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Every joint, every curve, has been considered to ensure fluid movement and expressive posing.\n\nThis character comes equipped with an impressive wardrobe of FIVE distinct outfits, allowing you to instantly tailor them to any role. From rugged adventurer to sleek operative, noble Soldier to skinny Santa Claus, the possibilities are as boundless as your imagination.\n\nWhat you get:\n\nHigh-Quality 3D Stylized Model: Beautifully modeled and textured within Blender.\nProfessional Rigging: Fully rigged and ready for animation, with intuitive controls.\nFive Unique Outfits: Instantly swap between distinct looks to suit your game's needs.\nBlender Native: Delivered in industry-standard .blend format for easy integration.\ndot-blend file.\ndot-Obj file.\ndot-fbx files for different game engines(unity, unreal and godot).\nAnimations folder.\nImage texture folder.\nRig_tools(if you don't already have auto rig pro).\n\nFeatures:\n\nLow Poly, \nPolygon 14k, \nUV Unwrapped, \n4k Textures, \nHumanoid rig, \nFace rig, \nAuto rig pro, \n7 animations and facial shape keys included : Body block | Drop kick | Fist fight | Pistol run | Punching | Running | Slow run, \nReady for both games and animations. \n\nMORE\n\nHybrid IK/FK: Full-body controls, including switchable Inverse Kinematics (IK) for limbs and Forward Kinematics (FK) for fine motor control (e.g., weapon handling and facial expressions).\nNon-Destructive Mesh Deformation: Carefully weighted topology ensures minimal stretching or volume loss, even at extreme joint angles.\n\nTopology: Clean, quad-dominant mesh structure, ready for further sub-division or immediate use in game engines. \n\nTextures: High-resolution IMAGE textures(4K ).\n\nNote:\nIf you don't already have the auto rig pro addon then you can install the proxy picker and rig tools included in this file. \n\nFor more info or help please contact me. \n\nThis character has facial shape keys you can find under the shapekeys tab. \nM open = mouth open\nLeft eye close\nRight eye close\nM close = mouth close\n\nNote: the teeth and tongue also has shapekeys and need toggling for a correct mouth open and close. \n\nTo use this shapekeys select the face, upper teeth, lower teeth or tongue and use the toggles under shapekeys\nIf you need any help please write to me and I'll respond and give assistance as soon as possible.\n\nThank you\n\nElevate your game development with a character that’s as adaptable as it is striking. 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Jack Skellington is the protagonist in the 1993 Disney film Tim Burton's The Nightmare Before Christmas. Jack is the \"Pumpkin King\" of Halloween Town and lives in a fantasy world based solely on the holiday of Halloween. His usual appearance is a skeleton dress with a black striped suit and a bowtie next to it with a bat, but there are a few points where he dresses all up as a scarecrow with a pumpkin on his head. His last name is a pun on skeleton. He has a chasing dog named Zero, who has a small, shiny nose that looks like a Jack-o'-lantern. He is in love with Sally, who is a rag doll created by Dr. Finklestein.","imageAlt":"3D model Lock - the strange world of jack","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/lock-the-strange-world-of-jack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/osa2XWFWvgbbd4VVd7m8cPpN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/osa2XWFWvgbbd4VVd7m8cPpN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/lock-the-strange-world-of-jack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4066897/fc9ec0c85a/lock-the-strange-world-of-jack-3d-model-fc9ec0c85a.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5990091","type":"listingItem","attributes":{"id":5990091,"title":"Tactical Clone Troops Camera Animation","price":15.0,"description":"A Space Tactical Clone Trooper Camera Animation would feature a dynamic, immersive sequence showcasing a highly specialized trooper in a futuristic, sci-fi battle scenario. Below is a detailed breakdown of the animation’s elements and technical features:\n\n1. Scene Concept \u0026 Visuals:\nTrooper Design:\n\nHigh-tech tactical armor with modular plating and integrated exo-suit components.\n\nHelmet with an augmented reality (AR) visor, advanced optics, and a built-in targeting HUD.\n\nA matte-black or white armor finish with glowing accents for squad differentiation.\n\nEnvironment:\n\nA deep-space battlefield, space station corridors, or an asteroid base.\n\nZero-G combat sequences with debris, plasma bolts, and laser tracers illuminating the scene.\n\nDynamic lighting effects from explosions, muzzle flashes, and HUD reflections.\n\n2. Camera Movements \u0026 Animation Style:\nFirst-Person Camera:\n\nDynamic helmet cam feed with slight motion bobbing to simulate movement.\n\nTactical HUD overlay displaying mission data, ammo count, heat signatures, and squad positions.\n\nGlitch effects when taking damage or encountering an EMP blast.\n\nThird-Person Cinematic Shots:\n\nOver-the-shoulder combat movements with fluid camera tracking.\n\nSlow-motion action sequences showcasing jetpack dodges, melee takedowns, and weapon reloads.\n\nDrone-style orbital camera angles capturing large-scale space battles.\n\nPOV Transitions:\n\nHelmet HUD switches to drone surveillance for recon sequences.\n\nCinematic zoom-ins on critical targets with depth-of-field effects.\n\nTactical kill-cam replay when executing precision shots or explosive impacts.\n\n3. Technical Features \u0026 Execution:\n3D Modeling \u0026 Texturing:\n\nHighly detailed, PBR-based (Physically Based Rendering) textures for realistic lighting interactions.\n\nWear and tear on armor with battle damage effects.\n\nemissive textures for helmet visors, squad indicators, and weapon displays.\n\nRigging \u0026 Animation:\n\nCustom motion capture (MoCap) for natural trooper movement.\n\nIK (Inverse Kinematics) system for smooth weapon handling, aiming, and reloading.\n\nZero-gravity animations with floating movements and thruster stabilizations.\n\nVFX \u0026 Post-Processing:\n\nParticle effects for blaster fire, smoke trails, and impact sparks.\n\nScreen distortion and chromatic aberration when taking damage.\n\nVolumetric fog and dynamic lens flares for cinematic realism.\n\nRendering \u0026 Optimization:\n\nRay tracing for realistic reflections and lighting.\n\nAI upscaling and frame interpolation for smooth 60+ FPS performance.\n\nLOD (Level of Detail) management for high-poly character close-ups and optimized distant models.","imageAlt":"Tactical Clone Troops Camera Animation 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/tactical-clone-troops-camera-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6y2ag16udwq9gmolb3zabrvhhx3k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1024x576.jpg","gridUrl":"https://media.cgtrader.com/variants/6y2ag16udwq9gmolb3zabrvhhx3k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1024x576.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/tactical-clone-troops-camera-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5990091/ecd2291569/tactical-clone-troops-camera-animation-3d-model-ecd2291569.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5706217","type":"listingItem","attributes":{"id":5706217,"title":"01 04 Green Door","price":4.99,"description":"This model is part of an interior door set.\n\nIt consists of 928 poly and 1300 verts.\n\nModel includes: one open and one closed version of the door you see in the picture. There are 2 rar files as an archive set for use in the 3Ds Max program. The important point here is to extract these files from the rar after throwing them into your library. The program will automatically introduce the coating paths by saving the location you extract. it is smoothly optimized for game engines such as unreal engine or unity. in the texture file for game optimizations, the coatings are recorded separately in 1k and 4k image quality. When the model is transferred to the project, it will come to the zero point. the closed model comes as a whole, but the open model door leaf and frame come as separate models. the door is not rigged or animated, but the pivot point is located in the center of the hinge, you can easily rotate it in the direction you want. the coating is specially produced for the model. we got the best result in low poly by bake with high polygon model and we offer you.","imageAlt":"3D asset 01 04 Green Door","url":"https://www.cgtrader.com/3d-models/architectural/door/01-04-green-door","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aegfJz4ECAKXxb2HJX3ctZdR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_interior_door_render_1.jpg","gridUrl":"https://media.cgtrader.com/variants/aegfJz4ECAKXxb2HJX3ctZdR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_interior_door_render_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/01-04-green-door","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/5706217/690169c052/01-04-green-door-3d-model-690169c052.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1954547","type":"listingItem","attributes":{"id":1954547,"title":"Bluejay jay in flight","price":160.0,"description":"Blue Jay\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightwave 8.5 and up\u003cbr\u003e\n3DS MAX 8 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nMAX 2014 generated FBX\u003cbr\u003e\nLightwave 2014 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nFly loop\u003cbr\u003e\nLand and Take Off\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 22 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 19 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 2 Morph positions, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold8, WingTipsSpread-01, WingTipsSpread-02 (Lightwave)\u003cbr\u003e\nWingFold01, WingFold02, WingFold03, WingSpread01, WingSpread02 (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\n\u003cbr\u003e\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n21,317 verticies\u003cbr\u003e\n14,568 polygons\u003cbr\u003e\n\u003cbr\u003e\nSub patched Geometry:\u003cbr\u003e\n251,696 verticies\u003cbr\u003e\n222,360 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\n3DS MAX\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n21,317 verticies\u003cbr\u003e\n26,454 polygons\u003cbr\u003e\n\u003cbr\u003e\nTurbosmothed Geometry:\u003cbr\u003e\n70,762 verticies\u003cbr\u003e\n111,180 polygons\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so no plugins are required. This also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nBJ TT COLOR\u003cbr\u003e\nhttps://youtu.be/jZe1PyeFRKE\u003cbr\u003e\n\u003cbr\u003e\nBJ TT Grey\u003cbr\u003e\nhttps://youtu.be/bvo4ojkzmNw\u003cbr\u003e\n\u003cbr\u003e\nBJ Anim Color\u003cbr\u003e\nhttps://youtu.be/ynVtkfNCiWI\u003cbr\u003e\n\u003cbr\u003e\nBJ Anim GREY HI\u003cbr\u003e\nhttps://youtu.be/dwleV0fpmEk\u003cbr\u003e\n\u003cbr\u003e\nBJ Anim Grey\u003cbr\u003e\nhttps://youtu.be/F0PvDiFllnk\u003cbr\u003e","imageAlt":"Bluejay jay in flight 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/bluejay-5bb6a6f2-2f8a-412a-bb43-b18b3359404c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UwAtJ33qjJUc42CWQiEb7Y12/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/BJ_Sig0231.jpg","gridUrl":"https://media.cgtrader.com/variants/UwAtJ33qjJUc42CWQiEb7Y12/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/BJ_Sig0231.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bluejay-5bb6a6f2-2f8a-412a-bb43-b18b3359404c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1954547/dd0916a476/bluejay-jay-in-flight-3d-model-dd0916a476.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3082865","type":"listingItem","attributes":{"id":3082865,"title":"Rollable SIGNATURE TV Remote control Shelf SET","price":32.0,"description":"-EN\n\nISmall Rollable SIGNATURE TV Trailer - Youtube Mobile Link\nhttps://www.youtube.com/watch?v=h188Sz8pvrk\nBe sure to watch the Trailer video at the top link (you can see how it works).\n\nWe only sell 30 units in limited quantities.\nIf it is so popular that it can be sold out earlier than I thought, I plan to proceed with the additional inventory.\nMore than 100 million Rollable TVs per unit in real life!\nIf you can't hold it, try holding it virtual!\nDon't miss this opportunity now.\n\n---Contents---\nThis is the most advanced and impossible Rollable Signature TV in VRChat.\nIt can be used in various ways such as world interior decoration, atmosphere production, video player function, and sound, so it goes well with any place.\nAll trailer animations actually work with VRChat (and FBX also stores animations).For CG users, please refer to it.)\n· Body Cover Animation\n· X - Frame Animation\n· OLED Panel Animation\n· OLED TOP Cover Animation\n· FullView Animation\n· LineView Animation\n· ZeroView Animation\nUse high-quality textures.\nYou can switch to various View modes while watching the video.\n\"It's rollable, so the video and screen panel come in and out naturally while watching the video.\" (Perfect synchronization)\n\n--- Rollable SIGNATURE TV 機能 ---\n3.0 Video Player included.\nFULL View : Large screen mode.You can enjoy a variety of contents such as TV, movies, Just Dance, Music, and YouTube.\nLine View : It is used when you want to drink tea quietly or create a unique atmosphere in the world.\nZero View : ASMR and music appreciation are available.\n\nAll View functions work through URLs.\nPlease enjoy everything.\n\nThe speakers are Surround.\nIt makes you listen to a three-dimensional sound.\n\n--- Smart Remote Function ---\nThe remote control has three buttons.\nThe two buttons are Full View, Line View, and Zero View.\nThe other button is the URL (link) enable button.\nTo prevent duplicate input of characters, you can set the URL link ON and OFF.\nURL input is located on the back of Smart Remote.\nDon't move with Smart Remote. Please feel free to take a look.\n------------------------------------------------------------\nISmall Rollable SIGNATURE TV only works with VRC 3.0.\n\nI don't need a manual.It's very simple.\nAfter importing, place it in the desired position in Prefab.\nVRC is applicable to anyone who is a beginner.\nDon't worry.\nPlease trust our technology.It's easy for beginners to use it.\n\n* Do not modify or rename the file. This may cause an action error.\n\nprovided file (Files Provided)\n· ISmall _ Rollable SIGNATURE TV . fbx\n· ISmall _ Smart Rollable Remote . fbx\n· ISmall _ Rollable SIGNATURE TV UnityPackage\n\nALL File Size : 8 . 05MB ( This is not an world upload file size . The total file size . )\nUnityPackage File Size : 7 . 77MB ( World Upload File Size )\n\nRollable SIGNATURE TV Tris : 18 , 656\nSmart Rollable Remote : 1 , 134\nTotal Tris : 19 , 790\n\nAll of the above are genuine products that have been manufactured, applied and tested and verified by third parties.\n\n==================================================\n\n- All distribution activities, including resale, distribution, and distribution after modification, are prohibited.\n- You can develop it for your personal use using the 3D Program, but you cannot distribute or sell products including them.\n- Correcting corresponding shaders and products may cause errors in operation.\n- The above contents and unauthorized distribution will be prosecuted under relevant laws.\n\nCommission inquiries and product inquiries\nDiscord : SAYA # 1183\n\nCheck out the latest product information on Twitter!\nTwitter : https://twitter.com/LemoVrc\n\nISmall\n\n\n\n\n\n\n\n---------------------------------------------------------------------------------------------\n\n-KO\n\nISmall Rollable SIGNATURE TV 예고편-Youtube Mobile Link\nhttps://www.youtube.com/watch?v=h188Sz8pvrk\n상단 링크에서 예고편 비디오를 시청하십시오 (작동 방식을 볼 수 있음).\n\n한정 수량으로 30 개만 판매합니다.\n생각보다 빨리 매진 될 정도로 인기가 많다면 추가 재고를 진행할 예정입니다.\n실생활에서 단위당 1 억 대 이상의 롤러 블 TV!\n잡을 수 없다면 가상으로 잡으십시오!\n지금이 기회를 놓치지 마십시오.\n\n--- Contents ---\n이것은 VRChat에서 가장 진보되고 불가능한 Rollable Signature TV입니다.\n월드 인테리어, 분위기 연출, 비디오 플레이어 기능, 사운드 등 다양한 용도로 사용할 수있어 어떤 장소와도 잘 어울립니다.\n모든 예고편 애니메이션은 실제로 VRChat과 함께 작동합니다. (FBX는 애니메이션도 저장합니다.) CG 사용자의 경우 참고하시기 바랍니다.)\n· Body Cover Animation\n· X-Frame Animation\n· OLED Panel Animation\n· OLED TOP Cover\nAnimation\n· FullView Animation\n· LineView Animation · ZeroView 애니메이션\n고품질 텍스처를 사용합니다.\n동영상을 보면서 다양한보기 모드로 전환 할 수 있습니다.\n\"롤러 블이라 영상을 보면서 영상과 화면 패널이 자연스럽게 들어오고 나간다.\" (완벽한 동기화)\n\n--- Rollable SIGNATURE TV 機能 ---\n3.0 Video Player 포함.\nFULL View : 대형 화면 모드로 TV, 영화, Just Dance, Music, YouTube 등 다양한 콘텐츠를 즐길 수 있습니다.\n라인 뷰 : 조용히 차를 마시거나 세상에 독특한 분위기를 만들고 싶을 때 사용합니다.\nZero View : ASMR 및 음악 감상.\n\n모든보기 기능은 URL을 통해 작동합니다.\n모든 것을 즐기십시오.\n\n스피커는 서라운드입니다.\n입체 음향을들을 수 있습니다.\n\n--- 스마트 원격 기능 ---\n리모컨에는 세 개의 버튼이 있습니다.\n두 개의 버튼은 전체보기, 라인보기 및 제로보기입니다.\n다른 버튼은 URL (링크) 활성화 버튼입니다.\n문자 중복 입력을 방지하기 위해 URL 링크를 ON / OFF로 설정할 수 있습니다.\nURL 입력은 Smart Remote 뒷면에 있습니다.\nSmart Remote로 움직이지 말고 자유롭게 시청하십시오.\n-------------------------------------------------- ----------\nISmall Rollable SIGNATURE TV는 VRC 3.0에서만 작동합니다.\n\n설명서가 필요없고 아주 간단합니다.\n가져온 후 Prefab에서 원하는 위치에 배치합니다.\nVRC는 초보자라면 누구나 적용 할 수 있습니다.\n걱정하지 마세요.\n초보자도 쉽게 사용할 수있는 우리의 기술을 믿어주세요.\n\n* 파일을 수정하거나 이름을 바꾸지 마십시오. 이로 인해 작업 오류가 발생할 수 있습니다.\n\n제공 파일 (제공 파일)\n· ISmall _ Rollable SIGNATURE TV. fbx\n· ISmall _ Smart Rollable Remote. fbx\n· ISmall _ Rollable SIGNATURE TV UnityPackage\n\n전체 파일 크기 : 8. 05MB (세계 업로드 파일 크기가 아닙니다. 전체 파일 크기입니다.)\nUnityPackage 파일 크기 : 7. 77MB (World Upload File Size)\n\nRollable SIGNATURE TV Tris : 18, 656\nSmart Rollable Remote : 1, 134\nTotal Tris : 19, 790\n\n위의 모든 제품은 타사에서 제조, 적용, 테스트 및 검증 한 정품입니다.\n\n================================================\n\n-재판매, 유통, 수정 후 유통 등 모든 유통 행위를 금지합니다.\n-3D 프로그램을 이용하여 개인적인 용도로 개발할 수 있으나이를 포함한 상품을 유통하거나 판매 할 수 없습니다.\n-해당 쉐이더 및 제품을 수정하면 동작 오류가 발생할 수 있습니다.\n-상기 내용 및 무단 배포는 관계 법령에 따라 기소 될 것입니다.\n\n제품 문의\nDiscord : SAYA # 1183\n\nTwitter에서 최신 제품 정보를 확인하세요!\n트위터 : https://twitter.com/LemoVrc\n\nISmall","imageAlt":"3D asset Rollable SIGNATURE TV Remote control Shelf SET","url":"https://www.cgtrader.com/3d-models/electronics/other/rollable-signature-tv-remote-control-shelf-set","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mFaCd7TxNaAAq2iPiNykGnYf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%EC%9C%A0%ED%8A%9C%EB%B8%8C%EC%8D%B8%EB%84%A4%EC%9D%BC.jpg","gridUrl":"https://media.cgtrader.com/variants/mFaCd7TxNaAAq2iPiNykGnYf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%EC%9C%A0%ED%8A%9C%EB%B8%8C%EC%8D%B8%EB%84%A4%EC%9D%BC.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/rollable-signature-tv-remote-control-shelf-set","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3082865/fa484f059f/rollable-signature-tv-remote-control-shelf-set-3d-model-fa484f059f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4672931","type":"listingItem","attributes":{"id":4672931,"title":"Wrist Watch","price":15.0,"description":"High quality wrist watch model created in C4D, and rendered with Octane render.\n* Model created to real world scale of a 40mm watch\n* The watch is animated with an xpresso system in C4D so the hands move real time in the C4D file.\n* The model is unwrapped so you can change the materials to whatever you want and expect it to look correct.\n* Included FBX models centered on zero axis so you can mix parts and form whatever look you want. \n* Also Included textures used in renders.","imageAlt":"animated 3D model animated Wrist Watch","url":"https://www.cgtrader.com/3d-models/electronics/other/wrist-watch-ed5cc141-395b-4b67-9fea-467ad6fe69c2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cQrLE9chAM2xszU5pmXEP9yb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Normal%20Watch%20and%20With%20Gems.jpg","gridUrl":"https://media.cgtrader.com/variants/cQrLE9chAM2xszU5pmXEP9yb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Normal%20Watch%20and%20With%20Gems.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/wrist-watch-ed5cc141-395b-4b67-9fea-467ad6fe69c2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4672931/653c47bb31/wrist-watch-3d-model-653c47bb31.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2731959","type":"listingItem","attributes":{"id":2731959,"title":"MEGA MOTION PACK","price":29.0,"description":"Best to have.\n\nMilitary Pack included :\n30 Motions ,28 Poses in .bip(3dsmax2015), fbx 2015 and bvh . TPose for each format included .\n\nZero Gravity Pack included :\n30 motions and 15 poses, based on zero gravity , provided in .bip ( 3dsmax 2011 and 3dsmax 2015) .fbx (fbx 2012 ) + TPose .bvh + TPose\n\nFalls Behaviour Collection Pack 3D model included : \n33 motions provided in : .bip ( 3dsmax 2015) .fbx (fbx 2012 ) + TPose .bvh + TPose\n","imageAlt":"MEGA MOTION PACK 3D","url":"https://www.cgtrader.com/3d-model-packs/mega-motion-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dTfikP7CiftFyM7H4gB6xzES/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/zero-gravity-motion-pack-3d-model-animated-rigged-max-fbx-bvh.jpg","gridUrl":"https://media.cgtrader.com/variants/dTfikP7CiftFyM7H4gB6xzES/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/zero-gravity-motion-pack-3d-model-animated-rigged-max-fbx-bvh.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/mega-motion-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2731959/b6353b1439/mega-motion-pack-3d-model-b6353b1439.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1956608","type":"listingItem","attributes":{"id":1956608,"title":"GoldFinch - rigged - animated - Standard - PBR - VRAY","price":150.0,"description":"GoldFinch\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n\u003cbr\u003e\nA Base Scene (no animation base pose)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-ZERO.lws (LightWave)\"\u003cbr\u003e\n\"GFinch-ZERO-CM-05.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-TakeOff-Land.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-LandTakeoff-CM-2.max\n\u003cbr\u003e\n\"GFinch-FLyLoop.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-FlyLOOP-CM.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones (3ds Max) one neck bone (LightWave), a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 Morph targets. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThere are 15 Morph targets. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets: \u003cbr\u003e\n...located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (LightWave) \u003cbr\u003e\n...located when you select the mesh and go to \"Modify\" =\u003e \"Morpher\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have the following Morph positions\u003cbr\u003e\n\u003cbr\u003e\nFold-Complete, Fold-Complete1, Fold-Complete2, WingTipsSpread-01, WingTipsSpread-02 (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nFoldedWing, WingtipSpread01, WingtipSpread02 (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nLightWave Real Geometry:\u003cbr\u003e\n13454 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n13478 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n\nThe feathers are geometry so no plugins are required. \u003cbr\u003e\n\u003cbr\u003e\nThis also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nare RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim Grey\u003cbr\u003e\nhttps://youtu.be/Cu8KQV7v2ZQ\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim\u003cbr\u003e\nhttps://youtu.be/XMSN9NBbiVE\u003cbr\u003e\n\u003cbr\u003e\nGF Land Grey\u003cbr\u003e\nhttps://youtu.be/A1NYor1-Fqo\u003cbr\u003e\n\u003cbr\u003e\nGF TT 01\u003cbr\u003e\nhttps://youtu.be/dnZVO8wJlzc\u003cbr\u003e\n\u003cbr\u003e\nGF TT 02\u003cbr\u003e\nhttps://youtu.be/LAwPhgEdYFM\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 01\u003cbr\u003e\nhttps://youtu.be/1uEAEl5Sw04\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 02\u003cbr\u003e\nhttps://youtu.be/sVysxZMY5kY\u003cbr\u003e\n","imageAlt":"3D model GoldFinch - rigged - animated - Standard - PBR -","url":"https://www.cgtrader.com/3d-models/animal/bird/goldfinch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pbamnbwqZwK9z3zHHk32fhJb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GFinch-Sig247.jpg","gridUrl":"https://media.cgtrader.com/variants/pbamnbwqZwK9z3zHHk32fhJb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GFinch-Sig247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/goldfinch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1956608/212ee158d4/goldfinch-rigged-animated-standard-pbr-vray-3d-model-212ee158d4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5119196","type":"listingItem","attributes":{"id":5119196,"title":"scooter","price":7.0,"description":"\nAdd-on Covers in Car Insurance\nRenew Expired Car Insurance Online\nCar Insurance Claims\nMotor Insurance\nIDV Calculator\nBest Car Insurance\nCar Insurance\nThird Party Car Insurance\nCompare Car Insurance\nOld Car Insurance\nComprehensive Car Insurance\nSUV Car Insurance\nCar Theft Insurance\nOwn Damage Insurance\nCar Insurance Claim Settlement Ratio\nComprehensive Vs Third Party Car Insurance\nCashless Car Insurance\nThird Party vs Zero Depreciation Car Cover\nCommercial Vehicle Insurance\nZero Depreciation Car Insurance\nExplore more on bike insurance\nIcon\nComprehensive Bike Insurance\nBest Two-Wheeler Insurance\nCompare Bike Insurance\nScooter Insurance\nOld Bike Insurance\nElectric Bike Insurance\nBike Theft Insurance\nRenew Expired Bike Insurance\nLong-term Two-wheeler Insurance\nOwn Damage Bike Insurance\nBike Insurance Claim Settlement Ratio\nCashless Bike Insurance\nIDV in Bike Insurance\nTwo Wheeler Insurance Claims\nThird Party Bike Insurance\nComprehensive Vs Third Party Two Wheeler Insurance\nNew Bike Insurance\nBike Insurance Calculator\nRecent\n\nArticles\n\nABHA Card: Steps to Create \u0026 How to Download ABHA Card (Ayushman Bharat Health Account) Online\n\nTeam Acko  Feb 7, 2024\n\nInterim Budget 2024: Expected Tax Implications on Salaried Employees and Business Owners\n\nTeamAcko  Jan 24, 2024\n\nLife Insurance for Women\n\nTeamAcko  Dec 20, 2023\n\nWhat Is PHR Address In Health ID?\n\nTeamAcko  Dec 18, 2023\n\nDiscover the Differences: Family Health Insurance vs Family Floater Plan\n\nTeamAcko  Dec 18, 2023","imageAlt":"scooter 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/scooter-05a739e4-0152-4068-a76b-e575a14d3b60","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEeiHWGZpyjVAjMFiRLADKbS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%20%2836%29.jpg","gridUrl":"https://media.cgtrader.com/variants/uEeiHWGZpyjVAjMFiRLADKbS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%20%2836%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/scooter-05a739e4-0152-4068-a76b-e575a14d3b60","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/5119196/db1686ea52/scooter-3d-model-db1686ea52.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6592406","type":"listingItem","attributes":{"id":6592406,"title":"Futuristic Robot Character  Rigged and Animated","price":20.0,"description":"A highly optimized stylized futuristic robot character designed for animation, games, cinematic sequences, and real-time applications. The model includes 45,000 polygons and 46,000 vertex points, featuring exceptionally clean topology with zero mesh breaks or surface errors.\n\nThis character comes with a fully functional, smooth advanced rig, compatible with every major 3D software. It includes a Mixamo-ready skeleton as well as custom rigs created specifically for Unreal Engine, Unity, Blender, Maya, and Cinema 4D.\n\nThe model also includes 7–8 ready-to-use animations, making it instantly usable for games, motion graphics, and character animation projects. Materials and UV maps are neatly organized, and the character supports both PBR and stylized workflows. Substance files allow full texture customization.\n\n Key Features\n\n45,000 polygons / 46,000 vertices\n\nFully rigged (smooth and stable professional rig)\n\nMixamo compatible skeleton\n\nDedicated rig versions for: Unreal Engine, Unity, Blender, Maya, Cinema 4D\n\n7–8 included animations\n\nZero mesh breaks, no geometry issues\n\nClean topology and optimized mesh flow\n\nPBR texture setup (Substance Painter file included)\n\nPerfect for games, VFX, cinematics, VR/AR, and educational use\n\n Included File Formats\n\n C4D\n\n USD\n\n FBX\n\n DAE\n\n DFX\n\n BLEND (Blender)\n\n Substance Painter Project File","imageAlt":"Futuristic Robot Character Rigged and Animated 3D asset","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/futuristic-robot-character-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d9x37up958wr5je10t2q3c47vk1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/d9x37up958wr5je10t2q3c47vk1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/futuristic-robot-character-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":215,"name":".png","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6592406/31115db8bd/futuristic-robot-character-rigged-and-animated-3d-model-31115db8bd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2691956","type":"listingItem","attributes":{"id":2691956,"title":"Ferrari Monza SP2","price":130.0,"description":"**License plate and render setup not included**\n\nSUMMARY\n\n• Highly detailed exterior and interior model. \n• Render setup not included.\n • High detailed tires also included no need to use displacement for sidewall details. \n•Per tire polycount - 995,600. \n•Includes texturing guide to assist with non-native file formats.\n•Doors are animated.\n\nCONTENT\n\n• 3ds max 2014 – includes base mesh with Corona materials applied (ready to render).\n• 3ds max 2014 – includes base mesh with Vray materials applied (ready to render).\n• 3ds max 2014 – includes base mesh with standard materials applied. Textures and materials should be applied seperately.\n• Fbx (ASCII) - includes base mesh. Textures and materials should be applied separately.\n• OBJ - includes base mesh. Textures and materials should be applied separately. Only contains single map channel.\n• Textures are archived seperatley. \n\nUSAGE\n\n• This model is suitable for use in closeup automotive exterior renderings.\n\n• This model is an accurate representation of a real car using a scale of 1 unit = 1 millimeter. -Transforms are set to zero and the car pivot is set to 0,0,0.\n\nPRESENTATION IMAGES\n\n• Presentation images made in 3ds max 2017 using corona renderer.\n\n• If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.\n\nGENERAL\n\n• Model is built to real-world scale\n\n• Units used: millimeters.\n\n• Carbody and tire threads are fully unwrapped\n\n• Scene objects are organized by layer.\n\n• Each part is named logically with the material name so it is easier to find the materials which are applied to each object.\n\n• Texture paths are striped.\n\n*ADDITIONAL NOTES *\n\nIf you need any assistance please contact me via cgtrader.","imageAlt":"Ferrari Monza SP2 3D model","url":"https://www.cgtrader.com/3d-models/car/luxury-car/ferrari-monza-sp2","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xTBTGowbAACgnqcqgDRsbfVZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sp2_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/xTBTGowbAACgnqcqgDRsbfVZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sp2_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/luxury-car/ferrari-monza-sp2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"car","subcategorySlug":"luxury-car","categoryTitle":"Car","subcategoryTitle":"Luxury","schemaImageUrl":"https://img-new.cgtrader.com/items/2691956/4d4d4a7e63/ferrari-monza-sp2-3d-model-4d4d4a7e63.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4117330","type":"listingItem","attributes":{"id":4117330,"title":"Grumman F6F Hellcat","price":14.99,"description":"**Grumman F6F Hellcat**\u003cbr/\u003e\nLowpoly model of american fighter plane from WW2\u003cbr/\u003e\n\u003cbr/\u003e\nThe Grumman F6F Hellcat is an American carrier-based fighter aircraft of World War II. Designed to replace the earlier F4F Wildcat and to counter the Japanese Mitsubishi A6M Zero, it was the United States Navy’s dominant fighter in the second half of the Pacific War. In gaining that role, it prevailed over its faster competitor, the Vought F4U Corsair, which initially had problems with visibility and carrier landings.\nThe F6F made its combat debut in September 1943, and was best known for its role as a rugged, well-designed carrier fighter, which was able to outperform the A6M Zero and help secure air superiority over the Pacific theater. In total, 12,275 were built in just over two years.\n\u003cbr/\u003e\u003cbr/\u003e\n2 color schemes incluided\u003cbr/\u003e\nModel has bump map, roughness map, metalness map  and 2 x diffuse textures.\u003cbr/\u003e\n\u003cbr/\u003e\n_Check also my other aircrafts and cars._\u003cbr/\u003e\nWatch my Patreon channel with monthly free model for subscribers - NETRUNNER_pl","imageAlt":"Grumman F6F Hellcat 3D model animated","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/grumman-f6f-hellcat-22db8687-f4df-481a-bade-6d97782c8153","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t8qmrks5w94aa2bzmsx4yr8n8w09/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview00-a.jpg","gridUrl":"https://media.cgtrader.com/variants/t8qmrks5w94aa2bzmsx4yr8n8w09/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview00-a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/grumman-f6f-hellcat-22db8687-f4df-481a-bade-6d97782c8153","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/4117330/8f68671929/grumman-f6f-hellcat-3d-model-8f68671929.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3548175","type":"listingItem","attributes":{"id":3548175,"title":"Astronaut in space suit","price":32.99,"description":"This a model of Astronaut\n\nIt has a floating animation on moon, with zero gravity\n\nit can also be used in both Cycles and Eevee\n\nIt has total of 90 bones\n\nit has bag which can be removed\n \nFramerate:230","imageAlt":"Astronaut in space suit 3D","url":"https://www.cgtrader.com/3d-models/space/spaceship/astronaut-c19625c4-7bf9-43ab-9eba-97f0dc67007a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Z8mTgquwRsSPQ9Ne8cRECfeM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/astronaut.jpg","gridUrl":"https://media.cgtrader.com/variants/Z8mTgquwRsSPQ9Ne8cRECfeM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/astronaut.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/astronaut-c19625c4-7bf9-43ab-9eba-97f0dc67007a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/3548175/9ac7bdb019/astronaut-in-space-suit-3d-model-9ac7bdb019.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6115375","type":"listingItem","attributes":{"id":6115375,"title":"Lowpoly Stylized Spellbook Pack - Animated GameReady","price":18.0,"description":"Description:\nThis is a pack of three hand-painted, stylized magic books, each representing a different elemental power:\n•  Fire – blazing runes, ember glow, warm red tones\n•  Ice – cold blue hues, snowflake engravings, frosted details\n•  Arcane – dark energy, mystic symbols, a shadowy magical aura\n\nEach book is fully game-ready, low-poly (~3500 tris), and comes with a complete rig and 3 clean animations:\n• Idle (with subtle jump)\n• Open\n• Close\n\nAll assets use non-PBR, hand-painted textures to preserve a vivid stylized look. Each book includes a 1K and 2K texture option, with two materials: one for the main book, and another for the inner pages when opened — ideal for glowing effects or custom content.\n\nThese assets are perfect for RPGs, magic systems, stylized environments, inventory icons, or floating spellbooks. Clean topology, organized hierarchy, and optimized UVs make them easy to customize or integrate into any real-time engine.\n\nAlso includes a Unity package with preconfigured prefabs, animations, and rig — ready to drop into your scene with zero setup.","imageAlt":"Lowpoly Stylized Spellbook Pack - Animated 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/lowpoly-stylized-spellbook-pack-animated-gameready","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hoahbpkyul7qyzl4k5z69jpuepba/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Books_renders_triple.jpg","gridUrl":"https://media.cgtrader.com/variants/hoahbpkyul7qyzl4k5z69jpuepba/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Books_renders_triple.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/lowpoly-stylized-spellbook-pack-animated-gameready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6115375/5370d5143e/lowpoly-stylized-spellbook-pack-animated-gameready-3d-model-5370d5143e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709183","type":"listingItem","attributes":{"id":709183,"title":"Eva And Adam Horseman Archers","price":160.0,"description":"Low polygonal game ready animated models of man, woman and horse in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with \"root motion\". (for each  character)\n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.\nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each  character)\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709183/5cec0475f2/eva-and-adam-horseman-archers-3d-model-5cec0475f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2349819","type":"listingItem","attributes":{"id":2349819,"title":"F16C Turkey Squad 192 Tigers ","price":10.8,"description":"*UPDATED 19-APRIL-2023 (Improved the quality of textures) *\n\n\nF16C Turkey - Squad 192 - Tigers !\n\nAnimation Ready ! Easy control for animations ! all parts rigged !\n\nOptimized for: high end animation, and still display projects.\n\nUltra fast render with new 'Eevee' engine\n\nFully rigged all parts with zero collision: see pictures for rig (rigged parts can control with empties x direction) (only blender.but can be integrated to other programs.)\n\n1 - front and back gears - rigged (only blender.but can be integrated to other programs.)\n\n2- all the flaps are rigged and properly adjusted to the wind when the aircraft rotates.  (only blender.but can be integrated to other programs.)\n\n3- cocpit panel - rigged (only blender.but can be integrated to other programs.)\n\n4- pilot - rig ready (only blender.but can be integrated to other programs.)\n\n5- Full bacground HDRI Texture (91mb) \n\n\nFully textured and uv-mapped (non overlapping)\n\nF-16 body 7000X7000 pixel  (color, metalic, roughness, specular, normal)\n\nCocpit - 4000x4000 pixel  (color, metalic, roughness, specular, normal)\n","imageAlt":"3D asset F16C Turkey Squad 192 Tigers","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/f16c-turkey-squad-192-tigers","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uGSpbL5zzPnLG4TyTodMLUsh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled1%20%283840%20x%202160%29.jpg","gridUrl":"https://media.cgtrader.com/variants/uGSpbL5zzPnLG4TyTodMLUsh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled1%20%283840%20x%202160%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/f16c-turkey-squad-192-tigers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2349819/d2d1e08ced/f16c-turkey-squad-192-tigers-3d-model-d2d1e08ced.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1954558","type":"listingItem","attributes":{"id":1954558,"title":"Double-Barred Finch - rigged - animated","price":70.0,"description":"Double-Barred Finch\u003cBR\u003e\n\u003cBR\u003e\nAll Quad Geometry\u003cBR\u003e\n\u003cBR\u003e\nRigged and Animated for:\u003cBR\u003e\nBlender 5\u003cBR\u003e\nLightwave v8\u003cBR\u003e\nMax v8\u003cBR\u003e\nMAX 2009 generated FBX\u003cBR\u003e\nMAX 2017 generated FBX\u003cBR\u003e\nLightwave 2015 generated FBX\u003cBR\u003e\nOBJ - includes base object and all morph taraget objs\u003cBR\u003e\n\u003cBR\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cBR\u003e\n\u003cBR\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cBR\u003e\u003cBR\u003e\n-------------------------\u003cBR\u003e\n\u003cBR\u003e\nThe main controlling object is the \"ROOT\" bone\u003cBR\u003e\nWith Blender \"CenterOfGravity\" controls the upper body 'Root' moves the entire model.\u003cBR\u003e\n\u003cBR\u003e\nDBF-ZERO (Lightwave) - \u003cBR\u003e\nDBLBarredFinch-ZERO (Blender) \u003cBR\u003e\nDBF-ZERO (MAX) \u003cBR\u003e\nis the name given to my BASIC set up, no animation, but it is rigged.\u003cBR\u003e\n\u003cBR\u003e\nI have provided several scene files to get you started:\u003cBR\u003e\nDBF-FlyLoop (Lightwave) - \u003cBR\u003e\nDBLBarredFinch-LanfdTakeOff (Blender)\u003cBR\u003e\nDBF-LandTakeOff-01 (MAX)\u003cBR\u003e\n\u003cBR\u003e\nDBF-LandTakeOff (Lightwave) - \u003cBR\u003e\nDBLBarredFinch-FlyLoop (Blender)\u003cBR\u003e\nDBF-FlyLoop-01 (MAX)\u003cBR\u003e\n\u003cBR\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cBR\u003e\n\u003cBR\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cBR\u003e\n\u003cBR\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cBR\u003e\n\u003cBR\u003e\nThere are 25 Morph targets (Shape Keys).\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets (Shape Keys) located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets (Shape Keys) located when you select the DBF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX) - 'Shape Keys' (Blender)\u003cBR\u003e\n\u003cBR\u003e\nThe wings are controlled by 3 bones each\u003cBR\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cBR\u003e\n\u003cBR\u003e\nWingFold-01\u003cBR\u003e\nWingFold-02\u003cBR\u003e\nWingFold-03\u003cBR\u003e\nWingFold-04\u003cBR\u003e\nWingFold-06a\u003cBR\u003e\nWingFold-06b\u003cBR\u003e\nWingFold-07a\u003cBR\u003e\nWingFold-07b\u003cBR\u003e\nWingFold-08b\u003cBR\u003e\nWingTIpsDn\u003cBR\u003e\nWingTIpsSpread-01\u003cBR\u003e\nWingTIpsSpread-02\u003cBR\u003e\nWingTIpsSpread-03\u003cBR\u003e\n\u003cBR\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cBR\u003e\n\u003cBR\u003e\nThe eyes have several morph targets:\u003cBR\u003e\nEyeBrowsMUP-LT\u003cBR\u003e\nEyeBrowsMUP-RT\u003cBR\u003e\nEyelidsClosed\u003cBR\u003e\n\u003cBR\u003e\nThe toes are controlled by 12 bones on each foot.\u003cBR\u003e\n\u003cBR\u003e\nTo fold the wings use the morphs noted above.\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------\u003cBR\u003e\nMAX potential issue:\u003cBR\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cBR\u003e\n\u003cBR\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cBR\u003e\n\u003cBR\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cBR\u003e\n\u003cBR\u003e\n-----------\u003cBR\u003e\n\u003cBR\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cBR\u003e\n\u003cBR\u003e\nDouble-Barred Finch:\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n18428 vertices\u003cBR\u003e\n12758 polygons\u003cBR\u003e\n--------------------------\u003cBR\u003e\n\u003cBR\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cBR\u003e\n\u003cBR\u003e\nAdditional Youtube previews:\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch Anim Color HI\u003cBR\u003e\nhttps://youtu.be/_bUaLw0CBco\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch Anim Grey HI\u003cBR\u003e\nhttps://youtu.be/13N0LlfyLyI\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch Anim Grey LO\u003cBR\u003e\nhttps://youtu.be/r-o-1FUgWaU\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch TT Color HI\u003cBR\u003e\nhttps://youtu.be/GJ-318EL7yY\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch TT GRey HI\u003cBR\u003e\nhttps://youtu.be/zOUmSEm8wvc\u003cBR\u003e\n\u003cBR\u003e\nDblBarredFinch TT Grey LO\u003cBR\u003e\nhttps://youtu.be/FmUDh68tDA0\u003cBR\u003e\n\n","imageAlt":"Double-Barred Finch - rigged - animated 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/double-barred-finch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8tfgSWLDFBV9KWa8uKFxxPEp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/DBF-Sig-1c-247.jpg","gridUrl":"https://media.cgtrader.com/variants/8tfgSWLDFBV9KWa8uKFxxPEp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/DBF-Sig-1c-247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/double-barred-finch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1954558/2eb14bde66/double-barred-finch-rigged-animated-3d-model-2eb14bde66.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6324888","type":"listingItem","attributes":{"id":6324888,"title":"Medison - Stylized Female Character","price":20.0,"description":"3D Model: Medison\n\nIntroducing Medison — a stylish female 3D character model, perfect for games, animation, and creative projects. Fully rigged, textured, and ready to go.\n\nIf you're expecting Pixar-level visuals straight out of the box — feel free to spend $50+ elsewhere. This model is about practicality, clean topology, and real usability.\nNo magic tricks. Just solid, honest work.\n\nEverything works as stated: rig, textures, clean mesh — it’s all there. But remember: great renders require lighting, post-processing, and scene setup.\nAny model looks flat without it.\n\nIf you know how to work in 3D — Medison won’t disappoint.\nIf you want cinematic results with zero effort… maybe reconsider your expectations.\n\nSpecial Offer: Buy 2 models and get 2 more for free! Just send us a message — we’ll send them your way.\n\n","imageAlt":"Medison - Stylized Female Character 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/medison-stylized-female-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qdeiqs8ng3bv4nt6s3m2k9ofke6m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Madison.jpg","gridUrl":"https://media.cgtrader.com/variants/qdeiqs8ng3bv4nt6s3m2k9ofke6m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Madison.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/medison-stylized-female-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6324888/7108e2cba9/medison-stylized-female-character-3d-model-7108e2cba9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"780294","type":"listingItem","attributes":{"id":780294,"title":"Political caricatures pack 3 ","price":139.0,"description":"Pack of 11 political caricatures. All rigged, PBR textured, real time, low poly characters. Rig is humanoid mecanim.\n\nAll political caricatures are work of art. I personally sculpted them manually in sculpting program, details are baked on normal maps, they are textured by hand and zero copyrighted content was used in their creation. As such, they are legally free to be used in your commercial projects.\n\nYou can test to see if my caricatures will be suitable for your projects before buying by downloading my free: Elizabeth Warren\n\nYou may also want to check out my Pack 1 on my profile\n\nIf you have questions or problems regarding this pack, or you want custom work, feel free to contact me.\n\nCaricatures included in the pack (each character can be purchased individually, find them on my profile):\n\n-FREE: Elizabeth Warren\n-Mike Pence\n-John McCain\n-Al Gore\n-Edward Snowden\n-Dick Cheney\n-Jimmy Carter\n-JFK\n-Abraham Linkoln\n-Richard Nixon\n-Ronald Reagan\n\nEach character have one custom animation, as in demo scene.\n\nModels are low poly, from 5000-7000polygons.\n\nTexutres are PBR 4K\n\nIncluded in pack:\n-FBX files of each character in rigged T-pose and individual FBX file for each animation. \n-OBJ files in case you want to rig them yourself\n-Maya 2017 LT files of each character rigged in T-pose and each animation as individual Maya file. \n-Unity 2017.1.0f3 pack\n-Textures\n\nModels are rigged in Maya. Basic biped rig was created and weight painted, plus additional joints for eyes, jaw and eyelids are added.\n\nIf you are interested in more political caricatures, i recommend checking my newly released mega pack of 30 politicians to get best deal! https://www.cgtrader.com/3d-models/character/other/politicians-mega-pack\n\nIf you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work: ","imageAlt":"3D model Political caricatures pack 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politicician caricatures pack low poly ","price":139.0,"description":"US politician caricatures pack. Real time low poly game/VR ready mobile friendly characters. PBR textures, rigg, Maya file, Unity pack.\n\nAll political caricatures are work of art. I personally sculpted them manually in sculpting program, details are baked on normal maps, they are textured by hand and zero copyrighted content was used in their creation. As such, they are legally free to be used in your commercial projects.\n\nIncluded in the pack:\n\n-Donald Trump caricature\n-Hillary Clinton caricature\n-Barack Obama caricature\n-Bill Clinton caricature\n-George Bush caricature\n\nAll models are low poly from 3500 to 9000 polygons max. Textured with 2K PBR maps. Rigged with basic maya human IK rig with basic facial joints added for jaw, eyes and eyelids. Manually weight painted and skinned. Basic skeleton controls are generated in maya from human IK menu. For Unity, rigg was converted to human mecanim on all models. UV maps are manually unwraped without stretching and overlapping. Render images are from marmoset toolbag. Real time renders. Materials in maya will need to be created, textures for that are provided.  \n\nIf you want only one particular character i have them uploaded separately. Visit my profile and find them among my work, or click on link for individual model:\n\n-Donald Trump: https://www.cgtrader.com/3d-models/character-people/man/donald-trump-caricature-low-poly-rigged\n\n-Hillary Clinton: https://www.cgtrader.com/3d-models/character-people/woman/hillary-clinton-caricature-rigged-low-poly\n\n-Barack Obama: https://www.cgtrader.com/3d-models/character-people/man/obama-caricature-low-poly-rigged\n\n-George Bush: https://www.cgtrader.com/3d-models/character-people/man/geo\n\n-Bill Clinton: https://www.cgtrader.com/3d-models/character-people/man/bill-clinton-caricature-low-poly-rigged\n\nFeel free to browse my portfolio for more products i created.","imageAlt":"US politicician caricatures pack low 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/us-politicician-caricatures-pack-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UyYQ9Dpo7WYDj5YmJ1Njisez/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/us-politicician-caricatures-pack-low-poly-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/UyYQ9Dpo7WYDj5YmJ1Njisez/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/us-politicician-caricatures-pack-low-poly-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/us-politicician-caricatures-pack-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/653616/d8726ba1e3/us-politicician-caricatures-pack-low-poly-3d-model-d8726ba1e3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6143087","type":"listingItem","attributes":{"id":6143087,"title":"Xavier Satoru Gojo","price":7.0,"description":"“\tFormer member of the Knights of Light who's determined to forge a path of his own.\t”\n \t\n—515 M-World official website[3]\nXavier was a member of the Knights of Light who was awarded the title \"Arbiter of Light\". After suppressing Terizla's Free Smiths' Guild, Xavier underwent a decade of inner struggle and despondency. And when he was ordered to capture the two \"heretics\", Yin and Melissa, he was once again forced to choose between duty and conscience…\n\nThe Knight: Darkness Before Dawn\n\n\"The fear and dread of you shall be upon every beast and fowl. Your verdict be accepted by every soul that walks the earth. And every path Light shines upon, by your hand shall they be drawn.\"—Arbiter of Light\n\nXavier was a glorious member of the Knights of Light—a force that rivaled the Light's Order of the Moniyan Empire. Besides being the youngest Arbiter of Light, he was also known for his unusual quirks...\n\nXavier was born into an ordinary merchant family in Lumina City. The only thing unusual, if there was any, was his mother—a Light Elf. Probably due to his Elf lineage, Xavier was born with extraordinary intelligence and eyes the color of the purest sapphire. Xavier's father once had high hopes for Xavier, thinking he could bring a fortune to his business. Xavier, however, showed zero interest in the family business and joined the Monastery of Light the moment he came of age. Before he left, his mother, who also believed in the King of Light, gave him a magic cloak crafted by the Elves.","imageAlt":"Xavier Satoru Gojo 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/xavier-satoru-gojo","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wa0n0xswywuhd6u3i6cvt07its7j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202025-05-20%2014-03-17-787.jpg","gridUrl":"https://media.cgtrader.com/variants/wa0n0xswywuhd6u3i6cvt07its7j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202025-05-20%2014-03-17-787.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/xavier-satoru-gojo","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":144,"name":".bvh","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6143087/fdac729a75/xavier-satoru-gojo-3d-model-fdac729a75.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3812334","type":"listingItem","attributes":{"id":3812334,"title":"Golden Eagle - BLENDER","price":160.0,"description":"Golden Eagle - BLENDER\u003cBR\u003e\n\u003cBR\u003e\nRigged and Animated for:\u003cBR\u003e\nBlender 3.1\u003cBR\u003e\nBlender FBX ASCII\u003cBR\u003e\nBlender FBX BINARY\u003cBR\u003e\n\u003cBR\u003e\nThe models come with several pre-animated scenes to get you started.\u003cBR\u003e\n\u003cBR\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cBR\u003e\nThe wings are animated using the 3 bones within each. 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Ready to use.\n\n(some preview images are bigger than 600 x 600; click to expand)\n\n(I placed watermarks in the large images to prevent fraudulent usage)\n\n(please note that moving lights affects specular look)\n\n4096 x 4096 diffuse, specular and bump maps.\n\nunlimited walking and running animations, straightwards as well as in circles, perfected in CAT (but the previews only are short).\n\nfacial animation (ears, eye blinking, mouth opening) easy CAT instructions within the file (when opening max file).\n\nfur (can be removed).\n\nclean topology.\n\ngood price.\n\nReady to render.\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\". Mesh or turbo smooth can be applied for even greater realism.\n\nI disabled fur but you can easily enable it in the modifier panel in 3ds max.\n\nWarning for FBX and OBJ:\n\nThe OBJ format doesn´t have hair or animation or rigging but it has the rigging skeleton and is completely mapped, and you should remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better. This exported format also acquired exagerated specular levels. When importing the obj file, if it says 'missing map file', just ignore that. In case the maps don´t show up, you will need to apply them manually.\n\nThe FBX doesn´t have fur. It has basic rigging and envelopes without controlers. It has facial rigging (eyes and ears), and is completely mapped. When I imported the FBX file it showed the maps in the viewport but not in the material editor, and there are a few bad adjustments due to exporting. I also did not notice any bump or specular applied. You will need to apply my diffuse, specular and bump maps manually, and please remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better.\n\nIf you have any questions, feel free to contact us. Thank you.\n\n","imageAlt":"Ultimate Bull - 3d model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/ultimate-bull-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dkHSgtfcj5VR6pZuNTPx1zXv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ultimate-bull-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/dkHSgtfcj5VR6pZuNTPx1zXv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ultimate-bull-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ultimate-bull-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/140266/ae1e59f196/ultimate-bull-3d-model-3d-model-ae1e59f196.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2349766","type":"listingItem","attributes":{"id":2349766,"title":"F16C Turkey","price":10.8,"description":"*UPDATED 19-APRIL-2023 (Improved the quality of textures) *\n\nF16C Turkey\n\nAnimation Ready !\nEasy control for animations ! all parts rigged !\n\nOptimized for: high end animation, and still display projects.\n\nUltra fast render with new 'Eevee' engine\n\nFully rigged all parts with zero collision:\nsee pictures for rig\n(rigged parts can control with empties x direction)\n\n1 - front and back gears - rigged (only blender.but can be integrated to other programs.)\n2- all the flaps are rigged and properly adjusted to the wind when the aircraft rotates. 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Texture and lookdev file is in Maya 2019, \nArnold with 4K UDIM Texture resolution. Also provided ma file.  \n \nPolygons Total: 819300\nRigged: Yes, all controls included \nTopology: Clean and smooth high res\nUvs: UDIMS, Non Overlapping uvs \nTextures UDIMS res:4k EXR\nOptimized for: VFX, Film, Tvc \nReady drop render: Yes \nTransformed: Zero \nRender: Arnold \n3D file available in : Maya 2019, obj, mb, ma \nCustom requirements: pls contact\nSuitable for: VFX\nGames ready: No\nLowpoly: No\nInterior: No - Provided basic low poly interior, with low quality textures. \n\nPlease let me know if you have any troubles. Available freelance contract \n","imageAlt":"MV22-Osprey 3D animated","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mv22-osprey-bb8f0d3a-426a-485b-868e-03a660b84cc1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c3wBy6jCNWu59TiPjNQqnBRz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Style_Landing_Color_v002.jpg","gridUrl":"https://media.cgtrader.com/variants/c3wBy6jCNWu59TiPjNQqnBRz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Style_Landing_Color_v002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/mv22-osprey-bb8f0d3a-426a-485b-868e-03a660b84cc1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/3088167/ee5d74630c/mv22-osprey-osprey-aircraft-3d-model-ee5d74630c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - Rigged and Animated - Low Poly 3D model","url":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0-SIG-HIWYMan.jpg","gridUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0-SIG-HIWYMan.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3599065/9f69bf8476/highwayman-rigged-and-animated-low-poly-3d-model-9f69bf8476.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6585685","type":"listingItem","attributes":{"id":6585685,"title":"Future City","price":50.0,"description":"This is a future coastal city centered on the symbiosis of nature and technology\nIt breaks the geographical boundaries of traditional cities: the water area on the left is both an ecological buffer zone and a part of the three-dimensional transportation network (connecting surface ships, underwater tunnels, and coastal air rail); The landmark spire building adopts a \"biomimetic facade\" that can adjust the light transmittance according to sunlight, while integrating vertical farms and aerial green corridors, making the skyscraper itself an \"urban forest\".\nThe mix and match of urban elements is a clever design: the image of the Eiffel Tower in the distance represents the \"future continuation of classic civilization\", while the Ferris wheel and dome buildings along the coast are the \"futuristic expression\" of public spaces - they are not only entertainment venues, but also composite nodes for emergency shelter and ecological monitoring; The wind turbine cluster in the background implies that the city has achieved energy self-sufficiency and is a practical example of a \"zero carbon city\".\n ","imageAlt":"3D animated Future City","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/future-city-11f7f3ab-db4a-40c8-aa1c-07d4976361d0","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gh0reiflkazblzx0rfseh7a4n54y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0100.jpg","gridUrl":"https://media.cgtrader.com/variants/gh0reiflkazblzx0rfseh7a4n54y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0100.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/future-city-11f7f3ab-db4a-40c8-aa1c-07d4976361d0","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/6585685/6c9cc47487/future-city-3d-model-6c9cc47487.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6949528","type":"listingItem","attributes":{"id":6949528,"title":"House Sparrow - BLENDER","price":160.0,"description":"**House Sparrow - BLENDER**\u003cBR\u003e\n\u003cBR\u003e\nRigged and Animated in BLENDER 5.0\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cBR\u003e\n\u003cBR\u003e\n\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------------------\u003cBR\u003e\n\u003cBR\u003e\nThe main controlling object is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nI have provided several scene files to get you started:\u003cBR\u003e\n\u003cBR\u003e\nHS-FlyLoop \u003cBR\u003e\nHS-LTO (Land Take Off)\u003cBR\u003e\nHS-ZERO (is the name given to my BASIC set up, no animation)\u003cBR\u003e\n\u003cBR\u003e\nThe feet and legs are controlled by \"Foot-Control.L\" and \"Foot-Control.R\" respectively.\u003cBR\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cBR\u003e\nThere are 22 Morph targets.\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' phonemes are:\u003cBR\u003e\n-CDGJKNSTYZ\u003cBR\u003e\n-E\u003cBR\u003e\n-FV\u003cBR\u003e\n-LT\u003cBR\u003e\n-MBP\u003cBR\u003e\n-O\u003cBR\u003e\n-U\u003cBR\u003e\n-WQ\u003cBR\u003e\n\u003cBR\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are controlled by 3 bones each\u003cBR\u003e\nand have 2 Morph positions, to spread the wing tips and 4 morph positions to fold the wing\u003cBR\u003e\n\u003cBR\u003e\nFold-01\u003cBR\u003e\nFold-Complete\u003cBR\u003e\nFold-Complete1\u003cBR\u003e\nFold-flatToSides\u003cBR\u003e\nWingTipsSpread-01\u003cBR\u003e\nWingTipsSpread-02\u003cBR\u003e\nWingTips-DN\u003cBR\u003e\nFLightBody\u003cBR\u003e\n\u003cBR\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cBR\u003e\nThe toes are controlled by 12 bones on each foot.\u003cBR\u003e\nTo fold the wings use the morphs noted above.\u003cBR\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cBR\u003e\n\u003cBR\u003e\nEyebrowsDN\u003cBR\u003e\nEyebrowsDN2\u003cBR\u003e\nEyebrowsUP\u003cBR\u003e\nEyelidClosed\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------\u003cBR\u003e\n\u003cBR\u003e\n**House Sparrow - BLENDER**\u003cBR\u003e\n\u003cBR\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.\u003cBR\u003e\n\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n13196 verticies\u003cBR\u003e\n8682 polygons\u003cBR\u003e\n\u003cBR\u003e\nYoutube Videos:\u003cBR\u003e\nHS-FlyLoop: https://youtu.be/kst_cMqnSYw\u003cBR\u003e\nHS-LTO: https://youtu.be/Fd4x1t58N0g\u003cBR\u003e\nHS-TT-Wire: https://youtu.be/H8CgO_SIh2I\u003cBR\u003e\nHS-TT-Color: https://youtu.be/JdUR-hdoKaM\u003cBR\u003e\n\n\u003cBR\u003e\nThe feathers are geometry so no plugins are required. This also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples:\u003cBR\u003e\nHS-FlyLoop: https://youtu.be/kst_cMqnSYw\u003cBR\u003e\nHS-LTO: https://youtu.be/Fd4x1t58N0g\u003cBR\u003e\nHS-TT-Wire: https://youtu.be/H8CgO_SIh2I\u003cBR\u003e\nHS-TT-Color: https://youtu.be/JdUR-hdoKaM\u003cBR\u003e\n","imageAlt":"3D asset House Sparrow - BLENDER","url":"https://www.cgtrader.com/3d-models/animal/bird/house-sparrow-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lqtinlklpc107usxhs1jrnf6ilsp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HS-SIG01-1920x1080.jpg","gridUrl":"https://media.cgtrader.com/variants/lqtinlklpc107usxhs1jrnf6ilsp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HS-SIG01-1920x1080.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-sparrow-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6949528/a112dbab8c/house-sparrow-blender-3d-model-a112dbab8c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"897739","type":"listingItem","attributes":{"id":897739,"title":"Great Horned Owl - rigged - animated - PBR - VRAY - Standard","price":160.0,"description":"Great Horned Owl\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightwave 8.5\u003cbr\u003e\n3DS Max 2009\u003cbr\u003e\n3DS Max 2020 PBR Art Render\u003cbr\u003e\n3DS Max 2020 VRAY 4.10\u003cbr\u003e\nMAYA 2013\u003cbr\u003e\nC4D R16, and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nGHO       38972 verticies\u003cbr\u003e\n           21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree      320 verticies\u003cbr\u003e\n          328 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe  266 verticies\u003cbr\u003e\n\t  288 polys\u003cbr\u003e\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nADDITIONAL YOUTUBE PREVIEWS:\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Flyloop\u003cbr\u003e\nhttps://www.youtube.com/watch?v=n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Fold Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Phonemes\u003cbr\u003e\nhttps://www.youtube.com/watch?v=26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey LO\u003cbr\u003e\nhttps://www.youtube.com/watch?v=vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=1H2-135lqyo\u003cbr\u003e","imageAlt":"3D model Great Horned Owl - rigged - animated - PBR - 3","url":"https://www.cgtrader.com/3d-models/animal/bird/great-horned-owl-5cd0054c-1f8a-4878-a1ad-e8fbe488df19","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YwXeVkrSJNmaWCgLaHzhc3yZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig_White-BackGround.jpg","gridUrl":"https://media.cgtrader.com/variants/YwXeVkrSJNmaWCgLaHzhc3yZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig_White-BackGround.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/great-horned-owl-5cd0054c-1f8a-4878-a1ad-e8fbe488df19","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/897739/7ed581e1d4/great-horned-owl-rigged-animated-pbr-vray-standard-3d-model-7ed581e1d4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4571720","type":"listingItem","attributes":{"id":4571720,"title":"30 Awesome Anime Hairstyles Collection","price":9.9,"description":"Experience the collection of **Fully Rigged** anime hairstyles brought to life in stunning 3D with these 30 meticulously crafted designs. From cascading locks of ethereal pastels to sleek, bold geometric cuts, each hairstyle exudes unique character and style. Whether for animated characters or artistic inspiration, these models are a must-have for any anime enthusiast.\n\n- Hatsune Miku (Vocaloid)\n- Asuna Yuuki (Sword Art Online)\n- Rem (Re:Zero)\n- Saber (Fate/stay night)\n- Mikasa Ackerman (Attack on Titan)\n- Rei Ayanami (Neon Genesis Evangelion)\n- Zero Two (Darling in the Franxx)\n- Hinata Hyuga (Naruto)\n- Erza Scarlet (Fairy Tail)\n- Nico Robin (One Piece)\n- Ryuko Matoi (Kill la Kill)\n- Sakura Kinomoto (Cardcaptor Sakura)\n- Kallen Stadtfeld (Code Geass)\n- Riza Hawkeye (Fullmetal Alchemist)\n- Makise Kurisu (Steins;Gate)\n- C.C. (Code Geass)\n- Homura Akemi (Puella Magi Madoka Magica)\n- Taiga Aisaka (Toradora!)\n- Momo Yaoyorozu (My Hero Academia)\n- Megumin (KonoSuba)\n- Chitoge Kirisaki (Nisekoi)\n- Kagome Higurashi (Inuyasha)\n- Lucy Heartfilia (Fairy Tail)\n- Holo (Spice and Wolf)\n- Yoko Littner (Gurren Lagann)\n- Hestia (DanMachi)\n- Emilia (Re:Zero)\n- Bulma (Dragon Ball)\n- Rin Tohsaka (Fate/stay night)\n- Misato Katsuragi (Neon Genesis Evangelion)\n\nPlease note hairstyles may vary :)\n\nComplete Download Package Includes:\n\t**-Blend File\n\t-FBX\n\t-OBJ\n\t-STL\n\t-GLB\n\t-PLY\n\t-Textures**\n\nWe have produced varitey of models, animations and sketches over the course of 5 years.\nFeel free to contact us for modifications, conversions and cutomizations (for free)\n\nThank you for the purchase :)\n\nALI3DEXPRESS\n\n\n","imageAlt":"3D asset 30 Awesome Anime Hairstyles Collection","url":"https://www.cgtrader.com/3d-models/character/woman/30-awesome-anime-hairstyles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KQnTLbw3MBLRLQxp3hB4gUpA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview000.jpg","gridUrl":"https://media.cgtrader.com/variants/KQnTLbw3MBLRLQxp3hB4gUpA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/30-awesome-anime-hairstyles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4571720/ada8a18d19/30-awesome-anime-hairstyles-collection-3d-model-ada8a18d19.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3725037","type":"listingItem","attributes":{"id":3725037,"title":"Super car000","price":90.0,"description":"A supercar of a class that is called a monster because of its brutal shape, it is called zero zero zero","imageAlt":"Super car000 3D","url":"https://www.cgtrader.com/3d-models/car/sport-car/super-car000","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T7tLjCniuPrhcXzAAhoHWyNe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled%20v12.jpg","gridUrl":"https://media.cgtrader.com/variants/T7tLjCniuPrhcXzAAhoHWyNe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled%20v12.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/super-car000","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":100,"name":".pdf","is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/3725037/ece12b43a4/super-car000-3d-model-ece12b43a4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016638","type":"listingItem","attributes":{"id":1016638,"title":"Gnome Male Worker Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Male Worker in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/fJb9YXtECac\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 3 jerkin, belt and earring. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 0) T-pose: zero farme.\u003c/p\u003e\u003cp\u003e 1) IDLE: 2f - 100f fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101f - 226f fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227f - 332f fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333f - 433f fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434f - 554f fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555f - 600f fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601f - 676f fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677f - 853f fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854f - 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When the model is transferred to the project, it will come to the zero point. the closed model comes as a whole, but the open model door leaf and frame come as separate models. the door is not rigged or animated, but the pivot point is located in the center of the hinge, you can easily rotate it in the direction you want. the coating is specially produced for the model. we got the best result in low poly by bake with high polygon model and we offer you.","imageAlt":"01 03 Blue Door 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/door/01-03-blue-door","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aptd7EQ5gb2YZ4VNL4Dtvu4o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_interior_door_render_1.jpg","gridUrl":"https://media.cgtrader.com/variants/aptd7EQ5gb2YZ4VNL4Dtvu4o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_interior_door_render_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/01-03-blue-door","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/5706167/66f19070a4/01-03-blue-door-3d-model-66f19070a4.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"933110","type":"listingItem","attributes":{"id":933110,"title":"100 Frames Animated Bed Cover","price":12.0,"description":"100 Frames Animated Bed Cover.\nBedspread on the bed serves freefall. Natural realistic folds are formed.\nYou can stop at the desired frame and \"Convert to Editable Poly\".\nFor the 3ds format, the hundredth frame is fixed.\nDetails close in appearance is of high quality. Texturler can be changed.\nIt can be made in different colors and textures.UVW map can be interfered with.\nthe drawing steps of the model are protected. Changes can be made if requested.\nIt is instructive.\n\nDimensions : ( approximate measurement )\nbed plan size : 150 x 200 cm\nBedspread, plan size (open) : 150 x 210 cm ( zero frame )\nBedspread, plan size (closed) :  133 x 168 cm ( including curves )\nBedspread, height : 56 cm ( hundredth frame )\n\n","imageAlt":"100 Frames Animated Bed Cover 3D model","url":"https://www.cgtrader.com/3d-models/furniture/bed/100-frames-animated-bed-cover","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/21VJG9gt22XyJfimSvw23GqM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/100-frames-animated-bed-cover-3d-model-animated-max-3ds.jpg","gridUrl":"https://media.cgtrader.com/variants/21VJG9gt22XyJfimSvw23GqM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/100-frames-animated-bed-cover-3d-model-animated-max-3ds.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/bed/100-frames-animated-bed-cover","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"furniture","subcategorySlug":"bed","categoryTitle":"Furniture","subcategoryTitle":"Bed","schemaImageUrl":"https://img-new.cgtrader.com/items/933110/d8cd7f258a/100-frames-animated-bed-cover-3d-model-d8cd7f258a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5708677","type":"listingItem","attributes":{"id":5708677,"title":"01 06 Old Medal Green Door","price":4.99,"description":"This model is part of an interior door set.\n\nIt consists of 928 poly and 1300 verts.\n\nModel includes: one open and one closed version of the door you see in the picture. 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This bundle delivers 8 high-detail 3D models from the Iron Man universe, featuring iconic armors and formidable villains. Each model is built with 4K PBR textures, a fully articulated rig for animation, and is optimized for game engines and cinematic rendering.\n\nModels Included:\n\n    Iron Man Mark 2 - Original silver prototype suit\n\n    Iron Man Heartbreaker - Heavy artillery armor with chest cannon\n\n    Iron Man Gemini - Deep space/zero-G survival suit\n\n    War Machine - Military-grade combat armor\n\n    Infinity Ultron - Cosmic-powered mechanical terror\n\n    Ultron - Prime robotic villain model\n\n    Iron Man Stealth Suit - Black covert operations armor\n\n    Iron Man Superior Suit - Advanced modular armor design\n\nFeatures:\n\n    Textures: Albedo, Normal, Roughness, Metallic, Emissive maps\n\n    Full Animation Rig: Body, limbs,  and armor articulation\n\n    Game Ready: Low-poly versions (90K-150K polys)\n\n    Weapons \u0026 Effects: Included repulsors, weapons, and glowing elements\n\n    Formats: FBX, OBJ, BLEND, MA\n\n    Software: Ready for Blender, 3ds Max, Maya, Unity, Unreal Engine 5\n\n    Commercial License: Unlimited use in projects\n\nPerfect For:\n\n    Superhero games \u0026 VR experiences\n\n    Animation \u0026 fan films\n\n    Visual effects \u0026 motion graphics\n\n    Advertising \u0026 product visualization","imageAlt":"animated 8 Iron Man Premium Bundle 8 Elite 3D Models 2","url":"https://www.cgtrader.com/3d-model-packs/8-iron-man-premium-bundle-8-elite-3d-models-fully-rigged-game","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yisgn3jbfwlu5irk1o7imb4yujns/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Gemini_Generated_Image_10ou6w10ou6w10ou.jpg","gridUrl":"https://media.cgtrader.com/variants/yisgn3jbfwlu5irk1o7imb4yujns/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Gemini_Generated_Image_10ou6w10ou6w10ou.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/8-iron-man-premium-bundle-8-elite-3d-models-fully-rigged-game","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6714489/3681674799/8-iron-man-premium-bundle-8-elite-3d-models-fully-rigged-game-3d-model-3681674799.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1891416","type":"listingItem","attributes":{"id":1891416,"title":"Otherworld Monk - Horror 3D Model ","price":10.0,"description":"The Otherworld Monk is a monster ispired on the theme of a Silent Hill style survival horror game,\nThis entity was thinked to be  a demon that protects the religious worshippers of Samael in  the Halo of the sun religion,  in the silent hill town history.\nHe has burned flesh and no skin, only muscles out of the body , a hood a mask and a coat, this entity is a form of negative energy, that takes form in something that represents the unconscious fear of religions and religious deprivations.\n\nThis model has 2 different versions :  The otherworld monk, and the original monk\n\n\nUse it for your horror games, projects, movies,  of whatever you want, you will have zero copyright restrictions about, so you can use it\non whatever way you want, modify, redistribuite, etc.\n\n\nHave fun.\n\n","imageAlt":"animated realtime Otherworld Monk - Horror 3D Model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/otherworld-monk-horror-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oVaQYb4VsDhdQ7dXrZJ6DTD1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/otherworld-monk-horror-3d-model-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ztl.jpg","gridUrl":"https://media.cgtrader.com/variants/oVaQYb4VsDhdQ7dXrZJ6DTD1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/otherworld-monk-horror-3d-model-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ztl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/otherworld-monk-horror-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":55,"name":".ztl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1891416/2de2ead8eb/otherworld-monk-horror-3d-model-3d-model-2de2ead8eb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1858590","type":"listingItem","attributes":{"id":1858590,"title":"Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated","price":50.0,"description":"Flyboy Barnstorm Pilot\n\nFlyboy Barnstorm Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nFlyboy_Zero-Scarf (base T-Pose and Rigged Scene)\nFlyboy_StartWalk-scarf\nFlyboy_Pose-Scarf_02\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers, Z-THinner morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Scarf and helmet are optional (their visibility can be turned on or off as desired).\n\nThe scarf has 2 morph targets that lower the left and right corners (below the chin) so that when the head is rotated, you can move the scarf out of the way). The scarf is also rigged so that you can position it and let it flap in the breeze.\n\nThe helmet also has two morph targets - these move the goggles into 2 different positions on the forehead. The helmet is also rigged so that you can position the flaps and straps as you rotate the head.\n\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n8184 verticies\n7912 polys\n\nHelmit and Goggles\n1469 verticies\n1486 polys\n\nScarf\n683 verticies\n618 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan,Helmit and Goggles, Scarf, Ground\n16955 verticies\n15577 polys\n------------------------\n\nImage maps are 4k\n\u003chr\u003e\n**Go to this URL for more information on the model**\n\u003cbr\u003ehttp://graphic01.com/aaa/C3D/Flyboy/Flyboy.html\n\u003cbr\u003eAdditionally, there are models that I am contractually allowed to sell only on my site (Continuum3d.com) or Another site\nhttp://continuum3d.com will take you to my own site where you can see some other great models.\n\u003chr\u003e\n","imageAlt":"Flyboy Barnstorm Pilot - aviator - Low poly - 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1858590/09654d79f1/flyboy-barnstorm-pilot-aviator-low-poly-rigged-animated-3d-model-09654d79f1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"996773","type":"listingItem","attributes":{"id":996773,"title":"Regency Man 1811-1820 - Low poly - rigged - animated","price":50.0,"description":"human, person, character, regency, victorian, english, darcy, gentleman, Edwardian, rig, animated, walk cycle\n\nRegency Man 1811-1820\n\nRegency Man Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\nThis model comes with several pre-animated scenes to get you started:\nRegencyMan_Zero (base T-Pose and Rigged Scene)\nRegencyMan-StartWalking\nRegencyMan_JWalker\nRegencyMan_WalkCycle-02-Repeat\nRegencyMan_WalkCycle-single\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “RegencyMan_2_MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out\n\nBut if you have positioned the model by moving the bones, AND you try to use morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n10648 verticies\n10171 polys\n\nHat\n363 verticies\n330 polys\n\nCrop\n273 verticies\n260 polys\n\nGround\n8 verticies\n6 polys\n\nTotal:\n11,292 verticies\n10,767 polys\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)10648+\nMan, Hat, Crop, Ground\n34,996 verticies\n34,487 polys\n\nImage maps are 2k\n","imageAlt":"3D model Regency Man 1811-1820 - Low poly - rigged -","url":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/996773/6c43a8f90c/regency-man-1811-1820-low-poly-rigged-animated-3d-model-6c43a8f90c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1953681","type":"listingItem","attributes":{"id":1953681,"title":"Golden Eagle - rigged - animated standard PBR VRAY","price":199.0,"description":"Rigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3ds Max 2017 and up - PBR Version\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4\u003cbr\u003e\nCinema4D r13\u003cbr\u003e\nOBJ (includes base obj and morph target objs)\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 23 Morph targets. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop-tree:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3553 verticies\u003cbr\u003e\n3639 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29408 verticies\u003cbr\u003e\n21265 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\n\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25799 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3563 verticies\u003cbr\u003e\n3627 polygons\u003cbr\u003e\n\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29460 verticies\u003cbr\u003e\n21189 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e","imageAlt":"3D model Golden Eagle - rigged - animated standard PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/golden-eagle-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kdhgUtJ6QygmLrUsoofTBY2U/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig105-247.jpg","gridUrl":"https://media.cgtrader.com/variants/kdhgUtJ6QygmLrUsoofTBY2U/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig105-247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/golden-eagle-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1953681/c85d404fed/golden-eagle-rigged-animated-standard-pbr-vray-3d-model-c85d404fed.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6143079","type":"listingItem","attributes":{"id":6143079,"title":"Xavier Verdict of Light","price":7.0,"description":"“\tFormer member of the Knights of Light who's determined to forge a path of his own.\t”\n \t\n—515 M-World official website[3]\nXavier was a member of the Knights of Light who was awarded the title \"Arbiter of Light\". After suppressing Terizla's Free Smiths' Guild, Xavier underwent a decade of inner struggle and despondency. And when he was ordered to capture the two \"heretics\", Yin and Melissa, he was once again forced to choose between duty and conscience…\n\nThe Knight: Darkness Before Dawn\n\n\"The fear and dread of you shall be upon every beast and fowl. Your verdict be accepted by every soul that walks the earth. And every path Light shines upon, by your hand shall they be drawn.\"—Arbiter of Light\n\nXavier was a glorious member of the Knights of Light—a force that rivaled the Light's Order of the Moniyan Empire. Besides being the youngest Arbiter of Light, he was also known for his unusual quirks...\n\nXavier was born into an ordinary merchant family in Lumina City. The only thing unusual, if there was any, was his mother—a Light Elf. Probably due to his Elf lineage, Xavier was born with extraordinary intelligence and eyes the color of the purest sapphire. Xavier's father once had high hopes for Xavier, thinking he could bring a fortune to his business. Xavier, however, showed zero interest in the family business and joined the Monastery of Light the moment he came of age. Before he left, his mother, who also believed in the King of Light, gave him a magic cloak crafted by the Elves.","imageAlt":"Xavier Verdict of Light 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/xavier-verdict-of-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d8zcvqle1ryeduzlu13wr35dmiu6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202025-05-20%2013-59-10-910.jpg","gridUrl":"https://media.cgtrader.com/variants/d8zcvqle1ryeduzlu13wr35dmiu6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202025-05-20%2013-59-10-910.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/xavier-verdict-of-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6143079/56035cee9d/xavier-verdict-of-light-3d-model-56035cee9d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"711663","type":"listingItem","attributes":{"id":711663,"title":"Skeletal Horse Light Version","price":20.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nOBJ files included.\nDAE (Collada) files included.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody 15,155 polygons, 15,458 verts. and 30,094 triangles.\nLOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 37 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eTextures are opacity, normals, self illumination and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D model Skeletal Horse Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeletal-horse-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JWAuBVC2fK5yThB6VWuTutkT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeletal-horse-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/JWAuBVC2fK5yThB6VWuTutkT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeletal-horse-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeletal-horse-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711663/ea92eb1506/skeletal-horse-light-version-3d-model-ea92eb1506.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4208267","type":"listingItem","attributes":{"id":4208267,"title":"Spaceship","price":39.0,"description":"DESCRIPTION \nThis is a high quality subdivision ready model of an original design for a command module style spaceship build around the Merlin engine. It comes with multiple material setups for clean and used version viewable among renders. It comes with animation for the solar panels deploying and has helper objects for all moving separated parts. All objects have non overlapping UVs except for the solar panels which both share the same material for maximum resolution.\n\nMATERIALS \nThe Max scene has 7 separate Physically accurate Arnold materials utilizing a standard metalic PBR texture setup. You can find equivalent textures for us in Unity URP and Unreal engine in among the downloads that come with the model purchase so you will be able to input into a game engine very quickly and efficiently. Mat_SolarPanels_001 - 4K.png Mat_Spaceship_001_Glass - 4K.png Mat_Spaceship_001_Part1 - 4K.png Mat_Spaceship_001_Part2 - 4K.png Mat_Spaceship_001_Part3 - 4K.png Mat_Spaceship_001_Part4 - 4K.png Mat_Spaceship_001_Part5 - 4K.png\n\nTOPOLOGY \nModel is quads and tris only and all pieces are setup for subdivision so resolution can be infinity increased to any level of detail for close up shots. Poly count for base mesh is 73778 vert count is 77229.\nAll objects are logically named, layered and centred at zero. Model is built in real world scale using centimetres. You can find additional formats like FBX and OBJ for quick trouble input into game engines or other software.\n\nRENDERING \u0026 ANIMATION \nThe max scene contains a 1000 frame animation for the solar panels to unfold and all items involved are linked to helpers. The Animation also functions in the FBX and DAE versions of the file so will transfer into games engines or other platforms easily. All renders are completed with Arnold and subdivision set to level 2 unless otherwise stated. Background elements like moon and the earth are not included.","imageAlt":"3D model animated PBR spacecraft Spaceship","url":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-command-module","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8tn5nixmKno3JKw2rU7DKSSS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Command_001_031.jpg","gridUrl":"https://media.cgtrader.com/variants/8tn5nixmKno3JKw2rU7DKSSS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Command_001_031.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-command-module","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/4208267/c5c642fce1/spaceship-3d-model-c5c642fce1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4454598","type":"listingItem","attributes":{"id":4454598,"title":"Victorian Diplomat - Rigged and MOCAP - Victorian Tuxedoed Gent","price":65.0,"description":"All Quad - Rigged and Mocap\n\nThis model comes with several pre-animated scenes to get you started:\nThe “-B” version of the scenes are the Tuxedoed Gent without the medals.\nVictDip_SIG-01e.blend\nVictDip_Test Positions.blend\nVictDip_ZERO.blend\nVictDip-B_Test Positions.blend\nVictDip-B_ZERO.blend\nVictDip-B-Walk-BowAnim.blend\u003cBR\u003e\nVictDip-Walk-BowAnim.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN\nUpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Diplomat\u003cBR\u003e\n16064 polygons\u003cBR\u003e\n20924 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nVictorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0\u003cBR\u003e\nVictorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY\u003cBR\u003e\nVictorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo\u003cBR\u003e\nVictorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4\u003cBR\u003e","imageAlt":"Victorian Diplomat - 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All rigged, PBR textured and low poly. Rig is humanoid mecanim ready. If you buy this pack, you can buy pack one as upgrade: politicians caricature pack\n\nAll political caricatures are work of art. I personally sculpted them manually in sculpting program, details are baked on normal maps, they are textured by hand and zero copyrighted content was used in their creation. As such, they are legally free to be used in your commercial projects.\n\nYou can test caricatures before buying by downloading my free Elizabeth Warren. Find her on my profile.\n\nPoliticians in this pack: \nAngela Merkel\nBoris Johnson\nKim Jong Un\nTheresa May\nNigel Farage\nMarine Le Pen\n\nTextures are 4K pbr. Color map, normal map and spec map are included for each character. Textures can be reduced to 1K without significant loss in quality.\n\nEach character contain one sample animation, except for Kim who contain 6 different special animations. See all animations in demo scene\n\nFor mecanim animations use prefabs from \"Humanoid rig\" folder.\n\nModels are low poly ranged from 5000 - 7000 polygons. Roughly same number of vertices as polygons per character.\n\nModels are rigged in Maya. Basic biped rig was created and weight painted, plus additional facial joints are added.\n\nIf you are interested in more political caricatures, i recommend checking my newly released mega pack of 30 politicians to get best deal! https://www.cgtrader.com/3d-models/character/other/politicians-mega-pack\n\nIf you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work","imageAlt":"Political caricatures pack 2 3D model","url":"https://www.cgtrader.com/3d-models/character/man/poli-e9a1bb43-d175-457c-bc44-9833bf4860a6","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aHqo5qirTXtgTyP24s4Q2RMV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/political-caricatures-pack-2-3d-model-low-poly-animated-rigged-fbx-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/aHqo5qirTXtgTyP24s4Q2RMV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/political-caricatures-pack-2-3d-model-low-poly-animated-rigged-fbx-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/poli-e9a1bb43-d175-457c-bc44-9833bf4860a6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/786957/a037814fb3/political-caricatures-pack-2-3d-model-a037814fb3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"672514","type":"listingItem","attributes":{"id":672514,"title":"Skeletal Horse","price":50.0,"description":"Animated skeletal horse in 3D Max file (version 2009 minimum).\n\nUnity Asset included.\n\n.FBX files are included.\nDAE (Collada) files included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\n\nmodel\nBody 15,155 polygons, 15,458 verts. and 30,094 triangles.\nLOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.\n\n\nArmor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\n\nskeleton\n\nHorse rig has 37 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are opacity, normals, self illumination and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. 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All rigged, PBR textured, real time, low poly characters. Rig is humanoid mecanim. \n\nAll political caricatures are work of art. I personally sculpted them manually in sculpting program, details are baked on normal maps, they are textured by hand and zero copyrighted content was used in their creation. As such, they are legally free to be used in your commercial projects.\n\nYou can test to see if my caricatures will be suitable for your projects before buying by downloading my free: Elizabeth Warren https://www.cgtrader.com/free-3d-models/character/woman/elizabeth-warren-caricature\n\nIncluded in pack: \n\nTrump\nPutin\nMike Pence\nLincoln\nHillary\nObama\nBill Clinton\nGeorge Bush\nRonald Reagan\nBernie Sanders\nRichard Nixon\nKim\nMerkel\nTheresa May\nEdward Snowden\nNigel Farage\nBoris Johnson\nMarine Le Pen\nJohn MCCain \nDick Cheney\nJimmy Carter\nJFK\nAl Gore\nElizabeth Warren\n\nAll above characters are available in their smaller packs. Pack 1, pack 2 and pack 3: \n\nhttps://www.cgtrader.com/3d-models/character/man/polit\n\nhttps://www.cgtrader.com/3d-models/character/man/poli-e9a1bb43-d175-457c-bc44-9833bf4860a6\n\nhttps://www.cgtrader.com/3d-models/character/other/political-caricatures-pack\n\nWW2 leaders pack: \nhttps://www.cgtrader.com/3d-models/character/man/ww2-stylized-leaders-pack\n\nHitler\nStalin\nChurchill\nMussolini\nDe Gaulle \nHaile Selassie \nFDR \nEmperor Hirohito\n\nEach character have one custom legacy animation, as in Demo scene . Hitler have 5 custom animations, Kim have 7 animations, Stalin have 2 animations as well as two texture uniforms (white and grey blue). FDR have two animations, one special animation with him on wheelchair.  \n\nIn pack Maya and FBX files for each character are included. Bout rigged in T-pose and animations. \n\nUnity pack with all 32 of them in one scene is also included. \n\nModels are low poly, from 5000-7000polygons. \n\nTexutres are PBR 4K. Color map, and normal map are included. \n\nModels are rigged in Maya. Basic biped rig was created and weight painted, plus additional joints for eyes, jaw and eyelids are added. For humanoid animations use prefabs from prefab folder. \n\nI'm freelance 3D character artist and animator. See my animation reel video including characters form the pack. \n\nIf you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work","imageAlt":"Politicians mega pack 3D asset","url":"https://www.cgtrader.com/3d-models/character/other/politicians-mega-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RByLxkt5immGFaj8H7npfecv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/politicians-mega-pack-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/RByLxkt5immGFaj8H7npfecv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/politicians-mega-pack-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/politicians-mega-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/862608/44f380e7f4/politicians-mega-pack-3d-model-44f380e7f4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3933118","type":"listingItem","attributes":{"id":3933118,"title":"GoldFinch - BLENDER","price":160.0,"description":"Goldfinch - BLENDER\u003cBR\u003e\nBLENDER 5.0\u003cBR\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\nOBJ\u003cBR\u003e\n\n\u003cBR\u003e\nAll Quad Geometry \u003cBR\u003e\n \u003cBR\u003e\nAll models come with several pre-animated scenes to get you started. \u003cBR\u003e\n \u003cBR\u003e\nThe wings are animated using the 3 bones within each. 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The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero\u003cbr\u003e\nGHO-Land-Take off\u003cbr\u003e\u003cbr\u003e\nGHO-Fly loop\n\u003cbr\u003e\nThe main controlling object is the 'ROOT MAIN' bone (Metarig position control), LT Foot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object Data Properties' =\u003e 'Shape Keys'\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nxxxxxxxxxxxxxxxxx\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailClosed', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlined for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\u003cbr\u003e\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\n\u003cbr\u003e\nGHO    \u003cbr\u003e   \n38972 verticies\u003cbr\u003e\n21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree   \u003cbr\u003e   \n1314 verticies\u003cbr\u003e\n1550 polys\u003cbr\u003e\n\u003cbr\u003e\nGround \u003cbr\u003e\n8 verticies\u003cbr\u003e\n6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe \u003cbr\u003e\n482 verticies\u003cbr\u003e\n512 polys\u003cbr\u003e\n\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\n\nYoutube Samples:\u003cbr\u003e\nGHO Land and Take Off Night: https://youtu.be/EMfs_TyQnCc\u003cbr\u003e\nGHO Land and Take Off Day: https://youtu.be/GcVdJ55pL3M\u003cbr\u003e\nGHO Turn Table WIRE: GHO Turn Table WIRE\u003cbr\u003e\nGHO Turn Table Color: https://youtu.be/EMQjEufUsy0\u003cbr\u003e\nGHO FlyLoop: https://youtu.be/ylSHTMIL1io\u003cbr\u003e\n","imageAlt":"3D asset Great Horned Owl - 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They’re also far more economical than conventional transit vehicles. With the incredibly low and very stable fuel cost that electricity offers, and significantly lower year-over-year maintenance costs resulting from having 30 percent fewer parts, our customers have the potential to achieve over $450,000 in operational savings per vehicle over 12 years. www.proterra.com\n\nThis model is suitable for using in the 3D renderings of architectural visualizations, traffic simulation, games etc. where it doesn't need to use heavy high-polygonal models. Exterior only! Original world size Layered PSD 4096*4096 Base(white) Extended version include charge station, bicycle Neatly arranged texture map allows you to put your own livery without complicated graphics software.\n\n","imageAlt":"Proterra electric 40 Foot Transit Vehicle 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/bus/proterra-electric-40-foot-transit-vehicle-extended","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s16EgJ65USs11W87s7edcLLy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/proEx.jpg","gridUrl":"https://media.cgtrader.com/variants/s16EgJ65USs11W87s7edcLLy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/proEx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/bus/proterra-electric-40-foot-transit-vehicle-extended","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bus","categoryTitle":"Vehicle","subcategoryTitle":"Bus","schemaImageUrl":"https://img-new.cgtrader.com/items/699641/b92dc38b12/proterra-electric-40-foot-transit-vehicle-extended-3d-model-b92dc38b12.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"689042","type":"listingItem","attributes":{"id":689042,"title":"Hell Horse","price":50.0,"description":"Animated skeletal horse in 3D Max file (version 2009 minimum).\nSuperior mount for your hero.\n\nUnity Asset included.\n\n.FBX files are included.\nDAE (Collada) files included.\nCharacter Studio .BIP animation clip files are included.\n\nmodel\n\nBody and hair 12,128 polygons, 13,513 verts. and 24,107 triangles.\nLOD version has 5,580 polygons, 6,809 verts. and 11,100 triangles.\n\nArmor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are defuse, opacity, normals, self illumination(emission) and specular maps included  \nTextures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. 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The asset includes both 2K  textures, making it suitable for optimized real-time use as well as more detailed cinematic scenes.\n\nA solid choice for Unreal Engine, Unity, FAB, and other modern game pipelines.\n\nAll Assets\n\nfaces 6986\nverts 6774\ntris 13374\n","imageAlt":"3D model Scepter of Anubis","url":"https://www.cgtrader.com/3d-models/military/melee/scepter-of-anubis","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8d4s2d2z1zmpryz7vzlj73ijt3sw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/8d4s2d2z1zmpryz7vzlj73ijt3sw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/scepter-of-anubis","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/6951438/080c97e8af/scepter-of-anubis-3d-model-080c97e8af.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658229","type":"listingItem","attributes":{"id":658229,"title":"Horse for Heroes","price":80.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\nAnimated horse in 3D Max file (version 2009 minimum).\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nMedium armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. 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Fully rigged, textured, and ready to go.\n\nIf you're expecting Pixar-level visuals straight out of the box — feel free to spend $50+ elsewhere. This model is about practicality, clean topology, and real usability. No magic tricks. Just solid, honest work.\n\nEverything works as stated: rig, textures, clean mesh — it’s all there. But remember: great renders require lighting, post-processing, and scene setup. Any model looks flat without it.\n\nIf you know how to work in 3D — Roma won’t disappoint. If you want cinematic results with zero effort… maybe reconsider your expectations.\n\nSpecial Offer: Buy 2 models and get 2 more for free! Just send us a message — we’ll send them your way.","imageAlt":"animated Roma - Rigged Male 3D Model","url":"https://www.cgtrader.com/3d-models/character/man/roma-rigged-male-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gdegq1wvus0tuzcaag165f0iocja/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Roma.jpg","gridUrl":"https://media.cgtrader.com/variants/gdegq1wvus0tuzcaag165f0iocja/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Roma.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/roma-rigged-male-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6423924/f15abca17c/roma-rigged-male-3d-model-3d-model-f15abca17c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6922344","type":"listingItem","attributes":{"id":6922344,"title":"VEVOR Style Interior Furniture Massage Chair Luxury","price":8.0,"description":"GENERAL:\n\nElectric Massage Sofa Chair Low Poly – Game Ready\n\nClean and optimized low poly electric sofa chair, ideal for real-time applications and high-performance scenes.\n\nDesigned as a modern massage recliner chair with zero gravity concept, suitable for interior visualization, games, and simulations.\n\nFully compatible with Unity, Unreal Engine, and other real-time platforms.\n\nBuilt with real-world scale and accurate proportions.\n\nClean topology: no overlapping vertices, faces, or UVs.\n\nWell-organized scene with clearly named objects and materials.\n\nUse Cases\n\nMobile \u0026 PC games\nVR / AR applications\nInterior visualization\nFurniture showcase\nReal-time rendering\nSimulation projects\n\nFormats Included\n\nFBX (PBR Metallic \u0026 Specular workflow)\n3ds Max (V-Ray)\nOBJ (Universal format)\n\nTextures\n\nHigh-quality PBR textures included (PNG)\nResolution: 4096 x 4096 (4K)\nOptimized for real-time rendering\n\nAdditional Info\n\nNo plugins required\nReady to render out of the box\nLightweight and performance optimized\nSuitable for both close-up renders and real-time use","imageAlt":"3D model VEVOR Style Interior Furniture Massage Chair","url":"https://www.cgtrader.com/3d-models/furniture/sofa/vevor-style-interior-furniture-massage-chair-luxury","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rzv70p5449fridw1uprofzlava1e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/003-3d-model-a651c30a4d.jpg","gridUrl":"https://media.cgtrader.com/variants/rzv70p5449fridw1uprofzlava1e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/003-3d-model-a651c30a4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/sofa/vevor-style-interior-furniture-massage-chair-luxury","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"furniture","subcategorySlug":"sofa","categoryTitle":"Furniture","subcategoryTitle":"Sofa","schemaImageUrl":"https://img-new.cgtrader.com/items/6922344/a651c30a4d/vevor-style-interior-furniture-massage-chair-luxury-3d-model-a651c30a4d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3878206","type":"listingItem","attributes":{"id":3878206,"title":"Griffon Vulture-BLENDER","price":160.0,"description":"**Griffon Vulture-BLENDER**\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for BLENDER\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nGriffon_Vulture_ZERO' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGriffonVulture-FlyLoops\u003cbr\u003e\nGV-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\nThere are 23 Morph targets.\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object Data Properties' =\u003e 'Shape Keys'\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-A1\u003cbr\u003e\nWingFold-A2b\u003cbr\u003e\nWingFold-A2d\u003cbr\u003e\nWingFold-A2e\u003cbr\u003e\nWingFold-A3\u003cbr\u003e\nWingFold-A3b\u003cbr\u003e\nWingFold-A4\u003cbr\u003e\nWingFold-A5\u003cbr\u003e\nWingFold-A6\u003cbr\u003e\nWingFold-A7\u003cbr\u003e\nWingTIpsDN\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUp\u003cbr\u003e\nEyeBrowsAngry01\u003cbr\u003e\nEyeBrowsAngry02\u003cbr\u003e\nEyeLidsClodes\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBLENDER:\u003cbr\u003e\n38788 verticies\u003cbr\u003e\n37005\t polygons\u003cbr\u003e\n\u003cbr\u003e\nTree:\u003cbr\u003e\n9678 verticies\u003cbr\u003e\n19200 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\n266 verticies\u003cbr\u003e\n528 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\n\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e\n\u003cbr\u003e\nYoutube Vids:\u003cbr\u003e\nGV_LandTakeOff: https://youtu.be/1eQZEyt1VUA\u003cbr\u003e\nGV_TT_Color: https://youtu.be/vzQhr60Go7E\u003cbr\u003e\nGV-WIRE-HIGH: https://youtu.be/5Vgncs4_7x8\u003cbr\u003e\nGV_LandTakeOff-WIRE:https://youtu.be/A37q0R3Oh1A\u003cbr\u003e\n\n","imageAlt":"Griffon Vulture-BLENDER 3D 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Modular Soldier Character Army","price":17.99,"description":"**Game-Ready Ultimate Modular Soldier Character + 6 Weapons Pack**\n\n**Description:**\n- Welcome to the Ultimate Modular Soldier Pack! This high-quality, game-ready 3D asset is designed to bring ultimate flexibility to your projects. Whether you are developing an FPS, TPS, or a tactical military game, this highly customizable character and weapon set will fit perfectly into your workflow.\n\n**Key Features:**\n\n- Modular Character: Highly customizable with various modular parts, gear, and outfit designs. Mix and match to create unique tactical operators.\n- Arsenal Included: Comes with 6 highly detailed weapons across different classes to fully equip your soldier.\n- Game-Ready \u0026 Optimized Mesh: Clean, low-poly topology with absolute zero N-Gons. The mesh is completely manifold, ensuring perfect performance in game engines.\n- Professional Rigging: The character is fully rigged (including standard and IK rigs) and animates flawlessly. It is completely compatible with Mixamo's free animations, making it incredibly easy to bring your character to life.\n- High-Quality PBR Textures: Includes 1K (1024), 2K, and 4K resolution textures to suit your project's performance needs.\n- Perfect UV Mapping: Clean, standard, non-overlapping UVs with no stretching.\n- Highly Organized: All files, folders, and textures are neatly organized and named for easy and quick access.\n\n**Included Formats \u0026 Software:**\n\n- Blender: Two specific versions included (3.6 and 4.5) for maximum compatibility.\n- Game Engine Ready: Includes a ready-to-use Unity Package.\n- Standard major export formats included.\n\nTechnical Details (Polycount):\n\n**Full Character (with all modular details \u0026 gear):**\n\n- Polygons: 60,298\n- Vertices: 30,285\n\n**Base Character (main details only):**\n\n- Polygons: 29,962\n- Vertices: 15,049\n\n**I hope you enjoy using this pack in your projects! If you have any suggestions, feedback, or need support, feel free to send me a message.**\n\n_Don't forget to check out my other products! Good luck with your projects!_","imageAlt":"3D asset Ultimate Modular Soldier Character Army","url":"https://www.cgtrader.com/3d-models/character/man/ultimate-modular-soldier-character-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iej135z26j6ky79clvy795xblukq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/iej135z26j6ky79clvy795xblukq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ultimate-modular-soldier-character-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6839019/d8e68f3a18/ultimate-modular-soldier-character-army-3d-model-d8e68f3a18.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4904198","type":"listingItem","attributes":{"id":4904198,"title":"RAVEN - Blender","price":120.0,"description":"**RAVEN**\u003cbr\u003e\n_Common Raven_\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nBlender\u003cbr\u003e\nBlender FBX \u003cbr\u003e\nOBJ\u003cbr\u003e\n\nThe models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets (Shape Keys).\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nRAVEN_9C_ZERO-FIN\u003cbr\u003e\nRAVEN_9C_Color LandTakeOff-FIN\u003cbr\u003e\nRAVEN_9C_FlyLoop-FIN\u003cbr\u003e\n\u003cbr\u003e\nPIX-RAVEN_9C_SIG\u003cbr\u003e\nRAVEN_9C_Morphs-02\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT MAIN' bone (Rigify-like position control), LT Foot, RT Foot\u003cbr\u003e\n4 Wing-Arm Controls on each wing\u003cbr\u003e\n5 Octagon shapes along the body from Head to tail to control the body movements\u003cbr\u003e\nEach toe has 3 joint controls\u003cbr\u003e\nand a beak control\u003cbr\u003e\nBehind each leg are some square shapes - these control the 'knee' positions on the legs if your leg bends the wrong wang find and move these controllers to fix the issue.\u003cbr\u003e\u003cbr\u003e\n--------------------------------\u003cbr\u003e\nMorph targets (Shape Keys).\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object Data Properties' =\u003e 'Shape Keys'\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each and 11 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nThere are 36 morphs or Blend shapes for the model:\u003cbr\u003e\nBasis\u003cbr\u003e\nEye Ridge-01\u003cbr\u003e\nEye Ridge-02\u003cbr\u003e\nBeak Wide Base\u003cbr\u003e\nBEAK2\u003cbr\u003e\nBEAK3-XXX\u003cbr\u003e\nBEAK4\u003cbr\u003e\nBEAK5 Long\u003cbr\u003e\n\"\u003e\"AI\u003cbr\u003e\n\"\u003e\"E\u003cbr\u003e\n\"\u003e\"FV\u003cbr\u003e\n\"\u003e\"CDGJKNSTYZ\u003cbr\u003e\n\"\u003e\"LT\u003cbr\u003e\n\"\u003e\"0\u003cbr\u003e\n\"\u003e\"U\u003cbr\u003e\n\"\u003e\"WQ\u003cbr\u003e\nBody For Flight EyeLid_Opened\u003cbr\u003e\nIris Opened\u003cbr\u003e\nEyebrows UP\u003cbr\u003e\nEyebrows DN1\u003cbr\u003e\nEyebrows DN2\u003cbr\u003e\nEyebroes DN3\u003cbr\u003e\nNeck FEA Out\u003cbr\u003e\nTop of Head FEA\u003cbr\u003e\nBack of Head Shape\u003cbr\u003e\n-TailSpread\u003cbr\u003e\n-WingTipSpread01\u003cbr\u003e\n-WingTipSpread02\u003cbr\u003e\n-WingTips-DN\u003cbr\u003e\n-WingFold-01a\u003cbr\u003e\n-WinfgFold-02\u003cbr\u003e\n-WinfgFold-03\u003cbr\u003e\n-WingFold-04\u003cbr\u003e\n-WingFolded-01\u003cbr\u003e\n-WingFolded-02-xxx\u003cbr\u003e\n-WingFolded-02b\u003cbr\u003e\n-WingFolded-03-High\u003cbr\u003e\n\u003cbr\u003e\n--------------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs (shape keys) noted above.\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n--------------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe FBX Files contain all the Blend (morph) positions\u003cbr\u003e\nThe OBJ file: the model is there - no Blends (morphs) and the maps are not well placed, but all the maps and UVs are there for you to place.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nRaven\u003cbr\u003e\n52608 verticies\u003cbr\u003e\n30475 polygons\u003cbr\u003e\n\u003cbr\u003e\n\n\n-------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 144pi, 4096 X 4096\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples:\u003cbr\u003e\nRAVEN Morphs: https://youtu.be/EABcQpMNh7M\u003cbr\u003e\nRAVEN FlyLoop Cam03: https://youtu.be/wms9JFHq88E\u003cbr\u003e\nRAVEN FlyLoop Cam02: https://youtu.be/yIiGabQftF0\u003cbr\u003e\nRAVEN FlyLoop Cam01: https://youtu.be/CVOv7me-s60\u003cbr\u003e\nRavin Color TT: https://youtu.be/1hoUKuQNWsE\u003cbr\u003e\nRaven WIRE TT: https://youtu.be/7GGuUWB-64w\u003cbr\u003e\nRAVEN Color LandTakeOff: https://youtu.be/i6x2FKj4nxc\u003cbr\u003e","imageAlt":"3D RAVEN - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/raven-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KArdpvc5vnFiDnjJVz5FTUm5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Raven_9C_SIG2.jpg","gridUrl":"https://media.cgtrader.com/variants/KArdpvc5vnFiDnjJVz5FTUm5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Raven_9C_SIG2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/raven-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4904198/c6ff473b79/raven-blender-3d-model-c6ff473b79.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5652195","type":"listingItem","attributes":{"id":5652195,"title":"Car Rigged - Toyota Supra MK5","price":15.0,"description":"**Modelo 3D detalhado do Toyota Supra MK5**\n\nEsta modelagem foi desenvolvida para melhorar seu tempo de trabalho, assim você não precisará modelar um carro do zero, isso vai te ajudar muito nas suas renderizações.\n\nEsses modelos são feitos com muito cuidado e são modelados com o interior incluído no veículo. Espero que você goste do modelo 3D.","imageAlt":"3D model Car Rigged - Toyota Supra MK5","url":"https://www.cgtrader.com/3d-models/car/luxury-car/car-rigged-toyota-supra-mk5-8edad224-9c34-47ce-acee-4fb4879622eb","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vhZMx7FwcAQoox5K1rzNdMWq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/vhZMx7FwcAQoox5K1rzNdMWq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/luxury-car/car-rigged-toyota-supra-mk5-8edad224-9c34-47ce-acee-4fb4879622eb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"car","subcategorySlug":"luxury-car","categoryTitle":"Car","subcategoryTitle":"Luxury","schemaImageUrl":"https://img-new.cgtrader.com/items/5652195/cdc3d62426/car-rigged-toyota-supra-mk5-3d-model-cdc3d62426.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2647031","type":"listingItem","attributes":{"id":2647031,"title":"Northern Cardinal - rigged - animated","price":150.0,"description":"Northern Cardinal Cardinalidae flight fly animated rigged realistic detailed textures materials\n\nCardinal\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nBLENDER 5.1\u003cbr\u003e\nLightWave 2011 - Standard\u003cbr\u003e\nLightWave 2018 - BSDF\u003cbr\u003e\nLightWave 2019 - PBR - BSDF\u003cbr\u003e\nLightWave 2020 and up - PBR - BSDF\u003cbr\u003e\n3ds Max 2009 and up - Standard\u003cbr\u003e\n3ds Max 2020 and up - PBR - VRay\u003cbr\u003e\nFBX - Max 2009\u003cbr\u003e\nFBX - Max 2020\u003cbr\u003e\nFBX- LW 2020\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nAll models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off and Land\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 23 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets:\u003cbr\u003e\nlocated when you select the Cardinal mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Cardinal mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailOpened\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use WingFold_06 or WingFold_09.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nMorphs: AI, CDGJKNSTYZ, E, F, LT, MBP, O, U, WQ, Body-Flight, Budy-Puffed 1a, Body Puffed 2a, Crest1, Crest2, Crest3, EyelidsOpened, TailClosed, TailOpened, WingFold_06, WingFold_09, WingTipsDN, WingTIpSpread_01, WingTipSpread_02\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBLENDER:\u003cbr\u003e\n20903 Verticie\u003cbr\u003e\n13988 Polygons\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nCardinala:\u003cbr\u003e\n20775 verticies\u003cbr\u003e\n13988 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nCardinal:\u003cbr\u003e\n20903 verticies\u003cbr\u003e\n13988 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi, 4096px X 4096px\u003cbr\u003e\u003cbr\u003e\n\nCardinal Morphs - 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One wing skin object. Horn Object. Teeth object. And the body object. All of these have been rigged into the same armature. The fangs are part of the body. Each part contain their own material.\n\nTextures are in 4096x4096. The body has diffuse, metallic, rough and normal. The eye has diffuse map that requires alpha clipping or alpha blending. The horns contain a diffuse, normal map. Metallic and rough for the horns was defined using a texture. The teeth contain diffuse and normal map, metallic and rough was define dusing a texture. The wing skin texture contains a diffuse, normal map, metallic and rough texture map. Emmision is zero for all parts.\n\nThe model is rigged and animated. The animations include walk loop, play dead, fly loop, take off, land.\n\nThe vertices and polygon makes this model mid range.","imageAlt":"3D model Four Legged Winged Dragon Creature Monster","url":"https://www.cgtrader.com/3d-models/animal/mammal/four-legged-winged-creature-monster","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mKRyCtaN4d6pZhHWf3zXan8p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/renderView2.jpg","gridUrl":"https://media.cgtrader.com/variants/mKRyCtaN4d6pZhHWf3zXan8p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/renderView2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/four-legged-winged-creature-monster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2286815/38c4d6c4f6/four-legged-winged-dragon-creature-monster-3d-model-38c4d6c4f6.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4799680","type":"listingItem","attributes":{"id":4799680,"title":"BYD YangWang U9 EV 2023 ","price":59.0,"description":"BYD YangWang U9 2023\n\nPreserve original model wiring can be subdivided\n\nMaterial\n\nTextures\n\ncommon format : OBJ FBX\n\nYangWangU9 is a pure electric performance supercar of BYD Auto, positioned as a new generation of smart electric flagship sedan.\n\nYangwang u9 adopts the latest e4 power system, equipped with an electric motor with a maximum power of 380kW, the acceleration time from zero to zero is only 2 seconds, and the maximum cruising range can reach more than 600 kilometers. At the same time, Yangwang u9 is also equipped with a number of advanced intelligent technology configurations, including the DiLink intelligent interconnection system that supports OTA upgrades, leading intelligent driving assistance systems, etc.\n\nThe exterior design of Yangwang u9 is very futuristic and technological. The body adopts a streamlined design, equipped with brand-new electric vehicle exclusive wheels and unique body color, which fully demonstrates the fashion and dynamics of the new generation of electric vehicles.","imageAlt":"3D asset BYD YangWang U9 EV 2023","url":"https://www.cgtrader.com/3d-models/car/sport-car/byd-yangwang-u9-2023","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Kgt3wZP3dphy72VAMGxXBdz7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/YangWang%20U9%20001.jpg","gridUrl":"https://media.cgtrader.com/variants/Kgt3wZP3dphy72VAMGxXBdz7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/YangWang%20U9%20001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/byd-yangwang-u9-2023","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/4799680/b0008ad94f/byd-yangwang-u9-ev-2023-3d-model-b0008ad94f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5791243","type":"listingItem","attributes":{"id":5791243,"title":"countdown music stage","price":60.0,"description":"countdown music stage, light, majestic,show, neon led\nA countdown music stage is a dramatic and exciting setup often used to build anticipation for an event or performance. Here’s a description of what it might look and sound like:\n\nVisual Setup:\nStage Design:\n\nThe stage is illuminated with dynamic, colorful LED lights that pulse and change in rhythm with the countdown.\nA large digital clock is prominently displayed, counting down the seconds.\nSmoke machines and lasers add to the suspenseful atmosphere, creating an otherworldly vibe.\nBackground Elements:\n\nA massive screen displays animated visuals, such as numbers ticking down, futuristic graphics, or a themed storyline.\nPyrotechnics, like sparklers or controlled bursts of fire, go off as the countdown nears its end.\nPerformer Area:\n\nMusicians or performers stand ready, silhouetted against the glowing lights, their instruments or props adding to the suspense.\nMusic Composition:\nStructure:\n\nBeginning: A low, droning bass tone sets the mood, accompanied by subtle percussive beats.\nMiddle: The tempo gradually increases, introducing more instruments like drums, synths, and strings to heighten the excitement.\nEnd: A climactic build with intense beats, crescendos, and electronic effects, peaking at the final second.\nKey Features:\n\nPulsating rhythms sync with the countdown numbers.\nOrchestral or electronic elements (depending on the event theme) dominate the composition.\nSilence or a powerful \"drop\" happens right at zero to emphasize the main event.\nEvent Integration:\nThis type of countdown is ideal for:\n\nConcerts and music festivals.\nProduct launches or unveiling ceremonies.\nSports events or esports tournaments.","imageAlt":"countdown music stage 3D model","url":"https://www.cgtrader.com/3d-models/architectural/engineering/countdown-music-stage","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hpQWU59fvggFVHaVPEa85XTp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sk2.jpg","gridUrl":"https://media.cgtrader.com/variants/hpQWU59fvggFVHaVPEa85XTp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sk2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/countdown-music-stage","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":14,"name":".skp","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/5791243/eef9daf90d/countdown-music-stage-3d-model-eef9daf90d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6765707","type":"listingItem","attributes":{"id":6765707,"title":"Graduation Project - Eco-community with nZEB houses","price":25.0,"description":"This diploma project presents the concept of a contemporary eco-community composed of nearly zero energy houses (nZEB), designed to promote a sustainable and nature-integrated lifestyle. The main goal of the project is to develop a self-sufficient residential neighborhood where architecture combines energy efficiency, ecological materials, and shared community spaces to enhance the quality of living.\n\nThe architectural composition is based on simple and functional forms, optimized solar orientation, and the use of passive design strategies for energy conservation. Each housing unit is equipped with solar panels, advanced thermal insulation, and rainwater collection systems. Public areas include community gardens, pedestrian and bicycle paths, and social gathering zones, creating a green, peaceful, and cooperative environment.","imageAlt":"3D asset Graduation Project - Eco-community with nZEB","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/graduation-project-eco-community-with-nzeb-houses","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b1z25lfwzre9vo5c1f5xq60fe13y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/5.jpg","gridUrl":"https://media.cgtrader.com/variants/b1z25lfwzre9vo5c1f5xq60fe13y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/graduation-project-eco-community-with-nzeb-houses","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":14,"name":".skp","is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/6765707/6ee93da08e/graduation-project-eco-community-with-nzeb-houses-3d-model-6ee93da08e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3388795","type":"listingItem","attributes":{"id":3388795,"title":"Boeing 787-8 Dreamliner For 3D printing","price":300.0,"description":"Designed and 3D printed this Beautiful 787  Dreamliner aircraft .\n\nThe Boeing 787 Dreamliner is an American wide-body jet airliner manufactured by Boeing Commercial Airplanes. After dropping its Sonic Cruiser project, Boeing announced the conventional 7E7 on January 29, 2003, focused on efficiency. The program was launched on April 26, 2004, with an order for 50 from All Nippon Airways (ANA), targeting a 2008 introduction. On July 8, 2007, the prototype was rolled out without major systems, and experienced multiple delays until its maiden flight on December 15, 2009. Type certification was received in August 2011 and the first 787-8 was delivered in September 2011 before entering commercial service on October 26, 2011, with ANA.\n\nAt launch, Boeing targeted 20% less fuel burn than replaced aircraft like the Boeing 767, carrying 200 to 300 passengers on point-to-point routes up to 8,500 nmi (16,000 km), a shift from hub-and-spoke travel. The twinjet is powered by General Electric GEnx or Rolls-Royce Trent 1000 high-bypass turbofans. It is the first airliner with an airframe primarily made of composite materials, and makes extensive use of electrical systems. Externally, it is recognizable by its four-window cockpit, raked wingtips, and noise-reducing chevrons on its engine nacelles. Development and production rely increasingly on subcontractors around the world, with final assembly at Boeing South Carolina in North Charleston, after having also been assembled in the Boeing Everett Factory in Washington until March 2021.\n\nThe initial, 186 ft (57 m) long 787-8 typically seats 242 passengers over a range of 7,355 nmi (13,620 km), with a 502,500 lb (228 t) MTOW compared to 560,000 lb (254 t) for later variants. The stretched 787-9, 206 ft (63 m) long, can fly 7,635 nmi (14,140 km) with 290 passengers; it entered service on August 7, 2014, with ANA. The further stretched 787-10, 224 ft (68 m) long, seating 330 over 6,430 nmi (11,910 km), entered service with Singapore Airlines on April 3, 2018.\n\nEarly operations encountered several problems caused by its lithium-ion batteries, culminating in fires on board. In January 2013, the US FAA grounded all 787s until it approved the revised battery design in April 2013. The 787 flies with zero fatalities and no hull losses through August 2021.[2] As of March 2020, the 787 had orders for 1,510 aircraft from 72 identified customers. Due to ballooning production costs, Boeing has spent $32 billion on the program; estimates for the number of aircraft sales needed to break even vary between 1,300 and 2,000.","imageAlt":"Boeing 787-8 Dreamliner For 3D printing animated","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/boeing-787-8-dreamliner-for-3d-printing","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sTThADB4ARCeAUVGn2m9ZewH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/WhatsApp%20Image%202021-11-07%20at%2010.39.19%20AM%20%284%29.jpg","gridUrl":"https://media.cgtrader.com/variants/sTThADB4ARCeAUVGn2m9ZewH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/WhatsApp%20Image%202021-11-07%20at%2010.39.19%20AM%20%284%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/boeing-787-8-dreamliner-for-3d-printing","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/3388795/ea0ad3ca23/boeing-787-8-dreamliner-for-3d-printing-3d-model-ea0ad3ca23.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5705850","type":"listingItem","attributes":{"id":5705850,"title":"01 01 Dark wood door","price":4.99,"description":"This model is part of an interior door set.\n\nIt consists of 928 poly and 1300 verts.\n\nModel includes: one open and one closed version of the door you see in the picture. There are 2 rar files as an archive set for use in the 3Ds Max program. The important point here is to extract these files from the rar after throwing them into your library. The program will automatically introduce the coating paths by saving the location you extract. it is smoothly optimized for game engines such as unreal engine or unity. in the texture file for game optimizations, the coatings are recorded separately in 1k and 4k image quality. When the model is transferred to the project, it will come to the zero point. the closed model comes as a whole, but the open model door leaf and frame come as separate models. the door is not rigged or animated, but the pivot point is located in the center of the hinge, you can easily rotate it in the direction you want. the coating is specially produced for the model. we got the best result in low poly by bake with high polygon model and we offer you.","imageAlt":"3D model animated 01 01 Dark wood door","url":"https://www.cgtrader.com/3d-models/architectural/door/01-01-dark-wood-door","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ge5viusvE1honu16egGdNkhS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_interior_door_colour_1_render_1.jpg","gridUrl":"https://media.cgtrader.com/variants/Ge5viusvE1honu16egGdNkhS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_interior_door_colour_1_render_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/01-01-dark-wood-door","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/5705850/d4eb3f0c48/01-01-dark-wood-door-3d-model-d4eb3f0c48.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1012964","type":"listingItem","attributes":{"id":1012964,"title":"Gnome Worker","price":35.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Male Worker in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/fJb9YXtECac\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 3 jerkin, belt and earring. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 0) T-pose: zero farme.\u003c/p\u003e\u003cp\u003e 1) IDLE: 2f - 100f fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101f - 226f fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227f - 332f fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333f - 433f fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434f - 554f fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555f - 600f fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601f - 676f fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677f - 853f fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854f - 894f fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895f - 955f fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956f - 1006f fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007f - 1052f fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053f - 1098f fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099f - 1249f fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250f - 1310f fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311f - 1356f fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357f - 1442f fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1443f - 1543f fr.,\u003c/p\u003e\u003cp\u003e 19) Climbing_ladder: 1548f - 1588f fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1593f - 1633f fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1638f - 1668f fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1673f - 1723f fr.,\u003c/p\u003e\u003cp\u003e 23) 1HWideSlash_Combo: 1724f - 1774f fr.,\u003c/p\u003e\u003cp\u003e 24) 1H360Jump_swing: 1775f - 1820f fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360RightJump_Smash: 1821f - 1891f fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hdodge_backwards: 1892f - 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2417f fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghighstraight_down: 2418f - 2453f fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinglow_left: 2454f - 2489f fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinglow_right: 2490f - 2525f fr.,\u003c/p\u003e\u003cp\u003e 45) 1H_Tracking: 2526f - 2701f fr.,\u003c/p\u003e\u003cp\u003e 46) 1HKnocked_backward: 2702f - 2743f fr.,\u003c/p\u003e\u003cp\u003e 47) 1HDown_back: 2744f - 2784f fr.,\u003c/p\u003e\u003cp\u003e 48) 1HRecoverfromknocked_backward: 2785f - 2825f fr.,\u003c/p\u003e\u003cp\u003e 49) 1HKnocked_forward: 2826f - 2854f fr.,\u003c/p\u003e\u003cp\u003e 50) 1HDown_forward: 2855f - 2895f fr.,\u003c/p\u003e\u003cp\u003e 51) 1HRecoverfromknocked_forward: 2896f - 2928f fr.,\u003c/p\u003e\u003cp\u003e 52) 1HCasual_walk: 2933f - 2969f fr.,\u003c/p\u003e\u003cp\u003e 53) 1HCautious_walk: 2974f - 3014f fr.,\u003c/p\u003e\u003cp\u003e 54) 1Hcombat_run: 3019f - 3041f fr.,\u003c/p\u003e\u003cp\u003e 55) 1H_run: 3046f - 3072f fr.,\u003c/p\u003e\u003cp\u003e 56) 1HJump_runing: 3077f - 3117f fr.,\u003c/p\u003e\u003cp\u003e 57) 1HWalking_back: 3122f - 3157f fr.,\u003c/p\u003e\u003cp\u003e 58) 1HDiefall_backward: 3162f - 3295f fr.,\u003c/p\u003e\u003cp\u003e 59) 1HDiefall_forward: 3300f - 3440f fr.,\u003c/p\u003e\u003cp\u003e 60) 1HDieknocked_backward: 3445f - 3462f fr.,\u003c/p\u003e\u003cp\u003e 61) 1HDieknocked_forward: 3467f - 3484f fr.,\u003c/p\u003e\u003cp\u003e 62) 1H_IDLE: 3489f - 3589f fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D asset animated Gnome Worker","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-worker","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SpRJaV2LyshZoLJidqSMFVFZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-worker-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/SpRJaV2LyshZoLJidqSMFVFZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-worker-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-worker","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1012964/2b76e66cf0/gnome-worker-3d-model-2b76e66cf0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6839324","type":"listingItem","attributes":{"id":6839324,"title":"Cartoon Girl Rigged","price":19.99,"description":"**Cartoon Girl Rigged**\n\nThis is a professionally designed, stylized **3D cartoon girl character** — built for high-end animations, games, advertisements, and cinematic storytelling. Inspired by a modern Pixar-style aesthetic, Kira features advanced full-body and facial rigging, clean optimised topology, and 2K PBR textures — ready to perform straight out of the box in **Blender 4.3.**\n\n**Key Features**\n\n- Fully rigged — advanced body AND facial rig (complex expressions supported)\n- Animated — pre-built animation-ready setup for fluid, natural movement\n- Pixar-inspired stylized aesthetic — modern, versatile, production-quality\n- Clean quad-based topology — optimised for smooth deformation \u0026 subdivision\n- 2K PBR textures included — Albedo, Normal, Roughness, Metallic\n- Fully UV unwrapped — non-overlapping, zero stretching\n- Versatile character design — works as sporty teen, student, or young professional\n- 3 file formats included — Blender native, FBX, GLB\n- No plugins required — open and animate immediately\n- Real-world scale and proportions\n\n**Technical Specifications**\n\n- Geometry   - Quads (optimised low-poly mesh)\n- Textures     - PBR\n- Texture Size   - 2048 x 2048 (2K) \n- Texture Format  - PNG \n- Materials - PBR  (Cycles)\n- Rigged -  Full body + facial rig \n- Animated - Animation-ready setup  \n- UV Unwrapped - Non-overlapping\n- Real-world Scale - Yes\n- Style - Stylized Cartoon and Pixar-inspired\n- Optimised For   -Blender 4.3 (Cycles) \n- Plugins Required  - None  \n\n**Included File Formats**\n\n- .BLEND (x2) — Native Blender 4.3 files (rigged, textured, render-ready)\n- .FBX       — Unity, Unreal Engine, Maya, 3ds Max compatible\n- .GLB / .GLTF — Web, VR \u0026 AR ready\n- Textures Folder — Full 2K PBR map set (PNG)\n\n**Use Cases**\n\n- Game development — mobile, indie \u0026 AAA (Unity / Unreal Engine ready)\n- Animated films, short films \u0026 cinematic sequences\n- Advertising \u0026 brand mascot animations\n- Children's content, edutainment \u0026 storytelling apps\n- VR / AR character experiences\n- Motion graphics \u0026 social media content\n- Metaverse \u0026 avatar applications\n\n**Render Info**\n\n- Previews rendered in Blender 4.3 — Cycles engine.\n- Lighting and HDRI not included. What you see is what you get.\n\n**Closing**\n\n- All files are tested and verified before upload.\n- Need a custom pose, colour variation, or different file format? \n- Feel free to message me — I'm happy to help!\n- If this cartoon girl character brings your project to life, a review means everything.","imageAlt":"3D model animated game-ready Cartoon Girl Rigged","url":"https://www.cgtrader.com/3d-models/character/woman/kira-cartoon-girl-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e3vd9hjb546xl24xcozluuztxshx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cartoon%20Girl%20Rigged1.jpg","gridUrl":"https://media.cgtrader.com/variants/e3vd9hjb546xl24xcozluuztxshx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cartoon%20Girl%20Rigged1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/kira-cartoon-girl-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6839324/ac166e1a3f/kira-cartoon-girl-rigged-3d-model-ac166e1a3f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1971760","type":"listingItem","attributes":{"id":1971760,"title":"House finch - rigged - animated - Standard PBR VRAY","price":150.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up standard maps\u003cbr\u003e\nRigged and Animated for Lightwave 2019 PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up standard maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up VRAY maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e","imageAlt":"3D model House finch - rigged - animated - Standard PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated-597d7ec9-d942-4ccb-8c22-59ae7ff93c60","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/U6DcpTr1GfB4dwmsqLSf4Nvk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HF-Sig-01.jpg","gridUrl":"https://media.cgtrader.com/variants/U6DcpTr1GfB4dwmsqLSf4Nvk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-Sig-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated-597d7ec9-d942-4ccb-8c22-59ae7ff93c60","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1971760/b8d84efac6/house-finch-rigged-animated-standard-pbr-vray-3d-model-b8d84efac6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1957208","type":"listingItem","attributes":{"id":1957208,"title":"Red Tailed Hawk - rigged - animated","price":160.0,"description":"Red Tailed Hawk\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for \u003cbr\u003e\nLightWave 8.5 and up and\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n'RTHawk-CM16-ZERO' is the name given to my BASIC set up, no animation.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\nTake Off\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 17 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nhe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the Blue Jay mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 2 Morph positions, to spread the wing tips and 2 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold-01\u003cbr\u003e\nFold-Closed\u003cbr\u003e\nWingTips-1\u003cbr\u003e\nWingTips-2\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"Tail-Opened\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\n\u003cbr\u003e\nEyebrows-Focus\u003cbr\u003e\nEyebrows-Focus-1\u003cbr\u003e\nEyebrowSurprise\u003cbr\u003e\nEyelidClosed\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n22131 / verticies / /\u003cbr\u003e\n14336 polygons\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n22149 verticies\u003cbr\u003e\n16569 polygons\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so no plugins are required. This also allows the model to render very quickly, especially when compaired to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nThe Maps:\u003cbr\u003e\nRTHawk2012-06 ImageMap.jpg\u003cbr\u003e\nRTHawk2012-06-BUMPMapB.jpg\u003cbr\u003e\nRTHawk2012-06-BUMPMap-C.jpg\u003cbr\u003e\nRTHawk2012-06-TRANPARENCYMap.jpg\u003cbr\u003e\nRTHawk2012-06-TRANSLUCENCYMap.jpg\u003cbr\u003e\n\u003cbr\u003e\nare RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nRTH Land WIRE Cam1\u003cbr\u003e\nhttps://youtu.be/F91_iADp04g\u003cbr\u003e\n\u003cbr\u003e\nRTH Land WIRE Cam2\u003cbr\u003e\nhttps://youtu.be/bW2W94hMSVw\u003cbr\u003e\n\u003cbr\u003e\nRTH LandCam1\u003cbr\u003e\nhttps://youtu.be/cjtVJoqdDS8\u003cbr\u003e\n\u003cbr\u003e\nRTH LandCam2\u003cbr\u003e\nhttps://youtu.be/fY3zrLhUNHU\u003cbr\u003e","imageAlt":"3D Red Tailed Hawk - rigged - animated","url":"https://www.cgtrader.com/3d-models/animal/bird/red-tailed-hawk-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kfTe6hDbD2beBpMrDGWK32Vh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/RTH-SigOnWhite-0050.jpg","gridUrl":"https://media.cgtrader.com/variants/kfTe6hDbD2beBpMrDGWK32Vh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/RTH-SigOnWhite-0050.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/red-tailed-hawk-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1957208/f28900d7a2/red-tailed-hawk-rigged-animated-3d-model-f28900d7a2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1956591","type":"listingItem","attributes":{"id":1956591,"title":"Eurasian Bullfinch - rigged - animated","price":160.0,"description":"Eurasian Bullfinch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘EABF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nEABF-FlyLoop.lws\u003cbr\u003e\nEABF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 18 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 5 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-9a\u003cbr\u003e\nWingFold-9g\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. 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The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the 'ROOT MAIN' bone (Metarig position control), LT Foot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)\u003cbr\u003e\n\u003cbr\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object Data Properties' =\u003e 'Shape Keys'\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each30 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nxxxxxxxxxxxxxxxxx\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailClosed', the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\n18510 verticies\u003cbr\u003e\n12840 polygons\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples:\u003cbr\u003e\nHF-FlyLoop: https://youtu.be/Cb9GT1BmeFM\u003cbr\u003e\nHF-LandTakeOff: https://youtu.be/oRCC8BqxGnY\u003cbr\u003e\nHF-TT-WIRE: https://youtu.be/-EGu1gdpnKw\u003cbr\u003e\u003cbr\u003e\nHF-TT-Color: https://youtu.be/qDTsdEupi68","imageAlt":"3D model animated House finch - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kiM5mGsyY31mrt96rE6T82vz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HF-SIG-247.jpg","gridUrl":"https://media.cgtrader.com/variants/kiM5mGsyY31mrt96rE6T82vz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-SIG-247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3854529/007a415602/house-finch-blender-3d-model-007a415602.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4881908","type":"listingItem","attributes":{"id":4881908,"title":"Tessla Model S","price":25.0,"description":"The Tesla Model S is an electric luxury sedan manufactured by Tesla, Inc., an American electric vehicle (EV) and clean energy company. It was first introduced in 2012 and has since become one of the most popular and recognizable electric cars in the world.\n\nKey features and specifications of the Tesla Model S include:\n\n1. Electric Powertrain: The Model S is powered by an electric motor and uses a lithium-ion battery pack to store energy. It offers zero tailpipe emissions and is known for its impressive acceleration and smooth, quiet operation.\n\n2. Performance: Tesla offers various versions of the Model S with varying levels of performance. The high-performance \"Plaid\" model, for example, offers incredible acceleration and top speed, making it one of the fastest production cars in the world.\n\n3. Range: Tesla Model S offers a range that varies depending on the specific model and battery pack. In general, it can provide a range of over 300 miles on a single charge.\n\n4. Autopilot and Full Self-Driving: The Model S is equipped with Tesla's advanced driver-assistance features, including Autopilot, which provides semi-autonomous driving capabilities, and Full Self-Driving (FSD) for even more advanced autonomous driving features (subject to local regulations).\n\n5. Interior and Technology: The Model S features a minimalist interior with a large touchscreen display that controls various vehicle functions, including infotainment, navigation, and vehicle settings. The interior is known for its spaciousness and high-quality materials.\n\n6. Supercharging Network: Tesla has its own network of Supercharger stations, which are high-speed charging stations that can replenish a significant portion of the battery's charge quickly, making long-distance travel more convenient.\n\n7. 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