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The character was created by Bob Kane and Bill Finger and first appeared in Detective Comics #66 (August 1942).[3] As one of Batman's most enduring enemies, Two-Face belongs to the collective of adversaries that make up Batman's rogues gallery.\n\nOnce a bright and upstanding district attorney of Gotham City, Harvey Dent is hideously scarred on the left side of his face after mob boss Sal Maroni throws acidic chemicals at him during a court trial. He subsequently goes insane and adopts the \"Two-Face\" persona, becoming a criminal obsessed with the number two, the concept of duality, and the conflict between good and evil. In later years, writers have portrayed Harvey Dent as having dissociative identity disorder, with Two-Face being an alter, which stemmed from the abuse he received from his father during his childhood. Two-Face obsessively makes all important decisions by flipping a two-headed coin, with the other half scarred, given to him by his father. The modern version is established as having once been a personal friend and ally of James Gordon and Batman, as well as the childhood best friend of Batman's alter ego Bruce Wayne.[4][5]\n\nTwo-Face has no superpowers, instead relying on his proficiency in marksmanship and hand-to-hand combat, which was further improved after being trained by Deathstroke and Batman. As a former lawyer, the character uses his expertise in criminal law, criminology, and police procedures to devise his crimes.[6][7]\n\nThe character has been featured in various media adaptations, such as feature films, television series and video games. Two-Face has been voiced by Richard Moll in the DC animated universe, Troy Baker in the Batman: Arkham series, Billy Dee Williams in The Lego Batman Movie, and William Shatner in Batman vs. Two-Face. 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Morph pose update coming for Mike mid-November $10 dollar price discount until that time!**\n\nIncludes commercially licensed animations from Mocap Online. (You can use them in your game!)\n\nPurchase Seperatly:\n\n **Hank Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n **Michael Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Trailers**\n\nHank: https://youtu.be/QSuBxeSWltA\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control (Included for Hank, coming in an update for Mike)\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n**Road Map**\nThis asset will receive updates in the future. The price will increase over time to reflect the changes made. The current asset road map includes:\n\n- Dirt/Gore grunge masks (Added 07/08/2021)\n- 52 Blend Shapes to be added for Mike, Hank has them included.\n- Voice acted dialogue\n- AR Animated Facial Animations for the Dialogue\n\n**Change Log**\n20/09/2021 - 1.01\n\nBug Fix - Fixed an issue where tessellation in 4.27 would cause some invisible faces on the tshirt and neck\n\n **Levels \u0026 Blueprints**\n\n**BP_Morphpose_Master -** Class based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample -**\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map -**\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map -**\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n**Animation Preview Map -**\nThis map showcases the animations included in the pack.\n\n**Technical Details**\n**Rigged to Epic skeleton/IK:** (Yes - Additional Bones included for belt accessories)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 2 optimized characters, (56 modular and optimized components. Optimized merged variations also included.)\n\n**Vertex counts of characters:** 46,700 triangles with full outfit, hair and accessories\n\n**Number of Materials and Material Instances:** 11 Master, 15 Instances\n\n**Number of Textures:** 96\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in engine.\n\n\nThis pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.","imageAlt":"3D model Survival NPC - Hank and Mike Two Pack","url":"https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wQ2hZdTHUwxCro1n95xdrE9Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MurphMikeWide.jpg","gridUrl":"https://media.cgtrader.com/variants/wQ2hZdTHUwxCro1n95xdrE9Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MurphMikeWide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3413366/02016f8dc0/survival-npc-hank-and-mike-two-pack-3d-model-02016f8dc0.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"972200","type":"listingItem","attributes":{"id":972200,"title":"Allosaurus Low Poly 3D Model two t-rex dinosaurs","price":29.99,"description":"\nOriginally created inside of Zbrush and 3DS Max.\n\n| USAGE | \nModel is ready for high-res rendering and closeups. 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You can create so many different baggage carousel as you see on photos.\n\n- Every models has independent control panel \n\n- Also we uploaded converted format but they arent rigged and adjustable.\n\n- If you buy for converted format you may want different length. how you want from photos.\n\n- Cd4 format polygon nubers are for Two models: 94000\n\n- Converted format polygon numbers are for two models: 663000\n\n- Without baggages cd4 format polygon numbers for two models: 29000\n\n- If you want to use alone one of them you can use. 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I am sure it will fulfill your needs as it has been designed to be simple, self adjusting, very powerfull and ready to go in any of your scene. This car model is 198k vertices without subsurf, render calculation is fast. With full rigging armature , auto color instance, auto-wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation. This 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\n\nAll credits to www.abzhprod.com https://youtu.be/yBA4sf4nI8Q\n\n-- Layers layout -- Layer 1: full model excluding wheels Layer 2: rigging armature Layer 4: disk and caliper brake Layer 5: tire, rim, logo Layer 6: cameras and lights Layer 7: road curve, ground detection, suspension, empty controls Layer 10: ground and road\n\n-- Setup and adjustements -- - Make sure you are using Cycles Render. - Dimensions are in metric system and corresponding the real model, scale 1:1. - Install the \"object\\_get\\_path\\_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings - You can append or link the car using the group \"Group\\_Car\\_Full\" - You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars) Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node. - You need to bake the \"suspension\\_sim\\_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake. - Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake. - You can change the offset from the ground of the ground detection object in the Modifier tab, offset. - Same for the offset of the road. - The ground object has a displace modifier, to create height variations. - The road\\_curve object wrap the ground. - The road object wrap the ground. - The road object self adapt to the curves of the the road\\_curve object, you just need to adapt the lenght in the array modifier. - In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon. Select the road\\_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate. You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen. Change the \"distance\" custom property for the steering tracking. - This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu. In the 3D view, select the armature then change to Pose Mode instead of Object Mode. Select the \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z) In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters. You need to change it for each bone wheel. - Another driver is set up for the armature \"steer.track\" bone. - To animated the car along the road\\_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object. Select the Main.Control Empty object, Constraint tab, Follow Path offset. This offset must to set between 0.05 and 0.95 to avoid weird reactions. If the car explode totally, uncheck and check again \"Fixed position\". - That's it, your car is driving alone, very powerfull isn't it ?\n\n- For drifting, you need to keyframe (press I) the rotation on the Z axis of the Drift.Control Empty object.\n\nThanks to blazraidr\n\n","imageAlt":"Fiat 500 3D model animated","url":"https://www.cgtrader.com/3d-models/car/car/fiat-500--6","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Fr6DWDeGfYhDMKgf5SPA9auH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fiat-500-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/Fr6DWDeGfYhDMKgf5SPA9auH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fiat-500-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/fiat-500--6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":119,"name":".py","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/124295/023570c75b/fiat-500-3d-model-023570c75b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1836509","type":"listingItem","attributes":{"id":1836509,"title":"hug-kiss two skeletons dancing together","price":18.0,"description":"motion capture data animations for game development \nand cg production.\nReady for use.\nAnimation is smooth Trajectory.\n\n\nthis is from international professional dancer \nit's 120fps mocap file\n\n\nduration:24sec+\n\nbiped max 2013 above\n\nmax 2013 biped\nfbx 2013\nfbx charactrized ready to import max","imageAlt":"hug-kiss two skeletons dancing together 3D model","url":"https://www.cgtrader.com/3d-models/sports/game/hug-kiss","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tw3BkqfGwr2NvUkgvJ3BefZa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hug-kiss-3d-model-animated-rigged-max-fbx-bip.jpg","gridUrl":"https://media.cgtrader.com/variants/tw3BkqfGwr2NvUkgvJ3BefZa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hug-kiss-3d-model-animated-rigged-max-fbx-bip.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/hug-kiss","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/1836509/bb2a31e286/hug-kiss-two-skeletons-dancing-together-3d-model-bb2a31e286.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"56378","type":"listingItem","attributes":{"id":56378,"title":"underground parking","price":125.0,"description":"\u003cp\u003eModel is totally textured and shaded. All materials are included. The scene is setuped with lightning and ready for render with Vray 1.5.\u003c/p\u003e\u003cp\u003eit requires VRay to open as advertised.\u003c/p\u003e\u003cp\u003e*****************************************************\u003c/p\u003e\u003cp\u003eFormats:\u003c/p\u003e\u003cp\u003e3ds Max 2012\u003c/p\u003e","imageAlt":"underground parking 3D animated","url":"https://www.cgtrader.com/3d-models/interior/other/underground-parking--2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/H2BL7gPDzH3MnbHZdagL29vU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/underground-parking-3d-model-animated-max.jpg","gridUrl":"https://media.cgtrader.com/variants/H2BL7gPDzH3MnbHZdagL29vU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/underground-parking-3d-model-animated-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/underground-parking--2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/56378/68fab3ce13/underground-parking-3d-model-68fab3ce13.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n \n\n\n **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1033052","type":"listingItem","attributes":{"id":1033052,"title":"dance 2 two skeletons in motion","price":38.0,"description":"motion capture data animations for game development \nand cg production.\nReady for use.\nAnimation is smooth Trajectory.\n\n\nthis is from international professional dancer \nit's 120fps mocap file\n\n\nduration:56sec+\n\nbiped max 2013 above\n\nmax 2013 biped\nfbx 2013\nfbx charactrized ready to import max","imageAlt":"3D model dance 2 two skeletons in motion","url":"https://www.cgtrader.com/3d-models/sports/music/dance-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iG9oaqCRh1fw5bxojwpvsnJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dance-2-3d-model-animated-rigged-max-fbx-bip-bvh.jpg","gridUrl":"https://media.cgtrader.com/variants/iG9oaqCRh1fw5bxojwpvsnJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dance-2-3d-model-animated-rigged-max-fbx-bip-bvh.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/music/dance-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"sports","subcategorySlug":"music","categoryTitle":"Sports","subcategoryTitle":"Music","schemaImageUrl":"https://img-new.cgtrader.com/items/1033052/aa56a8fd91/dance-2-two-skeletons-in-motion-3d-model-aa56a8fd91.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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Also in the archive you will find a scene from the presentation with all the mesh and textures.\n\nThe set includes the following 13 types of coins, each of which has 4 LODs all in zip archive and combined in unitypackage:\n- Beaten\n- Crown\n- Dollar\n- Gem\n- I-coin\n- Mario-like\n- Mystery\n- O-coin\n- Radioactive\n- Regular\n- Scull\n- Star\n- Toxic\n\nAll of them have skins painted in the following 6 colors:\n- Gold.1\n- Silver\n- Bronze\n- Gold.2\n- Toxic\n- Radioactive","imageAlt":"3D model EPIC POLY - Mega Coin Pack With Two Free Gift","url":"https://www.cgtrader.com/3d-models/various/various-models/epic-poly-mega-coin-pack-with-two-free-gift","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AjcmkeM11ES2kPTuHcdEuGJo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/camera.free.rndr.1.jpg","gridUrl":"https://media.cgtrader.com/variants/AjcmkeM11ES2kPTuHcdEuGJo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/camera.free.rndr.1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/epic-poly-mega-coin-pack-with-two-free-gift","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2303077/233a529a9a/epic-poly-mega-coin-pack-with-two-gifts-3d-model-233a529a9a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2848497","type":"listingItem","attributes":{"id":2848497,"title":"Airco DH-4 V01 US Air Mail","price":89.0,"description":"This model is built very near to actual scale. It has an animated propeller and animateable features including wheels, rudder, elevators, ailerons, and propeller. It is fully textured and includes a lot of exterior and cockpit control and instrument panel detail. Model is available in a few formats - Max 2014, 3DS, Obj, dwg, dxf . It can be used in an animation or static position within an animated video or possibly for programming for a flight simulation application. This model was not designed for 3d printing, these are digital files only.\nAirco DH-4 Air Mail is a British designed and built utility airplane manufactured by the AirCO Aircraft Company at the end of World War I. It was used after the war for a variety of roles including, air ambulance, passenger transport, seaplane, military trainer and sport airplane. \n","imageAlt":"Airco DH-4 V01 US Air Mail 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/airco-dh-4-us-air-mail","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u8qGTGP1ZtZAA5jV2Gv8LaVW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Airco%20DH-4%20V01%20US%20Air%20Mail%200001.jpg","gridUrl":"https://media.cgtrader.com/variants/u8qGTGP1ZtZAA5jV2Gv8LaVW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Airco%20DH-4%20V01%20US%20Air%20Mail%200001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/airco-dh-4-us-air-mail","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":7,"name":".dxf","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"historic-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/2848497/72c4b315fe/airco-dh-4-v01-us-air-mail-3d-model-72c4b315fe.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"448711","type":"listingItem","attributes":{"id":448711,"title":"Messerschmitt BF109 F1","price":99.0,"description":"Features:\n-------------\n- flexible: all elements are created as separate objects\n- meshes are optimized\n- real scale objects in SI units (centimeters)\n- all components are named\n- all materials are named\n- plane's landing gears have opening-closing animation\n- pilot uses biped animation system\n- models are ready to render\n\nModel Infos:\n-----------------\n- Messerschmitt BF-109 F1: 20625 polys, 38272 tris, 19941 verts\n- Pilot: 1752 polys, 3456 tris, 1730 verts","imageAlt":"Messerschmitt BF109 F1 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/messerschmitt-bf109-f1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WNiXkCgXXSUNiErej6BeVFTb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/messerschmitt-bf109-f1-3d-model-animated-rigged-max-obj-3ds-fbx-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/WNiXkCgXXSUNiErej6BeVFTb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/messerschmitt-bf109-f1-3d-model-animated-rigged-max-obj-3ds-fbx-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/messerschmitt-bf109-f1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/448711/9f7e2b3806/messerschmitt-bf109-f1-3d-model-9f7e2b3806.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3538020","type":"listingItem","attributes":{"id":3538020,"title":"Survival NPCs - Maria and Sarah - Two Pack UE4","price":99.99,"description":"Purchase Seperatly:\n\n**Hank \"Murph\" Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n**Michael \"Mike\" Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Maria \"Mimi\" Estrada:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4\n\n**Sarah \"Sal\" Jacobs:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4\n\n**Twin-Pack Female:** https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4\n\n**Twin-Pack Male:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n\n**Animations can be previewed in real-time on this page, I am not sure why it didn't load for you, works fine on google chrome:** https://mocaponline.com/pages/mobility-starter-animation-player\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n_**Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!**_\n**Optimized combined versions of the character and modular variations are included.**\n\n**All military/combat items can be removed for a more civilian look!**\n\n\u003e **Changelog**\n\n**v1.0 - released**\n\n**v1.02 - 12/01/2022**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skin update for Maria - Better Animation Quality\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n-‌ **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Skin clipping issue fixed on Maria\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\u003e **Features**\n\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n\n- 2D Source files available on request + receipt\n\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n\n- High-Quality AAA Hero Character\n\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n\n- 8k Textures\n\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n\n**Road Map**\n\nThis asset will receive updates in the future. The current asset road map includes:\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n\n- Dirt/Gore grunge masks\n\n\n\n\u003e **Levels \u0026 Blueprints**\n\nFeatures related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!\n\n\n**BP_Morphpose_Master**\n\n**Class based** morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\n**User Interface** widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. _**(Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).**_\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map**\n\nThis map showcases the animations included in the pack.\n\n\n**Includes commercially licensed animations from Mocap Online. (You can use them in your game!)**\n\n\n\u003e **Technical Details**\n\n\n**Rigged to Epic skeleton/IK:** (Yes - additional bones for hair/breasts/accessories)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 2 (modular and optimized components. Optimized merged variations also included.)\n\n**Number of Skeletal Meshes:** 59 (broken into modular components)\n\n**Number of Static Meshes:** 3 (guns, knife)\n\n**Vertex counts of characters:** ~55,000 triangles with full outfit, hair and accessories per character\n\n**Number of Materials and Material Instances:** 11 Master, 15 Instances\n\n**Number of Textures:** 63\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in engine.\n\n_**This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.**_","imageAlt":"Survival NPCs - Maria and Sarah - Two Pack UE4 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EnjPFB2zNuUzWZ4KGLMb2Yrh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MariaSarahWide.jpg","gridUrl":"https://media.cgtrader.com/variants/EnjPFB2zNuUzWZ4KGLMb2Yrh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MariaSarahWide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3538020/f5afba5e70/survival-npcs-maria-and-sarah-two-pack-ue4-3d-model-f5afba5e70.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2887626","type":"listingItem","attributes":{"id":2887626,"title":"Skeleton Warrior With Two-Handed Axe Tier2","price":33.0,"description":"Model is rigged and animated. Textures created in substance painter (Albedo, Normal and Metallic) all in 2048.\u003cbr\u003e\nSkeleton body, armour set and weapon textures are separated (armour set use one texture for all pieces).\u003cbr\u003e\n\nTotal Vertices: 10 600.\u003cbr\u003e\nAxe Vertices: 913.\u003cbr\u003e\nSkeleton Body Without Armour Vertices: 4466.\u003cbr\u003e\n\nAnimations:\n- Idle (4 variants)\u003cbr\u003e\n- Run (3 variants)\u003cbr\u003e\n- Walk \u003cbr\u003e\n- Attack (3 variants) + Ultimate attack animation\u003cbr\u003e\n- Hit reaction (4 variants)\u003cbr\u003e\n- Death (4 variants)\u003cbr\u003e\n\nModular Armour Pieces:\n- Helmet\u003cbr\u003e\n- Body and Shoulders\u003cbr\u003e\n- Left Glove\u003cbr\u003e\n- Right Glove\u003cbr\u003e\n- Waist\u003cbr\u003e\n- Left Boot\u003cbr\u003e\n- Right Boot\u003cbr\u003e\n\n\u003cbr\u003e\nAll animations are separate fbx files.\u003cbr\u003e\nAll armour pieces are rigged and stored in separate fbx. Script for attaching armour pieces to skeleton included in Unity package.\u003cbr\u003e\nWeapon is static mesh.\u003cbr\u003e\nAll screenshots and video taken in Unity.","imageAlt":"Skeleton Warrior With Two-Handed Axe Tier2 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warrior-tier2-with-two-handed-axe","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mCgbo6PVprwyX8KncV4M97KT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainIcon.jpg","gridUrl":"https://media.cgtrader.com/variants/mCgbo6PVprwyX8KncV4M97KT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainIcon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warrior-tier2-with-two-handed-axe","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2887626/81ef879770/skeleton-warrior-with-two-handed-axe-tier2-3d-model-81ef879770.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"668415","type":"listingItem","attributes":{"id":668415,"title":"Douglas B-26B Invader V01 USAF","price":89.0,"description":"The Douglas A-26B, A-26C, B-26B, B-26C, and A-26K built by Dreamscape Studios are our latest high value models. These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models. These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors. \nThis model is a completely new build in 2016. These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. Some were sold surplus into civil use and to firms that would rebuild them into executive transports. Some were converted to fire fighter water tankers and others were destined for the museum and flying warbird for public display. \n","imageAlt":"3D Douglas B-26B Invader V01 USAF","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/douglas-b-26b-invader-v01-usaf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u22TXddA3pSNdtsZHDshsfVC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/douglas-b-26b-invader-v01-usaf-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/u22TXddA3pSNdtsZHDshsfVC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/douglas-b-26b-invader-v01-usaf-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/douglas-b-26b-invader-v01-usaf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/668415/4a40145ea7/douglas-b-26b-invader-v01-usaf-3d-model-4a40145ea7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"124296","type":"listingItem","attributes":{"id":124296,"title":"Opel Astra ","price":49.0,"description":"Hello,\n\nthanks for chosing this 3D model car. I am sure it will fulfill your needs as it has been designed to be simple, self adjusting, very powerfull and ready to go in any of your scene. This car model is 198k vertices without subsurf, render calculation is fast. With full rigging armature , auto color instance, auto-wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation. This 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\n\nAll credits to www.abzhprod.com https://youtu.be/gOd4cCsXXuU\n\n-- Layers layout -- Layer 1: full model excluding wheels Layer 2: rigging armature Layer 4: disk and caliper brake Layer 5: tire, rim, logo Layer 6: cameras and lights Layer 7: road curve, ground detection, suspension, empty controls Layer 10: ground and road\n\n-- Setup and adjustements -- - Make sure you are using Cycles Render. - Dimensions are in metric system and corresponding the real model, scale 1:1. - Install the \"object\\_get\\_path\\_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings - You can append or link the car using the group \"Group\\_Car\\_Full\" - You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars) Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node. - You need to bake the \"suspension\\_sim\\_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake. - Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake. - You can change the offset from the ground of the ground detection object in the Modifier tab, offset. - Same for the offset of the road. - The ground object has a displace modifier, to create height variations. - The road\\_curve object wrap the ground. - The road object wrap the ground. - The road object self adapt to the curves of the the road\\_curve object, you just need to adapt the lenght in the array modifier. - In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon. Select the road\\_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate. You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen. Change the \"distance\" custom property for the steering tracking. - This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu. In the 3D view, select the armature then change to Pose Mode instead of Object Mode. Select the \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z) In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters. You need to change it for each bone wheel. - Another driver is set up for the armature \"steer.track\" bone. - To animated the car along the road\\_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object. Select the Main.Control Empty object, Constraint tab, Follow Path offset. This offset must to set between 0.05 and 0.95 to avoid weird reactions. 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These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models. These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors. \nThis model is a completely new build in 2016. These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. Some were sold surplus into civil use and to firms that would rebuild them into executive transports. Some were converted to fire fighter water tankers and others were destined for the museum and flying warbird for public display. \n","imageAlt":"Douglas B-26B Invader V02 USAF 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/douglas-b-26b-invader-v02-usaf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Fwq6BcLNvrKeAmN3hLAyufWu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/douglas-b-26b-invader-v02-usaf-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/Fwq6BcLNvrKeAmN3hLAyufWu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/douglas-b-26b-invader-v02-usaf-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/douglas-b-26b-invader-v02-usaf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/668417/df25ca8209/douglas-b-26b-invader-v02-usaf-3d-model-df25ca8209.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"130999","type":"listingItem","attributes":{"id":130999,"title":"Cessna T-37 Tweetybird V08 Portugal","price":89.0,"description":"\u003cp\u003eT-37 is built very near to scale. 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This is our new concept art scene. SPECULA CONTRA MONSTRA's meaning is mirror or tower against the monsters. This buildings are guarding the borderline from the monsters. Its completely concept art focused scene. So you can buy it and use only environment or light set up, or completely the scene. Its up to you.\n\nThere are FBX, STL, OBJ formats in the file. Mountains are high-poly but main design area is buildings and those are low poly.\n\nThis preview video is prepared in After Effects and Premiere. So those particle effects are not included in the file. You can see whats inside the pack from screenshots.\n\nPlease rate the product if you like it.\n\n#blender #blender3d #blendercommunity #blenderart #blenderartist #blendercycles #blendershare #3d #digitalartist #digitalillustration #digitalart #visualart #renderzone #cgartist #artistsoninstagram #artist #artwork #conceptart #blendercentral #blenderdaily #rendering ","imageAlt":"animated SPECULA CONTRA MONSTRA - 3D CONCEPT ART","url":"https://www.cgtrader.com/3d-models/exterior/other/specula-contra-monstra-3d-concept-art-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/atNx8ABv6fVFQYYKRbG3uaAn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover-cg.jpg","gridUrl":"https://media.cgtrader.com/variants/atNx8ABv6fVFQYYKRbG3uaAn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover-cg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/specula-contra-monstra-3d-concept-art-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4025190/07d39c537c/3d-low-poly-dark-concept-art-scene-3d-model-07d39c537c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"668387","type":"listingItem","attributes":{"id":668387,"title":"Douglas A-26C Invader Brazil","price":89.0,"description":"The Douglas A-26B, A-26C, B-26B, B-26C, and A-26K built by Dreamscape Studios are our latest high value models. These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models. These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors. \nThis model is a completely new build in 2016. These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models. These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors. \nThis model is a completely new build in 2016. These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. 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Model was exported to a wide variety of formats. Other formats are exported in one resolution. This can be further subdivided. Exported formats (3ds, lwo and obj) are prepared well to work correctly with every standard modeling software. Compatibility level with other software’s may be limited. Textures are included with all files.\nThe model is built to be used in in-flight animations and video or simulation. It can also be used to populate an airport scene.\nPreviews were rendered using 3dsmax standard scanline.\nModel unit is variable depending on the model and references. \nThe Cessna T-51 Aerobat is a military version of the Cessna 150. \n","imageAlt":"Cessna T-51 V03 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/cessna-t-51-aerobat-v03","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mieEmo5P32Q7DnQitLqGQFbq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cessna-t-51-v03-3d-model-animated-rigged-max-3ds-lwo-lw-lws-dxf-stl-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/mieEmo5P32Q7DnQitLqGQFbq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cessna-t-51-v03-3d-model-animated-rigged-max-3ds-lwo-lw-lws-dxf-stl-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/cessna-t-51-aerobat-v03","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/875892/b637c0640e/cessna-t-51-v03-3d-model-b637c0640e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"630382","type":"listingItem","attributes":{"id":630382,"title":"Wardrobe wooden side table with two drawers","price":4.0,"description":"\u003cp\u003eABOUT THE MODEL:- \r\nThis is a detailed 3d model of Box Wardrobe desk for 3d visualization. \r\nReady to drop into any scene or be used as a stand-alone prop. \r\nMaterial setup is included in the V-Ray version, as per the preview images. \r\nJust merge in your scene, check texture paths and hit render. \r\nCarefully detailed and cleanly structured objects. \r\nReal world scale and exact proportions. \r\nMultiple file formats including 3ds Max scanline version with no lighting. \r\nStudio setup not included. \r\nProfessional quality model designed for ease of use. \r\nNo cleaning up necessary, just drop your model into the scene and start rendering. \r\nCarefully modeled polygonal structure using mostly quads. \r\nRealistic and correctly scaled. \r\nExcellent polygon efficiency \r\nEasy scene management - 3ds Max models grouped or attached for easy selection.\u003c/p\u003e\u003cp\u003eNative file is 3ds Max 2014(.max) Renders shown were created in 3ds Max with V-Ray render engine. \r\n3ds, OBJ, Fbx formats were converted from the MAX file.\u003c/p\u003e\u003cp\u003eFILE LIST:- \r\n-3DS file \r\n-FBX file \r\n-OBJ file \r\n-Max file (scanline version) \r\n-Max file (vray version )\u003c/p\u003e\u003cp\u003eWARNING:- \r\nDepending on which software package you are using, \r\nthe exchange formats(obj, 3ds and fbx) may not match the preview images exactly. \r\nDue to the nature of these formats, there may be some textures that have to be \r\nloaded by hand and passively triangulated geometry.\u003c/p\u003e\u003cp\u003eHope you like it. \r\nThank you for your interest in this model. \r\nPlease Comment and rate on it if you download or buy. \r\nIt will be appreciation for upload more 3d models.\u003c/p\u003e","imageAlt":"Wardrobe 3D asset animated","url":"https://www.cgtrader.com/3d-models/furniture/table/box-weardrobe","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zXMJPbcwfAy2QAjzGMnoAEPq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wardrobe-3d-model-low-poly-animated-max-obj-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/zXMJPbcwfAy2QAjzGMnoAEPq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wardrobe-3d-model-low-poly-animated-max-obj-3ds-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/table/box-weardrobe","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"furniture","subcategorySlug":"table","categoryTitle":"Furniture","subcategoryTitle":"Table","schemaImageUrl":"https://img-new.cgtrader.com/items/630382/96a3786bc4/wardrobe-3d-model-low-poly-animated-max-obj-3ds-fbx.png","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"668386","type":"listingItem","attributes":{"id":668386,"title":"Douglas A-26C Invader V05 USAAF","price":89.0,"description":"The Douglas A-26B, A-26C, B-26B, B-26C, and A-26K built by Dreamscape Studios are our latest high value models. These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models. These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors. \nThis model is a completely new build in 2016. These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping. 95 percent of all the mesh has been replaced or heavily modified. It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators. The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion. In addition the propeller is animated at idle speed. \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era. The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s. Many were sold to other countries and some were transferred to the Civil Air Patrol. 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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping. 95 percent of all the mesh has been replaced or heavily modified. It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators. The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion. In addition the propeller is animated at idle speed. \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era. The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s. Many were sold to other countries and some were transferred to the Civil Air Patrol. 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These models are built near to scale (within a couple of percent in overall dimensions), fully painted and textured with realistic maps, and includes a great deal of detail. \nThe model includes geometrically detailed radial engines (although the A and B-26 had twin row radials we only used a single row radial to keep poly count at a more reasonable level. Much of the cockpit, rear gunners position and in the C models the forward position have some detail and major components are modeled. The cockpit detail include seat, controls and instrumentation, rudder pedals and step down passage for the C models. These models also have animated propellers, animateable ailerons, elevators, flaps, inboard flaps, rudder, cowling flaps, landing gear retraction and landing gear doors. \nThis model is a completely new build in 2016. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. 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These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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In addition the propeller is animated at idle speed. \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era. The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s. Many were sold to other countries and some were transferred to the Civil Air Patrol. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. 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These models make an excellent video animation and animation model. \n\nThe Douglas A-26B Invader was a development of the Douglas company in the early 1940s to replace the Douglas A-20 bombers. The A-26 was also to replace the Martin B-26. It was imperative to Douglas to really design a winner. The A-26 was designed as a low level attack and bomber platform with 14 machine guns or combinations of machine guns and cannon. It also had an internal bomb bay and could deliver a good sized load of bombs. It was a fast airplane as far as twin-engine radial powered aircraft go and was rugged and reliable. These aircraft went into production in 1943 and were numerous at the front during the WWII. \nThe A-26B models were the “hard nose” models with a navigator/gun loader stationed in the forward cockpit with the pilot and a gunner in the rear. Eight machine guns were mounted in the nose. These were used for staffing and ground attack as well as supporting ground troops at low and medium level bombing missions. \nThe A-26C model had the clear nose and the navigator bombardier was stationed in that nose. Machine guns remained in the wing and strafing was also part of its capability. After the war, these aircraft would remain in front line service with the USAAF and in 1948 the USAF. They were re-designated the B-26 in 1948 when the A or attack designation was abandoned. \n\nDuring the Korean conflict the B-26B and C saw a lot of active service.\nThe redesignated A-26 was to undergo a major upgrade with refinements in wing, structure, power plant, increased horsepower, external weapons store under the wings, tip tanks to increase fuel load and loiter time in combat areas. These were designated the A-26K The mid 1960s again saw active combat service for the A-26s in the Vietnam conflict.\nThe A-26, and B-26 were also sold to other nations for use in their air forces. 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