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Morphs included! \n\nThe Rigg is Originally made in Cinema4D R18.\n\nThe Cape uses Cloth Physics!\n\nFacial Morphs!!!\n\nIndividual Eyes, Individual Eyebrows, Angry Lips, and Open/Close Jaw\n\n2 Animations:  \n\nWalkcycle\nStanding\n\nLoop: Yes\n\nRender Engine Used: Standard \n\nMetric unit used: Centimeters\n\n*********************\n\nFirst and Last Previews are to show how the model can be in a composition (Does not contains the scene)\n\nThis pack includes all the following formats:\n\n.c4d\n.obj","imageAlt":"Super Guy 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/super-guy","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hAQPF12oDj9qU9u6vnaNyNTQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/super-guy-3d-model-low-poly-animated-rigged-obj-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/hAQPF12oDj9qU9u6vnaNyNTQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/super-guy-3d-model-low-poly-animated-rigged-obj-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/super-guy","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/785095/b651662028/super-guy-3d-model-b651662028.png","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"929413","type":"listingItem","attributes":{"id":929413,"title":" Aquaman","price":45.0,"description":"Aquaman is a superhero appearing in American comic books published by DC Comics. Created by Paul Norris and Mort Weisinger, the character debuted in More Fun Comics #73 (November 1941). Initially a backup feature in DC's anthology titles, Aquaman later starred in several volumes of a solo comic book series. During the late 1950s and 1960s superhero-revival period known as the Silver Age, he was a founding member of the Justice League. In the 1990s Modern Age, writers interpreted Aquaman's character more seriously, with storylines depicting the weight of his role as king of Atlantis.\nThe son of a human lighthouse-keeper and the queen of Atlantis, Aquaman is the alias of Arthur Curry, who also goes by the Atlantean name Orin. Others to use the title of Aquaman include a short-lived human successor, Joseph Curry; his protégé Jackson Hyde; and the mysterious Adam Waterman, who was briefly active during World War II. Aquaman's comic books are filled with colourful undersea characters and a rich supporting cast, including his mentor Vulko, his powerful wife Mera, and various sidekicks such as Aqualad, Aquagirl, and Dolphin. Aquaman stories tend to blend high fantasy and science fiction. His villains include his archenemy Black Manta and his own half-brother Ocean Master, among others.\nThe character's original 1960s animated appearances left a lasting impression, making Aquaman widely recognized in popular culture and one of the world's most recognized superheroes. Jokes about his wholesome, weak portrayal in Super Friends and perceived feeble powers and abilities have been staples of comedy programs and stand-up routines, leading DC at several times to attempt to make the character edgier or more powerful in the comic books. Modern comic book depictions have attempted to reconcile these various aspects of his public perception, with many versions often casting Aquaman as serious and brooding, weighed down by his public reputation, his responsibilities as king, and the complex world of Atlantean politics.\nAquaman has been featured in several adaptations, first appearing in animated form in the 1967 The Superman/Aquaman Hour of Adventure and then in the related Super Friends program. Since then he has appeared in various animated productions, including prominent roles in the 2000s series Justice League and Justice League Unlimited and Batman: The Brave and the Bold, as well as several DC Universe Animated Original Movies. Actor Alan Ritchson also portrayed the character in the live action television show Smallville. In the DC Extended Universe, actor Jason Momoa portrays the character in the films Batman v Superman: Dawn of Justice, Justice League and its director's cut Zack Snyder's Justice League, Aquaman, the HBO Max series Peacemaker, The Flash, and the upcoming Aquaman and the Lost Kingdom.\n\nThe first Aquaman look eveer from his appearence debut in More Fun Comics #73 (1941) is probably the most iconic in part because it was used in the now famous cartoon. It had an orange scale shirt, green leggings, green gloves, boots with fins and a yellow \"A\" on his belt. There are some superheroes whose look is constantly updated and reinterpreted over the years, and then there are some whose aesthetics may take a few twists and turns, but always revert to their original classic appearances, and so is Aquaman. This design is mainly based on Jose Luis Garcia Lopez´s DC Sytyle Guide from 1982. This product gives you the option of builindg your aquaman model as you preefer it to, thanks to the afore-mentioned deletable black trunks, gloves and shirt as well as several hair styles and beards.\n\nIncludes 10 Animations In FBX Format: \nWalk In Place, Walk Forward, Idle, Diving, Swim Back, Swim Freestyle, Swim Butterfly, Swim Chest, Swim Fast \u0026 Trident Strike\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 2 Hair Pieces: Long Hair \u0026 Short Hair. Both are separated and deletable \n\nAlso includes Beard, which is also separated and deletable \n\nThe Shirt \u0026 Gloves are both deletable aswell, All ofs this allowing for multiple looks \u0026 combinations possible\n\nLast but not least, this product also includes variant textures for the character´s skin: with Tattoos and without Tattoos\n\nTrident Included\n\n","imageAlt":"3D model Aquaman","url":"https://www.cgtrader.com/3d-models/character/man/aquaman-68323040-1144-4d94-b7b5-524018eb30e5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Us3jTZLMVJHcQgQYwymN1wcF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbn_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/Us3jTZLMVJHcQgQYwymN1wcF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbn_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/aquaman-68323040-1144-4d94-b7b5-524018eb30e5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/929413/9c84e19c36/aquaman-3d-model-9c84e19c36.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1849428","type":"listingItem","attributes":{"id":1849428,"title":"Namor The Sub-Mariner","price":40.0,"description":"Namor The Sub-Mariner\n\nNamor (/ˈneɪmɔːr/), also known as the Sub-Mariner, is a fictional character appearing in American comic books published by Marvel Comics. Debuting in early 1939, the character was created by writer-artist Bill Everett for comic book packager Funnies Inc. Initially created for the unreleased comic Motion Picture Funnies Weekly, the character first appeared publicly in Marvel Comics #1 (cover-dated Oct. 1939), which was the first comic book from Timely Comics, the 1930s–1940s predecessor of Marvel Comics. During that period, known to historians and fans as the Golden Age of Comic Books, the Sub-Mariner was one of Timely's top three characters, along with Captain America and the original Human Torch.\nThe mutant son of a human sea captain and a princess of the mythical undersea kingdom of Atlantis, Namor possesses the superstrength and aquatic abilities of the Homo mermanus race, as well as the mutant ability of flight, along with other superhuman powers. Through the years, he has been portrayed as an antihero, alternately as a good-natured but short-fused superhero or a hostile invader seeking vengeance for perceived wrongs that misguided surface-dwellers committed against his kingdom. The first known comic book antihero, the Sub-Mariner has remained a historically important and relatively popular Marvel character. He has served directly with the Avengers, the Fantastic Four, the Invaders, the Defenders, the X-Men and the Illuminati as well as serving as a foil to them on occasion.\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nFacial Rig Included\n\nIncludes 2 Swimming Animations in FBX Format","imageAlt":"Namor The Sub-Mariner 3D animated","url":"https://www.cgtrader.com/3d-models/character/man/namor-the-sub-mariner","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nKMq2LRP8PznFFnPDywEiVLC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/nKMq2LRP8PznFFnPDywEiVLC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/namor-the-sub-mariner","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1849428/5f524f7347/namor-the-sub-mariner-3d-model-5f524f7347.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759196","type":"listingItem","attributes":{"id":759196,"title":"Black Canary Classic","price":40.0,"description":"Black Canary Classic\n\nBlack Canary AKA Dinah Lance DC Comics Character Classic Design\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 3 Walk Animatios in FBX format\n\nThe Black Canary is the name of two superheroines appearing in American comic books published by DC Comics. The original version was created by the writer-artist team of Robert Kanigher and Carmine Infantino, the character debuted in Flash Comics #86 (August 1947). When artist Carmine Infantino first began realizing the character on the page, he went for a strong and look. Without question, he nails the sentiment quite well with Black Canary’s blue and black attire. She wears in a loose-fitting one-piece paired with a cropped jacket and buccaneer boots. The theme of blue continues to both her pants and her boots, the former of which are covered in black fishnets. Black Canary’s Golden Age design is simple, yet it works. Her daughter, Dinah wore a costume similar to her mother's costume, only with a blue jacket and without the mask. The costume itself has a higher cut and the jacket is given three-quarter sleeves. She also goes back to the collar with a silver detail. The fishnets also have a tighter weave. 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He portrays Barry Allen/The Flash in The Flash.\nBartholomew Henry \"Barry\" Allen (born March 14, 1989) is a scientist in the Criminal and Forensic Science Division of the Central City Police Department. He is the son of the late Henry and Nora Allen, the foster son turned son-in-law of Joe West, the husband of Iris West-Allen and the brother-in-law of Wally West, the archenemy of Eobard Thawne (commonly known as the Reverse-Flash), as well as the father of his future children, Nora and Bart West-Allen.\n\nIncludes 10 Animations In FBX Format: \nRunning, Diagonal Wall Run, Run To Flip, Run To Rolling, Running Jump, Running Left Turn, Running Right Turn, Running Slide, Running To Turn \u0026 Wall Run\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included","imageAlt":"Barry Allen - The Flash 3D model","url":"https://www.cgtrader.com/3d-models/character/man/barry-allen-the-flash","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XgGpAaBymUwWMTPpVvdRaacv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/barry-allen-the-flash-3d-model-animated-rigged-max-obj-3ds-fbx-c4d-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/XgGpAaBymUwWMTPpVvdRaacv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/barry-allen-the-flash-3d-model-animated-rigged-max-obj-3ds-fbx-c4d-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/barry-allen-the-flash","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/954953/e459f5cf16/barry-allen-the-flash-3d-model-e459f5cf16.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759619","type":"listingItem","attributes":{"id":759619,"title":"Black Canary Modern","price":40.0,"description":"Black Canary Modern\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 2 Walk Animations In FBX Format\n\nMore often than not less is more, and that is certainly the case with Black Canary's modern black outfit. Gail Simone’s Birds of Prey run in the early '00s, with a costume design made by artist Ed Benes, features a few select changes to the look of Black Canary. Taking cues from her classic Golden Age era costume, Black Canary was given a more practical leather one-piece. A notable difference from other designs that warrants attention is the all black leotard she dons. An all black zip up top, fishnets, black jacket instead of a blazer, and black combat boots, a practical improvement over the high heel buccaneer boots. For her bottom-half, the crimefighter wears her fishnet-stockings.  It's become the defacto costume for the character, from which all others seem to draw from. While some may prefer the lighter blue from her golden age days, the all black look gives the costume a modern sleekness that the older version just didn't provide. 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Model has mouth bag. \nCharacter consists of different objects, including grenade and gun.\n\nAuto-Rigged from MIXAMO. Assigned character controller and script from standart unity assets\n\nFace is not rigged.\n\nNumber of polygons and vertices: Verts - 9559 Polys - 10104\n\nPack includes\n\n- fbx (rigged)\n\n- obj\n\n- 3ds\n\n- 4k textures (pbr, metal/roughness)\n\n- marmoset toolbag scene\n\n- unity pack\n\nFor any questions contact me. Thanks.","imageAlt":"Character soldier 3D model","url":"https://www.cgtrader.com/3d-models/character/man/character-soldier-8931b3e4-a34b-4183-93c9-a0b2f032998c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eBT2TWTyN8DXNc7fjavTWeAo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/14.jpg","gridUrl":"https://media.cgtrader.com/variants/eBT2TWTyN8DXNc7fjavTWeAo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/14.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/character-soldier-8931b3e4-a34b-4183-93c9-a0b2f032998c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2060489/6e656b311d/character-soldier-3d-model-6e656b311d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2920104","type":"listingItem","attributes":{"id":2920104,"title":"SuperHeroGirl GameReady sylvanas - 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She was created by Chuck Dixon and John Romita Jr., and first appeared in The Punisher War Zone #7 (Sept. 1992)\nShe first appeared in The Punisher War Zone #7, as a police officer attempting to catch a serial rapist plaguing Central Park. Frank Castle / The Punisher is in the park as well, taking down targets of opportunity as he also hunts for the rapist. They both confront the criminal, but he escapes. Lynn and Frank team up to track him down, resulting in a series of confrontations with several international assassins. The rapist ultimately dies in a shootout that leaves Lynn wounded. While being treated, she plants a kiss on Frank. The fact that she worked with the Punisher becomes common knowledge among her colleagues on the force.\nLater, Frank asks Lynn for help in tracking down an organization that is kidnapping people and stealing their blood so it can be illegally sold for medical purposes. Lynn kills the organization's leader, Mr. Sandeen, when he gets the drop on Frank, Ghost Rider and his ally Matt Murdock / Daredevil. Feeling that she had crossed the line again, she breaks down.\nEverything changes for Lynn when she takes part in the arrest of a suspected thief, Clyde Allen Durkin, at his home. They discover evidence indicating that he has murdered several children, but due to warrant problems, the evidence is ruled inadmissible and Durkin gets jailed on only minor charges with no prison time. Disgusted, Lynn leaves the force.\nThe Punisher apparently kills himself with a bomb he had planted to take out a mobster's meeting. A government task force that targets vigilantes, called VIGIL, targets Payback, a new vigilante trying to fill the Punisher's shoes. He is Eddie Dyson, an ex-police officer who witnessed the murder of his family at the hands of mobsters. 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The original Hawkgirl, Shiera Sanders Hall, was created by writer Gardner Fox and artist Dennis Neville, and first appeared in Flash Comics #1 (January 1940). Shayera Hol was created by writer Gardner Fox and artist Joe Kubert, and first appeared in The Brave and the Bold #34 (March 1961). Kendra Saunders was created by writer David S. Goyer and artist Stephen Sadowski, and first appeared in JSA: Secret Files and Origins #1 (August 1999). 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It's just to get an idea of how it looks when composed with real-life footage.\nThe last two images are part of the opening / closing of the portal.","imageAlt":"Dr Strange portal effect 3D","url":"https://www.cgtrader.com/3d-models/various/various-models/dr-strange-portal-effect","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fJHHGnRP4Qt1eLUYTvkQ1oye/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render_0134.jpg","gridUrl":"https://media.cgtrader.com/variants/fJHHGnRP4Qt1eLUYTvkQ1oye/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render_0134.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/dr-strange-portal-effect","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2424225/a758646e16/dr-strange-portal-effect-3d-model-a758646e16.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"70800","type":"listingItem","attributes":{"id":70800,"title":"Micro Heroes Set - Low Poly Hand Painted","price":19.0,"description":"This Set contains micro Knight Balan, micro Druid Lara and micro Wizard Morgan. 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Since even before his debut, the Punisher’s costume has been in flux. Gerry Conway initially wanted a small skull above his before John Romita, Sr. blew up the logo to produce the iconic look. \nThe classic black and white Punisher costume has been abandoned, reintroduced, and retooled countless times, but it always seems to come back before too long. Frank typically wears a black body suit with white gloves, boots, and accessories, and a giant skull across his chest. It has been altered in recent years in favor of a more casual military style with a large trench coat, but it’s hard to outdo a classic.\nGerry Conway and John Romita, Sr. designed it as an alternative take on the traditional superhero costume. At the time, everyone wore spandex, so even a violent anti-hero would have to wear something superhero-like as well. It’s a look that needs the right artist to give Frank a subtle superhero vibe while he does what he does, but its classic stark contrast -- mirroring Frank's strict black-and-white morality.","imageAlt":"The Punisher Classic 3D","url":"https://www.cgtrader.com/3d-models/character/man/the-punisher-classic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ytg5BvVmtasR3Jog6Kquzn5d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/Ytg5BvVmtasR3Jog6Kquzn5d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/the-punisher-classic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/810233/79f82a039d/the-punisher-classic-3d-model-79f82a039d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"938283","type":"listingItem","attributes":{"id":938283,"title":" AquaWoman - Mera","price":45.0,"description":"AquaWoman - Mera\n\nMera is the crown princess of the underwater kingdom of Xebel, the former Queen of Atlantis and the wife of the hero Aquaman. Aquawoman is a female counterpart to Aquaman. This name is often attributed to his wife Mera, despite her rarely using the alias. Aquaman asked Mera to be the face of the political campaign between Atlantis and the Surface World, which she accepted. Mera decided to fully embrace her new role as she donned the same Atlantean Chainmail as Arthur and began calling herself \"Aquawoman\", but this moniker was short lived.\n\nAnna Curry uses this name in the gender-swapped universe Earth-11.\nEarth-11 is the name given to the Earth, and the universe that contains this particular Earth, in which the superhuman populace are of the reverse sexes to the superhuman populace of New Earth. Earth-11 is a part of the 52 Multiverse. Earth 11 houses (among severeal other female heroes) Anna Curry AKA Aquawoman, member of Justice Incarnate. 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This model borrows from Garth Ennis’ run on the Punisher comics, even using the less superheroic costume of a T-shirt and said trench coat. Garth Ennis revitalized the Punisher in his Marvel Knights and MAX comic book runs, replacing Frank’s black and white jumpsuit with a more grounded look and feel. The character started wearing street clothes with a simple skull graphic t-shirt that simplified the Punisher in a way you never thought necessary. This model´s design is set to reflect just that. 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The character was created by Bruce Timm, Paul Dini and Mitch Brian for Batman: The Animated Series and was preemptively introduced into mainstream comics before the airing of her animated debut in 1992 in the DC Animated Universe (DCAU) series Batman: The Animated Series / The New Batman Adventures, voiced by Ingrid Oliu, and later Liane Schirmer. Originally conceived of as a heterosexual widow, she was later redeveloped as a lesbian and the primary love interest of Kate Kane / Batwoman.\nRenee is initially a detective from the Gotham City Police Department, assigned to the Major Crimes Unit, who comes into frequent contact with Batman. After being outed and framed for murder, she resigns from the police force, disgusted by its corruption. She operates as the second Question out of a lighthouse that she shares with Aristotle Rodor on the Outer Banks of North Carolina. 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Draped over a blackish-blue leotard is the character’s signature blue jacket. For bottoms, she dons gray leggings; blue boots and a choker complete the classic outfit’s design. Again, things are kept simple.\nWithin the context of the DC Animated Universe, Dinah’s Black Canary costume could not possibly be any more fitting. Unquestionably, Justice League Unlimited’s style of animation allows the design to be pulled off with relative ease, as well.","imageAlt":"3D model Black Canary Toon - Justice League Unlimited -","url":"https://www.cgtrader.com/3d-models/character/woman/black-canary-toon-justice-league-unlimited","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TdRWNxmoGMm71XndAkpgd3a7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bct_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/TdRWNxmoGMm71XndAkpgd3a7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bct_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/black-canary-toon-justice-league-unlimited","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2194593/d9e42c335a/black-canary-toon-justice-league-unlimited-dcau-3d-model-d9e42c335a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2071748","type":"listingItem","attributes":{"id":2071748,"title":"Stylized Snake Assassin Hero","price":24.99,"description":"Modular RPG character with parts for customization for your RPG, MOBA, or MMO\n\nModular parts can help you generate various combinations\n\n# [Character preview](https://www.youtube.com/watch?v=PFHZANm41Aw)\n\n### ANIMATIONS LIST:\n\n- Idle\n- Idle01\n- Talk\n- Ready\n- Ready Stealth\n- Hit\n- Stunned\n- Walk\n- Walk Stealth\n- Run\n- Attack\n- Attack01\n- Attack02\n- Attack03\n- Attack04\n- Death\n- JumpStart\n- JumpLoop\n- JumpEnd\n- Spell\n\n### Technical Details\n\n- Rigged: Yes\n- Animated: Yes\n- Character Blueprint included: Yes\n- Number of Characters: 1\n- Number of Modular parts: 8\n- Vertex Count (Full Set Character): 15,227\n- Triangle Count (Full Set Character): 18,130\n- Texture Resolutions: 2048x2048, 1024x1024, 512x512\n- Number of Textures: 15\n- Number of Materials: 16\n- Number of Animations: 20","imageAlt":"3D asset animated Stylized Snake Assassin Hero","url":"https://www.cgtrader.com/3d-models/character/woman/stylized-snake-assassin-hero","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iBr83euK5bG6RnJLnwqKGL7x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/big_92bf05e1c5.jpg","gridUrl":"https://media.cgtrader.com/variants/iBr83euK5bG6RnJLnwqKGL7x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/big_92bf05e1c5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/stylized-snake-assassin-hero","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2071748/6ff1c99237/stylized-snake-assassin-hero-3d-model-6ff1c99237.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2361359","type":"listingItem","attributes":{"id":2361359,"title":"FA - 18C Super Hornet - Element 3D","price":149.0,"description":"This is high detailed 3d model for Element 3D\n\n\u003cbr\u003e- this 3d model detailed enough for close-up renders\n\u003cbr\u003e- hi-poly model\n\u003cbr\u003e- game ready\n\u003cbr\u003e- .e3d files included for Element 3D plugin (V.2.2 or higher)\n\u003cbr\u003e- big size texures included (2048x2048 pixels)\n\u003cbr\u003e- UVWs mapping with mixed: overlapping and non-overlapping\n\u003cbr\u003e- you can easily change any color or material\n\u003cbr\u003e- files of the model does not contain extraneous or hidden objects (lights, cameras, etc.)\n\nThe model is completely ready for use visualization in 3ds max/Ciema 4D.\n\n\u003cbr\u003e- two .max files included Standart materials and V-ray materials\n\u003cbr\u003e- one file Cinema 4D (R18) with\n\u003cbr\u003e- original file format - .max2017\n\nIn formats c4d, 3ds, obj, fbx, e3d - model exported to standard materials (textures), not contain V-ray shaders. 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Appreciates Your Dedication.","imageAlt":"3D asset animated Shard Saga Fantasy Hero 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are:\r\n\r\nDefault,0,2\r\nWalk,3,35\r\nStrafe_Right,36,68\r\nStrafe_Left,69,101\r\nTalk,102,161\r\nSit,162,361\r\nIdle_Rifle,362,537\r\nDown,538,837\r\nRun,838,854\r\nIdle,855,1104\r\nWalk_Rifle,1105,1134\r\nCrawl,1135,1164\r\nRun_Rifle,1165,1184\r\nLooking_Around,1185,1254\r\nDeath,1255,1324\r\nStandup,1325,1384\r\nJump,1385,1397\r\nCheck,1398,1547\r\nCrouch,1548,1627\r\nSleep,1628,1827\r\nShot_Rifle,1828,1852\r\nWalk_Rifle_Shoot,1853,1882\r\nCrouch_Rifle_Shoot,1883,1916\r\nWalk_Aim,1917,2033","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/military/military-character/hero-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cs4DFbwPyMRKHMZ6qDiMD6aS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model.jpg","gridUrl":"https://media.cgtrader.com/variants/cs4DFbwPyMRKHMZ6qDiMD6aS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/hero-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":33,"name":".lxo","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/791258/d3f685afa9/hero-soldier-3d-model-d3f685afa9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3122353","type":"listingItem","attributes":{"id":3122353,"title":"Super Creepy horror enemy","price":65.0,"description":"Silent hill inspired like model\n4k textures rigged and animated lowpoly\nAnimations: Attack01 Attack02 idle1 idle2 idle3 Walk01 creepyFloorposition, standingUPcreepyLIke,\ntextures:  Spec, Gloss, AO, normal,  Diffuse1  Diffuse2\nhas ue4 skeleton\nperfect for horror games, \nSuggestions: inspired by the nurses of silent hill  its best to use as bunch of them in a hallway for maximun scares ;)","imageAlt":"Super Creepy horror enemy 3D 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mage - Female hero","price":20.0,"description":"Hi,\nthis is a game ready fantasy female mage with staff. Mage comes with one staff, but any staff can be used. It comes with 3 texture variations - silver, gold and fire - you can check them on a previews.\nTextures are 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal). Mage is rigged and comes with 7 animations. \n\n- idle\n- run, walk\n- spell attack from staff, spell attack without staff, casting big spell\n- death \n\nMage has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n\n","imageAlt":"Fantasy mage - Female hero 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-mage-female-hero","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3Sj4kU2cmQK4SqgVmDoMjRvu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/3Sj4kU2cmQK4SqgVmDoMjRvu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-mage-female-hero","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2199875/cbb9099604/fantasy-mage-female-hero-3d-model-cbb9099604.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671057","type":"listingItem","attributes":{"id":671057,"title":"Samurai Hero Light Version","price":50.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\nUnreal Asset included.\n\nThis character is combination of ranged and melee unit.\n\nEvery part of heavy armor, straw cap and back hire tail can be hided or shown. \n\nBody with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \nSamurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\nSamurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\nWeapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. Archer_Dying: 5411 - 5451 fr.,\n","imageAlt":"3D asset Samurai Hero Light 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Hero","price":9.99,"description":"Range Hero character.\nHand paint texture.\n\nLow poly model:\nCharacter 4294 tris\nBow 972 tris\nArrow 98 tris\nPlus bonus model of island 3329 tris\n\nCharacter texture: 1024 \nIsland texrure: 1024\n\n5 animations:\n-Idle\n-Walk\n-Run\n-Attack\n-Death","imageAlt":"Ranged Hero 3D 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Hero Lieutenant","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nUnity Asset included.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"Skeleton Hero Lieutenant 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-lieutenant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/h7Fw4Sd9BPncUVfk2FC7Gokw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-lieutenant-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-lieutenant","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664418/73dd97114e/skeleton-hero-lieutenant-3d-model-73dd97114e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664420","type":"listingItem","attributes":{"id":664420,"title":"Skeleton Hero Soldier","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset Included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero Soldier","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t1fpe3pHGur3okBmevx5CHx6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-soldier-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/t1fpe3pHGur3okBmevx5CHx6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-soldier-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664420/0739757e8f/skeleton-hero-soldier-3d-model-0739757e8f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4298315","type":"listingItem","attributes":{"id":4298315,"title":"F18 Super Hornet","price":9.99,"description":"F18 Super Hornet The Boeing F/A-18E and F/A-18F Super Hornet are twin-engine, carrier-capable, multirole fighter aircraft variants.\n\n4096x4096 Textures: Base_Color, Roughness, Metallic, Height, AmbientOcclusion\n\nFeel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.","imageAlt":"F18 Super Hornet 3D asset","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/fa-18e-super-hornet-f6bc32c7-75c6-4cb6-a5f6-fc17182a91a0","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XiGoTBYsV1Eq5kHmvkkfceGz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/XiGoTBYsV1Eq5kHmvkkfceGz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/fa-18e-super-hornet-f6bc32c7-75c6-4cb6-a5f6-fc17182a91a0","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/4298315/b519bedcce/f18-super-hornet-3d-model-b519bedcce.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"791311","type":"listingItem","attributes":{"id":791311,"title":"Super Soldier","price":34.49,"description":"Animated model with 40 animations! 11.000 polygons, 63 bones, 2 materials (gun and body).\r\n\r\nALL animations needed for modern FPS games!\r\n\r\nTextures are 2048*2048px.\r\n\r\nMECANIM compatibile model.\r\n\r\nUnity and UNREAL formats included!\r\n\r\nAnimations: \r\n\r\nalertAutoFire, alertdamaged, alertGrenade, alertGo, alertIdle, alertReload, alertSearch, alertSingleFire, alertStop, alertWalkBackward, alertWalkForward, alertWalkLeft, alertWalkRight, crouchAutoFire, crouchBackward, crouchForward, crouchGrenade, crouchIdle, crouchLeft, crouchReload, crouchRight, crouchSingleFire, death, idle, idleLookaround, idleToAlert, idleToCrouch, jump, point, proneCrawl, proneGrenade, proneRollLeft, proneRollRight, roll, run, salute, walkBackward, walkForward, walkLeft, walkRight, watchBack","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/military/military-character/super-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/33RppY1ArBiUyvxNPYyaDiSg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model.jpg","gridUrl":"https://media.cgtrader.com/variants/33RppY1ArBiUyvxNPYyaDiSg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/super-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/791311/f1b3928f6f/super-soldier-3d-model-f1b3928f6f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3738642","type":"listingItem","attributes":{"id":3738642,"title":"Super Creepy Huge Monster","price":150.0,"description":"4k textures\n3 polygroups Uper part- lower part- eyes and teeth.\nAnimated  and rigged\nFully detailed AAA quality ","imageAlt":"Super Creepy Huge Monster 3D model","url":"https://www.cgtrader.com/3d-models/character/other/super-creepy-huge-monster","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Wu8c9WTKzxS2Kx7bpKkXPFAu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bvv.jpg","gridUrl":"https://media.cgtrader.com/variants/Wu8c9WTKzxS2Kx7bpKkXPFAu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bvv.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/super-creepy-huge-monster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3738642/bd6f7febf2/super-creepy-huge-monster-3d-model-bd6f7febf2.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664423","type":"listingItem","attributes":{"id":664423,"title":"Skeleton Hero Veteran","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset Included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,635(LOD 6,511) polygons, 20,196(LOD 12,602) triangles, 10,695(LOD 6,870) vertexes\n\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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Come and get your hero!  The Action Hero is great for shooting, action, zombie games, he uses a shovel for close combat and the M14 Gun to kill enemies from afar.\n\nComes fully equipped and formatted for Unity and other engines with diffuse, normal, specular texture maps and 47 game-ready animations.\n\nFeatures:\nFully rigged, textured and animated.\nTotal 47 animations + facial rig and animations\nFBX format (exported and tested with Unity)\nMAX format for customizing\nUnity package included\niClone 5 ready character avatar and motion files!\nOther formats: b3d, dbo, dae (OpenCollada), ugh (fragMotion), mdl (3DGameStudio), smd, X, mesh-skel-mtrl-gfx-anim (Esenthel).\nPolygon count: Hero: 5323 Polys - 8362 Tris - 4283 Verts, Shovel: 436 Polys - 768 Tris - 384 Verts, MGun: 2179 Polys - 3142 Tris - 1573 Verts\nTextures: diffuse maps, normal maps, specular maps.\n\nAnimations: \nShovel: \nwalk\nrun\nstrafe left\nstrafe right\nstand\nstand blink\nidle\ntalk\njump\njump roll\nready\nready blink\nready walk\nready run\nready strafe left\nready strafe right\nattack 1\nattack 2\nattack 3\nattack 4\nattack 5\nattack 6\nblock\nhit 1\nhit 2\ndeath\n\nGun:\nwalk\nrun\nstrafe left\nstrafe right\nstand\nstand blink\nidle\ntalk\njump\njump roll\n\nAim\n walk\nrun\nstrafe left\nstrafe right\nready\nshoot\nroll\njump\nhit 1\nhit 2\ndeath","imageAlt":"3Dfoin - Action Hero animated game-ready","url":"https://www.cgtrader.com/3d-models/character/man/3dfoin-action-hero","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hUFGnomeFtpQX4TXz9HwZVzK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3dfoin-action-hero-3d-model-low-poly-animated-rigged-max-fbx-dae-X-dbo-b3d.jpg","gridUrl":"https://media.cgtrader.com/variants/hUFGnomeFtpQX4TXz9HwZVzK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3dfoin-action-hero-3d-model-low-poly-animated-rigged-max-fbx-dae-X-dbo-b3d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/3dfoin-action-hero","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":103,"name":".iprop","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/695160/050f9f88ae/3dfoin-action-hero-3d-model-050f9f88ae.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664415","type":"listingItem","attributes":{"id":664415,"title":"Skeleton Hero Knight","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity  Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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It has a detailed exterior including radio antennas and pitot tubes. Landing gear have been finished with a moderate amount of detail too. Propellers are animated. In addition this model comes with animateable ailerons, flaps, elevators, rudder, landing gear, landing gear doors and turbines. The model is fully textured and is available in several different formats. We are providing the Super Guppy model in 3 different liveries.  \n\nThe Aero Spacelines Super Guppy is a large, wide-bodied cargo aircraft that is used for hauling outsize cargo components. It was a development of the standard Boeing 377 airliner. The fuselage was highly modified to give a radically expanded diameter enabling the aircraft to carry exceedingly large pieces of cargo. These aircraft were key components in the space race effort and were used to carry things as large as sections of the Saturn V booster rocket. These aircraft were restricted to flying only in very favorable environmental conditions at altitudes of less than 10,000 feet and cruised at about 150 mph.  \n","imageAlt":"Aero Spacelines Super Guppy V02 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/aero-spacelines-super-guppy-v02","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KWpY9YzGrk3pX6GcdWUYHBA4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aero-spacelines-super-guppy-v02-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/KWpY9YzGrk3pX6GcdWUYHBA4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aero-spacelines-super-guppy-v02-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/aero-spacelines-super-guppy-v02","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/689259/f39b279d2a/aero-spacelines-super-guppy-v02-3d-model-f39b279d2a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664425","type":"listingItem","attributes":{"id":664425,"title":"Skeleton Hero Warlord","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 11,220(LOD 6,117) polygons, 21,266(LOD 11,880) triangles, 11,131(LOD 6,403) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\". Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"Skeleton Hero Warlord 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-warlord","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9TkwNyWcsSpce95pdSzc99Qh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-warlord-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/9TkwNyWcsSpce95pdSzc99Qh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-warlord-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-warlord","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664425/d529c31a27/skeleton-hero-warlord-3d-model-d529c31a27.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664409","type":"listingItem","attributes":{"id":664409,"title":"Skeleton Hero King","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 12,352(LOD 6,771) polygons, 23,499(LOD 13,123) triangles, 12,270(LOD 7,041) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"Skeleton Hero King 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-king","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m9G8rUy3PFCx5813UWuk8XkR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-king-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/m9G8rUy3PFCx5813UWuk8XkR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-king-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-king","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664409/619acc3e7e/skeleton-hero-king-3d-model-619acc3e7e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2187220","type":"listingItem","attributes":{"id":2187220,"title":"Mobile Hero -  The Rival - With 2D style Animations","price":4.0,"description":"This is a simple model with low polygons. The Texture size is 2k superimposed (increases the power for the visual appearance) From this 3D model you can create sprite sheets for your 2D games, or use the model for 2.5D or 3D games. Animations are intended for two-dimensional games but works as well in 3d games.\n\nTEXTURES ARE INSIDE FOLDER \"textures.zip\"\n\n-     Added Mesh eyes, tongue and teeth.\n-     Added **Visemes** for **VRChat** or sysnc with **Papagayo** Speech.\n-     Added facial expressions via Morph Targets (AKA shape keys/ blend shapes).\n-     **No facial animations!** You can create them by mixing Morph targets using Blender. 3DS Max, Maya, Unreal or Unity. You can also use lip sync software like Papagayo.\n-     2k PBR textures ( Albedo, Normal Map, Ambient Occlusion, Metalness and Roughness)\n-    Works well shadeless (for mobile games that use no advanced shade lighting)\n-   Animations compatible with **Mobile Hero** (https://www.cgtrader.com/3d-models/character/man/mobile-hero)\n Formats:\n- **mobile_hero_ Rival.fbx** -\u003e FBX: is the standard today, can be used to import, edit and convert to other 3D formats. E.G.  Use Blender/ Maya/ 3ds Max/ Cinema 4D/ houdini and others to import and edit the  model  and animations as you wich. Export to FBX to use the edited model in Unity 3D, Unreal and other Game engines.\n- **Mobile Hero Rival - Better Collada.dae** Collada: kind like FBX, but is open format, use it to avoid proprietary formats! This version is optmized for Godot engine, but can work in any software capable to open Collada(.dae) format.\n- **Mobile Hero Rival - Not Rigged.obj** -\u003e .OBJ - .Mtl:  Obj format and material. This is the most known 3D format and can be opened in almost any 3d software. This contain only model mesh (not rigged/ not animated). E.G. Use it to create your own rig, Mixamo is a good tool for this!\n-  **Mobile Hero Rival.glb**-\u003eGlb (GLTF) -This is the binary version of the new Khronos group format, intended to be the new models interchangeable format standard. \n- **Mobile Hero Rival - Cycles - Eevee.blend** -\u003eBlend - Blender 3D format. Setup to Cycles render engine. This is the original model file and can be opened with Blender 2.79 and Cycles render and Blender 2.80 with Eevee.\n- **Mobile Hero Rival.unitypackage** -\u003e Unity 3d package format - Use it to import the model directly into Unity Engine.\n\n","imageAlt":"Mobile Hero - The Rival - With 2D style 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/mobile-hero-the-rival-with-2d-style-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CUa67kmGbbaVwRwu7sam9Px4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rival%20case.jpg","gridUrl":"https://media.cgtrader.com/variants/CUa67kmGbbaVwRwu7sam9Px4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rival%20case.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/mobile-hero-the-rival-with-2d-style-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2187220/9100062ed4/mobile-hero-the-rival-with-2d-style-animations-3d-model-9100062ed4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"750110","type":"listingItem","attributes":{"id":750110,"title":"Safe super Pack","price":19.99,"description":"Five model Safe (PBR material ,4k textures ,lods ,animation model ,optimized model ,baked normals\n)  textures for Unity 3D and Unrealengine 4\n\n","imageAlt":"3D asset Safe super Pack","url":"https://www.cgtrader.com/3d-models/industrial/industrial-part/safe-super-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FoHnkWtRT3YQFQocg7AyXRfL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/safe-super-pack-3d-model-low-poly-animated-rigged-fbx-spp.jpg","gridUrl":"https://media.cgtrader.com/variants/FoHnkWtRT3YQFQocg7AyXRfL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/safe-super-pack-3d-model-low-poly-animated-rigged-fbx-spp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-part/safe-super-pack","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-part","categoryTitle":"Industrial","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/750110/facdd76863/safe-super-pack-3d-model-low-poly-animated-rigged-fbx-spp.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664387","type":"listingItem","attributes":{"id":664387,"title":"SKELETON HERO PLAYABLE CHARACTER","price":120.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nUnity Asset Included.\nUnreal Asset included.\n\nPrefect to create skeleton hero playable character or NPC skeleton army.\n\nPack includes FBX and 3D MAX files with all armors attached to one skeleton.\nPack includes FBX files for every independent armor type.\nPack includes FBX files with LODs (low polygonal version).\n\nBIP - Character Studio Animation clips included.\n\nThere are 7 different armor types, from \"soldier\" to \"king\" attached to one hero skeleton. Gives to the character be ablity to serve as main playable hero in the game.\n\nEvery set includes 8 changeable armors and weapons. So 56 unique parts, that can be used in any combination in order to provide character leveling during game or to create unique looking NPC character.\n\n\nArmor\\weapon sets:\n\n\"Soldier\" - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\"Veteran\" - 10,635(LOD 6,511) polygons, 20,196(LOD 12,602) triangles, 10,695(LOD 6,870) vertexes\n\n\"Knight\" - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\n\"Lieutenant\" - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes\n\n\"Captain\" - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\n\"Warlord\" - 11,220(LOD 6,117) polygons, 21,266(LOD 11,880) triangles, 11,131(LOD 6,403) vertexes\n\n\"King\" - 12,352(LOD 6,771) polygons, 23,499(LOD 13,123) triangles, 12,270(LOD 7,041) vertexes\n\nTextures: TIF, 512x512, 024x1024, 2048x2048. diffuse, specular and normals maps.\nRig has 39 bones.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and Anim_SH_ields.\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. Anim_Anim_SH__anger: 0 - 50., \n 2. Anim_SH_arm_kick_right: 51 - 76., \n 3. Anim_SH_Drinking: 77 - 177., \n 4. Anim_SH_Eating: 178 - 298., \n 5. Anim_SH_Ecstatic: 299 - 374., \n 6. Anim_SH_Hurray: 375 - 420., \n 7. Anim_SH_Idle: 421 - 521., \n 8. Anim_SH_Jump_standing: 522 - 597., \n 9. Anim_SH_Looking_around: 598 - 774., \n 10. Anim_SH_Pick_object: 775 - 815., \n 11. Anim_SH_pointing_A: 816 - 876., \n 12. Anim_SH_salute: 877 - 937., \n 13. Anim_SH_Say_No: 938 - 988., \n 14. Anim_SH_Talking: 989 - 1034., \n 15. Anim_SH_Talking_B: 1035 - 1185., \n 16. Anim_SH_thinking: 1186 - 1261., \n 17. Anim_SH_Throwing: 1262 - 1367., \n 18. Anim_SH_Tracking: 1368 - 1543., \n 19. Anim_SH_waving: 1544 - 1589., \n 20. Anim_SH_Climbing_ladder_down: 1594 - 1634., \n 21. Anim_SH_Climbing_ladder_up: 1639 - 1679., \n 22. Anim_SH_Digging_A: 1684 - 1719., \n 23. Anim_SH_Digging_B: 1724 - 1769., \n 24. Anim_SH_falling_down: 1774 - 1814., \n 25. Anim_SH_Jump_runing: 1819 - 1859., \n 26. Anim_SH_Run: 1864 - 1886., \n 27. Anim_SH_strafe_run_left: 1891 - 1917., \n 28. Anim_SH_strafe_run_right: 1922 - 1948., \n 29. Anim_SH_Strife_leftt: 1953 - 1988., \n 30. Anim_SH_Strife_right: 1993 - 2028., \n 31. Anim_SH_Swimming: 2033 - 2063., \n 32. Anim_SH_walking_back: 2068 - 2103., \n 33. Anim_SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. Anim_SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. Anim_SH_RM_falling_down: 2198 - 2238., \n 36. Anim_SH_RM_Jump_runing: 2243 - 2283., \n 37. Anim_SH_RM_Jump_standing: 2288 - 2363., \n 38. Anim_SH_RM_Run: 2368 - 2390., \n 39. Anim_SH_RM_strafe_run_left: 2395 - 2421., \n 40. Anim_SH_RM_strafe_run_right: 2426 - 2452., \n 41. Anim_SH_RM_Strife_leftt: 2457 - 2492., \n 42. Anim_SH_RM_Strife_right: 2497 - 2532., \n 43. Anim_SH_RM_Swimming: 2537 - 2567., \n 44. Anim_SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. Anim_SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. Anim_SH_2H_TookWeaponOut: 2653 - 2693., \n 47. Anim_SH_2H_combat_mode: 2694 - 2744., \n 48. Anim_SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. Anim_SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. Anim_SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. Anim_SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. Anim_SH_2H_Heavy_Smash_: 2860 - 2901., \n 53. Anim_SH_2H_Hit_from_back: 2902 - 2937., \n 54. Anim_SH_2H_Hit_from_front: 2938 - 2973., \n 55. Anim_SH_2H_Jump 360_Smash_: 2974 - 3084., \n 56. Anim_SH_2H_parry_high_front: 3085 - 3120., \n 57. Anim_SH_2H_parry_high_right: 3121 - 3156., \n 58. Anim_SH_2H_parry_low_front: 3157 - 3192., \n 59. Anim_SH_2H_parry_low_left: 3193 - 3228., \n 60. Anim_SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. Anim_SH_2H_Power_Trust: 3265 - 3300., \n 62. Anim_SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. Anim_SH_2H_swing_mid_left: 3337 - 3372., \n 64. Anim_SH_2H_swing_mid_right: 3373 - 3408., \n 65. Anim_SH_2H_thrust_mid: 3409 - 3444., \n 66. Anim_SH_2H_moveTOblock: 3445 - 3451., \n 67. Anim_SH_2H_block: 3452 - 3482., \n 68. Anim_SH_2H_moveFROMblock: 3483 - 3489., \n 69. Anim_SH_2H_Knocked_backward: 3490 - 3530., \n 70. Anim_SH_2H_Down_back: 3531 - 3571., \n 71. Anim_SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. Anim_SH_2H_Knocked_forward: 3613 - 3641., \n 73. Anim_SH_2H_Down_forward: 3642 - 3682., \n 74. Anim_SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. Anim_SH_2H_Casual_walk: 3720 - 3756., \n 76. Anim_SH_2H_Cautious_walk: 3761 - 3801., \n 77. Anim_SH_2H_combat_run: 3806 - 3828., \n 78. Anim_SH_2H_Die_fall_backward: 3833 - 3966., \n 79. Anim_SH_2H_Die_fall_forward: 3971 - 4111., \n 80. Anim_SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. Anim_SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. Anim_SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. Anim_SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. Anim_SH_RM_2H_combat_run: 4246 - 4268., \n 85. Anim_SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. Anim_SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. Anim_SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. Anim_SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. Anim_SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. Anim_SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. Anim_SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. Anim_SH_1H_TookWeaponOut: 4553 - 4593., \n 93. Anim_SH_1H_360_Jump_swing: 4594 - 4639., \n 94. Anim_SH_1H_360_Right_Jump_SmaAnim_SH_: 4640 - 4710., \n 95. Anim_SH_1H_banging_Shield: 4711 - 4731., \n 96. Anim_SH_1H_COMBAT_mode: 4732 - 4782., \n 97. Anim_SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. Anim_SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. Anim_SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. Anim_SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. Anim_SH_1H_Heavy_Smash: 4897 - 4937., \n 102. Anim_SH_1H_Hit_from_back: 4938 - 4973., \n 103. Anim_SH_1H_Hit_from_front: 4974 - 5009., \n 104. Anim_SH_1H_Shield_block_high_left: 5010 - 5045., \n 105. Anim_SH_1H_Shield_block_high_right: 5046 - 5081., \n 106. Anim_SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. Anim_SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. Anim_SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. Anim_SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. Anim_SH_1H_sword_Shield_blow: 5227 - 5262., \n 111. Anim_SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. Anim_SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. Anim_SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. Anim_SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. Anim_SH_1H_moveTOblock: 5407 - 5413., \n 116. Anim_SH_1H_Shield_block_keeping: 5414 - 5444., \n 117. Anim_SH_1H_moveFROMblock: 5445 - 5451., \n 118. Anim_SH_1H_Knocked_backward: 5452 - 5493., \n 119. Anim_SH_1H_Down_back: 5494 - 5534., \n 120. Anim_SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. Anim_SH_1H_Knocked_forward: 5576 - 5604., \n 122. Anim_SH_1H_Down_forward: 5605 - 5645., \n 123. Anim_SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. Anim_SH_1H_Casual_walk: 5683 - 5719., \n 125. Anim_SH_1H_Cautious_walk: 5724 - 5764., \n 126. Anim_SH_1H_combat_run: 5769 - 5791., \n 127. Anim_SH_1H_Die_fall_backward: 5796 - 5929., \n 128. Anim_SH_1H_Die_fall_forward: 5934 - 6074., \n 129. Anim_SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. Anim_SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. Anim_SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. Anim_SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. Anim_SH_RM_1H_combat_run: 6209 - 6231., \n 134. Anim_SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. Anim_SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. Anim_SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. Anim_SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. Anim_SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. Anim_SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"SKELETON HERO PLAYABLE CHARACTER 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-playable-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ySwfAW3cXMf1MYheujW3E1oV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-playable-character-3d-model-low-poly-animated-rigged-max-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ySwfAW3cXMf1MYheujW3E1oV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-playable-character-3d-model-low-poly-animated-rigged-max-fbx-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-playable-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664387/141e3f6512/skeleton-hero-playable-character-3d-model-141e3f6512.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5465023","type":"listingItem","attributes":{"id":5465023,"title":"Marketing Icons - Super Sale Tag","price":10.0,"description":"3D model made in Blender (4.1) (FBX file)\n\nThis model contains:\n\nMarketing Icons - Super Sale Tag (Static and animation) / (Blend \u0026 FBX File)\n\nSubdiv 0 : Verts : 220 Faces : 218 Tris : 436","imageAlt":"Marketing Icons - Super Sale Tag 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/marketing-icons-super-sale-tag","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8Wz2QoQ6U9uYcZCRJm1K6Us6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/8Wz2QoQ6U9uYcZCRJm1K6Us6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/marketing-icons-super-sale-tag","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5465023/0173392f5c/marketing-icons-super-sale-tag-3d-model-0173392f5c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2622816","type":"listingItem","attributes":{"id":2622816,"title":"Super Hippo 8K - Animated","price":79.92,"description":"High detailed Hippopotamus! I like this hippo model. A photorealistic 3D model that will help you achieve your goals.\n\nThis model was originally created in 3ds max 2017.\n\nNo post-processing on preview images.\n\n\n\n\nOverview:\n\n-Full texture maps at 8K resolution:\n    \n\n    -Base color/Diffuse\n    -Reflection\n    -Specular\n    -Normal \n    -Displacement \n\n\n\n\n-Max material shader with Default Scanline shader.\n\n-Clean topology.\n\n-Ready for subdivision.\n\n-All objects named. \n\n-Rigged and animated. \n\n-2050 animation frames.\n\n-Unwrapped and Non-overlapping UVs. \n\n-3D Fur. \n\n-Muscle jiggle. \n\n-Eye blinking. \n\n-Ear rotation.\n\n-Feet lift shwrinker bones.\n\n-No plugins needed.\n\n-HDRI reflection map can be used for wet skin. \n\n\n\nPolygons: 18,246\nVertices: 18,456\n\nModel is included in 6 file formats.\n\n.Max\n.FBX\n.OBJ\n.3DS\n.STL\n.ABC (Alembic)\n\n\n\n8192 x 8192 resolution Targa, EXR and PNG textures.\n\n\n\nNotes: ABC (Alembic) format is low poly S. Ready and has all animation. Opens quite well in Blender with all skin animation, but it has no rig. \n\n       (animated FBX will not open well in blender)\n       3DS format has low poly subdivision ready version and rig and animation but no skin modifier or deformer applied to mesh. \n       FBX format has low poly version S. R. with rig and animation and deformation. \n       MAX format has everything. \n       OBJ format has high poly version 2 subdivision and no rig or animation. \n       STL format has tri polygons and no mapping coordinates.\n\n\nAll of them contain mapping coordinates except STL. \nThe texture maps for all the formats can be found inside the 3ds max folder. \n\n\n(Because of certain modifications, if skin modifier is removed from model in 3ds max, it is likely that the shape will change a bit, \nso it is better to convert the \"skinned mesh\" as it is to edit poly or collapse modifiers instead).\n\n\n--------------------------------------------------------\n\nHippopotamus Model height : 1.5 / 1.6 M\n\nHippopotamus Model length : 3.28 M\n\n--------------------------------------------------------\n\nHippopotamus included files:\n\n\nhippo final.FBX\nhippo final.OBJ\nhippo final.MAX \nhippo final.3DS \nhippo final.STL \nhippo final.ABC\n\nhippo_diffuse_upa.Targa        (8192x8192)\nhippo_displace_upa.EXR         (8192x8192)\nhippo_diffuse_normal.PNG   (8192x8192)\nhippo_sculpt_normal_upa.PNG    (8192x8192) \nhippo_spec e a.PNG         (8192x8192) \n        \nteethiu.Targa              (8192x8192)\nteethiu_norm.PNG           (8192x8192) \nteethiu_spec.PNG           (8192x8192)\n\nEye e a.Tiff               (1024x1024)\nrefl_2.hdr                 (5000x2500)\n\n------------------------------------------------------\n\nModel low-poly Count with no subdivision:\n\nfaces:     25844\nvertices:  14538\n\n\n\n\n8192x8192 textures:\n\n(Skin diffuse, Skin normal, Skin sculpt normal, Skin Displacement, Skin specular)\n\n\n\n8192x8192 textures:\n\n(teeth diffuse, teeth normal, teeth specular)\n\n\n\n1024x1024 Texture:\n\n(eye diffuse)\n\n-----------------------------------------------\n\n\n\nYou are welcome to contact administration if you encounter any hard problems. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nHippopotamus hippo Hippopotamu OBJ water teeth tooth strong rhino 3d animal africa mammal land big sea safari Animal FBX model\n","imageAlt":"Super Hippo 8K - Animated 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wild-hippo-8k-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fEwCWo8E1uz5FwCvMDEMNnw9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/oui00.jpg","gridUrl":"https://media.cgtrader.com/variants/fEwCWo8E1uz5FwCvMDEMNnw9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oui00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wild-hippo-8k-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2622816/597a595ec4/super-hippo-8k-animated-3d-model-597a595ec4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5324696","type":"listingItem","attributes":{"id":5324696,"title":"Druid","price":80.0,"description":"Low-poly model of the character Druid starter pack\nSuitable for games of different genre: RPG, strategy, first-person shooter, etc.\nIn the archive, the basic mesh (fbh and maya)\n\nTextures pack map 2048x2048\nthree skins \n29 materials\n98 textures\nExtra Bones\neye_left\neye_right\njuw\nbeard\nbeard4\nWand_Join\nR_Cloack\nR_Cloack1\nL_CLoack\nL_CLoack1\nbody_kit3\nbody_kit3_1\nbody_kit1\nbody_kit1_1\nbody_kit2\nbody_kit2_1\nbody_kit4\nbody_kit4_1\n\nAttention\nThe model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point\n\nThe model contains 37 animations\nspellcast (x8)\nwalking (x4)\nrunning (x2)\n180 turn\nStraife (x4)\nidle (x5)\ndeath (x2)\ngethit(x6)\ndeath(x6)\n\n(full items)\nfaces 49429\nverts 54798\ntris 98205","imageAlt":"3D asset animated Druid","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/druid-574ea2b6-f73f-4513-a6ac-40487dbe69cc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/izKg48vnJnd43xZwrLqYUpqQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Desktop2%20%282%29.jpg","gridUrl":"https://media.cgtrader.com/variants/izKg48vnJnd43xZwrLqYUpqQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Desktop2%20%282%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/druid-574ea2b6-f73f-4513-a6ac-40487dbe69cc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5324696/b474dad9a5/druid-3d-model-b474dad9a5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664363","type":"listingItem","attributes":{"id":664363,"title":"Samurai Hero Playable Character","price":98.0,"description":"Low polygonal game ready animated model of Samurai in 3D Max file version 2009.\n\nThis character is combination of ranged and melee unit.\nEvery part of heavy armor, straw cap and back hire tail can be hided or shown. \n\nUnity Asset included.\nUnreal Asset included.\n\n.FBX and OBJ are included.\nBIP (Character Studio) files are included.\n\n1. Body with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \n2. Samurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\n3. Samurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\n4. Weapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. Archer_Dying: 5411 - 5451 fr.,\n","imageAlt":"Samurai Hero Playable Character 3D 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Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. 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The file ships as ready *.hip file for Houdini 16.5 and can be used right away. Please check also all the promotion files to see what you buy. Thanks for your interest.\n\nShips for the Houdini Version 16.5.436","imageAlt":"3D model Houdini Grain Advection super fast Explosion","url":"https://www.cgtrader.com/3d-models/military/rocketry/houdini-grain-advection-super-fast-explosion","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kiXEnFa8gMgJ2sWc2FdbiUUH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/houdini-grain-advection-super-fast-explosion-3d-model-animated-rigged-hda-hip-bgeo-geo-bclip-clip-hipnc.jpg","gridUrl":"https://media.cgtrader.com/variants/kiXEnFa8gMgJ2sWc2FdbiUUH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/houdini-grain-advection-super-fast-explosion-3d-model-animated-rigged-hda-hip-bgeo-geo-bclip-clip-hipnc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/rocketry/houdini-grain-advection-super-fast-explosion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":99,"name":".hda","is_native":false}],"categorySlug":"military","subcategorySlug":"rocketry","categoryTitle":"Military","subcategoryTitle":"Rocketry","schemaImageUrl":"https://img-new.cgtrader.com/items/1837865/c624b71c25/houdini-grain-advection-super-fast-explosion-3d-model-c624b71c25.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2012326","type":"listingItem","attributes":{"id":2012326,"title":"Mobile Hero Updated to V2 - Now PBR","price":4.0,"description":"This is a simple hero model with low polygons. The Texture size is 1k superimposed (increases the power for the visual appearance of the model as if the texture were 2k)\nFrom this 3D model you can create sprite sheets for your 2D games, or use the model for 2.5D or 3D games. Animations are intended for two-dimensional games but new animations will be added in the future\nupdated to version 1.5\n\nadded\n\n-axillary holster - updated textures -added facial expressions  morph Targets (you can animate via Blender, Maya, 3D max  and others that support import/ export FBX. Alternatively, Unity3D, Godot Engine and Unreal can animate morph targets)\n\nVersion 2.0\n\n-     Added more animations (e.g. crouch, prone, pull/push box, slide, pull/push leaver, item interactions)\n-     Added Mesh eyes, tongue and teeth\n-     Added Visemes for VR Chat or sysnc with Papagayo Speech.\n-     Added facial expressions via Morph Targets (AKA shape keys/ blend shapes).\n-     No facial animations! You can create them by mixing Morph targets using Blender. 3DS Max, Maya, Unreal or Unity. 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29/12(Characters/Weapons) \u003cbr\u003e\n\u003cbr\u003e\n**Vertex counts of characters**: 19053/21307/22208(Old Male/Male/Female)\u003cbr\u003e\n**Vertex counts of Props:** 2993/3227/1224/1118/1061(Pistol/Rifle/Sword/Sheath/Bicorne)\u003cbr\u003e\n**UV mapping:** Non-Overlapping\u003cbr\u003e\n**LODs information**: None\u003cbr\u003e\n\u003cbr\u003e\n**Rigged**: Yes(Unity: Humanoid, UE4: Epic skeleton)\u003cbr\u003e\n**Animated:** Used Mixamo animations / Epic skeleton animations\u003cbr\u003e\nAdditional Bones: Sheath, C_jaw, L/R_lip_lower_outer, C_lip_lower_mid L/R_brow_mid, L/R_brow_outer, C_brow_mid, L/R_cheek_inner, L/R_lip_corner, L/R_lip_upper_outer, C_lip_upper_mid, L/R_eye, L/R_eye_lid_lower_mid, L/R_eye_lid_lower_mid_2.\u003cbr\u003e\n\u003cbr\u003e\n**Documentation:** None\u003cbr\u003e\nImportant/Additional Notes: Start a new Unity project using the High-Definition RP-template or if you are already using High-Definition RP-based projects, please import package 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Pictures, DC Entertainment, Atlas Entertainment and Cruel and Unusual Films, and distributed by Warner Bros. Pictures. It is a follow-up to Man of Steel (2013) and the second installment in the DC Extended Universe (DCEU).[6] The film was directed by Zack Snyder, written by Chris Terrio and David S. Goyer, and features an ensemble cast that includes Ben Affleck, Henry Cavill, Amy Adams, Jesse Eisenberg, Diane Lane, Laurence Fishburne, Jeremy Irons, Holly Hunter, and Gal Gadot. Batman v Superman: Dawn of Justice is the first live-action film to feature Batman and Superman together, as well as the first live-action cinematic portrayal of Wonder Woman. In the film, criminal mastermind Lex Luthor manipulates Batman into a preemptive battle with Superman, with whom Luthor is obsessed.\n\nThe film was announced at the 2013 San Diego Comic-Con after the release of Man of Steel. Snyder stated that the film would take inspiration from the Batman comic book series The Dark Knight Returns by Frank Miller but clarified that it would follow an original premise. The incarnation of Batman in the film is different from the character's previous portrayal in The Dark Knight Trilogy, serving as a cinematic reboot of the character. The film is also inspired by narrative elements from the \"Death of Superman\". Pre-production began at East Los Angeles College in October 2013, with principal photography starting in May 2014 in Detroit. Additional filming also took place in Illinois and New Mexico, concluding that December.\n\nBatman v Superman: Dawn of Justice premiered at the Auditorio Nacional in Mexico City on March 19, 2016, and was released in the United States on March 25, 2016, in 2D, 3D, premium large formats, and 70 mm prints by Warner Bros. Pictures. Following a strong debut that set new box office records, the film experienced a historic drop in its second weekend and never recovered. Despite turning a profit, it was deemed a box office disappointment and received generally unfavorable reviews from critics for its tone and pacing, though some praised its visual style and acting performances (particularly Affleck and Cavill). An extended cut dubbed the \"Ultimate Edition\", which features 31 minutes of additional footage, was released digitally on June 28, 2016, and on Blu-ray on July 19, 2016. 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Other formats come in T Pose. Detailed model suitable for real-time use games.  Max version has very basic animation (fixed poses)\n\nGreat multipurpose 3D model (ideal for offline rendering or real time uses such as games or simulation).\n\nNative format is 3ds Max. No plugins required to achieve renders shown above. Texture maps are located in their own zip download. Lighting setup not included. Model built to real world scale - units are meters.\n\nWe are available for freelance work at good rates to create whatever your project requires - please ask for details. Contact us through CGT messaging for a quick response.  We have experience of 3DSMax, Maya and many other applications.  3D Modelling, rendering and animation.\n\nSeismic Team.","imageAlt":"SWAT Police Officer 3D model","url":"https://www.cgtrader.com/3d-models/character/man/swat-police-officer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sWkikm4JA9yjiLHDYhCimi1x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Rend_06.jpg","gridUrl":"https://media.cgtrader.com/variants/sWkikm4JA9yjiLHDYhCimi1x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Rend_06.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/swat-police-officer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":15,"name":".hrc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/48764/1a5ad7e98a/swat-police-officer-3d-model-1a5ad7e98a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1005204","type":"listingItem","attributes":{"id":1005204,"title":"Soldier - Game Ready and Rigged","price":6.99,"description":"A PBR ready and Game Ready mesh with Rig and Mixamo setup, Humanoid Compatible for Unity and ready with some base animations. 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This model can be used in various fields 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc... Modeling was made with ortho-photos of real camera that is why all details of design are recreated most authentically.\n\n        •    Ease of use consists of a few meshes, it is low-polygonal and it has only two materials (for Body and Glass of Lens).\n\n•\tThe well topology of low-poly model with combination of detailed textures allows to get the best quality with a minimum number of polygons, which can be enough even for closeup.\n\n•\tTo increase advanced realism these textures are used - Specular, Glossiness, Bump and Emission for the luminous elements of the model (For example, screens, indicators, etc.). If you use V-Ray renderer and V-Ray MTL materials set “BRDF Type” as “Phong” for correct glossiness effect. For correct reflecting effect you need to set “Use Fresnel” and “Fresnel IOR” is 5. 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Created by writer Stan Lee and artist John Buscema, she first appeared in The Savage She-Hulk #1 (cover-dated February 1980).Walters is a lawyer who, after an injury, received an emergency blood transfusion from her cousin, Bruce Banner, and acquired a milder version of his Hulk condition. As such, Walters becomes a large, powerful, green-hued version of herself. Unlike Banner she largely retains her personality, in particular the majority of her intelligence and emotional control. Like Hulk, she is still susceptible to outbursts of anger and becomes much stronger when enraged. In later series, her transformation is permanent, and she often breaks the fourth wall for humorous effect and running gags.\nShe-Hulk has been a member of the Avengers, the Fantastic Four, Heroes for Hire, the Defenders, Fantastic Force and S.H.I.E.L.D. 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If you don’t need these positions don’t forget to delete animation keys from translation and rotation channels.\n\n•\tIn addition we have rendered this model in other scene with HDRI lighting for more visual realism demonstration and a better understanding of materials characteristics. HDRI scene is not included for sale.\n\n•\tTo use the model in other 3D programs there are scenes saved in formats .fbx, .obj, .DAE, .max(2010 version).\n\nNote: This is the Low-Poly model and it is not designed for the use of any smoothing modifiers. \n","imageAlt":"3D asset Garmin VIRB X action camera","url":"https://www.cgtrader.com/3d-models/electronics/video/garmin-virb-x","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/veAL7KHPav36myynTuSgNBay/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/garmin-virb-x-3d-model-low-poly-animated-max-obj-fbx-ma-mb-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/veAL7KHPav36myynTuSgNBay/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/garmin-virb-x-3d-model-low-poly-animated-max-obj-fbx-ma-mb-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/video/garmin-virb-x","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"video","categoryTitle":"Electronics","subcategoryTitle":"Video","schemaImageUrl":"https://img-new.cgtrader.com/items/913803/382f4e7133/garmin-virb-x-action-camera-3d-model-382f4e7133.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2071701","type":"listingItem","attributes":{"id":2071701,"title":"Cartoon Archer","price":14.99,"description":"Perfect character for making an RPG, fantasy, RTS. 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All animations are full cycles.\n- **Only following formats contain rig and animation: BLEND, FBX, GLTF/GLB**\n\nThis model is a part of and is discounted in following packs/bundles:\n- https://www.cgtrader.com/3d-models/character/other/human-body-base-mesh-animated-rigged-20k-polygons-10-3d-models (51% discount)\n- https://www.cgtrader.com/3d-models/character/other/strong-male-female-body-base-mesh-animated-rigged-3d-model-20k (25% discount)\n","imageAlt":"animated Strong Male Body Base Mesh Animated Rigged 3D 2","url":"https://www.cgtrader.com/3d-models/character/man/strong-male-body-base-mesh-animated-rigged-3d-model-20k-polygons","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uHUb1J5n6QW2jjozFifAx35R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/uHUb1J5n6QW2jjozFifAx35R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/strong-male-body-base-mesh-animated-rigged-3d-model-20k-polygons","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3788845/655c936369/strong-male-body-base-mesh-animated-rigged-3d-model-20k-polygons-3d-model-655c936369.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"880404","type":"listingItem","attributes":{"id":880404,"title":"Teresa female knight","price":29.0,"description":"- The shaved part of the hair is 3d hair, the same technique of hair/fur shader is used but is done manually so it's shader free :D. 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