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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\n\nModel Details: Total vertex count isand polygon count is 195,299, ensuring the model's intricacy and realism.\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. 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Within the Proto-Silica Forest collection, he follows Ferrobranch, marking the stage where the golem line transforms from stone warrior to sentient organism of the living forest\n\n\nTechnical details\n\nNumber of Unique Meshes: 1\n\nVertex Count: 27,027\n\nCollision: Yes \n\nLODs: No\n\nNumber of LODs: –\n\nRigged: Yes\n\nRigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)\n\nIf rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)\n\nNumber of Characters: 1\n\nVertex Counts of Characters: 27,027\n\nAnimated: Yes\n\nNumber of Animations: 50 (25 sword + 25 fighting)\n\nAnimation Types  In-place\n\nNumber of Materials: 3 (red, green, yellow)\n\nNumber of Material Instances: 1\n\nNumber of Textures: 3 (defaultMat, AO, Normal)\n\nTexture Resolutions: 4096×4096 px\n\nSupported Development Platforms:\n\nWindows: Yes\n\nMac: Yes\n\nImportant/Additional Notes:\n\nOptimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.\n\nIncludes shaders. 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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\n\n**Key Features**\n\nModel Details: Total vertex count is 70,922‬‬ and polygon count is 70,515, ensuring the model's intricacy and realism.\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\nGroom Fur: A complex fur system was created in Blender, and the brown bear's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\n\n**Size of Maps**\n\nUrsusArctos_Female_Body_Hair_BaseColor.uasset, 4096 *4096\nUrsusArctos_Female_Body_Mask.uasset, 1024 *1024\nUrsusArctos_Female_Body_Normal.uasset, 8192 *8192\nUrsusArctos_Female_Body_Skin_BaseColor.uasset, 4096 *4096\nUrsusArctos_Female_Claw_BaseColor.uasset, 4096 *4096\nUrsusArctos_Female_Claw_Normal.uasset, 4096 *4096\nUrsusArctos_Female_Eye_BaseColor.uasset, 4096 *4096\n\n**Rigging**\n\nGlobal Control:\n\nUrsusArctos_Female_Rig_grp_ctrl_2, UrsusArctos_Female_Rig_grp_ctrl_3: Control the entire model's global movement and orientation.\nSpine Control:\n\nDEF_Neck_000_ctrl, DEF_Spine_003_ctrl, DEF_Spine_002_ctrl and DEF_Spine_001_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\nNeck and Head Control:\n\nDEF_Neck_001_ctrl and DEF_Neck_002_ctrl: Control different segments of the neck.\nCTR_Head_ctrl: Main controller for the head.\nCTR_Head_001_ctrl and jaw_master_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\nFacial Features Control:\n\nWith a detailed facial controller to create more facial expressions.\nMCH_eye_ctrl, MCH_eye_L_ctrl and MCH_eye_R_ctrl: Eye controllers.\nEar Control:\n\nDEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl and DEF_Ear_003_L_ctrl: Controllers for the left ear.\nDEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl and DEF_Ear_003_R_ctrl: Controllers for the right ear.\nLimbs Control:\n\nDEF_Scapular_L_ctrl and DEF_Scapular_R_ctrl: Left and right shoulder controllers respectively.\nDEF_Hip_Leg_L_ctrl_2 and DEF_Hip_Leg_R_ctrl_2: Controllers for the left and right pelvic regions.\nMCH_Wrist_001_F_L_ctrl_2_2, MCH_Wrist_001_F_R_ctrl_2_2, MCH_Wrist_001_B_L_ctrl_3 and MCH_Wrist_001_B_R_ctrl_3: IK master controllers for the four limbs.\nTail Control:\n\nDEF_Tail_000_ctrl, DEF_Tail_001_ctrl, DEF_Tail_002_ctrl...: Controllers for various segments of the tail.\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the brown bear.\n\n**Animation**\n\nLoopable walking animation at 30 FPS, frame range 0-324;\nLoopable running animation at 30 FPS, frame range 0-13;\n\n**Technical Specifications**\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\nUE Version Compatibility: Specifically designed for UE5.3 and above.\nAsset Format: This asset is presented as a complete UE project package.\n\n**Usage Notes**\n\nEnsure your Unreal Engine version is 5.3 or higher to achieve optimal performance and compatibility\nSince the project's textures utilize virtual texturing, ensure the \"\"Virtual Texturing\"\" option is enabled in UE prior to use.\nGiven the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end 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Summer Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red squirrel model for summer. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F comes with two customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the neck;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the spine.\u003cbr\u003e\nCTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;\u003cbr\u003e\nIK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.\u003cbr\u003e\nCTR_Cheek_a/b.R/L control the movement of the face.\u003cbr\u003e\nCTR_Nose.R/L control the breathing of the nostril.\u003cbr\u003e\nThere is a UI for the facial system and more fine facial controllers used to create facial expressions.\u003cbr\u003e\nEach toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-210\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nTo restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off \"Child Of\" of CTR_Leg_F.R/L controller.\u003cbr\u003e","imageAlt":"mammal RedSquirrel Summer Animated VFX Grace 3D 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Previews","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/sports/music/catwalk-woman-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DuoUyFniHqabjMBGmCRs81tE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/catwalk-woman-1-3d-model-animated-rigged-max-fbx-bip-bvh.jpg","gridUrl":"https://media.cgtrader.com/variants/DuoUyFniHqabjMBGmCRs81tE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/catwalk-woman-1-3d-model-animated-rigged-max-fbx-bip-bvh.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/DuoUyFniHqabjMBGmCRs81tE/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/catwalk-woman-1-3d-model-animated-rigged-max-fbx-bip-bvh.webp","width":306},{"url":"https://media.cgtrader.com/variants/DuoUyFniHqabjMBGmCRs81tE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/catwalk-woman-1-3d-model-animated-rigged-max-fbx-bip-bvh.webp","width":612},{"url":"https://media.cgtrader.com/variants/DuoUyFniHqabjMBGmCRs81tE/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/catwalk-woman-1-3d-model-animated-rigged-max-fbx-bip-bvh.webp","width":918}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/music/catwalk-woman-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":144,"name":".bvh","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"sports","subcategorySlug":"music","categoryTitle":"Sports","subcategoryTitle":"Music","schemaImageUrl":"https://img-new.cgtrader.com/items/1835700/d66a61e7ac/catwalk-woman-1-3d-model-d66a61e7ac.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7042261","type":"listingItem","attributes":{"id":7042261,"title":"Dog Skeleton Set Animated Rigged For Maya","price":379.0,"description":"Dog Skeleton Set Animated Rigged For Maya is a three-dimensional model of canine skeletal structure, representing the anatomical framework of a domestic dog.\n\nDog skeleton represents the complete set of bones forming a dog\u0026#39;s body structure. It plays a key role in support, protection, and motion. \n\nFor canine anatomy 3D visualization, medical education, veterinary training, CGI, 3D animation, scientific illustration, and anatomical reference projects.\n\nThis animation set includes 2 animations designed to showcase realistic canine skeletal locomotion with clear biomechanical motion. The pack is suitable for educational content, stylized scenes, games, and simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Natural walking cycle with a clear four-beat gait, smooth weight transfer between limbs, and subtle spine motion maintaining balance. Duration: up to 6 sec.\n\n    Run (looped, in-place / root motion)\n    Dynamic canine running with a suspension phase, strong propulsion from the hind legs, and active spine flexion and extension. Duration: up to 5 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 40 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Dog Skeleton Set Animated Rigged For Maya 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/dog-skeleton-set-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vjtbq1en3hzat2hc0f1nppvt8rqm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dog_Skeleton_Set_Animated_Rigged_For_Maya_001.jpg","gridUrl":"https://media.cgtrader.com/variants/vjtbq1en3hzat2hc0f1nppvt8rqm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dog_Skeleton_Set_Animated_Rigged_For_Maya_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vjtbq1en3hzat2hc0f1nppvt8rqm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Dog_Skeleton_Set_Animated_Rigged_For_Maya_001.webp","width":306},{"url":"https://media.cgtrader.com/variants/vjtbq1en3hzat2hc0f1nppvt8rqm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dog_Skeleton_Set_Animated_Rigged_For_Maya_001.webp","width":612},{"url":"https://media.cgtrader.com/variants/vjtbq1en3hzat2hc0f1nppvt8rqm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Dog_Skeleton_Set_Animated_Rigged_For_Maya_001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/dog-skeleton-set-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7042261/7b0256aa21/dog-skeleton-set-animated-rigged-for-maya-3d-model-7b0256aa21.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7542626","type":"listingItem","attributes":{"id":7542626,"title":"Carp Skeleton Swimming Animated Rigged For Blender","price":269.0,"description":"Carp Skeleton Swimming Animated Rigged For Blender is a three-dimensional model of anatomical representation of a bony carp fish, including its skeletal framework.\n\nBony carp anatomy structure that is the biological layout of a carp fish with a skeleton formed from bone tissue. \n\nFor 3D visualization, scientific education, biological research presentations, aquarium advertising, CGI production, medical animation, museum exhibits, and detailed 3D rendering projects.\n\n    This animation set includes 1 animation designed for a carp skeleton, capturing natural fish swimming motion with smooth spine movement and tail propulsion. It is suitable for use in cinematic scenes, educational content, games, and simulations.\n    Animations included:\n\n    Swim (looped, in-place / root motion)\n    Continuous swimming animation with wave-like spine motion traveling from head to tail and natural tail propulsion. Fins provide subtle stabilization movements. Duration: up to 8 sec.\n    Technical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nCarp Skeleton Swimming Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, oral cavity, tongue, corneas, pupils and third eyelids.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 20,018; polygons 19,992\u003cbr\u003e\nOral cavity: vertices 16,550; polygons 16,334\u003cbr\u003e\nTongue: vertices 413; polygons 390\u003cbr\u003e\nCorneas: vertices 2,340; polygons 2,336\u003cbr\u003e\nPupils: vertices 2,692; polygons 2,688\u003cbr\u003e\nThird eyelids: vertices 1,394; polygons 1,344\u003cbr\u003e\nTotal: vertices 43,407; polygons 43,084\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N7R00_Dhub_Lizard_Body_Basecolor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Basecolor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Eye_Bacecolor.png, 1024 *1024\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity. It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows;\u003cbr\u003e\ntail_IK_FK switches between IK/FK of the tail;\u003cbr\u003e\ntail_follow controls whether the tail follows.\u003cbr\u003e\nCTR_IK_Spine_B controls the rear spine\u003cbr\u003e\nCTR_IK_Spine_M controls the middle spine;\u003cbr\u003e\nCTR_IK_Spine_F controls the front spine.\u003cbr\u003e\nCTR_FK_Spine_a and CTR_FK_Spine_b are FK controllers of the body.\u003cbr\u003e\nCTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c and CTR_IK_tail_d are IK controllers of the tail.\u003cbr\u003e\nCTR_Tail, CTR_Tail.001, CTR_Tail.002, CTR_Tail.003……CTR_Tail.010 are FK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_F_Palm_root.L and CTR_F_Palm_root.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_F_setting.L and CTR_F_setting.R come with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs.\u003cbr\u003e\nCTR_B_Palm_root.L and CTR_B_Palm_root.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_B_setting.L and CTR_B_setting.R come with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nThere are more assistant controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-72\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-7\u003cbr\u003e\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.","imageAlt":"3D model animated Dhub Lizard Animation - 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Stylized Monsters - Fantasy UFO - 41","price":59.99,"description":"**Control Settings (Unreal Engine 4.18, 5.0 and higher):**\n\n- W, A, S, D - Move\n- Shift – Run\n- Space - Jump\n- LBC/RBC/MBC – Attack\n\n_Warning! - Input file located in source folder and need to load in Project Settings - Input - Import_\n\n**Features:**\n\n- EpicSkeleton / Mixamo – Easy Retargeting\n- Ready to play blueprint controller, you can play with this model! (UE) \n- This product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP), (HDRP)\n- Fully rigged (project with attached rigs files 3DsMax, Maya, Cinema 4D, blender in source folder) – contact us so we can issue you Rigs\n- Realistic 3D models with high-detail textures\n- PBR material, 4k Textures\n\n**Technical Info:**\n\n- Version Unity - 2019, 2021.3.18f1 ang higher support\n- Version UnrealEngine – 4.18, 5.0 and higher support\n- Video\u0026Photo preview render make in another software - background and other content except for the is not included in the asset\n\n**Polycount:**\n\n- Alien_01 - (Polycount: 15 522 Tris | 7 763 Points)\n- Alien_02 - (Polycount: 14 224 Tris | 7 116 Points)\n- Alien_03 - (Polycount: 15 066 Tris | 7 541 Points)\n- AlienPackTotal: (Polycount: 44 812 Tris | 22 420 Points)\n\n**AnimationsPack Alien_01**\n\n- Attack (x3), idle (x6), jump (x1), jump_start (x1), jump_loop (x1), jump_end (x1), roar (x1), run (x1), walk (x2)\n\n**AnimationsPack Alien_02**\n\n- Attack (x3), idle (x7), jump (x1), jump_start (x1), jump_loop (x1), jump_end (x1), roar (x1), run (x1), walk (x2)\n\n**AnimationsPack Alien_03**\n\n- Attack (x2), idle (x1), idle_aggressive (x1), jump (x1), jump_start (x1), jump_loop (x1), jump_end (x1), roar (x1), run (x1), walk (x1)\n\n_Explore the cosmic fantasy realm with Alien Creature Pack 01 from the Stylized Monsters series. This pack features two humanoid aliens and their lickspittle pet, blending horror with charm to enrich your stories._\n\n**Overview**\n\n_Dive into the riveting world of cosmic fantasy with the Alien Creature Pack 01, a top-tier addition to the Stylized Monsters collection. This pack offers a duo of humanoid aliens that redefine the boundaries of your digital universe. Accompanying them is their pet, a lickspittle creature that is both grotesque and endearing, perfect for adding a unique twist to any intergalactic narrative._\n\n_Designed for those who crave realistic textures and dynamic poses, these creatures embody the essence of space enemies and alien predators. The humanoid figures, featuring malevolent gazes and sinewy limbs, stand as formidable bosses or menacing foes in any story. Their pet, reminiscent of a toxic mutant with its vivid hues and spine-chilling appearance, could pass off as a demon from the darkest corners of the universe or an escaped specimen from a UFO._\n\n_The Alien Creature Pack 01 offers highly detailed 3D character models, complete with intricate rigging for seamless animation. These models are not just visually stunning but are optimized for low-poly requirements, ensuring smooth integration into various platforms. Whether you're animating a space odyssey or crafting a horror game, these models bring your vision to life with their zombie-like resilience and predator-like agility._\n\n_Each model in this pack doubles as a standalone character or an allied enemy, boasting a design that exudes a mix of horror and fantasy. Perfect for game developers and storytellers seeking to introduce a dose of otherworldly horror or to construct an army of malevolent men from beyond the stars._\n\n_Fully equipped with toxic allure and extraterrestrial enigma, these rigged creatures are ready to inhabit your 3D space, bringing the thrill of a UFO sighting right to your screen. Embrace the horror and the charm of the Alien Creature Pack 01, where each model serves as a boss in its own right, promising to transform your digital landscape into a universe of unfathomable fantasy._\n\n_Successful development to you!_","imageAlt":"3D asset Alien Creature Pack 01 - Stylized Monsters - 3","url":"https://www.cgtrader.com/3d-model-packs/alien-creature-pack-01-stylized-monsters-fantasy-ufo-41","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MPoibZRmizbBEu5ui4tC5qXP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AlienCGtraderWhite.jpg","gridUrl":"https://media.cgtrader.com/variants/MPoibZRmizbBEu5ui4tC5qXP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AlienCGtraderWhite.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/MPoibZRmizbBEu5ui4tC5qXP/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/AlienCGtraderWhite.webp","width":306},{"url":"https://media.cgtrader.com/variants/MPoibZRmizbBEu5ui4tC5qXP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AlienCGtraderWhite.webp","width":612},{"url":"https://media.cgtrader.com/variants/MPoibZRmizbBEu5ui4tC5qXP/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/AlienCGtraderWhite.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/alien-creature-pack-01-stylized-monsters-fantasy-ufo-41","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5242338/3e95a43da3/alien-creature-pack-01-stylized-monsters-fantasy-ufo-41-3d-model-3e95a43da3.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6261959","type":"listingItem","attributes":{"id":6261959,"title":"Hell mega bundle","price":328.0,"description":"**A pack of 25 hell monsters at a discounted price.**\n\n5 hell ifrits, 5 hell creatures, 5 hell monsters, 5 hell golems and 5 hell demons.","imageAlt":"3D asset Hell mega bundle","url":"https://www.cgtrader.com/3d-model-packs/hell-mega-bundle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b1bjrqee00u0opdvbejwy0pr3mgn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1950.jpg","gridUrl":"https://media.cgtrader.com/variants/b1bjrqee00u0opdvbejwy0pr3mgn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1950.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/b1bjrqee00u0opdvbejwy0pr3mgn/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1950.webp","width":306},{"url":"https://media.cgtrader.com/variants/b1bjrqee00u0opdvbejwy0pr3mgn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1950.webp","width":612},{"url":"https://media.cgtrader.com/variants/b1bjrqee00u0opdvbejwy0pr3mgn/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1950.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/hell-mega-bundle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6261959/0213e9f6d5/hell-mega-bundle-3d-model-0213e9f6d5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3409936","type":"listingItem","attributes":{"id":3409936,"title":"Young African Elephant Animated  VFX Grace","price":200.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young African elephant model with 4K maps, hair, rigging and animations. UDIM UV is applied for body. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 8 objects: Body, left sclera, right sclera, left iris, right iris, teeth, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 67,014; polygons 66,912\u003cbr\u003e\nLeft iris: vertices 842; polygons 840\u003cbr\u003e\nRight iris: vertices 842; polygons 840\u003cbr\u003e\nLeft sclera: vertices 746; polygons 744\u003cbr\u003e\nRight sclera: vertices 746; polygons 744\u003cbr\u003e\nTeeth: vertices 3,000; polygons 2,944\u003cbr\u003e\nLacrimal caruncles: vertices 96; polygons 92\u003cbr\u003e\nLacrimal glands: vertices 176; polygons 132\u003cbr\u003e\nTotal: vertices 73,462; polygons 73,248\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Eye_Specular.png, 2048*2048\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Eye_Normal.png, 2048*2048\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_Height.1001.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L711A0_AfricanElephant_Young_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. 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This model will fit perfectly as a hostile NPC in FPS Action, Horror or any other game genre. Model comes with 3 skins and all necessary animations such as idles, all direction movements, attacks, getting damage, death and others!\n\nDemo video: https://youtu.be/DPZ3woYZpy0\n\nThis product includes:\n- model .fbx with 52 animations\n- texture set (3 variants), PBR  \n- Blender animation project file\n- Unity package\n- Unreal project\n\nCreature model polycount: 13040 tris\n\nTextures (4096x4096, .png):\n- 3x Base Color\n- 3x Normal (DirectX) + 3x Normal (OpenGL)\n- 3x Roughness\n- Metallic\n- Ambient Occlusion\n\nAnimation list (52x, in place):\n\n- 000-A-Pose\n- 001-idle1\n- 002-walk1\n- 003-walk2\n- 004-walk3\n- 005-jump-in\n- 006-jump-out\n- 007-strafe-forward\n- 008-strafe-back\n- 009-jump-right\n- 010-jump-left\n- 011-jump-forward-start\n- 012-jump-forward-mid\n- 013-jump-forward-fin\n- 014-jump-forward-full\n- 015-walk-side1.R\n- 016-walk-side1.L\n- 017-turn1.R\n- 018-turn1.L\n- 019-charge-start\n- 020-charge-mid\n- 021-charge-fin\n- 022-charge-full\n- 023-punch1.R\n- 024-punch2.R\n- 025-punch3.R\n- 026-punch4.R\n- 027-walk1-back\n- 028-walk2-back\n- 029-walk3-back\n- 030-fireball\n- 031-roar\n- 032-idle2\n- 033-dodge.R\n- 034-dodge.L\n- 035-walk-side2.R\n- 036-walk-side2.L\n- 037-turn2.R\n- 038-turn2.L\n- 039-damage1.R\n- 040-damage1.L\n- 041-damage2.R\n- 042-damage2.L\n- 043-punch1.L\n- 044-punch2.L\n- 045-punch3.L\n- 046-punch4.L\n- 047-death1.R\n- 048-death1.L\n- 049-death2.R\n- 050-death2.L\n- 051-getup\n\nAnimations are demonstrated in video showcase!","imageAlt":"Horror Demon Beast Creature","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/horror-demon-beast-creature","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zQ3pWdJthh46zarWBfMjxuM1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgt.jpg","gridUrl":"https://media.cgtrader.com/variants/zQ3pWdJthh46zarWBfMjxuM1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgt.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zQ3pWdJthh46zarWBfMjxuM1/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/cgt.webp","width":306},{"url":"https://media.cgtrader.com/variants/zQ3pWdJthh46zarWBfMjxuM1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgt.webp","width":612},{"url":"https://media.cgtrader.com/variants/zQ3pWdJthh46zarWBfMjxuM1/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/cgt.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/horror-demon-beast-creature","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":228,"name":".json","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4925646/3e0a0b7c20/horror-demon-beast-creature-3d-model-3e0a0b7c20.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4984890","type":"listingItem","attributes":{"id":4984890,"title":"Ovis Ammon Male Animated - VFX Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,904; polygons 36,838\u003cbr\u003e\nEyes: vertices 1,782; polygons 1,862\u003cbr\u003e\nTongue: vertices 1,380; polygons 1,378\u003cbr\u003e\nHorns: vertices 14,708; polygons 14,704\u003cbr\u003e\nTotal: vertices 54,774; polygons 54,782\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_back controls the center of gravity.\u003cbr\u003e\nCTR_gravity controls the rear spine.\u003cbr\u003e\nCTR_spine_c_pivot controls the middle spine.\u003cbr\u003e\nCTR_spine_d controls the front spine, it comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_IK_FK swiches between IK/FK of the neck;\u003cbr\u003e\nneck_follow controls whether the neck follows;.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.\u003cbr\u003e\nthigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\nIK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.\u003cbr\u003e\nhip_b_parent.L and hip_b_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_Chain_Length switches the chain length of the hind legs in IK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_mouth controls the jaw.\u003cbr\u003e\nCTR_roll_lip_D controls the lower lip.\u003cbr\u003e\nCTR_mouth_U controls the upper lip.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkling.\u003cbr\u003e\nCTR_belly controls the abdomen and the breath animation.\u003cbr\u003e\nThere are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-144\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-70\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Ovis Ammon Male Animated - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0J_OvisAmmon_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0J_OvisAmmon_Male_Example.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/JF0N2N0J_OvisAmmon_Male_Example.webp","width":306},{"url":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0J_OvisAmmon_Male_Example.webp","width":612},{"url":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/JF0N2N0J_OvisAmmon_Male_Example.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4984890/c090a256aa/ovis-ammon-male-animated-vfx-grace-3d-model-c090a256aa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7052951","type":"listingItem","attributes":{"id":7052951,"title":"Domestic Cat Fur Set Animated Rigged For Maya","price":499.0,"description":"Domestic Cat Fur Set Animated Rigged For Maya is a 3d model of a Ragdoll cat, known for its distinctive features and gentle temperament, making it a beloved pet choice.\n\nThis model captures the Ragdoll\u0026#39;s signature plush fur, striking blue eyes, and soft color patterns. The realistic fur texture and detailed anatomy provide an authentic representation of this breed. The cat is shown in various poses that highlight its playful and relaxed nature.\n\nFor pet industry visualizations, animal-themed animations, educational content, virtual pet applications, digital art projects, and marketing materials for pet care products.\n\nThis animation set includes 4 cat locomotion and behavior animations designed for realistic feline movement. The pack captures natural walking, fast walking, running, and hunting behavior suitable for games, simulations, and cinematic scenes.\n\nAnimations included:\n\nWalk Cycle (looped, in-place / root motion)\nCalm domestic cat walking with flexible spine motion, soft paw placement, and subtle tail movement. Duration: up to 6 sec.\nFast Walk Cycle (looped, in-place / root motion)\nAccelerated purposeful walking with shorter steps and forward body posture while maintaining smooth feline motion. Duration: up to 6 sec.\nRun Cycle (looped, in-place / root motion)\nDynamic feline running cycle with spring-like motion, strong hind leg push and body stretch during each stride. Duration: up to 6 sec.\nCat Hunting Full Sequence (non-looped, in-place / root motion)\nFull hunting behavior including stalking, focus pause, and pounce attack with realistic preparation and landing. Duration: up to 10 sec.\nTechnical details:\n\nFPS: 30\nRigged model\nIn-place and root motion variations included\nRealistic timing and secondary motion\nSuitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 6 png (2048x2048)\n- 10 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Domestic Cat Fur Set Animated Rigged For Maya 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/domestic-cat-fur-set-animated-rigged-for-maya-deef8ea8-75f8-49c0-baa0-731255b6ab3b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4m2x0tzvfzxnj7agsmr97erh7l3a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Domestic_Cat_Fur_Set_Animated_Rigged_For_Maya_001.jpg","gridUrl":"https://media.cgtrader.com/variants/4m2x0tzvfzxnj7agsmr97erh7l3a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Domestic_Cat_Fur_Set_Animated_Rigged_For_Maya_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4m2x0tzvfzxnj7agsmr97erh7l3a/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Domestic_Cat_Fur_Set_Animated_Rigged_For_Maya_001.webp","width":306},{"url":"https://media.cgtrader.com/variants/4m2x0tzvfzxnj7agsmr97erh7l3a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Domestic_Cat_Fur_Set_Animated_Rigged_For_Maya_001.webp","width":612},{"url":"https://media.cgtrader.com/variants/4m2x0tzvfzxnj7agsmr97erh7l3a/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Domestic_Cat_Fur_Set_Animated_Rigged_For_Maya_001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/domestic-cat-fur-set-animated-rigged-for-maya-deef8ea8-75f8-49c0-baa0-731255b6ab3b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7052951/d9f06c6b64/domestic-cat-fur-set-animated-rigged-for-maya-3d-model-d9f06c6b64.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4430289","type":"listingItem","attributes":{"id":4430289,"title":"Little Goose Animation VFX Grace","price":230.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis little goose model has multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 6 objects: Body, irises, pupils, lacrimal caruncles, third eyelidss, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 38,731; polygons 38,680\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal caruncles: vertices 276; polygons 272\u003cbr\u003e\nThird eyelidss: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal glands: vertices 2,160; polygons 2,112\u003cbr\u003e\nTotal: vertices 44,443; polygons 44,520\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L506A4_Little Goose_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_ID.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head01_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head02_Skin_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it has multiple customized attributes:\u003cbr\u003e\nIFFK_Leg_L and IFFK_Leg_R control the IK/FK of the legs.\u003cbr\u003e\nIFFK_Neck controls the IK/FK of the neck.\u003cbr\u003e\nIFFK_Follow controls whether the tail moves following the body.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the center of gravity of the body.\u003cbr\u003e\nEach toe has a separate controller to control the extension and flexion.\u003cbr\u003e\nCTR_eye, CTR_eye.R and CTR_eye.L control the movement of the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle..\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped Swimming01 animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped Swimming02 animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf used in the background, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model Little Goose Animation VFX 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(UE)\n- Fully rigged (project with attached rigs files 3DsMax, Maya, Cinema 4D in source folder)\n\n_Fantasy Fish 03 enriches a celebrated 3D collection, merging horror, fantasy, and sea life into an elite animation. It presents a universe of authentic predators and enthralling waters, appealing to creatives and marine aficionados._\n\n**Overview** \n\n_Journey into the Enigmatic World of Fantasy Fish: Delving Deeper_\n_Set sail on an exhilarating adventure with \"Fantasy Fish,\" the sequel in a captivating series that explores the unknown depths of marine fantasy. This expertly designed 3D model transcends the ordinary, combining elements of horror, fantasy, and nautical exploration to deliver an animation experience that is both spine-chilling and mesmerizing._\n\n_Examining the Deep-Sea Menace_\n_The \"Fantasy Fish\" represents more than just a mythical being; it embodies a fusion of fear and allure, drawing inspiration from the ocean's most formidable predators. Merging the vicious traits of a piranha with the grandeur of legendary sea monsters, this creation awakens the most shadowy imaginings of the aquatic realm._\n\n_Submerging into the Ocean's Core_\n_Plunge into the vibrant underwater world with \"Fantasy Fish.\" From the hushed secrets of coral gardens to the chaotic depths of the sea, this model captures the very soul of oceanic life with an unmatched level of detail. Its lifelike animations and textures unveil the enigmatic beauty of the marine ecosystem, making it an ideal addition to any horror-themed animation or aquarium collection._\n\n_A Triumph in 3D Artistry_\n_The \"Fantasy Fish\" model stands as a remarkable achievement in the fusion of art and technology. It is not merely an animated model; it is an immersive experience that unites the spheres of fantasy, nature, and wildlife in a captivating spectacle of hues and movements. This model, with its realistic portrayal and smooth animations, is poised to conquer the imaginative oceans of viewers._\n\n_Fostering Conservation through Imagination_\n_Although \"Fantasy Fish\" indulges in the fantastical and the eerie, it also highlights the splendor and vulnerability of our oceans. By venturing into the fictional abysses of marine life, this model fosters a profound respect for the natural wonders of our world, encouraging conservation of everything from fragile coral ecosystems to the enigmatic denizens of the deep._\n\n**Technical Info:**\n\n- Polycount: 6 740 Tris | 3 372 Points \n- Version Unity - 2019, 2021.3.18f1 ang higher support \n- Version UnrealEngine – 4.18, 5.0 and higher support \n- Video\u0026Photo preview render make in another software - background and other content except for the crab is not included in the asset \n\n**AnimationsPack consists of custom 6 animations:** \n\n- attack \n- idle \n- swimming \n- swimming_fast \n- death \n- death_loop \n\nSuccessful development to you! ","imageAlt":"3D model Fantasy Fish 02 - Aqua Life - Water Underwater 2","url":"https://www.cgtrader.com/3d-models/animal/fish/fantasy-fish-02-aqua-life-water-underwater-creature-30","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iZxXC8EzpCmNBxwtpnX6fc5f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HorseshoeCrab_Rect%20White.jpg","gridUrl":"https://media.cgtrader.com/variants/iZxXC8EzpCmNBxwtpnX6fc5f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HorseshoeCrab_Rect%20White.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/iZxXC8EzpCmNBxwtpnX6fc5f/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/HorseshoeCrab_Rect%20White.webp","width":306},{"url":"https://media.cgtrader.com/variants/iZxXC8EzpCmNBxwtpnX6fc5f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HorseshoeCrab_Rect%20White.webp","width":612},{"url":"https://media.cgtrader.com/variants/iZxXC8EzpCmNBxwtpnX6fc5f/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/HorseshoeCrab_Rect%20White.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/fantasy-fish-02-aqua-life-water-underwater-creature-30","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5124308/8fdd646957/fantasy-fish-03-aqua-life-water-underwater-creature-30-3d-model-8fdd646957.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5740682","type":"listingItem","attributes":{"id":5740682,"title":"Walrus Animation - Blender","price":165.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality walrus model with multiple 4K UDIM textures, hair, rigging and animations, as well as realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 50,060; polygons: 50,058\u003cbr\u003e\nEyes: vertices: 2,568; polygons: 2,688\u003cbr\u003e\nLacrimal glands: vertices: 4,608; polygons: 4,608\u003cbr\u003e\nTeeth 01: vertices: 4,868; polygons: 4,864\u003cbr\u003e\nTeeth 02: vertices: 4,270; polygons: 4,032\u003cbr\u003e\nTotal: vertices: 66,374; polygons: 66,250\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0O8500_Walrus_Body_Hair_Density.png, 2048* 2048\u003cbr\u003e\nJW0O8500_Walrus_Body_Hair_Mask.png, 2048* 2048\u003cbr\u003e\nJW0O8500_Walrus_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Coat.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Coat.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Eye_Basecolor.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Teeth_Basecolor.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Teeth_Normal.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Normal.1001.png, 8192*8192\u003cbr\u003e\nJW0O8500_Walrus_Body_Normal.1002.png, 8192*8192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head is following;\u003cbr\u003e\nneck_follow controls whether the neck is following;\u003cbr\u003e\ntail_follow controls whether the tail is following;\u003cbr\u003e\nspine_IK_FK switches between IK/FK of the spine;\u003cbr\u003e\nlimit_belly_location controls the location of the abdomen controller.\u003cbr\u003e\nCTR_gravity_F controls the center of gravity for the body.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B are front, middle and rear spine controllers.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b, CTR_FK_spine_c... are FK controllers for the spine.\u003cbr\u003e\nCTR_neck is the root neck controller.\u003cbr\u003e\nCTR_IK_neck_M controls the middle neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_mouth and CTR_mouth.001 control the mouth.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye_blink.L and CTR_eye_blink.R control the blinking of eyes.\u003cbr\u003e\nCTR_scapular.L and CTR_scapular.R control the shoulder blades.\u003cbr\u003e\nCTR_hip.L and CTR_hip.R control the hip bones.\u003cbr\u003e\nCTR_IK_root_foot_F.L, CTR_IK_root_foot_F.R, CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers for the limbs.\u003cbr\u003e\nCTR_setting_F.L, CTR_setting_F.R, CTR_setting_B.L and CTR_setting_B.R are attribute controllers for the limbs. They come with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK control of the limbs;\u003cbr\u003e\nIK_stretch controls the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_IK_Rot_foot_F.L, CTR_IK_Rot_foot_F.R, CTR_IK_Rot_foot_B.L and CTR_IK_Rot_foot_B.R are the pivot controllers for the limbs in IK mode. You can use them to customize a position as the rotation pivot point for IK.\u003cbr\u003e\nThe spine, neck, limbs and abdomen come with more auxiliary controllers for more detailed control. Additionally, there are more facial controllers for creating facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-26\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-180\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-85\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. 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No special render engine needed, just unzip and render.\n\nThe model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game. \n\nA second scene comes with Mental Ray renderer (lights and materials setting ) An other scene comes with an animation (Walk Cycle + Grin) with Mental Ray renderer scene (lights and materials).\n\nsee the Youtube video :\nhttps://youtu.be/4BIQvdIppyk?list=RD4BIQvdIppyk\n\n\n*Important FBX files are RIGGED too *\n\nExchanges formats (3ds,obj,stl) are not rigged They are UVW mapped with the same textures than the native file. Exchange formats are quad only.\n\n\nTextures materials are included into each archive","imageAlt":"animated Patila famous 3d character with Low 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Eyelashes.\n\n\nFeatures:\n-----------------------\n- High quality polygonal model - correctly scaled accurate representation of the original objects\n- Display Unit Scale is set to mm\nin 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format. \n- Max models grouped for easy selection \u0026 objects are logically named for ease of scene management. \n- No cleaning up necessary, just drop model into your scene and start rendering.\n- No special plug-in needed to open scene.\n\nTextures formats and resolution:\n-----------------------\n\n- Kudu_skin.jpg (4096x4096)\n- Kudu skin reflect.jpg (4096x4096)\n- Fur Density.jpg (4096x4096)\n- Fur Beard-Spine density.jpg(4096x4096)\n\n\nRigging and Animation:\n\nRigging was done via CAT object.\nRigging and animation simple walking, show possibility, there is nothing more.\n\nNOTE: Vray is required for the Max scene. \n\nYou can use the 'hair and fur spline curves' contained in Fur Kudu Splines.max or Fur Kudu Splines.FBX\nas guides if you' re using a different Fur/Hair plugin.","imageAlt":"Kudu Antelope model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/kudu-antelope-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jtiTvCAVpmtWkNdXLxARhA6B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/kudu-antelope-model-3d-model-animated-rigged-max-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/jtiTvCAVpmtWkNdXLxARhA6B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/kudu-antelope-model-3d-model-animated-rigged-max-3ds-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jtiTvCAVpmtWkNdXLxARhA6B/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/kudu-antelope-model-3d-model-animated-rigged-max-3ds-fbx.webp","width":306},{"url":"https://media.cgtrader.com/variants/jtiTvCAVpmtWkNdXLxARhA6B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/kudu-antelope-model-3d-model-animated-rigged-max-3ds-fbx.webp","width":612},{"url":"https://media.cgtrader.com/variants/jtiTvCAVpmtWkNdXLxARhA6B/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/kudu-antelope-model-3d-model-animated-rigged-max-3ds-fbx.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/kudu-antelope-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/801141/f694045764/kudu-antelope-model-3d-model-f694045764.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5514765","type":"listingItem","attributes":{"id":5514765,"title":"Porcupine Animation - VFX Grace","price":280.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality porcupine character featuring a model, textures, fur, rigging, and three animations. The model has a realistic muscle structure, with all textures created in 4K resolution. A complex hair system was created in Blender, along with realistic and detailed material, which makes the hair effects lifelike. A refined facial expression control system is also available. In addition, the model also supports the animation of porcupine quill erection. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, oral cavity, tongue, paws, and quills.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 26,428; polygons: 26,248\u003cbr\u003e\nEyes: vertices: 2,760; polygons: 2,880\u003cbr\u003e\nOral cavity: vertices: 5,046; polygons: 5,006\u003cbr\u003e\nTongue: vertices: 358; polygons: 356\u003cbr\u003e\nPaws: vertices: 420; polygons: 416\u003cbr\u003e\nQuills: vertices: 5,545; polygons: 5,501\u003cbr\u003e\nTotal: vertices: 40,557; polygons: 40,407\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_ID.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Displacement.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Eye_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Teeth_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Normal.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, and comes with multiple customized attributes:\u003cbr\u003e\nBodyThorn: Controls the quill erection effect on the body;\u003cbr\u003e\nTailThorn: Controls the quill erection effect on the tail;\u003cbr\u003e\nneck_follow: Controls whether the neck follows the body.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_B: Posterior spine controller.\u003cbr\u003e\nCTR_IK_spine_M: Middle spine controller.\u003cbr\u003e\nCTR_IK_spine_F: Anterior spine controller.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c: FK controllers for the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b: FK controllers for the neck.\u003cbr\u003e\nCTR_FK_head: Head controller with a customized attribute:\u003cbr\u003e\nneck_root_follow_head: Controls whether the neck root follows the head.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the front legs;\u003cbr\u003e\nIK_stretch: Controls whether the front legs can stretch.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the hind legs;\u003cbr\u003e\nIK_stretch: Controls whether the hind legs can stretch.\u003cbr\u003e\nCTR_jaw: Jaw controller.\u003cbr\u003e\nCTR_eyeball_b.R and CTR_eyeball_b.L: Eye controllers.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L: Blinking controllers.\u003cbr\u003e\nAdditionally, there are complex facial controllers and a flexible facial UI control for creating a wide range of facial expressions. The body also has numerous auxiliary controllers.\u003cbr\u003e\n\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped defending animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe porcupine's quills are created using a particle system in Blender. To facilitate importing the character into other software, the quills have been converted to a mesh and exported in OBJ format. As a result, the vertices, edges and faces in the Blender project may differ from those in the OBJ file.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.....\u003cbr\u003e\n","imageAlt":"3D Porcupine Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/porcupine-animation-vfx-grace-3d-model-1bb8975696.jpg","gridUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","width":306},{"url":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","width":612},{"url":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514765/1bb8975696/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6175464","type":"listingItem","attributes":{"id":6175464,"title":"Scary Zombie","price":5.79,"description":"**This is a highly detailed, AAA-quality 3D model of a terrifying undead zombie, designed for horror and survival games. Featuring realistic anatomical proportions, blood-soaked wounds, exposed ribs, rotting skin, and glowing eyes, this creature is ideal for adding a spine-chilling atmosphere to your game or cinematic scene.**\n\n_The model comes with:_\n\n- **_Rigged and game-ready for animation_**\n\n- **_Compatible with Unreal Engine, Unity, Blender, and other major platforms_**\n\n_Perfect for horror games, zombie shooters, post-apocalyptic environments, and scary cinematic scenes._","imageAlt":"3D asset Scary Zombie","url":"https://www.cgtrader.com/3d-models/character/man/scary-zombie","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f3dpq0m7bv74r2861pw4kxp9zmf4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/32.jpg","gridUrl":"https://media.cgtrader.com/variants/f3dpq0m7bv74r2861pw4kxp9zmf4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/32.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/f3dpq0m7bv74r2861pw4kxp9zmf4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/32.webp","width":306},{"url":"https://media.cgtrader.com/variants/f3dpq0m7bv74r2861pw4kxp9zmf4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/32.webp","width":612},{"url":"https://media.cgtrader.com/variants/f3dpq0m7bv74r2861pw4kxp9zmf4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/32.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/scary-zombie","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6175464/2a6cefca09/scary-zombie-3d-model-2a6cefca09.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"4948755","type":"listingItem","attributes":{"id":4948755,"title":"Baby Wildebeest  UE Character Asset","price":219.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic baby wildebeest character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 78,226 and polygon count is 78,004, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the baby wildebeest's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0L811A7_BabyWildebeest_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Hair_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Hair_Head_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Pupil_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_Normal.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nBabyWildebeest_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_Neck_000_ctrl, DEF_Spine_004_ctrl, DEF_Spine_002_ctrl and DEF_Spine_001_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_Neck_001_ctrl and DEF_Neck_002_ctrl: Control different segments of the neck.\u003cbr\u003e\nDEF_Head_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_Head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_Pupil_L_ctrl and DEF_Pupil_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl, DEF_Ear_004_L_ctrl and DEF_Ear_005_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl, DEF_Ear_004_R_ctrl and DEF_Ear_005_R_ctrl: Controllers for the right ear.\u003cbr\u003e\nLimbs Control:\u003cbr\u003e\n\nDEF_Scapular_F_001_L_ctrl and DEF_Scapular_F_001_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_Crotch_B_003_L_ctrl and DEF_Crotch_B_003_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_Wrist_F_001_L_ctrl_2, DEF_Wrist_F_001_R_ctrl_2, DEF_Wrist_B_003_L_ctrl_3_2 and DEF_Wrist_B_003_R_ctrl_3_2: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl...: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the baby wildebeest.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped jumping animation at 30 fps, frame range 0-200\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-25\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\u003cbr\u003e\nSince the project's textures utilize virtual texturing, ensure the \"Virtual Texturing\" option is enabled in UE prior to use.\u003cbr\u003e\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\u003cbr\u003e\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.\u003cbr\u003e","imageAlt":"Baby Wildebeest UE Character Asset 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Blue Wyvern Animated Game-ready 3D Model","price":119.0,"description":" **Realistic Blue Wyvern Animated 3D Model** includes rig \u0026 16 animations (Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death).  \n  \nAll textures and materials are included and mapped in every format (where textures and materials are supported). The model is completely ready for visualization in any 3d software and engine.  \n  \n**Technical details:**  \n\n- **File formats** included in the package are: **FBX, OBJ, DAE, GLB, PLY, STL, ABC, BLEND, Unity 3D (.unitypackage), Unreal Engine (.uasset)**\n- **Native software file format: BLEND**\n- **Render engine: Eevee**\n- **Polygons: 42,921**\n- **Vertices: 40,486**\n- **Textures: Color, Metallic, AO, Roughness, Normal, Transmissive**\n- All **textures are 4k resolution**\n- The model is **rigged** and **animated.**\n- **16 animations** are included: Idle, Talk, Walk, TakeOff, IdleFlying, Fly, Glide, Land, FireFyling, FireStanding, Attack, Dive, Defend, GetHit, Sleep, Death. 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IK and FK controls for spine, head and jaw. Rig is based on Smooth Skin, corrective joint and corrective blend shapes.\n- 114 additional joints to correct geometry in complex poses driven by Set Driven Keys or Expressions. Which also can be keyed manually.\n- Gestures and poses attribute controls for hands and feet, also controls for individual fingers and toes poses.\n- Face controls consists of:\nbasic skeleton IK/FK controls for jaw, lips, tongue, eyes, eyelids (including auto eye follow).\n25 blend shapes facial expressions attributes and 11 phonemes.\nextra 129 joints FK rig for tuning expressions.\n\n\nFEATURES\n\n- Ability to blend between limb's FK and IK joint chains or match one to another in one click.\n- Breathing adjustable auto animation.\n- Eyelids automatically follow eye by adjustable amplitude.\n- Tongue is controlled by IK Spline Handle. 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Designed for AAA games, film \n\nVFX, cinematics, VR/AR, and real-time engines, this gorilla delivers massive presence, precise movement, and lifelike personality.\n\nEvery element—rigging, modeling, deformation, animation behavior, and textures—has been refined to production standards, making this asset a complete creature solution ready to drop into any workflow.\n\n Professional Rigging System\n\nThis character comes fully rigged, designed for fluid movement, dynamic expression, and animator-friendly controls:\n\nIK/FK arms \u0026 legs with seamless blending\n\nAdvanced spine controls for realistic bending, twisting \u0026 body compression\n\nFacial rig / blendshapes: snarls, roars, brows, lips, eyelids, anger, fear, curiosity\n\nFinger \u0026 toe controllers for gripping, climbing \u0026 punching accuracy\n\nSecondary motion: subtle shifts in shoulders, hips, abdomen \u0026 neck\n\nMuscle-aware deformation for natural gorilla movement\n\nClean weight painting for smooth bends across all major joints\n\nCompatible with Unreal Engine, Unity, Blender, Maya, Max and other DCC tools\n\nThe rig supports cinematics, gameplay, motion capture layers, and dynamic creature animation pipelines.\n\n 150+ High-Quality Animations ( INCLUDED )\n\nThis asset contains a massive collection of 150+ animations, fully polished and ready for immediate integration.\n\n Locomotion Animations (25+)\n\nWalk, jog, run, sprint (both biped \u0026 quadruped)\n\nStrafing, turning, pivoting\n\nStart/stop movement\n\nClimbing cycles \u0026 transitions\n\nSlow cautious movement loops\n\n Combat Animations (40+)\n\nHeavy punches, double-fist slams\n\nGround pound attacks\n\nRoaring aggression attacks\n\nGrab, throw, smash animations\n\nCharge, lunge, and overpower motions\n\nHit reactions, impacts \u0026 recoveries\n\n Emotional \u0026 Behavioral (35+)\n\nAngry roars (multiple styles)\n\nChest beating sequences\n\nIdle sets (alert, calm, resting, tense)\n\nSniffing, observing, diagnosing threat\n\nDefensive postures \u0026 intimidation stances\n\n Interaction Animations (20+)\n\nLifting small/medium/large objects\n\nPushing, dragging, throwing\n\nSearching, sniffing objects, looking around\n\nBreaking, smashing, manipulating items\n\n\n Cinematic \u0026 Special Animations (30+)\n\nHeroic poses\n\nCinematic roars\n\nDramatic falls\n\nKnockdowns \u0026 recovery animations\n\nStumbling, limping, injured cycles\n\nBreathing loops for close-up shots\n\nGeometry Details:\n\nVertices: 25,862\n\nEdges: 41,840\n\nPolygons: 20,486\n\n\nFile Formats:\n\nThere are 3 interesting file formats available here.\n\nSource file:\n\nBlender (.blend)\n\nExtracted: FBX (Binary, 2018_00)\n\nExtracted: OBJ\n\n\nFinal Words:\n\nThank you very much for purchasing King Kong Gorilla Ultra Detailed 3D Model Fully Rigged 150 Animations 3D Model. We hope this will be your best purchase ever. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis chimpanzee model has complete textures, rigging, two animations and two hairstyles, made with Blender and Cycles renderer at real-world scale. \u003cbr\u003e\nThe model consists of 5 objects: Body, pupils, tongue, oral cavity, teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nLacrimal glands: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 16,736; polygons 16,672\u003cbr\u003e\nTotal: vertices 59,267; polygons 59,190\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A0_Chimpanzee_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L506A0_Chimpanzee_1001_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_1002_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_1003_Displacement.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Hair_1003_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1001_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_OralCavity_1002_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1001_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1002_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Roughness.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_Specular.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Skin_1003_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_D_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A0_Chimpanzee_Tooth_U_Normal.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nctr_Gravity controls the location and rotation of the body.\u003cbr\u003e\nctr_spine_B controls the rotation of the buttock.\u003cbr\u003e\nctr_spine_B_Ro controls the rotation of the waist.\u003cbr\u003e\nctr_spine_M_Ro controls the rotation of the chest.\u003cbr\u003e\nctr_neck_F controls the rotation of the head.\u003cbr\u003e\nctr_hand.L/R \u0026 ctr_foot.L/R controls the location and rotation of hands and feet, and all come with customized attributes: switch between IK/FK, stretch limit and pole vector following.\u003cbr\u003e\nEach toe has a separate controller.\u003cbr\u003e\nThere are many fine controllers on the face, used to animate the eyes, eyelids, lips and nose.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped GrabItch animation at 30 fps, frame range 1-360 frames\u003cbr\u003e\nUnlooped FindFood animation at 30 fps, frame range 1-300 frames\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThere are two chimpanzees with different hair shapes, the model, rigging, animation and hair are exchangeable. Only two projects are arranged to save resources, you can apply different hair in different animations as per your need.\u003cbr\u003e\nThe rendering time is relatively long because this model is of high quality. If you want a faster rendering, you can decrease the steps of the Interpolated spine or the number of hair.\u003cbr\u003e\u003cbr\u003e\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Chimpanzee Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_A.jpg","gridUrl":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_A.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/JU0L506A0_Chimpanzee_Display_A.webp","width":306},{"url":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_A.webp","width":612},{"url":"https://media.cgtrader.com/variants/oaib9MbvXPaEkX3KLzAthDpM/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/JU0L506A0_Chimpanzee_Display_A.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3389011/681cad8d1b/chimpanzee-animated-vfx-grace-3d-model-681cad8d1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7053109","type":"listingItem","attributes":{"id":7053109,"title":"Dog Skeleton Set Animated Rigged For Maya","price":379.0,"description":"Dog Skeleton Set Animated Rigged For Maya is a three-dimensional model of canine skeletal structure, representing the anatomical framework of a domestic dog.\n\nDog skeleton represents the complete set of bones forming a dog\u0026#39;s body structure. 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Duration: up to 5 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nDog Skeleton Set Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nDog Skeleton Set Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It is rigged with powerful Character object using custom components. Rig has a separate 'SHADOW' hierarchy of deformation joints, so all the animation can be baked from control rig to joints transforms allowing to export the model to realtime applications or game engines.\n\nVisual selector ( tag on a Character object) makes interaction faster and viewport clean.\nDynamics on fins and spine components will add realism and make animating fun.\nParametric swimming motion built is spine component allows you to animate very easy - control and animate frequency amplitude and wave length as well as blending for each of spine controls.\nIt is possible to specify any path for CMotion so the model will swim along it.\n\nPlease take a look at attached video and sketchfab link to see this model in action.\n\n\\\\\nAS A BONUS , this model comes with Character template file (kinetic_fishRig.c4d), so you can adjust proportions for different types of fishes keeping procedural animation and visual selector features. Also it is possible to add or remove components and rig many kinds of fishes or swimming creatures with it.\n\\\\\n\nFeel free to contact me if you have any questions or need this model in other formats.\n","imageAlt":"animated Hammerhead shark rigged and animated for Cinema 2","url":"https://www.cgtrader.com/3d-models/animal/fish/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8qKkvsHhEUz4p8jASW521m4h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model-3d-model-low-poly-animated-rigged-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/8qKkvsHhEUz4p8jASW521m4h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model-3d-model-low-poly-animated-rigged-c4d.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8qKkvsHhEUz4p8jASW521m4h/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model-3d-model-low-poly-animated-rigged-c4d.webp","width":306},{"url":"https://media.cgtrader.com/variants/8qKkvsHhEUz4p8jASW521m4h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model-3d-model-low-poly-animated-rigged-c4d.webp","width":612},{"url":"https://media.cgtrader.com/variants/8qKkvsHhEUz4p8jASW521m4h/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model-3d-model-low-poly-animated-rigged-c4d.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/653034/f37db63f7a/hammerhead-shark-rigged-and-animated-for-cinema-4d-3d-model-3d-model-f37db63f7a.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7115743","type":"listingItem","attributes":{"id":7115743,"title":"Dog Greyhound Running Animated Fur Rigged for Blender","price":199.0,"description":"Dog Greyhound Running Animated Fur Rigged for Blender is a three-dimensional model of Greyhound (Canis lupus familiaris), that is a slender, athletic breed known for its speed and graceful posture.\n\nMale greyhound dog that is a long-legged, swift animal with a graceful outline. Its evokes speed, elegance, and the gentle temperament.\n\nFor animal anatomy studies, dog breeding, racing industry, veterinary education, pet illustration, canine genetics, and pet care marketing.\n\nDescription:\nThis animation set includes 1 realistic locomotion animation created for a Greyhound dog model, capturing the breed’s natural grace, dynamic movement, and anatomical precision.\n\nAnimations included:\n\nRun (looped, in-place / root motion)\nFast, dynamic gallop with a pronounced airborne phase, flexible spine motion, and balanced limb coordination. Duration: up to 6 seconds.\n\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nDog Greyhound Running Animated Fur Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nDog Greyhound Running Animated Fur Rigged for Blender has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 6 png (4096x4096)\n- Dimensions 32.8 x 142 x H74.4 cm\n\n\n(c) 3d_molier International\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/dog-greyhound-running-animated-fur-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/l10vaxfjzwgw6ygu9vji0ugri84l/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.jpg","gridUrl":"https://media.cgtrader.com/variants/l10vaxfjzwgw6ygu9vji0ugri84l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/l10vaxfjzwgw6ygu9vji0ugri84l/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","width":306},{"url":"https://media.cgtrader.com/variants/l10vaxfjzwgw6ygu9vji0ugri84l/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","width":612},{"url":"https://media.cgtrader.com/variants/l10vaxfjzwgw6ygu9vji0ugri84l/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/dog-greyhound-running-animated-fur-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7115743/7c74b87c30/dog-greyhound-running-animated-fur-rigged-for-blender-3d-model-7c74b87c30.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7119283","type":"listingItem","attributes":{"id":7119283,"title":"Dog Greyhound Running Animated Fur Rigged for Blender","price":199.0,"description":"Dog Greyhound Running Animated Fur Rigged for Blender is a three-dimensional model of Greyhound (Canis lupus familiaris), that is a slender, athletic breed known for its speed and graceful posture.\n\nMale greyhound dog that is a long-legged, swift animal with a graceful outline. Its evokes speed, elegance, and the gentle temperament.\n\nFor animal anatomy studies, dog breeding, racing industry, veterinary education, pet illustration, canine genetics, and pet care marketing.\n\nDescription:\nThis animation set includes 1 realistic locomotion animation created for a Greyhound dog model, capturing the breed’s natural grace, dynamic movement, and anatomical precision.\n\nAnimations included:\n\nRun (looped, in-place / root motion)\nFast, dynamic gallop with a pronounced airborne phase, flexible spine motion, and balanced limb coordination. Duration: up to 6 seconds.\n\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nDog Greyhound Running Animated Fur Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nDog Greyhound Running Animated Fur Rigged for Blender has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 6 png (4096x4096)\n- Dimensions 32.8 x 142 x H74.4 cm\n\n\n(c) 3d_molier International\n","imageAlt":"Dog Greyhound Running Animated Fur Rigged for ...","url":"https://www.cgtrader.com/3d-models/animal/mammal/dog-greyhound-running-animated-fur-rigged-for-blender-126582d6-fb8a-4776-b426-1c91637da404","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a5ht46g81ubshc606pwl0ps2stb7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.jpg","gridUrl":"https://media.cgtrader.com/variants/a5ht46g81ubshc606pwl0ps2stb7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/a5ht46g81ubshc606pwl0ps2stb7/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","width":306},{"url":"https://media.cgtrader.com/variants/a5ht46g81ubshc606pwl0ps2stb7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","width":612},{"url":"https://media.cgtrader.com/variants/a5ht46g81ubshc606pwl0ps2stb7/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Dog_Greyhound_Running_Animated_Fur_Rigged_for_Blender_001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/dog-greyhound-running-animated-fur-rigged-for-blender-126582d6-fb8a-4776-b426-1c91637da404","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7119283/8e197ec226/dog-greyhound-running-animated-fur-rigged-for-blender-3d-model-8e197ec226.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3475542","type":"listingItem","attributes":{"id":3475542,"title":"Israel white donkey Animated VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 73,592; polygons 73,590\u003cbr\u003e\nLacrimal duct: vertices 356; polygons 352\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nOral cavity: vertices 9,418; polygons 9,328\u003cbr\u003e\nTeeth: vertices 69,897; polygons 68,522\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 152,846; polygons 151,488\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_spine_F/B control the former and latter center of gravity of the body.\u003cbr\u003e\nIK_shoulder.L/R controls the location of the shoulders.\u003cbr\u003e\nCTR_jaw controls the rotation of the jaw.\u003cbr\u003e\nCTR_chin controls the lower lips.\u003cbr\u003e\nCTR_nose controls the rotation of the nose.\u003cbr\u003e\nCTR_head controls the rotation of the head.\u003cbr\u003e\nCTR_FK_neck_a controls the rotation of the neck.\u003cbr\u003e\nCTR_IK_root_foot_F.R/L control the location and rotation of the legs.\u003cbr\u003e\nCTR_ear_a/b/c/d/e.L/R control the rotation of the ears.\u003cbr\u003e\nCTR_eyelid_D/U.L/R control the winkle.\u003cbr\u003e\nCTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nCTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.\u003cbr\u003e\nCTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.\u003cbr\u003e\nCTR_jaw comes with a customized attribute Floor.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-416\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-378\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe dynamic of Mane and tail have been cached.\u003cbr\u003e\nWhiteDonkey_Body_collider is the collider of hair dynamic simulation. Display and Render are disabled by default.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nNo lights or cameras.\u003cbr\u003e\nHere are some optimization methods if needed:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\n","imageAlt":"Israel white donkey Animated VFX Grace 3D model PBR","url":"https://www.cgtrader.com/3d-models/animal/mammal/israel-white-donkey-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.jpg","gridUrl":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.webp","width":306},{"url":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.webp","width":612},{"url":"https://media.cgtrader.com/variants/u53fRHPReEnTGmcfAPsVShJ2/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/JF0L219A0_WhiteDonkey_Example_%E7%BB%93%E6%9E%9C.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/israel-white-donkey-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3475542/2cf7baad38/israel-white-donkey-animated-vfx-grace-3d-model-2cf7baad38.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6619842","type":"listingItem","attributes":{"id":6619842,"title":"Black Backed Jackal Animated Xgen","price":499.0,"description":"High detailed photo realistic Black Backed Jackal Animated Xgen 3D model.\nReady to render exactly as you see above preview images in Maya 2022 with Arnold.\nCameras, lights and render settings are included in Maya file.\n\n******************\nFEATURES :\n\n - Originally created with Maya 2022. Using the Arnold v4.2.1 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to centimeter and correctly real world scale model. Location x0, y0, z0.\n - The model has come with fully textured and correctly mapped. No post work on these render preview.\n - Jackal body, tongue, teeth, gum, cornea and iris are modeled separately.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : High resolution textures (8192 x 8192)\n - Main color map is .Tga\n - Displacement is.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2022 :\n\n- Jackal Xgen Animated Signature pose (Maya 2022 ascii)\n- Jackal Xgen Animated T-pose (Maya 2022 ascii)\n\n- Blender 3.4 come with color and displacement textures.\n- .FBX file come with walk and Run animation. (No textures or fur)\n- .obj come with color texture. success fully open with textures in Maya and blender v3.4.\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nBody (Quads) :\n\tFaces : 10,876\n\tVerts : 11,049\nTongue\t : 364\nEye\t : 192\n\nBackground plane: 1\n\n******************\nXgen NOTES :\n\nMaya files have been created hair with Xgen core. You would need Maya 2022 or above to render the hair.\nI used BakedGroomManager modifier for speed up the rendering.\nyou just need to enable BakedGroomManager in modifier panel and bake .XPD groom for each description and then start render, so you achieve exact render as you see preview.\nYou can easily translate xgen core to Xgen Interactive by one click without any problem.\nYou can easily modify hair, expressions, guide etc... for your suitable.\nUsed aiStandardHair arnold mtl for hair rendering.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and scalable. Come with smart controls.\nIndividual all foot fingers ctrls available.\nIK-FK Controller available.\nTail come with IK/FK both ctrls.\nGlobal Scale.\nSpine Squeeze and Squash slider.\nBendy ctrls for all Legs.\nAll blend-shapes are included (eye blink, Aggressive01, Aggressive02, Mouth open etc...)\nChest and belly come with breath ctrl.\nAdded extra smart ctrl to Tongue, so you achieve tongue pose according to facial expressions.\nAdded smart jiggle, So you achieve some nice muscles deformation being animation.\n\n******************\nANIMATION NOTES :\n\nANIMATION NOTE:\nWalk and Run cycle is included and Ready to render exactly as you see in above preview.\nFBX file come with animation exported.\n\nWalk : 1-23\nRun : 26-41\n\n******************\nOTHER NOTES:\n\n- The model is provided in signature pose. (Come with separate maya file)\n- The T-pose included in separate Maya file.","imageAlt":"3D model Black Backed Jackal Animated Xgen","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-backed-jackal-animated-xgen","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0p9zmcc1wwm121i39khnr2gfvcl9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Jackal_A.jpg","gridUrl":"https://media.cgtrader.com/variants/0p9zmcc1wwm121i39khnr2gfvcl9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Jackal_A.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0p9zmcc1wwm121i39khnr2gfvcl9/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Jackal_A.webp","width":306},{"url":"https://media.cgtrader.com/variants/0p9zmcc1wwm121i39khnr2gfvcl9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Jackal_A.webp","width":612},{"url":"https://media.cgtrader.com/variants/0p9zmcc1wwm121i39khnr2gfvcl9/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Jackal_A.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-backed-jackal-animated-xgen","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6619842/38c9251bbd/black-backed-jackal-animated-xgen-3d-model-38c9251bbd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4949078","type":"listingItem","attributes":{"id":4949078,"title":"Mule Deer Male  UE Character Asset","price":298.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic mule deer character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 48,159 and polygon count is 48,106, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the mule deer's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJW0N0900_MuleDeer_Male_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Hoof_Mask.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Displace.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Normal.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_ID.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Nose_ID.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Other_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Hoof_Mask.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Displace.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Normal.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_ID.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Nose_ID.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Other_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Basecolor.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nMuleDeer_Male_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_neck_a_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_b_ctrl, DEF_neck_c_ctrl and DEF_neck_d_ctrl: Control different segments of the neck.\u003cbr\u003e\nDEF_head_a_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_head_a_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_eyeball_L_ctrl and DEF_eyeball_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl and DEF_ear_d_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl and DEF_ear_d_R_ctrl: Controllers for the right ear.\u003cbr\u003e\nLimbs Control:\u003cbr\u003e\n\nDEF_shoulder_a_L_ctrl and DEF_shoulder_a_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_hip_b_L_ctrl and DEF_hip_b_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_heel_a_F_L_ctrl_2, DEF_heel_a_F_R_ctrl_2, DEF_heel_a_B_L_ctrl_3 and DEF_heel_a_B_R_ctrl_3: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl...: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the mule deer.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable running animation at 30 fps, frame range 1-14\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 1-220\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 1-19\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.Platform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e","imageAlt":"Mule Deer Male UE Character Asset 3D 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 UE Character Asset","price":519.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic Wolf character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 52,689 and polygon count is 52,450, ensuring the model's intricacy and realism.\u003cbr\u003e\n\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\n\nGroom Fur: A complex fur system was created in Blender, and the wolf's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0G_Wolf_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair02_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair03_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair04_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair_Head_A_ID.uasset, 1024 *1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Skin_Mask.uasset, 1024 *1024\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Head_Specular.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nWolf_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_neck_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl, DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_a_ctrl_2, DEF_neck_b_ctrl_2, DEF_neck_c_ctrl_2 and DEF_neck_d_ctrl_2: Control different segments of the neck.\u003cbr\u003e\nDEF_head_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_eye_R_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl...: Controllers for the left ear.\u003cbr\u003e\nDEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl...: Controllers for the right ear.\u003cbr\u003e\nLimbs Control:\u003cbr\u003e\n\nDEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_hip_L_ctrl and DEF_hip_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_heel_F_R_ctrl_3, DEF_heel_F_L_ctrl_3, DEF_heel_H_L_ctrl_3 and DEF_heel_H_R_ctrl_3: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl...: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the Wolf.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped walking animation at 30 fps, frame range 0-225\u003cbr\u003e\nUnlooped howling animation at 30 fps, frame range 0-230\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-182\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\u003cbr\u003e\nSince the project's textures utilize virtual texturing, ensure the \"\"Virtual Texturing\"\" option is enabled in UE prior to use.\u003cbr\u003e\nGiven the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.\u003cbr\u003e\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\u003cbr\u003e\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.\u003cbr\u003e","imageAlt":"3D 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ANIMATED Xgen core","price":699.0,"description":"High Detailed Photorealistic  Jaguar; UVunwrapped and smoothable, made with Maya. Xgen (CORE) for grooming. \n \n \nThis model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED AND ANIMATED, and comes with Maya settings for Arnold renderer. \n \n \n(Ready to render exactly as you see above)\n \n– eyes, corneas, gum, teeth, tongue and claws are modeled separately.\n \nThe model is provided in the standard rigging pose. \n \n \n——————– \n \n \nHigh resolution textures: \n \n \ncolor and displacement maps are 8k (.tga and .exr formats) \n \n \n———————– \n \n \nMeasurement units: centimeters \n \n \n————————- \n \n \nFormats included:\n \n-Maya 2020-\n \nJaguarRIG_maya2020.ma – default RIG (maya 2020 ascii)\n \n———————- \n \n \nTwo mesh resolutions included: \n \n \nPolycount (quads): 40954 \n \n \nbody (fur nodes attached): 30594 \n \n \neyeballs/corneas: 224 \n \n \ngum/teeth: 6144 \n \n \ntongue: 572 \n \n \nclaws: 3420 \n \n \nbackground plane: 1 \n \n \n***********************\n \nRIG \u0026 ANIMATION NOTES: \n \n \nThe rig is completely flexible and has smart Ctrls, for good deformations. \n \n \nBelow are some features of the rig:\n \nRight Click Menu \n \n \nMirror pose for selected Ctrl \n \n \nSpace Switching \n \n \nIKFK Controller \n \n \nAuto Clavicle \n \n \nGlobal Scale \n \n \nStretch Arm/Leg \n \n \nElbow/Knee Pin \n \n \nBendy Arm/Leg \n \n \nFootRoll with options IK+FK Spine with smart Controller \n \n \nSqueeze+Squash Spine \n \n \nColored Ctrls. \n \n \nAnd more.. \n \n \nBlendShapes included (connected to ML_Head_Skull_Ctrl): \n \n \n-eye Blinking \n \n \n-Grin\n \nAnimations included:\n \npreview video: https://youtu.be/7q6kXkKAjko\n\npreview video: https://youtu.be/eAPMJnAv8N4\n\n*********************** \n \n \nXGEN NOTES:\n \nXgen (core) has been used for the grooming. If needed it can be easily translated to Xgen Interactive Spline just by a click.\n \nARNOLD NOTES: \n \n \nThe actual rendering settings (AA=4) are for a medium quality output . To get better quality images you can increase the Arnold settings up to your machine limit. \n \n \n———————– \n \n \nNO POSTWORK ON THESE RENDERS (ARNOLD)\n \n \n ","imageAlt":"3D Jaguar ANIMATED Xgen core","url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-animated-xgen-core","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lzsgxzvz63go5lj32mxi9d46xazp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10122-3d-model-bfb6a3d127.jpg","gridUrl":"https://media.cgtrader.com/variants/lzsgxzvz63go5lj32mxi9d46xazp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10122-3d-model-bfb6a3d127.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lzsgxzvz63go5lj32mxi9d46xazp/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/10122-3d-model-bfb6a3d127.webp","width":306},{"url":"https://media.cgtrader.com/variants/lzsgxzvz63go5lj32mxi9d46xazp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10122-3d-model-bfb6a3d127.webp","width":612},{"url":"https://media.cgtrader.com/variants/lzsgxzvz63go5lj32mxi9d46xazp/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/10122-3d-model-bfb6a3d127.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-animated-xgen-core","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6264300/bfb6a3d127/jaguar-animated-xgen-core-3d-model-bfb6a3d127.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1824935","type":"listingItem","attributes":{"id":1824935,"title":"dance 2 skeletons","price":23.0,"description":"motion capture data animations for game development and cg production. 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Xgen (CORE) for grooming.\n \n \nThis model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED AND ANIMATED, and comes with Maya settings for Arnold renderer. \n \n \n(Ready to render exactly as you see above)\n \n– eyes, corneas, gum, teeth, tongue and claws are modeled separately.\n \nThe model is provided in the standard rigging pose. The pose of the preview images is included as well. \n \n \n——————– \n \n \nHigh resolution textures: \n \n \ncolor and displacement maps are 8k (.tga and .exr formats) \n \n \n———————– \n \n \nMeasurement units: centimeters \n \n \n————————- \n \n \nFormats included:\n \n-Maya 2023- \n \n \nBengalTigerRIG_xgen_Maya2023.ma – default RIG – UNREAL ENGINE COMPATIBLE – (maya 2023 ascii)\n \n-Maya 2020-\n \nBengalTigerRIG_Xgen.ma – default RIG (maya 2020 ascii) \n \n \nWalkRoaringAnimation_Xgen.ma – walk+roar animation file (maya 2020 ascii) \n \n \nRunAnimation_Xgen.ma – run animation file (maya 2020 ascii)\n \n———————- \n \n \nTwo mesh resolutions included: \n \n \nPolycount (quads): \n \n \nlowpoly tiger: 7656 \n \n \nhighpoly tiger (fur nodes attached): 30594 \n \n \neyeballs/corneas: 224 \n \n \ngum/teeth: 6144 \n \n \ntongue: 572 \n \n \nclaws: 3420 \n \n \nbackground plane: 1 \n \n \n***********************\n \nRIG \u0026 ANIMATION NOTES: \n \n \nThe rig is completely flexible and has smart Ctrls, for good deformations. \n \n \nBelow are some features of the rig:\n \nRight Click Menu \n \n \nMirror pose for selected Ctrl \n \n \nSpace Switching \n \n \nIKFK Controller \n \n \nAuto Clavicle \n \n \nGlobal Scale \n \n \nStretch Arm/Leg \n \n \nElbow/Knee Pin \n \n \nBendy Arm/Leg \n \n \nFootRoll with options IK+FK Spine with smart Controller \n \n \nSqueeze+Squash Spine \n \n \nColored Ctrls. \n \n \nAnd more.. \n \n \nBlendShapes included (connected to ML_Head_Skull_Ctrl): \n \n \n-eye Blinking \n \n \n-Roar \n \n \n-Belly Down\n \n2 fully editable animation sets have been included in maya 2018 (referenced to the main rig) to make them easier to use and edit:\n \n-walk+roar (37 frames – loopable) \n \n \n-run (22 frames – loopable)\n \nRUN ANIMATION: https://youtu.be/2gEB6YNTGjs\n\nWALK ANIMATION: https://youtu.be/zSDY13HgyLU\n\n \n \n*********************** \n \n \nXGEN NOTES:\n \nXgen (core) has been used for the grooming. If needed it can be easily translated to Xgen Interactive Spline just by a click.\n \nARNOLD NOTES: \n \n \nThe actual rendering settings (AA=6) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit. \n \n \n———————– \n \n \nNO POSTWORK ON THESE RENDERS (ARNOLD)\n \nNFT License\n \nIMPORTANT NOTICE: Under the actual “standard” lincense massimorighi.com products cannot be tokenized or sold as NFT (non-fungible-tokens).\n ","imageAlt":"3D model Bengal Tiger Animated Xgen core","url":"https://www.cgtrader.com/3d-models/animal/mammal/bengal-tiger-animated-xgen-core","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ihfnjykem2ab5k4i25f5rrzv83hb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10113-3d-model-f629f0f693.jpg","gridUrl":"https://media.cgtrader.com/variants/ihfnjykem2ab5k4i25f5rrzv83hb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10113-3d-model-f629f0f693.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ihfnjykem2ab5k4i25f5rrzv83hb/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/10113-3d-model-f629f0f693.webp","width":306},{"url":"https://media.cgtrader.com/variants/ihfnjykem2ab5k4i25f5rrzv83hb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10113-3d-model-f629f0f693.webp","width":612},{"url":"https://media.cgtrader.com/variants/ihfnjykem2ab5k4i25f5rrzv83hb/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/10113-3d-model-f629f0f693.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bengal-tiger-animated-xgen-core","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6264311/f629f0f693/bengal-tiger-animated-xgen-core-3d-model-f629f0f693.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3564967","type":"listingItem","attributes":{"id":3564967,"title":"Calico Cat 02 Animated VFX Grace","price":275.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a calico cat models have multiple 4K textures (partial UDIM maps), fur, rigging, and 3 animations. The fur maps and skin maps are made separately for a better result. The models are rigged after real bone structure, and with fine facial rigging. They are made with Blender and Cycles renderer at a real-world scale.\u003cbr\u003e\nEach model consists of 16 objects: Body, toes (4 objects), eyelids, 2 lacrimal glands, oral cavity, 2 corneas, 2 pupils, tongue, 2 teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nToes: vertices 11,394; polygons 11,196\u003cbr\u003e\nEyelids: vertices 342; polygons 288\u003cbr\u003e\nLacrimal glands: vertices 1,968; polygons 1,920\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nCorneas: vertices 3,972; polygons 3,968\u003cbr\u003e\nPupils: vertices 1,282; polygons 1,248\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nTeeth: vertices 14,712; polygons 14,656\u003cbr\u003e\nTotal: vertices 92,447; polygons 91,822\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodyHair_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodyHair_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodyHair_Mask02.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_BodySkin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_OralCavity_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A1_CalicoCat02_Sclera_BaseColor.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_body_root_F, CTR_body_root_M and CTR_body_root_B are the former, middle and latter center of gravity of the body.\u003cbr\u003e\nCTR_gravity_b controls the latter spine, and its customized attribute Tail_roll controls whether the tail rotates following the parent controller.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_gravity_f controls the former spine, and its customized attribute Roll_Head controls whether the head rotates following the parent controller, and Roll_Neck controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head, and its customized attribute Eye_follow controls whether the eyes move following CTR_eye.\u003cbr\u003e\nCTR_tail, CTR_tail_a and CTR_tail_b…… are FK controllers of the tail.\u003cbr\u003e\nCTR_leg_f.L, CTR_leg_f.R, CTR_leg_b.L and CTR_leg_b.R are IK controllers of the limbs, an with customized attributes:\u003cbr\u003e\n- IK-FK controls the IK/FK non-seamless switch of the limbs;\u003cbr\u003e\n- Pole_target switches the different display mode of pole vectors of the legs and whether to move following the IK controllers;\u003cbr\u003e\n- STRETCH_CTR controls whether the legs can be stretched in IK mode.\u003cbr\u003e\n\nCTR_mouth and CTR_chin control the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_a.L, CTR_eye_a.R, CTR_eye_b.L and CTR_eye_b.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_a.L and CTR_eye_a.R control the dilation and contraction of pupils by the customized attribute pupil.\u003cbr\u003e\nThere are detailed facial controllers.\u003cbr\u003e\nThe body has more finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-20\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-12\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-16\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Calico Cat 02 Animated VFX Grace 3D 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Golden Retriever Rigged with Fur and Animations ","price":419.0,"description":"**Introduction**\nThis is a highly detailed, photorealistic Golden Retriever character featuring complete and anatomically accurate body structures. The character uses 4K textures and includes a complex grooming system created in Blender to achieve realistic fur.\nTo meet the requirements of cinematic animation production, the character comes with an advanced, high-quality rig and a comprehensive facial control system capable of producing a wide range of expressions.\nThe character accurately recreates the distinctive appearance and anatomical features of a real Golden Retriever and remains realistic from every viewing angle, making it suitable for a wide variety of film and animation projects.\nFour carefully crafted, realistic animations are included, covering common Golden Retriever movements and behaviors: walking, running, trotting, and playing.\nThe model was created in Blender and rendered using Cycles. It is suitable for professional applications such as documentaries, films, animation, and other visual productions.\n\n**Description**\nThe Golden Retriever model consists of the following components: Body, Claws, Eyes, Oral Cavity, Lacrimal Caruncles, Tongue\n\n**Polygons**\nBody: Vertices: 82,934; Polygons: 82,940\nClaws: Vertices: 3,600; Polygons: 3,528\nEyes: Vertices: 2,440; Polygons: 2,560\nOral Cavity: Vertices: 19,551; Polygons: 19,384\nLacrimal Caruncles: Vertices: 3,460; Polygons: 3,456\nTongue: Vertices: 4,741; Polygons: 4,672\nTotal: Vertices: 116,726; Polygons: 116,540\n \n**Project Format **\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\nJF0O8Z0A_GoldenRetriever_Skin_Specular.1003.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_Specular.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_Specular.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_Normal.1003.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_Normal.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_Normal.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_BaseColor.1003.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_BaseColor.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Skin_BaseColor.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_OralCavity_Normal.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_OralCavity_Normal.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_OralCavity_BaseColor.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_OralCavity_BaseColor.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Hair_Mask.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Hair_Mask.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Hair_BaseColor.1002.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Hair_BaseColor.1001.png, 4096 × 4096\nJF0O8Z0A_GoldenRetriever_Eye_Normal.png, 2048 × 2048\nJF0O8Z0A_GoldenRetriever_Eye_BaseColor.png, 2048 × 2048\nJF0O8Z0A_GoldenRetriever_Claw_Normal.png, 2048 × 2048\nJF0O8Z0A_GoldenRetriever_Claw_BaseColor.png, 2048 × 2048\n\n**Rigging**\nThe character includes a highly detailed control rig designed to make posing and animation efficient and intuitive.\n\nGlobal and Center-of-Gravity Controls\nCTR_Root controls the entire character.\nCTR_gravity, CTR_gravity_M, and CTR_gravity_F are the three center-of-gravity controls for the body.\nThe CTR_gravity control contains several custom properties:\n\nHead_Follow switches the head follow behavior.\nNeck_Follow switches the neck follow behavior.\nShoulder_Follow_L and Shoulder_Follow_R determine whether the left and right shoulders follow the rotation of the front spine.\nTail_Follow switches the follow behavior of the tail’s FK controls.\nTail_IKFK switches the tail between IK and FK modes.\nTail_IK_Loc_Follow switches the positional follow behavior of the tail in IK mode.\nSpine Controls\nCTR_spine_f\nCTR_spine_m\nCTR_Spine_B\nThese controls operate the front, middle, and rear sections of the spine.\n\nTail Controls\nTail FK controls include:\n\nCTR_FK_tail_c\nCTR_FK_tail_d\nCTR_FK_tail_e\nCTR_FK_tail_f\nAnd additional FK controls\nTail IK controls include:\n\nCTR_IK_tail_a\nCTR_IK_tail_b\nCTR_IK_tail_c\nCTR_IK_tail_d\nNeck and Head Controls\nCTR_neck_a and CTR_neck_b control the neck.\nCTR_head controls the head.\nCTR_eye.L, CTR_eye.R, and CTR_eye control the eyes.\nCTR_jaw_master controls the lower jaw.\nCTR_blink.L and CTR_blink.R control the left and right eyelids.\nLeg Controls\nCTR_setting_Leg_B.L and CTR_setting_Leg_B.R are the custom property controls for the hind legs.\n\nTheir properties include:\n\nLeg_IKFK switches the hind legs between IK and FK modes.\nLeg_IK_Stretch determines whether the hind legs can stretch in IK mode.\nCTR_setting_Leg_F.L and CTR_setting_Leg_F.R are the custom property controls for the front legs.\n\nTheir properties include:\n\nLeg_IKFK switches the front legs between IK and FK modes.\nLeg_IK_Stretch determines whether the front legs can stretch in IK mode.\nIK_Chain Length switches the front-leg IK chain length between two and three bones.\nThe limb IK controls are:\n\nCTR_Foot_F.L\nCTR_Foot_F.R\nCTR_Foot_B.L\nCTR_Foot_B.R\nToe and Paw Controls\nThe detailed toe controls are:\n\nCTR_Toe_F_motion.L\nCTR_Toe_F_motion.R\nCTR_Toe_B_motion.L\nCTR_Toe_B_motion.R\nTheir functions include:\n\nX-axis rotation controls toe rotation.\nZ-axis rotation controls the spreading and closing of the toes.\nY-axis translation creates a toe-push or weight-bearing pose.\nZ-axis translation creates a compressed paw-pad effect.\nAdditional detailed paw controls are also included. Each toe has its own FK control, and the paws include reverse-rotation controls that are especially useful during animation.\n\nThe limbs, abdomen, and spine contain additional secondary controls for more precise deformation and posing.\n\nThe face includes a comprehensive set of controls capable of producing a wide range of facial expressions.\n\nAdditional controls and functions are also included.\n\n**Animations**\nPlay: 30 fps, Frames 0–150, Non-looping\nRun: 30 fps, Frames 0–150, Looping\nTrot: 30 fps, Frames 0–160, Looping\nWalk: 30 fps, Frames 0–168, Looping\n\n**Features**\nThe model is in meter units at real-world scale.\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\nExcept for the above instructions, the model can be directly rendered.","imageAlt":"Photorealistic Golden Retriever Rigged with Fu...","url":"https://www.cgtrader.com/3d-models/animal/mammal/photorealistic-golden-retriever-rigged-with-fur-and-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k3u2ef48ji7cq92asyb42mz451lh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0O8Z0A_GoldenRetriever_Effect%20map01.jpg","gridUrl":"https://media.cgtrader.com/variants/k3u2ef48ji7cq92asyb42mz451lh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0O8Z0A_GoldenRetriever_Effect%20map01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/k3u2ef48ji7cq92asyb42mz451lh/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/JF0O8Z0A_GoldenRetriever_Effect%20map01.webp","width":306},{"url":"https://media.cgtrader.com/variants/k3u2ef48ji7cq92asyb42mz451lh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0O8Z0A_GoldenRetriever_Effect%20map01.webp","width":612},{"url":"https://media.cgtrader.com/variants/k3u2ef48ji7cq92asyb42mz451lh/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/JF0O8Z0A_GoldenRetriever_Effect%20map01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/photorealistic-golden-retriever-rigged-with-fur-and-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7572269/8c8197094d/photorealistic-golden-retriever-rigged-with-fur-and-animations-3d-model-8c8197094d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6198468","type":"listingItem","attributes":{"id":6198468,"title":"Dreadflame Damaged","price":50.0,"description":"**A character of the Dread Tribe, the role of Beast**\n\nIncludes **164 animations** from the Dread Tribe\n\n\u003e Friends, are you looking for cool, juicy characters for your game? Roger Kint is looking for cool games for his characters !!\n\n**Discord Online Support:**\n_https://discord.com/channels/1041747951384547478/1314861214463168512_\n\n**Dread Tribe Discord Channel:**\n_https://discord.com/channels/1041747951384547478/1332683107052294164_\n\n**Based on RK Skeleton.**\n\nAll assets and animations available in this and other packs and based on the RK Skeleton are compatible and interchangeable. \n\n- 1 ready-to-use characters\n- 4K Ultra high-quality PBR textures\n- Facial animation\n\n**164 Animations** (Watch video attached)\n\n**You can find the entire Dread Tribe here. \nIt consists of 10 roleplaying characters:**\n- Dreadflame\n- Dreadfang\n- Dreadfire\n- Dreadsilent\n- Archer\n- Barbarian\n- Brutal\n- Mage\n- Spearman\n- Swordman\n\n**ALL TRIBES (also based on RK_Skeleton):**\n- Ghost tribe\n- Obsidian tribe\n- Thunder tribe\n- Gloom tribe\n- Dread tribe\n- Night tribe\n- Shadow tribe\n- Blood tribe\n- Mist tribe\n- Venom tribe\n- Ember tribe\n- Ashen tribe","imageAlt":"Dreadflame Damaged 3D 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11","price":37.99,"description":"Low poly model of Monster 11.\u003cbr\u003e\nThe model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.\u003cbr\u003e\nRigged with Epic Skeleton 5.\u003cbr\u003e\n\u003cbr\u003e\nAdditional bones that are added to skeleton:\u003cbr\u003e\njaw\u003cbr\u003e\n\u003cbr\u003e\nTextures:\u003cbr\u003e\n4K PBR Textures(tga)\u003cbr\u003e\n3 materials\u003cbr\u003e\n6 textures\u003cbr\u003e\n\u003cbr\u003e\nAnimations:\u003cbr\u003e\nModel contains 25 animations:\u003cbr\u003e\natack(x5)\u003cbr\u003e\nwalk(x5)\u003cbr\u003e\nrun\u003cbr\u003e\nrage\u003cbr\u003e\nidle(x4)\u003cbr\u003e\ngethit(x5)\u003cbr\u003e\ndeath(x3)\u003cbr\u003e\nturn180\u003cbr\u003e\n\u003cbr\u003e\nPolycount:\u003cbr\u003e\nVerts: 9243\u003cbr\u003e\nFaces: 7932\u003cbr\u003e\nTris: 15222","imageAlt":"3D model Monster 11","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-11-73a54168-74c6-4810-bf2b-b32e3197e6f7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n1J5pCE288DEF5v8Lvbk7hkq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG.jpg","gridUrl":"https://media.cgtrader.com/variants/n1J5pCE288DEF5v8Lvbk7hkq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/n1J5pCE288DEF5v8Lvbk7hkq/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/CG.webp","width":306},{"url":"https://media.cgtrader.com/variants/n1J5pCE288DEF5v8Lvbk7hkq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG.webp","width":612},{"url":"https://media.cgtrader.com/variants/n1J5pCE288DEF5v8Lvbk7hkq/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/CG.webp","width":918}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-11-73a54168-74c6-4810-bf2b-b32e3197e6f7","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5368652/ce3acdc941/monster-11-3d-model-ce3acdc941.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5019683","type":"listingItem","attributes":{"id":5019683,"title":"Arabian Red Fox Animation - VFX Grace","price":459.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Arabian red fox model with multiple 4K UDIM maps, fur, rigging, a realistic muscle structure and an oral cavity. It comes with a complex hair system which presents a realistic hair effect, as well as a detailed facial expression system. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, paws, eyelids, eyes, tongue and teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N6T00_ArabianRedFox_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the centers of gravity of the body.\u003cbr\u003e\nCTR_gravity_b comes with two customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine;\u003cbr\u003e\nCTR_spine_m controls the middle spine;\u003cbr\u003e\nCTR_spine_f controls the front spine;\u003cbr\u003e\nCTR_neck_a controls the root of the neck;\u003cbr\u003e\nCTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following it.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rocates following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck rocates following the parent controller;\u003cbr\u003e\nWhen the center of gravity is rotating, Head_Follow only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the abdomen.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.Ris the IK controller of the right hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master contrals the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R control the facial expression of the eyebrows.\u003cbr\u003e\nThere are complex controllers of face and tongue for creating plenty of facial expressions, and more detailed controllers of the body for subtle actions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Arabian Red Fox Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6T00_ArabianRedFox_Display_Predation_01.jpg","gridUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","width":306},{"url":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","width":612},{"url":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5019683/01a87ea2c5/arabian-red-fox-animation-vfx-grace-3d-model-01a87ea2c5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4907838","type":"listingItem","attributes":{"id":4907838,"title":"Donkey Summer UE Character Asset","price":264.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic summer donkey character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 151,146 and polygon count is 149,760, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the summer donkey's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0L902A0_Donkey_Head_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_OralCavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_OralCavity_Normal.uasset, 4096  *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Head_BaseColor.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nDonkey_Summer_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_spine_i_ctrl, DEF_spine_g_ctrl, DEF_spine_c_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_d_ctrl and DEF_neck_f_ctr: Control different segments of the neck.\u003cbr\u003e\nDEF_head_ctrl: Main controller for the head.\u003cbr\u003e\nCTR_jaw_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_cheek_b_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl, DEF_ear_d_L_ctrl and DEF_ear_e_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl, DEF_ear_d_R_ctrl and DEF_ear_e_R_ctrl: Controllers for the right ear.\u003cbr\u003e\n\nLimbs Control:\u003cbr\u003e\n\nDEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_thigh_a_L_ctrl and DEF_thigh_a_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_toe_f_a_L_ctrl_2, DEF_toe_f_a_R_ctrl_2, DEF_toe_b_a_L_ctrl_3 and DEF_toe_b_a_R_ctrl_3: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_tail_b_ctrl and DEF_tail_c_ctrl: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the summer donkey.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable Walk animation at 30 fps, frame range 0-360 frames\u003cbr\u003e\nUnlooped See animation at 30 fps, frame range 0-390 frames\u003cbr\u003e\nUnlooped Eat animation at 30 fps, frame range 0-389 frames\u003cbr\u003e\nLoopable Trot animation at 30 fps, frame range 0-384 framesKey Features\u003cbr\u003e\n\nModel Details: Total vertex count is 151,146 and polygon count is 149,760, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. 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Multiple shape keys are applied for a more realistic result.\u003cbr\u003e\nThe features are as follows:\u003cbr\u003e\nCTR_Neck has multiple customized attributes:\u003cbr\u003e\n   FK-Head_Follow controls whether the head moves following the parent controller in FK mode;\u003cbr\u003e\n   FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;\u003cbr\u003e\n   Head_Follow controls whether the head moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_Follow controls whether the neck moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_IKFK controls the switch of IK/FK mode.\u003cbr\u003e\nCTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Leg_F_Other.L/R have 3 customized attributes:\u003cbr\u003e\n    IK%FK controls the IK/FK switch of forelegs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in 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