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Your projects are the reason we create 3D models. 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Low-poly models to be used easily in any project.\n\n- Rendered in Arnold for 3D Studio Max 2022 and 2020\n- Including MAX 2022 Scanline, 2021, 2020 and 2019, FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations examples (idle - walk - attack 1 - attack 2)\n- Maps - png (2048 x 2048) - 23350 polygons 12353 triangles","imageAlt":"German Soldier 1 3D model","url":"https://www.cgtrader.com/3d-models/character/man/german-soldier-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wF3gTSEGCtnVKjKtGLDezUFE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/wF3gTSEGCtnVKjKtGLDezUFE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/german-soldier-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4533194/17d78918c0/german-soldier-1-3d-model-17d78918c0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3614202","type":"listingItem","attributes":{"id":3614202,"title":"Cartoon Characters 2","price":89.0,"description":"### **KEY FEATURES** \n\n- **25 characters:** This pack includes a collection of 25 unique stylized characters. \n- **Animations:** Each character comes with 6 unique animations and is fully compatible with the **Mixamo animation library**, which features over **2,600 animations.** \n- **Rig:** The models use a **Humanoid rig**, allowing for seamless animation retargeting — including full support for **Mixamo animations**. \n- **Optimized for Game Engines:** The model features an optimized mesh with a low polygon count and a **single texture**. \n- **Multiple Formats Supported:** Unity, Unreal Engine, Blender, C4D, Maya, and 3DS Max. Includes both a single file and individual assets in FBX, OBJ, GLTF, and STL formats. \n- **Ongoing Support:** Regular updates and new content to expand your creative possibilities. \n\n--- \n\n### **LIST OF ANIMATIONS** \n\n**6 unique animations:** \nIdle, Run, Walk, Dance, Sad, Win \n\n\n### **COMPATIBLE 3D MODEL PACKS** \nThese packs will look great together: \nInterior - https://www.cgtrader.com/3d-models/interior/house-interior/low-poly-interior-1 \nMegacity - https://www.cgtrader.com/3d-models/exterior/cityscape/megacity \nPlatformer - https://www.cgtrader.com/3d-models/exterior/other/platformer-3-chocolate \nFood - https://www.cgtrader.com/3d-models/food/miscellaneous/casual-food-asset-pack-by-ithappy \nTemple - https://www.cgtrader.com/3d-models/exterior/landscape/location-4-temple-asset-pack-by-ithappy \n\n\n### **CUSTOMIZABLE CHARACTER PACKS** \n\nCheck out our packs with other body proportions and accessories: \n**Modular Funny Characters** - https://www.cgtrader.com/3d-models/character/other/characters-7 \n**Modular Cute Characters** - https://www.cgtrader.com/3d-models/character/anatomy/characters-5-07 \n\n### **PACK CONTENT** \n\nDesigned with playful proportions, casual detail, and stylized outfits, these characters are perfect for everyday life simulations, story-driven games, or open-world environments. \nFrom beachgoers and fashionistas to construction workers and students — this pack offers a wide range of personalities and styles to fit any urban or suburban setting. \n\nEach character includes: \n- Realistic body proportions with stylized design \n- A variety of outfits: casual, sporty, beachwear, workwear \n- Distinct hairstyles, accessories, and eyewear \n- A diverse range of skin tones, ages, and personalities \n\nPerfect for top-down, third-person, or stylized narrative games! \n\n### **IDEAL FOR** \n- Casual \u0026 stylized games \n- Life simulation \u0026 story-driven games \n- Urban environments and city builders \n- Top-down and third-person stylized games \n- NPCs for open worlds and everyday scenarios \n\n### **FILES** \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL. \n\n### **COMPATIBILITY** \n\nThe pack works starting from Blender version 3.3 and all later versions. \n- Unity 2021.3+ \n- Godot Engine 3.4+ \n- Roblox \n\n### **TECHNICAL INFO** \n\n- **Polygon Count:** 228K triangles all pack \n- **Scale:** 1.9m \n- **Animation:** Yes \n- **Materials:** All models use one materials (color) \n- **Textures:** All models use one texture (as a color palette) \n - Resolution: 1024 px. \n\n### **SUPPORT** \n\nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd \n\nWe would love to hear from you: support@ithappystudios.com \nWe aim to respond within 24 hours. \n\n*Leave a review to help us improve and expand this character pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we'd love to hear your thoughts on the pack.* \n\n--- \n\n### **FOLLOW US** \n\nNew packs coming out, updates, promotions, tutorials: \nDISCORD - https://discord.com/invite/jxrQM8hXnd \nYOUTUBE - https://www.youtube.com/@ithappystudios","imageAlt":"3D model Cartoon Characters 2","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/characters-6-06","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yyxmEYVh7yR4cdgjHjhZ1ZQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00.jpg","gridUrl":"https://media.cgtrader.com/variants/yyxmEYVh7yR4cdgjHjhZ1ZQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/characters-6-06","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/3614202/3d02c5a420/cartoon-characters-2-3d-model-3d02c5a420.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3436379","type":"listingItem","attributes":{"id":3436379,"title":"Arthur Morgan Red Dead Redemption 2 3D Model","price":5.0,"description":"Arthur Morgan from Rockstar's Red Dead Redemption 2 3D Model.\n\nComes with FBX,OBJ (Clothed and Unclothed), MTLs, and Jsns\n\nArthur was one of the most complex characters I had come across in a while. He was empathetic, artistic, expressive, sarcastic, charming, caring, loyal, the list goes on; but he had these darker, painful qualities to his character, things that he struggles with under the surface that you only catch glimpses of. Cowboy.\n\nArthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern US.[1] As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, also donned his hat and kept a picture of him.[2][3]\n\nAround 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews.[4] Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. The pair taught him how to read, write, hunt, fight, shoot and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang.\n\nArthur soon found a pet dog named Copper whom he grew particularly close to and occasionally took baths with him. Although Arthur had difficulty controlling him, he admired the dog's spirit. Copper later passed away and Arthur kept a picture of him. He also later acquired a female horse named Boadicea whom he became fond of and became his signature mount.","imageAlt":"Arthur Morgan Red Dead Redemption 2 3D 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Bundle 2","price":195.0,"description":"Looking for sci fi armors for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: 5Armors and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \n-7 Color variations \nArmor 6\nPolys: 9338 \nTris: 17068 \nVerts: 8594\nArmor 7 \nPolys:13052 \nTris:23748 \nVerts:11922\nArmor 8\nPolys: 11694 \nTris:21268 \nVerts: 10671\nArmor 9 \nPolys: 13794 \nTris: 24412 \nVerts: 12343\nArmor 10 \nPolys: 15516 \nTris: 28006 \nVerts: 14258\n\n102 Animations! \n24 Poses\n\n Included formats: \n- Maya 2018\n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jog Forward.fbx \n| |---Run Forward.fbx \n| |---Running Slide.fbx \n| |---Running.fbx \n|---Shooter \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Catwalk Walk Forward 02.fbx \n|---Swagger Walk.fbx \n|---Pose \n| |---2Male Action Pose (2).fbx \n| |---Male Action Pose (1).fbx \n| |---Male Action Pose.fbx \n| |---Male Crouch Pose.fbx \n| |---Male Dance Pose.fbx \n| |---Male Dynamic Pose (1).fbx \n| |---Male Dynamic Pose.fbx \n| |---Male Locomotion Pose (1).fbx \n| |---Male Locomotion Pose (2).fbx \n| |---Male Locomotion Pose (3).fbx \n| |---Male Locomotion Pose (4).fbx \n| |---Male Locomotion Pose.fbx \n| |---Male Sitting Pose (1).fbx \n| |---Male Sitting Pose (2).fbx \n| |---Male Sitting Pose (3).fbx \n| |---Male Sitting Pose.fbx \n| |---Male Standing Pose (1).fbx \n| |---Male Standing Pose (2).fbx \n| |---Male Standing Pose (3).fbx \n| |---Male Standing Pose (4).fbx \n| |---Male Standing Pose (5).fbx \n| |---Male Standing Pose (6).fbx \n| |---Male Standing Pose (7).fbx \n| |---Male Standing Pose.fbx\n\nFemale Included Animations \n|---Female Basic Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walk.fbx \n| |---left strafe.fbx \n| |---left turn (2).fbx \n| |---left turn.fbx \n| |---right strafe walk.fbx \n| |---right strafe.fbx \n| |---right turn (2).fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Gesture \n| |---Crazy Gesture.fbx \n| |---Crying.fbx \n| |---Excited.fbx \n| |---Hand Raising.fbx \n| |---Insult.fbx \n| |---Loser.fbx \n| |---No.fbx \n| |---Rejected.fbx \n| |---Thankful.fbx \n| |---Thinking.fbx \n| |---Threatening.fbx \n| |---Yawn.fbx \n|---Idle \n| |---Armor5_IDLE.fbx \n| |---Catwalk Idle 02.fbx \n| |---Idle.fbx \n| |---Standing Idle.fbx \n| |---Unarmed Idle 01.fbx \n|---Jump \n| |---Jump (1).fbx \n| |---Jump.fbx \n|---Rifle 8-Way Locomotion Pack \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jogging.fbx \n| |---Run Forward.fbx \n| |---Running.fbx \n|---Shooter Pack \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Female Walk.fbx \n|---Walk In Circle.fbx \n|---Dying \n| |---Dying.fbx \n| |---Standing Death Backward 01.fbx \n| |---Standing Death Left 02.fbx \n| |---Standing Death Right 01.fbx \n|---Dance \n| |---Arms Hip Hop Dance.fbx \n| |---Bellydancing.fbx \n| |---Booty Hip Hop Dance.fbx \n| |---Hip Hop Dancing.fbx \n| |---Macarena Dance.fbx \n| |---Salsa Dancing.fbx \n| |---Snake Hip Hop Dance.fbx \n|---Pose \n| |---Female Action Pose (1).fbx \n| |---Female Action Pose.fbx \n| |---Female Crouch Pose.fbx \n| |---Female Dance Pose.fbx \n| |---Female Dynamic Pose (1).fbx \n| |---Female Dynamic Pose.fbx \n| |---Female Laying Pose (1).fbx \n| |---Female 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Here is the Miller JM-2 built by Jim Miller back in the 1970's affectionately known as \"Texas Gem\". I have made it very similar to the actual model with a little more aggressive intake and a more modern cockpit panel. Back when Reno Racing and Formula 1 was taking over the skies in the battle of low horsepower sport aircraft that could exceed speeds that would literally blow the mind. Hop in and go for a spin in this 235 mph aircraft with only a 100 hp Coninental O200B motor. Although small this is an amazing and very unique design that you won't see flying today but may see in museums.\n\nThis model was built natively in C4D and detail was greatly in mind. The model is built around Jim Miller's specs and the simple design has a somewhat complex setup for flight controls. With it's dual rudder sitting on the side of the fan shroud and small but present elevator sits high on the fan shroud, it's a quasi delta wing that is all about the look to help with it's need for speed.\n\nAll the components have proper axis locations (possibly not transfered properly in OBJ format, if this is an issue try importing with the DAE format). \n\nAll Textures are 4K or better, the C4D native model uses decals along with materials to give that beautiful gold brilliance to the model, use your favorite material or overlay to get the desired color you like on the model. The C4D model comes with the original texture tags along with a fully textured model if you want to use in a more complex scene. The model is subdivision ready built almost entirely in quads and offers a low resolution model in C4D (available in other formats upon request). \n\nNOTE: The rigged file will only work with C4D R17 or higher, and does not have the same rigging for other programs. Although simple in rigging, all control surface deflections move in coordination with the flight stick, as well as a prop rotation that is functional for the physical renderer using motion blur. \n\nNOTE: This is a C4D Native model and is preset for a subdivision render factor of 1 for all other programs, lower or higher polygons can be offered upon purchase of this model. \n\nTotal Polygons in Subdivided model: 352790 \nTotal Vertex in Subdivided model: 359799\n\nNOTE: This model is native to Cinema 4D, all renders were created using C4D R15 and may not reflect other programs in terms of materials. Polygons represent the low resolution C4D model (Available for other programs on request).\n\nIf this model meets or exceeds your expectations please comment and like. 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Weapon included. The model includes bones and several animations. Model ideal to be used in games, advertising and video production. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality male Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 12 objects: Body, left horn, right horn, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 61,188; polygons 61,186\u003cbr\u003e\nLeft horn: vertices 18,881; polygons 18,879\u003cbr\u003e\nRight horn: vertices 17,911; polygons 17,909\u003cbr\u003e\nUpper gum: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gum: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nIris: vertices 2,340; polygons 2,368\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 185,626; polygons 184,552\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Body_ID.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_L_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Horn_R_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Skin02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Male_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, and it is scalable.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute \u003cknee_shake\u003e.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls latter spine; CTR_spine_m controls middle spine; CTR_spine_f controls anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_masticate controls the masticating animation.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, fame range: 0-40\u003cbr\u003e\nLoopable running animation at 30 fps, frame range: 0-11\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:\u003cbr\u003e\nIf the initial pose is needed, you need to disable Repair_Lie.001, Repair_Lie.002 and Repair_Lie.003 of body, as well as reset location and rotation of all controllers(shortcut \u003cAlt\u003e + R/G)\u003cbr\u003e\n1. Decrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n\n","imageAlt":"Male Deer with 2 Animations VFX Grace 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-deer-with-2-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4msYyF5UhZiy3o9cppVd4rkD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A5_PereDavidsDeer_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/4msYyF5UhZiy3o9cppVd4rkD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A5_PereDavidsDeer_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-deer-with-2-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3330736/7ea1cefe4a/male-deer-with-2-animations-vfx-grace-3d-model-7ea1cefe4a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"251845","type":"listingItem","attributes":{"id":251845,"title":"DeHavilland DHC-2 Turbo Beaver V05","price":89.0,"description":"\u003cp\u003eThis high poly detailed model is build very near to scale and is within a couple of percent of the actual dimensions. 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Its inspired by Modern Los Angeles mansions together with a original twist.\nThis is a original designed and modeled house and doesn’t exist in the real world.\n\n\n**Car**\n\nThis furnished version features one of my car designs for free\nBy default the car is turned off in the render layers, but can be switched on.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. 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All rigged, PBR textured, real time, low poly characters. Rig is humanoid mecanim. \n\nAll political caricatures are work of art. I personally sculpted them manually in sculpting program, details are baked on normal maps, they are textured by hand and zero copyrighted content was used in their creation. As such, they are legally free to be used in your commercial projects.\n\nYou can test to see if my caricatures will be suitable for your projects before buying by downloading my free: Elizabeth Warren https://www.cgtrader.com/free-3d-models/character/woman/elizabeth-warren-caricature\n\nIncluded in pack: \n\nTrump\nPutin\nMike Pence\nLincoln\nHillary\nObama\nBill Clinton\nGeorge Bush\nRonald Reagan\nBernie Sanders\nRichard Nixon\nKim\nMerkel\nTheresa May\nEdward Snowden\nNigel Farage\nBoris Johnson\nMarine Le Pen\nJohn MCCain \n Cheney\nJimmy Carter\nJFK\nAl Gore\nElizabeth Warren\n\nAll above characters are available in their smaller packs. Pack 1, pack 2 and pack 3: \n\nhttps://www.cgtrader.com/3d-models/character/man/polit\n\nhttps://www.cgtrader.com/3d-models/character/man/poli-e9a1bb43-d175-457c-bc44-9833bf4860a6\n\nhttps://www.cgtrader.com/3d-models/character/other/political-caricatures-pack\n\nWW2 leaders pack: \nhttps://www.cgtrader.com/3d-models/character/man/ww2-stylized-leaders-pack\n\nHitler\nStalin\nChurchill\nMussolini\nDe Gaulle \nHaile Selassie \nFDR \nEmperor Hirohito\n\nEach character have one custom legacy animation, as in Demo scene . Hitler have 5 custom animations, Kim have 7 animations, Stalin have 2 animations as well as two texture uniforms (white and grey blue). FDR have two animations, one special animation with him on wheelchair. \n\nIn pack Maya and FBX files for each character are included. Bout rigged in T-pose and animations. \n\nUnity pack with all 32 of them in one scene is also included. \n\nModels are low poly, from 5000-7000polygons. \n\nTexutres are PBR 4K. Color map, and normal map are included. \n\nModels are rigged in Maya. Basic biped rig was created and weight painted, plus additional joints for eyes, jaw and eyelids are added. For humanoid animations use prefabs from prefab folder. \n\nI'm freelance 3D character artist and animator. See my animation reel video including characters form the pack. \n\nIf you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work","imageAlt":"Politicians mega pack 3D 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This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n\n________________________________\n\n- PLAY/MODULAR (UE 5.2) https://youtu.be/EAFGHNkVpUg\n- Live Link Face - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\nGENERAL:\n\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 31,472\n- Tris: 61,825\n- Verts: 31,237\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris: 88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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It has a detailed cockpit and a lot of detail on the exterior. It is built with animateable features including ailerons, elevators, flaps, rudder, landing gear retract, and animated propeller. The controls in the cockpit can be animated also. The model has many high res textures and materials. This model was built for the use in visualizations, animation and video in mind. \u003c/p\u003e\u003cp\u003eThe Dehavilland DHC-2 was designed for use in areas with rugged terrain and remote fields. It was designed to provide access to families and others in remote wilderness areas to bring in supplies, materials and tools, parts or medicine. These aircraft also served as ambulances for transporting these wilderness dwellers out of the remote village or cabin to a doctor in another region. The Beaver was built as a reciprocating airplane after the end of the war. Later in its career many have been converted into STOL (Short Takeoff and Landing) aircraft by adding a turboprop engine. These aircraft are in great demand even today more than 60 years after production of the Beavers stopped.\u003c/p\u003e","imageAlt":"3D model animated DeHavilland DHC-2 Turbo Beaver V13","url":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/dehaviland-dh-2-turboprop-beaver-v13","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pngwqXFuTyTaYiWr6snUbBNj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dehavilland-dhc-2-turbo-beaver-v13-3d-model-animated-rigged-max-obj-3ds-fbx-lwo-lw-lws-dxf.jpg","gridUrl":"https://media.cgtrader.com/variants/pngwqXFuTyTaYiWr6snUbBNj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dehavilland-dhc-2-turbo-beaver-v13-3d-model-animated-rigged-max-obj-3ds-fbx-lwo-lw-lws-dxf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/private-aircraft/dehaviland-dh-2-turboprop-beaver-v13","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"private-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Private","schemaImageUrl":"https://img-new.cgtrader.com/items/251854/68583b9e43/dehavilland-dhc-2-turbo-beaver-v13-3d-model-68583b9e43.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4176950","type":"listingItem","attributes":{"id":4176950,"title":"Teenager Student 2","price":25.0,"description":"3D model of Teenager Student ( backpack included ). The model includes bones and several animations example. Model ideal to be used in games, advertising and video production. Low-poly models to be used easily in any project.\n\n- Rendered in Arnold for 3D Studio Max 2022 and 2020\n- Including MAX 2022 Scanline, 2021, 2020 and 2019, FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations examples (walk - idle - gesture - run)\n- Maps - jpg (4096 x 4096) - 64114 polygons 35140 triangles","imageAlt":"Teenager Student 2 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/teenager-student-2-42d1af09-a9c9-406f-90a9-c661eba9641f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/adDQcMqc1HD19cPf4twyWgi4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/adDQcMqc1HD19cPf4twyWgi4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/teenager-student-2-42d1af09-a9c9-406f-90a9-c661eba9641f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4176950/5a7155430c/teenager-student-2-3d-model-5a7155430c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5993","type":"listingItem","attributes":{"id":5993,"title":"Mazda 2 5-door 2008","price":99.0,"description":"Polygon saving but accurate 3d model created according to real reference. Native format is Cinema 4d R21, model can use Hypernurbs subdivision. Other formats are exported in one resolution. Exported formats 3ds, max, fbx and obj are prepared well to work correctly with every standard modeling software such as Maya, Lightwave etc... Using FBX file for import is strongly recommended, because it preserves basic material properties, objects hierarchy, uvw coordinates and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. Max format includes hierarchy, quad geometry and standard materials. OBJ format preserves only quad geometry and uvw coordinates. Each format of model (except for OBJ) has hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are jointed under one empty (no polygons) object used as their pivot. All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 2048x2048 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. Compatibility level with other versions may be restricted due to changes in versions of software.","imageAlt":"3D animated Mazda 2 5-door 2008","url":"https://www.cgtrader.com/3d-models/car/car/mazda-2-2008","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Jrj1uXwwNtkUZ3hyjEtC8xTy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/M208_021.jpg","gridUrl":"https://media.cgtrader.com/variants/Jrj1uXwwNtkUZ3hyjEtC8xTy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/M208_021.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/mazda-2-2008","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/5993/4615d40c1c/mazda-2-5-door-2008-3d-model-4615d40c1c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4305728","type":"listingItem","attributes":{"id":4305728,"title":"Stingray lowpoly underwater creatures ocean monster fish - 2","price":24.99,"description":"Stingray lowpoly model / underwater creatures / ocean monster fish model / low poly fish 3D Art by Existence\n\n**Overview**\n\nExistence presents - low poly fish 3D character “Stingray”. \n\nFeatures\n\n- **Custom rig and 23 animations included!**\n\n- **Game ready low poly model Stingray**\n\n- **Polycount: 2654 Tris | 1333 Points**\n\n- **PBR Texture 4k 4096x4096 TGA, one material for mesh**\n\n_Introducing our Stingray 3D model, a part of our underwater creatures product line. This highly-detailed fish 3D model captures the essence of the Stingray perfectly, making it the perfect addition to any Aquarium, Ocean, or River themed project. This low poly fish model has been crafted with precision and attention to detail, making it an ideal 3D character for any 3D artist. For those looking to add an element of horror to their underwater scenes, our monstrous fish models, such as the Stingray 3D model, are the perfect choice._\n\n_The Stingray 3D model is a fully rigged 3D fish model, making it perfect for use in 3D animated monster and ocean monster 3D scenes. Our character rigged model allows for easy animation, bringing your Stingray to life in a variety of media, including video games, movies, advertisements, and educational projects. The 3D rigged characters in this model will allow you to create dynamic and engaging scenes, making it a must-have asset for any 3D artist.\nIn addition to our Stingray 3D model, we also offer a wide variety of other fish models in our underwater creatures product line. For those looking for a more unique and menacing addition to their oceanic project, we have an Angler Fish 3D model that perfectly captures the terrifying and unique features of this deep sea creature. Also, if your project has a shark 3d model or catfish 3d model, we recommend you our Stingray 3D model. Its perfect for river-themed projects, as well as a for those looking to add some danger and excitement to their ocean scenes. All of our fish models are low poly and highly-detailed, making them ideal for use in a variety of media. So, whether you need a friendly fish for your Aquarium or a monstrous creature for your ocean monster 3D scene, our fish 3D models are the perfect choice._\n\n_Our Stingray 3D model is just one of the many fish models available in our underwater creatures product line. So, whether you need a school of fish or a single monstrous creature, our low poly fish models are the perfect choice. Get your hands on this unique and versatile asset today and take your aquatic project to the next level!_\n\n_Also this model goes well with angler fish 3d model, catfish 3d model or shark 3d model._\n\n**Technical Info**\n\n**Version Unreal Engine (approved)** - _4.18.3_. **Version Unity (approved)** - _2020.3.43f1_\n\n_PBR Texture all 4k 4096x4096 TGA, one material for mesh._\n\n_Skinned and Rigged. Full Rig for the Cinema 4D (Support R21 and higher)_ \n\n_Most of the controllers are programmed using Xpresso to quickly adjust the animation_\n\n**TexturePack consists of 16 textures:**\n\n- Base color (x3)\n- Diffuse (x3)\n- SSS (x1)\n- Ambient Occlusion (x1)\n- Roughness (x3)\n- MetallicSpecular(x3)\n- Normal (x1)\n- Emissive (x1)\n\n**AnimationsPack consists of 23 animations:**\n\n- Idle (x1 With Moving + x1 Without Moving)\n- Swim (x2 With Moving + x2 Without Moving)\n- Attack (x4 With Moving + x1 Without Moving)\n- Death (x4 With Moving)\n- TurnLeft (x1 With Moving + x1 Without Moving)\n- TurnRight (x1 With Moving + x1 Without Moving)\n- Turn_down (x1 With Moving + x1 Without Moving)\n- Turn_up (x1 With Moving + x1 Without Moving)\n\n**Successful development to you!**","imageAlt":"Stingray lowpoly underwater creatures ocean 3D model 3","url":"https://www.cgtrader.com/3d-models/animal/fish/stingray-629b7eea-a936-4050-acee-53b7362bc3ea","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6piAAktExqJLLFj62oox8Q6p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Stingray%20RectCGTRADER2.jpg","gridUrl":"https://media.cgtrader.com/variants/6piAAktExqJLLFj62oox8Q6p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Stingray%20RectCGTRADER2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/stingray-629b7eea-a936-4050-acee-53b7362bc3ea","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/4305728/fe9220bbd7/stingray-lowpoly-underwater-creatures-ocean-monster-fish-2-3d-model-fe9220bbd7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1899646","type":"listingItem","attributes":{"id":1899646,"title":"Victorian Gent - Rigged - 1 model 2 versions - Low Poly-rigged","price":65.0,"description":"Victorian Gent - Rigged - one model 2 versions\n\nVictorian Gent - one model 2 versions Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max 2017 and up\n\nOBJ Files include the base object and the 53 morph target objects.\n\n*************** MAX USERS***************\n2009 and 2017 versions are already setup and work correctly.\n\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nMan8_VG2_Zero_Fin (base T-Pose and Rigged Scene)\nMan8_VG2_StartWalk-Fin\nMan8_VG2_WalkCane_Fin\nSIG_VG_Both_01\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n11,619 verticies\n11,156 polys\n\nTop Hat\n462 verticies\n440 polys\n\nWalking Stick\n176 verticies\n162 polys\n\nGround\n8 verticies\n6 polys\n\nTotal\n12,265 verticies\n11,764 polys\n------------------------\nMAX (Man,Top Hat, Walking stick, Ground)\n15,906 verticies\n15,340 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"3D Victorian Gent - Rigged - 1 model 2 versions - Low","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1899646/596aa8c5f2/victorian-gent-rigged-1-model-2-versions-low-poly-rigged-3d-model-596aa8c5f2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5640562","type":"listingItem","attributes":{"id":5640562,"title":"Stylized forest spirit 2","price":34.99,"description":"video animation demo preview - https://youtu.be/uWEWXJJ4zi8\n\n\n!!! 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On Timeline was set animation keys for model and Render Camera position relevant Preview Images. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Video**\n\nThe YouTube video on this page shows the furnished villa. The furniture is not included for this version.\n\n\n**Short description**\n\nThis is a modern contemporary villa with interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.\nThis is a original designed and modelled house and doesn’t exist in the real world.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements and garden design is originally designed and modelled by me.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than my older projects, the polycount is optimized\n\nHouse without furniture\n•\tObjects: 864\n\n•\tVertices: 111,456\n\n•\tEdges: 210,470\n\n•\tFaces: 100,904\n\n•\tTriangles: 201,313\n\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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It has a detailed cockpit and a lot of detail on the exterior. It is built with animateable features including ailerons, elevators, flaps, rudder, landing gear retract, and animated propeller. The controls in the cockpit can be animated also. The model has many high res textures and materials. This model was built for the use in visualizations, animation and video in mind. \u003c/p\u003e\u003cp\u003eThe Dehavilland DHC-2 was designed for use in areas with rugged terrain and remote fields. It was designed to provide access to families and others in remote wilderness areas to bring in supplies, materials and tools, parts or medicine. These aircraft also served as ambulances for transporting these wilderness dwellers out of the remote village or cabin to a doctor in another region. The Beaver was built as a reciprocating airplane after the end of the war. Later in its career many have been converted into STOL (Short Takeoff and Landing) aircraft by adding a turboprop engine. 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It has a detailed cockpit and a lot of detail on the exterior. It is built with animateable features including ailerons, elevators, flaps, rudder, landing gear retract, and animated propeller. The controls in the cockpit can be animated also. The model has many high res textures and materials. This model was built for the use in visualizations, animation and video in mind. \u003c/p\u003e\u003cp\u003eThe Dehavilland DHC-2 was designed for use in areas with rugged terrain and remote fields. It was designed to provide access to families and others in remote wilderness areas to bring in supplies, materials and tools, parts or medicine. These aircraft also served as ambulances for transporting these wilderness dwellers out of the remote village or cabin to a doctor in another region. The Beaver was built as a reciprocating airplane after the end of the war. Later in its career many have been converted into STOL (Short Takeoff and Landing) aircraft by adding a turboprop engine. These aircraft are in great demand even today more than 60 years after production of the Beavers stopped.\u003c/p\u003e","imageAlt":"3D model DeHavilland DHC-2 Turbo Beaver V11","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/dehaviland-dh-2-turboprop-beaver-v11","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XSVhgPA5icNUn9pZsKmTLmey/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dehavilland-dhc-2-turbo-beaver-v11-3d-model-animated-rigged-max-obj-3ds-fbx-lwo-lw-lws-dxf.jpg","gridUrl":"https://media.cgtrader.com/variants/XSVhgPA5icNUn9pZsKmTLmey/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dehavilland-dhc-2-turbo-beaver-v11-3d-model-animated-rigged-max-obj-3ds-fbx-lwo-lw-lws-dxf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/dehaviland-dh-2-turboprop-beaver-v11","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":4,"name":".dwg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/251852/4055ce12b2/dehavilland-dhc-2-turbo-beaver-v11-3d-model-4055ce12b2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3330701","type":"listingItem","attributes":{"id":3330701,"title":"Donkey Winter with 2 Animations VFX Grace","price":180.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality donkey in winter, with multiple 4K textures, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: Body, sclerae, pupils, lacrimal glands, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 73,592; polygons 73,590\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLacrimal glands: vertices 356; polygons 352\u003cbr\u003e\nUpper teeth: vertices 39,710; polygons 39,014\u003cbr\u003e\nLower teeth: vertices 30,187; polygons 29,508\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 152,846; polygons 151,488\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender file and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A5_Donkey_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJU0L522A5_Donkey_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A5_Donkey_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A5_Donkey_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A5_Donkey_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. Features are as follows:\u003cbr\u003e\nRoot controls the whole model, and it's scalable.\u003cbr\u003e\nCTR_torse controls the center of the body's gravity.\u003cbr\u003e\nCTR_torse comes with customized attributes that can switch head following and neck following on/off, as well as IK/FK switch of the tongue.\u003cbr\u003e\nCTR_IKFK_F.L, CTR_IKFK_F.R, CTR_IKFK_B.L, CTR_IKFK_B.R comes with customized attributes that can switch stretch limit on/off and the leg IK/FK which is not seamless.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are used to set up the center of rotation of each leg.\u003cbr\u003e\nWith face rigging, you have fine control over eyes, eyelids, and lips, and create expression animations easily and realistically.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the mouth, even lips squeezing.\u003cbr\u003e\nCTR_Loc_Roll_lip_U and CTR_Loc_Roll_lip_D control the inside-out effect of lips.\u003cbr\u003e\nCTR_noise drives the upper lip.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32;\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-20;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled. You can enable the Display if needed.\u003cbr\u003e\nThe dynamics of the mane and hair on the tail are already baked.\u003cbr\u003e\nIn addition to the character itself, there are two extra objects:\u003cbr\u003e\nOne is the instance of clay on the foot. Neither delete it nor disable its render, nor move it.\u003cbr\u003e\nAnother is a collider which is used to solve the dynamics of the tail hair. You can enable the render and display button if needed.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\n1. Decreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\n2. 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