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Makes rigging allot easier.\u003c/p\u003e\u003cp\u003eEvery Piece is modeled separately making it easy for customization. \u003c/p\u003e\u003cp\u003eAlso Nice for Game Design!!!\u003c/p\u003e","imageAlt":"Lego Robot 3D asset","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/lego-robot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ioR4C52SrnHZSpYtaYyUXdon/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lego-robot-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/ioR4C52SrnHZSpYtaYyUXdon/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lego-robot-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/lego-robot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/105166/b695fa8e24/lego-robot-3d-model-b695fa8e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"154114","type":"listingItem","attributes":{"id":154114,"title":"AUDI R8 plus","price":49.0,"description":"\u003cp\u003estunning, elegant ,new looking audi r8 , with enhanced aerodynamics, newly designed front and rear lights. chrome coating on fenders .....and grills, newly designed alloys for sporty look.\u003c/p\u003e","imageAlt":"3D asset AUDI R8 plus","url":"https://www.cgtrader.com/3d-models/car/sport-car/audi-r8-plus","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hcLdZoAjyijBXKTrvXVTqzfX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/audi-r8-plus-3d-model-low-poly-animated-rigged-sldprt-sldasm-slddrw.jpg","gridUrl":"https://media.cgtrader.com/variants/hcLdZoAjyijBXKTrvXVTqzfX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/audi-r8-plus-3d-model-low-poly-animated-rigged-sldprt-sldasm-slddrw.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/audi-r8-plus","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":59,"name":".sldprt","is_native":true}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/154114/47f39ad163/audi-r8-plus-3d-model-47f39ad163.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"22794","type":"listingItem","attributes":{"id":22794,"title":"Hal Tejas","price":10.0,"description":"Hello!\n\nI'm Blender3dboy.\n\nThis is the model of a \"Hal Tejas\": an aircraft used in the Indian army.\n\nI modeled, textured and rendered this at the best for the job on-demand atul13881 (http://www.cgtrader.com/jobs/6)\n\nIt 's a very nice model That I made by engaging a lot with textures high resolution, photorealistic rendering and perfect mesh.\n\nI modeled this file with Blender 3d 2.67 (with Cycles), and I did the textures with Gimp 2, and both are open source programs.\n\nThis is a zip file that contains the model (. Blend, .3ds, .Dae, .Fbx, .Obj, .Mlt, .Stl, .X3d)\n\nthe textures of the model and the pilot rigged (3000x3000) and the renderings.\n\nI want to say that I am an Italian boy of 13 years and would use this money to continue my studies of these two programs: Blender 3D and Gimp.\n\nMy goal is to put on the same level some free programs like Blender and Gimp, whit some 3DStudioMax and paied program like Photoshop, so that no one underestimate the programs made available to everyone.\n\nSpero che tu accetti il mio modello.\n\nIvan\n\n","imageAlt":"Hal Tejas 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/hal-tejas","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CXB1Cd5zbtCeMdiHPePeSRzd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hal-tejas-3d-model-animated-obj-fbx-stl-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/CXB1Cd5zbtCeMdiHPePeSRzd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hal-tejas-3d-model-animated-obj-fbx-stl-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/hal-tejas","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/22794/ffa589f416/hal-tejas-3d-model-ffa589f416.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3506919","type":"listingItem","attributes":{"id":3506919,"title":"For Anime in Blender - Impact Frames - UPDATED to 4 5 3","price":22.0,"description":"Hey all!\n\nThis is a collection of 7 filters and a master mixer (all built as nodegroups), that will allow you to incorporate these into your shots! All you do is append the one you want or the master mixer, which contains the lot. All of these are fully compatible with Eevee as well - I just developed them in Cycles, because of the preceding product - Motion Smear.\n\n**Pre-Blender 4 Centralized is slightly higher res, examples above of 4.5.3+ update.**\n\nSetup tutorial here:\nhttps://www.youtube.com/watch?v=7wddvwqGnRU\n\n**_The filters are_**\n\n**_Linear Lines_**\nFollow the sketchy style, but is all linear - the same direction. You can rotate it too and the effect is nothing short of incredible!\n  - Sketch Line texture scale\n  - Distortion texture (scale and influence) to make sure every frame is unique\n  - Dissolve effect to transition from full sketch to white - actual dissolve, not fade to white.\n  - Line Angle to make sure it fits the angle you need\n  - Masked excludes other objects for focus, but if set to whole, you can enjoy some additional environment details for extra detail or story!\n[//]: # (Hello)\n\n**_Centralized Lines_**\nMore typical anime impact frame, this one starts from a single point on-screen. Don't be afraid to adjust your image contrast for varied degrees of brightness - these effects are quite versatile! You can animate the origin and I included a special aim output to the node to help you do just that!\n  - Has a distortion texture to make each frame as unique as a sketch.\n  - Dissolves the sketch lines into white - not just fading to white.\n  - Has an aim feature to animate and target your point of impact with precision.\n  - Adds additional spikes for more impact on masked option.\n  - Options to scale both the image noise- and the spike noise textures.\n  - A slider to reduce spike influence.\n  - Masked VS whole image option to allow you isolation of objects or to include your environment.\n[//]: # (Hello)\n\n**_Inversion_**\nCommon photo negative, with some additional controls, like value above 1, to make your contrast higher, for example.\n  - Inversion is slider based, so you can transition between the original and the inversion effect specifically\n  - A value (Brightness) slider to boost the image for more explosive scenarios - can also darken.\n[//]: # (Hello)\n\n**_White Background Glow_**\nA staple of slow motion shots, the white background with the glow, can also make for a wonderful flash frame or set of impact frames themselves - a personal fav!\n  - Glow size for that surreal memory feel. You can drastically reduce it or even turn it off this way if desired.\n  - Softness factor let's you interpret the node for your specific scene more\n  - A slider between the original image and the final result allows much more animation and transition control for you to move your character from one environment, into a surreal one, for example.\n  - BONUS! Basic outline group node with custom color control - normals based.\n[//]: # (Hello)\n\n**_Darkened Background_**\nThis usually precedes the main impact frames, so it had to be included. Sometimes, in action, you want to set the focus on the action taking place, like a punch, shot fired or whatever, and then you want all to go quiet visually, and that's where this comes in!\n  - Darkens the background outside of the mask with a slider, for more control\n  - A softness factor adds more surreal options\n  - Blur size adds extra control to the softness factor for just the right mood\n  - BONUS - Generated outlines nodegroup\n[//]: # (Hello)\n\n**_Flash Frame_**\nThis is what I would call a transitional impact frame. Sometimes when you go from image to impact frame, the transition can feel a bit too harsh, quick or jarring, especailly at higher frame rates, but this transitional frame filter should cover that bridge. I recommend preceding or following it with a fully white frame. \n  - As simple as they come!\n  - The only options for editing here are inside the nodegroup - I only recommend messing with the normals to get the right angle.\n[//]: # (Hello)\n\n**_Normal Rotation_**\nOne of my personal favs, this one is trippy. Inspired by many flashing impact frames, this one has a wobble and linear option. Sometimes you want direction to play a part in your impact frames - you usually do, lol, and this one's linear feature facilitates that (again, you can rotate it) and the wobble texture let's you hit water or something else that's of a different substance than hard surfaces, and still make a great impact.\n  - Two background modes - Linear and Wobbles (linear is for motion and wobbles refers more to environment)\n  - Background rotation orients the linear lines background\n  - No image input, this is solely based on normals and generates outlines for the result too.\n  - Rotates left to right and bottom to top with a fade to reduce flickering a bit.\n[//]: # (Hello)\n\nI've taken the liberty to upload them separately and compile all the blend files into a zip, for convenience as well.\n \n\n**_The Master Mixer_**\nThe mixer allows you to set up your frames the way you want them - inside - and then you can animate the factors between them as your sequence runs. It just makes it easier to animate than setting up a bunch of mix nodes yourself. I do recommend that you only have 1 factor active at a time - this may have an affect on render speed.\n\n\n**_Demo Scene:_**\nA simple scene with suzanne in that you can use to practice putting the nodes into. Feel free to animate it in creative ways! These are fully compatible with Eevee, so have fun!\nBONUS! Colored outlines - normal based - and the color is generated with the image itself!\n\n\n**CAUTION:** Be aware that these kinds of effects (especially the normal rotation one) can have an influence on people with photosensitive epilepsy. Be aware of that and follow your country's recommendations (if they have any), in warning your audience! :D\n","imageAlt":"For Anime in Blender - Impact Frames - UPDATED 3D model 3","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-impact-frames","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TVUeRUBqxogTza4prXFJEho3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Title%20Image.jpg","gridUrl":"https://media.cgtrader.com/variants/TVUeRUBqxogTza4prXFJEho3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Title%20Image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-impact-frames","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3506919/bec77e4847/for-anime-in-blender-impact-frames-updated-to-4-5-3-3d-model-bec77e4847.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3460136","type":"listingItem","attributes":{"id":3460136,"title":"For Anime in Blender - Motion Smear","price":10.0,"description":"Whenever characters or objects move really fast, we see a smear trail follow them for readability, quality or comedic effect. Sometimes even slow motion!\n\nNow, without having to model these things, you can add them to your shots with this post processing node! See the demo video to see it in action!!\n\n**_Features:_**\n- _Centered on the current frame_\n- _Speed based Opacity mask to amplify effect over objects at higher speeds_\n- _Outline removal **(needs a mask from user)** for cleaner smears (special bonus - not needed in most cases)_\n- _Spike size based on certain depth settings to increase size based on proximity to the camera_\n- _Gen Outline Mask Erosion can inflate the outline mask for greater coverage in removal._\n- _Spike Outline Color customization_\n- _Spike base texture offset and scale_\n\n**_Special feature!_**\n - _Driver panel on the inside that controls speed, samples and blur strength among other things._\n\nDefaults based on real-world projects and custom options exposed, simplifies the process so you can focus on your art! Just remember that it can only work with what is visible in the frame over 3 consecutive frames - vector pass.\n\nThe best part is that this is not limited to anime, but any NPR application that would require such a motion effect!\n\n**_Instructions:_**\n- **Append the Motion Smear (Spikes) nodegroup - with fake user ticked.**\n**This will import the other functional groups it also uses.**\n- **In the compositor, Tick Use Nodes, Add, Groups, Motion Smear (Spikes)**\n- **Connect the relevants passes and object mask and it should work well by default.**\n- **Customize colors and other details for your project!**\n\n**_NOTE:_**\n- _This is a global effect, so I recommend you add all your smear objects to one node group. You can do more than one, but this was not designed that way and neither was the vector pass, which is the foundation for this effect._\n- _So far only works with Cycles, because of the vector pass, but the developers claim all passes will be supported with the re-write, so keep that in mind._\n- _This node also uses the normal pass, which is different between cycles and eevee. If you can use this in eevee, because the vector pass is now supported, adjust the normal dot to be perfectly centered on the camera, for it to be mixed right._\n- **_Have fun!_**\n\nMore info on the development here:\nhttp://www.pantherdynamics.yolasite.com/panther-dynamics-blog/newfeat","imageAlt":"For Anime in Blender - Motion Smear 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-smear","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/efDBHncNJv5pbHvFjphAz9gm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/efDBHncNJv5pbHvFjphAz9gm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-smear","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3460136/0fc91ce4cb/for-anime-in-blender-motion-smear-3d-model-0fc91ce4cb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3572596","type":"listingItem","attributes":{"id":3572596,"title":"For Anime in Blender - Vibes","price":12.0,"description":"Hey all!\n\nAnime shines in it's rich visual language. In so many ways, it adds comedic elements and emphasizes the emotions we see in the characters. Anime would truly be lost without these.\n\nThis post processing tool gives you, what I like to call, vibes. I've seen this many times in the form of an aura - which is quite clever, since it plays on something we see, but can't physically see - how people are feeling. Sometimes we can pick it up without it showing outside, but this demonstrates it for us on-screen!\n\nThe purple usually refers to a controlled rage, or spite, as well as envy or disghust. It can also be used to show a character smells (good - gold or pink; or bad - green or dark brown), is a ghost or again, emphasizing emotion. I've seen sickness in one of Jaiden Animations' videos shown with blue - haha!\n\nFor this one, I set it up with a set of really cool features and I think you're gonna love it all!\n - _Toon vs Soft vibes_\n - _Offset control to make animating trailing an option_\n - _Scale control for the noise texture used for the effect_\n - _Animated!!_\n - _Saturation control for the soft vibes (toon uses the straight color)_\n - _Foreground masking to remove any excessive bluring where it doesn't make sense_\n\nThis is **_a fantastic addition _**to the _For Anime_ toolbox and I'm **super** ecstatic to share it with you guys! :D\n\n**_To use:_**\n - Append the node group using File - Append - Downloaded file - NodeTree.\n - Find in the compositor under Add - Groups - For Anime - Vibes.\n - Mask (Objects) is to tell it what to apply the effect to.\n\n**_NOTE:_** This is for Eevee and for Cycles! It works with cryptomatte, so regardless, you can use it.","imageAlt":"3D animated For Anime in Blender - Vibes","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-vibes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FukKvSKmXh7DyScqgu7PfFKL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Vibes%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/FukKvSKmXh7DyScqgu7PfFKL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Vibes%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-vibes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3572596/76b2cc055a/for-anime-in-blender-vibes-3d-model-76b2cc055a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3637300","type":"listingItem","attributes":{"id":3637300,"title":"For Anime In Blender - Rain Tools","price":20.0,"description":"Hey all!\n\nAnother classic, we have rain! In Anime and other older cartoons, it's rare to have fully animated scenes with integrated rain. It's also a nightmare with particles - even with dynamic paint.\n BUT **_with a post processing tool, you can pretty much have your cake and eat it too!_**\n\n**_So how does this work?_**\n\nThe Rain Mist group uses primarily the global normals to tell which way is up, because rain comes down. So all of the visible upward facing surfaces get rain mist over 5 depth based layers. This is where the exclusion mask comes in. Often you'd have characters or objects under shelter in pouring rain, so what do you need? Masking to prevent it raining under surfaces!\nWhen there is rain and it's under solid cloud cover, the sunlight is effectively from directly above - this allows you to use the sun lamp with the shadow pass as an exclusion mask, like in the demo scene. \n   Just remember that this mask excludes, so you need to invert your shadow pass!\n\nThe rain drops themselves consist of 3 layers, each has individual opacity control and global opacity. I included a perspective slider for when characters are looking up - demo video. It's only limited to one point of perspective (middle top), but does bend the rain when you rotate the overall angle and turn it up - VERY cool effect!\n\nYou simply animate these groups together!\nThe way Blender's compositor works, makes this a breeze! Follow the camera keyframes in the viewport with the compositor open to animate the rotation, for example, and then just add inbetween keyframes and boom, done with the rain rotation.\n\nFor the mist, you just animate your coverage and breakup. The defaults are pretty solid, so you should be good in most instances.\n\nThis should be render engine independent as long as the relevant passes are there, but I only tested it in Eevee so far - speed! hehe.\n\n**_Included:_**\n - _Demo sceen with_\n - _Rain Mist node group_\n - _Rain Drops node group_\n\n**_Rain Mist node group:_**\n - **Image**  \n_Input image_\n - **Depth**  \n_Raw depth information from the renderer. The nodegroup normalizes the depth over the whole scene to keep the coverage consistent. Just makes it easier._\n - **Normal**  \n_Normal pass (Global) to determine what is facing up._\n - **Exclusion Mask**  \n_Anything combined that you want removed (white parts removed, black parts remain - this is for the sake of ease in not having to flip every mask you use)_\n - **Depth Mode (Normalized \u003c-\u003e Direct)**  \n_Recommended that you leave it on Normalized, but you can switch to direct and customize. I caution the use of the map range node - it produces some strange results with values over 1._\n - **Offset - X**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas X not the global normal X. Default 0 - would only really change in rare situations._\n - **Offset - Y**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas Y not the global normal X. Default 0.5, cause that's a common use case._\n - **Splash Surface Area**  \n_Default at 0.9 to give max coverage of up facing surface and no glitching._\n - **Breakup**  \n_Gives added roughness to the misting_\n - **White Mist**  \n_Just blurs the breakup result further for a stronger smooth effect._\n - **Blur Size**  \n_Blurs the coverage after exclusion to give the fringe caused by splashing._\n - **Final Mix**  \n_Final mix with the original image_\n\n\n**_Outputs:_**\n - **Image**  \n_Composite of the image with the effect_\n - **Rain Mist Only**  \n_This allows for flexibility. Demonstrated in the demo video! :)_\n\n\n**_Rain Drops Group_**\n - **Image**  \n_Image input for compositing with the rain drop effect_\n - **Depth Map (0-1) (Optional)**  \n_This effect consists of three layers. Normalizing depth can sometimes have unintended rapid switching consequences - like the auto-brightness on some cameras. This effect wants a \"stable\" depth map - ie not normalized, but valued from 0-1. This is optional. It only helps to integrate the rain into the shot more if it actually makes contact with the ground._\n - **Base Scale**  \n_This is the overall scale of the texture used to create the rain drops_\n - **Droplet Length**  \n_Self-explanitory_\n - **Droplet Width**  \n_Self-explanitory_\n - **Density**  \n_The texture base smooth, so it uses a threshold to determine how dense the drops would be, or how thick they'll be in relation to one another. Recommended to stick to the default, unless you want to up it for colorful paint effects or something clever like that! :D_\n - **Relative Scale**  \n_Scale of the rain between layers. Increases/decreases apparent distance over the rain layers_\n - **Relative Offset**  \n_This is an animation control that handles the offset of the animation speed between layers. Remember, drops that are further away, appear to fall slower on a 2D surface, so they are artifically slower. Adjust this control when you adjust Relative Scale._\n - **Perspective**  \n_Shrinks to a point at the top of the screen to create a vanishing point. Creates the illusion of rain falling from above. Demonstrated in the demo video. Also allows you to bend the rain for the camera a bit when you rotate the rain drops effect._\n - **Degrees**  \n_Rotates the rain drops by input degrees. 0' by default._\n - **Randomize Direction**  \n_A small roational offset between layers just to break up that intense linear feeling that can sometimes lend itself to an artifical \"overlay\" kinda feeling._\n - **Animation Speed**  \n_Falling speed._\n - **Final Mix Influence**  \n_Self-explanitory_\n - **Front Layer Opacity**  \n_Rain layer closest to the camera's opacity._\n - **Middle Layer Opacity**  \n_Rain layer at the middle of the depth map opacity._\n - **Back Layer Opacity**  \n_Furthest layer opacity._\n\n**_Outputs:_**\n- **Image**  \n_Composite with the rain effect_\n- **Rain Only**  \n_Allows you to use the raw effect with the depth applied (if used) to add extra softness effects, such as in the demo scene. In classic anime, this is rarely done, so it's simply given as an option._\n\nThis has been a labor of love, coming all the way from 2020 - I kid you not! I hope you love it and that it is of tremendous value to you, not only saving time, but getting the look you want! :D\n\nGOD bless you!\n\nPS, farm house scene was a free model downloaded from CGT - own materials. Toy block demo scene included.","imageAlt":"3D model For Anime In Blender - Rain Tools","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-rain-tools","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FFbRTG55sQocPXNj88Qkwf6d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20PR%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/FFbRTG55sQocPXNj88Qkwf6d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20PR%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-rain-tools","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3637300/7b78a80482/for-anime-in-blender-rain-tools-3d-model-7b78a80482.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3662358","type":"listingItem","attributes":{"id":3662358,"title":"For Anime in Blender - Gems Shaders","price":10.0,"description":"Hey all!\n\nAnime has these few things that are shaded like a movie and gem stones or precious metals are just two.\n\nIn this package, I have 4 different Eevee Gem Shader styles in 2 different flavors:\n - **_Noise (Red)_**\n - **_Voronoi (Green)_**\n - **_Glitter (Yellow)_**\n - **_Sparks (Blue)_**\n\nAll of the above have a smooth and a toon version. Both share the same specularity, but like all my node groups, you can always go in and make it softer if that is what your project requires.  \n  \n**_Included:_**\n - _Pendent Model (excluding metal shader - linked below)_  \n - _All 8 pendent materials (smooth and toon)_  \n - _Animated demo scene_  \n\nI designed them to be alive when moving and when the camera is moving, just like those hologram stickers and pendants - no move is made without some kind of motion. I did dampen it a lot with object coordinates, and because of that, I added additional textural controls for you guys: location, rotation and scale in case you need a little extra!\n\n**_AND!_**  \nBecause I know red green, yellow and blue are not the only colors in existence, I also added the HSV node to enable you to adjust the colors to get different combinations. Of course, again, the nodegroup is open to customization on the inside.\n\nNote: Everything is minimized, except where color is concerned, so it will help you locate yourself rather quickly. Frames are also labeled to help you understand what each section does.\n\n**_Controls:_**\n - _Hue_  \nSet at it's default, 0.5 is the colors I set inside the nodegroup. Take it slow as you page through then feel free to dive into the group and customize.\n - _Saturation_  \nFollows blender's saturation model.\n - _Value_  \nAdjusts the value component\n - _Roughness_  \nThis allows you some control from the outside, as to the size of the main specularity. The other specular spots are a reflection texture nodegroup inside - also setup for easy customization.\n - _Location (XYZ)_\n - _Rotation (XYZ)_\n - _Scale (XYZ)_\n\n**_Major tip!_**\nIf you want to add these to a brooch or pendent like I did on the heart, make sure that your object's Z-axis is facing away from the object's front surface. This will allow the default mapping to stick the way it's designed to and you won't have to mess with the other controls in most cases (the hearts needed no adjustment, for example) - not even on a suzanne head.\n\nNow get out there and making something memorable!! :D","imageAlt":"3D For Anime in Blender - Gems Shaders","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-gems-shaders","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dyR5GwSm5hWaKCQnE24E7MW9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000-ThumbGems.jpg","gridUrl":"https://media.cgtrader.com/variants/dyR5GwSm5hWaKCQnE24E7MW9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000-ThumbGems.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-gems-shaders","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3662358/7ab6afbd9e/for-anime-in-blender-gems-shaders-3d-model-7ab6afbd9e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3589388","type":"listingItem","attributes":{"id":3589388,"title":"For Anime in Blender - Offscreen Sun Glare","price":20.0,"description":"Hey all!\n\nIn the world of anime, there are a lot of elements that come from real life, that just got a bit of a twist for artistic expression, so to speak. One of them is a sun glare. Usually, on camera, you only get a sun glare when the sun is actually in the frame or you see the lens when you have something really bright off-camera.  Truly, I don't know where this one started, but I love it!\n\nTo demonstrate it's a bright and sunny day, you often see some rays flowing on the screen over objects, without the actual light source in the shot - ie, Offscreen sun glare!\n\nI've added as much control to this as I felt is good without going overboard, but as usual, with these nodegroups, it's a matter of going into them and adjusting to your heart's content! hehe.\n\n**_Features and what they do:_**\n_- Ray thickness - white and color_\n\nWorks as a mask/threshold. The higher, the more of white or color is shown, the less, the less is shown. It has a pretty non-linear seaming fall-off, so adjust in small increments from the default 50 - like 5 or so at a time up or down.\n\n_- Ray texture scale - white and color_\n\nThis is like how many individual strands do you wanna see. The higher the number, the more per surface area.\n\n_- Band offset/Scale - white and color_\n\nRadial placement (from the origin) of the white or the color lines\nIt's labeled as scale and offset, because it really is both. The area gets thicker as the distance from the origin increases.\n\n_- Sharpness - white and color_\n\nFilter, Filter - Sharpness as applied to white or color\n\n_- Scale Color_\n\nOperates similar to modulo, but the higher the value, the less color bands, the lower, the more.\n\n_- Translate X and Y_\n\n0 center, 1 right-top, -1 left-bottom.\n\n_- Add factor_\n\nHow intensely the glare gets added to the image - usually 1 is good enough, but you can up it passed 1 if you feel you want more addition.\n\n_- Overlay factor_\n\nTo really make it stand out and blend, overlay is used to affect the colors behind the glare\n\n_- Overlay Blur Size_\n\nOverlay usually requires a blur to spread out and create the gradual influence - this is that blur size. If set to 0, you simply have the same pattern added and overlaid.\n\n_- Post Blur_\n\nBlurs the final glare result (not the overlay blur - just the sharp version).\n\n_- Animation speed control_\n\nThis allows you to slow it down or stop it until the camera actually moves - remember this works with multiply, so if you want to animate it back to 0, I recommend just slowing it to just above 0, so it doesn't pop back to the starting position.\n\n_- Glare only Output_\n\nAllows for much quicker manipulation and animation, but is also useful for exporting so you can add it to games or other projects as a post-effect.\n\nThis is a fantastic addition to the For Anime toolbox and I'm super ecstatic to share it with you guys! :D\n\n**_To use:_**\n- Append the node group using File - Append - Downloaded file - Nodetree - For Anime - Offscreen Sun Glare.\n- Find in the compositor under Add - Groups - For Anime - Offscreen Sun Glare.\n- Pop it in at the end of the compositing tree.\n- Note that you may want to first animate it with the image input only - having a whole nodetree to process every time can be very time consuming.\n\n**_Credit:_**\nCity and people not included - you can find them under free models here on CGT.\nUse does not mean automatic endorsement of those items or other products they may have or produce.\n\n#glare #anime #offset #move #center #color #band #sun #offscreen #frame #animated #blur #nodegroup #post #processing #pretty #scale #plugin #addon #script","imageAlt":"3D model For Anime in Blender - Offscreen Sun Glare","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-offscreen-sun-glare","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mhbCQ4iTrRBjSFqkoJa8L4uR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Offscreen%20Sun%20Glare%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/mhbCQ4iTrRBjSFqkoJa8L4uR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Offscreen%20Sun%20Glare%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-offscreen-sun-glare","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3589388/170e5b504a/for-anime-in-blender-offscreen-sun-glare-3d-model-170e5b504a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3645942","type":"listingItem","attributes":{"id":3645942,"title":"For Anime in Blender - Metal Shader","price":18.0,"description":"Hey all!\n\nMetal in anime is an enigma. It took me sooo long to find a solution and when I got it, I stopped short of ordering pizza, LOL! Now, I get to share it with you guys!\n\nSimply put, this shader is deeply based in the reflective nature of metal and shape, despite not looking reflective - this does mean it's **_Eevee only - Shader to RGB_**.\n\n**_You can:_**\n - _Control the size of the specularity and it's opacity._\n - _Control the size of the diffuse and it's opacity._\n - _Control the size of the sheen diffuse mask and it's opacity over the material._\n - _Control reflection bands scale and opacity._\n - _Control true reflection opacity._\n - _The size of the reflection barriers on the inside and outside of the shape's silhouette._\n - _Fresnel sizes (forms masks and additional reflective behavior)._\n - _Normal maps are supported - image - normal map node - shader._\n - _Additional Darkening controls for low-light scenes. This is to help with world light and other issues._\n\n**_Included:_**\n - _Metal Shader + Turntable with Suzanne_\n\n**_Metal Shader_**  \n - **Color**  \n_Texture/Color input_\n - **Sheen Diffuse Size**  \n_Sheen refers to the fresnel elements that give the material extra bling. The sheen is limited by a diffuse mask and this controls the size of that mask._\n - **Sheen Diffuse Opacity**  \n_Sheen Diffuse mask opacity_\n - **Final Diffuse Size**  \n_Functions like any hard toon diffuse_\n - **Final Diffuse Opacity**  \n_Determines the darkness of the darker side of the diffuse_\n - **Dark Spec Size**  \n_Dark spec refers to the black underside of the material, this is based on dark reflections that give highly reflective materials their signature look, simplified! This control scales the size of the values included._\n - **Dark Spec Mask Outer (Fresnel)**  \n_The Dark Spec Size above is masked by this and the next with Fresnel borders, to create that signature cutoff black section._\n - **Dark Spec Mask Inner (Fresnel)**  \n - **Dark Spec Opacity**  \n_This gives you the option to have that black or not have it. Personally, it should stay there, regardless._\n - **Spec Size**  \n_Typical specularity and it's size_\n - **Spec Opacity**  \n_Typical Specularity and it's opacity_\n - **Reflection Bands Opacity**  \n_A personal stylistic favorite, but I know not always appropriate, so you can turn it off here._\n - **Reflection Bands Texture Scale**  \n_Self-explanatory_\n - **Reflection Opacity**  \n_True reflection opacity masked with Fresnel edges to maintain some of the metal shader._\n - **Normal**  \n_Normal Map input_\n - **Normal Influence - Reflection Bands**  \n_Sometimes they should get influenced, and sometimes they should not. This gives you that option._\n - **Additional Black Influence (Diffused Based)**  \n_When a scene gets too dark, the material can respond to an above 0 level of brightness - ie, still visible. This, as well as the Final Diffuse Opacity and other controls, will help make it dark if it doesn't go dark enough._\n\nThis is fantastic for various uses - not just robots! It'll work on ornaments and other more organic shapes as well! I tested it with quite the variety as you can see!\n\nSave yourself the hassle! It's done and dusted!\n\nModels used:\n - Teaset and candelabra are my own models and can be found on my store here.\n - The robot and the man base are free models, also located here on CGT.\n - Suzanne is included with Blender.\n\nGOD bless you!","imageAlt":"For Anime in Blender - Metal Shader 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-metal-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HfaHed3WgxpQUgLW8x4neWBy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20ThumbMetal.jpg","gridUrl":"https://media.cgtrader.com/variants/HfaHed3WgxpQUgLW8x4neWBy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20ThumbMetal.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-metal-shader","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3645942/7a1e544a94/for-anime-in-blender-metal-shader-3d-model-7a1e544a94.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3394254","type":"listingItem","attributes":{"id":3394254,"title":"For Anime in Blender - Post Outlines","price":18.0,"description":"What a **culmination of work** over the **years with new features** in the compositor!\n\nComing as a result of another project, **_For Anime - Motion Smear_**, this got a nibble in the posts and a tutorial was born. From that tutorial, these nodegroups that will help your workflow FLY - as far as quick outlines go, hehe!\n\n**_What is included?_**\n\n - **A Demo Scene to play with and test out the groups**\n\n - **A separate file to append from:**\n - _Color Outlines_ - Converts black outlines into colored outlines based on the image\n - _Normals Based Outlines_\n - _Depth Based Outlines_\n - _Material Boundery Outlines_ - Converts the picking layer from the cryptomatte node into outlines\n - _Mask Outlines_ - A single mask silhouette outline\n - _Shadow Outlines_ - Based on the shadow pass - maskable for a specific object or set of objects\n - _Texture Tracing_ - Simple model, based on contrast.\n - _Eye Outline Removal_ - Swells the eyeball mask to clean around the eyes to re-add the lashes only.\n\n_**Note:**_ Only append from the append file - they are the most up to date and polished versions of the nodegroups.\n\nThese are for more than just anime! They should work for any 2D workflow that requires outlines and is based in 3D, in Blender. I'm sure you'll love it and the tutorial as well!\n\nTutorial here if you want to have a crack at building these yourself:\nhttps://youtu.be/h7almgUC6U8\n\n**_Blessings!_**\n\nCharacter: Mordecai from Esther 6, KJV (C) Marius Oberholster\nhttps://www.youtube.com/watch?v=bSaZxE6L96I","imageAlt":"For Anime in Blender - Post Outlines 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-post-outlines","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/evTK98fUVYGc6X7XFWSEf764/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20for%20browse.jpg","gridUrl":"https://media.cgtrader.com/variants/evTK98fUVYGc6X7XFWSEf764/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20for%20browse.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-post-outlines","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3394254/51049fb14c/for-anime-in-blender-post-outlines-3d-model-51049fb14c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4255525","type":"listingItem","attributes":{"id":4255525,"title":"For Anime in Blender - White Shock and Goosebumps","price":8.0,"description":"Hey all!\n\nThis is a **duo** of effects:\n - **_White shock_**  \nWhenever a character is extremely surprised, frightended suddenly or got really shocking news or defeated to an embarresing level, they turn all-white with funny eyes and expression.\n - **_Goosebumps_**  \nWhenever a character gets a fright, they generally get a shock flow around the edges that looks like electricity waves. In this case - vertically set, but flows around the character's outer edge.\n\n**Included:**\n - _For Anime White Shock_\n - _For Anime Goosebumps_\n - _Funny eyes and shader with shapekeys_\n - _Demo scene with suzanne and the eyes all setup with outlines_\n\n**_White shock Settings:_**\n- **_Image_**  \nRaw image or image with outlines lines already generated\n- **_Normal_**  \nNormal Pass\n- **_Asset Mask_**  \nGenerally for characters, using the asset version of the Cryptomatte gives you everything parented to the rig - which means the whole character in one go - much easier than masking every material. As long as everything's in the mask, you're good.\n- **_Flat White \u003c-\u003e Shaded_**  \nThe white shock has many looks, but my fav is when it's lightly shaded or completely white. This allows you to have that mix to where you like it.\n- **_Tune Shading (HSV, Value)_**  \nSometimes a character can look dark when desaturated, this allows you to boost it.\n- **_Saturation (HSV)_**  \nDesaturates everything within the mask. \n- **_Lines Influence (Does not affect \"Only\" outputs)_**  \nAs in the outer lines that form part of the effect, not outlines.\n- **_Lines Texture scale_**  \nScale of the base lines texture\n- **_Lines Offset - X_**  \nInfluences the lines' Mask\n- **_Lines Offset - Y_**  \nInfluences the lines' Mask\n- **_Lines Rotation_**  \nLines' rotation. 360' both ways, so you can flip them in any direction you prefer from 0. There is no clamp, so you can type in custom ranges if you wanna go beyond 360 in any direction.\n- **_X - Lines Texture Offset_**  \nAllows for animation of the base line texture.\n- **_Y - Lines Texture Offset_**  \nAllows for animation of the base line texture.\n- **_Z - Lines Texture Offset_**  \nAllows for morphing animation of the base line texture.\n- **_Cracks Influence_**  \nCracks are an additional element - note it's tied to the view, not the world.\n- **_Cracks Scale_**  \nCracks scale\n- **_Holes Mask (Addition)_**  \nAny non-parented objects you want to include in the mask to make sure the lines are not in the middle of your character/object.\n- **_Outline Influence_**  \nGenerated with the normal pass (Does not affect \"Only\" outputs). Without these, you won't have any lines on your effect, unless you generated them before so you can add them after.\n\n**_Goosebumps Settings_**\n- **_Image_**  \nBase image\n- **_Mask_**  \nObject mask to get the distorted edge.\n- **_Distortion Strength_**  \nHow much distortion\n- **_Influence_**  \nHow strong the effect should be - allows you to animated it appearing and disappearing based on strength instead of simply fading in or out.\n- **_Distortion Texture Scale_**  \nBase texture scale - only needed for adjustment on character distance from camera.\n- **_Wave Speed Adjustment_**  \nIf things happen in slow-motion, then you need to be able to control the speed - that's where this comes in\n\nThis is an incredible addition to the already massive toolset I have been able to share with you guys!\n\nNOTE: I have NOT tested it with Cycles, but all the features for this nodegroup's compositing requirements are supported, so it should be fine.\n\nGOD bless you!","imageAlt":"For Anime in Blender - White Shock and Goosebumps 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-white-shock-and-goosebumps","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oQMDUXKcg2G4S67Bnq3qmW2E/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20NEW.jpg","gridUrl":"https://media.cgtrader.com/variants/oQMDUXKcg2G4S67Bnq3qmW2E/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20NEW.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-white-shock-and-goosebumps","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/4255525/a244b1cc4b/for-anime-in-blender-white-shock-and-goosebumps-3d-model-a244b1cc4b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3525743","type":"listingItem","attributes":{"id":3525743,"title":"For Anime in Blender - Glassware Shaders","price":15.0,"description":"**_Glassware shaders!!!_** These are such a pleasure to work with!!!\n\nI had the pleasure of uploading a very basic free version yesterday, but **_this one knocks it out of the park_**:\n - _EEVEE Only_\n - _2 Shaders - Solid Glass and Hollow Glass_\n - _All procedural - no UV's required_\n - _Light color sensitive_\n - _Nodegroup to make controls much more intuitive and easy_\n - _Scale specularity and Diffuse easily - remember that Ambient Occlusion and world light influences these_\n - _Color Specularity and Diffuse easily_\n - _Color Refraction_\n - _Direct controls of Spec- and Refraction roughness_\n - _3 Models included: Suzanne, Drinking glass and a Dish modelled by a good friend of mine, Riaan Marais (he also have me all the rights to it, so it's free and clear to add)_\n - _Animated with colored light to study how these work_\n - _Outlines already setup per collection for ease of use_\n - _Fake caustics in the Solid Glass shadow_\n\n**_Notable issues:_**\n - Alpha Blend is an incomplete feature in Eevee - It's ignored by the compositor and some passes\n - Hollow glass has to phyiscally be modelled hollow (like the drinking glass) - due to how refraction works. It's made hollow by the fact that it doesn't include the edit for caustics like response in the shadows. A solidify modifier may be ideal in these situations.\n - Caustics aren't in Eevee yet and you can't add light refraction, so the shadow is broken up for caustics response (non-additive).\n\nI added a few demo images to demonstrate these on complex models too! :D\n\nThis is a _**FANTASTIC**_ addition to any scene that has glassware in it!\n\n**_Models featured:_**\nhttps://www.cgtrader.com/3d-models/household/kitchenware/esther-6-model-16-piece-persian-tea-set with a different platter.\nhttps://www.cgtrader.com/3d-models/architectural/decoration/rider-statue\nhttps://www.cgtrader.com/3d-models/character/man/character-haman\n\n**_Check out Riaan's models too:_**\n_https://www.cgtrader.com/riaanmarais_","imageAlt":"For Anime in Blender - Glassware Shaders 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-glassware-shaders","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZbBLdniJodfdW29qEZJJXFGP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/ZbBLdniJodfdW29qEZJJXFGP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-glassware-shaders","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3525743/da60d19f99/for-anime-in-blender-glassware-shaders-3d-model-da60d19f99.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3646291","type":"listingItem","attributes":{"id":3646291,"title":"For Anime in Blender - Shine Shader","price":12.0,"description":"Hey all!\n\nThis is a highlight feature that is often used in small amounts and to great effect. When your character strikes that pose in their brand new suit - **_SHING_**! lol.\n\nI made it at shader level, because it is rare that it's over everything and this way, you have better local control of where you want it and where you don't. It's also a lot faster, more flexible, easier to animate and higher quality that way.\n\n**_Works in Cycles and Eevee!_**  \n\n**_NOTE:_**  \n - Anime Metal Shader not included (not Cycles compatible)\nWas needed to demonstrate it properly.\n - Included material is visible at the end. This shader works extremely well in Eevee and Cycles and supports a texture output, as demonstrated in the video, that you can use in various creative ways. Think even video transitions!\n - Compositing is easy! Just load values over 1 and it should isolate quite well! If you have other objects above 1, then mask first without clamping and blur and add.\n\n**_Included:_**  \n - _Shine Shader on a gold-like material in a turntable scene; **Cycles**_  \n\n**_Shine Shader_**  \n - **Bands Threshold**  \n_This is what you animated to bring it in and take it out again. Going between 0 and 1 is solid. If you want to do video transitions using shapes, go for 2 to fill out the shape completely._\n - **Bands Rotation**  \n_Rotates all axes at the same time - very effective! Hint; 2.3 is opposite diagonal_\n - **Texture Scale**  \n_Scales the bands_\n - **Animation Offset**  \n_This helps if you don't like how the bands start or end and lets you shift the animation backwards or forwards for different bands._\n - **Animation Speed Control**  \n_Multiplication based, so you can go faster or even reverse for a different direction! Great suggestion - always shine shader against the motion of the shape if it's moving - looks incredible! If it has stopped - you can follow the direction it followed to compliment it's pose._\n - **Brightness (Texture and Emission)**  \n_This setting is what makes it pop in the compositor. By default, it's set to 2 - it's not often, except for other lights, that you'd have values that go that high. Other lights and explosions would be the common exceptions, but then you can mask first, as mentioned._\n\n**_Outputs:_**  \n - **Emission**  \n_This is an emission shader output for you to simply add it to whatever you already have. This is at the top, because it's what you would do in most cases._\n - **Texture**  \n_If you need it to be more subtle and simply illustrate the material is shiny, then you can include it as part of your textures and colors. Adjust brightness as needed for this though!_\n\nSo excited about this and it looks incredible! It also demonstrates how much effects can depend on their material counterparts, so make sure you get that right as well!\n\n**You can use my metal shader or use any NPR metal you can find that really pops!**  \nhttps://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-metal-shader\n\nHave a stunning day!\n\nGOD bless you!","imageAlt":"For Anime in Blender - Shine Shader 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-shine-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mbCsLG6in9fSrcfVczFUtUkK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000-ThumbShine.jpg","gridUrl":"https://media.cgtrader.com/variants/mbCsLG6in9fSrcfVczFUtUkK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000-ThumbShine.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-shine-shader","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3646291/2a4719fa33/for-anime-in-blender-shine-shader-3d-model-2a4719fa33.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3613672","type":"listingItem","attributes":{"id":3613672,"title":"For Anime in Blender - Motion Smear - Multiples ADVANCED","price":17.0,"description":"Hey all!\n\nI present to you my Motion Smear - Multiples Advanced nodegroup! Can't believe it's finally here!!\n\n**_A post processing with a difference!_**\n\nThis one is for creating those motion smear effects you usually see in comics, where to suggest motion, multiples of the object/limb is drawn to create that motion blur-like effect. This one does a following and preceding drawing using the vector blur node - Cycles only for now, but as soon as Eevee gets that vector pass, this baby should plug right into that workflow too!\n\n**_Notes:_**\n - _Monkeys spinning demo scene included_\n - _Outline Options for the smears_\n - Just look at the setup image - it's basically **_plug and play_**!\n - _Make sure to follow the sample count for the compositor's quality setting - Tab Into the group or open the Text Editor to see what it should be set to (image above)_\n - _Watch out for low detail objects that fill the screen_ - the vector pass uses vectors to generate motion and this can cause flashing and other artifacts.\n - _Watch out for big occlusion_ - it can cause some spiking because of lack of information. As for rotation, this advanced version has most of the artifacts sorted!\n - **_Motion and Vector Mask built in!_**\n - _Do not exceed the sliders defaults_\n - Most important thing - **_HAVE FUN! :D_**\n\nThe other groups were created just to clean up the wires a bit - _feel free to explore them_ to learn more about outlines!\n\n**_Enjoy the:_**\n - _Decreased artifacts_\n - _Higher quality_\n - _More options_\n\nI just know you're gonna love the results from this one!!!","imageAlt":"For Anime in Blender - Motion Smear - Multiples 3D model 1","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-smear-multiples-advanced","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qs9uv6C287Q7PmYNs5pNcKbW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/qs9uv6C287Q7PmYNs5pNcKbW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-motion-smear-multiples-advanced","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3613672/ccf9187a17/for-anime-in-blender-motion-smear-multiples-advanced-3d-model-ccf9187a17.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5542465","type":"listingItem","attributes":{"id":5542465,"title":"Blender Camera Toolkit","price":9.0,"description":"Work in progress for a new product","imageAlt":"Blender Camera Toolkit 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/lunar-landscape-procedural-kit-with-gaea","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MSXD7YEuHciNbXFmhAPuJWVw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Blender%20Preview%2001.jpg","gridUrl":"https://media.cgtrader.com/variants/MSXD7YEuHciNbXFmhAPuJWVw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Blender%20Preview%2001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/lunar-landscape-procedural-kit-with-gaea","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/5542465/1e8aa3c46c/blender-camera-toolkit-3d-model-1e8aa3c46c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3447643","type":"listingItem","attributes":{"id":3447643,"title":"For Anime - Star Sparkle - Fancy and Classic","price":15.0,"description":"Hey all!\n\nIn this package, we have **_two brand new effects_** for your anime/cartoon animations:\n_** - For Anime - Star Sparkle - Fancy\n - For Anime - Star Sparkle - Classic**_\n\n**_Star Sparkle - Fancy_**\n\nIt's just that - a much more modern approach to film making when you have so many digital tools at your disposal, that you don't have to draw or special-light-table everything. No, you can just generate them spots and make 'em glare!\n   Of course, an oversimplification, but it emphasizes why this task would be handed over to the computer in the first place!\n\n_ - Beautifully animated stars that glint in and out\n - Various color controls, from various, to hue and saturation\n - Scale setting\n - Animation controls (speed control and offset)\n - Clarity Mask - an INCREDIBLE addition to the effect, which means you can read your objects/characters easier, because the stars don't cloud their face in any way. Can easily be turned off for objects you want to absolutely cover with stars.\n - Sparkle only output, for if you want to process it in Blender, for work in other software\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes\n - **BONUS** - Basic normal based outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\n**NOTE:**\n - For a Full Screen Star Sparkle, remember to turn off the clarity mask if you have no input mask\n\n**_Star Sparkle - Classic_**\nNow this is a novelty and my personal fav!! Before computers made this sort of thing easier, the sparkles were drawn by hand, and oh, were they pretty! Especially when combined with a soft glow and that is where this nodegroup comes in!\n\n_ - Limited scaling (scales up to 2x larger stars - generation of the stars is procedural)\n - Fully animated stars that morph in and out\n - Color controls for the stars and the outlines (can receive textures)\n - Animation controls (speed control and offset)\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes.\n - Sparkle only Output for, if you just want to process it in Blender, work in other software\n - **BONUS** - Basic normal based, colorized, outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\nThis is **an incredible package** that has been an absolute joy to put together for you guys! If you're not sure whether you wanna buy the full set just yet, go give the demo a whirl!\n\n**_Free Basic version (Modern):_**\nhttps://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-star-sparkle-modern\n\nWhen you're ready to go big and go classic, this full package will be linked in the description of the basic version!\n\n#pantherdynamics #anime #classic #fancy #stars #fancy #sparkle #starsparkle #animewow #wow #pretty #technicolor #blender #cycles #eevee #engine #netflix #studiobones #TezukaProductions #nodegroups #postprocessing #fixitinpost","imageAlt":"For Anime - Star Sparkle - Fancy and Classic 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-star-sparkle-fancy-and-classic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/znmwLfKAvJZvUFuYKYfGbVTM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001%20-%20Title%20-%20Classic.jpg","gridUrl":"https://media.cgtrader.com/variants/znmwLfKAvJZvUFuYKYfGbVTM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001%20-%20Title%20-%20Classic.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-star-sparkle-fancy-and-classic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3447643/472d351559/for-anime-star-sparkle-fancy-and-classic-3d-model-472d351559.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3378203","type":"listingItem","attributes":{"id":3378203,"title":"For Anime - Adoration Sparkles - Post Processing Nodegroup","price":15.0,"description":"Blender Only - Feel free to purchase and adapt!\n\nI love doing compositing for anime stuff in 3D! This is no different! Based on my original tutorial on the same topic, this one brings a higher quality result, better design, it's already animated and more! Skip the queues, save the build time and buy the finished piece;\n\n**_READY TO GO! :D_**\nCheck the images for how to add it - _Super easy!_\n\nGot your own background you'd prefer? **_No problem!_**\nPlug it into both colors for the background!\n\nMy fav part of this nodegroup is that it integrates with your shot - which means the bubbles and stars move through and around the objects in the scene using parallax!\n\n**_A MASSIVE timesaver_** for any project utilization _the anime visual language_!\n\n**_Features:_**\n - _Animated to a speed scale - Default 1;_ higher = faster, lower = slower\n - _Custom Color choice;_ Background and Bubbles\n - _Parallax animation;_ Right to Left\n - _Colormorphing stars_\n - _Vignette Intensity_\n - _Post-Blur is Fast Gaussian_\n - _Post-Blur Size_\n - _Post-Blur Factor_\n - _Scale for Bubbles and Stars_\n\n**_It adds easily to a project:_**\n- File, Append, Downloaded blend, Nodegroups, Quick Progressive Defocus (10 Layer).\n- Note that it does not show in the compositor until you tick for it to use nodes. Once you do, it's listed under groups.\n- You can choose to make this node part of your default project, just add it, click the shield for fake user, remove it and press Ctrl+U when you're back to the default view you wanna see when you open the project.\n\nLumberjack + Axe character is (C) Marius Oberholster\n\nCAUTION: I strongly encourage FullHD and up as your standard resolution with this, but no lower 50% HD - 50%HD is great for spot-checking.\n\nAs always, use at own risk!","imageAlt":"For Anime - Adoration Sparkles - Post Processing 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-adoration-sparkles-post-processing-nodegroup","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oE1BvL3FBeBU3qYm9PLDJ8GH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/oE1BvL3FBeBU3qYm9PLDJ8GH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-adoration-sparkles-post-processing-nodegroup","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3378203/8835a15cb4/for-anime-adoration-sparkles-post-processing-nodegroup-3d-model-8835a15cb4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3534381","type":"listingItem","attributes":{"id":3534381,"title":"For Anime In Blender - Scribble Outlines","price":10.0,"description":"Hey all!\n\nI saw this quite a few times and I just love the roughness of the look, so I had to build it!\n\nA stunning feature for freakouts, fear and funny stuff! :D\n\n**_Special features:_**\n - **_Mask for foreground objects_**   Why? Because we don't have that information. With a mask for the foreground objects, we can \"patch\" the areas where there is overlap and still get lines that fill the area!! Awesome!!\n - **_Quieter middle space_**   A super side effect from the nodes' function, this allows you to have a more calm center space where your object/character can be much more clearly read.\n\n**_In addition:_**\n - _Animation speed control_\n - _Distortion Texture Scale_\n - _Distortion Texture influence_\n\n**_Demo scene bonuses:_**\n - _Purple shock emotion element_\n - _Star glint setup_\n - _Colored Outlines with an additive mix (for the purple)_\n - _My NPR shaders from Blendswap as well as a stunning sky with clouds setup._\n\nI know **you're gonna love this** post processing effect!! :D","imageAlt":"3D For Anime In Blender - Scribble Outlines","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-scribble-outlines","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8cUHfY87rxgT87AwUSoHnGaR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Scribble%20Outlines%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/8cUHfY87rxgT87AwUSoHnGaR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Scribble%20Outlines%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-scribble-outlines","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3534381/10ded00d63/for-anime-in-blender-scribble-outlines-3d-model-10ded00d63.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3669611","type":"listingItem","attributes":{"id":3669611,"title":"For Anime in Blender - Post Snow","price":15.0,"description":"Hey all!\n\n**_Two of the most difficult things_** to create in CG: Snow and Clouds. **_Today, we have snow_**! With post snow (cause post processing), you can add your blizzard to your still or taking it further, you can put it on your final animations!\n\nWhat makes this an incredible tool, is how quickly you can have it finished! I LOVE the snowflakes in this package the most! It is so cool! The mist effect too, because it's so versatile!\n\nAND, it responds to shadows, because the shadow pass is paramount to the successful placement of snow in your shots! Just see the video!\n\n**_Built with Eevee - should work with Cycles too - same passes._**\n\n**_What is included_**  \n - Snow - Coverage\n - Snow - Mist\n - Snow - Flakes\n\n**_Coverage_**  \n - **Image**  \n - **Depth**  \n - **Normal Pass**  \n - **Shadow Pass**  \n - **Exclusion Mask (black masks)**  \n_This is an essential mask, because it allows you to remove areas from your snow coverage in whatever way you see fit. Personally, I use a trick with a second viewlayer that only has a shadow pass. This allows me to \"cast a path\" for the snow to be and not to be. This is why it masks the dark out, not the white._\n - **Snow Coverage**  \n_By default, it's set on 0.2, because a good coat of snow is roughly this broad and it doesn't leave everything buried, giving you a nice contrast between physical shapes and the snow that covers them._\n - **Snow Sharpness**  \n_Control to taste. Off by default, it allows for the thickest feel of snow. Shaper you go, the less expansion gets built into the snow and the more detail comes through in the shape of the snow's coverage. Turning it up all the way to 1 is ideal for objects with more detail, where you want the snow to have more detail - note this only affects the snow coverage and silhouette, not the \"material\"._\n - **Snow Base Color**  \n_Think of this as the diffuse_\n - **Snow Shadow Color**  \n_Colored Shadow Pass_\n - **Outline Adjustment**  \n_A small erosion of the snow's shape to compensate for outlines it tends to cross, since outlines are not part of the depth maps and so on._\n\n**_Mist_**  \n - **Image**  \n - **Depth**  \n - **Exclusion Mask (white masks)**  \n - **Layer 1 - Closest**  \n - **Layer 2**  \n - **Layer 3**  \n - **Layer 4 - Farthest**  \n - **Texture Scale**  \n - **Relative Scale (Between Layers)**  \n - **X - Scale**  \n_Scale the overall texture along the X-axis_\n - **Y - Scale**  \n_Scale the overall texture along the X-axis_\n - **X - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values._\n - **Y - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values._\n - **Z - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values. Z's purpose is morphing._\n - **Relative Animation Offset**  \n_Animation control for the whole, but also controls relatively, thus the strange name._\n\n**_Flakes_**  \n - **Image**  \n - **Depth**  \n - **Exclusion mask (white masks)**  \n_Think of making sure the snow is only outside._\n - **Snowflake Size**  \n_Local to each flake, not the layer._\n - **Texture Scale**  \n - **Layer 1 - Closest**  \n - **Layer 2**  \n - **Layer 3**  \n - **Layer 4 - Farthest**  \n - **Animation Speed**  \n_Animation speed of the whole._\n - **X - Animation**  \n_Animation along the X-axis - can also be reversed through negative values._\n - **Y - Animation**  \n_Animation along the Y-axis - can also be reversed through negative values._\n - **Relative scale**  \n_Scale difference between layers._\n\n**_An incredible toolset and I absolutely loved working on it!!_** I can see this being very handy down the line for even my own projects in snowy locations!\n\n**NOTE: Cabin scene not included - purely for demonstration purposes.**  \n\n_Get out there and cover your scenes in fresh powder!_","imageAlt":"3D For Anime in Blender - Post Snow","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-post-snow","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yvq4V4mfdViSNc1bMCRAFz1h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000-ThumbSnow.jpg","gridUrl":"https://media.cgtrader.com/variants/yvq4V4mfdViSNc1bMCRAFz1h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000-ThumbSnow.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-post-snow","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3669611/73c67f94fb/for-anime-in-blender-post-snow-3d-model-73c67f94fb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3576864","type":"listingItem","attributes":{"id":3576864,"title":"For Anime in Blender - Tree Shade","price":10.0,"description":"Hey all!\n\nIn Anime, this lack of technology, or man-power, back in the day, led to some very interesting methods for dealing with complex situations. With some clever tinkering, you can use these even in 3D to save you hours of render time!\n\nEnter the Post Tree Shade nodegroups!\nThis set allows you to have shadeless trees in a shot, that run with particles, and add the shadow over whatever you want shaded, afterwards, in the compositor!\n\nThey are noise texture and voronoi texture based options, already animated to morph slowly, that gives you all you need to do for great results! Just give it the shadow pass, direction and a mask and you're set!\n\nThis tool allows you to use all manner of found footage without messy integration - make sure you save yourself the time! :D\n\n**_Features:_**\n - _Built with Eevee and contains my special NPR shaders where applicable_\n - _Noise texture based - Voronoi texture based (2 node groups)_\n - _Threshold control for shadow coverage_\n - _X and Y axis controls for offset animation_\n - _Option to use the shadow pass to prevent/reduce double shadowing_\n - _Morph Speed Control allows you to control the pace at which the shadows change shape_\n - _Quick Blur controls for a softening effect of the whole image_\n - _Bright spot influence control for the masked objects with the new shadows added_\n\nBY FAR one of the coolest tools in the box and I hope it'll be one of your favs too!!\n\n**_To add to a project:_**\n - Append the nodegroup through File \u003e Append \u003e For Anime Tree Shade voronoi (or noise based) \u003e Nodetree \u003e For Anime - Tree Shade\n - Add it to your compositing setup, by going to the Compositor and Add \u003e Groups.\n - Connect the shadow pass, mask for the object(s) to get shaded, adjust shadow color/brightness, check animation speed for your specific scene\n\n**_Note:_**\n - Direction for the shadows has to be animated - only the morphing is already animated.\n - Lumberjack not included - he's one of my demo models - hopefully soon to be loaded too. ;)\n","imageAlt":"3D model For Anime in Blender - Tree 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Screens have been a staple for giving the audience more info or more leads in stories! Now, with this brand new pair of nodegroups, you can create the screen of your choice (within reason, lol) to tell your story in a much more visual way.\n\nTo setup a screen glare is basic, quick and easy - we all know that, but to make a screen or hologram feel like a screen takes much more than 5mins and this should help you do it in what feels like 5mins!!\n\nGeneric monitor model included as well as a demo pic (for demo purpose only) to display on the screen.\n**_Works with Eevee And Cycles!_**\n**_UV required_**\n\nWhat all is this pair about then?\n\n**_Shader:_**\n\n - **Image**\n_Just image input - whatever you want on the screen._\n\n - **White Noise**\n_The first thing that has to be able to take priority over the image is noise and this white noise does not disappoint! By default, left off, since in most cases you want an image/video to be shown.\n_\n - **Flowing Bands**\n_These are those thick asynchronous stripes that rolled over especially CRT screens when filmed. Such a classic I could not not include it! There's a smooth and toon version and you can adjust it's animation speed._\n\n - **Dark Vignette**\n_Some screens have been depicted with a dark fade around the outer parts of the picture and while there may be many reasons for this like age, tech, ambient occlusion and even filth, it looks awesome!_\n\n - **Bright Spot Overlay**\n_Most screens when filmed, tend to have a strange contrast/brightness ratio as compared when seeing it first hand. This mimics that vibe, but with a brighter areas in the center and the outer area darker. Think of old flash photography that didn't turn out so well._\n\n - **Blue Tint and Flicker**\n_Older CRT's and even LCD's tended to have this blue coloration on camera. Don't know why cameras are so sensitive to blue, but I love the look. It instantly reads as a screen with that blue 'mask'. The flicker is once again a reference to that asynchronous nature of tech among each other. Flicker speed and relative intensity are adjustable._\n\n - **Scan Lines**\n_My absolute fav tool when it comes to representing screens and is always used, even for futuristic screens/holograms! I added a few options to get you the look you want without that weird comb effect._\n\n - **Reflection bands**\n_And what is a screen without the annoying light from behind that obstructs your view?! The smoother lines here look the best, but the default 50-50 mix between the two is still my personal fav._\n\n**_Compositing:_**\n\n - **Image**\n_This is your image input, outlines and what-not already done. Remember, this adds the glares to the final result as well._\n\n - **Screen Material Mask**\n_Since this is shader and compositing based, it is important to isolate your screen material specifically for this part! Cryptomatte Material is the best imo._\n\n - **Base Glare Size**\n_This controls the blur size that swells out to create the glare. The influence just controls the amount it affects the final render._\n\n - **Reflection Band Glare**\n_This is based on brightness. Very high level values isolate to give us the brightest of the bright parts of the screen and most often, these will be the reflections bands. Again, glare size controls the blur size._\n\n - **Low-Pass Glare intensity**\n_This is for the Quick Low-Pass Glare output. All it does is create a very quick result using only a single matte to give you a nice glare really fast. Controlled by Base Glare Size for it's blur._\n\n**_Outputs:_**\n\n - **Glared Image**\n_Composite with the glare elements._\n\n - **Quick Low-Pass Glare**\n_Result as stated above - really nice and quick result._\n\n - **Screen Glare only**\n_This is if you want to customize it or use it for something else in isolation or you want to mask it with something else before applying it. I just felt it needed to give you guys this option right off the bat._\n\n - **Reflection Bands Glare only**\n_Another \"pass\" to help you customize your results a bit more to what you want._\n\n**_Great uses for this include:_**\n - Smart phones\n - New invented devices\n - Music videos\n - Older tv's\n - CCTV panels/rooms with older monitors as well as broadcasting studios.\n - Much newer tech like holograms,\n - HUD's in futuristic cars and\n - Some older hand-held gaming systems.\n\n**_Vintage and futuristic!_**\n\nI just know you are gonna love it as much as I did creating it!!!","imageAlt":"3D For Anime in Blender - Screen Tools","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-screen-tools","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sVPWnf2t6jQPjuEvS7kZ73oT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/sVPWnf2t6jQPjuEvS7kZ73oT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-screen-tools","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3615119/eb18ae2f85/for-anime-in-blender-screen-tools-3d-model-eb18ae2f85.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5083157","type":"listingItem","attributes":{"id":5083157,"title":"Real-Time Horse Animated and Integrated in Unreal Engine","price":290.0,"description":"**Real Time Horse 3D models, Animated and integrated into Unreal Engine 5.**\n\n**TOTAL POLYCOUNT** - 60834 Faces, 67872 Verts (Body are subdiv-Ready, and can be Subdivided) Also included Body Low-res Version (7412 Faces)\n\n**TEXTURES** - ALL parts has 4K textures, Body Baked textures has also 8K versions. 7 Skin types (Brown, Brown-White, Black, Black-White, Grey, Black, White, Gold)\n\n**DIRT AND SWEAT** - There are sweat level, and 3 Dirt level masks. All these necassary texture masks are included, But for set up You should combine them into photoshop and make new Textures. \nSweat and Dirt levels already set uped and works fine in Unreal Engine shader. Included fur black/white mask if You want to tweak something on base textures.\n\n**MATERIALS** - in Maya setupped Materials with standart surface. Included Marmoset render scene.\n\n**RIG** - Maya Rigged scene included\n\n**ANIMATIONS** - 9 Animations included, (Idle, Walk, Walk right, Walk left, Walk backward, Trot, Canter, Gallop, Jump, Idle) **(IMPORTANT - HAIR SIMULATIONS ARE NOT INCLUDED IN MAYA, HAIR SIMULATIONS DONE ONLY IN UNREAL ENGINE)**\n\n**MARKINGS TEXTURES** - There are 4 Head and 8 feet markings masks, which You can Combine with Original maps and get lot od variations of each color body as You wish.\n\n**HAIRS **- Hairs are done with hairCards UV-Textures for integrating Real-Time Engines. but if You want to use it in cinematics, it is possible too, Just need to make cloth simulations on it.(Not done in Maya)\n\n**SADDLE** - Saddel are separate mesh and separate textures set, has their own textures and easly can be removed if You dont need it in You scene.\n\n\n**Technical Details for UNREAL ENGINE PACK**\n\n\n Body has Flexible Shader where You can change Body coats, Sweat levels, Dirt levels, and many other properties.\n Hairs simulated and has realistic look in Animations.\nHairs has costomisable shader.\nSimple Gameplay locomotion system included.\nBody has 4 Head Markings, and 8 Feet markings, every single marking You can switch on/off, it made for make more variations of Horses. Marking color are editable.\nRigged: (Yes)\n\nRigged to Epic skeleton: (No)\nIf rigged to the Epic skeleton, IK bones are included: (No)\nAnimated: (Yes)\nNumber of Animations: 9\nAnimation types (In-place):\nNumber of characters: 1\nVertex counts of characters:\n\nBody - 29816\nHairs - 18736\nSaddle - 9270\nMouth - 1076\nEyes - 1824\nTOTAL - 67872\n\nNumber of Materials and Material Instances: 12\nNumber of Textures: 45\nTexture Resolutions: (2048x2048, 4096x4096)\nSupported Development Platforms:\nWindows: (Yes)\nMac: (No)\n\nImportant/Additional Notes: NOT INCLUDED NATURE LEVEL FROM RENDERED PICTURES, SOME PICTURES ARE MADE IN UNREAL ENGINE\u003c AND SOME PICTURES ARE MADE IN MARMOSET TOOLBAG WITH HDRI-s\n\nContact me by email - tovmasyan995@gmail.com\n                           Discord - https://discord.com/invite/AB8kgChN\n\n\n\n","imageAlt":"3D model Real-Time Horse Animated and Integrated in Unreal","url":"https://www.cgtrader.com/3d-models/animal/mammal/real-time-horse-animated-and-integrated-in-unreal-engine","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EQzEawG537GoLMXj48g7LDsa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/COVER_1X1_V3.jpg","gridUrl":"https://media.cgtrader.com/variants/EQzEawG537GoLMXj48g7LDsa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/COVER_1X1_V3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/real-time-horse-animated-and-integrated-in-unreal-engine","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5083157/b4ac8516db/real-time-horse-animated-and-integrated-in-unreal-engine-3d-model-b4ac8516db.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3601904","type":"listingItem","attributes":{"id":3601904,"title":"NASCAR track rendering pack ","price":40.0,"description":"In this pack you will recieve 1 blend scene already keyframed and ready for a car to be dropped in, 1 OBJ safer barrier wall file, and 1 OBJ catchfence file. the set up blend file has everything ready to go including camera angles but it is a somewhat heavy scene! the wall and catchfence OBJ files are for if you want to make your own  on track scene and want to save time modeling! 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It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. Please like and leave a comment for the model if you enjoyed it.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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In the video series you can follow everything from scratch. 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With this scene you'll be able to render your jewelry designs and animations, just drag and drop your own 3D models and choose your preferred materials. Visual instructions are included for guidence, support will be provided if needed. Please watch the animation sample (in YouTube in 4K) for more reference of the results that you can expect. The 3DM version contains the solid geometry of the ring, interior ring size it's 16.9mm, main stone 1ct, small stones 0.01ct \u0026 0.005ct. CUDA/RTX/GPU Rendering is required for best results. 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Ideal for use in game engines like Unity and Unreal, as well as interactive presentations. The model's textures include PBR, Diffuse, NormalMap, and reflection/roughness/metallic, all accurately unwrapped with no overlapping UVs. This model can be used for horror games, fantasy films, or virtual reality experiences, providing a chilling and menacing presence. All textures are 4096*4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. If you like the model, please leave a comment and a like, as your feedback is appreciated.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. If you like this model, please leave a comment and give it a like!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), ensuring compatibility with 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, game engines like Unity and Unreal, and interactive presentations. The model boasts PBR textures, 4096x4096 in size, including Diffuse, NormalMap, and reflection/roughness/metallic, perfect for modern rendering engines. All models are accurately unwrapped with no overlapping UVs. Ideal for gaming, advertising, and educational simulations. Evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh (WIRE and WEB 3D Preview). Like and leave a comment if you enjoyed the model. The first image is the reference used for creating the 3D model. It's crucial to assess the model quality through the previews provided. These previews clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"animated Casual Male Character Model Pack for Realistic","url":"https://www.cgtrader.com/3d-models/character/man/casual-male-character-model-pack-for-realistic-rendering","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k377q42fyosdb44pa7sanypk8ioq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/k377q42fyosdb44pa7sanypk8ioq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/casual-male-character-model-pack-for-realistic-rendering","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6380301/5e12f46f9d/casual-male-character-model-pack-for-realistic-rendering-3d-model-5e12f46f9d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6367193","type":"listingItem","attributes":{"id":6367193,"title":"Casual Outfit Character Model Pack for Rendering","price":40.0,"description":"This model pack features a detailed 3D character wearing casual attire, including a brown jacket, jeans, and sneakers. 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These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. 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The model is designed with realistic proportions and clean topology, ideal for further rendering or game asset development.\n\nNote: This model is not rendered — preview images are raw from the 3D viewport with no textures or lighting applied.\n\nCompatible with major modeling software. Easy to modify and ready for customization.\n\nLet me know if you'd like a shorter or more marketing-focused version.","imageAlt":"Elite 3D Model for Rendering GamingSetup with animated 1","url":"https://www.cgtrader.com/3d-models/interior/bedroom/elite-3d-model-for-rendering-gamingsetup-with-triplescreens","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7ej6d64o2vhy3y92nyp8s1q426aw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/High_Quality_3D_Gaming_Chair_Setup%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/7ej6d64o2vhy3y92nyp8s1q426aw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/High_Quality_3D_Gaming_Chair_Setup%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/bedroom/elite-3d-model-for-rendering-gamingsetup-with-triplescreens","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":14,"name":".skp","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"interior","subcategorySlug":"bedroom","categoryTitle":"Interior","subcategoryTitle":"Bedroom","schemaImageUrl":"https://img-new.cgtrader.com/items/6222188/a68dc528d1/elite-3d-model-for-rendering-gamingsetup-with-triplescreens-3d-model-a68dc528d1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6359141","type":"listingItem","attributes":{"id":6359141,"title":"Realistic Leather Glove Model Pack for Rendering and Animation","price":55.0,"description":"Explore our Realistic Leather Glove Model Pack, featuring intricately detailed and textured models available in three levels of detail: low-poly, mid-poly, and high-poly. 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If you enjoy using the model, please like and leave a comment.","imageAlt":"Realistic Leather Glove Model Pack for 3D asset 2","url":"https://www.cgtrader.com/3d-models/scanned/various/realistic-leather-glove-model-pack-for-rendering-and-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pqz1g0q9ciigmc6wfgdfvdpwaw72/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/pqz1g0q9ciigmc6wfgdfvdpwaw72/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/realistic-leather-glove-model-pack-for-rendering-and-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/6359141/4d0ba45537/realistic-leather-glove-model-pack-for-rendering-and-animation-3d-model-4d0ba45537.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266942","type":"listingItem","attributes":{"id":6266942,"title":"White Lion Animation - Blender","price":650.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white male lion with maps, fur, rigging and four realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1344\u003cbr\u003e\nTeeth: vertices 17,512; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Specular.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Roughness.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_Normal.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_FingernailTooth_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Eye_Mask.png, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Mask.1002.jpg, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Mask.1001.jpg, 2048* 2048\u003cbr\u003e\nJW0P3W00_White_Lion_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0P3W00_White_Lion_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nLion_Rig_grp_ctrl_2_2 and Lion_Rig_grp_ctrl_2 control the entire model.\u003cbr\u003e\nCTR_torse_F, CTR_torse_M and CTR_torse_B control the front, middle and rear center of gravity of the body.\u003cbr\u003e\nCTR_torse_B come with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK controls the non-seamless IK/FK switch of the tail.\u003cbr\u003e\nCTR_torse_F.001 is a controller of the center of gravity of the body with a customized location, you can change its location and rotate, the center of rotation is the controller.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B control the front, middle and hind spine.\u003cbr\u003e\nCTR_FK_tail_d, CTR_FK_tail_e, CTR_FK_tail_f…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_d, CTR_SplineIK_tail_g, CTR_SplineIK_tail_j and CTR_SplineIK_tail_m are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_head and CTR_IK_neck_c are head controllers.\u003cbr\u003e\nCTR_head_track uses its Location to control the direction when the head follows.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye, CTR_eye_S.L and CTR_eye_S.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye_S.L and CTR_eye_S.R control the dilation and miosis of the pupils.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the winking.\u003cbr\u003e\nCTR_Eyebrow_Angry.L and CTR_Eyebrow_Angry.R are eyebrow controllers.\u003cbr\u003e\nCTR_ShowTeeth02.L and CTR_ShowTeeth02.R control the movement of the corner of mouth.\u003cbr\u003e\nCTR_ShowTeeth01.L and CTR_ShowTeeth01.R control the facial expression of showing teeth.\u003cbr\u003e\nCTR_IKFK_B.L and CTR_IKFK_B.R are controllers of hind legs with customized attributes:\u003cbr\u003e\nIK_FK controls the non-seamless IK/FK switch of the hind legs.\u003cbr\u003e\nCTR_IKFK_F.L and CTR_IKFK_F.R are controllers of fore legs with customized attributes:\u003cbr\u003e\nIK_ChainLength controls whether the ankle follows the rotation when the IK controller moves in IK mode;\u003cbr\u003e\nIK_FK controls the non-seamless IK/FK switch of the fore legs.\u003cbr\u003e\nCTR_IK_foot_root_F.L, CTR_IK_foot_root_F.R, CTR_IK_foot_root_B.L and CTR_IK_foot_root_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_IK_pad_F.L, CTR_IK_pad_F.R, CTR_IK_pad_B.L and CTR_IK_pad_B.R are detailed controllers of the toes, its Location-X controls the adduction and abduction of toes, Location-Z controls the squeeze of paw pads, and Location-Y controls whether the toes are holding tight or relaxed, Rotation-X controls the retraction and extension of fingernails.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are controllers of limbs, and their Location controls the center of rotation of the feet.\u003cbr\u003e\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nAnd more..\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-405\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-78\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled. 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It supports real-time engines like Unity and Unreal Engine, making it suitable for interactive experiences, VR/AR environments, and simulation projects. The clean topology and efficient polygon count allow for smooth performance without sacrificing visual fidelity.\n\nPerfect for space operas, cyberpunk worlds, military simulations, adventure games, and high-tech branding, this mecha 3D asset adds intensity, scale, and narrative potential to any environment. Its imposing silhouette makes it ideal for character models, boss enemies, or heroic protagonists in digital media. Whether used in a virtual battlefield, animated film, or mobile game, it enhances immersion with its tactile presence and visual impact.\n\nThe model is fully customizable — you can change colors, textures, scale, or even animate elements such as glowing effects, joint movement, or particle emissions for dynamic scenes. It's also suitable for 3D printing, where its solid structure allows for accurate physical reproduction as a decorative object, prototype, or collectible.\n\nUsed by artists, designers, and developers in concept art, digital storytelling, innovation branding, and NFT projects, this white mecha robot 3D model represents the fusion of science fiction, engineering, and artistic vision. Download it today and elevate your digital projects with a piece that embodies power, technology, and emotional resonance.","imageAlt":"White Mecha Robot 3D Futuristic Battle Suit animated 1","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/white-mecha-robot-3d-futuristic-battle-suit-blue-eyes","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m9k8j0yoplh9v2fewvb3lnog2klr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ae0f0c42-b205-4ae8-8053-5496a2ccd6ad.jpg","gridUrl":"https://media.cgtrader.com/variants/m9k8j0yoplh9v2fewvb3lnog2klr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ae0f0c42-b205-4ae8-8053-5496a2ccd6ad.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/white-mecha-robot-3d-futuristic-battle-suit-blue-eyes","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6455830/93dbf660fe/white-mecha-robot-3d-futuristic-battle-suit-blue-eyes-3d-model-93dbf660fe.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6382440","type":"listingItem","attributes":{"id":6382440,"title":"Formal Character Model Pack with Suit","price":40.0,"description":"This 3D model pack features a formal character dressed in an elegant suit, perfect for use in animated films, video games, and virtual reality experiences. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The models are ideal for scenarios requiring sophisticated attire, adding realism and a professional look to any scene. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. If you like the model, please like and leave a comment.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Please like and leave a comment for the model if you appreciated it.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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If you like this model, please leave a like and comment.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This model is ideal for period dramas, sophisticated scenes, or character design in animation. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096*4096 in size. Please like and leave a comment if you enjoyed this model.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Ideal for animations, games, and virtual environments. \n\nEach model has 3 levels of detail: low-poly(1000 triangles for mobile), middle-poly(10 000 triangles for environment), and high-poly(100 000 triangles), which allows for the use of this model in production rendering(such as 3ds max, Maya,Cinema4d, Blender, Vray/Corona/Cycles and all other), game engines(Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. \n\nThe model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. \n\nAll textures are 4096*4096 in size. Perfect for movie scenes, promotional material, and educational content. Like and leave a comment for the model if you liked it.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD system principle. Ideal for use in emergency preparedness simulations, educational programs, games, and films. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. 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Its balanced design and refined details make it ideal for dining rooms, libraries, study areas, or reception spaces in both virtual and real-world settings. Whether used in a virtual tour, product catalog, or animated scene, it commands attention with its craftsmanship and presence.\n\nThe model is fully customizable — you can change colors, textures, scale, or even animate elements for dynamic storytelling. It's also suitable for 3D printing, where its solid structure allows for accurate physical reproduction as a decorative object or prototype.\n\nUsed by designers, architects, and artists in heritage design, furniture restoration, concept art, and cultural exhibitions, this wooden table 3D model represents the fusion of tradition and modern technology. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This model is perfect for Halloween-themed games, animations, or marketing visuals. The character exudes a playful yet mysterious aura with its eye-catching red cape and elegant suit. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096x4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. If you enjoyed this model, please like and leave a comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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The model features a colorful patchwork outfit, complete with a jester hat and expressive facial features, making it ideal for playful environments and festive themes. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and has no overlapping UV. All textures are 4096*4096 in size. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The model's textures are PBR, including Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096*4096 in size.\n\nIf you found this model helpful, please like and leave a comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"3D asset Traditional Folk Costume model pack","url":"https://www.cgtrader.com/3d-models/character/clothing/traditional-folk-costume-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8nl62mdj5h55js1k77vqzmmhx6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/b8nl62mdj5h55js1k77vqzmmhx6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/traditional-folk-costume-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6443344/51c646b4bb/traditional-folk-costume-model-pack-3d-model-51c646b4bb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6464629","type":"listingItem","attributes":{"id":6464629,"title":"Cute Green Labubu Monster 3D Plush Toy Fashion","price":20.0,"description":"Download the adorable 3D model of a cute green bunny monster, a digital recreation of a whimsical, stylized plush toy that blends childlike charm with playful menace — perfect for creative projects across industries. This bunny monster 3D model features a soft, rounded body covered in fluffy mint-green fur with subtle texture variations that mimic real plush fabric. Its face is framed by a hooded headpiece with long, upright ears lined in creamy beige — giving it an innocent rabbit-like silhouette that contrasts sharply with its mischievous expression. The character’s large, round eyes are rendered with deep purple irises and glossy black pupils, conveying intensity and attitude, while its wide grin reveals a row of sharp, white fangs — adding a touch of edgy humor to its design. Small, stubby arms and legs end in simple, rounded hands and feet with tiny black claws, enhancing its cartoonish appeal.\n\nIdeal for use in children’s content, NFT collectibles, game development, animation, branding campaigns, and digital art, this monster bunny 3D asset brings joy, energy, and visual appeal to any project. Its bold, exaggerated proportions make it perfect for mobile apps, toy designs, educational videos, or interactive experiences aimed at younger audiences or fans of quirky pop culture. The fusion of cuteness and slight spookiness makes it ideal for Halloween themes, fashion collaborations, eco-conscious campaigns, and creative storytelling — bridging the gap between innocence and rebellion in a visually striking way.\n\nThe model includes full PBR material support — albedo, roughness, normal, metallic, and ambient occlusion maps — ensuring realistic lighting behavior and surface response under various conditions. The fur texture is rendered with high detail, including individual strands, soft highlights, and natural wear. The skin tones on the face and hands display smooth finish and subtle shading, while the eyes feature depth, catchlights, and expressive contours. The fangs are modeled with sharp edges and glossy finish, contrasting beautifully with the matte fur.\n\nThis green bunny monster 3D model is optimized for high-quality rendering in professional 3D software platforms and supports real-time engines like Unity and Unreal Engine, making it suitable for interactive experiences, VR/AR environments, and simulation projects. Available in multiple formats — FBX, OBJ, MAX, STL, and glTF — it ensures seamless integration into any workflow, whether you’re working on product mockups, virtual galleries, animated sequences, or architectural renderings. The clean topology and efficient polygon count allow for smooth performance without sacrificing visual fidelity, even in complex scenes.\n\nPerfect for fantasy worlds, village scenes, adventure games, and creative storytelling, this bunny monster 3D asset adds drama, charm, and emotional connection to any environment. Its unique blend of cuteness and attitude makes it ideal for product mockups, virtual exhibitions, or animated sequences. Whether used in a mobile game, NFT collection, or brand campaign, it commands attention with its bold personality and playful flair.\n\nThe model is fully customizable — you can change colors, textures, scale, or even animate elements such as blinking, walking, or facial expressions for dynamic scenes. It's also suitable for 3D printing, where its solid structure allows for accurate physical reproduction as a decorative object, prototype, or collectible.\n\nUsed by artists, designers, and developers in character modeling, pop culture, digital branding, and innovation storytelling, this cute green bunny monster 3D model represents the fusion of fun, fashion, and technology. Download it today and elevate your digital projects with a piece that embodies charm, style, and emotional impact.","imageAlt":"Cute Green Labubu Monster 3D Plush Toy Fashion animated","url":"https://www.cgtrader.com/3d-models/character/other/cute-green-labubu-monster-3d-plush-toy-fashion","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pmlrbu8roqqar6fyw8dfus2djkep/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a44112780a1c0efd5d554c7f10f8e83a.jpg","gridUrl":"https://media.cgtrader.com/variants/pmlrbu8roqqar6fyw8dfus2djkep/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a44112780a1c0efd5d554c7f10f8e83a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/cute-green-labubu-monster-3d-plush-toy-fashion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6464629/6263c787b7/cute-green-labubu-monster-3d-plush-toy-fashion-3d-model-6263c787b7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3480066","type":"listingItem","attributes":{"id":3480066,"title":"Blender NFT card template","price":18.0,"description":"It is very easy to edit it. Also includes a set of textures (in .blend file).\n\nYou can easily attach your picture or object to the template, which will be immediately animated. See the tutorial at the link: https://youtu.be/SNC7cVAle00\n\nIf you have any difficulties, write to me, I will be glad to help.\n\nWatch quick Blender tutorials and tutorials on editing:\n\n- How to change image or texture size and position in Blender - https://youtu.be/7tRLRHL2a9k\n- How to enable rendering display (if everything is gray) - https://youtu.be/YaWgSH--nh8?t=15\n- How to edit PSD files in Photoshop - https://youtu.be/djG_3h00mCs\n- Transparent background in Blender, render parameters - https://youtu.be/YaWgSH--nh8?t=47\n- How to add png to blender and attach to animation in Blender - https://youtu.be/qqf_3viYXVE\n- How to add any object to animation in Blender - https://youtu.be/T6UcMuxI6sA?t=29\n- How to transfer a card from another scene - https://youtu.be/7giaMy2SOHA?t=85\n- How to edit text in Blender - https://youtu.be/r937ddxo8xY\n- How to change color in Blender - https://youtu.be/sJCVdoJNCrw\n- How to move an object from another Blender scene - https://youtu.be/unKgOn-4DVI?t=193\n\nOther templates: https://www.cgtrader.com/priymak","imageAlt":"3D Blender NFT card template","url":"https://www.cgtrader.com/3d-models/various/various-models/blender-nft-card-template","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c4Cu22bZZBnifLSjcMzyrQAQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG%205.jpg","gridUrl":"https://media.cgtrader.com/variants/c4Cu22bZZBnifLSjcMzyrQAQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG%205.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/blender-nft-card-template","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3480066/08b4f85352/blender-nft-card-template-3d-model-08b4f85352.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6464662","type":"listingItem","attributes":{"id":6464662,"title":"Luxury Mint Ice Cream 3D Gourmet Cone Flakes Dripping","price":17.0,"description":"Download the decadent 3D model of a luxury mint ice cream, a digital recreation of an opulent, gourmet dessert designed to captivate the senses and elevate any visual project. This ice cream 3D model features three generous scoops of vibrant mint-green ice cream — rendered with realistic texture, soft swirls, and subtle melting effects that suggest creamy richness and cool freshness. The ice cream is lavishly adorned with shimmering gold leaf flakes and delicate chocolate shavings that catch the light, adding a touch of extravagance and indulgence. A glossy, matching mint-colored sauce drizzles luxuriously over the scoops, cascading down the sides in thick, luscious drips that enhance its mouthwatering appeal. Nestled beneath the ice cream is a golden-brown waffle cone with crisp, diamond-patterned ridges — its surface textured to mimic real baked pastry. A single, ornate gold-dusted cookie rests between the scoops, completing the composition with a luxurious flourish.\n\nIdeal for use in food photography, luxury branding, NFT collectibles, concept art, digital exhibitions, and high-end product visualization, this gourmet ice cream 3D asset brings sophistication, appetite appeal, and visual depth to any project. Its fusion of color, texture, and implied flavor makes it perfect for fashion campaigns, culinary storytelling, social media content, or creative advertising focused on indulgence, celebration, or premium experiences. The mint hue evokes freshness and elegance, while the gold accents symbolize luxury and exclusivity — making it ideal for branding campaigns, symbolic storytelling, or emotional design concepts centered around reward, joy, or celebration.\n\nThe model includes full PBR material support — albedo, roughness, normal, metallic, and ambient occlusion maps — ensuring flawless integration into any rendering pipeline. The ice cream texture is rendered with fine granular detail, soft highlights, and natural imperfections that mimic real dairy-based desserts. The gold flakes display metallic sheen, irregular shapes, and reflective properties, while the chocolate shavings feature matte finish and subtle gloss. The sauce is modeled with translucency, viscosity, and dynamic flow lines that respond realistically to gravity and lighting. The waffle cone displays intricate grid patterns, browning variations, and slight chipping at the edges for added realism.\n\nThis luxury mint ice cream 3D model is optimized for high-quality rendering in professional 3D software platforms and supports real-time engines like Unity and Unreal Engine, making it suitable for interactive experiences, VR/AR environments, and simulation projects. Available in multiple formats — FBX, OBJ, MAX, STL, and glTF — it ensures seamless workflow integration whether you’re working on product mockups, virtual boutiques, animated sequences, or architectural renderings. The clean topology and efficient polygon count allow for smooth performance without sacrificing visual fidelity, even in complex scenes.\n\nPerfect for food styling, menu design, advertising visuals, and creative storytelling, this ice cream 3D asset adds drama, charm, and narrative potential to any environment. Its unique blend of color, texture, and implied taste makes it ideal for furniture styling, branding campaigns, or emotional storytelling. Whether used in a mobile game, NFT collection, or brand campaign, it commands attention with its bold form and emotional resonance.\n\nThe model is fully customizable — you can change colors, textures, scale, or even animate elements such as melting, dripping, or sparkling effects for dynamic scenes. It's also suitable for 3D printing, where its solid structure allows for accurate physical reproduction as a decorative object, prototype, or collectible.\n\nUsed by artists, designers, and developers in concept art, digital storytelling, innovation branding, and NFT projects, this luxury mint ice cream 3D model represents the fusion of gastronomy, artistry, and technology. 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