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One 3dsmax file with Iddle Animation and another with T-pose ready to animate.\nA magician/healer looking class for a rpg or tactical game with cartoon/chibi style.\n\n--------\n\nNew Version:\nModel update: Lowpoly and optimized for games, nice UVW map, fine topology ready for games.\nThe new model doesnt include rigging and animations. \nUpdated Healer: 5178 tris, 2612 verts.\nUpdated Staff: 2756 tris, 1463 verts.\nFaceplane for textured facial expressions included.\n \nAll animations was exported from Mixamo just for showcase and topology tests.\nDont forget to leave a review about the bought you did, it will help me a lot.\nThank you!\n","imageAlt":"3D asset UPDATED GAME READY Stylized LowPoly Healer Class","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/lowpoly-healer-class-rpg-alike-chibi-style","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p9uYdGjCzQWiTbscNKuAqhzj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot007.jpg","gridUrl":"https://media.cgtrader.com/variants/p9uYdGjCzQWiTbscNKuAqhzj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot007.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/p9uYdGjCzQWiTbscNKuAqhzj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot007.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/lowpoly-healer-class-rpg-alike-chibi-style","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/798671/ef231589df/updated-game-ready-stylized-lowpoly-healer-class-rpg-3d-model-ef231589df.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5290750","type":"listingItem","attributes":{"id":5290750,"title":"Final Fantasy Tactics Like Battle - Isometric","price":42.0,"description":"This template can be used as a game base to create a Turn Based game like the famous Final Fantasy Tactics, Tactics Ogre: Reborn, Tactical Monsters Rumble Arena, PoxNora, Hadean Tactics, Disgaea...\n\nDescription\nObservation:\n\nThis asset is not recommended for beginners. Its important to have good C# knowledge to create an entire solid game using this template.\nThis template include:\n\nTilemap/Grid System\nMove System \nState Machines \n\"Dynamic\" UI \nPathfinding \nAddressables \nSkill System \nJob System \nLevel Up / Job Change \nItems and Equipments \nAI Strategies \nPush Skill Prototype \nMobile Adaptation\nMy Discord =\u003e Dr.Carvalho#2557\n\nMy Email =\u003e stonelion777@gmail.com\n\nTechnical details\nGrid\n\n\n- I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. In the tutorial I am also explained some possible ways to deal with some floors and obstacles that can cross in front or behind the unit characters in an unwanted way and how you can create insurmountable obstacles.\n\n\nMove System\n\n\n- A logic board was created based on the grid that allows, among other things, the placement and movement of our character units.\n\n\n- A \"jump\" and move system from tile to another using linear interpolators like the \"tweeners\" tools and also respecting the obstacles, the Z as Y approach and the height/sorting of the floors.\n\n\nAddressables\n\n\n- To set the adressables groups is pretty easy now. You just need to create all the labels you will use for the jobs/animations/directions and select all the sprites that you will associate with this (or these) label(s) (more details/images in tutorial)\n\n\n- You just need to remember that in this system you need organize / rename the sprites in the right order sequence like I did with my sprites using Mulligan Renamer free asset.\n\n\nJob system\n\n\n- You can create new Jobs very fast and easy (if you have the sprites already done ^^).\n\n- There are 5 jobs examples: FireMage, Templar, Paladin, Demon and Angel.\n\n- The Units also have an Experience/Level Up/Job Change systems to evolve and became a new Job.\n\n\nSkill System\n\n\n-Create new skills is also very easy but to make more complex skills (out of the system) can be hard if you don't have solid C# base. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n\n- LOD 0\n- Vertices : 16,750\n- Triangles: 33,381\n- Polygons : 17,346\n\n______________________________________________________________________________\n\nTexture Resolutions:\n\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n\n- Windows:(Yes)\n- Mac:(Yes)\n- 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