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elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample 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You can use any of my [F2] packs together with this model!\n\n\u003cp\u003e\n\n\n\n**You may like these addons:**\n\n- \u003ca href =\"https://www.artstation.com/a/19703169\"\u003e BUNDLE: Naomi \u0026 Girl \u003c/a\u003e\n- \u003ca href =\"https://www.artstation.com/a/2012589\"\u003e More Compatible Items \u003c/a\u003e (Any Marked [F2] will work together with this model)\n\n\u003cp\u003e\n\n \u003ca href =\"https://www.patreon.com/xandra3D\"\u003e Patrons get up to 30% off, and personalised support over Discord \u003c/a\u003e\n\u003cp\u003e\n\n**FEATURES:**\n- Modular character with modular body parts and one hairstyle\n- Rigged to Epic Skeleton\n- 52 ARkit blendshapes \n- Maps with lighting setup from product images\n- 3rd person character \u0026 customization blueprints\n\n\n**FILE FORMATS:**\n\u003cbr\u003e\nMy Artstation \u0026 CGTrader products contain more content than Epic or Unity stores, due to regulations.\n\u003cbr\u003e\n\n**Current:**\n- Unreal Engine (4.27 - 5)\n- Blender (2.93+)\n- FBX\n- All Textures Included in .Zip Folder\n**Coming Soon: **\n- Unity 2019+ (SRP, URP, HDRP)\n\n\u003cp\u003e\n\u003ca href =\"https://www.xandra3D.com/documents/characters\"\u003e **GETTING STARTED DOCUMENTATION** \u003c/a\u003e\n\nPLEASE MAKE SURE TO CHECK THIS GUIDE! 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A long, shearful staff-like spear stands as a signature weapon, ready for melee or piercing ranged strikes.\nMaterials \u0026 textures: leather browns with metallic highlights; subtle fabric textures and gemstone/patina details to convey a lived-in, fantasy aesthetic.\nCharacter vibe: a versatile field operative who can switch between stealth, melee, and mid-range attacks with confidence and grace.","imageAlt":"3D Shadow Veil Ranger","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/shadow-veil-ranger","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/l58hxm399g5y6cf6r5d9fumhkv9q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/l58hxm399g5y6cf6r5d9fumhkv9q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/shadow-veil-ranger","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6417114/95b1673499/shadow-veil-ranger-3d-model-95b1673499.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2988231","type":"listingItem","attributes":{"id":2988231,"title":"Orc Rogue","price":39.99,"description":"Ork Rogue completely ready-made model for any of your games\nWill look good in all game \n\n+ Animation for Unity , Unreal \n+  Mesh with Standart Humanoid skeleton\n+  And Separate Mesh with epic skeleton\n\nAnimation:\nWalk (1)\nWalkBack (1)\nRun (1)\nStrafeLeft (1)\nStrafeRight (1)\nAtack (7)\nDeath (2)\nIdle (1)\nImpact (1)\nBlock (1)\n\n7(With Weapon) uv set 4096x4096 (Down to 1024x1024)\nBody ( 4096x4096 )\nTop  ( 4096x4096 )\nBot  ( 4096x4096 )\nWeapon  ( 4096x4096 )\nHead  ( 4096x4096 )\nBeard ( 1024x1024 )\nEye ( 512x512 )\n\n\nIn the model it is desirable to use a shader with a two-sided display of polygons\n\nCharacters:\nVertex 42634\nTris 65665\n\nWeapon :\nVertex 714\nTris 1218","imageAlt":"3D asset Orc Rogue","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-rogue","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XrcNRkCjse7VSDYtXYqDRrV8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot012-1920x1080-6c4c0ed85462af15c79650a85ef2dd31.jpg","gridUrl":"https://media.cgtrader.com/variants/XrcNRkCjse7VSDYtXYqDRrV8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot012-1920x1080-6c4c0ed85462af15c79650a85ef2dd31.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-rogue","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2988231/e3fa773e20/orc-rogue-3d-model-e3fa773e20.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027919","type":"listingItem","attributes":{"id":1027919,"title":"RATKINS ARMY LIGHT VERSION","price":70.0,"description":"\u003cp\u003e8 animated fantasy characters in one pack.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX. MAX(rigged only), OBJ, DAE (collada) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Pack icluded.\u003cbr/\u003eUnreal Pack included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character versions (LODs) included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThere are 3 color for ratkins body and for each armor type.\u003c/p\u003e\u003cp\u003eRatkin Shaman have special body textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Body - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warlord - 66 animations, with all armor and weapons 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 9 character blueprints (5 body and armor in one FBX file and 4 body armor and helmet in different FBX files) 17 \u0026quot;characters\u0026quot; including skeleton, armors amd helmets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: from 10,695 to 12,270\u003c/p\u003e\u003cp\u003eNumber of Textures: 43 diffuse, specular, metallic opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024, 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 14 Materials and 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 139 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations and root motion\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, Physics Asset setup included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eThere are in YouTube preview pages animations list of each character.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model RATKINS ARMY LIGHT VERSION","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027919/e87f914e24/ratkins-army-light-version-3d-model-e87f914e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6689548","type":"listingItem","attributes":{"id":6689548,"title":"ROGUE DOCTOR SERIAL KILLER Fbx Pbr Animated","price":19.0,"description":"This model FBX texture has packed textures with model so you dont need to fix or find missing textures. I also include the Png textures in the zip file. The animation of this model is same as animation Preview in sketch.fab. If you dont know how to setup blending mode of textures, ask 3d mentors they teach you how alpha clip, opaque, alpha hashed, alpha blend works in shader nodes.\n\nHere is the animation link:\n\nhttps://onlylinks.cc/SJdp\n\nhttps://sl1nk.com/eLsAJ\n\nhttps://tinyurl.com/2csuyd8p\n\n\nor Contact me for any questions:\nmephenaijphaton369@gmail.com\n","imageAlt":"3D model ROGUE DOCTOR SERIAL KILLER Fbx Pbr Animated","url":"https://www.cgtrader.com/3d-models/character/other/rogue-doctor-serial-killer-fbx-pbr-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f1zdu7jiuv3u24wtgcj4qaopi3nv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-12-17%20105103.jpg","gridUrl":"https://media.cgtrader.com/variants/f1zdu7jiuv3u24wtgcj4qaopi3nv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-12-17%20105103.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/rogue-doctor-serial-killer-fbx-pbr-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6689548/f9679f09f2/rogue-doctor-serial-killer-fbx-pbr-animated-3d-model-f9679f09f2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3543152","type":"listingItem","attributes":{"id":3543152,"title":"Adventurer witcher character","price":15.0,"description":"- Geometry **12818** tri / **8868** vert.\n- **Animated**, **rigged** and **prefab**.\n- **Animations** included: idle, run, 4 talk, walk.\n- **PBR metallic material**.\n- **Textures**: diffuse, metallic and normal (1024 x 1024).\n- **Unity** 2020 or higher.\n- **BuilInt**, **URP** and **HDRP**.\n","imageAlt":"Adventurer witcher character 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/adventurer-d9dd4194-49da-4556-89ed-173ea4714b9a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dUVWfGXBbYViwNk77z7Xb1mG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture01.jpg","gridUrl":"https://media.cgtrader.com/variants/dUVWfGXBbYViwNk77z7Xb1mG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/adventurer-d9dd4194-49da-4556-89ed-173ea4714b9a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3543152/2ccc35f936/adventurer-witcher-character-3d-model-2ccc35f936.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6618011","type":"listingItem","attributes":{"id":6618011,"title":"White Hooded Shadow Rogue","price":10.0,"description":"This game-ready 3D character features a mysterious white-hooded rogue, ideal for fantasy, action and stealth games. The character wears a long white coat with a deep hood and a dark mask that completely hides the face, creating a striking, enigmatic silhouette.\n\nThe outfit combines clean white fabric with rich brown leather armor on the chest, forearms and boots, plus a bold red belt and scarf that add strong visual contrast. High-resolution PBR textures clearly separate cloth, leather and metal, with realistic stitching, folds, wear and subtle metallic highlights on buckles and details.\n\nThe model is in a neutral standing pose, ready for rigging and animation, and works perfectly as a main hero, enemy or NPC in RPGs, action or adventure projects. No branding or logos included, suitable for a wide variety of game worlds.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/white-hooded-shadow-assassin-3d-character-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5lm4kqqgiba0jkbreo4f69t3uorp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Captura%20de%20tela%202025-11-17%20224324.jpg","gridUrl":"https://media.cgtrader.com/variants/5lm4kqqgiba0jkbreo4f69t3uorp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Captura%20de%20tela%202025-11-17%20224324.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/white-hooded-shadow-assassin-3d-character-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6618011/ae90d63aed/3d-model-ae90d63aed.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6502065","type":"listingItem","attributes":{"id":6502065,"title":"Rogue Secret Agent AKA The Demon","price":15.0,"description":"**3D Model of Secret Agent (“Demon”) of Sri Lankan Secret Special Force Regiment**\n\n-Statistic (blender 3.4.1)\n\n- Vertices: 245,987\n- Edges: 512,366\n- Faces: 272,998\n- Triangles: 438,581\n\n-Separated materials (head, body, arms, legs, top,pants, demon mask, inside mask, armors, HK416, axe, boots, backpack, belts \u0026 etc ). Separated objects (head, body, arms, legs, top,pants, demon mask, inside mask, armors, HK416, axe, boots, backpack, belts \u0026 etc also body, mouth, eyes, teeth , tongue, and nails | blend).\n\n-Fully rigged body (blend).","imageAlt":"3D model Rogue Secret Agent AKA The Demon","url":"https://www.cgtrader.com/3d-models/character/man/rogue-secret-agent-aka-the-demon","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kqjt5gtcoku8y3njhfomdgspl5kr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/kqjt5gtcoku8y3njhfomdgspl5kr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/rogue-secret-agent-aka-the-demon","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6502065/4852f70e92/rogue-secret-agent-aka-the-demon-3d-model-4852f70e92.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"940450","type":"listingItem","attributes":{"id":940450,"title":"Dead Army Light Vershion","price":80.0,"description":"Low polygonal game ready animated models of 5 dead warriors.\n\n\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX and DAE (Collada) are included.\n\nUnity Assets Included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\n\nAnimations with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \n\nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nDead Archer\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with skabbard\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n \nRig has 75 bones.\n\nDead Knight\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Shaman\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Guard\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n \nRig has 74 bones.\n\nDead Walker\n\nBody parts: Body and Hair\nWeapons: Axe\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data.\n\nRig has 74 bones.\n","imageAlt":"3D model Dead Army Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QCsZZeDsWFjKZzke9UZLPBmM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-army-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/QCsZZeDsWFjKZzke9UZLPBmM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-army-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940450/6012605bf1/dead-army-light-vershion-3d-model-6012605bf1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6648864","type":"listingItem","attributes":{"id":6648864,"title":"ROGUE CANNIBAL SERIAL KILLER Fbx Pbr Animated","price":27.0,"description":"\nThis model FBX texture has packed textures with model so you dont need to fix or find missing textures. I also include the Png textures in the zip file. The animation of this model is same as animation Preview in sketch.fab. If you dont know how to setup blending mode of textures, ask 3d mentors they teach you how alpha clip, opaque, alpha hashed, alpha blend works in shader nodes.\n\nHere is the animation link:\n\nhttp://tiny.cc/lqsv001\n\nhttps://sl1nk.com/ThLIi\n\n\nor Contact me for any questions:\nmephenaijphaton369@gmail.com","imageAlt":"ROGUE CANNIBAL SERIAL KILLER Fbx Pbr Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/other/rogue-cannibal-serial-killer-fbx-pbr-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uohf83p5gthrf5qqk24jr8e54ej7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-11-30%20094355.jpg","gridUrl":"https://media.cgtrader.com/variants/uohf83p5gthrf5qqk24jr8e54ej7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-11-30%20094355.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/rogue-cannibal-serial-killer-fbx-pbr-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6648864/70ad1f95ed/rogue-cannibal-serial-killer-fbx-pbr-animated-3d-model-70ad1f95ed.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3543227","type":"listingItem","attributes":{"id":3543227,"title":"Thiefs character in armor and holding sword","price":15.0,"description":"- Geometry **6587** tri / **5119** vert.\n- **Animated**, **rigged** and **prefab**.\n- **Animations** included: attack01, attack02, damage01, damage02, death01, down damage01, down end01, down loop01, down start01, idle01, idle02, idle03, knockback damage01, knockback end01, knockback loop01, knockback start01, run01, stun damage01, stun loop01, walk01.\n- **PBR metallic material**.\n- **Textures**: diffuse, metallic and normal (1024 x 1024).\n- **3 skins**.\n- **Unity** 2020 or higher.\n- **BuilInt**, **URP** and **HDRP**.\n","imageAlt":"3D model Thiefs character in armor and holding sword","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/thiefs","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xz1KswtyXCtLGfaEZZRrnV8a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture00.jpg","gridUrl":"https://media.cgtrader.com/variants/xz1KswtyXCtLGfaEZZRrnV8a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/thiefs","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3543227/94a072f613/thiefs-character-in-armor-and-holding-sword-3d-model-94a072f613.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6648815","type":"listingItem","attributes":{"id":6648815,"title":"ROGUE BUTCHER SERIAL KILLER Pbr Fbx Animated","price":27.0,"description":"\nThis model FBX texture has packed textures with model so you dont need to fix or find missing textures. I also include the Png textures in the zip file. The animation of this model is same as animation Preview in sketch.fab. If you dont know how to setup blending mode of textures, ask 3d mentors they teach you how alpha clip, opaque, alpha hashed, alpha blend works in shader nodes.\n\nHere is the animation link:\n\nhttp://tiny.cc/rpsv001\n\nhttps://sl1nk.com/yTD7v\n\n\n\nor Contact me for any questions:\nmephenaijphaton369@gmail.com","imageAlt":"ROGUE BUTCHER SERIAL KILLER Pbr Fbx Animated 3D","url":"https://www.cgtrader.com/3d-models/animal/other/rogue-butcher-serial-killer-pbr-fbx-animated","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qr09o3u70ydnbfdwnle72ag54jac/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-11-30%20085917.jpg","gridUrl":"https://media.cgtrader.com/variants/qr09o3u70ydnbfdwnle72ag54jac/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-11-30%20085917.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/rogue-butcher-serial-killer-pbr-fbx-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6648815/27bcb2e24d/rogue-butcher-serial-killer-pbr-fbx-animated-3d-model-27bcb2e24d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940733","type":"listingItem","attributes":{"id":940733,"title":"Dead Army","price":180.0,"description":"Low polygonal game ready animated models of 5 dead warriors in 3D Max file version 2011.\n\nOriginal 3D MAX files with animated character included.\nOriginal 3D MAX files with preview animations. (like in youtube vidos)\nOriginal 3D MAX files with rigged character in T-pose included\n\nUnity assets included.\n\n.FBXs and юDAE (Collada) files are included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\n\nAnimations with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \n\nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nDead Archer\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with skabbard\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n \nRig has 75 bones.\n\nDead Knight\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Shaman\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Guard\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n \nRig has 74 bones.\n\nDead Walker\n\nBody parts: Body and Hair\nWeapons: Axe\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data.\n\nRig has 74 bones.\n","imageAlt":"3D model Dead Army","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dRGgpf7ofSKVDx5h1Fv8qsLL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-army-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/dRGgpf7ofSKVDx5h1Fv8qsLL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-army-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940733/b3165ff608/dead-army-3d-model-b3165ff608.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711713","type":"listingItem","attributes":{"id":711713,"title":"Dwarves Warriors Light Version","price":98.0,"description":"I used Character Studio 3D MAX to make animations.\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Assets Included.\nUnreal Asset Included.\n\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Dwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\nDwarf Champion\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. 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After the wandering pirates of the Frozen Ocean began to invade the Northern Vale. Masha fought constantly with the pirates, and insisted on finding the Direbears, who had been scattered by the pirate invasion, to protect the land.\n\nLore\nThere was a land in the far north called Northern Vale, which was covered by winter snow all year round. It was also known as the land closest to the Frozen Sea. In their long history, the Sarmi Tribe and the Bears shared their land. Having a common ancestor, they never attacked each other and lived in harmony. As time passed, they developed a spiritual bond. 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2676 Throw\\_the\\_torch \r 2706 - 2850 Death01 \r 2880 - 2960 Death02 \r 2990 - 3058 Death03\n\n","imageAlt":"Fantasy Thief 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-thief","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1fK1bcDqJrmngZaLQgfwVzaw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fantasy-thief-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/1fK1bcDqJrmngZaLQgfwVzaw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fantasy-thief-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-thief","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":66,"name":".dts","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/109307/d658a3f0c0/fantasy-thief-3d-model-d658a3f0c0.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5132901","type":"listingItem","attributes":{"id":5132901,"title":"9s rogue","price":13.0,"description":"ready game and rigged for animation                 \nformats: blend fbx obj stl.            \nworked on blender.           \nfor more model visit my account.\n                                                                                   ","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/9s-rogue","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GWNe6L79zWew5VUF6UfwBhQo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/9s.jpg","gridUrl":"https://media.cgtrader.com/variants/GWNe6L79zWew5VUF6UfwBhQo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/9s.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/9s-rogue","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5132901/2adc8f2da9/9s-rogue-3d-model-2adc8f2da9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6176961","type":"listingItem","attributes":{"id":6176961,"title":"Fantasy Ranger 1","price":2.0,"description":"Stylized Female Ranger 3D Character – Fantasy Game Ready\nThis is a stylized 3D model of a female ranger, perfect for fantasy or RPG-style games. The character is rigged using Mixamo and includes essential animations such as idle, walk, and dance.\n\nWith a light armor outfit and agile design, this character is well-suited for roles such as archer, scout, or rogue. The model is optimized for performance while preserving a unique stylized look.","imageAlt":"3D asset Fantasy Ranger 1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-ranger-1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xfpopk9bm4cn6ez43o2bgw7m72q3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/xfpopk9bm4cn6ez43o2bgw7m72q3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-ranger-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6176961/da79ed2257/fantasy-ranger-1-3d-model-da79ed2257.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4963231","type":"listingItem","attributes":{"id":4963231,"title":"FULL MODULAR STEAMPUNK PACK -Rogue Film Productions","price":55.0,"description":"Ever wanted your own steampunk headquaters? Or maybe a wicked Spaceship interior? Here you go, a royalty-free modular steampunk package to use in whichever way you like! And there is more to come!\n\n**Quick update (29.12.2024) - I looked back at my original steampunk pack from 2019 and hated it with a passion. After a solid month of work, I endevour to remaster all my steampunk pieces, as well as create a larger pack with far more variation. In regards to textures/materials this pack is currently using procedural editing only, however I am keen to fully unwrap the models and create light scratch textures in the future for a bit more realism, as well as other texure packs. I also highly recomend using this pack with an instance modifier as it will save you so much processing power in the long run. I found instancing particulariarly handy with the hundreds of bolts I added for the old industrial look. If anyone has ideas for future meshes I should add, please leave a suggestion in the comments below. Currently have the following-**\n\nLong Wall - 24,946 Faces (26,862 verts) _______________________ Long Wall/Large Window - 21,422 Faces (22,784 verts)\n\nShort Wall - 13,624 Faces (14,740 verts) ______________________ Short Wall/Long Window - 11,664 Faces (12,476 Verts)\n\nCross Wall - 54,386 Faces (59,386 Verts) ______________________ L-Corner Wall - 41,015 Faces (44,752 Verts)\n\nT-Junction Wall - 51,755 Faces (56,058 Verts) __________________ Large Door - 15,632 Faces (15,918 Verts)\n\n1x1m Window Floor/Ceiling - 5,618 Faces (6,114 Verts)__________ 1x1m Floor/Ceiling - 6,878 Faces (7,270 Verts)\n\n2x2m Floor/Ceiling - 13,978 Faces (14,880 Verts) _______________ 2x1m Floor/Ceiling - 12,558 Faces (13,360 Verts)\n\nT-Junction Floor/Ceiling - 10,290 Faces (10,160 Verts) ___________  Cross Junction Floor/Ceiling - 15,086 Faces (14,896 Verts)\n\nL-Corner Floor/Ceiling - 7,712 Faces (7616 Verts) _______________ Short Wall Floor/Ceiling - 2,882 Faces (2,864 Verts)\n\nLong Wall Floor/Ceiling - 2,882 Faces (2,864 Verts)","imageAlt":"FULL MODULAR STEAMPUNK PACK -Rogue Film 3D model","url":"https://www.cgtrader.com/3d-models/architectural/engineering/modular-steampunk-pack-rogue-film-productions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UiJtUiuB2kgDoxKGZQG77NrD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Example%20scene_Promotional%20Vid0155.jpg","gridUrl":"https://media.cgtrader.com/variants/UiJtUiuB2kgDoxKGZQG77NrD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Example%20scene_Promotional%20Vid0155.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/modular-steampunk-pack-rogue-film-productions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/4963231/8abf731af3/full-modular-steampunk-pack-rogue-film-productions-3d-model-8abf731af3.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709939","type":"listingItem","attributes":{"id":709939,"title":"Dwarves Warriors","price":195.0,"description":"Low polygonal game ready animated model of 5 dwarves warriors in 3D Max file version 2009-2011.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nBIP (Character Studio) files are included.\n\nUnity Assets included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Character Controller NOT included!\n\nDwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\n\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\n Dwarf Champion\n\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones","imageAlt":"Dwarves Warriors 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709939/75589b4210/dwarves-warriors-3d-model-75589b4210.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3164716","type":"listingItem","attributes":{"id":3164716,"title":"Sci-Fi Enemy Drone","price":12.0,"description":"Perfect Enemy Flying Sci-Fi Drone capabale to fight in close combat as good as in range. The drone is equiped by 4 auto/semi guns \u0026 4 hands / shields to protect himself and be effective in all sorts of battlefields\n\nClean UV’s, 4k textures.\n\nAnimations: \n1. Idle \n2. Attack Uppercut \n3. Attack Hammerstyle \n4. Shield Up \n5. Shield Hold \n6. Shield Down \n7. Gun up \n8. Gun fire \n9. Gun down \n10. Charge \n11. Attack Right Punch \n12. Attack Left Punch \n13. 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The character is rigged using Mixamo and includes essential animations such as idle, walk, and ranged attack (bow/crossbow-ready).\n\nWith a light armor outfit and agile design, this character is well-suited for roles such as archer, scout, or rogue. The model is optimized for performance while preserving a unique stylized look.","imageAlt":"Fantasy Ranger 2 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-ranger-2","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nf2yez96dqjoj7rm8os4cv3i17tw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rangerahaha.jpg","gridUrl":"https://media.cgtrader.com/variants/nf2yez96dqjoj7rm8os4cv3i17tw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rangerahaha.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-ranger-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6177059/68d2ff58c6/fantasy-ranger-2-3d-model-68d2ff58c6.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658064","type":"listingItem","attributes":{"id":658064,"title":"Animated Hunter","price":120.0,"description":"Low polygonal game ready animated model of Medieval Hunter in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Asset Included. \nUnity Asset included.\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers:\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data.\n\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with animated DWARF hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\nFBX files included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprints of modular and simple characters included\n\t\t\t\t    Material instances of head, armor, hood and fur included\n                            2 colors scheme for armor included.\n                            2 colors for hood included\n                            2 head materials (with scar and without) included.\n                            2 heads one human and one elf with long ears included.\n                            Rig has 85 bones\n\n\nAnimations\n General\n\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D asset Animated Hunter","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/658064/c99e27b900/animated-hunter-3d-model-c99e27b900.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - 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Fantasy Thief","price":48.76,"description":"Fantasy Thief character.\r Low poly 3d fantasy character pack ready for use in game engines.\n\n- 2048x2048 resolution high detailed texture\r - 2048x2048 normal map.\r Separate textures for body, head and weapons.\r Polygons count:\r High LOD - 6110 triangles\r Low LOD - 1204 triangles\n\nFormats included:\n\n.blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .dts (Torque engine) \r .fbx \r .max (3dsmax 7.0) \r .max (3dsmax 9.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .x (DirectX) \r .x (XNA)\n\nAnimations:\n\n001 - 050 idle\\_01 \r 080 - 190 idle\\_02 \r 210 - 242 walk\\_f \r 272 - 304 walk\\_back \r 334 - 366 walk\\_45\\_r \r 396 - 428 walk\\_45\\_L \r 458 - 482 run \r 512 - 536 run\\_45\\_r \r 566 - 590 run\\_45\\_l \r 620 - 674 crouch \r 704 - 759 crouch\\_w\\_f \r 789 - 846 crouch\\_w\\_b \r 876 - 931 crouch\\_w\\_45\\_l \r 961 - 1016 \\_w\\_45\\_r \r 1046 - 1112 jump \r 1142 - 1232 jump\\_run \r 1262 - 1293 hit\\_01 \r 1323 - 1349 hit\\_02 \r 1379 - 1428 draw \r 1458 - 1523 withdraw \r 1553 - 1579 quick\\_stab \r 1609 - 1637 knife\\_throw \r 1667 - 1758 slashing\\_motions \r 1788 - 1961 Assassination\\_Stab \r 2001 - 2040 Defend \r 2070 - 2111 Take\\_out\\_the\\_bow \r 2141 - 2175 Put\\_away\\_the\\_bow \r 2205 - 2235 Draw\\_an\\_arrow \r 2265 - 2350 shot \r 2380 - 2489 Take\\_out\\_and\\_light \r 2519 - 2606 Douse\\_and\\_put\\_it\\_away\r 2636 - 2676 Throw\\_the\\_torch \r 2706 - 2850 Death01 \r 2880 - 2960 Death02 \r 2990 - 3058 Death03\n\n","imageAlt":"animated game-ready 3DRT - Fantasy Thief","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-fantasy-thief","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j9aZDGbhhncFWf96EcnVyMZJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-fantasy-thief-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/j9aZDGbhhncFWf96EcnVyMZJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-fantasy-thief-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-fantasy-thief","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":66,"name":".dts","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129160/b7833db571/3drt-fantasy-thief-3d-model-b7833db571.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"714745","type":"listingItem","attributes":{"id":714745,"title":"Ratkin Rogue Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Rogue with his skeleton.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 12,052 (LOD 5,144 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, belt, gloves, suspenders.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n \nArmor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes. \u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 67 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations..\u003c/p\u003e\u003cp\u003e1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,\u003c/p\u003e","imageAlt":"3D asset Ratkin Rogue Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/23b6C8ofpZ6YVTvD8AyBAxTy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-rogue-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/23b6C8ofpZ6YVTvD8AyBAxTy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-rogue-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/714745/9333b7fd1c/ratkin-rogue-light-version-3d-model-9333b7fd1c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1022987","type":"listingItem","attributes":{"id":1022987,"title":"GOBLINS ARMY","price":90.0,"description":"\u003cp\u003eCharacters is perfect for a first person or 3rd person adventure game.  May act as warrior, archer, wizard, knight, rogue...\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMAX, OBJ and FBX files are included.\u003c/p\u003e\u003cp\u003eCharacter Stuudio BIP animation clips are included\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Assets included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Assets  included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview 1: https://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003ePreview 2: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003ePreview 3: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003ePreview 4: http://youtu.be/nZ9hp0mGnAE\u003c/p\u003e\u003cp\u003ePreview 5: https://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Bandit\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Baron\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 polygons, 22,940 triangles and 11,789 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Gladiator\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Shaman\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Slave\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. 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Shoulder armor 3. Graves 4. Helmet 5. Hair 6. Gloves, 7. Chest armor 8. Skirt 9. Bow 10. 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Ideal for fantasy game environments, cinematic renderings, or interactive media. \n\nEach model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. \n\nTextures are PBR, with Diffuse, NormalMap, and reflection/roughness/metallic suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. \n\nAll textures are 4096*4096 in size.\n\nIf you enjoy this model, please like and leave a comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"animated Dark Elf Warrior model pack","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dark-elf-warrior-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lgp6lfgqp23k32om62jlca8fx1l4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/lgp6lfgqp23k32om62jlca8fx1l4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dark-elf-warrior-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6529307/47c01e390c/dark-elf-warrior-model-pack-3d-model-47c01e390c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4920134","type":"listingItem","attributes":{"id":4920134,"title":"CUBE DICE PROP - Rogue Film Productions","price":5.0,"description":"**This model was designed with the intent of serving as a main prop or background object for animation or 3D photography. You are free to use it in any way you wish as long as you credit RogueFilmProductions for the prop.**\n\nThis cubed dice was made almost to scale, each face being 4cm square with a marble texture based upon my own set I used to play occasional DND games with my partner. The numbers were carved in from an Arabic font with the intent of making the dice look as though it was professionally made for more luxurious players. 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Every single edge is bevelled to reflect light as a real-life object would.","imageAlt":"DIAMOND DICE PROP - Rogue Film Productions 3D asset","url":"https://www.cgtrader.com/3d-models/sports/game/cube-dice-prop-rogue-film-productions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JkbKgntVu9VkcjvJ1Xud4PBS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Diamond%20Thumbnail%20%28Depth%20of%20Field%29.jpg","gridUrl":"https://media.cgtrader.com/variants/JkbKgntVu9VkcjvJ1Xud4PBS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Diamond%20Thumbnail%20%28Depth%20of%20Field%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/cube-dice-prop-rogue-film-productions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/4919901/ef22b2c3e5/diamond-dice-prop-rogue-film-productions-3d-model-ef22b2c3e5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1026436","type":"listingItem","attributes":{"id":1026436,"title":"Night Elf Bard Light Version","price":30.0,"description":"Low polygonal game ready animated model of Elf in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person desktop game.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.   \nThere are no Character Studio BIP animation clip in the pack as well.   \nBut animated FBX file is included.\n\nOBJ included\n\n**Unity Asset included.**\n\n**Unreal Asset included.**\n\n**Parts**\n\nAll parts are independent objects and can be removed or hided.\n\nBody parts 2: Body and Hair\n\nArmor parts 7: Belt, Cape, Cloak, Heat, Paints, Scales, Shirt (Cloak is clothes simulated object).\n\nWeapons: Pipe, knife with scabbard.\n\n**Models**\n\nCharacter and all parts have LOD versions.\n\nModel with all parts 48,630 (23,921 LOD) polygons, 95,188 (45,759 LOD) triangles and 51,107 (25,885 LOD) vertexes.\n\n**Animations**\n\n105 Animation for knife combat, playing pipe and general moves. 70 \"on place\" animations. And 35 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 83 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. Rough maps for Unity and Unreal.\n\nTIF file format 4096x4096, 2048X2048,\n\n**Feathers**\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n4 different color textures for armor, skin and hair included.\n\n**Unity Feathers**\n\nUnity PBS shaders.\n\nSample Unity Scene included.\n\nHumanoid Mecanim ready setup.\n\nCloak is clothes simulated.\n\nI advise, please, use double sided shaders for clothes and weapons materials.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nAnimated: Yes\n\nLods: Yes\n\nNumber of characters: 2 basic character blueprints, 10 \"skeletal meshes\" including body, hair, armor...\n\nVertex counts of characters: 51,107 (25,885 LOD) including weapons and armor.\n\nNumber of Textures: 29 diffuse, specular, emmission, opacity (in color alpha) and normals.\n\nTexture Resolutions: 2048X2048, 1024x1024 and 512x512\n\nNumber of Materials and Material Instances: 5 Materials 12 instances.\n\nNumber of Animations: 105 animations for combat and general moves.\n\nAnimation types: \"on place\" and with \"root motion\"animations.\n\nSupported Development Platforms: PC / MAC / XBox1 / PS4\n\nPlatforms Tested: PC\n\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCloack clothes simulation setup included.\n\n4 different color textures for body skin, hair and armor.\n\nOriginal 3D MAX files with rigged character in T-pose included.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n**General**\n\n1. IDLE: 0 - 420 fr.,\n\n2. Looking\\_around: 420 - 596 fr.,\n\n3. Talking\\_B: 596 - 731 fr.,\n\n4. Use\\_object: 731 - 771 fr.,\n\n5. Jump\\_standing: 771 - 846 fr.,\n\n6. Run: 847 - 869 fr.,\n\n7. Run\\_Jump: 870 - 903 fr.,\n\n8. RunWith\\_Torch: 908 - 930 fr.,\n\n9. Walk: 935 - 970 fr.,\n\n10. Jump\\_Walking: 975 - 1005 fr.,\n\n11. WalkingWith\\_Torch: 1010 - 1113 fr.,\n\n12. Walkingback\\_B: 1118 - 1153 fr.,\n\n13. Sneaking: 1158 - 1209 fr.,\n\n14. Straferun\\_left: 1214 - 1240 fr.,\n\n15. Straferun\\_right: 1245 - 1271 fr.,\n\n16. Strife\\_left: 1276 - 1311 fr.,\n\n17. Strife\\_right: 1316 - 1351 fr.,\n\n18. Swimming\\_Crawl: 1356 - 1386 fr.,\n\n19. Climbingladderdown\\_RM: 1391 - 1431 fr.,\n\n20. Climbingladderup\\_RM: 1436 - 1476 fr.,\n\n21. Jumpstanding\\_RM: 1481 - 1556 fr.,\n\n22. JumpWalking\\_RM: 1561 - 1591 fr.,\n\n23. RunJump\\_RM: 1596 - 1629 fr.,\n\n24. RunWithTourch\\_RM: 1634 - 1656 fr.,\n\n25. Sneaking\\_RM: 1661 - 1712 fr.,\n\n26. straferunleft\\_RM: 1717 - 1743 fr.,\n\n27. straferunright\\_RM: 1748 - 1774 fr.,\n\n28. Strifeleftt\\_RM: 1779 - 1814 fr.,\n\n29. Striferight\\_RM: 1819 - 1854 fr.,\n\n30. SwimmingCrawl\\_RM: 1859 - 1889 fr.,\n\n31. walk\\_RM: 1894 - 1929 fr.,\n\n32. WalkingbackB\\_RM: 1934 - 1969 fr.,\n\n33. WalkingWithTourch\\_RM: 1974 - 2077 fr.,\n\n34. Climbingladder\\_down: 2082 - 2122 fr.,\n\n35. Climbingladder\\_up: 2127 - 2167 fr.,\n\n36. Run\\_RM: 2172 - 2194 fr.,\n\n**Knife Combat.**\n\nKnife\\_\\_Block: 0 - 55 fr.,\n\n2. KnifeCombatStance\\_A: 60 - 160 fr.,\n\n3. KnifeCombatStance\\_B: 165 - 265 fr.,\n\n4. KnifeCombo\\_A: 270 - 350 fr.,\n\n5. KnifeCombo\\_B: 355 - 445 fr.,\n\n6. KnifeComboMoving\\_A: 450 - 550 fr.,\n\n7. KnifeComboMovingA\\_RM: 555 - 655 fr.,\n\n8. KnifeComboMoving\\_B: 660 - 745 fr.,\n\n9. KnifeComboMovingB\\_RM: 750 - 835 fr.,\n\n10. KnifeComboMoving\\_C: 840 - 930 fr.,\n\n11. KnifeComboMovingC\\_RM: 935 - 1025 fr.,\n\n12. KnifeDie\\_backward: 1030 - 1095 fr.,\n\n13. KnifeDie\\_Forward: 1100 - 1165 fr.,\n\n14. KnifeEvasion\\_B: 1170 - 1200 fr.,\n\n15. KnifeEvasionB\\_RM: 1205 - 1235 fr.,\n\n16. KnifeEvasion\\_L: 1240 - 1280 fr.,\n\n17. KnifeEvasionL\\_RM: 1285 - 1325 fr.,\n\n18. KnifeEvasion\\_R: 1330 - 1365 fr.,\n\n19. KnifeEvasionR\\_RM: 1370 - 1405 fr.,\n\n20. KnifeHit\\_B: 1410 - 1460 fr.,\n\n21. KnifeHitB\\_RM: 1465 - 1515 fr.,\n\n22. KnifeHit\\_F: 1520 - 1575 fr.,\n\n23. KnifeHitF\\_RM: 1580 - 1635 fr.,\n\n24. KnifeHit\\_L: 1640 - 1720 fr.,\n\n25. KnifeHitL\\_RM: 1725 - 1805 fr.,\n\n26. KnifeHit\\_R: 1810 - 1855 fr.,\n\n27. KnifeHitR\\_RM: 1860 - 1905 fr.,\n\n28. KnifeMove\\_Back: 1910 - 1931 fr.,\n\n29. KnifeMoveBack\\_RM: 1936 - 1957 fr.,\n\n30. KnifeMove\\_Forward: 1962 - 1983 fr.,\n\n31. KnifeMoveForward\\_RM: 1988 - 2009 fr.,\n\n32. KnifeMove\\_Left: 2014 - 2040 fr.,\n\n33. KnifeMoveLeft\\_RM: 2045 - 2071 fr.,\n\n34. KnifeMove\\_Right: 2076 - 2102 fr.,\n\n35. KnifeMoveRight\\_RM: 2107 - 2133 fr.,\n\n36. Knife\\_PlayingStance: 2138 - 2238 fr.,\n\n37. KnifePutWeapon\\_Back: 2243 - 2293 fr.,\n\n38. KnifeStanceA-B\\_blend: 2298 - 2318 fr.,\n\n39. KnifeStanceB-A\\_blend: 2323 - 2343 fr.,\n\n40. Knife\\_TookWeaponOut: 2348 - 2398 fr.,\n\n41. KnifeTrustA\\_01: 2403 - 2453 fr.,\n\n42. KnifeTrustA\\_02: 2458 - 2498 fr.,\n\n43. KnifeTrustB\\_01: 2503 - 2548 fr.,\n\n44. KnifeTrustB\\_02: 2553 - 2598 fr.,\n\n45. KnifeTrustB\\_03: 2603 - 2648 fr.,\n\n46. KnifeTrustMovingA\\_01: 2653 - 2718 fr.,\n\n47. KnifeTrustMovingA01\\_RM: 2723 - 2788 fr.,\n\n48. KnifeTrustMovingA\\_02: 2793 - 2853 fr.,\n\n49. KnifeTrustMovingA02\\_RM: 2858 - 2918 fr.,\n\n50. KnifeTrustMovingB\\_01: 2923 - 2983 fr.,\n\n51. KnifeTrustMovingB01\\_RM: 2988 - 3048 fr.,\n\n52. KnifeTurn45\\_L: 3053 - 3088 fr.,\n\n53. KnifeTurn45L\\_RM: 3093 - 3128 fr.,\n\n54. KnifeTurn45\\_R: 3133 - 3168 fr.,\n\n55. KnifeTurn45R\\_RM: 3173 - 3208 fr.,\n\n56. KnifeTurn90\\_L: 3213 - 3258 fr.,\n\n57. KnifeTurn90L\\_RM: 3263 - 3308 fr.,\n\n58. KnifeTurn90\\_R: 3313 - 3358 fr.,\n\n59. KnifeTurn90R\\_RM: 3363 - 3408 fr.,\n\n**Concert Animations**\n\n1. Applause: 0 - 400 fr.,\n\n2. Bow\\_End: 405 - 625 fr.,\n\n3. Bow\\_Start: 630 - 730 fr.,\n\n4. Playing\\_Sad: 735 - 1075 fr.,\n\n5. Playing\\_Fun: 1080 - 1380 fr.,\n\n6. Singing: 1385 - 1885 fr.,\n\n7. Start\\_Playing: 1890 - 1930 fr.,\n\n8. Stop\\_Playing: 1935 - 1990 fr.,\n\n9. Taking\\_Pipe: 1995 - 2080 fr.,\n\n10. TakingPipe\\_Away: 2085 - 2195 fr.,\n\n","imageAlt":"3D asset animated Night Elf Bard Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/afwKSotLcdLxuB33TYLGL7Gr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/night-elf-bard-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/afwKSotLcdLxuB33TYLGL7Gr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/night-elf-bard-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1026436/6169179719/night-elf-bard-light-version-3d-model-6169179719.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711705","type":"listingItem","attributes":{"id":711705,"title":"Dwarf Slayer Light Version","price":40.0,"description":"Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Asset included.\n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones. \nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048\n\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back.\n\nCharacter has 112 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n  1. S_IDLE: 0 - 100 fr.,\n 2. S_boring: 101 - 226 fr.,\n 3. S_Drinking: 227 - 282 fr.,\n 4. S_Eating: 283 - 403 fr.,\n 5. S_Explanation: 404 - 449 fr.,\n 6. S_Greeting: 450 - 510 fr.,\n 7. S_Looking_around: 511 - 687 fr.,\n 8. S_salute_B: 688 - 748 fr.,\n 9. S_Say_No: 749 - 799 fr.,\n 10. S_sit_down: 800 - 825 fr.,\n 11. S_Sitinhg_Talking_A: 826 - 961 fr.,\n 12. S_Sitting: 962 - 1047 fr.,\n 13. S_Came_up: 1048 - 1074 fr.,\n 14. S_Talking_B: 1075 - 1210 fr.,\n 15. S_Use_object: 1211 - 1251 fr.,\n 16. S_warning: 1252 - 1312 fr.,\n 17. S_making_potion: 1317 - 1352 fr.,\n 18. M_falling_down: 1357 - 1397 fr.,\n 19. M_Jump_runing_a: 1402 - 1442 fr.,\n 20. M_Run: 1447 - 1469 fr.,\n 21. M_Run_Jump: 1470 - 1503 fr.,\n 22. M_Sneaking: 1508 - 1558 fr.,\n 23. M_strafe_run_left: 1563 - 1589 fr.,\n 24. M_strafe_run_right: 1594 - 1620 fr.,\n 25. M_Strife_leftt: 1625 - 1660 fr.,\n 26. M_Strife_right: 1665 - 1700 fr.,\n 27. M_walk: 1705 - 1740 fr.,\n 28. M_Jump_Walking: 1741 - 1771 fr.,\n 29. M_Walking_back_A: 1776 - 1811 fr.,\n 30. M_Walking_With_Tourch: 1816 - 1919 fr.,\n 31. RM_falling_down: 1924 - 1964 fr.,\n 32. RM_Jump_runing_a: 1969 - 2009 fr.,\n 33. RM_Jump_Walking: 2014 - 2044 fr.,\n 34. RM_Run: 2049 - 2071 fr.,\n 35. RM_Run_Jump: 2076 - 2109 fr.,\n 36. RM_Sneaking: 2114 - 2164 fr.,\n 37. RM_strafe_run_left: 2169 - 2195 fr.,\n 38. RM_strafe_run_right: 2200 - 2226 fr.,\n 39. RM_Strife_leftt: 2231 - 2266 fr.,\n 40. RM_Strife_right: 2271 - 2306 fr.,\n 41. RM_walk: 2311 - 2346 fr.,\n 42. RM_Walking_back_A: 2351 - 2386 fr.,\n 43. RM_Walking_With_Tourch: 2391 - 2494 fr.,\n\n2 weapons battle:\n\n 44. 2W_wapons_back: 2499 - 2539 fr.,\n 45. 2W_wapons_ready: 2540 - 2575 fr.,\n 46. 2W_Combat_Mode: 2576 - 2626 fr.,\n 47. 2W_Block_to: 2627 - 2644 fr.,\n 48. 2W_Block_Keep: 2646 - 2696 fr.,\n 49. 2W_Block_from: 2697 - 2707 fr.,\n 50. 2W_Combo_360_Smash: 2708 - 2793 fr.,\n 51. 2W_Dodge_backwards: 2794 - 2829 fr.,\n 52. 2W_dodge_to_left: 2830 - 2865 fr.,\n 53. 2W_dodge_to_right: 2866 - 2901 fr.,\n 54. 2W_duck_below_high_swing: 2902 - 2937 fr.,\n 55. 2W_Heavy_Smash: 2938 - 2978 fr.,\n 56. 2W_Hit_from_back: 2979 - 3014 fr.,\n 57. 2W_Hit_from_front: 3015 - 3050 fr.,\n 58. 2W_L_parry_from_stright_down: 3051 - 3086 fr.,\n 59. 2W_L_parry_high_left: 3087 - 3122 fr.,\n 60. 2W_L_parry_mid_front: 3123 - 3158 fr.,\n 61. 2W_L_swing_high_left: 3159 - 3194 fr.,\n 62. 2W_L_swing_high_right: 3195 - 3230 fr.,\n 63. 2W_L_swing_high_straight_down: 3231 - 3266 fr.,\n 64. 2W_L_swing_low_left: 3267 - 3302 fr.,\n 65. 2W_L_swing_low_right: 3303 - 3338 fr.,\n 66. 2W_L_swing_mid_left: 3339 - 3374 fr.,\n 67. 2W_L_swing_mid_right: 3375 - 3410 fr.,\n 68. 2W_R_parry_from_stright_down: 3411 - 3446 fr.,\n 69. 2W_R_parry_high_right: 3447 - 3482 fr.,\n 70. 2W_R_parry_mid_front: 3483 - 3518 fr.,\n 71. 2W_R_swing_high_left: 3519 - 3554 fr.,\n 72. 2W_R_swing_high_right: 3555 - 3590 fr.,\n 73. 2W_R_swing_high_straight_down: 3591 - 3626 fr.,\n 74. 2W_R_swing_low_left: 3627 - 3662 fr.,\n 75. 2W_R_swing_low_right: 3663 - 3698 fr.,\n 76. 2W_R_swing_mid_left: 3699 - 3734 fr.,\n 77. 2W_R_swing_mid_right: 3735 - 3770 fr.,\n 78. 2W_Roar: 3771 - 3821 fr.,\n 79. 2W_scissors_bow: 3822 - 3857 fr.,\n 80. 2W_Smash Frenzy_on_place: 3858 - 3968 fr.,\n 81. 2W_Whirlwind: 3969 - 4044 fr.,\n 82. 2W_windmill_blow: 4045 - 4085 fr.,\n 83. 2W_Drinking_potion: 4086 - 4141 fr.,\n 84. 2W_magic_light_spell: 4142 - 4192 fr.,\n 85. 2W_magic_shot_stright: 4193 - 4228 fr.,\n 86. 2W_spell_Barier_keep: 4233 - 4268 fr.,\n 87. 2W_Combat_Mode_B: 4269 - 4319 fr.,\n 88. 2W_Behead: 4320 - 4360 fr.,\n 89. 2W_Knocked_backward_onPlace: 4365 - 4406 fr.,\n 90. 2W_Down_back: 4407 - 4447 fr.,\n 91. 2W_Recover_from_knocked_backward: 4448 - 4488 fr.,\n 92. 2W_Knocked_forward: 4489 - 4517 fr.,\n 93. 2W_Down_forward: 4518 - 4558 fr.,\n 94. 2W_Recover_from_knocked_forward: 4559 - 4591 fr.,\n 95. 2W_Die_fall_backward: 4592 - 4725 fr.,\n 96. 2W_Die_fall_forward: 4730 - 4870 fr.,\n 97. 2W_Die_knocked_backward: 4875 - 4892 fr.,\n 98. 2W_Die_knocked_forward: 4897 - 4914 fr.,\n 99. M_2W_Casual_walk: 4919 - 4955 fr.,\n 100. M_2W_combat_run: 4960 - 4982 fr.,\n 101. M_2W_Cautious_walk: 4987 - 5027 fr.,\n 102. M_2W_walk_L_swing_left: 5032 - 5067 fr.,\n 103. M_2W_walk_L_swing_right: 5072 - 5107 fr.,\n 104. M_2W_walk_R_swing_left: 5112 - 5147 fr.,\n 105. M_2W_walk_R_swing_right: 5152 - 5187 fr.,\n 106. RM_2W_Casual_walk: 5192 - 5228 fr.,\n 107. RM_2W_combat_run: 5233 - 5255 fr.,\n 108. RM_2W_Cautious_walk: 5260 - 5300 fr.,\n 109. RM_2W_walk_L_swing_left: 5305 - 5340 fr.,\n 110. RM_2W_walk_L_swing_right: 5345 - 5380 fr.,\n 111. RM_2W_walk_R_swing_left: 5385 - 5420 fr.,\n 112. RM_2W_walk_R_swing_right: 5425 - 5460 fr.,","imageAlt":"3D asset Dwarf Slayer Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711705/2784b8a4ee/dwarf-slayer-light-version-3d-model-2784b8a4ee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"719211","type":"listingItem","attributes":{"id":719211,"title":"Ratkin Marauder Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Marauder with his skeleton ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset included.\nUnreal asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 14,689 (LOD 6,385 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, chest armor, gloves, shoulders armor.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes. \nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 66 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. \u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,\u003c/p\u003e","imageAlt":"Ratkin Marauder Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719211/81dfadd0d2/ratkin-marauder-light-version-3d-model-81dfadd0d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663822","type":"listingItem","attributes":{"id":663822,"title":"Elven Assassin","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Elven Assassin in 3D Max file version 2009 minimum..\u003c/p\u003e\u003cp\u003e\u003cbr/\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eFBX, DAE (Collada) and .OBJ are included.\u003cbr/\u003e .BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e Unreal Technical Details:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, armor...\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,298 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 12 Materials 8 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 57 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e5 different color textures for body skin.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter includes 10 parts: \u003c/p\u003e\u003cp\u003e1.Panties, 2. Shoulder armor 3. Boots 4. Mask 5. Hair \u003c/p\u003e\u003cp\u003e6. Bracers, 7. Chest armor 8. Leg armor, 9. Earnings, 10. Swords \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMain body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.\u003c/p\u003e\u003cp\u003eModel with all armor parts and weapons has 10,854 polygons, 21,504 triangles  and 11,298 vertexes.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAll this parts can be used together with any combination.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 69 bones.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e General animations:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Elven_Idle: 0 – 150 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e2) ElvenDrinking_potion: 151 – 231 fr.,\u003c/p\u003e\u003cp\u003e3) Elven_Eating: 232 – 352 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e4) Elven_Explanation: 353 – 398 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e5) Elven_kiss 399 – 484 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e6) Elvenlooking_around: 485 – 660 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e7) Elvenmaking_potion: 663 – 691 fr.,\u003c/p\u003e\u003cp\u003e8) Elvenpick_object: 694 – 733 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e9) Elvenpointing_A: 734 – 794 fr.,\u003c/p\u003e\u003cp\u003e10) Elven_Reject: 795 – 895 fr.,\u003c/p\u003e\u003cp\u003e11) Elven_speaking: 896 – 1046 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e12) Elven_warning: 1047 – 1107  fr.,\u003c/p\u003e\u003cp\u003e13) Elvenwaving_B: 1108 – 1153 fr.,\u003c/p\u003e\u003cp\u003e14) Elven_yawn: 1154 – 1239 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e15) Elvensit_down: 1240 – 1270 fr.,\u003c/p\u003e\u003cp\u003e16) Elven_sitting: 1271 – 1421 fr.,\u003c/p\u003e\u003cp\u003e17) Elvencame_up: 1422 – 1457 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e18) ElvenGoing_asleep: 1458 – 1528 fr.,\u003c/p\u003e\u003cp\u003e19) Elven_sleeping: 1531 – 1602 fr.,\u003c/p\u003e\u003cp\u003e20) ElvenWaking_up: 1605 – 1675 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e21) ElvenClimbing_ladder: 1678 – 1708 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e22) Elven_Run: 1711 – 1737 fr.,\u003c/p\u003e\u003cp\u003e23) Elvenjump_runing: 1740 – 1780 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e24) ElvenMoving_left: 1783 – 1803 fr.,\u003c/p\u003e\u003cp\u003e25) ElvenMoving_right: 1804 – 1824 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e26) Elven_Sneaking: 1827 – 1877 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e27) Elven_Swimming: 1880 – 1910 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e28) Elven_walk: 1913 – 1963 fr.,\u003c/p\u003e\u003cp\u003e29) Elvenwalking_back: 1966 – 2001 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eSwords fight animations:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) EAcombat_mode: 2004 – 2054 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e2) EAwapons_back: 2055 – 2095 fr.,\u003c/p\u003e\u003cp\u003e3) EAwapons_ready: 2096 – 2131 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e4) EAdodge_backwards: 2132 – 2167 fr.,\u003c/p\u003e\u003cp\u003e5) EAdodgeto_left: 2168 – 2203 fr.,\u003c/p\u003e\u003cp\u003e6) EAdodgeto_right: 2204 – 2239 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e7) EAduckbelowhigh_swing: 2240 – 2275 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e8) EAHitfrom_back: 2276 – 2311 fr.,\u003c/p\u003e\u003cp\u003e9) EAHitfrom_front: 2312 – 2347 fr.,\u003c/p\u003e\u003cp\u003e10) EAHitfrom_left: 2348 – 2383 fr.,\u003c/p\u003e\u003cp\u003e11) EAHitfrom_righ: 2384 – 2419 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e12) EALswing_left: 2420 – 2455 fr.,\u003c/p\u003e\u003cp\u003e13) EALswing_right: 2456 – 2491 fr.,\u003c/p\u003e\u003cp\u003e14) EAL_thrust: 2492 – 2527  fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e15) EARparryfromstright_down: 2528 – 2563 fr.,\u003c/p\u003e\u003cp\u003e16) EARparry_front: 2564 – 2599 fr.,\u003c/p\u003e\u003cp\u003e17) EARparry_right: 2600 – 2635 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e18) EARswing_left: 2636 – 2671 fr.,\u003c/p\u003e\u003cp\u003e19) EARswing_right: 2672 – 2707 fr.,\u003c/p\u003e\u003cp\u003e20) EAR_thrust: 2708 – 2743 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e21) EAscissors_bow: 2744 – 2779 fr.,\u003c/p\u003e\u003cp\u003e22) EAstrightdowble_bow: 2780 – 2825 fr.,\u003c/p\u003e\u003cp\u003e23) EAtwostrightjump_bows: 2826 – 2876 fr.,\u003c/p\u003e\u003cp\u003e24) EAwindmillbow_01: 2877 – 2927 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e25) EADying_A: 2928 – 2993 fr.,\u003c/p\u003e\u003cp\u003e26) EADying_B: 2996 – 3036 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e27) EAThrowingAxe_throwing: 3041 – 3076 fr.,\u003c/p\u003e\u003cp\u003e28) EAThrowingSpear_throwing: 3077 – 3112 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D asset Elven Assassin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-assassin-0cd790e8-6814-4e37-8666-88694b384f19","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/47Jn8YyUkAebmfVQpmHiYaZc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/elven-assassin-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/47Jn8YyUkAebmfVQpmHiYaZc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-assassin-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-assassin-0cd790e8-6814-4e37-8666-88694b384f19","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/663822/9d51bc5703/elven-assassin-3d-model-9d51bc5703.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"719202","type":"listingItem","attributes":{"id":719202,"title":"Ratkin Marauder","price":60.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Marauder with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 14,689 (LOD 6,385 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, chest armor, gloves, shoulders armor.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes. \nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 66 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,\u003c/p\u003e","imageAlt":"Ratkin Marauder 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WoVzvVDp3Fo8LPEwRw9oBGvS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-marauder-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/WoVzvVDp3Fo8LPEwRw9oBGvS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-marauder-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719202/9cf93cb471/ratkin-marauder-3d-model-9cf93cb471.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1026399","type":"listingItem","attributes":{"id":1026399,"title":"Night Elf Bard","price":60.0,"description":"Low polygonal game ready animated model of Elf in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person desktop game.\n\n**Unity Asset included.**\n\n**Unreal Asset included.**\n\nFBX animated files included.\n\nOBJ included\n\n**Parts**\n\nAll parts are independent objects and can be removed or hided.\n\nBody parts 2: Body and Hair\n\nArmor parts 7: Belt, Cape, Cloak, Heat, Paints, Scales, Shirt (Cloak is clothes simulated object).\n\nWeapons: Pipe, knife with scabbard\n\n**Models**\n\nCharacter and all parts have LOD versions.\n\nModel with all parts 48,630 (23,921 LOD) polygons, 95,188 (45,759 LOD) triangles and 51,107 (25,885 LOD) vertexes.\n\n**Animations**\n\n105 Animation for knife combat, playing pipe and general moves. 70 \"on place\" animations. And 35 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included.\n\nRig has 83 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. Rough maps for Unity and Unreal.\n\nTIF file format 4096x4096, 2048X2048,\n\n**Feathers**\n\nOriginal 3D MAX file with animated character (104 animation clips) included.\n\nOriginal 3D MAX files with animated character with preview animations. (like in YouTube videos)\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n4 different color textures for armor, skin and hair included.\n\n**Unity Feathers**\n\nUnity PBS shaders.\n\nSample Unity Scene included.\n\nHumanoid Mecanim ready setup.\n\nCloak is clothes simulated.\n\nI advise, please, use double sided shaders for clothes and weapons materials.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nAnimated: Yes\n\nLods: Yes\n\nNumber of characters: 2 basic character blueprints, 10 \"skeletal meshes\" including body, hair, armor...\n\nVertex counts of characters: 51,107 (25,885 LOD) including weapons and armor.\n\nNumber of Textures: 29 diffuse, specular, emmission, opacity (in color alpha) and normals.\n\nTexture Resolutions: 2048X2048, 1024x1024 and 512x512\n\nNumber of Materials and Material Instances: 5 Materials 12 instances.\n\nNumber of Animations: 105 animations for combat and general moves.\n\nAnimation types: \"on place\" and with \"root motion\"animations.\n\nSupported Development Platforms: PC / MAC / XBox1 / PS4\n\nPlatforms Tested: PC\n\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCloack clothes simulation setup included.\n\n4 different color textures for body skin, hair and armor.\n\nOriginal 3D MAX files with rigged character in T-pose included.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n**General**\n\n1. IDLE: 0 - 420 fr.,\n\n2. Looking\\_around: 420 - 596 fr.,\n\n3. Talking\\_B: 596 - 731 fr.,\n\n4. Use\\_object: 731 - 771 fr.,\n\n5. Jump\\_standing: 771 - 846 fr.,\n\n6. Run: 847 - 869 fr.,\n\n7. Run\\_Jump: 870 - 903 fr.,\n\n8. RunWith\\_Torch: 908 - 930 fr.,\n\n9. Walk: 935 - 970 fr.,\n\n10. Jump\\_Walking: 975 - 1005 fr.,\n\n11. WalkingWith\\_Torch: 1010 - 1113 fr.,\n\n12. Walkingback\\_B: 1118 - 1153 fr.,\n\n13. Sneaking: 1158 - 1209 fr.,\n\n14. Straferun\\_left: 1214 - 1240 fr.,\n\n15. Straferun\\_right: 1245 - 1271 fr.,\n\n16. Strife\\_left: 1276 - 1311 fr.,\n\n17. Strife\\_right: 1316 - 1351 fr.,\n\n18. Swimming\\_Crawl: 1356 - 1386 fr.,\n\n19. Climbingladderdown\\_RM: 1391 - 1431 fr.,\n\n20. Climbingladderup\\_RM: 1436 - 1476 fr.,\n\n21. Jumpstanding\\_RM: 1481 - 1556 fr.,\n\n22. JumpWalking\\_RM: 1561 - 1591 fr.,\n\n23. RunJump\\_RM: 1596 - 1629 fr.,\n\n24. RunWithTourch\\_RM: 1634 - 1656 fr.,\n\n25. Sneaking\\_RM: 1661 - 1712 fr.,\n\n26. straferunleft\\_RM: 1717 - 1743 fr.,\n\n27. straferunright\\_RM: 1748 - 1774 fr.,\n\n28. Strifeleftt\\_RM: 1779 - 1814 fr.,\n\n29. Striferight\\_RM: 1819 - 1854 fr.,\n\n30. SwimmingCrawl\\_RM: 1859 - 1889 fr.,\n\n31. walk\\_RM: 1894 - 1929 fr.,\n\n32. WalkingbackB\\_RM: 1934 - 1969 fr.,\n\n33. WalkingWithTourch\\_RM: 1974 - 2077 fr.,\n\n34. Climbingladder\\_down: 2082 - 2122 fr.,\n\n35. Climbingladder\\_up: 2127 - 2167 fr.,\n\n36. Run\\_RM: 2172 - 2194 fr.,\n\n**Knife Combat.**\n\n1.Knife\\_\\_Block: 0 - 55 fr.,\n\n2. KnifeCombatStance\\_A: 60 - 160 fr.,\n\n3. KnifeCombatStance\\_B: 165 - 265 fr.,\n\n4. KnifeCombo\\_A: 270 - 350 fr.,\n\n5. KnifeCombo\\_B: 355 - 445 fr.,\n\n6. KnifeComboMoving\\_A: 450 - 550 fr.,\n\n7. KnifeComboMovingA\\_RM: 555 - 655 fr.,\n\n8. KnifeComboMoving\\_B: 660 - 745 fr.,\n\n9. KnifeComboMovingB\\_RM: 750 - 835 fr.,\n\n10. KnifeComboMoving\\_C: 840 - 930 fr.,\n\n11. KnifeComboMovingC\\_RM: 935 - 1025 fr.,\n\n12. KnifeDie\\_backward: 1030 - 1095 fr.,\n\n13. KnifeDie\\_Forward: 1100 - 1165 fr.,\n\n14. KnifeEvasion\\_B: 1170 - 1200 fr.,\n\n15. KnifeEvasionB\\_RM: 1205 - 1235 fr.,\n\n16. KnifeEvasion\\_L: 1240 - 1280 fr.,\n\n17. KnifeEvasionL\\_RM: 1285 - 1325 fr.,\n\n18. KnifeEvasion\\_R: 1330 - 1365 fr.,\n\n19. KnifeEvasionR\\_RM: 1370 - 1405 fr.,\n\n20. KnifeHit\\_B: 1410 - 1460 fr.,\n\n21. KnifeHitB\\_RM: 1465 - 1515 fr.,\n\n22. KnifeHit\\_F: 1520 - 1575 fr.,\n\n23. KnifeHitF\\_RM: 1580 - 1635 fr.,\n\n24. KnifeHit\\_L: 1640 - 1720 fr.,\n\n25. KnifeHitL\\_RM: 1725 - 1805 fr.,\n\n26. KnifeHit\\_R: 1810 - 1855 fr.,\n\n27. KnifeHitR\\_RM: 1860 - 1905 fr.,\n\n28. KnifeMove\\_Back: 1910 - 1931 fr.,\n\n29. KnifeMoveBack\\_RM: 1936 - 1957 fr.,\n\n30. KnifeMove\\_Forward: 1962 - 1983 fr.,\n\n31. KnifeMoveForward\\_RM: 1988 - 2009 fr.,\n\n32. KnifeMove\\_Left: 2014 - 2040 fr.,\n\n33. KnifeMoveLeft\\_RM: 2045 - 2071 fr.,\n\n34. KnifeMove\\_Right: 2076 - 2102 fr.,\n\n35. KnifeMoveRight\\_RM: 2107 - 2133 fr.,\n\n36. Knife\\_PlayingStance: 2138 - 2238 fr.,\n\n37. KnifePutWeapon\\_Back: 2243 - 2293 fr.,\n\n38. KnifeStanceA-B\\_blend: 2298 - 2318 fr.,\n\n39. KnifeStanceB-A\\_blend: 2323 - 2343 fr.,\n\n40. Knife\\_TookWeaponOut: 2348 - 2398 fr.,\n\n41. KnifeTrustA\\_01: 2403 - 2453 fr.,\n\n42. KnifeTrustA\\_02: 2458 - 2498 fr.,\n\n43. KnifeTrustB\\_01: 2503 - 2548 fr.,\n\n44. KnifeTrustB\\_02: 2553 - 2598 fr.,\n\n45. KnifeTrustB\\_03: 2603 - 2648 fr.,\n\n46. KnifeTrustMovingA\\_01: 2653 - 2718 fr.,\n\n47. KnifeTrustMovingA01\\_RM: 2723 - 2788 fr.,\n\n48. KnifeTrustMovingA\\_02: 2793 - 2853 fr.,\n\n49. KnifeTrustMovingA02\\_RM: 2858 - 2918 fr.,\n\n50. KnifeTrustMovingB\\_01: 2923 - 2983 fr.,\n\n51. KnifeTrustMovingB01\\_RM: 2988 - 3048 fr.,\n\n52. KnifeTurn45\\_L: 3053 - 3088 fr.,\n\n53. KnifeTurn45L\\_RM: 3093 - 3128 fr.,\n\n54. KnifeTurn45\\_R: 3133 - 3168 fr.,\n\n55. KnifeTurn45R\\_RM: 3173 - 3208 fr.,\n\n56. KnifeTurn90\\_L: 3213 - 3258 fr.,\n\n57. KnifeTurn90L\\_RM: 3263 - 3308 fr.,\n\n58. KnifeTurn90\\_R: 3313 - 3358 fr.,\n\n59. KnifeTurn90R\\_RM: 3363 - 3408 fr.,\n\n**Concert Animations**\n\n1. Applause: 0 - 400 fr.,\n\n2. Bow\\_End: 405 - 625 fr.,\n\n3. Bow\\_Start: 630 - 730 fr.,\n\n4. Playing\\_Sad: 735 - 1075 fr.,\n\n5. Playing\\_Fun: 1080 - 1380 fr.,\n\n6. Singing: 1385 - 1885 fr.,\n\n7. Start\\_Playing: 1890 - 1930 fr.,\n\n8. Stop\\_Playing: 1935 - 1990 fr.,\n\n9. Taking\\_Pipe: 1995 - 2080 fr.,\n\n10. TakingPipe\\_Away: 2085 - 2195 fr.,\n\n","imageAlt":"Night Elf Bard 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HUtyzJSn6NNKracD2A72UN49/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/night-elf-bard-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/HUtyzJSn6NNKracD2A72UN49/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/night-elf-bard-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1026399/8e197fcd0c/night-elf-bard-3d-model-8e197fcd0c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3737381","type":"listingItem","attributes":{"id":3737381,"title":"Rogue Pack 1","price":10.0,"description":"**Rogue Pack** of **Animated** Rogue and Environment - wheat, fence, campfire, barrel, boat\n\n- Animated Rogue with Weapons\n- Animated Ghost Firebug\n- Tree\n- Rock\n- Resources\n- Fences\n- Grass\n- Boat\n- Barrel, campitems, lilypad, watergrowth and other\n\n**Unity Standard**  Material **included**! Just put it into model!\n\nJust **ONE texture** to all model! Extra economy of RAM memory! Just 2kB!\n\nTo create material:\n1. Create empty material wich you need\n2. Put in this material **RoguePack1-Texture.png** file\n3. Use this material for all models\n\n\u003e ...or use ready materials in this pack\n\nWhen you import model, settings in **Unity RECCOMEND**:\n- YES to Generate Lightmap UV's\n- NONE in Rig -\u003e Animation Type\n- NO to Animation -\u003e Import Animation\n\n_You can see all animations on this video in gallery_\n\n\u003e Obj, Materials, Texture Included, **Prefabs**!","imageAlt":"3D model Rogue Pack 1","url":"https://www.cgtrader.com/3d-models/various/various-models/rogue-pack-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RBYoxLiccVmZwVCubz6UyAzN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Prev000.jpg","gridUrl":"https://media.cgtrader.com/variants/RBYoxLiccVmZwVCubz6UyAzN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Prev000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/rogue-pack-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3737381/bde70a091c/rogue-pack-1-3d-model-bde70a091c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1021568","type":"listingItem","attributes":{"id":1021568,"title":"Goblin Bandit Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included. \u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. \u003c/p\u003e\u003cp\u003eEach part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e19. falling_down: 1492 - 1532 fr.,\u003c/p\u003e\u003cp\u003e20. Swimming: 1537 - 1567 fr.,\u003c/p\u003e\u003cp\u003e21. GBPutingWeapons_back: 1572 - 1622 fr.,\u003c/p\u003e\u003cp\u003e22. GBTakingweapons_out: 1623 - 1668 fr.,\u003c/p\u003e\u003cp\u003e23. GBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/p\u003e\u003cp\u003e24. GBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/p\u003e\u003cp\u003e25. GBDodgeJump_Left: 1746 - 1771 fr.,\u003c/p\u003e\u003cp\u003e26. GBDodgeJump_Right: 1772 - 1797 fr.,\u003c/p\u003e\u003cp\u003e27. GBduckbelowhigh_swing: 1798 - 1833 fr.,\u003c/p\u003e\u003cp\u003e28. GBHitfrom_back: 1834 - 1869 fr.,\u003c/p\u003e\u003cp\u003e29. GBHitfrom_front: 1870 - 1905 fr.,\u003c/p\u003e\u003cp\u003e30. GBHitfrom_left: 1906 - 1941 fr.,\u003c/p\u003e\u003cp\u003e31. GBHitfrom_righ: 1942 - 1977 fr.,\u003c/p\u003e\u003cp\u003e32. GBLookingaround_staying: 1978 - 2063 fr.,\u003c/p\u003e\u003cp\u003e33. GBparryfromstright_down: 2064 - 2099 fr.,\u003c/p\u003e\u003cp\u003e34. GBparryhigh_left: 2100 - 2135 fr.,\u003c/p\u003e\u003cp\u003e35. GBparrymid_front: 2136 - 2171 fr.,\u003c/p\u003e\u003cp\u003e36. GBswinghigh_left: 2172 - 2207 fr.,\u003c/p\u003e\u003cp\u003e37. GBswinghigh_right: 2208 - 2243 fr.,\u003c/p\u003e\u003cp\u003e38. GBswinghighstraight_down: 2244 - 2279 fr.,\u003c/p\u003e\u003cp\u003e39. GBswinglow_left: 2280 - 2315 fr.,\u003c/p\u003e\u003cp\u003e40. GBswinglow_right: 2316 - 2351 fr.,\u003c/p\u003e\u003cp\u003e41. GBthrust_high: 2352 - 2387 fr.,\u003c/p\u003e\u003cp\u003e42. GBthrust_mid: 2388 - 2423 fr.,\u003c/p\u003e\u003cp\u003e43. GB_Tracking: 2424 - 2599 fr.,\u003c/p\u003e\u003cp\u003e44. GBKnocked_backward: 2600 - 2641 fr.,\u003c/p\u003e\u003cp\u003e45. GBDown_back: 2642 - 2682 fr.,\u003c/p\u003e\u003cp\u003e46. GBRecoverfromknocked_backward: 2683 - 2723 fr.,\u003c/p\u003e\u003cp\u003e47. GBKnocked_forward: 2724 - 2752 fr.,\u003c/p\u003e\u003cp\u003e48. GBDown_forward: 2753 - 2793 fr.,\u003c/p\u003e\u003cp\u003e49. GBRecoverfromknocked_forward: 2794 - 2826 fr.,\u003c/p\u003e\u003cp\u003e50. GBfire_staying: 2831 - 2868 fr.,\u003c/p\u003e\u003cp\u003e51. GBAimgun_down: 2873 - 2898 fr.,\u003c/p\u003e\u003cp\u003e52. GBAimgun_left: 2903 - 2928 fr.,\u003c/p\u003e\u003cp\u003e53. GBAimgun_right: 2933 - 2958 fr.,\u003c/p\u003e\u003cp\u003e54. GBAimgun_up: 2963 - 2988 fr.,\u003c/p\u003e\u003cp\u003e55. GBCOMBATmode_squat: 2993 - 3043 fr.,\u003c/p\u003e\u003cp\u003e56. GBFromSquatA_toStaing: 3044 - 3081 fr.,\u003c/p\u003e\u003cp\u003e57. GBFromStandtoSquat_A: 3082 - 3122 fr.,\u003c/p\u003e\u003cp\u003e58. GBlookingAround_Squat: 3127 - 3212 fr.,\u003c/p\u003e\u003cp\u003e59. GBfire_Squat: 3213 - 3250 fr.,\u003c/p\u003e\u003cp\u003e60. GBDie_squat: 3255 - 3288 fr.,\u003c/p\u003e\u003cp\u003e61. GBDieknocked_backward: 3293 - 3310 fr.,\u003c/p\u003e\u003cp\u003e62. GBDieknocked_forward: 3315 - 3332 fr.,\u003c/p\u003e\u003cp\u003e63. GBDieon_back: 3337 - 3375 fr.,\u003c/p\u003e\u003cp\u003e64. GBDieon_belt: 3380 - 3460 fr.,\u003c/p\u003e\u003cp\u003e65. GBCasual_walk: 3465 - 3501 fr.,\u003c/p\u003e\u003cp\u003e66. GBCautious_walk: 3506 - 3546 fr.,\u003c/p\u003e\u003cp\u003e67. GBfire_walking: 3551 - 3591 fr.,\u003c/p\u003e\u003cp\u003e68. GBcombat_run: 3596 - 3618 fr.,\u003c/p\u003e\u003cp\u003e69. GBFire_runing: 3623 - 3645 fr.,\u003c/p\u003e\u003cp\u003e70. GBJump_runing: 3650 - 3690 fr.,\u003c/p\u003e\u003cp\u003e71. GBfireWalking_back: 3695 - 3730 fr.,\u003c/p\u003e\u003cp\u003e72. GBWalking_back: 3735 - 3770 fr.,\u003c/p\u003e\u003cp\u003e73. GB_run: 3775 - 3801 fr.,\u003c/p\u003e\u003cp\u003e74. GBStrife_leftt: 3805 - 3840 fr.,\u003c/p\u003e\u003cp\u003e75. GBStrife_right: 3845 - 3880 fr.,\u003c/p\u003e","imageAlt":"3D asset Goblin Bandit Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-bandit-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5jJbjjoq2cy9SDNMSvSjSMYf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-bandit-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/5jJbjjoq2cy9SDNMSvSjSMYf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-bandit-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-bandit-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021568/49bf92f7a1/goblin-bandit-light-version-3d-model-49bf92f7a1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"714744","type":"listingItem","attributes":{"id":714744,"title":"Ratkin Rogue","price":60.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Rogue with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset Included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 12,052 (LOD 5,144 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, belt, gloves, suspenders.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n \nArmor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes. \u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 67 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 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The textures are hand-painted, for an artsy-cartoonish look.","imageAlt":"3D model Female Character Pack","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/female-character-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Dzc1idHAFAk8ZPnctHhfmxU5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/female-character-pack-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/Dzc1idHAFAk8ZPnctHhfmxU5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/female-character-pack-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/female-character-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/642256/8cd6c69f0a/female-character-pack-3d-model-8cd6c69f0a.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6415675","type":"listingItem","attributes":{"id":6415675,"title":"Roving Swordsman","price":4.98,"description":"The Roving Swordsman is a lone wanderer, a master of the blade who walks the roads between kingdoms in search of purpose, honor, and destiny. His appearance reflects a life of travel and hardship: worn yet sturdy armor, a weathered cloak fluttering in the wind, and a sword that bears the marks of countless duels.\n\nNeither bound to a king nor sworn to a single land, he is guided only by his own code. Sometimes a mercenary, sometimes a protector of the weak, the Roving Swordsman is a figure of legend who appears wherever conflict and adventure arise. His presence carries both mystery and danger — for no one can predict whether he comes as a savior, a rival, or a challenger.\n\nPerfect for fantasy RPGs, cinematic cutscenes, or storytelling projects, the Roving Swordsman brings with him the aura of a seasoned warrior, shaped by endless journeys and countless battles. To meet him on the road is to step into the heart of an untold story.","imageAlt":"3D model Roving Swordsman","url":"https://www.cgtrader.com/3d-models/military/military-character/roving-swordsman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v26w63ax0wyoqv5ceohyg50qec0w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Roving_Swordsman%20%287%29.jpg","gridUrl":"https://media.cgtrader.com/variants/v26w63ax0wyoqv5ceohyg50qec0w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Roving_Swordsman%20%287%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/roving-swordsman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/6415675/5740fdeb7a/roving-swordsman-3d-model-5740fdeb7a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"863736","type":"listingItem","attributes":{"id":863736,"title":"Gangster woman Rigged low poly female character","price":13.0,"description":"Low poly game ready 3D model of a woman. \r Rigged. Animation of idle included.\r Perfect character for mobile games. 2320 faces in the model.\n\n","imageAlt":"3D model Gangster woman Rigged low poly female character","url":"https://www.cgtrader.com/3d-models/character/woman/gangster-woman-rigged-low-poly-female-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LnZtMv8u73aBWMk6zrJNKexf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gangster-woman-rigged-low-poly-female-character-3d-model-low-poly-animated-rigged-max-obj-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/LnZtMv8u73aBWMk6zrJNKexf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gangster-woman-rigged-low-poly-female-character-3d-model-low-poly-animated-rigged-max-obj-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/gangster-woman-rigged-low-poly-female-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/863736/0d874664fd/gangster-woman-rigged-low-poly-female-character-3d-model-0d874664fd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658241","type":"listingItem","attributes":{"id":658241,"title":"Goblin Bandit","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003cbr/\u003e This character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003cbr/\u003e Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1492 - 1532 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1537 - 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2207 fr.,\u003c/li\u003e\u003cli\u003eGBswinghigh_right: 2208 - 2243 fr.,\u003c/li\u003e\u003cli\u003eGBswinghighstraightdown: 2244 - 2279 fr.,\u003c/li\u003e\u003cli\u003eGBswinglow_left: 2280 - 2315 fr.,\u003c/li\u003e\u003cli\u003eGBswinglow_right: 2316 - 2351 fr.,\u003c/li\u003e\u003cli\u003eGBthrusthigh: 2352 - 2387 fr.,\u003c/li\u003e\u003cli\u003eGBthrustmid: 2388 - 2423 fr.,\u003c/li\u003e\u003cli\u003eGB_Tracking: 2424 - 2599 fr.,\u003c/li\u003e\u003cli\u003eGBKnockedbackward: 2600 - 2641 fr.,\u003c/li\u003e\u003cli\u003eGBDownback: 2642 - 2682 fr.,\u003c/li\u003e\u003cli\u003eGBRecoverfromknockedbackward: 2683 - 2723 fr.,\u003c/li\u003e\u003cli\u003eGBKnockedforward: 2724 - 2752 fr.,\u003c/li\u003e\u003cli\u003eGBDownforward: 2753 - 2793 fr.,\u003c/li\u003e\u003cli\u003eGBRecoverfromknockedforward: 2794 - 2826 fr.,\u003c/li\u003e\u003cli\u003eGBfirestaying: 2831 - 2868 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_down: 2873 - 2898 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_left: 2903 - 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