{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"victorian","file_types":null},"browser_attributes":{"title":" Animated Victorian 3D Models","description":"Explore fully animated Victorian 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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itemscope=\"itemscope\" title=\"Victorian  3D models\" id=\"8d32913d4591267a5f777cb970c2c6c7\" href=\"/3d-models/victorian\"\u003e\u003cspan itemprop=\"name\"\u003eVictorian  3D models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/animated-3d-models/victorian","validBrowserType":[{"tag":"Low-poly Victorian","category_url":"/low-poly-3d-models/victorian"},{"tag":"Rigged Victorian","category_url":"/rigged-3d-models/victorian"},{"tag":"Animated Victorian","category_url":"/animated-3d-models/victorian"},{"tag":"3D printed 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Victorian Character Collection","price":150.0,"description":"From 1860 to 1880, this characters collection provides you with great details of FBX PBR textured Victorian Actors.","imageAlt":"1800 Victorian Character Collection 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Holmes  - Victorian Gentleman - Body and Face Rigged ","price":65.0,"description":"Sherlock, Holmes, Victoian, Gentleman, human, person, people, man, character, face rig, rig, animated\u003cBR\u003e\n\u003cBR\u003e\nThe Included files:\u003cBR\u003e\nHolmes-InSitu-Dark-03c.blend\u003cBR\u003e\nHolmes-InSitu-Light-03c.blend\u003cBR\u003e\nHolmes-zero.blend\u003cBR\u003e\nOBJ-Static\u003cBR\u003e\nGLTF-Static and Animated\u003cBR\u003e\nFBX-Static and Animated\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cBR\u003e\n\u003cBR\u003e\nSherlock Holmes\u003cBR\u003e\n42051 polygons\u003cBR\u003e\n31283 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nHolmes-InSitu-Dark-03c.blend - hhttps://www.youtube.com/shorts/LTFAoY5xKGU\u003cBR\u003e\n\n","imageAlt":"3D asset Sherlock Holmes - Victorian Gentleman - Body 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Man 1811-1820 - Low poly - rigged - animated","price":50.0,"description":"human, person, character, regency, victorian, english, darcy, gentleman, Edwardian, rig, animated, walk cycle\n\nRegency Man 1811-1820\n\nRegency Man Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\nThis model comes with several pre-animated scenes to get you started:\nRegencyMan_Zero (base T-Pose and Rigged Scene)\nRegencyMan-StartWalking\nRegencyMan_JWalker\nRegencyMan_WalkCycle-02-Repeat\nRegencyMan_WalkCycle-single\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “RegencyMan_2_MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out\n\nBut if you have positioned the model by moving the bones, AND you try to use morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n10648 verticies\n10171 polys\n\nHat\n363 verticies\n330 polys\n\nCrop\n273 verticies\n260 polys\n\nGround\n8 verticies\n6 polys\n\nTotal:\n11,292 verticies\n10,767 polys\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)10648+\nMan, Hat, Crop, Ground\n34,996 verticies\n34,487 polys\n\nImage maps are 2k\n","imageAlt":"3D model Regency Man 1811-1820 - Low poly - rigged -","url":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/996773/6c43a8f90c/regency-man-1811-1820-low-poly-rigged-animated-3d-model-6c43a8f90c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1899646","type":"listingItem","attributes":{"id":1899646,"title":"Victorian Gent - Rigged - 1 model 2 versions - Low Poly-rigged","price":65.0,"description":"Victorian Gent - Rigged - one model 2 versions\n\nVictorian Gent - one model 2 versions Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max 2017 and up\n\nOBJ Files include the base object and the 53 morph target objects.\n\n*************** MAX USERS***************\n2009 and 2017 versions are already setup and work correctly.\n\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nMan8_VG2_Zero_Fin (base T-Pose and Rigged Scene)\nMan8_VG2_StartWalk-Fin\nMan8_VG2_WalkCane_Fin\nSIG_VG_Both_01\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n11,619 verticies\n11,156 polys\n\nTop Hat\n462 verticies\n440 polys\n\nWalking Stick\n176 verticies\n162 polys\n\nGround\n8 verticies\n6 polys\n\nTotal\n12,265 verticies\n11,764 polys\n------------------------\nMAX (Man,Top Hat, Walking stick, Ground)\n15,906 verticies\n15,340 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"3D Victorian Gent - Rigged - 1 model 2 versions - Low","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1899646/596aa8c5f2/victorian-gent-rigged-1-model-2-versions-low-poly-rigged-3d-model-596aa8c5f2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4620182","type":"listingItem","attributes":{"id":4620182,"title":"Victorian Female 01 - Body and Face Rigged - 3 versions","price":65.0,"description":"Victorian Female 01 - Body and Face Rigged - one model 3 versions\u003cbr\u003e\n\u003cbr\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cbr\u003e\nThere is one model, but three color maps, so there are two similar files one for each color map. \u003cbr\u003e\n\n11a-RB ZERO.blend\u003cbr\u003e\n1163-RB combo Anim-BAKED.blend\u003cbr\u003e\n11c-RB ShapeKeys.blend\u003cbr\u003e\n11d-RB Postion Tests.blend\u003cbr\u003e\n12a-BLU-ZERO.blend\u003cbr\u003e\n12b3-BLU combo Anim-BAKED.blend\u003cbr\u003e\n12c-Blue Postion Tests BLU.blend\u003cbr\u003e\n13a-BLK-ZERO.blend\u003cbr\u003e\n13b3-BLK combo Anim-BAKED.blend\u003cbr\u003e\n13c-BLK Postion Tests..blend\u003cbr\u003e\n\u003cbr\u003e\n-----------------------\u003cbr\u003e\nThe walk animation is not keyframed manually - it was created in the NLA editor. As such it cannot be easily edited in the basic key frame way.\u003cbr\u003e\n\u003cbr\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 phonemes and 56 facial morphs - Built on Apple’s ARKit\u003cbr\u003e\n\u003cbr\u003e\nBasis, -Size, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRi., eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthRight, mouthLeft, mouthSmileLeft, mouthSmileLeft, mouthSmileRight, mouthFrownRight, mouthFrownLeft, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDow.., mouthLowerDown, mouthUpperUpLeft, mouthUpperUpR..., browDownLeft, browDownRight, browinnerUp-both, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut, aa_ah_ax_01, aa_02 ,ao_03, ey_eh_uh_04, er_05 ,y_iy_ih_ix_06, w_uw_07, ow_08, aw_09, oy_10, ay_11, h_12, r_13, |_14, J_s_z_15, sh_ch_ih_zh_16, th_dh_17, If_v_18, d_t_n_19, k_g_ng_20, p_b_m_21\u003cbr\u003e\n\u003cbr\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nVictorian Female 01\u003cbr\u003e\n32375 polygons\u003cbr\u003e\n37391 vertices\u003cbr\u003e\n\u003cbr\u003e\nGround Plane\u003cbr\u003e\n1 polygon\u003cbr\u003e\n4 verices\u003cbr\u003e\n\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples are here:\u003cbr\u003e\nVictFem01 Postion Tests - https://youtu.be/IjQ-5iNaRCQ\u003cbr\u003e\nVictFem01-Color-TT - https://youtu.be/r6LveBbL7Nc\u003cbr\u003e\nVictFem01-Wire-TT - https://youtu.be/Ly-1hn-MyeU\u003cbr\u003e\nVictFem01Combo - https://youtu.be/31whGEKOMVk\u003cbr\u003e\nVictFem01ShapeKeyAnim - https://youtube.com/shorts/xipkjEoOpT8\u003cbr\u003e\nBlender_VG1-Gent-Walk-SEQ.mp4 - https://youtu.be/W9qoYGAQnJc\u003cbr\u003e\nBlender_VG2-Gent-Walk-SEQ.mp4 - https://youtu.be/vhcICAJ_c3s\u003cbr\u003e\nBlender_VG2-POSES.mp4 - https://youtu.be/OD0lzNWj2iw\u003cbr\u003e","imageAlt":"3D model Victorian Female 01 - Body and Face Rigged - 3","url":"https://www.cgtrader.com/3d-models/character/woman/victorian-female-01-body-and-face-rigged-3-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/P9zzNRbboQVSbuQq59xpTzcw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VictFem01_1920_SIG5-.jpg","gridUrl":"https://media.cgtrader.com/variants/P9zzNRbboQVSbuQq59xpTzcw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VictFem01_1920_SIG5-.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/victorian-female-01-body-and-face-rigged-3-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4620182/a55cc93dc3/victorian-female-01-body-and-face-rigged-3-versions-3d-model-a55cc93dc3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5484868","type":"listingItem","attributes":{"id":5484868,"title":"Adventure Character Kiona from Pack 2","price":89.0,"description":"**Get the whole Adventure Characters Pack (5 unique models) and save 25%! https://www.cgtrader.com/3d-models/character/woman/adventure-characters-pack2-survival-survivor-rpg-shooter-action**\n\n\u003e Time to plunge into the atmosphere of Adventure, part 2!\n\n\u003e A lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy! Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal/Unity project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the second of two Adventure style packages. Full set includes:\n\n1. James is a main adventure character. He learned to survive, but it changed him forever. Becoming a hermit, he sees the hidden in the darkness, and he is ready for any trouble.\n2. Diana is a girl with a dream of adventure! Following her dream, one day she collected all the accumulated money and went to the temple of the Emperor. However, for her, the events that awaited her upon arrival were a complete surprise.\n3. Sarah is a born mechanic. Machines, complex technical devices, the smell of oil has been her lifelong passion. She is appreciated in the team for her skills and a specific sense of humor.\n4. Kiona, a sweet girl from an Indian village, hides many secrets. Combining modern devices and the traditions of her people, she became a dangerous hunter ... for people.\n5. Ryan is a stern mercenary, a secret agent... His difficult nature has deprived him of friends, but he does not need them. He has a task and he will complete it.\n\nThis package includes the Kiona character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Kiona: 135917\n\n**Weapons:**\n\n- Indian bow with arrow: 4220\n- Axe: 876\n- Tomahawk: 2579\n- Pistol: 19306\n- Hunt knife: 2658\n\n-------------------------------\n\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! Link: https://bit.ly/3ERm4Y1\n\nThank you, David Grette team \n\nSupport mail: help.davidgrette@gmail.com\nDiscord: https://discord.gg/u7MCTmDqmU","imageAlt":"Adventure Character Kiona from Pack 2 3D model animated","url":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-kiona-from-pack-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pH4CgQ9qdc5pJjVHY3tA81Ew/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cg%20cover%20kiona.jpg","gridUrl":"https://media.cgtrader.com/variants/pH4CgQ9qdc5pJjVHY3tA81Ew/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cg%20cover%20kiona.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/adventure-character-kiona-from-pack-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":228,"name":".json","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5484868/d2257cbc1e/adventure-character-kiona-from-pack-2-3d-model-d2257cbc1e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4454598","type":"listingItem","attributes":{"id":4454598,"title":"Victorian Diplomat - Rigged and MOCAP - Victorian Tuxedoed Gent","price":65.0,"description":"All Quad - Rigged and Mocap\n\nThis model comes with several pre-animated scenes to get you started:\nThe “-B” version of the scenes are the Tuxedoed Gent without the medals.\nVictDip_SIG-01e.blend\nVictDip_Test Positions.blend\nVictDip_ZERO.blend\nVictDip-B_Test Positions.blend\nVictDip-B_ZERO.blend\nVictDip-B-Walk-BowAnim.blend\u003cBR\u003e\nVictDip-Walk-BowAnim.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN\nUpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Diplomat\u003cBR\u003e\n16064 polygons\u003cBR\u003e\n20924 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nVictorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0\u003cBR\u003e\nVictorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY\u003cBR\u003e\nVictorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo\u003cBR\u003e\nVictorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4\u003cBR\u003e","imageAlt":"Victorian Diplomat - Rigged and MOCAP - 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/victorian-diplomat-rigged-and-mocap-victorian-tuxedoed-gent","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Swt5Tet9nAhYPo8F2aRp59SR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG-01i.jpg","gridUrl":"https://media.cgtrader.com/variants/Swt5Tet9nAhYPo8F2aRp59SR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG-01i.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-diplomat-rigged-and-mocap-victorian-tuxedoed-gent","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4454598/a7f26e8ffc/victorian-diplomat-rigged-and-mocap-victorian-tuxedoed-gent-3d-model-a7f26e8ffc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6250056","type":"listingItem","attributes":{"id":6250056,"title":"18th Century Characters 3D Pack","price":87.5,"description":"Explore a vivid recreation of the 18th century with this diverse collection of meticulously designed 3D character models. From the gallant naval officers to the elegantly dressed duchesses, this pack offers a deep dive into the fashion and personalities of the era. Whether it's the cunning highwayman or the charming court jester, each model, presented in a T-pose for ease of integration, comes with distinct period attire, capturing expressions and postures true to their time. Perfect for historical projects, game development, or costume design, immerse yourself in the elegance and allure of the 1700s, brought to life in stunning detail.\n\nEach model features historically accurate clothing and accessories, ensuring authenticity in every project. Whether you're designing a digital historical scene, crafting a period piece, or seeking inspiration for your next creative endeavor, this collection serves as a valuable visual resource and storytelling asset.","imageAlt":"animated 18th Century Characters 3D Pack","url":"https://www.cgtrader.com/3d-model-packs/18th-century-characters-3d-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7tattinktso6eggcrnr7nj795spi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/18th-century-characters-3d-pack-3d-model-bf444e0e15.jpg","gridUrl":"https://media.cgtrader.com/variants/7tattinktso6eggcrnr7nj795spi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/18th-century-characters-3d-pack-3d-model-bf444e0e15.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/18th-century-characters-3d-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6250056/bf444e0e15/18th-century-characters-3d-pack-3d-model-bf444e0e15.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - 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Victorian Gentleman - Body and Face Rigged","price":75.0,"description":"John Watson, MD - Victorian Gentleman - Body and Face Rigged \u003cBR\u003e\n\u003cBR\u003e\nThe Included files:\u003cBR\u003e\nWatson19d-Anim.blend\u003cBR\u003e\nWatson19d-Anim_InSitu.blend\u003cBR\u003e\nWatson19d-ConsultingRoom-01a.blend\u003cBR\u003e\nWatson19d-ZERO.blend\u003cBR\u003e\nOBJ-Static\u003cBR\u003e\nGLTF-Static and Animated\u003cBR\u003e\nFBX-Static and Animated\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the straight lines coming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder to rotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThis Model Uses a FREE addon from GitHub called “Dynamic Parent” in order to hold or pick up and put down items:\u003cBR\u003e \nhttps://github.com/romanvolodin/dynamic_parent\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cBR\u003e\n\u003cBR\u003e\nJohn Watson, M.D.\u003cBR\u003e\n82785/125178 polygons\u003cBR\u003e\n116946/159555 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 vertices\u003cBR\u003e\n\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nWatson-Anim-MORPHSs.mp4: https://youtu.be/m2gAK_I8cDw\u003cBR\u003e\nWatson-Anim-InSitu-ScreenRig.mp4: https://youtu.be/qDQhea1wcP0\u003cBR\u003e\nWatson-Anim-InSitu0001-0250.mp4: https://youtu.be/PS2Eqbx9kmI\u003cBR\u003e\nWatson-Anim-010001-0250.mp4: https://youtu.be/tVVNQjTtBV4\u003cBR\u003e\n\n","imageAlt":"John Watson MD - Victorian Gentleman - Body an...","url":"https://www.cgtrader.com/3d-models/character/man/john-watson-md-victorian-gentleman-body-and-face-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7w0yomjcfeszlxlet3xn6laq37ee/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG%20Watson-01.jpg","gridUrl":"https://media.cgtrader.com/variants/7w0yomjcfeszlxlet3xn6laq37ee/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG%20Watson-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/john-watson-md-victorian-gentleman-body-and-face-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6741593/7b90864218/john-watson-md-victorian-gentleman-body-and-face-rigged-3d-model-7b90864218.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4916248","type":"listingItem","attributes":{"id":4916248,"title":"Steampunk Man","price":19.0,"description":"Steampunk Man 3D Model\n\n-Rigged\n\n-Blender rig: animated walk, run, idle x3\n\n-Accurig Unreal: no animations\n\nModel is modular, you can hide / unhide all the parts\n\n-Textures: PBR Metallic roughness 4096 x 4096\n\n-Blend.\n-Fbx.\n-Obj.\n-dae.\n-tbscene.","imageAlt":"3D model Steampunk Man","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/steampunk-man","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uZzXfpDrcqPotetGFxzqS1gD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot001.jpg","gridUrl":"https://media.cgtrader.com/variants/uZzXfpDrcqPotetGFxzqS1gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/steampunk-man","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4916248/d37756d40c/steampunk-man-3d-model-d37756d40c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6099413","type":"listingItem","attributes":{"id":6099413,"title":" Steampunk rigged character","price":10.0,"description":"This is a high-quality 3D model of a generic furniture piece, meticulously crafted to suit a wide variety of creative projects. Whether you're working on interior design visualizations, architectural renderings, video games, or virtual reality environments, this model provides a versatile and polished asset to enhance your scene.\n\nThe geometry is clean and optimized for performance, with proper topology that ensures smooth shading and efficient rendering. UV mapping is fully unwrapped and non-overlapping, making it easy to apply custom materials and textures. The model is compatible with popular real-time engines like Unreal Engine and Unity, making it ideal for both game development and immersive experiences.\n\nIt is provided in multiple formats for seamless integration into your workflow, and is ready to be used without requiring additional cleanup. Whether as a standalone asset or part of a larger composition, this furniture model adds realism and professionalism to any 3D environment.","imageAlt":"Punk Steam character 3D model animated","url":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-31d23314-d6cd-4304-af9d-04f42329a79c","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ws2pin3fzikijb3dz8wgsqweels9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skin5Prev5.jpg","gridUrl":"https://media.cgtrader.com/variants/ws2pin3fzikijb3dz8wgsqweels9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skin5Prev5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-31d23314-d6cd-4304-af9d-04f42329a79c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6099413/e07c98b0d3/steampunk-rigged-character-3d-model-e07c98b0d3.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7068364","type":"listingItem","attributes":{"id":7068364,"title":"Steampunk Sci-Fi Rifle Game-Ready Weapon 3D Model","price":9.99,"description":"This highly detailed 3D model presents a captivating Steampunk Sci-Fi Rifle, meticulously crafted for game developers and architectural visualizers seeking a unique and immersive weapon prop. Embodying a fascinating blend of Victorian aesthetics and futuristic engineering, this model features an intricate design with weathered metals, polished brass, functional-looking gears, and exposed piping. The rich, PBR-ready textures and robust construction make it an ideal asset for adding depth and character to any fantasy, sci-fi, or alternative history project. Its distinctive blend of old-world charm and advanced technology offers a versatile solution for a variety of digital environments, ensuring your scenes stand out. Whether for first-person shooters, RPGs, or cinematic renders, this rifle stands out with its distinctive charm and battle-hardened appearance, promising to elevate the visual quality of your project.\nThe rifle's design showcases exceptional attention to detail, from the ornate engravings and bolted plates to the complex scope mounted on top and the sturdy, ergonomic stock. Close examination reveals a multitude of intricate components, including pressure gauges, various pipes, springs, and a prominent central cylinder that hints at a powerful firing mechanism. The integration of various materials – dark, oxidized steel, aged copper, gleaming brass, rich wood-like accents, and hints of vibrant red – creates a visually striking contrast and texture variations that emphasize its steampunk heritage. Small decorative elements, such as the dangling chain and charms on the stock, further enhance its unique steampunk identity and hint at a rich backstory within a fantastical, imagined world. Every aspect has been considered to deliver a truly unique and visually compelling firearm.\n    Optimized for performance and visual fidelity, this game-ready 3D model is built using a PBR (Physically Based Rendering) workflow, ensuring seamless integration into modern game engines like Unity and Unreal Engine, as well as various rendering software for high-quality visualizations. The model comes fully textured with high-resolution maps and is ready for immediate use, requiring minimal setup to integrate into your existing pipelines. Its versatility makes it perfect for a wide range of applications, including equipping player characters, serving as detailed environmental props, or acting as focal points in dynamic action scenes. This asset delivers exceptional realism and unique stylistic flair to your digital creations, making it an invaluable addition to any designer's or developer's toolkit.","imageAlt":"Steampunk Sci-Fi Rifle Game-Ready Weapon 3D Model","url":"https://www.cgtrader.com/3d-models/character/man/steampunk-sci-fi-rifle-game-ready-weapon-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lnac1bwm44msxj0eu8tfd81fg7l1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/enhanced_01.jpg","gridUrl":"https://media.cgtrader.com/variants/lnac1bwm44msxj0eu8tfd81fg7l1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/enhanced_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/steampunk-sci-fi-rifle-game-ready-weapon-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":129,"name":".3mf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7068364/d8c0a0cc27/steampunk-sci-fi-rifle-game-ready-weapon-3d-model-3d-model-d8c0a0cc27.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"4149603","type":"listingItem","attributes":{"id":4149603,"title":"Victorian Man BLENDER - five in one Low Poly - Rigged Animated","price":65.0,"description":"**Victorian Man BLENDER - five in one**\u003cBR\u003e\n\u003cBR\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cBR\u003e\n3 different color maps and a regular or Fat man in one model\u003cBR\u003e\n\u003cBR\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a different person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Blender\u003cBR\u003e\nOBJ: including  the obj morphs.\u003cBR\u003e\nFBX from:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nVM-Dickens-6_SIG - Signature setup 3 men singing\u003cBR\u003e\nVM1-Dickens-6_FAT_Walk-03 -MOCAP Walk with the \"0-B_FatMan3\" shape key used\u003cBR\u003e\nVM1-Dickens-6_PoseTests-02 - Just a bunch of poses to see what he can do\u003cBR\u003e\nVM1-Dickens-6_SING 02a - Regular Man Singing\u003cBR\u003e\nVM1-Dickens-6_Walk-03 - Regular Man MOCAP Walk\u003cBR\u003e\nVM1-Dickens-6_ZERO - Base Man Ready for you to animate\u003cBR\u003e\nVM1-FatMan -Dickens-6_SING 02a - Fat Man Singing\u003cBR\u003e\nVM1-FatMan -Dickens-6_ZERO - Fat Man MOCAP Walk\u003cBR\u003e\nVM2-Dickens-6_ZERO - Man with Blue Great Coat\u003cBR\u003e\nVM3-Dickens-6_ZERO - Man with Mauve Great Coat\u003cBR\u003e\n\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not key framed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cBR\u003e\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\n\u003cBR\u003e\nMan \u003cBR\u003e\n18802 verticies\u003cBR\u003e\n15128 polys\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n446 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\n\u003cBR\u003e\nHolly Decoration on Hat\u003cBR\u003e\n1112 verticies\u003cBR\u003e\n902 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nSheet Music\u003cBR\u003e\n588 verticies\u003cBR\u003e\n576 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nMorphs Anim: https://youtu.be/-aiK6EkARnc\u003cBR\u003e\nVM FAT WALK BLENDER: https://youtu.be/9O7JTbdPqcE\u003cBR\u003e\nVM Walk BLENDER: https://youtu.be/H--DzBZ3LFc\u003cBR\u003e\nVM_FAT_TT_Color: https://youtu.be/C-fEWIJb3PY\u003cBR\u003e\nVM_TT_COLOR-1: https://youtu.be/jT0cjp5RSo0\u003cBR\u003e\nVM_TT_FAT_WIRE: https://youtu.be/EX2caPtbyj8\u003cBR\u003e\nVM_TT_WIRE: https://youtu.be/RLp-QKsrOwI\u003cBR\u003e","imageAlt":"Victorian Man BLENDER - five in one Low Poly - 3D model 1","url":"https://www.cgtrader.com/3d-models/character/man/victorian-man-blender-five-in-one-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sdST7ZomSmY2QeH7b9zUbsDU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VG_SIG_247.jpg","gridUrl":"https://media.cgtrader.com/variants/sdST7ZomSmY2QeH7b9zUbsDU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VG_SIG_247.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-man-blender-five-in-one-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4149603/ad0f355992/victorian-man-blender-five-in-one-low-poly-rigged-animated-3d-model-ad0f355992.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1830382","type":"listingItem","attributes":{"id":1830382,"title":"Sherlock Holmes","price":40.0,"description":"Includes 3 Animations In FBX Format: Walk Forward, Walk In Place \u0026 Idle\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes Pipe \u0026 Magnifying Glass\n\nCoat is separated \u0026 removable\n\nSherlock Holmes is a fictional private detective created by British author Sir Arthur Conan Doyle.\nHolmes is generally depicted as tall and thin, with a narrow face and a hawk-like nose , he is black-haired and grey-eyed.\nHe is well known for his deerstalker hat and inverness cape, his pipe and his manifying glass are also famous and a common inclusion in most visual representations and adaptations.\nMore actors have portrayed Sherlock Holmes than any other character, and by 1964, according to a report in The Times, the worldwide sales of the stories were running second only to the Bible.\nThis design does not intends to representate any incarnation in particular, its rather a representation of the general visual consensus of the character, sort of speak, informed by all previous popular interpretations of the character in several media.","imageAlt":"Sherlock Holmes 3D","url":"https://www.cgtrader.com/3d-models/character/man/sherlock-holmes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QL8Nr6DsdoigbKhRFjnCAXP5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/QL8Nr6DsdoigbKhRFjnCAXP5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/sherlock-holmes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1830382/7276905e52/sherlock-holmes-3d-model-7276905e52.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4126179","type":"listingItem","attributes":{"id":4126179,"title":"BLENDER - Victorian Gent - Rigged - one model 2 versions","price":65.0,"description":"**Victorian Gent - Rigged - one model 2 versions for Blender**\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nThere is one model, but two color maps, so there are two similar files one for each color map. \u003cBR\u003e\nThe “VG” is for the first version, the “VG2” is for the second version.\u003cBR\u003e\n\u003cBR\u003e\nPIX-VG-Poses.blend (uses FLAREDXT addon - if you don't have it it will still render without the flare)\u003cBR\u003e\nPIX-VG2-Poses.blend (uses FLAREDXT addon - if you don't have it it will still render without the flare)\u003cBR\u003e\nVG-3a-ManualPose.blend\u003cBR\u003e\nVG-D2-Mocap-Walk-SEQ-CANE-ALayer-InPlace.blend\u003cBR\u003e\nVG-D2-Mocap-Walk-SEQ-CANE-Collapse-InPlace.blend\u003cBR\u003e\nVG-D4-Mocap-Walk-SEQ-CANE-ALayer-FWD.blend\u003cBR\u003e\nVG-D4-Mocap-Walk-SEQ-CANE-Collapse-FWD.blend\u003cBR\u003e\nVG2-3a-ManualPose.blend\u003cBR\u003e\nVG2-D2-Mocap-Walk-SEQ-CANE-ALayer-InPlace.blend\u003cBR\u003e\nVG2-D2-Mocap-Walk-SEQ-CANE-Collapse-InPlace.blend\u003cBR\u003e\nVG2-D4-Mocap-Walk-SEQ-CANE-ALayer-FWD.blend\u003cBR\u003e\nVG2-D4-Mocap-Walk-SEQ-CANE-Collapse-FWD.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN, UpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n440 polygons\u003cBR\u003e\n462 vertices\u003cBR\u003e\n\u003cBR\u003e\nVictorian Gent\u003cBR\u003e\n11226 polygons\u003cBR\u003e\n11711 vertices\u003cBR\u003e\n\u003cBR\u003e\nCane\u003cBR\u003e\n162 polygons\u003cBR\u003e\n176 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nBlender_VG_TT_Color.mp4 - 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Ideal for use in historical settings, fantasy worlds, or as a regal centerpiece in architectural visualizations. Each model has 3 levels of detail: low-poly(1000 triangles for mobile), middle-poly(10,000 triangles for environment), and high-poly(100,000 triangles), which allows for the use of this model in production rendering(such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles and all other), game engines(Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. \n\nThe model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. \n\nAll textures are 4096*4096 in size.\n\nIf you liked this model, please like and leave a comment.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"3D asset Gothic Velvet Throne model pack","url":"https://www.cgtrader.com/3d-models/furniture/chair/gothic-velvet-throne-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p9vpa4l2qw5s8mr2cn0jkipo5ycy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/p9vpa4l2qw5s8mr2cn0jkipo5ycy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/chair/gothic-velvet-throne-model-pack","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":119,"name":".py","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":110,"name":".ms","is_native":false},{"id":null,"name":null,"is_native":false},{"id":228,"name":".json","is_native":false}],"categorySlug":"furniture","subcategorySlug":"chair","categoryTitle":"Furniture","subcategoryTitle":"Chair","schemaImageUrl":"https://img-new.cgtrader.com/items/6628423/7dfd14dd6d/gothic-velvet-throne-model-pack-3d-model-7dfd14dd6d.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5731890","type":"listingItem","attributes":{"id":5731890,"title":"Highwayman - Blender - Rigged and Animated","price":65.0,"description":"**Highwayman - Rigged and Animated for Blender 4.23 and up**\u003cbr\u003e\n\u003cbr\u003e\n*********************\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started\u003cbr\u003e\nHe has a Leather Cloak and a \"Redcoat\" Cloak:\u003cbr\u003e\n\u003cbr\u003e\n00-HWYMN-Lthr-Zero.blend\u003cbr\u003e\n00-HWYMN-RED-Zero.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05.blend\u003cbr\u003e\n01b-TT-HWYMN-RED-NoMask.blend\u003cbr\u003e\n01b-TT-HWYMN-RED.blend\u003cbr\u003e\n01b-TT-HWYMN.blend\u003cbr\u003e\n02-HWYMN1-Deliver-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-RED-wide.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-wide.blend\u003cbr\u003e\n05-HWYMN3-WalkDeliver-NLA-R.blend\u003cbr\u003e\n05-HWYMN4-WalkDeliver-NLA.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend\u003cbr\u003e\n06-Hwymn-SITTING.blend\u003cbr\u003e\n\u003cbr\u003e\n- 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene\u003cbr\u003e\n\u003cbr\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample videos:\u003cbr\u003e\n\u003cbr\u003e\nHWYMN1-Deliver\u003cbr\u003e\nhttps://youtu.be/cJT88ypJQrg\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA-R\u003cbr\u003e\nhttps://youtu.be/M3cUiZsvpCk\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA\u003cbr\u003e\nhttps://youtu.be/kFrKF0taSeE\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R\u003cbr\u003e\nhttps://youtu.be/TBraL8pPrYk\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05\u003cbr\u003e\nhttps://youtu.be/jB_3xnur3Vs\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide-R\u003cbr\u003e\nhttps://youtu.be/BAZhUXvTWH0\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide\u003cbr\u003e\nhttps://youtu.be/kdMXxj-El7g\u003cbr\u003e\n\u003cbr\u003e\nHYWYM6an-Walk-NoGun-Handshake\u003cbr\u003e\nhttps://youtu.be/EWviGmgFnXg\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-NoMask\u003cbr\u003e\nhttps://youtu.be/PjFTRXKtamo\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-R\u003cbr\u003e\nhttps://youtu.be/HqrR7zkPTII\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT\u003cbr\u003e\nhttps://youtu.be/QHZPNOss_54\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TTb\u003cbr\u003e\nhttps://youtu.be/Mo7NY-zMa7E\u003cbr\u003e\n\u003cbr\u003e\nPIX-00-HWYMN-ShapeMap-NoMask\u003cbr\u003e\nhttps://youtu.be/cTxFjF3Rm2A\u003cbr\u003e\n\u003cbr\u003e\nPIX-WIREFrame\u003cbr\u003e\nhttps://youtu.be/52cDgUGDg60\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimLeather\u003cbr\u003e\nhttps://youtu.be/mhlYcLYsP34\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimRED\u003cbr\u003e\nhttps://youtu.be/wDJfnMr-g0s\u003cbr\u003e\n\u003cbr\u003e\nPix-Sitting\u003cbr\u003e\nhttps://youtu.be/_VXJdLeitR8\u003cbr\u003e\n\u003cbr\u003e\n","imageAlt":"Highwayman 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Assassin - Fantasy Character ","price":49.99,"description":"**Archetype**: Headless revenant / gothic hunter\n**Vibe**: Silent, relentless, drenched in old war. Every step feels like a funeral.\n**Visual hook:** Black on black silhouette. Tattered cloak bleeds downward like ink or smoke. High collar hides the void where a head should be. \n**Mood**: Not evil, just done. He’s the thing monsters warn each other about.\n**Role**: Boss/miniboss, stalker enemy, or player skin for _“nightmare mode_” energy.","imageAlt":"Headless Assassin - Fantasy Character","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/headless-assassin-fantasy-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6irufu5lg8qkkqmmcqjxalwjvea5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/6irufu5lg8qkkqmmcqjxalwjvea5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/headless-assassin-fantasy-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7211391/3fe33a92cb/headless-assassin-fantasy-character-3d-model-3fe33a92cb.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7197793","type":"listingItem","attributes":{"id":7197793,"title":"Library Furniture 1900s - Unreal Engine 5","price":29.99,"description":"**Summary :**\u003cbr\u003e\nCreate a rich historical interior with this \u003cb\u003erealistic 1900s library furniture props pack\u003c/b\u003e. The set includes 60 detailed assets designed for old libraries, study rooms, archives, mansion interiors, academic halls, detective offices, museums, dark academia scenes, and vintage game environments.\n\nThe collection includes large wooden bookshelves, filled bookcases, reading tables, chairs, benches, desks, card catalog cabinets, book displays, library lamps, loose books, decorative furniture, and additional props for building a complete period-inspired interior. With dark polished wood, worn surfaces, varied book colors, brass details, and classic 1900s shapes, the pack helps create a believable old library atmosphere with strong visual consistency.\n\nIt also includes 5 blueprint tools created to speed up library scene production. These blueprints let you adjust the number, position, spacing, and arrangement of books inside shelves or display setups, making it easier to fill large rooms without manually placing every book. A desk-opening animation is also included for interactive scenes, close-up details, or storytelling moments.\n\nThis \u003cb\u003egame ready 3D asset pack\u003c/b\u003e is suitable for real-time environments, cinematic renders, level dressing, historical interiors, and marketplace-ready game projects. Use it as a complete \u003cb\u003evintage library kit\u003c/b\u003e, a modular furniture collection, or a set of individual props for Victorian, Edwardian, mystery, horror, fantasy, university, office, and mansion environments.\n\n**Assets :**\n\n- Library 1\n- Library 2\n- Table\n- Card cabinet\n- Office\n- Office curtain\n- Chair\n- Bench\n- Armchair\n- Table bookcase\n- Vent\n- Brass student\n- Brass glass\n- Book alone x6 ( 8materials)\n- Book packages x41\n\n- 5 Blueprints\n- 1 animation alembic\n\n\n**To add with :**\n\n    - Clocks 1900s - 17 assets 3D Model Pack (https://www.cgtrader.com/3d-model-packs/clocks-1900s-17-assets-3d-model-pack)\u003cbr\u003e\n    - Chapel 1900s - 50 assets - Unreal Engine 5 : (https://www.cgtrader.com/3d-models/exterior/historic-exterior/chapel-1900s-unreal-engine-5)\u003cbr\u003e\n    - Clocks 1900s - 15 assets - Unreal Engine 5 : (https://www.cgtrader.com/3d-models/interior/other/clocks-1900s-15-unique-meshes-unreal-engine-5) \u003cbr\u003e\n\n**Technical details :**\n\u003cbr\u003e\n        Number of Unique Meshes: 60 assets\u003cbr\u003e\n        Collision: Yes\u003cbr\u003e\n        LODs: (Yes/No)\u003cbr\u003e\n        Nanite : Yes\u003cbr\u003e\n        Number of Materials and Material Instances: 3 materials / 19 materials instance\u003cbr\u003e\n        Number of Textures: 57 (45 virtual textures)\u003cbr\u003e\n        Texture Resolutions: 4096x4096/ 8192x4096\u003cbr\u003e\n        Supported Development Platforms:\u003cbr\u003e\n        Windows: Yes\u003cbr\u003e\n        Mac: Yes\u003cbr\u003e\n        \u003cbr\u003e\n        Important/Additional Notes: Don't forget to enable virtual textures support in your project settings\u003cbr\u003e\n\n**Important :**\n\n        For Unreal : \u003cbr\u003e\n        - UDIM Textures\u003cbr\u003e\n        - Enable virtual textures in Unreal Engine to use UDIM textures.\u003cbr\u003e\n\n**Contact our support :**\u003cbr\u003e\n\n\u003eBy Discord : https://discord.gg/74GXWysfCk\u003cbr\u003e\n\n\u003eBy mail : support@breakuntgames.com\u003cbr\u003e\n\n**Tags :**\u003cbr\u003e\nlibrary furniture, 1900s library, vintage library props, old library 3d model, library furniture pack, library props pack, realistic\nlibrary assets, antique library furniture, bookshelves 3d model, bookshelf pack, bookcase 3d model, filled bookcase, old books,\nbook props, reading room furniture, study room props, archive room props, archive furniture, card catalog cabinet, library\ncatalog, wooden desk, writing desk, antique desk, roll top desk, desk opening animation, library table, reading table, library\nchair, wooden chair, vintage bench, library bench, antique bookshelves, dark wood furniture, historical interior props, Victorian\nlibrary, Edwardian library, 1900s interior, classic library interior, academic interior, university library, museum library, mansion\nlibrary, detective office props, mystery game props, horror library props, dark academia assets, gothic library, old mansion\ninterior, realistic wooden furniture, brass library lamp, library lamp, book display, book stand, modular library, blueprint library\nsystem, Unreal blueprint tools, book placement blueprint, bookshelf blueprint, procedural book placement, game ready library,\nreal time props, level dressing, environment props, cinematic interior, interior design 3d assets, period furniture, historical\nfurniture, mansion props, archive props, vintage furniture collection","imageAlt":"Library Furniture Props 1900s - Unreal Engine 5","url":"https://www.cgtrader.com/3d-models/interior/other/library-furniture-props-1900s-unreal-engine-5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/71bqn96tnxa8ko8ltsrngc4jv4ul/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/miniature_cgtrader.jpg","gridUrl":"https://media.cgtrader.com/variants/71bqn96tnxa8ko8ltsrngc4jv4ul/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/miniature_cgtrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/library-furniture-props-1900s-unreal-engine-5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7197793/d0c38fb013/library-furniture-props-1900s-unreal-engine-5-3d-model-d0c38fb013.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4803986","type":"listingItem","attributes":{"id":4803986,"title":"Cathedral Mega Bundle","price":429.99,"description":"Cathedral Bundle with **1030 Unique Meshes**. Including all showcased assets, high-quality assets. With a good level of detail and **optimized for Game Ready Projects.**\n\nIncludes Showcased Preassembled Scene: https://youtu.be/g3LY7LC5KXc\n\nIf you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.\n\nThe list of these unique environments is below!\n\n- 1- Ancient Cathedral $179.99: https://www.cgtrader.com/3d-models/interior/other/ancient-cathedral-environment\n- 2- ST Paul's Cathedral Environment $139.99: https://www.cgtrader.com/3d-models/architectural/other/st-pauls-cathedral-environment\n- 3- Church/ Cathedral Interior Environment $129.99: https://www.cgtrader.com/3d-models/interior/other/church-cathedral-interior-environment\n- 4- Florence Cathedral Pack $129.99: https://www.cgtrader.com/3d-models/interior/other/cathedral-pack\n- 5- Baroque Cathedral $129.99: https://www.cgtrader.com/3d-models/architectural/other/baroque-cathedral-environment\n\nYou can find the technical details in the links of each pack!\n\nHere you can join Leartes Asset Platform Discord Server ( Cosmos ) to get live support and discounts: https://discord.gg/EZynuywT\n\n**Features:**\n\n- 1030 Unique Meshes\n- Attention to Detail / AAA Quality\n- Controllable parameters in Material Instances\n- High Quality Assets\n- Game ready/Optimized\n- Unique Concepts of Assets\n- High Attention to Details\n- Material Variations For Some Assets\n- Texture Sizes: 4096, 2048, 1024\n- Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, \u0026 1024 for small assets\n- Collision: Yes, Custom collisions for complex assets\n- LODs: Yes, 3 LODs for complex assets\n- Number of Meshes: 1030 Unique Meshes\n- Number of Materials and Material Instances: 373\n- Number of Textures: 1029\n- Supported Development Platforms: All Platforms\n- Supported Development Versions: Unreal Engine 5.2, 5.3\n\nLumen enabled.\nIncludes Nanite meshes.\n\n","imageAlt":"Cathedral Mega Bundle 3D 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Victorian Vehicles Set of 5","price":49.99,"description":"SteamPunk/Victorian Vehicles (Set of 5), AAA Quality, Includes 2 Cars, 1 Zeppelin, 1 Baloon, 1 Bicycle Assets, great attention to details and Cars have Different Materials Options, Great Assets/Vehicles to use in Your Steampunk and/or Victorian Levels.\n\nVery Easy to use without any problems\n\nThe Project Includes Blueprints which are pre created whole Vehicles, so you don't need to combine meshes.\n\nBaloon has wind simulating blueprint , you can enable it if you will want to\n\nPlease write to us for all your promotional requests, technical support needs, suggestions, and refund requests.\n\nYou can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects here: https://discord.gg/EZynuywT,\n\n**Features:**\n\n- Game ready/Optimized\n- High Quality\n- Unique concepts for Assets\n- Big Attention to Details\n- Material Variations For Some Assets\n- Texture Sizes: 4096, 2048, 1024\n- Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, and 1024 for small assets\n- Collision: Yes, Automatically Generated\n- Number of Meshes: 46 Unique Meshes\n- Number of Materials and Material Instances: 40\n- Number of Textures: 80\n- Supported Development Versions: UE 5.0+","imageAlt":"SteamPunk Victorian Vehicles Set of 5 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/steampunk-victorian-vehicles-set-of-5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pNER6NScFXYSkLHhwPNx4Von/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/pNER6NScFXYSkLHhwPNx4Von/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/steampunk-victorian-vehicles-set-of-5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"industrial-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Industrial","schemaImageUrl":"https://img-new.cgtrader.com/items/5089561/55a6a231e5/steampunk-victorian-vehicles-set-of-5-3d-model-55a6a231e5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2877297","type":"listingItem","attributes":{"id":2877297,"title":"Victorian Man 1 - five in one - Low Poly Rigged Animated","price":75.0,"description":"Victorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cbr\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - five in one - Low Poly Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/victorian-man-1-five-in-one","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/54osBS9h1TKQvt5NLdeiAWJy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig%20f40%201200x_20__040.jpg","gridUrl":"https://media.cgtrader.com/variants/54osBS9h1TKQvt5NLdeiAWJy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig%20f40%201200x_20__040.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-man-1-five-in-one","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2877297/c1fab05346/victorian-man-1-five-in-one-low-poly-rigged-animated-3d-model-c1fab05346.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6861001","type":"listingItem","attributes":{"id":6861001,"title":"Maid - Housekeeper Mary - Stylized Fantasy Character","price":59.99,"description":"**Features:**\n\n- Modular Characters: All clothes can be remove to the body.\n- Custom Animations: Includes combat and basic actions.\n- Custom Player Controller: Ready to use with our animations.\n- Enhanced Input System: Replacing the legacy input configuration.\n- Face Animation Support: Compatible with LiveLink, Apple ARKit, Blendshapes, and Morph targets.\n- Twist Bones: Added corrective bones for improved deformation.\n- Control Rig \u0026 IK: Fully rigged for Unreal Engine, Cinema 4D, Blender, and Maya.\n- Master Materials Support: Easily customizable materials and material instances.\n- Ragdoll Physics: Realistic falling and cloth simulation.\n- UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).\n- Full compatibility with Popular Systems: (ALL TESTED)\n- Advanced Locomotion System (ALS v4/v5)\n- Game Animation Sample (GAS)\n- Close Combat Swordsman (CCS)\n- Lyra Starter Game (LSG)\n- Unity: Fully configured project with a custom controller with our animations.\n- SRP, URP, HDRP Support: Ready for all Unity pipelines.\n- Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones or morph targets.\n- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.\n- PBR Materials, 4K Textures.\n- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.\n\n**Technical Info:**\n\n- Version UnrealEngine - 5.1 and higher support\n- Version Unity - 2019, 2021, 6000 and higher\n- DISCLAIMER: Video \u0026 Photo preview render make in another software - background and other content except for the model is not included in the asset\n- Important/Additional Notes: EpicSkeleton contains additional bones: tongue, feathers, toes\n\n**Polycount:**\n\n- Total Count - 71 425 Tris | 37 235 Points\n\n**Control Settings (Unreal Engine 5.1 and higher):**\n\n- W, A, S, D – Move\n- 1 Key – Candle Equip/ Unequip\n- Shift - Speed\n- LBC/RBC - Attack\n- MBC - Camera Rotation\n- Space - Jump\n- G – Dead\n- J – Open Jaw (for test)\n- B - Extra Idle\n- Ctrl/Alt – Up/Down Camera\n- 2-9 keys - Cloth’ modules\n\n**AnimationsPack consists of custom x17 animations:**\n\n- attack, get_damage, idle, jump (start, loop, end), run, dead, walk\n\n**Overview**\n\n_Step into the atmospheric world of Stylized Maid Mary from the Fantasy Characters lineup, a stylized maid and lady designed for fantasy, medieval, victorian, and gothic settings. This gameready character is ideal as an npc in your project, bringing a classic french manor vibe with a strong servant identity, balanced between housekeeper duties and elegant presence._\n\n_Mary can be used as a loyal servant, a disciplined worker, or a refined governess-style helper in noble households, castles, and dark estates. Her role can also shift toward a humble peasant background, making her flexible for story-driven worlds where class and mystery meet. With a slightly doll-like charm, she fits both cozy and eerie scenes, from candlelit corridors to grand halls._\n\n_Fully rigged and optimized for real-time use, Stylized Maid Mary integrates smoothly into modern pipelines, supporting animation and gameplay needs while staying consistent with a clean, readable silhouette. Whether you need household staff for a haunted mansion, a victorian fantasy adventure, or a medieval gothic narrative, Mary is ready to bring character and atmosphere to your world._\n\nSuccessful development to you!","imageAlt":"Maid - Housekeeper Mary - Stylized Fantasy Cha...","url":"https://www.cgtrader.com/3d-models/character/woman/maid-housekeeper-mary-stylized-fantasy-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/l737r6thgv4cgpvc2h1au0nz2lmo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGtrader_W.jpg","gridUrl":"https://media.cgtrader.com/variants/l737r6thgv4cgpvc2h1au0nz2lmo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader_W.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/maid-housekeeper-mary-stylized-fantasy-character","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6861001/ae68ac5cdf/maid-housekeeper-mary-stylized-fantasy-character-3d-model-ae68ac5cdf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6169076","type":"listingItem","attributes":{"id":6169076,"title":"Victorian Mystery Room - Game ready Environment","price":39.99,"description":"**Victorian Mystery Room** is a high quality game ready interior scene. This project inspired by the Victorian and Edwardian eras. \n\nVictorian Mystery Room includes walls, furniture and props. All the walls are modular. \n\n**90+ Unique meshes**: \u003cbr\u003e\nWalls, Floor, Ceiling, Door, Curtains, Carpet, Tables, Chair, Candles, Candlesticks, Chandeliers, Picture Frames, Gramophone (with animation), Spirit Board, Books and Book Pages, Vase with Bouquet of Flowers.\n \n**Formats**: Unreal Engine 5.0-5.5 (.uasset), Unity 2021.3.45 and Unity 6.0 URP (Universal Render Pipeline) (.unitypackage, .prefab), FBX, Textures set \u003cbr\u003e\n**Texture Resolutions**: 4096x4096px, 2048x2048px, 1024x1024px **Textures format**: TGA\n\n**Unreal Engine Technical Details**:\n\n- Number of Unique Meshes (Props and Environment): 97\n- Collision: Yes, custom and automatically generated \n- Polycount: from 2 to 47 310 tris  \n- Number of Materials: 5 Master Material and 34 Instances\n- Number of Textures: 101  \n- UVs: channel 0: overlapping; channel 1: non-overlapping (for baking lightmaps)  \n\n**Textures set includes**:\n\n-     Metal Roughness: BaseColor, Roughness, Metallic, Normal, Height, Emissive, AO\n-     Unity (Standart Metallic): AlbedoTransparency, AO, Normal, MetallicSmoothness, Emissive\n-     Unity HDRP: BaseColor, MaskMap, Normal, Emissive\n-     Unreal Engine: BaseColor, OcclusionRoughnessMetallic, Normal, Emissive\n\n","imageAlt":"Victorian Mystery Room - Game ready Environment 3D asset","url":"https://www.cgtrader.com/3d-models/interior/house-interior/victorian-mystery-room-game-ready-environment","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wc5550jauv1x1m4jiprbmzk6prgy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtrader_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/wc5550jauv1x1m4jiprbmzk6prgy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtrader_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/victorian-mystery-room-game-ready-environment","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6169076/940f72ef44/victorian-mystery-room-game-ready-environment-3d-model-940f72ef44.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3352782","type":"listingItem","attributes":{"id":3352782,"title":"Victorian Gent Wizard - MOCAP Rig and Motion Capture Data","price":69.0,"description":"Victorian Gent Wizzard - MOCAP Rig and Motion Capture Data Rigged and Animated for Lightwave version 2020 and up and for 3DS Max version 2020 and up.\u003cBR\u003e\u003cBR\u003e\n\n-------ALL YOU NEED TO START-----------------------------------------------------\u003cBR\u003e\nThe following can get confusing - Just know that you can open:\u003cBR\u003e\u003cBR\u003e\n\nIn Lightwave\n\"00-VG1_Mocap_MASTER_BoneSetup_Rig.lws\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"02-HMOT 3 with coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws - To see a magic spell animation already created.\u003cBR\u003e\u003cBR\u003e\n\nMAX\u003cBR\u003e\n\"VGA1a-Mocap_SetUp_Rig-E5-ARNOLD.max\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"03-MAX xaf Anims Coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-FIN.max - To see a magic spell animation already created.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nMAX\u003cBR\u003e\nVGA1a-Mocap_SetUp_Rig-E5-ARNOLD,max\u003cBR\u003e\nVGA1a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-SIG--FRAME 37-FIN.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-DARK-FIN.max\u003cBR\u003e\nVGA2a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\u003cBR\u003e\n\nLIGHTWAVE\u003cBR\u003e\n00-VG1_Mocap_MASTER_Rig.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG.lws\u003cBR\u003e\n00-VG1_Mocap_SAMPLE.lws\u003cBR\u003e\u003cBR\u003e\n\nVictorian Gent (VG) - MOCAP Rig and Motion Capture Data\u003cBR\u003e\nVictorian Gent (VG)  Rigged and Animated for Lightwave 2020 and up and for 3DS Max version 2020 and up\u003cBR\u003e\u003cBR\u003e\n\nIdeally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.\u003cBR\u003e\u003cBR\u003e\n\nAnd you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.\u003cBR\u003e\u003cBR\u003e\n\nThis rig is designed primarily for the motion capture data to animate. 38 MOCAP sets in all\u003cBR\u003e\u003cBR\u003e\n\n-------MORPH MOTIONS-----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nOne important thing to bear in mind - in both Lightwave and Max, so long as the models are being animated from the MOCAP motion (hmot - Lightwave and xaf - Max)\u003cBR\u003e\nthe morphs in the model will not work.\u003cBR\u003e\n\nYou have to BAKE the MOCAP motions, and then the Morphs become available -  as well, all of the motions become keyframes and are now editable.\u003cBR\u003e\u003cBR\u003e\n\nThis Model includes 25 motion capture (MOCAP) data files for you to apply:\u003cBR\u003e\u003cBR\u003e\n\nCrouchToStand_83B \tStandToSit_67\t\t\tTurn_LT_90_28\nJogInPlace_77C \t\tStartWalkInPlace_88\t\tTurn_RT_90_28 \nJump_65\t\t\tStartWalkStop_212B\t\tWalk1_InPlace_88-B \nQuickFormalBow_82\tStartWalkStopSalute_280-C\tWalkBackwardsInPlace_36  \nRunInPlace_21C\t\tStopWalkInPlace_90\t\tWalkTurnSit_455  \nSalute_85 \t\tT-Pose_10 \nSittingIdle_128 \tTalking-Seq2_364 \nSitToStand_68\t\tTalking0_113 \nStandingIdle_90\t\tTalking1_155 \nStandToCrouch_19\tTalking2_118 \u003cBR\u003e\u003cBR\u003e\n\nand 13 MAGIC MOCAP poses:\u003cBR\u003e\u003cBR\u003e\n\nM_Crouch Idle_40_Coat \u003cBR\u003e\nM_Crouch To Standing Idle_30_Coat \u003cBR\u003e\nM_Stand 1H cast spell 01_90_Coat \u003cBR\u003e\nM_Stand 1H Magic Attack 01_69_Coat \u003cBR\u003e\nM_Stand 2H Magic Area Attack 02_95_Coat \u003cBR\u003e\nM_Stand 2H Magic Attack 01-77 \u003cBR\u003e\nM_Stand 2H Magic Attack 03S-129 \u003cBR\u003e\nM_Stand Block React Large_40_Coat \u003cBR\u003e\nM_Stand idle 02_150_Coat \u003cBR\u003e\nM_Stand idle_55_Coat\u003cBR\u003e \nM_Stand React Death Backward_109_Coat \u003cBR\u003e\nM_Stand Walk Back_36_Coat \u003cBR\u003e\nM_Stand Walk Forward_34._Coat \u003cBR\u003e\u003cBR\u003e\n\n---------THE SCENES---------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nFor both 3DS Max and Lightwave this model comes with the following scenes:\nMocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.\u003cBR\u003e\nMocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG2 - Signature image (In it’s own folder)\u003cBR\u003e\u003cBR\u003e\n\nAnd the following folders:\u003cBR\u003e\n1b Import for MOCAP in MAX - The fbx to import into Max for MOCAP\u003cBR\u003e\nChacterized for MotionBuilder - the characterized fbx\u003cBR\u003e\u003cBR\u003e\n\n03-MAX xaf Anims Coat - Max xaf (MOCAP) files\u003cBR\u003e\n02-HMOT 3 with coat - Lightwave hmot (MOCAP) files\u003cBR\u003e\u003cBR\u003e\n\n03-MOCAPs-for VG Coat - Motionmixer files\u003cBR\u003e\u003cBR\u003e\n\n---------MOVE THE CHARACTER---------------------------------------------------\u003cBR\u003ev\n\nTo move the character:\nIn Lightwave simply select the Character and move\u003cBR\u003e\nThe Top hat has it's own master Null so you san move it separately\u003cBR\u003e\u003cBR\u003e\n\nIn Max \u003cBR\u003e\nThe Character has a \"0-Master\" dummy healper - use that to move the sharacter.\u003cBR\u003e\nThe Top hat has it's own dummy healper so you san move it separately\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nMotion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.\u003cBR\u003e\u003cBR\u003e\n\nI have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.\u003cBR\u003e\u003cBR\u003e\n\n--------THE MORPH TARGETS----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo, Mouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\u003cBR\u003e\u003cBR\u003e\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\u003cBR\u003e\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\u003cBR\u003e\n\n--------SPECs----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n11,619 verticies\u003cBR\u003e\n11,156 polys\u003cBR\u003e\u003cBR\u003e\n\nTop Hat\u003cBR\u003e\n462 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\u003cBR\u003e\n\nWalking Stick\u003cBR\u003e\n176 verticies\u003cBR\u003e\n162 polys\u003cBR\u003e\u003cBR\u003e\n\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\u003cBR\u003e\n\nTotal\u003cBR\u003e\n12,265 verticies\u003cBR\u003e\n11,764 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n15,906 verticies\u003cBR\u003e\n15,340 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\u003cBR\u003e\n\nImage maps are 4k\u003cBR\u003e\u003cBR\u003e\u003cBR\u003e\n\nYoutube links to the MOCAP files in this model:\u003cBR\u003e\nPIX-Magic Attack Dark-FIN Lightwave - https://youtu.be/_1TXF2217YM\u003cBR\u003e\nVG_Magic-MAX - https://youtu.be/uR6GG2MSYAM\u003cBR\u003e\u003cBR\u003e\n\nVG1-Color-TT -  https://youtu.be/sGcd8sLlopE\u003cBR\u003e\nVG1-Grey_HI-TT - https://youtu.be/o4Bfdtkgx-4\u003cBR\u003e\nVG2-Color-TT - https://youtu.be/1ksmahN8clY\u003cBR\u003e\na-SitStandWalk - https://youtu.be/nGfCVtPkq8o\u003cBR\u003e\na-Start-Walk-Stop-211 - https://youtu.be/OdsZSXrl5Ng\u003cBR\u003e\na-Walk_31 - https://youtu.be/wK2aRQEvdnE\u003cBR\u003e\nJogInPlace - https://youtu.be/5PcSoFFWDv8\u003cBR\u003e\nJump - https://youtu.be/ShUa2j1PCJw\u003cBR\u003e\nM_Crouch Idle - https://youtu.be/TG5RdAbAKEk\u003cBR\u003e\nM_Crouch To Standing Idle - https://youtu.be/cnq8vk047nA\u003cBR\u003e\nM_Stand 1H cast spell 01 - https://youtu.be/zCqqH0Bo8YUM_Stand 1H Magic Attack 01 - https://youtu.be/s2QdoTHNN00\u003cBR\u003e\nM_Stand 2H Magic Area Attack 02 - https://youtu.be/rlDvoU25mtk\u003cBR\u003e\nM_Stand 2H Magic Attack 01 - https://youtu.be/jOg0W6Bvk-E\u003cBR\u003e\nM_Stand 2H Magic Attack 03S - https://youtu.be/pYc_eA1Iu4c\u003cBR\u003e\nM_Stand Block React Large - https://youtu.be/25-U3ToMrSE\u003cBR\u003e\nM_Stand idle 02 - https://youtu.be/F8ZJKZ8bmKY\u003cBR\u003e\nM_Stand idle_55 - https://youtu.be/gy_VJBVhPKwM_Stand React M_Stand React Death Backward - https://youtu.be/E19yv7LTScU\u003cBR\u003e\nM_Stand Walk Back - https://youtu.be/eyYKbJcYXu0\u003cBR\u003e\nM_Stand Walk Forward - https://youtu.be/OojUmyqHq-Q\u003cBR\u003e\nRunInPlace - https://youtu.be/cegvFuJTHB4\u003cBR\u003e\nSit-To-Stand - https://youtu.be/N65F6k_Fgds\u003cBR\u003e\nSitting-Idle - https://youtu.be/WTlbYqOtUQM\u003cBR\u003e\nStand-To-Crouch - https://youtu.be/Q-AfOKmXvsg\u003cBR\u003e\nStand-To-Sit - https://youtu.be/EtOcwxVxWyw\u003cBR\u003e\nStanding-Idle - https://youtu.be/VC-kksSiLSc\u003cBR\u003e\nStart-Walk-In-Place - https://youtu.be/4qbD_98Zb-Q\u003cBR\u003e\nStart-Walk-Stop - https://youtu.be/yTkTJJrrF5M\u003cBR\u003e\nStopWalk-InPlace - https://youtu.be/2iu7bVU1CEQ\u003cBR\u003e\nTalking_0 - https://youtu.be/GtddV2JFb8I\u003cBR\u003e\nTalking_1 - https://youtu.be/YFtkSvtD0zg\u003cBR\u003e\nTalking_2 - https://youtu.be/qVMKqF3TS4s\u003cBR\u003e\nTurn Left 90 - https://youtu.be/fh-dfbh_rZk\u003cBR\u003e\nTurn Right 90 - https://youtu.be/U4v0XJcIQ8k\u003cBR\u003e\nWalk 1 InPlace - https://youtu.be/RZJkhUKAYEs\u003cBR\u003e\nWalk 2 InPlace - https://youtu.be/I1e_7w5QgBM\u003cBR\u003e\nWalk Backwards InPlace - https://youtu.be/SnpYZHR5BY8\u003cBR\u003e\nMorphs2 - https://youtu.be/y5WIcLeYDmM\u003cBR\u003e\n","imageAlt":"3D asset Victorian Gent Wizard - MOCAP Rig and Motion 1","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-wizzard-mocap-rig-and-motion-capture-data","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FsKVD37cmwP7DqokXEebXpcQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2-MagicAttack-frame%2028-light.jpg","gridUrl":"https://media.cgtrader.com/variants/FsKVD37cmwP7DqokXEebXpcQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2-MagicAttack-frame%2028-light.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-wizzard-mocap-rig-and-motion-capture-data","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":204,"name":".rps","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3352782/395fcc6621/victorian-gent-wizard-mocap-rig-and-motion-capture-data-3d-model-395fcc6621.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6077132","type":"listingItem","attributes":{"id":6077132,"title":"Vintage Gramophone - 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The gramophone horn, the gramophone arm and the stylus, the gramophone handle and the vinyl record are separate objects that can be moved and rotated.\n\n**Formats**: Unreal Engine 4.26-4.27, 5.0-5.5 (.uasset), Unity 2021.3.15 or higher URP (Universal Render Pipeline) (.unitypackage, .prefab), FBX, OBJ, Marmoset Toolbag scene 3.08 (.tbscene). \u003cbr/\u003e\n**Textures resolution**: 4096x4096px. **Textures format**: TGA.\n\n**Textures set includes**:\n\n-     Metal Roughness: BaseColor, Roughness, Metallic, Normal, Height, AO.\n-     Unity (Standart Metallic): AlbedoTransparency, AO, Normal, MetallicSmoothness.\n-     Unity HDRP: BaseColor, MaskMap, Normal.\n-     Unreal Engine: BaseColor, OcclusionRoughnessMetallic, Normal.\n\n**UVs**: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps).\n\n**Polycount**: \n\nGramophone mesh - 20 727 tris \u003cbr/\u003e\nGramophone vinyl record mesh - 560 tris","imageAlt":"3D asset Vintage Gramophone - PBR Game Ready","url":"https://www.cgtrader.com/3d-models/electronics/other/vintage-gramophone-pbr-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ci1y3itgh6yffs2blid08yv15qqg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/ci1y3itgh6yffs2blid08yv15qqg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/vintage-gramophone-pbr-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6077132/5b86fbc119/vintage-gramophone-pbr-game-ready-3d-model-5b86fbc119.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"6099170","type":"listingItem","attributes":{"id":6099170,"title":" Steampunk rigged character","price":10.0,"description":"This is a high-quality 3D model of a generic furniture piece, meticulously crafted to suit a wide variety of creative projects. Whether you're working on interior design visualizations, architectural renderings, video games, or virtual reality environments, this model provides a versatile and polished asset to enhance your scene.\n\nThe geometry is clean and optimized for performance, with proper topology that ensures smooth shading and efficient rendering. UV mapping is fully unwrapped and non-overlapping, making it easy to apply custom materials and textures. The model is compatible with popular real-time engines like Unreal Engine and Unity, making it ideal for both game development and immersive experiences.\n\nIt is provided in multiple formats for seamless integration into your workflow, and is ready to be used without requiring additional cleanup. Whether as a standalone asset or part of a larger composition, this furniture model adds realism and professionalism to any 3D environment.","imageAlt":"3D model animated Punk Steam character","url":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-b35059e7-2190-4913-a9fa-ec55813873ec","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rs155eotfxqfb17uboqf6mpgqrmc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Skin3Prev5.jpg","gridUrl":"https://media.cgtrader.com/variants/rs155eotfxqfb17uboqf6mpgqrmc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Skin3Prev5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-b35059e7-2190-4913-a9fa-ec55813873ec","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6099170/2a54252864/steampunk-rigged-character-3d-model-2a54252864.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3473457","type":"listingItem","attributes":{"id":3473457,"title":"Openable victorian work desk","price":25.0,"description":"Openable decorated Victorian table with realistic hinges and lots of props like books lined up on a bookshelf with bookend, a map (in a table), a inkwell with a period quill and there must be lighting in the form of an oil lamp. 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Also included is a packed Ambient oclusion (R), roughness (G) and metalic (B) and an incredible engine 4 project and opening / closing animations.\n\n","imageAlt":"3D asset Openable victorian work desk","url":"https://www.cgtrader.com/3d-models/interior/office-interior/openable-victorian-work-desk","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5uvD5zxL9vjZXEbt51L84dg4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Victorian-desk-cover-big.jpg","gridUrl":"https://media.cgtrader.com/variants/5uvD5zxL9vjZXEbt51L84dg4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Victorian-desk-cover-big.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/office-interior/openable-victorian-work-desk","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"interior","subcategorySlug":"office-interior","categoryTitle":"Interior","subcategoryTitle":"Office","schemaImageUrl":"https://img-new.cgtrader.com/items/3473457/f8b9214d1d/openable-victorian-work-desk-3d-model-f8b9214d1d.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3485187","type":"listingItem","attributes":{"id":3485187,"title":"Antique Writers Desk","price":15.0,"description":"Rigged and animatable model of an **Antique Writers Desk** (Bureau Edwardian Mahogany based on the model by Torquay, Devon manufacturer T. 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Your feedback is appreciated!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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If you like this model, please leave a like and comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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It's a much more traditional and 1600's European kinda vibe! Around this time, I was doing a lot of experimenting with different techniques for anime-style fire, and a rigged candle-flame as a logical next step and this was just a perfect tool for the job! 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It includes:**\n\nLouise \n\n- Appearance: A black mourning dress with several tiers of skirt, belts and a bandolier over the dress, a holster and bag on her hip, a wide dark hat—a widow whose grief is combined with a readiness for battle.\n- Personality: Cold, taciturn, observant; doesn't ask unnecessary questions and doesn't answer others'. \n- Goal: Find the people who made her a widow and settle old scores—legally or not. \n- Role: Avenger with a dark past; A mysterious gunslinger who appears when a problem needs to be solved. \n\n**Features:**\n\n- Two variants of the high quality skins - each character includes Basic and Survival skins.\n- Love for details - you can look at individual parts of characters for a long time.\n- Characters have their own set of weapons - Volcanic Pistol (female and male versions) and Winchester 1873, as well as a list of accessories (chaps, scarves, etc.)\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want. The clothing includes chaps (women's and men's versions) and period-appropriate underwear.\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility, also compatible with Adventure Series) without clipping and other typical problems - create unique combinations! Note - to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chests and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the Lyra or ALS4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more. (see our demo reel to check opportunities)\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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A luxurious reimagination of the iconic design, this mask blends historical symbolism with intricate artistic detailing, making it a striking piece for various applications.\n\n**Key Features**\n\n-  Iconic Design: Inspired by the legendary Guy Fawkes/V for Vendetta mask, this model features a bold, recognizable structure with a regal twist.\n-  Ornate Gold Embellishments: Delicate baroque-style engravings and swirling filigree patterns add a touch of aristocratic opulence.\n-  Polished Metallic Finish: A realistic reflective gold texture enhances the luxurious and dramatic look.\n-  Intricate Facial Details: The mask maintains the iconic arched eyebrows, mustache, and goatee, while incorporating an exquisite royal crest at the forehead.\n-  Perfect Craftsmanship: Every curve, engraving, and edge is precisely modeled for high realism and depth.\n\n**Ideal For**\n\n-  Game Development: A premium asset for fantasy, cyberpunk, or historical games.\n-  3D Animations \u0026 CGI: A captivating addition to movies, VR experiences, and digital artwork.\n-  Collectors \u0026 Printing: A high-detail model suitable for 3D printing and cosplay projects.\n-  Fashion \u0026 Theater: A statement piece for masquerade balls, themed events, or luxury decor.\n\n**Technical Specifications**\n\n- File Formats: STL, OBJ, FBX (other formats available upon request).\n- Textures: 4K PBR materials, including gold reflections, detailed engravings, and realistic shading.\n- Compatibility: Optimized for Blender, Unreal Engine, Unity, Maya, and 3ds Max.\n- Polygon Count: Balanced for high-quality renders and smooth animation performance.\n\nStep into the world of rebellion, intrigue, and aristocratic beauty with this ornate gold Guy Fawkes mask—a masterpiece of design and symbolism\n\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/clothing/ornate-gold-guy-fawkes-mask","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/S2mbd2i5GpgEaiRfPuEx9aPF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled%20design%20-%202025-02-05T205229.859.jpg","gridUrl":"https://media.cgtrader.com/variants/S2mbd2i5GpgEaiRfPuEx9aPF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled%20design%20-%202025-02-05T205229.859.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/ornate-gold-guy-fawkes-mask","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5841446/588579a9bb/ornate-gold-guy-fawkes-mask-3d-model-588579a9bb.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5089459","type":"listingItem","attributes":{"id":5089459,"title":"Driveable Classic Car - 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The candelabra features an intricately detailed skull base with subtle bat-wing accents, holding three pillars designed for candles. Each candle is rendered with realistic, melting wax dripping organically down the antique-finished metalwork, creating a truly authentic and eerie visual effect. The distressed metallic texture of the candelabra adds to its vintage, otherworldly charm, making it an ideal centerpiece for horror scenes, fantasy realms, or historical settings.Designed with versatility in mind, this asset is optimized for both game developers and architectural visualizers. Its clean topology and efficient UV mapping ensure seamless integration into various game engines, enhancing the immersion of your horror games, RPGs, or adventure titles. For architectural visualization, the high-quality textures and detailed geometry allow for stunning close-up renders in Gothic mansions, haunted houses, or themed event spaces, bringing a rich, narrative element to any interior design. 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