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(part 2) This is a continuation of the Adventure series, both packages are fully compatible with each other, including the exchange of heads, hairstyles and clothing parts (including top and bottom parts), except Sarah, who is a unique character\n\n\u003e A lot of work has been put into this character package - we have implemented an exceptional number of nice features that you will surely enjoy!Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\n**Asset pack includes:**\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal/Unity project: download all archives with the project and unpack any of them. The contents of the rest will be automatically collected into one folder.**\n\n**This is the second of two Adventure style packages. It includes:**\n\n1. James is a main adventure character. He learned to survive, but it changed him forever. Becoming a hermit, he sees the hidden in the darkness, and he is ready for any trouble.\n2. Diana is a girl with a dream of adventure! Following her dream, one day she collected all the accumulated money and went to the temple of the Emperor. However, for her, the events that awaited her upon arrival were a complete surprise.\n3. Sarah is a born mechanic. Machines, complex technical devices, the smell of oil has been her lifelong passion. She is appreciated in the team for her skills and a specific sense of humor.\n4. Kiona, a sweet girl from an Indian village, hides many secrets. Combining modern devices and the traditions of her people, she became a dangerous hunter ... for people.\n5. Ryan is a stern mercenary, a secret agent... His difficult nature has deprived him of friends, but he does not need them. He has a task and he will complete it.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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Keep in mind that Blender Addon: Auto-Rig Pro (version: 3.67.40 and above) was used to Create the rig for this character so if you want to export the rig easly to other programs it is must have !!!\n\n--Completely modular\n\n210+ possible unique combinations!!!!\n\n10 premade character variations\n\n60 premade material instances\n\nmodular parts such as : Small and RPG rockets Backpacks, shemagh, scarf, balaclava, pakol hat, aviator glasses, beard, 2 variants of shirts, bomber jacket, 2 variants of pants , ammo belt , small and large chestrighs, boots, head , legs and hand models\n\n---Character polycount for Fully Equipped Character :\n\nTris ~30000  Verts 16300\n\n----Rig:\n\nIn UE4 File This Characters rig is exactly same rig as unreal engine 4 default skeleton rig. 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Designed to enhance your creative projects, this character is a perfect fit for game development, animation, or any artistic pursuit. Elevate your work with this exceptional asset that captures the imagination and brings your vision to life. Don't miss the chance to add this dynamic and adaptable character to your creative toolbox.\n\n**Modular Tactical Soldier** – Fully Game Ready for Unreal Engine 5\nBring your project to life with this highly detailed, fully customizable tactical soldier character made for Unreal Engine 5. Everything is set up and ready to use right out of the box.\n\n**Key Features:**\n\n- UE5 Skeleton – Fully rigged to the default UE5 mannequin skeleton with exact 1:1 proportions, ensuring full animation compatibility.\n- Facial Animation Ready – Includes blendshapes/morph targets for realistic facial movement and expressions.\n- Customizable Materials – Easily change the color of individual parts or apply your own seamless textures (e.g., camouflage) directly in the material settings.\n- 4K High-Quality PBR Textures – Sharp and detailed for both cinematic close-ups and gameplay.\n- Fully Modular Clothing \u0026 Gear – All clothing and equipment pieces are separate and can be mixed, matched, or removed to create unique loadouts.\n- Included Weapons – Comes with a fully rigged pistol and rifle (animations not included, ready for your own).\n- Optimized for Games \u0026 Cinematics – Ideal for FPS, TPS, VR/AR, cutscenes, and realistic military simulations.\n\nThis asset is perfect for developers and artists who want a professional-quality soldier character that’s easy to customize, animation-ready, and comes with modular gear and weapons for maximum flexibility.\n\n_Animations included are only the default UE5 mannequin animations, available within the UE5 scene !!!_\n\n**Need Assistance?**\nWe’re here to support you! For any questions or help, reach out to us at arberrystudio@gmail.com. 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Lots of skins, amazing modularity, corrective blendshapes to simulate muscles, several body types (male and female), the ability to exchange clothes between characters, a bunch of accessories and weapons, a demo scene created from scratch with a lot of props for your game, cinematic scene, Control Rig, etc. …we’ll tell you more below :) As always, we are happy to invite you to our Discord channel - there we answer questions and help in working with models. Link: https://discord.gg/Dfh9yqR4tg\n\nAsset pack includes:\n\n- Unreal projects (5.0+), uncensored\n- Unity project (2021.3.35f1), uncensored\n- FBX files - two versions, with full and optimized body parts\n- Textures packages\n\n**How to open an Unreal/Unity project: download all archives with the project and unpack any of them uning Winrar. The contents of the rest will be automatically collected into one folder.**\n\nThis is part of the second of two Adventure style packages. Full set includes:\n\n1. James is a main adventure character. He learned to survive, but it changed him forever. Becoming a hermit, he sees the hidden in the darkness, and he is ready for any trouble.\n2. Diana is a girl with a dream of adventure! Following her dream, one day she collected all the accumulated money and went to the temple of the Emperor. However, for her, the events that awaited her upon arrival were a complete surprise.\n3. Sarah is a born mechanic. Machines, complex technical devices, the smell of oil has been her lifelong passion. She is appreciated in the team for her skills and a specific sense of humor.\n4. Kiona, a sweet girl from an Indian village, hides many secrets. Combining modern devices and the traditions of her people, she became a dangerous hunter ... for people.\n5. Ryan is a stern mercenary, a secret agent... His difficult nature has deprived him of friends, but he does not need them. He has a task and he will complete it.\n\nThis package includes the Ryan character only.\n\n**Description:**\n\n- Lots of high quality skins - each character includes Basic, Adventure, Survival, Horror skins and several themed ones.\n- Love for details - you can look at individual parts of characters for a long time, such as watches, amulets, hairstyles, etc.\n- Characters have their own set of weapons - pistol, bow, axe, knife, ice pick, as well as a list of accessories\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility) without clipping and other typical problems - create unique combinations!\nNote: to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chest and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- Characters include customized IK Rig files - this will make copying animations easier\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- The blueprint character_name_All_Parts includes all character parts and weapons.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 or Lyra animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n\n2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- The difference between the first version and the new version\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\nDownload the version you need. 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Rigged to Epic Skeleton\n\nExported as fbx and separated texture.\n\n------------------------ Textures ----------------------\n\nTextures are exported for the \n-   Unity\n-   Unreal Engine4,5\n-   Blender\n\nResolution 4096 x 4096, 2048 x 2048, 1024 x 1024\n\nProffesional UV layout\n\n------------------------ Polycount Blender ----------------------\n\n- Polys:46737\n- Verts:45415\n\n\n------------------------ Unreal Package ----------------------\n- Vertices:80344\n- Triangles:85626\n- Character in FBX format\n- character has the Epic Skeleton\n- 7 Demo Animations(Check the screenshots)\n- Character has the size of unreal mannequin\n- has textures for unreal engine OcclusionMetallicRoughness, Normal, Albedo\n- textures are calibrated for unreal in TGA format in 4096 x 4096\n\n--------------------------Real world scale------------------------\n\n- 1.8 m\n\n- Background is not included\n\n(If you would need any help, please dm me here)\n\nThank you!        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Elevate your projects to new heights with this extraordinary asset, capturing the imagination of your audience and bringing your vision to life. Don't miss the opportunity to own this captivating character, a versatile and dynamic addition to any creative endeavor.\n\n\n\n\n\n**Includes:**\n\n- Modular parts of Body and Clothes\n- Blendshapes for Apple ARKIT\n- 3 Diferrent Clothing Materials\n- Axe model as static mesh\n- baseball bat as static mesh\n- Rigged to Epic Skeleton UE 4.22\n- Rigged to Epic Skeleton UE 5.1\n- 8K textures for Hyper quality\n\n\n**- Customizable Base Color**\n\nPersonalize the character's appearance to suit your artistic vision, as the colors of all fabrics can be customized. Whether you want a dark and brooding Survival or a vibrant and bold warrior, the power to shape Survival lies in your hands.\n\n**- Rig**\n\nThe character is fully compatible with Epic Skeleton 4 made in version 4.22 and with Epic Skeleton 5 made in version 5.1\n\n**- 8K Textures**\n\nImmerse your audience in a world of stunning visual detail with 8K texture resolutions. Tailor the texture quality to suit your project's needs, whether you seek the utmost realism or optimal performance.\n\n**- Modular Outfit**\n\nMaximize creative freedom with our character's fully modular clothing, enabling easy adjustments and customization for a versatile workflow.\n\n\n**- Blendshapes**\n\nUnlock the potential of facial animation with our meticulously tuned collection: 52 Apple Blendshapes. Validated via Unreal Engine Live Link Face, they seamlessly facilitate Live Streams, FaceWare, VTuber Avatars, and more. 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All elements are rigged for animation via bones or morph targets.\n- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.\n- PBR Materials, 4K Textures.\n- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.\n\n**Technical Info:**\n\n- Version UnrealEngine - 5.1 and higher support\n- Version Unity - 2019, 2021, 6000 and higher\n- DISCLAIMER: Video \u0026 Photo preview render make in another software - background and other content except for the model is not included in the asset\n- Important/Additional Notes: EpicSkeleton contains additional bones: tongue, feathers, toes\n\n**Polycount:**\n\n- White Pigeon\t- 8 617 Tris | 4 380 Points\n- GuardianAvelyn - 49 092 Tris | 24 279 Points\n- Maid Mary - 71 425 Tris | 37 235 Points\n\n**Control Settings (Unreal Engine 5.1 and higher):**\n\n- **Pigeon:**\n\n- Q/E – Flying Up/Down\n- Space - Takeoff/Landing\n- F - Pecking (on ground)\n- R - CleaningFeathers (on ground)\n- LBC - Attack (on ground)\n- TAB - GetHit/Death (on ground)\n- W, A, S, D – Move/Flying\n- Shift - SpeedFlying/WalkJump\n- ScrollWheel - Camera zoom\n\n- **MaidMary and Guardian Shield:**\n\n- W, A, S, D – Move\n- F – Weapon Equip/ Unequip\n- Shift - Speed\n- LBC/RBC - Attack\n- Space - Jump\n- Q – Dead\n- J – Open Jaw (for test)\n- Ctrl/Alt – Up/Down Camera\n- 1-9 keys - Cloth’ modules\n\n**AnimationsPack consists of custom x57 animations:**\n\n- attack, cleaning_feathers, dead, flying (start, loop, gliding, hover, end), get_hit, idle, jump (start, loop, end), pecking, run, strafe, turn, walk, walk_jump, weapon_equip/unequip\n\n**Overview**\n\n\n_Stylized Warrior Pack 5 – Maid Mary, White Pigeon \u0026 Guardian Avelyn – RPG Fantasy Characters Bundle_\n\n_Welcome to a stylized fantasy world full of adventure, mystery, and medieval atmosphere. 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