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Have you ever dream to build your own Jurassic Park? Now you can become that dream true with this Completely Functional and Highly detailed 3D Model.\n\nMy mission is give you a professional 3D Model and a good experience so don't be shy and ask me wathever you need.\n\n**Commissions are open** so if you want a **customized 3D model, animation or anything **you just need to ask for it. Just have in mind that the prices posted here are much cheaper than a custom 3D Model, but hey don't let that push you back to contact me if you need anything. \n\nWhen you decide to get this awesome creatures you will have **perpetual updates** when they coming out so Stay tuned.\n\n**Model Specifications**:\nThis model use the **Dromaeo_Rigg** so you can Append the unique animations of all Dromeo Dinos made in the future. 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Also you will find **3 LOD's** into the .Rar if you are looking for a better performance.\n\n**Textures Maps Everything in JUST ONE MATERIAL**\n\nDiffuse / Albedo\n\nRoughness\n\nNormal Map\n\n\n**Animations List:**\n\nAbrupt_Stop\n\nAimOffset_Down\n\nAimOffset_Down_Left\n\nAimOffset_Down_Right\n\nAimOffset_Forward\n\nAimOffset_Left\n\nAimOffset_Right\n\nAimOffset_Up\n\nAimOffset_Up_Left\n\nAimOffset_Up_Right\n\nAttack_Jump\n\nBite_001\n\nBite_002\n\nCall_001\n\nCall_002\n\nDrink_Intro\n\nDrink_Loop\n\nDrink_Outro\n\nEat_Intro\n\nEat_Loop\n\nEat_Outro\n\nIdle\n\nPoop\n\nRest_Intro\n\nRest_Loop\n\nRest_Outro\n\nRun_001\n\nRun_001_Left\n\nRun_001_Right\n\nRun_002\n\nRun_002_Left\n\nRun_002_Right\n\nRaptor_Run_Agressive\n\nRaptor_Run_Agressive_Left\n\nRaptor_Run_Agressive_Right\n\nSleep_Intro\n\nSleep_Loop\n\nSleep_Outro\n\nSwim_Forward\n\nSwim_Idle\n\nSwim_Left\n\nSwim_Right\n\nWalk\n\nWalk_Left\n\nWalk_Right\n\n\nCheck the animations and other 3D Models here: \nhttps://www.youtube.com/channel/UCtYm5XVMl-7e3BqEQbWwKSg\n\nI'll be happy to read anything you need, don't be shy and mail me: \nbart.art.animador@gmail.com\n\n**NOTE**: Please credit my work if you use one of my models, this is not obligatory but I would really appreciate it if you did as it helps me reach more people and keep creating content, so if you like my work please share it.\n\n**IMPORTANT**: Blender have some problems at the moment to export FBX files so this .Rar only contain .Blends Files. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nGHO       38972 verticies\u003cbr\u003e\n           21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree      320 verticies\u003cbr\u003e\n          328 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe  266 verticies\u003cbr\u003e\n\t  288 polys\u003cbr\u003e\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nADDITIONAL YOUTUBE PREVIEWS:\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Flyloop\u003cbr\u003e\nhttps://www.youtube.com/watch?v=n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Fold Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Phonemes\u003cbr\u003e\nhttps://www.youtube.com/watch?v=26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey LO\u003cbr\u003e\nhttps://www.youtube.com/watch?v=vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=1H2-135lqyo\u003cbr\u003e","imageAlt":"3D model Great Horned Owl - 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Low-poly model for real-time games. \n- There is a skeleton and a skin and a simple animation.\n- Low polygonal game-ready animated model Monster in Maya file.  \n-  Character is perfect for first-person or strategy and RPG adventure.\n- Sculpting models zbrush  \n-  Animation and rigging in maya.  \n-  Textures 3d coatPBR textures(Metallic and other texture)  \n-  There are very high detailed textures. bump,gloss, metalness, roughness,high,emmisive,ao,albedo and normal maps.  \n-  Tga file format is 4096x4096\n- Rigging -only bone without controllers  \n-  skinning all the bones\n- Contains one animation IDLE\n- Polys: 5219\n- Verts 4960\n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things\n\n","imageAlt":"3d model Infernal dog 702145","url":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/3d-model-infernal-dog","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o0qw9ytqudh0oosk33mvm4mtdwp8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tbrender_020.jpg","gridUrl":"https://media.cgtrader.com/variants/o0qw9ytqudh0oosk33mvm4mtdwp8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tbrender_020.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o0qw9ytqudh0oosk33mvm4mtdwp8/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/tbrender_020.webp","width":306},{"url":"https://media.cgtrader.com/variants/o0qw9ytqudh0oosk33mvm4mtdwp8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tbrender_020.webp","width":612},{"url":"https://media.cgtrader.com/variants/o0qw9ytqudh0oosk33mvm4mtdwp8/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/tbrender_020.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/3d-model-infernal-dog","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/702145/2f2a943e62/3d-model-infernal-dog-3d-model-2f2a943e62.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3812334","type":"listingItem","attributes":{"id":3812334,"title":"Golden Eagle - BLENDER - Rigged and Animated","price":80.0,"description":"Golden Eagle - BLENDER\u003cBR\u003e\n\u003cBR\u003e\nRigged and Animated for:\u003cBR\u003e\nBlender 3.1\u003cBR\u003e\nBlender FBX ASCII\u003cBR\u003e\nBlender FBX BINARY\u003cBR\u003e\n\u003cBR\u003e\nThe models come with several pre-animated scenes to get you started.\u003cBR\u003e\n\u003cBR\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cBR\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cBR\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------------------\u003cBR\u003e\nI have provided several scene files to get you started:\u003cBR\u003e\nZero\u003cBR\u003e\nLand-Take off\u003cBR\u003e\nFly loop\u003cBR\u003e\n\u003cBR\u003e\nThe main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)\u003cBR\u003e\n\u003cBR\u003e\nThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cBR\u003e\n\u003cBR\u003e\nThere are 23 Morph targets.\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:\u003cBR\u003e\nlocated when you select the mesh and go to 'Object Data Properties' =\u003e 'Shape Keys'\u003cBR\u003e\n\u003cBR\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are controlled by 3 bones each\u003cBR\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cBR\u003e\n\u003cBR\u003e\nWingFold-01\u003cBR\u003e\nWingFold-02\u003cBR\u003e\nWingFold-03\u003cBR\u003e\nWingFold-04-Folded\u003cBR\u003e\nWingFold-05\u003cBR\u003e\nWingFold-06\u003cBR\u003e\nWingFold-07\u003cBR\u003e\nWingTIpsDown\u003cBR\u003e\nWingTIpsSpread-01\u003cBR\u003e\nWingTIpsSpread-02\u003cBR\u003e\n\u003cBR\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cBR\u003e\n\u003cBR\u003e\nThe toes are controlled by 12 bones on each foot.\u003cBR\u003e\n\u003cBR\u003e\nTo fold the wings use the morphs noted above.\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------\u003cBR\u003e\n\u003cBR\u003e\nEAGLE:\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n25799 verticies\u003cBR\u003e\n17530 polygons\u003cBR\u003e\n\u003cBR\u003e\nOutcrop and tree:\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n17941 verticies\u003cBR\u003e\n18487 polygons\u003cBR\u003e\n\u003cBR\u003e\nSkyGlobe\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n98 verticies\u003cBR\u003e\n96 polygons\u003cBR\u003e\n--------------------------\u003cBR\u003e\n\u003cBR\u003e\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples:\u003cBR\u003e\nGE BLENDER FlyLoop: https://youtu.be/GM-6kCLn9HA\u003cBR\u003e\nGE BLENDER LandTakeOff: https://youtu.be/1_anJr7jKaw\u003cBR\u003e\nGE Land-WIRE-Short: https://youtu.be/QiKLWSEuUOg","imageAlt":"Golden Eagle - 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Ready for your Personal Websites, Movies, TV,advertising, etc.\n\nFile format:\n\nBlender 3.0(Cycles ) Works with any blender version 3.+ (3.0.1, 3.1.0 ... )\n\nFBX ( including bones and materials )\n\nOBJ (including materials)\n\nTextures:\ncharacter and environment  textures included,\n\nRigging:\n\nmotion capture walk cycle and fight animations included\n\nCharacter:\n\ngame ready\n\nCloth: \n\ncloth simulation ready character\n\nRender:\n\nBlender Cycles 3.0\n\nLights and Render setting are included in the Blender\n\nJust open and render.logo and environment textures included","imageAlt":"DARTH MAUL rigged character 3D","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/darth-maul-rigged-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/253sdiuvTiv5F3hDqpCZf82G/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/253sdiuvTiv5F3hDqpCZf82G/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/253sdiuvTiv5F3hDqpCZf82G/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/253sdiuvTiv5F3hDqpCZf82G/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/253sdiuvTiv5F3hDqpCZf82G/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/darth-maul-rigged-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3959009/16951cf95e/darth-maul-rigged-character-3d-model-16951cf95e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1971760","type":"listingItem","attributes":{"id":1971760,"title":"House finch - rigged - animated - Standard PBR VRAY","price":150.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up standard maps\u003cbr\u003e\nRigged and Animated for Lightwave 2019 PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up standard maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up PBR maps\u003cbr\u003e\nRigged and Animated for 3DS MAX 2017 and up VRAY maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. 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One is rig-based, and the other one is a blended shape based.\n\nAlex is available for Blender 2.8 and above, and Blender 3.3\n\nWhat's in the zip file:\n\n3 characters with control rig\n\nOne blend file with materials ready for eevee (and working for Cycle as well).\n\nTextures Included.\n\nAvailable Formats: Format: BLEND,FBX,OBJ, DAE, STL.PLY,GLB\n\nHope you like it!","imageAlt":"Cartoon male characters - Hip Hop Dancer 3D asset","url":"https://www.cgtrader.com/free-3d-models/character/man/cartoon-male-characters-hip-hop-dancer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1%20thumnail%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20thumnail%20copy.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1%20thumnail%20copy.webp","width":306},{"url":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20thumnail%20copy.webp","width":612},{"url":"https://media.cgtrader.com/variants/CRryrZddNpuCtjmq5DRm5YmW/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1%20thumnail%20copy.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/man/cartoon-male-characters-hip-hop-dancer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4011711/c4e8339565/cartoon-male-characters-hip-hop-dancer-3d-model-c4e8339565.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1956608","type":"listingItem","attributes":{"id":1956608,"title":"GoldFinch - rigged - animated - Standard - PBR - VRAY","price":150.0,"description":"GoldFinch\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n\u003cbr\u003e\nA Base Scene (no animation base pose)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-ZERO.lws (LightWave)\"\u003cbr\u003e\n\"GFinch-ZERO-CM-05.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-TakeOff-Land.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-LandTakeoff-CM-2.max\n\u003cbr\u003e\n\"GFinch-FLyLoop.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-FlyLOOP-CM.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones (3ds Max) one neck bone (LightWave), a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 Morph targets. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThere are 15 Morph targets. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets: \u003cbr\u003e\n...located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (LightWave) \u003cbr\u003e\n...located when you select the mesh and go to \"Modify\" =\u003e \"Morpher\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have the following Morph positions\u003cbr\u003e\n\u003cbr\u003e\nFold-Complete, Fold-Complete1, Fold-Complete2, WingTipsSpread-01, WingTipsSpread-02 (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nFoldedWing, WingtipSpread01, WingtipSpread02 (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nLightWave Real Geometry:\u003cbr\u003e\n13454 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n13478 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n\nThe feathers are geometry so no plugins are required. \u003cbr\u003e\n\u003cbr\u003e\nThis also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nare RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim Grey\u003cbr\u003e\nhttps://youtu.be/Cu8KQV7v2ZQ\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim\u003cbr\u003e\nhttps://youtu.be/XMSN9NBbiVE\u003cbr\u003e\n\u003cbr\u003e\nGF Land Grey\u003cbr\u003e\nhttps://youtu.be/A1NYor1-Fqo\u003cbr\u003e\n\u003cbr\u003e\nGF TT 01\u003cbr\u003e\nhttps://youtu.be/dnZVO8wJlzc\u003cbr\u003e\n\u003cbr\u003e\nGF TT 02\u003cbr\u003e\nhttps://youtu.be/LAwPhgEdYFM\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 01\u003cbr\u003e\nhttps://youtu.be/1uEAEl5Sw04\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 02\u003cbr\u003e\nhttps://youtu.be/sVysxZMY5kY\u003cbr\u003e\n","imageAlt":"3D model GoldFinch - 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They only differ in Color and Material.\nFBX Export is specific to Blender, error may occur if using other platform to import, please contact for support.\nMaterials are maximally simplified, usually using only 1-3 PBR materials so you can use them for most 3D Software that supports motion today.\n","imageAlt":"Hyenas A4 3D model","url":"https://www.cgtrader.com/free-3d-models/animal/other/hyenas-a4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j8KAr9QoeoYeKDkMWEA2vMwU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Hyenas_A4_740X600.jpg","gridUrl":"https://media.cgtrader.com/variants/j8KAr9QoeoYeKDkMWEA2vMwU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hyenas_A4_740X600.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/j8KAr9QoeoYeKDkMWEA2vMwU/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Hyenas_A4_740X600.webp","width":306},{"url":"https://media.cgtrader.com/variants/j8KAr9QoeoYeKDkMWEA2vMwU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hyenas_A4_740X600.webp","width":612},{"url":"https://media.cgtrader.com/variants/j8KAr9QoeoYeKDkMWEA2vMwU/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Hyenas_A4_740X600.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/other/hyenas-a4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":103,"name":".iprop","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4972278/ba18c706ac/hyenas-a4-3d-model-ba18c706ac.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7488950","type":"listingItem","attributes":{"id":7488950,"title":"PBR-Frontier Transit Shuttle-Rigged Game Ready Blender FBX","price":19.99,"description":"Frontier Transit is the first autonomous passenger shuttle in the Frontier series, designed for game development, film and animation, and real-time rendering.\n\nBuilt around a futuristic industrial design and realistic mechanical structures, Frontier Transit strikes a balance between model detail, real-time performance, and interactive configurability.\n\nThe shuttle features a complete passenger cabin and interior facilities. Materials for the overall color scheme, exterior decals, lighting effects, seats, equipment boxes, and display screens can all be quickly customized.\n\nThe model includes a non-physics-based rigging system and a highly detailed modular design, allowing you to create vehicle animations with realistic mechanical feedback without complicated setup.\n\nKey Features\n\n1. Complete Empty-Object Constraint-Based Rigging System - Blender\n\n- Built using the Blender 4.5.1 constraint system\n- Controller-based setup for easy animation and control\n- Control the following elements directly through dedicated controllers:\n  - Passenger doors\n  - Landing gear deployment and retraction\n  - Engine activation\n  - RCS maneuvering thruster effects\n  - Other mechanical components\n\n2. Highly Customizable Material System - No Node Editing Required\n\nAll core materials support quick parameter adjustments directly from the Material Properties panel.\n\nYou can easily customize:\n\n- Exterior hull paint color\n- Emission color and intensity\n- Decal content and color\n\nNo need to enter the Shader Editor. Simply adjust the available parameters in the Material Properties panel to customize the asset.\n\nThis makes the model suitable for rapid reskinning in commercial projects and for adapting the asset to different visual styles, including industrial and sci-fi environments.\n\n3. Game Ready and Performance Optimized\n\n- Uses high-to-low poly baking to optimize geometry\n- Designed for:\n  - Unreal Engine\n  - Unity\n  - Real-time rendering projects\n\nThe asset is optimized to maintain a good balance between visual quality and real-time performance.\n\n4. Modular Design - Foundation for Future Frontier Series Expansion\n\nThe model uses a modular structure, allowing different components to be easily customized or replaced.\n\nMain modules include:\n\n- Hull Module\n- Seat Module\n- Equipment Box Module\n- Overhead Luggage Rack and Display Module\n- Central Information Island and Cargo Tray Module\n\nTechnical Specifications\n\n- Software Version: Blender 4.5.1\n- Workflow: PBR\n- UV: Fully Unwrapped\n- Vertices: 116,255\n- Polygons: 104,499\n- Textures: 159\n- Texture Resolution: 128 x 128 to 4096 x 4096\n- File Formats: BLEND and FBX\n- Blend File Size: 20.3 MB\n- Texture Package Size: 168 MB\n\nIncluded Files\n\n1. Unrigged Version - BLEND\n2. Rigged Version - BLEND\n3. FBX File\n4. Complete PBR Texture Package\n5. 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One character with a weapon, ready to move.\n\n**ANIMATIONS**\n\nIdle, CombatIdle, Walk, Run and Attack Light. Both engine projects arrive with the character, a PBR material and an animation controller wired to those clips. She walks, runs and swings in the editor with no setup. Among free 3d character models the usual catch is that they do not move.\n\n**THE STYLE**\n\nThe proportions are exaggerated on purpose. The silhouette stays legible at gameplay camera distance, not only in a close-up render. Two large curved blades, a sickle sword silhouette closer to a khopesh than to a straight blade. Winged sandals, a crested helmet and gold trim over a short white tunic.\n\nA stylized 3d character, not a base mesh: a rigged character with skin weights, hand painted textures over PBR and a full animation set. Most stylized characters on this shelf ship neither the rig nor the clips.\n\nSuitable for games of different genre: RPG, MMORPG, MOBA, RTS, arena, hero shooter, hack and slash. She reads at a top down camera and in third person alike. Mythology settings and indie prototypes that need an NPC moving on day one.\n\n**OUR GUARANTEE**\n\nHand painted from scratch by our lead character artist. No AI, no kitbash, no third party content.\n\n**PACK CONTENTS**\n\n- 1 stylized female character with a weapon\n- Rig and skin\n- 5 animations - Idle, CombatIdle, Walk, Run, Attack Light\n- Hand painted textures over PBR materials\n- 6 texture sets - body, outfit, helmet, hair, shoes, weapon\n- Unity project with an animation controller and basic lighting\n- Unreal Engine project with an animation controller and basic lighting\n\n**THE FULL EDITION**\n\nNot in this edition: the other 12 animations, the rig source file, the high poly sources and a finished render setup. Those ship in Titan Clash Character Pack VOL.01.\n\nBuilt by RetroStyle Games.","imageAlt":"Free Stylized Female Character 3D Model Rigged...","url":"https://www.cgtrader.com/free-3d-models/character/woman/free-stylized-female-character-3d-model-rigged-animated-warrior","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pnxkybu656rypt582jj48lsra79x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Stylized_3D_Characters_Pack_free%20Cover-1920x1465-CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/pnxkybu656rypt582jj48lsra79x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Stylized_3D_Characters_Pack_free%20Cover-1920x1465-CGTrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pnxkybu656rypt582jj48lsra79x/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Stylized_3D_Characters_Pack_free%20Cover-1920x1465-CGTrader.webp","width":306},{"url":"https://media.cgtrader.com/variants/pnxkybu656rypt582jj48lsra79x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Stylized_3D_Characters_Pack_free%20Cover-1920x1465-CGTrader.webp","width":612},{"url":"https://media.cgtrader.com/variants/pnxkybu656rypt582jj48lsra79x/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Stylized_3D_Characters_Pack_free%20Cover-1920x1465-CGTrader.webp","width":918}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/woman/free-stylized-female-character-3d-model-rigged-animated-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/7478615/20e9c46289/free-stylized-female-character-3d-model-rigged-animated-warrior-3d-model-20e9c46289.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1954492","type":"listingItem","attributes":{"id":1954492,"title":"Crow - rigged - animated - Standard - PBR - VRAY Low-poly ","price":70.0,"description":"CROW\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nCinema4D R-13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nAll models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\nThere are 25 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. (Max)\u003cbr\u003e\nThere are 25 Morph targets. (C4D)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)\u003cbr\u003e\nFold5, Fold6, Tips-Spread (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29992 verticies\u003cbr\u003e\n23748 polygons\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n30105 verticies\u003cbr\u003e\n23243 polygons\u003cbr\u003e\n---------------\u003cbr\u003e\nC4D-R13:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29926 verticies\u003cbr\u003e\n38213 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 150dpi, 2000px X 2000px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nCrow Anim Color HI\u003cbr\u003e\nhttps://youtu.be/hr0N4NM-CeE\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/PmNi_9RdD98\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/oA4ws22WT_U\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Color HI\u003cbr\u003e\nhttps://youtu.be/FcY7R5eNhpQ\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey HI\u003cbr\u003e\nhttps://youtu.be/ucOgacDA3ws\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mTqHiKh7rXo\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam2\u003cbr\u003e\nhttps://youtu.be/0tH6Efd2_io\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam1\u003cbr\u003e\nhttps://youtu.be/dSYtUwFVC7M\u003cbr\u003e\n\u003cbr\u003e\nLand 01\u003cbr\u003e\nhttps://youtu.be/x8tBLdylYlU\u003cbr\u003e\n\u003cbr\u003e\nFlyLoop 01\u003cbr\u003e\nhttps://youtu.be/At7gTPDf9Q8\u003cbr\u003e","imageAlt":"Crow - 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Includes a 39-bone folding rig, eight-second animation, UV mapping, 31 PBR materials, 124 texture maps per finish, and separate studio scenes. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off and Land\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. 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Merci.\n\nSi vous avez des questions ou des problèmes, je suis prêt à vous aider. 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Plugins used No\n\n","imageAlt":"Futuristic Five-Wheeled Building - Five Wheeler 3D asset 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Use the Maya Time Editor to get access to all the Animations.\n! Longer loading time because Animations are unbaked for maximum customization.\n(Bake Animations of choice to improve Performance).\n\n\n-- FEATURES --\n\n- 200+ Ingame Animations!\n- Additional Materials and Textures not available in the game\n\nAlso available:\n- Illidan (free)\n- Lichking (free)\n- Sylvanas (free)\n- 10 different WoW Races (Full Rig + HumanIK)","imageAlt":"Warcraft Saurfang Animated and Rigged 3D 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If you have any questions, don't hesitate to contact me!\n","imageAlt":"3D model Assembly robot 2 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e\n","imageAlt":"House finch - rigged - animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HF-Sig-01.jpg","gridUrl":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-Sig-01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/HF-Sig-01.webp","width":306},{"url":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-Sig-01.webp","width":612},{"url":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/HF-Sig-01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1956629/2244e35609/house-finch-rigged-animated-3d-model-2244e35609.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6085726","type":"listingItem","attributes":{"id":6085726,"title":"Leopard Hybrid A1","price":0.0,"description":"**Product Description:**\n\n1.\tProduct Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4, Unity, UE5, C4D, Nvidia Omniverse, Marmoset Toolbag …vv\n\n2.\tFormat file:\n\n•\tBlend-Blender 3.6\n•\tFBX Blender- One Fbx\n•\tFBX Unity- One Fbx All motion\n•\tFBX UE5- One Fbx All motion\n•\tFBX C4D-Mesh and Motion (One motion per file)\n•\tFBX 3DSmax-Mesh and Motion (One motion per file)\n•\tFBX Maya-Mesh and Motion (One motion per file)\n•\tiAvatar- Iclone8_CC4 and rlmotion\n\n3.\tFrame Rate: 60 Fps\n\n4.\tVertices: 22.848 -  Faces: 20.820\n\n5.\tTextures: PBR_Yes\n\n•\tDiffuseMap PNG 4096 x 4096\n•\tNormalMap PNG 4096 x 4096\n•\tHeightMap  PNG 4096 x 4096\n•\tOpacityMap PNG 4096 x 4096\n•\tAOMap PNG 4096 x 4096\n\n6.\tMotions: 08- Atk1,Atk2,Idle1,Idle2,Jump,Run,Walk, Walkback\n\n7.\tPlugins (Addon): No\n\n8.     Rig: Yes - Control Rig: No\n\n9.\tCustomize products as required: No\n\n•\tLeopard_Hybrid Model Motions A1,2, Use the same video describing Typical Motions.\n•\tFBX Export is specific to Blender, 3Dsmax, Maya, UE5, Unity, error may occur if using other platform to import, please contact for support.\n\n10.\tNeed technical support, please contact:\n\n•\tEmail: Animated3d.us@gmail.com\n\n_Thank You!_\n\n","imageAlt":"Leopard Hybrid A1 3D animated","url":"https://www.cgtrader.com/free-3d-models/animal/mammal/leopard-hybrid-a1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v72cah93830xfzgccktlfl2u2fx5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A_CGTrader_1200X900.jpg","gridUrl":"https://media.cgtrader.com/variants/v72cah93830xfzgccktlfl2u2fx5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_CGTrader_1200X900.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/v72cah93830xfzgccktlfl2u2fx5/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/A_CGTrader_1200X900.webp","width":306},{"url":"https://media.cgtrader.com/variants/v72cah93830xfzgccktlfl2u2fx5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_CGTrader_1200X900.webp","width":612},{"url":"https://media.cgtrader.com/variants/v72cah93830xfzgccktlfl2u2fx5/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/A_CGTrader_1200X900.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/mammal/leopard-hybrid-a1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6085726/2d33e6dc25/leopard-hybrid-a1-3d-model-2d33e6dc25.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2588647","type":"listingItem","attributes":{"id":2588647,"title":"Piper Aerostar 700","price":30.0,"description":"\nArchive contains:\n- 3DMax2020, 3DMax2017, obj fbx and dae files\n- Maps (Gpeg) \n- Layered PSD maps of body object and cockpit. 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The number of polygons can be adjusted with a \"OpenSubdiv\" modifier in the stack of different models. Some of modefiers are instanced which makes working with them faster. \n- Use only \"Body_(Root_Controller)_(UV01)\" for moving and rotation of all plane. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis giant African snail model is with 4K maps, rigging and animations. 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