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More control over modifier;\n  - Better ground displacement algorithm;\n  - Small optimizations.","imageAlt":"Realtime River Generator in Blender 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/realtime-river-generator-in-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7QY5Yn4d4noyWs4XriqAQiNP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumb_cgt.jpg","gridUrl":"https://media.cgtrader.com/variants/7QY5Yn4d4noyWs4XriqAQiNP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumb_cgt.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/realtime-river-generator-in-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/4063297/e1d5babb63/realtime-river-generator-in-blender-3d-model-e1d5babb63.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3568844","type":"listingItem","attributes":{"id":3568844,"title":"Droplet Generator for Blender","price":29.0,"description":"Full procedural droplet generator for Blender 3.1 and upwards.\n\nQuickstart \u0026 Tutorial video\nhttps://youtu.be/2_4sIu0v_rc\n\n**New Features for version 2.1:**\n\n- install and use like a regular addon (no need to append the node tree manually each time)\n- Draw Custom Droplet path option (sticks to surface)\n- set maximum droplet count option (crash safe)\n- more shape customizations\n- new example scene (leaf droplets)\n\n**New Features for version 2:**\n\n- Much more control over the shapes\n- More advanced settings\n- Better performance\n- Long Droplets\n- Animation Support (Wip)\n\n**Full Procedural**\nAll geometry is being created %100 procedurally, which enables great customization and performance.\n\n**Full Customizable**\nMade to be easy to use, all settings are self-explanatory. You have tons of options to make your own versions of droplets. Modify it even further with the newly added \"advanced settings\" section.\n\n**Droplet Trails**\nAdd an extra bit of realism to your droplets with the trail option.\n\n**Droplet Shader**\nRender the best looking droplets with the included custom droplet shader, where you can limit ray depth and shadows.\n\n**Non-Overlapping**\nUsing proximity between the droplets, all distribution happens without any unrealistic looking overlapping droplets. You can of course change the proximity value to your liking.\n\n**Custom Weightmaps**\nCreate custom weightmaps to limit the distribution of the droplets on your mesh. You can also limit each dropletgroup on its own (long, big, medium, small).\n\n**Animation Support (Wip)**\nBring life to your renders with animated long droplets, customize the shapes and make everything look more realistic. This feature is still in development, so currently it only works on flat surfaces.\n\n**3 Example Scenes (updated)**\nDropletgenerator comes with 3 completely ready-to-render example scenes with all necessary models, textures, light, cameras and scene settings.\n\n**Easy to export**\nGenerate your droplets, convert to mesh and export them to be used in other 3D programs like Keyshot/3dsMax/C4D etc.\n\n_Apple Model by Charles Smith (Blitz Mobile Apps) -  SF\nDistributing or re-selling the product is prohibited._","imageAlt":"Droplet Generator for Blender 3D model animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/droplet-generator-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mraJSjom6o4C8YL6ikzUxGoK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgt_cover_2.1%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/mraJSjom6o4C8YL6ikzUxGoK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgt_cover_2.1%20copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/droplet-generator-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":119,"name":".py","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/3568844/223d0bf841/droplet-generator-for-blender-3d-model-223d0bf841.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3506919","type":"listingItem","attributes":{"id":3506919,"title":"For Anime in Blender - Impact Frames - UPDATED to 4 5 3","price":22.0,"description":"Hey all!\n\nThis is a collection of 7 filters and a master mixer (all built as nodegroups), that will allow you to incorporate these into your shots! All you do is append the one you want or the master mixer, which contains the lot. All of these are fully compatible with Eevee as well - I just developed them in Cycles, because of the preceding product - Motion Smear.\n\n**Pre-Blender 4 Centralized is slightly higher res, examples above of 4.5.3+ update.**\n\nSetup tutorial here:\nhttps://www.youtube.com/watch?v=7wddvwqGnRU\n\n**_The filters are_**\n\n**_Linear Lines_**\nFollow the sketchy style, but is all linear - the same direction. You can rotate it too and the effect is nothing short of incredible!\n  - Sketch Line texture scale\n  - Distortion texture (scale and influence) to make sure every frame is unique\n  - Dissolve effect to transition from full sketch to white - actual dissolve, not fade to white.\n  - Line Angle to make sure it fits the angle you need\n  - Masked excludes other objects for focus, but if set to whole, you can enjoy some additional environment details for extra detail or story!\n[//]: # (Hello)\n\n**_Centralized Lines_**\nMore typical anime impact frame, this one starts from a single point on-screen. Don't be afraid to adjust your image contrast for varied degrees of brightness - these effects are quite versatile! You can animate the origin and I included a special aim output to the node to help you do just that!\n  - Has a distortion texture to make each frame as unique as a sketch.\n  - Dissolves the sketch lines into white - not just fading to white.\n  - Has an aim feature to animate and target your point of impact with precision.\n  - Adds additional spikes for more impact on masked option.\n  - Options to scale both the image noise- and the spike noise textures.\n  - A slider to reduce spike influence.\n  - Masked VS whole image option to allow you isolation of objects or to include your environment.\n[//]: # (Hello)\n\n**_Inversion_**\nCommon photo negative, with some additional controls, like value above 1, to make your contrast higher, for example.\n  - Inversion is slider based, so you can transition between the original and the inversion effect specifically\n  - A value (Brightness) slider to boost the image for more explosive scenarios - can also darken.\n[//]: # (Hello)\n\n**_White Background Glow_**\nA staple of slow motion shots, the white background with the glow, can also make for a wonderful flash frame or set of impact frames themselves - a personal fav!\n  - Glow size for that surreal memory feel. You can drastically reduce it or even turn it off this way if desired.\n  - Softness factor let's you interpret the node for your specific scene more\n  - A slider between the original image and the final result allows much more animation and transition control for you to move your character from one environment, into a surreal one, for example.\n  - BONUS! Basic outline group node with custom color control - normals based.\n[//]: # (Hello)\n\n**_Darkened Background_**\nThis usually precedes the main impact frames, so it had to be included. Sometimes, in action, you want to set the focus on the action taking place, like a punch, shot fired or whatever, and then you want all to go quiet visually, and that's where this comes in!\n  - Darkens the background outside of the mask with a slider, for more control\n  - A softness factor adds more surreal options\n  - Blur size adds extra control to the softness factor for just the right mood\n  - BONUS - Generated outlines nodegroup\n[//]: # (Hello)\n\n**_Flash Frame_**\nThis is what I would call a transitional impact frame. Sometimes when you go from image to impact frame, the transition can feel a bit too harsh, quick or jarring, especailly at higher frame rates, but this transitional frame filter should cover that bridge. I recommend preceding or following it with a fully white frame. \n  - As simple as they come!\n  - The only options for editing here are inside the nodegroup - I only recommend messing with the normals to get the right angle.\n[//]: # (Hello)\n\n**_Normal Rotation_**\nOne of my personal favs, this one is trippy. Inspired by many flashing impact frames, this one has a wobble and linear option. Sometimes you want direction to play a part in your impact frames - you usually do, lol, and this one's linear feature facilitates that (again, you can rotate it) and the wobble texture let's you hit water or something else that's of a different substance than hard surfaces, and still make a great impact.\n  - Two background modes - Linear and Wobbles (linear is for motion and wobbles refers more to environment)\n  - Background rotation orients the linear lines background\n  - No image input, this is solely based on normals and generates outlines for the result too.\n  - Rotates left to right and bottom to top with a fade to reduce flickering a bit.\n[//]: # (Hello)\n\nI've taken the liberty to upload them separately and compile all the blend files into a zip, for convenience as well.\n \n\n**_The Master Mixer_**\nThe mixer allows you to set up your frames the way you want them - inside - and then you can animate the factors between them as your sequence runs. It just makes it easier to animate than setting up a bunch of mix nodes yourself. I do recommend that you only have 1 factor active at a time - this may have an affect on render speed.\n\n\n**_Demo Scene:_**\nA simple scene with suzanne in that you can use to practice putting the nodes into. Feel free to animate it in creative ways! These are fully compatible with Eevee, so have fun!\nBONUS! Colored outlines - normal based - and the color is generated with the image itself!\n\n\n**CAUTION:** Be aware that these kinds of effects (especially the normal rotation one) can have an influence on people with photosensitive epilepsy. 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With **Dynamic Slice and Cap** add-on, you can create section models like 3dsmax. And you can animate and render your works. This add-on works like 3dsmax's  **Slice**  and  **Cap Holes**  modifiers.\n \n** **\n\u003e **Dynamic Slice and Cap 1.2.1 released...**\n** **\n\u003e **Vshade works under Blender 2.82, 2.83, 2.90, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, 4.3, 4.4, 5.0 and newer versions. Vshade will update for new Blender versions.**\n** ** \n\n**KEY FEATURES:**\n \n* **Dynamic** and Manual Workflow\n* Easy to use\n* **Slice** (_Refine Mesh_, _Split Mesh_, _Remove Top_, _Remove Bottom_)\n* **Cap Holes**\n* **Animatable**\n* **Renderable**\n* You can use with **vertex groups**\n* You can use with **modifiers**\n* You can create individual operations for **each objects**\n* You can **save** your works in the .blend file\n* You can create material index for capped surfaces\n* You can create vertex groups for capped surfaces\n* You can smooth surfaces for section parts\n\n\n**NOTES:**\n\n* This add-on works on **one object** like Blender modifiers. If you have multiple objects, firstly you must **Join** this objects (select objects and press **CTRL + J**).\n* Quality of the result is based on **topology quality** of your model. Good topology creates good result, high polygon count increases accuracy of the result.\n \n \n**CONTACT US:**\n\n* For more details, please visit **https://hikmetkoyuncu.blogspot.com**\n* For questions or bug report, email to **hikmetkoyuncuproducts@gmail.com**\n","imageAlt":"Dynamic Slice and Cap for Blender 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/dynamic-slice-and-cap-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover%20-%20CgTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover%20-%20CgTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/dynamic-slice-and-cap-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":222,"name":".mp4","is_native":false},{"id":119,"name":".py","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/2516267/174a881e1c/dynamic-slice-and-cap-for-blender-3d-model-174a881e1c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"758532","type":"listingItem","attributes":{"id":758532,"title":"DriverMaster driver master installer on phone","price":50.0,"description":"There are more than a few scripts and rigging tools available for rigging automobiles in 3ds Max. Some offer an easy way to get wheels rotating based on the movement of the car, others will add in steering, and even others will incorporate a suspension system.\n\nA new offering however seems to roll all of those features into one car rigging script. DriverMaster is a tool that will automatically create a 4-wheeled car rig in 3ds Max.\n\nYou can easily animate the motion for the vehicle manually or by using a curve in the scene. The script will also make the wheels stick to the ground, even if the ground is a terrain.\n\nDriverMaster gives you a fast set up, dynamic suspension, automatic wheel ground contact, automatic wheel rotation and offset attributes for adjusting/animating your car on top off the generated animation.\n\nFEATURES\n\nA floater dialog with pick-buttons for wheels, body, brakes\nFew clicks rig creation\nUneven ground surface support\nBody alignment to wheels\nAutomatic wheel rotation system base on traveled distance\nManual suspension system\nSpin override for wheels for burnout animations and sliding\nManual body reaction to acceleration\nAutomatic body reaction to turns\nAuto wheels steering\nSpeedometer\nMultiple ground objects\nBody spring dynamics\nManual wheels offset\n\nINSTALLATION\n\nTo install DriverMaster drag and drop downloaded MZP file into 3ds max viewport.\nOnce you run DriverMaster an activation dialog will pop up. Copy a request code and send it to efim.armand@gmail.com.\nI will send you personal license as soon as possible.\nDriverMaster is locked to your PC however you can save your 3ds Max file and open it on another computer or even send it to renderfarm. All DriverMaster parameters will be disabled.\n\nhttp://e-armand.com/downloads/driver-master","imageAlt":"3D DriverMaster driver master installer on 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See details below.\n\n**BIG WARNING: Unfortunately, it's not really possible to convert the current model to a .gtlf or .fbx because Blender does not support a .gtlf, .fbx particles export. I can't convert the file so please be advised before purchasing.**\n\nAs you can see from the preview photos above, I have each color set as a different blend file. 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I can't convert the file, so please be advised before purchasing.**\n\n**Description**\n- Verts: 84\n- Edges: 240\n- Faces: 160\n- Tris: 160\n- Particles: Particle System: 500 ; Particle System.001: 4,000\n- File formats: .BLEND\n- Render: Eevee\n- Textures: 0\n- Rigs: No\n- Plugins: Yes\n- Animated: Yes\n\nDo what you want with it: Remove, Adjust, Edit, etc.\n\nDo NOT use for Ai training or reuploading.\n\n\nFeel free to message me if you have any issues with the file! :)","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-firework-version-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/edc5ce8svfnfw7m5ryv1gsiljjit/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/8.jpg","gridUrl":"https://media.cgtrader.com/variants/edc5ce8svfnfw7m5ryv1gsiljjit/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/8.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-firework-version-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/6814957/00a2c1e16d/3d-animated-firework-version-2-3d-model-00a2c1e16d.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4846937","type":"listingItem","attributes":{"id":4846937,"title":"Neon Gen 3D","price":29.0,"description":"- Neon Gen 3D.\n- \n- Neon Generator ready for Blender 3.6+ (Geometry Nodes)\n- \n- All Neons are Animated.\n- \n- Type anything in Generator.\n- \n- More than 200 Variations.\n- \n- Eevee and Cycles Ready.","imageAlt":"animated Neon Gen 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/neon-gen-3d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Dn2VQUmaP5YemGiGN7rh8MT9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Dn2VQUmaP5YemGiGN7rh8MT9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/neon-gen-3d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/4846937/d9dada494d/neon-gen-3d-3d-model-d9dada494d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5518151","type":"listingItem","attributes":{"id":5518151,"title":"Animated Storybook","price":29.0,"description":"Animated Storybook, ready for Blender 3D (ver.4.0+) PBR Materials, all setup with UI options on Geometry Nodes, each page of the book has its own UV map, it is very easy to replace your own when you want to tell a story.","imageAlt":"3D asset Animated Storybook","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/animated-storybook","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fvFRTwxtssnm13H2sE84o8Sy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/fvFRTwxtssnm13H2sE84o8Sy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/animated-storybook","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/5518151/343ca41e73/animated-storybook-3d-model-343ca41e73.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3572596","type":"listingItem","attributes":{"id":3572596,"title":"For Anime in Blender - Vibes","price":12.0,"description":"Hey all!\n\nAnime shines in it's rich visual language. In so many ways, it adds comedic elements and emphasizes the emotions we see in the characters. Anime would truly be lost without these.\n\nThis post processing tool gives you, what I like to call, vibes. I've seen this many times in the form of an aura - which is quite clever, since it plays on something we see, but can't physically see - how people are feeling. Sometimes we can pick it up without it showing outside, but this demonstrates it for us on-screen!\n\nThe purple usually refers to a controlled rage, or spite, as well as envy or disghust. It can also be used to show a character smells (good - gold or pink; or bad - green or dark brown), is a ghost or again, emphasizing emotion. I've seen sickness in one of Jaiden Animations' videos shown with blue - haha!\n\nFor this one, I set it up with a set of really cool features and I think you're gonna love it all!\n - _Toon vs Soft vibes_\n - _Offset control to make animating trailing an option_\n - _Scale control for the noise texture used for the effect_\n - _Animated!!_\n - _Saturation control for the soft vibes (toon uses the straight color)_\n - _Foreground masking to remove any excessive bluring where it doesn't make sense_\n\nThis is **_a fantastic addition _**to the _For Anime_ toolbox and I'm **super** ecstatic to share it with you guys! :D\n\n**_To use:_**\n - Append the node group using File - Append - Downloaded file - NodeTree.\n - Find in the compositor under Add - Groups - For Anime - Vibes.\n - Mask (Objects) is to tell it what to apply the effect to.\n\n**_NOTE:_** This is for Eevee and for Cycles! It works with cryptomatte, so regardless, you can use it.","imageAlt":"3D animated For Anime in Blender - Vibes","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-vibes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FukKvSKmXh7DyScqgu7PfFKL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Vibes%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/FukKvSKmXh7DyScqgu7PfFKL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vibes%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-vibes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3572596/76b2cc055a/for-anime-in-blender-vibes-3d-model-76b2cc055a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3599699","type":"listingItem","attributes":{"id":3599699,"title":"For Anime in Blender - Window Shaders - Eevee and Cycles","price":20.0,"description":"Hey all!\n\nMoving windows (like on cars) have always been somewhat active in anime, but not so much building windows - they're kinda stuck most of the time, from what I've seen, but I'd love for you to have something a little bit more interesting and alive!\n\nTo do this, I have created two shaders specifically aimed at various types of building windows, with a lot of control over the elements as well as what they contain!\n\n**_AND!_** While primarily built primarily for and in Eevee, it works just as great in Cycles!! The shadow response is to the bands is also more accurate! **_HOW COOL IS THAT?!_**\n\n**_Included:_**\n - _A small demo scene_\n - _For Anime - Windows Advanced_\n - _For Anime - Windows Simple_\n\nBoth of these have VERY similar skillset, except that, the advanced has much more control and you can have multiple window panels per material, so let's get into the detail of both!\n\n**Material Requirements for Eevee:**\n - Blend Method - Hashed\n - Shadow Method - Hashed\n\n**Material Requirements for Cycles:**\n - Plug n play - I literally just switched to Cycles to see if they function there.\n\n**_Advanced:_**\n - **Color 1-4 (UV required)**\nThese colors represent the environment reflected in the windows. If you'd prefer to add an image to the windows, instead of gradients, then, just connect the same image to all 4 colors and boom, image!\n\n - **Overall Saturation**\nControls the saturation of the result before it goes into the shaders themselves for final mixing.\n\n - **Scale Bands XYZ**\nThese controls, handle the scale for the reflections bands (the white lines going diagonal across the windows. Smaller = more detail and Larger = less detail. I added this in this manner, so that if you have something at an angle and you'd prefer a little more angle to the diagonal, this will help you get it. Because it \"reflects\" from the camera, you cannot simply rotate it with a single control - especially not since it's so dynamic.\n\n - **Reflectivity**\nFades between reflectivity (like SSR) and the color choices.\n\n - **Bands w reflectivity**\nWhen you turn on reflectivity, you might not want the bands visible and this allows you to have that option. I set it up, so that with reflecivity on, you don't get bands at all with transparency. This is consistent with general creative choices in anime with reflections.\n\n - **Window Fringe**\nAround the edges of windows, especially in wintery scenes or old buildings, you find a white frame/fringe around the edges of the panels. This allows you to have a suggestion of it or remove it. Works in transparency and with full opacity and with reflections.\n\n - **Nr of Windows H and V (UV required)**\nThese controls do exactly that! They allow you to simply type in how many windows you want horizontally (H) and Vertically (V).\n\n - **Unify Reflection bands**\nBy default this option is off. The window shader uses a texture that allows for at least two sets of bands to exist and this slider turns that texture on or off, allowing you to have the whole window respond as one (to the bands) or to respond as individual panels.\n\n - **Window Transparency**\nDoes exactly what it says - activates the window's transparency.\n\n - **Diffuse / Emission**\nAllows you to choose how much your environment will affect your windows. Believe it or not, aside from the reflective nature of windows and glass, it does have a diffuse side, because it can receive shadows. Granted, it's limited, but this control is ABSOLUTELY needed - you'll see in your own scenes that you also want to be able to switch!\n\n - **Fringe in shadow**\nOne of my fav aspects of this shader is the incredible control over the shadows! UNHEARD OF!!! This allows you to have the fringe in the shadow if you want it there or not. I recommend leaving it there, especially for absolutely MASSIVE windows with open rooms. It'll just add a lot more interest to the wall or furniture that the shadows fall on.\n\n - **Shadow intensity**\nExactly what it says - allows you to soften the shadow or remove it completely.\n\n**Outputs:**\n - **Shader**\nPlugs directly into the Surface input of the Material Output Node.\n\n - **Reflection Bands**\nLets you use the reflection bands only (as delimited by the texture or not, and nr of windows H and V).\n\n - **Fringe**\nGives you the fringe only.\n\n - **Gradient Texture**\nGives you the gradient texture with the 4 colors only.\n\n+++++++++++++++++++++++++++++++++\n\nNow, let's look at the simple one!\n\n**_Simple:_**\n - **Color 1-3 (UV required)**\nThese colors represent the environment reflected in the windows. If you'd prefer to add an image to the windows, instead of gradients, then, just connect the same image to all 3 colors and boom, image!\n\n - **Scale Bands XYZ**\nThese controls, handle the scale for the reflections bands (the white lines going diagonal across the windows. Smaller = more detail and Larger = less detail. I added this in this manner, so that if you have something at an angle and you'd prefer a little more angle to the diagonal, this will help you get it. Because it \"reflects\" from the camera, you cannot simply rotate it with a single control - especially not since it's so dynamic.\n\n - **Window Fringe**\nAround the edges of windows, especially in wintery scenes or old buildings, you find a white frame/fringe around the edges of the panels. This allows you to have a suggestion of it or remove it. Works in transparency and with full opacity and with reflections.\n\n - **Window Transparency**\nDoes exactly what it says - activates the window's transparency.\n\n - **Diffuse / Emission**\nAllows you to choose how much your environment will affect your windows. Believe it or not, aside from the reflective nature of windows and glass, it does have a diffuse side, because it can receive shadows. Granted, it's limited, but this control is ABSOLUTELY needed - you'll see in your own scenes that you also want to be able to switch!\n\n - **Fringe in shadow**\nOne of my fav aspects of this shader is the incredible control over the shadows! UNHEARD OF!!! This allows you to have the fringe in the shadow if you want it there or not. I recommend leaving it there, especially for absolutely MASSIVE windows with open rooms. It'll just add a lot more interest to the wall or furniture that the shadows fall on.\n\n - **Shadow intensity**\nExactly what it says - allows you to soften the shadow or remove it completely.\n\n - **Bands Offset**\nAn additional control that has no purpose in the advances shader, this setting allows you to use the same shader on different individual panels, but not have the bands be identical. If you simply offset them a bit, you'll have a unique look to each panel, despite this simplified one generating only for a single panel.\n\n - **Shader Output**\nJust plugs into the material output's surface input.\n\n+++++++++++++++++++++++++++++++++\n\nThis is **_a fantastic addition to the For Anime toolbox_** and I'm super ecstatic to share it with you guys! :D\n\n**_To use:_**\n- _Append the node group using File - Append - Downloaded file - Nodetree - For Anime - Windows Advanced and/or Simple._\n- _Find in the shader window under Add - Groups - For Anime - Windows Advanced and/or Simple._\n- _Connect it to the surface - wait for it to load and set your alpha and shadows both to hashed._\n- _Hashed is a sampled based method, so it does require a lot of samples, but I only used 30 and paired it with the denoise node for the demo video. That should be enough, imo._\n\n**_Credit:_**\n- _House and other assets not included; the house you can find free here on CGT._\nJust because I used it, does not mean automatic endorsement of it or other products they may have or produce.\n- _Vegetation assets and world are my own._\n","imageAlt":"For Anime in Blender - Window Shaders - Eevee and 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/for-anime-in-blender-window-shaders-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gFx5cpTCNpeUCudkU4q68JBA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/gFx5cpTCNpeUCudkU4q68JBA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/for-anime-in-blender-window-shaders-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/3599699/fee4eeca2e/for-anime-in-blender-window-shaders-eevee-and-cycles-3d-model-fee4eeca2e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4175328","type":"listingItem","attributes":{"id":4175328,"title":"Light Trails Generator","price":10.0,"description":"**Light Trails Generator.**\n\nConverts curves to light trail effects.\n\nWorks with both **Eevee** and **Cycles**.\n\nEasy to setup and fully customizable.\n\nThis is **geometry nodes** setup, not an addon, so no need to install it.\n\nWorks with Blender version 3.3 or higher.\n\n---\n\n**Usage**\n\nEasiest way to use it in your projects is to copy one of the Light Ray objects and paste it into your project. Then customize it to your needs.\n\n---\n\n**Making Seamless Loops**\n\nTo make seamless loops adjust **Loop Time** parameter (0 = no looping). It is calculated in seconds unit.\n\nTo calculate **Loop Time** from frame count, do:\n\n_Time Scale * Frame Count / Frame Rate_.\n\n---\n\n**Updates**\n\nVersion 1.1:\n\n- Seamless loop support;\n- Taper;\n- Use another curve as base curve. This lets to generate multiple different trails on one curve;\n- Different curve profile type options;\n- More various example scenes;\n- Small optimizations and fixes.","imageAlt":"Light Trails Generator 3D model animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/light-trails-generator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DAvytexJMX61ZPDLhKXnN6zo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumb_cgt.jpg","gridUrl":"https://media.cgtrader.com/variants/DAvytexJMX61ZPDLhKXnN6zo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumb_cgt.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/light-trails-generator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/4175328/f556db1b48/light-trails-generator-3d-model-f556db1b48.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5806652","type":"listingItem","attributes":{"id":5806652,"title":"Anime Explosions Along Curve","price":50.0,"description":"Get Anime like 3d explosions along curve. 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They include:\n# --- CONFIGURABLE SETTINGS ---\n- PIPE_RADIUS = 0.2\n- PIPE_STEP = 1\n- RECT_BOUNDS = (8, 5, 5)\n- NUM_PIPES = 300\n- SEGMENTS_PER_COLOR = 15\n- ANIMATION_DURATION = 30\n- FPS = 30\n\n**How to use:**\n\n1. Open the .blend file\n2. Choose the 'Scripting' window on top\n3. Press Run on the script to generate  random pipe animation each time.\n4. Press Play on the Animation Tab (By default it is a 30s animation). \n5. Render or export as desired.\n\nNote that the video from the vimeo preview was screen recorded directly on Blender, the reason for the low fps.\n\nContact for any queries. Replies within 48hrs.\n","imageAlt":"animated 3D Pipes Procedural ScreenSaver - Windows","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/3d-pipes-procedural-screensaver-windows","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview000.jpg","gridUrl":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/3d-pipes-procedural-screensaver-windows","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/5885031/92a24a9c76/3d-pipes-procedural-screensaver-windows-3d-model-92a24a9c76.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6399471","type":"listingItem","attributes":{"id":6399471,"title":"Easy Escalator Pro 3dsmax mcg ","price":38.0,"description":"This MCG Tool will procedurally Generates an Escalator based on some inputs by the user.\n\nSupported with 3dsmax 2016 - 2026\n\ninstallation :\n\nto install run 3dsmax in the menu go to \" Scripting \" then \" Install Max Creation Graph ( . mcg) package \".\n\nUsage :\n\nin the create panel go to geometry then choose \"3D | RnD\" category\n\nlike any other geometry after choosing \"3DRnD_Escalator\" click on the view port and the Escalator will be created.\n\nUI :\n\n\n\n\n\nSpeed m\\min : Escalator's speed.\n\n\n\nEscalator Height: change Escalator's Height.\n\n\n\nunit : \"not editable\" it shoes the system unit used in the file.\n\n\n\nWidth : choose between 3 widths.\n\n\n\nBase Floor # : (-9 to -1 shows B9 to B1 ) | 0 shows GF | 1 to 98.\n\n\n\nReverse? 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There are three manifestations: normal attack, ground-breaking attack, and spinning sword light.\n\nVersion:Unity 2022.3.45f1\nRender Mode:Built-In(Standard)\n\nAfter downloading, please unzip the file first, and then import the Package file into Unity.\nPlease install the Post-Processing package first\n\nOriginal price: $40\nBundle Special Effects $30\n\nYou can use it for commercial purposes.","imageAlt":"3D Unity Game VFX - Six Elements VFX Mega Pack - Built-In","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/unity-game-vfx-six-elements-vfx-mega-pack-built-in","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/w1ivz0a7odtj9sv0vt63eu6q0snc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/B1950.jpg","gridUrl":"https://media.cgtrader.com/variants/w1ivz0a7odtj9sv0vt63eu6q0snc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/B1950.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/unity-game-vfx-six-elements-vfx-mega-pack-built-in","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/5998815/c2bb628374/unity-game-vfx-six-elements-vfx-mega-pack-built-in-3d-model-c2bb628374.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6815300","type":"listingItem","attributes":{"id":6815300,"title":"3D Animated Heart Shaped Firework","price":6.0,"description":"Heart-shaped firework made in Blender. I did my best... ;w;\n\n**BIG WARNING: Unfortunately, it's not really possible to convert the current model to a .gtlf or .fbx because Blender does not support a .gtlf, .fbx particles export. I can't convert the file, so please be advised before purchasing.**\n\n**Description**\n- Verts: 692\n- Edges: 1,394\n- Faces: 708\n- Tris: 1,372\n- Particles: Particle System: 500 ; Particle System.001: 1,400\n- File formats: .BLEND\n- Render: Eevee\n- Textures: 0\n- Rigs: No\n- Plugins: Yes\n- Animated: Yes\n\nDo what you want with it: Remove, Adjust, Edit, etc.\n\nDo NOT use for Ai training or reuploading.\n\nFeel free to message me if you have any issues with the file! :)","imageAlt":"vfx 3D Animated Heart Shaped Firework animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-heart-shaped-firework","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ta2jtxd14qhanbhos3lyiwev7j7m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/ta2jtxd14qhanbhos3lyiwev7j7m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-heart-shaped-firework","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/6815300/ac6dccd4c8/3d-animated-heart-shaped-firework-3d-model-ac6dccd4c8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5834810","type":"listingItem","attributes":{"id":5834810,"title":"Unity Game VFX Collection Vol 3","price":10.0,"description":"VFX effects commonly used in RPG games produced using Unity particle system and PS,\nincluding a total of 40 VFX,\n\nUnity 2022.3.45f1\n\nRender Mode:URP\n\nHDRP also works\n\n\nAfter downloading, please unzip the file first, and then import the Package file into Unity.\n\nYou can use it for commercial purposes.","imageAlt":"Unity Game VFX Collection Vol 3 3D animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/unity-game-vfx-collection-vol-3","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jhjb6b7o0daalaf7punks862d636/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1950.jpg","gridUrl":"https://media.cgtrader.com/variants/jhjb6b7o0daalaf7punks862d636/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1950.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/unity-game-vfx-collection-vol-3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/5834810/660baf26ad/unity-game-vfx-collection-vol-3-3d-model-660baf26ad.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4694117","type":"listingItem","attributes":{"id":4694117,"title":"Quick Save Addon for Blender","price":5.0,"description":"The Quick Save addon for Blender is a must-have tool for artists and creators looking to streamline their workflow and protect their work from unexpected crashes or interruptions. With this addon, you can effortlessly save your Blender projects with just a click of a button, ensuring that your progress is always securely backed up and easily retrievable.\n\n**Key Features:**\n\n**- One-Click Quick Save:** Save your Blender projects instantly with a single click, without the need to navigate through menus or dialogues.\n**- Auto Save Functionality:** Set your preferred autosave interval, and let the addon automatically save your project at regular intervals, giving you peace of mind and protecting against data loss.\n**- Customizable Interval:** Adjust the auto save interval to suit your workflow preferences, whether you prefer frequent saves for maximum security or longer intervals to minimize interruptions.\n**- User-Friendly Interface:** The addon integrates seamlessly into Blender's UI, with a dedicated panel in the 3D view for quick and easy access to saving options.\n\n**Compatibility:** Compatible with all versions of Blender, from Blender 4.0 onwards.\n\n**Installation:** Simply download the addon file and install it via Blender's addon manager. No additional setup or configuration required.\n\nExperience smoother, more efficient workflow and safeguard your work with the Quick Save addon for Blender. Never lose precious progress again!","imageAlt":"Quick Save Addon for Blender 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/quick-save-addon-for-blender-v1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VyUVoKWnoNCiignarWA51gMi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Quick%20Save%20%284%29.jpg","gridUrl":"https://media.cgtrader.com/variants/VyUVoKWnoNCiignarWA51gMi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Quick%20Save%20%284%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/quick-save-addon-for-blender-v1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":119,"name":".py","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/4694117/312c7a6195/quick-save-addon-for-blender-3d-model-312c7a6195.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3637300","type":"listingItem","attributes":{"id":3637300,"title":"For Anime In Blender - Rain Tools","price":20.0,"description":"Hey all!\n\nAnother classic, we have rain! In Anime and other older cartoons, it's rare to have fully animated scenes with integrated rain. It's also a nightmare with particles - even with dynamic paint.\n BUT **_with a post processing tool, you can pretty much have your cake and eat it too!_**\n\n**_So how does this work?_**\n\nThe Rain Mist group uses primarily the global normals to tell which way is up, because rain comes down. So all of the visible upward facing surfaces get rain mist over 5 depth based layers. This is where the exclusion mask comes in. Often you'd have characters or objects under shelter in pouring rain, so what do you need? Masking to prevent it raining under surfaces!\nWhen there is rain and it's under solid cloud cover, the sunlight is effectively from directly above - this allows you to use the sun lamp with the shadow pass as an exclusion mask, like in the demo scene. \n   Just remember that this mask excludes, so you need to invert your shadow pass!\n\nThe rain drops themselves consist of 3 layers, each has individual opacity control and global opacity. I included a perspective slider for when characters are looking up - demo video. It's only limited to one point of perspective (middle top), but does bend the rain when you rotate the overall angle and turn it up - VERY cool effect!\n\nYou simply animate these groups together!\nThe way Blender's compositor works, makes this a breeze! Follow the camera keyframes in the viewport with the compositor open to animate the rotation, for example, and then just add inbetween keyframes and boom, done with the rain rotation.\n\nFor the mist, you just animate your coverage and breakup. The defaults are pretty solid, so you should be good in most instances.\n\nThis should be render engine independent as long as the relevant passes are there, but I only tested it in Eevee so far - speed! hehe.\n\n**_Included:_**\n - _Demo sceen with_\n - _Rain Mist node group_\n - _Rain Drops node group_\n\n**_Rain Mist node group:_**\n - **Image**  \n_Input image_\n - **Depth**  \n_Raw depth information from the renderer. The nodegroup normalizes the depth over the whole scene to keep the coverage consistent. Just makes it easier._\n - **Normal**  \n_Normal pass (Global) to determine what is facing up._\n - **Exclusion Mask**  \n_Anything combined that you want removed (white parts removed, black parts remain - this is for the sake of ease in not having to flip every mask you use)_\n - **Depth Mode (Normalized \u003c-\u003e Direct)**  \n_Recommended that you leave it on Normalized, but you can switch to direct and customize. I caution the use of the map range node - it produces some strange results with values over 1._\n - **Offset - X**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas X not the global normal X. Default 0 - would only really change in rare situations._\n - **Offset - Y**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas Y not the global normal X. Default 0.5, cause that's a common use case._\n - **Splash Surface Area**  \n_Default at 0.9 to give max coverage of up facing surface and no glitching._\n - **Breakup**  \n_Gives added roughness to the misting_\n - **White Mist**  \n_Just blurs the breakup result further for a stronger smooth effect._\n - **Blur Size**  \n_Blurs the coverage after exclusion to give the fringe caused by splashing._\n - **Final Mix**  \n_Final mix with the original image_\n\n\n**_Outputs:_**\n - **Image**  \n_Composite of the image with the effect_\n - **Rain Mist Only**  \n_This allows for flexibility. Demonstrated in the demo video! :)_\n\n\n**_Rain Drops Group_**\n - **Image**  \n_Image input for compositing with the rain drop effect_\n - **Depth Map (0-1) (Optional)**  \n_This effect consists of three layers. Normalizing depth can sometimes have unintended rapid switching consequences - like the auto-brightness on some cameras. This effect wants a \"stable\" depth map - ie not normalized, but valued from 0-1. This is optional. It only helps to integrate the rain into the shot more if it actually makes contact with the ground._\n - **Base Scale**  \n_This is the overall scale of the texture used to create the rain drops_\n - **Droplet Length**  \n_Self-explanitory_\n - **Droplet Width**  \n_Self-explanitory_\n - **Density**  \n_The texture base smooth, so it uses a threshold to determine how dense the drops would be, or how thick they'll be in relation to one another. Recommended to stick to the default, unless you want to up it for colorful paint effects or something clever like that! :D_\n - **Relative Scale**  \n_Scale of the rain between layers. Increases/decreases apparent distance over the rain layers_\n - **Relative Offset**  \n_This is an animation control that handles the offset of the animation speed between layers. Remember, drops that are further away, appear to fall slower on a 2D surface, so they are artifically slower. Adjust this control when you adjust Relative Scale._\n - **Perspective**  \n_Shrinks to a point at the top of the screen to create a vanishing point. Creates the illusion of rain falling from above. Demonstrated in the demo video. Also allows you to bend the rain for the camera a bit when you rotate the rain drops effect._\n - **Degrees**  \n_Rotates the rain drops by input degrees. 0' by default._\n - **Randomize Direction**  \n_A small roational offset between layers just to break up that intense linear feeling that can sometimes lend itself to an artifical \"overlay\" kinda feeling._\n - **Animation Speed**  \n_Falling speed._\n - **Final Mix Influence**  \n_Self-explanitory_\n - **Front Layer Opacity**  \n_Rain layer closest to the camera's opacity._\n - **Middle Layer Opacity**  \n_Rain layer at the middle of the depth map opacity._\n - **Back Layer Opacity**  \n_Furthest layer opacity._\n\n**_Outputs:_**\n- **Image**  \n_Composite with the rain effect_\n- **Rain Only**  \n_Allows you to use the raw effect with the depth applied (if used) to add extra softness effects, such as in the demo scene. In classic anime, this is rarely done, so it's simply given as an option._\n\nThis has been a labor of love, coming all the way from 2020 - I kid you not! I hope you love it and that it is of tremendous value to you, not only saving time, but getting the look you want! :D\n\nGOD bless you!\n\nPS, farm house scene was a free model downloaded from CGT - own materials. 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I did my best... ;w;\n\n**BIG WARNING: Unfortunately, it's not really possible to convert the current model to a .gtlf or .fbx because Blender does not support a .gtlf, .fbx particles export. I can't convert the file, so please be advised before purchasing.**\n\n**Description**\n- Verts: 608\n- Edges: 1,268\n- Faces: 664\n- Tris: 1,208\n- Particles: Particle System: 500 ; Particle System.001: 4,500\n- File formats: .BLEND\n- Render: Eevee\n- Textures: 0\n- Rigs: No\n- Plugins: Yes\n- Animated: Yes\n\nDo what you want with it: Remove, Adjust, Edit, etc.\n\nDo NOT use for Ai training or reuploading.\n\nFeel free to message me if you have any issues with the file! :)","imageAlt":"3D Animated Heart Shaped Firework Version 2 animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-heart-shaped-firework-version-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wjlaob09mk8hjyp65m4cha6gajta/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/wjlaob09mk8hjyp65m4cha6gajta/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-heart-shaped-firework-version-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/6817697/6dca8fd293/3d-animated-heart-shaped-firework-version-2-3d-model-6dca8fd293.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6337909","type":"listingItem","attributes":{"id":6337909,"title":"buddha","price":15.0,"description":"mode make in Chana . Buddha respects in pagoda.","imageAlt":"buddha 3D model animated","url":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/buddha-75e417e3-706e-460e-8ce6-118e86272f78","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cv2s6kawty7yanlojnhd7rz6j4yl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture.jpg","gridUrl":"https://media.cgtrader.com/variants/cv2s6kawty7yanlojnhd7rz6j4yl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/buddha-75e417e3-706e-460e-8ce6-118e86272f78","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/6337909/8780031db3/buddha-3d-model-8780031db3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5423631","type":"listingItem","attributes":{"id":5423631,"title":"Beautiful dreamy particle line special effects dynamic","price":10.0,"description":"Beautiful dreamy particle line special effects dynamic background\nAECC 2022\nPlugin:RedGaint","imageAlt":"Beautiful dreamy particle line special effects dynamic 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/beautiful-dreamy-particle-line-special-effects-dynamic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vEG3jpD9B26tP68bHK9hJRXP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R1.jpg","gridUrl":"https://media.cgtrader.com/variants/vEG3jpD9B26tP68bHK9hJRXP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/beautiful-dreamy-particle-line-special-effects-dynamic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/5423631/9d2e7f33bc/beautiful-dreamy-particle-line-special-effects-dynamic-3d-model-9d2e7f33bc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5828131","type":"listingItem","attributes":{"id":5828131,"title":"Magic Transitions Shader Editor Preset For Blender","price":15.0,"description":"Magic Transitions Shader Editor Preset **For Blender**\n\n**WARNING: This product is only compatible with the node system of Blender's Shader Editor**\n\nThis is a **Magic Transitions Shader Editor Preset for Blender.** **_Your meshes can now transform into other materials or disappear magically!_** Make your meshes seamlessly transform or vanish with a **customizable, animated magical transition**\n\n_More than transitions. **Customize everything**_\n\n**Video tutorial included! All in just a few clicks**\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/magic-transitions-shader-editor-preset-for-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Fk7pNbGSGEtXkYo16C8ocAUy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MagicTransitionsShaderSell2.1_0.jpg","gridUrl":"https://media.cgtrader.com/variants/Fk7pNbGSGEtXkYo16C8ocAUy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MagicTransitionsShaderSell2.1_0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/magic-transitions-shader-editor-preset-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/5828131/3120b2c93b/magic-transitions-shader-editor-preset-for-blender-3d-model-3120b2c93b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5290750","type":"listingItem","attributes":{"id":5290750,"title":"Final Fantasy Tactics Like Battle - Isometric","price":42.0,"description":"This template can be used as a game base to create a Turn Based game like the famous Final Fantasy Tactics, Tactics Ogre: Reborn, Tactical Monsters Rumble Arena, PoxNora, Hadean Tactics, Disgaea...\n\nDescription\nObservation:\n\nThis asset is not recommended for beginners. Its important to have good C# knowledge to create an entire solid game using this template.\nThis template include:\n\nTilemap/Grid System\nMove System \nState Machines \n\"Dynamic\" UI \nPathfinding \nAddressables \nSkill System \nJob System \nLevel Up / Job Change \nItems and Equipments \nAI Strategies \nPush Skill Prototype \nMobile Adaptation\nMy Discord =\u003e Dr.Carvalho#2557\n\nMy Email =\u003e stonelion777@gmail.com\n\nTechnical details\nGrid\n\n\n- I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. In the tutorial I am also explained some possible ways to deal with some floors and obstacles that can cross in front or behind the unit characters in an unwanted way and how you can create insurmountable obstacles.\n\n\nMove System\n\n\n- A logic board was created based on the grid that allows, among other things, the placement and movement of our character units.\n\n\n- A \"jump\" and move system from tile to another using linear interpolators like the \"tweeners\" tools and also respecting the obstacles, the Z as Y approach and the height/sorting of the floors.\n\n\nAddressables\n\n\n- To set the adressables groups is pretty easy now. You just need to create all the labels you will use for the jobs/animations/directions and select all the sprites that you will associate with this (or these) label(s) (more details/images in tutorial)\n\n\n- You just need to remember that in this system you need organize / rename the sprites in the right order sequence like I did with my sprites using Mulligan Renamer free asset.\n\n\nJob system\n\n\n- You can create new Jobs very fast and easy (if you have the sprites already done ^^).\n\n- There are 5 jobs examples: FireMage, Templar, Paladin, Demon and Angel.\n\n- The Units also have an Experience/Level Up/Job Change systems to evolve and became a new Job.\n\n\nSkill System\n\n\n-Create new skills is also very easy but to make more complex skills (out of the system) can be hard if you don't have solid C# base. For example, I am started with one friend a push skill prototype, wich you can test in a simple scene I saved.\n\n\nIn this system you can select:\n\nskill range\ndifferent kinds of area damage like, single target, expanding specific area, line skill area and cone range skill area\nWho will be affected by the skill (ally or enemy)\nprimary and secondary effects like: heal + positive status, or damage + negative status\nVFX for target with delay\nVFX for hit (if the attack is not missed or blocked) with delay too\nSFX also with delay for skills that need more time to finish the VFX\nAnd some more stuffs like skill cost, damage modifiers, elemental modifiers, more chance to hit, set specific animation for that skill and skill icon.\nSome examples of skills I created are:\n\nBuff skills like: AngelAura (+1 move and regen effect), SelfMultilation (takes a small amount of damage to himself and receive buff in physical attacks), FireBuff (Burn + AttackUp), Restore (Heal + Regen), Bless (Move +1 + Bless effect(buff in some stats)).\nDamage Skills like: Hawk Eye (meele damage impossible to block), Divine Punishment and FireBreath (cone skills area damage), HolyHammer (Line skill area damage), FireBall and Stasis Sword (ranged skills with specific area damage), FireSiege and CrushPunch (Single area damage / range), NormalSwordAttack, Bite, NormalSpearAttack, Perfuration (melee attack with negative infliction stats (Bleed)) , PoisonBomb and more.\nRemoving negative stats skills: Esuna and EsunaPotion (potions prefabs can use skills to work in a similar way but they are comsumable)\nStatus changes examples I made are: AttackUP (Bonus to physical and Magical attack), MoveChange (Add or subtract move), BlessEffect (changes in many character job stats), ReinforceDefense, but you can create your own specific status too. And also you can create elemental modifiers like fire, thunder, ice or weapon modifiers and Job modifiers like a sword that has additional damage against mages or armor more resistent against fire based skills.\n\nAI Behaviours\n\n\n- Its very easy to create new AI behaviours accordingly to the Jobs, behaviour for a group of similar Jobs or even if you need to make some new skill test and want a behaviour to just spam that skill all the time.\n\n\n- You can create a line history choosing:\n\na specific skill in this order\na randomically skill from a list of 2-5 skills (or more if you edit the scripts related)\nrandomic ally skill target\nand randomically enemy skill target\n\nDependencies\n\nAddressables - Unity Registry\nTextMesh Pro\nFantasy Sfx\nCartoon FX Remaster Free\nMagic Effects FREE\nProcedural fire\nLeanTween\nGUI Parts\nBasic RPG Icons\nRPG Essentials Sound Effects - FREE!\nNot direct dependencies but used to create and rename the sprites used in this asset from 3D models that I created:\n\nMulligan Renamer\nSS2d: Sprites Generator \u0026 High Performance RTS System","imageAlt":"3D model Final Fantasy Tactics Like Battle - Isometric","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/final-fantasy-tactics-like-battle-isometric","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/epPwX1a4vNJUyrLffKXEkLZP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CardImage_420x280.jpg","gridUrl":"https://media.cgtrader.com/variants/epPwX1a4vNJUyrLffKXEkLZP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CardImage_420x280.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/final-fantasy-tactics-like-battle-isometric","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/5290750/85fffa3d4e/final-fantasy-tactics-like-battle-isometric-3d-model-85fffa3d4e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6011825","type":"listingItem","attributes":{"id":6011825,"title":"Advanced Kitbash Importer for Maya","price":6.0,"description":"**Advanced Kitbash Importer for Maya**\n\n- _Version: 1.0.0_\n- _Author: Amir Askari_\n- _Compatibility: Autodesk Maya (Tested on 2023-2024-2025)_\n\n- **Boost Your 3D Workflow with the Ultimate Kitbash Importer!\n- **\n\nAre you tired of slow and tedious asset importing in Maya? Say hello to the Advanced Kitbash Importer – a powerful, user-friendly tool designed to streamline your 3D kitbashing process. Whether you're a game artist, environment designer, or 3D hobbyist, this tool is your one-stop solution for importing, managing, and editing kitbash assets with ease and precision.\n\n**Key Features:\n**\n\n**- Fast \u0026 Flexible Importing: Import multiple 3D formats (.obj, .fbx, .gltf, .dae, .stl, .usd) with a single click or in batches – perfect for large asset libraries.\n- Intuitive UI: Switch between Grid and List views, customize thumbnail sizes, and enjoy a sleek Dark/Light theme for your comfort.\n- Batch Import Layouts: Arrange assets in Grid, Line, or Circle patterns with adjustable spacing and scale.\n- Thumbnail Previews: Preview models with hover effects and capture custom thumbnails directly in Maya.\n- Advanced Editing Tools: Align, duplicate, extrude, bevel, bridge, and smooth your assets without leaving the tool.\n- Material Assignment: Apply shaders like Lambert, Blinn, Phong, or custom presets (Metallic, Glass, Matte) instantly.\n- Undo/Redo Support: Experiment freely with full undo/redo functionality and folder history tracking.\n- Multilingual Support: Available in English, French, and Spanish for global accessibility.\n- Customization Options: Set default scale, position, rotation, grid snapping, and auto-centering to match your workflow.\n- Auto-Save \u0026 Export: Protect your work with configurable auto-save and export to FBX, OBJ, USD, and more.**\n\n**Why Choose This Tool?\n**\n\n- Save Time: Automate repetitive tasks and focus on creativity.\n- Professional Results: Built for precision and efficiency, trusted by artists worldwide.\n- Regular Updates: Get access to future improvements and new features.\n\n**What’s Included:\n**\n**Full Python script (Maya-compatible)\nSample kitbash assets to get you started\nLifetime access to updates**\n\n**How to Use:\n**\n\n1. Install the script in Maya (instructions included).\n2. Launch the tool from the Maya shelf or script editor.\n3. Start importing and kitbashing like a pro!\n\n**Perfect For:**\n\n- Game developers\n- Environment artists\n- 3D modelers\n- Concept artists\n\n**Buy Now and Supercharge Your Maya Workflow!**\n**Note: Unauthorized copying, modification, or redistribution is strictly prohibited. Copyright  2025 Amir Askari. 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I’ve got your back, I've been there many times! This tool is here to transform your workflow, effortlessly applying Redshift materials to every sub-mesh of your model in seconds.\n\n**Why You’ll Love It**:\n\n\n\n\n**Instant Automation**: No more painstakingly creating shaders one by one. **The tool does it for you**—automatically cycling through all your meshes and applying vibrant, easily identifiable random diffuse colors for each RS Material Builder created.\n\n\n\n**Time Saver**: Cut down hours or days in some cases of repetitive manual tasks and dive straight into the creative aspects of your project. Focus on the lookdev and watch your productivity skyrocket and headaches disappear.\n\n\n\n**Maximize Creativity**: Work smarter, not harder, and meet those looming deadlines with ease. 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No more new workspace window needed\n- Fast loading of infinite vdb sequences\n- Smooth natural transition of the loops\n\n**What speaks for VDB Loops**\n\nTo load the VDB files into Blender and make the loops work, it takes some clicking work. With VDB Loops this annoying clicking is omitted. Furthermore if you had problems with the VDB sequence not being long enough for your animation, this addon will definitely make that a thing of the past.\n\n**What is included?**\n\nFor all packs applies: There are fundamentelly different VDB sequences and cover many uses. Smoke, fire, clouds or fog. In a faster or in a slower time range. In the preview gallery you can see which vdb loops are included in the light pack.\n\n**Limitations**\n\nMake sure you have enough space on your hard disk for that pack.\n\nPack Volume 2: 50 GB\n\nUsually VDB sequences are very time consuming for rendering. Depending on your graphics card or CPU power, rendering will be faster or slower. 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In this case - vertically set, but flows around the character's outer edge.\n\n**Included:**\n - _For Anime White Shock_\n - _For Anime Goosebumps_\n - _Funny eyes and shader with shapekeys_\n - _Demo scene with suzanne and the eyes all setup with outlines_\n\n**_White shock Settings:_**\n- **_Image_**  \nRaw image or image with outlines lines already generated\n- **_Normal_**  \nNormal Pass\n- **_Asset Mask_**  \nGenerally for characters, using the asset version of the Cryptomatte gives you everything parented to the rig - which means the whole character in one go - much easier than masking every material. As long as everything's in the mask, you're good.\n- **_Flat White \u003c-\u003e Shaded_**  \nThe white shock has many looks, but my fav is when it's lightly shaded or completely white. This allows you to have that mix to where you like it.\n- **_Tune Shading (HSV, Value)_**  \nSometimes a character can look dark when desaturated, this allows you to boost it.\n- **_Saturation (HSV)_**  \nDesaturates everything within the mask. \n- **_Lines Influence (Does not affect \"Only\" outputs)_**  \nAs in the outer lines that form part of the effect, not outlines.\n- **_Lines Texture scale_**  \nScale of the base lines texture\n- **_Lines Offset - X_**  \nInfluences the lines' Mask\n- **_Lines Offset - Y_**  \nInfluences the lines' Mask\n- **_Lines Rotation_**  \nLines' rotation. 360' both ways, so you can flip them in any direction you prefer from 0. There is no clamp, so you can type in custom ranges if you wanna go beyond 360 in any direction.\n- **_X - Lines Texture Offset_**  \nAllows for animation of the base line texture.\n- **_Y - Lines Texture Offset_**  \nAllows for animation of the base line texture.\n- **_Z - Lines Texture Offset_**  \nAllows for morphing animation of the base line texture.\n- **_Cracks Influence_**  \nCracks are an additional element - note it's tied to the view, not the world.\n- **_Cracks Scale_**  \nCracks scale\n- **_Holes Mask (Addition)_**  \nAny non-parented objects you want to include in the mask to make sure the lines are not in the middle of your character/object.\n- **_Outline Influence_**  \nGenerated with the normal pass (Does not affect \"Only\" outputs). Without these, you won't have any lines on your effect, unless you generated them before so you can add them after.\n\n**_Goosebumps Settings_**\n- **_Image_**  \nBase image\n- **_Mask_**  \nObject mask to get the distorted edge.\n- **_Distortion Strength_**  \nHow much distortion\n- **_Influence_**  \nHow strong the effect should be - allows you to animated it appearing and disappearing based on strength instead of simply fading in or out.\n- **_Distortion Texture Scale_**  \nBase texture scale - only needed for adjustment on character distance from camera.\n- **_Wave Speed Adjustment_**  \nIf things happen in slow-motion, then you need to be able to control the speed - that's where this comes in\n\nThis is an incredible addition to the already massive toolset I have been able to share with you guys!\n\nNOTE: I have NOT tested it with Cycles, but all the features for this nodegroup's compositing requirements are supported, so it should be fine.\n\nGOD bless you!","imageAlt":"For Anime in Blender - White Shock and Goosebumps 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-white-shock-and-goosebumps","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oQMDUXKcg2G4S67Bnq3qmW2E/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20NEW.jpg","gridUrl":"https://media.cgtrader.com/variants/oQMDUXKcg2G4S67Bnq3qmW2E/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20NEW.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-white-shock-and-goosebumps","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/4255525/a244b1cc4b/for-anime-in-blender-white-shock-and-goosebumps-3d-model-a244b1cc4b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5424013","type":"listingItem","attributes":{"id":5424013,"title":"Galaxy Eye Universe Star Particle Space Effects","price":11.0,"description":"Galaxy Eye Universe Star Particle Space Effects\nAECC2022\nPlugin:Stardust","imageAlt":"Galaxy Eye Universe Star Particle Space Effects 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/galaxy-eye-universe-star-particle-space-effects","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GM8QubtP7pXDQZ2bRq4DdNnp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R1.jpg","gridUrl":"https://media.cgtrader.com/variants/GM8QubtP7pXDQZ2bRq4DdNnp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/galaxy-eye-universe-star-particle-space-effects","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/5424013/2aead3f31c/galaxy-eye-universe-star-particle-space-effects-3d-model-2aead3f31c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3394254","type":"listingItem","attributes":{"id":3394254,"title":"For Anime in Blender - Post Outlines","price":18.0,"description":"What a **culmination of work** over the **years with new features** in the compositor!\n\nComing as a result of another project, **_For Anime - Motion Smear_**, this got a nibble in the posts and a tutorial was born. From that tutorial, these nodegroups that will help your workflow FLY - as far as quick outlines go, hehe!\n\n**_What is included?_**\n\n - **A Demo Scene to play with and test out the groups**\n\n - **A separate file to append from:**\n - _Color Outlines_ - Converts black outlines into colored outlines based on the image\n - _Normals Based Outlines_\n - _Depth Based Outlines_\n - _Material Boundery Outlines_ - Converts the picking layer from the cryptomatte node into outlines\n - _Mask Outlines_ - A single mask silhouette outline\n - _Shadow Outlines_ - Based on the shadow pass - maskable for a specific object or set of objects\n - _Texture Tracing_ - Simple model, based on contrast.\n - _Eye Outline Removal_ - Swells the eyeball mask to clean around the eyes to re-add the lashes only.\n\n_**Note:**_ Only append from the append file - they are the most up to date and polished versions of the nodegroups.\n\nThese are for more than just anime! 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One of them is a sun glare. Usually, on camera, you only get a sun glare when the sun is actually in the frame or you see the lens when you have something really bright off-camera.  Truly, I don't know where this one started, but I love it!\n\nTo demonstrate it's a bright and sunny day, you often see some rays flowing on the screen over objects, without the actual light source in the shot - ie, Offscreen sun glare!\n\nI've added as much control to this as I felt is good without going overboard, but as usual, with these nodegroups, it's a matter of going into them and adjusting to your heart's content! hehe.\n\n**_Features and what they do:_**\n_- Ray thickness - white and color_\n\nWorks as a mask/threshold. The higher, the more of white or color is shown, the less, the less is shown. It has a pretty non-linear seaming fall-off, so adjust in small increments from the default 50 - like 5 or so at a time up or down.\n\n_- Ray texture scale - white and color_\n\nThis is like how many individual strands do you wanna see. The higher the number, the more per surface area.\n\n_- Band offset/Scale - white and color_\n\nRadial placement (from the origin) of the white or the color lines\nIt's labeled as scale and offset, because it really is both. The area gets thicker as the distance from the origin increases.\n\n_- Sharpness - white and color_\n\nFilter, Filter - Sharpness as applied to white or color\n\n_- Scale Color_\n\nOperates similar to modulo, but the higher the value, the less color bands, the lower, the more.\n\n_- Translate X and Y_\n\n0 center, 1 right-top, -1 left-bottom.\n\n_- Add factor_\n\nHow intensely the glare gets added to the image - usually 1 is good enough, but you can up it passed 1 if you feel you want more addition.\n\n_- Overlay factor_\n\nTo really make it stand out and blend, overlay is used to affect the colors behind the glare\n\n_- Overlay Blur Size_\n\nOverlay usually requires a blur to spread out and create the gradual influence - this is that blur size. 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