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Metahuman and Customization System","price":59.0,"description":"Knight Templar character – a great asset for character creation with some customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\n Modular Armor + Professional Customization System!\n\nModel overview: Video model overview.\n\nHow to add Metahuman face to my character: Video tutorial.\n\n Knight 3 – Modular Armor and Customization System\n\nKnight 3 is a high-quality modular character asset designed for Unreal Engine 5, featuring a powerful and intuitive in-game customization interface. Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n Full Customization\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger\n\nPaint Patterns – Choose from 4 unique armor paint styles and apply any color combination\n\nEmblems \u0026 Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\nSkin Tone – Freely choose any skin color\n\n Modular Equipment Included\n\n2 helmets and a removable chainmail hood\n\n2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n Metahuman Ready\n\nThe knight is built on the UE5 skeleton and follows Metahuman proportions, allowing you to easily attach your own Metahuman heads or characters. A video tutorial is included to guide you through the setup.\n\n Blueprint Features\n\nSimple UI-based customization system\n\nToggle armor and accessories in real time\n\nChoose skin tone, face style, and other visual options\n\nReady-to-integrate blueprint structure for quick implementation in your game\n\nKey Features at a Glance\n\nModular armor and weapons\n\nPaintable shields and armor with custom heraldry\n\nReal-time customization interface included\n\nFull control over appearance: face, beard, hair, skin tone, face paint\n\n100% compatible with Metahuman\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. Whether you’re building a deep RPG, a stylized action game, or a realistic cinematic, Knight 3 delivers power, flexibility, and elegance in one clean package.","imageAlt":"Knight 4 - Metahuman and Customization System 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-4-metahuman-and-customization-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c0hvraw2zy0tkz3qeva0nwj4sdgg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE%20%2827%29.jpg","gridUrl":"https://media.cgtrader.com/variants/c0hvraw2zy0tkz3qeva0nwj4sdgg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE%20%2827%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-4-metahuman-and-customization-system","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6689539/6d3e672075/knight-4-metahuman-and-customization-system-3d-model-6d3e672075.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5558199","type":"listingItem","attributes":{"id":5558199,"title":"Modular Character - Asian Smart Casual Woman - FK2","price":64.0,"description":"TOMNOOK 3D PEOPLE's Asian Smart Casual Woman - FK2\n\nTOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.\n\nThe aim of the series is to make architectural visualization (ArchViz, VR) more compelling. \nWe felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.\n\nThese characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.\nBy combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.\n\nThis series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.\n\nThis product includes Manual PDF in English and Japanese.\n\n\n**Video preview:** \u003cbr\u003e\nhttps://www.youtube.com/watch?v=sGb5evyZ7zs\n\n**File Formats:** \u003cbr\u003e\nBlender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX\n\n**Renderers:** \u003cbr\u003e\nCycles (.blend) / Corona renderer (.c4d) / UE5\n\n**Contents:**\u003cbr\u003e\n- C_FK2.blend (1 file / Native)\n- C_FK2.uasset (1 file)\n- C_FK2.c4d (8 files)\n- C_FK2.fbx (8 files)\n- tex\n- TOMNOOK3DPEOPLE_Manual.pdf\n\n**Details:**\u003cbr\u003e\n- 8 animations\n- Texture Resolution : 2K~4K (PBR textures)\n- Rigged using Blender\n- Live-Link Ready with 52 ARkit Blendshapes\n- Blender Add-ons used : Auto-Rig Pro / FACEIT\n\n**Unreal Engine description:**\u003cbr\u003e\n- The character's full body mesh and separate parts\n- skeletal meshes for hair, clothes, shoes and props\n- Material Instance and Material\n- Map data for scenes used from 0:00 to 3:00 in YouTube videos\n- Third person character with LiveLink set up\n\n**Polycount:**\u003cbr\u003e\n- Character : Faces 16,696 / Vertex 17,087 / Tris 33,334\n- Hair : Faces 22,082 / Vertex 42,793 / Tris 44,164\n- Necklace : Faces 2,880 / Vertex 2,880 / Tris 5,760\n- Clothing : Faces 16,102 / Vertex 16,230 / Tris 32,050\n- Shoes : Faces 4,570 / Vertex 4,636 / Tris 9,128\n\n**Note:**\u003cbr\u003e\n- The Character does not have LOD system\n- If you use it for games that require high precision, you will need to make adjustments.\n- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.\n- Because all of these characters are original, there are no issues with likeness rights.\n\n**View all character models**\nhttps://www.cgtrader.com/3d-models/tomnookpeo2\n\n**View all models**\nhttps://www.cgtrader.com/3d-models?author=tomnook3d\u0026sort_by=newest","imageAlt":"Modular Character - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Jeans 136 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/GKUEK7c9UGM\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Tactical Waist Bag 15 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n________________________\n\n- OVERVIEW https://youtu.be/-euMOwIsXpo\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not MetaHuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Blouse 61 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/2AEvbmlVxdc\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Overshirt 50 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\nOVERVIEW https://youtu.be/5teCvg7nWtI\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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pack 2","price":29.0,"description":"**We are absolutely thrilled to present to you the ultimate collection of our best hairstyles for men and women.\nWe hope you enjoy!**\n\nAs always, if you have any questions, we're happy to see you on our Discord channel. https://discord.gg/nUQ7TmQgCZ\n\n**This package includes:**\n\n- Low braid;\n- Double braids;\n- Twin braids.\n\n**Formats:**\n\n- UE5.6\n- Unity\n- FBX\n- mhpkg (Metahuman)\n- Textures\n\n**The full collection included:**\n\n**Men's:**\n\n- Long slick back;\n- Mid-length shag;\n- Quiff;\n- Longer bob;\n- Short messy hair;\n- Slick back;\n- Short fade;\n- Crop;\n- Messy slick back.\n\n**Women's:**\n\n- Low braid;\n- Side ponytail;\n- Low bun;\n- Top knot;\n- Double braids;\n- Twin braids;\n- Long hair;\n- Messy low bun;\n- Afro;\n- Pixie cut;\n- Undercut.\n\n**Features:**\n\n- The package includes two versions of hairstyles - compatible with MetaHuman and compatible with our characters.\n- The Metahuman version of hairstyles are tailored to the models of Victor and Vivian, meaning they are almost identical to the head models of the European characters.\n- The hairstyles are created using the traditional method with haircards, not a groom\n- Each hairstyle has own prefab in each pipilene for Unity\n- Low-poly, rigged, game-ready, PBR\n- Customized physics is included\n- Rig is included\n- 4K Textures - 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We preserved high detail with scan and high poly sculpt.\n\nWe aimed to increase the quality with our high realism, low poly game ready and modular character. With our carefully prepared face, body, eye, mouth and clothes topology, it is ready to use easily for all your projects.\n\nYou will also be able to easily make face animation with your iphone phone with all LIVELINK blendshapes.\n\n**Please feel free to contact us for most requests, including transfer to a different skeleton, color and texture change, and character height, weight. You can always reach our team via our support mail address.**\n\nContent;\n\n- Character and clothes\n- Blender 4.0 cycles project (IK Rig)\n- Textures\n- _**UE5 Project with 7 Animations**_\n\nYou can contact for any questions about the product; rebelfrontstudios@gmail.com\n\n**_You can even use it in games, movies, commercials under Royalty Free Cgtrader License. However, redistribution, sale, modification and re-marketing of the product based on the license is not allowed._**","imageAlt":"Medieval Southern Warrior Spearman 3D character animated","url":"https://www.cgtrader.com/3d-models/character/man/medieval-southern-warrior-spearman-3d-character-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Yo6zK5ogmLY6a32NCZU1rGXu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_CG.jpg","gridUrl":"https://media.cgtrader.com/variants/Yo6zK5ogmLY6a32NCZU1rGXu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_CG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/medieval-southern-warrior-spearman-3d-character-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5414100/40cfe7d7bf/medieval-southern-warrior-spearman-3d-character-model-3d-model-40cfe7d7bf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5681397","type":"listingItem","attributes":{"id":5681397,"title":"Jean Skirt 87 - All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Jean Skirt 87 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/waKwE-ZVFws\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nadded bones:\n\n- skirt_front\n- skirt_back\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Asian Casual Man - MU2","price":64.0,"description":"TOMNOOK 3D PEOPLE's Asian Casual Man - MU2\n\nTOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.\n\nThe aim of the series is to make architectural visualization (ArchViz, VR) more compelling. \nWe felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.\n\nThese characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.\nBy combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.\n\nThis series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.\n\nThis product includes Manual PDF in English and Japanese.\n\n\n**Video preview:** \u003cbr\u003e\nhttps://www.youtube.com/watch?v=sGb5evyZ7zs\n\n**File Formats:** \u003cbr\u003e\nBlender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX\n\n**Renderers:** \u003cbr\u003e\nCycles (.blend) / Corona renderer (.c4d) / UE5\n\n**Contents:**\u003cbr\u003e\n- C_MU2.blend (1 file / Native)\n- C_MU2.uasset (1 file)\n- C_MU2.c4d (8 files)\n- C_MU2.fbx (8 files)\n- tex\n- TOMNOOK3DPEOPLE_Manual.pdf\n\n**Details:**\u003cbr\u003e\n- 8 animations\n- Texture Resolution : 2K~4K (PBR textures)\n- Rigged using Blender\n- Live-Link Ready with 52 ARkit Blendshapes\n- Blender Add-ons used : Auto-Rig Pro / FACEIT\n\n**Unreal Engine description:**\u003cbr\u003e\n- The character's full body mesh and separate parts\n- skeletal meshes for hair, clothes, shoes and props\n- Material Instance and Material\n- Map data for scenes used from 0:00 to 3:00 in YouTube videos\n- Third person character with LiveLink set up\n\n**Polycount:**\u003cbr\u003e\n- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806\n- Hair : Faces 22,636 / Vertex 59,635 / Tris 45,272\n- Clothing : Faces 11,873 / Vertex 12,008 / Tris 23,728\n- Shoes : Faces 11,120 / Vertex 11,048 / Tris 21,938\n- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924\n\n**Note:**\u003cbr\u003e\n- The Character does not have LOD system\n- If you use it for games that require high precision, you will need to make adjustments.\n- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.\n- Because all of these characters are original, there are no issues with likeness rights.\n\n**View all character models**\nhttps://www.cgtrader.com/3d-models/tomnookpeo2\n\n**View all models**\nhttps://www.cgtrader.com/3d-models?author=tomnook3d\u0026sort_by=newest","imageAlt":"Modular Character - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Cardigan 48 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\nOVERVIEW https://youtu.be/EjeMu0DwSB8\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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