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It is a great axe with a core of copper wire which the top handle slides down when it is swung creating the electric charge to defeat the foe much easier.\u003c/p\u003e","imageAlt":"Electrified Great Axe 3D asset","url":"https://www.cgtrader.com/free-3d-models/military/melee/electrified-great-axe","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ErkF6TGU4FSAD1MnmQ3g2a8D/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/electrified-great-axe-3d-model-low-poly-animated-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/ErkF6TGU4FSAD1MnmQ3g2a8D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/electrified-great-axe-3d-model-low-poly-animated-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ErkF6TGU4FSAD1MnmQ3g2a8D/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/electrified-great-axe-3d-model-low-poly-animated-fbx.webp","width":306},{"url":"https://media.cgtrader.com/variants/ErkF6TGU4FSAD1MnmQ3g2a8D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/electrified-great-axe-3d-model-low-poly-animated-fbx.webp","width":612},{"url":"https://media.cgtrader.com/variants/ErkF6TGU4FSAD1MnmQ3g2a8D/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/electrified-great-axe-3d-model-low-poly-animated-fbx.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/melee/electrified-great-axe","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/620745/d894155a68/electrified-great-axe-3d-model-d894155a68.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"704680","type":"listingItem","attributes":{"id":704680,"title":"Spaceship - Keeper - Rusty Version","price":61.57,"description":"\u003cp\u003eHere is the rigged and animated version of a keeper spaceship design with rusty pbr textures.\u003c/p\u003e\u003cp\u003eThe concept was created by McBain\n\u003cimg title=\"keeper spaceship concept\" src=\"https://3dartdh.files.wordpress.com/2017/02/keeper_ship_3b.jpg?w=941\" alt=\"https://3dartdh.files.wordpress.com/2017/02/keeper_ship_3b.jpg?w=941\"\u003e\u003c/p\u003e\u003cp\u003ehttp://celflux.com/\u003c/p\u003e\u003cp\u003e12 available formats:\n- fbx (7.4 binary and 6.1 ASCII)\n- obj and mtl\n- dae\n- blend (2.78a)\n- stl\n- abc (Alembic)\n- ply\n- x3d\n- x\n- dxf\n- wrl\n- 3ds\u003c/p\u003e\u003cp\u003ePBR Textures:\n- Normal map\n- Color map\n- Metalness map\n- Roughness map\n- Ambient occlusion map\n- Curvature map\n- All textures in 4096 x 4096 pix resolution\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9974\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-4.jpg\" alt=\"Spaceship - Keeper - Rusty Version (4)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9971\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-1.jpg\" alt=\"Spaceship - Keeper - Rusty Version (1)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9976\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-6.jpg\" alt=\"Spaceship - Keeper - Rusty Version (6)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9975\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-5.jpg\" alt=\"Spaceship - Keeper - Rusty Version (5)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9979\" title=\"spaceship keeper rusty\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-9.jpg\" alt=\"Spaceship - Keeper - Rusty Version (9)\" width=\"900\"\u003e\u003c/p\u003e","imageAlt":"3D Spaceship - Keeper - Rusty Version","url":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-keeper-rusty-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fHKvyHZAhU9bukziRhgxoWaX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spaceship-keeper-rusty-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/fHKvyHZAhU9bukziRhgxoWaX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spaceship-keeper-rusty-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fHKvyHZAhU9bukziRhgxoWaX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spaceship-keeper-rusty-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-keeper-rusty-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/704680/1c8f450676/spaceship-keeper-rusty-version-3d-model-1c8f450676.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"948234","type":"listingItem","attributes":{"id":948234,"title":"Rusty treasure chest","price":0.0,"description":"Here is a highly realistic treasure chest . Use it as a vintage chest or in a cellar .\nThis model has all materials and also rendered .\nContains opening and closing animation .\nModel formats included ::\n--BLEND\n--OBJ\n--FBX","imageAlt":"3D Rusty treasure 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Industrial Staircase Rusted Low-Poly","price":47.36,"description":"Here is the rusted version of the industrial staircase with a break test animation.\n\nPBR-Textures in 8192 x 8192 px resolution (png and jpg).  \n\nBetter you scale the textures down to 2k or 4k before using this industrial staircase in a game! \n\n--- \n\n**Modular Industrial Staircase Rusty - Low-Poly Version Low-poly**\n- https://www.cgtrader.com/3d-models/industrial/part/modular-industrial-staircase-rusty-low-poly-version\n\n**Modular Industrial Staircase High-Poly Version**\n- https://www.cgtrader.com/3d-models/interior/other/modular-industrial-staircase-high-poly-version\n\n**Modular Industrial Staircase Rusted Version - High-Poly**\nhttps://www.cgtrader.com/3d-models/architectural/other/modular-industrial-staircase-rusted-version-high-poly\n\n---\n\n\n_Used software and 3d-model creator._\n\n\n**Here on CGTrader you can find some of our 3D models, which we use in our projects for our Software VIS-All-3D (https://vis-all.de/).**\n\n- This 3d model or those 3d models as well as the textures were created by 3DHaupt (https://www.cgtrader.com/3dhaupt) for the software service John GmbH (https://www.john-software.de).\n- Modeled and textured with Blender 2.8 (https://www.blender.org/)\n\n\n\n_Verwendete Software und 3d-Modellersteller._\n\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, welche wir in unseren Projekten für VIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch für die kommerzielle Nutzung erwerben.**\n\n\n- Das 3d-Modell oder die 3d-Modelle sowie die Texturen wurden von 3DHaupt (https://www.cgtrader.com/3dhaupt) für die Software-Service John GmbH (https://www.john-software.de) erstellt.\n- Modelliert und texturiert mit Blender 2.8 (https://www.blender.org/)\n\n\nHDRI backgrounds by hdrihaven\nhttps://hdrihaven.com/hdris\n","imageAlt":"Modular Industrial Staircase Rusted 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El modelado es Low poly, el diseño está creado para ser utilizado en cualquier tipo de render, tráiler, proyecto, videojuego ...\n\nThe zip contiene .mb Autodesk Maya 2018, .obj, .fbx , texturey unos renders.\n\nSi necesitas más información o tienes algún problema contáctame. ¡Espero que te guste!","imageAlt":"animated Volkswagen Samba T1 Bus 3D Model Low-poly 3D 1","url":"https://www.cgtrader.com/3d-models/car/antique-car/volkswagen-samba-t1-bus-3d-model-low-poly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SaK4BPSYQ2ufAAFqH1jdKMic/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wv%20blue7.jpg","gridUrl":"https://media.cgtrader.com/variants/SaK4BPSYQ2ufAAFqH1jdKMic/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wv%20blue7.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/SaK4BPSYQ2ufAAFqH1jdKMic/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wv%20blue7.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/antique-car/volkswagen-samba-t1-bus-3d-model-low-poly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":28,"name":".hrd","is_native":false}],"categorySlug":"car","subcategorySlug":"antique-car","categoryTitle":"Car","subcategoryTitle":"Antique","schemaImageUrl":"https://img-new.cgtrader.com/items/3305640/c63d17058e/volkswagen-samba-t1-bus-3d-model-low-poly-3d-model-3d-model-c63d17058e.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"1026602","type":"listingItem","attributes":{"id":1026602,"title":"Blender Game Engine Mech Neck Walker","price":0.0,"description":"Here is my Mech Neck Walker design with an animation control menu for the Blender Game Engine.\n\n- https://3dhaupt.com/2017/01/21/the-walking-mech-neck/\n\n**There are three scenes.**\n\n1. 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Overlay scene for the mouse input to change the animation and the animation speed.\n\nGame Engine Controls:\n\n- Left mouse button for changing the animation and the animationspeed into the menu.\n- Hold right mouse button to rotate\n- Mouse wheel up/down to zoom in/out\n\nPress p-key into the 3d window to start it.\n\n**Demo-Video**  \n\n- https://www.youtube.com/watch?v=Vq3K9n7BVMQ\n\n_Feel free to use this as a template for your own animated models :)_\n\nWith this free download, you do **not** have the right to use the model and the textures for commercial purposes.\n\n","imageAlt":"Blender Game Engine Mech Neck Walker 3D asset","url":"https://www.cgtrader.com/free-3d-models/military/military-vehicle/blender-game-engine-mech-neck-walker","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/military-vehicle/blender-game-engine-mech-neck-walker","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/1026602/af7fde46b9/blender-game-engine-mech-neck-walker-3d-model-af7fde46b9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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Textures\n- FBX: low poly: Polys = 336, Points = 322\n- ZTL: high poly: 6 Subdivision levels\n- Textures(2048x2048): PBR: Albedo, Normal (DX \u0026 OJL), Glossiness, Specular, Ambient Occlusion\n- Other: Have 5 Colors\\\"Icons\": Biological Hazard, Explosive, Flammable, Generic Caution, Lonizing Radiation\n\nBarrel Type 7:\n- Files : FBX | OBJ | ZTL | Textures\n- FBX: low poly: Polys = 380, Points = 342\n- FBX: animation - have correct pivots to move\\rotate, no have bones.\n- ZTL: high poly: 6 Subdivision levels\n- Textures(2048x2048): PBR: Albedo, Normal (DX \u0026 OJL), Glossiness, Specular, Ambient Occlusion\n-Other: Have 9 Albedo colors : Black, Blue, Green, Orange, Purple, Red, Swamp, White, Yellow | Can be open.\n\nFor people with Mac OS - you can use online conventor for Zip archives on that website - https://convertio.co/","imageAlt":"Barrel Pack 3D 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Also if you like the model and think that it has potential for sale, (even if you are not purchasing it) please hit the like button, it would be greatly apprectiated. Commenting also will help me improve my models, comments that are constructive are encouraged.\nDungeon Gate, cell door for medieval underground dungeon set addition. Animated and rigged to open with no additional pieces. Good for a dungeon cell, or a door between rock and dirt areas of dungeon type games. Rusty and very ornamental door for some nice piece to add some bling to any render set or gaming set. Could be good also for holding monster, enemies or prisoners in a room that are non-interactive but animated to add some addition texture and movement to any set or scene.","imageAlt":"3D asset Rusty gate with bars","url":"https://www.cgtrader.com/3d-models/interior/other/rusty-gate-with-bars","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XwQbEm8phcSjYm482jWFfT6v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rusty-gate-with-bars-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-lwo-lw-lws-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/XwQbEm8phcSjYm482jWFfT6v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rusty-gate-with-bars-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-lwo-lw-lws-stl-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/XwQbEm8phcSjYm482jWFfT6v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rusty-gate-with-bars-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-lwo-lw-lws-stl-blend.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/rusty-gate-with-bars","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1864645/d03d053d79/rusty-gate-with-bars-3d-model-d03d053d79.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3603944","type":"listingItem","attributes":{"id":3603944,"title":"Country Driving Scene","price":0.0,"description":"Just a little scene I whipped up. You can use it as a starting point and the learning experience of how to make driving scenes. I used the Blender add on Car Rig Pro to make the rig... But I had to bake the animation per Car-Rig Pro guidelines, so the rig is not included.... I used the song Eastbound and Down by Jerry Reed in mine but I didn't upload it here 'cause they said only upload content you own. I did add an alternative country song so you could get the feel.....Enjoy! Any questions email me mjoe67886@gmail.com and if there's any problem at all just return it and they'll give you your money back... Check out the YouTube link it shows this scene in action!.... https://youtu.be/QknUwdeHlW4 ...  it's totally awesome, totally helped get you started on your own fun projects and making 3D Renders that come closer to Hollywood movies.... Totally low Poly 2' so you could view everything in Real-Time!!!!","imageAlt":"3D model Country Driving Scene","url":"https://www.cgtrader.com/free-3d-models/car/suv/country-driving-scene","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kTwqdWY3Z5jcjSCnca9GvXiC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/front%201.jpg","gridUrl":"https://media.cgtrader.com/variants/kTwqdWY3Z5jcjSCnca9GvXiC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/front%201.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kTwqdWY3Z5jcjSCnca9GvXiC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/front%201.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/car/suv/country-driving-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/3603944/7f3f54bb41/country-driving-scene-3d-model-7f3f54bb41.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). 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\n\nWalkway And Bridges animation.bip KeyShot (.bip, .ksp) 10.0\n\nstandardSurface1_Metallic_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Normal_OpenGL_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Height_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Base_color_sRGB_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nstandardSurface1_Roughness_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nUnits: Centimeters\n\nVerts : 52996\n\nEdges : 105256\n\nFaces : 52628\n\nTris : 105256\n\nUvs : 62010\n\nThis model can be used for video and game assets","imageAlt":"3D Walkway And 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Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset 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- Keeper - Old Version","price":61.57,"description":"\u003cp\u003eHere is the rigged and animated version of a keeper spaceship design with old pbr textures.\u003c/p\u003e\u003cp\u003eThe concept was created by McBain\n\u003cimg title=\"keeper spaceship concept\" src=\"https://3dartdh.files.wordpress.com/2017/02/keeper_ship_3b.jpg?w=941\" alt=\"https://3dartdh.files.wordpress.com/2017/02/keeper_ship_3b.jpg?w=941\"\u003e\u003c/p\u003e\u003cp\u003ehttp://celflux.com/\u003c/p\u003e\u003cp\u003e12 available formats:\n- fbx (7.4 binary and 6.1 ASCII)\n- obj and mtl\n- dae\n- blend (2.78a)\n- stl\n- abc (Alembic)\n- ply\n- x3d\n- x\n- dxf\n- wrl\n- 3ds\u003c/p\u003e\u003cp\u003ePBR Textures:\n- Normal map\n- Color map\n- Metalness map\n- Roughness map\n- Ambient occlusion map\n- Curvature map\n- All textures in 4096 x 4096 pix resolution\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9971\" title=\"spaceship keeper old\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-1.jpg\" alt=\"Spaceship - Keeper - Rusty Version (1)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9973\" title=\"spaceship keeper old\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-3.jpg\" alt=\"Spaceship - Keeper - Rusty Version (3)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9974\" title=\"spaceship keeper old\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-4.jpg\" alt=\"Spaceship - Keeper - Rusty Version (4)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9976\" title=\"spaceship keeper old\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-6.jpg\" alt=\"Spaceship - Keeper - Rusty Version (6)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9977\" title=\"spaceship keeper old\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-7.jpg\" alt=\"Spaceship - Keeper - Rusty Version (7)\" width=\"900\"\u003e\u003c/p\u003e\u003cp\u003e\u003cimg class=\"alignnone size-full wp-image-9979\" title=\"spaceship keeper old\" src=\"https://3dartdh.files.wordpress.com/2017/03/spaceship-keeper-rusty-version-9.jpg\" alt=\"Spaceship - Keeper - Rusty Version (9)\" width=\"900\"\u003e\u003c/p\u003e","imageAlt":"Spaceship - Keeper - Old Version 3D model animated","url":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-keeper-old-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gfgKLRPpexW5uodF4Sw7GRd6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spaceship-keeper-old-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/gfgKLRPpexW5uodF4Sw7GRd6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spaceship-keeper-old-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gfgKLRPpexW5uodF4Sw7GRd6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spaceship-keeper-old-version-3d-model-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-keeper-old-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/704693/035147c5df/spaceship-keeper-old-version-3d-model-035147c5df.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6460906","type":"listingItem","attributes":{"id":6460906,"title":"Stairs platform","price":6.0,"description":"File formats:\n\nNative Stairs platform texture fr game.mb Autodesk Maya (.ma, .mb) 2024 Arnold 2024\n\nStairs platform.obj OBJ (.obj, .mtl) 2024\n\nStairs platform.mtl OBJ (.obj, .mtl) 2024\n\nStairs platform.fbx Autodesk FBX (.fbx) 2024\n\nNative Untitled.blend Blender (.blend) 4.4 Default 4.4\n\nNative Stairs platform texture.mb Autodesk Maya (.ma, .mb) 2024 Arnold 2024\n\nNative Stairs platform.mb Autodesk Maya (.ma, .mb) 2024 Default 2024\n\nStairs platform animation.bip KeyShot (.bip, .ksp) 10.0\n\nStairs platform animation.2841.mov KeyShot (.bip, .ksp) 10.0\n\nStairs platform texture.bip KeyShot (.bip, .ksp) 10.0\n\ninitialShadingGroup_Metallic_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Base_color_sRGB_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Height_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Roughness_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Normal_Raw_ACEScg.jpg.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nUnits: Centimeters\n\nVerts : 45224\n\nEdges : 89872\n\nFaces : 44936\n\nTris : 89872\n\nUvs : 53084\n\nThis model can be used for video and game assets","imageAlt":"3D model Stairs platform","url":"https://www.cgtrader.com/3d-models/various/various-models/stairs-platform","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6s0aal7qjmwnve3kdasicuc3zeig/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Stairs%20platform%20texture.2842.jpg","gridUrl":"https://media.cgtrader.com/variants/6s0aal7qjmwnve3kdasicuc3zeig/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Stairs%20platform%20texture.2842.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/6s0aal7qjmwnve3kdasicuc3zeig/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Stairs%20platform%20texture.2842.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/stairs-platform","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":null,"name":null,"is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6460906/5282ee4ac5/stairs-platform-3d-model-5282ee4ac5.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3720085","type":"listingItem","attributes":{"id":3720085,"title":"Dirt Asset Pack For Unreal Engine 4","price":10.0,"description":"This asset pack was made only for Unreal Engine, the models are NOT available for other 3D programs.\n\nSimple dirt asset pack for Unreal Engine composed of decals and meshes to mess-up, stain or neglect your level or map. This map includes over 30 textures of different types of dirt, mold and rust and 22 cobweb meshes of different types. Why is it \"simple\" then? Because dirt and neglect comes in many different forms and shapes, this asset pack only scratches the surface of a world of possibilities. That said, this particular pack is multi-purpose. Here you'll find dirt and neglect for most case scenarios, if you need to filthy-up the place. It's the perfect pack if you need a wide variety of assets for the majority of scenarios to turn your map or level into an abandoned place. Every material in this asset pack has material instances that allow you to quickly edit specific parameters like opacity or color, so a stain can be all kinds of dirt from moss, dirt, mold, mildew or rust, depending on the color you give it.\n  \n**Features:**\n- 2 types of cobwebs; Radial and sheet, 22 cobweb meshes The cobwebs don't come with collision, physics or damage, only faux wind FX, which you can tweak in the Material Instance.10 dry dirt splotch decals8 wall dry leaks of different sizes6 dry dirt splat decals4 rust leak decals9 bird guano splat decalsMost textures have normal maps, in case you want relief on the dirt to make it look chunky, if you need normals, simply replace the material base for the \"normals\" variant in the material instance.Decals are DBuffer, they work under static lighting.Wall and floor materials are included for display purposes.\n- Number of Unique Meshes: 22\n- Collision: No Collision for the cobwebs, you need to configure that for your specific needs.\n- Vertex Count: 1,207\n- LODs: No\n- Number of Materials and Material Instances: 4 master materials, 39 Material Instances.\n- Number of Textures: 107 textures (albedo, roughness, normals, SSS)\n- Texture Resolutions: (Various)\n\n4096 x 40962048 x 20482048 x 10241024 x 20481024 x 1024900 x 900342 x 2048262 x 1024182 x 358180 x 894\n\n\n\nImportant/Additional Notes: These decals and meshes are ready to use as-is in your project, however, in order to get the most out of them, you need to customize them according to your project's needs. 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