November 7th, 2018
Mike Johnson is the harbinger of the future of independent filmmaking. He proves that creating an engaging animated movie is already possible for anyone with the right set of skills and approaches. Mike has created three full feature films already, with a fourth one in the works. One of them, Battle Oasis, has been watched on YouTube over 10 million times until now. Mike agreed to talk about his work, inspiration, what he looks for on CGTrader, and what the perfect 3D asset must have to be chosen for his movies.
November 5th, 2018
Neil Blevins is a 3D artist that needs no introduction – his multi-decade spanning career in 3D art and design has seen him working in a multitude of mediums, including feature films at Pixar, creating art for fascinating books and video games, and becoming one of the most prominent digital concept artists in the world. We had the absolute pleasure of chatting with Neil about his career, inspiration and the 3D industry. We hope you enjoy this interview, especially Neil's message at the end, which has many gems and sound advice, coming from a distinguished industry professional.
May 23rd, 2018
Pilgway talk about the ethics in 3D and hint at a new major release of 3D-Coat in the next 12 months
For more than a decade, the team at Pilgway have been working on 3D-Coat. The company has become a strong partner of CGTrader, supporting 3D design challenges and other initiatives, the most recent one being our 3D Character: Female challenge, which invited designers to submit non-sexualized models of realistic and fantasy characters. We had the chance to talk to Andrew Shpagin and Stanislav Chernyshuk about their experience in 3D and the role ethics play in their professional lives.
April 6th, 2018
With more and more designers diving into Physically Based Rendering (PBR) workflows, we asked the winners of last year’s PBR challenges to share some tips and insights about working with PBR.
March 22nd, 2018
Neilda Pacquing: we need diverse assets that are non-sexual to be more welcoming to women developers and content creators
As VR/AR and other XR media grows with increasing pace, we had the chance to talk to Neilda Pacquing, who is a VR/AR developer and an expert on user experience. Neilda sees many opportunities for VR in training and education, and has drawn our attention to the lack of non-sexualized female characters on the market. If you want to contribute to helping developers around the world, participate in our Challenge: Female Characters and promote your favorite female-friendly characters.