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Slave","price":40.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included. \u003c/strong\u003e\u003cbr/\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappointed: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 601 - 777 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 778 - 818 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 819 - 879 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 880 - 930 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 931 - 976 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 977 - 1022 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1023 - 1173 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1174 - 1234 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1235 - 1280 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1281 - 1366 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version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed).\n\nTextures:1 diffuse texture and 1 normal texture,all textures size are:4096*4096.\n\n**_Unreal Engine version_**: Please put the unzip file folder in your file path: YourProjectName / Content /\n- The Unreal Engine version support hair effect.\n- If you want to use these hair assets, you must enable the feature in your project. Please follow these steps:\n- 1.Open the Plugins Menu:Go to the top menu bar and click Edit--Plugins.\n- 2.Search for Groom:In the search bar at the top right, type Groom.Check (enable) the following items:\n- Groom\n- Alembic Groom Importer (Required for some hair assets)\n- 3.Go to :Edit--Project Settings,search for:Compute Skin Cache,check.\n- 4.Restart the Engine.\n\n**_9 animation files:_**\n\n- Tiger001-attack01: 60 frames\n- Tiger001-attack02: 87 frames\n- Tiger001-attack03: 30 frames\n- Tiger001-die: 85 frames\n- Tiger001-hit: 32 frames\n- Tiger001-idle01: 101 frames\n- Tiger001-idle02: 81 frames\n- Tiger001-run01(loop): 16 frames\n- Tiger001-walk01(loop): 36 frames\n\n**_4 formats:_**\n\n- 3ds max 2014-2017\n- Blender 3.6-5\n- Unreal Engine 5.2\n- FBX(no hair effect).\n","imageAlt":"rigged tiger wild cat beast","url":"https://www.cgtrader.com/3d-models/animal/mammal/tiger-668870dd-d5a3-46d8-817c-a95143b185a2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cvrHUrgSrkG6vxZpCmsFYC6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover01.jpg","gridUrl":"https://media.cgtrader.com/variants/cvrHUrgSrkG6vxZpCmsFYC6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/cvrHUrgSrkG6vxZpCmsFYC6k/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/cover01.webp","width":306},{"url":"https://media.cgtrader.com/variants/cvrHUrgSrkG6vxZpCmsFYC6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover01.webp","width":612},{"url":"https://media.cgtrader.com/variants/cvrHUrgSrkG6vxZpCmsFYC6k/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/cover01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/tiger-668870dd-d5a3-46d8-817c-a95143b185a2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/959657/7ca40f468f/rigged-tiger-wild-cat-beast-3d-model-7ca40f468f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2631268","type":"listingItem","attributes":{"id":2631268,"title":"Cheetah Young Animated","price":300.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality young cheetah model with complete texture and fur, multiple 4K maps in the UDIM format, made with Blender and Cycles renderer. The head map is made separately to improve realism. ID map and Matte map are made to control the color of hair accurately. And the running, trotting and walking animations are available. It consists of 8 objects: Body, 2 pupils, 2 sclerae, 2 lacrimal caruncles, teeth, tongue, mouth, and paws.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 16,200; polygons 16,142;\u003cbr\u003e\nPupils: vertices 1,156; polygons 1,216;\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024;\u003cbr\u003e\nLacrimal caruncles: vertices 880; polygons 872;\u003cbr\u003e\nTongue: vertices 1,349; polygons 1,320;\u003cbr\u003e\nTeeth: vertices 5,752; polygons 5,696;\u003cbr\u003e\nMouth: vertices 4,528; polygons 4,496;\u003cbr\u003e\nPaws: vertices 3,816; polygons 3,672;\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nCheetah_Young_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCheetah_Young_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCheetah_Young_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nCheetah_Young_Hair_Tail.png, 4096*4096\u003cbr\u003e\nCheetah_Young_Head_ID.png, 4096*4096\u003cbr\u003e\nCheetah_Young_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nCheetah_Young_Head_Specular.png, 4096*4096\u003cbr\u003e\nCheetah_Young_Head_SSS.png, 4096*4096\u003cbr\u003e\nCheetah_Young_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nCheetah_Young_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith complete controllers, it’s easy to create poses and animations.\u003cbr\u003e\nFunctions listed below:\u003cbr\u003e\nRoot controller controls the whole character.\u003cbr\u003e\nTorso controller controls the location and rotation of the center of gravity.\u003cbr\u003e\nNeck controller controls the rotation of the neck.\u003cbr\u003e\nHead controller controls the location and rotation of the head.\u003cbr\u003e\nCTR_eye controls the rotation of the eyes.\u003cbr\u003e\nCTR_jaw_master controls the location and rotation of the jaw.\u003cbr\u003e\nCTR-Roll_toe_F controls the rotation of the feet.\u003cbr\u003e\nCTR-Roll_tiptoe_F controls the rotation of the tiptoe.\u003cbr\u003e\nThe opening and closing of the toes and the rotation of the paws are controlled by the custom attributes panel of the foot controllers.\u003cbr\u003e\nNose breathing and the two expressions of showing teeth are controlled by the custom attributes panel of the head controllers.\u003cbr\u003e\nThe spine of IK and FK are switched by the custom attributes panel of the center of the gravity controller, which isn’t seamless.\u003cbr\u003e\nThe switch of IK + FK of the legs is not seamless. And legs possess limited stretch control.\u003cbr\u003e\nThere are toe controllers and metacarpal pad controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable running animation at 30FPS, frame range 0-12;\u003cbr\u003e\nLoopable trotting animation at 30FPS, frame range 0-276. For a realistic effect, we add the animation of rotation to the head. Please delete the animation of the head if loopable animation is needed.\u003cbr\u003e\nLoopable walking animation at 30FPS, frame range 0-151. For a realistic effect, we add the animation of rotation to the head. Please delete the animation of the head if loopable animation is needed.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external add-ons needed.\u003cbr\u003e\nTo run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\nDecreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. 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Each geometry option has 5 types of color.\n**Kitten** models have 5 color variations and one geometry.\n\nThe models has 50 bones, 11200 tris and 4 levels of LODs. LODs are enabled and configured. \n\nTexture maps - albedo (alpha mask), AO / metallic / roughness, normal map (cat texture size - 2048x2048, kitten texture size - 4096x4096).  \n\nSeparate model for mobile phones with 2100 triangles.\n\nThe asset also has a kitten and cat models without alpha channels (see screenshot).\n\n100+ animations (IP/RM): Attack (bite, front, left, right), hit (front, back, middle), death (left, right), combat (start, loop, end, attack 1-3, hit 1-2, death 1-2), idle 1-8, eat, drink, lie 1-2, lie belly 1-3, sleep, sleep belly, 14 stages jump (start, start forward, fly up, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, fall edge, hooked and climbed 1-3), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (idle 1-4), licking, defecation, scratch ear, scratch the carpet, etc.\n\nThe asset includes cat accessories: collars, food bowls, balls, cat toys, cat tray, cat house, carrier, scratching post, cat beds.\n\nAttention!\n\nThe archive contains such formats as Blend (version 2.79), FBX, OBJ. To import into 3Dmax, Cinema4D and Maya programs, use the fbx format, follow the prompts on the screenshots.\n\n\n","imageAlt":"3D model Cats 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Ratkin1HDodgeJump_Backward: 55f - 80 fr.\u003c/p\u003e\u003cp\u003e 3. Ratkin1HDodgeJump_Left: 85f - 110 fr.\u003c/p\u003e\u003cp\u003e 4. Ratkin1HDodgeJump_Right: 115f - 140 fr.\u003c/p\u003e\u003cp\u003e 5. Ratkin1H_Heavy Smash: 145f - 185 fr.\u003c/p\u003e\u003cp\u003e 6. Ratkin1HJump_Swing: 190f - 235 fr.\u003c/p\u003e\u003cp\u003e 7. Ratkin1Hswordparryfromstright_down: 240f - 275 fr.\u003c/p\u003e\u003cp\u003e 8. Ratkin1Hswordparryhigh_left: 280f - 315 fr.\u003c/p\u003e\u003cp\u003e 9. Ratkin1Hswordparryhigh_right: 320f - 355 fr.\u003c/p\u003e\u003cp\u003e 10. Ratkin1Hswordparrylow_front: 360f - 395 fr.\u003c/p\u003e\u003cp\u003e 11. Ratkin1Hswordswinghigh_left: 400f - 435 fr.\u003c/p\u003e\u003cp\u003e 12. Ratkin1Hswordswinghigh_right: 440f - 475 fr.\u003c/p\u003e\u003cp\u003e 13. Ratkin1Hswordswinghighstraight_down: 480f - 515 fr.\u003c/p\u003e\u003cp\u003e 14. Ratkin1Hswordswinglow_left: 520f - 555 fr.\u003c/p\u003e\u003cp\u003e 15. Ratkin1Hswordswinglow_right: 560f - 595 fr.\u003c/p\u003e\u003cp\u003e 16. Ratkin1HKnocked_backward: 600f - 641 fr.\u003c/p\u003e\u003cp\u003e 17. Ratkin1HDown_back: 646f - 686 fr.\u003c/p\u003e\u003cp\u003e 18. Ratkin1HRecoverfromknocked_backward: 691f - 731 fr.\u003c/p\u003e\u003cp\u003e 19. Ratkin1HKnocked_forward: 736f - 764 fr.\u003c/p\u003e\u003cp\u003e 20. Ratkin1HDown_forward: 769f - 809 fr.\u003c/p\u003e\u003cp\u003e 21. Ratkin1HRecoverfromknocked_forward: 814f - 846 fr.\u003c/p\u003e\u003cp\u003e 22. Ratkin1HMoving_left: 851f - 871 fr.\u003c/p\u003e\u003cp\u003e 23. Ratkin1HMoving_right: 876f - 896 fr.\u003c/p\u003e\u003cp\u003e 24. Ratkin1H_Tracking: 901f - 1076 fr.\u003c/p\u003e\u003cp\u003e 25. Ratkin1H_warning: 1081f - 1141 fr.\u003c/p\u003e\u003cp\u003e 26. Ratkin1HHitfrom_back: 1146f - 1181 fr.\u003c/p\u003e\u003cp\u003e 27. Ratkin1HHitfrom_front: 1186f - 1221 fr.\u003c/p\u003e\u003cp\u003e 28. Ratkin1HHitfrom_left: 1226f - 1261 fr.\u003c/p\u003e\u003cp\u003e 29. Ratkin1HHitfrom_righ: 1266f - 1301 fr.\u003c/p\u003e\u003cp\u003e 30. Ratkin1HDying_A: 1306f - 1371 fr.\u003c/p\u003e\u003cp\u003e 31. Ratkin1HDying_B: 1376f - 1416 fr.\u003c/p\u003e\u003cp\u003e 32. Ratkin1HDieknocked_backward: 1421f - 1438 fr.\u003c/p\u003e\u003cp\u003e 33. Ratkin1HDieknocked_forward: 1443f - 1460 fr.\u003c/p\u003e\u003cp\u003e 34. Ratkin1HCasual_walk: 1465f - 1501 fr.\u003c/p\u003e\u003cp\u003e 35. Ratkin1HCautious_walk: 1506f - 1546 fr.\u003c/p\u003e\u003cp\u003e 36. Ratkin1Hcombat_run: 1551f - 1573 fr.\u003c/p\u003e\u003cp\u003e 37. Ratkin1H_run: 1578f - 1604 fr.\u003c/p\u003e\u003cp\u003e 38. Ratkin1HJump_runing: 1609f - 1649 fr.\u003c/p\u003e\u003cp\u003e 39. RatkinWalkingback_A: 1654f - 1689 fr.\u003c/p\u003e\u003cp\u003e 40. RatkinDigging_A: 1694f - 1729 fr.\u003c/p\u003e\u003cp\u003e 41. Ratkin_IDLE: 1734f - 1834 fr.\u003c/p\u003e\u003cp\u003e 42. Ratkin_anger: 1839f - 1889 fr.\u003c/p\u003e\u003cp\u003e 43. Ratkin_Eating: 1894f - 2014 fr.\u003c/p\u003e\u003cp\u003e 44. RatkinLooking_around: 2019f - 2195 fr.\u003c/p\u003e\u003cp\u003e 45. RatkinPick_object: 2200f - 2240 fr.\u003c/p\u003e\u003cp\u003e 46. Ratkinpointing_A: 2245f - 2305 fr.\u003c/p\u003e\u003cp\u003e 47. Ratkin_Shrugs: 2310f - 2355 fr.\u003c/p\u003e\u003cp\u003e 48. Ratkin_Stretching: 2360f - 2460 fr.\u003c/p\u003e\u003cp\u003e 49. RatkinTalking_A: 2465f - 2505 fr.\u003c/p\u003e\u003cp\u003e 50. RatkinTalking_B: 2510f - 2660 fr.\u003c/p\u003e\u003cp\u003e 51. RatkinClimbing_wall: 2665f - 2695 fr.\u003c/p\u003e\u003cp\u003e 52. Ratkin_Crawling: 2700f - 2730 fr.\u003c/p\u003e\u003cp\u003e 53. Ratkinfalling_down: 2735f - 2775 fr.\u003c/p\u003e\u003cp\u003e 54. RatkinJump_standing: 2780f - 2855 fr.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Slave Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027703/7c00717430/ratkin-slave-light-version-3d-model-7c00717430.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1021598","type":"listingItem","attributes":{"id":1021598,"title":"Goblin Gladiator Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1728 - 1768 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1769 - 1809 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H5X_Combo: 1810 - 1905 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360Jump_swing: 1906 - 1951 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H360RightJump_Smash: 1952 - 2022 fr.,\u003c/p\u003e\u003cp\u003e 28. 1Hdodge_backwards: 2023 - 2058 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_back: 2137 - 2172 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_front: 2173 - 2208 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_left: 2209 - 2244 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_righ: 2245 - 2280 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HJump_Swing: 2281 - 2326 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HMbanging_shield: 2327 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hshieldblockhigh_left: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordparryhigh_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordparryhigh_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordparrylow_front: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordshield_blow: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinghigh_left: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordswinghigh_right: 2564 - 2599 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinglow_left: 2636 - 2671 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinglow_right: 2672 - 2707 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/p\u003e\u003cp\u003e 49. 1H_Tracking: 2744 - 2919 fr.,\u003c/p\u003e\u003cp\u003e 50. 1H_moveTOblock: 2920 - 2926 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/p\u003e\u003cp\u003e 52. 1H_moveFROMblock: 2958 - 2964 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HKnocked_backward: 2965 - 3006 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HDown_back: 3007 - 3047 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HRecoverfromknocked_backward: 3048 - 3088 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HKnocked_forward: 3089 - 3117 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDown_forward: 3118 - 3158 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HRecoverfromknocked_forward: 3159 - 3191 fr.,\u003c/p\u003e\u003cp\u003e 59. 1HCasual_walk: 3196 - 3232 fr.,\u003c/p\u003e\u003cp\u003e 60. 1HCautious_walk: 3237 - 3277 fr.,\u003c/p\u003e\u003cp\u003e 61. 1H_run: 3282 - 3308 fr.,\u003c/p\u003e\u003cp\u003e 62. 1HStrife_left: 3313 - 3348 fr.,\u003c/p\u003e\u003cp\u003e 63. 1HStrife_right: 3353 - 3388 fr.,\u003c/p\u003e\u003cp\u003e 64. 1HWalking_back: 3393 - 3428 fr.,\u003c/p\u003e\u003cp\u003e 65. 1HDiefall_backward: 3433 - 3566 fr.,\u003c/p\u003e\u003cp\u003e 66. 1HDiefall_forward: 3571 - 3711 fr.,\u003c/p\u003e\u003cp\u003e 67. 1HDieknocked_backward: 3716 - 3733 fr.,\u003c/p\u003e\u003cp\u003e 68. 1HDieknocked_forward: 3738 - 3755 fr.,\u003c/p\u003e\u003cp\u003e 69. 1Hcombat_run: 3760 - 3782 fr.,\u003c/p\u003e\u003cp\u003e 70. 1HJump_runing: 3787 - 3827 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Goblin Gladiator Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021598/8d79e4032c/goblin-gladiator-light-version-3d-model-8d79e4032c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658219","type":"listingItem","attributes":{"id":658219,"title":"Ratkin Slave","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Slave in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nCharacter has 54 animations. BIP (Character Studio) files are included.\n\nModel has 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \n\nRig has 68 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon. There are 3 different ratkin body color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 7,735 (LOD 2,765 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 54 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body included\n\nAnimation list:\n\n1. Ratkin_1H_COMBAT_mode: 0f - 50 fr.\n 2. Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr.\n 3. Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr.\n 4. Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr.\n 5. Ratkin_1H_Heavy Smash: 145f - 185 fr.\n 6. Ratkin_1H_Jump_Swing: 190f - 235 fr.\n 7. Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr.\n 8. Ratkin_1H_sword_parry_high_left: 280f - 315 fr.\n 9. Ratkin_1H_sword_parry_high_right: 320f - 355 fr.\n 10. Ratkin_1H_sword_parry_low_front: 360f - 395 fr.\n 11. Ratkin_1H_sword_swing_high_left: 400f - 435 fr.\n 12. Ratkin_1H_sword_swing_high_right: 440f - 475 fr.\n 13. Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr.\n 14. Ratkin_1H_sword_swing_low_left: 520f - 555 fr.\n 15. Ratkin_1H_sword_swing_low_right: 560f - 595 fr.\n 16. Ratkin_1H_Knocked_backward: 600f - 641 fr.\n 17. Ratkin_1H_Down_back: 646f - 686 fr.\n 18. Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr.\n 19. Ratkin_1H_Knocked_forward: 736f - 764 fr.\n 20. Ratkin_1H_Down_forward: 769f - 809 fr.\n 21. Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr.\n 22. Ratkin_1H_Moving_left: 851f - 871 fr.\n 23. Ratkin_1H_Moving_right: 876f - 896 fr.\n 24. Ratkin_1H_Tracking: 901f - 1076 fr.\n 25. Ratkin_1H_warning: 1081f - 1141 fr.\n 26. Ratkin_1H_Hit_from_back: 1146f - 1181 fr.\n 27. Ratkin_1H_Hit_from_front: 1186f - 1221 fr.\n 28. Ratkin_1H_Hit_from_left: 1226f - 1261 fr.\n 29. Ratkin_1H_Hit_from_righ: 1266f - 1301 fr.\n 30. Ratkin_1H_Dying_A: 1306f - 1371 fr.\n 31. Ratkin_1H_Dying_B: 1376f - 1416 fr.\n 32. Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr.\n 33. Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr.\n 34. Ratkin_1H_Casual_walk: 1465f - 1501 fr.\n 35. Ratkin_1H_Cautious_walk: 1506f - 1546 fr.\n 36. Ratkin_1H_combat_run: 1551f - 1573 fr.\n 37. Ratkin_1H_run: 1578f - 1604 fr.\n 38. Ratkin_1H_Jump_runing: 1609f - 1649 fr.\n 39. Ratkin_Walking_back_A: 1654f - 1689 fr.\n 40. Ratkin_Digging_A: 1694f - 1729 fr.\n 41. Ratkin_IDLE: 1734f - 1834 fr.\n 42. Ratkin_anger: 1839f - 1889 fr.\n 43. Ratkin_Eating: 1894f - 2014 fr.\n 44. Ratkin_Looking_around: 2019f - 2195 fr.\n 45. Ratkin_Pick_object: 2200f - 2240 fr.\n 46. Ratkin_pointing_A: 2245f - 2305 fr.\n 47. Ratkin_Shrugs: 2310f - 2355 fr.\n 48. Ratkin_Stretching: 2360f - 2460 fr.\n 49. Ratkin_Talking_A: 2465f - 2505 fr.\n 50. Ratkin_Talking_B: 2510f - 2660 fr.\n 51. Ratkin_Climbing_wall: 2665f - 2695 fr.\n 52. Ratkin_Crawling: 2700f - 2730 fr.\n 53. Ratkin_falling_down: 2735f - 2775 fr.\n 54. Ratkin_Jump_standing: 2780f - 2855 fr.","imageAlt":"3D model Ratkin Slave","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":918}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658219/bfb9287ed1/ratkin-slave-3d-model-bfb9287ed1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1021607","type":"listingItem","attributes":{"id":1021607,"title":"Goblin Slave Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappointed: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Looking_around: 601 - 777 fr.,\u003c/p\u003e\u003cp\u003e 8. Pick_object: 778 - 818 fr.,\u003c/p\u003e\u003cp\u003e 9. pointing_A: 819 - 879 fr.,\u003c/p\u003e\u003cp\u003e 10. Say_No: 880 - 930 fr.,\u003c/p\u003e\u003cp\u003e 11. Shrugs: 931 - 976 fr.,\u003c/p\u003e\u003cp\u003e 12. Talking_A: 977 - 1022 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_B: 1023 - 1173 fr.,\u003c/p\u003e\u003cp\u003e 14. warning: 1174 - 1234 fr.,\u003c/p\u003e\u003cp\u003e 15. waving: 1235 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 16. yawn: 1281 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 17. Climbing_ladder: 1371 - 1411 fr.,\u003c/p\u003e\u003cp\u003e 18. Crouching: 1416 - 1516 fr.,\u003c/p\u003e\u003cp\u003e 19. falling_down: 1521 - 1561 fr.,\u003c/p\u003e\u003cp\u003e 20. Jump_standing: 1566 - 1641 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1646 - 1676 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCombat\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1684 - 1734 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1735 - 1775 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1776 - 1816 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H360Jump_swing: 1817 - 1862 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360RightJump_Smash: 1863 - 1933 fr.,\u003c/p\u003e\u003cp\u003e 27. 1Hdodge_backwards: 1934 - 1969 fr.,\u003c/p\u003e\u003cp\u003e 28. 1HDodgeJump_Backward: 1970 - 1995 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Left: 1996 - 2021 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Right: 2022 - 2057 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HHitfrom_back: 2058 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_front: 2094 - 2129 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_left: 2130 - 2165 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_righ: 2166 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HJump_Swing: 2202 - 2247 fr.,\u003c/p\u003e\u003cp\u003e 36. 1Hswordparryhigh_left: 2248 - 2283 fr.,\u003c/p\u003e\u003cp\u003e 37. 1Hswordparryhigh_right: 2284 - 2319 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hswordparrylow_front: 2320 - 2355 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordswinghigh_left: 2356 - 2391 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordswinghigh_right: 2392 - 2427 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordswinglow_left: 2464 - 2499 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinglow_right: 2500 - 2535 fr.,\u003c/p\u003e\u003cp\u003e 44. 1H_Tracking: 2536 - 2711 fr.,\u003c/p\u003e\u003cp\u003e 45. 1HKnocked_backward: 2712 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 46. 1HDown_back: 2754 - 2794 fr.,\u003c/p\u003e\u003cp\u003e 47. 1HRecoverfromknocked_backward: 2795 - 2836 fr.,\u003c/p\u003e\u003cp\u003e 48. 1HKnocked_forward: 2837 - 2865 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HDown_forward: 2866 - 2906 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HRecoverfromknocked_forward: 2907 - 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All rigged.\nEach scissor has around 700-1200 polygons. No subdivision used.","imageAlt":"3D asset Five Low Poly Rigged Scissor Pack","url":"https://www.cgtrader.com/3d-models/household/other/five-low-poly-rigged-scissor-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VsYsNt9qAZqmMzdxf38PX5QL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview21.jpg","gridUrl":"https://media.cgtrader.com/variants/VsYsNt9qAZqmMzdxf38PX5QL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview21.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/VsYsNt9qAZqmMzdxf38PX5QL/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/preview21.webp","width":306},{"url":"https://media.cgtrader.com/variants/VsYsNt9qAZqmMzdxf38PX5QL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview21.webp","width":612},{"url":"https://media.cgtrader.com/variants/VsYsNt9qAZqmMzdxf38PX5QL/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/preview21.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/household/other/five-low-poly-rigged-scissor-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"household","subcategorySlug":"other","categoryTitle":"Household","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2294914/0510b7eaec/five-low-poly-rigged-scissor-pack-3d-model-0510b7eaec.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"658251","type":"listingItem","attributes":{"id":658251,"title":"Goblin Gladiator","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e .FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1492 - 1592 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1597 - 1637 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1642 - 1672 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1677 - 1727 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1728 - 1768 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1769 - 1809 fr.,\u003c/li\u003e\u003cli\u003e1H5XCombo: 1810 - 1905 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1906 - 1951 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 1952 - 2022 fr.,\u003c/li\u003e\u003cli\u003e1Hdodgebackwards: 2023 - 2058 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2137 - 2172 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2173 - 2208 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2209 - 2244 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2245 - 2280 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2281 - 2326 fr.,\u003c/li\u003e\u003cli\u003e1HMbanging_shield: 2327 - 2347 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblockhighleft: 2348 - 2383 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighleft: 2384 - 2419 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighright: 2420 - 2455 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2456 - 2491 fr.,\u003c/li\u003e\u003cli\u003e1Hswordshield_blow: 2492 - 2527 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2528 - 2563 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2564 - 2599 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2636 - 2671 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2672 - 2707 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2744 - 2919 fr.,\u003c/li\u003e\u003cli\u003e1H_moveTOblock: 2920 - 2926 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/li\u003e\u003cli\u003e1H_moveFROMblock: 2958 - 2964 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2965 - 3006 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 3007 - 3047 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 3048 - 3088 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 3089 - 3117 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 3118 - 3158 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 3159 - 3191 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 3196 - 3232 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 3237 - 3277 fr.,\u003c/li\u003e\u003cli\u003e1H_run: 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asset","url":"https://www.cgtrader.com/3d-models/animal/mammal/panda-lowpoly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StXDhLGhMmSt7y3BTDpioP82/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/panda-lowpoly-3d-model-low-poly-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/StXDhLGhMmSt7y3BTDpioP82/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/panda-lowpoly-3d-model-low-poly-animated-rigged-max-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/StXDhLGhMmSt7y3BTDpioP82/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/panda-lowpoly-3d-model-low-poly-animated-rigged-max-fbx.webp","width":306},{"url":"https://media.cgtrader.com/variants/StXDhLGhMmSt7y3BTDpioP82/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/panda-lowpoly-3d-model-low-poly-animated-rigged-max-fbx.webp","width":612},{"url":"https://media.cgtrader.com/variants/StXDhLGhMmSt7y3BTDpioP82/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/panda-lowpoly-3d-model-low-poly-animated-rigged-max-fbx.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/panda-lowpoly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/890583/d475c7fbdb/panda-lowpoly-bear-3d-model-d475c7fbdb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"658259","type":"listingItem","attributes":{"id":658259,"title":"Goblin Shaman","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 67 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 896 - 956 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 957 - 1007 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1008 - 1053 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1054 - 1099 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1100 - 1250 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1251 - 1311 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1312 - 1357 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1358 - 1443 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1448 - 1548 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1553 - 1593 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1598 - 1638 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1643 - 1673 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emaking\u003c/em\u003epotion: 1679 - 1708 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_A: 1713 - 1788 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003ehelix_spell: 1789 - 1859 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estaf\u003c/em\u003eblock: 1860 - 1895 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estaff\u003c/em\u003eHit: 1896 - 1931 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estraight\u003c/em\u003edown_hit: 1932 - 1967 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eswing\u003c/em\u003eright: 1968 - 2003 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ewapons\u003c/em\u003eback: 2008 - 2048 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ewapons\u003c/em\u003eready: 2049 - 2084 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_B: 2085 - 2160 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Backward: 2161 - 2186 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Left: 2187 - 2212 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Right: 2213 - 2238 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003educk\u003c/em\u003ebelow_swing: 2239 - 2274 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_back: 2275 - 2310 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_front: 2311 - 2346 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_left: 2347 - 2382 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_righ: 2383 - 2418 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003elight_spell: 2419 - 2469 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003eshot_stright: 2470 - 2505 fr.,\u003c/li\u003e\u003cli\u003eGSH_warning: 2506 - 2566 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eKnocked\u003c/em\u003ebackward: 2567 - 2607 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDown\u003c/em\u003eback: 2608 - 2648 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eRecover\u003c/em\u003efrom\u003cem\u003eknocked\u003c/em\u003ebackward: 2649 - 2689 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eKnocked\u003c/em\u003eforward: 2690 - 2718 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDown\u003c/em\u003eforward: 2719 - 2759 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eRecover\u003c/em\u003efrom\u003cem\u003eknocked\u003c/em\u003eforward: 2760 - 2792 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