{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"rider","file_types":null},"browser_attributes":{"title":" Animated Rider 3D Models","description":"Explore fully animated Rider 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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(fbx for Unity and .bip for 3DMax)\n\nIncludes .unitypackage.  Model compatible with Unity humanoid and Textures ready for Unity Standard shader.\n\n3 materials using  PBR MetalRough \n\nBody and Helmet color can be customized (only by modifying the color property. )\n\nTextures size: 4096x4096\n\nAlbedo, Metallic, Roughness , Ambient Occlusion and Normal textures (.png)\n\nSecond mapping channel ready\n\nAnimations and Poses (Humanoid FBX) \u0026 (Biped .bip) :\n\n- Idle Pose\n\n- Run Pose\n\n- Run+ Pose\n\n- Turn Left Pose\n\n- Turn Right Pose\n\n- Reverse Animation","imageAlt":"3D model Rider Pro Rigged","url":"https://www.cgtrader.com/3d-models/character/man/rider-pro-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WM7N4VS7hbJQC1uHGRhcsNk2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/captura_riderPro.jpg","gridUrl":"https://media.cgtrader.com/variants/WM7N4VS7hbJQC1uHGRhcsNk2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/captura_riderPro.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/rider-pro-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4240442/5daf9cf547/rider-pro-rigged-3d-model-5daf9cf547.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"971908","type":"listingItem","attributes":{"id":971908,"title":"Sport Motorcycle with Rider Rigged C4D","price":65.0,"description":"This motorcycle is similar to a CBF600 is a middleweight motorcycle that was made as a sport riding machine. The mix between Harley and the racing bikes makes this a nice desirable mix. This motorcycle is made entirely of quads and is sub-division ready. \n\nThis model is fully rigged and ready to animate.  As a nice addition in this model you will receive a motorcycle rider with a helmet, both are selectable to view in the renderer or hide.  The rider is a FREE offering created in Adobe Fuse CC and is not for sale separately.   \n \nYou have control over bank, suspension, kickstand, lights, and quickly adjusting colors for most the bike.  As a more dynamic effect the wheels will rotated as you pull the bike over the ground, with that the chain will rotate around a spline on the sprocket.  \n\nAll textures are 4K and UVW mapped, feel free to change to your favorite materials. The C4D model utilizes alpha textures as decals for easy adjustment.\n \nNOTE: This model is native to Cinema 4D and rigged only for C4D.\n\nIf this model meets or exceeds your expectations please comment and like. Happy Modelling!","imageAlt":"3D Sport Motorcycle with Rider Rigged C4D","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/sport-5e25db34-c611-4790-9866-8042a1f4790d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HmsFuPKz8for5yrtQt1cowJU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sport-motorcycle-with-rider-rigged-c4d-3d-model-low-poly-animated-rigged-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/HmsFuPKz8for5yrtQt1cowJU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sport-motorcycle-with-rider-rigged-c4d-3d-model-low-poly-animated-rigged-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/sport-5e25db34-c611-4790-9866-8042a1f4790d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/971908/ace0690ecc/sport-motorcycle-with-rider-rigged-c4d-3d-model-ace0690ecc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"48618","type":"listingItem","attributes":{"id":48618,"title":"Animated Horses v5","price":399.0,"description":"Realistic animated horses including saddle, reins and horseshoes. \n_**Unicorn variation included.**_\n\n- 3 Different hair styles and 25 skin materials\n- Clean topology and high resolution textures (4k to 8k)\n- Texture based muscle system (3ds Max only)\n\n- Fully rigged and animated (100-1500) including the following loopable animations:\n\n1. \tWalk (loop 155-181)\n2. \tTrot (loop  212-232)\n3. \tCanter (loop 274-286)\n4. \tGallop (loop 325-338)\n5. \tJump (340-440)\n6. \tBite attack (441-520)\n7. \tStand breathing (521-620)\n8. \tShrugging head (621-750)\n9. \tWaving tail (751-865)\n10. \tScratching ground (866-1005)\n11. \tFeeding (1006-1200)\n12. \tRise and Stand on back legs (1201-1350)\n13. \tDeath (rise and fall to ground) (1370-1500)\n\n\n**SOFTWARE**\n\n- 3ds Max - Vray,  Arnold \u0026 Standard\n- Maya – Arnold \u0026 Vray\n- Cinema 4D - Standard Render - Polygonal Hair\n- Blender - Cycles - Polygonal Hair\n- Alembic (Animation, Velocity, UV's, Polygonal Hair, Spline/NURBS Hair Guides) Ogawa format\n- FBX (Rig, Animation, Polygonal Hair \u0026 Spline Hair Guides)\n- OBJ (Static Geometry, UV´s, Textures)\n\n\n**TEXTURES / SHADERS**\n-\tHi-res and very detailed textures, up to 8K \n-\tPBR Materials \u0026 Textures included for Black, Brown, Brown Dark, Brown Light, Brown Light Mottled, Brown Pale Dark, Brown Pale Light, Champagne, Chestnut, Chestnut Mottled, Chestnut White, Cream, Light Gray, Mottled Gray, Pale, Pearl Dark, Pearl Mottled, Percheron, Pinto, Pinto Black, Pinto Bright, Pinto Light and White.\n-\tBlack, Blonde, Brown, Red and White Hair included with Long \u0026 Short styles (Caches included).\n\n\n**POLYCOUNT (Quads - Vertex):**\n\n- Horse 5.396 -  5.406  \n- Saddle 19.278 -  18.138\n- Reins 15.418 -  14.378\n\n","imageAlt":"Animated Horses v5","url":"https://www.cgtrader.com/3d-models/animal/mammal/animated-horses-v2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M5zA94jUdfSPhgxtAEvdMRdA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Horse_Vray_00.jpg","gridUrl":"https://media.cgtrader.com/variants/M5zA94jUdfSPhgxtAEvdMRdA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Horse_Vray_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/animated-horses-v2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/48618/a393924e0a/animated-horses-v5-3d-model-a393924e0a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4102381","type":"listingItem","attributes":{"id":4102381,"title":"Classic Horse Animated Asset","price":29.99,"description":"**Hello everyone!**\n\nHere is the Сlassic Horse Animated Model in three color variations.\n\n---\n**The asset includes:**\n\n- horse's skeletal mesh (parts: body, jaw, tongue, eyes, hair tail, hair ears, hair neck, eyelashes, reins A, reins B, saddle A, saddle B, saddle A stirrup, saddle B stirrup)\n- rider's skeletal mesh \n- 4K texture sets for the rider, horse's body, horse's equipment and 2k texture set for the horse's hair (Metal-Roughness Pipeline)\n- 120 animations (36 unique InPlace animations for the horse + 24 RootMotion animations for the horse / 36 unique InPlace animations for the rider + 24 RootMotion animations for the rider)\n\n**List of unique animations (for the horse; for the rider):**\n\n- idle base\n- idle main\n- idle look left\n- idle look right\n- idle step\n- idle eating\n- rear\n- back legs kick (+ RM version)\n- get hit left\n- get hit right\n- death\n- walk (+ RM version)\n- walk left (+ RM version)\n- walk right (+ RM version)\n- walk back (+ RM version)\n- walk back left (+ RM version)\n- walk back right (+ RM version)\n- trot (+ RM version)\n- trot left (+ RM version)\n- trot right (+ RM version)\n- canter (+ RM version)\n- canter left (+ RM version)\n- canter right (+ RM version)\n- gallop (+ RM version)\n- gallop left (+ RM version)\n- gallop right (+ RM version)\n- jump short\n- jump full (+ RM version)\n- jump start (+ RM version)\n- jump land (+ RM version)\n- jump full run (+ RM version)\n- jump start run (+ RM version)\n- jump land run (+ RM version)\n- jump fall\n- turn left (+ RM version)\n- turn right (+ RM version)\n\n---\n**Polygon Count:**\n\n- horse's full mesh with 2 type of equipment - 55828 tris\n- rider's mesh - 7102 tris\n\n--------------------------------------------------------------------\n**By purchasing a product you get an archive. The archive includes:**\n\n- Horse's skeletal meshes\n- Rider's skeletal mesh\n- Textures\n- Animations\n- **Maya 2018 RIG Scene with horse (look preview images)**\n- **Maya 2018 RIG Scene with rider (look preview images)**\n- Unity package\n- Unreal Engine project\n\n--------------------------------------------------------------------\n**Cheers!**\nP.S. Please rate the product. This is the best support for me. Thanks!","imageAlt":"Classic Horse Animated Asset animated realtime","url":"https://www.cgtrader.com/3d-models/animal/mammal/classic-horse-animated-asset","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XYWikcz6PojrPo7dpK5YMwL6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/XYWikcz6PojrPo7dpK5YMwL6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/classic-horse-animated-asset","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4102381/16dcdd3310/classic-horse-animated-asset-3d-model-16dcdd3310.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4943579","type":"listingItem","attributes":{"id":4943579,"title":"Biker Rider Girl ","price":40.0,"description":"\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes Rigged Hair and Facial Rigging\n\nIncludes 3 Animations In FBX Format: Walk Forward, Walk In Place \u0026 Idle\n\nMotorcycle Not Included","imageAlt":"Biker Rider Girl 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/biker-rider-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fdcwzeXSH5oDmhWxRkG42Lxq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/fdcwzeXSH5oDmhWxRkG42Lxq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/biker-rider-girl","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4943579/9af45eba22/biker-rider-girl-3d-model-9af45eba22.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"72518","type":"listingItem","attributes":{"id":72518,"title":"Animated Horses 3DS Max","price":249.0,"description":"\u003e _New Version Publish Date: **October 2024**_\n\nRealistic horses with saddle, reins and horseshoes. \n\n- PBR standard Physical materials\n- Texture based muscle system\n- Render setup for Vray\n- Different hair styles\n- Organized scene with detailed Layers\n- Clean topology and high resolution textures (4k to 6k)\n- Fully rigged and animated in 3ds max including the following animations:\n\n        1. Walk (loop 35 - 62)\n\n        2. Gallop (loop 80 - 94)\n\n        3. Rise and Stand on back legs (100 - 215)\n\n**SOFTWARE**\n\n- 3dsMax 2020+ (Vray Render, Scanline Render)\n- FBX (Static Geometry, UV´s, Textures)\n- DAE (Static Geometry, UV´s, Textures)\n- OBJ (Static Geometry, UV´s, Textures)\n\n**TEXTURES / SHADERS**\n\n- Hi-res and very detailed textures, up to 6K.\n- PBR Materials \u0026 Textures included for Black, Brown, Brown Dark, Brown Light, Brown Light Mottled, Brown Pale Dark, Brown Pale Light, Champagne, Chestnut, Chestnut Mottled, Chestnut White, Cream, Light Gray, Mottled Gray, Pale, Pearl Dark, Pearl Mottled, Percheron, Pinto, Pinto Black, Pinto Bright, Pinto Light and White.\n- Black, Blonde, Brown and White Hair included with Long \u0026 Short styles (Caches included) and a “low poly” Polygonal strips version.\n\n**POLYS\t --       VERTEX**\n\n- Horse                      5.396             5.406\n- Mane(1)\t            1.248\t            2.600\n- Tail\t                    1.584\t            3.300\n- Saddle                 18.782         18.778\n- Reins     \t         14.818\t         14.948\n\n\n","imageAlt":"Animated Horses 3DS Max","url":"https://www.cgtrader.com/3d-models/animal/mammal/animated-horses-3ds-max","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XJxuGFyNrdERq9bJLKFLcdqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-horses-3ds-max-3d-model-animated-rigged-max-obj-mtl-fbx-dae-pdf.jpg","gridUrl":"https://media.cgtrader.com/variants/XJxuGFyNrdERq9bJLKFLcdqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-horses-3ds-max-3d-model-animated-rigged-max-obj-mtl-fbx-dae-pdf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/animated-horses-3ds-max","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/72518/5122da772c/animated-horses-3ds-max-3d-model-5122da772c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7461036","type":"listingItem","attributes":{"id":7461036,"title":"Racing Rider Characters","price":15.0,"description":"Game Ready Racing Rider Characters\n\nRealistic low-poly racing rider characters designed with high-quality PBR materials and game-ready topology.\nFully rigged and optimized for smooth animation and real-time performance in modern game engines.\nIncludes detailed racing suits, helmets, gloves, boots, and biker clothing with realistic textures.\nSuitable for PC, mobile, VR, AR, Unity, Unreal Engine, and other real-time projects.\nOptimized for efficient performance while maintaining a realistic and high-quality visual appearance.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/man/racing-rider-characters","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ovuby4u2hymkaojho1rfwyd3nldh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ChatGPT%20Image%20Aug%2013%2C%202026%2C%2006_18_18%20PM.jpg","gridUrl":"https://media.cgtrader.com/variants/ovuby4u2hymkaojho1rfwyd3nldh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ChatGPT%20Image%20Aug%2013%2C%202026%2C%2006_18_18%20PM.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/racing-rider-characters","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7461036/3c106e4d81/racing-rider-characters-3d-model-3c106e4d81.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3872785","type":"listingItem","attributes":{"id":3872785,"title":"Alien horse creature","price":36.0,"description":"**Equinovis - Alien horse creature**\n- Concept designed by me.\n- 4 skin color variations.\n- Model's scale: 4 meter length and 2.6 meter height.\n- Already basic rigged (alienhorse-rigged-packed.blend and other animated .blend files) and has animations like the preview video.\n- The rigged armature needs Wiggle Bone add-ons for the jiggle effect of bones (You can download it free here: https://blender-addons.org/wiggle-bones-addon/ and it would be great if you donate to them) You need to install the add-on before open the animated Blender file.\n- Animations list: Idling (looped), Walking (looped), Running (looped), Neigh (looped), Being attacked (looped), Jump (looped), Defeated, Eating (looped) (.fbx and.blend formats inside animated-fbx-and-blender.rar files).\n- 1 UDIM non-overlapping UV mapping.\n- Texture maps resolution: 4096x4096 (include Substance Painter file for export other resolutions and modify detail).\n- Polycount: 7577 poly quad mesh (Zbrush file attached).\n- Suitable for both raytracing render and realtime render.\n- The demo animation video render by Eevee realtime render engine and images rendered by Cycles raytracing render engine (Blender 3.2).\n- If my product not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/other/alien-horse-creature","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8zvTBHQS5NW3bA3MPmUEkMVW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/19.jpg","gridUrl":"https://media.cgtrader.com/variants/8zvTBHQS5NW3bA3MPmUEkMVW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/19.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/alien-horse-creature","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":55,"name":".ztl","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3872785/b0d0fa747d/alien-horse-creature-3d-model-b0d0fa747d.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"709225","type":"listingItem","attributes":{"id":709225,"title":"Adam Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated charter in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nNotes\n\nLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\n\nHumans Animations\n General (AH_Full_Animated_Archer.FBX)\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Adam Horseman Archer Light Version 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/709225/cc91e4e2d1/adam-horseman-archer-light-version-3d-model-cc91e4e2d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4104421","type":"listingItem","attributes":{"id":4104421,"title":"Classic Horse - Western Type","price":44.99,"description":"**Hello everyone!**\n\nHere is the \"**Western Horse**\" Animated Asset in 3 color variations.\n\n**The asset includes:**\n\n- horse's skeletal mesh \n- rider's skeletal mesh \n- 4K texture sets for the rider, horse's body, horse's equipment in 3 color variations (Albedo, Roughness, Normal, Metal)\n- 35+ animations for the horse + rider\n\n**List of unique animations (for the horse; for the rider):**\n\n- idle base\n- idle main\n- idle look left\n- idle look right\n- idle step\n- idle eating\n- rear\n- back legs kick \n- get hit left\n- get hit right\n- death\n- walk \n- walk left \n- walk right \n- walk back \n- walk back left \n- walk back right \n- trot \n- trot left \n- trot right \n- canter \n- canter left \n- canter right \n- gallop \n- gallop left \n- gallop right \n- jump short\n- jump full \n- jump start \n- jump land \n- jump full run \n- jump start run \n- jump land run \n- jump fall\n- turn left \n- turn right \n- mount (rider)\n- dismount (rider)\n\n**Polygon Count:**\n\n- horse's full mesh with equipment - 70k tris\n- rider's mesh - 20k tris\n\n**By purchasing a product you get an archive. The archive includes:**\n\n- Horse's skeletal mesh\n- Rider's skeletal mesh\n- Textures\n- Animations\n- Blender file with full action pack \n- Maya 2018 Horse's RIG Scene  \n- Maya 2018 Rider's RIG Scene \n\n**Cheers!**\nP.S. Please rate the product. This is the best support for me. Thanks!","imageAlt":"3D asset Classic Horse - Western Type","url":"https://www.cgtrader.com/3d-models/animal/mammal/classic-horse-western-type","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ACV1mwx4qefDpiGZz18tV94a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumb_CGT.jpg","gridUrl":"https://media.cgtrader.com/variants/ACV1mwx4qefDpiGZz18tV94a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumb_CGT.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/classic-horse-western-type","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4104421/136b10971d/classic-horse-western-type-3d-model-136b10971d.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"754787","type":"listingItem","attributes":{"id":754787,"title":"Battle Dragon armored mount ","price":69.0,"description":"Armored Battle dragon mount 3d animated model.\nA separate removable armor with a saddle for a rider.\nDragon 14042 triangles.\nArmor 6528 triangles.\nPBR materials.\n14 skin versions.\n4096x4096 texture resolution.\n35 high-quality animations.\n\nFormats included:\n.b3d (Blitz3D)\n.blend (Blender3D)\n.dae (Autodesk)\n.dae (Collada)\n.fbx\n.fbx (UDK-ready)\n.max (2012 biped)\n.mb (Maya)\n.ms3d (Milkshape3D)\n.unitypackage\n.x (DirectX)\n.x (XNA)\n\n10 - 80 Tpose\n10 - 310 idle_01\n320 - 540 idle_02\n550 - 700 idle_03\n710 - 900 idle_04 \n905 - 995 sneaks\n1000 - 1070 walk \n1080 - 1150 walk_back\n1160 - 1230 strafe left \n1240 - 1310 strafe right\n1320 - 1350 run\n1355 - 1380 run fast\n1380 - 1480 run fast to fly\n1490 - 1550 fly \n1560 - 1590 fly fast\n1600 - 1700 gliding\n1710 - 1790 dive \n1800 - 1880 fly in place \n1890 - 1980 fly action 1 \n1990 - 2080 fly action 2 \n2090 - 2180 fly action 3 \n2190 - 2270 fly in place hit \n2280 - 2340 fly hit \n2340 - 2400 fly roll left \n2410 - 2470 fly roll right \n2480 - 2590 fly end \n2600 - 2640 hit 1 \n2640 - 2680 hit 2 \n2690 - 2750 action 1\n2760 - 2820 action 2 \n2820 - 2920 action 3 \n2920 - 3020 action 4 \n3030 - 3120 eating \n3130 - 3240 death 01\n3250 - 3390 death 02","imageAlt":"3D asset Battle Dragon armored mount","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/battle-dragon-armored-mount","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tJWuBncSET3q3utKRJSsaVDG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/battle-dragon-armored-mount-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/tJWuBncSET3q3utKRJSsaVDG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/battle-dragon-armored-mount-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/battle-dragon-armored-mount","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":67,"name":".ms3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/754787/c2d3866bfa/battle-dragon-armored-mount-3d-model-c2d3866bfa.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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Fahrradfahrer_Animation_1\n- Object Dimensions - 0.663m x 1.967m x 1.758m\n\n---\n\n- Vertices = 18185\n- Edges = 54031\n- Polygons = 35577\n\n---\n\n**Materials**\n\nMaterial - Fahrrad:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\n**Textures**\n\n* UV Map = Yes\n* Vertex Color = No\n* PBR = Yes\n* Bike_Red_Nor.jpg (4096 x 4096 px)\n* Bike_Red_Col.jpg (4096 x 4096 px)\n* Bike_Red_Ro.jpg (4096 x 4096 px)\n* Bike_Red_Met.jpg (4096 x 4096 px)\n\n\nMaterial - Man:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\n**Textures**\n\n* UV Map = Yes\n* Vertex Color = No\n* PBR = Yes\n* Man_1_Nor.png (4096 x 4096 px)\n* Man_1_Ro.jpg (4096 x 4096 px)\n* Man_1_Col.png (4096 x 4096 px)\n* Man_1_Met.jpg (4096 x 4096 px)\n\n\nMaterial - Helm:\n\n* Blend Mode: OPAQUE\n* Shadow Mode: OPAQUE\n\n**Textures**\n\n* UV Map = Yes\n* Vertex Color = No\n* PBR = Yes\n* Helm_Col.jpg (2048 x 2048 px)\n* Helm_Nor.jpg (2048 x 2048 px)\n* Helm_Met.jpg (2048 x 2048 px)\n* Helm_Ro.jpg (2048 x 2048 px)\n\n---\n\n**Modifier**\n\n* Active Modifiers = Yes (Armature)\n\n---\n\n**Animation**\n\n* VertexGroup = Yes\n* Animation = Yes\n* Shape Keys = No\n\nLocation:\n\n* X: 0\n* Y: 0\n* Z: 0\n\nRotation:\n\n* X: 0° \n* Y: 0° \n* Z: 0°\n\nScale:\n\n* X: 1.0\n* Y: 1.0\n* Z: 1.0\n\n--- \n\nLast update:\n\n* 30.04.26","imageAlt":"3D asset animated Cyclist on red e-bike with Animation 1","url":"https://www.cgtrader.com/3d-models/character/man/cyclist-on-red-e-bike-with-animation-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xjl8tlxr4hn3pznkcp1lbtddmioc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001-Fahrradfahrer-Animation-1-Bild.jpg","gridUrl":"https://media.cgtrader.com/variants/xjl8tlxr4hn3pznkcp1lbtddmioc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001-Fahrradfahrer-Animation-1-Bild.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cyclist-on-red-e-bike-with-animation-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":228,"name":".json","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7019251/f61bbdc368/cyclist-on-red-e-bike-with-animation-1-3d-model-f61bbdc368.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7043121","type":"listingItem","attributes":{"id":7043121,"title":"Specialized Cyclist Rider Set Animated Rigged For Maya","price":399.0,"description":"Specialized Cyclist Rider Set Animated Rigged For Maya is a three-dimensional model of professional rider with a high-performance aerodynamic time trial and triathlon racing bike.\n\nBrave cycling athlete equipped with a modern time trial and triathlon bike, engineered to minimize air resistance and enhance performance. \n\nFor bicycles 3D visualization, CGI, product advertising, sports equipment showcases, cycling simulations, video game assets, and high-detail cycling sport 3D rendering projects.\n\n This animation set includes 2 cyclist animations designed for realistic bicycle riding at moderate and high speeds. The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Ride Moderate (looped, in-place / root motion)\n    Balanced seated cycling motion with smooth pedaling, stable posture, and subtle body compensation for balance. Duration: up to 6 sec.\n\n    Ride Fast Standing (looped, in-place / root motion)\n    Fast cycling animation with the rider standing on pedals, stronger leg effort, dynamic body movement, and increased intensity. Duration: up to 5 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 10 png (2048x2048)\n- 10 png (8192x8192)\n\n\n(c) 3d_molier International\n","imageAlt":"Specialized Cyclist Rider Set Animated Rigged For Maya 3D","url":"https://www.cgtrader.com/3d-models/sports/game/specialized-cyclist-rider-set-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/25ptpdi6jjv2hfdug8n8cmzrqgr6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Specialized_Cyclist_Rider_Set_Animated_Rigged_For_Maya_002.jpg","gridUrl":"https://media.cgtrader.com/variants/25ptpdi6jjv2hfdug8n8cmzrqgr6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Specialized_Cyclist_Rider_Set_Animated_Rigged_For_Maya_002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/specialized-cyclist-rider-set-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/7043121/b74b102485/specialized-cyclist-rider-set-animated-rigged-for-maya-3d-model-b74b102485.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3432656","type":"listingItem","attributes":{"id":3432656,"title":"Sci Fi JetBike Rider","price":19.0,"description":"Sci Fi JetBike Rider Ready for Games.\n\nIncluded:\n3D Model JetBike + Textures + Scene + Animation.\n3D Model Sci Fi JetBike Rider + Textures + Scene + Animation.\n3D Model Rider + Rig Ready for Animation.\n\nBlender 2.8, 2.9, 3.0+ Ready. \n\nPBR Materials.\n\nTextures in 4K.\n\nJet Fully Animated. \n\n150 Frames (Loop).\n\n\n\nFormats: Blend (2.8, 2.9, 3.0+) \n\nFBX + Textures (4096x4096) \n\nOBJ + Textures (4096x4096) \n\nUSD + Textures (4096x4096) \n\nDAE + Textures (4096x4096)\n\n\n\nAlbedo (4096x4096) \n\nAlpha Maps (4096x4096) \n\nEmission Maps (4096x4096) \n\nMetallic (4096x4096) \n\nNormal Map (4096x4096) \n\nRoughness/Gloss (4096x4096)","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/sci-fi-jetbike-rider","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AaGoCbNxdhW5C4mBJ7yr1EKR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/AaGoCbNxdhW5C4mBJ7yr1EKR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/sci-fi-jetbike-rider","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3432656/1c9b3a3790/sci-fi-jetbike-rider-3d-model-1c9b3a3790.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"664069","type":"listingItem","attributes":{"id":664069,"title":"Adam Horseman Archer","price":175.0,"description":"Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nHUMAN\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\nCharacter Studio BIP files included. \n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHORSE\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included.\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM T-pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D model Adam Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664069/2ec09ff1dd/adam-horseman-archer-3d-model-2ec09ff1dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7097066","type":"listingItem","attributes":{"id":7097066,"title":"Snowboarder Downhill Carving Animated Rigged For Maya","price":299.0,"description":"Snowboarder Downhill Carving Animated Rigged For Maya is a three-dimensional model of snowboarder performing a fast downhill action on a snow covered mountain slope.\n\nA snowboarder is a winter sports athlete who travels downhill on a single board attached to the feet. \n\nFor 3D visualization, sports advertising, winter sport promotions, CGI scenes, video game development, extreme sport graphics, animation, and realistic 3D rendering projects.\n\nThis animation set includes snowboarder animation designed for downhill carving and aerial tricks.\n\nAnimations included:\n\n    Downhill Carving (looped, in-place / root motion)\n    Smooth S-shaped carving motion with natural weight shifting, knee absorption, and dynamic board edging. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 1 png (512x512)\n- 60 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Snowboarder Downhill Carving Animated Rigged For Maya 3D","url":"https://www.cgtrader.com/3d-models/character/man/snowboarder-downhill-carving-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i11ifhbtg2gp46c7o7xl46ir3rvs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Snowboarder_Downhill_Carving_Animated_Rigged_For_Maya_002.jpg","gridUrl":"https://media.cgtrader.com/variants/i11ifhbtg2gp46c7o7xl46ir3rvs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Snowboarder_Downhill_Carving_Animated_Rigged_For_Maya_002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/snowboarder-downhill-carving-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7097066/a9fde1d184/snowboarder-downhill-carving-animated-rigged-for-maya-3d-model-a9fde1d184.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7096318","type":"listingItem","attributes":{"id":7096318,"title":"Snowboarder Grab Jump Trick Animated Rigged For Maya","price":299.0,"description":"Snowboarder Grab Jump Trick Animated Rigged For Maya is a three-dimensional model of snowboarder performing a fast downhill action on a snow covered mountain slope.\n\nSnowboarding is a winter sport in which an athlete descends a snowy slope while standing sideways on a single board attached to the boots. \n\nFor 3D visualization, sports advertising, winter sport promotions, CGI scenes, video game development, extreme sport graphics, animation, and realistic 3D rendering projects.\n\nThis animation set includes snowboarder animation designed for downhill carving and aerial tricks.\n\nAnimations included:\n\n    Grab Jump Trick (non-looped, in-place / root motion)\n    Jump with controlled knee compression, clean board grab, balanced airtime, and stable landing. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Ride Moderate (looped, in-place / root motion)\n    Balanced seated cycling motion with smooth pedaling, stable posture, and subtle body compensation for balance. Duration: up to 6 sec.\n\n    Ride Fast Standing (looped, in-place / root motion)\n    Fast cycling animation with the rider standing on pedals, stronger leg effort, dynamic body movement, and increased intensity. Duration: up to 5 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\nSpecialized Cyclist Rider Set Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nSpecialized Cyclist Rider Set Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 10 png (2048x2048)\n- 10 png (8192x8192)\n\n\n(c) 3d_molier International\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/specialized-cyclist-rider-set-animated-rigged-for-maya-f337a253-ed05-43ba-b6eb-4716083f4632","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vhwtw79ws3cjkd3fw6g6l2juwt8i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Specialized_Cyclist_Rider_Set_Animated_Rigged_For_Maya_001.jpg","gridUrl":"https://media.cgtrader.com/variants/vhwtw79ws3cjkd3fw6g6l2juwt8i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Specialized_Cyclist_Rider_Set_Animated_Rigged_For_Maya_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/specialized-cyclist-rider-set-animated-rigged-for-maya-f337a253-ed05-43ba-b6eb-4716083f4632","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/7053784/e108725d42/specialized-cyclist-rider-set-animated-rigged-for-maya-3d-model-e108725d42.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7097330","type":"listingItem","attributes":{"id":7097330,"title":"Snowboarder Set Animated Rigged For Maya","price":499.0,"description":"Snowboarder Set Animated Rigged For Maya is a three-dimensional model of snowboarder performing a fast downhill action on a snow covered mountain slope.\n\nA snowboarding sport athlete, often called a snowboarder, is a competitor who rides a snowboard while descending a snow-covered slope. \n\nFor 3D visualization, sports advertising, winter sport promotions, CGI scenes, video game development, extreme sport graphics, animation, and realistic 3D rendering projects.\n\nThis animation set includes 3 snowboarder animations designed for downhill carving and aerial tricks.\n\nAnimations included:\n\n    Downhill Carving (looped, in-place / root motion)\n    Smooth S-shaped carving motion with natural weight shifting, knee absorption, and dynamic board edging. Duration: up to 6 sec.\n\n    Grab Jump Trick (non-looped, in-place / root motion)\n    Jump with controlled knee compression, clean board grab, balanced airtime, and stable landing. Duration: up to 8 sec.\n\n    Flip Trick Off Ramp (non-looped, in-place / root motion)\n    Ramp takeoff followed by a full flip rotation and balanced touchdown. Duration: up to 10 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 1 png (512x512)\n- 64 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Snowboarder Set Animated Rigged For Maya","url":"https://www.cgtrader.com/3d-models/sports/game/snowboarder-set-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2vm7xt10qvk4jac3p3vuozlc35ld/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Snowboarder_Set_Animated_Rigged_For_Maya_004.jpg","gridUrl":"https://media.cgtrader.com/variants/2vm7xt10qvk4jac3p3vuozlc35ld/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Snowboarder_Set_Animated_Rigged_For_Maya_004.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/snowboarder-set-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/7097330/d9575fc509/snowboarder-set-animated-rigged-for-maya-3d-model-d9575fc509.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2388268","type":"listingItem","attributes":{"id":2388268,"title":"Electric Stacker Rigged","price":45.0,"description":"- This model is a  part of stacker collection. It modelled and rigged  with Cinema 4d r19. All moves on photo are rigged. You may use directly in animation for cd4 format.\n\n- Also we upload 3 different format 2 version. One of with chain others is without chain. Bcs converted formats have more polygons with chain. You may use direcly with chain or you may reorganize chains.\n\n- Written Polygon numbers for cd4. Other formats have more polygon numbers than cd4. \n\n- Thanks for interesting\n\n- CD4 Format Polygon Numbers: 12000\n\n- Converted formats Polygon Numbers may change","imageAlt":"3D Electric Stacker Rigged","url":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/electric-stacker-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DSAV5q2L1rqR5u77mMQMKmKa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/stacker0000.jpg","gridUrl":"https://media.cgtrader.com/variants/DSAV5q2L1rqR5u77mMQMKmKa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/stacker0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/electric-stacker-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"industrial-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Industrial","schemaImageUrl":"https://img-new.cgtrader.com/items/2388268/c053874231/electric-stacker-rigged-3d-model-c053874231.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6803570","type":"listingItem","attributes":{"id":6803570,"title":"Realistic Girl Motorcycle Rider Rigged Animated","price":60.0,"description":"Biker Girl is a fully rigged female character with a complete set of high-quality animations, suitable for games, cinematics, short films, trailers, and real-time applications.\n\nThe character is carefully weighted and optimized for smooth deformation, stable playback, and easy integration into modern game engines and animation pipelines.\n\n\nThis pack includes a clean joint-based rig and multiple animation clips exported with precise frame ranges, making it ideal for both game animation systems and film production workflows.\n\n\nModel Information\n\nVertices: 18,877\nEdges: 46,278\nFaces: 28,080\nTriangles: 28,112\nUVs: 20,343\nFully UV unwrapped\nClean topology\nGame \u0026 film ready\n\nRigging\n\nFull body skeleton (joint-based rig)\nClean hierarchy\nProper skin weighting\nCompatible with Maya and game engines\nEasy retargeting\n\nAnimation Clips (Frame Ranges)\nAnimation NameStart FrameEnd FrameStanding_Greeting0122Happy_Idle123171Victory_Idle172215Entry216464Excited465622Clapping624652Throw653705Walking706729Walking_1730763Walk_Strafe_Right764799Pacing_And_Talking_On_A_Phone8001703Running_117041720Fast_Run17211733Running_To_Turn17341788Running_Backward17891802Unarmed_Jump_Running18031836Dancing_Twerk18372202\n\nTextures \u0026 Materials\n\nIncluded PBR texture maps:\n\n\nBase Color\nNormal\nRoughness\nMetalness\n\nTextures are suitable for PBR workflows in Unreal Engine, Unity, Blender, Maya, and other major engines.\n\n\nFile Formats\n\nFBX\nOBJ\nMA (Maya scene)\n\nUse Cases\n\nGames (PC, Console, Mobile)\nCinematics \u0026 short films\nAnimation practice\nReal-time rendering\nCharacter prototyping\n\nNotes\n\nNo copyrighted or branded content\nReady for direct import into game engines\nAnimations are clearly separated by frame ranges","imageAlt":"Realistic Girl Motorcycle Rider Rigged Animated 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/realistic-girl-motorcycle-rider-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dhxrc5chv1bp12dip4qhmeyj43wf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/dhxrc5chv1bp12dip4qhmeyj43wf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/realistic-girl-motorcycle-rider-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6803570/93f3857595/realistic-girl-motorcycle-rider-rigged-animated-3d-model-93f3857595.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"709183","type":"listingItem","attributes":{"id":709183,"title":"Eva And Adam Horseman Archers","price":160.0,"description":"Low polygonal game ready animated models of man, woman and horse in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with \"root motion\". (for each character)\n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.\nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each character)\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709183/5cec0475f2/eva-and-adam-horseman-archers-3d-model-5cec0475f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5110998","type":"listingItem","attributes":{"id":5110998,"title":"Dirt Biker lady 2 ","price":5.0,"description":"\n\nThis avatar package comes with an avatar Mobile friendly mesh budget, humanoid Rig \u0026 few generic Animations\n\n\nThis Avatar Pack works with every version of unity,\nIt has humanoid and Generic Animations format flexibility.\nyou can easily add your Humanoind animations.\npackage contains Fbx files and Png files.\noptimized for mobile games.\n\nPOLY COUNT \nFace,Body : Verts-2050,Tris-4044\nHair      : Verts-329,Tris-624\nShoe      : Verts-4492,Tris-8664\nCostume   : Verts-937,Tris-1706\nHelmet    : Verts-1797,Tris-3556\nTotal_Mesh_Count : Verts-9605,Tris-18594\n\n","imageAlt":"3D asset Dirt Biker lady 2","url":"https://www.cgtrader.com/3d-models/character/woman/dirt-biker-lady-2","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FUnpoW75y7XdJSx8NCyvaQa4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/03.jpg","gridUrl":"https://media.cgtrader.com/variants/FUnpoW75y7XdJSx8NCyvaQa4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/dirt-biker-lady-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5110998/b337debe3e/dirt-biker-lady-2-3d-model-b337debe3e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5742588","type":"listingItem","attributes":{"id":5742588,"title":"Alucard Obsidian Blade","price":7.0,"description":"“\tDemon hunter who detest the darkness\t”\nAlucard's father was a comrade-in-arms of Tigreal who disappeared in a battle with the Demons. Therefore, he hated darkness, joined the Monastery of Light, and swore to destory all Demons. But later he learned the hidden secrets of this battle, so he left the Monastery of Light in anger and fought the darkness in his own way.\n\nLore\nThe last great war is a glorious memory for the Moniyans. The powerful Light's Order, together with the Imperial Border Guards, wiped out the demonic strongholds at the Moniyan and the Barren Lands pass, driving the fiends back to the hinterlands of the Forsaken Wastes. But for young Alucard, the war was nothing but a terrible memory of pain and misery. His father's second regiment suffered heavy losses due to a rash lone advance. Alucard's father disappeared in the battle and was later declared dead by the Light's Order.","imageAlt":"3D model Alucard Obsidian Blade","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/alucard-obsidian-blade","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9vDw2u5SUUHCctLqK7DpnuBY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202024-12-29%2013-49-27-351.jpg","gridUrl":"https://media.cgtrader.com/variants/9vDw2u5SUUHCctLqK7DpnuBY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202024-12-29%2013-49-27-351.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/alucard-obsidian-blade","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5742588/642014cf1c/alucard-obsidian-blade-3d-model-642014cf1c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5112504","type":"listingItem","attributes":{"id":5112504,"title":"Cyclist avatar 07 male Rigged ","price":5.0,"description":"\nThis avatar package comes with an avatar Mobile friendly mesh budget, humanoid Rig \u0026 few generic Animations\n\n\nThis Avatar Pack works with every version of unity,\nIt has humanoid and Generic Animations format flexibility.\nyou can easily add your Humanoind animations.\npackage contains Fbx files and Png files.\noptimized for mobile games.\n\nFace,Body   : Verts-6040,Tris-11900\nShoe        : Verts-302,Tris-596\nCostume     : Verts-1270,Tris-2440\nHelmet,SunGlas : Verts-34975,Tris-69792\nTotal_Mesh_Count : Verts-42587,Tris-84728\n","imageAlt":"3D model Cyclist avatar 07 male Rigged","url":"https://www.cgtrader.com/3d-models/sports/game/cyclist-avatar-07-male-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7WWa8yqQg47i4rApp28CPZaF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/03.jpg","gridUrl":"https://media.cgtrader.com/variants/7WWa8yqQg47i4rApp28CPZaF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/cyclist-avatar-07-male-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/5112504/f2e3f82083/cyclist-avatar-07-male-rigged-3d-model-f2e3f82083.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"1011641","type":"listingItem","attributes":{"id":1011641,"title":"Heavy Armored Knight Light Version","price":40.0,"description":"\u003cp\u003eHeavy armored, game ready knight on horse in 3D Max file (version 2009 minimum).\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eUnity asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacters has 107 animations. \u003c/p\u003e\u003cp\u003eKnight has horsman and footman animations\u003c/p\u003e\u003cp\u003eAsset can be used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight and Horse Characters with 2 shields 2 spears, 2 broken spears and 2 swords with scabbards has 8,584 polygons, 16,214 triangles and 8,685 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight rig has 57 bones. \u003c/p\u003e\u003cp\u003eHorse rig has 53 bones\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 4 different knight armor, weapons, horse armor color textures. And 3 different horse skin color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Horseman_Dismounting - 0 - 47 fr.,\u003c/p\u003e\u003cp\u003e 2) HorsemanMounting_up - 48 - 105 fr.,\u003c/p\u003e\u003cp\u003e 3) Horseman_Idle - 106 - 206 fr.,\u003c/p\u003e\u003cp\u003e 4) Horsemanlooking_around - 207 - 383 fr.,\u003c/p\u003e\u003cp\u003e 5) HorsemanSay_No - 384 - 434 fr.,\u003c/p\u003e\u003cp\u003e 6) Horseman_Talking - 435 - 480 fr.,\u003c/p\u003e\u003cp\u003e 7) HorsemanRidingWalkig_Horse - 485 - 519 fr.,\u003c/p\u003e\u003cp\u003e 8) HorsemanRidingTroting_Horse - 524 - 548 fr.,\u003c/p\u003e\u003cp\u003e 9) HorsemanRidingGalloping_Horse - 553 - 568 fr.,\u003c/p\u003e\u003cp\u003e 10) HorsemanJumpingon_Horse - 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 11) HorsemanGetting_Hit - 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 12) HorsemanLeft_blow - 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 13) HorsemanLeftUP_blow - 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 14) HorsemanRight_blow - 713 - 748 fr.,\u003c/p\u003e\u003cp\u003e 15) HorsemanRightUP_blow - 749 - 784 fr.,\u003c/p\u003e\u003cp\u003e 16) Horseman_Death - 785 - 805 fr.,\u003c/p\u003e\u003cp\u003e 17) HorsemanGallopingWithSpear_Crouched - 810 - 825 fr.,\u003c/p\u003e\u003cp\u003e 18) HorsemanSpear_Trust - 826 - 841 fr.,\u003c/p\u003e\u003cp\u003e 19) Horsmandeathwith_Horse - 846 - 886 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e20) HorsemanSpearTrust_left - 871 - 901 fr.,\u003c/p\u003e\u003cp\u003e21) HorsemanSpearPoint_Down - 906 - 921 fr.,\u003c/p\u003e\u003cp\u003e22) HorsemanSpearPoint_right - 926 - 941 fr.,\u003c/p\u003e\u003cp\u003e23) HorsemanSpearPoint_Left - 946 - 961 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDismounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) MKnght_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) MKnghtsit_down: 101 - 127 fr.,\u003c/p\u003e\u003cp\u003e 3) MKnght_sitting: 128 - 178 fr.,\u003c/p\u003e\u003cp\u003e 4) MKnghtcame_up: 179 - 205 fr.,\u003c/p\u003e\u003cp\u003e 5) MKnght_boring: 206 - 331 fr.,\u003c/p\u003e\u003cp\u003e 6) MKnght_Explanation: 332 - 377 fr.,\u003c/p\u003e\u003cp\u003e 7) MKnghtJump_onPlace: 378 - 453 fr.,\u003c/p\u003e\u003cp\u003e 8) MKnghtlooking_around: 454 - 630 fr.,\u003c/p\u003e\u003cp\u003e 9) MKnghtpick_object: 631 - 671 fr.,\u003c/p\u003e\u003cp\u003e 10) MKnght_salute: 672 - 732 fr.,\u003c/p\u003e\u003cp\u003e 11) MKnghtSay_No: 733 - 783 fr.,\u003c/p\u003e\u003cp\u003e 12) MKnghtTalking_A: 784 - 829 fr.,\u003c/p\u003e\u003cp\u003e 13) MKnghtTalking_B: 830 - 980 fr.,\u003c/p\u003e\u003cp\u003e 14) MKnghtmaking_item: 985 - 1015 fr.,\u003c/p\u003e\u003cp\u003e 15) MKnghtClimbingladder_down: 1020 - 1060 fr.,\u003c/p\u003e\u003cp\u003e 16) MKnghtClimbingladder_up: 1065 - 1105 fr.,\u003c/p\u003e\u003cp\u003e 17) MKnght_Swimming: 1110 - 1140 fr.,\u003c/p\u003e\u003cp\u003e 18) MKnght1HCOMBAT_mode: 1145 - 1195 fr.,\u003c/p\u003e\u003cp\u003e 19) MKnght1H5X_Combo: 1196 - 1291 fr.,\u003c/p\u003e\u003cp\u003e 20) MKnght1H5XCombomove_forward: 1292 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 21) MKnght1H360Jump_swing: 1393 - 1438 fr.,\u003c/p\u003e\u003cp\u003e 22) MKnght1H360leftJump_Smash: 1439 - 1499 fr.,\u003c/p\u003e\u003cp\u003e 23) MKnght1HWideSlash_Combo: 1500 - 1550 fr.,\u003c/p\u003e\u003cp\u003e 24) MKnght1HDodgeJump_Backward: 1551 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 25) MKnght1HDodgeJump_Left: 1577 - 1602 fr.,\u003c/p\u003e\u003cp\u003e 26) MKnght1HDodgeJump_Right: 1603 - 1628 fr.,\u003c/p\u003e\u003cp\u003e 27) MKnght1HKnocked_backward: 1629 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 28) MKnght1HDown_back: 1671 - 1711 fr.,\u003c/p\u003e\u003cp\u003e 29) MKnght1HRecoverfromknocked_backward: 1712 - 1752 fr.,\u003c/p\u003e\u003cp\u003e 30) MKnght1HKnocked_forward: 1753 - 1781 fr.,\u003c/p\u003e\u003cp\u003e 31) MKnght1HDown_forward: 1782 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) MKnght1HRecoverfromknocked_forward: 1823 - 1855 fr.,\u003c/p\u003e\u003cp\u003e 33) MKnght1Hduckbelowhigh_swing: 1856 - 1891 fr.,\u003c/p\u003e\u003cp\u003e 34) MKnght1H_Heavy Smash: 1892 - 1932 fr.,\u003c/p\u003e\u003cp\u003e 35) MKnght1HJump_Swing: 1933 - 1978 fr.,\u003c/p\u003e\u003cp\u003e 36) MKnght1Hshieldblockhigh_left: 1979 - 2014 fr.,\u003c/p\u003e\u003cp\u003e 37) MKnght1Hshieldblockhigh_right: 2015 - 2050 fr.,\u003c/p\u003e\u003cp\u003e 38) MKnght1Hshield_blow: 2051 - 2086 fr.,\u003c/p\u003e\u003cp\u003e 39) MKnght1H_moveTOblock: 2087 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 40) MKnght1Hshieldblock_keeping: 2094 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 41) MKnght1H_moveFROMblock: 2125 - 2131 fr.,\u003c/p\u003e\u003cp\u003e 42) MKnght1Hswordparryfromstright_down: 2132 - 2167 fr.,\u003c/p\u003e\u003cp\u003e 43) MKnght1Hswordparryhigh_left: 2168 - 2203 fr.,\u003c/p\u003e\u003cp\u003e 44) MKnght1Hswordparryhigh_right: 2204 - 2239 fr.,\u003c/p\u003e\u003cp\u003e 45) MKnght1Hswordparrylow_front: 2240 - 2275 fr.,\u003c/p\u003e\u003cp\u003e 46) MKnght1Hswordswinghigh_left: 2276 - 2311 fr.,\u003c/p\u003e\u003cp\u003e 47) MKnght1Hswordswinghigh_right: 2312 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 48) MKnght1Hswordswinghighstraight_down: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 49) MKnght1Hswordswinglow_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 50) MKnght1Hswordswinglow_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 51) MKnght1Hswordthrust_high: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 52) MKnght1Hswordthrust_low: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 53) MKnght1Hswordthrust_mid: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 54) MKnght1HCasual_walk: 2568 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 55) MKnght1HCautious_walk: 2609 - 2649 fr.,\u003c/p\u003e\u003cp\u003e 56) MKnght1Hcombat_run: 2654 - 2676 fr.,\u003c/p\u003e\u003cp\u003e 57) MKnght1HJump_runing: 2681 - 2721 fr.,\u003c/p\u003e\u003cp\u003e 58) MKnght1H_run: 2726 - 2752 fr.,\u003c/p\u003e\u003cp\u003e 59) MKnght1H_Sneaking: 2757 - 2807 fr.,\u003c/p\u003e\u003cp\u003e 60) MKnght1Hwalking_back: 2812 - 2847 fr.,\u003c/p\u003e\u003cp\u003e 61) MKnght1HDiefall_backward: 2852 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 62) MKnght1HDiefall_forward: 2990 - 3130 fr.,\u003c/p\u003e\u003cp\u003e 63) MKnght1HDieknocked_backward: 3135 - 3152 fr.,\u003c/p\u003e\u003cp\u003e 64) MKnght1HDieknocked_forward: 3157 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 65) MKnght1H_IDLE: 3179 - 3279 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e66) MKnghtstrafe_right: 3284 - 3319 fr.,\u003c/p\u003e\u003cp\u003e67) MKnghtstrafe_left: 3324 - 3359 fr.,\u003c/p\u003e\u003cp\u003e68) MKnghtwalkleft_swing: 3364 - 3399 fr.,\u003c/p\u003e\u003cp\u003e69) MKnghtwalkright_swing: 3400 - 3435 fr.,\u003c/p\u003e\u003cp\u003e70) MKnghtwalk_trust: 3436 - 3471 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHorse animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) horse_Idle - 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) horselooking_around - 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) horse_sniff - 227 - 287 fr.,\u003c/p\u003e\u003cp\u003e 4) horserear_up - 288 - 373 fr.,\u003c/p\u003e\u003cp\u003e 5) horse_kick - 374 - 400 fr.,\u003c/p\u003e\u003cp\u003e 6) horse_bite - 401 - 441 fr.,\u003c/p\u003e\u003cp\u003e 7) horse_death - 442 - 468 fr.,\u003c/p\u003e\u003cp\u003e 8) horsekick_ground - 473 - 507 fr.,\u003c/p\u003e\u003cp\u003e 9) horse_eating - 512 - 612 fr.,\u003c/p\u003e\u003cp\u003e 10) horse_walk - 617 - 651 fr.,\u003c/p\u003e\u003cp\u003e 11) horse_trot - 656 - 680 fr.,\u003c/p\u003e\u003cp\u003e 12) horse_galloping - 686 - 701 fr.,\u003c/p\u003e\u003cp\u003e 13) horse_jump - 702 - 737 fr.,\u003c/p\u003e\u003cp\u003e 14) horserunning_death - 738 - 778 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Heavy Armored Knight Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-armored-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/83trvZrwm7S8BR42ET2qnYgr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/heavy-armored-knight-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/83trvZrwm7S8BR42ET2qnYgr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/heavy-armored-knight-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-armored-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011641/6f8c5b8c77/heavy-armored-knight-light-version-3d-model-6f8c5b8c77.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5120050","type":"listingItem","attributes":{"id":5120050,"title":"Scootie  Riders Animations ","price":60.0,"description":"Scooty Models Details:\nScooty_01 Verts 11300 Tries 21384\nScooty_02 Verts 10474 Tries 19767\nScooty_03 Verts 8117 Tries 15352\nScooty_05 Verts 9599 Tries 17762\nScooty_04 Verts 7624 Tries 14404\nAll the models made in 2k texture size\ncomes with albedo, metalic, Normal,Height maps..\nScooter _01 comes with 5 color variations\nall the models Rigged for animations.\nAll the models are rigged\n\nAvatars Details:\n\nPizza Delivery boy\n\nFace,Body   : Verts-2081,Tris-4066\nBox_Bag     : Verts-1256,Tris-2496\nShoe        : Verts-3584,Tris-6356\nCostume,cap : Verts-3074,Tris-6120\nTotal_Mesh_Count : Verts-9995,Tris-19038\n\nTennis girl Avatar Details:\nFace,Body : Verts-2501,Tris-4872\nHair      : Verts-3181,Tris-5180\nShoe      : Verts-688,Tris-1340\nCostume   : Verts-687,Tris-1284\nTotal_Mesh_Count : Verts-7583,Tris-13668\n\nSPORTSAVATAR_4\nFace,Body : Verts-2788,Tris-5472\nHair      : Verts-3695,Tris-7284\nShoe      : Verts-302,Tris-596\nCostum    : Verts-1230,Tris-2340\nTotal_Mesh_Count : Verts-8015,Tris-15692\n\nSM Avatar Details:\nFace,Body : Verts-50187,Tris-99952\nHair      : Verts-2058,Tris-4046\nShoe      : Verts-1566,Tris-3080\nCostume   : Verts-3398,Tris-6480\nSuitcase  : Verts-932,Tris-1824\nTotal_Mesh_Count : Verts-58141,Tris-115382\n\nCasualAvatar_03\nFace,Body : Verts-3719,Tris-7378\nHair      : Verts-1138,Tris-2200\nShoe      : Verts-1594,Tris-3064\nCostume   : Verts-2711,Tris-5352\nTotal_Mesh_Count : Verts-9162,Tris-17994\n\nAll Rig Details: All are Humanoid RIgs\nthis players Rig setup comes with 70 Joints overall for the skin\n\n4 helmets with 1k textures added to players\n\nAll the models made in 2k texture size\ncomes with albedo, metalic, Normal,Height maps..\nAnimation List:\nStunt Animations\nDrift_Stunt_04\nDrift_Stunt_02\nwheelie_360\nboth_legs_in_air\nDrift_Stunt_01\nDrift_Stunt_03\nBike_Jump_360\nStunt_01\nStunt_02\nStunt_03\nStunt_04\nStunt_05\nStunt_06\nStunt_07\nStunt_08\nStunt_09\nStunt_10\nstand_reverse_wheelie\nstand_and_kiss_and_wave_hands\nSit_Reverse_on_front_tire_rotate_360\nstand_one_leg_rotate_02\nSit_On_front_Tire_Wheelie\nHeadStand\nExtra_01\nExtra02\nExtra_03\nExtra_04\nExtra_05\nExtra_06\nExtra_07\nRace Animations\nBack_Fall_01\nBend_02\nEngineStart\nfootrest\nFront_Fall_01\nFrontSweep_Fall_01\nFrontSweep_Fall_02\nFullHigh_Stunt\nHalfHIghStunt\nLeftBend\nRide Loop\nlegs down PullBack\nDriveDown\nDriveOn\nRightBend\nFall_01\nFall_Left\nRight_01_Fall\nRight_Fall\ndeath2x_Fall\neath_Fall\nSpeedbraker\nSpeedLoop\nStartIdle\nStartpush\nStop\nprovided  generic and humanoid both.with inplace and progressive for each animation.\nplease check the videos for animations","imageAlt":"Scootie Riders Animations 3D model","url":"https://www.cgtrader.com/3d-models/sports/game/scootie-riders-animations","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nw8K8hZkMVo1WbrSxe63CYnj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02.jpg","gridUrl":"https://media.cgtrader.com/variants/nw8K8hZkMVo1WbrSxe63CYnj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/scootie-riders-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/5120050/aa2c4f4928/scootie-riders-animations-3d-model-aa2c4f4928.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6811545","type":"listingItem","attributes":{"id":6811545,"title":"Animated Horses","price":7.99,"description":"_**Animated Horses – Game Ready 3D Model Pack**_\n\n**Animated Horses is a high-quality, fully game-ready 3D model pack featuring animated horses provided in 4 different color variations.\nThis pack includes a complete horse model with saddle and ropes, professionally rigged and animated, making it suitable for games, animations, and real-time projects.\nThe models include 3 ready-to-use animations and can be easily imported into major game engines.**\n\n**Product Information:**\n\n- Faces: 23,552\n- Vertices: 11,792\n- Textures included in 4K / 2K / 1K resolutions\n- PBR materials (Metal/Roughness workflow)\n- Clean and standard UV mapping with no stretching or overlapping\n- Optimized, low-poly and lightweight mesh\n- (No N-gons)\n- Fully Game Ready\n- Easy import into game engines\n- (Unity package included)\n- Substance Painter file included\n- Easily customize horse colors and patterns\n- Professional IK rig with easy and full control\n- Includes 3 animations\n\n**Included file formats:**\n\n- FBX\n- OBJ\n- GLB\n- Blender 3.6\n- Blender 4.5\n\n- **Well-organized folder structure for easy access**\n\n_Thank you for checking out this product.\nPlease feel free to explore my other models to support my work._","imageAlt":"3D model Animated 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avatar 6 male","price":5.0,"description":"\nThis avatar package comes with an avatar Mobile friendly mesh budget, humanoid Rig \u0026 few generic Animations\n\n\nThis Avatar Pack works with every version of unity,\nIt has humanoid and Generic Animations format flexibility.\nyou can easily add your Humanoind animations.\npackage contains Fbx files and Png files.\noptimized for mobile games.\n\nPOLY COUNT \nFace,Body : Verts-2788,Tris-5472\nHair      : Verts-1206,Tris-2408\nShoe      : Verts-302,Tris-596\nCostume   : Verts-1142,Tris-2184\nHelmet,SunGlas : Verts-2590,Tris-5168\nTotal_Mesh_Count : Verts-8234,Tris-16180\n","imageAlt":"Cyclist avatar 6 male 3D model","url":"https://www.cgtrader.com/3d-models/character/man/cyclist-avatar-6-male","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zobisrHAg6PD7mvQzgNLRPL8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/04.jpg","gridUrl":"https://media.cgtrader.com/variants/zobisrHAg6PD7mvQzgNLRPL8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/04.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cyclist-avatar-6-male","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5112475/5b12d1ca0e/cyclist-avatar-6-male-3d-model-5b12d1ca0e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5110469","type":"listingItem","attributes":{"id":5110469,"title":"Racer avatar male Rigged","price":5.0,"description":"\n\nThis avatar package comes with an avatar Mobile friendly mesh budget, humanoid Rig \u0026 few generic Animations\n\n\nThis Avatar Pack works with every version of unity,\nIt has humanoid and Generic Animations format flexibility.\nyou can easily add your Humanoind animations.\npackage contains Fbx files and Png files.\noptimized for mobile games.\n\nPOLY COUNT \nFace,Body : Verts-2161,Tris-4236\nHair      : Verts-558,Tris-620\nShoe      : Verts-374,Tris-740\nCostume   : Verts-2183,Tris-4236\nTotal_Mesh_Count : Verts-5446,Tris-10122\n","imageAlt":"Racer avatar male Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/man/racer-avatar-male-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Rxj2zJ5cpyBMuiagSXRo178M/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/03.jpg","gridUrl":"https://media.cgtrader.com/variants/Rxj2zJ5cpyBMuiagSXRo178M/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/racer-avatar-male-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5110469/68a0e53f88/racer-avatar-male-rigged-3d-model-68a0e53f88.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"664174","type":"listingItem","attributes":{"id":664174,"title":"Eva Horseman Archer","price":175.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\u003c/p\u003e\u003cp\u003eWOMAN\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003e145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nFBX files included.\u003c/p\u003e\u003cp\u003eRig has 72 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (145 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\u003c/p\u003e\u003cp\u003eHORSE\u003c/p\u003e\u003cp\u003e.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\u003c/p\u003e\u003cp\u003eHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003eTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eHuman Animations:\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\u003c/p\u003e\u003cp\u003eHorseman \u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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It modelled and rigged with Cinema 4d r19.\n\n- You may use it directly in animation.\n\n- Also we upload fbx, obj and stl format but converted format arent rigged and animated. 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Get your 3D land turtle mount model today and set off on an unforgettable adventure in a snow-covered fantasy world._\n \n**Technical Info:**\n  \n - Polycount: \nmount Tortilla - 24 856 Tris | 12 742 Points\nrider Ryder - 5 728 Tris | 2 908 Points\n- File \"Input\" that needs to be plugged into project setings is in the source folder in unreal engine folder\n- Version Unity - 2019, 2021.3.18f1 ang higher support\n- Version UnrealEngine – 4.18 and higher support\n- Video\u0026Photo preview render make in another software - background and other content except for the crab is not included in the asset\n \n**AnimationsPack consists of custom 39 animations:**\n\n**Mount Animations x21:**\n\n- attack - inplace x4\n- death - inplace x1\n- get_hit - inplace x1\n- idle - inplace x1\n- walk - inplace x1 | root x1\n- run - inplace x1 | root x1\n- strafe-left - inplace x1 | root x1\n- strafe-right - inplace x1 | root x1\n- turn - inplace x2\n- walk-fast - inplace x1 | root x1\n- walkback - inplace x1 | root x1\n\n**Rider Animation x18:**\n\n- attack - inplace x1\n- climb-down - inplace x1 | root x1\n- climb-on - inplace x1 | root x1\n- get-hit - inplace x1\n- idle-gr - inplace x1\n- idle-tr - inplace x1 | root x1\n- idle-tr_adv - inplace x1 | root x1\n- jump - inplace x1\n- run - inplace x1 | root x1\n- saddle-up - inplace x1 | root x1\n- walk - inplace x1 | root x1\n \n**Successful development to you!**","imageAlt":"3D model Turtle Mount Rider - Tortilla Ryder Creature 3","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/turtle-mount-rider-tortilla-ryder-creature-riding-reptile-21","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BPGfFechG64YHrW5STT5bFfv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MountCGtrader%20w.jpg","gridUrl":"https://media.cgtrader.com/variants/BPGfFechG64YHrW5STT5bFfv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MountCGtrader%20w.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/turtle-mount-rider-tortilla-ryder-creature-riding-reptile-21","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4892070/0fcb082933/turtle-mount-rider-tortilla-ryder-creature-riding-reptile-21-3d-model-0fcb082933.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5432265","type":"listingItem","attributes":{"id":5432265,"title":"Mountain Bike","price":18.0,"description":"max2016 files include fbx and map substancePainter files","imageAlt":"3D asset animated low-poly Mountain Bike","url":"https://www.cgtrader.com/3d-models/vehicle/bicycle/mountain-bike-9d734e2e-7177-4171-92a0-6376c37821cc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/K5sjMhgiVZvmzPGBWR5HtFCz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/K5sjMhgiVZvmzPGBWR5HtFCz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/bicycle/mountain-bike-9d734e2e-7177-4171-92a0-6376c37821cc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bicycle","categoryTitle":"Vehicle","subcategoryTitle":"Bicycle","schemaImageUrl":"https://img-new.cgtrader.com/items/5432265/7d5235ffa8/mountain-bike-3d-model-7d5235ffa8.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4550523","type":"listingItem","attributes":{"id":4550523,"title":"Medieval horse PBR","price":15.0,"description":"Low-poly model of the character medieval horse Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n\nTextures map: armor 4096x4096 , body 4096x4096 , eyes 512x512, hair 4096x4096 . (roughness, metallic, height, normal, basecolor, ambientoclusion).\n\nIf desired, the texture can be compressed to 1024x1024 or less\n\nUnreal Engine 5 uasset (Copy and Paste).\n\nThe model contains 9 animations: atack (x1) walking (x2)  running (x2)  standing still (x1) jump (x1) eating(1) died(1)\n\nfaces 21084 verts 21761 tris 42844\n\nOriginal blender file.\n\nif there are any questions or need any changes with the texture or model, write","imageAlt":"3D asset Medieval horse PBR","url":"https://www.cgtrader.com/3d-models/animal/mammal/medieval-horse-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PYVRL9dfvnSb9tHfPDhkQh23/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10.jpg","gridUrl":"https://media.cgtrader.com/variants/PYVRL9dfvnSb9tHfPDhkQh23/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/medieval-horse-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4550523/8c945f4e0b/medieval-horse-pbr-3d-model-8c945f4e0b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"709261","type":"listingItem","attributes":{"id":709261,"title":"Eva And Adam Horseman Archers Light Version","price":75.0,"description":"Eva And Adam Horseman Archers low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included.\n\nUnity Asset Included.\n\nLow polygonal game ready rigged models of man, woman and horse in 3D MAX files. \nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) \n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character) \n4 Eva Hairs textures included. \n2 hairs and beard (Adam) styles included \n5 Adam Hairs textures included. \n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. \nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. \nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations \nGeneral\n\n0. MECANIM pose: 0 - 0 fr., \n1. S_Drinking: 2 - 55 fr., \n2. S_Eating: 56 - 176 fr., \n3. S_Explanation: 177 - 222 fr., \n4. S_IDLE: 223 - 323 fr., \n5. S_Kiss: 324 - 409 fr., \n6. S_Looking_around: 410 - 586 fr., \n7. S_Pray_A: 587 - 667 fr., \n8. S_Reject: 668 - 768 fr., \n9. S_salute_B: 769 - 829 fr., \n10. S_sit_down: 830 - 855 fr., \n11. S_Sitinhg_Talking_A: 856 - 991 fr., \n12. S_Sitting: 992 - 1042 fr., \n13. S_Came_up: 1043 - 1069 fr., \n14. S_Talking_B: 1070 - 1205 fr., \n15. S_Throwing: 1206 - 1311 fr., \n16. S_Use_object: 1312 - 1352 fr., \n17. S_making_item: 1357 - 1387 fr., \n18. M_Run: 1388 - 1414 fr., \n19. M_Run_Jump: 1415 - 1448 fr., \n20. M_Sneaking: 1453 - 1503 fr., \n21. M_strafe_run_left: 1509 - 1535 fr., \n22. M_strafe_run_right: 1540 - 1566 fr., \n23. M_Strife_leftt: 1571 - 1606 fr., \n24. M_Strife_right: 1611 - 1646 fr., \n25. M_walk: 1651 - 1687 fr., \n26. M_Jump_Walking: 1691 - 1721 fr., \n27. M_Walking_back_B: 1726 - 1761 fr., \n28. M_Walking_With_Tourch: 1766 - 1869 fr., \n29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n30. RM_Run: 1907 - 1933 fr., \n31. RM_Run_Jump: 1936 - 1969 fr., \n32. RM_Sneaking: 1975 - 2024 fr., \n33. RM_strafe_run_left: 2030 - 2056 fr., \n34. RM_strafe_run_right: 2061 - 2087 fr., \n35. RM_Strife_leftt: 2092 - 2127 fr., \n36. RM_Strife_right: 2132 - 2167 fr., \n37. RM_walk: 2173 - 2208 fr., \n38. RM_Jump_Walking: 2212 - 2242 fr., \n39. RM_Walking_back_B: 2247 - 2282 fr., \n40. RM_Swimming_Crawl: 2287 - 2317 fr., \n41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n42. 1H_PutWeapon_Back: 2430 - 2470 fr., \n43. 1H_TookWeaponOut: 2471 - 2511 fr., \n44. 1H_5X_Combo: 2512 - 2607 fr., \n45. 1H_COMBAT_mode: 2608 - 2658 fr., \n46. 1H_dodge_backwards: 2659 - 2694 fr., \n47. 1H_Hit_from_back: 2695 - 2730 fr., \n48. 1H_Hit_from_front: 2731 - 2766 fr., \n49. 1H_moveTOblock: 2767 - 2773 fr., \n50. 1H_shield_block_keeping: 2774 - 2804 fr., \n51. 1H_moveFROMblock: 2805 - 2811 fr., \n52. 1H_shield_block_high_left: 2812 - 2847 fr., \n53. 1H_shield_block_high_right: 2848 - 2883 fr., \n54. 1H_sword_parry_high_left: 2884 - 2919 fr., \n55. 1H_sword_parry_high_right: 2921 - 2956 fr., \n56. 1H_sword_shield_blow: 2957 - 2992 fr., \n57. 1H_sword_swing_high_left: 2993 - 3028 fr., \n58. 1H_sword_swing_high_right: 3029 - 3064 fr., \n59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr., \n60. 1H_sword_swing_low_left: 3101 - 3136 fr., \n61. 1H_sword_swing_low_right: 3137 - 3172 fr., \n62. 1H_sword_thrust_high: 3173 - 3208 fr., \n63. 1H_Die_fall_backward: 3210 - 3343 fr., \n64. 1H_Die_fall_forward: 3348 - 3488 fr., \n65. 1H_banging_shield: 3493 - 3513 fr., \n66. 1H_Casual_walk: 3518 - 3554 fr., \n67. 1H_Cautious_walk: 3559 - 3599 fr., \n68. 1H_walk_left_swing: 3600 - 3635 fr., \n69. 1H_walk_right_swing: 3636 - 3671 fr., \n70. 1H_walk_trust: 3672 - 3707 fr., \n71. 1H_combat_run: 3712 - 3734 fr.,\n\n72. RM_1H_Casual_walk: 3739 - 3775 fr., \n73. RM_1H_Cautious_walk: 3780 - 3820 fr., \n74. RM_1H_walk_left_swing: 3825 - 3860 fr., \n75. RM_1H_walk_right_swing: 3865 - 3900 fr., \n76. RM_1H_walk_trust: 3905 - 3940 fr., \n77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n78. Archer_putBow_back: 3972 - 4007 fr., \n79. Archer_takeBow_out: 4008 - 4048 fr., \n80. Archer_COMBAT_mode: 4049 - 4099 fr., \n81. Archer_dodge_backwards: 4100 - 4135 fr., \n82. Archer_Hit_from_back: 4136 - 4171 fr., \n83. Archer_Hit_from_front: 4172 - 4207 fr., \n84. Archer_get_arrow_fromBack: 4208 - 4248 fr., \n85. Archer_charging: 4250 - 4290 fr., \n86. Archer_aim: 4292 - 4392 fr., \n87. Archer_shot_loop: 4393 - 4463 fr., \n88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr., \n89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., \n90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., \n91. Archer_aim_fromUp_toDown: 4693 - 4783 fr., \n92. Archer_aiming_up_45_d: 4784 - 4884 fr., \n93. Archer_shot_loop_45up: 4885 - 4955 fr., \n94. Archer_Dying: 4960 - 5025 fr., \n95. Archer_run_combat: 5030 - 5056 fr., \n96. Archer_walk_Combat: 5061 - 5106 fr., \n97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., \n98. Archer_walk_charging: 5153 - 5198 fr., \n99. Archer_walk_Aim: 5199 - 5244 fr., \n100. Archer_walk_shot_Loop: 5245 - 5300 fr., \n101. Archer_strife_left_Aim: 5305 - 5340 fr., \n102. Archer_strife_right_Aim: 5345 - 5380 fr., \n103. Archer_walking_back: 5385 - 5420 fr.,\n\n104. RM_Archer_run_combat: 5425 - 5451 fr., \n105. RM_Archer_strife_left_Aim: 5456 - 5491 fr., \n106. RM_Archer_strife_right_Aim: 5496 - 5531 fr., \n107. RM_Archer_walk_Combat: 5536 - 5581 fr., \n108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., \n109. RM_Archer_walk_charging: 5636 - 5681 fr., \n110. RM_Archer_walk_Aim: 5686 - 5731 fr., \n111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr., \n112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n0. MECANIM pose: 0 - 0 fr., \n1. Horseman_G_Explanation: 2 - 45fr., \n2. Horseman_G_Idle: 46 - 146fr., \n3. Horseman_G_looking_around: 147 - 323fr., \n4. Horseman_G_Say_No: 324 - 374fr., \n5. Horseman_G_Talking: 375 - 420fr., \n6. Horseman_G_War_Cry: 421 - 471fr., \n7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr., \n8. Horseman_G_Riding_Troting_Horse: 515 - 539fr., \n9. Horseman_Archer_Take_Bow_Out: 540 - 575fr., \n10. Horseman_Archer_Combat: 576 - 600fr., \n11. Horseman_Archer_Charge: 601 - 661fr., \n12. Horseman_Archer_Aim_Stright: 662 - 686fr., \n13. Horseman_Archer_fire_loop_stright: 687 - 757fr., \n14. Horseman_Archer_Aim_Back: 762 - 786fr., \n15. Horseman_Archer_fire_loop_back: 787 - 857fr., \n16. Horseman_Archer_Aim_Left: 862 - 886fr., \n17. Horseman_Archer_fire_loop_left: 887 - 957fr., \n18. Horseman_Archer_Aim_Right: 962 - 986fr., \n19. Horseman_Archer_fire_loop_right: 987 - 1057fr., \n20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., \n21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., \n22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., \n23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr., \n24. Horseman_Sword_Take_Out: 1251 - 1281fr., \n25. Horseman_Sword_Galloping: 1282 - 1297fr., \n26. Horseman_Sword_Left_blow: 1298 - 1333fr., \n27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr., \n28. Horseman_Sword_Right_blow: 1370 - 1405fr., \n29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr., \n30. Horseman_Sword_Put_Back: 1442 - 1472fr., \n31. Horseman_G_Death_A: 1473 - 1502fr., \n32. Horseman_G_Death_B: 1507 - 1542fr., \n33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\nHorse Animations\n\n0. Zero frame: T-Pose \n1. horse_Idle_A: 0 - 100 fr., \n2. horse_Idle_B: 101 - 201 fr., \n3. horse_bite: 201 - 241 fr., \n4. horse_kick: 242 - 268 fr., \n5. horse_looking_around: 269 - 394 fr., \n6. horse_rear_up: 395 - 480 fr., \n7. horse_sniff: 481 - 541 fr., \n8. horse_eating: 546 - 646 fr., \n9. horse_kick_ground: 651 - 685 fr., \n10. horse_death: 690 - 716 fr., \n11. M_horse_galloping: 721 - 736 fr., \n12. M_horse_jump: 737 - 772 fr., \n13. M_horse_galloping_turn_left: 773 - 788 fr., \n14. M_horse_galloping_turn_right: 793 - 808 fr., \n15. M_horse_running_death: 813 - 853 fr., \n16. M_horse_swim: 858 - 892 fr., \n17. M_horse_trot: 897 - 921 fr., \n18. M_horse_trot_turn_left: 922 - 946 fr., \n19. M_horse_trot_turn_right: 951 - 975 fr., \n20. M_horse_walk: 980 - 1014 fr., \n21. M_horse_walk_turn_Left: 1015 - 1049 fr., \n22. M_horse_walk_turn_right: 1054 - 1088 fr., \n23. M_horse_walk_back: 1093 - 1127 fr., \n24. RM_horse_galloping: 1132 - 1147 fr., \n25. RM_horse_galloping_turn_left: 1152 - 1167 fr., \n26. RM_horse_galloping_turn_right: 1172 - 1187 fr., \n27. RM_horse_jump: 1192 - 1227 fr., \n28. RM_horse_running_death: 1232 - 1272 fr., \n29. RM_horse_swim: 1277 - 1311 fr., \n30. RM_horse_trot: 1316 - 1340 fr., \n31. RM_horse_trot_turn_left: 1345 - 1369 fr., \n32. RM_horse_trot_turn_right: 1374 - 1398 fr., \n33. RM_horse_walk: 1403 - 1437 fr., \n34. RM_horse_walk_back: 1442 - 1476 fr., \n35. RM_horse_walk_turn_Left: 1481 - 1515 fr. \n36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers Light 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Bike Animations","price":60.0,"description":"Summary:\n\n\nThis Action Pack contains Amazing BMX Bike Animations. 1 bike with 2 textures, 4 avatars, with 55+ animations, added in place and progressive both the versions of each animation.\n\n\nDescription:\n\nThis Animation Pack works with every version of unity,\nIt has humanoid and Generic Animations format flexibility.\nyou can easily replace with your custom avatar.\npackage contains Fbx files and Png files.\noptimized for mobile games\nTechnical details:\n\nTechnical Details:\n\nprovided  generic and humanoid both.with inplace and progressive for each animation.\nplease check the videos for animations\n\nThis package comes with 60+ BMX Animations\n30+ BMX Tricks Animations, 30+ Bicycle Animations\ntotal 80 Animations Added\nRig and animations are done in Humanoid setup\n\nAnimation Details\n-----------------------\nProvided Humanoid animations\nAnimations added both ways inplace and Root motion..\nLIST: RACE ANIMATIONS\n------\nAcrobats\nbike start\nfootrest\nfull wheely\nHalf wheely\nget down\nget on\nleft bend\nright benf\nleft tilt\nright tilt\nleft fall right fall\nput brake\nstart idle\nspeed loop\ndrive loops\npush back\ntilts\nGreet\nWin\nDisappoint\nstunts\nAnd 30+ Different kinds of BMX tricks\n\n\n\nMesh And texture Details\nAvatars Details:\nBMXAVATAR\n\nFace,Body : Verts-3060,Tris-6038\nShoe      : Verts-3584,Tris-6356\nCostume   : Verts-2976,Tris-5546\nTotal_Mesh_Count : Verts-9620,Tris-17940\n\nRACER_AVATAR_4\n\nFace          : Verts-446,Tris-876\nHelmet_Raser  : Verts-400,Tris-758\nHelmet_Dirt   : Verts-1468,Tris-2686\nHelmet_scooty : Verts-269,Tris-524\nSunGlasses    : Verts-90,Tris-154\nCap           : Verts-367,Tris-704\nShoe          : Verts-262,Tris-516\nCostume       : Verts-2042,Tris-41046\nTotal_Mesh_Count : Verts-6534,Tris-12584\n\n\nCasualAvatar_09\n\nFace,Body : Verts-54219,Tris-108192\nHair      : Verts-3267,Tris-5426\nShoe      : Verts-5204,Tris-10400\nCostume   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2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. 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The archive includes:**\n\n- Horse's skeletal mesh\n- Rider's skeletal mesh\n- Textures\n- Animations\n- **Maya 2018 RIG Scene with horse (look preview images)**\n- **Maya 2018 RIG Scene with rider (look preview images)**\n- Unity package\n- Unreal Engine project\n\n**Disclaimer:**\n\nEnvironment in images not included. \n\n**Cheers!**\nP.S. Please rate the product. This is the best support for me. Thanks!","imageAlt":"Fire Horse Animated Asset 3D 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All animated type taken photo. \nIf you by you can make every animated type so easily. \n\n- Thanks  for interesting\n\n- CD4 Format Polygon Numbers: 18000\n\n- Converted formats Polygon Numbers may change","imageAlt":"3D animated Stacker Electric","url":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/staff-booster","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C2X8qYrafsdsR6hzCPRnZA8R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/stacker0000.jpg","gridUrl":"https://media.cgtrader.com/variants/C2X8qYrafsdsR6hzCPRnZA8R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/stacker0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/staff-booster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"industrial-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Industrial","schemaImageUrl":"https://img-new.cgtrader.com/items/835802/e882213afc/stacker-electric-3d-model-e882213afc.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"694504","type":"listingItem","attributes":{"id":694504,"title":"Horse equestrian","price":19.0,"description":"Ready to use in Unity projects or games. \nThe model has 3 textures files at \"tex.zip\": dark brown, light brown and white.\nAlso 3D horse has 4 animations: walk, gallop, trot and idle.","imageAlt":"3D model animated Horse equestrian","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-ac2162cd-e09c-4e6b-bb06-cfdbbf2f578f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DWSERv9UA69mRqKgZvvdpsYJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-3d-model-low-poly-animated-rigged-max-obj-fbx-c4d-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/DWSERv9UA69mRqKgZvvdpsYJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-3d-model-low-poly-animated-rigged-max-obj-fbx-c4d-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-ac2162cd-e09c-4e6b-bb06-cfdbbf2f578f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/694504/4f7256a44f/horse-equestrian-3d-model-4f7256a44f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"664612","type":"listingItem","attributes":{"id":664612,"title":"Dragon Queen and Dragon Beast","price":125.0,"description":"Low polygonal game ready animated model of Dragon Queen mounted on Dragon in 3D Max file version 2009.\n\nDragon and Queen can be used in combination or as independent characters.\n\nUnity Asset included.\n\nIf you want Queen will move together with Dragon you need in 3D Studio MAX align position of Bip01 of Queen to Dragon_BIP RIDER_BONE and link Bip01 to Dragon_BIP RIDER_BONE at frame zero.\n.OBJ are included.\nPreview File included.\nI used Character Studio 3D MAX to make animations.\n\nQUEEN\n\nCharacter has 115 animations. \n94 - ground animations and 21 mounted animations.\nLast 22 ground animations started with \"RM\" include root motion.\n\nBIP (Character Studio) files are included.\n\nBody has 6,630 polygons, 13,199 triangles and 6,790 vertexes. \nModel with armor and all weapons has 13,785 polygons, 26,665 triangles and 14,007 vertexes. \n\nArmor combined with 7 parts: helmet, hands armor, shoulders armor, legs armor,chest armor, belt and skirt. There is also hair represented by separate object.\n\nRig has 66 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048x2048, 1024x1024, 512x512\nThere are 3 different body, weapons, hair and armor color textures.\n\nDRAGON\n\n.FBX, DAE (Collada) and OBJ are included.\nCan be used as mount for game characters.\n\nI used Character Studio 3D MAX to make animations.\n\nCharacter has 46 animations. BIP (Character Studio) files are included.\nLast 15 animations started with \"RM\" contain \"root motion\".\n\nBody has 7,315 polygons, 14,248 triangles and 7,350 vertexes. \nModel with armor has 13,592 polygons, 26,457 triangles and 13,862 vertexes. \n\nArmor combined with 2 parts: helmet and body armor.\nRig has 66 bones. \n\nTextures: diffuse, specular and normals maps. \nTIF file format 2048x2048\nThere are 3 different dragon  body and armor color textures.\n\nQUEEN ANIMATIONS\nUnmounted Animations:\n\n 1. DQ_Drinking: 0 - 80 fr.,\n 2. DQ_Eating: 81 - 201 fr.,\n 3. DQ_Explanation: 202 - 247 fr.,\n 4. DQ_Idle: 248 - 398 fr.,\n 5. DQ_kiss: 399 - 484 fr.,\n 6. DQ_looking_around: 485 - 661 fr.,\n 7. DQ_pick_object: 662 - 702 fr.,\n 8. DQ_pointing_A: 703 - 763 fr.,\n 9. DQ_Reject: 764 - 864 fr.,\n 10. DQ_sit_down: 865 - 895 fr.,\n 11. DQ_sitting: 896 - 1046 fr.,\n 12. DQ_came_up: 1047 - 1082 fr.,\n 13. DQ_Going_asleep: 1083 - 1153 fr.,\n 14. DQ_sleeping: 1154 - 1274 fr.,\n 15. DQ_Waking_up: 1275 - 1345 fr.,\n 16. DQ_speaking: 1346 - 1496 fr.,\n 17. DQ_warning: 1497 - 1557 fr.,\n 18. DQ_waving: 1558 - 1603 fr.,\n 19. DQ_yawn: 1604 - 1689 fr.,\n 20. DQ_making_potion: 1694 - 1724 fr.,\n 21. DQ_M_Climbing_ladder: 1729 - 1759 fr.,\n 22. DQ_M_jump_runing: 1764 - 1804 fr.,\n 23. DQ_Jump_standing: 1809 - 1884 fr.,\n 24. DQ_M_Run: 1889 - 1915 fr.,\n 25. DQ_M_Sneaking: 1920 - 1970 fr.,\n 26. DQ_M_Swimming: 1975 - 2005 fr.,\n 27. DQ_M_walk: 2010 - 2060 fr.,\n 28. DQ_M_walking_back: 2065 - 2100 fr.,\n 29. DQ_1H_COMBAT_mode: 2105 - 2155 fr.,\n 30. DQ_1H_5X_Combo: 2156 - 2251 fr.,\n 31. DQ_1H_5X_Combo_move_forward: 2252 - 2347 fr.,\n 32. DQ_1H_360_left_Jump_Smash: 2348 - 2408 fr.,\n 33. DQ_1H_sword_shield_blow: 2409 - 2444 fr.,\n 34. DQ_1H_sword_swing_high_left: 2445 - 2480 fr.,\n 35. DQ_1H_sword_swing_high_right: 2481 - 2516 fr.,\n 36. DQ_1H_sword_swing_high_straight_down: 2517 - 2552 fr.,\n 37. DQ_1H_sword_swing_low_left: 2553 - 2588 fr.,\n 38. DQ_1H_sword_swing_low_right: 2589 - 2624 fr.,\n 39. DQ_1H_sword_thrust_mid: 2625 - 2660 fr.,\n 40. DQ_1H_Wide_Slash_Combo: 2661 - 2711 fr.,\n 41. DQ_1H_Heavy Smash: 2712 - 2752 fr.,\n 42. DQ_1H_banging_shield: 2753 - 2773 fr.,\n 43. DQ_1H_Dodge_Jump_Backward: 2774 - 2799 fr.,\n 44. DQ_1H_Dodge_Jump_Left: 2800 - 2825 fr.,\n 45. DQ_1H_Dodge_Jump_Right: 2826 - 2851 fr.,\n 46. DQ_1H_Throwing_Spear: 2852 - 2887 fr.,\n 47. DQ_1H_moveTOblock: 2888 - 2894 fr.,\n 48. DQ_1H_shield_block_keeping: 2895 - 2925 fr.,\n 49. DQ_1H_moveFROMblock: 2926 - 2932 fr.,\n 50. DQ_1H_shield_block_high_left: 2933 - 2968 fr.,\n 51. DQ_1H_shield_block_high_right: 2969 - 3004 fr.,\n 52. DQ_1H_sword_parry_from_stright_down: 3005 - 3040 fr.,\n 53. DQ_1H_sword_parry_high_left: 3041 - 3076 fr.,\n 54. DQ_1H_sword_parry_high_right: 3077 - 3112 fr.,\n 55. DQ_1H_sword_parry_low_front: 3113 - 3148 fr.,\n 56. DQ_1H_duck_below_high_swing: 3149 - 3184 fr.,\n 57. DQ_1H_Knocked_backward: 3185 - 3225 fr.,\n 58. DQ_1H_Down_back: 3226 - 3266 fr.,\n 59. DQ_1H_Recover_from_knocked_backward: 3267 - 3307 fr.,\n 60. DQ_1H_Knocked_forward: 3308 - 3336 fr.,\n 61. DQ_1H_Down_forward: 3337 - 3377 fr.,\n 62. DQ_1H_Recover_from_knocked_forward: 3378 - 3410 fr.,\n 63. DQ_1H_IDLE: 3415 - 3515 fr.,\n 64. DQ_M_1H_Casual_walk: 3520 - 3556 fr.,\n 65. DQ_M_1H_Cautious_walk: 3561 - 3601 fr.,\n 66. DQ_M_1H_combat_run: 3606 - 3628 fr.,\n 67. DQ_M_1H_strife_left: 3631 - 3666 fr.,\n 68. DQ_M_1H_strife_right: 3671 - 3706 fr.,\n 69. DQ_M_1H_Die_fall_backward: 3711 - 3844 fr.,\n 70. DQ_M_1H_Die_fall_forward: 3849 - 3989 fr.,\n 71. DQ_M_1H_Die_knocked_backward: 3994 - 4011 fr.,\n 72. DQ_M_1H_Die_knocked_forward: 4016 - 4033 fr.,\n 73. DQ_RM_1H_5X_Combo_move_forward: 4038 - 4133 fr.,\n 74. DQ_RM_1H_Casual_walk: 4138 - 4174 fr.,\n 75. DQ_RM_1H_Cautious_walk: 4179 - 4219 fr.,\n 76. DQ_RM_1H_combat_run: 4224 - 4246 fr.,\n 77. DQ_RM_1H_Die_knocked_backward: 4251 - 4268 fr.,\n 78. DQ_RM_1H_Die_knocked_forward: 4273 - 4290 fr.,\n 79. DQ_RM_1H_Dodge_Jump_Backward: 4295 - 4320 fr.,\n 80. DQ_RM_1H_Dodge_Jump_Left: 4325 - 4350 fr.,\n 81. DQ_RM_1H_Dodge_Jump_Right: 4355 - 4380 fr.,\n 82. DQ_RM_1H_Knocked_backward: 4385 - 4425 fr.,\n 83. DQ_RM_1H_Knocked_forward: 4430 - 4458 fr.,\n 84. DQ_RM_1H_Recover_from_knocked_backward: 4463 - 4503 fr.,\n 85. DQ_RM_1H_run: 4508 - 4534 fr.,\n 86. DQ_RM_Climbing_ladder: 4539 - 4569 fr.,\n 87. DQ_RM_jump_runing: 4574 - 4614 fr.,\n 88. DQ_RM_Jump_standing: 4619 - 4694 fr.,\n 89. DQ_RM_Sneaking: 4699 - 4749 fr.,\n 90. DQ_RM_Swimming: 4754 - 4784 fr.,\n 91. DQ_RM_walk: 4789 - 4839 fr.,\n 92. DQ_RM_walking_back: 4844 - 4879 fr.,\n 93. DQ_RM_Strife_leftt: 4884 - 4919 fr.,\n 94. DQ_RM_Strife_right: 4924 - 4959 fr.,\n\nMounted Animation:\n\n 1. Dragon_DQ_Explanation: 0 - 45 fr.,\n 2. Dragon_DQ_Idle: 46 - 121 fr.,\n 3. Dragon_DQ_looking_around: 122 - 298 fr.,\n 4. Dragon_DQ_speaking_A: 299 - 344 fr.,\n 5. Dragon_DQ_speaking_B: 345 - 495 fr.,\n 6. Dragon_DQ_Riding_Flying_Dragon: 501 - 540 fr.,\n 7. Dragon_DQ_Riding_Sneaking_Dragon: 545 - 605 fr.,\n 8. Dragon_DQ_Riding_Walkig_Dragon: 610 - 650 fr.,\n 9. Dragon_DQ_Riding_Running_Dragon: 655 - 679 fr.,\n 10. Dragon_DQ_Getting_Hit: 680 - 710 fr.,\n 11. Dragon_DQ_Throwing_Spear_down_left: 711 - 746 fr.,\n 12. Dragon_DQ_Throwing_Spear_down_right: 747 - 782 fr.,\n 13. Dragon_DQ_Throwing_Spear_left: 783 - 818 fr.,\n 14. Dragon_DQ_Throwing_Spear_right: 819 - 854 fr.,\n 15. Dragon_DQ_Throwing_Spear_stright: 855 - 890 fr.,\n 16. Dragon_DQ_Throwing_Spear_Up: 891 - 926 fr.,\n 17. Dragon_DQ_War_Cry: 927 - 977 fr.,\n 18. Dragon_DQ_Death: 982 - 1017 fr.,\n 19. Dragon_DQ_death_with_falling_dragon: 1022 - 1046 fr.,\n 20. Dragon_DQ_death_with_running_Dragon: 1051 - 1091 fr.,\n 21. Dragon_DQ_death_with_Staying_Dragon: 1096 - 1141 fr.,\n\n DRAGON ANIMATIONS\n\n1. Dragon_Idle: 0 - 75 fr.,\n 2. Dragon_going_asleep: 76 - 116 fr.,\n 3. Dragon_sleeping: 117 - 217 fr.,\n 4. Dragon_waking_up: 218 - 258 fr.,\n 5. Dragon_Looking_around: 259 - 409 fr.,\n 6. Dragon_speaking: 410 - 535 fr.,\n 7. Dragon_bite: 536 - 594 fr.,\n 8. Dragon_Combo_3_slashs: 595 - 670 fr.,\n 9. Dragon_Flame_throwing: 671 - 746 fr.,\n 10. Dragon_Flame_throwing_stright: 747 - 805 fr.,\n 11. Dragon_Get_Crit_Hit: 806 - 846 fr.,\n 12. Dragon_Get_Hit: 847 - 872 fr.,\n 13. Dragon_jump: 873 - 917 fr.,\n 14. Dragon_leftHand_slash: 918 - 953 fr.,\n 15. Dragon_rightHand_slash: 954 - 989 fr.,\n 16. Dragon_turn_45_left: 990 - 1015 fr.,\n 17. Dragon_turn_45_right: 1016 - 1041 fr.,\n 18. Dragon_death: 1042 - 1082 fr.,\n 19. Dragon_run: 1087 - 1111 fr.,\n 20. Dragon_run_jump: 1112 - 1147 fr.,\n 21. Dragon_death_runing: 1148 - 1186 fr.,\n 22. Dragon_walk: 1191 - 1231 fr.,\n 23. Dragon_sneaking: 1236 - 1296 fr.,\n 24. Dragon_swiming: 1301 - 1326 fr.,\n 25. Dragon_Flying_Start: 1331 - 1396 fr.,\n 26. Dragon_FLY_B: 1401 - 1441 fr.,\n 27. Dragon_FLY_A: 1446 - 1646 fr.,\n 28. Dragon_Flying_Flame_throwing: 1651 - 1851 fr.,\n 29. Dragon_Landing: 1856 - 1876 fr.,\n 30. Dragon_Falling_down: 1881 - 1911 fr.,\n 31. Dragon_Falling_down_Death: 1917 - 1940 fr.,\n 32. Dragon_RM_jump: 1945 - 1989 fr.,\n 33. Dragon_RM_run: 1994 - 2018 fr.,\n 34. Dragon_RM_run_jump: 2023 - 2058 fr.,\n 35. Dragon_RM_death_runing: 2063 - 2101 fr.,\n 36. Dragon_RM_sneaking: 2106 - 2166 fr.,\n 37. Dragon_RM_swiming: 2171 - 2196 fr.,\n 38. Dragon_RM_turn_45_left: 2201 - 2226 fr.,\n 39. Dragon_RM_turn_45_right: 2231 - 2256 fr.,\n 40. Dragon_RM_walk: 2261 - 2301 fr.,\n 41. Dragon_RM_Flying_Start: 2306 - 2371 fr.,\n 42. Dragon_RM_FLY_B: 2376 - 2416 fr.,\n 43. Dragon_RM_FLY_A: 2421 - 2621 fr.,\n 44. Dragon_RM_Flying_Flame_throwing: 2626 - 2826 fr.,\n 45. Dragon_RM_Landing: 2831 - 2851 fr.,\n 46. 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They are small creatures, yet extraordinarily smart. These dwarfs built their homeland within a low mountain basin and are constantly obsessed with money and riches.\n\nBarats was born in such a Politan village, and he was born a naughty boy. Everyone in the village was annoyed by his trouble making nature. And such a childish personality didn't change even after Barats grew up. He had the same lust for money as his kind, but Barats hated learning and working. 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It can be 3D printed or used in game engines for example in RTS strategic games.","imageAlt":"Light Cavalry Character 3D 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Galloper for iclone ","price":8.0,"description":"Do you know the game named Horizon zero dawn , It inspired me to creat some machine like the faro robot for iclone 6.5 or above .\nThere is an adventure game named \" Horizon Zero Dawn \" the game had been released lately .\nThe story of the game :-\nThe man kind had enough dameges of the wars , so an organization of some scintests decided to creat machine with intellegence to prevent wars and keep peace , but later they found out that the machines consume the sources of the earth so much and the earth became poluted and that wasen't the only trouble because the machine begun to attack the life fourms to remain working .\nThen the organization decedid to put an end to this problem so they decided to create a program of many levels .\nGaia : Who was known in the greek legends as the soul of the earth abd in this program gaya uses the scince to recreat live fourms as the humans .\nApollo : Apollo was one of successors of Helious the god of 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I used the MLab blender addon for The Headless Horseman.\nRender with Cycles Engine to have a reallistic look. \nThis model was design for you, specially if you like original models. \nYou will not find a model like this. \n\n**Thank you guys to make Halloween even better each year!**\n\nIf you want more information with the model or you need some help.\n\nPlease don’t hesitate in write me!\n\n\u003e _Have a spooktacular Halloween!_\n\nPs: Halloween never ends, even if is November or December... \n\nBuajajajaaaaa","imageAlt":"3D The Headless Horseman-Prince of Halloween","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/the-headless-horseman-prince-of-halloween","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bbuHTryHWZr5SigddekPAdih/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/bbuHTryHWZr5SigddekPAdih/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/the-headless-horseman-prince-of-halloween","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2683375/470101e5f4/the-headless-horseman-prince-of-halloween-3d-model-470101e5f4.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7430992","type":"listingItem","attributes":{"id":7430992,"title":"Walter Modified Hoverbike","price":15.0,"description":"The Watcher's Escape\n\nWalter spends his days on forgotten communication towers and abandoned observation posts. 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Underwater Creature Fish","price":299.99,"description":"**Features:**\n\n- Custom Animations: Includes combat and basic actions.\n- Custom Player Controller: Ready to use with our animations.\n- Enhanced Input System: Replacing the legacy input configuration.\n- Control Rig \u0026 IK: Fully rigged for Cinema 4D.\n- Master Materials Support: Easily customizable materials and material instances.\n- Ragdoll Physics: Realistic falling and cloth simulation.\n- Unity: Fully configured project with a custom controller with our animations.\n- SRP, URP, HDRP Support: Ready for all Unity pipelines.\n- DCC Packages: Preconfigured scene for Blender, Maya, 3ds Max, and Cinema 4D.\n- PBR Materials, 4K Textures.\n- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.\n\n**Technical Info:**\n\n- Version UnrealEngine - 4.18 and higher support\n- Version Unity - 2019, 2021, 6000 and higher\n- DISCLAIMER: Video \u0026 Photo preview render make in another software - background and other content except for the model is not included in the asset\n\n**Polycount:**\n\n- Total Count - 194 845 Tris | 99 883 Points\n\n**Control Settings (Unreal Engine 4.18 and higher):**\n\n- Q/E – Swimming Up/Down\n- Space - Landing\n- LBC - Attack (on ground)\n- R - Death\n- W, A, S, D – Move/Flying\n- Shift - SpeedSwimming/Walk\n- F - Camera Unlock\n- ScrollWheel - Camera zoom\n\n**AnimationsPack consists of custom x390 animations:**\n\n- acid, attack, climb, death, dodge, fly, hit, idle, immersion, jump, puff, run, saddle, strafe, swim, turn, twist, walk\n\n**Overview**\n\n_Underwater Creature Fish – a realistic underwater creature bundle with 15+ ocean predators and gentle giants, ready for games, cinematics, and aquarium-style environments. This pack brings a focused selection of high-quality marine life to your scene, from abyssal hunters to massive whales, designed for real-time use and close-up shots._\n\n_Fill your ocean with variety: you get Angler Fish 1, Angler Fish 2, Moray Eel, Stingray, Marlin Sailfish, Caridean Shrimp, Piranha, Porcupinefish Diodon, Megalodon Shark, Goblin Shark, Horseshoe Crab, Spider Crab, Turtle, Rider, Hammerhead Shark, Blue Whale, and Blue Whale Calf. From deep-sea angler and glowing angler fish silhouettes to sleek shark and colossal whale bodies, every asset is sculpted to work in both stylized and realistic aquarium or open-ocean scenes._\n\n_he lineup covers multiple biomes and roles: a lurking moray eel weaving through rocks, a gliding stingray patrolling the sand, fast marlin and sailfish slashing through the water, a snapping piranha school, and the legendary megalodon as your apex boss. Crustaceans range from ancient horseshoe forms to detailed crab types like the towering spider crab, plus tiny caridean shrimp for scale and background life. You also get iconic reptiles like a sea turtle, eerie goblin predators, a massive creature that can work as a mount with a separate rider setup, plus gentle giants such as a blue whale calf following its parent and spiky porcupinefish diodon drifting near the surface._\n\n_Production-ready for modern engines: all models are optimized for real-time, ideal for dense underwater levels or performance-heavy scenes. Clean topology, consistent scale, and carefully managed details ensure these assets drop straight into your project as enemies, summons, background wildlife, or playable mounts. Use the bundle as a one-stop solution for oceans, deep trenches, and aquarium halls, or as a core bestiary to expand with your own animations and behavior systems._\n\n_Whether you’re building a horror dive with a stalking hammerhead boss, a calm whale-watching experience, or a combat arena around a massive sea creature, Underwater Creature Fish gives you a tightly curated, realistic set of ocean life to anchor your world._\n\nSuccessful development to you!","imageAlt":"3D model 15 In 1 Bundle - Underwater Creature Fish","url":"https://www.cgtrader.com/3d-models/animal/fish/15-in-1-bundle-underwater-creature-fish","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/98lwuvrd7em3f6gkcat5nvfx0cog/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGtrader_W.jpg","gridUrl":"https://media.cgtrader.com/variants/98lwuvrd7em3f6gkcat5nvfx0cog/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader_W.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/15-in-1-bundle-underwater-creature-fish","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/6630903/79b390ce0b/15-in-1-bundle-underwater-creature-fish-3d-model-79b390ce0b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5207377","type":"listingItem","attributes":{"id":5207377,"title":"Ocean Monster Fish Pack 3 - Predator - Underwater Creatures - 38","price":94.99,"description":"**The_ pack includes products at a fixed price - save 40% OFF!**\n\n**Features:**\n\n- **PBR** material, **4k** Textures\n- This product is compatible with the **Built-in** Render Pipeline, Universal Render Pipeline (**URP**), (**HDRP**)\n\n- Ready to play **blueprint controller**, you can play with this model! (UE)\n- **Fully rigged** (project with attached rigs files 3DsMax, Maya, Cinema 4D in source folder)\n- Realistic 3D models with high-detail textures\n- Ideal for RPGs, games, educational models, and digital aquariums\n\n**Control Settings** (Unreal Engine 4.18, 5.0 and higher):\n\n**Fishes:**\n\n- W, A, S, D - Move\n- E/Q - Up/Down\n- Shift - Speed\n- Scroll Wheel - Turn\n- LBC – Attack\n\n**Turtle and Rider:**\n\n- W, A, S, D - Move\n- Space - Jump\n- E - Saddle on mount\n- Shift - Speed\n- Left-Right-Arrow - Rotate Camera\n- LBC – Attack\n\n**Warning! - Input file located in source folder and need to load in Project Settings - Input - Import**\n\n_Meet the Ocean Monster Fish Pack: Part 3, featuring stunning 3D models for your underwater projects: Spider Crab, Hammerhead Shark, Horseshoe Crab, Turtle With Rider, Whale, and Whale Calf. Dive into creativity with these captivating ocean dwellers._\n\n**Overview**\n\n_Introducing the Ocean Monster Fish Pack: Part 3 – a magnificent addition to our unparalleled collection of highly detailed and realistic 3D models, designed to elevate your underwater projects into realms of unimaginable beauty and wonder. Embark on a journey to discover a new roster of astonishing creatures that will enchant and inspire awe with every glance._\n\n_Plunge into the abyss with the graceful Spider Crab, a creature whose delicate appearance belies its survival skills in the deep. Marvel at the Hammerhead Shark, an iconic predator of the ocean, renowned for its unique head structure and keen senses. Encounter the Horseshoe Crab, a living fossil whose design has stood the test of time, offering a glimpse into the ancient past. Experience an enchanting voyage with the Turtle With Rider, a fantastical pairing that brings together the wonders of marine life and the allure of fantasy adventures. Witness the majestic Whale and its devoted Calf, a duo that symbolizes the profound bonds in the ocean's vast expanses._\n\n_These new additions to our 3D model collection invite you to create breathtaking aquarium scenes, intricate coral reef animations, or thrilling deep-sea adventures. With the Ocean Monster Fish Pack: Part 3, your underwater world will be enriched with a diversity of life and stories that capture the heart of the ocean’s mystery and beauty._\n\n_In the wake of our latest release, let's reminisce about the foundation of this extraordinary collection. The Ocean Monster Fish Pack: Part 1 introduced us to the elegant Stingray, the secretive Moray Eel, the regal Marlin Sailfish, the enigmatic Angler Fish, and the delightful Caridean Shrimp. Following this, the Ocean Monster Fish Pack: Part 2 brought forth the fierce Piranha, the updated Angler Fish with its mesmerizing lure, the camouflaged Porcupinefish Diodon, the formidable Shark Goblin, and the awe-inspiring Shark Megalodon, alongside a world of ancient predators and captivating creatures._\n\n_Whether you're crafting an enchanting marine scene, a detailed animation of coral reef life, or a narrative filled with the mysteries of the deep, the Ocean Monster Fish Packs: Parts 1, 2, and 3 offer an extraordinary palette of creatures and scenarios. With these 3D models, your artistic visions can dive into the depths of the ocean, bringing to life its beauty, diversity, and the captivating stories that lie beneath the waves. Don't let this opportunity sail by – enhance your projects with our mesmerizing marine models today and let your underwater worlds flourish in the most spectacular way possible!_\n\n**Technical Info:**\n\n- Version Unity - 2019, 2021.3.18f1 ang higher support\n- Version UnrealEngine – 4.18, 5.0 and higher support\n- Video\u0026Photo preview render make in another software - background and other content except for the models is not included in the asset\n\n**Polycount:**\n\n1. Hammerhead Shark - (Polycount: 13 983 Tris | 7 297 Points)\n2. Horseshoe Crab - (Polycount: 20 050 Tris | 10 229 Points)\n3. Turtle Mount Rider - (Polycount: Turtle - 24 856 Tris | 12 742 Points / Ryder - 5 728 Tris | 2 908 Points)\n4. Crayfish Spider Crab - (Polycount: 5 856 Tris | 2 970 Points)\n5. Whale and Whale Calf - (Polycount: 18 158 Tris | 9 125 Points / Whale Calf - 16 958 Tris | 8 525 Points)\n6. Fish Pack Total: (Polycount: 127 089 Tris | 78 188 Points)\n\n**AnimationsPack Horseshoe Crab:**\n\nattack, attack, swimmingstart/end, idle, run, walk, swim, idle swim, death, death swim loop\n\n**AnimationsPack Mount:**\n\nattack, death, get_hit, idle, walk, run, strafe-left, strafe-right, turn, walk-fast, walkback\n\n**AnimationsPack Rider:**\n\nattack, climb-down, climb-on, get-hit, idle-gr, idle-tr, idle-tr_adv, jump, run, saddle-up, walk\n\n**AnimationsPack Spider Crab:**\n\nAttack, Acid, Dodge, Fly, GetHit, Walk, Run, StrafeLeftRight, Swim, Idle, Death, WalkBack, TurnLeft, TurnRight\n\n**AnimationsPack Whale and Whale Calf:**\n\nattack, death, idle, swimming, turn left, right, up, down\n\n_Successful development to you!_\n","imageAlt":"Ocean Monster Fish Pack 3 - Predator - 3D asset 3","url":"https://www.cgtrader.com/3d-model-packs/ocean-monster-fish-pack-3-predator-underwater-creatures-38","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r1uacpvYtZ49aEdK8NB9e6E1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ocean-monster-fish-pack-3-predator-underwater-creatures-38-3d-model-25975589b0.jpg","gridUrl":"https://media.cgtrader.com/variants/r1uacpvYtZ49aEdK8NB9e6E1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ocean-monster-fish-pack-3-predator-underwater-creatures-38-3d-model-25975589b0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/ocean-monster-fish-pack-3-predator-underwater-creatures-38","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5207377/25975589b0/ocean-monster-fish-pack-3-predator-underwater-creatures-38-3d-model-25975589b0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4556927","type":"listingItem","attributes":{"id":4556927,"title":"Warrior Camel Rider-Arab-Optimize","price":50.0,"description":"**Warrior Camel Rider (Arab)(Low Poly) + Props- V 1.1**\n\n**Optimize for Mobile Game**\n\n**Warrior LOD 0 Model=** \nTriangles:2624 -\nVertices:1625\n\n**Warrior  LOD 1 Model=** \nTriangles:1338 -\nVertices:878\n\n**Camel LOD 0 Model=** \nTriangles:3672 -\nVertices:2057\n\n**Camel LOD 1 Model=** \nTriangles:1376 -\nVertices:842\n\n**Sword Model=** \nverts:110 -\nTriangles:182\n\n**Shield Model=** \nverts:166 -\nTriangles:160\n\n**include Animation:** Idle, Walk,2x Attack, Death\n\n**Include 2 LOD**\n\n**include Albedo+Normal Map+Metallic**\n\n\n\n- **Like the Asset?**\n- \n- **Leave a review and rate us.**","imageAlt":"Warrior Camel Rider-Arab-Optimize 3D model","url":"https://www.cgtrader.com/3d-models/character/man/warrior-camel-rider-arab-optimize","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EtQScLhVW5AQjbBovCJNcQWD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CgArt.jpg","gridUrl":"https://media.cgtrader.com/variants/EtQScLhVW5AQjbBovCJNcQWD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CgArt.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warrior-camel-rider-arab-optimize","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4556927/57a3f94f0c/warrior-camel-rider-arab-optimize-3d-model-57a3f94f0c.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5212967","type":"listingItem","attributes":{"id":5212967,"title":"Killers Souls Pack 22","price":50.0,"description":"5 high quality characters. The models are highly detailed and optimized which will allow you create any stunning mobile, console or pc game.\n\nFor Unreal Engine, these models work for 4.27 version and any version above. For Unity, these models work with version 2018 and any version above.\n\nTechnical information:\n\nRigged: (Yes/No) Yes to UE4 Mannequin Skeleton\nRigged to Epic skeleton: (Yes/No) Yes\nRigged for Unity: Yes\nAnimated: (Yes/No) Yes\nNumber of characters: 5\nVertex counts of characters: From 4000 to 50000\nTexture Resolutions: 2K – 4K\nNumber of Demo Animations (in Unreal Engine): 6 (ONLY Epic Games Default Third Person Animation for Demonstration purpose)\nDownloadable files: Unreal Engine project, Unity package, FBX files\nThese models work with mixamo.com animations","imageAlt":"3D model Killers Souls Pack 22","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/killers-souls-pack-22","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WrdHg35atvuCtdWzifosudQh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00043.jpg","gridUrl":"https://media.cgtrader.com/variants/WrdHg35atvuCtdWzifosudQh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00043.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/killers-souls-pack-22","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5212967/8d702c7dea/killers-souls-pack-22-3d-model-8d702c7dea.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"888533","type":"listingItem","attributes":{"id":888533,"title":"Rigged Lowpoly Motorcyclist - Polygons 2802","price":89.09,"description":"Here is a low-poly and riggrd Motorcyclist.\n\n**Available formats:**\nCollada (.dae)\nDirectX (.X)\nAutodesk FBX (.fbx)\nAlias/WaveFront Material (.mtl)\nOBJ (.obj) \nBlender (.blend)\nAgisoft Photoscan (.ply)\nStereolithography (.stl)\nVRML (.wrl, .wrz)\n\n---\nHere on CGTrader you can see or purchase some of our 3d-models which we are using in our projects for VIS-All (https://vis-all.de/).\n\nThe models were created by 3DHaupt (https://www.cgtrader.com/dennish2010) for the Software-Service John GmbH (http://www.john-software.de)\nModelled and textured in blender (https://www.blender.org/)\n\n---\nHier auf CGTrader können Sie einige unserer 3D-Modelle, welche wir in unseren Projekten für VIS-All verwenden(https://vis-all.de/),\nbetrachten oder aber auch für die kommerzielle Nutzung erwerben.\n\nDie Modelle wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) für die Software-Service John GmbH (https://www.john-software.de) erstellt.\nModelliert und texturiert in Blender-3D (https://www.blender.org/)","imageAlt":"3D asset Rigged Lowpoly Motorcyclist - 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Roger Kint is looking for cool games for his characters !!\n\n**Discord Online Support:**\n_https://discord.com/channels/1041747951384547478/1314861214463168512_\n\n**Dread Tribe Discord Channel:**\n_https://discord.com/channels/1041747951384547478/1332683107052294164_\n\n**Based on RK Skeleton.**\n**All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable.**\nYou can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations. \n\n- 19 ready-to-use characters\n- 9 ready-to-use characters in armor: Skinny (2 options), Brutal (2 options), Damaged, Wings (2 options), Wings with Arms, Tentacles\n- 10 ready-to-use clean bodies. For those who want to assemble their own warrior\n- **All armor, weapons and accessories have 4 types of materials - METAL for classic knight armor, GOLD for the armor of the king or leader, RUST for the brutal warrior who has seen many battles, DARK METAL for the warrior-antagonist-villain.(This is independent of the videos and images provided. ALL CHARACTERS HAVE 4 ARMOR MATERIALS).**\n- **The attached Unreal Engine project contains separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor. It includes (each variant has 2 options - for a lean build and for a muscular build) - 4 torso variants, 2 head variants, 5 leg variants, 5 arm variants, 10 back options, 7 back options for wings, 7 tail variations, 3 wing variants, 4 tentacle variants**\n- **The attached Unreal Engine project contains all armor as a separate mesh with its own texture sets in 4k**\n- 4K Ultra high-quality PBR textures\n- Facial animation\n\n**255 Animations** (Watch video attached)\n\n**In this bundle you will find files compressed in .ZIP, which contain:**\n- All characters in .FBX format\n- All characters in .OBJ format\n- All characters in .BLEND format\n- Folder with animations in .FBX format\n- Folder with body textures in 4k\n- Folder with armor textures in 4k\n- **Fully assembled Unreal Engine project**.\n\n**You can find the entire Dread Tribe here.\nIt consists of 10 roleplaying characters:**\n- Dreadflame\n- Dreadfang\n- Dreadfire\n- Dreadsilent\n- Archer\n- Barbarian\n- Brutal\n- Mage\n- Spearman\n- Swordman\n\n**ALL TRIBES (also based on RK_Skeleton):**\n- Ashen tribe\n- Blood tribe\n- Dread tribe\n- Ghost tribe\n- Gloom tribe\n- Ember tribe\n- Mist tribe\n- Night tribe\n- Obsidian tribe\n- Shadow tribe\n- Thunder tribe\n- Venom 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