{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"wreck","file_types":null},"browser_attributes":{"title":" Animated Wreck 3D Models","description":"Explore fully animated Wreck 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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the Sea - USS Indianapolis - Before and After","price":100.0,"description":"**Drain the Ocean - USS Indianapolis - Before and After**\u003cBR\u003e\n\u003cBR\u003e\nDOWNLOAD all the RAR Files and extract - All files will extract into one folder\n\u003cBR\u003e\n-------------------------------\u003cBR\u003e\n\u003cBR\u003e\n__**This is my build of a Drain the Ocean view of the USS Indianapolis and of its deep sea wreck site. As well and the Indianapolis before the sinking_.\u003cBR\u003e\n_You get the Indy before with and without smoke from the stacks, the major wreck pieces, the wreck on the seafloor underwater and the wreck on the seafloor drained**__.\u003cBR\u003e\n\nThis set of models include Blender Files depicting\u003cBR\u003e\n\n**14a-Indy FINAL.blend** - USS Indianapolis Model before sinking (no environment)\u003cBR\u003e\n\n**14b2-Indy-Wreck-FIN.blend** - USS Indianapolis Model after sinking (no environment)\u003cBR\u003e\n\n**14c-Indy-Wreck-BOW.blend** - Wreck individual pieces (no environment)\u003cBR\u003e\n\n**14d-Indy-Wreck-BRIDGE-COLLAPSED.blend** - Wreck individual pieces (no environment)\u003cBR\u003e\n\n**14e-Indy-Wreck-FWD Gun 1.blend** - Wreck individual pieces (no environment)\u003cBR\u003e\n\n**14f-Indy-Wreck-FWD Gun 2.blend** - Wreck individual pieces (no environment)\u003cBR\u003e\n\n**14g-Indy-Wreck-Stack FWD.blend** - Wreck individual pieces (no environment)\u003cBR\u003e\n\n**14h-Indy-Wreck-Main Hull.blend** - Wreck individual pieces (no environment)\u003cBR\u003e\n\n**15a-INDY_Drained 01a FROZEN-Sagging.blend** - USS Indianapolis Model after sinking (Ocean Drained away)\u003cBR\u003e\n\n**15b-INDY_01f undersea-FROZEN-Sagging.blend** - USS Indianapolis Model after sinking (Under the ocean, viewed as if in a submersable)\u003cBR\u003e\n\n**16d2-Indy Afloat-No Smoke-LIGHTING.blend** - USS Indianapolis Model before sinking (environment)\u003cBR\u003e\n\n**16e-Indy Afloat-ParticleSmoke-Anim.blend** - USS Indianapolis Model before sinking (environment \u0026 particle mmoke)\u003cBR\u003e\n\n**16f-Indy Afloat-VDB-Smoke-Anim.blend** - USS Indianapolis Model before sinking (environment \u0026 VDB mmoke)\u003cBR\u003e\n\u003cBR\u003e\n***********************************\u003cBR\u003e\n_**Excerpt from Wikimedia**_\u003cBR\u003e\n\u003cBR\u003e\n_\"USS Indianapolis (CA-35) was a Portland-class heavy cruiser of the United States Navy, named for the city of Indianapolis, Indiana. Launched in 1931, it was the flagship for the commander of Scouting Force 1 for eight years, then flagship for Admiral Raymond Spruance from 1943 to 1945 while he commanded the Fifth Fleet in battles across the Central Pacific during World War II._\u003cBR\u003e\u003cBR\u003e\nBR\u003e\n_In July 1945, Indianapolis completed a top-secret high-speed trip to deliver uranium and other components for \"Little Boy\", the first nuclear weapon ever used in combat, to the Tinian Naval Base, and subsequently departed for the Philippines on training duty. At 0015 on 30 July, the ship was torpedoed by the Imperial Japanese Navy submarine I-58, and sank in 12 minutes. Of 1,195 crewmen aboard, approximately 300 went down with the ship. The remaining 890 faced exposure, dehydration, saltwater poisoning, and shark attacks while stranded in the open ocean with few lifeboats and almost no food or water. The Navy only learned of the sinking four days later, when survivors were spotted by the crew of a PV-1 Ventura on routine patrol. A U.S. Navy PBY flying boat crew landed to save those in the water. Only 316 survived._\u003cBR\u003e\u003cBR\u003e\nBR\u003e\n_The sinking of Indianapolis was the greatest loss of life from a single ship lost at sea in the history of the U.S. Navy.[a] On 19 August 2017, a search team financed by Microsoft co-founder Paul Allen located the wreckage in the Philippine Sea lying at a depth of approximately 18,000 ft (5,500 m).[5] On 20 December 2018, the crew of Indianapolis was collectively awarded a Congressional Gold Medal.\"_\u003cBR\u003e\n***********************************\u003cBR\u003e\n\u003cBR\u003e\nUSS INDY \u003cBR\u003e\n417738 vertices\u003cBR\u003e\n378569 faces\u003cBR\u003e\n\u003cBR\u003e\nDebris\u003cBR\u003e\n4962537 vertices\u003cBR\u003e\n4521802 faces\u003cBR\u003e\n\u003cBR\u003e\nSeabed\u003cBR\u003e\n24315 vertices\u003cBR\u003e\n23664 faces\u003cBR\u003e\n\u003cBR\u003e\nSeabed Inset\u003cBR\u003e\n92001 vertices\u003cBR\u003e\n91392 faces\u003cBR\u003e\n\u003cBR\u003e\n_**Youtube Links of samples:**_\u003cBR\u003e\nIndy Afloat NoSmoke   =   https://youtu.be/W_pJkwpWTkE\u003cBR\u003e\nIndy Afloat VDB Smoke   =   https://youtu.be/s5v2xMxNqEk\u003cBR\u003e\nIndy AfloatParticleSmoke   =   https://youtu.be/k_0qcQQJkDY\u003cBR\u003e\nIndy Drained Flyby   =   https://youtu.be/WdmDUS5DOOY\u003cBR\u003e\nINDY Undersea Flyby   =   https://youtu.be/usyMrcTAOwE\u003cBR\u003e\nINDY WRECK HULL Color   =   https://www.youtube.com/watch?v=1Ar8X9UQ5wM\u003cBR\u003e\nTT INDY Final Color   =   https://youtu.be/AyhCU4ONnSo\u003cBR\u003e\nTT INDY Final WIRE   =   https://youtu.be/JJ74nLOvbCA\u003cBR\u003e\nTT INDY Wreck Hull WIRE   =   https://youtu.be/YjC4Kx-Nkas\u003cBR\u003e\nTT INDY BOW Color   =   https://youtu.be/PQZRfgmKT2k\u003cBR\u003e\nTT INDY BOW WIRE   =   https://youtu.be/lqyYZWfZM_A\u003cBR\u003e","imageAlt":"Drain the Sea - USS Indianapolis - Before and After 3D","url":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/drain-the-sea-uss-indianapolis-before-and-after","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M9qgdsoDhqEZampsm874dUkg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG%20Indy-4.jpg","gridUrl":"https://media.cgtrader.com/variants/M9qgdsoDhqEZampsm874dUkg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG%20Indy-4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/drain-the-sea-uss-indianapolis-before-and-after","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":197,"name":".vdb","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"historic-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/5395730/6edc4014f1/drain-the-sea-uss-indianapolis-before-and-after-3d-model-6edc4014f1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"834983","type":"listingItem","attributes":{"id":834983,"title":"Old Cart with Fabric Animations","price":25.0,"description":"**OLD CART**\n\n_by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19_\n\n..........................................................................................................................\n\n**DESCRIPTION:**\n\nThis good looking old cart model is an improved version of the previous one with multiple file formats and a 10 secs wind/cloth animation in special C4D and FBX files.\n\nYou can use the FBX animation in your games. Low polygon counts will not be an issue for game engines I guess.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**FILE FORMATS:**\n\noldcart(SOURCE).C4D (R19) is the main file for Cinema 4D users. No textures or objects were baked. All objects are parametric and use displacement deformers. This needs TEX folder for texturing.\n\noldcart(BAKED).C4D (R19) has connected objects and baked textures. This format needs UVTEX folder for materials.\n\noldcart.BLEND (v2.82A) has connected objects and baked textures. This format needs UVTEX folder for materials.\n\noldcart.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.\n\noldcart.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.\n\noldcart.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly).\n\noldcart.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.\n\n..........................................................................................................................\n\n**ANIMATION FILES:**\n\noldcart(ANIM).C4D (R19) reads the external alembic file (WindAnim.abc) and performs a 10 seconds cloth animation for your renders. This format needs TEX folder for materials.\n\noldcart_Animation.FBX (v7.5) has 10 seconds baked PLA animation on cloth object. No alembic files needed. This format needs UVTEX folder for materials and \"**oldcart-Animation.pla**\" for animation.\n\n..........................................................................................................................\n\n**RAR ARCHIVES:**\n\nTEX.RAR has 8 texture JPG images for **oldcart(SOURCE).C4D file.**\n\nUVTEX.RAR has 7 UVW JPG images for other formats.\n\nOLDCART_ANIMATION.PLA has a **PLA animation data for the FBX file**.\n\n..........................................................................................................................\n\n**TEXTURES:**\n\nUVW images are in 2048 and 4096 pixel sizes. All they are high quality JPG images. No PBRs.\n\n..........................................................................................................................\n\n**COUNTS:**\n\n55 objects (56 object in SOURCE file)\n\n93,427 polygons\n\n93,152 points\n\n..........................................................................................................................\n\n**INFO:**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? I'm here:\n\nhttps://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you...","imageAlt":"Old Cart with Fabric Animations 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/other/old-cart","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eJLtauCYD5eU2E6fYHCRx2bj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/eJLtauCYD5eU2E6fYHCRx2bj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/old-cart","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/834983/9de7523b38/old-cart-with-fabric-animations-3d-model-9de7523b38.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6647149","type":"listingItem","attributes":{"id":6647149,"title":"Tow Truck --413--","price":79.0,"description":"Realistic 3d model of Mercedes Sprinter Tow Truck\n\nFile formats:\n- 3ds Max 2026\n- Maya 2022\n- Blender 3.1.0\n- Cinema4D R25.117\n- Unity 2021.3.5f1\n- Unreal 5.6.1\n- FBX \n- OBJ \n\nPoly count:\n- 16.195 polys\n- 16.859 tris\n- 9.072 verts\n\nStatistics:\n- 9 meshes\n- 2 materials\n- 8 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n\nAnimations count: 5\n\nAnimation name : Frames\nDemo : 0-220\nWheels_Spinning : 220-270\nWheel_Steering_Left : 270-320\nWheel_Steering_Right : 330-380\nPlatform_Lowering : 390-490\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nmercedes,benz,sprinter,mb,tow,crash,wreck,wrecker,evacuator,city,truck,vehicle,lorry,duty,heavy,semi,cargo,freight,delivery,trailer,pbr,3dsmax || maya,cinema4d,blender,unity,unreal,fbx,obj\n\nmercedes benz sprinter mb tow crash wreck wrecker evacuator city truck vehicle lorry duty heavy semi cargo freight delivery trailer pbr 3dsmax maya cinema4d blender unity unreal fbx obj","imageAlt":"Tow Truck --413-- 3D asset","url":"https://www.cgtrader.com/3d-models/vehicle/truck/tow-truck-413","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2p6l3hrj817qn43o5dpdi7zmfked/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200.jpg","gridUrl":"https://media.cgtrader.com/variants/2p6l3hrj817qn43o5dpdi7zmfked/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/tow-truck-413","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/6647149/e81c1d845e/tow-truck-413-3d-model-e81c1d845e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"777240","type":"listingItem","attributes":{"id":777240,"title":"Heinkel He 111 5J-DM","price":29.0,"description":"The Heinkel He.111 was a German bomber from the Luftwaffe used on many fronts in Europe during the WWII. This model is a historical re-enactment of the coded 5J+DM aircraft and commanded by the General Wever. This plane was integrated in the KG (Kampfgeschwader) 4 unit group. It was based in Eindhoven in Netherlands and it was in service in 1940. This He.111 was used for night raids to Britain. The aircraft was shot down by 23 Sqn, RAF at Clay, Norfolk on night of Wednesday, 19th June 1940.\n\nThis model includes a wreck additional textures set. \n\nThe 3D model is ready for game and low poly using. 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All Procedural!\n* Mud Levels Control\n* Dirt Levels Control\n* Sand Levels Control\n* Wood Damage Control\u003c/p\u003e\u003cp\u003e- Ready for Unity 4, Unity 5 and Unreal Engine 4. \n- Clean UVs and topology.\n- Fully Rigged.\n- Fully Animated (with FPS arms example included);\u003c/p\u003e\u003cp\u003e*Equip\n*Fire\n*Idle\n*Put Down\n*Reload \u003c/p\u003e\u003cp\u003eNote: The arms included in the package is an example/reference only, so it's not textured in this asset version - it may change in the future.\u003c/p\u003e\u003cp\u003eIf you need textures for other engines (Lumberyard, CryEngine etc) or render engines (VRay, Arnold etc) please, mail me and I will quickly provide them to you.\u003c/p\u003e\u003cp\u003eFor questions and doubts, please, also mail us at games.lugia@gmail.com\u003c/p\u003e","imageAlt":"3D asset AK47 - PBR Weapon and Game Ready","url":"https://www.cgtrader.com/3d-models/military/gun/ak47-pbr-weapon-and-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ndfoKhBP9VFDuVnh7nyET85H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ak47-pbr-weapon-and-game-ready-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/ndfoKhBP9VFDuVnh7nyET85H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ak47-pbr-weapon-and-game-ready-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/ak47-pbr-weapon-and-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/448997/88cfad9652/ak47-pbr-weapon-and-game-ready-3d-model-88cfad9652.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"776808","type":"listingItem","attributes":{"id":776808,"title":"Heinkel He 111 S7-HA","price":29.0,"description":"The Heinkel He.111 was a German bomber from the Luftwaffe used on many fronts in Europe and Africa during the WWII. 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On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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Please let me know if you like it. I will keep to increase these model. 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The last known message from the ship said simply: “Weather Fair, All Well.” But on the nine-day journey, something went awry, and no one from the ship was ever seen or heard again—vanishing without even an SOS.\u003cbr\u003e\n\u003cbr\u003e\n“Usually a wooden bucket or a cork life preserver identified as belonging to a lost ship is picked up after a wreck, but not so with the Cyclops,” - Santa Fe magazine\u003cbr\u003e\n\u003cbr\u003e\n“She just disappeared as though some gigantic monster of the sea had grabbed her, men and all, and sent her into the depths of the ocean, and the suddenness of her destruction is amplified by the absence of any wireless calls for help being picked up by any ship along the route.” - Santa Fe magazine\u003cbr\u003e\n\u003cbr\u003e\nThe last known message from the ship said simply: “Weather Fair, All Well.”\u003cbr\u003e\n\u003cbr\u003e\nThe model uses UDIM maps - there are 21 UV - UDIM maps\u003cbr\u003e\n\u003cbr\u003e\nObjects - 102\u003cbr\u003e\nVertices - 1,526,415\u003cbr\u003e\nFaces - 1,404,593\u003cbr\u003e\n\u003cbr\u003e\nThere is a folder with 1K maps\u003cbr\u003e\nThere is a folder with 2K maps\u003cbr\u003e\nThere is a folder with UDIM maps \u003cbr\u003e\nThere is a folder with Smoke sequence maps\u003cbr\u003e\nAn mp4 with the Wake animation\u003cbr\u003e\nAn exr image for the HDRI background\u003cbr\u003e\n\u003cbr\u003e\nYouTube Examples:\u003cbr\u003e\n0-SEQ-Combined:\thttps://youtu.be/3VIlNBlN5LI\u003cbr\u003e\nTT Cyclops Wire:  https://youtu.be/7p40P54OIMY\u003cbr\u003e\nTT Cyclops Color:  https://youtu.be/_G2Zjczwe7I\u003cbr\u003e\nCyclops Passthrough 2X:  https://youtu.be/H76ff5ZtAXE\u003cbr\u003e\n\n\t","imageAlt":"USS Cyclops - AC-4 - Collier Ship 3D model","url":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/uss-cyclops-ac-4-collier-ship","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p53HazDAvBN18bpJnkjGNCHi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG-02.jpg","gridUrl":"https://media.cgtrader.com/variants/p53HazDAvBN18bpJnkjGNCHi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG-02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/watercraft/historic-watercraft/uss-cyclops-ac-4-collier-ship","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":17,"name":".max","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"watercraft","subcategorySlug":"historic-watercraft","categoryTitle":"Watercraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/5619253/07daa8227a/uss-cyclops-ac-4-collier-ship-3d-model-07daa8227a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2073607","type":"listingItem","attributes":{"id":2073607,"title":"Animation Stylized Mesh","price":25.0,"description":"Zack Petroc is a sculpture major who conned his way into the film industry and accidentally earned 2 Oscars, 2 Golden Globes, 1 VES Award and some ZBrush statues. 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4865302","type":"listingItem","attributes":{"id":4865302,"title":"Johnson SABER Automata Skin","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"Johnson SABER Automata Skin 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-saber-automata-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jA4G7YSagWtXc89cebBa5zUn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/jA4G7YSagWtXc89cebBa5zUn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-saber-automata-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4865302/6472c465b0/johnson-saber-automata-skin-3d-model-6472c465b0.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5322995","type":"listingItem","attributes":{"id":5322995,"title":"Stylized Hand Combat Drill","price":5.0,"description":"Hello everyone, the idea for this model came to me while watching an old cartoon about the Teenage Mutant Ninja Turtles.\nThe work is done with stylized texturing and animation, done in the style of a wreck, everything shakes and dangles, the drill itself requires calibration. (Attention! Animation is only available in the .blend file)\nI will be glad if you apply this in your project or give advice on how to improve this model!\nAlso take a look at my other models!","imageAlt":"3D asset Stylized Hand Combat Drill","url":"https://www.cgtrader.com/3d-models/military/melee/stylized-hand-combat-drill","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i7Nm4e9KgA8zLnEGWxKuMvVW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/i7Nm4e9KgA8zLnEGWxKuMvVW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/stylized-hand-combat-drill","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/5322995/1cb1f3955f/stylized-hand-combat-drill-3d-model-1cb1f3955f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4870510","type":"listingItem","attributes":{"id":4870510,"title":"Johnson Optimus Prime Skin","price":9.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"3D model Johnson Optimus Prime Skin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-optimus-prime-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RCyJd9upA8Pq29ZwnEwBjskW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/RCyJd9upA8Pq29ZwnEwBjskW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-optimus-prime-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":144,"name":".bvh","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4870510/1c86008a9a/johnson-optimus-prime-skin-3d-model-1c86008a9a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"777330","type":"listingItem","attributes":{"id":777330,"title":"Heinkel He 111 J","price":29.0,"description":"The Heinkel He.111 was a German bomber from the Luftwaffe used on many fronts in Europe and Africa during the WWII. This model is a historical re-enactment of the coded J aircraft. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Seschtschinskaya in Russia and it was in service during the end of 1942. This He.111 was used to transport for supply enclosed Germans forces at Stalingrad.\n\nWreck textures variant are included in this model. \n\nThe 3D model is ready for game and low poly using. All materials are ready for PBR rendering.\n\nOriginally created with Blender 2.79\n\nLow poly model\n\nSPECIFICATIONS\n\nObjects : 10 Polygons : 6889 Subdivision ready : Yes Render engine : Cycles render\n\nTEXTURES\n\nMaterials in scene : 2 Texture size mixed (4096px \u0026 1024px) Textures (Diffuse, Metallic, Roughness, Normal, Heigh, AO and Opacity) are included Textures formats : PNG\n\nGENERAL\n\nReal scale : Yes Scene objects are organized by armature's skeletons and groups\n\nADDITIONAL NOTES\n\nFile formats don't include textures. All textures are in a specific folder named 'Textures' The model is rigged and animated for a cycle ration of propellers animations a wheels positions outside or inside the wings. The HDRI is not included.\n\n","imageAlt":"Heinkel He 111 J 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/heinkel-he-111-5j-dm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5xZmGoftkkyfaGNJvW3zwx5F/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/heinkel-he-111-j-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/5xZmGoftkkyfaGNJvW3zwx5F/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/heinkel-he-111-j-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/heinkel-he-111-5j-dm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/777330/507664b491/heinkel-he-111-j-3d-model-507664b491.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4865290","type":"listingItem","attributes":{"id":4865290,"title":"Johnson Mustang","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"3D asset Johnson Mustang","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-mustang","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2gRJhoXDW9MiFsyMpBXBMyaj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/2gRJhoXDW9MiFsyMpBXBMyaj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-mustang","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4865290/060842e738/johnson-mustang-3d-model-060842e738.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4865297","type":"listingItem","attributes":{"id":4865297,"title":"johnson Fire Chief Skin","price":7.0,"description":"“\tA super cyborg who can transform into a car and lead his teammates into battle.\t”\nJohnson was originally from a planet called Varis, where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the major races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and even managed to win first place March, to the dismay of the wealthy patrons. To punish this upstart, they plotted for him to have an accident. While driving home a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the Land of Dawn.","imageAlt":"3D model animated johnson Fire Chief Skin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-fire-chief-skin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xv2KMQkGbBSoduQwwnc6UTok/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Xv2KMQkGbBSoduQwwnc6UTok/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/johnson-fire-chief-skin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4865297/615728e554/johnson-fire-chief-skin-3d-model-615728e554.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"776756","type":"listingItem","attributes":{"id":776756,"title":"Heinkel He 111 A1-AC","price":29.0,"description":"The Heinkel He.111 was a German bomber from the Luftwaffe used on many fronts in Europe during the WWII. This model is a historical re-enactment of Major Herbert Wittman's plane. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Olsufjewo on the Southern Russian front and it was in service during all summer of 1943. This He.111 was used for low-altitude ground-strafing missions. \n\nThe wreck textures set is available in this model. \n\nThe 3D model is ready for game and low poly using. All materials are ready for PBR rendering.\n\n\nOriginally created with Blender 2.79\n\n\nLow poly model\n\n\nSPECIFICATIONS\n\n\nObjects : 10 \nPolygons : 6889 \nSubdivision ready : Yes \nRender engine : Cycles render\n\n\nTEXTURES\n\n\nMaterials in scene : 2 \nTexture size mixed (4096px \u0026 1024px) \nTextures (Diffuse, Metallic, Roughness, Normal, Heigh, AO and Opacity) are included \nTextures formats : PNG\n\n\nGENERAL\n\n\nReal scale : Yes \nScene objects are organized by armature's skeletons and groups\n\n\nADDITIONAL NOTES\n\n\nFile formats don't include textures. All textures are in a specific folder named 'Textures' \nThe model is rigged and animated for a cycle ration of propellers animations a wheels positions outside or inside the wings. \n\nThe HDRI is not included. 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This model is a historical re-enactment of the coded A1+DA aircraft. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Lille in France and it was in service during August of 1940. This He.111 was used to bomb British towns during the Battle of Britain.\n\nThis model includes a wreck additional textures set. \n\nThe 3D model is ready for game and low poly using. 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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