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At the top of the German football league system, the Bundesliga is Germany's primary football competition.\n\nArchive content:\n\n3D max 2016, 3,68 Mb, materials / Version: CORONA (1.7.4) \n3D max 2013, 3,63 Mb, materials / standart  \n\ntextures:\n1.Flags of the United Kingdom - 1800x900 pix\n2.Flags of the National Football Team - 1800x900 pix\n\nGeometry: polygon  vertex -4980, faces-4976\n \nAnimated (editable) - 250 frame/ 8.3 sec./loop\n\nAdditional environment, file format or video - by individual order.\n","imageAlt":"3D Flags of the Germany and the National Football","url":"https://www.cgtrader.com/3d-models/exterior/stadium/flags-of-the-germany-and-the-national-football-team","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UhHUxJMmBjywB8wgALLZLvDK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GermanFlag_01cover.jpg","gridUrl":"https://media.cgtrader.com/variants/UhHUxJMmBjywB8wgALLZLvDK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GermanFlag_01cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/stadium/flags-of-the-germany-and-the-national-football-team","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"exterior","subcategorySlug":"stadium","categoryTitle":"Exterior","subcategoryTitle":"Stadium","schemaImageUrl":"https://img-new.cgtrader.com/items/1992903/e150d8ef8d/flags-of-the-germany-and-the-national-football-team-3d-model-e150d8ef8d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"747688","type":"listingItem","attributes":{"id":747688,"title":"RETRACTABLE  STADIUM TUNNEL","price":25.0,"description":"-This is a generic stadium tunnel.\n-The tunnel comes animated and fully textured using c4dtoa textures.\n-PSD files are provided to easily change logos\n\nEnjoy.","imageAlt":"RETRACTABLE STADIUM TUNNEL 3D model","url":"https://www.cgtrader.com/3d-models/architectural/other/retractable-stadium-tunnel","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/X1itcqJp4h38Yn3b9tB9MkXg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/retractable-stadium-tunnel-3d-model-animated-rigged-obj-c4d-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/X1itcqJp4h38Yn3b9tB9MkXg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/retractable-stadium-tunnel-3d-model-animated-rigged-obj-c4d-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/other/retractable-stadium-tunnel","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"architectural","subcategorySlug":"other","categoryTitle":"Architectural","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/747688/a0e48909f9/retractable-stadium-tunnel-3d-model-a0e48909f9.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1993438","type":"listingItem","attributes":{"id":1993438,"title":"Flag of the Italy and of the National Football Team","price":2.0,"description":"Flag of the Italy and of the National Football Team (3D animated).\nArchive content:\n\n3D max 2016, 3,68 Mb, materials / Version: CORONA (1.7.4) \n3D max 2013, 3,63 Mb, materials / standart  \ntextures:\n1. Flag of the Italy - 1800x900 pix\n2. Flag of the National Football Team - 1800x900 pix\n\nGeometry: polygon  vertex -4980, faces-4976\n \nAnimated (editable) -  250 frame/ 8.3 sec./loop\n\nAdditional environment, file format or video - by individual order.\n\nNote: When importing an .fbx file in the Time Configuration window, set the number of frames to 250 (see attached image)","imageAlt":"3D asset Flag of the Italy and of the National Football","url":"https://www.cgtrader.com/3d-models/exterior/stadium/flag-of-the-italy-and-of-the-national-football-team","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Tisjo91k3Z6ecsrHKxyAMhkr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Italy_flag_cover.jpg","gridUrl":"https://media.cgtrader.com/variants/Tisjo91k3Z6ecsrHKxyAMhkr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Italy_flag_cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/stadium/flag-of-the-italy-and-of-the-national-football-team","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"stadium","categoryTitle":"Exterior","subcategoryTitle":"Stadium","schemaImageUrl":"https://img-new.cgtrader.com/items/1993438/3312c779bb/flag-of-the-italy-and-of-the-national-football-team-3d-model-3312c779bb.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"670624","type":"listingItem","attributes":{"id":670624,"title":"Horse for Heroes Light Version","price":34.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset Included. \nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 3\nVertex counts of characters: 14,572 (LOD 8,429 vertexes), 14,888 (7,225 vertexes), 15,352 (LOD 7,902 vertexes)\nTexture Resolutions: 4096x4096, 2048x2048\nNumber of Animations: 36 animations.\nAnimation types: 23 place animations and 13 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD versions included \n\t\t\t\t    3D MAX 2009 file with rigged character \t\t\t\t\t\tincluded\n\t\t\t\t    Blueprint of modular characters included\n\t\t\t\t    Material instances of body armor and hair \t\t\t\t\t\tincluded\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nLight armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Horse for Heroes Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hAuqwSmdVKhGtpPwTtXMSrCV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-for-heroes-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/hAuqwSmdVKhGtpPwTtXMSrCV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-for-heroes-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/670624/205ef7bae0/horse-for-heroes-light-version-3d-model-205ef7bae0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"919526","type":"listingItem","attributes":{"id":919526,"title":"Soccer Fan Girl International","price":40.0,"description":"\nIncludes Sets of Textures for Face, Shirt \u0026 Hat\n\nIncludes 29 Countries: \nArgentina\nAustralia\nBrazil\nCanada\nCosta Rica\nCroatia\nCuba\nDanmark\nEngland\nFinland\nFrance\nGermany\nIceland\nIreland\nItaly\nMexico\nNoway\nPeru\nPolska\nPortugal\nRussia\nScotland\nSlovakia\nSouth Africa\nSpain\nSweden\nSwitzerland\nUnited States\nWales\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 6 Animations In FBX Format: \nExcited, Cheering While Sitting, Standing Clap, Victory Idle, 2Sitting Clap ","imageAlt":"3D Soccer Fan Girl International","url":"https://www.cgtrader.com/3d-models/character/woman/sports-fan-girl-international","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/541PQZnVBJ2VWbCtUnc1Cf17/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/soccer-fan-girl-international-3d-model-animated-rigged-obj-mtl-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/541PQZnVBJ2VWbCtUnc1Cf17/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/soccer-fan-girl-international-3d-model-animated-rigged-obj-mtl-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/sports-fan-girl-international","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/919526/d274c60a62/soccer-fan-girl-international-3d-model-d274c60a62.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"232787","type":"listingItem","attributes":{"id":232787,"title":"Studio Light Gobo filter","price":11.0,"description":"• It works with R12, R13, R14, R15, R16, R17 Full Rigged • Suitable for concert stages, disco club, bar, product presentations, wall adverts, games, creating light solutions, etc. • No Plug-ins needed, just place the Studio Light to the scene and play with controls. • Very easy to animate and full control on the lights. • Coordinates in space (X=0, Y=0, Z=0) • 5 different type of lights. - Parallel light - Volumetric beam light - Spot light - Gobo light - Gobo beam light - One Gobo filter in front and two at the back (overlapping). - Gobo lights can be mixed with different filters to have more variations on textures. - Controls for UV textures, gradient, rotate textures, overlap back 2 plates and offset Y axis. - 12 textures • Easily load textures and colors and very simple to create your own textures. • Studio Light follows target automatically (an object defined by you) and beam is animated to be long strait to the target. • All lights can be mixed and get different results. • Light intensity control. • Control for flaps (open – close) • Easy hide default Studio Light shell and replace with your own created or downloaded (all settings and controls will work). • Detailed enough for close-up renders. • Multiple use of “Studio Light with Gobo filters” - they can work separate. • All Objects and testures named and grouped in different layers. • File with the model does not contain hidden objects (lights, cameras, etc.) • Hope you like it! • Please rate it if you buy. Enjoy!\n\n","imageAlt":"Studio Light Gobo filter 3D model animated","url":"https://www.cgtrader.com/3d-models/electronics/video/studio-light-gobo-filter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cHgHkoK33SsZty1M6ZTLV2HQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/studio-light-gobo-filter-3d-model-animated-rigged-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/cHgHkoK33SsZty1M6ZTLV2HQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/studio-light-gobo-filter-3d-model-animated-rigged-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/video/studio-light-gobo-filter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"electronics","subcategorySlug":"video","categoryTitle":"Electronics","subcategoryTitle":"Video","schemaImageUrl":"https://img-new.cgtrader.com/items/232787/490cfe7b06/studio-light-gobo-filter-3d-model-490cfe7b06.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"871091","type":"listingItem","attributes":{"id":871091,"title":"Soccer ball flying into goal net - Animated 3d scene vray","price":29.0,"description":"Realistic 3d scene of Soccer ball hits the goal net in slow motion.\nAnimation created with cloth and skin wrap modifiers. If you want to change animation, you should change start motion of the ball and re-simulate cloth modifier.\n\nReady to render with Vray renderer.\n\nAlso included Blackmagic Fusion composition, for final compose as you can see on preview images.","imageAlt":"animated Soccer ball flying into goal net - Animated 3d 2","url":"https://www.cgtrader.com/3d-models/sports/game/soccer-ball-flying-into-goal-net-animated-3d-scene-vray","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eQLXxU8J7bHpNE7v3X89kpr4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/soccer-ball-flying-into-goal-net-animated-3d-scene-vray-3d-model-animated-max.jpg","gridUrl":"https://media.cgtrader.com/variants/eQLXxU8J7bHpNE7v3X89kpr4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/soccer-ball-flying-into-goal-net-animated-3d-scene-vray-3d-model-animated-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/soccer-ball-flying-into-goal-net-animated-3d-scene-vray","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/871091/e0e8de6504/soccer-ball-flying-into-goal-net-animated-3d-scene-vray-3d-model-e0e8de6504.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709225","type":"listingItem","attributes":{"id":709225,"title":"Adam Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated charter in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nNotes\n\nLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, mage, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\n\nHumans Animations\n General (AH_Full_Animated_Archer.FBX)\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"Adam Horseman Archer Light Version 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/709225/cc91e4e2d1/adam-horseman-archer-light-version-3d-model-cc91e4e2d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1892913","type":"listingItem","attributes":{"id":1892913,"title":"American Football Player- ANimated","price":399.0,"description":"High Detailed Photorealistic Fotball player+ Helmet, completely UVmapped and smoothable, made with 3Dsmax 2014\n\nIn 3Dsmax base scene \n+animation (.Bip files)\nReady for marmoset viever + fbx file(animation)\n\nI make images output in Marmoset + 3Ds max(Vray)\n\nincluded PSD source (to change team:)\n\nAnimation:  (more info about animation :write me a message)\n\nThrow\nSprintBall\nSprint\nMachoWalk\nKick\nHelmet_TakeOn\nClinch\n\nMore info in images or video.\n\nHead Diffuse texture: 8096x8096\nHead Specular texture: 8096x8096\nHead Normal texture: 8096x8096\nHead Glossines texture: 8096x8096\n\n\nBody Diffuse texture: 8096x8096\nBody Specular texture: 8096x8096\nBody Normal texture: 8096x8096\nBody Glossines texture: 8096x8096\n\n\nHelmet Diffuse texture: 4096x4096\nHelmet Specular texture: 4096x4096\nHelmet Normal texture: 4096x4096\nHelmet Glossines texture: 4096x4096\nHelmet AO texture: 4096x4096\n\nEye color Diffuse: 1024x1024\nEye specular Diffuse: 1024x1024\nEye normal Diffuse: 1024x1024\n\nHair :Alpha card\n","imageAlt":"American Football Player- ANimated 3D model","url":"https://www.cgtrader.com/3d-models/character/man/american-football-player-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8k1fnnUJorFK8Tjkz8WqCnSV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american-football-player-animated-3d-model-fbx-tbscene-tbmat-bip.jpg","gridUrl":"https://media.cgtrader.com/variants/8k1fnnUJorFK8Tjkz8WqCnSV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american-football-player-animated-3d-model-fbx-tbscene-tbmat-bip.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/american-football-player-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1892913/85e44c94d2/american-football-player-animated-3d-model-85e44c94d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4567031","type":"listingItem","attributes":{"id":4567031,"title":"Studio Light Stand","price":6.0,"description":"you can use this in All type of project like all type of video, animation etc. you can also print this with 3d printer. i make this also printable project. crafted with utmost attention to detail. this model is rigged , just download and use in your project . this studio light stand model can usable a studio project , I also have some studio lights for this studio light stand, must check  \n if you need any other format or need any changing in this , you can ask me for that change , I will happy to improve that.\n\nThanks\n","imageAlt":"3D Studio Light Stand","url":"https://www.cgtrader.com/3d-models/interior/other/studio-light-stand-e2e211bf-0e7b-4e7b-b0ac-0a3d3a4e7c68","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B4gXvEDk9VzErkpsvrisWCxC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/B4gXvEDk9VzErkpsvrisWCxC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/studio-light-stand-e2e211bf-0e7b-4e7b-b0ac-0a3d3a4e7c68","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":4,"name":".dwg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":147,"name":".sat","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4567031/45f659ba68/studio-light-stand-3d-model-45f659ba68.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"671057","type":"listingItem","attributes":{"id":671057,"title":"Samurai Hero Light Version","price":50.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\nUnreal Asset included.\n\nThis character is combination of ranged and melee unit.\n\nEvery part of heavy armor, straw cap and back hire tail can be hided or shown. \n\nBody with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \nSamurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\nSamurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\nWeapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. Archer_Dying: 5411 - 5451 fr.,\n","imageAlt":"3D asset Samurai Hero Light Version","url":"https://www.cgtrader.com/3d-models/character/man/samurai-hero-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FSudwex79JZuhod3B9N3gid3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/samurai-hero-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/FSudwex79JZuhod3B9N3gid3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/samurai-hero-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/samurai-hero-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/671057/7cbe48c67f/samurai-hero-light-version-3d-model-7cbe48c67f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711663","type":"listingItem","attributes":{"id":711663,"title":"Skeletal Horse Light Version","price":20.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nOBJ files included.\nDAE (Collada) files included.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody 15,155 polygons, 15,458 verts. and 30,094 triangles.\nLOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 37 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eTextures are opacity, normals, self illumination and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D model Skeletal Horse Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeletal-horse-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JWAuBVC2fK5yThB6VWuTutkT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeletal-horse-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/JWAuBVC2fK5yThB6VWuTutkT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeletal-horse-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeletal-horse-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711663/ea92eb1506/skeletal-horse-light-version-3d-model-ea92eb1506.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670600","type":"listingItem","attributes":{"id":670600,"title":"Animated Hunter Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\n\nBut animated FBX file is included.\nOBJ files included.\nUnity Asset Included.\nUnreal Asset Included.\n\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 Blueprints 17 sceletal meshes including body parts, armor and animated bow.\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \n3D MAX 2009 file with rigged character included\nBlueprints of modular and simple characters included\nMaterial instances of head, armor, hood and fur included\n2 colors scheme for armor included.\n2 colors for hood included\n2 head materials (with scar and without) included.\n2 heads one human and one elf with long ears included.\nRig has 85 bones\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051 vertexes. \n\nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\n\nAnimations\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,","imageAlt":"3D asset Animated Hunter Light Version","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/670600/8823e67453/animated-hunter-light-version-3d-model-8823e67453.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"819717","type":"listingItem","attributes":{"id":819717,"title":"Adam Warrior Light","price":40.0,"description":"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet, Skirt, Belt, Boots, Shirt, Collar armor.\nWeapons: Shield, Axe\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (2 axes and 2 shields): 3,518 polygons, 6,772 triangles and 3,564 vertexes. \nArmor (with feather helmet): 6,374 polygons, 12,677 triangles and 6,824 vertexes. \nModel with armors and weapons (2 axes, 2 shields) : 19,349 polygons, 38,255 triangles and 20,303 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nRig has 92 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\n3 different colors scheme for armor and weapons included.\n5 Hair textures included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\n","imageAlt":"3D asset Adam Warrior Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-warrior-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PKEjx4WzGCSWGpb6mDP67Hwf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-warrior-light-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/PKEjx4WzGCSWGpb6mDP67Hwf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-warrior-light-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-warrior-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/819717/17a758b467/adam-warrior-light-3d-model-17a758b467.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027919","type":"listingItem","attributes":{"id":1027919,"title":"RATKINS ARMY LIGHT VERSION","price":70.0,"description":"\u003cp\u003e8 animated fantasy characters in one pack.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX. MAX(rigged only), OBJ, DAE (collada) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Pack icluded.\u003cbr/\u003eUnreal Pack included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character versions (LODs) included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThere are 3 color for ratkins body and for each armor type.\u003c/p\u003e\u003cp\u003eRatkin Shaman have special body textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Body - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warlord - 66 animations, with all armor and weapons 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 9 character blueprints (5 body and armor in one FBX file and 4 body armor and helmet in different FBX files) 17 \u0026quot;characters\u0026quot; including skeleton, armors amd helmets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: from 10,695 to 12,270\u003c/p\u003e\u003cp\u003eNumber of Textures: 43 diffuse, specular, metallic opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024, 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 14 Materials and 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 139 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations and root motion\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, Physics Asset setup included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eThere are in YouTube preview pages animations list of each character.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model RATKINS ARMY LIGHT VERSION","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027919/e87f914e24/ratkins-army-light-version-3d-model-e87f914e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"54561","type":"listingItem","attributes":{"id":54561,"title":"Neurons-fly-through neuron light","price":95.0,"description":"Neurons-fly-through visualization package:\n\nThis package contains an animated 3ds max project and accompanying After effects project files. The 3ds max file contains a large neural network environment and includes animated omni-lights to simulate neural synapses (see Vimeovideo on top). It also includes an environment map and library of shaders to make different kinds of render outputs possible.\n\nThe project file is setup with all necessary render elements, output formats and directory inputs. The render elements are combined in an After Effects project file (included and setup).\n\nNote: For sake of data amount the render elements are not included in this package but the fist frames of every pass are, so one can use the After Effects file to see the result and fiddle around with variables. In this way one can determine which passes he wants to use to get his desired result and needs only those passes rendered out.\n\nThis combination provides a complete setup to create different kinds of animations and looks. (camera in 3ds max file is animated over a nurbs curve which can be altered easily) It is no problem to add secondary animation ore objects (for instance like nanobots,virus, etc.) You can simulate electron microscopy effects, Jelly like shading, or something out of this world.(see example renders on top) The After Effects files provides additional options to alter the look of the project. For instance, one can change lighting and shading conditions in near real-time, including refraction and reflections. This is done through a plug-in which is able to make use of Zbuffer and normal information to perform shading functions inside After Effects. The plugin is called Normality and is developed by Stefan Minning. You can download the After Effects plugin for free on his website.(http://www.3dcg.net/software/normality/\n\nAll techniques and explanation on how to work with this project are described in a detailed PDF guide included in this package.\n\nAlso delivered with this package is an 11 seconds Full HD output Quicktime movie,low compression for maximum quality (see Vimeo sample). The animation begins in the middle of traveling through a neural network and stops by entering a neuron. It can be used as an in-between for interior visualization of a neuron.\n\nPs. you need to have Frischluft Lenscare, Video copilot Optical flares, Normality and Magic bullet Looks (After Effects plugins) to make the After Effects files work. Al web links to plugins are included in the PDF guide.\n\nFeel free to ask additional questions should you have any, (click the small envelope icon next to the Author name or enter his profile and use the green contact button on the left).\n\nHave fun, ","imageAlt":"Neurons-fly-through neuron light 3D","url":"https://www.cgtrader.com/3d-models/science/medical/neurons-fly-through","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yrrwkqJneXm8Nsyd32DpTVQG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/neurons-fly-through-3d-model-animated-rigged-max-obj-pdf.jpg","gridUrl":"https://media.cgtrader.com/variants/yrrwkqJneXm8Nsyd32DpTVQG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/neurons-fly-through-3d-model-animated-rigged-max-obj-pdf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/medical/neurons-fly-through","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"science","subcategorySlug":"medical","categoryTitle":"Science","subcategoryTitle":"Medical","schemaImageUrl":"https://img-new.cgtrader.com/items/54561/ef1c476cde/neurons-fly-through-neuron-light-3d-model-ef1c476cde.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670889","type":"listingItem","attributes":{"id":670889,"title":"Adam Archer Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset Included.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\n","imageAlt":"Adam Archer Light Version 3D 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light","price":10.0,"description":"- Our street light is designed to provide reliable and efficient illumination for roads, sidewalks, and public spaces. \n- With a durable and weather-resistant construction, this light is suitable for outdoor use in various environments. \n- The energy-efficient LED technology ensures long-lasting performance and reduced energy consumption, making it a cost-effective lighting solution for municipalities and businesses. \n- The sleek and modern design of the street light adds to the aesthetic appeal of urban and suburban areas, while also enhancing safety and visibility during nighttime hours.\n- Illuminate your outdoor spaces with our sleek and modern street light, designed to enhance safety and visibility in any environment. \n- Featuring energy-efficient LED technology, this durable fixture provides bright, long-lasting light while reducing energy costs. \n- Its stylish design seamlessly blends with urban landscapes, making it perfect for streets, parks, and pathways. \n- Easy to install and maintain, our street light is the ideal solution for both residential and commercial areas, ensuring a well-lit and welcoming atmosphere for all.\n- Illuminate the streets with our durable and energy-efficient street light. \n- Designed to provide bright and uniform lighting, our street light is perfect for enhancing visibility and safety in urban areas. \n- With a sleek and modern design, it seamlessly blends into any environment while delivering reliable performance. \n- Invest in our street light to create well-lit and secure public spaces for everyone to enjoy.\n- Number of Polygons:1476.\n- Number of Vertices:1556.\n- Number of Tris:3080.\n- File type:ma,mb,fbx,obj. \n- Texture format PNG.\n- Texture resolution 1k.","imageAlt":"3D asset animated street light","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/street-light-e95473a1-0c42-4f9e-b912-4319883af5dc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6qN7tZZhv9ZxoUCrRNCkg6LH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/6qN7tZZhv9ZxoUCrRNCkg6LH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/street-light-e95473a1-0c42-4f9e-b912-4319883af5dc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/5433099/bb9baa1760/street-light-3d-model-bb9baa1760.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"711671","type":"listingItem","attributes":{"id":711671,"title":"Hell Horse Light Version","price":20.0,"description":"\u003cp\u003eAnimated skeletal horse in 3D Max file (version 2009 minimum).\nSuperior mount for your hero.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\nmodel\u003c/p\u003e\u003cp\u003eBody and hair 12,128 polygons, 13,513 verts. and 24,107 triangles.\nLOD version has 5,580 polygons, 6,809 verts. and 11,100 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eTextures are defuse, opacity, normals, self illumination(emission) and specular maps included  \nTextures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Hell Horse Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/hell-horse-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uYGUjRFKq4s49mH8gzRMLwSm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hell-horse-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/uYGUjRFKq4s49mH8gzRMLwSm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hell-horse-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/hell-horse-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711671/708adbeeed/hell-horse-light-version-3d-model-708adbeeed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711713","type":"listingItem","attributes":{"id":711713,"title":"Dwarves Warriors Light Version","price":98.0,"description":"I used Character Studio 3D MAX to make animations.\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Assets Included.\nUnreal Asset Included.\n\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Dwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\nDwarf Champion\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. ","imageAlt":"Dwarves Warriors Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/VhLFJcRrAmtiSfiENPkU6bt9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711713/ee2d476909/dwarves-warriors-light-version-3d-model-ee2d476909.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1891685","type":"listingItem","attributes":{"id":1891685,"title":"Light Mech Hammer","price":45.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\nThis pack contains an animated mech with modular weapons.\n\nPlease note: You can check out the free test mech “Striker” available on my publisher account. You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well. The test mech also includes the background scene shown on the pics.\n\nThe model is skinned, rigged and fully animated. \n\n-\tLight Mech Hammer\n-\t30+ animations (in place + root motion)\n-\tSkeleton with 19 bones\n-\tModular weapon design\n-\tCannons, lasers, MGs, long- and short-range-missile launchers\n-\t2 missiles, 2 projectiles\n-\t34 decals\n-\tArms are destructible (can be blown off)\n-\tHands have no bones and are not animated\n-\tHands are optional and can be removed/replaced with weapons\n-\t5 different texture sets\n-\tPSDs with intact layers are included\n-\tPBR textures (metalness)\n-\tTexture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)\n-\tTris count ca. 5300\n-\tFinal tris count depends on how many weapons are used for the mech\n\nThe textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.\n\n-\tAlbedo map, PNG format\n-\tAlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it\n-\tAmbient Occlusion (AO) map, PNG format\n-\tIllumination maps (color + black/white)\n-\tNormal map, PNG format\n-\tMetalness map, PNG format\n-\tGloss map, PNG format\n-\tRoughness map, PNG format\n\n\nDepending on your game engine/3D application you may need to rescale the models.","imageAlt":"3D model Light Mech Hammer","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-hammer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gdJkG5Lt4wNhijKFngmSZsgZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a1.jpg","gridUrl":"https://media.cgtrader.com/variants/gdJkG5Lt4wNhijKFngmSZsgZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-hammer","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1891685/5c0f178550/light-mech-hammer-3d-model-5c0f178550.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4567101","type":"listingItem","attributes":{"id":4567101,"title":"Studio light with stand","price":8.99,"description":"you can use these models in All type of project like all type of video, animation etc.  crafted with utmost attention to detail. this model is rigged , just download and use in your project . this studio light and stand can usable a studio project , I also have some studio lights stand for this studio light, must check these models on my page.  if you need any other format or need any changing in this or need printable file for 3d printer , you can ask me for that change , I will happy to improve that.\n\nThanks","imageAlt":"Studio light with stand 3D model","url":"https://www.cgtrader.com/3d-models/electronics/video/studio-light-with-stand","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sVvGQ2hkvCukZiud3RrjKKq2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/sVvGQ2hkvCukZiud3RrjKKq2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/video/studio-light-with-stand","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":147,"name":".sat","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"electronics","subcategorySlug":"video","categoryTitle":"Electronics","subcategoryTitle":"Video","schemaImageUrl":"https://img-new.cgtrader.com/items/4567101/4f403c97bc/studio-light-with-stand-3d-model-4f403c97bc.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"711699","type":"listingItem","attributes":{"id":711699,"title":"Dwarf Wizard Light Version","price":40.0,"description":"Character designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Asset included.\n\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones. \n\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nCharacter has 125 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100fr.,\n 2. S_Bowing: 101 - 151fr.,\n 3. S_Disappoined: 152 - 257fr.,\n 4. S_Drinking: 258 - 313fr.,\n 5. S_Eating: 314 - 434fr.,\n 6. S_Explanation: 435 - 480fr.,\n 7. S_Greeting: 481 - 541fr.,\n 8. S_Looking_around: 542 - 718fr.,\n 9. S_Pick_object: 719 - 759fr.,\n 10. S_pointing_A: 760 - 820fr.,\n 11. S_Reject: 821 - 921fr.,\n 12. S_salute_B: 922 - 982fr.,\n 13. S_Shrugs: 983 - 1028fr.,\n 14. S_sit_down: 1029 - 1054fr.,\n 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,\n 16. S_Sitting: 1191 - 1276fr.,\n 17. S_Came_up: 1277 - 1303fr.,\n 18. S_Talking_A: 1304 - 1349fr.,\n 19. S_Talking_B: 1350 - 1485fr.,\n 20. S_Thinking: 1486 - 1561fr.,\n 21. S_Use_object: 1562 - 1602fr.,\n 22. S_warning: 1603 - 1663fr.,\n 23. S_waving: 1664 - 1709fr.,\n 24. S_making_potion: 1714 - 1744fr.,\n 25. M_falling_down: 1749 - 1789fr.,\n 26. M_Jump_runing_a: 1794 - 1834fr.,\n 27. M_Jump_standing_Start: 1839 - 1884fr.,\n 28. M_Jump_standing_Loop: 1885 - 1887fr.,\n 29. M_Jump_standing_Endbip: 1888 - 1914fr.,\n 30. M_Jump_Walking_Start: 1919 - 1930fr.,\n 31. M_Jump_Walking_Loop: 1931 - 1933fr.,\n 32. M_Jump_Walking_End: 1934 - 1949fr.,\n 33. M_Run: 1954 - 1976fr.,\n 34. M_Run_Jump_Start: 1977 - 1992fr.,\n 35. M_Run_Jump_Loop: 1993 - 1995fr.,\n 36. M_Run_Jump_End: 1996 - 2011fr.,\n 37. M_Sneaking: 2016 - 2066fr.,\n 38. M_strafe_run_left: 2071 - 2097fr.,\n 39. M_strafe_run_right: 2102 - 2128fr.,\n 40. M_Strife_leftt: 2133 - 2168fr.,\n 41. M_Strife_right: 2173 - 2208fr.,\n 42. M_walk: 2213 - 2248fr.,\n 43. M_Walking_back_A: 2253 - 2288fr.,\n 44. M_Walking_With_Tourch: 2293 - 2396fr.,\n 45. RM_falling_down: 2401 - 2441fr.,\n 46. RM_Jump_runing_a: 2446 - 2486fr.,\n 47. RM_Jump_standing: 2491 - 2566fr.,\n 48. RM_Jump_Walking: 2571 - 2601fr.,\n 49. RM_Run: 2606 - 2628fr.,\n 50. RM_Run_Jump: 2633 - 2666fr.,\n 51. RM_Sneaking: 2671 - 2721fr.,\n 52. RM_strafe_run_left: 2726 - 2752fr.,\n 53. RM_strafe_run_right: 2757 - 2783fr.,\n 54. RM_Strife_leftt: 2788 - 2823fr.,\n 55. RM_Strife_right: 2828 - 2863fr.,\n 56. RM_walk: 2868 - 2903fr.,\n 57. RM_Walking_back_A: 2908 - 2943fr.,\n 58. RM_Walking_With_Tourch: 2948 - 3051fr.,\n\n1 hand sword:\n 59. 1H_PutWeapon_Back: 3056 - 3096fr.,\n 60. 1H_TookWeaponOut: 3097 - 3137fr.,\n 61. 1H_COMBAT_mode: 3138 - 3188fr.,\n 62. 1H_Block_to: 3189 - 3206fr.,\n 63. 1H_Block_Keep: 3207 - 3257fr.,\n 64. 1H_Block_from: 3258 - 3268fr.,\n 65. 1H_Dodge_backwards: 3269 - 3304fr.,\n 66. 1H_dodge_to_left: 3305 - 3340fr.,\n 67. 1H_dodge_to_right: 3341 - 3376fr.,\n 68. 1H_Heavy Smash: 3377 - 3417fr.,\n 69. 1H_Hit_from_back: 3418 - 3453fr.,\n 70. 1H_Hit_from_front: 3454 - 3489fr.,\n 71. 1H_R_parry_high_right: 3490 - 3525fr.,\n 72. 1H_R_parry_mid_front: 3526 - 3561fr.,\n 73. 1H_sword_swing_high_left: 3562 - 3597fr.,\n 74. 1H_sword_swing_high_right: 3598 - 3633fr.,\n 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,\n 76. 1H_sword_swing_low_left: 3670 - 3705fr.,\n 77. 1H_sword_swing_low_right: 3706 - 3741fr.,\n 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,\n 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,\n 80. 1H_Down_back: 3844 - 3884fr.,\n 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,\n 82. 1H_Die_fall_backward: 3926 - 4059fr.,\n 83. 1H_Die_fall_forward: 4064 - 4204fr.,\n 84. 1H_Die_knocked_backward: 4209 - 4226fr.,\n 85. M_1H_Casual_walk: 4231 - 4267fr.,\n 86. M_1H_run: 4272 - 4298fr.,\n 87. M_1H_Cautious_walk: 4303 - 4343fr.,\n 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,\n 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,\n 90. RM_1H_Casual_walk: 4420 - 4456fr.,\n 91. RM_1H_Cautious_walk: 4461 - 4501fr.,\n 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,\n 93. RM_1H_run: 4561 - 4587fr.,\n 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,\n 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,\n\nwizard's:\n 96. M_PutWeapon_Back: 4672 - 4712fr.,\n 97. M_TookWeaponOut: 4713 - 4753fr.,\n 98. M_combat_mode_B: 4754 - 4829fr.,\n 99. M_duck_below_swing: 4830 - 4865fr.,\n 100. M_magic_light_spell: 4866 - 4916fr.,\n 101. M_magic_shot_stright: 4917 - 4952fr.,\n 102. M_combat_mode_A: 4957 - 5032fr.,\n 103. M_Block_to: 5033 - 5048fr.,\n 104. M_Block_Keep: 5049 - 5124fr.,\n 105. M_Block_from: 5125 - 5135fr.,\n 106. M_magic_helix_spell: 5136 - 5206fr.,\n 107. M_staff_block: 5207 - 5242fr.,\n 108. M_staff_earthquake_spell: 5243 - 5278fr.,\n 109. M_staff_Hit_stright_down: 5279 - 5314fr.,\n 110. M_staff_swing_right: 5315 - 5350fr.,\n 111. M_dying_B: 5351 - 5416fr.,\n 112. M_combat_mode_C: 5421 - 5496fr.,\n 113. M_buff_spell_A: 5497 - 5547fr.,\n 114. M_Drinking_potion: 5548 - 5603fr.,\n 115. M_fire_ball_strong_spell: 5604 - 5679fr.,\n 116. M_spell_Barier_start: 5680 - 5698fr.,\n 117. M_spell_Barier_keep: 5699 - 5734fr.,\n 118. M_spell_Barier_end: 5735 - 5750fr.,\n 119. M_spell_cast_B: 5751 - 5786fr.,\n 120. M_spell_cast_D: 5787 - 5822fr.,\n 121. M_spell_curse: 5823 - 5883fr.,\n 122. M_spell_sleep: 5884 - 5924fr.,\n 123. M_speil_summoning: 5929 - 5964fr.,\n 124. M_speil_fast_loop: 5969 - 5999fr.,\n 125. M_Dying_A: 6004 - 6044fr.,","imageAlt":"Dwarf Wizard Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-wizard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YN5Gp4rcEdNVc5biwJMuSMxT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-wizard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/YN5Gp4rcEdNVc5biwJMuSMxT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-wizard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-wizard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711699/53522d7004/dwarf-wizard-light-version-3d-model-53522d7004.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"698675","type":"listingItem","attributes":{"id":698675,"title":"Adam Knight Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) animated file is included.\u003c/p\u003e\u003cp\u003eNotes\n\nUnity Asset included.\n\nLow polygonal game ready animated model of Medieval Knight.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\u003cp\u003eParts\u003c/p\u003e\u003cp\u003eBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\u003c/p\u003e\u003cp\u003eModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\u003c/p\u003e\u003cp\u003eRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e","imageAlt":"3D asset Adam Knight Light Version","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HaUwpiFACp59emKZotjnEkJ4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/HaUwpiFACp59emKZotjnEkJ4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/698675/91cc905268/adam-knight-light-version-3d-model-91cc905268.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670597","type":"listingItem","attributes":{"id":670597,"title":"Bones Dragon Light Version","price":25.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nAsset contains 2 FBX files with different  polygons number of the dragon:\nHigh polygonal version 12,449 polygons, 23,366 triangles and 12,236 \nLow polygonal version 7,830 polygons, 14,758 triangles and 7,923 \n\nRig has 63 bones. \n\nTextures: diffuse, specular and normals maps. \nTIF file format 2048x2048\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 12,236 (1,923 LOD)\nTexture Resolutions: 2048x2048, 1024x1024\nNumber of Animations: 46 animations.\nAnimation types: 31 place animations and 15 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included,\n\nAnimation list:\n\n 1. Dragon_Idle: 0 - 75 fr.,\n 2. Dragon_going_asleep: 76 - 116 fr.,\n 3. Dragon_sleeping: 117 - 217 fr.,\n 4. Dragon_waking_up: 218 - 258 fr.,\n 5. Dragon_Looking_around: 259 - 409 fr.,\n 6. Dragon_speaking: 410 - 535 fr.,\n 7. Dragon_bite: 536 - 594 fr.,\n 8. Dragon_Combo_3_slashs: 595 - 670 fr.,\n 9. Dragon_Flame_throwing: 671 - 746 fr.,\n 10. Dragon_Flame_throwing_stright: 747 - 805 fr.,\n 11. Dragon_Get_Crit_Hit: 806 - 846 fr.,\n 12. Dragon_Get_Hit: 847 - 872 fr.,\n 13. Dragon_jump: 873 - 917 fr.,\n 14. Dragon_leftHand_slash: 918 - 953 fr.,\n 15. Dragon_rightHand_slash: 954 - 989 fr.,\n 16. Dragon_turn_45_left: 990 - 1015 fr.,\n 17. Dragon_turn_45_right: 1016 - 1041 fr.,\n 18. Dragon_death: 1042 - 1082 fr.,\n 19. Dragon_run: 1087 - 1111 fr.,\n 20. Dragon_run_jump: 1112 - 1147 fr.,\n 21. Dragon_death_runing: 1148 - 1186 fr.,\n 22. Dragon_walk: 1191 - 1231 fr.,\n 23. Dragon_sneaking: 1236 - 1296 fr.,\n 24. Dragon_swiming: 1301 - 1326 fr.,\n 25. Dragon_Flying_Start: 1331 - 1396 fr.,\n 26. Dragon_FLY_B: 1401 - 1441 fr.,\n 27. Dragon_FLY_A: 1446 - 1646 fr.,\n 28. Dragon_Flying_Flame_throwing: 1651 - 1851 fr.,\n 29. Dragon_Landing: 1856 - 1876 fr.,\n 30. Dragon_Falling_down: 1881 - 1911 fr.,\n 31. Dragon_Falling_down_Death: 1917 - 1940 fr.,\n 32. Dragon_RM_jump: 1945 - 1989 fr.,\n 33. Dragon_RM_run: 1994 - 2018 fr.,\n 34. Dragon_RM_run_jump: 2023 - 2058 fr.,\n 35. Dragon_RM_death_runing: 2063 - 2101 fr.,\n 36. Dragon_RM_sneaking: 2106 - 2166 fr.,\n 37. Dragon_RM_swiming: 2171 - 2196 fr.,\n 38. Dragon_RM_turn_45_left: 2201 - 2226 fr.,\n 39. Dragon_RM_turn_45_right: 2231 - 2256 fr.,\n 40. Dragon_RM_walk: 2261 - 2301 fr.,\n 41. Dragon_RM_Flying_Start: 2306 - 2371 fr.,\n 42. Dragon_RM_FLY_B: 2376 - 2416 fr.,\n 43. Dragon_RM_FLY_A: 2421 - 2621 fr.,\n 44. Dragon_RM_Flying_Flame_throwing: 2626 - 2826 fr.,\n 45. Dragon_RM_Landing: 2831 - 2851 fr.,\n 46. Dragon_RM_Falling_down: 2856 - 2886 fr.,","imageAlt":"3D asset animated Bones Dragon Light Version","url":"https://www.cgtrader.com/3d-models/animal/other/bones-dragon-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7B7nSh7NL5cinMFUBEqhrrYL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bones-dragon-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/7B7nSh7NL5cinMFUBEqhrrYL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bones-dragon-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/bones-dragon-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/670597/9bca70e628/bones-dragon-light-version-3d-model-9bca70e628.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940450","type":"listingItem","attributes":{"id":940450,"title":"Dead Army Light Vershion","price":80.0,"description":"Low polygonal game ready animated models of 5 dead warriors.\n\n\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX and DAE (Collada) are included.\n\nUnity Assets Included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\n\nAnimations with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \n\nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nDead Archer\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with skabbard\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n \nRig has 75 bones.\n\nDead Knight\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Shaman\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Guard\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n \nRig has 74 bones.\n\nDead Walker\n\nBody parts: Body and Hair\nWeapons: Axe\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data.\n\nRig has 74 bones.\n","imageAlt":"3D model Dead Army Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QCsZZeDsWFjKZzke9UZLPBmM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-army-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/QCsZZeDsWFjKZzke9UZLPBmM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-army-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940450/6012605bf1/dead-army-light-vershion-3d-model-6012605bf1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2280558","type":"listingItem","attributes":{"id":2280558,"title":"Armored Train PL-37 Railway Light Artillery Wagon ","price":68.0,"description":"Armored Train PL-37 Railway Light Artillery Wagon \n\n- LOD0 - (triangles 12251) / (points 7172) \n- LOD1 - (triangles 7172) / (points 4592) \n- LOD2 - (triangles 3357) / (points 2564) \n- LOD3 - (triangles 836) / (points 578) \n- LOD4 - (triangles 320) / (points 252) \n\nLow-poly 3D model railway anti-aircraft platform  with LODs \n\n- Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap) they may be used with Unity3D, Unreal Engine. size 4096x4096 \n- Linked (pivots apart)\n- Сontains 5 LODs\n- Animated:Keys\n\t- Rotation_Wheels\t\t0 - 100\n- See model on the Sketch-fab fullscreen mode and HD quality\n- All pictures (previews) REALTIME rendering \n\n- Textures:\n\n\t- ArmoredTrain_PL-37_Albedo.png\t\t\t\t- 4096x4096 \n\t- ArmoredTrain_PL-37_Gloss.png\t\t\t\t- 4096x4096 \n\t- ArmoredTrain_PL-37_Specular.png\t\t\t- 4096x4096 \n\t- ArmoredTrain_PL-37_AmbientOcclusion.png\t\t- 4096x4096 \n\t- ArmoredTrain_PL-37_NormalMap.png\t\t\t- 4096x4096 \n\n\t- RailWay_Albedo.png\t\t\t\t\t- 2048x2048\n\t- RailWay_Gloss.png\t\t\t\t\t- 2048x2048\n\t- RailWay_Specular.png\t\t\t\t\t- 2048x2048\n\t- RailWay_AmbientOcclusion.png\t\t\t\t- 2048x2048\n\t- RailWay_NormalMap.png\t\t\t\t\t- 2048x2048\t\t\t\n \n\nIf you have questions about my models or need any kind of help, feel free to contact me and i'll do my best to help you.","imageAlt":"3D asset Armored Train PL-37 Railway Light Artillery","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/armored-train-pl-37-railway-light-artillery-wagon","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iUN8kRSURrwzpqpfY9MK9PpR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ScreenShot_PL-37___001.jpg","gridUrl":"https://media.cgtrader.com/variants/iUN8kRSURrwzpqpfY9MK9PpR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ScreenShot_PL-37___001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/armored-train-pl-37-railway-light-artillery-wagon","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":15,"name":".hrc","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":134,"name":".cob","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/2280558/fab9c02f6d/armored-train-pl-37-railway-light-artillery-wagon-3d-model-fab9c02f6d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1023052","type":"listingItem","attributes":{"id":1023052,"title":"Goblins Army Light Version","price":50.0,"description":"\u003cp\u003eCharacters is perfect for a first person or 3rd person adventure game. May act as warrior, archer, wizard, knight, rogue...\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ files are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Assets included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Assets included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003ePreview 1: https://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003ePreview 2: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003ePreview 3: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003ePreview 4: http://youtu.be/nZ9hp0mGnAE\u003c/p\u003e\u003cp\u003ePreview 5: https://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Bandit\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Baron\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons has 11,281 polygons, 22,940 triangles and 11,789 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Gladiator\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Shaman\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Slave\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes.\u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and mustache.\u003c/p\u003e","imageAlt":"3D asset Goblins Army Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CzU2YNCcdsC21N79LqcaZxjW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/CzU2YNCcdsC21N79LqcaZxjW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1023052/fca8c338b9/goblins-army-light-version-3d-model-fca8c338b9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709531","type":"listingItem","attributes":{"id":709531,"title":"Adam And Eva Adventurer Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, mage, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\nAdam with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each  character)\n\nEva Rig has 75 bones. Adam Rig has 73 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n5 Adam Hairs textures included.\nFBX files included.\n\nParts Eva\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nParts Adam\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\n\nmagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\n\nweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\n\narcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\n\nv.1.1\n\n 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,\n","imageAlt":"3D asset Adam And Eva Adventurer Light 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star wars robot holding light","price":45.0,"description":"Low poly model of the character Etasphera46\u003cbr\u003e\nSiutable for games of different gentre: RPG, strategy, first-person shooter, etc. \u003cbr\u003e\nIn the arhive, the basic mesh (fbx and maya)\u003cbr\u003e\n\u003cbr\u003e\nTextures at different parts of\u003cbr\u003e\nHead 4096x4096\u003cbr\u003e\nBody 4096x4096\u003cbr\u003e\nArm 4096x4096\u003cbr\u003e\nLeg 4096x4096\u003cbr\u003e\nArmor 4096x4096\u003cbr\u003e\nGun 4096x4096\u003cbr\u003e\nIf desired, the texture can be compressed to 1024x1024 without much loss of quality\u003cbr\u003e\n\u003cbr\u003e\nIn the model it is desirable to use a shader with a two-sided display of polygons.\u003cbr\u003e\n\u003cbr\u003e\nThe model contains 16 animatins\u003cbr\u003e\nIdle (x2)\u003cbr\u003e\nWalk (x3)\u003cbr\u003e\nRun (x5)\u003cbr\u003e\nAtack (x4)\u003cbr\u003e\nDeath (x2)\u003cbr\u003e\n\n\u003cbr\u003e\nfaces 63553\u003cbr\u003e\nverts 64855\u003cbr\u003e  \ntris 1211180\u003cbr\u003e","imageAlt":"Etasphera46 star wars robot holding light 3D 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Guard Light Version","price":10.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval City Guard in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003ePreview: http://www.youtube.com/watch?v=9elrmUifIuI\u003c/p\u003e\u003cp\u003eI used Character Studio MAX to make animations.\u003c/p\u003e\u003cp\u003eThis character has 28 animations. \u003c/p\u003e\u003cp\u003eModel with halberd has 1,059 polygons, 1,854 triangles and 951 vertexes.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 - body and 1024x1024 - halberd\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e1) Guardlooking_around: 0 - 176 fr.,\u003c/p\u003e\u003cp\u003e2) GuardfromStandingFreeto_Combat: 177 - 197 fr.,\u003c/p\u003e\u003cp\u003e3) Guardcombat_mode: 198 - 248 fr.,\u003c/p\u003e\u003cp\u003e4) Guarddodge_backwards: 249 - 284 fr.,\u003c/p\u003e\u003cp\u003e5) Guarddodgeto_left: 285 - 320 fr.,\u003c/p\u003e\u003cp\u003e6) Guarddodgeto_right: 321 - 356 fr.,\u003c/p\u003e\u003cp\u003e7) Guardduckbelowhigh_swing: 357 - 392 fr.,\u003c/p\u003e\u003cp\u003e8) Guardparry_1: 393 - 428 fr.,\u003c/p\u003e\u003cp\u003e9) Guardparry_2: 429 - 464 fr.,\u003c/p\u003e\u003cp\u003e10) Guardparryfromstright_down: 465 - 500 fr.,\u003c/p\u003e\u003cp\u003e11) Guardspecalattack_A: 501 - 536 fr.,\u003c/p\u003e\u003cp\u003e12) Guardspecalattack_B: 537 - 582 fr.,\u003c/p\u003e\u003cp\u003e13) Guardspecialattack_C: 583 - 628 fr.,\u003c/p\u003e\u003cp\u003e14) Guardswing_left: 629 - 664 fr.,\u003c/p\u003e\u003cp\u003e15) Guardswing_right: 665 - 700 fr.,\u003c/p\u003e\u003cp\u003e16) Guardswingstraight_down: 701 - 736 fr.,\u003c/p\u003e\u003cp\u003e17) Guard_thrust: 737 - 772 fr.,\u003c/p\u003e\u003cp\u003e18) GuardfromCombatto_StandingFree: 773 - 793 fr.,\u003c/p\u003e\u003cp\u003e19) Guardpointing_A: 794 - 854 fr.,\u003c/p\u003e\u003cp\u003e20) Guard_salute: 855 - 915 fr.,\u003c/p\u003e\u003cp\u003e21) Guard_StandingFree: 920 - 1020 fr.,\u003c/p\u003e\u003cp\u003e22) Guard_talking: 1021 - 1066 fr.,\u003c/p\u003e\u003cp\u003e23) Guarduse_object: 1067 - 1107 fr.,\u003c/p\u003e\u003cp\u003e24) Guard_yawn: 1108 - 1193 fr.,\u003c/p\u003e\u003cp\u003e25) Guard_run: 1198 - 1220 fr.,\u003c/p\u003e\u003cp\u003e26) GuardJump_runing: 1225 - 1265 fr.,\u003c/p\u003e\u003cp\u003e27) Guard_walk: 1269 - 1304 fr.,\u003c/p\u003e\u003cp\u003e28) Guard_Dying: 1310 - 1375 fr.,\u003c/p\u003e","imageAlt":"3D model animated City Guard Light 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Footman Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 8,121\nNumber of Textures: 11 diffuse, specular, metallic and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 46 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, shield and sword - 8,123 polygons, 15,279 triangles and 8,121 vertexes\n\nRig has 40 bones.\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512X512 for shield and sword. \n\nAnimation list:\n\n1) Skeleton_Idle: 0 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n29) Skeleton_Dying_B: 1787 – 1827 fr.,\n\n30) Skeleton_1H_combat_mode: 1830 – 1880 fr.,\n\n31) Skeleton_1H_dodge_backwards: 1881 – 1916 fr.,\n32) Skeleton_1H_dodge_to_left: 1917 – 1952 fr.,\n33) Skeleton_1H_dodge_to_right: 1953 – 1988 fr.,\n\n34) Skeleton_1H_duck_below_high_swing: 1989 – 2024 fr.,\n\n35) Skeleton_1H_parry_A: 2025 – 2060 fr.,\n36) Skeleton_1H_parry_B: 2061 – 2096 fr.,\n37) Skeleton_1H_parry_from_stright_down: 2097 – 2132 fr.,\n\n38) Skeleton_1H_shield_block: 2133 – 2168 fr.,\n39) Skeleton_1H_shield_blow: 2169 – 2204 fr.,\n\n40) Skeleton_1H_swing_high_straight_down: 2205 – 2240 fr.,\n41) Skeleton_1H_swing_left: 2241 – 2276 fr.,\n42) Skeleton_1H_swing_right: 2277 – 2312 fr.,\n\n43) Skeleton_1H_thrust: 2313 – 2348 fr.,\n\n44) Skeleton_1H_banging_shield: 2349 – 2369 fr.,\n\n45) Skeleton_1H_charging: 2372 – 2394 fr.,\n46) Skeleton_1H_walk: 2397 – 2432 fr.,\n","imageAlt":"Skeleton Footman Light Version 3D 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- Light Vessels Factory ","price":16.13,"description":"Light Vessels Factory 3D model. \r Full building with interior is textured with a single 2048x2048 texture pattern \r Normal, specular and illumination maps are included. \r 3 extra \"construction stages\" models included.\r Separate animated file of quick building.\r Triangles count - 5458\n\nFormats included:\n\n.3ds \r .b3d (Blitz3D) \r .dae (Collada) \r .fbx \r .max (3dsmax 7.0) \r .max (3dsmax 9.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .obj \r .unitypackage \r .x (DirectX)\n\n","imageAlt":"3DRT - Light Vessels Factory 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02  Carrousel Elements architecture ride amusem","price":288.0,"description":"\nThis Carousel is a high quality model that will enhance detail and realism to any of your rendering projects. The model has a fully textured and detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2010 and rendered with V-Ray.\n\n\n*********************************\n\n\nFeatures:\n\n-High quality polygonal model, correctly scaled for an accurate representation of the original object.\n\n-Model’s resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n\n-All colors can be easily modified.\n\n-Model is fully textured with all materials applied.\n\n-All textures and materials are included and mapped in every format.\n\n-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n\n-No part-name confusion when importing several models into a scene.\n\n-No cleaning up necessary-just drop your models into the scene and start rendering.\n\n-No special plugin needed to open scene.\n-Model does not include any backgrounds or scenes used in preview images.\n\n\n*********************************\n\n\nFile Formats:\n\n- 3ds Max 2010 V-Ray and standard materials scenes\n(Enable Gamme 2.2)\n- OBJ (Multi Format)\n\n- 3DS (Multi Format)\n\n- Maya 8.5\n\n- LightWave 11\n\n- Cinema 4D R12\n\n\nEvery model has been checked with the appropriate software.\n\n\n*********************************\n\n\nWarning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.\n\n\n*********************************\n\n\nTextures Formats:\nJPEG (.jpg)\n\n\n(7) 8192 x 8192\n\n(7)\n 4096 x 4096\n\n*********************************\n\n\nAnimation:(Only 3ds Max file)\nCarrousel rotating a circle,frame rate:30 FPS,length:500 farmes.\n\n*********************************\n\nHope you like it!\nAlso check out my other models, just click on my user name to see complete gallery.\n","imageAlt":"3D Carousel 02 Carrousel Elements architecture ride","url":"https://www.cgtrader.com/3d-models/sports/toy/carousel-02-carrousel-elements-architecture-ride-amusem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VXjC95C7D8L3ELHpnLmeaQEb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/carousel-02-carrousel-elements-architecture-ride-amusem-3d-model-animated-max-obj-mtl-fbx-c4d-lwo-lw-lws-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/VXjC95C7D8L3ELHpnLmeaQEb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/carousel-02-carrousel-elements-architecture-ride-amusem-3d-model-animated-max-obj-mtl-fbx-c4d-lwo-lw-lws-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/toy/carousel-02-carrousel-elements-architecture-ride-amusem","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":8,"name":".lwo","is_native":false}],"categorySlug":"sports","subcategorySlug":"toy","categoryTitle":"Sports","subcategoryTitle":"Toy","schemaImageUrl":"https://img-new.cgtrader.com/items/618337/c1af41f41b/carousel-02-carrousel-elements-architecture-ride-amusem-3d-model-c1af41f41b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670571","type":"listingItem","attributes":{"id":670571,"title":"Animated Werewolf Light Version","price":33.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\n4 different color textures for skin and for fur included.\n\nBeard, fur and eyebrows can be hided or removed from FBX.\nThese features give ability for customization.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nLods: No\nNumber of characters: 1 character blueprint, 5 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 22,482 vertexes all (11,733 without fur parts)\nNumber of Textures: 10 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 3 Materials and 9 Instances\nNumber of Animations: 73 \nAnimation types: 50 \"on place\" animations, and 23 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nModel with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes.\nWithout fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes. \n\nRig has 69 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096 and 2048x2048, \n\nAnimation list\n\n 1. W_IDLE: 0 - 100 fr.,\n 2. W_Pick_object: 101 - 141 fr.,\n 3. W_pointing_A: 142 - 202 fr.,\n 4. W_Shrugs: 203 - 248 fr.,\n 5. W_Stretching: 249 - 349 fr.,\n 6. W_Talking_A: 350 - 390 fr.,\n 7. W_Talking_B: 391 - 541 fr.,\n 8. W_COMBAT_mode: 546 - 646 fr.,\n 9. W_2_Blows: 647 - 697 fr.,\n 10. W_anger: 698 - 748 fr.,\n 11. W_Blow_left_hand_A: 749 - 784 fr.,\n 12. W_Blow_left_hand_B: 785 - 820 fr.,\n 13. W_Blow_right_hand_A: 821 - 856 fr.,\n 14. W_Blow_right_hand_B: 857 - 892 fr.,\n 15. W_2_Blows_moving: 893 - 943 fr.,\n 16. W_Blow_left_hand_A_Moving: 944 - 979 fr.,\n 17. W_Blow_left_hand_B_Moving: 980 - 1015 fr.,\n 18. W_Blow_right_hand_A_Moving: 1016 - 1051 fr.,\n 19. W_Blow_right_hand_B_Moving: 1052 - 1087 fr.,\n 20. W_Dodge_Jump_Backward: 1088 - 1113 fr.,\n 21. W_Dodge_Jump_Left: 1114 - 1139 fr.,\n 22. W_Dodge_Jump_Right: 1140 - 1165 fr.,\n 23. W_Hit_from_back: 1166 - 1201 fr.,\n 24. W_Hit_from_front: 1202 - 1237 fr.,\n 25. W_Hit_from_left: 1238 - 1273 fr.,\n 26. W_hit_from_righ: 1274 - 1309 fr.,\n 27. W_Howl: 1310 - 1390 fr.,\n 28. W_Knocked_backward: 1391 - 1431 fr.,\n 29. W_Down_back: 1432 - 1472 fr.,\n 30. W_Recover_from_knocked_backward: 1473 - 1513 fr.,\n 31. W_Looking_around: 1514 - 1690 fr.,\n 32. W_Moving_left: 1691 - 1711 fr.,\n 33. W_Moving_right: 1712 - 1732 fr.,\n 34. W_Tracking: 1733 - 1908 fr.,\n 35. W_Turn_Left_90t: 1909 - 1934 fr.,\n 36. W_Turn_Right_90t: 1935 - 1960 fr.,\n 37. W_warr_cry: 1961 - 2041 fr.,\n 38. W_Jump_standing: 2042 - 2117 fr.,\n 39. W_Die_knocked_backward: 2118 - 2135 fr.,\n 40. W_Die_knocked_forward: 2140 - 2157 fr.,\n 41. W_Dying_A: 2162 - 2227 fr.,\n 42. W_Dying_B: 2232 - 2272 fr.,\n 43. W_Casual_walk: 2277 - 2313 fr.,\n 44. W_Cautious_walk: 2314 - 2354 fr.,\n 45. W_Climbing_wall: 2355 - 2385 fr.,\n 46. W_combat_run: 2386 - 2408 fr.,\n 47. W_Jump_runing: 2409 - 2449 fr.,\n 48. W_run: 2450 - 2472 fr.,\n 49. W_Walking_back_A: 2473 - 2508 fr.,\n 50. W_falling_down: 2509 - 2549 fr.,\n\n 51. RM_W_2_Blows_moving: 2556 - 2606 fr.,\n 52. RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,\n 53. RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,\n 54. RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,\n 55. RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,\n 56. RM_W_Casual_walk: 2771 - 2807 fr.,\n 57. RM_W_Cautious_walk: 2812 - 2852 fr.,\n 58. RM_W_Climbing_wall: 2857 - 2887 fr.,\n 59. RM_W_Die_knocked_backward: 2892 - 2909 fr.,\n 60. RM_W_Die_knocked_forward: 2914 - 2931 fr.,\n 61. RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,\n 62. RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,\n 63. RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,\n 64. RM_W_falling_down: 3026 - 3066 fr.,\n 65. RM_W_Jump_runing: 3071 - 3111 fr.,\n 66. RM_W_Jump_standing: 3116 - 3191 fr.,\n 67. RM_W_Knocked_backward: 3196 - 3236 fr.,\n 68. RM_W_Moving_left: 3241 - 3261 fr.,\n 69. RM_W_Moving_right: 3266 - 3286 fr.,\n 70. RM_W_run: 3291 - 3313 fr.,\n 71. RM_W_Turn_Left_90t: 3318 - 3343 fr.,\n 72. RM_W_Turn_Right_90t: 3348 - 3373 fr.,\n 73. RM_W_Walking_back_A: 3378 - 3413 fr.,","imageAlt":"3D asset Animated Werewolf Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-werewolf-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pXUKapajoFw1JEoPbXkQqmFm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-werewolf-light-version-3d-model-low-poly-animated-rigged-max-fbx-u3d-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/pXUKapajoFw1JEoPbXkQqmFm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-werewolf-light-version-3d-model-low-poly-animated-rigged-max-fbx-u3d-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-werewolf-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670571/6078f26411/animated-werewolf-light-version-3d-model-6078f26411.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2611272","type":"listingItem","attributes":{"id":2611272,"title":"epic scifi labaratory scene ","price":5.0,"description":"epic scifi labaratory scene \noriginal project made in blender","imageAlt":"3D epic scifi labaratory scene","url":"https://www.cgtrader.com/3d-models/science/laboratory/epic-scifi-labaratory-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iv6sJYepUJBTqcaArXgRCBA2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/iv6sJYepUJBTqcaArXgRCBA2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/laboratory/epic-scifi-labaratory-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"science","subcategorySlug":"laboratory","categoryTitle":"Science","subcategoryTitle":"Laboratory","schemaImageUrl":"https://img-new.cgtrader.com/items/2611272/f693b93fb9/epic-scifi-labaratory-scene-3d-model-f693b93fb9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1867455","type":"listingItem","attributes":{"id":1867455,"title":"Light Mech Inferno","price":45.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\nThis pack contains an animated mech with modular weapons.\n\nPlease note: You can check out the free test mech “Striker” available on my publisher account. You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well. The test mech also includes the background scene shown on the pics.\n\nThe model is skinned, rigged and fully animated. \n\n-\tLight Mech Inferno\n-\t30+ animations (in place + root motion)\n-\tSkeleton with 19 bones\n-\tModular weapon design\n-\tCannons, lasers, MGs, long- and short-range-missile launchers\n-\t2 missiles, 2 projectiles\n-\t34 decals\n-\tArms are destructible (can be blown off)\n-\tHands have no bones and are not animated\n-\tHands are optional and can be removed/replaced with weapons\n-\t5 different texture sets\n-\tPSDs with intact layers are included\n-\tPBR textures (metalness)\n-\tTexture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)\n-\tTris count ca. 4800\n-\tFinal tris count depends on how many weapons are used for the mech\n\nThe textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.\n\n-\tAlbedo map, PNG format\n-\tAlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it\n-\tAmbient Occlusion (AO) map, PNG format\n-\tIllumination maps (color + black/white)\n-\tNormal map, PNG format\n-\tMetalness map, PNG format\n-\tGloss map, PNG format\n-\tRoughness map, PNG format\n\n\nDepending on your game engine/3D application you may need to rescale the models.","imageAlt":"3D asset Light Mech Inferno","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-inferno","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XD9q2dMHU8uB4fH4La241kT6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a1.jpg","gridUrl":"https://media.cgtrader.com/variants/XD9q2dMHU8uB4fH4La241kT6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-inferno","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1867455/54bc9513cd/light-mech-inferno-3d-model-54bc9513cd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1017741","type":"listingItem","attributes":{"id":1017741,"title":"Pinarello Dogma F10  X-Light","price":35.0,"description":"Pinarello Dogma F10 X-Light roadbike 3d model made in 3ds max 2016.\n\nTextured, animated drive and the handlebar.\n\nAll objects are grouped or named accordingly.\n\nTurbosmooth/open smoothing lvl 2 = 614692 polys and 416635 verts.\n\n","imageAlt":"Pinarello Dogma F10 X-Light 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/bicycle/pinarello-dogma-f10-x-light","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LBAxynyKUQ7hJtX2HDBNz1Uw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pinarello-dogma-f10-x-light-3d-model-animated-rigged-max-obj-mtl-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/LBAxynyKUQ7hJtX2HDBNz1Uw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pinarello-dogma-f10-x-light-3d-model-animated-rigged-max-obj-mtl-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/bicycle/pinarello-dogma-f10-x-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bicycle","categoryTitle":"Vehicle","subcategoryTitle":"Bicycle","schemaImageUrl":"https://img-new.cgtrader.com/items/1017741/59bd06c029/pinarello-dogma-f10-x-light-3d-model-59bd06c029.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709106","type":"listingItem","attributes":{"id":709106,"title":"Army of Skeletons Light Version","price":40.0,"description":"ARMY OF SKELETONS low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nAnimated DAE (Collada) included. \nOBJ files included.\n\nUnity Asset Included.\nUnreal Asset included.\n\n4 Animated skeleton characters and 4 not animated skeletons in poses. \nPrefect to make evil army for first person and third person games. \n\n1.Skeleton Warlord character, 45 animations \n2.Skeleton Sorcerer character, 47 animations \n3.Skeleton Archer character, 48 animations \n4.Skeleton Footman character, 46 animations \n5. Skeleton T-pose prop \n6. Skeleton Lying prop \n7. Skeleton Standing prop \n8. Skeleton Sitting prop \n\nSkeleton - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \nSkeletons with armor, and weapons about - 8,000 - 10,000 polygons, 15,00-18,000 triangles, 8,000-10,00 vertexes. \nRig has 39-49 bones.\n\nUnreal Pack included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes \nRigged: Yes \nRigged to Epic skeleton: Yes \nAnimated: Yes \nNumber of characters: 5 (skeletons and bow) \nVertex counts of characters: 8,000-10,00 \nNumber of meshes: 12 skeleton and weapons \nNumber of Textures: 29 diffuse, specular, metallic, opacity and normals \nTexture Resolutions: 2048x2048, 1024x1024, 512x512 \nNumber of Materials and Material Instances: 12 Materials \nNumber of Animations: 45-48 animations per character. \nAnimation types: on place animations \nIntended Platform: PC / MAC / XBox1 / PS4 \nPlatforms Tested: PC \nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic :))","imageAlt":"Army of Skeletons Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/army-of-skeletons-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fU2X1BBaYeM6vFVBTx9VbNXT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/army-of-skeletons-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/fU2X1BBaYeM6vFVBTx9VbNXT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/army-of-skeletons-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/army-of-skeletons-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709106/224b5799c9/army-of-skeletons-light-version-3d-model-224b5799c9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671066","type":"listingItem","attributes":{"id":671066,"title":"Ninja Otoko Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\n\nThis character is combination of ranged and melee unit.\n\nModel with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\nCharacter has 108 animations. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,\n","imageAlt":"Ninja Otoko Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8qHWPgGF2sgadNEWdwv4nkhZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-otoko-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/8qHWPgGF2sgadNEWdwv4nkhZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-otoko-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ninja-otoko-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/671066/bd4ab18c21/ninja-otoko-light-version-3d-model-bd4ab18c21.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2446834","type":"listingItem","attributes":{"id":2446834,"title":"Soccer ball in Blender and other formats","price":9.99,"description":"Model made using Blender 2.82, it works with Cycles and Eevee render. You can use it with later Blender versions as well. Here you can find and use any of these formats: .blend; .dxf, .obj; .fbx, .stl and .glb. You have to unzip the SoccerBall zip folder in order to use the files appropriately. Also, you can find a short video in mp4 file format. All necessary files are included.","imageAlt":"Soccer ball in Blender and other formats 3D model","url":"https://www.cgtrader.com/3d-models/sports/equipment/soccer-ball-in-blender-and-other-formats","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SzKJQjHnn49pxQVxexXv8mnn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Context%20Image%20SoccerBall0001.jpg","gridUrl":"https://media.cgtrader.com/variants/SzKJQjHnn49pxQVxexXv8mnn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Context%20Image%20SoccerBall0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/equipment/soccer-ball-in-blender-and-other-formats","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"sports","subcategorySlug":"equipment","categoryTitle":"Sports","subcategoryTitle":"Equipment","schemaImageUrl":"https://img-new.cgtrader.com/items/2446834/1b3a257087/soccer-ball-in-blender-and-other-formats-3d-model-1b3a257087.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1011641","type":"listingItem","attributes":{"id":1011641,"title":"Heavy Armored Knight Light Version","price":40.0,"description":"\u003cp\u003eHeavy armored, game ready knight on horse in 3D Max file (version 2009 minimum).\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eUnity asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacters has 107 animations. \u003c/p\u003e\u003cp\u003eKnight has horsman and footman animations\u003c/p\u003e\u003cp\u003eAsset can be used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight and Horse Characters with 2 shields 2 spears, 2 broken spears and 2 swords with scabbards has 8,584 polygons, 16,214 triangles and 8,685 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight rig has 57 bones. \u003c/p\u003e\u003cp\u003eHorse rig has 53 bones\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 4 different knight armor, weapons, horse armor color textures. And 3 different horse skin color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Horseman_Dismounting - 0 - 47 fr.,\u003c/p\u003e\u003cp\u003e 2) HorsemanMounting_up - 48 - 105 fr.,\u003c/p\u003e\u003cp\u003e 3) Horseman_Idle - 106 - 206 fr.,\u003c/p\u003e\u003cp\u003e 4) Horsemanlooking_around - 207 - 383 fr.,\u003c/p\u003e\u003cp\u003e 5) HorsemanSay_No - 384 - 434 fr.,\u003c/p\u003e\u003cp\u003e 6) Horseman_Talking - 435 - 480 fr.,\u003c/p\u003e\u003cp\u003e 7) HorsemanRidingWalkig_Horse - 485 - 519 fr.,\u003c/p\u003e\u003cp\u003e 8) HorsemanRidingTroting_Horse - 524 - 548 fr.,\u003c/p\u003e\u003cp\u003e 9) HorsemanRidingGalloping_Horse - 553 - 568 fr.,\u003c/p\u003e\u003cp\u003e 10) HorsemanJumpingon_Horse - 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 11) HorsemanGetting_Hit - 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 12) HorsemanLeft_blow - 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 13) HorsemanLeftUP_blow - 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 14) HorsemanRight_blow - 713 - 748 fr.,\u003c/p\u003e\u003cp\u003e 15) HorsemanRightUP_blow - 749 - 784 fr.,\u003c/p\u003e\u003cp\u003e 16) Horseman_Death - 785 - 805 fr.,\u003c/p\u003e\u003cp\u003e 17) HorsemanGallopingWithSpear_Crouched - 810 - 825 fr.,\u003c/p\u003e\u003cp\u003e 18) HorsemanSpear_Trust - 826 - 841 fr.,\u003c/p\u003e\u003cp\u003e 19) Horsmandeathwith_Horse - 846 - 886 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e20) HorsemanSpearTrust_left - 871 - 901 fr.,\u003c/p\u003e\u003cp\u003e21) HorsemanSpearPoint_Down - 906 - 921 fr.,\u003c/p\u003e\u003cp\u003e22) HorsemanSpearPoint_right - 926 - 941 fr.,\u003c/p\u003e\u003cp\u003e23) HorsemanSpearPoint_Left - 946 - 961 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDismounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) MKnght_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) MKnghtsit_down: 101 - 127 fr.,\u003c/p\u003e\u003cp\u003e 3) MKnght_sitting: 128 - 178 fr.,\u003c/p\u003e\u003cp\u003e 4) MKnghtcame_up: 179 - 205 fr.,\u003c/p\u003e\u003cp\u003e 5) MKnght_boring: 206 - 331 fr.,\u003c/p\u003e\u003cp\u003e 6) MKnght_Explanation: 332 - 377 fr.,\u003c/p\u003e\u003cp\u003e 7) MKnghtJump_onPlace: 378 - 453 fr.,\u003c/p\u003e\u003cp\u003e 8) MKnghtlooking_around: 454 - 630 fr.,\u003c/p\u003e\u003cp\u003e 9) MKnghtpick_object: 631 - 671 fr.,\u003c/p\u003e\u003cp\u003e 10) MKnght_salute: 672 - 732 fr.,\u003c/p\u003e\u003cp\u003e 11) MKnghtSay_No: 733 - 783 fr.,\u003c/p\u003e\u003cp\u003e 12) MKnghtTalking_A: 784 - 829 fr.,\u003c/p\u003e\u003cp\u003e 13) MKnghtTalking_B: 830 - 980 fr.,\u003c/p\u003e\u003cp\u003e 14) MKnghtmaking_item: 985 - 1015 fr.,\u003c/p\u003e\u003cp\u003e 15) MKnghtClimbingladder_down: 1020 - 1060 fr.,\u003c/p\u003e\u003cp\u003e 16) MKnghtClimbingladder_up: 1065 - 1105 fr.,\u003c/p\u003e\u003cp\u003e 17) MKnght_Swimming: 1110 - 1140 fr.,\u003c/p\u003e\u003cp\u003e 18) MKnght1HCOMBAT_mode: 1145 - 1195 fr.,\u003c/p\u003e\u003cp\u003e 19) MKnght1H5X_Combo: 1196 - 1291 fr.,\u003c/p\u003e\u003cp\u003e 20) MKnght1H5XCombomove_forward: 1292 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 21) MKnght1H360Jump_swing: 1393 - 1438 fr.,\u003c/p\u003e\u003cp\u003e 22) MKnght1H360leftJump_Smash: 1439 - 1499 fr.,\u003c/p\u003e\u003cp\u003e 23) MKnght1HWideSlash_Combo: 1500 - 1550 fr.,\u003c/p\u003e\u003cp\u003e 24) MKnght1HDodgeJump_Backward: 1551 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 25) MKnght1HDodgeJump_Left: 1577 - 1602 fr.,\u003c/p\u003e\u003cp\u003e 26) MKnght1HDodgeJump_Right: 1603 - 1628 fr.,\u003c/p\u003e\u003cp\u003e 27) MKnght1HKnocked_backward: 1629 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 28) MKnght1HDown_back: 1671 - 1711 fr.,\u003c/p\u003e\u003cp\u003e 29) MKnght1HRecoverfromknocked_backward: 1712 - 1752 fr.,\u003c/p\u003e\u003cp\u003e 30) MKnght1HKnocked_forward: 1753 - 1781 fr.,\u003c/p\u003e\u003cp\u003e 31) MKnght1HDown_forward: 1782 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) MKnght1HRecoverfromknocked_forward: 1823 - 1855 fr.,\u003c/p\u003e\u003cp\u003e 33) MKnght1Hduckbelowhigh_swing: 1856 - 1891 fr.,\u003c/p\u003e\u003cp\u003e 34) MKnght1H_Heavy Smash: 1892 - 1932 fr.,\u003c/p\u003e\u003cp\u003e 35) MKnght1HJump_Swing: 1933 - 1978 fr.,\u003c/p\u003e\u003cp\u003e 36) MKnght1Hshieldblockhigh_left: 1979 - 2014 fr.,\u003c/p\u003e\u003cp\u003e 37) MKnght1Hshieldblockhigh_right: 2015 - 2050 fr.,\u003c/p\u003e\u003cp\u003e 38) MKnght1Hshield_blow: 2051 - 2086 fr.,\u003c/p\u003e\u003cp\u003e 39) MKnght1H_moveTOblock: 2087 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 40) MKnght1Hshieldblock_keeping: 2094 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 41) MKnght1H_moveFROMblock: 2125 - 2131 fr.,\u003c/p\u003e\u003cp\u003e 42) MKnght1Hswordparryfromstright_down: 2132 - 2167 fr.,\u003c/p\u003e\u003cp\u003e 43) MKnght1Hswordparryhigh_left: 2168 - 2203 fr.,\u003c/p\u003e\u003cp\u003e 44) MKnght1Hswordparryhigh_right: 2204 - 2239 fr.,\u003c/p\u003e\u003cp\u003e 45) MKnght1Hswordparrylow_front: 2240 - 2275 fr.,\u003c/p\u003e\u003cp\u003e 46) MKnght1Hswordswinghigh_left: 2276 - 2311 fr.,\u003c/p\u003e\u003cp\u003e 47) MKnght1Hswordswinghigh_right: 2312 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 48) MKnght1Hswordswinghighstraight_down: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 49) MKnght1Hswordswinglow_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 50) MKnght1Hswordswinglow_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 51) MKnght1Hswordthrust_high: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 52) MKnght1Hswordthrust_low: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 53) MKnght1Hswordthrust_mid: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 54) MKnght1HCasual_walk: 2568 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 55) MKnght1HCautious_walk: 2609 - 2649 fr.,\u003c/p\u003e\u003cp\u003e 56) MKnght1Hcombat_run: 2654 - 2676 fr.,\u003c/p\u003e\u003cp\u003e 57) MKnght1HJump_runing: 2681 - 2721 fr.,\u003c/p\u003e\u003cp\u003e 58) MKnght1H_run: 2726 - 2752 fr.,\u003c/p\u003e\u003cp\u003e 59) MKnght1H_Sneaking: 2757 - 2807 fr.,\u003c/p\u003e\u003cp\u003e 60) MKnght1Hwalking_back: 2812 - 2847 fr.,\u003c/p\u003e\u003cp\u003e 61) MKnght1HDiefall_backward: 2852 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 62) MKnght1HDiefall_forward: 2990 - 3130 fr.,\u003c/p\u003e\u003cp\u003e 63) MKnght1HDieknocked_backward: 3135 - 3152 fr.,\u003c/p\u003e\u003cp\u003e 64) MKnght1HDieknocked_forward: 3157 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 65) MKnght1H_IDLE: 3179 - 3279 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e66) MKnghtstrafe_right: 3284 - 3319 fr.,\u003c/p\u003e\u003cp\u003e67) MKnghtstrafe_left: 3324 - 3359 fr.,\u003c/p\u003e\u003cp\u003e68) MKnghtwalkleft_swing: 3364 - 3399 fr.,\u003c/p\u003e\u003cp\u003e69) MKnghtwalkright_swing: 3400 - 3435 fr.,\u003c/p\u003e\u003cp\u003e70) MKnghtwalk_trust: 3436 - 3471 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHorse animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) horse_Idle - 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) horselooking_around - 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) horse_sniff - 227 - 287 fr.,\u003c/p\u003e\u003cp\u003e 4) horserear_up - 288 - 373 fr.,\u003c/p\u003e\u003cp\u003e 5) horse_kick - 374 - 400 fr.,\u003c/p\u003e\u003cp\u003e 6) horse_bite - 401 - 441 fr.,\u003c/p\u003e\u003cp\u003e 7) horse_death - 442 - 468 fr.,\u003c/p\u003e\u003cp\u003e 8) horsekick_ground - 473 - 507 fr.,\u003c/p\u003e\u003cp\u003e 9) horse_eating - 512 - 612 fr.,\u003c/p\u003e\u003cp\u003e 10) horse_walk - 617 - 651 fr.,\u003c/p\u003e\u003cp\u003e 11) horse_trot - 656 - 680 fr.,\u003c/p\u003e\u003cp\u003e 12) horse_galloping - 686 - 701 fr.,\u003c/p\u003e\u003cp\u003e 13) horse_jump - 702 - 737 fr.,\u003c/p\u003e\u003cp\u003e 14) horserunning_death - 738 - 778 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Heavy Armored Knight Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-armored-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/83trvZrwm7S8BR42ET2qnYgr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/heavy-armored-knight-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/83trvZrwm7S8BR42ET2qnYgr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/heavy-armored-knight-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-armored-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011641/6f8c5b8c77/heavy-armored-knight-light-version-3d-model-6f8c5b8c77.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670872","type":"listingItem","attributes":{"id":670872,"title":"Adam Adventurer Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nModel with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes. \n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data. \nRig has 73 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e2 Body textures (naked and with underclothes) included.\n5 Hairs textures included.\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots, Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. S_Drinking: 0 -55 fr.,\n 2. S_Eating: 56 -176 fr.,\n 3. S_Explanation: 177 -222 fr.,\n 4. S_IDLE: 223 -323 fr.,\n 5. S_Kiss: 324 -409 fr.,\n 6. S_Looking_around: 410 -586 fr.,\n 7. S_making_item: 587 -617 fr.,\n 8. S_Reject: 618 -718 fr.,\n 9. S_Talking_B: 719 -854 fr.,\n 10. S_Use_object: 855 -895 fr.,\n 11. M_Run: 900 -922 fr.,\n 12. M_Run_Jump: 923 -956 fr.,\n 13. M_Sneaking: 961 -1012 fr.,\n 14. M_strafe_run_left: 1017 -1043 fr.,\n 15. M_strafe_run_right: 1048 -1074 fr.,\n 16. M_Strife_leftt: 1079 -1114 fr.,\n 17. M_Strife_right: 1119 -1154 fr.,\n 18. M_walk: 1159 -1194 fr.,\n 19. M_Jump_Walking: 1199 -1229 fr.,\n 20. M_Walking_back_B: 1234 -1269 fr.,\n 21. M_Walking_With_Tourch: 1274 -1377 fr.,\u003c/p\u003e\u003cp\u003eWizard's\n 22. M_combat_mode_C: 1382 -1457 fr.,\n 23. M_buff_spell_A: 1458 -1508 fr.,\n 24. M_buff_spell_B: 1509 -1599 fr.,\n 25. M_Drinking_potion: 1600 -1655 fr.,\n 26. M_fire_ball_strong_spell: 1656 -1731 fr.,\n 27. M_speil_fast_loop: 1732 -1762 fr.,\n 28. M_speil_magic_trap: 1763 -1863 fr.,\n 29. M_speil_summoning: 1864 -1899 fr.,\n 30. M_spell_Barier_start: 1900 -1918 fr.,\n 31. M_spell_Barier_keep: 1919 -1954 fr.,\n 32. M_spell_Barier_end: 1955 -1970 fr.,\n 33. M_spell_cast_A: 1971 -2041 fr.,\n 34. M_spell_curse: 2042 -2102 fr.,\n 35. M_spell_sleep: 2103 -2143 fr.,\n 36. M_Dying_A: 2144 -2184 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. 1H_PutWeapon_Back: 2189 -2229 fr.,\n 38. 1H_TookWeaponOut: 2230 -2270 fr.,\n 39. 1H_5X_Combo: 2271 -2366 fr.,\n 40. 1H_COMBAT_mode: 2367 -2417 fr.,\n 41. 1H_Hit_from_back: 2418 -2453 fr.,\n 42. 1H_Hit_from_front: 2454 -2489 fr.,\n 43. 1H_moveTOblock: 2490 -2496 fr.,\n 44. 1H_shield_block_keeping: 2497 -2527 fr.,\n 45. 1H_moveFROMblock: 2528 -2534 fr.,\n 46. 1H_shield_block_high_right: 2535 -2570 fr.,\n 47. 1H_shield_block_high_left: 2571 -2606 fr.,\n 48. 1H_sword_parry_high_left: 2607 -2642 fr.,\n 49. 1H_sword_parry_high_right: 2643 -2678 fr.,\n 50. 1H_sword_shield_blow: 2679 -2714 fr.,\n 51. 1H_sword_swing_high_left: 2715 -2750 fr.,\n 52. 1H_sword_swing_high_right: 2751 -2786 fr.,\n 53. 1H_sword_swing_high_straight_down: 2787 -2822 fr.,\n 54. 1H_sword_swing_low_left: 2823 -2858 fr.,\n 55. 1H_sword_swing_low_right: 2859 -2894 fr.,\n 56. 1H_sword_thrust_high: 2895 -2930 fr.,\n 57. 1H_Die_fall_backward: 2931 -3064 fr.,\n 58. 1H_Die_fall_forward: 3069 -3209 fr.,\n 59. 1H_banging_shield: 3214 -3234 fr.,\n 60. 1H_Casual_walk: 3239 -3275 fr.,\n 61. 1H_walk_left_swing: 3280 -3315 fr.,\n 62. 1H_walk_right_swing: 3316 -3351 fr.,\n 63. 1H_walk_trust: 3352 -3387 fr.,\n 64. 1H_Cautious_walk: 3388 -3428 fr.,\n 65. 1H_combat_run: 3433 -3455 fr.,\u003c/p\u003e\u003cp\u003eArcher's\n 66. Archer_putBow_back: 3460 -3495 fr.,\n 67. Archer_takeBow_out: 3496 -3536 fr.,\n 68. Archer_COMBAT_mode: 3537 -3587 fr.,\n 69. Archer_dodge_backwards: 3588 -3623 fr.,\n 70. Archer_Hit_from_back: 3624 -3659 fr.,\n 71. Archer_Hit_from_front: 3660 -3695 fr.,\n 72. Archer_get_arrow_fromBack: 3696 -3736 fr.,\n 73. Archer_charging: 3737 -3777 fr.,\n 74. Archer_aim: 3778 -3878 fr.,\n 75. Archer_shot_loop: 3879 -3949 fr.,\n 76. Archer_aim_fromLeft_toRight: 3954 -4044 fr.,\n 77. Archer_aim_fromUp_toDown: 4049 -4139 fr.,\n 78. Archer_aiming_up_45_d: 4140 -4240 fr.,\n 79. Archer_shot_loop_45up: 4241 -4311 fr.,\n 80. Archer_Dying: 4316 -4381 fr.,\n 81. Archer_run_combat: 4386 -4412 fr.,\n 82. Archer_walk_Combat: 4417 -4462 fr.,\n 83. Archer_walk_get_arrow_fromBack: 4463 -4508 fr.,\n 84. Archer_walk_charging: 4509 -4554 fr.,\n 85. Archer_walk_Aim: 4555 -4600 fr.,\n 86. Archer_walk_shot_Loop: 4601 -4656 fr.,\n 87. Archer_strife_left_Aim: 4661 -4696 fr.,\n 88. Archer_strife_right_Aim: 4701 -4736 fr.,\n 89. Archer_walking_back: 4741 -4776 fr.,\u003c/p\u003e\u003cp\u003ev.1.1\u003c/p\u003e\u003cp\u003e 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,\u003c/p\u003e","imageAlt":"3D model Adam Adventurer Light Version","url":"https://www.cgtrader.com/3d-models/character/man/adam-adventurer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d8Xet1u9ri1JtXm1qmZ8CGWD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/d8Xet1u9ri1JtXm1qmZ8CGWD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-adventurer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/670872/0c5f2e0d49/adam-adventurer-light-version-3d-model-0c5f2e0d49.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"874084","type":"listingItem","attributes":{"id":874084,"title":"Dead Shaman Light Version","price":30.0,"description":"\"Light Version\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX,  DAE (Collada) and OBJ are included.. \n\nUnity asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\n\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\n\nModels\n\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\nAnimations\n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and 4 textures for staff.\n\n General\n\n1. Anger: 0 - 315f.\n 2. Crouch: 316 - 951f.\n 3. Eating: 952 - 1552f.\n 4. Idle_C: 1553 - 2253f.\n 5. Laugh: 2254 - 2904f.\n 6. LookingAround: 2905 - 3755f.\n 7. Speaking_B: 3756 - 4256f.\n 8. Turns_L_45: 4257 - 4302f.\n 9. Turns_L_45_RM: 4303 - 4348f.\n 10. Turns_L_90: 4353 - 4423f.\n 11. Turns_L_90_RM: 4424 - 4494f.\n 12. Turns_R_45: 4501 - 4546f.\n 13. Turns_R_45_RM: 4547 - 4592f.\n 14. Turns_R_90: 4597 - 4667f.\n 15. Turns_R_90_RM: 4668 - 4738f.\n 16. Jump_Run: 4743 - 4783f.\n 17. Jump_Run_RM: 4784 - 4824f.\n 18. Run_Casual: 4829 - 4859f.\n 19. Run_Casual_RM: 4860 - 4890f.\n 20. WalkBack_B: 4895 - 4945f.\n 21. WalkBack_B_RM: 4946 - 4996f.\n 22. WalkCasual_B: 5001 - 5049f.\n 23. WalkCasual_B_RM: 5050 - 5098f.\n\nWizard's\n\n 1. M_PutWeapon_Back: 0 - 40f.\n 2. M_TookWeaponOut: 41 - 91f.\n 3. M_Bully: 92 - 357f.\n 4. M_combat_mode_B: 358 - 433f.\n 5. M_Die_backward: 434 - 499f.\n 6. M_Die_Forward: 504 - 569f.\n 7. M_Die_from_Left: 574 - 629f.\n 8. M_Die_from_Right: 634 - 689f.\n 9. M_duck_below_swing: 694 - 729f.\n 10. M_Evasion_B: 730 - 760f.\n 11. M_Evasion_B_RM: 761 - 791f.\n 12. M_Evasion_L: 796 - 836f.\n 13. M_Evasion_L_RM: 837 - 877f.\n 14. M_Evasion_R: 882 - 917f.\n 15. M_Evasion_R_RM: 918 - 953f.\n 16. M_Hit_B: 958 - 1008f.\n 17. M_Hit_B_RM: 1009 - 1059f.\n 18. M_Hit_F: 1064 - 1124f.\n 19. M_Hit_F_RM: 1125 - 1185f.\n 20. M_Hit_L: 1190 - 1270f.\n 21. M_Hit_L_RM: 1271 - 1351f.\n 22. M_Hit_R: 1356 - 1401f.\n 23. M_Hit_R_RM: 1402 - 1447f.\n 24. M_Injured_B: 1452 - 1682f.\n 25. M_magic_light_spell: 1683 - 1733f.\n 26. M_magic_shot_stright: 1734 - 1769f.\n 27. M_Turn_45_L: 1770 - 1805f.\n 28. M_Turn_45_L_RM: 1806 - 1841f.\n 29. M_Turn_45_R: 1844 - 1879f.\n 30. M_Turn_45_R_RM: 1880 - 1915f.\n 31. M_Turn_90_L: 1920 - 1965f.\n 32. M_Turn_90_L_RM: 1966 - 2011f.\n 33. M_Turn_90_R: 2016 - 2061f.\n 34. M_Turn_90_R_RM: 2062 - 2107f.\n 35. M_combat_mode_A: 2112 - 2187f.\n 36. M_Block_to: 2188 - 2203f.\n 37. M_Block_Keep: 2204 - 2279f.\n 38. M_Block_from: 2280 - 2290f.\n 39. M_staff_block: 2291 - 2331f.\n 40. M_staff_earthquake_spell: 2332 - 2377f.\n 41. M_staff_Hit_stright_down: 2378 - 2423f.\n 42. M_staff_swing_right: 2424 - 2469f.\n 43. M_combat_mode_C: 2474 - 2549f.\n 44. M_buff_spell_A: 2550 - 2600f.\n 45. M_fire_ball_strong_spell: 2601 - 2676f.\n 46. M_spell_Barier_start: 2677 - 2707f.\n 47. M_spell_Barier_keep: 2708 - 2743f.\n 48. M_spell_Barier_end: 2744 - 2764f.\n 49. M_spell_cast_B: 2765 - 2810f.\n 50. M_spell_cast_D: 2811 - 2856f.\n 51. M_spell_curse: 2857 - 2927f.\n 52. M_spell_sleep: 2928 - 2968f.\n 53. M_speil_fast_loop: 2973 - 3008f.\n 54. M_speil_summoning_loop: 3013 - 3048f.\n 55. M_Move_Back: 3053 - 3074f.\n 56. M_Move_Back_RM: 3075 - 3096f.\n 57. M_Move_Forward: 3101 - 3122f.\n 58. M_Move_Forward_RM: 3123 - 3144f.\n 59. M_Move_Left: 3149 - 3175f.\n 60. M_Move_Left_RM: 3176 - 3202f.\n 61. M_Move_Right: 3207 - 3233f.\n 62. M_Move_Right_RM: 3234 - 3260f.\n","imageAlt":"3D model Dead Shaman Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-shaman-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HoyctmXmfQudBKSSXLPchHFK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-u3d.jpg","gridUrl":"https://media.cgtrader.com/variants/HoyctmXmfQudBKSSXLPchHFK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-u3d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-shaman-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/874084/66ab1bd17d/dead-shaman-light-version-3d-model-66ab1bd17d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1879369","type":"listingItem","attributes":{"id":1879369,"title":"Light Mech Spectre","price":45.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\nThis pack contains an animated mech with modular weapons.\n\nPlease note: You can check out the free test mech “Striker” available on my publisher account. You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well. The test mech also includes the background scene shown on the pics.\n\nThe model is skinned, rigged and fully animated. \n\n-\tLight Mech Spectre\n-\t30+ animations (in place + root motion)\n-\tSkeleton with 19 bones\n-\tModular weapon design\n-\tCannons, lasers, MGs, long- and short-range-missile launchers\n-\t2 missiles, 2 projectiles\n-\t34 decals\n-\tArms are destructible (can be blown off)\n-\tHands have no bones and are not animated\n-\tHands are optional and can be removed/replaced with weapons\n-\t5 different texture sets\n-\tPSDs with intact layers are included\n-\tPBR textures (metalness)\n-\tTexture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)\n-\tTris count ca. 8800\n-\tFinal tris count depends on how many weapons are used for the mech\n\nThe textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.\n\n-\tAlbedo map, PNG format\n-\tAlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it\n-\tAmbient Occlusion (AO) map, PNG format\n-\tIllumination maps (color + black/white)\n-\tNormal map, PNG format\n-\tMetalness map, PNG format\n-\tGloss map, PNG format\n-\tRoughness map, PNG format\n\n\nDepending on your game engine/3D application you may need to rescale the models.\n","imageAlt":"Light Mech Spectre 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-spectre","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oFWApeZiwk1fcMCtm6fbk23k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a1.jpg","gridUrl":"https://media.cgtrader.com/variants/oFWApeZiwk1fcMCtm6fbk23k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-spectre","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1879369/c7257f9f59/light-mech-spectre-3d-model-c7257f9f59.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"878","type":"listingItem","attributes":{"id":878,"title":"Desk light","price":25.0,"description":"\u003cp\u003elight animated a little bit 3d model of office desk light\u003c/p\u003e","imageAlt":"3D model Desk light","url":"https://www.cgtrader.com/3d-models/furniture/lamp/desk-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RTdDBK3vt3EPbmYF4XXGXohi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/desk-light-3d-model-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/RTdDBK3vt3EPbmYF4XXGXohi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/desk-light-3d-model-animated-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/lamp/desk-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"furniture","subcategorySlug":"lamp","categoryTitle":"Furniture","subcategoryTitle":"Lamp","schemaImageUrl":"https://img-new.cgtrader.com/items/878/c9bbebb2db/desk-light-3d-model-c9bbebb2db.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1886797","type":"listingItem","attributes":{"id":1886797,"title":"Light Mech Anvil","price":45.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\nThis pack contains an animated mech with modular weapons.\n\nPlease note: You can check out the free test mech “Striker” available on my publisher account.\nYou can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well. The test mech also includes the background scene shown on the pics.\n\nThe model is skinned, rigged and fully animated. \n\n-\tLight Mech Anvil\n-\t30+ animations (in place + root motion)\n-\tSkeleton with 19 bones\n-\tModular weapon design\n-\tCanons, lasers, MGs, long- and short-range-missile launchers\n-\t2 missiles, 2 projectiles\n-\t34 decals\n-\tArms are destructible (can be blown off)\n-\tHands have no bones and are not animated\n-\tHands are optional and can be removed/replaced with weapons\n-\t5 different texture sets\n-\tPSDs with intact layers are included\n-\tPBR textures (metalness)\n-\tTexture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)\n-\tTris count ca. 4900\n-\tFinal tris count depends on how many weapons are used for the mech\n\nThe textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.\n\n-\tAlbedo map, PNG format\n-\tAlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it\n-\tAmbient Occlusion (AO) map, PNG format\n-\tIllumination maps (color + black/white)\n-\tNormal map, PNG format\n-\tMetalness map, PNG format\n-\tGloss map, PNG format\n-\tRoughness map, PNG format\n\n\nDepending on your game engine/3D application you may need to rescale the models.\n","imageAlt":"3D asset animated Light Mech Anvil","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-anvil","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wrJ4ps1G7wmcK3FDUMShQ6H1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a1.jpg","gridUrl":"https://media.cgtrader.com/variants/wrJ4ps1G7wmcK3FDUMShQ6H1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-anvil","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1886797/bcd14382f1/light-mech-anvil-3d-model-bcd14382f1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"749275","type":"listingItem","attributes":{"id":749275,"title":"Vampires Family Light Version","price":40.0,"description":"Light Version low-poly 3d models animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nLow polygonal character versions (LOD) included.\n\nUnreal Asset Included.\nUnity Assets included.\n\nRigged version in 3D MAX files included.\n\nBaby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\nPatriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nMister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nMissus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nEvery rig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacters have same number (72) of  animations. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. IDLE - 2 - 100 fr.,\n 2. Pick_object - 101 - 141  fr.,\n 3. pointing_A - 142 - 202 fr.,\n 4. Shrugs - 203 - 248 fr.,\n 5. Talking_A - 249 - 289 fr.,\n 6. Talking_B - 290 - 440 fr.,\n 7. COMBAT_mode - 445 - 495 fr.,\n 8. 2_Blows - 496 - 546 fr.,\n 9. anger - 547 - 597 fr.,\n 10. Blow_left_hand_A - 598 - 633 fr.,\n 11. Blow_left_hand_B - 635 - 670 fr.,\n 12. Blow_right_hand_A - 670 - 705 fr.,\n 13. Blow_right_hand_B - 706 - 741 fr.,\n 14. Cray - 742 - 822 fr.,\n 15. M_Knocked_backward - 823 - 863 fr.,\n 16. Down_back - 865 - 905 fr.,\n 17. Recover_from_knocked_backward - 906 - 946 fr.,\n 18. Hit_from_back - 946 - 981 fr.,\n 19. Hit_from_front - 982 - 1017 fr.,\n 20. Hit_from_left - 1018 - 1053 fr.,\n 21. hit_from_righ - 1054 - 1089 fr.,\n 22. Looking_around - 1090 - 1266 fr.,\n 23. Tracking - 1267 - 1442 fr.,\n 24. M_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_Jump_standing - 1716 - 1791 fr.,\n 33. M_Moving_left - 1792 - 1812 fr.,\n 34. M_Moving_right - 1813 - 1833 fr.,\n 35. M_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_Turn_Right_90t - 1860 - 1885 fr.,\n 37. Dying_A - 1886 - 1951 fr.,\n 38. Dying_B - 1956 - 1996 fr.,\n 39. M_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_Casual_walk - 2045 - 2081 fr.,\n 42. M_Cautious_walk - 2086 - 2126 fr.,\n 43. M_Climbing_wall - 2131 - 2161 fr.,\n 44. M_combat_run - 2166 - 2188 fr.,\n 45. M_Jump_runing - 2193 - 2233 fr.,\n 46. M_run - 2238 - 2260 fr.,\n 47. M_Walking_back_A - 2265 - 2300 fr.,\n 48. M_falling_down - 2305 - 2345 fr.,\n 49. RM_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_Casual_walk - 2565 - 2601 fr.,\n 55. RM_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_combat_run - 2686 - 2708 fr.,\n 58. RM_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_falling_down - 2847 - 2887 fr.,\n 64. RM_Jump_runing - 2892 - 2932 fr.,\n 65. RM_Jump_standing - 2937 - 3012 fr.,\n 66. RM_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_Moving_left - 3062 - 3082 fr.,\n 68. RM_Moving_right - 3087 - 3107 fr.,\n 69. RM_run - 3112 - 3134 fr.,\n 70. RM_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D model Vampires Family Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/csnU1mY3CxEYV5V3QwygKxUh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampires-family-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/csnU1mY3CxEYV5V3QwygKxUh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampires-family-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749275/9ecb782cdf/vampires-family-light-version-3d-model-9ecb782cdf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"757711","type":"listingItem","attributes":{"id":757711,"title":"Eva Hunter Light Version","price":40.0,"description":"Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.\nNaked Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.\nAll armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.\nAll Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.\n4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.\n\nRig has 89 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nOriginal 3D MAX file with animated Eva Hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged Eva Hunter  in T-pose included.\n2 different colors scheme for armor included.\n2 different colors for hood included\n2 body textures (naked and with underwear) included.\n4 different haire shapes included.\n4 different colors for Hair _A type included.\nEva body presented with 2 variants. As one mesh and divided into parts.\nAnimated FBX files included.\n\nAnimations\n\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D model animated Eva Hunter Light Version","url":"https://www.cgtrader.com/3d-models/character/woman/eva-hunter-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RK9BFTDHF4EsWcmdQy8LXD5b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/RK9BFTDHF4EsWcmdQy8LXD5b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-hunter-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/757711/dd339b7311/eva-hunter-light-version-3d-model-dd339b7311.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709207","type":"listingItem","attributes":{"id":709207,"title":"Eva Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nEva\n\nNotes:\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n\nLow polygonal game ready rigged  model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts:\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (145  animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures (naked and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\nAnimated FBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher \n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman \n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"Eva Horseman Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/709207/01adee5eed/eva-horseman-archer-light-version-3d-model-01adee5eed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"835560","type":"listingItem","attributes":{"id":835560,"title":"Dead Walker Light","price":20.0,"description":"\n\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) andOBJ are included.\n\nUnity Asset Included.\n\nParts\n\nBody parts: Body and Hair\nWeapons: Axe\n\nModels\n\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\nAnimations\n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 1. Idle_D: 0 - 758 fr.,\n 2. Alarmed: 759 - 1612 fr.,\n 3. Anger: 1613 - 1891 fr.,\n 4. Crouch: 1892 - 2461 fr.,\n 5. Eating: 2462 - 2924 fr.,\n 6. Laugh: 2925 - 3502 fr.,\n 7. Speaking_A: 3503 - 4057 fr.,\n 8. Jump_Run: 4062 - 4102 fr.,\n 9. Jump_Run_RM: 4107 - 4147 fr.,\n 10. Run_Casual: 4152 - 4182 fr.,\n 11. Run_Casual_RM: 4187 - 4217 fr.,\n 12. Turns_L_45: 4222 - 4267 fr.,\n 13. Turns_L_45_RM: 4272 - 4317 fr.,\n 14. Turns_L_90: 4322 - 4392 fr.,\n 15. Turns_L_90_RM: 4397 - 4467 fr.,\n 16. Turns_R_45: 4472 - 4517 fr.,\n 17. Turns_R_45_RM: 4522 - 4567 fr.,\n 18. Turns_R_90: 4572 - 4642 fr.,\n 19. Turns_R_90_RM: 4647 - 4717 fr.,\n 20. WalkBack_A: 4722 - 4772 fr.,\n 21. WalkBack_A_RM: 4777 - 4827 fr.,\n 22. WalkCasual_A: 4832 - 4881 fr.,\n 23. WalkCasual_A_RM: 4886 - 4935 fr.,\n\n\n1H Weapon \n\n 1. 1H_Combat_to_Idle: 0 - 20 fr.,\n 2. 1H_Idle_To_Combat: 21 - 41 fr.,\n 3. 1H_Combat: 42 - 172 fr.,\n 4. 1H_Block_To: 173 - 189 fr.,\n 5. 1H_Block: 190 - 300 fr.,\n 6. 1H_Block_From: 301 - 325 fr.,\n 7. 1H_Blow_L: 326 - 376 fr.,\n 8. 1H_Blow_L_Moving: 377 - 437 fr.,\n 9. 1H_Blow_L_Moving_RM: 438 - 498 fr.,\n 10. 1H_Blow_R: 503 - 553 fr.,\n 11. 1H_Blow_R_Moving: 554 - 614 fr.,\n 12. 1H_Blow_R_Moving_RM: 615 - 675 fr.,\n 13. 1H_Up_Blow: 680 - 750 fr.,\n 14. 1H_Up_Blow_Moving: 751 - 811 fr.,\n 15. 1H_Up_Blow_Moving_RM: 812 - 872 fr.,\n 16. 1H_Bully: 877 - 1142 fr.,\n 17. 1H_Combo_A: 1143 - 1233 fr.,\n 18. 1H_Combo_B _Moving: 1234 - 1354 fr.,\n 19. 1H_Combo_B _Moving_RM: 1355 - 1475 fr.,\n 20. 1H_Combo_C _Moving: 1480 - 1565 fr.,\n 21. 1H_Combo_C _Moving_RM: 1566 - 1651 fr.,\n 22. 1H_Evasion_B: 1656 - 1686 fr.,\n 23. 1H_Evasion_B_RM: 1687 - 1717 fr.,\n 24. 1H_Evasion_L: 1722 - 1762 fr.,\n 25. 1H_Evasion_L_RM: 1763 - 1803 fr.,\n 26. 1H_Evasion_R: 1808 - 1843 fr.,\n 27. 1H_Evasion_R_RM: 1844 - 1879 fr.,\n 28. 1H_Hit_B: 1884 - 1934 fr.,\n 29. 1H_Hit_B_RM: 1935 - 1985 fr.,\n 30. 1H_Hit_F: 1990 - 2050 fr.,\n 31. 1H_Hit_F_RM: 2051 - 2111 fr.,\n 32. 1H_Hit_L: 2116 - 2196 fr.,\n 33. 1H_Hit_L_RM: 2197 - 2277 fr.,\n 34. 1H_Hit_R: 2282 - 2327 fr.,\n 35. 1H_Hit_R_RM: 2328 - 2373 fr.,\n 36. 1H_Injured_A: 2378 - 2578 fr.,\n 37. 1H_Move_Back: 2583 - 2604 fr.,\n 38. 1H_Move_Back_RM: 2605 - 2626 fr.,\n 39. 1H_Move_Forward: 2631 - 2652 fr.,\n 40. 1H_Move_Forward_RM: 2653 - 2674 fr.,\n 41. 1H_Move_Left: 2679 - 2705 fr.,\n 42. 1H_Move_Left_RM: 2706 - 2732 fr.,\n 43. 1H_Move_Right: 2737 - 2763 fr.,\n 44. 1H_Move_Right_RM: 2764 - 2790 fr.,\n 45. 1H_Stunned_to: 2795 - 2904 fr.,\n 46. 1H_Stunned: 2905 - 2957 fr.,\n 47. 1H_Stunned_from: 2958 - 3047 fr.,\n 48. 1H_Turn_45_L: 3052 - 3087 fr.,\n 49. 1H_Turn_45_L_RM: 3088 - 3123 fr.,\n 50. 1H_Turn_45_R: 3128 - 3163 fr.,\n 51. 1H_Turn_45_R_RM: 3164 - 3199 fr.,\n 52. 1H_Turn_90_L: 3204 - 3249 fr.,\n 53. 1H_Turn_90_L_RM: 3250 - 3295 fr.,\n 54. 1H_Turn_90_R: 3300 - 3345 fr.,\n 55. 1H_Turn_90_R_RM: 3346 - 3391 fr.,\n 56. 1H_Die_backward: 3396 - 3461 fr.,\n 57. 1H_Die_Forward: 3466 - 3531 fr.,\n 58. 1H_Die_from_Left: 3536 - 3591 fr.,\n 59. 1H_Die_from_Right: 3596 - 3651 fr.,\n","imageAlt":"Dead Walker Light 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-walker-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LXkb3ipVSZZ6Y3PNST4BhXp7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-walker-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/LXkb3ipVSZZ6Y3PNST4BhXp7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-walker-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-walker-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/835560/c540fb7f8d/dead-walker-light-3d-model-c540fb7f8d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1897617","type":"listingItem","attributes":{"id":1897617,"title":"Light Mech Longshot","price":45.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\nThis pack contains an animated mech with modular weapons.\n\nPlease note: You can check out the free test mech “Striker” available on my publisher account. You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well. The test mech also includes the background scene shown on the pics.\n\nThe model is skinned, rigged and fully animated. \n\n-\tLight Mech Longshot\n-\t30+ animations (in place + root motion)\n-\tSkeleton with 19 bones\n-\tModular weapon design\n-\tCannons, lasers, MGs, long- and short-range-missile launchers\n-\t2 missiles, 2 projectiles\n-\t34 decals\n-\tArms are destructible (can be blown off)\n-\tHands have no bones and are not animated\n-\tHands are optional and can be removed/replaced with weapons\n-\t5 different texture sets\n-\tPSDs with intact layers are included\n-\tPBR textures (metalness)\n-\tTexture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)\n-\tTris count ca. 5700\n-\tFinal tris count depends on how many weapons are used for the mech\n\nThe textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.\n\n-\tAlbedo map, PNG format\n-\tAlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it\n-\tAmbient Occlusion (AO) map, PNG format\n-\tIllumination maps (color + black/white)\n-\tNormal map, PNG format\n-\tMetalness map, PNG format\n-\tGloss map, PNG format\n-\tRoughness map, PNG format\n\n\nDepending on your game engine/3D application you may need to rescale the models.","imageAlt":"Light Mech Longshot 3D asset","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-longshot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9bhhZNUDx7QkHg4YVquJThEa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a1.jpg","gridUrl":"https://media.cgtrader.com/variants/9bhhZNUDx7QkHg4YVquJThEa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/light-mech-longshot","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1897617/e5302471bf/light-mech-longshot-3d-model-e5302471bf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"16095","type":"listingItem","attributes":{"id":16095,"title":"RETRACTABLE BLEACHERS","price":30.0,"description":"\u003cp\u003eAnimated model of retractable bleachers for yours stadiums or indoor sports scenes, modifiable, modeled with Max 8 and vray materials. Includes materials and maps.\u003c/p\u003e","imageAlt":"RETRACTABLE BLEACHERS 3D model","url":"https://www.cgtrader.com/3d-models/exterior/other/retractable-bleachers","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FjZ6pGk3dJhwWgddZtF5uPUn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/retractable-bleachers-3d-model-animated-max.jpg","gridUrl":"https://media.cgtrader.com/variants/FjZ6pGk3dJhwWgddZtF5uPUn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/retractable-bleachers-3d-model-animated-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/retractable-bleachers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/16095/c40bfdcc9e/retractable-bleachers-3d-model-c40bfdcc9e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"784643","type":"listingItem","attributes":{"id":784643,"title":"Pair of Bird Wings C4D ","price":139.0,"description":"Model of Bird / Angel Wings with a good rig system, animation, textures and materials. \n\nRENDER READY\n\nIts also very easy to animate and using only Cinema4D standard tools. The second Wing is an instance, so you will just need to animate 1 Wing, and the second will copy.\n\nOriginally created with Cinema 4D R18, but no exclusive R18 tools were used, it means that you can use it in lower versions of Cinema 4D.\n\n|| USAGE ||\n\nThis model is suitable for use in broadcast, high-res film close-up, advertising. \n\nAlso Contains Animated FBX Files!!!!\n\n|| SPECS ||\n\nEach feather is a separete object (with exception of the body small feathers). Each feather contains 36 polygons\n        \nThis model is Subdividable\nThis model contain most quads and some tris, modeled based on loops.\nThis model contains Standard materials only\nHigh Resolution Textures.\n\n|| ANIMATIONS ||\n\nAnimations included in this file (Located in Different Takes, and also in FBX files) are:\n\nT-Pose\nWings Flapping \nClosed Idle\nFalling","imageAlt":"3D asset Pair of Bird Wings C4D","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/3d-pair-of-bird-wing-c4d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Gsx53E2DskPyrNuggN9kSVc7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pair-of-bird-wings-c4d-3d-model-low-poly-animated-rigged-obj-3ds-fbx-c4d-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/Gsx53E2DskPyrNuggN9kSVc7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pair-of-bird-wings-c4d-3d-model-low-poly-animated-rigged-obj-3ds-fbx-c4d-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/3d-pair-of-bird-wing-c4d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/784643/d269ffa420/pair-of-bird-wings-c4d-3d-model-d269ffa420.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670608","type":"listingItem","attributes":{"id":670608,"title":"Skeleton Archer Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 (skeleton and bow)\nVertex counts of characters: 9,498\nNumber of Textures: 12 diffuse, specular, metallic, opacity and normals\nTexture Resolutions: 2048x2048, 1024x1024, 512x512\nNumber of Materials and Material Instances: 6 Materials\nNumber of Animations: 48 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and weapons - 9,271 polygons, 17,572 triangles and 9,498 vertexes\n\nRig has 49 bones (including 2 bow bones).\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 1024x124 - for maol armor and for bow amunition, 512X512 for sword. 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Wizard Baby Light Version","price":10.0,"description":"\u003cp\u003eLow polygonal game_ready animated model of wizard woman in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character has 38 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can see animations preview: http://www.youtube.com/watch?v=jYQCw_9NdsY\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 2298  polygons and 2213 vertexes.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 for wizard and 1024x1024 for staff.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Mcombatmode_A: 0 - 75 fr.,\u003c/p\u003e\u003cp\u003e 2) Mdodgeto_left: 76 - 111 fr.,\u003c/p\u003e\u003cp\u003e 3) Mdodgeto_right: 112 - 147 fr.,\u003c/p\u003e\u003cp\u003e 4) Mmagichelix_spell: 148 - 218 fr.,\u003c/p\u003e\u003cp\u003e 5) Mstaf_block: 219 - 254 fr.,\u003c/p\u003e\u003cp\u003e 6) Mstaffearthquake_spell: 255 - 290 fr.,\u003c/p\u003e\u003cp\u003e 7) Mstaff_Hit: 291 - 326 fr.,\u003c/p\u003e\u003cp\u003e 8) Mstraightdown_hit: 327 - 362 fr.,\u003c/p\u003e\u003cp\u003e 9) Mswing_right: 363 - 398 fr.,\u003c/p\u003e\u003cp\u003e 10) Mtaking_hit: 399 - 434 fr.,\u003c/p\u003e\u003cp\u003e 11) Mdying_B: 435 - 500 fr.,\u003c/p\u003e\u003cp\u003e 12) Mcombatmode_B: 510 - 585 fr.,\u003c/p\u003e\u003cp\u003e 13) Mduckbelow_swing: 586 - 621 fr.,\u003c/p\u003e\u003cp\u003e 14) Mmagiclight_spell: 622 - 672 fr.,\u003c/p\u003e\u003cp\u003e 15) Mmagicshot_stright: 673 - 708 fr.,\u003c/p\u003e\u003cp\u003e 16) Mcombatmode_C: 713 - 788 fr.,\u003c/p\u003e\u003cp\u003e 17) Mbuffspell_A: 789 - 839 fr.,\u003c/p\u003e\u003cp\u003e 18) Mbuffspell_B: 840 - 930 fr.,\u003c/p\u003e\u003cp\u003e 19) Mfireball_spell: 931 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 20) Mspellcast_A: 1007 - 1077 fr.,\u003c/p\u003e\u003cp\u003e 21) Mspellcast_B: 1078 - 1113 fr.,\u003c/p\u003e\u003cp\u003e 22) Mspellcast_C: 1114 - 1149 fr.,\u003c/p\u003e\u003cp\u003e 23) Mspellcast_D: 1150 - 1185 fr.,\u003c/p\u003e\u003cp\u003e 24) MDying_A: 1186 - 1226 fr.,\u003c/p\u003e\u003cp\u003e 25) MStanding-Free_A: 1231 - 1331 fr.,\u003c/p\u003e\u003cp\u003e 26) Mlooking_around: 1332 - 1508 fr.,\u003c/p\u003e\u003cp\u003e 27) MStanding-Free_B: 1509 - 1609 fr.,\u003c/p\u003e\u003cp\u003e 28) MDrinking_potion: 1610 - 1690 fr.,\u003c/p\u003e\u003cp\u003e 29) M_kiss: 1691 - 1776 fr.,\u003c/p\u003e\u003cp\u003e 30) Mmaking_potion: 1781 - 1811 fr.,\u003c/p\u003e\u003cp\u003e 31) M_Run: 1816 - 1838 fr.,\u003c/p\u003e\u003cp\u003e 32) Mjump_runing: 1843 - 1883 fr.,\u003c/p\u003e\u003cp\u003e 33) M_walk: 1888 - 1938 fr.,\u003c/p\u003e\u003cp\u003e 34) Mwalking_back: 1943 - 1978 fr.,\u003c/p\u003e\u003cp\u003e 35) Mfalling_down: 1983 - 2023 fr.,\u003c/p\u003e\u003cp\u003e 36) Mrunblow_A: 2028 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 37) Mrunblow_B: 2073 - 2117 fr.,\u003c/p\u003e\u003cp\u003e 38) Mrunblow_C: 2118 - 2162 fr.,\u003c/p\u003e","imageAlt":"3D asset Animated Wizard Baby Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-wizard-baby-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ss2y4251pgmCRPtYgDvEgaVJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-wizard-baby-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/Ss2y4251pgmCRPtYgDvEgaVJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-wizard-baby-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-wizard-baby-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011660/eb3911e968/animated-wizard-baby-light-version-3d-model-eb3911e968.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"709261","type":"listingItem","attributes":{"id":709261,"title":"Eva And Adam Horseman Archers Light Version","price":75.0,"description":"Eva And Adam Horseman Archers low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included.\n\nUnity Asset Included.\n\nLow polygonal game ready rigged models of man, woman and horse in 3D MAX files. \nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) \n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures (naked and with underclothes) included.(for each character) \n4 Eva Hairs textures included. \n2 hairs and beard (Adam) styles included \n5 Adam Hairs textures included. \n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. \nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. \nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations \nGeneral\n\n0. MECANIM pose: 0 - 0 fr., \n1. S_Drinking: 2 - 55 fr., \n2. S_Eating: 56 - 176 fr., \n3. S_Explanation: 177 - 222 fr., \n4. S_IDLE: 223 - 323 fr., \n5. S_Kiss: 324 - 409 fr., \n6. S_Looking_around: 410 - 586 fr., \n7. S_Pray_A: 587 - 667 fr., \n8. S_Reject: 668 - 768 fr., \n9. S_salute_B: 769 - 829 fr., \n10. S_sit_down: 830 - 855 fr., \n11. S_Sitinhg_Talking_A: 856 - 991 fr., \n12. S_Sitting: 992 - 1042 fr., \n13. S_Came_up: 1043 - 1069 fr., \n14. S_Talking_B: 1070 - 1205 fr., \n15. S_Throwing: 1206 - 1311 fr., \n16. S_Use_object: 1312 - 1352 fr., \n17. S_making_item: 1357 - 1387 fr., \n18. M_Run: 1388 - 1414 fr., \n19. M_Run_Jump: 1415 - 1448 fr., \n20. M_Sneaking: 1453 - 1503 fr., \n21. M_strafe_run_left: 1509 - 1535 fr., \n22. M_strafe_run_right: 1540 - 1566 fr., \n23. M_Strife_leftt: 1571 - 1606 fr., \n24. M_Strife_right: 1611 - 1646 fr., \n25. M_walk: 1651 - 1687 fr., \n26. M_Jump_Walking: 1691 - 1721 fr., \n27. M_Walking_back_B: 1726 - 1761 fr., \n28. M_Walking_With_Tourch: 1766 - 1869 fr., \n29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n30. RM_Run: 1907 - 1933 fr., \n31. RM_Run_Jump: 1936 - 1969 fr., \n32. RM_Sneaking: 1975 - 2024 fr., \n33. RM_strafe_run_left: 2030 - 2056 fr., \n34. RM_strafe_run_right: 2061 - 2087 fr., \n35. RM_Strife_leftt: 2092 - 2127 fr., \n36. RM_Strife_right: 2132 - 2167 fr., \n37. RM_walk: 2173 - 2208 fr., \n38. RM_Jump_Walking: 2212 - 2242 fr., \n39. RM_Walking_back_B: 2247 - 2282 fr., \n40. RM_Swimming_Crawl: 2287 - 2317 fr., \n41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n42. 1H_PutWeapon_Back: 2430 - 2470 fr., \n43. 1H_TookWeaponOut: 2471 - 2511 fr., \n44. 1H_5X_Combo: 2512 - 2607 fr., \n45. 1H_COMBAT_mode: 2608 - 2658 fr., \n46. 1H_dodge_backwards: 2659 - 2694 fr., \n47. 1H_Hit_from_back: 2695 - 2730 fr., \n48. 1H_Hit_from_front: 2731 - 2766 fr., \n49. 1H_moveTOblock: 2767 - 2773 fr., \n50. 1H_shield_block_keeping: 2774 - 2804 fr., \n51. 1H_moveFROMblock: 2805 - 2811 fr., \n52. 1H_shield_block_high_left: 2812 - 2847 fr., \n53. 1H_shield_block_high_right: 2848 - 2883 fr., \n54. 1H_sword_parry_high_left: 2884 - 2919 fr., \n55. 1H_sword_parry_high_right: 2921 - 2956 fr., \n56. 1H_sword_shield_blow: 2957 - 2992 fr., \n57. 1H_sword_swing_high_left: 2993 - 3028 fr., \n58. 1H_sword_swing_high_right: 3029 - 3064 fr., \n59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr., \n60. 1H_sword_swing_low_left: 3101 - 3136 fr., \n61. 1H_sword_swing_low_right: 3137 - 3172 fr., \n62. 1H_sword_thrust_high: 3173 - 3208 fr., \n63. 1H_Die_fall_backward: 3210 - 3343 fr., \n64. 1H_Die_fall_forward: 3348 - 3488 fr., \n65. 1H_banging_shield: 3493 - 3513 fr., \n66. 1H_Casual_walk: 3518 - 3554 fr., \n67. 1H_Cautious_walk: 3559 - 3599 fr., \n68. 1H_walk_left_swing: 3600 - 3635 fr., \n69. 1H_walk_right_swing: 3636 - 3671 fr., \n70. 1H_walk_trust: 3672 - 3707 fr., \n71. 1H_combat_run: 3712 - 3734 fr.,\n\n72. RM_1H_Casual_walk: 3739 - 3775 fr., \n73. RM_1H_Cautious_walk: 3780 - 3820 fr., \n74. RM_1H_walk_left_swing: 3825 - 3860 fr., \n75. RM_1H_walk_right_swing: 3865 - 3900 fr., \n76. RM_1H_walk_trust: 3905 - 3940 fr., \n77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n78. Archer_putBow_back: 3972 - 4007 fr., \n79. Archer_takeBow_out: 4008 - 4048 fr., \n80. Archer_COMBAT_mode: 4049 - 4099 fr., \n81. Archer_dodge_backwards: 4100 - 4135 fr., \n82. Archer_Hit_from_back: 4136 - 4171 fr., \n83. Archer_Hit_from_front: 4172 - 4207 fr., \n84. Archer_get_arrow_fromBack: 4208 - 4248 fr., \n85. Archer_charging: 4250 - 4290 fr., \n86. Archer_aim: 4292 - 4392 fr., \n87. Archer_shot_loop: 4393 - 4463 fr., \n88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr., \n89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., \n90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., \n91. Archer_aim_fromUp_toDown: 4693 - 4783 fr., \n92. Archer_aiming_up_45_d: 4784 - 4884 fr., \n93. Archer_shot_loop_45up: 4885 - 4955 fr., \n94. Archer_Dying: 4960 - 5025 fr., \n95. Archer_run_combat: 5030 - 5056 fr., \n96. Archer_walk_Combat: 5061 - 5106 fr., \n97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., \n98. Archer_walk_charging: 5153 - 5198 fr., \n99. Archer_walk_Aim: 5199 - 5244 fr., \n100. Archer_walk_shot_Loop: 5245 - 5300 fr., \n101. Archer_strife_left_Aim: 5305 - 5340 fr., \n102. Archer_strife_right_Aim: 5345 - 5380 fr., \n103. Archer_walking_back: 5385 - 5420 fr.,\n\n104. RM_Archer_run_combat: 5425 - 5451 fr., \n105. RM_Archer_strife_left_Aim: 5456 - 5491 fr., \n106. RM_Archer_strife_right_Aim: 5496 - 5531 fr., \n107. RM_Archer_walk_Combat: 5536 - 5581 fr., \n108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., \n109. RM_Archer_walk_charging: 5636 - 5681 fr., \n110. RM_Archer_walk_Aim: 5686 - 5731 fr., \n111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr., \n112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n0. MECANIM pose: 0 - 0 fr., \n1. Horseman_G_Explanation: 2 - 45fr., \n2. Horseman_G_Idle: 46 - 146fr., \n3. Horseman_G_looking_around: 147 - 323fr., \n4. Horseman_G_Say_No: 324 - 374fr., \n5. Horseman_G_Talking: 375 - 420fr., \n6. Horseman_G_War_Cry: 421 - 471fr., \n7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr., \n8. Horseman_G_Riding_Troting_Horse: 515 - 539fr., \n9. Horseman_Archer_Take_Bow_Out: 540 - 575fr., \n10. Horseman_Archer_Combat: 576 - 600fr., \n11. Horseman_Archer_Charge: 601 - 661fr., \n12. Horseman_Archer_Aim_Stright: 662 - 686fr., \n13. Horseman_Archer_fire_loop_stright: 687 - 757fr., \n14. Horseman_Archer_Aim_Back: 762 - 786fr., \n15. Horseman_Archer_fire_loop_back: 787 - 857fr., \n16. Horseman_Archer_Aim_Left: 862 - 886fr., \n17. Horseman_Archer_fire_loop_left: 887 - 957fr., \n18. Horseman_Archer_Aim_Right: 962 - 986fr., \n19. Horseman_Archer_fire_loop_right: 987 - 1057fr., \n20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., \n21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., \n22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., \n23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr., \n24. Horseman_Sword_Take_Out: 1251 - 1281fr., \n25. Horseman_Sword_Galloping: 1282 - 1297fr., \n26. Horseman_Sword_Left_blow: 1298 - 1333fr., \n27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr., \n28. Horseman_Sword_Right_blow: 1370 - 1405fr., \n29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr., \n30. Horseman_Sword_Put_Back: 1442 - 1472fr., \n31. Horseman_G_Death_A: 1473 - 1502fr., \n32. Horseman_G_Death_B: 1507 - 1542fr., \n33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\nHorse Animations\n\n0. Zero frame: T-Pose \n1. horse_Idle_A: 0 - 100 fr., \n2. horse_Idle_B: 101 - 201 fr., \n3. horse_bite: 201 - 241 fr., \n4. horse_kick: 242 - 268 fr., \n5. horse_looking_around: 269 - 394 fr., \n6. horse_rear_up: 395 - 480 fr., \n7. horse_sniff: 481 - 541 fr., \n8. horse_eating: 546 - 646 fr., \n9. horse_kick_ground: 651 - 685 fr., \n10. horse_death: 690 - 716 fr., \n11. M_horse_galloping: 721 - 736 fr., \n12. M_horse_jump: 737 - 772 fr., \n13. M_horse_galloping_turn_left: 773 - 788 fr., \n14. M_horse_galloping_turn_right: 793 - 808 fr., \n15. M_horse_running_death: 813 - 853 fr., \n16. M_horse_swim: 858 - 892 fr., \n17. M_horse_trot: 897 - 921 fr., \n18. M_horse_trot_turn_left: 922 - 946 fr., \n19. M_horse_trot_turn_right: 951 - 975 fr., \n20. M_horse_walk: 980 - 1014 fr., \n21. M_horse_walk_turn_Left: 1015 - 1049 fr., \n22. M_horse_walk_turn_right: 1054 - 1088 fr., \n23. M_horse_walk_back: 1093 - 1127 fr., \n24. RM_horse_galloping: 1132 - 1147 fr., \n25. RM_horse_galloping_turn_left: 1152 - 1167 fr., \n26. RM_horse_galloping_turn_right: 1172 - 1187 fr., \n27. RM_horse_jump: 1192 - 1227 fr., \n28. RM_horse_running_death: 1232 - 1272 fr., \n29. RM_horse_swim: 1277 - 1311 fr., \n30. RM_horse_trot: 1316 - 1340 fr., \n31. RM_horse_trot_turn_left: 1345 - 1369 fr., \n32. RM_horse_trot_turn_right: 1374 - 1398 fr., \n33. RM_horse_walk: 1403 - 1437 fr., \n34. RM_horse_walk_back: 1442 - 1476 fr., \n35. RM_horse_walk_turn_Left: 1481 - 1515 fr. \n36. 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This means that you can use and publish the model in films, computer games or in print media.**\n**A resale here or in any other 3d-model store is not allowed!**\n\n\n\n* Modelled and textured by Silvio Kühm (https://ichcheckdem.net/) in Blender-2.93\n* Animated by 3DHaupt","imageAlt":"3D model Animated DBS 4000 BE Lightbar","url":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/dbs-4000-be-lightbar","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FxaVkDcHrATFBZYq7EdzpELK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01%20DBS-4000-BE-Modelled-and-PBR-Textured-by-Silvio-K%C3%BChm-in-Blender-2.93-Animated-by-3DHaupt-17_50_33%2026.11.21-police-car%20%287%29.jpg","gridUrl":"https://media.cgtrader.com/variants/FxaVkDcHrATFBZYq7EdzpELK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20DBS-4000-BE-Modelled-and-PBR-Textured-by-Silvio-K%C3%BChm-in-Blender-2.93-Animated-by-3DHaupt-17_50_33%2026.11.21-police-car%20%287%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/dbs-4000-be-lightbar","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"vehicle-part","categoryTitle":"Vehicle","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/3505480/e81535ec94/animated-dbs-4000-be-lightbar-3d-model-e81535ec94.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2046860","type":"listingItem","attributes":{"id":2046860,"title":"Fantasy and Medieval Architecture Kit","price":60.0,"description":"Medieval Fantasy Village Environment. Contains all base pieces to create hi quality levels within the setting, also there is a number of set pieces to dress up the area. Asset like decals, grass, blended materials, props will help bring environment to life. Rock pieces created to support the level and to add more organic feel to it.\n\nVideo: https://www.youtube.com/watch?v=-Sz8ogeSU9k\n360 and GIF: https://rutkovsky.artstation.com/projects/xkgl2\n\nTechnical Details\nFeatures:\n\nArchitecture pieces\nProps\nDecals\nBlended materials to create variety of the environment\nHi quality PBR textures\nTexture Sizes:\n\n 4096x4096 for most assets\n 2048x2048 for some pieces (some decals)\nTexture Size: 4096x4096, 2048x2048\n\nCollision: Yes, Custom and Automatically Generated\nVertex Count: 7000-50\nLODs: Yes, for asset above 100 poly's\nNumber of Meshes: 139\nNumber of Materials and Material Instances: 39\nNumber of Textures: 72\n\nSupported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR\nSupported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR\nDocumentation: No","imageAlt":"3D asset Fantasy and Medieval Architecture Kit","url":"https://www.cgtrader.com/3d-models/exterior/house/fantasy-medieval-castle-kit-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JKG93VLWagF2Cry6JtYMbxXk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/denis-rutkovsky-final01.jpg","gridUrl":"https://media.cgtrader.com/variants/JKG93VLWagF2Cry6JtYMbxXk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/denis-rutkovsky-final01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/fantasy-medieval-castle-kit-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/2046860/12e2cb81d6/fantasy-and-medieval-architecture-kit-3d-model-12e2cb81d6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3460637","type":"listingItem","attributes":{"id":3460637,"title":"Cyberpunk Wall Light - 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100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,\u003c/p\u003e","imageAlt":"3D asset Ratkin Rogue Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/23b6C8ofpZ6YVTvD8AyBAxTy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-rogue-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/23b6C8ofpZ6YVTvD8AyBAxTy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-rogue-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/714745/9333b7fd1c/ratkin-rogue-light-version-3d-model-9333b7fd1c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016701","type":"listingItem","attributes":{"id":1016701,"title":"GNOMES ARMY  Light Version","price":40.0,"description":"\u003cp\u003e Four animated fantasy characters in one pack.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eMAX, OBJ, DAE(collada) files are included.\u003c/p\u003e\u003cp\u003eUnity assets are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacters can be imported and used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePack included :\u003c/p\u003e\u003cp\u003e1. Gnome Worker\u003c/p\u003e\u003cp\u003e2. Gnome WorkerUnity Asset\u003c/p\u003e\u003cp\u003e3. Gnome Warrior\u003c/p\u003e\u003cp\u003e4. Gnome Warrior Unity Asset\u003c/p\u003e\u003cp\u003e5. Gnome Priest\u003c/p\u003e\u003cp\u003e6. Gnome Priest Unity Asset\u003c/p\u003e\u003cp\u003e7. Gnome Archer\u003c/p\u003e\u003cp\u003e8. Gnome Archer Unity Asset\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eWoker preview: http://youtu.be/fJb9YXtECac\u003c/p\u003e\u003cp\u003eWarrior preview: http://youtu.be/Lx9Ri0WFnLk\u003c/p\u003e\u003cp\u003ePriest preview: http://youtu.be/dE48bdIBcf4\u003c/p\u003e\u003cp\u003eArcher preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Male Worker\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined with 3 jerkin, belt and earring. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e62 animations\u003c/p\u003e\u003cp\u003eRig has 59 bones.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Archer\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes.\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e69 animations\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps.\u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Priest\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 staffs has 9,909 polygons, 19,624 triangles and 10,574 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined with 5 parts: helmet, belt, collar, brasers, and leggings. Each part can be removed/hided in order to make more character combinations or to show game progress.\u003c/p\u003e\u003cp\u003e66 animations\u003c/p\u003e\u003cp\u003eRig has 63 bones.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps.\u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024\u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Warrior\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress.\u003c/p\u003e\u003cp\u003e71 animations\u003c/p\u003e\u003cp\u003eRig has 59 bones.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps.\u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e","imageAlt":"3D model GNOMES ARMY Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/umUsYjq1WdkkTrYXMKPZJxQi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnomes-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/umUsYjq1WdkkTrYXMKPZJxQi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnomes-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016701/33365699eb/gnomes-army-light-version-3d-model-33365699eb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"785081","type":"listingItem","attributes":{"id":785081,"title":"Pair of Bird  Wings 3DS Max","price":139.0,"description":"Model of a par of Bird / Angel Wings with a good riging system, animation, textures and materials. This model also allow easy modification on the wings aspect by editing feathers morph targets. \nIts also very easy to animate and using only 3dsmax standard tools.\nOriginally created with 3ds Max 2010\nIK and animations only supported by 3ds Max files. FBX, OBJ and other formats only the static model. \nThis model itself contains 182 separate objects (276 counting riggin, control, lights and etc), each feather is a separete object (with exception of the body small feathers)\nThis model contains about 60.000 polygons with TurboSmooth OFF \n\t- Each feather contains 36 polygons\n\t- Very Small Feather witch cover wings body contains about 12.000 polygons\n\t- Wings body contains 524 polygons\nThis model contains about 240.000 polygons with TurboSmooth ON (set to 1 iterations)\nThis model contain most quads and some tris\nThis model contains Standard materials only\nThis product includes 3ds Max files for default scanline and finalRender (separate downloads). Use finalRender version for better lighting.\n|| TEXTURES ||\nModel use 5 materials 1 for the wing body and 4 for wing feathers. The 4 feather materials is actually the same, but its make easier to change the groups of feathers materials.\nMaterials are created using digital painting.\nConcerning the textures list:\nWingBody (inside very small feathers):\n- BirdWingsColor.jpg - 1024x1024\n- BirdWingsSpec.jpg - 1024x1024\n- BirdWingsBump.jpg - 1024x1024\n- BirdWingsAlpha.jpg - 512x512\nFeathers:\n- FeatherColor.jpg - 2048x2048\n- FeatherBumpSpec.jpg- 2048x2048\n- FeatherAlpha.jpg - 2048x2048\n- FeatherAlpha2.jpg - 2048x2048\n- FeatherAlpha3.jpg - 2048x2048 (optional)\n\nAnimations included with this file are:\nWings Flaping (135 frames)\nWings Closing (35 frames)\nRig Test (260 frames)","imageAlt":"animated Pair of Bird Wings 3DS Max","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/pair-of-bird-angel-wings","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dy7rCMZC4ARe5VhQjTJ1hNHG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pair-of-bird-wings-3ds-max-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/dy7rCMZC4ARe5VhQjTJ1hNHG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pair-of-bird-wings-3ds-max-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/pair-of-bird-angel-wings","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/785081/3c419ddc30/pair-of-bird-wings-3ds-max-3d-model-3c419ddc30.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711686","type":"listingItem","attributes":{"id":711686,"title":"Dwarf Paladin Light Vershion","price":40.0,"description":"\u003cp\u003eCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\n\u003c/p\u003e\u003cp\u003eBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\u003c/p\u003e\u003cp\u003e.FBX are included.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048,\u003c/p\u003e\u003cp\u003eCharacter includes 125 animations. \nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\u003c/p\u003e\u003cp\u003eAnimation list\u003c/p\u003e\u003cp\u003eGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\u003c/p\u003e\u003cp\u003e1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\u003c/p\u003e\u003cp\u003eWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. M_Dying_A: 6014 - 6054 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Dwarf Paladin Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711686/cd2aa0fea1/dwarf-paladin-light-vershion-3d-model-cd2aa0fea1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"712214","type":"listingItem","attributes":{"id":712214,"title":"Ratkin Skeleton Light Version","price":15.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n DAE (Collada) and OBJ are included.\n\nUnity Asset included.\n\nModel with weapons has 10,380  polygons, 20,281 triangles and 10,165 vertexes. \n\nRig has 68 bones. \n\nTextures: diffuse, specular, self-illumination and normals maps. \nTIF file format 2048x2048 512x512. \n\nCharacter has 54 animations. \n\n\nAnimation list:\n\n1. Ratkin_1H_COMBAT_mode: 1 - 50 fr.\n 2. Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr.\n 3. Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr.\n 4. Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr.\n 5. Ratkin_1H_Heavy Smash: 145f - 185 fr.\n 6. Ratkin_1H_Jump_Swing: 190f - 235 fr.\n 7. Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr.\n 8. Ratkin_1H_sword_parry_high_left: 280f - 315 fr.\n 9. Ratkin_1H_sword_parry_high_right: 320f - 355 fr.\n 10. Ratkin_1H_sword_parry_low_front: 360f - 395 fr.\n 11. Ratkin_1H_sword_swing_high_left: 400f - 435 fr.\n 12. Ratkin_1H_sword_swing_high_right: 440f - 475 fr.\n 13. Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr.\n 14. Ratkin_1H_sword_swing_low_left: 520f - 555 fr.\n 15. Ratkin_1H_sword_swing_low_right: 560f - 595 fr.\n 16. Ratkin_1H_Knocked_backward: 600f - 641 fr.\n 17. Ratkin_1H_Down_back: 646f - 686 fr.\n 18. Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr.\n 19. Ratkin_1H_Knocked_forward: 736f - 764 fr.\n 20. Ratkin_1H_Down_forward: 769f - 809 fr.\n 21. Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr.\n 22. Ratkin_1H_Moving_left: 851f - 871 fr.\n 23. Ratkin_1H_Moving_right: 876f - 896 fr.\n 24. Ratkin_1H_Tracking: 901f - 1076 fr.\n 25. Ratkin_1H_warning: 1081f - 1141 fr.\n 26. Ratkin_1H_Hit_from_back: 1146f - 1181 fr.\n 27. Ratkin_1H_Hit_from_front: 1186f - 1221 fr.\n 28. Ratkin_1H_Hit_from_left: 1226f - 1261 fr.\n 29. Ratkin_1H_Hit_from_righ: 1266f - 1301 fr.\n 30. Ratkin_1H_Dying_A: 1306f - 1371 fr.\n 31. Ratkin_1H_Dying_B: 1376f - 1416 fr.\n 32. Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr.\n 33. Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr.\n 34. Ratkin_1H_Casual_walk: 1465f - 1501 fr.\n 35. Ratkin_1H_Cautious_walk: 1506f - 1546 fr.\n 36. Ratkin_1H_combat_run: 1551f - 1573 fr.\n 37. Ratkin_1H_run: 1578f - 1604 fr.\n 38. Ratkin_1H_Jump_runing: 1609f - 1649 fr.\n 39. Ratkin_Walking_back_A: 1654f - 1689 fr.\n 40. Ratkin_Digging_A: 1694f - 1729 fr.\n 41. Ratkin_IDLE: 1734f - 1834 fr.\n 42. Ratkin_anger: 1839f - 1889 fr.\n 43. Ratkin_Eating: 1894f - 2014 fr.\n 44. Ratkin_Looking_around: 2019f - 2195 fr.\n 45. Ratkin_Pick_object: 2200f - 2240 fr.\n 46. Ratkin_pointing_A: 2245f - 2305 fr.\n 47. Ratkin_Shrugs: 2310f - 2355 fr.\n 48. Ratkin_Stretching: 2360f - 2460 fr.\n 49. Ratkin_Talking_A: 2465f - 2505 fr.\n 50. Ratkin_Talking_B: 2510f - 2660 fr.\n 51. Ratkin_Climbing_wall: 2665f - 2695 fr.\n 52. Ratkin_Crawling: 2700f - 2730 fr.\n 53. Ratkin_falling_down: 2735f - 2775 fr.\n 54. Ratkin_Jump_standing: 2780f - 2855 fr.\n\n","imageAlt":"3D model Ratkin Skeleton Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-skeleton-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kwWmvzhKBLFwh9hprsLzq7uC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-skeleton-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/kwWmvzhKBLFwh9hprsLzq7uC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-skeleton-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-skeleton-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/712214/1a17c6f4ab/ratkin-skeleton-light-version-3d-model-1a17c6f4ab.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1841886","type":"listingItem","attributes":{"id":1841886,"title":"Spades Queen Light Version","price":40.0,"description":"Light means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included.\n\n**Unity asset included.\nUnreal pack included.**\nLODs are included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\n**General Feathers.**\n\nAll parts are independent objects and can be removed or hided.\n\nBody TIF textures contains 2 layers. One for naked body and one for body with bikini. Please open it in Photoshop for changes. You can also save them as independent texture files.\nBody parts 2: Body and Hair\nArmor parts 8: Bely, Boots, Dress, Skirt, Hat, Mask, Necklace, \"Wings\" (Wings and Skirt are clothes simulated objects).\nWeapons: Wizard stuff.\n\n**Model**\n\nCharacter and all parts (exept wing and skirt) have LOD versions.\nModel with all parts 34,688 (12,946 LOD) polygons, 65,372 (24,051 LOD) triangles and 34,643 (13,542 LOD) vertexes. \n\n**Animations**\n\n85 Animation for wizards combat and general moves. 64 \"on place\" animations. And 21 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 76 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048,\n\n**Unity Feathers**\n\nUnity PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\n\"Wings\" and Long Skirt parts are clothes simulated.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes (exept skirt and \"wings\")\nNumber of characters: 2 basic character blueprints, 11 \"skeletal meshes\" including body, hair, clothes...\nVertex counts of characters: 34,643 (13,542 LOD) including weapons and armor.\nNumber of Textures: 15 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 2048X2048, 4096x4096  \nNumber of Materials and Material Instances: 6 materials.\nNumber of Animations: 85 animations for combat and general moves.\nAnimation types: \"on place\" amd \"root motion\" animations.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\nSkirt and \"wings\" has clothes simulation setup. \nOriginal 3D MAX files with rigged character in T-pose included.\nThere is no animations blueprint included, sorry.\n\nAnimations\n General\n\n 1. W_S_Explanation: 0 - 45 fr.,\n 2. W_S_Greeting: 45 - 105 fr.,\n 3. W_S_IDLE: 105 - 205 fr.,\n 4. W_S_Kiss: 205 - 290 fr.,\n 5. W_S_Looking_around: 290 - 466 fr.,\n 6. W_S_making_item: 471 - 501 fr.,\n 7. W_S_pointing_A: 506 - 566 fr.,\n 8. W_S_Reject: 566 - 666 fr.,\n 9. W_S_Say_No: 666 - 716 fr.,\n 10. W_S_Shrugs: 716 - 761 fr.,\n 11. W_S_Talking_B: 761 - 896 fr.,\n 12. W_S_Use_object: 896 - 936 fr.,\n 13. W_S_warning: 936 - 996 fr.,\n 14. W_S_yawn: 996 - 1081 fr.,\n 15. W_M_Jump_standing: 1081 - 1156 fr.,\n 16. W_M_Turn_Left_90t: 1156 - 1181 fr.,\n 17. W_M_Turn_Right_90t: 1181 - 1206 fr.,\n 18. W_M_Jump_runing_a: 1211 - 1251 fr.,\n 19. W_M_run: 1256 - 1282 fr.,\n 20. W_M_Jump_Walking: 1287 - 1317 fr.,\n 21. W_M_Walk: 1322 - 1358 fr.,\n 22. W_M_Walking_back_A: 1363 - 1398 fr.,\n 23. W_M_Walking_With_Tourch: 1403 - 1506 fr.,\n 24. W_M_strafe_run_left: 1511 - 1536 fr.,\n 25. W_M_strafe_run_right: 1542 - 1568 fr.,\n 26. W_M_Strife_left: 1573 - 1608 fr.,\n 27. W_M_Strife_right: 1613 - 1648 fr.,\n 28. W_RM_Jump_runing_a: 1653 - 1693 fr.,\n 29. W_RM_Jump_standing: 1698 - 1773 fr.,\n 30. W_RM_Jump_Walking: 1778 - 1808 fr.,\n 31. W_RM_run: 1813 - 1839 fr.,\n 32. W_RM_strafe_run_left: 1844 - 1870 fr.,\n 33. W_RM_strafe_run_right: 1875 - 1901 fr.,\n 34. W_RM_Strife_left: 1906 - 1941 fr.,\n 35. W_RM_Strife_right: 1946 - 1981 fr.,\n 36. W_RM_Turn_Left_90t: 1986 - 2011 fr.,\n 37. W_RM_Turn_Right_90t: 2016 - 2041 fr.,\n 38. W_RM_Walk: 2046 - 2082 fr.,\n 39. W_RM_Walking_back_A: 2087 - 2122 fr.,\n 40. W_RM_Walking_With_Tourch: 2127 - 2230 fr.,\n\n\nWizards Combat\n\n 1. W_M_combat_mode_B: 0 - 75 fr.,\n 2. W_M_Dodge_Jump_Backward: 75 - 110 fr.,\n 3. W_M_Dodge_Jump_Left: 110 - 145 fr.,\n 4. W_M_Dodge_Jump_Right: 145 - 180 fr.,\n 5. W_M_magic_light_spell: 180 - 229 fr.,\n 6. W_M_PutWeapon_Back: 230 - 270 fr.,\n 7. W_M_TookWeaponOut: 270 - 310 fr.,\n 8. W_M_combat_mode_A: 315 - 390 fr.,\n 9. W_M_dodge_backwards: 390 - 425 fr.,\n 10. W_M_dodge_to_left: 425 - 460 fr.,\n 11. W_M_dodge_to_right: 460 - 495 fr.,\n 12. W_M_Hit_from_back: 495 - 530 fr.,\n 13. W_M_Hit_from_front: 530 - 565 fr.,\n 14. W_M_magic_helix_spell: 565 - 635 fr.,\n 15. W_M_staff_block: 635 - 680 fr.,\n 16. W_M_staff_earthquake_spell: 680 - 725 fr.,\n 17. W_M_staff_Hit_stright_down: 725 - 760 fr.,\n 18. W_M_staff_swing_right: 760 - 795 fr.,\n 19. W_M_Dying_B: 795 - 860 fr.,\n 20. W_M_combat_mode_C: 865 - 940 fr.,\n 21. W_M_buff_spell_A: 940 - 990 fr.,\n 22. W_M_buff_spell_B: 990 - 1080 fr.,\n 23. W_M_Drinking_potion: 1080 - 1135 fr.,\n 24. W_M_speil_fast_loop: 1140 - 1170 fr.,\n 25. W_M_speil_summoning: 1175 - 1210 fr.,\n 26. W_M_spell_Barier_keep: 1215 - 1250 fr.,\n 27. W_M_speil_magic_trap: 1255 - 1355 fr.,\n 28. W_M_spell_cast_B: 1355 - 1400 fr.,\n 29. W_M_spell_cast_D: 1400 - 1445 fr.,\n 30. W_M_spell_curse: 1445 - 1520 fr.,\n 31. W_M_spell_sleep: 1520 - 1569 fr.,\n 32. W_M_Dying_A: 1570 - 1610 fr.,\n 33. W_M_M_run: 1615 - 1640 fr.,\n 34. W_M_M_run_blow_A: 1641 - 1685 fr.,\n 35. W_M_M_run_blow_D: 1685 - 1729 fr.,\n 36. W_M_M_Cautious_walk: 1734 - 1773 fr.,\n 37. W_M_M_walk_trust: 1774 - 1809 fr.,\n 38. W_RM_M_Cautious_walk: 1814 - 1854 fr.,\n 39. W_RM_M_Dodge_Jump_Backward: 1859 - 1894 fr.,\n 40. W_RM_M_Dodge_Jump_Left: 1899 - 1934 fr.,\n 41. W_RM_M_Dodge_Jump_Right: 1939 - 1974 fr.,\n 42. W_RM_M_run: 1979 - 2005 fr.,\n 43. W_RM_M_run_blow_A: 2010 - 2054 fr.,\n 44. W_RM_M_run_blow_D: 2059 - 2103 fr.,\n 45. W_RM_M_walk_trust: 2108 - 2143 fr.,\n","imageAlt":"3D model Spades Queen Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/spades-queen-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nytX5fmep54Ah2NEfaRvE8M3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spades-queen-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/nytX5fmep54Ah2NEfaRvE8M3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spades-queen-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/spades-queen-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1841886/3b054bce34/spades-queen-light-version-3d-model-3b054bce34.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711705","type":"listingItem","attributes":{"id":711705,"title":"Dwarf Slayer Light Version","price":40.0,"description":"Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Asset included.\n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones. \nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048\n\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back.\n\nCharacter has 112 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n  1. S_IDLE: 0 - 100 fr.,\n 2. S_boring: 101 - 226 fr.,\n 3. S_Drinking: 227 - 282 fr.,\n 4. S_Eating: 283 - 403 fr.,\n 5. S_Explanation: 404 - 449 fr.,\n 6. S_Greeting: 450 - 510 fr.,\n 7. S_Looking_around: 511 - 687 fr.,\n 8. S_salute_B: 688 - 748 fr.,\n 9. S_Say_No: 749 - 799 fr.,\n 10. S_sit_down: 800 - 825 fr.,\n 11. S_Sitinhg_Talking_A: 826 - 961 fr.,\n 12. S_Sitting: 962 - 1047 fr.,\n 13. S_Came_up: 1048 - 1074 fr.,\n 14. S_Talking_B: 1075 - 1210 fr.,\n 15. S_Use_object: 1211 - 1251 fr.,\n 16. S_warning: 1252 - 1312 fr.,\n 17. S_making_potion: 1317 - 1352 fr.,\n 18. M_falling_down: 1357 - 1397 fr.,\n 19. M_Jump_runing_a: 1402 - 1442 fr.,\n 20. M_Run: 1447 - 1469 fr.,\n 21. M_Run_Jump: 1470 - 1503 fr.,\n 22. M_Sneaking: 1508 - 1558 fr.,\n 23. M_strafe_run_left: 1563 - 1589 fr.,\n 24. M_strafe_run_right: 1594 - 1620 fr.,\n 25. M_Strife_leftt: 1625 - 1660 fr.,\n 26. M_Strife_right: 1665 - 1700 fr.,\n 27. M_walk: 1705 - 1740 fr.,\n 28. M_Jump_Walking: 1741 - 1771 fr.,\n 29. M_Walking_back_A: 1776 - 1811 fr.,\n 30. M_Walking_With_Tourch: 1816 - 1919 fr.,\n 31. RM_falling_down: 1924 - 1964 fr.,\n 32. RM_Jump_runing_a: 1969 - 2009 fr.,\n 33. RM_Jump_Walking: 2014 - 2044 fr.,\n 34. RM_Run: 2049 - 2071 fr.,\n 35. RM_Run_Jump: 2076 - 2109 fr.,\n 36. RM_Sneaking: 2114 - 2164 fr.,\n 37. RM_strafe_run_left: 2169 - 2195 fr.,\n 38. RM_strafe_run_right: 2200 - 2226 fr.,\n 39. RM_Strife_leftt: 2231 - 2266 fr.,\n 40. RM_Strife_right: 2271 - 2306 fr.,\n 41. RM_walk: 2311 - 2346 fr.,\n 42. RM_Walking_back_A: 2351 - 2386 fr.,\n 43. RM_Walking_With_Tourch: 2391 - 2494 fr.,\n\n2 weapons battle:\n\n 44. 2W_wapons_back: 2499 - 2539 fr.,\n 45. 2W_wapons_ready: 2540 - 2575 fr.,\n 46. 2W_Combat_Mode: 2576 - 2626 fr.,\n 47. 2W_Block_to: 2627 - 2644 fr.,\n 48. 2W_Block_Keep: 2646 - 2696 fr.,\n 49. 2W_Block_from: 2697 - 2707 fr.,\n 50. 2W_Combo_360_Smash: 2708 - 2793 fr.,\n 51. 2W_Dodge_backwards: 2794 - 2829 fr.,\n 52. 2W_dodge_to_left: 2830 - 2865 fr.,\n 53. 2W_dodge_to_right: 2866 - 2901 fr.,\n 54. 2W_duck_below_high_swing: 2902 - 2937 fr.,\n 55. 2W_Heavy_Smash: 2938 - 2978 fr.,\n 56. 2W_Hit_from_back: 2979 - 3014 fr.,\n 57. 2W_Hit_from_front: 3015 - 3050 fr.,\n 58. 2W_L_parry_from_stright_down: 3051 - 3086 fr.,\n 59. 2W_L_parry_high_left: 3087 - 3122 fr.,\n 60. 2W_L_parry_mid_front: 3123 - 3158 fr.,\n 61. 2W_L_swing_high_left: 3159 - 3194 fr.,\n 62. 2W_L_swing_high_right: 3195 - 3230 fr.,\n 63. 2W_L_swing_high_straight_down: 3231 - 3266 fr.,\n 64. 2W_L_swing_low_left: 3267 - 3302 fr.,\n 65. 2W_L_swing_low_right: 3303 - 3338 fr.,\n 66. 2W_L_swing_mid_left: 3339 - 3374 fr.,\n 67. 2W_L_swing_mid_right: 3375 - 3410 fr.,\n 68. 2W_R_parry_from_stright_down: 3411 - 3446 fr.,\n 69. 2W_R_parry_high_right: 3447 - 3482 fr.,\n 70. 2W_R_parry_mid_front: 3483 - 3518 fr.,\n 71. 2W_R_swing_high_left: 3519 - 3554 fr.,\n 72. 2W_R_swing_high_right: 3555 - 3590 fr.,\n 73. 2W_R_swing_high_straight_down: 3591 - 3626 fr.,\n 74. 2W_R_swing_low_left: 3627 - 3662 fr.,\n 75. 2W_R_swing_low_right: 3663 - 3698 fr.,\n 76. 2W_R_swing_mid_left: 3699 - 3734 fr.,\n 77. 2W_R_swing_mid_right: 3735 - 3770 fr.,\n 78. 2W_Roar: 3771 - 3821 fr.,\n 79. 2W_scissors_bow: 3822 - 3857 fr.,\n 80. 2W_Smash Frenzy_on_place: 3858 - 3968 fr.,\n 81. 2W_Whirlwind: 3969 - 4044 fr.,\n 82. 2W_windmill_blow: 4045 - 4085 fr.,\n 83. 2W_Drinking_potion: 4086 - 4141 fr.,\n 84. 2W_magic_light_spell: 4142 - 4192 fr.,\n 85. 2W_magic_shot_stright: 4193 - 4228 fr.,\n 86. 2W_spell_Barier_keep: 4233 - 4268 fr.,\n 87. 2W_Combat_Mode_B: 4269 - 4319 fr.,\n 88. 2W_Behead: 4320 - 4360 fr.,\n 89. 2W_Knocked_backward_onPlace: 4365 - 4406 fr.,\n 90. 2W_Down_back: 4407 - 4447 fr.,\n 91. 2W_Recover_from_knocked_backward: 4448 - 4488 fr.,\n 92. 2W_Knocked_forward: 4489 - 4517 fr.,\n 93. 2W_Down_forward: 4518 - 4558 fr.,\n 94. 2W_Recover_from_knocked_forward: 4559 - 4591 fr.,\n 95. 2W_Die_fall_backward: 4592 - 4725 fr.,\n 96. 2W_Die_fall_forward: 4730 - 4870 fr.,\n 97. 2W_Die_knocked_backward: 4875 - 4892 fr.,\n 98. 2W_Die_knocked_forward: 4897 - 4914 fr.,\n 99. M_2W_Casual_walk: 4919 - 4955 fr.,\n 100. M_2W_combat_run: 4960 - 4982 fr.,\n 101. M_2W_Cautious_walk: 4987 - 5027 fr.,\n 102. M_2W_walk_L_swing_left: 5032 - 5067 fr.,\n 103. M_2W_walk_L_swing_right: 5072 - 5107 fr.,\n 104. M_2W_walk_R_swing_left: 5112 - 5147 fr.,\n 105. M_2W_walk_R_swing_right: 5152 - 5187 fr.,\n 106. RM_2W_Casual_walk: 5192 - 5228 fr.,\n 107. RM_2W_combat_run: 5233 - 5255 fr.,\n 108. RM_2W_Cautious_walk: 5260 - 5300 fr.,\n 109. RM_2W_walk_L_swing_left: 5305 - 5340 fr.,\n 110. RM_2W_walk_L_swing_right: 5345 - 5380 fr.,\n 111. RM_2W_walk_R_swing_left: 5385 - 5420 fr.,\n 112. RM_2W_walk_R_swing_right: 5425 - 5460 fr.,","imageAlt":"3D asset Dwarf Slayer Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711705/2784b8a4ee/dwarf-slayer-light-version-3d-model-2784b8a4ee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657139","type":"listingItem","attributes":{"id":657139,"title":"Ultra Light Helicopter","price":7.0,"description":"Model of an  ultralight helicopter with a **character included**. The model of the helicopter has the  **animation** of the airscrews included. The model of the character is separated from the machine to be used as we prefer.  This model is ideal for a game. A simple scene of a desert included for Unity. The models have been created with 3D Studio Max and exported for Unity. \n\nAvailable formats:\n\n-  Unity\n- 3d studio max \n- OBJ\n- FBX\n- Textures and material","imageAlt":"3D asset Ultra Light Helicopter","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ultra-light-helicopter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mcUEdDCuGsFBo5biFoF6ypuq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ultra-light-helicopter-3d-model-low-poly-animated-rigged-max-obj-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/mcUEdDCuGsFBo5biFoF6ypuq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ultra-light-helicopter-3d-model-low-poly-animated-rigged-max-obj-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/ultra-light-helicopter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/657139/a65aa9e2f7/ultra-light-helicopter-3d-model-a65aa9e2f7.png","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021607","type":"listingItem","attributes":{"id":1021607,"title":"Goblin Slave Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappointed: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Looking_around: 601 - 777 fr.,\u003c/p\u003e\u003cp\u003e 8. Pick_object: 778 - 818 fr.,\u003c/p\u003e\u003cp\u003e 9. pointing_A: 819 - 879 fr.,\u003c/p\u003e\u003cp\u003e 10. Say_No: 880 - 930 fr.,\u003c/p\u003e\u003cp\u003e 11. Shrugs: 931 - 976 fr.,\u003c/p\u003e\u003cp\u003e 12. Talking_A: 977 - 1022 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_B: 1023 - 1173 fr.,\u003c/p\u003e\u003cp\u003e 14. warning: 1174 - 1234 fr.,\u003c/p\u003e\u003cp\u003e 15. waving: 1235 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 16. yawn: 1281 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 17. Climbing_ladder: 1371 - 1411 fr.,\u003c/p\u003e\u003cp\u003e 18. Crouching: 1416 - 1516 fr.,\u003c/p\u003e\u003cp\u003e 19. falling_down: 1521 - 1561 fr.,\u003c/p\u003e\u003cp\u003e 20. Jump_standing: 1566 - 1641 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1646 - 1676 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCombat\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1684 - 1734 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1735 - 1775 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1776 - 1816 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H360Jump_swing: 1817 - 1862 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360RightJump_Smash: 1863 - 1933 fr.,\u003c/p\u003e\u003cp\u003e 27. 1Hdodge_backwards: 1934 - 1969 fr.,\u003c/p\u003e\u003cp\u003e 28. 1HDodgeJump_Backward: 1970 - 1995 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Left: 1996 - 2021 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Right: 2022 - 2057 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HHitfrom_back: 2058 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_front: 2094 - 2129 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_left: 2130 - 2165 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_righ: 2166 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HJump_Swing: 2202 - 2247 fr.,\u003c/p\u003e\u003cp\u003e 36. 1Hswordparryhigh_left: 2248 - 2283 fr.,\u003c/p\u003e\u003cp\u003e 37. 1Hswordparryhigh_right: 2284 - 2319 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hswordparrylow_front: 2320 - 2355 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordswinghigh_left: 2356 - 2391 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordswinghigh_right: 2392 - 2427 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordswinglow_left: 2464 - 2499 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinglow_right: 2500 - 2535 fr.,\u003c/p\u003e\u003cp\u003e 44. 1H_Tracking: 2536 - 2711 fr.,\u003c/p\u003e\u003cp\u003e 45. 1HKnocked_backward: 2712 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 46. 1HDown_back: 2754 - 2794 fr.,\u003c/p\u003e\u003cp\u003e 47. 1HRecoverfromknocked_backward: 2795 - 2836 fr.,\u003c/p\u003e\u003cp\u003e 48. 1HKnocked_forward: 2837 - 2865 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HDown_forward: 2866 - 2906 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HRecoverfromknocked_forward: 2907 - 2939 fr.,\u003c/p\u003e\u003cp\u003e 51. 1HDiefall_backward: 2940 - 3073 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HDiefall_forward: 3078 - 3218 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HDieknocked_backward: 3223 - 3240 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HDieknocked_forward: 3245 - 3262 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HCasual_walk: 3267 - 3303 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HCautious_walk: 3308 - 3348 fr.,\u003c/p\u003e\u003cp\u003e 57. 1Hcombat_run: 3353 - 3375 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HJump_runing: 3380 - 3420 fr.,\u003c/p\u003e\u003cp\u003e 59. 1H_run: 3425 - 3451 fr.,\u003c/p\u003e\u003cp\u003e 60. 1HStrife_leftt: 3456 - 3491 fr.,\u003c/p\u003e\u003cp\u003e 61. 1HStrife_right: 3497 - 3531 fr.,\u003c/p\u003e\u003cp\u003e 62. 1HWalking_back: 3536 - 3571 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Slave Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T5uz4R7ZUDc9FHyu4gpoXgcf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/T5uz4R7ZUDc9FHyu4gpoXgcf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021607/bebd66bb8e/goblin-slave-light-version-3d-model-bebd66bb8e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"745176","type":"listingItem","attributes":{"id":745176,"title":"Baby Vampire Light Vershion","price":15.0,"description":"Low-poly 3d model of animated vampire baby ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nLow polygonal character version (LOD) included.\n\nUnreal asset included.\nUnity Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 15,874 vertexes (4,659 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n\n0. T-Pose: 0 - 0fr.\n1. BV_IDLE - 2 - 100 fr.,\n 2. BV_Pick_object - 101 - 141  fr.,\n 3. BV_pointing_A - 142 - 202 fr.,\n 4. BV_Shrugs - 203 - 248 fr.,\n 5. BV_Talking_A - 249 - 289 fr.,\n 6. BV_Talking_B - 290 - 440 fr.,\n 7. BV_COMBAT_mode - 445 - 495 fr.,\n 8. BV_2_Blows - 496 - 546 fr.,\n 9. BV_anger - 547 - 597 fr.,\n 10. BV_Blow_left_hand_A - 598 - 633 fr.,\n 11. BV_Blow_left_hand_B - 635 - 670 fr.,\n 12. BV_Blow_right_hand_A - 670 - 705 fr.,\n 13. BV_Blow_right_hand_B - 706 - 741 fr.,\n 14. BV_Cray - 742 - 822 fr.,\n 15. M_BV_Knocked_backward - 823 - 863 fr.,\n 16. BV_Down_back - 865 - 905 fr.,\n 17. BV_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. BV_Hit_from_back - 946 - 981 fr.,\n 19. BV_Hit_from_front - 982 - 1017 fr.,\n 20. BV_Hit_from_left - 1018 - 1053 fr.,\n 21. BV_hit_from_righ - 1054 - 1089 fr.,\n 22. BV_Looking_around - 1090 - 1266 fr.,\n 23. BV_Tracking - 1267 - 1442 fr.,\n 24. M_BV_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_BV_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_BV_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_BV_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_BV_Jump_standing - 1716 - 1791 fr.,\n 33. M_BV_Moving_left - 1792 - 1812 fr.,\n 34. M_BV_Moving_right - 1813 - 1833 fr.,\n 35. M_BV_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_BV_Turn_Right_90t - 1860 - 1885 fr.,\n 37. BV_Dying_A - 1886 - 1951 fr.,\n 38. BV_Dying_B - 1956 - 1996 fr.,\n 39. M_BV_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_BV_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_BV_Casual_walk - 2045 - 2081 fr.,\n 42. M_BV_Cautious_walk - 2086 - 2126 fr.,\n 43. M_BV_Climbing_wall - 2131 - 2161 fr.,\n 44. M_BV_combat_run - 2166 - 2188 fr.,\n 45. M_BV_Jump_runing - 2193 - 2233 fr.,\n 46. M_BV_run - 2238 - 2260 fr.,\n 47. M_BV_Walking_back_A - 2265 - 2300 fr.,\n 48. M_BV_falling_down - 2305 - 2345 fr.,\n 49. RM_BV_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_BV_Casual_walk - 2565 - 2601 fr.,\n 55. RM_BV_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_BV_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_BV_combat_run - 2686 - 2708 fr.,\n 58. RM_BV_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_BV_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_BV_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_BV_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_BV_falling_down - 2847 - 2887 fr.,\n 64. RM_BV_Jump_runing - 2892 - 2932 fr.,\n 65. RM_BV_Jump_standing - 2937 - 3012 fr.,\n 66. RM_BV_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_BV_Moving_left - 3062 - 3082 fr.,\n 68. RM_BV_Moving_right - 3087 - 3107 fr.,\n 69. RM_BV_run - 3112 - 3134 fr.,\n 70. RM_BV_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_BV_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_BV_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"Baby Vampire Light Vershion 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hrxAxYosC2qaKUdGRBcoveaf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baby-vampire-light-vershion-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/hrxAxYosC2qaKUdGRBcoveaf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baby-vampire-light-vershion-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/745176/324927fb9e/baby-vampire-light-vershion-3d-model-324927fb9e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1011653","type":"listingItem","attributes":{"id":1011653,"title":"Animated Wizard Light Version","price":10.0,"description":"\u003cp\u003eLow polygonal game_ready animated model of wizard in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character has 36 animations.\u003c/p\u003e\u003cp\u003eModel has 1,275  polygons, 2,374 triangles and 1,283 vertexes.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 for wizard and 1024x1024 for staff.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: https://youtu.be/e8I1NHmbteY\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) MMcombatmode_A: 0f - 75 fr.,\u003c/p\u003e\u003cp\u003e 2) MMdodgeto_left: 76f - 111 fr.,\u003c/p\u003e\u003cp\u003e 3) MMdodgeto_right: 112f - 147 fr.,\u003c/p\u003e\u003cp\u003e 4) MMmagichelix_spell: 148f - 218 fr.,\u003c/p\u003e\u003cp\u003e 5) MMstaf_block: 219f - 254 fr.,\u003c/p\u003e\u003cp\u003e 6) MMstaffearthquake_spell: 255f - 290 fr.,\u003c/p\u003e\u003cp\u003e 7) MMstaff_Hit: 291f - 326 fr.,\u003c/p\u003e\u003cp\u003e 8) MMstraightdown_hit: 327f - 362 fr.,\u003c/p\u003e\u003cp\u003e 9) MMswing_right: 363f - 398 fr.,\u003c/p\u003e\u003cp\u003e 10) MMtaking_hit: 399f - 434 fr.,\u003c/p\u003e\u003cp\u003e 11) MMdying_B: 435f - 500 fr.,\u003c/p\u003e\u003cp\u003e 12) MMcombatmode_B: 505f - 580 fr.,\u003c/p\u003e\u003cp\u003e 13) MMduckbelow_swing: 581f - 616 fr.,\u003c/p\u003e\u003cp\u003e 14) MMmagiclight_spell: 617f - 667 fr.,\u003c/p\u003e\u003cp\u003e 15) MMmagicshot_stright: 668f - 703 fr.,\u003c/p\u003e\u003cp\u003e 16) MMcombatmode_C: 708f - 783 fr.,\u003c/p\u003e\u003cp\u003e 17) MMbuffspell_A: 784f - 834 fr.,\u003c/p\u003e\u003cp\u003e 18) MMbuffspell_B: 835f - 925 fr.,\u003c/p\u003e\u003cp\u003e 19) MMfireball_spell: 926f - 1001 fr.,\u003c/p\u003e\u003cp\u003e 20) MMspellcast_A: 1002f - 1072 fr.,\u003c/p\u003e\u003cp\u003e 21) MMspellcast_B: 1073f - 1108 fr.,\u003c/p\u003e\u003cp\u003e 22) MMspellcast_C: 1109f - 1144 fr.,\u003c/p\u003e\u003cp\u003e 23) MMspellcast_D: 1145f - 1180 fr.,\u003c/p\u003e\u003cp\u003e 24) MMDying_A: 1181f - 1221 fr.,\u003c/p\u003e\u003cp\u003e 25) MM_StandingFree: 1226f - 1326 fr.,\u003c/p\u003e\u003cp\u003e 26) MMDrinking_potion: 1327f - 1427 fr.,\u003c/p\u003e\u003cp\u003e 27) MMlooking_around: 1428f - 1604 fr.,\u003c/p\u003e\u003cp\u003e 28) MM_boring: 1605f - 1730 fr.,\u003c/p\u003e\u003cp\u003e 29) MM_Shrugs: 1731f - 1776 fr.,\u003c/p\u003e\u003cp\u003e 30) MM_Thinking: 1777f - 1852 fr.,\u003c/p\u003e\u003cp\u003e 31) MM_Explanation: 1853f - 1903 fr.,\u003c/p\u003e\u003cp\u003e 32) MMmaking_potion: 1908f - 1938 fr.,\u003c/p\u003e\u003cp\u003e 33) MM_Sneaking: 1943f - 1993 fr.,\u003c/p\u003e\u003cp\u003e 34) MM_Run: 1998f - 2020 fr.,\u003c/p\u003e\u003cp\u003e 35) MMjump_runing: 2025f - 2065 fr.,\u003c/p\u003e\u003cp\u003e 36) MM_walk: 2070f - 2120 fr.,\u003c/p\u003e","imageAlt":"Animated Wizard Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-wizard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YRrUd5U5PSxdAgKV5qHQUiHQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-wizard-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/YRrUd5U5PSxdAgKV5qHQUiHQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-wizard-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-wizard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011653/24bb4c2d9f/animated-wizard-light-version-3d-model-24bb4c2d9f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021598","type":"listingItem","attributes":{"id":1021598,"title":"Goblin Gladiator Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1728 - 1768 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1769 - 1809 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H5X_Combo: 1810 - 1905 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360Jump_swing: 1906 - 1951 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H360RightJump_Smash: 1952 - 2022 fr.,\u003c/p\u003e\u003cp\u003e 28. 1Hdodge_backwards: 2023 - 2058 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_back: 2137 - 2172 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_front: 2173 - 2208 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_left: 2209 - 2244 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_righ: 2245 - 2280 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HJump_Swing: 2281 - 2326 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HMbanging_shield: 2327 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hshieldblockhigh_left: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordparryhigh_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordparryhigh_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordparrylow_front: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordshield_blow: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinghigh_left: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordswinghigh_right: 2564 - 2599 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinglow_left: 2636 - 2671 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinglow_right: 2672 - 2707 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/p\u003e\u003cp\u003e 49. 1H_Tracking: 2744 - 2919 fr.,\u003c/p\u003e\u003cp\u003e 50. 1H_moveTOblock: 2920 - 2926 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/p\u003e\u003cp\u003e 52. 1H_moveFROMblock: 2958 - 2964 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HKnocked_backward: 2965 - 3006 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HDown_back: 3007 - 3047 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HRecoverfromknocked_backward: 3048 - 3088 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HKnocked_forward: 3089 - 3117 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDown_forward: 3118 - 3158 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HRecoverfromknocked_forward: 3159 - 3191 fr.,\u003c/p\u003e\u003cp\u003e 59. 1HCasual_walk: 3196 - 3232 fr.,\u003c/p\u003e\u003cp\u003e 60. 1HCautious_walk: 3237 - 3277 fr.,\u003c/p\u003e\u003cp\u003e 61. 1H_run: 3282 - 3308 fr.,\u003c/p\u003e\u003cp\u003e 62. 1HStrife_left: 3313 - 3348 fr.,\u003c/p\u003e\u003cp\u003e 63. 1HStrife_right: 3353 - 3388 fr.,\u003c/p\u003e\u003cp\u003e 64. 1HWalking_back: 3393 - 3428 fr.,\u003c/p\u003e\u003cp\u003e 65. 1HDiefall_backward: 3433 - 3566 fr.,\u003c/p\u003e\u003cp\u003e 66. 1HDiefall_forward: 3571 - 3711 fr.,\u003c/p\u003e\u003cp\u003e 67. 1HDieknocked_backward: 3716 - 3733 fr.,\u003c/p\u003e\u003cp\u003e 68. 1HDieknocked_forward: 3738 - 3755 fr.,\u003c/p\u003e\u003cp\u003e 69. 1Hcombat_run: 3760 - 3782 fr.,\u003c/p\u003e\u003cp\u003e 70. 1HJump_runing: 3787 - 3827 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Goblin Gladiator Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021598/8d79e4032c/goblin-gladiator-light-version-3d-model-8d79e4032c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1027700","type":"listingItem","attributes":{"id":1027700,"title":"Ratkin Shaman Light Vershion","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Shaman with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton.\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,998 (LOD 4,936)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, and armor color textures\u003c/p\u003e\u003cp\u003eSkeletal version of character included\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/1NOvvW_7Wd8\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Shamkin_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Shamkin_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) Shamkin_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) ShamkinLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) ShamkinPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6) Shamkinpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7) Shamkin_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8) Shamkin_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9) ShamkinTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10) ShamkinTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11) ShamkinJump_standing: 892 - 967 fr.,\u003c/p\u003e\u003cp\u003e 12) SHDrinking_potion: 968 - 1024 fr.,\u003c/p\u003e\u003cp\u003e 13) SHmaking_potion: 1029 - 1059 fr.,\u003c/p\u003e\u003cp\u003e 14) ShamkinClimbing_wall: 1064 - 1094 fr.,\u003c/p\u003e\u003cp\u003e 15) Shamkin_Crawling: 1099 - 1129 fr.,\u003c/p\u003e\u003cp\u003e 16) Shamkinfalling_down: 1134 - 1174 fr.,\u003c/p\u003e\u003cp\u003e 17) SHcombatmode_A: 1179 - 1254 fr.,\u003c/p\u003e\u003cp\u003e 18) SHdodgeto_left: 1255 - 1290 fr.,\u003c/p\u003e\u003cp\u003e 19) SHdodgeto_right: 1291 - 1326 fr.,\u003c/p\u003e\u003cp\u003e 20) SHmagichelix_spell: 1327 - 1397 fr.,\u003c/p\u003e\u003cp\u003e 21) SHstaf_block: 1398 - 1433 fr.,\u003c/p\u003e\u003cp\u003e 22) SHstaff_Hit: 1434 - 1469 fr.,\u003c/p\u003e\u003cp\u003e 23) SHstraightdown_hit: 1470 - 1505 fr.,\u003c/p\u003e\u003cp\u003e 24) SHswing_right: 1506 - 1541 fr.,\u003c/p\u003e\u003cp\u003e 25) SHcombatmode_B: 1546 - 1621 fr.,\u003c/p\u003e\u003cp\u003e 26) SHduckbelow_swing: 1622 - 1657 fr.,\u003c/p\u003e\u003cp\u003e 27) SHmagiclight_spell: 1658 - 1708 fr.,\u003c/p\u003e\u003cp\u003e 28) SHmagicshot_stright: 1709 - 1744 fr.,\u003c/p\u003e\u003cp\u003e 29) ShamkinStaffDodgeJump_Backward: 1745 - 1770 fr.,\u003c/p\u003e\u003cp\u003e 30) ShamkinStaffDodgeJump_Left: 1771 - 1796 fr.,\u003c/p\u003e\u003cp\u003e 31) ShamkinStaffDodgeJump_Right: 1797 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) ShamkinStaffKnocked_backward: 1823 - 1863 fr.,\u003c/p\u003e\u003cp\u003e 33) ShamkinStaffDown_back: 1864 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 34) ShamkinStaffRecoverfromknocked_backward: 1905 - 1945 fr.,\u003c/p\u003e\u003cp\u003e 35) ShamkinStaffKnocked_forward: 1946 - 1974 fr.,\u003c/p\u003e\u003cp\u003e 36) ShamkinStaffDown_forward: 1975 - 2015 fr.,\u003c/p\u003e\u003cp\u003e 37) ShamkinStaffRecoverfromknocked_forward: 2016 - 2048 fr.,\u003c/p\u003e\u003cp\u003e 38) ShamkinStaffHitfrom_back: 2049 - 2084 fr.,\u003c/p\u003e\u003cp\u003e 39) ShamkinStaffHitfrom_front: 2085 - 2120 fr.,\u003c/p\u003e\u003cp\u003e 40) ShamkinStaffHitfrom_left: 2121 - 2156 fr.,\u003c/p\u003e\u003cp\u003e 41) ShamkinStaffHitfrom_righ: 2157 - 2192 fr.,\u003c/p\u003e\u003cp\u003e 42) ShamkinStaffMoving_left: 2193 - 2213 fr.,\u003c/p\u003e\u003cp\u003e 43) ShamkinStaffMoving_right: 2214 - 2234 fr.,\u003c/p\u003e\u003cp\u003e 44) ShamkinStaff_Tracking: 2235 - 2410 fr.,\u003c/p\u003e\u003cp\u003e 45) ShamkinStaff_warning: 2411 - 2471 fr.,\u003c/p\u003e\u003cp\u003e 46) ShamkinStaffDying_A: 2472 - 2537 fr.,\u003c/p\u003e\u003cp\u003e 47) ShamkinStaffDying_B: 2542 - 2582 fr.,\u003c/p\u003e\u003cp\u003e 48) ShamkinStaffDieknocked_backward: 2587 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 49) ShamkinStaffDieknocked_forward: 2609 - 2626 fr.,\u003c/p\u003e\u003cp\u003e 50) SHcombatmode_C: 2631 - 2706 fr.,\u003c/p\u003e\u003cp\u003e 51) SHbuffspell_A: 2707 - 2757 fr.,\u003c/p\u003e\u003cp\u003e 52) SHbuffspell_B: 2758 - 2848 fr.,\u003c/p\u003e\u003cp\u003e 53) SHspellcast_A: 2849 - 2919 fr.,\u003c/p\u003e\u003cp\u003e 54) SHspellcast_B: 2920 - 2955 fr.,\u003c/p\u003e\u003cp\u003e 55) SHspellcast_C: 2956 - 2991 fr.,\u003c/p\u003e\u003cp\u003e 56) SHspellcast_D: 2992 - 3027 fr.,\u003c/p\u003e\u003cp\u003e 57) ShamkinStaffCasual_walk: 3032 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 58) ShamkinStaffCautious_walk: 3073 - 3113 fr.,\u003c/p\u003e\u003cp\u003e 59) ShamkinStaffcombat_run: 3118 - 3140 fr.,\u003c/p\u003e\u003cp\u003e 60) ShamkinStaffJump_runing: 3145 - 3185 fr.,\u003c/p\u003e\u003cp\u003e 61) ShamkinStaff_run: 3190 - 3216 fr.,\u003c/p\u003e\u003cp\u003e 62) ShamkinWalkingback_A: 3221 - 3256 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Ratkin Shaman Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-shaman-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YvU7aav9tBkbvaFG6WbuquUq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-shaman-light-vershion-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/YvU7aav9tBkbvaFG6WbuquUq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-shaman-light-vershion-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-shaman-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027700/a66d4e81f4/ratkin-shaman-light-vershion-3d-model-a66d4e81f4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027703","type":"listingItem","attributes":{"id":1027703,"title":"Ratkin Slave Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Slave with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 7,735 (LOD 2,765 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 54 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprint of modular character included\u003c/p\u003e\u003cp\u003eMaterial instances of body included\u003c/p\u003e\u003cp\u003eSkeletal version included\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.  \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 54 animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eRatkin1HCOMBAT_mode: 0f - 50 fr.\u003c/li\u003e\u003c/ol\u003e\u003cp\u003e 2. Ratkin1HDodgeJump_Backward: 55f - 80 fr.\u003c/p\u003e\u003cp\u003e 3. Ratkin1HDodgeJump_Left: 85f - 110 fr.\u003c/p\u003e\u003cp\u003e 4. Ratkin1HDodgeJump_Right: 115f - 140 fr.\u003c/p\u003e\u003cp\u003e 5. Ratkin1H_Heavy Smash: 145f - 185 fr.\u003c/p\u003e\u003cp\u003e 6. Ratkin1HJump_Swing: 190f - 235 fr.\u003c/p\u003e\u003cp\u003e 7. Ratkin1Hswordparryfromstright_down: 240f - 275 fr.\u003c/p\u003e\u003cp\u003e 8. Ratkin1Hswordparryhigh_left: 280f - 315 fr.\u003c/p\u003e\u003cp\u003e 9. Ratkin1Hswordparryhigh_right: 320f - 355 fr.\u003c/p\u003e\u003cp\u003e 10. Ratkin1Hswordparrylow_front: 360f - 395 fr.\u003c/p\u003e\u003cp\u003e 11. Ratkin1Hswordswinghigh_left: 400f - 435 fr.\u003c/p\u003e\u003cp\u003e 12. Ratkin1Hswordswinghigh_right: 440f - 475 fr.\u003c/p\u003e\u003cp\u003e 13. Ratkin1Hswordswinghighstraight_down: 480f - 515 fr.\u003c/p\u003e\u003cp\u003e 14. Ratkin1Hswordswinglow_left: 520f - 555 fr.\u003c/p\u003e\u003cp\u003e 15. Ratkin1Hswordswinglow_right: 560f - 595 fr.\u003c/p\u003e\u003cp\u003e 16. Ratkin1HKnocked_backward: 600f - 641 fr.\u003c/p\u003e\u003cp\u003e 17. Ratkin1HDown_back: 646f - 686 fr.\u003c/p\u003e\u003cp\u003e 18. Ratkin1HRecoverfromknocked_backward: 691f - 731 fr.\u003c/p\u003e\u003cp\u003e 19. Ratkin1HKnocked_forward: 736f - 764 fr.\u003c/p\u003e\u003cp\u003e 20. Ratkin1HDown_forward: 769f - 809 fr.\u003c/p\u003e\u003cp\u003e 21. Ratkin1HRecoverfromknocked_forward: 814f - 846 fr.\u003c/p\u003e\u003cp\u003e 22. Ratkin1HMoving_left: 851f - 871 fr.\u003c/p\u003e\u003cp\u003e 23. Ratkin1HMoving_right: 876f - 896 fr.\u003c/p\u003e\u003cp\u003e 24. Ratkin1H_Tracking: 901f - 1076 fr.\u003c/p\u003e\u003cp\u003e 25. Ratkin1H_warning: 1081f - 1141 fr.\u003c/p\u003e\u003cp\u003e 26. Ratkin1HHitfrom_back: 1146f - 1181 fr.\u003c/p\u003e\u003cp\u003e 27. Ratkin1HHitfrom_front: 1186f - 1221 fr.\u003c/p\u003e\u003cp\u003e 28. Ratkin1HHitfrom_left: 1226f - 1261 fr.\u003c/p\u003e\u003cp\u003e 29. Ratkin1HHitfrom_righ: 1266f - 1301 fr.\u003c/p\u003e\u003cp\u003e 30. Ratkin1HDying_A: 1306f - 1371 fr.\u003c/p\u003e\u003cp\u003e 31. Ratkin1HDying_B: 1376f - 1416 fr.\u003c/p\u003e\u003cp\u003e 32. Ratkin1HDieknocked_backward: 1421f - 1438 fr.\u003c/p\u003e\u003cp\u003e 33. Ratkin1HDieknocked_forward: 1443f - 1460 fr.\u003c/p\u003e\u003cp\u003e 34. Ratkin1HCasual_walk: 1465f - 1501 fr.\u003c/p\u003e\u003cp\u003e 35. Ratkin1HCautious_walk: 1506f - 1546 fr.\u003c/p\u003e\u003cp\u003e 36. Ratkin1Hcombat_run: 1551f - 1573 fr.\u003c/p\u003e\u003cp\u003e 37. Ratkin1H_run: 1578f - 1604 fr.\u003c/p\u003e\u003cp\u003e 38. Ratkin1HJump_runing: 1609f - 1649 fr.\u003c/p\u003e\u003cp\u003e 39. RatkinWalkingback_A: 1654f - 1689 fr.\u003c/p\u003e\u003cp\u003e 40. RatkinDigging_A: 1694f - 1729 fr.\u003c/p\u003e\u003cp\u003e 41. Ratkin_IDLE: 1734f - 1834 fr.\u003c/p\u003e\u003cp\u003e 42. Ratkin_anger: 1839f - 1889 fr.\u003c/p\u003e\u003cp\u003e 43. Ratkin_Eating: 1894f - 2014 fr.\u003c/p\u003e\u003cp\u003e 44. RatkinLooking_around: 2019f - 2195 fr.\u003c/p\u003e\u003cp\u003e 45. RatkinPick_object: 2200f - 2240 fr.\u003c/p\u003e\u003cp\u003e 46. Ratkinpointing_A: 2245f - 2305 fr.\u003c/p\u003e\u003cp\u003e 47. Ratkin_Shrugs: 2310f - 2355 fr.\u003c/p\u003e\u003cp\u003e 48. Ratkin_Stretching: 2360f - 2460 fr.\u003c/p\u003e\u003cp\u003e 49. RatkinTalking_A: 2465f - 2505 fr.\u003c/p\u003e\u003cp\u003e 50. RatkinTalking_B: 2510f - 2660 fr.\u003c/p\u003e\u003cp\u003e 51. RatkinClimbing_wall: 2665f - 2695 fr.\u003c/p\u003e\u003cp\u003e 52. Ratkin_Crawling: 2700f - 2730 fr.\u003c/p\u003e\u003cp\u003e 53. Ratkinfalling_down: 2735f - 2775 fr.\u003c/p\u003e\u003cp\u003e 54. RatkinJump_standing: 2780f - 2855 fr.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Slave Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027703/7c00717430/ratkin-slave-light-version-3d-model-7c00717430.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"854646","type":"listingItem","attributes":{"id":854646,"title":"Dead Guard Light Version","price":30.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. file is included.\n\nUnity Asset Included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\n\nModels\n\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n\nAnimations\n\n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and weapons.\n\nUnity Feathers\n\nUnity 5 PBS shaders.\n\nAnimations\n\n General\n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. Idle_A: 11 - 611 fr.,\n 3. Anger: 612 - 927 fr.,\n 4. Crouch: 928 - 1563 fr.,\n 5. Eating: 1564 - 2164 fr.,\n 6. Laugh: 2165 - 2815 fr.,\n 7. LookingAround: 2816 - 3666 fr.,\n 8. Speaking_B: 3667 - 4167 fr.,\n 9. Jump_Run: 4172 - 4212 fr.,\n 10. Jump_Run_RM: 4213 - 4253 fr.,\n 11. Run_Casual: 4258 - 4288 fr.,\n 12. Run_Casual_RM: 4289 - 4319 fr.,\n 13. Turns_L_45: 4324 - 4369 fr.,\n 14. Turns_L_45_RM: 4370 - 4415 fr.,\n 15. Turns_L_90: 4420 - 4490 fr.,\n 16. Turns_L_90_RM: 4491 - 4561 fr.,\n 17. Turns_R_45: 4566 - 4611 fr.,\n 18. Turns_R_45_RM: 4612 - 4657 fr.,\n 19. Turns_R_90: 4662 - 4732 fr.,\n 20. Turns_R_90_RM: 4733 - 4803 fr.,\n 21. WalkBack_B: 4808 - 4858 fr.,\n 22. WalkBack_B_RM: 4859 - 4909 fr.,\n 23. WalkCasual_B: 4914 - 4962 fr.,\n 24. WalkCasual_B_RM: 4963 - 5011 fr.,\n\n\n\n1H Weapon \n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. 1H_Combat: 11 - 141 fr.,\n 3. 1H_Block_To: 142 - 157 fr.,\n 4. 1H_Block: 158 - 269 fr.,\n 5. 1H_Block_From: 270 - 294 fr.,\n 6. 1H_Blow_L: 295 - 345 fr.,\n 7. 1H_Blow_L_Moving: 346 - 406 fr.,\n 8. 1H_Blow_L_Moving_RM: 407 - 467 fr.,\n 9. 1H_Blow_R: 472 - 522 fr.,\n 10. 1H_Blow_R_Moving: 523 - 583 fr.,\n 11. 1H_Blow_R_Moving_RM: 584 - 644 fr.,\n 12. 1H_Bully: 649 - 914 fr.,\n 13. 1H_Combo_A: 915 - 1005 fr.,\n 14. 1H_Combo_B _Moving: 1006 - 1126 fr.,\n 15. 1H_Combo_B _Moving_RM: 1127 - 1247 fr.,\n 16. 1H_Combo_C _Moving: 1252 - 1337 fr.,\n 17. 1H_Combo_C _Moving_RM: 1338 - 1423 fr.,\n 18. 1H_Evasion_B: 1428 - 1458 fr.,\n 19. 1H_Evasion_B_RM: 1459 - 1489 fr.,\n 20. 1H_Evasion_L: 1494 - 1534 fr.,\n 21. 1H_Evasion_L_RM: 1535 - 1575 fr.,\n 22. 1H_Evasion_R: 1580 - 1615 fr.,\n 23. 1H_Evasion_R_RM: 1616 - 1651 fr.,\n 24. 1H_Hit_B: 1656 - 1706 fr.,\n 25. 1H_Hit_B_RM: 1707 - 1757 fr.,\n 26. 1H_Hit_F: 1762 - 1822 fr.,\n 27. 1H_Hit_F_RM: 1823 - 1883 fr.,\n 28. 1H_Hit_L: 1888 - 1968 fr.,\n 29. 1H_Hit_L_RM: 1969 - 2049 fr.,\n 30. 1H_Hit_R: 2054 - 2099 fr.,\n 31. 1H_Hit_R_RM: 2100 - 2145 fr.,\n 32. 1H_Injured_B: 2150 - 2380 fr.,\n 33. 1H_Shield_Block_to: 2381 - 2401 fr.,\n 34. 1H_Shield_Block: 2402 - 2447 fr.,\n 35. 1H_Shield_Block_from: 2448 - 2483 fr.,\n 36. 1H_Shield_Blow: 2484 - 2534 fr.,\n 37. 1H_Shield_Blow_Moving: 2535 - 2600 fr.,\n 38. 1H_Stunned_to: 2602 - 2711 fr.,\n 39. 1H_Stunned: 2712 - 2764 fr.,\n 40. 1H_Stunned_from: 2765 - 2854 fr.,\n 41. 1H_Trust: 2855 - 2905 fr.,\n 42. 1H_Trust_Moving: 2906 - 2966 fr.,\n 43. 1H_Trust_Moving_RM: 2967 - 3027 fr.,\n 44. 1H_Up_Blow: 3032 - 3092 fr.,\n 45. 1H_Up_Blow_Moving: 3093 - 3153 fr.,\n 46. 1H_Up_Blow_Moving_RM: 3154 - 3214 fr.,\n 47. 1H_PutWeapon_Back: 3219 - 3269 fr.,\n 48. 1H_TookWeaponOut: 3270 - 3320 fr.,\n 49. 1H_Move_Back: 3321 - 3342 fr.,\n 50. 1H_Move_Back_RM: 3343 - 3364 fr.,\n 51. 1H_Move_Forward: 3369 - 3390 fr.,\n 52. 1H_Move_Forward_RM: 3391 - 3412 fr.,\n 53. 1H_Move_Left: 3417 - 3443 fr.,\n 54. 1H_Move_Left_RM: 3444 - 3470 fr.,\n 55. 1H_Move_Right: 3475 - 3501 fr.,\n 56. 1H_Move_Right_RM: 3502 - 3528 fr.,\n 57. 1H_Turn_45_L: 3533 - 3568 fr.,\n 58. 1H_Turn_45_L_RM: 3569 - 3604 fr.,\n 59. 1H_Turn_45_R: 3609 - 3644 fr.,\n 60. 1H_Turn_45_R_RM: 3645 - 3680 fr.,\n 61. 1H_Turn_90_L: 3685 - 3730 fr.,\n 62. 1H_Turn_90_L_RM: 3731 - 3776 fr.,\n 63. 1H_Turn_90_R: 3781 - 3826 fr.,\n 64. 1H_Turn_90_R_RM: 3827 - 3872 fr.,\n 65. 1H_Die_backward: 3877 - 3942 fr.,\n 66. 1H_Die_Forward: 3947 - 4012 fr.,\n 67. 1H_Die_from_Left: 4017 - 4072 fr.,\n 68. 1H_Die_from_Right: 4077 - 4132 fr.,\n","imageAlt":"Dead Guard Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6SBF8ooZ3s64LzNeRjpxhBwW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/6SBF8ooZ3s64LzNeRjpxhBwW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/854646/8daaf5d7d7/dead-guard-light-version-3d-model-8daaf5d7d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1026436","type":"listingItem","attributes":{"id":1026436,"title":"Night Elf Bard Light Version","price":30.0,"description":"Low polygonal game ready animated model of Elf in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person desktop game.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.   \nThere are no Character Studio BIP animation clip in the pack as well.   \nBut animated FBX file is included.\n\nOBJ included\n\n**Unity Asset included.**\n\n**Unreal Asset included.**\n\n**Parts**\n\nAll parts are independent objects and can be removed or hided.\n\nBody parts 2: Body and Hair\n\nArmor parts 7: Belt, Cape, Cloak, Heat, Paints, Scales, Shirt (Cloak is clothes simulated object).\n\nWeapons: Pipe, knife with scabbard.\n\n**Models**\n\nCharacter and all parts have LOD versions.\n\nModel with all parts 48,630 (23,921 LOD) polygons, 95,188 (45,759 LOD) triangles and 51,107 (25,885 LOD) vertexes.\n\n**Animations**\n\n105 Animation for knife combat, playing pipe and general moves. 70 \"on place\" animations. And 35 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 83 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. Rough maps for Unity and Unreal.\n\nTIF file format 4096x4096, 2048X2048,\n\n**Feathers**\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n4 different color textures for armor, skin and hair included.\n\n**Unity Feathers**\n\nUnity PBS shaders.\n\nSample Unity Scene included.\n\nHumanoid Mecanim ready setup.\n\nCloak is clothes simulated.\n\nI advise, please, use double sided shaders for clothes and weapons materials.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nAnimated: Yes\n\nLods: Yes\n\nNumber of characters: 2 basic character blueprints, 10 \"skeletal meshes\" including body, hair, armor...\n\nVertex counts of characters: 51,107 (25,885 LOD) including weapons and armor.\n\nNumber of Textures: 29 diffuse, specular, emmission, opacity (in color alpha) and normals.\n\nTexture Resolutions: 2048X2048, 1024x1024 and 512x512\n\nNumber of Materials and Material Instances: 5 Materials 12 instances.\n\nNumber of Animations: 105 animations for combat and general moves.\n\nAnimation types: \"on place\" and with \"root motion\"animations.\n\nSupported Development Platforms: PC / MAC / XBox1 / PS4\n\nPlatforms Tested: PC\n\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCloack clothes simulation setup included.\n\n4 different color textures for body skin, hair and armor.\n\nOriginal 3D MAX files with rigged character in T-pose included.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n**General**\n\n1. IDLE: 0 - 420 fr.,\n\n2. Looking\\_around: 420 - 596 fr.,\n\n3. Talking\\_B: 596 - 731 fr.,\n\n4. Use\\_object: 731 - 771 fr.,\n\n5. Jump\\_standing: 771 - 846 fr.,\n\n6. Run: 847 - 869 fr.,\n\n7. Run\\_Jump: 870 - 903 fr.,\n\n8. RunWith\\_Torch: 908 - 930 fr.,\n\n9. Walk: 935 - 970 fr.,\n\n10. Jump\\_Walking: 975 - 1005 fr.,\n\n11. WalkingWith\\_Torch: 1010 - 1113 fr.,\n\n12. Walkingback\\_B: 1118 - 1153 fr.,\n\n13. Sneaking: 1158 - 1209 fr.,\n\n14. Straferun\\_left: 1214 - 1240 fr.,\n\n15. Straferun\\_right: 1245 - 1271 fr.,\n\n16. Strife\\_left: 1276 - 1311 fr.,\n\n17. Strife\\_right: 1316 - 1351 fr.,\n\n18. Swimming\\_Crawl: 1356 - 1386 fr.,\n\n19. Climbingladderdown\\_RM: 1391 - 1431 fr.,\n\n20. Climbingladderup\\_RM: 1436 - 1476 fr.,\n\n21. Jumpstanding\\_RM: 1481 - 1556 fr.,\n\n22. JumpWalking\\_RM: 1561 - 1591 fr.,\n\n23. RunJump\\_RM: 1596 - 1629 fr.,\n\n24. RunWithTourch\\_RM: 1634 - 1656 fr.,\n\n25. Sneaking\\_RM: 1661 - 1712 fr.,\n\n26. straferunleft\\_RM: 1717 - 1743 fr.,\n\n27. straferunright\\_RM: 1748 - 1774 fr.,\n\n28. Strifeleftt\\_RM: 1779 - 1814 fr.,\n\n29. Striferight\\_RM: 1819 - 1854 fr.,\n\n30. SwimmingCrawl\\_RM: 1859 - 1889 fr.,\n\n31. walk\\_RM: 1894 - 1929 fr.,\n\n32. WalkingbackB\\_RM: 1934 - 1969 fr.,\n\n33. WalkingWithTourch\\_RM: 1974 - 2077 fr.,\n\n34. Climbingladder\\_down: 2082 - 2122 fr.,\n\n35. Climbingladder\\_up: 2127 - 2167 fr.,\n\n36. Run\\_RM: 2172 - 2194 fr.,\n\n**Knife Combat.**\n\nKnife\\_\\_Block: 0 - 55 fr.,\n\n2. KnifeCombatStance\\_A: 60 - 160 fr.,\n\n3. KnifeCombatStance\\_B: 165 - 265 fr.,\n\n4. KnifeCombo\\_A: 270 - 350 fr.,\n\n5. KnifeCombo\\_B: 355 - 445 fr.,\n\n6. KnifeComboMoving\\_A: 450 - 550 fr.,\n\n7. KnifeComboMovingA\\_RM: 555 - 655 fr.,\n\n8. KnifeComboMoving\\_B: 660 - 745 fr.,\n\n9. KnifeComboMovingB\\_RM: 750 - 835 fr.,\n\n10. KnifeComboMoving\\_C: 840 - 930 fr.,\n\n11. KnifeComboMovingC\\_RM: 935 - 1025 fr.,\n\n12. KnifeDie\\_backward: 1030 - 1095 fr.,\n\n13. KnifeDie\\_Forward: 1100 - 1165 fr.,\n\n14. KnifeEvasion\\_B: 1170 - 1200 fr.,\n\n15. KnifeEvasionB\\_RM: 1205 - 1235 fr.,\n\n16. KnifeEvasion\\_L: 1240 - 1280 fr.,\n\n17. KnifeEvasionL\\_RM: 1285 - 1325 fr.,\n\n18. KnifeEvasion\\_R: 1330 - 1365 fr.,\n\n19. KnifeEvasionR\\_RM: 1370 - 1405 fr.,\n\n20. KnifeHit\\_B: 1410 - 1460 fr.,\n\n21. KnifeHitB\\_RM: 1465 - 1515 fr.,\n\n22. KnifeHit\\_F: 1520 - 1575 fr.,\n\n23. KnifeHitF\\_RM: 1580 - 1635 fr.,\n\n24. KnifeHit\\_L: 1640 - 1720 fr.,\n\n25. KnifeHitL\\_RM: 1725 - 1805 fr.,\n\n26. KnifeHit\\_R: 1810 - 1855 fr.,\n\n27. KnifeHitR\\_RM: 1860 - 1905 fr.,\n\n28. KnifeMove\\_Back: 1910 - 1931 fr.,\n\n29. KnifeMoveBack\\_RM: 1936 - 1957 fr.,\n\n30. KnifeMove\\_Forward: 1962 - 1983 fr.,\n\n31. KnifeMoveForward\\_RM: 1988 - 2009 fr.,\n\n32. KnifeMove\\_Left: 2014 - 2040 fr.,\n\n33. KnifeMoveLeft\\_RM: 2045 - 2071 fr.,\n\n34. KnifeMove\\_Right: 2076 - 2102 fr.,\n\n35. KnifeMoveRight\\_RM: 2107 - 2133 fr.,\n\n36. Knife\\_PlayingStance: 2138 - 2238 fr.,\n\n37. KnifePutWeapon\\_Back: 2243 - 2293 fr.,\n\n38. KnifeStanceA-B\\_blend: 2298 - 2318 fr.,\n\n39. KnifeStanceB-A\\_blend: 2323 - 2343 fr.,\n\n40. Knife\\_TookWeaponOut: 2348 - 2398 fr.,\n\n41. KnifeTrustA\\_01: 2403 - 2453 fr.,\n\n42. KnifeTrustA\\_02: 2458 - 2498 fr.,\n\n43. KnifeTrustB\\_01: 2503 - 2548 fr.,\n\n44. KnifeTrustB\\_02: 2553 - 2598 fr.,\n\n45. KnifeTrustB\\_03: 2603 - 2648 fr.,\n\n46. KnifeTrustMovingA\\_01: 2653 - 2718 fr.,\n\n47. KnifeTrustMovingA01\\_RM: 2723 - 2788 fr.,\n\n48. KnifeTrustMovingA\\_02: 2793 - 2853 fr.,\n\n49. KnifeTrustMovingA02\\_RM: 2858 - 2918 fr.,\n\n50. KnifeTrustMovingB\\_01: 2923 - 2983 fr.,\n\n51. KnifeTrustMovingB01\\_RM: 2988 - 3048 fr.,\n\n52. KnifeTurn45\\_L: 3053 - 3088 fr.,\n\n53. KnifeTurn45L\\_RM: 3093 - 3128 fr.,\n\n54. KnifeTurn45\\_R: 3133 - 3168 fr.,\n\n55. KnifeTurn45R\\_RM: 3173 - 3208 fr.,\n\n56. KnifeTurn90\\_L: 3213 - 3258 fr.,\n\n57. KnifeTurn90L\\_RM: 3263 - 3308 fr.,\n\n58. KnifeTurn90\\_R: 3313 - 3358 fr.,\n\n59. KnifeTurn90R\\_RM: 3363 - 3408 fr.,\n\n**Concert Animations**\n\n1. Applause: 0 - 400 fr.,\n\n2. Bow\\_End: 405 - 625 fr.,\n\n3. Bow\\_Start: 630 - 730 fr.,\n\n4. Playing\\_Sad: 735 - 1075 fr.,\n\n5. Playing\\_Fun: 1080 - 1380 fr.,\n\n6. Singing: 1385 - 1885 fr.,\n\n7. Start\\_Playing: 1890 - 1930 fr.,\n\n8. Stop\\_Playing: 1935 - 1990 fr.,\n\n9. Taking\\_Pipe: 1995 - 2080 fr.,\n\n10. TakingPipe\\_Away: 2085 - 2195 fr.,\n\n","imageAlt":"3D asset animated Night Elf Bard Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/afwKSotLcdLxuB33TYLGL7Gr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/night-elf-bard-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/afwKSotLcdLxuB33TYLGL7Gr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/night-elf-bard-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1026436/6169179719/night-elf-bard-light-version-3d-model-6169179719.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1022560","type":"listingItem","attributes":{"id":1022560,"title":"Roadbike Pinarello Dogma F-10 X-light","price":35.0,"description":"Pinarello Dogma F10 X-Light roadbike 3d model made in 3ds max 2016.\n\nTextured, animated drive and the handlebar.\n\nAll objects are grouped or named accordingly.\n\nTurbosmooth/open smoothing lvl 2 = 614692 polys and 416635 verts.\n\nDifferent color schames coming\n\ndawidhyzy87@gmail.com\n\n","imageAlt":"3D model animated Roadbike Pinarello Dogma F-10 X-light","url":"https://www.cgtrader.com/3d-models/vehicle/bicycle/roadbike-pinarello-dogma-f-10-x-light","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pftR5rpnCePcL6Wf4vufbrcY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/roadbike-pinarello-dogma-f-10-x-light-3d-model-animated-rigged-max-obj-mtl-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/pftR5rpnCePcL6Wf4vufbrcY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/roadbike-pinarello-dogma-f-10-x-light-3d-model-animated-rigged-max-obj-mtl-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/bicycle/roadbike-pinarello-dogma-f-10-x-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bicycle","categoryTitle":"Vehicle","subcategoryTitle":"Bicycle","schemaImageUrl":"https://img-new.cgtrader.com/items/1022560/883e1cd267/roadbike-pinarello-dogma-f-10-x-light-3d-model-883e1cd267.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021582","type":"listingItem","attributes":{"id":1021582,"title":"Goblin Baron Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 92 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 894 - 954 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 955 - 1005 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1006 - 1051 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1052 - 1097 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1098 - 1248 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1249 - 1309 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1310 - 1355 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1356 - 1441 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1446 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Jump_runing: 1642 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 22. Run: 1687 - 1713 fr.,\u003c/p\u003e\u003cp\u003e 23. Swimming: 1718 - 1748 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_back: 1753 - 1793 fr.,\u003c/p\u003e\u003cp\u003e 25. 1Hwapons_ready: 1794 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26. 1HCOMBAT_mode: 1835 - 1885 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H5X_Combo: 1886 - 1981 fr.,\u003c/p\u003e\u003cp\u003e 28. 1H360Jump_swing: 1982 - 2027 fr.,\u003c/p\u003e\u003cp\u003e 29. 1H360RightJump_Smash: 2028 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_back: 2177 - 2212 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_front: 2213 - 2248 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_left: 2249 - 2284 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HHitfrom_righ: 2285 - 2320 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HJump_Swing: 2322 - 2367 fr.,\u003c/p\u003e\u003cp\u003e 38. 1HKnocked_backward: 2368 - 2409 fr.,\u003c/p\u003e\u003cp\u003e 39. 1HDown_back: 2410 - 2450 fr.,\u003c/p\u003e\u003cp\u003e 40. 1HRecoverfromknocked_backward: 2452 - 2493 fr.,\u003c/p\u003e\u003cp\u003e 41. 1HKnocked_forward: 2495 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 42. 1HDown_forward: 2524 - 2564 fr.,\u003c/p\u003e\u003cp\u003e 43. 1HRecoverfromknocked_forward: 2565 - 2597 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordparrylow_front: 2598 - 2633 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghigh_left: 2634 - 2669 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinghigh_right: 2670 - 2705 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HCasual_walk: 2782 - 2818 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HCautious_walk: 2824 - 2863 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hcombat_run: 2868 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HStrife_leftt: 2896 - 2930 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HStrife_right: 2936 - 2970 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HWalking_back: 2976 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HDiefall_backward: 3015 - 3148 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HDiefall_forward: 3153 - 3293 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDieknocked_backward: 3298 - 3315 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HDieknocked_forward: 3320 - 3337 fr.,\u003c/p\u003e\u003cp\u003e 59. ArcherputBow_back: 3342 - 3387 fr.,\u003c/p\u003e\u003cp\u003e 60. ArchertakeBow_out: 3388 - 3433 fr.,\u003c/p\u003e\u003cp\u003e 61. ArcherCOMBAT_mode: 3434 - 3509 fr.,\u003c/p\u003e\u003cp\u003e 62. Archergetarrow_fromBack: 3510 - 3560 fr.,\u003c/p\u003e\u003cp\u003e 63. Archer_charging: 3561 - 3591 fr.,\u003c/p\u003e\u003cp\u003e 64. Archer_aim: 3592 - 3692 fr.,\u003c/p\u003e\u003cp\u003e 65. Archer_shoting: 3693 - 3728 fr.,\u003c/p\u003e\u003cp\u003e 66. ArcherDodgeJump_Backward: 3729 - 3754 fr.,\u003c/p\u003e\u003cp\u003e 67. ArcherDodgeJump_Left: 3755 - 3780 fr.,\u003c/p\u003e\u003cp\u003e 68. ArcherDodgeJump_Right: 3781 - 3806 fr.,\u003c/p\u003e\u003cp\u003e 69. ArcherKnocked_backward: 3807 - 3848 fr.,\u003c/p\u003e\u003cp\u003e 70. ArcherDown_back: 3849 - 3889 fr.,\u003c/p\u003e\u003cp\u003e 71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 72. ArcherKnocked_forward: 3931 - 3959 fr.,\u003c/p\u003e\u003cp\u003e 73. ArcherDown_forward: 3960 - 4000 fr.,\u003c/p\u003e\u003cp\u003e 74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr.,\u003c/p\u003e\u003cp\u003e 75. ArcherHitfrom_back: 4034 - 4069 fr.,\u003c/p\u003e\u003cp\u003e 76. ArcherHitfrom_front: 4070 - 4105 fr.,\u003c/p\u003e\u003cp\u003e 77. ArcherHitfrom_left: 4106 - 4141 fr.,\u003c/p\u003e\u003cp\u003e 78. ArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/p\u003e\u003cp\u003e 79. Archerchargebowup45_d: 4178 - 4193 fr.,\u003c/p\u003e\u003cp\u003e 80. Archeraimingup45_d: 4194 - 4244 fr.,\u003c/p\u003e\u003cp\u003e 81. Archerfireup45_d: 4245 - 4285 fr.,\u003c/p\u003e\u003cp\u003e 82. Archer_Dying: 4286 - 4326 fr.,\u003c/p\u003e\u003cp\u003e 83. ArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/p\u003e\u003cp\u003e 84. ArcheraimfromUp_toDown: 4426 - 4516 fr.,\u003c/p\u003e\u003cp\u003e 85. Archerstrife_left: 4522 - 4556 fr.,\u003c/p\u003e\u003cp\u003e 86. Archerstrife_right: 4562 - 4596 fr.,\u003c/p\u003e\u003cp\u003e 87. Archerwalk_Combat: 4602 - 4646 fr.,\u003c/p\u003e\u003cp\u003e 88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr.,\u003c/p\u003e\u003cp\u003e 89. Archerwalk_charging: 4693 - 4738 fr.,\u003c/p\u003e\u003cp\u003e 90. ArcherwalkAim_forward: 4739 - 4784 fr.,\u003c/p\u003e\u003cp\u003e 91. Archerwalk_shoting: 4785 - 4830 fr.,\u003c/p\u003e\u003cp\u003e 92. Archerwalking_back: 4835 - 4870 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Baron Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021582/557d657bd6/goblin-baron-light-version-3d-model-557d657bd6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"719211","type":"listingItem","attributes":{"id":719211,"title":"Ratkin Marauder Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Marauder with his skeleton ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset included.\nUnreal asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 14,689 (LOD 6,385 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, chest armor, gloves, shoulders armor.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes. \nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 66 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. \u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,\u003c/p\u003e","imageAlt":"Ratkin Marauder Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719211/81dfadd0d2/ratkin-marauder-light-version-3d-model-81dfadd0d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016634","type":"listingItem","attributes":{"id":1016634,"title":"Goblin Warrior Light Version","price":10.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Goblin Warrior in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 30 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eGoblin model only  has 2,190 polygons, 4,044 triangles and 2,080 vertexes. With armor, 2 shields and 2 maces - 3,010 polygons, 5,402 triangles and 2,900 vertexes\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 - body and 1024x1024 - for all armor parts together, 1024x1024for shield, 512X512 for mace. \u003c/p\u003e\u003cp\u003e12 textures at all.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Gwar_standing: 0 - 59 fr.,\u003c/p\u003e\u003cp\u003e 2) Gwarweaponout_01: 60 - 100 fr.,\u003c/p\u003e\u003cp\u003e 3) Gwarcombat_mode: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 4) Gwar_anger: 152 - 202 fr.,\u003c/p\u003e\u003cp\u003e 5) Gwar_backwards: 203 - 238 fr.,\u003c/p\u003e\u003cp\u003e 6) Gwarbelowhigh_swing: 239 - 274 fr.,\u003c/p\u003e\u003cp\u003e 7) Gwarsheld_blow: 275 - 310 fr.,\u003c/p\u003e\u003cp\u003e 8) Gwarshield_block: 311 - 346 fr.,\u003c/p\u003e\u003cp\u003e 9) Gwardodgeto_left: 347 - 382 fr.,\u003c/p\u003e\u003cp\u003e 10) Gwardodgeto_right: 383 - 418 fr.,\u003c/p\u003e\u003cp\u003e 11) GwarHitfrom_front: 419 - 454 fr.,\u003c/p\u003e\u003cp\u003e 12) Gwarmoving_left: 455 - 475 fr.,\u003c/p\u003e\u003cp\u003e 13) Gwarmoving_right: 476 - 496 fr.,\u003c/p\u003e\u003cp\u003e 14) Gwarparryfromstright_down: 497 - 532 fr.,\u003c/p\u003e\u003cp\u003e 15) Gwarparry_left: 533 - 568 fr.,\u003c/p\u003e\u003cp\u003e 16) Gwarparry_right: 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 17) Gwarswing_left: 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 18) Gwarswing_right: 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 19) Gwarswingstraight_down: 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 20) Gwarjump_blow: 713 - 754 fr.,\u003c/p\u003e\u003cp\u003e 21) Gwarweaponback_01: 755 - 795 fr.,\u003c/p\u003e\u003cp\u003e 22) Gwarlooking_around: 796 - 917 fr.,\u003c/p\u003e\u003cp\u003e 23) Gwar_talking: 918 - 963 fr.,\u003c/p\u003e\u003cp\u003e 24) Gwar_tracking: 964 - 1139 fr.,\u003c/p\u003e\u003cp\u003e 25) Gwar_Stretching: 1140 - 1240 fr.,\u003c/p\u003e\u003cp\u003e 26) Gwar_Digging: 1245 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 27) Gwar_run: 1285 - 1307 fr.,\u003c/p\u003e\u003cp\u003e 28) GwarJump_runing: 1312 - 1352 fr.,\u003c/p\u003e\u003cp\u003e 29) Gwar_walk: 1357 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 30) Gwar_daying: 1397 - 1462 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Warrior Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-warrior-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jk4zwAizWmRgvZvAAoPdFcUu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/jk4zwAizWmRgvZvAAoPdFcUu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-warrior-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016634/275b983dca/goblin-warrior-light-version-3d-model-275b983dca.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1027715","type":"listingItem","attributes":{"id":1027715,"title":"Ratkin Warlord Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Warlord with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,470 (LOD 5,008 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003eNumber of Animations: 66 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body, and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal undead character version included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with 4 axes has 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 69 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) RatkingW_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) RatkingW_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) RatkingW_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) RatkingWLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) RatkingWPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6) RatkingWpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7) RatkingW_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8) RatkingW_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9) RatkingWTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10) RatkingWTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11) RatkingW_warning: 892 - 952 fr.,\u003c/p\u003e\u003cp\u003e 12) RatkingWJump_standing: 953 - 1028 fr.,\u003c/p\u003e\u003cp\u003e 13) RatkingWClimbing_wall: 1033 - 1063 fr.,\u003c/p\u003e\u003cp\u003e 14) RatkingW_Crawling: 1068 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 15) RatkingWfalling_down: 1103 - 1143 fr.,\u003c/p\u003e\u003cp\u003e 16) Ratkin2Wwapons_back: 1148 - 1188 fr.,\u003c/p\u003e\u003cp\u003e 17) Ratkin2Wwapons_ready: 1189 - 1225 fr.,\u003c/p\u003e\u003cp\u003e 18) Ratkin2WCOMBAT_Mode: 1226 - 1276 fr.,\u003c/p\u003e\u003cp\u003e 19) Ratkin2W_moveTOblock: 1277 - 1283 fr.,\u003c/p\u003e\u003cp\u003e 20) Ratkin2W_block: 1284 - 1314 fr.,\u003c/p\u003e\u003cp\u003e 21) Ratkin2W_moveFROMblock: 1315 - 1321 fr.,\u003c/p\u003e\u003cp\u003e 22) Ratkin2WCombo360_Smash: 1322 - 1407 fr.,\u003c/p\u003e\u003cp\u003e 23) Ratkin2WDodgeJump_Backward: 1408 - 1433 fr.,\u003c/p\u003e\u003cp\u003e 24) Ratkin2WDodgeJump_Left: 1434 - 1459 fr.,\u003c/p\u003e\u003cp\u003e 25) Ratkin2WDodgeJump_Right: 1460 - 1485 fr.,\u003c/p\u003e\u003cp\u003e 26) Ratkin2Wduckbelowhigh_swing: 1486 - 1521 fr.,\u003c/p\u003e\u003cp\u003e 27) Ratkin2WHeavy_Smash: 1522 - 1562 fr.,\u003c/p\u003e\u003cp\u003e 28) Ratkin2WHitfrom_back: 1563 - 1598 fr.,\u003c/p\u003e\u003cp\u003e 29) Ratkin2WHitfrom_front: 1599 - 1634 fr.,\u003c/p\u003e\u003cp\u003e 30) Ratkin2WHitfrom_left: 1635 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 31) Ratkin2WHitfrom_righ: 1671 - 1706 fr.,\u003c/p\u003e\u003cp\u003e 32) Ratkin2WLparryhigh_left: 1707 - 1742 fr.,\u003c/p\u003e\u003cp\u003e 33) Ratkin2WLparrymid_front: 1743 - 1778 fr.,\u003c/p\u003e\u003cp\u003e 34) Ratkin2WLswinghighstraight_down: 1779 - 1814 fr.,\u003c/p\u003e\u003cp\u003e 35) Ratkin2WLswing_left: 1816 - 1851 fr.,\u003c/p\u003e\u003cp\u003e 36) Ratkin2WLswing_right: 1852 - 1887 fr.,\u003c/p\u003e\u003cp\u003e 37) Ratkin2WL_thrust: 1888 - 1923 fr.,\u003c/p\u003e\u003cp\u003e 38) Ratkin2WMoving_left: 1924 - 1944 fr.,\u003c/p\u003e\u003cp\u003e 39) Ratkin2WMoving_right: 1945 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 40) Ratkin2WRparryhigh_right: 1966 - 2001 fr.,\u003c/p\u003e\u003cp\u003e 41) Ratkin2WRparrymid_front: 2002 - 2037 fr.,\u003c/p\u003e\u003cp\u003e 42) Ratkin2WRswinghighstraight_down: 2038 - 2073 fr.,\u003c/p\u003e\u003cp\u003e 43) Ratkin2WRswing_left: 2074 - 2109 fr.,\u003c/p\u003e\u003cp\u003e 44) Ratkin2WRswing_right: 2110 - 2145 fr.,\u003c/p\u003e\u003cp\u003e 45) Ratkin2WRthrust_mid: 2146 - 2181 fr.,\u003c/p\u003e\u003cp\u003e 46) Ratkin2WScissors_Blow: 2182 - 2217 fr.,\u003c/p\u003e\u003cp\u003e 47) Ratkin2W_Smash Frenzy: 2218 - 2373 fr.,\u003c/p\u003e\u003cp\u003e 48) Ratkin2W_Tracking: 2374 - 2549 fr.,\u003c/p\u003e\u003cp\u003e 49) Ratkin2WTwojump_bows: 2550 - 2600 fr.,\u003c/p\u003e\u003cp\u003e 50) Ratkin2WWindmill_bow: 2601 - 2646 fr.,\u003c/p\u003e\u003cp\u003e 51) Ratkin2WKnocked_backward: 2647 - 2687 fr.,\u003c/p\u003e\u003cp\u003e 52) Ratkin2WDown_back: 2688 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 53) Ratkin2WRecoverfromknocked_backward: 2729 - 2769 fr.,\u003c/p\u003e\u003cp\u003e 54) Ratkin2WKnocked_forward: 2770 - 2798 fr.,\u003c/p\u003e\u003cp\u003e 55) Ratkin2WDown_forward: 2799 - 2839 fr.,\u003c/p\u003e\u003cp\u003e 56) Ratkin2WRecoverfromknocked_forward: 2840 - 2872 fr.,\u003c/p\u003e\u003cp\u003e 57) Ratkin2WDieknocked_backward: 2873 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 58) Ratkin2WDieknocked_forward: 2895 - 2912 fr.,\u003c/p\u003e\u003cp\u003e 59) Ratkin2WDying_A: 2917 - 2982 fr.,\u003c/p\u003e\u003cp\u003e 60) Ratkin2WDying_B: 2987 - 3027 fr.,\u003c/p\u003e\u003cp\u003e 61) Ratkin2WCasual_walk: 3032 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 62) Ratkin2WCautious_walk: 3073 - 3113 fr.,\u003c/p\u003e\u003cp\u003e 63) Ratkin2Wcombat_run: 3118 - 3140 fr.,\u003c/p\u003e\u003cp\u003e 64) Ratkin2WJump_runing: 3145 - 3185 fr.,\u003c/p\u003e\u003cp\u003e 65) Ratkin2W_run: 3190 - 3216 fr.,\u003c/p\u003e\u003cp\u003e 66) Ratkin2WWalkingback_A: 3221 - 3256 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Warlord Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dmNK11MCeuBNuF22hEFxRp1S/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/dmNK11MCeuBNuF22hEFxRp1S/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027715/2996e9144e/ratkin-warlord-light-version-3d-model-2996e9144e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709306","type":"listingItem","attributes":{"id":709306,"title":"Adam And Eva Archers Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n112 Animation for warrior,archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each  character)\nEva Rig has 72 bones. Adam Rig has 70 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each  character)\n2 Body textures (naked and with underclothes) included.(for each  character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\nFBX files included.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n","imageAlt":"Adam And Eva Archers Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NBa472Jp1G8dU3hmyEvNJfjU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/NBa472Jp1G8dU3hmyEvNJfjU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709306/5fb3c93c42/adam-and-eva-archers-light-version-3d-model-5fb3c93c42.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"734495","type":"listingItem","attributes":{"id":734495,"title":"Mister Vampire Light Version","price":15.0,"description":"Mister Vampire Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nLow polygonal character version (LOD) included.\n\nUnity Asset included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,014 vertexes (5,338 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included\n\nCharacter: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 2048x2048 \n\nCharacter has 72 animations. \n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MV_IDLE - 2 - 100fr.,\n 2. MV_Pick_object - 101 - 141fr.,\n 3. MV_pointing_A - 142 - 202fr.,\n 4. MV_Shrugs - 203 - 248fr.,\n 5. MV_Talking_A - 249 - 289fr.,\n 6. MV_Talking_B - 290 - 440fr.,\n 7. MV_COMBAT_mode - 445 - 495fr.,\n 8. MV_2_Blows - 496 - 546fr.,\n 9. MV_anger - 547 - 597fr.,\n 10. MV_Blow_left_hand_A - 598 - 633fr.,\n 11. MV_Blow_left_hand_B - 635 - 670fr.,\n 12. MV_Blow_right_hand_A - 670 - 705fr.,\n 13. MV_Blow_right_hand_B - 706 - 741fr.,\n 14. MV_Cray - 742 - 822fr.,\n 15. M_MV_Knocked_backward - 823 - 863fr.,\n 16. MV_Down_back - 865 - 905fr.,\n 17. MV_Recover_from_knocked_backward - 906 - 946fr.,\n 18. MV_Hit_from_back - 946 - 981fr.,\n 19. MV_Hit_from_front - 982 - 1017fr.,\n 20. MV_Hit_from_left - 1018 - 1053fr.,\n 21. MV_hit_from_righ - 1054 - 1089fr.,\n 22. MV_Looking_around - 1090 - 1266fr.,\n 23. MV_Tracking - 1267 - 1442fr.,\n 24. M_MV_2_Blows_moving - 1443 - 1493fr.,\n 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,\n 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,\n 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,\n 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,\n 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,\n 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,\n 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,\n 32. M_MV_Jump_standing - 1716 - 1791fr.,\n 33. M_MV_Moving_left - 1792 - 1812fr.,\n 34. M_MV_Moving_right - 1813 - 1833fr.,\n 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,\n 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,\n 37. MV_Dying_A - 1886 - 1951fr.,\n 38. MV_Dying_B - 1956 - 1996fr.,\n 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,\n 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,\n 41. M_MV_Casual_walk - 2045 - 2081fr.,\n 42. M_MV_Cautious_walk - 2086 - 2126fr.,\n 43. M_MV_Climbing_wall - 2131 - 2161fr.,\n 44. M_MV_combat_run - 2166 - 2188fr.,\n 45. M_MV_Jump_runing - 2193 - 2233fr.,\n 46. M_MV_run - 2238 - 2260fr.,\n 47. M_MV_Walking_back_A - 2265 - 2300fr.,\n 48. M_MV_falling_down - 2305 - 2345fr.,\n 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,\n 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,\n 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,\n 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,\n 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,\n 54. RM_MV_Casual_walk - 2565 - 2601fr.,\n 55. RM_MV_Cautious_walk - 2606 - 2646fr.,\n 56. RM_MV_Climbing_wall - 2651 - 2681fr.,\n 57. RM_MV_combat_run - 2686 - 2708fr.,\n 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,\n 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,\n 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,\n 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,\n 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,\n 63. RM_MV_falling_down - 2847 - 2887fr.,\n 64. RM_MV_Jump_runing - 2892 - 2932fr.,\n 65. RM_MV_Jump_standing - 2937 - 3012fr.,\n 66. RM_MV_Knocked_backward - 3017 - 3057fr.,\n 67. RM_MV_Moving_left - 3062 - 3082fr.,\n 68. RM_MV_Moving_right - 3087 - 3107fr.,\n 69. RM_MV_run - 3112 - 3134fr.,\n 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,\n 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,\n 72. RM_MV_Walking_back_A - 3199 - 3234fr.,\n","imageAlt":"3D asset Mister Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/734495/7fea0fa2e9/mister-vampire-light-version-3d-model-7fea0fa2e9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"671061","type":"listingItem","attributes":{"id":671061,"title":"Ninja Onna Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\n\nThis character is combination of ranged and melee unit.\n\nModel with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes. \n\nList of character parts which cam be show and hided independently:\nHead, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)\n\nRig has 63 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 256x256\n\nCharacter has 108 animations. \n\nAnimation list\n\ngeneral:\n 1. S_IDLE: 0 - 100.,\n 2. S_arm_kick_right: 101 - 126.,\n 3. S_boring: 127 - 252.,\n 4. S_Bowing: 253 - 303.,\n 5. S_Drinking: 304 - 359.,\n 6. S_Eating: 360 - 480.,\n 7. S_Explanation: 481 - 526.,\n 8. S_Jump_standing: 527 - 602.,\n 9. S_looking_around: 603 - 779.,\n 10. S_Pick_object: 780 - 820.,\n 11. S_pointing_A: 821 - 881.,\n 12. S_Say_No: 882 - 932.,\n 13. S_Shrugs: 933 - 978.,\n 14. S_sit_down: 979 - 1004.,\n 15. S_Sitting: 1005 - 1055.,\n 16. S_Came_up: 1056 - 1082.,\n 17. S_Talking: 1083 - 1128.,\n 18. S_Talking_B: 1129 - 1265.,\n 19. S_Use_object: 1266 - 1306.,\n 20. S_warning: 1307 - 1367.,\n 21. S_waving: 1368 - 1413.,\n 22. S_making_item: 1418 - 1448.,\n 23. M_Climbing_abyss_idle: 1453 - 1528.,\n 24. M_Climbing_abyss_left: 1533 - 1558.,\n 25. M_Climbing_abyss_right: 1563 - 1588.,\n 26. M_Climbing_ladder_down: 1593 - 1633.,\n 27. M_Climbing_ladder_up: 1638 - 1678.,\n 28. M_Climbing_rope: 1683 - 1713.,\n 29. M_Climbing_wall: 1718 - 1748.,\n 30. M_falling_down: 1753 - 1793.,\n 31. M_Jump_runing: 1798 - 1838.,\n 32. M_run: 1843 - 1869.,\n 33. M_Swimming: 1874 - 1904.,\n 34. M_walk: 1910 - 1945.,\ncombat general:\n 35. S_COMBAT_mode: 1950 - 2000.,\n 36. S_Dodge_Jump_Backward: 2001 - 2026.,\n 37. S_Knocked_backward: 2027 - 2068.,\n 38. S_Down_back: 2069 - 2109.,\n 39. S_Recover_from_knocked_backward: 2110 - 2150.,\n 40. S_Knocked_forward: 2151 - 2192.,\n 41. S_Down_forward: 2193 - 2233.,\n 42. S_Recover_from_knocked_forward: 2234 - 2274.,\n 43. S_duck_below_high_swing: 2275 - 2310.,\n 44. S_Hit_from_back: 2311 - 2346.,\n 45. S_Hit_from_front: 2347 - 2382.,\n 46. S_Throwing Suriken: 2383 - 2418.,\n 47. S_Die_fall_backward: 2423 - 2556.,\n 48. S_Die_fall_forward: 2561 - 2701.,\n 49. S_Die_knocked_backward: 2706 - 2723.,\n 50. S_Die_knocked_forward: 2728 - 2745.,\n 51. M_Backflip: 2750 - 2785.,\n 52. M_Cautious_walk: 2790 - 2830.,\n 53. M_combat_run: 2835 - 2857.,\n 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,\n 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,\n 56. M_Roll_back: 2922 - 2952.,\n 57. M_Roll_forward: 2957 - 2987.,\n 58. M_Roll_left: 2992 - 3022.,\n 59. M_Roll_right: 3027 - 3057.,\n 60. M_Sneaking: 3062 - 3112.,\n 61. M_strafe_run_left: 3117 - 3143.,\n 62. M_strafe_run_right: 3148 - 3174.,\n 63. M_strife_left: 3179 - 3215.,\n 64. M_strife_right: 3220 - 3256.,\n 65. M_Walking_back: 3261 - 3297.,\nkamas:\n 66. S_2W_weapons_back: 3302 - 3342.,\n 67. S_2W_weapons_ready: 3343 - 3378.,\n 68. S_2W_windmill_bow_01: 3379 - 3429.,\n 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,\n 70. S_2W_scissors_bow: 3586 - 3621.,\n 71. S_2W_R_swing_right: 3622 - 3657.,\n 72. S_2W_R_swing_left: 3658 - 3693.,\n 73. S_2W_R_parry_front: 3694 - 3729.,\n 74. S_2W_L_swing_right: 3730 - 3765.,\n 75. S_2W_L_swing_left: 3766 - 3801.,\n 76. S_2W_L_parry_mid_front: 3802 - 3837.,\n 77. S_2W_Block_to: 3838 - 3855.,\n 78. S_1H_Block_keeping: 3856 - 3906.,\n 79. S_2W_Block_from: 3907 - 3917.,\n 80. M_2W_walk_R_swing_right: 3922 - 3957.,\n 81. M_2W_walk_R_swing_left: 3958 - 3993.,\n 82. M_2W_walk_L_swing_right: 3994 - 4029.,\n 83. M_2W_walk_L_swing_left: 4030 - 4065.,\nko:\n 84. S_1H_PutWeapon_Back: 4070 - 4110.,\n 85. S_1H_TookWeaponOut: 4111 - 4151.,\n 86. S_1H_5X_Combo: 4152 - 4247.,\n 87. S_1H_360_Jump_swing: 4248 - 4293.,\n 88. S_1H_Block_to: 4294 - 4304.,\n 89. S_1H_Block_keeping: 4305 - 4355.,\n 90. S_1H_Block_from: 4356 - 4371.,\n 91. S_1H_sword_parry_high_left: 4372 - 4407.,\n 92. S_1H_sword_parry_low_front: 4408 - 4443.,\n 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,\n 94. S_1H_sword_swing_left: 4480 - 4515.,\n 95. S_1H_sword_swing_right: 4516 - 4551.,\n 96. S_1H_sword_thrust: 4552 - 4587.,\n 97. M_1H_walk_left_swing: 4592 - 4627.,\n 98. M_1H_walk_right_swing: 4628 - 4663.,\n 99. M_1H_walk_trust: 4664 - 4699.,\nblowgun:\n 100. S_BG_weapon_back: 4704 - 4749.,\n 101. S_BG_weapon_out: 4750 - 4795.,\n 102. S_BG_Combat: 4796 - 4846.,\n 103. S_BG_blow: 4847 - 4862.,\n 104. S_BG_reload: 4863 - 4923.,\n 105. S_BG_turn_LeftRigh: 4928 - 5048.,\n 106. S_BG_turn_UpDown: 5053 - 5113.,\n 107. M_BG_Combat_walk: 5118 - 5158.,\n 108. M_BG_Combat_walking_back: 5159 - 5195.,","imageAlt":"3D model animated Ninja Onna Light Version","url":"https://www.cgtrader.com/3d-models/character/woman/ninja-onna-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zxdKNqpSfp5WnTYyptZKLw7T/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ninja-onna-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/zxdKNqpSfp5WnTYyptZKLw7T/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ninja-onna-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/ninja-onna-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/671061/f3942f7379/ninja-onna-light-version-3d-model-f3942f7379.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670611","type":"listingItem","attributes":{"id":670611,"title":"Skeleton Sorcerer Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,115\nNumber of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024\nNumber of Materials and Material Instances: 3 Materials\nNumber of Animations: 47 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes\n\nRig has 44 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.\n\nAnimation list:\n\n0) T_Pose: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,\n\n31) M_skeleton_dodge_to_left: 1901 – 1936 fr.,\n32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,\n\n33) M_skeleton_staf_block: 1973 – 2008 fr.,\n\n34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,\n\n35) M_skeleton_staff_Hit: 2045 – 2080 fr.,\n36) M_skeleton_straight_down_hit: 2081 – 2116 fr.,\n37) M_skeleton_swing_right: 2117 – 2152 fr.,\n\n38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,\n\n39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,\n\n40) M_skeleton_magic_light_spell: 2267 – 2317 fr.,\n41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,\n\n42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,\n\n43) M_skeleton_buff_spell_A: 2432 – 2482 fr.,\n44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,\n\n45) M_skeleton_fire_ball_spell: 2574 – 2649 fr.,\n46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,\n\n47) M_skeleton_making_potion: 2728 – 2758 fr.,\n","imageAlt":"Skeleton Sorcerer Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LKZ7aonHRaxoWdH4J3G22m7K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-sorcerer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/LKZ7aonHRaxoWdH4J3G22m7K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-sorcerer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670611/61c321a74c/skeleton-sorcerer-light-version-3d-model-61c321a74c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016668","type":"listingItem","attributes":{"id":1016668,"title":"Gnome Warrior Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Warrior in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAsset can be imported and used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 71 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations preview: http://youtu.be/Lx9Ri0WFnLk\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18) Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19) Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23) 1H5X_Combo: 1728 - 1823 fr.,\u003c/p\u003e\u003cp\u003e 24) 1H5XCombomove_forward: 1824 - 1919 fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360Jump_swing: 1920 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 26) 1H360RightJump_Smash: 1966 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hdodge_backwards: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 28) 1HDodgeJump_Backward: 2073 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 29) 1HDodgeJump_Left: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 30) 1HDodgeJump_Right: 2125 - 2160 fr.,\u003c/p\u003e\u003cp\u003e 31) 1H_Heavy Smash: 2161 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 32) 1HHitfrom_back: 2202 - 2242 fr.,\u003c/p\u003e\u003cp\u003e 33) 1HHitfrom_front: 2243 - 2278 fr.,\u003c/p\u003e\u003cp\u003e 34) 1HHitfrom_left: 2279 - 2314 fr.,\u003c/p\u003e\u003cp\u003e 35) 1HHitfrom_righ: 2315 - 2350 fr.,\u003c/p\u003e\u003cp\u003e 36) 1HJump_Swing: 2351 - 2396 fr.,\u003c/p\u003e\u003cp\u003e 37) 1Hshieldblockhigh_left: 2397 - 2432 fr.,\u003c/p\u003e\u003cp\u003e 38) 1Hshieldblockhigh_right: 2433 - 2468 fr.,\u003c/p\u003e\u003cp\u003e 39) 1Hswordparryhigh_left: 2469 - 2504 fr.,\u003c/p\u003e\u003cp\u003e 40) 1Hswordparryhigh_right: 2505 - 2540 fr.,\u003c/p\u003e\u003cp\u003e 41) 1Hswordparrylow_front: 2541 - 2576 fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghigh_left: 2577 - 2612 fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinghigh_right: 2613 - 2648 fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinghighstraight_down: 2649 - 2684 fr.,\u003c/p\u003e\u003cp\u003e 45) 1Hswordswinglow_left: 2685 - 2720 fr.,\u003c/p\u003e\u003cp\u003e 46) 1Hswordswinglow_right: 2721 - 2756 fr.,\u003c/p\u003e\u003cp\u003e 47) 1H_Tracking: 2757 - 2932 fr.,\u003c/p\u003e\u003cp\u003e 48) 1HKnocked_backward: 2933 - 2978 fr.,\u003c/p\u003e\u003cp\u003e 49) 1HDown_back: 2979 - 3019 fr.,\u003c/p\u003e\u003cp\u003e 50) 1HRecoverfromknocked_backward: 3020 - 3061 fr.,\u003c/p\u003e\u003cp\u003e 51) 1HKnocked_forward: 3062 - 3090 fr.,\u003c/p\u003e\u003cp\u003e 52) 1HDown_forward: 3091 - 3131 fr.,\u003c/p\u003e\u003cp\u003e 53) 1HRecoverfromknocked_forward: 3132 - 3173 fr.,\u003c/p\u003e\u003cp\u003e 54) 1H_moveTOblock: 3174 - 3180 fr.,\u003c/p\u003e\u003cp\u003e 55) 1Hshieldblock_keeping: 3181 - 3211 fr.,\u003c/p\u003e\u003cp\u003e 56) 1H_moveFROMblock: 3212 - 3218 fr.,\u003c/p\u003e\u003cp\u003e 57) 1HWideSlash_Combo: 3219 - 3269 fr.,\u003c/p\u003e\u003cp\u003e 58) 1HMcombat_run: 3274 - 3296 fr.,\u003c/p\u003e\u003cp\u003e 59) 1HMbanging_shield: 3301 - 3321 fr.,\u003c/p\u003e\u003cp\u003e 60) 1HMCasual_walk: 3326 - 3362 fr.,\u003c/p\u003e\u003cp\u003e 61) 1HMCautious_walk: 3367 - 3407 fr.,\u003c/p\u003e\u003cp\u003e 62) 1HMJump_runing: 3412 - 3452 fr.,\u003c/p\u003e\u003cp\u003e 63) 1HM_run: 3457 - 3483 fr.,\u003c/p\u003e\u003cp\u003e 64) 1HMstrife_left: 3488 - 3523 fr.,\u003c/p\u003e\u003cp\u003e 65) 1HMstrife_right: 3528 - 3563 fr.,\u003c/p\u003e\u003cp\u003e 66) 1HMWalking_back: 3568 - 3603 fr.,\u003c/p\u003e\u003cp\u003e 67) 1HMDiefall_backward: 3608 - 3741 fr.,\u003c/p\u003e\u003cp\u003e 68) 1HMDiefall_forward: 3746 - 3886 fr.,\u003c/p\u003e\u003cp\u003e 69) 1HMDieknocked_backward: 3891 - 3908 fr.,\u003c/p\u003e\u003cp\u003e 70) 1HMDieknocked_forward: 3913 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 71) 1H_IDLE: 3935 - 4035 fr.,\u003c/p\u003e","imageAlt":"Gnome Warrior Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-warrior-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6PUbfcX53jiK4J4omct82Tx6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/6PUbfcX53jiK4J4omct82Tx6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-warrior-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016668/0c266671f8/gnome-warrior-light-version-3d-model-0c266671f8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"670613","type":"listingItem","attributes":{"id":670613,"title":"Skeleton Warlord Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset Included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,796\nNumber of Textures: 8 diffuse, specular, and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 45 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and two swords - 8,677 polygons, 16,339 triangles and 9,796 vertexes\n\nRig has 39 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512x512 for swords.\n\nAnimation list:\n\n0) T_Poze: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) 2H_skeleton_with_weapon_walk: 1825 – 1860 fr.,\n\n31) 2H_skeleton_charging: 1863 – 1885 fr.,\n32) 2H_skeleton_combat_mode: 1888 – 1938 fr.,\n\n33) 2H_skeleton_dodge_backwards: 1939 – 1974 fr.,\n\n34) 2H_skeleton_dodge_to_left: 1975 – 2010 fr.,\n\n35) 2H_skeleton_dodge_to_righ: 2011 – 2046 fr.,\n36) 2H_skeleton_duck_below_high_swing: 2047 – 2082 fr.,\n37) 2H_skeleton_parry_from_stright_down: 2083 – 2118 fr.,\n\n38) 2H_skeleton_parry_low_front: 2119 – 2154 fr.,\n\n39) 2H_skeleton_parry_mid_left: 2155 – 2190 fr.,\n\n40) 2H_skeleton_specal_attack_A: 2191 – 2226 fr.,\n41) 2H_skeleton_specal_attack_B: 2227 – 2272 fr.,\n\n42) 2H_skeleton_swing_mid_left: 2273 – 2308 fr.,\n\n43) 2H_skeleton_swing_mid_right: 2309 – 2344 fr.,\n44) 2H_skeleton_sword_swing_high_straight_down: 2345 – 2380 fr.,\n\n45) 2H_skeleton_sword_thrust_mid: 2381 – 2416 fr.,\n","imageAlt":"Skeleton Warlord Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ELLVyFqDGPcd13EoVTiS1Fqw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/ELLVyFqDGPcd13EoVTiS1Fqw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670613/5cde1ab1be/skeleton-warlord-light-version-3d-model-5cde1ab1be.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"731579","type":"listingItem","attributes":{"id":731579,"title":"MTLB Russian multi-purpose tractor light armored","price":39.0,"description":"Created for transportation (transportation) of people and cargo, it is also widely used as an artillery tractor\nAdopted in 1964, produced at the Kharkov Tractor Plant.\nFrom the middle of the eighties and the MT-LB itself in the version without a tower and machine-gun weapons was successfully used in the national economy in the conditions of the Far North as an all-terrain vehicle.\n\nThis model is suitable for using in the 3D renderings of architectural visualizations, traffic simulation, games etc. where it doesn't need to use heavy high-polygonal models.\n\nOriginal world size\nThe base model contain 4096*4096 layered PSD file\nDirt layer include \nThe caterpillar is made instant copy. This allows you to easily change the geometry of the tracks","imageAlt":"3D asset MTLB Russian multi-purpose tractor light armored","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/mtlb-russian-multi-purpose-tractor-light-armored","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CeG5fX4y91KY3CyWUgwF3MdN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mtlb-russian-multi-purpose-tractor-light-armored-3d-model-low-poly-animated-rigged-max-obj-mtl-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/CeG5fX4y91KY3CyWUgwF3MdN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mtlb-russian-multi-purpose-tractor-light-armored-3d-model-low-poly-animated-rigged-max-obj-mtl-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/mtlb-russian-multi-purpose-tractor-light-armored","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/731579/3f1426d2b8/mtlb-russian-multi-purpose-tractor-light-armored-3d-model-3f1426d2b8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"738550","type":"listingItem","attributes":{"id":738550,"title":"Vampire Patriarch Light Version","price":15.0,"description":"Animated model of vampire Light Version low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnreal Asset Included.\nUnity Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,276 vertexes (5,507 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\nLow polygonal character version (LOD) included.\n\nCharacter: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. VP_IDLE - 2 - 100 fr.,\n 2. VP_Pick_object - 101 - 141  fr.,\n 3. VP_pointing_A - 142 - 202 fr.,\n 4. VP_Shrugs - 203 - 248 fr.,\n 5. VP_Talking_A - 249 - 289 fr.,\n 6. VP_Talking_B - 290 - 440 fr.,\n 7. VP_COMBAT_mode - 445 - 495 fr.,\n 8. VP_2_Blows - 496 - 546 fr.,\n 9. VP_anger - 547 - 597 fr.,\n 10. VP_Blow_left_hand_A - 598 - 633 fr.,\n 11. VP_Blow_left_hand_B - 635 - 670 fr.,\n 12. VP_Blow_right_hand_A - 670 - 705 fr.,\n 13. VP_Blow_right_hand_B - 706 - 741 fr.,\n 14. VP_Cray - 742 - 822 fr.,\n 15. M_VP_Knocked_backward - 823 - 863 fr.,\n 16. VP_Down_back - 865 - 905 fr.,\n 17. VP_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. VP_Hit_from_back - 946 - 981 fr.,\n 19. VP_Hit_from_front - 982 - 1017 fr.,\n 20. VP_Hit_from_left - 1018 - 1053 fr.,\n 21. VP_hit_from_righ - 1054 - 1089 fr.,\n 22. VP_Looking_around - 1090 - 1266 fr.,\n 23. VP_Tracking - 1267 - 1442 fr.,\n 24. M_VP_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_VP_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_VP_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_VP_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_VP_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_VP_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_VP_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_VP_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_VP_Jump_standing - 1716 - 1791 fr.,\n 33. M_VP_Moving_left - 1792 - 1812 fr.,\n 34. M_VP_Moving_right - 1813 - 1833 fr.,\n 35. M_VP_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_VP_Turn_Right_90t - 1860 - 1885 fr.,\n 37. VP_Dying_A - 1886 - 1951 fr.,\n 38. VP_Dying_B - 1956 - 1996 fr.,\n 39. M_VP_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_VP_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_VP_Casual_walk - 2045 - 2081 fr.,\n 42. M_VP_Cautious_walk - 2086 - 2126 fr.,\n 43. M_VP_Climbing_wall - 2131 - 2161 fr.,\n 44. M_VP_combat_run - 2166 - 2188 fr.,\n 45. M_VP_Jump_runing - 2193 - 2233 fr.,\n 46. M_VP_run - 2238 - 2260 fr.,\n 47. M_VP_Walking_back_A - 2265 - 2300 fr.,\n 48. M_VP_falling_down - 2305 - 2345 fr.,\n 49. RM_VP_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_VP_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_VP_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_VP_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_VP_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_VP_Casual_walk - 2565 - 2601 fr.,\n 55. RM_VP_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_VP_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_VP_combat_run - 2686 - 2708 fr.,\n 58. RM_VP_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_VP_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_VP_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_VP_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_VP_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_VP_falling_down - 2847 - 2887 fr.,\n 64. RM_VP_Jump_runing - 2892 - 2932 fr.,\n 65. RM_VP_Jump_standing - 2937 - 3012 fr.,\n 66. RM_VP_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_VP_Moving_left - 3062 - 3082 fr.,\n 68. RM_VP_Moving_right - 3087 - 3107 fr.,\n 69. RM_VP_run - 3112 - 3134 fr.,\n 70. RM_VP_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_VP_Turn_Right_90t - 3169 - 3194 fr.,\n 72. 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We Have 5+ Years of experience in 3D Artist and Unity Developer , Completing More than 200 major projects globally on various platforms. We are providing our best services.\n\nWhy you should choose us\n\nWe tend to work professionally , first we gather all the information about the project even the minor ones to get proper understanding. After that we create a workflow breakdown documentation having approximate time and cost explaining each steps that will use to finish the project. For us client satisfaction is our top most priority.\n\nOur work portfolio is pawankr1.artstation.com","imageAlt":"Light Lamp Model animated","url":"https://www.cgtrader.com/3d-models/furniture/lamp/light-lamp-model-412db8ed-c805-41d1-89b9-47076f29afd0","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Cato7iiJX2c4zQfX1yjQmCku/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/Cato7iiJX2c4zQfX1yjQmCku/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/lamp/light-lamp-model-412db8ed-c805-41d1-89b9-47076f29afd0","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"furniture","subcategorySlug":"lamp","categoryTitle":"Furniture","subcategoryTitle":"Lamp","schemaImageUrl":"https://img-new.cgtrader.com/items/3520209/5555b2cf20/light-lamp-model-3d-model-5555b2cf20.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3055146","type":"listingItem","attributes":{"id":3055146,"title":"Railroad Crossing - Game Asset","price":10.0,"description":"**Overview:**\nThis is a Low-poly, game-ready Rail Crossing 3D Model. Modeled in Cinema 4D. Files named properly in the C4D version. Modeled in Realworld Scale.\nAnimated Version Included.\n\n**Geometry**\n\n- C4D\n- FBX\n- OBJ\n- 3DS\n- DAE\n- ABC\n\n**Package includes**\n\nTextures: 2K Uses PBR Textures, JPG format in separate folders.\n\n**Specular Workflow**\n\nAmbient Occlusion (AO) Diffuse (D) Gloss (G) Normal (N) Specular (S)\n\n**Final Notes:** Preview Images are rendered in Marmoset Toolbag 3. Modeled in Real-World Scale. If you have any questions, please feel free to contact me.","imageAlt":"Railroad Crossing - Game Asset animated","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/railroad-crossing-game-asset","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/V8TBmuxJjLXrsqtWfgdgnJeK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/V8TBmuxJjLXrsqtWfgdgnJeK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/railroad-crossing-game-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/3055146/57ae8b88e6/railroad-crossing-game-asset-3d-model-57ae8b88e6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"749230","type":"listingItem","attributes":{"id":749230,"title":"Missus Vampire Light Version","price":15.0,"description":"Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnreal Asset included.\nUnity Asset included.\n\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,483 vertexes (5,394 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. \n48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MS_IDLE - 2 - 100 fr.,\n 2. MS_Pick_object - 101 - 141  fr.,\n 3. MS_pointing_A - 142 - 202 fr.,\n 4. MS_Shrugs - 203 - 248 fr.,\n 5. MS_Talking_A - 249 - 289 fr.,\n 6. MS_Talking_B - 290 - 440 fr.,\n 7. MS_COMBAT_mode - 445 - 495 fr.,\n 8. MS_2_Blows - 496 - 546 fr.,\n 9. MS_anger - 547 - 597 fr.,\n 10. MS_Blow_left_hand_A - 598 - 633 fr.,\n 11. MS_Blow_left_hand_B - 635 - 670 fr.,\n 12. MS_Blow_right_hand_A - 670 - 705 fr.,\n 13. MS_Blow_right_hand_B - 706 - 741 fr.,\n 14. MS_Cray - 742 - 822 fr.,\n 15. M_MS_Knocked_backward - 823 - 863 fr.,\n 16. MS_Down_back - 865 - 905 fr.,\n 17. MS_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. MS_Hit_from_back - 946 - 981 fr.,\n 19. MS_Hit_from_front - 982 - 1017 fr.,\n 20. MS_Hit_from_left - 1018 - 1053 fr.,\n 21. MS_hit_from_righ - 1054 - 1089 fr.,\n 22. MS_Looking_around - 1090 - 1266 fr.,\n 23. MS_Tracking - 1267 - 1442 fr.,\n 24. M_MS_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_MS_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_MS_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_MS_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_MS_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_MS_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_MS_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_MS_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_MS_Jump_standing - 1716 - 1791 fr.,\n 33. M_MS_Moving_left - 1792 - 1812 fr.,\n 34. M_MS_Moving_right - 1813 - 1833 fr.,\n 35. M_MS_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_MS_Turn_Right_90t - 1860 - 1885 fr.,\n 37. MS_Dying_A - 1886 - 1951 fr.,\n 38. MS_Dying_B - 1956 - 1996 fr.,\n 39. M_MS_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_MS_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_MS_Casual_walk - 2045 - 2081 fr.,\n 42. M_MS_Cautious_walk - 2086 - 2126 fr.,\n 43. M_MS_Climbing_wall - 2131 - 2161 fr.,\n 44. M_MS_combat_run - 2166 - 2188 fr.,\n 45. M_MS_Jump_runing - 2193 - 2233 fr.,\n 46. M_MS_run - 2238 - 2260 fr.,\n 47. M_MS_Walking_back_A - 2265 - 2300 fr.,\n 48. M_MS_falling_down - 2305 - 2345 fr.,\n 49. RM_MS_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_MS_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_MS_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_MS_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_MS_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_MS_Casual_walk - 2565 - 2601 fr.,\n 55. RM_MS_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_MS_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_MS_combat_run - 2686 - 2708 fr.,\n 58. RM_MS_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_MS_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_MS_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_MS_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_MS_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_MS_falling_down - 2847 - 2887 fr.,\n 64. RM_MS_Jump_runing - 2892 - 2932 fr.,\n 65. RM_MS_Jump_standing - 2937 - 3012 fr.,\n 66. RM_MS_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_MS_Moving_left - 3062 - 3082 fr.,\n 68. RM_MS_Moving_right - 3087 - 3107 fr.,\n 69. RM_MS_run - 3112 - 3134 fr.,\n 70. RM_MS_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_MS_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_MS_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D model Missus Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NnqLGTX1tKYwmeumsuFMXkrA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/missus-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/NnqLGTX1tKYwmeumsuFMXkrA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missus-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749230/e5bea6d544/missus-vampire-light-version-3d-model-e5bea6d544.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1027706","type":"listingItem","attributes":{"id":1027706,"title":"Ratkin Warrior Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Warrior with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,471 (LOD 4,939 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003eNumber of Animations: 66 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton version included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body, weapons and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal undead version included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/8562y0Hk31A\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eRatkin__IDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003e 2. Ratkin_anger: 101 - 151 fr.,\u003c/li\u003e\u003c/ol\u003e\u003cp\u003e 3. Ratkin_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4. RatkinLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5. RatkinPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6. Ratkinpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7. Ratkin_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8. Ratkin_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9. RatkinTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10. RatkinTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11. RatkinJump_standing: 892 - 967 fr.,\u003c/p\u003e\u003cp\u003e 12. RatkinClimbing_wall: 972 - 1002 fr.,\u003c/p\u003e\u003cp\u003e 13. Ratkin_Crawling: 1007 - 1037 fr.,\u003c/p\u003e\u003cp\u003e 14. Ratkinfalling_down: 1042 - 1082 fr.,\u003c/p\u003e\u003cp\u003e 15. RatkinWalkingback_A: 1087 - 1122 fr.,\u003c/p\u003e\u003cp\u003e 16. Ratkin1HCasual_walk: 1127 - 1163 fr.,\u003c/p\u003e\u003cp\u003e 17. Ratkin1HCautious_walk: 1168 - 1208 fr.,\u003c/p\u003e\u003cp\u003e 18. Ratkin1Hcombat_run: 1213 - 1235 fr.,\u003c/p\u003e\u003cp\u003e 19. Ratkin1H_run: 1240 - 1266 fr.,\u003c/p\u003e\u003cp\u003e 20. Ratkin1HJump_runing: 1271 - 1311 fr.,\u003c/p\u003e\u003cp\u003e 21. Ratkin1HCOMBAT_mode: 1316 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 22. Ratkin1Hbanging_shield: 1367 - 1387 fr.,\u003c/p\u003e\u003cp\u003e 23. Ratkin1HDodgeJump_Backward: 1388 - 1413 fr.,\u003c/p\u003e\u003cp\u003e 24. Ratkin1HDodgeJump_Left: 1414 - 1439 fr.,\u003c/p\u003e\u003cp\u003e 25. Ratkin1HDodgeJump_Right: 1440 - 1465 fr.,\u003c/p\u003e\u003cp\u003e 26. Ratkin1HMoving_left: 1466 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 27. Ratkin1HMoving_right: 1487 - 1507 fr.,\u003c/p\u003e\u003cp\u003e 28. Ratkin1H_Tracking: 1508 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 29. Ratkin1H_warning: 1684 - 1744 fr.,\u003c/p\u003e\u003cp\u003e 30. Ratkin1H_moveTOblock: 1745 - 1751 fr.,\u003c/p\u003e\u003cp\u003e 31. Ratkin1Hshieldblock_keeping: 1752 - 1782 fr.,\u003c/p\u003e\u003cp\u003e 32. Ratkin1H_moveFROMblock: 1783 - 1789 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HWideSlash_Combo: 1790 - 1840 fr.,\u003c/p\u003e\u003cp\u003e 34. Ratkin1H5X_Combo: 1841 - 1936 fr.,\u003c/p\u003e\u003cp\u003e 35. Ratkin1H360Jump_swing: 1937 - 1982 fr.,\u003c/p\u003e\u003cp\u003e 36. Ratkin1H_Heavy Smash: 1983 - 2023 fr.,\u003c/p\u003e\u003cp\u003e 37. Ratkin1HJump_Swing: 2024 - 2069 fr.,\u003c/p\u003e\u003cp\u003e 38. Ratkin1HHitfrom_back: 2070 - 2105 fr.,\u003c/p\u003e\u003cp\u003e 39. Ratkin1HHitfrom_front: 2106 - 2141 fr.,\u003c/p\u003e\u003cp\u003e 40. Ratkin1HHitfrom_left: 2142 - 2177 fr.,\u003c/p\u003e\u003cp\u003e 41. Ratkin1HHitfrom_righ: 2178 - 2213 fr.,\u003c/p\u003e\u003cp\u003e 42. Ratkin1Hshieldblockhigh_left: 2214 - 2249 fr.,\u003c/p\u003e\u003cp\u003e 43. Ratkin1Hshieldblockhigh_right: 2250 - 2285 fr.,\u003c/p\u003e\u003cp\u003e 44. Ratkin1Hswordparryfromstright_down: 2286 - 2321 fr.,\u003c/p\u003e\u003cp\u003e 45. Ratkin1Hswordparryhigh_left: 2322 - 2357 fr.,\u003c/p\u003e\u003cp\u003e 46. Ratkin1Hswordparryhigh_right: 2358 - 2393 fr.,\u003c/p\u003e\u003cp\u003e 47. Ratkin1Hswordparrylow_front: 2394 - 2429 fr.,\u003c/p\u003e\u003cp\u003e 48. Ratkin1Hswordshield_blow: 2430 - 2465 fr.,\u003c/p\u003e\u003cp\u003e 49. Ratkin1Hswordswinghigh_left: 2466 - 2501 fr.,\u003c/p\u003e\u003cp\u003e 50. Ratkin1Hswordswinghigh_right: 2502 - 2537 fr.,\u003c/p\u003e\u003cp\u003e 51. Ratkin1Hswordswinghighstraight_down: 2538 - 2573 fr.,\u003c/p\u003e\u003cp\u003e 52. Ratkin1Hswordswinglow_left: 2574 - 2609 fr.,\u003c/p\u003e\u003cp\u003e 53. Ratkin1Hswordswinglow_right: 2610 - 2645 fr.,\u003c/p\u003e\u003cp\u003e 54. Ratkin1Hswordthrust_high: 2646 - 2681 fr.,\u003c/p\u003e\u003cp\u003e 55. Ratkin1Hswordthrust_low: 2682 - 2717 fr.,\u003c/p\u003e\u003cp\u003e 56. Ratkin1Hswordthrust_mid: 2718 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 57. Ratkin1HDieknocked_backward: 2758 - 2775 fr.,\u003c/p\u003e\u003cp\u003e 58. Ratkin1HDieknocked_forward: 2780 - 2797 fr.,\u003c/p\u003e\u003cp\u003e 59. Ratkin1HDying_A: 2802 - 2867 fr.,\u003c/p\u003e\u003cp\u003e 60. Ratkin1HDying_B: 2872 - 2912 fr.,\u003c/p\u003e\u003cp\u003e 61. Ratkin1HKnocked_backward: 2917 - 2957 fr.,\u003c/p\u003e\u003cp\u003e 62. Ratkin1HDown_back: 2958 - 2998 fr.,\u003c/p\u003e\u003cp\u003e 63. Ratkin1HRecoverfromknocked_backward: 2999 - 3039 fr.,\u003c/p\u003e\u003cp\u003e 64. Ratkin1HKnocked_forward: 3040 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 65. Ratkin1HDown_forward: 3069 - 3109 fr.,\u003c/p\u003e\u003cp\u003e 66. 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Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 896 - 956 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 957 - 1007 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1008 - 1053 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1054 - 1099 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1100 - 1250 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1251 - 1311 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1312 - 1357 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1358 - 1443 fr.,\u003c/p\u003e\u003cp\u003e18. Crouching: 1448 - 1548 fr.,\u003c/p\u003e\u003cp\u003e19. Climbing_ladder: 1553 - 1593 fr.,\u003c/p\u003e\u003cp\u003e20. falling_down: 1598 - 1638 fr.,\u003c/p\u003e\u003cp\u003e21. Swimming: 1643 - 1673 fr.,\u003c/p\u003e\u003cp\u003e22. GSHmaking_potion: 1679 - 1708 fr.,\u003c/p\u003e\u003cp\u003e23. GSHcombatmode_A: 1713 - 1788 fr.,\u003c/p\u003e\u003cp\u003e24. GSHmagichelix_spell: 1789 - 1859 fr.,\u003c/p\u003e\u003cp\u003e25. GSHstaf_block: 1860 - 1895 fr.,\u003c/p\u003e\u003cp\u003e26. GSHstaff_Hit: 1896 - 1931 fr.,\u003c/p\u003e\u003cp\u003e27. GSHstraightdown_hit: 1932 - 1967 fr.,\u003c/p\u003e\u003cp\u003e28. GSHswing_right: 1968 - 2003 fr.,\u003c/p\u003e\u003cp\u003e29. GSHwapons_back: 2008 - 2048 fr.,\u003c/p\u003e\u003cp\u003e30. GSHwapons_ready: 2049 - 2084 fr.,\u003c/p\u003e\u003cp\u003e31. GSHcombatmode_B: 2085 - 2160 fr.,\u003c/p\u003e\u003cp\u003e32. GSHDodgeJump_Backward: 2161 - 2186 fr.,\u003c/p\u003e\u003cp\u003e33. GSHDodgeJump_Left: 2187 - 2212 fr.,\u003c/p\u003e\u003cp\u003e34. GSHDodgeJump_Right: 2213 - 2238 fr.,\u003c/p\u003e\u003cp\u003e35. GSHduckbelow_swing: 2239 - 2274 fr.,\u003c/p\u003e\u003cp\u003e36. GSHHitfrom_back: 2275 - 2310 fr.,\u003c/p\u003e\u003cp\u003e37. GSHHitfrom_front: 2311 - 2346 fr.,\u003c/p\u003e\u003cp\u003e38. GSHHitfrom_left: 2347 - 2382 fr.,\u003c/p\u003e\u003cp\u003e39. GSHHitfrom_righ: 2383 - 2418 fr.,\u003c/p\u003e\u003cp\u003e40. GSHmagiclight_spell: 2419 - 2469 fr.,\u003c/p\u003e\u003cp\u003e41. GSHmagicshot_stright: 2470 - 2505 fr.,\u003c/p\u003e\u003cp\u003e42. GSH_warning: 2506 - 2566 fr.,\u003c/p\u003e\u003cp\u003e43. GSHKnocked_backward: 2567 - 2607 fr.,\u003c/p\u003e\u003cp\u003e44. GSHDown_back: 2608 - 2648 fr.,\u003c/p\u003e\u003cp\u003e45. GSHRecoverfromknocked_backward: 2649 - 2689 fr.,\u003c/p\u003e\u003cp\u003e46. GSHKnocked_forward: 2690 - 2718 fr.,\u003c/p\u003e\u003cp\u003e47. GSHDown_forward: 2719 - 2759 fr.,\u003c/p\u003e\u003cp\u003e48. GSHRecoverfromknocked_forward: 2760 - 2792 fr.,\u003c/p\u003e\u003cp\u003e49. GSHcombatmode_C: 2797 - 2872 fr.,\u003c/p\u003e\u003cp\u003e50. GSHbuffspell_A: 2873 - 2923 fr.,\u003c/p\u003e\u003cp\u003e51. GSHbuffspell_B: 2924 - 3014 fr.,\u003c/p\u003e\u003cp\u003e52. GSHspellcast_A: 3015 - 3085 fr.,\u003c/p\u003e\u003cp\u003e53. GSHspellcast_B: 3086 - 3121 fr.,\u003c/p\u003e\u003cp\u003e54. GSHspellcast_C: 3122 - 3157 fr.,\u003c/p\u003e\u003cp\u003e55. GSHspellcast_D: 3158 - 3193 fr.,\u003c/p\u003e\u003cp\u003e56. GSHCasual_walk: 3198 - 3234 fr.,\u003c/p\u003e\u003cp\u003e57. GSHCautious_walk: 3239 - 3279 fr.,\u003c/p\u003e\u003cp\u003e58. GSHcombat_run: 3284 - 3306 fr.,\u003c/p\u003e\u003cp\u003e59. GSHJump_runing: 3311 - 3351 fr.,\u003c/p\u003e\u003cp\u003e60. GSH_run: 3356 - 3382 fr.,\u003c/p\u003e\u003cp\u003e61. GSHstrife_left: 3387 - 3422 fr.,\u003c/p\u003e\u003cp\u003e62. GSHstrife_right: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e63. GSHWalking_back: 3467 - 3502 fr.,\u003c/p\u003e\u003cp\u003e64. GSHDieknocked_backward: 3507 - 3524 fr.,\u003c/p\u003e\u003cp\u003e65. GSHDieknocked_forward: 3529 - 3546 fr.,\u003c/p\u003e\u003cp\u003e66. GSHDying_A: 3551 - 3616 fr.,\u003c/p\u003e\u003cp\u003e67. 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Bandit Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included. \u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. \u003c/p\u003e\u003cp\u003eEach part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e19. falling_down: 1492 - 1532 fr.,\u003c/p\u003e\u003cp\u003e20. Swimming: 1537 - 1567 fr.,\u003c/p\u003e\u003cp\u003e21. GBPutingWeapons_back: 1572 - 1622 fr.,\u003c/p\u003e\u003cp\u003e22. GBTakingweapons_out: 1623 - 1668 fr.,\u003c/p\u003e\u003cp\u003e23. GBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/p\u003e\u003cp\u003e24. GBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/p\u003e\u003cp\u003e25. GBDodgeJump_Left: 1746 - 1771 fr.,\u003c/p\u003e\u003cp\u003e26. GBDodgeJump_Right: 1772 - 1797 fr.,\u003c/p\u003e\u003cp\u003e27. GBduckbelowhigh_swing: 1798 - 1833 fr.,\u003c/p\u003e\u003cp\u003e28. GBHitfrom_back: 1834 - 1869 fr.,\u003c/p\u003e\u003cp\u003e29. GBHitfrom_front: 1870 - 1905 fr.,\u003c/p\u003e\u003cp\u003e30. GBHitfrom_left: 1906 - 1941 fr.,\u003c/p\u003e\u003cp\u003e31. GBHitfrom_righ: 1942 - 1977 fr.,\u003c/p\u003e\u003cp\u003e32. GBLookingaround_staying: 1978 - 2063 fr.,\u003c/p\u003e\u003cp\u003e33. GBparryfromstright_down: 2064 - 2099 fr.,\u003c/p\u003e\u003cp\u003e34. GBparryhigh_left: 2100 - 2135 fr.,\u003c/p\u003e\u003cp\u003e35. GBparrymid_front: 2136 - 2171 fr.,\u003c/p\u003e\u003cp\u003e36. GBswinghigh_left: 2172 - 2207 fr.,\u003c/p\u003e\u003cp\u003e37. GBswinghigh_right: 2208 - 2243 fr.,\u003c/p\u003e\u003cp\u003e38. GBswinghighstraight_down: 2244 - 2279 fr.,\u003c/p\u003e\u003cp\u003e39. GBswinglow_left: 2280 - 2315 fr.,\u003c/p\u003e\u003cp\u003e40. GBswinglow_right: 2316 - 2351 fr.,\u003c/p\u003e\u003cp\u003e41. GBthrust_high: 2352 - 2387 fr.,\u003c/p\u003e\u003cp\u003e42. GBthrust_mid: 2388 - 2423 fr.,\u003c/p\u003e\u003cp\u003e43. GB_Tracking: 2424 - 2599 fr.,\u003c/p\u003e\u003cp\u003e44. GBKnocked_backward: 2600 - 2641 fr.,\u003c/p\u003e\u003cp\u003e45. GBDown_back: 2642 - 2682 fr.,\u003c/p\u003e\u003cp\u003e46. GBRecoverfromknocked_backward: 2683 - 2723 fr.,\u003c/p\u003e\u003cp\u003e47. GBKnocked_forward: 2724 - 2752 fr.,\u003c/p\u003e\u003cp\u003e48. GBDown_forward: 2753 - 2793 fr.,\u003c/p\u003e\u003cp\u003e49. GBRecoverfromknocked_forward: 2794 - 2826 fr.,\u003c/p\u003e\u003cp\u003e50. GBfire_staying: 2831 - 2868 fr.,\u003c/p\u003e\u003cp\u003e51. GBAimgun_down: 2873 - 2898 fr.,\u003c/p\u003e\u003cp\u003e52. GBAimgun_left: 2903 - 2928 fr.,\u003c/p\u003e\u003cp\u003e53. GBAimgun_right: 2933 - 2958 fr.,\u003c/p\u003e\u003cp\u003e54. GBAimgun_up: 2963 - 2988 fr.,\u003c/p\u003e\u003cp\u003e55. GBCOMBATmode_squat: 2993 - 3043 fr.,\u003c/p\u003e\u003cp\u003e56. GBFromSquatA_toStaing: 3044 - 3081 fr.,\u003c/p\u003e\u003cp\u003e57. GBFromStandtoSquat_A: 3082 - 3122 fr.,\u003c/p\u003e\u003cp\u003e58. GBlookingAround_Squat: 3127 - 3212 fr.,\u003c/p\u003e\u003cp\u003e59. GBfire_Squat: 3213 - 3250 fr.,\u003c/p\u003e\u003cp\u003e60. GBDie_squat: 3255 - 3288 fr.,\u003c/p\u003e\u003cp\u003e61. GBDieknocked_backward: 3293 - 3310 fr.,\u003c/p\u003e\u003cp\u003e62. GBDieknocked_forward: 3315 - 3332 fr.,\u003c/p\u003e\u003cp\u003e63. GBDieon_back: 3337 - 3375 fr.,\u003c/p\u003e\u003cp\u003e64. GBDieon_belt: 3380 - 3460 fr.,\u003c/p\u003e\u003cp\u003e65. GBCasual_walk: 3465 - 3501 fr.,\u003c/p\u003e\u003cp\u003e66. GBCautious_walk: 3506 - 3546 fr.,\u003c/p\u003e\u003cp\u003e67. GBfire_walking: 3551 - 3591 fr.,\u003c/p\u003e\u003cp\u003e68. GBcombat_run: 3596 - 3618 fr.,\u003c/p\u003e\u003cp\u003e69. GBFire_runing: 3623 - 3645 fr.,\u003c/p\u003e\u003cp\u003e70. GBJump_runing: 3650 - 3690 fr.,\u003c/p\u003e\u003cp\u003e71. GBfireWalking_back: 3695 - 3730 fr.,\u003c/p\u003e\u003cp\u003e72. GBWalking_back: 3735 - 3770 fr.,\u003c/p\u003e\u003cp\u003e73. GB_run: 3775 - 3801 fr.,\u003c/p\u003e\u003cp\u003e74. GBStrife_leftt: 3805 - 3840 fr.,\u003c/p\u003e\u003cp\u003e75. GBStrife_right: 3845 - 3880 fr.,\u003c/p\u003e","imageAlt":"3D asset Goblin Bandit Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-bandit-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5jJbjjoq2cy9SDNMSvSjSMYf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-bandit-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/5jJbjjoq2cy9SDNMSvSjSMYf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-bandit-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-bandit-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021568/49bf92f7a1/goblin-bandit-light-version-3d-model-49bf92f7a1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"909082","type":"listingItem","attributes":{"id":909082,"title":"Dead Knight Light Version","price":30.0,"description":"Low polygonal game ready animated model of Dead Knight in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\n\"Light Version\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated .FBX, OBJ, DAE (Collada) are included.\n\nUnity Asset included.\n\nAnimation preview 1: https://youtu.be/iJYtE9oQf0Y \nAnimation preview 2: https://youtu.be/gWLog2eO_bg\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\n\nModels\n\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\nAnimations\n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and sword.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Sword Combat\n\n1. 2H_PutWeapon_Back: 0 - 40 fr.,\n 2. 2H_TookWeaponOut: 41 - 91 fr.,\n 3. 2H_Combat_Stance_A: 92 - 167 fr.,\n 4. 2H_Combat_Stance_B: 172 - 247 fr.,\n 5. 2H_Combat_Stance_C: 252 - 327 fr.,\n 6. 2H_Combat_Stance_D: 332 - 407 fr.,\n 7. 2H_Block: 412 - 487 fr.,\n 8. 2H_Combo_A: 492 - 592 fr.,\n 9. 2H_Combo_B: 593 - 693 fr.,\n 10. 2H_Combo_C: 694 - 794 fr.,\n 11. 2H_Combo_Moving_A: 795 - 895 fr.,\n 12. 2H_Combo_Moving_A_RM: 896 - 996 fr.,\n 13. 2H_Combo_Moving_B: 1001 - 1101 fr.,\n 14. 2H_Combo_Moving_B_RM: 1102 - 1202 fr.,\n 15. 2H_Combo_Moving_C: 1207 - 1307 fr.,\n 16. 2H_Combo_Moving_C_RM: 1308 - 1408 fr.,\n 17. 2H_Combo_Moving_D: 1413 - 1493 fr.,\n 18. 2H_Combo_Moving_D_RM: 1494 - 1574 fr.,\n 19. 2H_Evasion_B: 1579 - 1609 fr.,\n 20. 2H_Evasion_B_RM: 1610 - 1640 fr.,\n 21. 2H_Evasion_L: 1645 - 1685 fr.,\n 22. 2H_Evasion_L_RM: 1686 - 1726 fr.,\n 23. 2H_Evasion_R: 1731 - 1766 fr.,\n 24. 2H_Evasion_R_RM: 1767 - 1802 fr.,\n 25. 2H_Hit_B: 1807 - 1857 fr.,\n 26. 2H_Hit_B_RM: 1858 - 1908 fr.,\n 27. 2H_Hit_F: 1913 - 1973 fr.,\n 28. 2H_Hit_F_RM: 1974 - 2034 fr.,\n 29. 2H_Hit_L: 2039 - 2119 fr.,\n 30. 2H_Hit_L_RM: 2120 - 2200 fr.,\n 31. 2H_Hit_R: 2205 - 2250 fr.,\n 32. 2H_Hit_R_RM: 2251 - 2296 fr.,\n 33. 2H_Injured_A: 2301 - 2501 fr.,\n 34. 2H_Injured_B: 2502 - 2732 fr.,\n 35. 2H_Jump_Bow_A: 2733 - 2803 fr.,\n 36. 2H_Jump_Bow_A_RM: 2804 - 2874 fr.,\n 37. 2H_Jump_Bow_B: 2879 - 2944 fr.,\n 38. 2H_Jump_Bow_B_RM: 2945 - 3010 fr.,\n 39. 2H_Kik: 3015 - 3060 fr.,\n 40. 2H_Kik_Moving: 3061 - 3131 fr.,\n 41. 2H_Kik_Moving_RM: 3132 - 3202 fr.,\n 42. 2H_Kill_You: 3207 - 3297 fr.,\n 43. 2H_LefttHigh_Blow: 3298 - 3343 fr.,\n 44. 2H_LefttLow_Blow: 3344 - 3389 fr.,\n 45. 2H_Move_Back: 3394 - 3415 fr.,\n 46. 2H_Move_Back_RM: 3416 - 3437 fr.,\n 47. 2H_Move_Forward: 3442 - 3463 fr.,\n 48. 2H_Move_Forward_RM: 3464 - 3485 fr.,\n 49. 2H_Move_Left: 3490 - 3516 fr.,\n 50. 2H_Move_Left_RM: 3517 - 3543 fr.,\n 51. 2H_Move_Right: 3548 - 3574 fr.,\n 52. 2H_Move_Right_RM: 3575 - 3601 fr.,\n 53. 2H_Parry_A: 3606 - 3656 fr.,\n 54. 2H_Parry_B: 3657 - 3707 fr.,\n 55. 2H_Parry_Moving_A: 3708 - 3748 fr.,\n 56. 2H_Parry_Moving_A_RM: 3749 - 3789 fr.,\n 57. 2H_Parry_Moving_B: 3794 - 3844 fr.,\n 58. 2H_Parry_Moving_B_RM: 3845 - 3895 fr.,\n 59. 2H_RighLow_Blow: 3900 - 3950 fr.,\n 60. 2H_RightHigh_Blow: 3951 - 4001 fr.,\n 61. 2H_Stunned: 4002 - 4252 fr.,\n 62. 2H_Trust: 4253 - 4298 fr.,\n 63. 2H_Trust_Moving: 4299 - 4359 fr.,\n 64. 2H_Trust_Moving_RM: 4360 - 4420 fr.,\n 65. 2H_TrustDounUp: 4425 - 4460 fr.,\n 66. 2H_Turn_45_L: 4461 - 4496 fr.,\n 67. 2H_Turn_45_L_RM: 4501 - 4536 fr.,\n 68. 2H_Turn_45_R: 4541 - 4576 fr.,\n 69. 2H_Turn_45_R_RM: 4581 - 4616 fr.,\n 70. 2H_Turn_90_L: 4621 - 4666 fr.,\n 71. 2H_Turn_90_L_RM: 4671 - 4716 fr.,\n 72. 2H_Turn_90_R: 4721 - 4766 fr.,\n 73. 2H_Turn_90_R_RM: 4771 - 4816 fr.,\n 74. 2H_UpDown_Blow: 4821 - 4871 fr.,\n 75. 2H_Victory: 4872 - 5032 fr.,\n 76. 2H_Die_backward: 5037 - 5102 fr.,\n 77. 2H_Die_Forward: 5107 - 5172 fr.,\n 78. 2H_Die_from_Left: 5177 - 5232 fr.,\n 79. 2H_Die_from_Right: 5237 - 5292 fr.,\n","imageAlt":"Dead Knight Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5LBL4LAe8VSfSRNJ8MWBKhs1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-knight-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/5LBL4LAe8VSfSRNJ8MWBKhs1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-knight-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/909082/c5fdd9cd4f/dead-knight-light-version-3d-model-c5fdd9cd4f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940419","type":"listingItem","attributes":{"id":940419,"title":"Dead Archer Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX and DAE (Collada) are included.\n\nUnity Asset Included.\n\nLow polygonal game ready animated model of Dead Archer in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with scabbard\n\nModels\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\nAnimations\n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 75 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated files included.\nDAE (Collada) animated files included\n\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Bow Combat\n\n 1. Archer_putBow_back: 0 - 35 fr.,\n 2. Archer_takeBow_out: 36 - 76 fr.,\n 3. Archer_COMBAT_mode: 77 - 127 fr.,\n 4. Archer_dodge_backwards: 128 - 163 fr.,\n 5. Archer_Hit_from_back: 164 - 199 fr.,\n 6. Archer_Hit_from_front: 200 - 235 fr.,\n 7. Archer_get_arrow_fromBack: 236 - 276 fr.,\n 8. Archer_charging: 277 - 317 fr.,\n 9. Archer_aim: 318 - 418 fr.,\n 10. Archer_shot_loop: 419 - 489 fr.,\n 11. Archer_aiming_up_45_d: 494 - 594 fr.,\n 12. Archer_shot_loop_45up: 595 - 665 fr.,\n 13. Archer_aim_fromUp_toDown: 666 - 756 fr.,\n 14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,\n 15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,\n 16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,\n 17. Archer_Dying: 986 - 1051 fr.,\n 18. Archer_run_combat: 1056 - 1082 fr.,\n 19. Archer_run_combat_RM: 1083 - 1109 fr.,\n 20. Archer_strife_left_Aim: 1114 - 1149 fr.,\n 21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,\n 22. Archer_strife_right_Aim: 1190 - 1225 fr.,\n 23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,\n 24. Archer_walk_Combat: 1266 - 1311 fr.,\n 25. Archer_walk_Combat__RM: 1312 - 1357 fr.,\n 26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,\n 27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,\n 28. Archer_walk_charging: 1458 - 1503 fr.,\n 29. Archer_walk_charging_RM: 1504 - 1549 fr.,\n 30. Archer_walk_Aim: 1554 - 1599 fr.,\n 31. Archer_walk_Aim__RM: 1600 - 1645 fr.,\n 32. Archer_walk_shot_Loop: 1650 - 1705 fr.,\n 33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,\n 34. Archer_walking_back: 1766 - 1801 fr.,\n 35. Archer_walking_back_RM: 1802 - 1837 fr.,\n\nKnife Combat.\n\n1. Knife_PutWeapon_Back: 0 - 50 fr.,\n 2. Knife_TookWeaponOut: 51 - 101 fr.,\n 3. Knife_Stance_A-B_blend: 102 - 122 fr.,\n 4. Knife_CombatStance_B: 123 - 223 fr.,\n 5. Knife_Stance_B-A_blend: 224 - 242 fr.,\n 6. Knife_CombatStance_A: 243 - 343 fr.,\n 7. Knife_PlayingStance: 344 - 444 fr.,\n 8. Knife_Block: 445 - 500 fr.,\n 9. Knife_Bully: 502 - 767 fr.,\n 10. Knife_Combo_A: 768 - 848 fr.,\n 11. Knife_Combo_B: 849 - 939 fr.,\n 12. Knife_Combo_C: 941 - 1041 fr.,\n 13. Knife_Combo_Moving_A: 1042 - 1142 fr.,\n 14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,\n 15. Knife_Combo_Moving_B: 1248 - 1333 fr.,\n 16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,\n 17. Knife_Combo_Moving_C: 1424 - 1514 fr.,\n 18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,\n 19. Knife_Combo_Moving_D: 1610 - 1690 fr.,\n 20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,\n 21. Knife_Combo_Moving_E: 1776 - 1856 fr.,\n 22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,\n 23. Knife_Cut_Oneself: 1942 - 2242 fr.,\n 24. Knife_Evasion_B: 2247 - 2277 fr.,\n 25. Knife_Evasion_B_RM: 2278 - 2308 fr.,\n 26. Knife_Evasion_L: 2313 - 2353 fr.,\n 27. Knife_Evasion_L_RM: 2354 - 2394 fr.,\n 28. Knife_Evasion_R: 2399 - 2434 fr.,\n 29. Knife_Evasion_R_RM: 2435 - 2470 fr.,\n 30. Knife_Hit_B: 2475 - 2525 fr.,\n 31. Knife_Hit_B_RM: 2526 - 2576 fr.,\n 32. Knife_Hit_F: 2581 - 2636 fr.,\n 33. Knife_Hit_F_RM: 2637 - 2692 fr.,\n 34. Knife_Hit_L: 2697 - 2777 fr.,\n 35. Knife_Hit_L_RM: 2778 - 2858 fr.,\n 36. Knife_Hit_R: 2862 - 2907 fr.,\n 37. Knife_Hit_R_RM: 2908 - 2953 fr.,\n 38. Knife_Injured_A: 2958 - 3158 fr.,\n 39. Knife_Injured_B: 3159 - 3389 fr.,\n 40. Knife_Stunned: 3390 - 3640 fr.,\n 41. Knife_Trust_A_01: 3641 - 3691 fr.,\n 42. Knife_Trust_A_02: 3692 - 3732 fr.,\n 43. Knife_Trust_B_01: 3733 - 3778 fr.,\n 44. Knife_Trust_B_02: 3779 - 3824 fr.,\n 45. Knife_Trust_B_03: 3825 - 3870 fr.,\n 46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,\n 47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,\n 48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,\n 49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,\n 50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,\n 51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,\n 52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,\n 53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr.,\n 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr.,\n 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,\n 56. Knife_Move_Back: 4501 - 4522 fr.,\n 57. Knife_Move_Back_RM: 4523 - 4544 fr.,\n 58. Knife_Move_Forward: 4549 - 4570 fr.,\n 59. Knife_Move_Forward_RM: 4571 - 4592 fr.,\n 60. Knife_Move_Left: 4597 - 4623 fr.,\n 61. Knife_Move_Left_RM: 4624 - 4650 fr.,\n 62. Knife_Move_Right: 4655 - 4681 fr.,\n 63. Knife_Move_Right_RM: 4682 - 4708 fr.,\n 64. Knife_Turn_45_L: 4713 - 4748 fr.,\n 65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,\n 66. Knife_Turn_45_R: 4789 - 4824 fr.,\n 67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,\n 68. Knife_Turn_90_L: 4865 - 4910 fr.,\n 69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,\n 70. Knife_Turn_90_R: 4961 - 5006 fr.,\n 71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,\n 72. Knife_Die_backward: 5057 - 5122 fr.,\n 73. Knife_Die_Forward: 5127 - 5192 fr.,\n 74. Knife_Die_from_Left: 5197 - 5252 fr.,\n 75. Knife_Die_from_Right: 5257 - 5312 fr.,\n","imageAlt":"3D asset Dead Archer Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XuuVqgyA4YgYrzaT5zG8DCNp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/XuuVqgyA4YgYrzaT5zG8DCNp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940419/99d825c702/dead-archer-light-version-3d-model-99d825c702.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016645","type":"listingItem","attributes":{"id":1016645,"title":"Gnome Archer Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Archer in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 69 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e \u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Disappoined: 101 - 206 fr.,\u003c/p\u003e\u003cp\u003e 3) Drinking: 207 - 307 fr.,\u003c/p\u003e\u003cp\u003e 4) Eating: 308 - 428 fr.,\u003c/p\u003e\u003cp\u003e 5) Explanation: 429 - 474 fr.,\u003c/p\u003e\u003cp\u003e 6) Jump_standing: 475 - 550 fr.,\u003c/p\u003e\u003cp\u003e 7) Looking_around: 551 - 727 fr.,\u003c/p\u003e\u003cp\u003e 8) Pick_object: 728 - 768 fr.,\u003c/p\u003e\u003cp\u003e 9) pointing_A: 769 - 829 fr.,\u003c/p\u003e\u003cp\u003e 10) Say_No: 830 - 880 fr.,\u003c/p\u003e\u003cp\u003e 11) Shrugs: 881 - 926 fr.,\u003c/p\u003e\u003cp\u003e 12) Talking_A: 927 - 972 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_B: 973 - 1123 fr.,\u003c/p\u003e\u003cp\u003e 14) waving: 1124 - 1169 fr.,\u003c/p\u003e\u003cp\u003e 15) yawn: 1170 - 1255 fr.,\u003c/p\u003e\u003cp\u003e 16) boring: 1256 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Run: 1581 - 1607 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1612 - 1642 fr.,\u003c/p\u003e\u003cp\u003e 22) walk: 1647 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 23) 1HCOMBAT_mode: 1688 - 1738 fr.,\u003c/p\u003e\u003cp\u003e 24) 1HswordJump_Swing: 1739 - 1784 fr.,\u003c/p\u003e\u003cp\u003e 25) 1Hswordparryhigh_left: 1785 - 1820 fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hswordparryhigh_right: 1821 - 1856 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hswordparrylow_front: 1857 - 1892 fr.,\u003c/p\u003e\u003cp\u003e 28) 1Hswordswinghigh_left: 1893 - 1928 fr.,\u003c/p\u003e\u003cp\u003e 29) 1Hswordswinghigh_right: 1929 - 1964 fr.,\u003c/p\u003e\u003cp\u003e 30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,\u003c/p\u003e\u003cp\u003e 31) 1Hswordswinglow_left: 2001 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 32) 1Hswordswinglow_right: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 33) 1Hswordthrust_mid: 2073 - 2108 fr.,\u003c/p\u003e\u003cp\u003e 34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,\u003c/p\u003e\u003cp\u003e 35) CrossbowS_reload: 2164 - 2258 fr.,\u003c/p\u003e\u003cp\u003e 36) CrossbowS_aim: 2259 - 2359 fr.,\u003c/p\u003e\u003cp\u003e 37) CrossbowS_LookinAround: 2360 - 2460 fr.,\u003c/p\u003e\u003cp\u003e 38) CrossbowS_shoting: 2461 - 2496 fr.,\u003c/p\u003e\u003cp\u003e 39) Crossbow_Tracking: 2497 - 2672 fr.,\u003c/p\u003e\u003cp\u003e 40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,\u003c/p\u003e\u003cp\u003e 41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,\u003c/p\u003e\u003cp\u003e 43) CrossbowSHitfrom_back: 2755 - 2790 fr.,\u003c/p\u003e\u003cp\u003e 44) CrossbowSHitfrom_front: 2791 - 2826 fr.,\u003c/p\u003e\u003cp\u003e 45) CrossbowSHitfrom_left: 2827 - 2862 fr.,\u003c/p\u003e\u003cp\u003e 46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,\u003c/p\u003e\u003cp\u003e 47) CrossbowSKnocked_backward: 2899 - 2944 fr.,\u003c/p\u003e\u003cp\u003e 48) CrossbowSDown_back: 2945 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,\u003c/p\u003e\u003cp\u003e 50) CrossbowSKnocked_forward: 3027 - 3055 fr.,\u003c/p\u003e\u003cp\u003e 51) CrossbowSDown_forward: 3056 - 3096 fr.,\u003c/p\u003e\u003cp\u003e 52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,\u003c/p\u003e\u003cp\u003e 53) CrossbowMaim_walk: 3132 - 3172 fr.,\u003c/p\u003e\u003cp\u003e 54) CrossbowMaimWalking_back: 3177 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 55) CrossbowMCautious_walk: 3217 - 3257 fr.,\u003c/p\u003e\u003cp\u003e 56) CrossbowMcombat_run: 3262 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 57) CrossbowMJump_runing: 3289 - 3329 fr.,\u003c/p\u003e\u003cp\u003e 58) CrossbowMshot_walk: 3334 - 3374 fr.,\u003c/p\u003e\u003cp\u003e 59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,\u003c/p\u003e\u003cp\u003e 60) CrossbowMstrife_left: 3419 - 3454 fr.,\u003c/p\u003e\u003cp\u003e 61) CrossbowMstrife_right: 3459 - 3494 fr.,\u003c/p\u003e\u003cp\u003e 62) CrossbowMWalking_back: 3499 - 3534 fr.,\u003c/p\u003e\u003cp\u003e 63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,\u003c/p\u003e\u003cp\u003e 64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,\u003c/p\u003e\u003cp\u003e 65) CrossbowMDying_A: 3583 - 3648 fr.,\u003c/p\u003e\u003cp\u003e 66) CrossbowMDying_B: 3653 - 3693 fr.,\u003c/p\u003e\u003cp\u003e 67) CrossbowS_IDLE: 3698 - 3798 fr.,\u003c/p\u003e\u003cp\u003e 68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,\u003c/p\u003e\u003cp\u003e 69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,\u003c/p\u003e","imageAlt":"Gnome Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EHx3uKhnoioyupP279cYGwmH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/EHx3uKhnoioyupP279cYGwmH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016645/bba9ad2c66/gnome-archer-light-version-3d-model-bba9ad2c66.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"808932","type":"listingItem","attributes":{"id":808932,"title":"Flashlight","price":2.0,"description":"\nFeatures\n\nThis high quality flashlight model is perfect for close-ups and still shots. Plus all materials are PBR!\n\nProduct Details\n\n   \u003e\u003e Includes all textures and materials\n   \u003e\u003e UV unwrapped\n   \u003e\u003e Includes lighting and rendering set up\n   \u003e\u003e Ready to render \n   \u003e\u003e Rendered in Cycles \n   \u003e\u003e Uses a subdivision modifier \n   \u003e\u003e PBR materials\n   \u003e\u003e Animated to spin\n\nThank you for looking!\n","imageAlt":"3D animated Flashlight","url":"https://www.cgtrader.com/3d-models/industrial/tool/flashlight-570fee59-e0ef-428c-8c19-8f30f5d77418","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DrG1jUkDywJ3BWvvAiiyqBhP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/flashlight-3d-model-animated-max-obj-3ds-fbx-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/DrG1jUkDywJ3BWvvAiiyqBhP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/flashlight-3d-model-animated-max-obj-3ds-fbx-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/tool/flashlight-570fee59-e0ef-428c-8c19-8f30f5d77418","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"industrial","subcategorySlug":"tool","categoryTitle":"Industrial","subcategoryTitle":"Tool","schemaImageUrl":"https://img-new.cgtrader.com/items/808932/3009363806/flashlight-3d-model-animated-max-obj-3ds-fbx-blend-dae.png","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1027692","type":"listingItem","attributes":{"id":1027692,"title":"Ratkin Armored Gunner Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Armored Gunner with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,190 (LOD 5,721 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 74 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal character included \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 72 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 74 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePpeview: http://youtu.be/IJ0RpgSgkYc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) RGunner_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) RGunner_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) RGunner_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) RGunnerLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) RGunnerPick_object: 450 - 490 fr.,\u003c/p\u003e\u003cp\u003e 6) RGunnerpointing_A: 491 - 551 fr.,\u003c/p\u003e\u003cp\u003e 7) RGunner_Shrugs: 552 - 597 fr.,\u003c/p\u003e\u003cp\u003e 8) RGunner_Stretching: 598 - 698 fr.,\u003c/p\u003e\u003cp\u003e 9) RGunnerTalking_A: 699 - 739 fr.,\u003c/p\u003e\u003cp\u003e 10) RGunnerTalking_B: 740 - 890 fr.,\u003c/p\u003e\u003cp\u003e 11) RGunnerJump_standing: 891 - 966 fr.,\u003c/p\u003e\u003cp\u003e 12) RGunnerClimbing_wall: 971 - 1001 fr.,\u003c/p\u003e\u003cp\u003e 13) RGunner_Crawling: 1006 - 1036 fr.,\u003c/p\u003e\u003cp\u003e 14) RGunnerfalling_down: 1041 - 1081 fr.,\u003c/p\u003e\u003cp\u003e 15) RGunnerGun_out: 1086 - 1116 fr.,\u003c/p\u003e\u003cp\u003e 16) RGunnerCombatMode_Standing: 1117 - 1167 fr.,\u003c/p\u003e\u003cp\u003e 17) RGunnerButt_kick: 1168 - 1193 fr.,\u003c/p\u003e\u003cp\u003e 18) RGunnerDodgeJump_Backward: 1194 - 1219 fr.,\u003c/p\u003e\u003cp\u003e 19) RGunnerDodgeJump_Left: 1220 - 1245 fr.,\u003c/p\u003e\u003cp\u003e 20) RGunnerDodgeJump_Right: 1246 - 1271 fr.,\u003c/p\u003e\u003cp\u003e 21) RGunnerKnocked_backward: 1272 - 1312 fr.,\u003c/p\u003e\u003cp\u003e 22) RGunnerDown_back: 1313 - 1353 fr.,\u003c/p\u003e\u003cp\u003e 23) RGunnerRecoverfromknocked_backward: 1354 - 1394 fr.,\u003c/p\u003e\u003cp\u003e 24) RGunnerKnocked_forward: 1395 - 1423 fr.,\u003c/p\u003e\u003cp\u003e 25) RGunnerDown_forward: 1424 - 1464 fr.,\u003c/p\u003e\u003cp\u003e 26) RGunnerRecoverfromknocked_forward: 1465 - 1497 fr.,\u003c/p\u003e\u003cp\u003e 27) RGunnerGrenade_throw: 1497 - 1537 fr.,\u003c/p\u003e\u003cp\u003e 28) RGunnerHitfrom_back: 1539 - 1574 fr.,\u003c/p\u003e\u003cp\u003e 29) RGunnerHitfrom_front: 1575 - 1610 fr.,\u003c/p\u003e\u003cp\u003e 30) RGunnerHitfrom_left: 1611 - 1646 fr.,\u003c/p\u003e\u003cp\u003e 31) RGunnerHitfrom_righ: 1647 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 32) RGunnerMoving_left: 1683 - 1703 fr.,\u003c/p\u003e\u003cp\u003e 33) RGunnerMoving_right: 1704 - 1724 fr.,\u003c/p\u003e\u003cp\u003e 34) RGunner_Tracking: 1725 - 1900 fr.,\u003c/p\u003e\u003cp\u003e 35) RGunner_warning: 1901 - 1961 fr.,\u003c/p\u003e\u003cp\u003e 36) RGunnerFromstandingto_squat: 1962 - 1977 fr.,\u003c/p\u003e\u003cp\u003e 37) RGunnerCombatMode_Squat: 1978 - 2028 fr.,\u003c/p\u003e\u003cp\u003e 38) RGunnerLookingAround_Squat: 2029 - 2159 fr.,\u003c/p\u003e\u003cp\u003e 39) RGunnerFire_squat: 2164 - 2204 fr.,\u003c/p\u003e\u003cp\u003e 40) RGunnerFromsquatto_standing: 2209 - 2234 fr.,\u003c/p\u003e\u003cp\u003e 41) RGunnerFire_Belt: 2235 - 2255 fr.,\u003c/p\u003e\u003cp\u003e 42) RGunnerPointing_standing: 2260 - 2400 fr.,\u003c/p\u003e\u003cp\u003e 43) RGunnerFire_standing: 2401 - 2441 fr.,\u003c/p\u003e\u003cp\u003e 44) RGunnerDie_squat: 2446 - 2479 fr.,\u003c/p\u003e\u003cp\u003e 45) RGunnerDieknocked_backward: 2484 - 2500 fr.,\u003c/p\u003e\u003cp\u003e 46) RGunnerDieknocked_forward: 2506 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 47) RGunnerDying_A: 2528 - 2593 fr.,\u003c/p\u003e\u003cp\u003e 48) RGunnerDying_B: 2598 - 2638 fr.,\u003c/p\u003e\u003cp\u003e 49) RGunnerCasual_walk: 2643 - 2679 fr.,\u003c/p\u003e\u003cp\u003e 50) RGunnerCautious_walk: 2684 - 2724 fr.,\u003c/p\u003e\u003cp\u003e 51) RGunnercombat_run: 2729 - 2751 fr.,\u003c/p\u003e\u003cp\u003e 52) RGunnerFire_Runing: 2752 - 2774 fr.,\u003c/p\u003e\u003cp\u003e 53) RGunnerJump_runing: 2779 - 2819 fr.,\u003c/p\u003e\u003cp\u003e 54) RGunner_run: 2824 - 2850 fr.,\u003c/p\u003e\u003cp\u003e 55) RGunnerFire_walking: 2855 - 2895 fr.,\u003c/p\u003e\u003cp\u003e 56) RGunnerFirewalking_back: 2900 - 2935 fr.,\u003c/p\u003e\u003cp\u003e 57) RGunnerWalkingback_A: 2940 - 2975 fr.,\u003c/p\u003e\u003cp\u003e 58) RGunnerGun_back: 2980 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 59) RGunnerswordout_01: 3011 - 3051 fr.,\u003c/p\u003e\u003cp\u003e 60) RGunnerswordCOMBAT_mode: 3052 - 3102 fr.,\u003c/p\u003e\u003cp\u003e 61) RGunnerswordparryhigh_left: 3103 - 3138 fr.,\u003c/p\u003e\u003cp\u003e 62) RGunnerswordparryhigh_right: 3139 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 63) RGunnerswordparrylow_front: 3175 - 3210 fr.,\u003c/p\u003e\u003cp\u003e 64) RGunnerswordswinghigh_left: 3211 - 3246 fr.,\u003c/p\u003e\u003cp\u003e 65) RGunnerswordswinghigh_right: 3247 - 3282 fr.,\u003c/p\u003e\u003cp\u003e 66) RGunnerswordswinghighstraight_down: 3283 - 3318 fr.,\u003c/p\u003e\u003cp\u003e 67) RGunnerswordswinglow_left: 3319 - 3354 fr.,\u003c/p\u003e\u003cp\u003e 68) RGunnerswordswinglow_right: 3355 - 3390 fr.,\u003c/p\u003e\u003cp\u003e 69) RGunnerswordthrust_high: 3391 - 3426 fr.,\u003c/p\u003e\u003cp\u003e 70) RGunnerswordthrust_low: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e 71) RGunnerswordthrust_mid: 3463 - 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Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 63 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15) waving: 1250 - 1295 fr.,\u003c/p\u003e\u003cp\u003e 16) yawn: 1296 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Swimming: 1581 - 1611 fr.,\u003c/p\u003e\u003cp\u003e 21) GPmaking_potion: 1616 - 1646 fr.,\u003c/p\u003e\u003cp\u003e 22) GPcombatmode_A: 1651 - 1726 fr.,\u003c/p\u003e\u003cp\u003e 23) GPstaf_block: 1727 - 1762 fr.,\u003c/p\u003e\u003cp\u003e 24) GPstaff_Hit: 1763 - 1798 fr.,\u003c/p\u003e\u003cp\u003e 25) GPstraightdown_hit: 1799 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26) GPswing_right: 1835 - 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2540 fr.,\u003c/p\u003e\u003cp\u003e 43) GPDown_back: 2541 - 2581 fr.,\u003c/p\u003e\u003cp\u003e 44) GPRecoverfromknocked_backward: 2582 - 2622 fr.,\u003c/p\u003e\u003cp\u003e 45) GPKnocked_forward: 2623 - 2651 fr.,\u003c/p\u003e\u003cp\u003e 46) GPDown_forward: 2652 - 2692 fr.,\u003c/p\u003e\u003cp\u003e 47) GPRecoverfromknocked_forward: 2693 - 2725 fr.,\u003c/p\u003e\u003cp\u003e 48) GPcombatmode_C: 2730 - 2805 fr.,\u003c/p\u003e\u003cp\u003e 49) GPbuffspell_A: 2806 - 2856 fr.,\u003c/p\u003e\u003cp\u003e 50) GPbuffspell_B: 2857 - 2947 fr.,\u003c/p\u003e\u003cp\u003e 51) GPspellcast_A: 2948 - 3018 fr.,\u003c/p\u003e\u003cp\u003e 52) GPspellcast_B: 3019 - 3054 fr.,\u003c/p\u003e\u003cp\u003e 53) GPspellcast_C: 3055 - 3090 fr.,\u003c/p\u003e\u003cp\u003e 54) GPspellcast_D: 3091 - 3126 fr.,\u003c/p\u003e\u003cp\u003e 55) GPCasual_walk: 3131 - 3167 fr.,\u003c/p\u003e\u003cp\u003e 56) GPCautious_walk: 3172 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 57) GPcombat_run: 3217 - 3239 fr.,\u003c/p\u003e\u003cp\u003e 58) GPJump_runing: 3244 - 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The Unreal 4.10 or newer version also available.","imageAlt":"3D asset animated Gas Station","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/gas-station-eea10bd8-eae6-47d2-a393-ad4c6e63e466","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/REWfLLJkdf67DLNdXG1MCNCm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gas-station-3d-model-low-poly-animated-obj-fbx-mtl-tga-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/REWfLLJkdf67DLNdXG1MCNCm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gas-station-3d-model-low-poly-animated-obj-fbx-mtl-tga-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/gas-station-eea10bd8-eae6-47d2-a393-ad4c6e63e466","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/849673/e2082b20eb/gas-station-3d-model-e2082b20eb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2216007","type":"listingItem","attributes":{"id":2216007,"title":"light bulb- idea-intro","price":15.0,"description":"**light bulb- idea-intro**\n\nFile:\n\n- 3DS Max 2015/2018 Vray 3.6\n- Blender 2.8\n- OBJ\n- FBX\n- Shader PBR\n- Animacion 3ds max/Blender 2.8/fbx\n\n","imageAlt":"3D asset light bulb- idea-intro","url":"https://www.cgtrader.com/3d-models/various/various-models/light-bulb-idea-intro","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wNoDRY9k31aW4Ma3PjoXxnpP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3ds%20max.jpg","gridUrl":"https://media.cgtrader.com/variants/wNoDRY9k31aW4Ma3PjoXxnpP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3ds%20max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/light-bulb-idea-intro","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2216007/50087b1b90/light-bulb-idea-intro-3d-model-50087b1b90.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5221575","type":"listingItem","attributes":{"id":5221575,"title":"Chinese sky lantern","price":5.0,"description":"that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. 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