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This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=P9YkWVlJRyE\n- Play (First version - UE 5.0) https://www.youtube.com/watch?v=Qgk0Gyts7WY\n- Live Link Face (For both versions) https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 79,191\n- Tris:  150,686\n- Verts: 76,921\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) \n- Play (First version - UE 5.0) \n- Live Link Face (For both versions) https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 109,423\n- Tris: 207,136\n- Verts: 105,120\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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HAVE A GREAT DAY!!**","imageAlt":"animated Tactical Weaponry Essentials Pack 3D Low Poly 2","url":"https://www.cgtrader.com/free-3d-models/military/gun/tactical-weaponry-essentials-pack-3d-low-poly-game-ready-models","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u8ut0k12376fba5ifoasxknsvt3h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gunpack1.jpg","gridUrl":"https://media.cgtrader.com/variants/u8ut0k12376fba5ifoasxknsvt3h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gunpack1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/u8ut0k12376fba5ifoasxknsvt3h/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/gunpack1.webp","width":306},{"url":"https://media.cgtrader.com/variants/u8ut0k12376fba5ifoasxknsvt3h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gunpack1.webp","width":612},{"url":"https://media.cgtrader.com/variants/u8ut0k12376fba5ifoasxknsvt3h/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/gunpack1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/gun/tactical-weaponry-essentials-pack-3d-low-poly-game-ready-models","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/6128519/e2df3633a9/tactical-weaponry-essentials-pack-3d-low-poly-game-ready-models-3d-model-e2df3633a9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5188089","type":"listingItem","attributes":{"id":5188089,"title":"Doctor Black Cartoon Female Character","price":88.0,"description":"**3D Stylized Doctor Character made in Blender 4.1.0 Light setup in Cycles \u0026 EEVEE. 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I built this model by superimposing the head on a front, side, and top photographs of a Homo Erectus Skull.  Homo Erectus had a body shape almost like modern humans so I simply modified a regular body mesh to build the body. Based on the evidence available to me this is my best guess as to what he probably looked like. \nThis character is a Homo Erectus adult male who was the alpha male of his small tribe. This old man and his tribe lived in Southern Europe about 1 million years ago. He is armed with a spear made from a maple tree sapling and ground to a needle-sharp point. Although not quite a good as a stone tipped spear which would come hundreds of thousands of years later, this hard wood spear was a formable weapon.  Homo Erectus successfully hunted big game and adapted to every ecosystem in Southern Europe.  \nThis character is a story telling tool and you can use him in any script that calls for “CAVEMAN” or “ANCIENT HUMAN” or “PRE-HUMAN”. 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It is completely compatible with Mixamo's free animations, making it incredibly easy to bring your character to life.\n- High-Quality PBR Textures: Includes 1K (1024), 2K, and 4K resolution textures to suit your project's performance needs.\n- Perfect UV Mapping: Clean, standard, non-overlapping UVs with no stretching.\n- Highly Organized: All files, folders, and textures are neatly organized and named for easy and quick access.\n\n**Included Formats \u0026 Software:**\n\n- Blender: Two specific versions included (3.6 and 4.5) for maximum compatibility.\n- Game Engine Ready: Includes a ready-to-use Unity Package.\n- Standard major export formats included.\n\nTechnical Details (Polycount):\n\n**Full Character (with all modular details \u0026 gear):**\n\n- Polygons: 60,298\n- Vertices: 30,285\n\n**Base Character (main details only):**\n\n- Polygons: 29,962\n- Vertices: 15,049\n\n**I hope you enjoy using this pack in your projects! If you have any suggestions, feedback, or need support, feel free to send me a message.**\n\n_Don't forget to check out my other products! 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All share one rig, so they mix in one scene.\n\nRetroStyle Games has been making game art since 2010, including full 3d game art outsourcing for studios.","imageAlt":"Japanese Pilot - Low Poly Rigged WW2 Character...","url":"https://www.cgtrader.com/3d-models/character/man/japanese-pilot-low-poly-rigged-ww2-character-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q6qwwgky6n74q2pqmnqfb8rzo2xf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1224339__VOL04_WW2_JAPANESE_PILOT%20Cover-1920x1465-CGTrader.png.jpg","gridUrl":"https://media.cgtrader.com/variants/q6qwwgky6n74q2pqmnqfb8rzo2xf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1224339__VOL04_WW2_JAPANESE_PILOT%20Cover-1920x1465-CGTrader.png.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/q6qwwgky6n74q2pqmnqfb8rzo2xf/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1224339__VOL04_WW2_JAPANESE_PILOT%20Cover-1920x1465-CGTrader.png.webp","width":306},{"url":"https://media.cgtrader.com/variants/q6qwwgky6n74q2pqmnqfb8rzo2xf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1224339__VOL04_WW2_JAPANESE_PILOT%20Cover-1920x1465-CGTrader.png.webp","width":612},{"url":"https://media.cgtrader.com/variants/q6qwwgky6n74q2pqmnqfb8rzo2xf/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1224339__VOL04_WW2_JAPANESE_PILOT%20Cover-1920x1465-CGTrader.png.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/japanese-pilot-low-poly-rigged-ww2-character-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":83,"name":".unitypackage","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7634318/6e32391d2b/japanese-pilot-low-poly-rigged-ww2-character-3d-model-3d-model-6e32391d2b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4572049","type":"listingItem","attributes":{"id":4572049,"title":"Man - Winter Military Outfit - Modular - Rigged","price":127.2,"description":"Realistic 3D model of Man - Winter Military Outfit - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=t1k-cMe61yk\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n_________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 227,168\n- Tris: 454,367\n- Verts: 227,271\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is 4/6 packs (3 models/pack, total 18 characters) - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community: https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.30f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n\n**Unreal Engine description and common features:**\n\n- Want to see models in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the Amphitheater. Press F in Play-Selected Viewport to quickly change characters.\n- The project includes high quality render scenes (three additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/5 project with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Models height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/COtopfQMUxQ?si=vu4qfCtexJ8afeDM**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of characters - many variations for every taste. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial for more information https://youtu.be/y1GaTiyj0oQ?si=hEQ3uAKvJVz6mNFa\n- If you want to assemble several projects into one, please follow these instructions https://bit.ly/46JS63D\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this tutorial https://bit.ly/3WSdGiY\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. 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This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n________________________________\n\n- PLAY/MODULAR (UE 5.1-5.2) - https://www.youtube.com/watch?v=qzoTHwtywCY\n- Live Link Face - https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 36,361\n- Tris: 70,789\n- Verts: 36,267\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is Girl 1 from Street Wear Girls Pack - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community:  https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.30f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n**Unreal Engine description and common features:**\n\n- Want to see model in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. \n- The project includes high quality render scene (one additional map). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female character have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the character. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/UE5 projects with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Model height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Character is made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/qDfLqsMw2nI**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial for more information https://youtu.be/y1GaTiyj0oQ?si=hEQ3uAKvJVz6mNFa\n- If you want to assemble several projects into one, please follow these instructions https://bit.ly/46JS63D\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this tutorial https://bit.ly/3WSdGiY\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above. \n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. \n- The demo video and screenshots show the work of HDRP pipeline.\n\nAdditional bones list: https://bit.ly/3MY8bMu\n\n**Polycount:**\n\n- Girl 13: 44600\n\n**Rigged using Blender**\n\n_Thank you, David Grette team_\n\n**Support mail: help.davidgrette@gmail.com**","imageAlt":"3D model Streetwear Girl 1-13 - Street Wear Girls 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Rigged Game Ready 3D Character","price":39.0,"description":"Highly detailed 3D model of a modern doctor, designed for simulation games, hospital management games, VR training, educational projects, and commercial productions.\n\nThe model is fully rigged and animation-ready, making it easy to integrate into Unreal Engine, Unity, and other professional production pipelines.\n\nContents – Optimized versions for different needs:\n\n10K polygons (medium detail, balanced performance)\n\n20K polygons (high detail, PC/console quality)\n\nUltra high-quality version for cinematic renders and close-up shots\n\nFeatures:\n\nFull body in T-Pose\n\n8K PBR textures and realistic materials\n\nClean topology optimized for rigging and animation\n\nStethoscope and medical clipboard included as separate, detached objects\n\nHighly detailed medical uniform with realistic materials\n\nSuitable for:\n\nHospital simulators, medical training, VR education, simulation games, cinematic scenes, promotional renders, virtual production, and commercial use.\n\nAI-generated and professionally human-edited for quality, clean topology, and production-ready usability.\n\nNotes:\n\nIf you liked this design and it helped with your project, a short review would mean a lot and helps support the creation of more high-quality assets in the future.","imageAlt":"Doctor Rigged Game Ready 3D 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Firefighter Character Pack - 8 Outfits","price":59.99,"description":"### Title\n\n- EN: Japanese Firefighter Character Pack — 8 Outfits\n- 中: 日本消防員角色包 — 八套服裝\n- 日: 日本の消防士キャラクターパック — 8体\n\n### Description\n\n**English**\n\nEight Japanese firefighter characters in one pack. Real height is about 1.66 m to 1.89 m. The set covers an orange station uniform, a female orange uniform, an orange chemical suit with breathing gear, a navy station uniform, a silver hood with a red visor, and a silver proximity suit.\n\nThe 3ds Max files are rigged. Three use Biped. Five use a bone skeleton. Pose them in 3ds Max. The silver proximity suit (`A_YM7_R_Vr_Y_M_000_JPFireMan_0001`) has a walk cycle, about 5 seconds, and a Morpher on the head. The other seven characters stay on the bind pose.\n\nGLB files are static meshes in meters, with textures embedded. They do not include the skeleton, the walk, or the facial morphs. The glTF format can store a skeleton, but the 3ds Max 2026 glTF exporter does not write skin, morph, or animation data.\n\nFBX files keep the skeleton. Textures are embedded. The file unit is inches, the same as the `.max` scene, so an importer converts them to real size. The silver proximity suit FBX also contains the walk and the facial blend shapes. The other seven FBX files are the bind pose.\n\nThe original `.max` files use V-Ray materials. Scene units are inches.\n\nPackage, one folder per character:\n\n- `Work/*.max` — original scene, V-Ray, rig in the file\n- `Texture/` — maps used by that `.max`\n- `Export/*.glb` — eight files, textures embedded, no skeleton\n- `Export/*.fbx` — eight files, textures embedded, skeleton included. Walk and facial blend shapes on the silver proximity suit only\n- `Render/` — front and back stills. A stand-pose still for every character except 0002. Walk clips `vray7_anim_front.mp4` and `vray7_anim_back.mp4` for the silver proximity suit\n- `salute_lineup/salute_lineup.jpg` — group preview, eight characters saluting. This pose is not saved in the character files\n\n**中文**\n\n八個日本消防員，一個商品。身高約 1.66 m 到 1.89 m。包含橙色勤務服、女性橙色勤務服、橙色氣密服、藏青色制服、銀色頭罩，以及銀色防火衣。\n\n`.max` 有綁定。三個是 Biped，五個是骨骼，在 3ds Max 裡擺姿勢。銀色防火衣 `A_YM7_R_Vr_Y_M_000_JPFireMan_0001` 有約 5 秒的走路，頭部有 Morpher。其餘七個停在綁定姿勢。\n\nGLB 是公尺單位的靜態網格，貼圖已內嵌，沒有骨架、走路和表情。glTF 格式可以放骨架，但 3ds Max 2026 的 glTF 匯出不會寫入 Skin、Morph 或動畫。\n\nFBX 有骨架，貼圖已內嵌。檔案單位是英寸，和 `.max` 一樣，匯入時會換成實際尺寸。銀色防火衣的 FBX 另有走路和表情 BlendShape。其餘七個 FBX 是綁定姿勢。\n\n原始 `.max` 是 V-Ray 材質。場景單位是英寸。\n\n每個角色一個資料夾：\n\n- `Work/*.max`：原始場景，V-Ray，綁定在檔案裡\n- `Texture/`：這個 `.max` 用的貼圖\n- `Export/*.glb`：八個檔，貼圖內嵌，沒有骨架\n- `Export/*.fbx`：八個檔，貼圖內嵌，有骨架。走路和表情只在銀色防火衣\n- `Render/`：正面、背面。除 0002 外各有一張立正。銀色防火衣另有 `vray7_anim_front.mp4`、`vray7_anim_back.mp4`\n- `salute_lineup/salute_lineup.jpg`：八人敬禮合照。這個姿勢沒有存回各角色的 `.max`\n\n**日本語**\n\n日本の消防士 8 体を 1 商品にまとめています。身長はおおよそ 1.66 m から 1.89 m です。オレンジの活動服、女性の活動服、オレンジの気密服、紺の制服、赤い面を付けた銀色の頭巾、銀色の防火衣が含まれます。\n\n`.max` にはリグがあります。3 体は Biped、5 体はボーンです。ポーズは 3ds Max 上で付けます。銀色の防火衣 `A_YM7_R_Vr_Y_M_000_JPFireMan_0001` には約 5 秒の歩行と、頭の Morpher があります。残り 7 体はバインドポーズです。\n\nGLB はメートル単位の静止メッシュで、テクスチャを埋め込んであります。スケルトン、歩行、表情は入っていません。glTF 形式自体はスケルトンを持てますが、3ds Max 2026 の glTF エクスポーターは Skin、Morph、アニメーションを書き出しません。\n\nFBX にはスケルトンがあり、テクスチャも埋め込んであります。単位はインチで、`.max` と同じです。読み込み時に実寸へ換算されます。銀色の防火衣の FBX には歩行と表情の BlendShape もあります。残り 7 体の FBX はバインドポーズです。\n\n元の `.max` は V-Ray マテリアルです。シーン単位はインチです。\n\nキャラクターごとに 1 フォルダ：\n\n- `Work/*.max`：元データ、V-Ray、リグ入り\n- `Texture/`：その `.max` が使うテクスチャ\n- `Export/*.glb`：8 ファイル、テクスチャ埋め込み、スケルトンなし\n- `Export/*.fbx`：8 ファイル、テクスチャ埋め込み、スケルトンあり。歩行と表情は銀色の防火衣のみ\n- `Render/`：正面と背面。0002 以外は立正在り。銀色の防火衣は `vray7_anim_front.mp4` と `vray7_anim_back.mp4`\n- `salute_lineup/salute_lineup.jpg`：8 体の敬礼。このポーズは各 `.max` には保存していません\n\n### Tags\n\n`firefighter` `fireman` `character` `japan` `japanese` `people` `uniform` `rescue` `rigged` `gltf`\n\n### CGTrader technical\n\n- CGI model: yes\n- Textures: yes\n- Materials: yes\n- Animated: yes, one character only. `A_YM7_R_Vr_Y_M_000_JPFireMan_0001` walk, frames 0–155. The other seven have no clip\n- Rigged: yes, in the `.max` and `.fbx` files. Three Biped, five bone skeletons. The head of the silver proximity suit has a Morpher, exported as blend shapes in its FBX. GLB files are not rigged\n- Low-poly: no\n- PBR: yes on the GLB (metallic-roughness). The original `.max` is V-Ray\n- UVW mapping: yes\n- Plugins used: V-Ray on the `.max` files only. Biped and Morpher ship with 3ds Max\n- Unwrapped UVs: Yes\n- Geometry: Polygonal\n- Polygons: 167459 visible Max triangles, excluding 0003. 0003 GLB is 30144. 429239 in the eight GLB files\n- Vertices: 262766 in the eight GLB files\n\n---\n","imageAlt":"Japanese Firefighter Character Pack - 8 Outfits","url":"https://www.cgtrader.com/3d-models/character/man/japanese-firefighter-character-pack-8-outfits","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/czvqdmkvw9lfcjc378qjwl6qadxq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/salute_lineup.jpg","gridUrl":"https://media.cgtrader.com/variants/czvqdmkvw9lfcjc378qjwl6qadxq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/salute_lineup.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/czvqdmkvw9lfcjc378qjwl6qadxq/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/salute_lineup.webp","width":306},{"url":"https://media.cgtrader.com/variants/czvqdmkvw9lfcjc378qjwl6qadxq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/salute_lineup.webp","width":612},{"url":"https://media.cgtrader.com/variants/czvqdmkvw9lfcjc378qjwl6qadxq/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/salute_lineup.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/japanese-firefighter-character-pack-8-outfits","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7679246/7be68d4985/japanese-firefighter-character-pack-8-outfits-3d-model-7be68d4985.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5495244","type":"listingItem","attributes":{"id":5495244,"title":"Shirt 49 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Shirt 49 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\nOVERVIEW https://youtu.be/PiCt5cEuH2c\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. 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This is Girl 2 from School Wear Girls Pack - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community:  https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.30f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n**Unreal Engine description and common features:**\n\n- Want to see model in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. \n- The project includes high quality render scene (one additional map). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female character have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the character. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/UE5 projects with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Model height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Character is made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/COtopfQMUxQ**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Customized physics of the character. Simulation of hair, body are included. Clothing physics is disabled in this project by default due to poor performance of the Unity Chan plugin. For the best work of physics, it is recommended to use the Magica Cloth plugin.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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This is Girl 1 from School Wear Girls Pack - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community:  https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.30f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n**Unreal Engine description and common features:**\n\n- Want to see model in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. \n- The project includes high quality render scene (one additional map). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female character have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the character. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/UE5 projects with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Model height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Character is made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/COtopfQMUxQ**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings. The FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations. The binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"3D asset animated Soviet soldier","url":"https://www.cgtrader.com/3d-models/character/man/soviet-soldier-58ce6618-ca51-497d-8528-6a982bd195e7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3yxfo6rkjlzdoqn9s3oef89rof4i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled_015.jpg","gridUrl":"https://media.cgtrader.com/variants/3yxfo6rkjlzdoqn9s3oef89rof4i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled_015.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/3yxfo6rkjlzdoqn9s3oef89rof4i/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Untitled_015.webp","width":306},{"url":"https://media.cgtrader.com/variants/3yxfo6rkjlzdoqn9s3oef89rof4i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled_015.webp","width":612},{"url":"https://media.cgtrader.com/variants/3yxfo6rkjlzdoqn9s3oef89rof4i/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Untitled_015.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/soviet-soldier-58ce6618-ca51-497d-8528-6a982bd195e7","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6034680/bc2805996a/soviet-soldier-3d-model-bc2805996a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5142892","type":"listingItem","attributes":{"id":5142892,"title":"African American NYPD Cop Rigged Fur","price":199.0,"description":"African American NYPD Cop, that conduct law enforcement operations and investigate crimes. \nNew York City Police Department (NYPD) is the US primary law investigation and enforcement agency which acts in the New York, US (City of NYC). \nFor NYC police, US municipal services, NY police guards, security service equipment, street security services, guards uniform, military fashion, security guards equipment, security services staff, NY security services, NY police security maintenance, NY police guard patrols, video games, and computer games design.\n\nAfrican American NYPD Cop Rigged Fur is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. 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(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Female Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n\n_________________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0 - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n_________________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=is3Gfw4T5Ys\u0026feature=youtu.be\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=9NutoVZrQsw\u0026feature=youtu.be\n- Live Link Face (For both UE versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. 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Enjoy :)\nhttps://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1-5.2  - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n_________________________________________\n\n\u003e - PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=ST3Fn_lIjnM\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=0SoIUsCJSsA\u0026feature=youtu.be\n- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\n__________________________________\n- To change the hair color to purple use this texture in the folder \nhttps://www.dropbox.com/s/wt86zv0txat2nm5/Purple.png?dl=0\n- Or you can change the color using the Instance material \nhttps://www.dropbox.com/s/3l98a0506igmbxv/Hair_Color_Instance.jpg?dl=0\n- The project uses the HDRIBackdrop plugin. 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