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Whether you're developing an RPG, a fantasy action game, or a historical cinematic, this asset pack gives you the tools to bring your knights to life — your way.\n\n\nAdvanced Modular System + Customization UI\n\nCreate, customize, and control your characters with a ready-to-use in-game customization interface. Built on the UE5 Mannequin and compatible with Metahuman proportions, the system supports seamless visual changes in real time — from armor pieces to skin tone.\n\n Customize Everything – The pack includes:\n\n10 Unique Helmets – With togglable chainmail hoods\n\n10 Chest Armors – Each with multiple paint styles and pattern variations\n\n10 Gloves \u0026 Gauntlets\n\n5 Chainmales and neck armors\n\n7 Legwear Variants – Including boots and pants\n\n2 Capes – Optional, with toggle support\n\n3 Side Daggers – Worn at the belt\n\n1 Horn and Bottle\n\n2 Swords, 2 Axes, 2 Shields – Fully modular, recolorable, and emblem-ready\n\nOver 10 Emblems – Place them on chest, cape, and shields, then recolor as needed\n\nPaint Styles – Apply custom colors and textures to armor and shields\n\nFace Customization – Includes:\n\n2 Hairstyles\n\n3 Beard Styles\n\n2 Facial Variants (clean or dirty/bloodied)\n\nFull support for Metahuman face attachments\n\nUnlimited skin tone options\n\n Really cool render scene included!\n\n Combat-Ready Equipment\n\nEvery piece of armor and every weapon is modular, game-ready, and compatible with socket-based attachment systems. Shields support heraldry and paint customization. Weapons are stylized to fit a grounded medieval aesthetic.\n\n Blueprint \u0026 UI System Included\n\nFully interactive customization UI\n\nToggle all armor parts and facial elements in real time\n\nColor-picker support for shields, armor, and skin\n\nAll assets built for developer-friendly integration\n\nMetahuman-Compatible\n\nThis pack is fully compatible with Metahuman Tal NRW proportions. Add your own Metahuman heads in minutes — a video tutorial is included.\n\nKey Features at a Glance\n\nFully modular knight character system\n\nIn-engine customization UI\n\n10 helmets, 10 armors, 10+ emblems, 7 legwear variants, 10 gloves\n\n2 swords, 2 axes, 2 shields with full paint \u0026 heraldry options\n\nFace, beard, hair, and skin customization\n\nOptional dirt/blood overlays for gritty realism\n\n100% Metahuman compatible\n\nThis pack was designed for developers and teams looking for a production-ready, visually stunning knight asset system that’s modular, deeply customizable, and easy to integrate. 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Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n\n\n**Full Customization**\n\n\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\n\n\n\n\n\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger\n\n\n\nPaint Patterns – Choose from 4 unique armor paint styles and apply any color combination\n\n\n\nEmblems \u0026 Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely\n\n\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\n\n\nSkin Tone – Freely choose any skin color\n\n\n\n **Modular Equipment Included**\n\n\n\n\n\n\n\n2 helmets and a removable chainmail hood\n\n\n\n2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos\n\n\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n\n\n**Metahuman Ready**\n\n\n\nThe knight is built on the UE5 skeleton and follows Metahuman proportions, allowing you to easily attach your own Metahuman heads or characters. A video tutorial is included to guide you through the setup.\n\n\n\n**Blueprint Features**\n\n\n\n\n\n\n\nSimple UI-based customization system\n\n\n\nToggle armor and accessories in real time\n\n\n\nChoose skin tone, face style, and other visual options\n\n\n\nReady-to-integrate blueprint structure for quick implementation in your game\n\n\n\n **Key Features at a Glance**\n\n\n\n\n\n\n\nModular armor and weapons\n\n\n\nPaintable shields and armor with custom heraldry\n\n\n\nReal-time customization interface included\n\n\n\nFull control over appearance: face, beard, hair, skin tone, face paint\n\n\n\n100% compatible with Metahuman\n\n\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. 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It will help me to create even more product and please you! Creativity to you!\n\u003cbr\u003e\u003cbr\u003e\n\n**Mesh**\n- item_hammer1 / polys: 404 verts: 564\n- item_hammer2 / polys: 708 verts: 738\n- hammer_p1 / polys: 404 verts: 564\n- hammer_p2 / polys: 708 verts: 738\n- hammerman_lv1 / polys: 5684 verts: 6874\n- hammerman_lv2 / polys: 6792 verts: 8466\n- hammerman_lv3 / polys: 8088 verts: 9964\n\u003cbr\u003e\u003cbr\u003e\n\n**Texture**\n- 1024X1024 X 1\n\u003cbr\u003e\u003cbr\u003e\n\n**Animations(x96)**\n    (Animation Type : Generic)\n\n**common ani(x71)**\n- 01 soullike style hammerman noweapon Idle\n- 02 soullike style hammerman noweapon Run\n- 03 soullike style hammerman noweapon DebuffRun\n- 04 soullike style hammerman noweapon FastRun\n- 05 soullike style hammerman noweapon Climb 01\n- 06 soullike style hammerman noweapon Climb 02\n- 07 soullike style hammerman noweapon Climb 03\n- 08 soullike style hammerman noweapon ClimbD\n- 09 soullike style hammerman noweapon ClimbU\n- 10 soullike style hammerman noweapon Jump 01\n- 11 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HitLoopW\n- 32 soullike style hammerman noweapon HitRaW\n- 33 soullike style hammerman noweapon HitRcD\n- 34 soullike style hammerman noweapon HitRcK\n- 35 soullike style hammerman noweapon HitRcW\n- 36 soullike style hammerman noweapon Die\n- 37 soullike style hammerman noweapon HitFF 01\n- 38 soullike style hammerman noweapon HitFF 02\n- 39 soullike style hammerman noweapon HitFF 03\n- 40 soullike style hammerman noweapon HitFF 04\n- 41 soullike style hammerman noweapon HitFF 05\n- 42 soullike style hammerman noweapon ElecShock\n- 43 soullike style hammerman noweapon Fear\n- 44 soullike style hammerman noweapon HitS\n- 45 soullike style hammerman noweapon HitM\n- 46 soullike style hammerman noweapon HitL\n- 47 soullike style hammerman noweapon DodgeB\n- 48 soullike style hammerman noweapon DodgeF\n- 49 soullike style hammerman noweapon DodgeL\n- 50 soullike style hammerman noweapon DodgeR\n- 51 soullike style hammerman noweapon LDodgeB\n- 52 soullike style hammerman noweapon LDodgeF\n- 53 soullike style hammerman noweapon LDodgeL\n- 54 soullike style hammerman noweapon LDodgeR\n- 55 soullike style hammerman noweapon Tdodge\n- 56 soullike style hammerman noweapon WiDash\n- 57 soullike style hammerman noweapon WiEnd\n- 58 soullike style hammerman noweapon WiFLd\n- 59 soullike style hammerman noweapon WiLdEsc\n- 60 soullike style hammerman noweapon WiK\n- 61 soullike style hammerman noweapon WiAtk\n- 62 soullike style hammerman noweapon WiAtkSs\n- 63 soullike style hammerman noweapon WiMIdle\n- 64 soullike style hammerman noweapon WiLunge\n- 65 soullike style hammerman noweapon WiSs\n- 66 soullike style hammerman noweapon WiSIDash\n- 67 soullike style hammerman noweapon WiSIdle\n- 68 soullike style hammerman noweapon Gather\n- 69 soullike style hammerman noweapon Trigger01\n- 70 soullike style hammerman noweapon Use\n- 71 soullike style hammerman noweapon Gain 01\n\n**weapon ani(x25)**\n- 01 soullike style hammerman DebuffRun\n- 02 soullike style hammerman 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Historical accuracy of what was available to knights from 12. century was kept in mind when i modeled him. \n\nModel was created, rigged and animated in Blender. Rig contains bout FK and IK rig controls. Also, facial controls with bones. You can see some facial animations i made here in 3D viewer by using those bones. \n\n14 animations FBX and blend files are included in pack. You can see some of them in 3D viewer and on youtube preview. Youtube preview was recorded from Unity 5.  Animations are included in Unity5 pack that is provided. \nIMPORTANT NOTE! Rig was created using plugin in Blender, which for some reason made this model break when converted to humanoid rig in Unity. If you plan to purchase it for humanoid animations in Unity, you will need to rig him yourself. \n\nTextures are PBR 4K. Helmet, sword, shield, tunic, body and head have their own UV maps so model can be easily customized by developer if needed.\n\nOBJ file in T-pose is also provided in case you would want to rig it yourself. \n\nBrowse my portfolio to see other work i created. I am freelance 3D artist, you can contact me for work if you need custom models created for your projects. \n","imageAlt":"3D asset Knight Hospitaller rigged animated game ready 1","url":"https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7QixrsZd2qthAZy3WUG64hNt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/7QixrsZd2qthAZy3WUG64hNt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/692896/e668ce7d64/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-e668ce7d64.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"44473","type":"listingItem","attributes":{"id":44473,"title":"Voxel templar knight","price":2.0,"description":"\u003cp\u003eThis model has 18 animations:\u003c/p\u003e\u003cp\u003eAtack combo, combat idle, death, fast jump, horizontal slash, idle, jump, overshoulder slash, shield bash, shield block, sprint, run, stab atack fast, stab atack slow, walk, walk back, walk left, walk right.\u003c/p\u003e\u003cp\u003eThere are 6100 tris and 9136 verts, 10 textures with 3 variations for shield and templar. Templar knight texture size is 256x128, shield texture 128x64 and sword 32x64.\u003c/p\u003e\u003cp\u003eVideo demonstration:\u003c/p\u003e\u003cp\u003e\u003ca href=\"https://www.youtube.com/watch?v=XRx6j_8vgRQ\"\u003ehttps://www.youtube.com/watch?v=XRx6j_8vgRQ\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy email:\u003c/p\u003e\u003cp\u003eskullriderlt@gmail.com\u003c/p\u003e","imageAlt":"3D asset Voxel templar knight","url":"https://www.cgtrader.com/3d-models/character/man/voxel-templar-knight","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1jSGpEuwhaHqPxpbwPSAdsgE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/voxel-templar-knight-3d-model-low-poly-animated-rigged-obj-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/1jSGpEuwhaHqPxpbwPSAdsgE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/voxel-templar-knight-3d-model-low-poly-animated-rigged-obj-3ds-fbx.webp","isAdultContent":null},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/voxel-templar-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/44473/32480f211a/voxel-templar-knight-3d-model-32480f211a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"719923","type":"listingItem","attributes":{"id":719923,"title":"LOW POLY Chibi Knight V5","price":4.99,"description":"\u003cp\u003eJust a super low poly chibi character i made for the Ludum-Dare a few weeks ago; sadly we didn't finish the project on time, but hopefully you guys will appreciate this little guy :)\u003c/p\u003e\u003cp\u003ethe character is fully rigged, with some basic animations, and is equipped with a giant sewing pin (because this characters theme is that he's smaller than a coffee cup)\u003c/p\u003e\u003cp\u003eim open to suggestions and criticism, so please write in\u003c/p\u003e","imageAlt":"3D model LOW POLY Chibi Knight V5","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/low-poly-chibi-knight-v5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Nxz1wei6CsU9N1JVfEh6umKv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-chibi-knight-v5-3d-model-low-poly-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/Nxz1wei6CsU9N1JVfEh6umKv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-chibi-knight-v5-3d-model-low-poly-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/low-poly-chibi-knight-v5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719923/1ecf1c8976/low-poly-chibi-knight-v5-3d-model-1ecf1c8976.png","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3904542","type":"listingItem","attributes":{"id":3904542,"title":"Fantasy Templars","price":19.99,"description":"_**Fantasy character perfect for RPG games.**_\n\n\u003e Technical details:\n\n- Rigged to character (Yes)\n- IK bones are included (Yes)\n- Animated (Demo)\n- Animations UE4 (25)\n- Сloth simulation (No)\n- Triangles: (29 351)\n- UV sets (3)\n- Materials (4 UE\u0026Unity)\n- Textures (34)\n- URP\u0026HDRP textures (Yes)\n- PBR\u0026Bake textures (Yes)\n- Texture resolution (4096x4096)\n\n\u003e **If you like this and are feeling generous: https://www.patreon.com/c/AtmosphereCG/membership**","imageAlt":"Fantasy Templars 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-templars-bdd7d0f7-7913-4450-ace9-59ef598efc69","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3jFoFNdwj24uauyNrFEU87XQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1920x1080.jpg","gridUrl":"https://media.cgtrader.com/variants/3jFoFNdwj24uauyNrFEU87XQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1920x1080.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-templars-bdd7d0f7-7913-4450-ace9-59ef598efc69","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":228,"name":".json","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3904542/910652c36d/fantasy-templars-3d-model-910652c36d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6691652","type":"listingItem","attributes":{"id":6691652,"title":"Knight Armor Collection -  mega pack","price":199.0,"description":"Customize Everything – The pack includes:\n\n10 Unique Helmets – With togglable chainmail hoods\n\n10 Chest Armors – Each with multiple paint styles and pattern variations\n\n10 Gloves \u0026 Gauntlets\n\n5 Chainmales and neck armors\n\n7 Legwear Variants – Including boots and pants\n\n2 Capes – Optional, with toggle support\n\n3 Side Daggers – Worn at the belt\n\n1 Horn and Bottle\n\n2 Swords, 2 Axes, 2 Shields – Fully modular, recolorable, and emblem-ready\n\nOver 10 Emblems – Place them on chest, cape, and shields, then recolor as needed\n\nPaint Styles – Apply custom colors and textures to armor and shields\n\nFace Customization – Includes:\n\n2 Hairstyles\n\n3 Beard Styles\n\n2 Facial Variants (clean or dirty/bloodied)\n\nFull support for Metahuman face attachments\n\nUnlimited skin tone options\n\n Really cool render scene included!\n\n Combat-Ready Equipment\n\nEvery piece of armor and every weapon is modular, game-ready, and compatible with socket-based attachment systems. Shields support heraldry and paint customization. Weapons are stylized to fit a grounded medieval aesthetic.\n\n Blueprint \u0026 UI System Included\n\nFully interactive customization UI\n\nToggle all armor parts and facial elements in real time\n\nColor-picker support for shields, armor, and skin\n\nAll assets built for developer-friendly integration\n\n Metahuman-Compatible\n\nThis pack is fully compatible with Metahuman Tal NRW proportions. Add your own Metahuman heads in minutes — a video tutorial is included.\n\n Key Features at a Glance\n\nFully modular knight character system\n\nIn-engine customization UI\n\n10 helmets, 10 armors, 10+ emblems, 7 legwear variants, 10 gloves\n\n2 swords, 2 axes, 2 shields with full paint \u0026 heraldry options\n\nFace, beard, hair, and skin customization\n\nOptional dirt/blood overlays for gritty realism\n\n100% Metahuman compatible\n\nThis pack was designed for developers and teams looking for a production-ready, visually stunning knight asset system that’s modular, deeply customizable, and easy to integrate. Build armies, customize heroes, or craft cinematic legends — all in one unified system.","imageAlt":"Knight Armor Collection - mega pack 3D model","url":"https://www.cgtrader.com/3d-model-packs/knight-armor-collection-mega-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5mg73j54fgcb18zi2zew1r9yp3e1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Frame%2012%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/5mg73j54fgcb18zi2zew1r9yp3e1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Frame%2012%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/knight-armor-collection-mega-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6691652/1c6f7891eb/knight-armor-collection-mega-pack-3d-model-1c6f7891eb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6689539","type":"listingItem","attributes":{"id":6689539,"title":"Knight 4 - Metahuman and Customization System","price":59.0,"description":"Knight Templar character – a great asset for character creation with some customization options.\n\nThis product is based on the UE5 Mannequin and is fully compatible with Metahuman Tal NRW proportions as well.\n\n Modular Armor + Professional Customization System!\n\nModel overview: Video model overview.\n\nHow to add Metahuman face to my character: Video tutorial.\n\n Knight 3 – Modular Armor and Customization System\n\nKnight 3 is a high-quality modular character asset designed for Unreal Engine 5, featuring a powerful and intuitive in-game customization interface. Built for game developers who need flexibility and performance, this asset is ideal for RPGs, medieval action games, and cinematic experiences.\n\n Full Customization\n\nEmpower your players — or your dev pipeline — with a user-friendly UI that allows you to fully customize the knight’s appearance directly inside the engine. Every detail of the character is modular and tweakable, offering full control over:\n\nArmor Sets – Enable or disable parts like helmets, chainmail hood, gloves, and side dagger\n\nPaint Patterns – Choose from 4 unique armor paint styles and apply any color combination\n\nEmblems \u0026 Heraldry – Select from 8 knightly emblems, place them on armor and shields, and recolor them freely\n\nFacial Features – Mix and match 2 hairstyles, 3 beard styles, and various face paint options including war paint, blood splatter, and more\n\nSkin Tone – Freely choose any skin color\n\n Modular Equipment Included\n\n2 helmets and a removable chainmail hood\n\n2 swords, 2 axes, and 2 customizable shields with swappable paint patterns and logos\n\nAll weapons and shields are fully modular and compatible with your own socket-based systems\n\n Metahuman Ready\n\nThe knight is built on the UE5 skeleton and follows Metahuman proportions, allowing you to easily attach your own Metahuman heads or characters. A video tutorial is included to guide you through the setup.\n\n Blueprint Features\n\nSimple UI-based customization system\n\nToggle armor and accessories in real time\n\nChoose skin tone, face style, and other visual options\n\nReady-to-integrate blueprint structure for quick implementation in your game\n\nKey Features at a Glance\n\nModular armor and weapons\n\nPaintable shields and armor with custom heraldry\n\nReal-time customization interface included\n\nFull control over appearance: face, beard, hair, skin tone, face paint\n\n100% compatible with Metahuman\n\nThis asset was crafted for developers who want a versatile, production-ready medieval character that looks great and adapts easily to any gameplay or visual style. 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Its important to have good C# knowledge to create an entire solid game using this template.\nThis template include:\n\nTilemap/Grid System\nMove System \nState Machines \n\"Dynamic\" UI \nPathfinding \nAddressables \nSkill System \nJob System \nLevel Up / Job Change \nItems and Equipments \nAI Strategies \nPush Skill Prototype \nMobile Adaptation\nMy Discord =\u003e Dr.Carvalho#2557\n\nMy Email =\u003e stonelion777@gmail.com\n\nTechnical details\nGrid\n\n\n- I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. In the tutorial I am also explained some possible ways to deal with some floors and obstacles that can cross in front or behind the unit characters in an unwanted way and how you can create insurmountable obstacles.\n\n\nMove System\n\n\n- A logic board was created based on the grid that allows, among other things, the placement and movement of our character units.\n\n\n- A \"jump\" and move system from tile to another using linear interpolators like the \"tweeners\" tools and also respecting the obstacles, the Z as Y approach and the height/sorting of the floors.\n\n\nAddressables\n\n\n- To set the adressables groups is pretty easy now. You just need to create all the labels you will use for the jobs/animations/directions and select all the sprites that you will associate with this (or these) label(s) (more details/images in tutorial)\n\n\n- You just need to remember that in this system you need organize / rename the sprites in the right order sequence like I did with my sprites using Mulligan Renamer free asset.\n\n\nJob system\n\n\n- You can create new Jobs very fast and easy (if you have the sprites already done ^^).\n\n- There are 5 jobs examples: FireMage, Templar, Paladin, Demon and Angel.\n\n- The Units also have an Experience/Level Up/Job Change systems to evolve and became a new Job.\n\n\nSkill System\n\n\n-Create new skills is also very easy but to make more complex skills (out of the system) can be hard if you don't have solid C# base. For example, I am started with one friend a push skill prototype, wich you can test in a simple scene I saved.\n\n\nIn this system you can select:\n\nskill range\ndifferent kinds of area damage like, single target, expanding specific area, line skill area and cone range skill area\nWho will be affected by the skill (ally or enemy)\nprimary and secondary effects like: heal + positive status, or damage + negative status\nVFX for target with delay\nVFX for hit (if the attack is not missed or blocked) with delay too\nSFX also with delay for skills that need more time to finish the VFX\nAnd some more stuffs like skill cost, damage modifiers, elemental modifiers, more chance to hit, set specific animation for that skill and skill icon.\nSome examples of skills I created are:\n\nBuff skills like: AngelAura (+1 move and regen effect), SelfMultilation (takes a small amount of damage to himself and receive buff in physical attacks), FireBuff (Burn + AttackUp), Restore (Heal + Regen), Bless (Move +1 + Bless effect(buff in some stats)).\nDamage Skills like: Hawk Eye (meele damage impossible to block), Divine Punishment and FireBreath (cone skills area damage), HolyHammer (Line skill area damage), FireBall and Stasis Sword (ranged skills with specific area damage), FireSiege and CrushPunch (Single area damage / range), NormalSwordAttack, Bite, NormalSpearAttack, Perfuration (melee attack with negative infliction stats (Bleed)) , PoisonBomb and more.\nRemoving negative stats skills: Esuna and EsunaPotion (potions prefabs can use skills to work in a similar way but they are comsumable)\nStatus changes examples I made are: AttackUP (Bonus to physical and Magical attack), MoveChange (Add or subtract move), BlessEffect (changes in many character job stats), ReinforceDefense, but you can create your own specific status too. 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