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It comes with realistic muscle structure, plenty of details on the head and claws, and highly detailed feathers which are arranged after real references. The feathers are created as feather cards for better effect and faster rendering, as well as smooth operations. The rigging is created with reference to real bones, which makes the animation more lifelike and natural. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,968; polygons: 29,854\u003cbr\u003e\nEyes: vertices: 2,570; polygons: 2,688\u003cbr\u003e\nFeathers: vertices: 354,543; polygons: 242,595\u003cbr\u003e\nTotal: vertices: 387,081; polygons: 275,137\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_Height.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Eye_BaseColor.png(2048* 2048)\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_TailFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_roll: Controls the entire model.\u003cbr\u003e\nCTR_spine_root: Controls the rear center of gravity.\u003cbr\u003e\nCTR_spine_root_F: Controls the front center of gravity.\u003cbr\u003e\nCTR_spine_roll_B, CTR_spine_roll_B.001: FK controllers for tail.\u003cbr\u003e\nCTR_neck_roll: Controller for neck root, with a customized attribute:\u003cbr\u003e\nNeckFollow: Controls whether the neck follows body movement.\u003cbr\u003e\nCTR_neck_stretch.002: Controls the movement of the middle neck, with one customized attribute:\u003cbr\u003e\nNeckStretch controls whether the neck is stretched.\u003cbr\u003e\nCTR_head_root: Head controller, with two customized attributes:\u003cbr\u003e\nEyelidRoll: Controls the rotation of eyelids;\u003cbr\u003e\nHeadFollow: Controls whether the head follows neck movement.\u003cbr\u003e\nCTR_shoulder.R, CTR_shoulder.L: Comes with two customized attributes:\u003cbr\u003e\nFeatherFollow Controls whether the feather follows wing rotation;\u003cbr\u003e\nWingFollow Controls whether the wing follows body rotation.\u003cbr\u003e\nCTR_leg_root.R, CTR_leg_root.L: IK controllers for legs, with one customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs.\u003cbr\u003e\nCTR_Wing.L, CTR_Wing.R: Controllers for folding wings.\u003cbr\u003e\nCTR_mouth_roll: Controller for lower jaw.\u003cbr\u003e\nCTR_Tail: Controller for folding tail.\u003cbr\u003e\nCTR_eye: Controller for eyes.\u003cbr\u003e\nAdditionally, there are complex wing controllers, each feather can be bent or changed direction individually, which can create fine and rich feather animations. The body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"White Pigeon Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-pigeon-animation-vfx-grace-3d-model-566e508b97.jpg","gridUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514758/566e508b97/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5084441","type":"listingItem","attributes":{"id":5084441,"title":"Ara Macao Animation - VFX Grace","price":318.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality scarlet macaw model with multiple 4K maps, hair cards, rigging and 4 realistic animations. It comes with complex feather cards and maps, with 130,000 faces in total which makes it more realistic. The detailed rigging allows you to control each piece of feather and fine-tune the animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, head, eyes, tongue and feathers.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 28,752; polygons 28,714\u003cbr\u003e\nHead: vertices 3,921; polygons 3,784\u003cbr\u003e\nEyes: vertices 3,338; polygons 3,456\u003cbr\u003e\nTongue: vertices 1,602; polygons 1,600\u003cbr\u003e\nFeathers: vertices 187,884; polygons 130,783\u003cbr\u003e\nTotal: vertices 225,503; polygons 168,337\u003cbr\u003e\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0F_AraMacao_Body_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Specular.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_B_BaseColor.png, 409 64096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Specular.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with a customized attribute:\u003cbr\u003e\nFeatherSmooth prevents interspersed feathers.\u003cbr\u003e\nCTR_gravity_a controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs. It comes with three customized attributes:\u003cbr\u003e\nFK-IK switches between IK/FK of the legs.\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched.\u003cbr\u003e\nIK_StretchStrength controls the strength of leg stretching.\u003cbr\u003e\nFK_thigh_b.L, FK_shin.L, CTR_ROLL_foot.L, FK_thigh_b.R, FK_shin.R and CTR_ROLL_foot.R are FK controllers of the legs.\u003cbr\u003e\nCTR_gravity_b controls the chest. It comes with two customized attributes:\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the chest;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_chin opens the mouth.\u003cbr\u003e\nCTR_feather controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_feather.L and CTR_feather.R fold the wings by Location, which makes it quick and easy.\u003cbr\u003e\nEach feather comes with a skinned bone and a separate FK controller, detailed controller and bending controller, which makes it possible to control every feather. Besides, there are controllers which are to rotate, fold and unfold multiple feathers overall.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-14\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped takeoff animation at 30 fps, frame range 150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nMask modifier is applied, causing the cached vertex, edges and faces in the OBJ file to be different from that in Blender. This doesn't affect anything.\u003cbr\u003e\n\n","imageAlt":"Ara Macao Animation - VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0F_AraMacao_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0F_AraMacao_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5084441/03bebb04a5/ara-macao-animation-vfx-grace-3d-model-03bebb04a5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741169","type":"listingItem","attributes":{"id":5741169,"title":"Hyacinth Macaw Character Animation - Blender","price":296.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Hyacinth Macaw character, featuring a detailed model, textures, hair cards, rigging, and four vivid animations. The model has a realistic muscle structure, and the textures are created in 4K resolution. Complex feather cards and textures were crafted in Blender, with the total feather polygon counts reaching 190,000 for a highly realistic effect. The rigging includes precise controls to allow for flexible body and feather movement, and four lifelike animations add dynamic realism. Created in Blender and rendered with Cycles, the model is scaled to true proportions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body(including tongue), pupils, eyeballs, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody (including tongue): vertices: 36,549; polygons: 36,516\u003cbr\u003e\nPupils: vertices: 532; polygons: 544\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nFeathers: vertices: 282,398; polygons: 195,524\u003cbr\u003e\nTotal: vertices: 320,443; polygons: 233,608\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Displacement.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Displacement.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_SubsurfaceColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_SubsurfaceColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Head_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Head_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_WingBack_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Scapulars_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Scapulars_Feather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model, with four customized attributes:\u003cbr\u003e\nLeg_IKFK_L: Switches between IK and FK for the left legs.\u003cbr\u003e\nLeg_IKFK_R: Switches between IK and FK for the right legs.\u003cbr\u003e\nLeg_Stretch_L: Controls stretching for the left legs.\u003cbr\u003e\nLeg_Stretch_R: Controls stretching for the right legs.\u003cbr\u003e\n\nCTR_gravity: Controls the center of gravity with six customized attributes:\u003cbr\u003e\nHead_Follow_Location: Controls whether the head follows position.\u003cbr\u003e\nHead_Follow_Rotation: Controls whether the head follows rotation.\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows.\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck.\u003cbr\u003e\nTail_Follow: Controls whether the tail follows.\u003cbr\u003e\nWing_Follow: Controls whether the wing follows.\u003cbr\u003e\n\nCTR_WingFold.L: Controls the folding of the left wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_WingFold.R: Controls the folding of the right wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_TailWingFold: Controls the folding of the tail feathers.\u003cbr\u003e\nCTR_blink.L: Controls the opening and closing of the left eye.\u003cbr\u003e\nCTR_blink.R: Controls the opening and closing of the right eye.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\n\nAdditionally, the body has more controllers. Each feather comes with skinned bone and separate FK controllers, linked controllers, and bending controllers, allowing for detailed adjustments. These controllers are designed for easy creation of detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-24\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-153\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-155\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Hyacinth Macaw Character Animation - Blender 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/hyacinth-macaw-character-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/je297MaQMcSb4ms4wmvyR6j2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hyacinth-macaw-character-animation-3d-model-rigging-blender-model-3d-model-b524caf704.jpg","gridUrl":"https://media.cgtrader.com/variants/je297MaQMcSb4ms4wmvyR6j2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hyacinth-macaw-character-animation-3d-model-rigging-blender-model-3d-model-b524caf704.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/hyacinth-macaw-character-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5741169/b524caf704/hyacinth-macaw-character-animation-blender-3d-model-b524caf704.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855393","type":"listingItem","attributes":{"id":5855393,"title":"Cattle Egret Animation","price":286.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality cattle egret character with a model, textures, feather cards, rigging, and four lifelike animations. The model features accurate muscle structures; both the body and feather textures are created in 4K resolution. To enhance realism, the decorative feathers on the back are simulated with hair dynamics according to the animation. The rigging is highly detailed, allowing for flexible control over body movement. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, legs, third eyelids, pupils, eyeballs, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 7,066; polygons: 7,032\u003cbr\u003e\nLegs: vertices: 36,050; polygons: 36,072\u003cbr\u003e\nThird eyelids: vertices: 514; polygons: 512\u003cbr\u003e\nPupils: vertices: 258; polygons: 240\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nTongue: vertices: 169; polygons: 160\u003cbr\u003e\nFeathers: vertices: 89,279; polygons: 61,848\u003cbr\u003e\nTotal: vertices: 134,300; polygons: 106,888\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJC0O4X00_CattleEgret_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsDS_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsDS_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsMAV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsMAV_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X00_CattleEgret_Eyeball_BaseColor.png, 1024* 1024\u003cbr\u003e\nJC0O4X00_CattleEgret_Eyeball_Mask.png, 2048* 2048\u003cbr\u003e\nJC0O4X00_CattleEgret_Feather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Feather01_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesSE_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesSE_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, with 12 customized attributes:\u003cbr\u003e\nFeatherDynamics_Amplitude: Enables feather swing.\u003cbr\u003e\nFeatherDynamics_LeftAndRight: Controls the left and right amplitude of feather movement.\u003cbr\u003e\nFeatherDynamics_UpAndDown: Controls the up and down amplitude of feather movement.\u003cbr\u003e\nHead_follow_location: Controls whether the head follows location.\u003cbr\u003e\nHead_follow_rotation: Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IKFK_L: Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IKFK_R: Switches between IK and FK for the right leg.\u003cbr\u003e\nLeg_stretch_L: Controls IK stretching for the left leg.\u003cbr\u003e\nLeg_stretch_R: Controls IK stretching for the right leg.\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck.\u003cbr\u003e\nNeck_follow_rotation: Controls whether the neck follows rotation.\u003cbr\u003e\nTail_follow_rotation: Controls whether the tail follows rotation.\u003cbr\u003e\n\nCTR_gravity_body_a: Controls the rear center of gravity of the body.\u003cbr\u003e\nCTR_gravity_body_b: Controls the front center of gravity of the body.\u003cbr\u003e\nCTR_roll_neck: Controls the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_chin_b: Controls mouth opening.\u003cbr\u003e\nCTR_NictitatingMembrane.L, CTR_NictitatingMembrane.R: Control the opening and closing of the third eyelids.\u003cbr\u003e\nCTR_blink.L, CTR_blink.R: Control the blinking of the eyes.\u003cbr\u003e\nCTR_WingFold_Shrinkwrap: Enables wing shrinkwrap.\u003cbr\u003e\nCTR_WingFold_Shape: Enables surface deformation.\u003cbr\u003e\nCTR_WingFold.L, CTR_WingFold.R: Control the folding and unfolding of the wings, enabling quick and efficient wing retraction to improve efficiency.\u003cbr\u003e\nCTR_TailWingFold: Controls the tail feathers' folding and unfolding.\u003cbr\u003e\nCTR_hair_Head: Controls the expansion of head feathers.\u003cbr\u003e\nCTR_hair_Chest: Controls the expansion of chest feathers.\u003cbr\u003e\n\nAdditionally, the body includes more controllers to facilitate the creation of detailed animations. And much more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-157\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/cattle-egret-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5UB1bsTvbHp6FL7hUESQia8x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cattle-egret-animation-3d-model-04eed64d8a.jpg","gridUrl":"https://media.cgtrader.com/variants/5UB1bsTvbHp6FL7hUESQia8x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cattle-egret-animation-3d-model-04eed64d8a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/cattle-egret-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5855393/04eed64d8a/cattle-egret-animation-3d-model-04eed64d8a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855385","type":"listingItem","attributes":{"id":5855385,"title":"Realistic Cormorant Animation 3D Model Rigged for Blender","price":324.0,"description":"**Introduction**\u003cbr\u003e\nThis realistic rigged cormorant 3D model is designed for professional animation, rendering, and VFX projects. Fully rigged for smooth and lifelike movements, it’s perfect for wildlife animations, CGI films, and architectural visualizations. Built with high-quality details and textures, this model ensures outstanding results in both real-time workflows and high-quality renders.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyelids, third eyelids, pupils, eyeballs, oral cavity and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 19,485; polygons: 19,454\u003cbr\u003e\nEyelids: vertices: 3,910; polygons: 3,680\u003cbr\u003e\nThird eyelids: vertices: 578; polygons: 576\u003cbr\u003e\nPupils: vertices: 1,028 ; polygons: 1,088\u003cbr\u003e\nEyeballs: vertices: 1,220; polygons: 1,280\u003cbr\u003e\nOral cavity: vertices: 417; polygons: 390\u003cbr\u003e\nFeathers: vertices: 438,713; polygons: 334,954\u003cbr\u003e\nTotal: vertices: 465,351; polygons: 361,422\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJC0O4X0A_Cormorant_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BackFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_AO.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body2_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Roughness.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMAV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMAV_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMIV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_AO.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Hair_Head_Mask.png, 1024* 1024\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Scapulars_Metallic.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_ScapularsLight_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_ScapularsRandom01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts_Alpha.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts01_Metallic.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts01Light_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02Dark_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02Light_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts03_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts03_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root_a controls the entire model, with 12 customized attributes:\u003cbr\u003e\na_IKFK_leg.L switches between IK/FK for the left leg;\u003cbr\u003e\nb_IKFK_leg.R switches between IK/FK for the right leg;\u003cbr\u003e\nc_IK_Stretch_leg.L controls the IK stretch for the left leg;\u003cbr\u003e\nd_IK_Stretch_leg.R controls the IK stretch for the right leg;\u003cbr\u003e\ne_IKFK_neck switches between IK/FK for the neck;\u003cbr\u003e\nf_IK_Stretch_neck controls the IK stretch for the neck;\u003cbr\u003e\ng_head_follow controls whether the head follows rotation;\u003cbr\u003e\nh_head_independent controls whether the head follows location in IK mode;\u003cbr\u003e\ni_IK_neck_seldom controls the visibility of neck IK controller;\u003cbr\u003e\nj_wing_follow controls whether the wings follow rotation;\u003cbr\u003e\nk_neck_follow controls whether the neck follows rotation;\u003cbr\u003e\nl_tail_follow controls whether the nose follows rotation.\u003cbr\u003e\n\nCTR_BackGravity controls the rear center of gravity for the body.\u003cbr\u003e\nCTR_FrontGravity controls the front center of gravity for the body..\u003cbr\u003e\nCTR_IK_Root_neck_a, CTR_IK_Root_neck_c, CTR_FK_head_a and CTR_FK_head_b control the head.\u003cbr\u003e\nCTR_FK_mouth controls the mouth.\u003cbr\u003e\nCTR_eye_blink.L controls the opening and closing of the eyes, with the scale controlling the third eyelids.\u003cbr\u003e\nCTR_eye_blink.R controls the opening and closing of the eyes, with the scale controlling the third eyelids.\u003cbr\u003e\nCTR_left_wing_fold controls the folding and spreading of the left wing, which makes it more convenient to fold the wings and improve efficiency.\nCTR_left_wing_SurfaceDeform toggles the surface deformation for the left side.\u003cbr\u003e\nCTR_right_wing_fold controls the folding and spreading of the right wing, which makes it more convenient to fold the wings and improve efficiency.\u003cbr\u003e\nCTR_right_wing_SurfaceDeform toggles the surface deformation for the right side.\u003cbr\u003e\nCTR_FeaTail_fold controls the folding and spreading of the tail.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers for the body, making it easier to create more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-12\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-150\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-144\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Realistic Cormorant Animation 3D Model Rigged for animated","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-cormorant-animation-3d-model-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QPrUVUWHBzXnNVc4P1xiDjaK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.jpg","gridUrl":"https://media.cgtrader.com/variants/QPrUVUWHBzXnNVc4P1xiDjaK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-cormorant-animation-3d-model-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5855385/2b26868df6/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266971","type":"listingItem","attributes":{"id":6266971,"title":"American Kestrel Animation 3D Model Rigged for Blender","price":349.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality American kestrel character with the model, textures, feather cards, rigging, and 4 vivid and cute animations. The model features accurate muscle structure; the body textures are created at 6K resolution, while the feather textures are made at 4K resolution. Complex feather cards and feather textures were created in Blender to achieve a highly realistic effect. The rigging is highly detailed, allowing for flexible control over body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, tongue, third eyelids, pupils, eyeballs and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 22,544; polygons: 22,516\u003cbr\u003e\nTongue: vertices: 309; polygons: 290\u003cbr\u003e\nThird eyelids: vertices: 514; polygons: 512\u003cbr\u003e\nPupils: vertices: 1,476 ; polygons: 1,536\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nFeathers: vertices: 191,279; polygons: 130,226\u003cbr\u003e\nTotal: vertices: 217,086; polygons: 156,104\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather01_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather01_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather02_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_BaseColor.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_Hair_BaseColor.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_Normal.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_Roughness.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_SubsurfaceAmount.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ChestFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ChestFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ChestFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Tail_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Tail_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Tail_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_FeatherScapulars_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_FeatherScapulars_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather01_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather01_Normal.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather01_Specular.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather02_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather02_Normal.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather02_Specular.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_LegFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_LegFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_LegFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Pupil_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Sclera_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ScleraMask01_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ScleraMask02_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model and includes 10 customized attributes:\u003cbr\u003e\nHead_Loc_Follow – Controls whether the head follows location.\u003cbr\u003e\nHead_Rot_Follow – Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IKFK_L – Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IKFK_R – Switches between IK and FK for the right leg.\u003cbr\u003e\nLeg_PoleVector_Follow_L – Controls whether the pole vector for the left leg follows.\u003cbr\u003e\nLeg_PoleVector_Follow_R – Controls whether the pole vector for the right leg follows.\u003cbr\u003e\nLeg_Stretch_L – Controls the IK stretching for the left leg.\u003cbr\u003e\nLeg_Stretch_R – Controls the IK stretching for the right leg.\u003cbr\u003e\nNeck_Follow – Controls whether the neck follows rotation.\u003cbr\u003e\nTail_Follow – Controls whether the tail follows rotation.\u003cbr\u003e\nCTR_gravity_B – Controls the rear center of gravity for the body.\u003cbr\u003e\nCTR_gravity_F – Controls the front center of gravity for the body.\u003cbr\u003e\nCTR_head_a – Controls the head.\u003cbr\u003e\nCTR_mouth_b – Controls mouth opening.\u003cbr\u003e\nCTR_Eye.L – Controls left eye movement.\u003cbr\u003e\nCTR_Eye.R – Controls right eye movement.\u003cbr\u003e\nCTR_NictitatingMembrane.L – Controls the left third eyelid.\u003cbr\u003e\nCTR_NictitatingMembrane.R – Controls the right third eyelid.\u003cbr\u003e\nCTR_FoldWing.L – Controls the left wing's folding and spreading, allowing for a quick and efficient wing-folding pose to enhance workflow.\u003cbr\u003e\nCTR_FoldWing.R – Controls the right wing's folding and spreading, allowing for a quick and efficient wing-folding pose to enhance workflow.\u003cbr\u003e\nCTR_WingFold_Shape – Toggles surface deformation.\u003cbr\u003e\nCTR_WingFold_Shrinkwrap – Toggles shrinkwrap.\u003cbr\u003e\nCTR_FoldTail – Controls the folding and spreading of the tail feathers.\u003cbr\u003e\n\nAdditionally, the model includes more controllers to facilitate the creation of highly detailed animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-86\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-152\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"animated American Kestrel Animation 3D Model Rigged for","url":"https://www.cgtrader.com/3d-models/animal/bird/american-kestrel-animation-3d-model-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nz4xt6pxpmvxcpcs068m9itsaw4p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american-kestrel-animation-3d-model-rigged-for-blender-3d-model-60671244df.jpg","gridUrl":"https://media.cgtrader.com/variants/nz4xt6pxpmvxcpcs068m9itsaw4p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american-kestrel-animation-3d-model-rigged-for-blender-3d-model-60671244df.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/american-kestrel-animation-3d-model-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6266971/60671244df/american-kestrel-animation-3d-model-rigged-for-blender-3d-model-60671244df.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5740731","type":"listingItem","attributes":{"id":5740731,"title":"Oriental Magpie Animation - Blender","price":385.0,"description":"**Description**\u003cbr\u003e\nIt consists of the body, pupils, eyeballs, third eyelids, eyelids, feet, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 7,762; polygons: 7,714\u003cbr\u003e\nPupils: vertices: 4,228; polygons: 4,224\u003cbr\u003e\nEyeballs: vertices: 3,972; polygons: 3,968\u003cbr\u003e\nThird eyelids: vertices: 2,050; polygons: 1,984\u003cbr\u003e\nEyelids: vertices: 2,792; polygons: 2,592\u003cbr\u003e\nFeet: vertices: 18,924; polygons: 18,922\u003cbr\u003e\nTongue: vertices: 354; polygons: 352\u003cbr\u003e\nFeathers: vertices: 231,060; polygons: 150,714\u003cbr\u003e\nTotal: vertices: 271,142; polygons: 190,470\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Pupil_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_SpineRoot_a controls the rear center of gravity. It comes with 7 customized attributes:\u003cbr\u003e\nHead_Loc_Follow controls whether the head follows the parent location;\u003cbr\u003e\nHead_Rot_Follow controls whether the head follows the parent rotation;\u003cbr\u003e\nLeg_IK-FK_L switches between IK/FK for the left leg;\u003cbr\u003e\nLeg_IK-FK_R switches between IK/FK for the right leg;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK for the neck;\u003cbr\u003e\nNeck_Root_Follow controls whether the neck follows the body;\u003cbr\u003e\nTail_Root_Follow controls whether the tail follows the body;\u003cbr\u003e\nCTR_SpineRoot_b controls the front center of gravity.\u003cbr\u003e\nCTR_FeaFold is the root controller for folding wings.\u003cbr\u003e\nCTR_FeaFold_Shape controls the shape keys for folding wings.\u003cbr\u003e\nCTR_WingFold.L is the root controller for folding the left wing.\u003cbr\u003e\nCTR_WingFold_Shape.L controls the shape keys for folding the left wing.\u003cbr\u003e\nCTR_WingFold.R is the root controller for folding the right wing.\u003cbr\u003e\nCTR_WingFold_Shape.R controls the shape keys for folding the right wing.\u003cbr\u003e\nCTR_TailFeaFold controls the folding and extension for the tail.\u003cbr\u003e\nCTR_NictitatingMembrane.L controls the opening and closing of the left third eyelid.\u003cbr\u003e\nCTR_NictitatingMembrane.R controls the opening and closing of the right third eyelid.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the rotation of the jaw.\u003cbr\u003e\nCTR_openclaw_F.L controls the bending of the left claws.\u003cbr\u003e\nCTR_openclaw_F.R controls the bending of the right claws.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers for creating more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-259\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-296\u003cbr\u003e\nUnlooped look-for-food animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-332\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-126\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden, with Render enabled. To display hair, simply click the display button.\u003cbr\u003e\nThe feathers on the ears are replaced with \"OrientalMagpie_Ear_Feather\", please do not remove or disable it, which will cause rendering to fail to be displayed.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D model Oriental Magpie Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.jpg","gridUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5740731/ce197d7f7c/oriental-magpie-animation-blender-3d-model-ce197d7f7c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6727307","type":"listingItem","attributes":{"id":6727307,"title":"OWL NEAR TAKE OFF FLYING Pbr Fbx Animated","price":17.0,"description":"This model FBX texture has packed textures with model so you dont need to fix or find missing textures. I also include the Png textures in the zip file. The animation of this model is same as animation Preview in sketch.fab. If you dont know how to setup blending mode of textures, ask 3d mentors they teach you how alpha clip, opaque, alpha hashed, alpha blend works in shader nodes.\n\nHere is the animation link:\n\nhttps://tinyurl.com/xz735cds\n\nhttps://onlylinks.cc/Adxv\n\nhttps://l1nq.com/gkhYv\n\nor Contact me for any questions:\nmephenaijphaton369@gmail.com\n","imageAlt":"3D GRAY OWL NEAR TAKE OFF FLYING Pbr Fbx Animated","url":"https://www.cgtrader.com/3d-models/animal/other/gray-owl-near-take-off-flying-pbr-fbx-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sa0nxi8163yptlhllclhlgaz61hy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202026-01-04%20015238.jpg","gridUrl":"https://media.cgtrader.com/variants/sa0nxi8163yptlhllclhlgaz61hy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202026-01-04%20015238.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/gray-owl-near-take-off-flying-pbr-fbx-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6727307/6bfd826f73/gray-owl-near-take-off-flying-pbr-fbx-animated-3d-model-6bfd826f73.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6385807","type":"listingItem","attributes":{"id":6385807,"title":"Rigged Yak-141 VTOL Fighter","price":199.0,"description":"Rigged Yak-141 V/STOL Fighter is created with 3ds max2022, rendered on Unreal Engine 5.1.1 without any touch.\n\nAll of the movable parts are rigged correctly, e.g flap, rudder, canard, elevator, canopy, wheel gear, rejection seat, vectoring nozzle, vfx location etc.\n\nMaterials, physical asset also set it up completely in UE5.1.1.\n\nReal world scale unit, Centimeters.\n\nReady for other game engine or project\n\nSupported platform: Windows 10 or newer, Linux, Mac\n\nThe Yakolev Yak-141 (also known as the \"Yak-41\", NATO codename \"Freestyle\") was a prototype Soviet VTOL supersonic fighter designed as a successor to\n the Yak-38. While the subsonic \"Forger\" with limited payload and poor handling was more of a proof of concept than a serious combat aircraft for its \ntime, the heavily evolved Yak-141 was a far more capable one. It was a much larger aircraft with refined aerodynamics and a monstrously powerful \nTumansky R-79 turbofan primary engine. With modern avionics and long-range missiles at its disposal, the Yak-141 was poised to be a world-leading supersonic VTOL fighter and a strong asset for the Soviet Navy — however, the collapse and political issues of the USSR prevented the Yak-141 from entering serial production and operational service in real combat situations and operations.\n\nIntroduced in Update \"Sky Guardians\", this plane is a fearsome predator despite its slightly awkward appearance. It is in fact a full-featured 4th generation fighter on the same technological level as the MiG-29, its counterpart in the VVS. 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