{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"wattle","file_types":null},"browser_attributes":{"title":" Animated Wattle 3D Models","description":"Explore fully animated Wattle 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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Cow Animated VFX Grace","price":330.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a cattle model with multiple 4K UDIM maps, fur, rigging and 4 animations. The rigging comes with a preset of masticating animation and detailed facial controllers. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, horns, oral cavity, lacrimal glands, teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes:vertices 2,186; polygons 2,304\u003cbr\u003e\nHorns: vertices 664; polygons 660\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 172; polygons 168\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 38,527; polygons 38,485\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_Cavity.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Hair_Cavity.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceRadius.1001.png, 4096*4096\u003cbr\u003e\nJU0L419A0_YellowCattle_Skin_SubsurfaceRadius.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot, Root01 and Root02 control the entire model.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.\u003cbr\u003e\nCTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the former spine; CTR_Neck_a controls the root of the neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_Tail comes with a customized attribute: Tail_Follow controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow and Neck_Follow control whether the neck and head rotates following the parent controllers, Head_Follow only works when Neck_Follow is set to 1;\u003cbr\u003e\nNeck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with 2 customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with 3 customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\neye.L, eye.R and eyes control the eyes.\u003cbr\u003e\neye.L.001 and eye.R.001 control the winkle.\u003cbr\u003e\njaw_master controls the jaw.\u003cbr\u003e\nCTR_masticate controls the mastication by Location.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-395\u003cbr\u003e\nUnlooped LookAround at 30 fps 0-277\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-190\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe tail hair dynamic is baked and is ready for use.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Cattle Cow Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/cattle-cow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6FquYdyKUtfRrsb3wvaz3AXc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L419A0_Cattle_Display_LookAround_01.jpg","gridUrl":"https://media.cgtrader.com/variants/6FquYdyKUtfRrsb3wvaz3AXc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L419A0_Cattle_Display_LookAround_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cattle-cow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3784595/59d52388c5/cattle-cow-animated-vfx-grace-3d-model-59d52388c5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3797335","type":"listingItem","attributes":{"id":3797335,"title":"Black Cattle Animated VFX Grace","price":390.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a black cattle model with textures, fur, rigging and four animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1001.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_Hair_Mask.1002.jpg, 2048*2048\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceColor.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_OralCavity_SubsurfaceRadius.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJU0L219A4_BlackCattle_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Tail comes with customized attribute Tail_Follow which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_Neck comes with customized attribute: Head_Follow controls whether the head moves following the parent controller; Neck_Follow ontrols whether the neck moves following the parent controller; Head_Follow only works when Neck_Followis set to 1; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\neye.L.001 and eye.R.001 control the winkle.\u003cbr\u003e\nCTR_masticate controls the mastication by Location.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-190\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-367\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe hair dynamics have been baked and are ready to be used.\u003cbr\u003e\nThe soft body dynamics of the body in four projects have been baked and are ready to be used. If you want to modify the animations, you need to disable the soft body dynamics.\u003cbr\u003e","imageAlt":"Black Cattle Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L219A4_BlackCattle_Display_DrinkWater_02.jpg","gridUrl":"https://media.cgtrader.com/variants/a4VKfsUEHs9KEgniowNBr4xD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L219A4_BlackCattle_Display_DrinkWater_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3797335/66fb4f40be/black-cattle-animated-vfx-grace-3d-model-66fb4f40be.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5167969","type":"listingItem","attributes":{"id":5167969,"title":"Red Angus Beef Cattle","price":33.0,"description":"- Aberdeen-Angus (Red Angus )Livestock,Farm Animals Beef Cattle,Angus-Doddie\n- Bos taurus Animal Mammal (Small Cattle)Scottish Breed \n- 1 Draw Calls\n- MidPoly\n- Game Ready (Character)\n- Subdivision Surface Ready\n- 10- Animations \n- 4K PBR Textures 1 Material\n- Unreal/Unity FBX \n- Blend File 3.6.5 LTS / 4\n- USDZ File (AR Ready). 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Real Scale Dimension\n- Textures Files\n- GLB File\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- \n- Triangles : 6484\n- \n- Vertices  : 3261\n- \n- Faces     : 3274 \n- \n- Edges     : 6530\n\n\n\n Diffuse , Metallic, Roughness , Normal Map ,Specular Map,AO\n\n\n\nAnimations \n\nAttack_Kick\n\nAttack_Head\n\nDeath\n\nEating\n\nGallop\n\nGallop Jump\n\nIdle\n\nIdle 2\n\nIdle Head_low\n\nIdle HitReact Left\n\nJump_to_ldle\n\nWalk\n\n\n\n                                                                                Thank you .","imageAlt":"3D asset Asian Zebu Cattle Animal","url":"https://www.cgtrader.com/3d-models/animal/mammal/asian-zebu-cattle-animal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h8A7nGJgUg2yZm2BMguUrw4c/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/zebu_0002.jpg","gridUrl":"https://media.cgtrader.com/variants/h8A7nGJgUg2yZm2BMguUrw4c/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/zebu_0002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/asian-zebu-cattle-animal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4824793/8a89e57fc4/asian-zebu-cattle-animal-3d-model-8a89e57fc4.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4805205","type":"listingItem","attributes":{"id":4805205,"title":"Spanish Bull Cattle Animal","price":50.0,"description":"- Bos taurus taurus (Cattle) \n- Spanish Fighting Bull Mammal Animal   (Low poly)\n- 1 Draw Calls\n- Gameready\n- 12 Animations\n- 4K PBR Textures Material\n- Unreal FBX\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). 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This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Lille in France and it was in service during 1940. This He.111 was used to bomb British towns during the Battle of Britain.\n*** IN EXCLUSIVITY ***\n\nThe model of a historical re-enactment of the coded A1+DA aircraft. This plane was integrated in the KG (Kampfgeschwader) 53 unit group. It was based in Lille in France and it was in service during August of 1940. This He.111 was used to bomb British towns during the Battle of Britain.\n\nThe model of a historical re-enactment of the coded 5J+DM aircraft and commanded by the General Wever. This plane was integrated in the KG (Kampfgeschwader) 4 unit group. It was based in Eindhoven in Netherlands and it was in service in 1940. This He.111 was used for night raids to Britain. The aircraft was shot down by 23 Sqn, RAF at Clay, Norfolk on night of Wednesday, 19th June 1940.\n\nThe model of a historical re-enactment of the coded 6N+CK aircraft. 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All textures are in a specific folder named 'Textures' \nThe model is rigged and animated for a cycle ration of propellers animations a wheels positions outside or inside the wings. 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See them in youtube video. \n\nAnimations: \n\n-Walk cycle\n-walk fire left\n-walk fire up\n-walk fire right\n-walk fire left to right\n-sky scanning\n-rotating turret1\n-rotating turret2\n-power on\n-power off\n-fire while standing\n-dying\n-detaching top\n-combo animation \n\nTextures are provided in 3 different sizes: \n\n4096x4096\n2048x2048\n1024x1024\n\n4 different color variations for mech. 3 different colors for lights (emission textures) which can be combined with any of the colors. \nSee image comparing model with 4K texture to 1K texture\n\nUV map is manually unwrapped, no stretching, no overlapping.\n\nTextures:  \n\nColor map with decals, color map without decals, normal map, metallic map and emission map (for the red lights) are included. \n\nConcept is mine, feel free to use the model for any projects including commercial projects royalty free. \n\nIf you have any questions feel free to contact me. If you need custom work for you, you can hire me. \n\nFeel free to browse my portfolio for more products i created. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic 3D sheep with multiple 4K maps, fur, rigging, and animation. 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 \n-  Hellish sheriff (low poly)   \n-  Actual size of the low poly 3d model animated rigged ready for games and other applications in real-time.\n- \n- Low polygonal game-ready animated model Monster in Maya file.  \n-  Character is perfect for first-person or strategy and RPG adventure.\n- \n- Sculpting models zbrush  \n-  Animation and rigging in maya.  \n-  Textures 3d coat\n- \n- PBR textures(Metallic and other texture)  \n-  The model consists one texture map  \n-  body- texture format 4096x4096  \n-  armor- texture format 4096x4096  \n-  hair- texture format 2048x2048  \n-  weapon texture format 2048x2048  \n-  There are very high detailed textures. bump,gloss, metalness, roughness,high,emmisive,ao,albedo and normal maps.  \n-  Tga file format is 4096x4096,\n- \n- There are one alternative types of body coloring available\n- \n- In some places on the body, a two-sided shader is used  \n-  For a unity, it is enclosed in a texture package\n- \n- Rigging -Controllers from Maya 2017 Built-in controller  \n-  skinning all the bones\n- \n- Contains 15 animation\n- \n- idle1  \n-  idle2  \n-  idle3  \n-  walk  \n-  run  \n-  wound  \n-  jump  \n-  denunciation  \n-  atack1  \n-  atack2  \n-  atack3  \n-  melee atack  \n-  gethit  \n-  death  \n-  battle poze\n- \n- faces 19737  \n-  verts 22480  \n-  tris 38176\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things","imageAlt":"Hellish Sheriff 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/hellish-sheriff","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AxwEW5CiHox6PeqLggFKZ7CV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hellish-sheriff-3d-model-low-poly-animated-rigged-fbx-ma-mb-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/AxwEW5CiHox6PeqLggFKZ7CV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hellish-sheriff-3d-model-low-poly-animated-rigged-fbx-ma-mb-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/hellish-sheriff","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/787043/5bdbfa5a79/hellish-sheriff-3d-model-5bdbfa5a79.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2555619","type":"listingItem","attributes":{"id":2555619,"title":"Robotic hand anatomy","price":59.0,"description":"Robotic hand anatomy! the model has 10 materials for blender 2.8 that are very easy to modify and customize\n\nthe model has geometry under the plates - multi-layer model\n\nthere are light sources in the blender scene and everything is divided into layers. for comfort. please watch the video\n\nthe model has an ik / fk rig - you can create any animations and set any poses\n\n ik / fk controllers are only available in blender.\n\nhand_anatomy_mechanica - only left hand in the file\nhand_anatomy_mechanica_RL - the file contains the right and left hand. \n\ngood use of the model! if you liked it - please leave your review! thank !","imageAlt":"3D animated Robotic hand anatomy","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robotic-hand-anatomy","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tGpAA6s1vW7BSLZjg9FFfNex/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00.jpg","gridUrl":"https://media.cgtrader.com/variants/tGpAA6s1vW7BSLZjg9FFfNex/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robotic-hand-anatomy","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2555619/15ec8baeaf/robotic-hand-anatomy-3d-model-15ec8baeaf.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2321299","type":"listingItem","attributes":{"id":2321299,"title":"Calf realistic","price":30.0,"description":"This asset has realistic **CALF** model.\n\nThe model has 48 bones, 15800 tris and 4 levels of LODs. 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Check the second demo video to see all opportunities and a product quality. For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)**\n\nSee video-demo and screenshots to check all opportunities (modularity, animations, blueprints, blendshapes etc).\n\n**VIDEO PREVIEW: https://youtu.be/wLE6TvqaGj0**\n\n**_So, it's time for Bunnies! Hope you like it :) This is the first in a series of stylized models - subscribe to my Artstation https://www.artstation.com/david_grette so you don't miss out on new items!_**\n\n+Low poly, game ready, rigged, PBR textures, UE4 supported (since 4.20), Unity (2020.3.24f1)\n\n+Fully customized physic of the character - simulation of ** **, hair, tail, ears are included!\n\n+Modular system via Construction Script - remove anything with one button! Work on Master Pose Component. \n\n+52 calibrated face blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. **(see video preview)**\n\n+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes through ID masks (Instances of materials are configured, so you can easily control a lot of material parameters )\n\n+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n\n+UE4 project with playable character blueprint and hair/cloth/body physics simulation - plug and play!\n\n+Full body mesh **with nipples and simulation** (without a seam on the neck!) is included, good as base mesh\n\n+There is also an optimized version without a body inside right in the project\n\n+Unit: centimeters. Model Height: 175 cms\n\n+Customized Live Link system on blueprints with pre-installed blendshapes calibration - you can download calibration parameters here: https://clck.ru/YPv7J\n\n+Advanced rig with IK / FK controllers is included (.blend). You can unleash the full potential of this rig with AutoRig Pro (but controllers work well even without it)\n\n+The character is made from scratch, without the using of Daz models and others\n\n+The model has a separate hair cap\n\n+Polycount: 43000 faces\n\n+Rigged using Blender\n\n**Asset pack includes:**\n\n- Blender file with textures (4.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX file - two versions, with full and optimized body parts\n- Unreal Project (4.20)\n- Unity Project (2020.3.24f1)\n- Textures pack\n- Blendshapes calibration data for Unreal\n\n\nI will be grateful if you fill out a small survey - so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA\n\nIf you like my works, you can support me on Ko-Fi: https://ko-fi.com/david_grette\n\nThank you, David Grette ^_^\n\nSupport mail: help.davidgrette@gmail.com","imageAlt":"Bunny-Cute Fighting Shooter Anime Cartoon Girl 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/bunny-girl-game-ready-6ea101a2-8f45-4ab9-95be-a9f222b4ab8c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LkYbJHbM8fpeCAUfTg8SRQAK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover_cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/LkYbJHbM8fpeCAUfTg8SRQAK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover_cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/bunny-girl-game-ready-6ea101a2-8f45-4ab9-95be-a9f222b4ab8c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":228,"name":".json","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":212,"name":".svg","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3340877/b130ac684c/bunny-cute-fighting-shooter-anime-cartoon-girl-stylizedcharacter-3d-model-b130ac684c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"140266","type":"listingItem","attributes":{"id":140266,"title":"Ultimate Bull - 3d model","price":79.99,"description":"Photorealistic spanish bull model. Ready to use.\n\n(some preview images are bigger than 600 x 600; click to expand)\n\n(I placed watermarks in the large images to prevent fraudulent usage)\n\n(please note that moving lights affects specular look)\n\n4096 x 4096 diffuse, specular and bump maps.\n\nunlimited walking and running animations, straightwards as well as in circles, perfected in CAT (but the previews only are short).\n\nfacial animation (ears, eye blinking, mouth opening) easy CAT instructions within the file (when opening max file).\n\nfur (can be removed).\n\nclean topology.\n\ngood price.\n\nReady to render.\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\". Mesh or turbo smooth can be applied for even greater realism.\n\nI disabled fur but you can easily enable it in the modifier panel in 3ds max.\n\nWarning for FBX and OBJ:\n\nThe OBJ format doesn´t have hair or animation or rigging but it has the rigging skeleton and is completely mapped, and you should remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better. This exported format also acquired exagerated specular levels. When importing the obj file, if it says 'missing map file', just ignore that. In case the maps don´t show up, you will need to apply them manually.\n\nThe FBX doesn´t have fur. It has basic rigging and envelopes without controlers. It has facial rigging (eyes and ears), and is completely mapped. When I imported the FBX file it showed the maps in the viewport but not in the material editor, and there are a few bad adjustments due to exporting. I also did not notice any bump or specular applied. You will need to apply my diffuse, specular and bump maps manually, and please remove your material editor´s predefined bluriness that is applied to the bull´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better.\n\nIf you have any questions, feel free to contact us. Thank you.\n\n","imageAlt":"Ultimate Bull - 3d model 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knight","price":15.0,"description":"- Beautiful low-poly knight in style for honor  \n-  Actual size of the low poly 3d model animated rigged ready for games and other applications in real-time.\n- Low polygonal game-ready animated model Monster in Maya file.  \n-  Character is perfect for first-person or strategy and RPG adventure. \n- Sculpting models zbrush  \n-  Animation and rigging in maya.  \n-  Textures 3d coatPBR textures(Metallic and other texture)  \n-  The model consists of two parts  \n-  armor- texture format 4096x4096  \n-  sword- texture format 4096x4096  \n-  There are very high detailed textures. bump,gloss, metalness, roughness,high,emmisive,ao,albedo and normal maps.  \n-  Tga file format is 4096x4096,\n- Rigging -Controllers from Maya 2017 auto control  \n-  skinning all the bones\n- \n- Contains 8 animation\n- idle  \n-  walk1  \n-  walk2  \n-  run  \n-  jump  \n-  atack1  \n-  atack2  \n-  atack3  \n-  atack4  \n-  gethit  \n-  death1  \n-  death2\n- \n- faces 8009  \n-  verts 7991  \n-  tris 15664\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things\n- \n","imageAlt":"3D asset animated crusader 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Cow - 3d model","price":59.44,"description":"Photorealistic cow model. Ready to use.\n\n(some preview images are bigger than 600 x 600; click to expand)\n\n(I placed watermarks in the large images to prevent fraudulent usage)\n\n(please note that moving lights affects fur and specular look)\n\n4096 x 4096 diffuse, specular and bump maps.\n\nunlimited walking and running animations, straightwards as well as in circles, perfected in CAT (but the previews are short).\n\ndifferent maps for different cows available in material editor:\n\n- light brown cow;\n\n- brown cow;\n\n- dark brown cow;\n\n- black cow;\n\n- purple cow;\n\nfacial animation (ears, eye blinking, mouth opening) easy CAT instructions within the file (when opening max file).\n\nfur (can be removed).\n\nclean topology.\n\nvery low price.\n\nReady to render.\n\nAproved by VC Standards\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\". Mesh or turbo smooth can be applied for even greater realism.\n\nYou can easily disable fur in the modifier panel in 3ds max. (Fur is very demanding on machine).\n\nWarning for FBX and OBJ:\n\nThe OBJ format doesn´t have hair or animation or rigging but is completely mapped, and you should remove your material editor´s predefined bluriness that is applied to the cow´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better. This exported format also acquired exagerated specular levels. When importing the obj file, if it says 'missing map file', just ignore that. In case the maps don´t show up, you will need to apply them manually in your material editor.\n\nThe FBX doesn´t have fur. It has basic rigging and envelopes without controlers. It has facial rigging (eyes and ears), and is completely mapped. The rigging bones or links may appear hidden in layers. When I imported the FBX file it showed the maps in the viewport but not in the material editor, and there are a few bad adjustments due to exporting. I also did not notice any bump or specular applied. You will need to apply my diffuse, specular and bump maps manually, and please remove your material editor´s predefined bluriness that is applied to the cow´s diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better.\n\nIf you have any questions, feel free to contact us. Thank you.\n\n","imageAlt":"animated Top Cow - 3d model","url":"https://www.cgtrader.com/3d-models/animal/mammal/top-cow-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6iopiUXUq9DiWkQBTyNynnVB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/top-cow-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/6iopiUXUq9DiWkQBTyNynnVB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/top-cow-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/top-cow-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/140259/2b28970e0f/top-cow-3d-model-3d-model-2b28970e0f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129587","type":"listingItem","attributes":{"id":129587,"title":"3DRT - Calf ","price":29.0,"description":"Animated 3D model - Calf. \r Triangles count - 1548\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .ma (Maya) \r .max (3dsmax 9.0) \r .max (9.0 - bones) \r .ms3d (Milkshape3D) \r .psa .psk (UDK) \r .unity(4.x mecanim) \r .x (DirectX) \r .x (XNA)\n\nAnimations list:\r 10 - 160 idle\\_01\r 170 - 400 idle\\_02\r 410 - 710 idle\\_03\r 720 - 890 idle\\_eat\r 900 - 940 walk\r 950 - 1000 walk\\_back\r 1010 - 1030 run\\_fast\r 1070 - 1110 turn\\_right\r 1120 - 1160 turn\\_left\r 1170 - 1250 death\r 1260 - 1300 attack\\_01\r 1300 - 1360 attack\\_02\r 1360 - 1420 butting\\_heads\r 1420 - 1460 roar\r 1470 - 1570 injured\r 1580 - 1700 surprised\r 1710 - 1810 sleep\n\n","imageAlt":"3DRT - Calf animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/3drt-calf","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gF576FJc2KdXGjCujGzuf9q1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-calf-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/gF576FJc2KdXGjCujGzuf9q1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-calf-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/3drt-calf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/129587/49022e2921/3drt-calf-3d-model-49022e2921.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4930296","type":"listingItem","attributes":{"id":4930296,"title":"Oxen Bullock Mammal Animal","price":40.0,"description":"- Bos taurus taurus (Cattle) \n- Oxen Fighting Bull Mammal Animal (Low poly)\n- 1 Draw Calls\n- Gameready\n- Lowpoly\n- Subdivision Surface Ready\n- 12 Animations\n- 4K PBR Textures Material\n- Unreal FBX\n- Unity FBX\n- Blend File\n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n\n- Edges :6000\n- Triangles: 5952\n- Vertices: 2997\n- Faces: 3008 \n\nDiffuse , Metallic, Roughness , Normal Map ,Specular Map,AO\n\n**Animations **\n\n- Attack_Kick\n- \n- Attack_Head\n- \n- Death\n- \n- Eating\n- \n- Gallop\n- \n- Gallop Jump\n- \n- Idle\n- \n- Idle 2\n- \n- Idle Head_low\n- \n- Idle HitReact Left\n- \n- Jump_to_ldle\n- \n- Walk\n- \n\n                  Thank you .","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/oxen-bullock-mammal-animal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c5JCRp2RK6g5P7kq9ASSSgha/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ox_bull__animal__low_poly_%20%2818%29.jpg","gridUrl":"https://media.cgtrader.com/variants/c5JCRp2RK6g5P7kq9ASSSgha/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ox_bull__animal__low_poly_%20%2818%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/oxen-bullock-mammal-animal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4930296/fcc899fd3c/oxen-bullock-mammal-animal-3d-model-fcc899fd3c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4873281","type":"listingItem","attributes":{"id":4873281,"title":"Battle droid Z  Rigged for Unreal Engine - Unity - MIXAMO","price":10.0,"description":"BATTLE DROID Z 10000 ARP  made in Blender 3.0 Light setup in Cycles. Ready for your Personal Websites, Movies, TV,advertising, etc.\n\nFile format:\n\nBlender 3.0(Cycles ) Works with any blender version 3.+ (3.0.1, 3.1.0 ... )\n\nFBX ( including bones and materials )\n\nOBJ (including materials)\n\nTextures:\nenvironment  map  and character logo textures  included\n\nRigging:\n\nAuto-rig pro  ready to animate, remapping  for motion capturing (MIXAMO, ROKOKO, UNREAL etc) and export to Unreal Engine and UNITY\n\nRender:\n\nBlender Cycles 3.0\n\nLights and Render setting are included in the Blender\n\nJust open and render.logo and environment textures included\n\nTutorial:\n\nHow to export to unreal engine and unity tutorial link: \nhttps://www.youtube.com/watch?v=WG7-OQG1cOI","imageAlt":"Battle droid Z Rigged for Unreal Engine - Unity - 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/battle-droid-z-auto-rig-pro-to-unreal-engine-unity-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u3tsHJvpDEDzBavGqNv8wxYg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/9.jpg","gridUrl":"https://media.cgtrader.com/variants/u3tsHJvpDEDzBavGqNv8wxYg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/battle-droid-z-auto-rig-pro-to-unreal-engine-unity-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4873281/16f8efaec1/battle-droid-z-rigged-for-unreal-engine-unity-mixamo-3d-model-16f8efaec1.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1031514","type":"listingItem","attributes":{"id":1031514,"title":"Black Skin Female Survivor","price":79.0,"description":"Hero Survivor Character\n\nA Game - Ready lowpoly Survival Character with PBR (Physical Based Rendering) Textures.\n\nCharacter was rendered in marmoset 3 toolkit with PBR textures.\n\nWeapons : Hunter Gun and Axe\n\nCharacter ready for export to 3D-engines.\n\nPackage contains:\n\n3dsmax -----------------------------------------------------\n\nRigged \u0026 Skinned Chracter in 3dsmax 2016\n\nRig done with Biped and Skin\n\nBiped supports BIP mocap data\n\nFemale Character :\n\nPolys: 26.180\n\nVerts: 28.736\n\n\nUnreal file ------------------------------------------------------------\n\nready use for unreal engine\n\nUnity Package File ------------------------------------------------------------\n\nready use for Unity 3d\n\n\nTextures-------------------------------------------------------------\n\n2 Resoluton included 4096x4096 \u0026 2048x2048\n\nTypes are \n\nAlbedo (Color)\n\nNormal DirectX \u0026 OpenGL\n\nRoughness/Glossines\n\nMetallness/SPecular\n\nOpacity (Hair\u0026Eyelasses)\n\nAO (Ambient Oclussion)\n\nFormat PNG\n\nProfessional UV Layout for Texture Space using\n\nMarmoset-------------------------------------------------------------\n\nPackage contains also Marmoset Toolbag scene with Character, shader setup and assigned textures. This scene was used to generate preview pictures.\n\n\nFBX ------------------------------------------------------------\n\nExported Character with bones in FBX , easy retarget for unreal engine, and support mixamo file,\n\n\nAnimation\n\nAnimation included 3dsmax \u0026 FBX -Included Animation See attachment file\n\nIdle\n\nRun\n\nWalk\n\nJump 1\n\nJump 2\n\nCrouch Walk\n\nCrouch Idle\n\nCrawl\n\nClimb Up\n\nClimb Down\n\nClimb Left\n\nClimb Right\n\nClimb Up_2\n\nHang Left\n\nHang Right\n\n\nDimensions : Black Skin Female Survivor height 175cm.","imageAlt":"3D model Black Skin Female Survivor","url":"https://www.cgtrader.com/3d-models/character/woman/black-skin-female-survivor","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r3Nqdgg1gCgThnXcvA8s1oSe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-skin-female-survivor-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset-tbscene-tbmat.jpg","gridUrl":"https://media.cgtrader.com/variants/r3Nqdgg1gCgThnXcvA8s1oSe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-skin-female-survivor-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset-tbscene-tbmat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/black-skin-female-survivor","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1031514/0eada95059/black-skin-female-survivor-3d-model-0eada95059.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2104612","type":"listingItem","attributes":{"id":2104612,"title":"Knight Alex medieval","price":65.0,"description":"Knight model in medieval style. 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Low_Kick_Avoid: 0 - 30 fr.,\n 2. BodyBlock_L: 35 - 65 fr.,\n 3. HookBlock_L: 70 - 105 fr.,\n 4. Evade_L: 110 - 150 fr.,\n 5. Evade_R: 155 - 192 fr.,\n 6. HookBlock_R: 197 - 232 fr.,\n 7. BodyBlock_R: 237 - 272 fr.,\n 8. HighKick_Block_R: 277 - 317 fr.,\n 9. HighKick_Block_L: 322 - 362 fr.,\n 10. Side_Block_L: 367 - 407 fr.,\n 11. FrontKickBlock_L: 412 - 452 fr.,\n 12. FrontKickBlock_R: 457 - 497 fr.,\n 13. Side_Block_R: 502 - 542 fr.,\n 14. Close_One_Block_L: 547 - 582 fr.,\n 15. Close_Both_Block: 587 - 627 fr.,\n 16. Close_One_Block_R: 632 - 667 fr.,\n 17. HighKick_Evasion: 672 - 722 fr.,\n 18. Low Block_L: 727 - 767 fr.,\n 19. Low Block_R: 772 - 812 fr.,\n\nCOMBOS\n\n 1. 1_2_3_Kick: 0 - 100 fr.,\n 2. 1_2_Kick: 105 - 190 fr.,\n 3. Cross_Kick: 195 - 255 fr.,\n 4. Jab_Kick: 260 - 325 fr.,\n 5. Kick_Combo_Torso: 330 - 400 fr.,\n 6. Kick_Combo_Head: 405 - 475 fr.,\n 7. Kick_Combo: 480 - 565 fr.,\n 8. Step_DoubleJab_Cross: 570 - 630 fr.,\n 9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,\n\nELBOWS\n\n1. Diagonal_Elbow_L: 0 - 35 fr.,\n 2. Diagonal_Elbow_R: 40 - 80 fr.,\n 3. Downward_Elbow_R: 85 - 125 fr.,\n 4. Elbow_R: 130 - 175 fr.,\n 5. Elbow_L: 180 - 225 fr.,\n 6. Upper_Elbow_L: 230 - 270 fr.,\n 7. Upper_Elbow_R: 275 - 320 fr.,\n\nGENERAL ANIMATIONS\n\n1. Idle_A: 0 - 100 fr.,\n 2. Idle_Combat: 105 - 135 fr.,\n 3. Combat_Mode_A: 140 - 225 fr.,\n 4. Clap_Leg: 230 - 400 fr.,\n 5. Clap_On_Arm: 405 - 545 fr.,\n 6. Clap_On_Head: 550 - 690 fr.,\n 7. Come_Here_1Hand: 695 - 785 fr.,\n 8. Come_Here_2Hands: 790 - 845 fr.,\n 9. Come_Here_Bruce_Li: 850 - 890 fr.,\n 10. Kill_You: 895 - 940 fr.,\n 11. Rize_Auditory: 945 - 1065 fr.,\n 12. Karate_Finish: 1070 - 1155 fr.,\n 13. Combat_Idle: 1160 - 1195 fr.,\n 14. Winn_battle: 1200 - 1510 fr.,\n 15. Losting_Battle: 1515 - 1815 fr.,\n 16. OSSUUU: 1820 - 1885 fr.,\n 17. Idle_B: 1890 - 2040 fr.,\n\nBLOWS\n\n1. Beating_1-2: 0 - 70 fr.,\n 2. Beating_1-2(loop): 75 - 89 fr.,\n 3. Cross: 95 - 130 fr.,\n 4. Cross_Body: 135 - 175 fr.,\n 5. Hook_L: 180 - 225 fr.,\n 6. Hook_R: 230 - 270 fr.,\n 7. Jab: 275 - 310 fr.,\n 8. Left Body Hook(liver punch): 315 - 360 fr.,\n 9. One_Two: 365 - 410 fr.,\n 10. Right_BodyHook(Spleen Punch): 415 - 465 fr.,\n 11. Step_Hook_L: 470 - 540 fr.,\n 12. Step_Jab: 545 - 600 fr.,\n 13. UpperCut_L: 605 - 650 fr.,\n 14. UpperCut_R: 655 - 700 fr.,\n\nHITS\n\n1. Hit_Head_Left_A: 0 - 35 fr.,\n 2. Hit_Head_Left_B: 40 - 90 fr.,\n 3. Hit_Head_Left_C: 95 - 155 fr.,\n 4. Hit_Head_Leg_Left_A: 160 - 195 fr.,\n 5. Hit_Head_Leg_Left_B: 200 - 250 fr.,\n 6. Hit_Head_Leg_Left_C: 255 - 330 fr.,\n 7. Hit_Head_Leg_Right_A: 335 - 365 fr.,\n 8. Hit_Head_Leg_Right_B: 370 - 420 fr.,\n 9. Hit_Head_Leg_Right_C: 425 - 500 fr.,\n 10. Hit_Head_Right_A: 505 - 535 fr.,\n 11. Hit_Head_Right_B: 540 - 610 fr.,\n 12. Hit_Head_Right_C: 615 - 685 fr.,\n 13. Hit_Head_Stright_A: 690 - 720 fr.,\n 14. Hit_Head_Stright_B: 725 - 770 fr.,\n 15. Hit_Head_Stright_C: 775 - 810 fr.,\n 16. Hit_L_leg_In_A: 815 - 855 fr.,\n 17. Hit_L_leg_In_B: 860 - 920 fr.,\n 18. Hit_L_leg_In_C: 925 - 1000 fr.,\n 19. Hit_L_leg_Out_A: 1005 - 1045 fr.,\n 20. Hit_L_leg_Out_B: 1050 - 1085 fr.,\n 21. Hit_L_leg_Out_C: 1090 - 1180 fr.,\n 22. Hit_R_Leg_Out_A: 1185 - 1230 fr.,\n 23. Hit_R_Leg_Out_B: 1235 - 1290 fr.,\n 24. Hit_R_Leg_Out_C: 1295 - 1360 fr.,\n 25. Hit_Torso_Left_A: 1365 - 1405 fr.,\n 26. Hit_Torso_Left_B: 1410 - 1455 fr.,\n 27. Hit_Torso_Left_C: 1460 - 1580 fr.,\n 28. Hit_Torso_Right_A: 1585 - 1625 fr.,\n 29. Hit_Torso_Right_B: 1630 - 1690 fr.,\n 30. Hit_Torso_Right_C: 1695 - 1805 fr.,\n 31. Hit_Torso_Stright_A: 1810 - 1845 fr.,\n 32. Hit_Torso_Stright_B: 1850 - 1895 fr.,\n 33. Hit_Torso_Stright_C: 1900 - 1950 fr.,\n\nKICKS\n\n1. Axe_Kick_R: 0 - 75 fr.,\n 2. Crane_Kick_R: 80 - 135 fr.,\n 3. Ful_High_Kik_L: 140 - 205 fr.,\n 4. Ful_Low_Kik_L: 210 - 275 fr.,\n 5. Ful_Mid_Kik_L: 280 - 345 fr.,\n 6. High_Kick_360_R: 350 - 425 fr.,\n 7. Kick_High_L: 430 - 490 fr.,\n 8. Kick_Mid_L: 495 - 555 fr.,\n 9. Low_Kick_360_R: 560 - 615 fr.,\n 10. Low_Kick_R: 620 - 675 fr.,\n 11. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,\n 12. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,\n 13. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,\n 14. Middle_Kick_360_R: 850 - 925 fr.,\n 15. Middle_Sequence_R: 930 - 1080 fr.,\n 16. Middle_Sequence_R(loop): 1085 - 1110 fr.,\n 17. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,\n 18. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,\n 19. Push_Kik_High_L: 1230 - 1285 fr.,\n 20. Short_Low_Kick_L: 1290 - 1340 fr.,\n 21. Side_Kick_L: 1345 - 1410 fr.,\n 22. Side_Kick_R: 1415 - 1475 fr.,\n 23. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,\n\nMOVES\n\n1. 1_Steps_Back-Left: 0 - 25 fr.,\n 2. 1_Steps_Back-Right: 30 - 55 fr.,\n 3. 1_Steps_Backward: 60 - 85 fr.,\n 4. 1_Steps_Forward: 90 - 115 fr.,\n 5. 1_Steps_Forward-Left: 120 - 145 fr.,\n 6. 1_Steps_Forward-Right: 150 - 175 fr.,\n 7. 1_Steps_Left: 180 - 205 fr.,\n 8. 1_Steps_Right: 210 - 235 fr.,\n 9. 2_Steps_Back-Left: 240 - 320 fr.,\n 10. 2_Steps_Back-Right: 325 - 405 fr.,\n 11. 2_Steps_Backward: 410 - 480 fr.,\n 12. 2_Steps_Forward: 485 - 555 fr.,\n 13. 2_Steps_Forward-Left: 560 - 640 fr.,\n 14. 2_Steps_Forward-Right: 645 - 725 fr.,\n 15. 2_Steps_Left: 730 - 800 fr.,\n 16. 2_Steps_Right: 805 - 875 fr.,\n\nTURNS\n\n1. Turn_45_L: 0 - 35 fr.,\n 2. Turn_90_L: 40 - 85 fr.,\n 3. Turn_135_L: 90 - 140 fr.,\n 4. Turn_180_L: 145 - 225 fr.,\n 5. Turn_45_R: 230 - 265 fr.,\n 6. Turn_90_R: 270 - 315 fr.,\n 7. 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I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n","imageAlt":"Heavy knight 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-knight-b8c33c34-ce68-4d03-bf1e-325a9905d615","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fj8aq8y77HvgC1yfRUmeJzyQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/fj8aq8y77HvgC1yfRUmeJzyQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-knight-b8c33c34-ce68-4d03-bf1e-325a9905d615","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2177930/9a259e9380/heavy-knight-3d-model-9a259e9380.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"669214","type":"listingItem","attributes":{"id":669214,"title":"ABT-120 - Realistic Cold War Era MBT","price":29.0,"description":"The ABT-120 is a fictional main battle tank from the early Cold War Era. 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It will help me to create even more product and please you! Creativity to you!\n\u003cbr\u003e\u003cbr\u003e\n\n**Mesh**\n- item_hammer1 / polys: 404 verts: 564\n- item_hammer2 / polys: 708 verts: 738\n- hammer_p1 / polys: 404 verts: 564\n- hammer_p2 / polys: 708 verts: 738\n- hammerman_lv1 / polys: 5684 verts: 6874\n- hammerman_lv2 / polys: 6792 verts: 8466\n- hammerman_lv3 / polys: 8088 verts: 9964\n\u003cbr\u003e\u003cbr\u003e\n\n**Texture**\n- 1024X1024 X 1\n\u003cbr\u003e\u003cbr\u003e\n\n**Animations(x96)**\n    (Animation Type : Generic)\n\n**common ani(x71)**\n- 01 soullike style hammerman noweapon Idle\n- 02 soullike style hammerman noweapon Run\n- 03 soullike style hammerman noweapon DebuffRun\n- 04 soullike style hammerman noweapon FastRun\n- 05 soullike style hammerman noweapon Climb 01\n- 06 soullike style hammerman noweapon Climb 02\n- 07 soullike style hammerman noweapon Climb 03\n- 08 soullike style hammerman noweapon ClimbD\n- 09 soullike style hammerman noweapon ClimbU\n- 10 soullike style hammerman noweapon Jump 01\n- 11 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