November 7th, 2018
Mike Johnson is the harbinger of the future of independent filmmaking. He proves that creating an engaging animated movie is already possible for anyone with the right set of skills and approaches. Mike has created three full feature films already, with a fourth one in the works. One of them, Battle Oasis, has been watched on YouTube over 10 million times until now. Mike agreed to talk about his work, inspiration, what he looks for on CGTrader, and what the perfect 3D asset must have to be chosen for his movies.
November 5th, 2018
Neil Blevins is a 3D artist that needs no introduction – his multi-decade spanning career in 3D art and design has seen him working in a multitude of mediums, including feature films at Pixar, creating art for fascinating books and video games, and becoming one of the most prominent digital concept artists in the world. We had the absolute pleasure of chatting with Neil about his career, inspiration and the 3D industry. We hope you enjoy this interview, especially Neil's message at the end, which has many gems and sound advice, coming from a distinguished industry professional.
June 28th, 2018
Here at CGTrader, we want to help you find the best 3D models. Since we have more than 200,000 print-ready models to offer we also want to make sure you know about the best ways to turn those models into real objects!
February 22nd, 2018
Fox Renderfarm: "Designers are more likely to use a render farm instead of crashing their own PCs for countless days"
Render times are a pain. With more studios and designers turning to render farms, our good friends and supporters of 3D challenges: Space and Female Characters – Rayvision's Fox Renderfarm – talked to us about rendering Academy Award (The Oscars) winners, YouTube celebrity videos and Bollywood blockbusters. They also revealed some technical hurdles they had to beat to satisfy 70,000 demanding customers, and some myths users often have about render farms.
February 1st, 2018
Last month we announced the winners of our 3D Challenge: Space. We got in touch with them and asked a couple of questions about their design work. Now, with the well-deserved spotlight on them, we give you their answers.