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No need to clean up, just drop your model onto the stage and start rendering.\nIncluded formats: FBX, OBJ, 3D Max, Blend, Cinema 4D\n\n\nThank you. **\n","imageAlt":"animated 3D Cartoon Mafia Boy","url":"https://www.cgtrader.com/3d-models/character/child/3d-cartoon-mafia-boy","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q9AeDgmRiPz83cMnVYoHQ5WL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3D-Cartoon-Mafia-Boy-001.jpg","gridUrl":"https://media.cgtrader.com/variants/q9AeDgmRiPz83cMnVYoHQ5WL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3D-Cartoon-Mafia-Boy-001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/3d-cartoon-mafia-boy","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/3855972/4de383adde/3d-cartoon-mafia-boy-3d-model-4de383adde.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6651319","type":"listingItem","attributes":{"id":6651319,"title":"Tomb Guard2","price":50.0,"description":"- Low-poly model of the character Tomb Guardian2\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack map 4096x4096 and 2048x2048\n- three skins\n- 9 materials\n- 44 textures\n- Extra joins\n- Jaw\n- Weapon1\n- \n- \n- Attention\n- Game-ready | Rigged to Epic Skeleton (UE5)\n- In the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 30 animations\n- attack(x7)\n- walking(x4)\n- straif RL(x4)\n- idle(x5)\n- death(x4)\n- gethit(x4)\n- run(x2)\n- \n- faces 33646\n- verts 44057\n- tris 63624\n- ","imageAlt":"3D asset Tomb Guard2","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/tomb-guard2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g5tpcmhxgex4b691rue0jjh2ofas/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/g5tpcmhxgex4b691rue0jjh2ofas/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/tomb-guard2","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6651319/95822dca31/tomb-guard2-3d-model-95822dca31.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"674398","type":"listingItem","attributes":{"id":674398,"title":"Nosferatu Caricature","price":29.0,"description":"Caricature of Nosferatu (the vampire). Low poly, rigged PBR textured 3D character.\n\nModel is rigged and skinned in Maya. Rig is humanoid mecanim ready for Unity 5. Use T-posed (Maya rigged file or FBX named T-posed for that purpose). Another Maya file with one animation and scene file  is included. Use textures from textures folder. \n\nPBR textures are done in substance painter. Color maps, normal maps and spec maps are included. Textures are 2K resolution.\n\nModel of Nosferatu have 7042 polygons, 7024 verts.\n\nIn scene 3 more bonus assets are included:\n\n-ground floor with PBR textures\n-tombstone with PBR textures\n-Plant with PBR textures.\n\nScene assets with animation as in demo scene visible in preview are included.\n\nIf you like style of my work and would like to have custom characters made for your project, feel free to contact me for freelance work. Also, browse my profile to see other work i did. 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Skeleton T-pose prop\n6. Skeleton Lying prop\n7. Skeleton Standing prop\n8. 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Inspired by Medeiros girl.\nThe creature is alive and running towards you.\n\n**TECHNICAL DATA:**\n3 FOLDERS:\n-MODEL\n-TEXTURES\n-ANIMATIONS\n\n**MODEL:**\n\n-T POSE(RIGGED)(BASIC BODY RIG)FBX C4D Y BLEND\n\n**FORMATS:**\nfbx\nBLEND\nOBJ\nC4D R19 TO R21\n\n\n**TEXTURES:**\n\nBODY/ COLOR ROUGHNESS AND NORM MAP\nEYES COLOR\nUPPER AND LOWER TEETH AND GUMS AND TONGUE/COLOR AND NORM\nCLOTHING/COLOR AND NORM MAP\n\nALL TEXTURES ARE IN 4K AND 6K RESOLUTION AND AND PNG FORMAT.\n\n**ANIMATIONS:**\n\nWALK\nRUN\nIDLE\nEATING ON THE FLOOR\nBATTLE'S SCREAM.\nSLASH\n\n\n\nOBSERVATIONS:\nTHE FORMATS HAVE BEEN CHECKED IN C4D AND IN BLENDER.C4D R21.\nANIMATIONS ARE ANIMATION CYCLES. YOU CAN LENGTHEN THEIR DURATION BY SELECTING THE TIME BAR AND DOUBLING THE FRAMES.\nTHE RIG IN POSITION T,\nIT HAS BONE IN THE JAW SO THAT IT CAN OPEN AND CLOSE THE MOUTH.\nHAIR CAN BE DELETED. JUST SELECT AND DELETE.\nTHIS RIG IS BASIC IT DOES NOT HAVE ADVANCED HANDLES ONLY BONES.\nTHE MODEL DOES NOT CONTAIN ANY FACIAL RIG SYSTEM.\n\nTHE SAMPLE IMAGES HAVE BEEN RENDERED WITH A PROFESSIONAL RENDER ENGINE AND THE SAMPLE VIDEO POST PRODUCED IN COLOR.\nTHE BACKGROUNDS YOU WILL SEE IN THE PHOTOGRAPHS ARE HDRI IMAGES NOT INCLUDED.\n\nhttps://youtu.be/0CEBzGAkz2c","imageAlt":"ZOMBIE CREATURE 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-creature-ed36af99-8bd2-4254-acc2-c9fa37c8c23e","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u7YN7LfiCbogyhgtMHQ2nbRz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/u7YN7LfiCbogyhgtMHQ2nbRz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-creature-ed36af99-8bd2-4254-acc2-c9fa37c8c23e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4390202/551b7d0974/zombie-creature-3d-model-551b7d0974.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2626300","type":"listingItem","attributes":{"id":2626300,"title":"Kinyobi - 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Blender","price":4.99,"description":"Step into the eerie world of the afterlife with our meticulously crafted 3D Blender Cemetery Scene. This chilling and atmospheric scene is a testament to the artistry of 3D modeling and a must-have for anyone working on horror-themed projects, game environments, or visual storytelling. Explore the macabre beauty of our cemetery scene and bring your spooky visions to life.\n\n**Key Features:**\n\n**Unparalleled Realism**: Our 3D Cemetery Scene is designed with meticulous attention to detail, capturing the haunting essence of a graveyard, from weathered tombstones to eerie mist.\n\n**Blender Compatibility**: This scene is optimized for Blender, ensuring easy integration into your 3D projects and animations.\n\n**Immersive Atmosphere**: The scene creates a foreboding and immersive atmosphere, perfect for horror games, animations, or cinematic sequences.\n\n**Versatile Usage**: Whether you're a game developer, filmmaker, or 3D artist, our cemetery scene is versatile and suitable for various creative applications.\n\n**Customizable Elements**: Modify, rearrange, or enhance elements of the scene to suit your project's specific needs. Create your own spine-chilling narrative.","imageAlt":"3D animated Cemetery Scene realistic - Blender","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/cemetery-scene-realistic-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q8o3sd8rexeyadln47tocw3i6ryu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cemetery-scene-realistic-blender-3d-model-b47b4eb28e.jpg","gridUrl":"https://media.cgtrader.com/variants/q8o3sd8rexeyadln47tocw3i6ryu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cemetery-scene-realistic-blender-3d-model-b47b4eb28e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/cemetery-scene-realistic-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/3597192/b47b4eb28e/cemetery-scene-realistic-blender-3d-model-b47b4eb28e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"658151","type":"listingItem","attributes":{"id":658151,"title":"Skeleton Warlord","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Warlord in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI exported animated version into .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nI used Character Studio 3D MAX to make animations.\nCharacter has 45 animations. BIP (Character Studio) files are included.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and two swords - 8,677 polygons, 16,339 triangles and 9,796 vertexes\n\nRig has 39 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512x512 for swords.\n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,796\nNumber of Textures: 8 diffuse, specular, and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 45 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n0) T_Poze: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) 2H_skeleton_with_weapon_walk: 1825 – 1860 fr.,\n\n31) 2H_skeleton_charging: 1863 – 1885 fr.,\n32) 2H_skeleton_combat_mode: 1888 – 1938 fr.,\n\n33) 2H_skeleton_dodge_backwards: 1939 – 1974 fr.,\n\n34) 2H_skeleton_dodge_to_left: 1975 – 2010 fr.,\n\n35) 2H_skeleton_dodge_to_righ: 2011 – 2046 fr.,\n36) 2H_skeleton_duck_below_high_swing: 2047 – 2082 fr.,\n37) 2H_skeleton_parry_from_stright_down: 2083 – 2118 fr.,\n\n38) 2H_skeleton_parry_low_front: 2119 – 2154 fr.,\n\n39) 2H_skeleton_parry_mid_left: 2155 – 2190 fr.,\n\n40) 2H_skeleton_specal_attack_A: 2191 – 2226 fr.,\n41) 2H_skeleton_specal_attack_B: 2227 – 2272 fr.,\n\n42) 2H_skeleton_swing_mid_left: 2273 – 2308 fr.,\n\n43) 2H_skeleton_swing_mid_right: 2309 – 2344 fr.,\n44) 2H_skeleton_sword_swing_high_straight_down: 2345 – 2380 fr.,\n\n45) 2H_skeleton_sword_thrust_mid: 2381 – 2416 fr.,\n","imageAlt":"Skeleton Warlord 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GbLC6ouA6PbnsEW2xMPYKg5F/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/GbLC6ouA6PbnsEW2xMPYKg5F/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658151/1f4aac85d7/skeleton-warlord-3d-model-1f4aac85d7.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3836223","type":"listingItem","attributes":{"id":3836223,"title":"PSOne Style- Action Heroine - Animated","price":3.0,"description":"Game-ready character graphically designed to look like characters from old Playstation-era games. Made to look like a young woman, with a strong personality and the visual style of a **90s rock fan.\n\n**Technical Features**\n\n-    Base model created, rigged and animated in Blender. Texture painting done in Blender, Krita and Pixelover.\n\n-     Character Poly count: Vertices: 711 / Triangles: 1418/ Faces: 766.\n\n-     Humanoid Skeletal rig with 40 bones and 31 animations + 1 (rest pose)\n\n-     Gun Poly count: Vertices: 118 / Triangles: 188/ Faces: 94.\n\n**!!!Attention: No facial animations, no eye sockets or mouth opening!!!!**\n\n**Animations (free)**\n\n    This character comes with (free of charge for those who purchase it) The Action Heroine Animation Set. This set of extra animations can be used both in this model and retargeted to other humanoid-type models. \n\n    Animations:\n     \n-         1 model resting pose.\n-         1 climbing animation.\n-         3 intereaction animations\n-         4 death animations\n-         4 hurt animations\n-         3 idling animation\n-         2 walking animations\n-         2 running animations\n-         2 jumping animations\n-         5 aiming animations\n-         5 shooting animations\n","imageAlt":"3D asset low-poly PSOne Style- Action Heroine - Animated","url":"https://www.cgtrader.com/3d-models/character/woman/psone-style-action-heroine-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qY8roLk1Q7UJ1rCriTNfQtow/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/action%20heroine%20canvas.jpg","gridUrl":"https://media.cgtrader.com/variants/qY8roLk1Q7UJ1rCriTNfQtow/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/action%20heroine%20canvas.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/psone-style-action-heroine-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":134,"name":".cob","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3836223/8d37e83549/psone-style-action-heroine-animated-3d-model-8d37e83549.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"1001958","type":"listingItem","attributes":{"id":1001958,"title":"Zombie 2 with gun","price":12.0,"description":"Zombie Character\n\n- Quads Topology Character\n- Textures Resolution are 2048 x 2048 pixels\n- Rigged Model \n- Fbx With 2 animation setup - Zombie Walk and Floor Crawl\n\nReady for Games/VR/AR and Animations","imageAlt":"3D asset Zombie 2 with gun","url":"https://www.cgtrader.com/3d-models/character/other/zombie-2-c7fccffe-c6ee-4ade-bca7-4b0cbe2f3439","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BmuUeXXBwodR7UBQpK2mKXGS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/zombie-2-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/BmuUeXXBwodR7UBQpK2mKXGS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/zombie-2-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/zombie-2-c7fccffe-c6ee-4ade-bca7-4b0cbe2f3439","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1001958/26853bba1f/zombie-2-with-gun-3d-model-26853bba1f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2187220","type":"listingItem","attributes":{"id":2187220,"title":"Mobile Hero -  The Rival - With 2D style Animations","price":4.0,"description":"This is a simple model with low polygons. The Texture size is 2k superimposed (increases the power for the visual appearance) From this 3D model you can create sprite sheets for your 2D games, or use the model for 2.5D or 3D games. Animations are intended for two-dimensional games but works as well in 3d games.\n\nTEXTURES ARE INSIDE FOLDER \"textures.zip\"\n\n-     Added Mesh eyes, tongue and teeth.\n-     Added **Visemes** for **VRChat** or sysnc with **Papagayo** Speech.\n-     Added facial expressions via Morph Targets (AKA shape keys/ blend shapes).\n-     **No facial animations!** You can create them by mixing Morph targets using Blender. 3DS Max, Maya, Unreal or Unity. You can also use lip sync software like Papagayo.\n-     2k PBR textures ( Albedo, Normal Map, Ambient Occlusion, Metalness and Roughness)\n-    Works well shadeless (for mobile games that use no advanced shade lighting)\n-   Animations compatible with **Mobile Hero** (https://www.cgtrader.com/3d-models/character/man/mobile-hero)\n Formats:\n- **mobile_hero_ Rival.fbx** -\u003e FBX: is the standard today, can be used to import, edit and convert to other 3D formats. E.G.  Use Blender/ Maya/ 3ds Max/ Cinema 4D/ houdini and others to import and edit the  model  and animations as you wich. Export to FBX to use the edited model in Unity 3D, Unreal and other Game engines.\n- **Mobile Hero Rival - Better Collada.dae** Collada: kind like FBX, but is open format, use it to avoid proprietary formats! This version is optmized for Godot engine, but can work in any software capable to open Collada(.dae) format.\n- **Mobile Hero Rival - Not Rigged.obj** -\u003e .OBJ - .Mtl:  Obj format and material. This is the most known 3D format and can be opened in almost any 3d software. This contain only model mesh (not rigged/ not animated). E.G. Use it to create your own rig, Mixamo is a good tool for this!\n-  **Mobile Hero Rival.glb**-\u003eGlb (GLTF) -This is the binary version of the new Khronos group format, intended to be the new models interchangeable format standard. \n- **Mobile Hero Rival - Cycles - Eevee.blend** -\u003eBlend - Blender 3D format. Setup to Cycles render engine. This is the original model file and can be opened with Blender 2.79 and Cycles render and Blender 2.80 with Eevee.\n- **Mobile Hero Rival.unitypackage** -\u003e Unity 3d package format - Use it to import the model directly into Unity Engine.\n\n","imageAlt":"Mobile Hero - The Rival - With 2D style 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/mobile-hero-the-rival-with-2d-style-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CUa67kmGbbaVwRwu7sam9Px4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rival%20case.jpg","gridUrl":"https://media.cgtrader.com/variants/CUa67kmGbbaVwRwu7sam9Px4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rival%20case.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/mobile-hero-the-rival-with-2d-style-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2187220/9100062ed4/mobile-hero-the-rival-with-2d-style-animations-3d-model-9100062ed4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"658160","type":"listingItem","attributes":{"id":658160,"title":"Skeleton Footman","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Footman in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI used Character Studio 3D MAX to make animations.\nCharacter has 46 animations. BIP (Character Studio) files are included.\n\nI exported animated version to .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, shield and sword - 8,123 polygons, 15,279 triangles and 8,121 vertexes\n\nRig has 40 bones.\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512X512 for shield and sword.\n\nUnreal Pack Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 8,121\nNumber of Textures: 11 diffuse, specular, metallic and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 46 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n1) Skeleton_Idle: 0 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n29) Skeleton_Dying_B: 1787 – 1827 fr.,\n\n30) Skeleton_1H_combat_mode: 1830 – 1880 fr.,\n\n31) Skeleton_1H_dodge_backwards: 1881 – 1916 fr.,\n32) Skeleton_1H_dodge_to_left: 1917 – 1952 fr.,\n33) Skeleton_1H_dodge_to_right: 1953 – 1988 fr.,\n\n34) Skeleton_1H_duck_below_high_swing: 1989 – 2024 fr.,\n\n35) Skeleton_1H_parry_A: 2025 – 2060 fr.,\n36) Skeleton_1H_parry_B: 2061 – 2096 fr.,\n37) Skeleton_1H_parry_from_stright_down: 2097 – 2132 fr.,\n\n38) Skeleton_1H_shield_block: 2133 – 2168 fr.,\n39) Skeleton_1H_shield_blow: 2169 – 2204 fr.,\n\n40) Skeleton_1H_swing_high_straight_down: 2205 – 2240 fr.,\n41) Skeleton_1H_swing_left: 2241 – 2276 fr.,\n42) Skeleton_1H_swing_right: 2277 – 2312 fr.,\n\n43) Skeleton_1H_thrust: 2313 – 2348 fr.,\n\n44) Skeleton_1H_banging_shield: 2349 – 2369 fr.,\n\n45) Skeleton_1H_charging: 2372 – 2394 fr.,\n46) Skeleton_1H_walk: 2397 – 2432 fr.,\n","imageAlt":"Skeleton Footman 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-footman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VuHMMfd1r7VCPEK8t9RrJprP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-footman-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/VuHMMfd1r7VCPEK8t9RrJprP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-footman-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-footman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658160/f8788b28df/skeleton-footman-3d-model-f8788b28df.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658986","type":"listingItem","attributes":{"id":658986,"title":"Dwarf Wizard","price":90.0,"description":"Low polygonal game ready animated model of Dwarf Wizard in 3D Max file version 2009.\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nUnity Asset included.\n\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\n.FBX are included.\nBIP (Character Studio) files are included.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones. \nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nCharacter has 125 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100fr.,\n 2. S_Bowing: 101 - 151fr.,\n 3. S_Disappoined: 152 - 257fr.,\n 4. S_Drinking: 258 - 313fr.,\n 5. S_Eating: 314 - 434fr.,\n 6. S_Explanation: 435 - 480fr.,\n 7. S_Greeting: 481 - 541fr.,\n 8. S_Looking_around: 542 - 718fr.,\n 9. S_Pick_object: 719 - 759fr.,\n 10. S_pointing_A: 760 - 820fr.,\n 11. S_Reject: 821 - 921fr.,\n 12. S_salute_B: 922 - 982fr.,\n 13. S_Shrugs: 983 - 1028fr.,\n 14. S_sit_down: 1029 - 1054fr.,\n 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,\n 16. S_Sitting: 1191 - 1276fr.,\n 17. S_Came_up: 1277 - 1303fr.,\n 18. S_Talking_A: 1304 - 1349fr.,\n 19. S_Talking_B: 1350 - 1485fr.,\n 20. S_Thinking: 1486 - 1561fr.,\n 21. S_Use_object: 1562 - 1602fr.,\n 22. S_warning: 1603 - 1663fr.,\n 23. S_waving: 1664 - 1709fr.,\n 24. S_making_potion: 1714 - 1744fr.,\n 25. M_falling_down: 1749 - 1789fr.,\n 26. M_Jump_runing_a: 1794 - 1834fr.,\n 27. M_Jump_standing_Start: 1839 - 1884fr.,\n 28. M_Jump_standing_Loop: 1885 - 1887fr.,\n 29. M_Jump_standing_Endbip: 1888 - 1914fr.,\n 30. M_Jump_Walking_Start: 1919 - 1930fr.,\n 31. M_Jump_Walking_Loop: 1931 - 1933fr.,\n 32. M_Jump_Walking_End: 1934 - 1949fr.,\n 33. M_Run: 1954 - 1976fr.,\n 34. M_Run_Jump_Start: 1977 - 1992fr.,\n 35. M_Run_Jump_Loop: 1993 - 1995fr.,\n 36. M_Run_Jump_End: 1996 - 2011fr.,\n 37. M_Sneaking: 2016 - 2066fr.,\n 38. M_strafe_run_left: 2071 - 2097fr.,\n 39. M_strafe_run_right: 2102 - 2128fr.,\n 40. M_Strife_leftt: 2133 - 2168fr.,\n 41. M_Strife_right: 2173 - 2208fr.,\n 42. M_walk: 2213 - 2248fr.,\n 43. M_Walking_back_A: 2253 - 2288fr.,\n 44. M_Walking_With_Tourch: 2293 - 2396fr.,\n 45. RM_falling_down: 2401 - 2441fr.,\n 46. RM_Jump_runing_a: 2446 - 2486fr.,\n 47. RM_Jump_standing: 2491 - 2566fr.,\n 48. RM_Jump_Walking: 2571 - 2601fr.,\n 49. RM_Run: 2606 - 2628fr.,\n 50. RM_Run_Jump: 2633 - 2666fr.,\n 51. RM_Sneaking: 2671 - 2721fr.,\n 52. RM_strafe_run_left: 2726 - 2752fr.,\n 53. RM_strafe_run_right: 2757 - 2783fr.,\n 54. RM_Strife_leftt: 2788 - 2823fr.,\n 55. RM_Strife_right: 2828 - 2863fr.,\n 56. RM_walk: 2868 - 2903fr.,\n 57. RM_Walking_back_A: 2908 - 2943fr.,\n 58. RM_Walking_With_Tourch: 2948 - 3051fr.,\n\n1 hand sword:\n 59. 1H_PutWeapon_Back: 3056 - 3096fr.,\n 60. 1H_TookWeaponOut: 3097 - 3137fr.,\n 61. 1H_COMBAT_mode: 3138 - 3188fr.,\n 62. 1H_Block_to: 3189 - 3206fr.,\n 63. 1H_Block_Keep: 3207 - 3257fr.,\n 64. 1H_Block_from: 3258 - 3268fr.,\n 65. 1H_Dodge_backwards: 3269 - 3304fr.,\n 66. 1H_dodge_to_left: 3305 - 3340fr.,\n 67. 1H_dodge_to_right: 3341 - 3376fr.,\n 68. 1H_Heavy Smash: 3377 - 3417fr.,\n 69. 1H_Hit_from_back: 3418 - 3453fr.,\n 70. 1H_Hit_from_front: 3454 - 3489fr.,\n 71. 1H_R_parry_high_right: 3490 - 3525fr.,\n 72. 1H_R_parry_mid_front: 3526 - 3561fr.,\n 73. 1H_sword_swing_high_left: 3562 - 3597fr.,\n 74. 1H_sword_swing_high_right: 3598 - 3633fr.,\n 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,\n 76. 1H_sword_swing_low_left: 3670 - 3705fr.,\n 77. 1H_sword_swing_low_right: 3706 - 3741fr.,\n 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,\n 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,\n 80. 1H_Down_back: 3844 - 3884fr.,\n 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,\n 82. 1H_Die_fall_backward: 3926 - 4059fr.,\n 83. 1H_Die_fall_forward: 4064 - 4204fr.,\n 84. 1H_Die_knocked_backward: 4209 - 4226fr.,\n 85. M_1H_Casual_walk: 4231 - 4267fr.,\n 86. M_1H_run: 4272 - 4298fr.,\n 87. M_1H_Cautious_walk: 4303 - 4343fr.,\n 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,\n 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,\n 90. RM_1H_Casual_walk: 4420 - 4456fr.,\n 91. RM_1H_Cautious_walk: 4461 - 4501fr.,\n 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,\n 93. RM_1H_run: 4561 - 4587fr.,\n 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,\n 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,\n\nwizard's:\n 96. M_PutWeapon_Back: 4672 - 4712fr.,\n 97. M_TookWeaponOut: 4713 - 4753fr.,\n 98. M_combat_mode_B: 4754 - 4829fr.,\n 99. M_duck_below_swing: 4830 - 4865fr.,\n 100. M_magic_light_spell: 4866 - 4916fr.,\n 101. M_magic_shot_stright: 4917 - 4952fr.,\n 102. M_combat_mode_A: 4957 - 5032fr.,\n 103. M_Block_to: 5033 - 5048fr.,\n 104. M_Block_Keep: 5049 - 5124fr.,\n 105. M_Block_from: 5125 - 5135fr.,\n 106. M_magic_helix_spell: 5136 - 5206fr.,\n 107. M_staff_block: 5207 - 5242fr.,\n 108. M_staff_earthquake_spell: 5243 - 5278fr.,\n 109. M_staff_Hit_stright_down: 5279 - 5314fr.,\n 110. M_staff_swing_right: 5315 - 5350fr.,\n 111. M_dying_B: 5351 - 5416fr.,\n 112. M_combat_mode_C: 5421 - 5496fr.,\n 113. M_buff_spell_A: 5497 - 5547fr.,\n 114. M_Drinking_potion: 5548 - 5603fr.,\n 115. M_fire_ball_strong_spell: 5604 - 5679fr.,\n 116. M_spell_Barier_start: 5680 - 5698fr.,\n 117. M_spell_Barier_keep: 5699 - 5734fr.,\n 118. M_spell_Barier_end: 5735 - 5750fr.,\n 119. M_spell_cast_B: 5751 - 5786fr.,\n 120. M_spell_cast_D: 5787 - 5822fr.,\n 121. M_spell_curse: 5823 - 5883fr.,\n 122. M_spell_sleep: 5884 - 5924fr.,\n 123. M_speil_summoning: 5929 - 5964fr.,\n 124. M_speil_fast_loop: 5969 - 5999fr.,\n 125. M_Dying_A: 6004 - 6044fr.,","imageAlt":"Dwarf Wizard 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-wizard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WJxErmfxvmDV8zri4TbzrdoH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-wizard-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/WJxErmfxvmDV8zri4TbzrdoH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-wizard-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-wizard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658986/df2bb3565c/dwarf-wizard-3d-model-df2bb3565c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"670611","type":"listingItem","attributes":{"id":670611,"title":"Skeleton Sorcerer Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,115\nNumber of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024\nNumber of Materials and Material Instances: 3 Materials\nNumber of Animations: 47 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes\n\nRig has 44 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.\n\nAnimation list:\n\n0) T_Pose: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,\n\n31) M_skeleton_dodge_to_left: 1901 – 1936 fr.,\n32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,\n\n33) M_skeleton_staf_block: 1973 – 2008 fr.,\n\n34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,\n\n35) M_skeleton_staff_Hit: 2045 – 2080 fr.,\n36) M_skeleton_straight_down_hit: 2081 – 2116 fr.,\n37) M_skeleton_swing_right: 2117 – 2152 fr.,\n\n38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,\n\n39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,\n\n40) M_skeleton_magic_light_spell: 2267 – 2317 fr.,\n41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,\n\n42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,\n\n43) M_skeleton_buff_spell_A: 2432 – 2482 fr.,\n44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,\n\n45) M_skeleton_fire_ball_spell: 2574 – 2649 fr.,\n46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,\n\n47) M_skeleton_making_potion: 2728 – 2758 fr.,\n","imageAlt":"Skeleton Sorcerer Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LKZ7aonHRaxoWdH4J3G22m7K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-sorcerer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/LKZ7aonHRaxoWdH4J3G22m7K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-sorcerer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670611/61c321a74c/skeleton-sorcerer-light-version-3d-model-61c321a74c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658211","type":"listingItem","attributes":{"id":658211,"title":"Ratkin Armored Gunner","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Armored Gunner in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nI used Character Studio 3D MAX to make animations.\nCharacter has 74 animations. BIP (Character Studio) files are included.\n\nModel with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \n\nRig has 72 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024  and 512x512 \nThere are 3 different ratkin body, armor color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 11,190 (LOD 5,721 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 74 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body and armor included\n                            I used Character Studio 3D MAX to make animations\n                            There are 3 different ratkin for body and for armor color textures\n\nAnimation list:\n\n1) RGunner_IDLE: 0 - 100 fr.,\n 2) RGunner_anger: 101 - 151 fr.,\n 3) RGunner_Eating: 152 - 272 fr.,\n 4) RGunner_Looking_around: 273 - 449 fr.,\n 5) RGunner_Pick_object: 450 - 490 fr.,\n 6) RGunner_pointing_A: 491 - 551 fr.,\n 7) RGunner_Shrugs: 552 - 597 fr.,\n 8) RGunner_Stretching: 598 - 698 fr.,\n 9) RGunner_Talking_A: 699 - 739 fr.,\n 10) RGunner_Talking_B: 740 - 890 fr.,\n 11) RGunner_Jump_standing: 891 - 966 fr.,\n 12) RGunner_Climbing_wall: 971 - 1001 fr.,\n 13) RGunner_Crawling: 1006 - 1036 fr.,\n 14) RGunner_falling_down: 1041 - 1081 fr.,\n 15) RGunner_Gun_out: 1086 - 1116 fr.,\n 16) RGunner_Combat_Mode_Standing: 1117 - 1167 fr.,\n 17) RGunner_Butt_kick: 1168 - 1193 fr.,\n 18) RGunner_Dodge_Jump_Backward: 1194 - 1219 fr.,\n 19) RGunner_Dodge_Jump_Left: 1220 - 1245 fr.,\n 20) RGunner_Dodge_Jump_Right: 1246 - 1271 fr.,\n 21) RGunner_Knocked_backward: 1272 - 1312 fr.,\n 22) RGunner_Down_back: 1313 - 1353 fr.,\n 23) RGunner_Recover_from_knocked_backward: 1354 - 1394 fr.,\n 24) RGunner_Knocked_forward: 1395 - 1423 fr.,\n 25) RGunner_Down_forward: 1424 - 1464 fr.,\n 26) RGunner_Recover_from_knocked_forward: 1465 - 1497 fr.,\n 27) RGunner_Grenade_throw: 1497 - 1537 fr.,\n 28) RGunner_Hit_from_back: 1539 - 1574 fr.,\n 29) RGunner_Hit_from_front: 1575 - 1610 fr.,\n 30) RGunner_Hit_from_left: 1611 - 1646 fr.,\n 31) RGunner_Hit_from_righ: 1647 - 1682 fr.,\n 32) RGunner_Moving_left: 1683 - 1703 fr.,\n 33) RGunner_Moving_right: 1704 - 1724 fr.,\n 34) RGunner_Tracking: 1725 - 1900 fr.,\n 35) RGunner_warning: 1901 - 1961 fr.,\n 36) RGunner_From_standing_to_squat: 1962 - 1977 fr.,\n 37) RGunner_Combat_Mode_Squat: 1978 - 2028 fr.,\n 38) RGunner_LookingAround_Squat: 2029 - 2159 fr.,\n 39) RGunner_Fire_squat: 2164 - 2204 fr.,\n 40) RGunner_From_squat_to_standing: 2209 - 2234 fr.,\n 41) RGunner_Fire_Belt: 2235 - 2255 fr.,\n 42) RGunner_Pointing_standing: 2260 - 2400 fr.,\n 43) RGunner_Fire_standing: 2401 - 2441 fr.,\n 44) RGunner_Die_squat: 2446 - 2479 fr.,\n 45) RGunner_Die_knocked_backward: 2484 - 2500 fr.,\n 46) RGunner_Die_knocked_forward: 2506 - 2523 fr.,\n 47) RGunner_Dying_A: 2528 - 2593 fr.,\n 48) RGunner_Dying_B: 2598 - 2638 fr.,\n 49) RGunner_Casual_walk: 2643 - 2679 fr.,\n 50) RGunner_Cautious_walk: 2684 - 2724 fr.,\n 51) RGunner_combat_run: 2729 - 2751 fr.,\n 52) RGunner_Fire_Runing: 2752 - 2774 fr.,\n 53) RGunner_Jump_runing: 2779 - 2819 fr.,\n 54) RGunner_run: 2824 - 2850 fr.,\n 55) RGunner_Fire_walking: 2855 - 2895 fr.,\n 56) RGunner_Fire_walking_back: 2900 - 2935 fr.,\n 57) RGunner_Walking_back_A: 2940 - 2975 fr.,\n 58) RGunner_Gun_back: 2980 - 3010 fr.,\n 59) RGunner_sword_out_01: 3011 - 3051 fr.,\n 60) RGunner_sword_COMBAT_mode: 3052 - 3102 fr.,\n 61) RGunner_sword_parry_high_left: 3103 - 3138 fr.,\n 62) RGunner_sword_parry_high_right: 3139 - 3174 fr.,\n 63) RGunner_sword_parry_low_front: 3175 - 3210 fr.,\n 64) RGunner_sword_swing_high_left: 3211 - 3246 fr.,\n 65) RGunner_sword_swing_high_right: 3247 - 3282 fr.,\n 66) RGunner_sword_swing_high_straight_down: 3283 - 3318 fr.,\n 67) RGunner_sword_swing_low_left: 3319 - 3354 fr.,\n 68) RGunner_sword_swing_low_right: 3355 - 3390 fr.,\n 69) RGunner_sword_thrust_high: 3391 - 3426 fr.,\n 70) RGunner_sword_thrust_low: 3427 - 3462 fr.,\n 71) RGunner_sword_thrust_mid: 3463 - 3498 fr.,\n 72) RGunner_sword_back_01: 3499 - 3539 fr.,\n 73) RGunner_Aim_Left_and_Right_standing: 3544 - 3594 fr.,\n 74) RGunner_Aim_Up_and_Down_standing: 3599 - 3649 fr.,","imageAlt":"Ratkin Armored Gunner 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EhXJzSenA2pYrVymcSAmCrtC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-armored-gunner-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/EhXJzSenA2pYrVymcSAmCrtC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-armored-gunner-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658211/667a400c99/ratkin-armored-gunner-3d-model-667a400c99.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"734495","type":"listingItem","attributes":{"id":734495,"title":"Mister Vampire Light Version","price":15.0,"description":"Mister Vampire Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nLow polygonal character version (LOD) included.\n\nUnity Asset included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,014 vertexes (5,338 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included\n\nCharacter: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 2048x2048 \n\nCharacter has 72 animations. \n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MV_IDLE - 2 - 100fr.,\n 2. MV_Pick_object - 101 - 141fr.,\n 3. MV_pointing_A - 142 - 202fr.,\n 4. MV_Shrugs - 203 - 248fr.,\n 5. MV_Talking_A - 249 - 289fr.,\n 6. MV_Talking_B - 290 - 440fr.,\n 7. MV_COMBAT_mode - 445 - 495fr.,\n 8. MV_2_Blows - 496 - 546fr.,\n 9. MV_anger - 547 - 597fr.,\n 10. MV_Blow_left_hand_A - 598 - 633fr.,\n 11. MV_Blow_left_hand_B - 635 - 670fr.,\n 12. MV_Blow_right_hand_A - 670 - 705fr.,\n 13. MV_Blow_right_hand_B - 706 - 741fr.,\n 14. MV_Cray - 742 - 822fr.,\n 15. M_MV_Knocked_backward - 823 - 863fr.,\n 16. MV_Down_back - 865 - 905fr.,\n 17. MV_Recover_from_knocked_backward - 906 - 946fr.,\n 18. MV_Hit_from_back - 946 - 981fr.,\n 19. MV_Hit_from_front - 982 - 1017fr.,\n 20. MV_Hit_from_left - 1018 - 1053fr.,\n 21. MV_hit_from_righ - 1054 - 1089fr.,\n 22. MV_Looking_around - 1090 - 1266fr.,\n 23. MV_Tracking - 1267 - 1442fr.,\n 24. M_MV_2_Blows_moving - 1443 - 1493fr.,\n 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,\n 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,\n 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,\n 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,\n 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,\n 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,\n 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,\n 32. M_MV_Jump_standing - 1716 - 1791fr.,\n 33. M_MV_Moving_left - 1792 - 1812fr.,\n 34. M_MV_Moving_right - 1813 - 1833fr.,\n 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,\n 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,\n 37. MV_Dying_A - 1886 - 1951fr.,\n 38. MV_Dying_B - 1956 - 1996fr.,\n 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,\n 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,\n 41. M_MV_Casual_walk - 2045 - 2081fr.,\n 42. M_MV_Cautious_walk - 2086 - 2126fr.,\n 43. M_MV_Climbing_wall - 2131 - 2161fr.,\n 44. M_MV_combat_run - 2166 - 2188fr.,\n 45. M_MV_Jump_runing - 2193 - 2233fr.,\n 46. M_MV_run - 2238 - 2260fr.,\n 47. M_MV_Walking_back_A - 2265 - 2300fr.,\n 48. M_MV_falling_down - 2305 - 2345fr.,\n 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,\n 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,\n 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,\n 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,\n 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,\n 54. RM_MV_Casual_walk - 2565 - 2601fr.,\n 55. RM_MV_Cautious_walk - 2606 - 2646fr.,\n 56. RM_MV_Climbing_wall - 2651 - 2681fr.,\n 57. RM_MV_combat_run - 2686 - 2708fr.,\n 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,\n 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,\n 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,\n 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,\n 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,\n 63. RM_MV_falling_down - 2847 - 2887fr.,\n 64. RM_MV_Jump_runing - 2892 - 2932fr.,\n 65. RM_MV_Jump_standing - 2937 - 3012fr.,\n 66. RM_MV_Knocked_backward - 3017 - 3057fr.,\n 67. RM_MV_Moving_left - 3062 - 3082fr.,\n 68. RM_MV_Moving_right - 3087 - 3107fr.,\n 69. RM_MV_run - 3112 - 3134fr.,\n 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,\n 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,\n 72. RM_MV_Walking_back_A - 3199 - 3234fr.,\n","imageAlt":"3D asset Mister Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/734495/7fea0fa2e9/mister-vampire-light-version-3d-model-7fea0fa2e9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2990286","type":"listingItem","attributes":{"id":2990286,"title":"Egypt Dungeon Corridor With Animated Torches Environmental","price":15.0,"description":"Egyptian style dungeon interior environmental model. Polygonal low poly model ready to be incorporated into your games. The torches are animated, the model comes uv-ed. The pack includes a file with all the textures (normal, color, occlusion, displacement, roughness) represented in preview images, and also native mb, fbx, obj formats. Finished in Autodesk Maya 2019, rendered in V-Ray 5.0. \n\nThanks for purchase! If you have any issues regarding the model, feel free to contact us.","imageAlt":"Egypt Dungeon Corridor With Animated Torches 3D","url":"https://www.cgtrader.com/3d-models/interior/other/egypt-dungeon-corridor-with-animated-torches-environmental","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NYQck24LmFbjE6pca52n28Bd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/NYQck24LmFbjE6pca52n28Bd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/egypt-dungeon-corridor-with-animated-torches-environmental","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2990286/f4b773a2c1/egypt-dungeon-corridor-with-animated-torches-environmental-3d-model-f4b773a2c1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5124299","type":"listingItem","attributes":{"id":5124299,"title":"Tomb  Ancient Gate door with animation","price":15.0,"description":"Tomb  Ancient Gate door 3D model\n\nIncludes PBR texture set: -Base Color -Metallic -Normal- Roughness\n\nHope you like it, Be sure to check out my other 3D models if you get a chance\n\nPlease rate this product if you're satisfied.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/architectural/door/tomb-ancient-gate-door-with-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q44irWZBtryT6B4V3Ruu5QcY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_002.jpg","gridUrl":"https://media.cgtrader.com/variants/q44irWZBtryT6B4V3Ruu5QcY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/tomb-ancient-gate-door-with-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/5124299/1eb20c0f09/tomb-ancient-gate-door-with-animation-3d-model-1eb20c0f09.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658146","type":"listingItem","attributes":{"id":658146,"title":"Skeleton Sorcerer","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Sorcerer in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI exported animated version into .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes\n\nRig has 44 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.\nCharacter has 47 animations. BIP (Character Studio) files are included.\n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,115\nNumber of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 3 Materials\nNumber of Animations: 47 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n0) T_Pose: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,\n\n31) M_skeleton_dodge_to_left: 1901 – 1936 fr.,\n32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,\n\n33) M_skeleton_staf_block: 1973 – 2008 fr.,\n\n34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,\n\n35) M_skeleton_staff_Hit: 2045 – 2080 fr.,\n36) M_skeleton_straight_down_hit: 2081 – 2116 fr.,\n37) M_skeleton_swing_right: 2117 – 2152 fr.,\n\n38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,\n\n39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,\n\n40) M_skeleton_magic_light_spell: 2267 – 2317 fr.,\n41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,\n\n42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,\n\n43) M_skeleton_buff_spell_A: 2432 – 2482 fr.,\n44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,\n\n45) M_skeleton_fire_ball_spell: 2574 – 2649 fr.,\n46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,\n\n47) M_skeleton_making_potion: 2728 – 2758 fr.,\n\n","imageAlt":"3D model Skeleton Sorcerer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Frbwj1rch5MEXAy4yz41jCcM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-sorcerer-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/Frbwj1rch5MEXAy4yz41jCcM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-sorcerer-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658146/e4aa54f256/skeleton-sorcerer-3d-model-e4aa54f256.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658222","type":"listingItem","attributes":{"id":658222,"title":"Ratkin Warlord","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Warlord in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nI used Character Studio 3D MAX to make animations.\n\nCharacter has 66 animations. BIP (Character Studio) files are included.\nModel with 4 axes has 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \n\nRig has 69 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024  and 512x512 \nThere are 3 different ratkin body, armor and weapon color textures.\n\n1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,","imageAlt":"3D asset Ratkin Warlord","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/heQWR1gdapYhSKDHBpv3eEBN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/heQWR1gdapYhSKDHBpv3eEBN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658222/3e749f7ee5/ratkin-warlord-3d-model-3e749f7ee5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1961308","type":"listingItem","attributes":{"id":1961308,"title":"laser gun ","price":10.0,"description":"gun used in games to stop zombies a ranged weapon typically designed to pneumatically discharge projectiles[1] that are solid (most guns) but can also be liquid (as in water guns/cannons and projected water disruptors) or even charged particles (as in a plasma gun) and may be free-flying (as with bullets and artillery shells) or tethered (as with Taser guns, spearguns and harpoon guns).\n\nThe means of projectile propulsion vary according to designs, but are traditionally effected by a high gas pressure contained within a shooting tube (gun barrel), produced either through the rapid combustion of propellants (as with firearms), or by mechanical compression (as with air guns). The high-pressure gas is introduced behind the projectile, accelerating it down the length of the tube, imparting sufficient launch velocity to sustain its further travel towards the target once the propelling gas ceases acting upon it at the end of the tube. Alternatively, acceleration via electromagnetic field generation may be employed, in which case the shooting tube may be substituted by guide rails (as in railguns) or wrapped with magnetic coils (as in coilguns).","imageAlt":"3D model animated laser gun","url":"https://www.cgtrader.com/3d-models/military/armor/laser-gun-405f639d-5668-4b2b-b17d-34bc11f189a9","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ERqu9PMnxnVtf5MVhXoAB4ZT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lazer%20.jpg","gridUrl":"https://media.cgtrader.com/variants/ERqu9PMnxnVtf5MVhXoAB4ZT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lazer%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/laser-gun-405f639d-5668-4b2b-b17d-34bc11f189a9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/1961308/63d0b9a14f/laser-gun-3d-model-63d0b9a14f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"658141","type":"listingItem","attributes":{"id":658141,"title":"Skeleton Archer","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Archer in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI used Character Studio 3D MAX to make animations.\nCharacter has 48 animations. BIP (Character Studio) files are included.\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and weapons - 9,271 polygons, 17,572 triangles and 9,498 vertexes\n\nRig has 49 bones (including 2 bow bones).\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 1024x124 - for mail armor and for bow ammunition, 512X512 for sword. \n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 (skeleton and bow)\nVertex counts of characters: 9,498\nNumber of Textures: 12 diffuse, specular, metallic, opacity and normals\nTexture Resolutions: 2048x2048, 1024x1024, 512x512\nNumber of Materials and Material Instances: 6 Materials\nNumber of Animations: 48 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n1) Skeleton_Idle: 0 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 294 – 329 fr.,\n6) Skeleton_Hit_from_front: 330 – 365 fr.,\n\n7) Skeleton_Looking_around: 367 – 542 fr.,\n\n8) Skeleton_pointing_A: 543 – 603 fr.,\n9) Skeleton_salute: 604 – 664 fr.,\n10) Skeleton_Talking: 665 – 710 fr.,\n11) Skeleton_thinking: 711 – 786 fr.,\n\n12) Skeleton_Tracking: 787 – 962 fr.,\n\n13) Skeleton_sit_down: 963 – 989 fr.,\n14) Skeleton_sitting: 990 – 1090 fr.,\n15) Skeleton_came_up: 1091 – 1117 fr.,\n\n16) Skeleton_Going_asleep: 1118 – 1188 fr.,\n17) Skeleton_sleeping: 1189 – 1264 fr.,\n18) Skeleton_waking_up: 1265 – 1330 fr.,\n\n19) Skeleton_walking_back: 1332 – 1365 fr.,\n20) Skeleton_Climbing_ladder: 1367 – 1396 fr.,\n21) Skeleton_Crouching: 1400 – 1496 fr.,\n\n22) Skeleton_falling_down: 1499 – 1539 fr.,\n\n23) Skeleton_Moving_left: 1540 – 1560 fr.,\n24) Skeleton_Moving_right: 1561 – 1581 fr.,\n\n25) Skeleton_Sneaking: 1584 – 1631 fr.,\n\n26) Skeleton_Run: 1633 – 1655 fr.,\n27) Skeleton_Jump_runing: 1657 – 1696 fr.,\n\n28) Skeleton_Dying_B: 1697 – 1736 fr.,\n\n\n29) Skeleton_1H_combat_mode: 1739 – 1788 fr.,\n\n30) Skeleton_1H_dodge_backwards: 1789 – 1824 fr.,\n31) Skeleton_1H_dodge_to_left: 1825 – 1860 fr.,\n32) Skeleton_1H_dodge_to_right: 1861 – 1896 fr.,\n\n33) Skeleton_1H_duck_below_high_swing: 1897 – 1932 fr.,\n\n34) Skeleton_1H_parry_A: 1933 – 1968 fr.,\n35) Skeleton_1H_parry_B: 1969 – 2004 fr.,\n36) Skeleton_1H_parry_from_stright_down: 2005 – 2040 fr.,\n\n37) Skeleton_1H_swing_high_straight_down: 2041 – 2076 fr.,\n38) Skeleton_1H_swing_left: 2077 – 2112 fr.,\n\n39) Skeleton_1H_swing_right: 2113 – 2148 fr.,\n\n40) Skeleton_1H_thrust: 2149 – 2184 fr.,\n\n41) Skeleton_1H_walk: 2186 – 2217 fr.,\n\n42) Skeleton_archer_combat_mode: 2222 – 2296 fr.,\n\n43) Skeleton_archer_get_arrow_fromBack: 2297 – 2347 fr.,\n\n44) Skeleton_archer_charging: 2348 – 2383 fr.,\n45) Skeleton_archer_aim: 2384 – 2484 fr.,\n46) Skeleton_archer_shoting: 2485 – 2520 fr.,\n\n47) Skeleton_archer_Hit_from_front: 2521 – 2556 fr.,\n48) Skeleton_archer_Dying: 2557 – 2622 fr.,","imageAlt":"3D asset animated low-poly Skeleton 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Worrior","price":8.0,"description":"Ninja worrior is a worrior character.\nWorcking Perfectly.\nRigged\nTextured\nlow ploy\nGame ready\nif there come any problem then open in blender.\n\n        If you have questions about my models or need help, do not hesitate to contact me and I will do my best to help you. - When you buy this product or another product, you receive full and ongoing support.","imageAlt":"3D model Ninja Worrior","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ninja-worrior","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/STZG5XVrz1cLheyDN3uomP1o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ninja%20worrior.jpg","gridUrl":"https://media.cgtrader.com/variants/STZG5XVrz1cLheyDN3uomP1o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ninja%20worrior.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ninja-worrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3149424/415620e859/ninja-worrior-3d-model-415620e859.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"664418","type":"listingItem","attributes":{"id":664418,"title":"Skeleton Hero Lieutenant","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nUnity Asset included.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"Skeleton Hero Lieutenant 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-lieutenant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-lieutenant","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664418/73dd97114e/skeleton-hero-lieutenant-3d-model-73dd97114e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5158736","type":"listingItem","attributes":{"id":5158736,"title":"Demon Creature - Dungeon Warden","price":29.0,"description":"- This demon serves as the guardian of the dark dungeons where the souls of wicked kings are imprisoned, with gates leading to the depths of the underworld. The creature's body is scorched by the infernal flames. Vulnerabilities are concealed beneath an unyielding suit of metal armor. They possess the ability to fly, and their eyes emit beams of energy that consume souls.\n- Cinematic Scene (Blender File).\n- File: Maya - Blender - Substance Painter - Zbrush.\n- OBJ HighPoly File.\n- Rigged File/IK Riged File.\n- 12 Animations: Idle - Inactive Idle - Standing Idle - Walk - Run - Slash - Slash 2 - HeadButt - Idle to Fly - Fly Idle - Fly to Idle - Die.\n- Polycount: 16.020 Verts\n- Only 1 material.\n- Clean Topology.\n- All materials work for PBR rendering.\n- If my product disappoints or if files are missing, please message for feedback. I value your input, and I'll provide a warranty and enhance store quality.\n\n\u003e Buy this model you will get a random coupon of 40-99% off any model in my shop. 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Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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The monument is situated 100 meters away from the Bara Gumbad and the area in which it is situated was formerly a village called Khairpur.\n\nHistory\nSikandar Lodi (born Nizam Khan), was the Sultan of Delhi between 1489 and 1517 CE and was the son of Bahlul Lodi. After the death of his father in 1489, Sikandar Lodi assumed the reign the same year and ruled until his death in 1517 CE. Upon Sikandar Lodi's death in 1517 CE, his son Ibrahim Lodi built the tomb. The Tomb of Sikandar Lodi was inspired in parts by the tomb of Muhammad Shah which is also situated in the Lodi Gardens.","imageAlt":"Sikander Lodi Tomb 3D","url":"https://www.cgtrader.com/3d-models/architectural/engineering/sikander-lodi-tomb","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1z239bBuwCXFdZAxHirPraxp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1%20%282%29.jpg","gridUrl":"https://media.cgtrader.com/variants/1z239bBuwCXFdZAxHirPraxp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20%282%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/sikander-lodi-tomb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/4581678/cca19d7ec2/sikander-lodi-tomb-3d-model-cca19d7ec2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6085612","type":"listingItem","attributes":{"id":6085612,"title":"Lara Croft 3D Model - High-Quality Game Character Asset","price":2.0,"description":"This is a high-quality 3D model of the legendary Lara Croft, the iconic video game heroine. This model has been meticulously crafted with great attention to detail and is ideal for a variety of projects, including game development, animated films, visualizations, and fan art.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/lara-croft-3d-model-high-quality-game-character-asset","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8b91e83g3xxtfg7r17cexrmgimhj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Lara%20Croft.jpg","gridUrl":"https://media.cgtrader.com/variants/8b91e83g3xxtfg7r17cexrmgimhj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Lara%20Croft.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/lara-croft-3d-model-high-quality-game-character-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6085612/32c70863ab/lara-croft-3d-model-high-quality-game-character-asset-3d-model-32c70863ab.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"664415","type":"listingItem","attributes":{"id":664415,"title":"Skeleton Hero Knight","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity  Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h3zTrWaFFHY6F2Xo5byypxQ7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-knight-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/h3zTrWaFFHY6F2Xo5byypxQ7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-knight-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664415/3f88ca594f/skeleton-hero-knight-3d-model-3f88ca594f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"664407","type":"listingItem","attributes":{"id":664407,"title":"Skeleton Hero Captain ","price":40.0,"description":"Pack includes FBX file with LOD (low polygonal version).\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., ","imageAlt":"Skeleton Hero Captain 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-captain","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rYb2GNrp7kKbkeN1DGxkbKLy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-captain-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rYb2GNrp7kKbkeN1DGxkbKLy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-captain-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-captain","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664407/6d4ccb6770/skeleton-hero-captain-3d-model-6d4ccb6770.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3622762","type":"listingItem","attributes":{"id":3622762,"title":"casual zombie characters","price":25.0,"description":"This product contains 10 casual zombie models. The set includes 8 animations, 2 idle, 2 attack, 2 run, 2 walk. 1 color texture 256 * 256 is suitable for all characters. Blend files are also included, in case you want to improve the character or animation. I hope this kit will make your game better. Thanks!!!","imageAlt":"casual zombie characters 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/casual-zombie-characters","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xd32SrmqTMZB3Ft9ibVN8bRQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Scean_001.jpg","gridUrl":"https://media.cgtrader.com/variants/Xd32SrmqTMZB3Ft9ibVN8bRQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Scean_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/casual-zombie-characters","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3622762/94fadb4aa2/casual-zombie-characters-3d-model-94fadb4aa2.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"664425","type":"listingItem","attributes":{"id":664425,"title":"Skeleton Hero Warlord","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 11,220(LOD 6,117) polygons, 21,266(LOD 11,880) triangles, 11,131(LOD 6,403) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\". Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"Skeleton Hero Warlord 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-warlord","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9TkwNyWcsSpce95pdSzc99Qh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-warlord-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/9TkwNyWcsSpce95pdSzc99Qh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-warlord-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-warlord","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664425/d529c31a27/skeleton-hero-warlord-3d-model-d529c31a27.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658219","type":"listingItem","attributes":{"id":658219,"title":"Ratkin Slave","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Slave in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nCharacter has 54 animations. BIP (Character Studio) files are included.\n\nModel has 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \n\nRig has 68 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon. There are 3 different ratkin body color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 7,735 (LOD 2,765 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 54 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body included\n\nAnimation list:\n\n1. Ratkin_1H_COMBAT_mode: 0f - 50 fr.\n 2. Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr.\n 3. Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr.\n 4. Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr.\n 5. Ratkin_1H_Heavy Smash: 145f - 185 fr.\n 6. Ratkin_1H_Jump_Swing: 190f - 235 fr.\n 7. Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr.\n 8. Ratkin_1H_sword_parry_high_left: 280f - 315 fr.\n 9. Ratkin_1H_sword_parry_high_right: 320f - 355 fr.\n 10. Ratkin_1H_sword_parry_low_front: 360f - 395 fr.\n 11. Ratkin_1H_sword_swing_high_left: 400f - 435 fr.\n 12. Ratkin_1H_sword_swing_high_right: 440f - 475 fr.\n 13. Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr.\n 14. Ratkin_1H_sword_swing_low_left: 520f - 555 fr.\n 15. Ratkin_1H_sword_swing_low_right: 560f - 595 fr.\n 16. Ratkin_1H_Knocked_backward: 600f - 641 fr.\n 17. Ratkin_1H_Down_back: 646f - 686 fr.\n 18. Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr.\n 19. Ratkin_1H_Knocked_forward: 736f - 764 fr.\n 20. Ratkin_1H_Down_forward: 769f - 809 fr.\n 21. Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr.\n 22. Ratkin_1H_Moving_left: 851f - 871 fr.\n 23. Ratkin_1H_Moving_right: 876f - 896 fr.\n 24. Ratkin_1H_Tracking: 901f - 1076 fr.\n 25. Ratkin_1H_warning: 1081f - 1141 fr.\n 26. Ratkin_1H_Hit_from_back: 1146f - 1181 fr.\n 27. Ratkin_1H_Hit_from_front: 1186f - 1221 fr.\n 28. Ratkin_1H_Hit_from_left: 1226f - 1261 fr.\n 29. Ratkin_1H_Hit_from_righ: 1266f - 1301 fr.\n 30. Ratkin_1H_Dying_A: 1306f - 1371 fr.\n 31. Ratkin_1H_Dying_B: 1376f - 1416 fr.\n 32. Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr.\n 33. Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr.\n 34. Ratkin_1H_Casual_walk: 1465f - 1501 fr.\n 35. Ratkin_1H_Cautious_walk: 1506f - 1546 fr.\n 36. Ratkin_1H_combat_run: 1551f - 1573 fr.\n 37. Ratkin_1H_run: 1578f - 1604 fr.\n 38. Ratkin_1H_Jump_runing: 1609f - 1649 fr.\n 39. Ratkin_Walking_back_A: 1654f - 1689 fr.\n 40. Ratkin_Digging_A: 1694f - 1729 fr.\n 41. Ratkin_IDLE: 1734f - 1834 fr.\n 42. Ratkin_anger: 1839f - 1889 fr.\n 43. Ratkin_Eating: 1894f - 2014 fr.\n 44. Ratkin_Looking_around: 2019f - 2195 fr.\n 45. Ratkin_Pick_object: 2200f - 2240 fr.\n 46. Ratkin_pointing_A: 2245f - 2305 fr.\n 47. Ratkin_Shrugs: 2310f - 2355 fr.\n 48. Ratkin_Stretching: 2360f - 2460 fr.\n 49. Ratkin_Talking_A: 2465f - 2505 fr.\n 50. Ratkin_Talking_B: 2510f - 2660 fr.\n 51. Ratkin_Climbing_wall: 2665f - 2695 fr.\n 52. Ratkin_Crawling: 2700f - 2730 fr.\n 53. Ratkin_falling_down: 2735f - 2775 fr.\n 54. Ratkin_Jump_standing: 2780f - 2855 fr.","imageAlt":"3D model Ratkin Slave","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658219/bfb9287ed1/ratkin-slave-3d-model-bfb9287ed1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"313660","type":"listingItem","attributes":{"id":313660,"title":"Low Poly Haunted House Scene Fantasy Environment 3D Model","price":16.99,"description":"Monstrous low poly scene. Where a zombie walk through a haunted house(Polygons 306) as a dead man out of his grave and a ghost that fettered.\nEach element is separate(.FBX .OBJ.BLEND) from the scene and has its own texture 2048x2048 px(.PNG.PSD)\nTextures editable file .PSD\n\n1. Tomb: (Polygons 286)\n2. Candel:(Polygons 192)\n3. Tree:(Polygons 226)\n4. Ghost(Polygons 990) chain to be able to modify this rigged\n5. The Zombie(Polygons 1068) is rigged with animations:\n- Idel\n- Walk\n- Walk.Atack\n- Run.Atack\n- Atack\n- Death\n- Death.Shoot\n\n_If you have read this far, you have an interest in my work. If you have questions about the model, do not hesitate to send me a message and I will answer it as soon as possible._\n\n_If you choose to buy this model, I would greatly appreciate a positive assessment if the model meets your expectations. On the contrary, if there is any problem, do not hesitate to let me know and I will fix it as soon as possible, so that your experience is the best._","imageAlt":"LowPolyMonsterScene haunted house on cloudy day 3D 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This lean pack predator drops straight into a scene as an enemy, a boss, a loyal companion, or ambient wildlife, and works just as well as a timber wolf, arctic wolf, or dire wolf, and even a werewolf base.\n\nBuilt for open-world RPGs, survival games, fantasy and medieval worlds, and hunting simulators, it feels at home in worlds like Skyrim, Red Dead Redemption 2, The Witcher 3, Valheim, theHunter Call of the Wild, and Shadow of the Tomb Raider — serious game art, not a flat placeholder.\n\nUse it for forest encounters, pack ambushes, boss fights, a companion at the player's side, or ambient wildlife — wherever your world needs a believable, game-ready wolf.\n\n**Technical details  \nUnity**\nPolygon Count: 3636\nRigged: Yes\nAnimated: Yes\nNumber of Animations: 4\nAnimation types: In-place\nNumber of Shaders and Materials: 2\nNumber of Textures: 3\nTexture Resolutions: 2K\n \n**Unreal**\nNumber of Unique Meshes: 1\nVertex Count: 2 416 \nCollision: Yes\nLODs: No\nNumber of LODs: N/A\nRigged: Yes\nRigged to Epic or MetaHumans Skeleton: No\nIf rigged to the Epic or MetaHumans skeleton, IK bones are included: N/A\nNumber of Characters: 1\nVertex Counts of Characters: 2 416\nAnimated: Yes\nNumber of Animations: 4 (In-place)\nNumber of Materials: 2\nNumber of Material Instances: 2\nNumber of Textures: 3\nTexture Resolutions: 2K (2048×2048)","imageAlt":"Realistic Grey Wolf 3D Model Rigged Animated F...","url":"https://www.cgtrader.com/3d-models/animal/mammal/realistic-grey-wolf-3d-model-rigged-animated-fur-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cetrrzn9xzbz99ih2caz6f55k00s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Wolf%20Cover-1920x1465-CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/cetrrzn9xzbz99ih2caz6f55k00s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Wolf%20Cover-1920x1465-CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/realistic-grey-wolf-3d-model-rigged-animated-fur-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7206209/c8ef4a9e9c/realistic-grey-wolf-3d-model-rigged-animated-fur-pbr-3d-model-c8ef4a9e9c.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5884229","type":"listingItem","attributes":{"id":5884229,"title":"Jamali Kamali Mosque","price":100.0,"description":"The Jamali Kamali Mosque and Tomb is a Sufi mosque and mausoleum complex that contains the tombs of Jamali and Kamali, co-located in the archaeological village of Mehrauli, in South Delhi, India. The mosque and the tomb were constructed in c. 1529, and Jamali was buried in the tomb after his death in 1535.[1]\n\nThe mosque and tomb structures are a Monument of National Importance,[2] administered by the Archaeological Survey of India.\n\nLocation\nMehrauli urban village where the monument is located is approachable from all parts of Delhi by well laid out roads and transport system. The Indira Gandhi International Airport is 18 km (11 mi) away and the New Delhi Railway Station and Nizamuddin Railway Station are respectively 17 km (11 mi), and 16 km (9.9 mi) away. The nearest metro station is Qutub Minar.\n\nThe practice of Friday prayers is barred in such monuments classified by the body under the category of \"non-living heritage structures\".[3]\n\nHistory\n\"Jamali\" was the alias given to Shaikh Fazlu'llah, also known as Shaikh Jamali Kamboh or Jalal Khan, a renowned Sufi saint who lived during Lodi Dynasty and the Mughal Dynasty, a period from the rule of Sikander Lodi to that of Babur and Humayun.[1]\n\nThe name \"Jamali\" is Urdu, though originates from \"Jamal\" which means \"beauty\". Jamali was a popular poet who traveled widely around Asia and the Middle East. He became court poet during Lodi Dynasty rule and continued to enjoy the patronage of the Mughal rulers, Babur and his son Humayun. His poetry mirrored Persian mysticism of the times. His two popular works are The Sun and Moon and The Spiritual Journey of the Mystics. It is said that his tomb was completed during Humayun's rule.[citation needed]\n\nKamali was an unknown individual who served as Jamali's disciple.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/architectural/engineering/jamali-kamali-mosque","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cv5mqXQRduQBxyqx9ejA5L2H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1edit.jpg","gridUrl":"https://media.cgtrader.com/variants/cv5mqXQRduQBxyqx9ejA5L2H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1edit.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/jamali-kamali-mosque","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":199,"name":".ls10","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/5884229/a5e5ed3d47/jamali-kamali-mosque-3d-model-a5e5ed3d47.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4852355","type":"listingItem","attributes":{"id":4852355,"title":"Ancient Ming Dynasty generals in China with lamellar armour","price":80.74,"description":"This model package mainly refers to the Ming Dynasty's \"Police Arriving in the Palace\", the Ming Dynasty imperial tomb stone carving of the General Terracotta, the Ming Dynasty temple Heavenly King statue, and the Kongling Pavilion Ming Soldier series dolls.\n\nThe model is fully equipped, including iron armor body armor, iron helmet, cloak for clothing (two separate models from the red scarf, detachable and hidden), waist knife (non standard), standard spear/spear, bow and pouch, Miao Dao (Imperial Army Knife), Golden Melon Hammer, etc.\n\nThe model comes with a complete skin, using the 3dsmax skin modifier and Cs Bip bones, as well as bones for clothing.\n\nSP map drawing files do not include characters.\n\nProvide multiple formats, including:\n\n-The max+vray3.6 rendering file in the 3dmax 2014 version includes multiple pose files (including bound positions) and walking animation test files. The max file ensures the existence of binding and bones, and the animation pose can be adjusted arbitrarily; There are slight differences in the details of the two colors of armor. The gold ceremonial waste has a red scarf under the neck and chest, while the silver black iron armor has a pierced armor collar at the neck (with a gold material, the gold armor hides this area, similarly, the silver armor hides the red scarf)\n\nProvide a complete fruit body without separate files, packaged into skin skinned armor files. If needed, it can be split separately;\n\nThe armor file is equipped with standard CS bones, and the hem of the armor and skirt is equipped with bone bones for binding control. The skin is accurate and complete, and the binding file retains the part of the human body covered by the clothes. The human body is intact except for the oral cavity;\n\nThe display image mainly consists of max+vray rendering;\n\n-FBX format (provided with and without animation files);\n\n-OBJ format (as a whole, a low modulus is required, and high modulus can be exported separately for each part through Zbrush file)\n\n-Zbrush2019 high mold carving file (ZPR, excluding human body fruit);\n\n-Substance Painter 2019 map drawing file (excluding the fruit body, all other components - armor, helmet, weapon accessories, shoulder armor, goggles, pants, and other layers and masks, with the ability to freely modify colors and export any process and resolution map);\n\n-The vray rendering process+PBR (SG) process+PBR (MR), with a resolution of 4K for the armor body, 2K for multiple parts of the character map, and 2K for helmets, weapons, and other small accessories. Currently, two sets of color maps (silver black actual combat version and gold red honor guard waste version) have been made, and other color maps can be adjusted and exported through a distance painter file;\n\nAbout Model Usage\n\nThe model is relatively sophisticated and suitable for various game works. After purchasing this model, it can be used for commercial or non commercial purposes such as commercial/non commercial games, commercial/non commercial game mod production, film and television, work display, and various video websites and videos. If purchased from this website, there is no commercial right;","imageAlt":"3D asset Ancient Ming Dynasty generals in China with 1","url":"https://www.cgtrader.com/3d-models/character/man/ancient-ming-dynasty-generals-in-china-with-lamellar-armour","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MuJQmnXWmQTwQdLPeZBd4MT5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vray0.jpg","gridUrl":"https://media.cgtrader.com/variants/MuJQmnXWmQTwQdLPeZBd4MT5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vray0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ancient-ming-dynasty-generals-in-china-with-lamellar-armour","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4852355/c64a82f09f/ancient-ming-dynasty-generals-in-china-with-lamellar-armour-3d-model-c64a82f09f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5169549","type":"listingItem","attributes":{"id":5169549,"title":"Adventure Characters Pack - Survival Survivor RPG Shooter Action","price":349.0,"description":"Time to plunge into the atmosphere of Adventure!\n\nA lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy!Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal/Unity project: download all archives with the project and unpack any of them. The contents of the rest will be automatically collected into one folder.**\n\nThis is the first of two Adventure style packages. It includes:\n\n1. Thomas is a basic adventure character.\n2. Christopher is a thug and a bully!\n3. Eva is a sweet basic adventure girl.\n4. Victoria is an urban option. Her bow will help you out more than once!\n5. Jane is a winter option for fighting blizzards.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial https://youtu.be/y1GaTiyj0oQ for more information.\n\nModels height: 185 cms male, 175 cms female\n\n**Polycount:**\n\n- Thomas: 79176\n- Christopher: 79010\n- Eva: 83855\n- Victoria: 64833\n- Jane: 101174\n\nWeapons:\n\n- Bow: 22340\n- Pistol: 19306\n- Knife: 2705\n- Axe: 834\n- Ice pick: 3708\n\n- Source .fbx, .maya files with meshes on quads, textures for various programs - after purchasing any of our products, you can request additional files and any help on working with them by mail help.davidgrette@gmail.com. It's free!\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n- Additional bones list https://docs.google.com/document/d/1tVSJDuzOsrMfeDaohh-_l9z0RcmKEz7tv8TmGR6GK80/edit?usp=sharing\n\nWe would be grateful if you take our survey - it will help us make useful content in the future! 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Its expressive animations and charming proportions make it a delightful addition to any stylized project.\n\n**If you enjoyed this free model, a short review, like, or follow would be greatly appreciated!**\n\n**You can also explore the rest of my stylized animal collection for more cute characters, animations, and cozy cartoon creatures for your projects :)**","imageAlt":"3D asset Free Cute Animated Grey Chick","url":"https://www.cgtrader.com/free-3d-models/animal/bird/stylized-grey-chiken-for-games-and-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r4o8gd467mjadjsilvfaziy65t3j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/r4o8gd467mjadjsilvfaziy65t3j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/bird/stylized-grey-chiken-for-games-and-animation","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6349220/94999418e4/free-cute-animated-grey-chick-3d-model-94999418e4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"886914","type":"listingItem","attributes":{"id":886914,"title":"School Assignment","price":0.0,"description":"I created these models according to an assignment in my Game Art and Design classes while attending the Art Institute of Pittsburgh Online Division. 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Leaving it at 20 should suffice - if anything, influence will be the control you would be likely to adjust._\n - **Rainbow comb**  \n_Fine details and high contrast got this rainbow running over it - my guess is it was frequency noise, since high detail or high contrast is high frequency ito picture waves. These got filtered out with the redesign of the composite system, but is still present in various forms of cheaper hardware for things like HD to RCA, for example._\n - **Soft Grain and frame movement**  \n_A lot of anime (and TV programs in general) have traditionally been archived on film. This means some film artifacts are to be expected. These are less obvious at TV resolution (PAL or NTSC), so they are subtle here too. The frame movement is also rather slow, so as not to be distracting._\n - **Chromatic Aberration**  \n_Not a huge fan of this and it's fairly rare to have it break up like water or lenses do (if ever, you know that RGB rainbow edge, not the comb), so I tried to have a morphed version of it, to just kinda fuzzy up the color layers a bit._\n - **Off-Black**  \n_If your TV was tuned like mine, for easy-watching, your blacks would never have been at 0, but somewhere around 0.01 (in blender values), so I added a little bit of brightness to lift the black level a bit._\n - **Hue Offset**  \n_This did not affect everything, let's be honest, but many older shows had this slight yellowing vibe, especially the ones saved on VHS and later converted to digital. In Blender, the hue offset is VERY sensitive, so this setting has been adjusted, but even with some testing, I turned it down even more. So we're looking at around a hundredth of a blender unit's worth of adjustment max! 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