April 6th, 2018
With more and more designers diving into Physically Based Rendering (PBR) workflows, we asked the winners of last year’s PBR challenges to share some tips and insights about working with PBR.
March 22nd, 2018
Neilda Pacquing: we need diverse assets that are non-sexual to be more welcoming to women developers and content creators
As VR/AR and other XR media grows with increasing pace, we had the chance to talk to Neilda Pacquing, who is a VR/AR developer and an expert on user experience. Neilda sees many opportunities for VR in training and education, and has drawn our attention to the lack of non-sexualized female characters on the market. If you want to contribute to helping developers around the world, participate in our Challenge: Female Characters and promote your favorite female-friendly characters.
February 22nd, 2018
Fox Renderfarm: "Designers are more likely to use a render farm instead of crashing their own PCs for countless days"
Render times are a pain. With more studios and designers turning to render farms, our good friends and supporters of 3D challenges: Space and Female Characters – Rayvision's Fox Renderfarm – talked to us about rendering Academy Award (The Oscars) winners, YouTube celebrity videos and Bollywood blockbusters. They also revealed some technical hurdles they had to beat to satisfy 70,000 demanding customers, and some myths users often have about render farms.
February 14th, 2018
AXYZ Studios: innovation, the convergence of games and architectual visualization, and populating stadiums with 3d models of people
Gone are the days of simple cutouts of people in static architectual visualizations! AXYZ Design studio is the leading innovator in archviz, bringing high-end dynamic assets and software to professional architects, the movie industry and everyone in between. In this interview, Diego Gadler, the CEO of AXYZ Design, shares his insights and experience in archviz, the blurring lines between games, VFX and archviz, and the huge potential of ANIMA – the first and widely used crowd simulator.
February 5th, 2018
As millions of gamers are taking their first steps in virtual reality (VR), we want to find out more about the people creating awesome VR experiences. This is why we'd like to introduce Oliwer Svensson (@oliwervik) to our 3D designer community. Oliwer is the Art Director at SVRVIVE – an independent VR game development studio known for making great games with immersive environments. In this interview, he shares his insights on developing transformative games, 3D modeling and the VR industry.