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Use the controller to control the movement of the wings. When exporting to a general format, there will be no bound animations or controllers. The centers of mass and axes of all movable parts have been adapted, which facilitates binding, linking and animation adjustment in other software. \n \nThe texture resolution of the main body of the fighter jet is 8K, while that of the landing gear, cockpit and seats is 4K. Source files for texture painting in Substance Painter 2020 are provided for the above - mentioned parts, including masks and the material painting process, rather than directly filling in finished textures. The missiles in the weapons bay are the non - folding wing version of the PL15, and the finished PBR texture drawing files are not provided. \n \nThe provided texture workflows are as follows: \n1. PBR workflow (AO + Metallic + Roughness + Normal, etc.); \n2. PBR workflow (AO + Diffuse + Specular + Glossiness + Normal, etc.); \n3. 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Therefore, except for the leading - edge flaps, only individual controllers for each wing surface or part have been set up for other wing parts and the two - dimensional vector nozzles, without one - key control for various flight postures. For other parts such as the weapons bay and landing system, basically one slider is enough for control; \n2. The 3dmax file uses the V - ray renderer. If you use other renderers, please replace the texture files accordingly or re - export the corresponding textures from Substance Painter; \n3. The normal map is in the DirectX format. For OpenGL, please adjust the channels or export from the SP file. \n4. The general format is exported from the 3dmax V - ray rendering file. When importing into other software, please re - specify the corresponding material channel textures.  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Using the Arnold v4.2.1 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to centimeter and correctly real world scale model. Location x0, y0, z0.\n - The model has come with fully textured and correctly mapped. No post work on these render preview.\n - Jackal body, tongue, teeth, gum, cornea and iris are modeled separately.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : High resolution textures (8192 x 8192)\n - Main color map is .Tga\n - Displacement is.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2022 :\n\n- Jackal Xgen Animated Signature pose (Maya 2022 ascii)\n- Jackal Xgen Animated T-pose (Maya 2022 ascii)\n\n- Blender 3.4 come with color and displacement textures.\n- .FBX file come with walk and Run animation. (No textures or fur)\n- .obj come with color texture. success fully open with textures in Maya and blender v3.4.\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nBody (Quads) :\n\tFaces : 10,876\n\tVerts : 11,049\nTongue\t : 364\nEye\t : 192\n\nBackground plane: 1\n\n******************\nXgen NOTES :\n\nMaya files have been created hair with Xgen core. You would need Maya 2022 or above to render the hair.\nI used BakedGroomManager modifier for speed up the rendering.\nyou just need to enable BakedGroomManager in modifier panel and bake .XPD groom for each description and then start render, so you achieve exact render as you see preview.\nYou can easily translate xgen core to Xgen Interactive by one click without any problem.\nYou can easily modify hair, expressions, guide etc... for your suitable.\nUsed aiStandardHair arnold mtl for hair rendering.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and scalable. Come with smart controls.\nIndividual all foot fingers ctrls available.\nIK-FK Controller available.\nTail come with IK/FK both ctrls.\nGlobal Scale.\nSpine Squeeze and Squash slider.\nBendy ctrls for all Legs.\nAll blend-shapes are included (eye blink, Aggressive01, Aggressive02, Mouth open etc...)\nChest and belly come with breath ctrl.\nAdded extra smart ctrl to Tongue, so you achieve tongue pose according to facial expressions.\nAdded smart jiggle, So you achieve some nice muscles deformation being animation.\n\n******************\nANIMATION NOTES :\n\nANIMATION NOTE:\nWalk and Run cycle is included and Ready to render exactly as you see in above preview.\nFBX file come with animation exported.\n\nWalk : 1-23\nRun : 26-41\n\n******************\nOTHER NOTES:\n\n- The model is provided in signature pose. 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Polygons represent the low resolution C4D model (Available for other programs on request). \nThis model is set up to adjust most all individual components to your liking. Detail into use of textures and materials were setup so only essential parts are textures, most colored components are all materials, change to your favorite material. \n\nFor other programs animating all the key items (such as ailerons, elevator, doors, flight stick,  etc..) are set for proper axis location in the Local grid coordinate.\n\nCreated natively in C4D the model is offered in low poly for C4D only. If desired upon purchase please request lower or higher poly models and I can happily send it to you. All other programs aside from C4D the model is in a subdivision of 2 giving a great appearance, for up close and personal shots you can further subdivide the model in the programs. 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If you overwrite the animation of the camera, you can make a video that will visit every planet.\n","imageAlt":"3D model Solar system Mercury Venus Earth Mars","url":"https://www.cgtrader.com/3d-models/space/planet/solar-system-mercury-venus-earth-mars","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EX4suLmabxQD736j6Wbmt67k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/23.jpg","gridUrl":"https://media.cgtrader.com/variants/EX4suLmabxQD736j6Wbmt67k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/23.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/EX4suLmabxQD736j6Wbmt67k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/23.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/solar-system-mercury-venus-earth-mars","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/2936743/88dd8933b9/solar-system-mercury-venus-earth-mars-3d-model-88dd8933b9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3506919","type":"listingItem","attributes":{"id":3506919,"title":"For Anime in Blender - Impact Frames - UPDATED to 4 5 3","price":22.0,"description":"Hey all!\n\nThis is a collection of 7 filters and a master mixer (all built as nodegroups), that will allow you to incorporate these into your shots! All you do is append the one you want or the master mixer, which contains the lot. All of these are fully compatible with Eevee as well - I just developed them in Cycles, because of the preceding product - Motion Smear.\n\n**Pre-Blender 4 Centralized is slightly higher res, examples above of 4.5.3+ update.**\n\nSetup tutorial here:\nhttps://www.youtube.com/watch?v=7wddvwqGnRU\n\n**_The filters are_**\n\n**_Linear Lines_**\nFollow the sketchy style, but is all linear - the same direction. You can rotate it too and the effect is nothing short of incredible!\n  - Sketch Line texture scale\n  - Distortion texture (scale and influence) to make sure every frame is unique\n  - Dissolve effect to transition from full sketch to white - actual dissolve, not fade to white.\n  - Line Angle to make sure it fits the angle you need\n  - Masked excludes other objects for focus, but if set to whole, you can enjoy some additional environment details for extra detail or story!\n[//]: # (Hello)\n\n**_Centralized Lines_**\nMore typical anime impact frame, this one starts from a single point on-screen. Don't be afraid to adjust your image contrast for varied degrees of brightness - these effects are quite versatile! You can animate the origin and I included a special aim output to the node to help you do just that!\n  - Has a distortion texture to make each frame as unique as a sketch.\n  - Dissolves the sketch lines into white - not just fading to white.\n  - Has an aim feature to animate and target your point of impact with precision.\n  - Adds additional spikes for more impact on masked option.\n  - Options to scale both the image noise- and the spike noise textures.\n  - A slider to reduce spike influence.\n  - Masked VS whole image option to allow you isolation of objects or to include your environment.\n[//]: # (Hello)\n\n**_Inversion_**\nCommon photo negative, with some additional controls, like value above 1, to make your contrast higher, for example.\n  - Inversion is slider based, so you can transition between the original and the inversion effect specifically\n  - A value (Brightness) slider to boost the image for more explosive scenarios - can also darken.\n[//]: # (Hello)\n\n**_White Background Glow_**\nA staple of slow motion shots, the white background with the glow, can also make for a wonderful flash frame or set of impact frames themselves - a personal fav!\n  - Glow size for that surreal memory feel. You can drastically reduce it or even turn it off this way if desired.\n  - Softness factor let's you interpret the node for your specific scene more\n  - A slider between the original image and the final result allows much more animation and transition control for you to move your character from one environment, into a surreal one, for example.\n  - BONUS! Basic outline group node with custom color control - normals based.\n[//]: # (Hello)\n\n**_Darkened Background_**\nThis usually precedes the main impact frames, so it had to be included. Sometimes, in action, you want to set the focus on the action taking place, like a punch, shot fired or whatever, and then you want all to go quiet visually, and that's where this comes in!\n  - Darkens the background outside of the mask with a slider, for more control\n  - A softness factor adds more surreal options\n  - Blur size adds extra control to the softness factor for just the right mood\n  - BONUS - Generated outlines nodegroup\n[//]: # (Hello)\n\n**_Flash Frame_**\nThis is what I would call a transitional impact frame. Sometimes when you go from image to impact frame, the transition can feel a bit too harsh, quick or jarring, especailly at higher frame rates, but this transitional frame filter should cover that bridge. I recommend preceding or following it with a fully white frame. \n  - As simple as they come!\n  - The only options for editing here are inside the nodegroup - I only recommend messing with the normals to get the right angle.\n[//]: # (Hello)\n\n**_Normal Rotation_**\nOne of my personal favs, this one is trippy. Inspired by many flashing impact frames, this one has a wobble and linear option. Sometimes you want direction to play a part in your impact frames - you usually do, lol, and this one's linear feature facilitates that (again, you can rotate it) and the wobble texture let's you hit water or something else that's of a different substance than hard surfaces, and still make a great impact.\n  - Two background modes - Linear and Wobbles (linear is for motion and wobbles refers more to environment)\n  - Background rotation orients the linear lines background\n  - No image input, this is solely based on normals and generates outlines for the result too.\n  - Rotates left to right and bottom to top with a fade to reduce flickering a bit.\n[//]: # (Hello)\n\nI've taken the liberty to upload them separately and compile all the blend files into a zip, for convenience as well.\n \n\n**_The Master Mixer_**\nThe mixer allows you to set up your frames the way you want them - inside - and then you can animate the factors between them as your sequence runs. 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Zoom in to your heart's content._\n\n\n\nThe 1.01 .blend file comes with:\n\n- 12 presets; 5 “Real” lifelike from reference cat eye colorations, and 7 Mythical ones that don't exist in real life.\n\n- The eye and cornea meshes.\n\n- Shape keys for changing/animating the shape and iris opening size. As well as a handy cornea shader that works for many types of clear materials and is easily editable.\n\nCareful consideration was made with the displacement in mind. Each layer of the shader acting to either lift or recess the geometry. Lifelike iris muscles add an extra level of detail.\n\nPerfect for realistic and fantastical renders. The color control makes this amazing to use on Anime characters due to the top, middle, and bottom inputs.\n\n\n**BONUS CONTENT**\n\nComes with my easyCatHair node tree with 5 premade presets. Works with geometry node hair curves and any unwrapped model.\n\nCat Head mesh, unwrapped with fitted hair mesh for the curves. Use it to show off your custom eye settings or stick it on something for fun.\n\n\n**TLDR**\n\nYou may freely use the rendered output for any commercial or personal project or product you like within reason. Just don't be gross.\n\nYou MAY NOT resell, redistribute, or repackage the content of the .blend file.\n\nPlease be so kind as to add a link the product page in any personal or commercial uses that you post online.\n\n_Will work with Blender 3.6 and forward. 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All textures are 4K or better and the model has been optimized to use materials and textures for best visual results.\n\nIf you are creating a school scene and need a rigged bus that will output some detail this is a great option.\n\nNOTE:  All renders were done using the default physical renderer with global illumination in  C4D R17.\n\n Happy modelling!!","imageAlt":"3D model School Bus C4D 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Crafted for maximum comfort and functionality, this chair is the perfect addition to your gaming room, seamlessly blending relaxation and performance.\n\nKey Features:\n\n5-Position Tilt Lock Out with Anti-Kick Feature:\n\nEnjoy flexibility with a 5-position tilt lock, accompanied by an anti-kick feature for added stability during intense gaming sessions.\nSeat Height Adjustment:\n\nCustomize your seating experience with adjustable seat height, ensuring optimal alignment with your gaming setup.\nInfinite Back Angle Adjustment:\n\nTailor the chair to your preferences with infinite back angle adjustments, offering versatility for different activities.\nRatchet Back Height Adjustment:\n\nAchieve the perfect back support with ratchet back height adjustment, catering to individual comfort levels.\nTilt Tension Adjustment:\n\nFine-tune the chair's tilt tension to match your desired level of resistance, providing a personalized sitting experience.\nSeat Slider Function:\n\nEnhance flexibility with the seat slider function, allowing you to adjust the seat depth to your liking.\nLumbar Support Adjustment:\n\nPrioritize comfort with customizable lumbar support, ensuring optimal back support during extended gaming or work sessions.\n360 Degree Swivel:\n\nEffortlessly navigate your gaming space with a full 360-degree swivel feature, providing convenience and flexibility.\nHeight and Width Adjustable Arms:\n\nAccommodate varying arm positions with arms that are both height and width adjustable, catering to individual preferences.\nArm Pad Swivel:\n\nFurther customize your arm support with swiveling arm pads, allowing for dynamic arm movement.\nVersatile Design Associated with Gamer Aesthetic:\n\nBeyond its ergonomic features, the chair is associated with a gamer aesthetic, making it a stylish addition to your gaming room.\nExperience the epitome of comfort and functionality with the Air Gaming and Office Chair, designed to enhance your gaming and work environment. With its sleek design and advanced features, this chair delivers an unparalleled seating experience for professionals and gamers alike. 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Shot\r\n3Recharge\r\n4Aiming Walk\r\n5Get\r\n6Hide\r\n7Idle\r\n8Run\r\n9Shot\r\n10Walk\r\n11Idle other\u003c/p\u003e\u003cp\u003eTommy-gun:\u003c/p\u003e\u003cp\u003ePBR textures(Metallic Sheder)\u003c/p\u003e\u003cp\u003ePBR textures.\u003c/p\u003e\u003cp\u003e-Albedo\r\n-AO\r\n-Metallic\r\n-Normal\r\n(all 2048-2048 size)\u003c/p\u003e\u003cp\u003ePolys:7,129\u003c/p\u003e\u003cp\u003eTris:12,177\u003c/p\u003e\u003cp\u003eVerts:6,504\u003c/p\u003e\u003cp\u003e11.Model of Armored box\u003c/p\u003e\u003cp\u003ePBR textures(Metallic Sheder)\u003c/p\u003e\u003cp\u003ePBR textures.\u003c/p\u003e\u003cp\u003e-Albedo\r\n-AO\r\n-Metallic\r\n-Normal\r\n(all 1024-1024 size)\u003c/p\u003e\u003cp\u003ePolys:1,908\u003c/p\u003e\u003cp\u003eTris:3,604\u003c/p\u003e\u003cp\u003eVerts:1,820\u003c/p\u003e\u003cp\u003e12.Model of First Aid\u003c/p\u003e\u003cp\u003ePBR textures(Metallic Sheder)\u003c/p\u003e\u003cp\u003ePBR textures.\u003c/p\u003e\u003cp\u003e-Albedo\r\n-AO\r\n-Metallic\r\n-Normal\r\n(all 1024-1024 size)\u003c/p\u003e\u003cp\u003ePolys:304\u003c/p\u003e\u003cp\u003eTris:576\u003c/p\u003e\u003cp\u003eVerts:290\u003c/p\u003e\u003cp\u003eCharacters\u003c/p\u003e\u003cp\u003e1.Character Parazite Alfa\u003c/p\u003e\u003cp\u003e1.Emergence \r\n2.Idle \r\n3.Shout \r\n4.Attack(1)\r\n5.Attack(2)\r\n6.Attack(3) \r\n7.Attack(Fire) \r\n8.Get hit \r\n9.Dead \u003c/p\u003e\u003cp\u003eClassic Animations, Contains 10 animations\u003c/p\u003e\u003cp\u003eAll animations on one timeline,Also in separate files\u003c/p\u003e\u003cp\u003e1.Idle \r\n2.Walk \r\n3.Run \r\n4.Jump \r\n5.Shout \r\n6.Get hit \r\n7.Dead \r\n8.Attack(1)\r\n9.Attack(2) \r\n10.Attack(Fire) \u003c/p\u003e\u003cp\u003ePBR textures.\u003c/p\u003e\u003cp\u003e-Albedo\r\n-AO\r\n-Metallic\r\n-Normal\r\n(all 4096-4096 size)\u003c/p\u003e\u003cp\u003ePolys: 12,465\u003c/p\u003e\u003cp\u003eTris:  23,00\u003c/p\u003e\u003cp\u003eVerts: 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textures.\u003c/p\u003e\u003cp\u003e-Albedo\r\n-AO\r\n-Metallic\r\n-Normal\r\n(all 2048-2048 size)\u003c/p\u003e\u003cp\u003ePolys: 6,778\u003c/p\u003e\u003cp\u003eTris:  11,950\u003c/p\u003e\u003cp\u003eVerts: 6,240\u003c/p\u003e","imageAlt":"FPS Shooter Kit 3D model 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Snub Fighter","price":55.0,"description":"This Pirate Snub-fighter (R-41A Starchaser) Sci-fi Vehicle Set is set up for CGI use and therefore includes texture files and is fully UV unwrapped. This model is intended for use in CGI movies or art projects, and as such may prove a little high poly for game engine use except when a game engine is being used to facilitate virtual film making, so I wouldn't consider it to be game ready. The asset also includes animated parts and elements, including engine glows, animated landing gear and opening canopy.\n\nThis spacecraft model design was inspired by the Pirate Starfighters that appeared in a certain TV show. I have created the most accurate representation of this vehicle possible given the limited reference available at the time, that being primarily screengrabs from the show, and the concept art featured in the show's end credits. As such, this model may not be entirely accurate to the screen used asset, and creative license has been used where reference for an area just isn't available. However it is still most likely the most accurate model of this vehicle currently around, especially with the new additional detailing of the interior, and painstaking efforts have been made to make this model as accurate as possible. But at the end of the day, this is my interpretation of this ship.\n\nThis comprehensive package includes:\n\nThree 3DS Max files, two, (Starchaser_Slider \u0026 Starchaser_Red_Slider) which feature all you need for the ship, and slider functionality to control the animated parts of the model, these also provide you the two colour schemes that we see this ship in as it appears in the show. Blue and red. The last 3DS Max file, (Starchaser_CGI_Red) has the same animated parts, but created with keyframe animation. This file also features a turntable animation to show off the asset. \n\nOne FBX folder containing all the parts for the asset in FBX format, for anyone who doesn't have 3DS Max as their native software.\n\nOne Texture folder containing all the texture maps for the required PBR materials. This includes, Base Colour, Roughness, Metalness, Bump/Normal, Emissive, and in some cases, optional Height maps.\n\nOne Readme file.\n\nAnd last, but not least, an extensive gallery of shots of the asset so you know what you're aiming for.\n\n\n**Contents Size:**\n\n- 3DS Max Files: 1.018 GB\n- FBX Files: 95 MB\n- Texture Files: 87.2 MB\n- Readme PDF: 61.1 KB\n- Image Gallery Files: 15.8 MB\n\n\n\nI hope you enjoy, and have lots of fun with it.\n\n","imageAlt":"3D model Pirate Snub 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The main feature of the model besides the animation (height adjustment using the animation slider) is also the ability to automatically change the width of the curtains to your dimensions. There is a width controller under each curtain with which you can set the needed one.\nEverything is described in detail in the video below with subtitles in Russian and English, namely the change in width, the change in the height of each curtain, the change in the length of the cord. \n\n Video with detailed description of the process and with Russian subtitles: https://www.youtube.com/watch?v=1XoOIyfeYAU\u0026t\n\n Video with detailed description of the process and with English subtitles: https://www.youtube.com/watch?v=tDUpVDB8mCY  \n\nMODELS: \n- Correct and accurate UVW mapping \n- UVW unwrapped for curtain \n- Materials can be easily modified \n- On the blinds used modifiers TURBOSMOOTH \n- Adapted and appropriate for V-Ray and Corona renderers \n- Model does not include any backgrounds or scenes used in preview images. \n- Scene units - mm.\n\n Included:\n-file 3d max 2013 Vray 3.0 (1.1 mb)\n-file 3d max 2016 Vray 3.4 (1.1 mb)\n-file 3d max 2016 Corona 1.4 (1.1 mb)\n-file fbx (2.6 mb) \n\n PS There is no animation in the fbx file.","imageAlt":"Animated roller blinds with automatic width adjustment 3D","url":"https://www.cgtrader.com/3d-models/furniture/furniture-set/animated-roller-blinds-with-automatic-width-adjustment","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gFz8kyd3hFMLrA4bDbewDvGY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-roller-blinds-with-automatic-width-adjustment-3d-model-animated-rigged-max-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/gFz8kyd3hFMLrA4bDbewDvGY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-roller-blinds-with-automatic-width-adjustment-3d-model-animated-rigged-max-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gFz8kyd3hFMLrA4bDbewDvGY/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/animated-roller-blinds-with-automatic-width-adjustment-3d-model-animated-rigged-max-fbx.webp","width":306},{"url":"https://media.cgtrader.com/variants/gFz8kyd3hFMLrA4bDbewDvGY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-roller-blinds-with-automatic-width-adjustment-3d-model-animated-rigged-max-fbx.webp","width":612},{"url":"https://media.cgtrader.com/variants/gFz8kyd3hFMLrA4bDbewDvGY/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/animated-roller-blinds-with-automatic-width-adjustment-3d-model-animated-rigged-max-fbx.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/furniture-set/animated-roller-blinds-with-automatic-width-adjustment","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"furniture","subcategorySlug":"furniture-set","categoryTitle":"Furniture","subcategoryTitle":"Furniture Set","schemaImageUrl":"https://img-new.cgtrader.com/items/865912/eccc79483a/animated-roller-blinds-with-automatic-width-adjustment-3d-model-eccc79483a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3637300","type":"listingItem","attributes":{"id":3637300,"title":"For Anime In Blender - Rain Tools","price":20.0,"description":"Hey all!\n\nAnother classic, we have rain! In Anime and other older cartoons, it's rare to have fully animated scenes with integrated rain. It's also a nightmare with particles - even with dynamic paint.\n BUT **_with a post processing tool, you can pretty much have your cake and eat it too!_**\n\n**_So how does this work?_**\n\nThe Rain Mist group uses primarily the global normals to tell which way is up, because rain comes down. So all of the visible upward facing surfaces get rain mist over 5 depth based layers. This is where the exclusion mask comes in. Often you'd have characters or objects under shelter in pouring rain, so what do you need? Masking to prevent it raining under surfaces!\nWhen there is rain and it's under solid cloud cover, the sunlight is effectively from directly above - this allows you to use the sun lamp with the shadow pass as an exclusion mask, like in the demo scene. \n   Just remember that this mask excludes, so you need to invert your shadow pass!\n\nThe rain drops themselves consist of 3 layers, each has individual opacity control and global opacity. I included a perspective slider for when characters are looking up - demo video. It's only limited to one point of perspective (middle top), but does bend the rain when you rotate the overall angle and turn it up - VERY cool effect!\n\nYou simply animate these groups together!\nThe way Blender's compositor works, makes this a breeze! Follow the camera keyframes in the viewport with the compositor open to animate the rotation, for example, and then just add inbetween keyframes and boom, done with the rain rotation.\n\nFor the mist, you just animate your coverage and breakup. The defaults are pretty solid, so you should be good in most instances.\n\nThis should be render engine independent as long as the relevant passes are there, but I only tested it in Eevee so far - speed! hehe.\n\n**_Included:_**\n - _Demo sceen with_\n - _Rain Mist node group_\n - _Rain Drops node group_\n\n**_Rain Mist node group:_**\n - **Image**  \n_Input image_\n - **Depth**  \n_Raw depth information from the renderer. The nodegroup normalizes the depth over the whole scene to keep the coverage consistent. Just makes it easier._\n - **Normal**  \n_Normal pass (Global) to determine what is facing up._\n - **Exclusion Mask**  \n_Anything combined that you want removed (white parts removed, black parts remain - this is for the sake of ease in not having to flip every mask you use)_\n - **Depth Mode (Normalized \u003c-\u003e Direct)**  \n_Recommended that you leave it on Normalized, but you can switch to direct and customize. I caution the use of the map range node - it produces some strange results with values over 1._\n - **Offset - X**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas X not the global normal X. Default 0 - would only really change in rare situations._\n - **Offset - Y**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas Y not the global normal X. Default 0.5, cause that's a common use case._\n - **Splash Surface Area**  \n_Default at 0.9 to give max coverage of up facing surface and no glitching._\n - **Breakup**  \n_Gives added roughness to the misting_\n - **White Mist**  \n_Just blurs the breakup result further for a stronger smooth effect._\n - **Blur Size**  \n_Blurs the coverage after exclusion to give the fringe caused by splashing._\n - **Final Mix**  \n_Final mix with the original image_\n\n\n**_Outputs:_**\n - **Image**  \n_Composite of the image with the effect_\n - **Rain Mist Only**  \n_This allows for flexibility. Demonstrated in the demo video! :)_\n\n\n**_Rain Drops Group_**\n - **Image**  \n_Image input for compositing with the rain drop effect_\n - **Depth Map (0-1) (Optional)**  \n_This effect consists of three layers. Normalizing depth can sometimes have unintended rapid switching consequences - like the auto-brightness on some cameras. This effect wants a \"stable\" depth map - ie not normalized, but valued from 0-1. This is optional. It only helps to integrate the rain into the shot more if it actually makes contact with the ground._\n - **Base Scale**  \n_This is the overall scale of the texture used to create the rain drops_\n - **Droplet Length**  \n_Self-explanitory_\n - **Droplet Width**  \n_Self-explanitory_\n - **Density**  \n_The texture base smooth, so it uses a threshold to determine how dense the drops would be, or how thick they'll be in relation to one another. Recommended to stick to the default, unless you want to up it for colorful paint effects or something clever like that! :D_\n - **Relative Scale**  \n_Scale of the rain between layers. Increases/decreases apparent distance over the rain layers_\n - **Relative Offset**  \n_This is an animation control that handles the offset of the animation speed between layers. Remember, drops that are further away, appear to fall slower on a 2D surface, so they are artifically slower. Adjust this control when you adjust Relative Scale._\n - **Perspective**  \n_Shrinks to a point at the top of the screen to create a vanishing point. Creates the illusion of rain falling from above. Demonstrated in the demo video. Also allows you to bend the rain for the camera a bit when you rotate the rain drops effect._\n - **Degrees**  \n_Rotates the rain drops by input degrees. 0' by default._\n - **Randomize Direction**  \n_A small roational offset between layers just to break up that intense linear feeling that can sometimes lend itself to an artifical \"overlay\" kinda feeling._\n - **Animation Speed**  \n_Falling speed._\n - **Final Mix Influence**  \n_Self-explanitory_\n - **Front Layer Opacity**  \n_Rain layer closest to the camera's opacity._\n - **Middle Layer Opacity**  \n_Rain layer at the middle of the depth map opacity._\n - **Back Layer Opacity**  \n_Furthest layer opacity._\n\n**_Outputs:_**\n- **Image**  \n_Composite with the rain effect_\n- **Rain Only**  \n_Allows you to use the raw effect with the depth applied (if used) to add extra softness effects, such as in the demo scene. In classic anime, this is rarely done, so it's simply given as an option._\n\nThis has been a labor of love, coming all the way from 2020 - I kid you not! I hope you love it and that it is of tremendous value to you, not only saving time, but getting the look you want! :D\n\nGOD bless you!\n\nPS, farm house scene was a free model downloaded from CGT - own materials. 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