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The model is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software.\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush.\n\n**Animation styles applied:** \n\n- inward block\n- jump away\n- looking\n- rifle run\n- walk crouching\n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model\n- fully quad topology\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 8K texture color map \n- non-overlapping UV map\n- ready for animation\n- rigged with Mixamo\n- PBR textures 8K/4K resolution: Normal, Displacement, Albedo maps\n\nDownload package includes OBJ and FBX files, which are applicable to 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Blender, etc.\n\n**BONUS:** in this package you will also get a high-poly (.ztl tool) of raw 3d scanned model in zBrush, thus you’ll be able to make a super-cool editing of the purchased product.\n\n**ABOUT US:** we are photogrammetry studio based in Kyiv, passionate about 3D world. We do full body scanning, 3D scanning for VFX and Gaming, as well as post-production, including model clean-up and rigging, hair and clothes reconstruction and simulation, deep PBR texturing, set of expressions ready for blending. Most of all we love to create a character from scratch. We transform your idea into high quality animation-ready 3D model with PBR texture set. 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2235 fr.,\n 39) AlienS_F_From_squat_to_standing: 2236 - 2261 fr.,\n 40) AlienS_F_Butt_kick: 2262 - 2287 fr.,\n 41) AlienS_F_Fire_standing: 2292 - 2332 fr.,\n 42) AlienS_F_Pointing_standing: 2333 - 2453 fr.,\n 43) AlienS_F_Grenade_throw: 2458 - 2498 fr.,\n 44) AlienS_F_Hit_from_back: 2499 - 2534 fr.,\n 45) AlienS_F_Hit_from_front: 2535 - 2570 fr.,\n 46) AlienS_F_Hit_from_left: 2571 - 2606 fr.,\n 47) AlienS_F_Hit_from_righ: 2607 - 2642 fr.,\n 48) AlienS_F_Knocked_backward: 2643 - 2684 fr.,\n 49) AlienS_F_Down_back: 2685 - 2725 fr.,\n 50) AlienS_F_Recover_from_knocked_backward: 2726 - 2766 fr.,\n 51) AlienS_F_Knocked_forward: 2767 - 2795 fr.,\n 52) AlienS_F_Down_forward: 2796 - 2836 fr.,\n 53) AlienS_F_Recover_from_knocked_forward: 2837 - 2869 fr.,\n 54) AlienS_F_Knife_back: 2874 - 2909 fr.,\n 55) AlienS_F_Knife_Out: 2910 - 2945 fr.,\n 56) AlienS_F_parry_from_stright_down: 2946 - 2981 fr.,\n 57) AlienS_F_parry_high_left: 2982 - 3017 fr.,\n 58) AlienS_F_parry_mid_front: 3018 - 3053 fr.,\n 59) AlienS_F_swing_high_left: 3054 - 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