Visual industries news, insights from CGTrader marketplace, company announcements, and some inspiration for your upcoming 3D model. Find amazing stories from the community and beyond. How spaceship model end-up in VR experience, how challenge to model a sword and the win shape further modeling career and many more amazing stories can be found on this blog.
March 12th, 2018
In a time when data is gold, we want to share premium insights with our community.
Our Analytics tool has gotten a serious revamp! Designers on CGTrader can access exclusive marketplace data whenever they want and no longer need to wonder what to create next. The only requirement to start accessing this data is to have at least 5 models on the marketplace.
December 12th, 2017
We have some thrilling news to share: thanks to our partners at Karma Ventures we are now ready to get bigger and better. CGTrader has raised USD 2.3M in funding to scale the business and serve the rapidly growing demand for 3D models. The investment round was led by Karma Ventures, with participation by CGTrader’s current investors Intel Capital and Practica Capital.
March 20th, 2017
Elizabeth Henning from University of Virginia is awarded CGTrader scholarship
In the fall of 2016 CGTrader has started its first ever CGTrader Essay Competition inviting students from the U.S. to submit their essays on the topic “The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?”. Out of all the submissions, CGTrader representatives has chosen the submission by a 19-year old Elizabeth Henning from Virginia Beach the best essay and awarded $1,000 in cash prize.
March 20th, 2017
An essay by Elizabeth Henning, CGTrader Scholarship winner
Virtual reality is defined by Merriam-Webster as “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment”. While it is considered a recent phenomenon, the concept has been around for much longer than most people would think, dating back to the 1950s. “Virtual reality” was applied in different ways: flight simulators for the military, special effects in Hollywood blockbusters, and additional products for video game consoles such as Nintendo’s PowerGlove.
February 24th, 2017
On the forefront of licensing branded content: CGTrader partners with renowned US designer Stephen Burks
Stephen Burks marks a new stage for CGTrader in licensing branded 3D content
February 24 th CGTrader is officially launching a licensing-focused partnership with one of the stars in the US furniture design space Stephen Burks. Stephen Burks, who is running his own Stephen Burks Man Made design studio, received the Cooper Hewitt National Design Award in product design and beginning in 2015. As of January 2017, Stephen is designer-in-residence at the A/D/O.
Licensing digital content has never been easy in any medium – digital image sharing has stagnated till Creative Commons has been introduced, music and video content appearing online had its own challenges. The problematic of 3D models licensing is still not fully clear and is just taking first steps in ensuring IP rights. However, co-operating with designers like Stephen Burks we can proactively move towards democratization of CG market in which all creators from initial idea authors to creatives incorporating that work in their projects get acknowledged and share revenue.