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Be sure to turn on Virtual Textures for both the Opacity Mask to display the fire material and the translucent curtain material.\n- Compatible with Path-Tracing with some minor material changes\n- This version only includes Animation. \n- Subsequent versions will include both Blue-print and interactive\n\n**_Features:_**\n\n- Quad-based mesh with attention to detail such as welds, stitching, and wrinkles.\n- PBR materials created in Substance Painter, compatible with all major 3D software.\n- Ready for close-up renders or animation with no further editing required.\n- The coordinate axis is located below and at the base of the object\n\n**_Benefits:_**\n\n- We provide ready-to-use files for your preferred 3D software (3ds Max, Cinema4D, SketchUp, Unreal Engine, Blender, etc.).\n- If you are using any 3D application such as: Cinema4D, Sketchup, Unreal Engine, Blender... you just need to contact us and receive the corresponding file.\n- Dedicated customer support with a satisfaction guarantee.\n- Loyalty program with discounts for repeat customers.\n\n**_Scene details:_**\n\n**_-Unit: mm / Texture size: From 2k to 4k_**\n\n**_The scene includes the following high-quality assets:_**\n\n- 1 Sofa\n- 1 Armchair\n- 1 Bean Bag\n- 1 TV\n- 2 Coffee Tables\n- 6 Living Room Cabinets\n- 6 Indoor Plants\n- 2 Lamps\n- 30 Books and Magazines\n- 5 Pictures\n- 12 Decorative Items\n\n**_File format:_**\n\n- Unreal Engine 5.3 - Lumen (Compatible with Path-Tracing)\n- Unreal Engine 5.4 - Lumen (Compatible with Path-Tracing)\n- Other files (FBX - OBJ - 3DS - DAE)\n- Post Production (Contains image files after post-production)\n\n**_Other formats (Please text me to receive files):_**\n\n- 3dsmax * Standard*Vray*Corona \n- Blender 3.0 * Cycles - Eevee\n- Cinema 4D - R21 * Corona\n- Cinema 4D - R21 * Standard\n- Sketchup * Standard\n\n**_Custom 3D Archviz models:_**\n\n\u003e \nWe also create custom Archviz 3D models to your exact specifications. If you need any 3D models for Archviz, please message me via Gmail to discuss specific work.\n\n**_Best regards !_**","imageAlt":"Wabi Living for Unreal Engine 3D model","url":"https://www.cgtrader.com/3d-models/interior/living-room/unreal-engine-for-archviz-vol-1-wabi-living","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ktvWS2b2o4bG39gwFa23EpqU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/ktvWS2b2o4bG39gwFa23EpqU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/living-room/unreal-engine-for-archviz-vol-1-wabi-living","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"interior","subcategorySlug":"living-room","categoryTitle":"Interior","subcategoryTitle":"Living Room","schemaImageUrl":"https://img-new.cgtrader.com/items/5499530/11327178ba/wabi-living-for-unreal-engine-3d-model-11327178ba.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6130944","type":"listingItem","attributes":{"id":6130944,"title":"Modular Zombie Dismemberment Pack","price":50.0,"description":"Create AAA-quality zombies for your next horror or survival game with this Modular Zombie Dismemberment Pack designed for Unreal Engine 5.\nThis game-ready pack includes 72 modular skeletal meshes (heads, torsos, arms, legs, hands, caps), 51+ customizable PBR material instances, and 3 master materials (body, eyes, clothing), allowing you to generate unlimited zombie variations.\nAll assets are fully rigged, animation-ready, and compatible with the default UE5 mannequin skeleton, making it easy to integrate into any project.\nPerfectly optimized for real-time performance, this pack features realistic gore effects, torn clothing, and fully detachable body parts for advanced dismemberment systems.\n\nPackage Includes:\n - 72 Modular Skeletal Meshes\n- 51 PBR Material Instances\n- 3 Master Materials (Body, Eyes, Clothing)\n- Multiple damaged clothing variations\n- Pre-assembled zombie presets\n- Fully rigged and animation-ready models\n\nPerfect For:\n- Horror, Survival, and Zombie Shooters\n- Post-apocalyptic Open-World Projects\n- FPS / TPS Games\n- Multiplayer or Single-player","imageAlt":"3D asset Modular Zombie Dismemberment Pack","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/modular-zombie-dismemberment-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c9p63ewl4prp29ik673sraqhe4e5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/c9p63ewl4prp29ik673sraqhe4e5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/modular-zombie-dismemberment-pack","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6130944/93b2038989/modular-zombie-dismemberment-pack-3d-model-93b2038989.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5871702","type":"listingItem","attributes":{"id":5871702,"title":"Viking Armour Collection Pack","price":149.0,"description":"**Viking Armor Collection** – a great asset for character creation with plenty of customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\nIt includes a variety of **modular **elements:\n\n- 5 helmet types\n\n- Multiple armor sets with different color variations, materials, and textures.\n\n- 5 bracer variations, 3 types of boots, and 3 types of pants.\n\n- Additional accessories: a cloak that matches most armor sets and a sheathed sword on the belt.\n\n**Weapons**:\n\n- The character comes with three axes and one sword.\n\n- A highly customizable shield – you can add your own logos and designs.\n\nBuilt on the UE5 skeleton, the character matches Metahuman proportions, allowing you to equip your own Metahuman characters with this armor.\n\nI've also added Blueprint features:\n\n- Hide unnecessary body parts of the base character.\n\n- Choose from two skin types and different face paint variations.\n\n**Technical details:**\n\n- Character Parts:\n\n- 43 SK meshes\n\n- 5 SM meshes\n\n- 99 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks\n\n-  Materials: Including 9 Master Materials and 46 Material Instances\n\n- Maps: 1 \n\n- Other: UE5 Mannequin with Metahuman tal nrw support\n\n- Scaled to Epic Skeleton: YES\n\n- Rigged: YES\n\n- Rigged to Epic Skeleton: YES\n\n- Animated: No Animation included\n\n- Vertex counts of characters: 60k-140k for full Char\n\nThis project provides extensive modularity, allowing you to mix and match elements to create unique Viking warriors. Perfect for your game, making it more distinctive and engaging.","imageAlt":"3D model Viking Armour Collection Pack","url":"https://www.cgtrader.com/3d-models/character/man/viking-armour-collection-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kgFjWVYjMfrrbxe1GdivUG5w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/logo.jpg","gridUrl":"https://media.cgtrader.com/variants/kgFjWVYjMfrrbxe1GdivUG5w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/logo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/viking-armour-collection-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5871702/7f42128e3f/viking-armour-collection-pack-3d-model-7f42128e3f.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6667498","type":"listingItem","attributes":{"id":6667498,"title":"Cyberpunk Goth Nun - Raven ","price":99.99,"description":"Meet Raven – a AAA-quality character built for Unreal Engine 5, designed with advanced customization, real-time performance, and game-ready features in mind. Whether you're a developer, cinematic artist, or virtual production team, Raven delivers the flexibility and control needed for modern character workflows.\n\nWith thousands of visual variations, responsive physics simulations, and a fully featured overview level, Raven is much more than a model — she’s a complete character solution.\n\n**What’s Included:**\n\n- 200+ Facial \u0026 Body Morph Targets – Includes ARKit support, tongue twists, and phoneme-ready shapes.\n- Fully Rigged Control System – Custom body and facial Control Rig adapted for ARKit morphs.\n- IK Foot Placement – Integrated directly into the playable character blueprint.\n- Procedural Animation System – Built-in Post Process Animation Blueprint handles hair, clothing, and accessory physics dynamically.\n- Versatile Texture Variations – Easily switch between looks with multiple texture sets.\n- Highly Customizable Shaders – Deep material control across hair, clothing, skin, and gear.\n- Rigged to Unreal Engine Standards – Includes full IK, plus extra bones for simulating cloth, hair, accessories, and more.\n- Windwalker Echo-Compatible Setup – Works just like Epic’s Echo character. Comes with an alternative third-person BP version (no IK).\n- Two Level Presets – Includes a polished Beauty Render Scene and an in-depth Overview Level showcasing all features.\n- Bonus Weapon Asset – Includes a free stylized weapon sharing the same master material system for seamless integration.\n- Clean Project Structure – Proper folder hierarchy, naming conventions, and full Unreal Engine compatibility.\nand more.\n\nThis character is designed to be easy to drop into existing projects, while still offering full control for advanced users. Every shader, blueprint, and rig has been built with both flexibility and performance in mind.\n\n","imageAlt":"Cyberpunk Goth Nun - Raven 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/cyberpunk-goth-nun-raven","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xm6wmm441cswht6gu6hd22ll2zu4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01-MainRender%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/xm6wmm441cswht6gu6hd22ll2zu4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01-MainRender%20copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/cyberpunk-goth-nun-raven","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6667498/e5518b9d82/cyberpunk-goth-nun-raven-3d-model-e5518b9d82.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5681844","type":"listingItem","attributes":{"id":5681844,"title":"Coat 113 - All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Coat 113 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/yfTdKcZCL5k\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nadded bones:\n\n- skirt_front\n- skirt_back\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n\n- LOD 0\n- Vertices : 39,623\n- Triangles: 78,387\n- Polygons : 44,756\n\n______________________________________________________________________________\n\nTexture Resolutions:\n\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"Coat 113 - All MH Bodies - UE5 Skeletons - Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/coat-113-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/41Quavne8ntCs7jbhkLkZSCT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/113_coat-3d-model-abe41f30c7.jpg","gridUrl":"https://media.cgtrader.com/variants/41Quavne8ntCs7jbhkLkZSCT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/113_coat-3d-model-abe41f30c7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/coat-113-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5681844/abe41f30c7/coat-113-all-mh-bodies-ue5-skeletons-rigged-3d-model-abe41f30c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5092630","type":"listingItem","attributes":{"id":5092630,"title":"Chaos Knight Game Ready Character","price":25.0,"description":"- Heavily armored Warrior, Knight of Chaos! Good for fantasy games and commercials as a NPC or boss!\n- He has a beautifully shapely and dangerous sword that can be red-hot!\n- Video demonstration of the character in the engine.\n- ArtStation\n- Discord channel to contact the author\n- This character is a full male version of Epic Skeleton version 5. \n- The visualization of this character was made in Unreal Engine and 5.1 using Lumen technology and ray tracing. The result of the visualization in other versions with other settings may vary.\n- Highly detailed character Knight of Chaos. \n- Has 10 sets of finished characters of different variations prepared by me. 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Church","price":130.0,"description":"───────────── FEATURES ──────────────\n\n\n- 400 high-end quality assets and prefabs like Statues, Chairs, Stairs, Candles, Cabinets, Candelabras, Books, and a plenty lot more.\n\n- Modular architecture pieces such as Walls, Decorations, Roofs, Gates, Ceilings, Arcs and etc.\n\n- Nanite \u0026 Lumen Compatible (UE5+ version only)\n\n- Vast modifiability and customizability along with handy blueprints, tools, and prefabs.\n\n- 2 different lighting setups, Lumen vs screen space(legacy) for easy use with PCs with different performances.\n\n- All the modular assets in this pack are snappable to the grid for easy assembly.\n\n- The master materials give the user easy access to modify parameters globally.\n\n- A user-friendly book stack creator tool with several parameters for customization.\n\n**Game Ready and Optimized Assets**\n\n- Optimized LODs up to 8 levels\n- Balanced Light Map Density\n\n**Blueprints**\n\n- Highly customizable and scalable Book 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This model has a clean geometry based on loops and only quads.\n\n**20 textures: **\n- 6 skin 4K\n- 4 eyes 2k\n- 5 details 2k\n- 5 fur 4k\n\n**Native files included:**\n- .blend\n- .fbx\n- .uproject\n\n**Animations included: **\n- walk-cycle\n- walk-cycle-end\n- walk-cycle-roar\n- run-cycle\n- attack_R\n- Roar\n\n**Mesh resolutions, Polycount (vert/faces):**\n- LOD 0: 120k/113k\n- LOD 1: 43k\n- LOD 2: 23k\n\nRigged with rigify.","imageAlt":"Lion UE5 Game-ready","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-male-lion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q0yqx28mffpr5xuf1ks6vhi5vfkw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00_lion_cover__.jpg","gridUrl":"https://media.cgtrader.com/variants/q0yqx28mffpr5xuf1ks6vhi5vfkw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00_lion_cover__.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-male-lion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7190493/6496e8da9f/lion-ue5-game-ready-3d-model-6496e8da9f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5509449","type":"listingItem","attributes":{"id":5509449,"title":"Shorts 84 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Shorts 84 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/2ACxoYBM_bY\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 6,318\n- Polygons : 6,404\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D asset Shorts 84 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/shorts-84-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xun3Fq8r2JCEMffzt7N4SCMi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/84_jean_shorts-3d-model-5ba5f00625.jpg","gridUrl":"https://media.cgtrader.com/variants/xun3Fq8r2JCEMffzt7N4SCMi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/84_jean_shorts-3d-model-5ba5f00625.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/shorts-84-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5509449/5ba5f00625/shorts-84-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-5ba5f00625.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5701133","type":"listingItem","attributes":{"id":5701133,"title":"Vest 181 - All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Vest 181 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/LeEiNMMvSYw\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 16,505\n- Polygons : 16,569\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D model Vest 181 - All MH Bodies - UE5 Skeletons - Rigged","url":"https://www.cgtrader.com/3d-models/character/clothing/vest-181-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/w1hNbcVjtFUFd1mCkRdcYAYz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/181_vest-3d-model-6243abf606.jpg","gridUrl":"https://media.cgtrader.com/variants/w1hNbcVjtFUFd1mCkRdcYAYz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/181_vest-3d-model-6243abf606.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/vest-181-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5701133/6243abf606/vest-181-all-mh-bodies-ue5-skeletons-rigged-3d-model-6243abf606.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"7089253","type":"listingItem","attributes":{"id":7089253,"title":"Layla- Advanced Rigged Female-Game Ready 3D model - UE5","price":89.0,"description":"My ArtStation:https://www.artstation.com/mhmfrhat\n\nVIDEO PREVIEW:https://vimeo.com/1192921120?share=copy\u0026fl=sv\u0026fe=ci\n\nVIDEO PREVIEW:https://youtu.be/8YVmi5Q7iWc?si=Xk61NbpdWk5B21hH\n\nLayla: The Next-Gen Realistic Character\n\nOverview:\n\nLayla is a premium, professional-grade character asset built for creators who demand the highest level of realism. From high-end cinematic renders in Blender to real-time integration in Unreal Engine 5, Layla delivers a flawless blend of aesthetic beauty and advanced technical rigging.\n\n\"The character features 52 calibrated ARKit Blendshapes (Morph Targets), fully compatible with iPhone Live Link Face for high-quality facial performance and cinematic lip-sync.\"\n\nDynamic Anatomy \u0026 Pro-Rigging\n\nLayla isn't just a 3D model; she is engineered for natural, lifelike movement:\n\nDriver-Based Corrective Shapes (JCMs): In the Blender file, Advanced Shape Keys connected via Drivers automatically fix joint deformations (elbows, knees, shoulders) to ensure the mesh never collapses during animation.\n\nLayla is engineered for natural, lifelike movement and easy integration:\n\n- UE5 Skeleton Compatibility: The character is rigged to be fully compatible with the Unreal Engine 5 Mannequin Skeleton, making it easy to use your existing animations and MoCap data.\n\n- Complex Facial Rig: Fully rigged face capable of a wide range of emotions and precise lip-syncing.\n\n- Animation Ready: The rig is optimized for smooth performance, making it perfect for custom animations or MoCap retargeting.\n\nUnreal Engine 5 Technical Specifications\n\n- UE5 Native Integration: The character is provided as a complete Unreal Engine 5 project folder. Simply migrate the Layla_BP (Blueprint) to your project and you're ready to go.\n\n- Skeleton \u0026 Rigging: Fully compatible with the UE5 Mannequin Skeleton. Includes a custom Control Rig for direct in-engine animation and posing.\n\n- Extensive UE5 Morph Targets: The character comes with a vast library of pre-configured Blend Shapes/Morph Targets inside the Unreal Engine project. This allows for instant facial expressions, detailed lip-syncing, and subtle anatomical adjustments directly within the engine without needing external software.\n\nHigh-Fidelity Hair \u0026 Geometry\n\nTo ensure the best look in any engine, Layla features a sophisticated hair and mesh setup:\n\n- Cinematic Realism: Optimized hair system designed to look stunning under professional lighting.\n\n\"The character features a dual-hair system, including a dynamic Hair System version and a fully rigged Hair Cards version equipped with a custom bone structure for precise manual control.\"\n\nGeometry Breakdown:\n\nBase Female Body: 28,374 Polygons | 56,748 Triangles\n\nTeeth \u0026 Mouth: 5,000 Polygons | 10,000 Triangles\n\nEyes: 2,112 Polygons | 4,224 Triangles\n\nEyelashes \u0026 Brows (Combined): 43,618 Polygons | 87,236 Triangles\n\nEye (Tear Layer): 220 Polygons | 440 Triangles\n\nPop Hair (Hair Cards Rigged): 34,953 Polygons | 93,261 Triangles\n\nOutfit \u0026 Clothing Pieces:\n\nSport Casual Jacket: 8,654 Polygons | 17,305 Triangles\n\nSport Pants: 15,993 Polygons | 31,984 Triangles\n\nT-Sports Shirt: 16,746 Polygons | 33,492 Triangles\n\nHigh Ankle Sneakers (Shoes): 3,632 Polygons | 7,260 Triangles\n\nUnderwear Bra-Top: 5,029 Polygons | 10,058 Triangles\n\nUnderwear Panties: 2,065 Polygons | 4,130 Triangles\n\nTotal Polygons: 166,396\n\nTotal Triangles: 356,138\n\nTotal Vertices: 239,989\n\nOptimization: Designed to provide maximum detail while remaining efficient for real-time use.\n\nModular Wardrobe \u0026 Customization\n\nLayla comes with a high-detail modular outfit, allowing you to customize her look for different scenes:\n\n- Pro-Level Texturing: Every piece of clothing features 4K PBR textures with realistic fabric folding and material response.\n\n- Modular Design: Clothes are separate assets, making it easy to add, remove, or swap outfits depending on your project needs.\n\nTechnical Specifications\n\n- Textures: Hyper-realistic 8K PBR Skin Textures for the body | 4K PBR Textures for all outfits and accessories.\n\n- Topology: Clean topology, ensuring flawless anatomical deformations and clean wireframes.\n\n- Unreal Engine 5 Ready: Includes a dedicated project with advanced skin and refractive eye shaders.\n\n- Blender Compatibility: Native Blender file with all textures packed and organized into clean collections.\n\n- Scale: Realistic Human Scale.\n\nWhy Choose Layla?\n\nIf you are looking for a character that looks alive in close-ups and moves naturally in action sequences, Layla is your go-to asset. 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If you prefer, you can remove all the clothing entirely.\n- Private parts are not modeled and do not have morphs or rigging. They are applied as textures.\n- To avoid intersections between the body and clothing, the body is segmented into multiple pieces.\n- Parts covered by clothing should be turned off or hidden to reduce polygon count.\n- Full body included\n- Underwear included\n- Weapons included\n\n### **Unity**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n- Project compatible with HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline)\n\n### **Unreal**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n\n### **4K Textures**\n- High-quality textures in 4K resolution for enhanced detail\n- Textures are compressed for better optimization\n- Each texture set contains:\n  - BaseColor\n  - Normal\n  - Roughness\n  - Metallic\n  - Opacity\n\n---\n\n**Is it possible to use this model in Blender, Cinema 4D, AutoCAD, and other programs?**  \nYes, you can. Files in .fbx format are compatible with various platforms. However, the rig and blendshapes were created in Blender, so some software may not recognize them correctly. I'm sorry, but I can't provide support for those programs, as I don't have experience with them. The only software I provide support for are Blender, Unreal Engine, and Unity.\n\n**If I need assistance with the model, how can I get in touch with you?**  \nFeel free to send me any questions using the messaging system on CGTrader!\n\n**Is it possible to request customization? Do you accept commissions?**  \nYes, we accept customization requests! Feel free to send me your ideas, and let's discuss what you need.\n\nThank you!!\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-modular-character-set-gameready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h4m1BP1Z8t4eGkmFkUoY8JPA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader%20ThumbNail.jpg","gridUrl":"https://media.cgtrader.com/variants/h4m1BP1Z8t4eGkmFkUoY8JPA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader%20ThumbNail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-modular-character-set-gameready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5838550/cca8c1931a/medieval-modular-character-set-gameready-3d-model-cca8c1931a.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4622837","type":"listingItem","attributes":{"id":4622837,"title":"Cyborg Low-Poly game-ready animated 3D model","price":20.0,"description":"\n  Cyborg                                                                                \n Low-Poly game-ready animated 3D model . Suitable for creating a game and cinematics.\n The model has 3 skins\n The model has 17 custom animations\n The Uproject rar archive contains the UE4 project\n     Vertex : 15856\n    Face:   15668\n    Tris:  31044\n Textures    4096 x 4096 Quantity: 12\n               BaseColor/Emissive/Normal/OcclusionRoughnessMetallic\n               Material/Inst.Material  3\\3\n\n         Number of animations: 17\nCyborg_Attack_01\nCyborg_Attack_02\nCyborg_Death_01\nCyborg_Death_02\nCyborg_Idle_01\nCyborg_Idle_02\nCyborg_Idle_03\nCyborg_Run_01\nCyborg_Run_02\nCyborg_Run_Back\nCyborg_Take_Damage_01\nCyborg_Take_Damage_02\nCyborg_Walk_Back\nCyborg_Walk_Left\nCyborg_Walk_Right\nCyborg_Walking_01\nCyborg_Walking_02","imageAlt":"Cyborg Low-Poly game-ready animated 3D animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/cyborg-low-poly-game-ready-animated-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zLMF2K5yshqgUa11pWR8gs1E/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cyborg_UE4_Unity.jpg","gridUrl":"https://media.cgtrader.com/variants/zLMF2K5yshqgUa11pWR8gs1E/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cyborg_UE4_Unity.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/cyborg-low-poly-game-ready-animated-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4622837/de5d32754d/cyborg-low-poly-game-ready-animated-3d-model-3d-model-de5d32754d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5556014","type":"listingItem","attributes":{"id":5556014,"title":"Modular Character - Asian Business Man - MG2","price":64.0,"description":"TOMNOOK 3D PEOPLE's Asian Business Man - MG2\n\nTOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.\n\nThe aim of the series is to make architectural visualization (ArchViz, VR) more compelling. \nWe felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.\n\nThese characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.\nBy combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.\n\nThis series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.\n\nThis product includes Manual PDF in English and Japanese.\n\n\n**Video preview:** \u003cbr\u003e\nhttps://www.youtube.com/watch?v=sGb5evyZ7zs\n\n**File Formats:** \u003cbr\u003e\nBlender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX\n\n**Renderers:** \u003cbr\u003e\nCycles (.blend) / Corona renderer (.c4d) / UE5\n\n**Contents:**\u003cbr\u003e\n- B_MG2.blend (1 file / Native)\n- B_MG2.uasset (1 file)\n- B_MG2.c4d (8 files)\n- B_MG2.fbx (8 files)\n- tex\n- TOMNOOK3DPEOPLE_Manual.pdf\n\n**Details:**\u003cbr\u003e\n- 8 animations\n- Texture Resolution : 2K~4K (PBR textures)\n- Rigged using Blender\n- Live-Link Ready with 52 ARkit Blendshapes\n- Blender Add-ons used : Auto-Rig Pro / FACEIT\n\n**Unreal Engine description:**\u003cbr\u003e\n- The character's full body mesh and separate parts\n- skeletal meshes for hair, clothes, shoes and props\n- Material Instance and Material\n- Map data for scenes used from 0:00 to 3:00 in YouTube videos\n- Third person character with LiveLink set up\n\n**Polycount:**\u003cbr\u003e\n- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806\n- Hair : Faces 23,655 / Vertex 67,084 / Tris 47,310\n- Beard : Faces 5,898 / Vertex 23,592 / Tris 11,796\n- Clothing : Faces 25,942 / Vertex 27,318 / Tris 51,601\n- Shoes : Faces 12,667 / Vertex 12,803 / Tris 25,270\n- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924\n- Wellington_Eyeglasses: Faces 8,092 / Vertex 8,058 / Tris 16,012\n\n**Note:**\u003cbr\u003e\n- The Character does not have LOD system\n- If you use it for games that require high precision, you will need to make adjustments.\n- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.\n- Because all of these characters are original, there are no issues with likeness rights.\n\n**View all character models**\nhttps://www.cgtrader.com/3d-models/tomnookpeo2\n\n**View all models**\nhttps://www.cgtrader.com/3d-models?author=tomnook3d\u0026sort_by=newest","imageAlt":"Modular Character - 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12 - Animations\n  - atack_1\n  - atack_2\n  - atack_3 (jump atack)\n  - run\n  - walk\n  - idle\n  - atack_idle\n  - death\n  - impact\n  - jump\n  - kick\n  - battle_yell\n - additional_Rigg\n  - jaw_01-02\n  - tong_01-02\n  - eye_r/l\n  - weapon_l/r\n  - hair_side_01-5_l/r\n  - hair_back_01-05\n  - cloak_01-06_l/r\n  - cloak_01-06\n  - boob_l/r\n  - skirt_side_01-03_l/r\n  - skirt_front_01-04\n  - skirt_back_01-04\n  - skirt_back_01-04_l/r\n -High Quality PBR textures TARGA 4k. 4 UV\n  - body\n  - hair\n  - outfit\n  - weapon\n\n - Base color\n  - Rougness\n  - Normal\n  - Alpha_eyelashes and (alpha body+eyelashes)\n  - Metalic\n  - AO\n  - specular\n  - Albedo + Alpha (for hair)\n - super optimized character in balance between quality and polygon economy.\n - The finished character with an two ax has only 18738 quad polygons\n - low_poly character polygon 18294 Verts 22616 tris - 36295 \n - ax polygon - 222 verts - 223 tris - 426\n\n - format\n  - Maya\n  - Fbx\n  - UE5 4.26-5.3+\n  - 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All MH Bodies - UE5 Skeletons - Rigged","price":55.2,"description":"- Realistic 3D model of Ripped Shorts 178 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/SWbCHp58pHY\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Shields support heraldry and paint customization. Weapons are stylized to fit a grounded medieval aesthetic.\n Blueprint \u0026 UI System Included\n\nFully interactive customization UI\n\nToggle all armor parts and facial elements in real time\n\nColor-picker support for shields, armor, and skin\n\nAll assets built for developer-friendly integration\n Metahuman-Compatible\n\nThis pack is fully compatible with Metahuman Tal NRW proportions. Add your own Metahuman heads in minutes — a video tutorial is included.\n\nKey Features at a Glance\n\nFully modular knight character system\n\nIn-engine customization UI\n\n10 helmets, 10 armors, 10+ emblems, 7 legwear variants, 10 gloves\n\n2 swords, 2 axes, 2 shields with full paint \u0026 heraldry options\n\nFace, beard, hair, and skin customization\n\nOptional dirt/blood overlays for gritty realism\n\n100% Metahuman compatible\n\nThis pack was designed for developers and teams looking for a production-ready, visually stunning knight asset system that’s modular, deeply customizable, and easy to integrate. Build armies, customize heroes, or craft cinematic legends — all in one unified system.\n\nViking Armor Collection – a great asset for character creation with plenty of customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\nIt includes a variety of **modular **elements:\n\n5 helmet types\n\nMultiple armor sets with different color variations, materials, and textures.\n\n5 bracer variations, 3 types of boots, and 3 types of pants.\n\nAdditional accessories: a cloak that matches most armor sets and a sheathed sword on the belt.\n\nWeapons:\n\nThe character comes with three axes and one sword.\n\nA highly customizable shield – you can add your own logos and designs.\n\nBuilt on the UE5 skeleton, the character matches Metahuman proportions, allowing you to equip your own Metahuman characters with this armor.\n\nI've also added Blueprint features:\n\nHide unnecessary body parts of the base character.\n\nChoose from two skin types and different face paint variations.\n\nTechnical details:\n\nCharacter Parts:\n\n43 SK meshes\n\n5 SM meshes\n\n99 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks\n\nMaterials: Including 9 Master Materials and 46 Material Instances\n\nMaps: 1\n\nOther: UE5 Mannequin with Metahuman tal nrw support\n\nScaled to Epic Skeleton: YES\n\nRigged: YES\n\nRigged to Epic Skeleton: YES\n\nAnimated: No Animation included\n\nVertex counts of characters: 60k-140k for full Char\n\nThis project provides extensive modularity, allowing you to mix and match elements to create unique Viking warriors. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Asian Business Man - MU2","price":64.0,"description":"TOMNOOK 3D PEOPLE's Asian Business Man - MU2\n\nTOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.\n\nThe aim of the series is to make architectural visualization (ArchViz, VR) more compelling. \nWe felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.\n\nThese characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.\nBy combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.\n\nThis series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.\n\nThis product includes Manual PDF in English and Japanese.\n\n\n**Video preview:** \u003cbr\u003e\nhttps://www.youtube.com/watch?v=sGb5evyZ7zs\n\n**File Formats:** \u003cbr\u003e\nBlender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX\n\n**Renderers:** \u003cbr\u003e\nCycles (.blend) / Corona renderer (.c4d) / UE5\n\n**Contents:**\u003cbr\u003e\n- B_MU2.blend (1 file / Native)\n- B_MU2.uasset (1 file)\n- B_MU2.c4d (8 files)\n- B_MU2.fbx (8 files)\n- tex\n- TOMNOOK3DPEOPLE_Manual.pdf\n\n**Details:**\u003cbr\u003e\n- 8 animations\n- Texture Resolution : 2K~4K (PBR textures)\n- Rigged using Blender\n- Live-Link Ready with 52 ARkit Blendshapes\n- Blender Add-ons used : Auto-Rig Pro / FACEIT\n\n**Unreal Engine description:**\u003cbr\u003e\n- The character's full body mesh and separate parts\n- skeletal meshes for hair, clothes, shoes and props\n- Material Instance and Material\n- Map data for scenes used from 0:00 to 3:00 in YouTube videos\n- Third person character with LiveLink set up\n\n**Polycount:**\u003cbr\u003e\n- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806\n- Hair : Faces 27,105 / Vertex 72,157 / Tris 54,210\n- Beard : Faces 12,371 / Vertex 47,132 / Tris 24,742\n- Clothing : Faces 28,758 / Vertex 30,224 / Tris 57,226\n- Shoes : Faces 12,667 / Vertex 12,803 / Tris 25,270\n- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924\n- Wellington Eyeglasses: Faces 8,092 / Vertex 8,058 / Tris 16,012\n\n**Note:**\u003cbr\u003e\n- The Character does not have LOD system\n- If you use it for games that require high precision, you will need to make adjustments.\n- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.\n- Because all of these characters are original, there are no issues with likeness rights.\n\n**View all character models**\nhttps://www.cgtrader.com/3d-models/tomnookpeo2\n\n**View all models**\nhttps://www.cgtrader.com/3d-models?author=tomnook3d\u0026sort_by=newest","imageAlt":"3D asset Modular Character - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Boots 39 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/EA2ZKe1RECQ\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Skydiving Gloves 47 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/8wDPPKc9S2s\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Polys: 2,652\n- Verts: 2,594\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Skydiving Gloves 47 - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Dry Pants 86 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/VrmuAeajxWo\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Tool Harness 91 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/OjfApYB_WJM\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Shirt 266 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/S93mLqz5mvM\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. 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All MH Bodies - UE5 Skeletons - Rigged","price":55.2,"description":"- Realistic 3D model of Down Coat 190 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/Ydo3oem6gsU\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Military Boots 99 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/x4gvhXymKSU\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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I present military drones for your game projects.\n- \n- First drone — an assault drone capable of dropping grenades on enemies.\n- Second drone — a kamikaze drone that can be guided into vehicles and other targets.\n- Animated hands with a joystick — an optional element you can enable to show control (for example, play a pre-flight control animation).\n- Both the drones and the hands are fully animated with 30 animations in total\n- \n- Drone AnimList:\n- Drone Dropping Grenade 01\n- Drone Dropping Grenade 02\n- Drone Dropping Grenade 03\n- Drone Fly Back\n- Drone Fly Back Root\n- Drone Fly Fron\n- Fly Front Root\n- Drone Fly Left\n- Drone Fly Left Root\n- Drone Fly Right\n- Drone Fly Right Root\n- Drone Idle\n- Drone Landing\n- Drone Rotation L45\n- Drone Rotation L90\n- Drone Rotation R 45\n- Drone Rotation R 90\n- Drone Takeoff\n- \n- \n- \n- Hands AnimList:\n- Arms Joystick Drone Сontrol\n- Arms Joystick Get\n- Arms Joystick Hide\n- Arms Joystick Idle\n- Arms Joystick Jump\n- Arms Joystick Jump End\n- Arms Joystick Jump Loop\n- Arms Joystick Jump Start\n- Arms Joystick Run\n- Arms Joystick Start Drone\n- Arms Joystick Stop Drone\n- Arms Joystick Walk\n- \n- \n- Drone 01:\n- \n- PBR textures.\n- -Albedo 4\n- -AO \n- -Metallic \n- -Normal\n- \n- (all 4096-4096 siz)\n- Polys: 9,245\n- Tris:  16,805\n- Verts: 9,228\n- \n- \n- Drone 02:\n- \n- PBR textures.\n- -Albedo 2\n- -AO \n- -Metallic \n- -Normal\n- \n- (all 4096-4096 siz)\n- Polys: 46,379\n- Tris:  88,359\n- Verts: 44,739\n- \n- Hands:\n- \n- PBR textures.\n- -Albedo 6\n- -AO \n- -Metallic \n- -Normal\n- \n- (all 4096-4096 siz)\n- Polys: 13,050\n- Tris:  25,956\n- Verts: 13,024\n- \n- \n- \n- \n- ","imageAlt":"Military Drones 3D model","url":"https://www.cgtrader.com/3d-models/military/military-character/military-drones","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ufh1ipso81q2yq090pkm58564sa1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CgTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/ufh1ipso81q2yq090pkm58564sa1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CgTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/military-drones","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/6559311/a7c7b43407/military-drones-3d-model-a7c7b43407.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5500660","type":"listingItem","attributes":{"id":5500660,"title":"Trousers 72 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Trousers 72 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/hmoteqbBjiU\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":63.2,"description":"- Realistic 3D model of Cyber Jacket 20 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/7vIwe9kuK_I\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n Full Customization\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger\n\nPaint Patterns – Choose from 4 unique armor paint styles and apply any color combination\n\nEmblems \u0026 Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\nSkin Tone – Freely choose any skin color\n\n Modular Equipment Included\n\n2 helmets and a removable chainmail hood\n\n2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n Metahuman Ready\n\nThe knight is built on the UE5 skeleton and follows Metahuman proportions, allowing you to easily attach your own Metahuman heads or characters. A video tutorial is included to guide you through the setup.\n\n Blueprint Features\n\nSimple UI-based customization system\n\nToggle armor and accessories in real time\n\nChoose skin tone, face style, and other visual options\n\nReady-to-integrate blueprint structure for quick implementation in your game\n\nKey Features at a Glance\n\nModular armor and weapons\n\nPaintable shields and armor with custom heraldry\n\nReal-time customization interface included\n\nFull control over appearance: face, beard, hair, skin tone, face paint\n\n100% compatible with Metahuman\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. Whether you’re building a deep RPG, a stylized action game, or a realistic cinematic, Knight 3 delivers power, flexibility, and elegance in one clean package.","imageAlt":"Knight 4 - Metahuman and Customization System 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-4-metahuman-and-customization-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c0hvraw2zy0tkz3qeva0nwj4sdgg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE%20%2827%29.jpg","gridUrl":"https://media.cgtrader.com/variants/c0hvraw2zy0tkz3qeva0nwj4sdgg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE%20%2827%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-4-metahuman-and-customization-system","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6689539/6d3e672075/knight-4-metahuman-and-customization-system-3d-model-6d3e672075.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5495446","type":"listingItem","attributes":{"id":5495446,"title":"Singlet 38 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Singlet 38 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n- How to avoid overlaps of clothing with the body when using Metahuman - https://www.youtube.com/watch?v=ItUB7Fuly_A\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/iQCBiqt5MuY\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 6,138\n- Triangles: 11,418\n- Polygons : 5,278\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"3D model Singlet 38 - All MH Bodies and UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/singlet-38-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NDTh9HGFfpjU46ehXzhHsJqt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/38_singlet-3d-model-9840cd5a8a.jpg","gridUrl":"https://media.cgtrader.com/variants/NDTh9HGFfpjU46ehXzhHsJqt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/38_singlet-3d-model-9840cd5a8a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/singlet-38-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5495446/9840cd5a8a/singlet-38-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-9840cd5a8a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5497523","type":"listingItem","attributes":{"id":5497523,"title":"Singlet 8 - All MH Bodies and UE5 Skeletons - Rigged","price":39.2,"description":"- Realistic 3D model of Singlet 8 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n\n________________________\n\n- OVERVIEW https://youtu.be/iQ80-CheJwE\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 7,366\n- Triangles: 14,591\n- Poligons : 7,223\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)","imageAlt":"Singlet 8 - All MH Bodies and UE5 Skeletons - 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/singlet-8-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yvubusBugXcQXLGPB36cCTNY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/yvubusBugXcQXLGPB36cCTNY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/singlet-8-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5497523/da5b957449/singlet-8-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-da5b957449.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5496150","type":"listingItem","attributes":{"id":5496150,"title":"Tactical Jacket 25 - All MH Bodies and UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Tactical Jacket 25 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n________________________\n\n- Since many customers do not need a complete outfit, \n- we have decided to upload individual clothing assets in response to numerous requests, \n- so that you can use them for your avatars.\n________________________\n\n- OVERVIEW https://youtu.be/xH1IBUiGO7k\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n________________________\n\n- These bodies are not MetaHuman bodies. 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Asian Smart Casual Man - MU2","price":64.0,"description":"TOMNOOK 3D PEOPLE's Asian Smart Casual Man - MU2\n\nTOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.\n\nThe aim of the series is to make architectural visualization (ArchViz, VR) more compelling. \nWe felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.\n\nThese characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.\nBy combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.\n\nThis series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.\n\nThis product includes Manual PDF in English and Japanese.\n\n\n**Video preview:** \u003cbr\u003e\nhttps://www.youtube.com/watch?v=sGb5evyZ7zs\n\n**File Formats:** \u003cbr\u003e\nBlender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX\n\n**Renderers:** \u003cbr\u003e\nCycles (.blend) / Corona renderer (.c4d) / UE5\n\n**Contents:**\u003cbr\u003e\n- C_MU2.blend (1 file / Native)\n- C_MU2.uasset (1 file)\n- C_MU2.c4d (8 files)\n- C_MU2.fbx (8 files)\n- tex\n- TOMNOOK3DPEOPLE_Manual.pdf\n\n**Details:**\u003cbr\u003e\n- 8 animations\n- Texture Resolution : 2K~4K (PBR textures)\n- Rigged using Blender\n- Live-Link Ready with 52 ARkit Blendshapes\n- Blender Add-ons used : Auto-Rig Pro / FACEIT\n\n**Unreal Engine description:**\u003cbr\u003e\n- The character's full body mesh and separate parts\n- skeletal meshes for hair, clothes, shoes and props\n- Material Instance and Material\n- Map data for scenes used from 0:00 to 3:00 in YouTube videos\n- Third person character with LiveLink set up\n\n**Polycount:**\u003cbr\u003e\n- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806\n- Hair : Faces 24,309 / Vertex 67,367 / Tris 48,618\n- Beard : Faces 9,737 / Vertex 38,948 / Tris 19,474\n- Clothing : Faces 22,800 / Vertex 24,127 / Tris 45,417\n- Shoes : Faces 7,832 / Vertex 7,930 / Tris 15,656\n- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924\n- Round Eyeglasses : Faces: 9,890 / Vertex:9,604 / Tris:19,092\n\n**Note:**\u003cbr\u003e\n- The Character does not have LOD system\n- If you use it for games that require high precision, you will need to make adjustments.\n- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.\n- Because all of these characters are original, there are no issues with likeness rights.\n\n**View all character models**\nhttps://www.cgtrader.com/3d-models/tomnookpeo2\n\n**View all models**\nhttps://www.cgtrader.com/3d-models?author=tomnook3d\u0026sort_by=newest","imageAlt":"3D asset Modular Character - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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Asian Casual Man - MS2","price":64.0,"description":"TOMNOOK 3D PEOPLE's Asian Casual Man - MS2\n\nTOMNOOK 3D PEOPLE is a modular 3D Asian character series for Blender, Unreal Engine and CINEMA4D.\n\nThe aim of the series is to make architectural visualization (ArchViz, VR) more compelling. \nWe felt that compelling architectural visualization required realistic 3D human models with a story to tell, so we created 10 different 3D characters with animations and fashion styles that fit into a variety of scenes, such as offices, living room, hotel, lounge, shopping mall, cafe, bar, and Asian restaurant.\n\nThese characters are designed based on Unreal Engine's modular characters, and each character's clothing, hairstyle, shoes, and animations can be easily swapped out.\nBy combining 10 characters with 30 different hairstyles and clothing, characters with various personalities can be created.\n\nThis series can be used for commercial and non-commercial purposes in Architectural Visualizations and Game productions.\n\nThis product includes Manual PDF in English and Japanese.\n\n\n**Video preview:** \u003cbr\u003e\nhttps://www.youtube.com/watch?v=sGb5evyZ7zs\n\n**File Formats:** \u003cbr\u003e\nBlender 4.1 / UnrealEngine 5.3.2 / CINEMA4D 2024 / FBX\n\n**Renderers:** \u003cbr\u003e\nCycles (.blend) / Corona renderer (.c4d) / UE5\n\n**Contents:**\u003cbr\u003e\n- C_MS2.blend (1 file / Native)\n- C_MS2.uasset (1 file)\n- C_MS2.c4d (8 files)\n- C_MS2.fbx (8 files)\n- tex\n- TOMNOOK3DPEOPLE_Manual.pdf\n\n**Details:**\u003cbr\u003e\n- 8 animations\n- Texture Resolution : 2K~4K (PBR textures)\n- Rigged using Blender\n- Live-Link Ready with 52 ARkit Blendshapes\n- Blender Add-ons used : Auto-Rig Pro / FACEIT\n\n**Unreal Engine description:**\u003cbr\u003e\n- The character's full body mesh and separate parts\n- skeletal meshes for hair, clothes, shoes and props\n- Material Instance and Material\n- Map data for scenes used from 0:00 to 3:00 in YouTube videos\n- Third person character with LiveLink set up\n\n**Polycount:**\u003cbr\u003e\n- Character : Faces 11,932 / Vertex 12,282 / Tris 23,806\n- Hair : Faces 25,713 / Vertex 64,021 / Tris 51,426\n- Beard : Faces 7,062 / Vertex 21,290 / Tris 14,124\n- Clothing : Faces 22,982 / Vertex 24,249 / Tris 45,841\n- Shoes : Faces 14,518 / Vertex 14,778 / Tris 28,988\n- Socks : Faces 2,466 / Vertex 2,494 / Tris 4,924\n- Wellington Eyeglasses: Faces 8,092 / Vertex 8,058 / Tris 16,012\n\n**Note:**\u003cbr\u003e\n- The Character does not have LOD system\n- If you use it for games that require high precision, you will need to make adjustments.\n- When swapping out hairstyles for other characters, a slight size adjustment of about 1% may be required.\n- Because all of these characters are original, there are no issues with likeness rights.\n\n**View all character models**\nhttps://www.cgtrader.com/3d-models/tomnookpeo2\n\n**View all models**\nhttps://www.cgtrader.com/3d-models?author=tomnook3d\u0026sort_by=newest","imageAlt":"3D asset Modular Character - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\nSupported Metahumans bodies:\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - Rigged","price":55.2,"description":"- Realistic 3D model of Boots 231 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/ZQfP-TiXXXs\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. 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