{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"walrus","file_types":null},"browser_attributes":{"title":" Animated Walrus 3D Models","description":"Explore fully animated Walrus 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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Idle Animated","price":7.99,"description":"This 3D model used for 3D low poly game such as desktop game, VR, or mobile games.\n\n- Object made in blender\n- Model is completely UVunwrapped\n- Texture created manually hand painted in Blender 3D, all the texture Res is 1k, Basecolor only\n- Model only have simple rig (ask me if you want to know/see the rig)\n- Model only have idle animation\n- Exported file available are OBJ and FBX\n- Additional file is the blender file with texture and modifier before applied\n\nPS : Send me message if you want file in MAYA, or you want request other animal or you want custom the animal (if i can, i will do it).","imageAlt":"3D model Low poly Walrus - Idle Animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/walrus-21acf924-f7b5-4c57-85e8-92316de30ee8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2TNKPfuwhNqY3P8gn75mEdJd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Walrus%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/2TNKPfuwhNqY3P8gn75mEdJd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Walrus%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/walrus-21acf924-f7b5-4c57-85e8-92316de30ee8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2246501/ba6e580944/low-poly-walrus-idle-animated-3d-model-ba6e580944.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6835505","type":"listingItem","attributes":{"id":6835505,"title":"Walrus Seal - Underwater Enemy Creature","price":39.99,"description":"**Features:**\n\n- Custom Animations: Includes 10 custom animations\n- Custom Player Controller: Ready to use with our animations.\n- Enhanced Input System: Replacing the legacy input configuration.\n- Control Rig \u0026 IK: Fully rigged for Cinema 4D, Maya\n- Master Materials Support: Easily customizable materials and material instances.\n- Ragdoll Physics: Realistic falling.\n- Unity: Fully configured project with a custom controller with our animations.\n- SRP, URP, HDRP Support: Ready for all Unity pipelines.\n- Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones.\n- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.PBR Materials, 4K Textures.\n- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.\n\n**Technical Info:**\n\n- Version UnrealEngine - 5.1 and higher support\n- Version Unity - 2019, 2021, 6000 and higher\n- DISCLAIMER: Video \u0026 Photo preview render make in another software - background and other content except for the model is not included in the asset\n\n**Polycount:**\n\n- Total Count - 6996 Tris | 3526 Points\n\n**Control Settings (Unreal Engine 5.1 and higher):**\n\n- LBC/RBC - Attacks\n- W, A, S, D – Crawl/Swim\n- R - Dead\n- Shift - Speed\n- ScrollWheel - Camera zoom\n\n**AnimationsPack consists of custom x10 animations:**\n\n- attack-ground, attack-smim, climb-into-ground, climb-Into-water, crawl, dead, idle, swim\n\n**Overview**\n\n_WalrusSeal — a realistic, rigged \u0026 animated creature from the Underwater Creatures line._\n\n_WalrusSeal is a hybrid seal / walrus / sealion predator — a cold-water marine mammal evolved into a brutal aquatic beast. It slides between icefloe and icehole, hunting in the sea and ocean like a silent underwater knife. Its anatomy blends natural pinniped power with monster muta-tion: thick blubber armor, heavy tusk-like strikes, and a feral, cat-like aggression (cat) that turns this animal into a true enemy. Built for fantasy and mutant-biome worlds, WalrusSeal feels be-lievable, heavy, and realistic — but terrifyingly wrong._\n\n_Gameplay \u0026 setup_\n\n_WalrusSeal comes production-ready for Unreal projects: rigged, animated, and prepared for blueprint, script, and animationblueprint integration. Use it as a roaming predator that patrols coastlines, a mid-tier monster in underwater caves, or a full boss guarding an ice gate. It can ambush from below, burst through thin ice, and chain aggressive bites with crushing body-slams. Perfect for arenas, survival, horror tension, and fast combat encounters._\n\n_World contexts_\n\n_Spawn WalrusSeal in frozen shorelines, arctic oceanlife zones, abandoned underwater stations, or cursed sea ruins where mutation spreads through the food chain. In icy trenches it tears through fish swarms; near broken ice fields it stalks the surface for warmth and blood. Drop it into mutant labs, fantasy harbors, or deep ocean caverns — this marine animal adapts to any ecosystem where cold water and fear can exist._\n\n_Look \u0026 feel_\n\n_Crafted with realistic PBR detail and a grounded silhouette: dense skin folds, wet shine, and cold-water mass that reads instantly as a true mammal — yet twisted into something predatory and mythic. The design merges walrus weight, seal speed, and sea-lion aggression into one mu-tated apex form. Animations emphasize heavy momentum, slippery turns, and sudden explosive lunges — making it feel alive, dangerous, and cinematic._\n\n_WalrusSeal is a mutant pinniped nightmare — part seal, part walrus, part sealion — a believa-ble ocean predator turned monster and boss for your next game world._\n\nSuccessful development to you! 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This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 50,060; polygons: 50,058\u003cbr\u003e\nEyes: vertices: 2,568; polygons: 2,688\u003cbr\u003e\nLacrimal glands: vertices: 4,608; polygons: 4,608\u003cbr\u003e\nTeeth 01: vertices: 4,868; polygons: 4,864\u003cbr\u003e\nTeeth 02: vertices: 4,270; polygons: 4,032\u003cbr\u003e\nTotal: vertices: 66,374; polygons: 66,250\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0O8500_Walrus_Body_Hair_Density.png, 2048* 2048\u003cbr\u003e\nJW0O8500_Walrus_Body_Hair_Mask.png, 2048* 2048\u003cbr\u003e\nJW0O8500_Walrus_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Coat.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Coat.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Eye_Basecolor.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Teeth_Basecolor.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Teeth_Normal.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Normal.1001.png, 8192*8192\u003cbr\u003e\nJW0O8500_Walrus_Body_Normal.1002.png, 8192*8192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head is following;\u003cbr\u003e\nneck_follow controls whether the neck is following;\u003cbr\u003e\ntail_follow controls whether the tail is following;\u003cbr\u003e\nspine_IK_FK switches between IK/FK of the spine;\u003cbr\u003e\nlimit_belly_location controls the location of the abdomen controller.\u003cbr\u003e\nCTR_gravity_F controls the center of gravity for the body.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B are front, middle and rear spine controllers.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b, CTR_FK_spine_c... are FK controllers for the spine.\u003cbr\u003e\nCTR_neck is the root neck controller.\u003cbr\u003e\nCTR_IK_neck_M controls the middle neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_mouth and CTR_mouth.001 control the mouth.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye_blink.L and CTR_eye_blink.R control the blinking of eyes.\u003cbr\u003e\nCTR_scapular.L and CTR_scapular.R control the shoulder blades.\u003cbr\u003e\nCTR_hip.L and CTR_hip.R control the hip bones.\u003cbr\u003e\nCTR_IK_root_foot_F.L, CTR_IK_root_foot_F.R, CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers for the limbs.\u003cbr\u003e\nCTR_setting_F.L, CTR_setting_F.R, CTR_setting_B.L and CTR_setting_B.R are attribute controllers for the limbs. 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