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For this free feature, we're doing some suggestion of motion! I've seen it a handful of times in various situations, but honestly, this one blew my mind when I finally noticed it. 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Use it as a starting point for your next game!\n\nFeatures:\n\n- - Main Menu - First screen when launching the game\n\n- - Multiplayer Menu - Launched when clicking Multiplayer Button\n\n- - Host Menu - Player hosting a game\n\n- - Server Menu - To join a game\n\n\n- - Lobby - Where you can setup game settings and kick a player if needed. \n\n- - Character Select Screen - Select a character to play with\n\n- - Lobby Chat and In-Game Chat - Chat with your friends while playing\n\n- - Kick Player - Get rid of that annoying player\n\n- - Options Menu - Set up your player profile\n\n- - Player Profile - Contains your info\n\n- - LAN and Online with Steam - Play locally or online\n\nThis project was made with the help of Wes Bun and his tutorial series on blueprint multiplayer. Big shoutout to Epic Games for making this possible.","imageAlt":"3D asset Unreal Engine Blueprint Multiplayer Starter 1","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/animation/unreal-engine-blueprint-multiplayer-starter-project-template","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7sga8Tg3L1ZtbKjs3kE3gPrN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE4Editor_EmDKONt8ec.jpg","gridUrl":"https://media.cgtrader.com/variants/7sga8Tg3L1ZtbKjs3kE3gPrN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE4Editor_EmDKONt8ec.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/animation/unreal-engine-blueprint-multiplayer-starter-project-template","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/3264630/f00b154bab/unreal-engine-blueprint-multiplayer-starter-project-template-3d-model-f00b154bab.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664905","type":"listingItem","attributes":{"id":664905,"title":"USB Stick Low Poly Wood Version - Gameready - PBR","price":9.95,"description":"The low-poly version of my usb stick model rigged and animated with wood textures.\n\nPBR Textures: \n- Normal map \n- Color map \n- Metalness map \n- Roughness map \n- Ambient occlusion map \n- Curvature map \n- All textures in 4096 x 4096 px resolution \n\nDemo video: https://www.youtube.com/watch?v=ILJkrW55gxU \n\nAvailable formats\n\n    VRML (.wrl, .wrz) 150 KB\n    Alias/WaveFront Material (.mtl) 414 Bytes\n    X3D (.x3d) 112 KB\n    Stereolithography (.stl) 82.7 KB\n    MilkShape 3D (.ms3d) 163 KB\n    DXF (.dxf) 312 KB\n    OBJ (.obj) 115 KB\n    DirectX (.X) 461 KB\n    Agisoft Photoscan (.ply) 119 KB\n    Autodesk FBX(.fbx) (3 files) -\n    3D Studio (.3ds) 44.2 KB\n    Collada (.dae) 229 KB\n    Alembic (.abc) 104 KB\n    Blender (.blend) 168 KB\n    Textures 37.8 MB\n    Marmoset Toolbag Scene(.tbscene) (2 files)\n\nMore details\n\n    Publish date2016-11-18\n    Model ID#664905\n    Animated Yes(approved)\n    Rigged Yes(approved)\n    VR / AR / Low-poly Yes(approved)\n    PBR Yes(approved)\n    Geometry Polygon mesh\n    Polygons 965\n    Vertices 868\n    Textures Yes\n    Materials Yes\n    UV Mapping Yes\n    Unwrapped UVs Non-overlapping\n    Plugins used No","imageAlt":"USB Stick Low Poly Wood Version - 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Star Sparkle - Modern","price":0.0,"description":"In anime, there is often an object or character that has a moment to shine and in that moment, there is usually a glint of sorts to show it's newness or fanciness. In the olden days, they used to draw a 4-point-star on the cells themselves, but these days, digital techniques, like this one, does sometimes get used instead, because time.\n\nA very plug-n-play effect, this should simply get added to your setup and your glint will appear - and already animated!\n\nFor a soften effect, mix the clear result with a well blurred version and you'll have that too. For outlines, there are many options in blender.\n\nTo make the effect more legible for viewers, I added something I've never seen done and that is a clarity mask. This uses the same mask that is used to define the area of glinting, and inverts it, to clear out the most central parts of the masked object. This means if it's a person or object that's used, you'll still be able to see what it is, without issue.\nIf you prefer it not be there, there is an influence factor to remove it.\n\nNOTE - If you want an image full of glint, for whatever reason - remove the mask input and set the clarity mask to 0.\nThis was built in EEVEE, but will work in Cycles as well.\n\nIf you're like me and you prefer the more traditional 4-point-star in yours, I invite you to check out my packaged deal with that one, this one and added features:\n(link to come)\n\nSeriously, have fun with this one! It was fun to make and I hope adds that little extra something to your renders as well!","imageAlt":"For Anime in Blender - Star Sparkle - Modern 3D model","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-star-sparkle-modern","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2YRRQqou3sGcFVwToou32Rc1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000-Title.jpg","gridUrl":"https://media.cgtrader.com/variants/2YRRQqou3sGcFVwToou32Rc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000-Title.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-star-sparkle-modern","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3440048/dcb33bad9e/for-anime-in-blender-star-sparkle-modern-3d-model-dcb33bad9e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664921","type":"listingItem","attributes":{"id":664921,"title":"USB Stick Low Poly Copper Version - Gameready - PBR Textures","price":25.19,"description":"The low-poly version of my usb stick model rigged and animated with copper textures. \n\nPBR Textures: \n- Normal map \n- Color map \n- Metalness map \n- Roughness map \n- Ambient occlusion map \n- Curvature map \n- All textures in 4096 x 4096 px resolution \n\nDemo video: https://www.youtube.com/watch?v=ILJkrW55gxU \n\nAvailable formats\n\n    Textures Copper_Texture 55.3 MB\n    Autodesk FBX(.fbx) (3 files) -\n    Blender (.blend) 168 KB\n    Alembic (.abc) 104 KB\n    Collada (.dae) 229 KB\n    Agisoft Photoscan (.ply) 119 KB\n    Alias/WaveFront Material (.mtl) 414 Bytes\n    3D Studio (.3ds) 44.2 KB\n    OBJ (.obj) 115 KB\n    X3D (.x3d) 112 KB\n    DirectX (.X) 461 KB\n    DXF (.dxf) 312 KB\n    Stereolithography (.stl) 82.7 KB\n    MilkShape 3D (.ms3d) 163 KB\n    VRML (.wrl, .wrz) 150 KB\n    Marmoset Toolbag Scene(.tbscene) (2 files) -\n\n\nMore details\n\n    Publish date2016-11-19\n    Model ID#664921\n    Animated Yes(approved)\n    Rigged Yes(approved)\n    VR / AR / Low-poly Yes(approved)\n    PBR Yes(approved)\n    Geometry Polygon mesh\n    Polygons 965\n    Vertices 868\n    Textures Yes\n    Materials Yes\n    UV Mapping Yes\n    Unwrapped UVs Non-overlapping\n    Plugins used No","imageAlt":"3D asset USB Stick Low Poly Copper Version - 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Motion Smear - Multiples","price":0.0,"description":"Hey all!\n\nI present to you my Motion Smear - Multiples nodegroup! The free version!\n\nThis one is for creating those motion smear effects you usually see in comics, where to suggest motion, multiples of the object/limb is drawn to create that motion blur-like effect. This one does a following and preceding drawing using the vector blur node - Cycles only for now.\n\n - Just look at the setup image - it's basically plug and play!\n - Make sure the edit and render quality for the compositor is set to low (see the difference for yourself)\n - Watch out for low detail objects that fill the screen - the vector pass uses vectors to generate motion\n - Watch out for overly fast rotation and motion at the same time - this can cause extra artifacts - just something to be aware of!\n\nMost important thing - HAVE FUN! :D\n\nI included an extra nodegroup to help you isolate specific objects for the multiples. The other groups were created just to clean up the wires a bit - feel free to explore them to learn more about outlines and how you can manipulate the nodegroup for various results!\n\n**_You might be wondering what makes the coming paid version better?_**\n - _Decreased artifacts_\n - _Higher quality_\n - _More options_\n\nIf you love this one, you'll **_ADORE the coming one_**!","imageAlt":"3D model For Anime in Blender - Motion Smear - Multiples","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-smear-multiples","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xoszP6d4PTzWgRjZk6q6goME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/xoszP6d4PTzWgRjZk6q6goME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-smear-multiples","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3612163/b3f7acb46a/for-anime-in-blender-motion-smear-multiples-3d-model-b3f7acb46a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"838901","type":"listingItem","attributes":{"id":838901,"title":"TracX-lite tank tracks generator","price":20.0,"description":"TracX-lite tank tracks generator is a script for rigging and animating tank or caterpillar tracks.\nCaution!\nThere is an oscillating motion caused by spline-IK. 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This has never come up in my projects, but I thought it would be a fun one to build and share with you, so here it is!\n  \n**_GLOWING GLASSES!!! ooooh! hehe._**  \n  \nSuch a funny one!! When a character is acting cool, thinks they are cool or are acting mysteriously - so clever to hide the eyes! In Kuroku's basketball, they also used this as a means to reveal the eyes, if memory serves. VERY clever use of visual language!\n\nHope you love it! I made it quite custom to give you all the controls you would need - even adding a streak blur that is purely horizontal (off by default, since it doesn't show up that way in anime - as far as I've seen at least).\n\n**Works with Cycles and Eevee!**\n\n**_Features:_**  \n - **Image**  \n_Regular render input_\n - **Glasses Mask**  \n_Literally the object you want to be glowed_\n - **Glow Color**  \n_Allows you to colorize the glow you get. I've seen some orange glasses too, so this will facilitate that._\n - **Glow Intensity**  \n_VERY important for clarity. By default it's set quite high._\n - **Lens Blur Size**  \n_Sometimes the lenses can use some blurring of their own just to soften their harsh outline a bit. Very low setting by default._\n - **Horizontal Streaks Intensity**  \n_Usually set to 0, because it's not really used in anime persay, but I saw people who made their real-life version of the glasses loved adding this kind of streak glow, so I added it too._\n\nAs far as usage goes - don't limit yourself to just glowing glasses. Fireflies and other forms of light, like bulbs, can also be glowed like this. Or things that give off lots of energy and light, like white explosions. Be creative and let your mind run with it!\n\nHave a great one!!\nBlessings!","imageAlt":"3D For Anime in Blender - Glowing Glasses","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-glowing-glasses","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xW1jDiJWgJfMJDV3fKf5CLsx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000-ThumbGG.jpg","gridUrl":"https://media.cgtrader.com/variants/xW1jDiJWgJfMJDV3fKf5CLsx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000-ThumbGG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-glowing-glasses","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3645931/2b3e9fefc1/for-anime-in-blender-glowing-glasses-3d-model-2b3e9fefc1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6815014","type":"listingItem","attributes":{"id":6815014,"title":"Animated Fireworks","price":21.0,"description":"Forworks made in Blender. \nOriginal Price: $25\n\n**BIG WARNING: Unfortunately, it's not really possible to convert the current model to a .gtlf or .fbx because Blender does not support a .gtlf, .fbx particles export. I can't convert the file, so please be advised before purchasing.**\n\n**Description**\n- File formats: .BLEND\n- Render: Eevee\n- Textures: 0\n- Rigs: No\n- Plugins: Yes\n- Animated: Yes\n\nDo what you want with it: Remove, Adjust, Edit, etc.\n\nDo NOT use for Ai training or reuploading.\n\nFeel free to message me if you have any issues with the file! :)","imageAlt":"eevee Animated Fireworks 3D","url":"https://www.cgtrader.com/3d-model-packs/animated-fireworks","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fnl462y3964gffla20mdjcwthzqq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-fireworks-3d-model-bc3327d4ae.jpg","gridUrl":"https://media.cgtrader.com/variants/fnl462y3964gffla20mdjcwthzqq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-fireworks-3d-model-bc3327d4ae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/animated-fireworks","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/6815014/bc3327d4ae/animated-fireworks-3d-model-bc3327d4ae.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3493106","type":"listingItem","attributes":{"id":3493106,"title":"For Anime in Blender - Motion Lines","price":0.0,"description":"Hey all!\n\nIn many cartoons, not just anime, motion lines, that illustrate quick action, are very common. This blend contains a specific group node that has this feature built and ready to go!\n\nAll you do is get that vector pass and add the mask for your obects that you want to highlight the motion of and bob's your uncle!\n\nThe blend has a few extras and stunning features:\n - Masked lines - motion based, so when motion is low, no lines show\n - Motion mask adjustable\n - Demo scene to play with\n - Quick Blur - Nodegroup - A common post-processing filter that just binds a shot a bit\n - Colored Outlines based on Normals - Nodegroup - Needed for the demo, BUT VERY COOL!\n\nDoes it occlude? You bet!\nDoes it blend? You bet!\nIs there an orange Suzanne inside? YOU KNOW IT!\n\nFor more and some really cool stuff to take your projects to the next level:\n- https://www.cgtrader.com/marius-oberholster\n- http://www.pantherdynamics.yolasite.com/downloads.php\n\nHave a super day!","imageAlt":"3D animated For Anime in Blender - Motion Lines","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-lines","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DyYNYwYL2WQA7VFnzqMn5Rw2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Motion%20lines%20-%20tlteUp.jpg","gridUrl":"https://media.cgtrader.com/variants/DyYNYwYL2WQA7VFnzqMn5Rw2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Motion%20lines%20-%20tlteUp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-lines","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3493106/5eb27e199f/for-anime-in-blender-motion-lines-3d-model-5eb27e199f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2945124","type":"listingItem","attributes":{"id":2945124,"title":"VdbRemesh for 3dsMax","price":49.0,"description":"## **VdbRemesh**\n\n- VdbRemesh is a **C++ based Multi-threaded, openvdb** based **remeshing modifier plugin for 3dsMax**.  \n- It comes with a **procedural filter stack** that has **10 filters** ready to be applied **in any order**.\n- Since it is a **volume** based modifier, it works much different than the traditional **surface** modifiers.\n- Since it is a **procedural modifier**, you can add **more than one** vdb remesh to **an object** with different settings.\n- It produces **only quads if the adaptivity settings is zero**.\n\n### **It can be used to**\n- **smooth the edges** of hard surface cad models.\n- post-process 3d scans for **removing the unwanted holes, smoothing out the surface**.\n- generate a smooth high poly model from a low-poly\n- generate a nice proxy mesh for a high poly model\n- generate low-poly clean mesh for a bake operation.\n- generate **closed 3d printable** meshes from **regular surface** meshes\n- explore new 3d forms **without the restriction of topology**\n- make the surface topology **uniform**, ready for a **sculpt or a simulation**\n- generate non-intersecting shell operation\n\n### **It can be used with**\n- **PolyCloth**: Use VdbRemesh to make an object's surface topology uniform, ready for a nice polycloth experience.\n- **PolyDamage**: Use VdbRemesh to further smooth the damaged areas, thus having better shading and a cleaner normal map bake\n- **PolyDetail**: Use VdbRemesh to combine all of the polydetail strokes, thus creating 3d printable, non-intersecting, closed clean meshes.\n- **RockGenerator**: Use VdbRemesh to combine multiple rock objects into a single one.\n\n### **Settings**\n- **Voxel size**:  for changing the resolution of the final mesh.\n- **IsoValue**: to determine where the surface will be generated.\n- **Adaptivity**:  removes all unnecessary polygons and reduces the polycount significantly. It only adds more resolution where needed.\n- **Smoothness**:  lets you apply smoothing to the final volume.\n- **Combine elements**: It combines all of the elements of the input mesh as a single closed mesh. To remesh each element individually, disable this setting.\n- **Use Smoothing Groups**: It enables the smoothing groups so the surface does not look faceted.\n- **Smooth Normals**: It is a custom algorithm to further smooth the surface by explicitly defining each normal.\n- **Filter Stack**: A procedural filter stack that you can add/remove filters in any order.\n- **Filters**: There are 5 different smoothing algorithms (Laplacian, Gaussian, Mean, Mean Curvature, Median), 2 morphological erode/dilate filters, 3 custom additional filters(Open, Close, Thickness)\n\n**VdbRemesh can work on both open surfaces (add a dilate filter) and closed meshes.**\n**However, the output will always be a closed mesh**\n\n### **What's New at v1.01**\n- Added support for 3dsMax 2023.  \n\n### **What's New at v1.02**\n- Added support for 3dsMax 2024.  \n  \n\n**VdbRemesh only supports 3dsMax 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024.**\n\n**Stay Creative**","imageAlt":"animated VdbRemesh for 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A while ago, the VHS filters really gained popularity and while I loved the idea, I felt like anime doesn't have the worst of the worst of VHS issues to deal with (apart from niche shows that only exist on VHS after their initial airings). I also came to hear of shows that have intentionally went for a more vintage look, Spy X Family being one, and I wanted to add my two cents to the mix as well.\n\nSo, with that in mind, I present to you my own ageing filter, which I call vintage, because that is what it's inspired by, vintage, as I like to call it, anime.\n\n**_What is in the box:_**\n - **Side smear**  \n_A lot of these older systems and compositeRGB setups had a tendency to smear everything to the right of the screen - very important to sell the look! You get two controls for this one - smear influence and smear strength. The first is how strong the effect is visually, and the latter is how long the smear will be. Leaving it at 20 should suffice - if anything, influence will be the control you would be likely to adjust._\n - **Rainbow comb**  \n_Fine details and high contrast got this rainbow running over it - my guess is it was frequency noise, since high detail or high contrast is high frequency ito picture waves. These got filtered out with the redesign of the composite system, but is still present in various forms of cheaper hardware for things like HD to RCA, for example._\n - **Soft Grain and frame movement**  \n_A lot of anime (and TV programs in general) have traditionally been archived on film. This means some film artifacts are to be expected. These are less obvious at TV resolution (PAL or NTSC), so they are subtle here too. The frame movement is also rather slow, so as not to be distracting._\n - **Chromatic Aberration**  \n_Not a huge fan of this and it's fairly rare to have it break up like water or lenses do (if ever, you know that RGB rainbow edge, not the comb), so I tried to have a morphed version of it, to just kinda fuzzy up the color layers a bit._\n - **Off-Black**  \n_If your TV was tuned like mine, for easy-watching, your blacks would never have been at 0, but somewhere around 0.01 (in blender values), so I added a little bit of brightness to lift the black level a bit._\n - **Hue Offset**  \n_This did not affect everything, let's be honest, but many older shows had this slight yellowing vibe, especially the ones saved on VHS and later converted to digital. In Blender, the hue offset is VERY sensitive, so this setting has been adjusted, but even with some testing, I turned it down even more. So we're looking at around a hundredth of a blender unit's worth of adjustment max! To make it easier for you, I boiled it down to a max of 2 (yellow) and minimum of -2 (redder). Please compare to the original footage as you adjust this one! It's VERY subtle for a reason!_\n\nThis is an emphasis and story tool and quite a cool one at that! Heck, it's even useful for non-anime stuff! Use it on whatever you think it'll be useful! 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You have tons of options to make your own versions of droplets. Modify it even further with the newly added \"advanced settings\" section.\n\n**Droplet Trails**\nAdd an extra bit of realism to your droplets with the trail option.\n\n**Droplet Shader**\nRender the best looking droplets with the included custom droplet shader, where you can limit ray depth and shadows.\n\n**Non-Overlapping**\nUsing proximity between the droplets, all distribution happens without any unrealistic looking overlapping droplets. You can of course change the proximity value to your liking.\n\n**Custom Weightmaps**\nCreate custom weightmaps to limit the distribution of the droplets on your mesh. You can also limit each dropletgroup on its own (long, big, medium, small).\n\n**Animation Support (Wip)**\nBring life to your renders with animated long droplets, customize the shapes and make everything look more realistic. 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All you do is append the one you want or the master mixer, which contains the lot. All of these are fully compatible with Eevee as well - I just developed them in Cycles, because of the preceding product - Motion Smear.\n\n**Pre-Blender 4 Centralized is slightly higher res, examples above of 4.5.3+ update.**\n\nSetup tutorial here:\nhttps://www.youtube.com/watch?v=7wddvwqGnRU\n\n**_The filters are_**\n\n**_Linear Lines_**\nFollow the sketchy style, but is all linear - the same direction. You can rotate it too and the effect is nothing short of incredible!\n  - Sketch Line texture scale\n  - Distortion texture (scale and influence) to make sure every frame is unique\n  - Dissolve effect to transition from full sketch to white - actual dissolve, not fade to white.\n  - Line Angle to make sure it fits the angle you need\n  - Masked excludes other objects for focus, but if set to whole, you can enjoy some additional environment details for extra detail or story!\n[//]: # (Hello)\n\n**_Centralized Lines_**\nMore typical anime impact frame, this one starts from a single point on-screen. Don't be afraid to adjust your image contrast for varied degrees of brightness - these effects are quite versatile! You can animate the origin and I included a special aim output to the node to help you do just that!\n  - Has a distortion texture to make each frame as unique as a sketch.\n  - Dissolves the sketch lines into white - not just fading to white.\n  - Has an aim feature to animate and target your point of impact with precision.\n  - Adds additional spikes for more impact on masked option.\n  - Options to scale both the image noise- and the spike noise textures.\n  - A slider to reduce spike influence.\n  - Masked VS whole image option to allow you isolation of objects or to include your environment.\n[//]: # (Hello)\n\n**_Inversion_**\nCommon photo negative, with some additional controls, like value above 1, to make your contrast higher, for example.\n  - Inversion is slider based, so you can transition between the original and the inversion effect specifically\n  - A value (Brightness) slider to boost the image for more explosive scenarios - can also darken.\n[//]: # (Hello)\n\n**_White Background Glow_**\nA staple of slow motion shots, the white background with the glow, can also make for a wonderful flash frame or set of impact frames themselves - a personal fav!\n  - Glow size for that surreal memory feel. You can drastically reduce it or even turn it off this way if desired.\n  - Softness factor let's you interpret the node for your specific scene more\n  - A slider between the original image and the final result allows much more animation and transition control for you to move your character from one environment, into a surreal one, for example.\n  - BONUS! Basic outline group node with custom color control - normals based.\n[//]: # (Hello)\n\n**_Darkened Background_**\nThis usually precedes the main impact frames, so it had to be included. Sometimes, in action, you want to set the focus on the action taking place, like a punch, shot fired or whatever, and then you want all to go quiet visually, and that's where this comes in!\n  - Darkens the background outside of the mask with a slider, for more control\n  - A softness factor adds more surreal options\n  - Blur size adds extra control to the softness factor for just the right mood\n  - BONUS - Generated outlines nodegroup\n[//]: # (Hello)\n\n**_Flash Frame_**\nThis is what I would call a transitional impact frame. Sometimes when you go from image to impact frame, the transition can feel a bit too harsh, quick or jarring, especailly at higher frame rates, but this transitional frame filter should cover that bridge. I recommend preceding or following it with a fully white frame. \n  - As simple as they come!\n  - The only options for editing here are inside the nodegroup - I only recommend messing with the normals to get the right angle.\n[//]: # (Hello)\n\n**_Normal Rotation_**\nOne of my personal favs, this one is trippy. Inspired by many flashing impact frames, this one has a wobble and linear option. Sometimes you want direction to play a part in your impact frames - you usually do, lol, and this one's linear feature facilitates that (again, you can rotate it) and the wobble texture let's you hit water or something else that's of a different substance than hard surfaces, and still make a great impact.\n  - Two background modes - Linear and Wobbles (linear is for motion and wobbles refers more to environment)\n  - Background rotation orients the linear lines background\n  - No image input, this is solely based on normals and generates outlines for the result too.\n  - Rotates left to right and bottom to top with a fade to reduce flickering a bit.\n[//]: # (Hello)\n\nI've taken the liberty to upload them separately and compile all the blend files into a zip, for convenience as well.\n \n\n**_The Master Mixer_**\nThe mixer allows you to set up your frames the way you want them - inside - and then you can animate the factors between them as your sequence runs. 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The shadow response is to the bands is also more accurate! **_HOW COOL IS THAT?!_**\n\n**_Included:_**\n - _A small demo scene_\n - _For Anime - Windows Advanced_\n - _For Anime - Windows Simple_\n\nBoth of these have VERY similar skillset, except that, the advanced has much more control and you can have multiple window panels per material, so let's get into the detail of both!\n\n**Material Requirements for Eevee:**\n - Blend Method - Hashed\n - Shadow Method - Hashed\n\n**Material Requirements for Cycles:**\n - Plug n play - I literally just switched to Cycles to see if they function there.\n\n**_Advanced:_**\n - **Color 1-4 (UV required)**\nThese colors represent the environment reflected in the windows. If you'd prefer to add an image to the windows, instead of gradients, then, just connect the same image to all 4 colors and boom, image!\n\n - **Overall Saturation**\nControls the saturation of the result before it goes into the shaders themselves for final mixing.\n\n - **Scale Bands XYZ**\nThese controls, handle the scale for the reflections bands (the white lines going diagonal across the windows. Smaller = more detail and Larger = less detail. I added this in this manner, so that if you have something at an angle and you'd prefer a little more angle to the diagonal, this will help you get it. Because it \"reflects\" from the camera, you cannot simply rotate it with a single control - especially not since it's so dynamic.\n\n - **Reflectivity**\nFades between reflectivity (like SSR) and the color choices.\n\n - **Bands w reflectivity**\nWhen you turn on reflectivity, you might not want the bands visible and this allows you to have that option. I set it up, so that with reflecivity on, you don't get bands at all with transparency. This is consistent with general creative choices in anime with reflections.\n\n - **Window Fringe**\nAround the edges of windows, especially in wintery scenes or old buildings, you find a white frame/fringe around the edges of the panels. This allows you to have a suggestion of it or remove it. Works in transparency and with full opacity and with reflections.\n\n - **Nr of Windows H and V (UV required)**\nThese controls do exactly that! They allow you to simply type in how many windows you want horizontally (H) and Vertically (V).\n\n - **Unify Reflection bands**\nBy default this option is off. The window shader uses a texture that allows for at least two sets of bands to exist and this slider turns that texture on or off, allowing you to have the whole window respond as one (to the bands) or to respond as individual panels.\n\n - **Window Transparency**\nDoes exactly what it says - activates the window's transparency.\n\n - **Diffuse / Emission**\nAllows you to choose how much your environment will affect your windows. Believe it or not, aside from the reflective nature of windows and glass, it does have a diffuse side, because it can receive shadows. Granted, it's limited, but this control is ABSOLUTELY needed - you'll see in your own scenes that you also want to be able to switch!\n\n - **Fringe in shadow**\nOne of my fav aspects of this shader is the incredible control over the shadows! UNHEARD OF!!! This allows you to have the fringe in the shadow if you want it there or not. I recommend leaving it there, especially for absolutely MASSIVE windows with open rooms. It'll just add a lot more interest to the wall or furniture that the shadows fall on.\n\n - **Shadow intensity**\nExactly what it says - allows you to soften the shadow or remove it completely.\n\n**Outputs:**\n - **Shader**\nPlugs directly into the Surface input of the Material Output Node.\n\n - **Reflection Bands**\nLets you use the reflection bands only (as delimited by the texture or not, and nr of windows H and V).\n\n - **Fringe**\nGives you the fringe only.\n\n - **Gradient Texture**\nGives you the gradient texture with the 4 colors only.\n\n+++++++++++++++++++++++++++++++++\n\nNow, let's look at the simple one!\n\n**_Simple:_**\n - **Color 1-3 (UV required)**\nThese colors represent the environment reflected in the windows. If you'd prefer to add an image to the windows, instead of gradients, then, just connect the same image to all 3 colors and boom, image!\n\n - **Scale Bands XYZ**\nThese controls, handle the scale for the reflections bands (the white lines going diagonal across the windows. Smaller = more detail and Larger = less detail. I added this in this manner, so that if you have something at an angle and you'd prefer a little more angle to the diagonal, this will help you get it. Because it \"reflects\" from the camera, you cannot simply rotate it with a single control - especially not since it's so dynamic.\n\n - **Window Fringe**\nAround the edges of windows, especially in wintery scenes or old buildings, you find a white frame/fringe around the edges of the panels. This allows you to have a suggestion of it or remove it. Works in transparency and with full opacity and with reflections.\n\n - **Window Transparency**\nDoes exactly what it says - activates the window's transparency.\n\n - **Diffuse / Emission**\nAllows you to choose how much your environment will affect your windows. Believe it or not, aside from the reflective nature of windows and glass, it does have a diffuse side, because it can receive shadows. Granted, it's limited, but this control is ABSOLUTELY needed - you'll see in your own scenes that you also want to be able to switch!\n\n - **Fringe in shadow**\nOne of my fav aspects of this shader is the incredible control over the shadows! UNHEARD OF!!! This allows you to have the fringe in the shadow if you want it there or not. I recommend leaving it there, especially for absolutely MASSIVE windows with open rooms. It'll just add a lot more interest to the wall or furniture that the shadows fall on.\n\n - **Shadow intensity**\nExactly what it says - allows you to soften the shadow or remove it completely.\n\n - **Bands Offset**\nAn additional control that has no purpose in the advances shader, this setting allows you to use the same shader on different individual panels, but not have the bands be identical. If you simply offset them a bit, you'll have a unique look to each panel, despite this simplified one generating only for a single panel.\n\n - **Shader Output**\nJust plugs into the material output's surface input.\n\n+++++++++++++++++++++++++++++++++\n\nThis is **_a fantastic addition to the For Anime toolbox_** and I'm super ecstatic to share it with you guys! :D\n\n**_To use:_**\n- _Append the node group using File - Append - Downloaded file - Nodetree - For Anime - Windows Advanced and/or Simple._\n- _Find in the shader window under Add - Groups - For Anime - Windows Advanced and/or Simple._\n- _Connect it to the surface - wait for it to load and set your alpha and shadows both to hashed._\n- _Hashed is a sampled based method, so it does require a lot of samples, but I only used 30 and paired it with the denoise node for the demo video. That should be enough, imo._\n\n**_Credit:_**\n- _House and other assets not included; the house you can find free here on CGT._\nJust because I used it, does not mean automatic endorsement of it or other products they may have or produce.\n- _Vegetation assets and world are my own._\n","imageAlt":"For Anime in Blender - Window Shaders - Eevee and 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/for-anime-in-blender-window-shaders-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gFx5cpTCNpeUCudkU4q68JBA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/gFx5cpTCNpeUCudkU4q68JBA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/texturing/for-anime-in-blender-window-shaders-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/3599699/fee4eeca2e/for-anime-in-blender-window-shaders-eevee-and-cycles-3d-model-fee4eeca2e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3572596","type":"listingItem","attributes":{"id":3572596,"title":"For Anime in Blender - Vibes","price":12.0,"description":"Hey all!\n\nAnime shines in it's rich visual language. In so many ways, it adds comedic elements and emphasizes the emotions we see in the characters. Anime would truly be lost without these.\n\nThis post processing tool gives you, what I like to call, vibes. I've seen this many times in the form of an aura - which is quite clever, since it plays on something we see, but can't physically see - how people are feeling. Sometimes we can pick it up without it showing outside, but this demonstrates it for us on-screen!\n\nThe purple usually refers to a controlled rage, or spite, as well as envy or disghust. It can also be used to show a character smells (good - gold or pink; or bad - green or dark brown), is a ghost or again, emphasizing emotion. I've seen sickness in one of Jaiden Animations' videos shown with blue - haha!\n\nFor this one, I set it up with a set of really cool features and I think you're gonna love it all!\n - _Toon vs Soft vibes_\n - _Offset control to make animating trailing an option_\n - _Scale control for the noise texture used for the effect_\n - _Animated!!_\n - _Saturation control for the soft vibes (toon uses the straight color)_\n - _Foreground masking to remove any excessive bluring where it doesn't make sense_\n\nThis is **_a fantastic addition _**to the _For Anime_ toolbox and I'm **super** ecstatic to share it with you guys! :D\n\n**_To use:_**\n - Append the node group using File - Append - Downloaded file - NodeTree.\n - Find in the compositor under Add - Groups - For Anime - Vibes.\n - Mask (Objects) is to tell it what to apply the effect to.\n\n**_NOTE:_** This is for Eevee and for Cycles! 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You can simply scale the files up or down by a factor of ±10 without altering the coordinate axes to achieve the desired fit.\n\nThese are still frames I selected from dynamic sequences for my homepage. 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You can simply scale the files up or down by a factor of ±10 without altering the coordinate axes to achieve the desired fit.\n\nThese are still frames I selected from dynamic sequences for my homepage. 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Replies within 48hrs.\n","imageAlt":"animated 3D Pipes Procedural ScreenSaver - Windows","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/3d-pipes-procedural-screensaver-windows","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview000.jpg","gridUrl":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/3d-pipes-procedural-screensaver-windows","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/5885031/92a24a9c76/3d-pipes-procedural-screensaver-windows-3d-model-92a24a9c76.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6866278","type":"listingItem","attributes":{"id":6866278,"title":"coffee animation cup milk bottle","price":9.9,"description":"coffee animation cup milk \n\nmat under the left，add coffee on the liquid mesher and render， use c4d default render ，abc water","imageAlt":"coffee animation cup milk bottle 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/coffee-animation-cup-milk-bottle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rr12d6c9xkpw65s4aqk08vc1q4zf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/coffee1_024.jpg","gridUrl":"https://media.cgtrader.com/variants/rr12d6c9xkpw65s4aqk08vc1q4zf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/coffee1_024.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/coffee-animation-cup-milk-bottle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/6866278/71f6036dbf/coffee-animation-cup-milk-bottle-3d-model-71f6036dbf.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"6814957","type":"listingItem","attributes":{"id":6814957,"title":"3D Animated Firework Version 2","price":5.0,"description":"Updated firework made in Blender. This one is a lot smaller and more manageable. \n\n**BIG WARNING: Unfortunately, it's not really possible to convert the current model to a .gtlf or .fbx because Blender does not support a .gtlf, .fbx particles export. I can't convert the file, so please be advised before purchasing.**\n\n**Description**\n- Verts: 84\n- Edges: 240\n- Faces: 160\n- Tris: 160\n- Particles: Particle System: 500 ; Particle System.001: 4,000\n- File formats: .BLEND\n- Render: Eevee\n- Textures: 0\n- Rigs: No\n- Plugins: Yes\n- Animated: Yes\n\nDo what you want with it: Remove, Adjust, Edit, etc.\n\nDo NOT use for Ai training or reuploading.\n\n\nFeel free to message me if you have any issues with the file! :)","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-firework-version-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/69g8heh7sbskg6m2xzlp1m0jjley/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-animated-firework-version-2-3d-model-00a2c1e16d.jpg","gridUrl":"https://media.cgtrader.com/variants/69g8heh7sbskg6m2xzlp1m0jjley/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-animated-firework-version-2-3d-model-00a2c1e16d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/3d-animated-firework-version-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/6814957/00a2c1e16d/3d-animated-firework-version-2-3d-model-00a2c1e16d.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3637300","type":"listingItem","attributes":{"id":3637300,"title":"For Anime In Blender - Rain Tools","price":20.0,"description":"Hey all!\n\nAnother classic, we have rain! In Anime and other older cartoons, it's rare to have fully animated scenes with integrated rain. It's also a nightmare with particles - even with dynamic paint.\n BUT **_with a post processing tool, you can pretty much have your cake and eat it too!_**\n\n**_So how does this work?_**\n\nThe Rain Mist group uses primarily the global normals to tell which way is up, because rain comes down. So all of the visible upward facing surfaces get rain mist over 5 depth based layers. This is where the exclusion mask comes in. Often you'd have characters or objects under shelter in pouring rain, so what do you need? Masking to prevent it raining under surfaces!\nWhen there is rain and it's under solid cloud cover, the sunlight is effectively from directly above - this allows you to use the sun lamp with the shadow pass as an exclusion mask, like in the demo scene. \n   Just remember that this mask excludes, so you need to invert your shadow pass!\n\nThe rain drops themselves consist of 3 layers, each has individual opacity control and global opacity. I included a perspective slider for when characters are looking up - demo video. It's only limited to one point of perspective (middle top), but does bend the rain when you rotate the overall angle and turn it up - VERY cool effect!\n\nYou simply animate these groups together!\nThe way Blender's compositor works, makes this a breeze! Follow the camera keyframes in the viewport with the compositor open to animate the rotation, for example, and then just add inbetween keyframes and boom, done with the rain rotation.\n\nFor the mist, you just animate your coverage and breakup. The defaults are pretty solid, so you should be good in most instances.\n\nThis should be render engine independent as long as the relevant passes are there, but I only tested it in Eevee so far - speed! hehe.\n\n**_Included:_**\n - _Demo sceen with_\n - _Rain Mist node group_\n - _Rain Drops node group_\n\n**_Rain Mist node group:_**\n - **Image**  \n_Input image_\n - **Depth**  \n_Raw depth information from the renderer. The nodegroup normalizes the depth over the whole scene to keep the coverage consistent. Just makes it easier._\n - **Normal**  \n_Normal pass (Global) to determine what is facing up._\n - **Exclusion Mask**  \n_Anything combined that you want removed (white parts removed, black parts remain - this is for the sake of ease in not having to flip every mask you use)_\n - **Depth Mode (Normalized \u003c-\u003e Direct)**  \n_Recommended that you leave it on Normalized, but you can switch to direct and customize. I caution the use of the map range node - it produces some strange results with values over 1._\n - **Offset - X**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas X not the global normal X. Default 0 - would only really change in rare situations._\n - **Offset - Y**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas Y not the global normal X. Default 0.5, cause that's a common use case._\n - **Splash Surface Area**  \n_Default at 0.9 to give max coverage of up facing surface and no glitching._\n - **Breakup**  \n_Gives added roughness to the misting_\n - **White Mist**  \n_Just blurs the breakup result further for a stronger smooth effect._\n - **Blur Size**  \n_Blurs the coverage after exclusion to give the fringe caused by splashing._\n - **Final Mix**  \n_Final mix with the original image_\n\n\n**_Outputs:_**\n - **Image**  \n_Composite of the image with the effect_\n - **Rain Mist Only**  \n_This allows for flexibility. Demonstrated in the demo video! :)_\n\n\n**_Rain Drops Group_**\n - **Image**  \n_Image input for compositing with the rain drop effect_\n - **Depth Map (0-1) (Optional)**  \n_This effect consists of three layers. Normalizing depth can sometimes have unintended rapid switching consequences - like the auto-brightness on some cameras. This effect wants a \"stable\" depth map - ie not normalized, but valued from 0-1. This is optional. It only helps to integrate the rain into the shot more if it actually makes contact with the ground._\n - **Base Scale**  \n_This is the overall scale of the texture used to create the rain drops_\n - **Droplet Length**  \n_Self-explanitory_\n - **Droplet Width**  \n_Self-explanitory_\n - **Density**  \n_The texture base smooth, so it uses a threshold to determine how dense the drops would be, or how thick they'll be in relation to one another. Recommended to stick to the default, unless you want to up it for colorful paint effects or something clever like that! :D_\n - **Relative Scale**  \n_Scale of the rain between layers. Increases/decreases apparent distance over the rain layers_\n - **Relative Offset**  \n_This is an animation control that handles the offset of the animation speed between layers. Remember, drops that are further away, appear to fall slower on a 2D surface, so they are artifically slower. Adjust this control when you adjust Relative Scale._\n - **Perspective**  \n_Shrinks to a point at the top of the screen to create a vanishing point. Creates the illusion of rain falling from above. Demonstrated in the demo video. Also allows you to bend the rain for the camera a bit when you rotate the rain drops effect._\n - **Degrees**  \n_Rotates the rain drops by input degrees. 0' by default._\n - **Randomize Direction**  \n_A small roational offset between layers just to break up that intense linear feeling that can sometimes lend itself to an artifical \"overlay\" kinda feeling._\n - **Animation Speed**  \n_Falling speed._\n - **Final Mix Influence**  \n_Self-explanitory_\n - **Front Layer Opacity**  \n_Rain layer closest to the camera's opacity._\n - **Middle Layer Opacity**  \n_Rain layer at the middle of the depth map opacity._\n - **Back Layer Opacity**  \n_Furthest layer opacity._\n\n**_Outputs:_**\n- **Image**  \n_Composite with the rain effect_\n- **Rain Only**  \n_Allows you to use the raw effect with the depth applied (if used) to add extra softness effects, such as in the demo scene. In classic anime, this is rarely done, so it's simply given as an option._\n\nThis has been a labor of love, coming all the way from 2020 - I kid you not! I hope you love it and that it is of tremendous value to you, not only saving time, but getting the look you want! :D\n\nGOD bless you!\n\nPS, farm house scene was a free model downloaded from CGT - own materials. 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Both share the same specularity, but like all my node groups, you can always go in and make it softer if that is what your project requires.  \n  \n**_Included:_**\n - _Pendent Model (excluding metal shader - linked below)_  \n - _All 8 pendent materials (smooth and toon)_  \n - _Animated demo scene_  \n\nI designed them to be alive when moving and when the camera is moving, just like those hologram stickers and pendants - no move is made without some kind of motion. I did dampen it a lot with object coordinates, and because of that, I added additional textural controls for you guys: location, rotation and scale in case you need a little extra!\n\n**_AND!_**  \nBecause I know red green, yellow and blue are not the only colors in existence, I also added the HSV node to enable you to adjust the colors to get different combinations. Of course, again, the nodegroup is open to customization on the inside.\n\nNote: Everything is minimized, except where color is concerned, so it will help you locate yourself rather quickly. Frames are also labeled to help you understand what each section does.\n\n**_Controls:_**\n - _Hue_  \nSet at it's default, 0.5 is the colors I set inside the nodegroup. Take it slow as you page through then feel free to dive into the group and customize.\n - _Saturation_  \nFollows blender's saturation model.\n - _Value_  \nAdjusts the value component\n - _Roughness_  \nThis allows you some control from the outside, as to the size of the main specularity. The other specular spots are a reflection texture nodegroup inside - also setup for easy customization.\n - _Location (XYZ)_\n - _Rotation (XYZ)_\n - _Scale (XYZ)_\n\n**_Major tip!_**\nIf you want to add these to a brooch or pendent like I did on the heart, make sure that your object's Z-axis is facing away from the object's front surface. 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Say hello to the Advanced Kitbash Importer – a powerful, user-friendly tool designed to streamline your 3D kitbashing process. Whether you're a game artist, environment designer, or 3D hobbyist, this tool is your one-stop solution for importing, managing, and editing kitbash assets with ease and precision.\n\n**Key Features:\n**\n\n**- Fast \u0026 Flexible Importing: Import multiple 3D formats (.obj, .fbx, .gltf, .dae, .stl, .usd) with a single click or in batches – perfect for large asset libraries.\n- Intuitive UI: Switch between Grid and List views, customize thumbnail sizes, and enjoy a sleek Dark/Light theme for your comfort.\n- Batch Import Layouts: Arrange assets in Grid, Line, or Circle patterns with adjustable spacing and scale.\n- Thumbnail Previews: Preview models with hover effects and capture custom thumbnails directly in Maya.\n- Advanced Editing Tools: Align, duplicate, extrude, bevel, bridge, and smooth your assets without leaving the tool.\n- Material Assignment: Apply shaders like Lambert, Blinn, Phong, or custom presets (Metallic, Glass, Matte) instantly.\n- Undo/Redo Support: Experiment freely with full undo/redo functionality and folder history tracking.\n- Multilingual Support: Available in English, French, and Spanish for global accessibility.\n- Customization Options: Set default scale, position, rotation, grid snapping, and auto-centering to match your workflow.\n- Auto-Save \u0026 Export: Protect your work with configurable auto-save and export to FBX, OBJ, USD, and more.**\n\n**Why Choose This Tool?\n**\n\n- Save Time: Automate repetitive tasks and focus on creativity.\n- Professional Results: Built for precision and efficiency, trusted by artists worldwide.\n- Regular Updates: Get access to future improvements and new features.\n\n**What’s Included:\n**\n**Full Python script (Maya-compatible)\nSample kitbash assets to get you started\nLifetime access to updates**\n\n**How to Use:\n**\n\n1. Install the script in Maya (instructions included).\n2. Launch the tool from the Maya shelf or script editor.\n3. Start importing and kitbashing like a pro!\n\n**Perfect For:**\n\n- Game developers\n- Environment artists\n- 3D modelers\n- Concept artists\n\n**Buy Now and Supercharge Your Maya Workflow!**\n**Note: Unauthorized copying, modification, or redistribution is strictly prohibited. Copyright  2025 Amir Askari. 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I can't convert the file so please be advised before purchasing.**\n\n**File Details:**\n-  _EVERYTHING is compressed into a 7zip File. | File Size: 959MB_\n- 1 Blue .BLEND File\n- 1 Orange .BLEND File\n- 1 .PNG file of blue flowers for tutorial purposes. (For the 3rd Video.)\n- And 2 folders (Both Blue) of .PNG particle sequences for animation purposes. (Already Rendered and ready for use! | 250 frames/11 seconds Each | 1920x1080.)\n\n**Video Details:**\n- 1st video displays the classic look. (The raw product with no edits.)\n- 2nd video is an example of what you can do with this particle system.\n- 3rd Video attached is a 9-step tutorial on how to replicate what I did to create video 2. (Pretty much overlays with some small editing tips and blend adjustments for your projects.)\n- 4th Video attached is the tutorial for changing the colors of the lights, the particles, and the amount of volume in case you want an overlay image and don't like the cloudy effect. (You could also just change the .png's blend to add or add (glow) like I did in the 3rd video with the blue flowers.)\n\nRegardless, do what you want with it: Remove, Adjust, Edit, etc.\n\n**Description**\n- Verts: 20\n- Edges: 42\n- Faces: 26\n- Tris: 32\n- File formats: .7z, .PNG, .Blend\n- Textures: 0\n- Materials: 0\n- Rigs: None\n- Animated: Yes - 250 frames/11 seconds worth\n- Plugins: Yes\n- Details: Blue and Orange Particle-System, Dust-Particles, and 2 Light Sources.\n\nFeel free to message me if you have any issues with the file! :)\n\nAlso please do not reupload the model files!","imageAlt":"3D animated Dust Particles One - Animation","url":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/dust-particles-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iHnd1QiKSKkqRNpWqEvjCEKs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/iHnd1QiKSKkqRNpWqEvjCEKs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/vfx/dust-particles-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"vfx","categoryTitle":"Scripts / Plugins","subcategoryTitle":"VFX","schemaImageUrl":"https://img-new.cgtrader.com/items/4661058/d892a2bf89/dust-particles-one-animation-3d-model-d892a2bf89.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5290750","type":"listingItem","attributes":{"id":5290750,"title":"Final Fantasy Tactics Like Battle - Isometric","price":42.0,"description":"This template can be used as a game base to create a Turn Based game like the famous Final Fantasy Tactics, Tactics Ogre: Reborn, Tactical Monsters Rumble Arena, PoxNora, Hadean Tactics, Disgaea...\n\nDescription\nObservation:\n\nThis asset is not recommended for beginners. Its important to have good C# knowledge to create an entire solid game using this template.\nThis template include:\n\nTilemap/Grid System\nMove System \nState Machines \n\"Dynamic\" UI \nPathfinding \nAddressables \nSkill System \nJob System \nLevel Up / Job Change \nItems and Equipments \nAI Strategies \nPush Skill Prototype \nMobile Adaptation\nMy Discord =\u003e Dr.Carvalho#2557\n\nMy Email =\u003e stonelion777@gmail.com\n\nTechnical details\nGrid\n\n\n- I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. 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