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Valve_Wheel_V1_H644_P641 \n- Object Dimensions -  0.246m x 0.246m x 0.064m\n- Vertices = 656\n- Edges = 1292\n- Polygons = 641\n\n---\n\n- Object Name - Valve_Wheel_Connection_V3_H1000_P953 \n- Object Dimensions -  0.246m x 0.246m x 1.000m\n- Vertices = 980\n- Edges = 1920\n- Polygons = 953\n\n--- \n\n- Object Name - Valve_Wheel_Connection_V2_H436_P953 \n- Object Dimensions -  0.246m x 0.246m x 0.436m\n- Vertices = 980\n- Edges = 1920\n- Polygons = 953\n\n---\n\n- Object Name - Spindle_Gate_Valve_Open_H7680_P6541 \n- Object Dimensions -  0.775m x 0.246m x 7.680m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Open_H4000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 4.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Valve_Open_H3000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 3.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Open_H1790_P6541 \n- Object Dimensions -  0.775m x 0.246m x 1.789m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Valve_Closed_H7680_P6541 \n- Object Dimensions -  0.775m x 0.246m x 7.680m\n\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Closed_H4000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 4.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Valve_Closed_H3000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 3.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Closed_H1790_P6541 \n- Object Dimensions -  0.775m x 0.246m x 1.789m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Thread \n- Object Dimensions -  0.035m x 0.034m x 0.729m\n- Vertices = 235\n- Edges = 473\n- Polygons = 240\n\n--- \n\n- Object Name - Screw_Thread_V1_H19_P12 \n- Object Dimensions -  0.011m x 0.011m x 0.019m\n- Vertices = 24\n- Edges = 36\n- Polygons = 12\n\n---\n\n- Object Name - 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Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Open_H4000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 4.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Valve_Open_H3000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 3.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Open_H1790_P6541 \n- Object Dimensions -  0.775m x 0.246m x 1.789m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Valve_Closed_H7680_P6541 \n- Object Dimensions -  0.775m x 0.246m x 7.680m\n\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Closed_H4000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 4.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Valve_Closed_H3000_P6541 \n- Object Dimensions -  0.775m x 0.246m x 3.000m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n--- \n\n- Object Name - Spindle_Gate_Valve_Closed_H1790_P6541 \n- Object Dimensions -  0.775m x 0.246m x 1.789m\n- Vertices = 6623\n- Edges = 13031\n- Polygons = 6541\n\n---\n\n- Object Name - Spindle_Gate_Thread \n- Object Dimensions -  0.035m x 0.034m x 0.729m\n- Vertices = 235\n- Edges = 473\n- Polygons = 240\n\n--- \n\n- Object Name - Screw_Thread_V1_H19_P12 \n- Object Dimensions -  0.011m x 0.011m x 0.019m\n- Vertices = 24\n- Edges = 36\n- Polygons = 12\n\n---\n\n- Object Name - Screw_Nut_Washer_V2_H32_P102 \n- Object Dimensions -  0.043m x 0.043m x 0.033m\n- Vertices = 98\n- Edges = 198\n- Polygons = 102\n\n--- \n\n- Object Name - Screw_Nut_Washer_V1_H12_P66 \n- Object Dimensions -  0.043m x 0.043m x 0.012m\n- Vertices = 62\n- Edges = 126\n- Polygons = 66\n\n---\n\n- Object Name - Screw_Nut_V1_H6_P30 \n- Object Dimensions -  0.017m x 0.017m x 0.007m\n- Vertices = 25\n- Edges = 54\n- Polygons = 30\n\n--- \n\n- Object Name - Screw_Head_V1_H6_P45 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Iray 8.3.0\n\ninitialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nUnits: Centimeters\n\nVerts : 16064\n\nEdges : 31032\n\nFaces : 15516\n\nTris : 31032\n\nUvs : 21652\n\nThis model can be used for video and game assets","imageAlt":"3D Metal L 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- Keeper - Rusty Version","price":61.57,"description":"\u003cp\u003eHere is the rigged and animated version of a keeper spaceship design with rusty pbr textures.\u003c/p\u003e\u003cp\u003eThe concept was created by McBain\n\u003cimg title=\"keeper spaceship concept\" src=\"https://3dartdh.files.wordpress.com/2017/02/keeper_ship_3b.jpg?w=941\" alt=\"https://3dartdh.files.wordpress.com/2017/02/keeper_ship_3b.jpg?w=941\"\u003e\u003c/p\u003e\u003cp\u003ehttp://celflux.com/\u003c/p\u003e\u003cp\u003e12 available formats:\n- fbx (7.4 binary and 6.1 ASCII)\n- obj and mtl\n- dae\n- blend (2.78a)\n- stl\n- abc (Alembic)\n- ply\n- x3d\n- x\n- dxf\n- wrl\n- 3ds\u003c/p\u003e\u003cp\u003ePBR Textures:\n- Normal map\n- Color map\n- Metalness map\n- Roughness map\n- Ambient occlusion map\n- Curvature map\n- All textures in 4096 x 4096 pix resolution\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9974\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-4.jpg\" alt=\"Spaceship - Keeper - Rusty Version (4)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9971\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-1.jpg\" alt=\"Spaceship - Keeper - Rusty Version (1)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9976\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-6.jpg\" alt=\"Spaceship - Keeper - Rusty Version (6)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9975\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-5.jpg\" alt=\"Spaceship - Keeper - Rusty Version (5)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9979\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-9.jpg\" alt=\"Spaceship - Keeper - Rusty Version (9)\" width=\"900\"\u003e\u003c/p\u003e","imageAlt":"3D Spaceship - Keeper - Rusty Version","url":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-keeper-rusty-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fHKvyHZAhU9bukziRhgxoWaX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spaceship-keeper-rusty-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/fHKvyHZAhU9bukziRhgxoWaX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spaceship-keeper-rusty-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-keeper-rusty-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/704680/1c8f450676/spaceship-keeper-rusty-version-3d-model-1c8f450676.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5022732","type":"listingItem","attributes":{"id":5022732,"title":"Rigged Industrial Robot Arm Rusty Version","price":66.22,"description":"Here is the rusty low-poly version of the industrial robot arm. \nCreated for and tested in our 2023 Christmas Video. \n \n- Object Dimensions -  2.495m x 6.471m x 6.281m\n   \n---    \n \n- Vertices = 28942\n- Edges = 59492\n- Polygons = 30634\n\n---\n\n- **Materials**\n\nMaterial - Industrial-Robotic-Arm_Rusty:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* Industrial Robot Arm_Rust_Ro.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Met.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Col_2.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Nor3.jpg(8192x8192px)\n\n---\n\nThe rig (armature) is designed to be easily animated in Blender-3D by using only 2 control bones.\n\n1. Arm_Mover_Bone\n2. Grab_Bone\n\n---\n\nThe rig has a bone to parent the objects that will be moved. So that the object can follow the rotation and position in the center of the gripper.\n\n1. Parent_Bone\n\n---\n\nThe not baked verion with all bone animation constraints is attached as download.\n\n---\n\nPBR textures are available in 8k and 4k resolutions.\n\n---\n\n- **Available Exchange Format**\n\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n- **Native format** (*.blend)\n\n---\n\n- Christmas Video 2023 https://youtu.be/qtoVZG6Eo7Y?feature=shared\n- 360° Video Test https://youtu.be/0oCooswCgiU?feature=shared\n\n- All textures are packed into the *.blend files. \n- I exported an FBX format with packed textures for each object, so you can easily import it into Unity, \nUnreal or any other 3D program with textures and material. (ObjectTexture-Packed.fbx) \n- also I added a folder with all the textures in it. \n- The exported glb and gltf formats have packed textures and I checked them in Microsoft 3D Viewer.\n- Other available export formats are ABC, DAE, DXF, OBJ + MTL, PLY, STL and X3D\n- The object's insertion point (origin) is where it should be, so you can easily and correctly place the object on the floor in your scene.\n\n---\n\nMade with Blender-2.93\n\nThe product published under this Licence (Royalty Free License) may not be sold, given or transferred to any other person or entity in the form in which it was downloaded from the Website, but it may be used multiple times in your commercial projects after you have paid for it once.\n  \nThe 3D models were low-poly modeled and pbr-textured by 3DHaupt for the Software Service John GmbH. \n\nLast update: 13:01:58  12.01.24","imageAlt":"3D model Rigged Industrial Robot Arm Rusty 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work light","price":5.0,"description":"File formats:\n \nHalogen work light.mtl OBJ (.obj, .mtl) 2020\n\nHalogen work light green texture.bip KeyShot (.bip, .ksp) 10.0\n\nHalogen work light silver texture.bip KeyShot (.bip, .ksp) 10.0\n\nHalogen work light.fbx Autodesk FBX (.fbx) 2020\n\nHalogen work light animation.5032.mov KeyShot (.bip, .ksp) 10.0\n\nNative Halogen work light fr game.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nNative Halogen work light.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nHalogen work light animation.bip KeyShot (.bip, .ksp) 10.0\n\nNative untitled.blend Blender (.blend) 3.3 Default 3.3\n\nHalogen work light texture.bip KeyShot (.bip, .ksp) 10.0\n\nNative Halogen work light texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\ninitialShadingGroup_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nHalogen work light.obj OBJ (.obj, .mtl) 2020\n\ninitialShadingGroup_metallic.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_normal.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts  :   31896\n\nEdges  :   63460\n\nFaces  :   31600\n\nTris   :   63072\n\nUvs    :   37013\n\nThis model can be used for video and game assets","imageAlt":"3D model animated Halogen work 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staircase","price":5.0,"description":"File formats:\n\nModular staircase.mtlOBJ (.obj, .mtl)2024\n\nModular staircase.fbxAutodesk FBX (.fbx)2024\n\nNativeModular staircase texture.mbAutodesk Maya (.ma, .mb)2024Arnold2024\n\nNativeModular staircase texture fr game.mbAutodesk Maya (.ma, .mb)2024 Arnold 2024\n\nNative Modular staircase.mb Autodesk Maya (.ma, .mb) 2024 Default 2024\n\nNative Untitled.blend Blender (.blend) 4.4 Default 4.4\n\nModular staircase animation.bip KeyShot (.bip, .ksp) 10.0\n\nModular staircase.obj OBJ (.obj, .mtl) 2024\n\nstandardSurface1_Normal_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Metallic_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Height_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Roughness_1001_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nModular staircase animation.5867.mov KeyShot (.bip, .ksp) 10.0\n\nstandardSurface1_Base_color_1001_sRGB_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nUnits: Centimeters\n\nVerts : 12024\n\nEdges : 23292\n\nFaces : 11646\n\nTris : 23292\n\nUvs : 16020\n\nThis model can be used for video and game assets","imageAlt":"Modular staircase 3D 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Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6971257","type":"listingItem","attributes":{"id":6971257,"title":"ClassicAir 3B Ceiling Fan - 6 Texture Variants Game Ready","price":11.99,"description":"ClassicAir 3B is a highly detailed, production-ready ceiling fan 3D model designed for games, environments, and realistic architectural scenes.\n\nThis asset stands out with multiple PBR texture variations, allowing you to seamlessly match different storytelling needs from pristine interiors to aged, industrial environments.\n\nWhether you’re building a modern apartment, an abandoned space, or a gritty mechanical setting, this single asset gives you maximum flexibility without needing additional models.\n\n⸻\n\n**Key Features**\n\n- Game-ready optimized topology\n- Clean and efficient UVs\n- High-quality baked PBR textures\n\n**Multiple texture variations included:**\n\n- Factory Clean\n- Minimal Dust\n- Old Used\n- Mechanical Wear\n- Edge Rust\n- Color Variant\n\n⸻\n\n**Perfect For**\n\n- Game environments (Unity / Unreal Engine)\n- Architectural visualization\n- Cinematic renders\n- Interior scenes\n- Industrial / abandoned setups\n\n⸻\n\n**Technical Details**\n\n- PBR Workflow: Albedo / Normal / Roughness / Metallic / AO\n- Optimized for real-time use\n- Consistent texel density\n- Loop-Ready\n\n⸻\n\n**Why This Asset?**\n\nInstead of buying multiple fan models for different scenarios, ClassicAir 3B gives you all variations in one package saving time, memory, and cost while improving scene consistency.","imageAlt":"3D model ClassicAir 3B Ceiling Fan","url":"https://www.cgtrader.com/3d-models/furniture/appliance/classicair-3b-ceiling-fan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jxh7skbl60g7q2uej9uwv5pi7jtu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgt_hero.jpg","gridUrl":"https://media.cgtrader.com/variants/jxh7skbl60g7q2uej9uwv5pi7jtu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgt_hero.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/appliance/classicair-3b-ceiling-fan","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"furniture","subcategorySlug":"appliance","categoryTitle":"Furniture","subcategoryTitle":"Appliance","schemaImageUrl":"https://img-new.cgtrader.com/items/6971257/9626795283/classicair-3b-ceiling-fan-3d-model-9626795283.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6905566","type":"listingItem","attributes":{"id":6905566,"title":"Post-Apocalyptic Rusty Metal Security Door","price":5.0,"description":"High-quality, game-ready PBR model of a weathered metal door. This asset is perfect for creating immersive environments in horror, survival, or post-apocalyptic games. It features realistic wear and tear, including deep scratches, impact dents, and procedural-style rust leaking from the edges.\n\nKey Features:\n\nOptimized for Games: Low-poly geometry with high-quality baked details from high-poly sculpts.\n\nPBR Textures: Includes Albedo/Base Color, Metallic, Roughness, Normal, and Height/Displacement maps.\n\nDetailed Artistry: Features realistic blood-like stains (or red oxidation), surface grime, and metallic scuffing.\n\nVersatile Use: Ideal for bunkers, underground facilities, abandoned factories, or sci-fi interiors.\n\nCompatibility: Tested and ready for Unity and Unreal Engine.\nTechnical Details:\n\nFormat: .fbx, .obj, slt, usdc, gltf \n\nTexture Resolution: 4096x4096 \n\nPBR Workflow: Metallic/Roughness","imageAlt":"Post-Apocalyptic Rusty Metal Security Door 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/door/post-apocalyptic-rusty-metal-security-door","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/db9vofkjh8sl3v7zmeuhg1a3nk28/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1-preview%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/db9vofkjh8sl3v7zmeuhg1a3nk28/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1-preview%20copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/post-apocalyptic-rusty-metal-security-door","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":127,"name":".usdz","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/6905566/89a42aab1e/post-apocalyptic-rusty-metal-security-door-3d-model-89a42aab1e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5043734","type":"listingItem","attributes":{"id":5043734,"title":"Rigged Industrial Robot Arm Alu Orange and Rusty Version","price":201.0,"description":"Rigged Industrial Robot Arm alu, orange and rusty Version\n\n----\n\nHere is the rusty low-poly version of the industrial robot arm. \nCreated for and tested in our 2023 Christmas Video. \n \n- Object Dimensions -  2.495m x 6.471m x 6.281m\n   \n---    \n \n- Vertices = 28942\n- Edges = 59492\n- Polygons = 30634\n\n---\n\n- **Materials**\n\nMaterial - Industrial-Robotic-Arm_Rusty:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* Industrial Robot Arm_Rust_Ro.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Met.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Col_2.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Nor3.jpg(8192x8192px)\n\n---\n\nThe rig (armature) is designed to be easily animated in Blender-3D by using only 2 control bones.\n\n1. Arm_Mover_Bone\n2. Grab_Bone\n\n---\n\nThe rig has a bone to parent the objects that will be moved. So that the object can follow the rotation and position in the center of the gripper.\n\n1. Parent_Bone\n\n---\n\nThe not baked verion with all bone animation constraints is attached as download.\n\n---\n\nPBR textures are available in 8k and 4k resolutions.\n\n---\n\n- **Available Exchange Format**\n\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n- **Native format** (*.blend)\n\n---\n\n- Christmas Video 2023 https://youtu.be/qtoVZG6Eo7Y?feature=shared\n- 360° Video Test https://youtu.be/0oCooswCgiU?feature=shared\n\n- All textures are packed into the *.blend files. \n- I exported an FBX format with packed textures for each object, so you can easily import it into Unity, \nUnreal or any other 3D program with textures and material. (ObjectTexture-Packed.fbx) \n- also I added a folder with all the textures in it. \n- The exported glb and gltf formats have packed textures and I checked them in Microsoft 3D Viewer.\n- Other available export formats are ABC, DAE, DXF, OBJ + MTL, PLY, STL and X3D\n- The object's insertion point (origin) is where it should be, so you can easily and correctly place the object on the floor in your scene.\n\n---\n\nMade with Blender-2.93\n\nThe product published under this Licence (Royalty Free License) may not be sold, given or transferred to any other person or entity in the form in which it was downloaded from the Website, but it may be used multiple times in your commercial projects after you have paid for it once.\n  \nThe 3D models were low-poly modeled and pbr-textured by 3DHaupt for the Software Service John GmbH. \n\nLast update: 13:01:58  12.01.24\n\n\n----\n\n\nHere is the orange low-poly version of the industrial robot arm. \nCreated for and tested in our 2023 Christmas Video. \n \n- Object Dimensions -  2.495m x 6.471m x 6.281m\n   \n---     \n  \n- Vertices = 28942\n- Edges = 59492\n- Polygons = 30634\n \n---\n\n- **Materials**\n\nMaterial - Industrial-Robotic-Arm_Rusty:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* Industrial Robot Arm_Rust_Ro.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Met.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Col_2.jpg(8192x8192px)\n* Industrial Robot Arm_Rust_Nor3.jpg(8192x8192px)\n\n---\n\nThe rig (armature) is designed to be easily animated in Blender-3D by using only 2 control bones.\n\n1. Arm_Mover_Bone\n2. Grab_Bone\n\n---\n\nThe rig has a bone to parent the objects that will be moved. So that the object can follow the rotation and position in the center of the gripper.\n\n1. Parent_Bone\n\n---\n\nThe not baked verion with all bone animation constraints is attached as download.\n\n---\n\nPBR textures are available in 8k and 4k resolutions.\n\n---\n\n- **Available Exchange Format**\n\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n- **Native format** (*.blend)\n\n---\n\n- Christmas Video 2023 https://youtu.be/qtoVZG6Eo7Y?feature=shared\n- 360° Video Test https://youtu.be/0oCooswCgiU?feature=shared\n\n- All textures are packed into the *.blend files. \n- I exported an FBX format with packed textures for each object, so you can easily import it into Unity, \nUnreal or any other 3D program with textures and material. (ObjectTexture-Packed.fbx) \n- also I added a folder with all the textures in it. \n- The exported glb and gltf formats have packed textures and I checked them in Microsoft 3D Viewer.\n- Other available export formats are ABC, DAE, DXF, OBJ + MTL, PLY, STL and X3D\n- The object's insertion point (origin) is where it should be, so you can easily and correctly place the object on the floor in your scene.\n\n---\n\nMade with Blender-2.93\n\nThe product published under this Licence (Royalty Free License) may not be sold, given or transferred to any other person or entity in the form in which it was downloaded from the Website, but it may be used multiple times in your commercial projects after you have paid for it once.\n  \nThe 3D models were low-poly modeled and pbr-textured by 3DHaupt for the Software Service John GmbH. \n\nLast update: 13:01:58  12.01.24\n\n----\n\nHere is the alu low-poly version of the industrial robot arm. \nCreated for and tested in our 2023 Christmas Video. \n  \n- Object Dimensions -  2.495m x 6.471m x 6.281m \n    \n---     \n  \n- Vertices = 28942\n- Edges = 59492\n- Polygons = 30634\n \n---\n\n- **Materials**\n\nMaterial - Industrial-Robotic-Arm_Alu:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n* Industrial Robot Arm_Alu_Met.jpg(8192x8192px)\n* Industrial Robot Arm_Alu_Ro.jpg(8192x8192px)\n* Industrial Robot Arm_Alu_Nor.jpg(8192x8192px)\n* Industrial Robot Arm_Alu_Col.jpg(8192x8192px)\n\n--- \n\nThe rig (armature) is designed to be easily animated in Blender-3D by using only 2 control bones.\n\n1. Arm_Mover_Bone\n2. Grab_Bone\n\n---\n\nThe rig has a bone to parent the objects that will be moved. So that the object can follow the rotation and position in the center of the gripper.\n\n1. Parent_Bone\n\n---\n\nThe not baked verion with all bone animation constraints is attached as download.\n\n---\n\nPBR textures are available in 8k and 4k resolutions.\n\n---\n\n- **Available Exchange Format**\n\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Polygon File Format (.ply)\n- Alembic (.abc)\n- DXF (.dxf)\n- USDC\n\n---\n\n- Object center point is where it should be, so you can place the object easily on your ground\n\n- **Native format** (*.blend)\n\n---\n\n- Christmas Video 2023 https://youtu.be/qtoVZG6Eo7Y?feature=shared\n- 360° Video Test https://youtu.be/0oCooswCgiU?feature=shared\n\n- All textures are packed into the *.blend files. \n- I exported an FBX format with packed textures for each object, so you can easily import it into Unity,  \nUnreal or any other 3D program with textures and material. (ObjectTexture-Packed.fbx) \n- also I added a folder with all the textures in it. \n- The exported glb and gltf formats have packed textures and I checked them in Microsoft 3D Viewer.\n- Other available export formats are ABC, DAE, DXF, OBJ + MTL, PLY, STL and X3D\n- The object's insertion point (origin) is where it should be, so you can easily and correctly place the object on the floor in your scene.\n\n---\n\nMade with Blender-2.93\n\nThe product published under this Licence (Royalty Free License) may not be sold, given or transferred to any other person or entity in the form in which it was downloaded from the Website, but it may be used multiple times in your commercial projects after you have paid for it once.\n  \nThe 3D models were low-poly modeled and pbr-textured by 3DHaupt for the Software Service John GmbH. \n\nLast update: 15:46:53  10.01.24","imageAlt":"3D asset Rigged Industrial Robot Arm Alu Orange and 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bridge","price":7.0,"description":"File formats:\n\nrailway bridge animation.bip KeyShot (.bip, .ksp) 10.0\n\nrailway bridge.obj OBJ (.obj, .mtl) 2022\n\nrailway bridge.mtl OBJ (.obj, .mtl) 2022\n\nNative railway bridge texture.mb Autodesk Maya (.ma, .mb) 2022 Arnold 2022\n\nNative railway bridge.mb Autodesk Maya (.ma, .mb) 2022 Default 2022\n\nrailway bridge texture.bip KeyShot (.bip, .ksp) 10.0\n\nrailway bridge.fbx Autodesk FBX (.fbx) 2022\n\nrailway bridge animation.2070.mov KeyShot (.bip, .ksp) 10.0\n\nNative railway bridge texture fr game.mb Autodesk Maya (.ma, .mb) 2022 Arnold 2022\n\nNative Untitled.blend Blender (.blend) 4.4 Default 4.4\n\nlambert1_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nlambert1_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nlambert1_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nlambert1_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nlambert1_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nUnits: Centimeters\n\nVerts : 125432\n\nEdges : 244412\n\nFaces : 122320\n\nTris : 243560\n\nUvs : 149252\n\nThis model can be used for video and game assets","imageAlt":"railway bridge street-exterior 3D 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Keys","price":5.0,"description":"File formats:\n \nVintage Key.mtl OBJ (.obj, .mtl) 2020\n\nVintage Key.obj OBJ (.obj, .mtl) 2020\n\nNative Vintage Key.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nVintage Key.fbx Autodesk FBX (.fbx) 2020\n\nNative Vintage Key fr game.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nVintage Key animation.bip KeyShot (.bip, .ksp) 10.0\n\nNative Vintage Key texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\nVintage Key animation.3736.mov KeyShot (.bip, .ksp) 10.0\n\nNative untitled.blend Blender (.blend) 3.3 Default 3.3\n\nVintage Key texture.bip KeyShot (.bip, .ksp) 10.0\n\nVintage Key silver texture.bip KeyShot (.bip, .ksp) 10.0\n\nlambert1_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_metallic.tx Substance Painter (.spp, .sbsar, .spsm)7.2.0 Iray 7.2.0\n\nlambert1_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_normal.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts  :   21665\n\nEdges  :   43314\n\nFaces  :   21656\n\nTris   :   43312\n\nUvs    :   26495\n\nThis model can be used for video and game assets","imageAlt":"3D model Vintage 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KeyShot (.bip, .ksp)  10.0\n\nUnits: Centimeters\n\nVerts  :   7824\n\nEdges  :   15792\n\nFaces  :   8080\n\nTris   :   15264\n\nUvs    :   12191\n\nThis model can be used for video and game assets","imageAlt":"Rusty pipes 3D 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models","schemaImageUrl":"https://img-new.cgtrader.com/items/5187254/f263af963d/rusty-pipes-3d-model-f263af963d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two 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Elevator:https://www.cgtrader.com/3d-models/industrial/other/elevator-a85f0f6b-2648-4f4d-afb5-9d32d742ce48\n- Elevator 2.0:https://www.cgtrader.com/3d-models/architectural/engineering/elevator-2-9096e38b-cfc7-4ee5-9e57-88d20484d6e8\n- Elevator system for unreal engine 5: https://www.cgtrader.com/3d-models/architectural/engineering/elevator-blueprint-system-for-ue5\n\n_Hope you like it._\n","imageAlt":"Rusty Elevator 3D asset 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This robust storage crate, emblazoned with 'CAUTION: HAZMAT' and 'WASTELAND LOGISTICS' markings, evokes a sense of forgotten danger and utilitarian purpose in a desolate world. Its distinctive design features sturdy metal bands, exposed bolts, and slatted ventilation, all contributing to its authentic, battle-hardened appearance. Whether you're building a dystopian city, a derelict factory, or a survivor's hideout, this crate will serve as an essential and atmospheric prop. Crafted with PBR (Physically Based Rendering) workflows, this model comes with a comprehensive set of high-resolution textures, ensuring realistic material representation across various lighting conditions. The textures include Albedo/Base Color, Metallic, Roughness, Normal, and Ambient Occlusion maps, all optimized for seamless integration into modern game engines like Unity and Unreal Engine. The model exhibits a weathered and rusty aesthetic, with chipped paint, grime, and oxidation effects that tell a story of neglect and exposure to harsh elements. The attention to detail in the wear and tear makes this crate feel grounded and authentic, enhancing the visual fidelity of your scene. Its clean topology and efficient UV mapping ensure optimal performance and easy customization if needed. Designed with game developers and architectural visualizers in mind, this asset is optimized for performance without compromising on visual quality. Its game-ready status means it's suitable for real-time applications, making it an excellent addition to your asset library for FPS, RPG, or survival games. Architectural visualizers can utilize this model to add a touch of realism and thematic depth to industrial, abandoned, or themed project renders. The model is scaled to real-world proportions, making integration into existing scenes straightforward. 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Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset 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models","schemaImageUrl":"https://img-new.cgtrader.com/items/5625434/e18fa0e992/old-wooden-cart-3d-model-e18fa0e992.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5886612","type":"listingItem","attributes":{"id":5886612,"title":"Vintage Bell","price":5.0,"description":"File formats:\n\nNative untitled.blend Blender (.blend) 3.3 Default 3.3\n\nVintage Bell.obj OBJ (.obj, .mtl) 2022\n\nNative Vintage Bell texture.mb Autodesk Maya (.ma, .mb) 2022 Arnold 2022\n\nVintage Bell animation.6785.mov KeyShot (.bip, .ksp) 10.0\n\nVintage Bell animation.bip KeyShot (.bip, .ksp) 10.0\n\nVintage Bell.mtl OBJ (.obj, .mtl) 2022\n\nVintage Bell texture.bip KeyShot (.bip, .ksp) 10.0\n\nVintage Bell.fbx Autodesk FBX (.fbx) 2022\n\nNative Vintage Bell texture fr game.mb Autodesk Maya (.ma, .mb) 2022 Arnold 2022\n\nNative Vintage Bell.mb Autodesk Maya (.ma, .mb) 2022 Default 2022\n\ninitialShadingGroup_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_metallic.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\ninitialShadingGroup_normal.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts  :   15062\n\nEdges  :   30014\n\nFaces  :   14996\n\nTris   :   29912\n\nUvs    :   16864\n\nThis model can be used for video and game assets\n","imageAlt":"3D model Vintage 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models","schemaImageUrl":"https://img-new.cgtrader.com/items/5886612/221285d819/vintage-bell-3d-model-221285d819.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3086815","type":"listingItem","attributes":{"id":3086815,"title":"Iron Man MK-7 Armour from The Avengers 2012","price":40.0,"description":"Hey Guys!\nThis is the **Iron Man MK-7 Armour** from the first Avengers film. I have been working on it for quite some time.\nThe model is fully rigged IK(Inverse Kinematics)\n- Full PBR Textures\n- Also, with all the controllers for gimbles and body parts like lasers, helmet, flaps, etc.\n- The Blend file comes with a pose library which contains some pre-saved poses for the iron man model.\n- Formats Available:\n    - OBJ\n    - FBX\n    -Blend(native)\n\nThanks for viewing. Do leave a review if you like the model and also dome suggestions.","imageAlt":"3D Iron Man MK-7 Armour from The Avengers 2012","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/iron-man-mk-7-armour-from-the-avengers-2012","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/S7mErchgubYQSaSM3DMLSvRu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/S7mErchgubYQSaSM3DMLSvRu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/iron-man-mk-7-armour-from-the-avengers-2012","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3086815/2bab49d63b/iron-man-mk-7-armour-from-the-avengers-2012-3d-model-2bab49d63b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6508332","type":"listingItem","attributes":{"id":6508332,"title":"Industrial 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D 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