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Thank you!","imageAlt":"Archer character with bow and arrows 3D 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Use the Maya Time Editor to get access to all the Animations.\n! 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Stores metallic info as colour and smoothness info as transparency).\n- metallic smoothness rusted\n\nFeel free to contact me with any questions or concerns. 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Textures in the blend file are referenced via relative paths, so extract the textures from the Textures.zip folder and place them in the same folder as the blend file to automatically link them.\n\nThe UVs are non-overlapping, with the exception of the bolts in the full quiver model. \n\nModels include: \n\n- Siege crossbow\n- Wind\n- Bolt\n- Full quiver\n- Empty quiver \n\nTextures include:\n\n- diffuse\n- diffuse rusted\n- metallic\n- smoothness\n- smoothness rusted\n- normal\n- metallic smoothness (a combined version of the metallic and smoothness textures for compatibility with Unity's standard shader. Stores metallic info as colour and smoothness info as transparency).\n- metallic smoothness rusted\n\nFeel free to contact me with any questions or concerns. 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The Bow rig is IK rig to make animator's job easy.\n\n--------------------------------------------------------------\nTEXTURES\n\nThere are three Textures:\n1: Bow Diffuse Texture [1024X1024] .png\n2: Arrow Diffuse Texture [1024X1024] .png\n3: Quiver Diffuse Texture [1024X1024] .png\n\n--------------------------------------------------------------\nUNIT SIZE\n\n2X4 Blender Units\n--------------------------------------------------------------\nSOFTWARE\n\nBlender v 2.78c,Blender internal renderer used.\nPhotoshop for texture manipulation.","imageAlt":"Low poly arrow quiver and bow 3D 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She comes fully rigged, textured, and ready to use in Unity and Unreal Engine. Ideal for both indie devs and studios looking for a lightweight and optimized game-ready model.\n\n Includes:\n\nFBX (rigged)\n\n4K Textures (Albedo, Normal, Roughness, Emission)\n\nUnity prefab and animator controller\n\nStylized fantasy design with flame accents\n\nGame-ready topology and clean UVs\n\n Unity Package included for quick import.\n\nWhether you're building a dungeon crawler, fantasy ARPG, or open-world quest game, Flame Ranger fits right in.","imageAlt":"3D asset Flame Ranger Rigged Stylized Character Game 2","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/flame-ranger-rigged-stylized-character-game-ready-for-unity","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jvhobllr526i93k73eukosbioecu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/jvhobllr526i93k73eukosbioecu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jvhobllr526i93k73eukosbioecu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/flame-ranger-rigged-stylized-character-game-ready-for-unity","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6340493/cca85d7159/flame-ranger-rigged-stylized-character-game-ready-for-unity-3d-model-cca85d7159.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"709531","type":"listingItem","attributes":{"id":709531,"title":"Adam And Eva Adventurer Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, mage, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\nAdam with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)\n\nEva Rig has 75 bones. Adam Rig has 73 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n5 Adam Hairs textures included.\nFBX files included.\n\nParts Eva\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nParts Adam\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\n\nmagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\n\nweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\n\narcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\n\nv.1.1\n\n 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. 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They are nomadic, herd creatures that prefer to live in forests. Centaurs can move quickly and are excellent with their spears and bows.\n\nFeatures:\nFully rigged, textured and animated, arrow prop's included, 2 skin options.\n\nUnity package\nFBX format (exported and tested with Unity)\nMAX format for customizing\nOther formats: b3d (Blitz3d), dbo, ugh (fragMotion), ms3d, dae (OpenCollada), blend (Blender), mdl (3DGameStudio), smd, x, mesh-skel-mtrl-gfx-anim (Esenthel), iAvatar-iMotion-iMtrl (iClone 5)\n\nPolygon count: Tris: 15670\nTextures: diffuse maps, normal maps, specular maps\n\nAnimations: \nwalk\nwalk left-right\nrun\ngallop\nstand\nidle\nrear up\ntalk\nattack 1\nattack 2\nattack 3\ncast spell\nhit 1\nhit 2\ndeath","imageAlt":"3Dfoin - Female Cantaur animated realtime","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3dfoin-female-cantaur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/urcYhYnLi5CnL1F3iSevdrww/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3dfoin-female-cantaur-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/urcYhYnLi5CnL1F3iSevdrww/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3dfoin-female-cantaur-3d-model-low-poly-animated-rigged.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/urcYhYnLi5CnL1F3iSevdrww/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/3dfoin-female-cantaur-3d-model-low-poly-animated-rigged.webp","width":306},{"url":"https://media.cgtrader.com/variants/urcYhYnLi5CnL1F3iSevdrww/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3dfoin-female-cantaur-3d-model-low-poly-animated-rigged.webp","width":612},{"url":"https://media.cgtrader.com/variants/urcYhYnLi5CnL1F3iSevdrww/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/3dfoin-female-cantaur-3d-model-low-poly-animated-rigged.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3dfoin-female-cantaur","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":103,"name":".iprop","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/695397/13278d7ea1/3dfoin-female-cantaur-3d-model-13278d7ea1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"670600","type":"listingItem","attributes":{"id":670600,"title":"Animated Hunter Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\n\nBut animated FBX file is included.\nOBJ files included.\nUnity Asset Included.\nUnreal Asset Included.\n\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 Blueprints 17 sceletal meshes including body parts, armor and animated bow.\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \n3D MAX 2009 file with rigged character included\nBlueprints of modular and simple characters included\nMaterial instances of head, armor, hood and fur included\n2 colors scheme for armor included.\n2 colors for hood included\n2 head materials (with scar and without) included.\n2 heads one human and one elf with long ears included.\nRig has 85 bones\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051 vertexes. \n\nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\n\nAnimations\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,","imageAlt":"3D asset Animated Hunter Light Version","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/670600/8823e67453/animated-hunter-light-version-3d-model-8823e67453.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"757703","type":"listingItem","attributes":{"id":757703,"title":"Eva Hunter","price":90.0,"description":"Low polygonal game ready animated model of Medieval Hunter Female in 3D MAX 2011 file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\n\nUnity Asset Included.\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.\n Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.\nAll armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.\nAll Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.\n4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.\n\nRig has 89 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers \n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated Eva Hunter (122 animation clips) included .\nOriginal 3D MAX file with rigged Eva Hunter in T-pose included.\n2 different colors scheme for armor included.\n2 different colors for hood included\n2 body textures ( and with underwear) included.\n4 different haire shapes included.\n4 different colors for Hair _A type included.\nEva body presented with 2 variants. As one mesh and divided into parts.\nFBX files included.\n\nAnimations\n\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. 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Animations\n- \n- ARROW_SPOT\n- ATTACK_IDLE\n- ATTACK1\n- CHANGE_WEAPONS\n- DEATH_BOW\n- DEATH_SWORD\n- IDLE_BOW\n- IDLE_SWORD\n- IDLE_SHOT\n- IMPACT_SWORD\n- IMPACT_BOW\n- RUN_BOW\n- RUN_SWORD\n- SHOT\n- SHOTTING\n- WALK_BOW\n- WALK_SWORD\n- JUMP_SWORD\n- JUMP_BOW\n- \n- additional rigg\n- j01\n- tong01-02\n- eye__l/__r\n- skirt_01-04\n- weapon_01-2_r\n- bow_01-06\n- shth01-02\n- sword_2\n- quiv01-02\n- bow_2\n- \n- \n- Textures TARGA 4k (1 UV)\n- \n- Base color\n- Roughness\n- Normal\n- Alpha\n- Metalic\n- AO\n- Albedo + Alpha\n- \n- character polygon - 11249 Verts - 11487 tris - 22286 \n- sword polygon - 425 verts - 439 tris - 850\n- bow polygon - 470 verts - 470 tris - 916\n- arrow polygon - 80 verts - 80 tris - 150\n- \n- -format\n- Maya\n- Fbx\n- UE4 V 4.26-5.3+\n- Unity","imageAlt":"3D asset EGYPTIAN 6","url":"https://www.cgtrader.com/3d-models/character/man/egyptian-6","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TqEUKkgbiUVmsUHcbf5mdmEK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/EGYPTIAN.jpg","gridUrl":"https://media.cgtrader.com/variants/TqEUKkgbiUVmsUHcbf5mdmEK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/EGYPTIAN.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/TqEUKkgbiUVmsUHcbf5mdmEK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/EGYPTIAN.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/egyptian-6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5884872/5abdb58736/egyptian-6-3d-model-5abdb58736.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"670608","type":"listingItem","attributes":{"id":670608,"title":"Skeleton Archer Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 (skeleton and bow)\nVertex counts of characters: 9,498\nNumber of Textures: 12 diffuse, specular, metallic, opacity and normals\nTexture Resolutions: 2048x2048, 1024x1024, 512x512\nNumber of Materials and Material Instances: 6 Materials\nNumber of Animations: 48 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and weapons - 9,271 polygons, 17,572 triangles and 9,498 vertexes\n\nRig has 49 bones (including 2 bow bones).\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 1024x124 - for maol armor and for bow amunition, 512X512 for sword. 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Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e62 animations\u003c/p\u003e\u003cp\u003eRig has 59 bones.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Archer\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes.\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e69 animations\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps.\u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Priest\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 staffs has 9,909 polygons, 19,624 triangles and 10,574 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined with 5 parts: helmet, belt, collar, brasers, and leggings. Each part can be removed/hided in order to make more character combinations or to show game progress.\u003c/p\u003e\u003cp\u003e66 animations\u003c/p\u003e\u003cp\u003eRig has 63 bones.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps.\u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024\u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGnome Warrior\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress.\u003c/p\u003e\u003cp\u003e71 animations\u003c/p\u003e\u003cp\u003eRig has 59 bones.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps.\u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e","imageAlt":"3D model GNOMES ARMY Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/umUsYjq1WdkkTrYXMKPZJxQi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnomes-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/umUsYjq1WdkkTrYXMKPZJxQi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnomes-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/umUsYjq1WdkkTrYXMKPZJxQi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnomes-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016701/33365699eb/gnomes-army-light-version-3d-model-33365699eb.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5559885","type":"listingItem","attributes":{"id":5559885,"title":"high elf archer","price":12.0,"description":"ready game and rigged                                                                                 \nformats: blend fbx obj stl.            \nworked on blender.           \nfor more model visit my account.\n                                                                                   ","imageAlt":"high elf archer 3D","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/high-elf-archer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4umdJ2CnoU8itsadptpYNMRv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/highelf.jpg","gridUrl":"https://media.cgtrader.com/variants/4umdJ2CnoU8itsadptpYNMRv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/highelf.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4umdJ2CnoU8itsadptpYNMRv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/highelf.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/high-elf-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5559885/714282539a/high-elf-archer-3d-model-714282539a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6200555","type":"listingItem","attributes":{"id":6200555,"title":"ATHENIAN JAVELIN THROWER D","price":54.99,"description":"ATHENIAN JAVELIN THROWER A pose Low_poly character redy for game for Unreal engine and Unity\nEpic RIGG 5 + Humanoid rigg\n\n- 19 - Animations\n- attack1\n- attack2\n- attack2_1\n- attack2_2\n- block1\n- block2\n- damage1\n- damage2\n- death\n- idle\n- idle_attack1\n- idle_attack2\n- jump\n- kick\n- walk\n- walk_march\n- run\n- run_spear\n- idle_spear\n- \n- additional_Rigg\n- eye_l/r\n- j_01\n- quiver\n- tong_01-02\n- weapon_l/r\n- skrt_01-04_front\n- skrt_01-04_back\n- skirt_01-12_l/r\n- \n- PBR textures TARGA 4k\n- \n- Base color\n- Rougness\n- Normal\n- Alpha\n- Metalic\n- AO\n- specular\n- Albedo + Alpha (for unity)\n- \n- low_poly character polygon 12265 Verts 15051 tris - 24264\n- spear polygon - 118 verts - 117 tris - 214\n- shield polygon - 1657 verts - 1832 tris - 2882\n- helmet polygon - 2384 verts - 4754 tris - 4768\n- \n- -format\n- Maya\n- Fbx\n- UE5 V 4.26-5.3+\n- Unity","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/man/athenian-javelin-thrower-d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cidgkhyfxu0rrr4p83ey23cdaopd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ATHENIAN.jpg","gridUrl":"https://media.cgtrader.com/variants/cidgkhyfxu0rrr4p83ey23cdaopd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ATHENIAN.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/cidgkhyfxu0rrr4p83ey23cdaopd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ATHENIAN.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/athenian-javelin-thrower-d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6200555/7067901720/athenian-javelin-thrower-d-3d-model-7067901720.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6219645","type":"listingItem","attributes":{"id":6219645,"title":"Mist Archer Arm2","price":60.0,"description":"**A character of the Mist Tribe, the role of Archer Arm2**\n\nIncludes **135 animations** from the Mist Tribe\n\n\u003e Friends, are you looking for cool, juicy characters for your game? Roger Kint is looking for cool games for his characters !!\n\n**Discord Online Support:**\n_https://discord.com/channels/1041747951384547478/1314861214463168512_\n\n**Mist Tribe Discord Channel:**\n_https://discord.com/channels/1041747951384547478/1368939553829949561_\n\n**Based on RK Skeleton.**\n\nAll assets and animations available in this and other packs and based on the RK Skeleton are compatible and interchangeable. \n\n- 1 ready-to-use characters\n- 4K Ultra high-quality PBR textures\n- Facial animation\n\n**135 Animations** (Watch video attached)\n\n**You can find the entire Mist Tribe here. \nIt consists of 10 roleplaying characters:**\n- Mistserpens\n- Mistweaver\n- Mistsnake\n- Mistdragon\n- Archer\n- Barbarian\n- Brutal\n- Mage\n- Spearman\n- Swordman\n\n**ALL TRIBES (also based on RK_Skeleton):**\n- Ghost tribe\n- Obsidian tribe\n- Thunder tribe\n- Gloom tribe\n- Dread tribe\n- Night tribe\n- Shadow tribe\n- Blood tribe\n- Mist tribe\n- Venom tribe\n- Ember tribe\n- Ashen tribe","imageAlt":"3D model Mist Archer Arm2","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mist-archer-arm2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yae6dyt7rzaq4loby7k57nk5bur9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ar%202.jpg","gridUrl":"https://media.cgtrader.com/variants/yae6dyt7rzaq4loby7k57nk5bur9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ar%202.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/yae6dyt7rzaq4loby7k57nk5bur9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ar%202.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mist-archer-arm2","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6219645/d47894a340/mist-archer-arm2-3d-model-d47894a340.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"940399","type":"listingItem","attributes":{"id":940399,"title":"Dead Archer","price":80.0,"description":"Low polygonal game ready animated model of Dead Archer in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nUnity Asset included.\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with scabbard.\n\nModels\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\nAnimations\n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 75 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with animated character (133  animation clips) included.\nOriginal 3D MAX files with animated character with preview animations. (like in youtube vidos)\nOriginal 3D MAX file with rigged character in T-pose included.\n\nFBX animated files included.\nDAE (Collada) animated files included\n\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Bow Combat\n\n 1. Archer_putBow_back: 0 - 35 fr.,\n 2. Archer_takeBow_out: 36 - 76 fr.,\n 3. Archer_COMBAT_mode: 77 - 127 fr.,\n 4. Archer_dodge_backwards: 128 - 163 fr.,\n 5. Archer_Hit_from_back: 164 - 199 fr.,\n 6. Archer_Hit_from_front: 200 - 235 fr.,\n 7. Archer_get_arrow_fromBack: 236 - 276 fr.,\n 8. Archer_charging: 277 - 317 fr.,\n 9. Archer_aim: 318 - 418 fr.,\n 10. Archer_shot_loop: 419 - 489 fr.,\n 11. Archer_aiming_up_45_d: 494 - 594 fr.,\n 12. Archer_shot_loop_45up: 595 - 665 fr.,\n 13. Archer_aim_fromUp_toDown: 666 - 756 fr.,\n 14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,\n 15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,\n 16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,\n 17. Archer_Dying: 986 - 1051 fr.,\n 18. Archer_run_combat: 1056 - 1082 fr.,\n 19. Archer_run_combat_RM: 1083 - 1109 fr.,\n 20. Archer_strife_left_Aim: 1114 - 1149 fr.,\n 21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,\n 22. Archer_strife_right_Aim: 1190 - 1225 fr.,\n 23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,\n 24. Archer_walk_Combat: 1266 - 1311 fr.,\n 25. Archer_walk_Combat__RM: 1312 - 1357 fr.,\n 26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,\n 27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,\n 28. Archer_walk_charging: 1458 - 1503 fr.,\n 29. Archer_walk_charging_RM: 1504 - 1549 fr.,\n 30. Archer_walk_Aim: 1554 - 1599 fr.,\n 31. Archer_walk_Aim__RM: 1600 - 1645 fr.,\n 32. Archer_walk_shot_Loop: 1650 - 1705 fr.,\n 33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,\n 34. Archer_walking_back: 1766 - 1801 fr.,\n 35. Archer_walking_back_RM: 1802 - 1837 fr.,\n\nKnife Combat.\n\n1. Knife_PutWeapon_Back: 0 - 50 fr.,\n 2. Knife_TookWeaponOut: 51 - 101 fr.,\n 3. Knife_Stance_A-B_blend: 102 - 122 fr.,\n 4. Knife_CombatStance_B: 123 - 223 fr.,\n 5. Knife_Stance_B-A_blend: 224 - 242 fr.,\n 6. Knife_CombatStance_A: 243 - 343 fr.,\n 7. Knife_PlayingStance: 344 - 444 fr.,\n 8. Knife_Block: 445 - 500 fr.,\n 9. Knife_Bully: 502 - 767 fr.,\n 10. Knife_Combo_A: 768 - 848 fr.,\n 11. Knife_Combo_B: 849 - 939 fr.,\n 12. Knife_Combo_C: 941 - 1041 fr.,\n 13. Knife_Combo_Moving_A: 1042 - 1142 fr.,\n 14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,\n 15. Knife_Combo_Moving_B: 1248 - 1333 fr.,\n 16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,\n 17. Knife_Combo_Moving_C: 1424 - 1514 fr.,\n 18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,\n 19. Knife_Combo_Moving_D: 1610 - 1690 fr.,\n 20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,\n 21. Knife_Combo_Moving_E: 1776 - 1856 fr.,\n 22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,\n 23. Knife_Cut_Oneself: 1942 - 2242 fr.,\n 24. Knife_Evasion_B: 2247 - 2277 fr.,\n 25. Knife_Evasion_B_RM: 2278 - 2308 fr.,\n 26. Knife_Evasion_L: 2313 - 2353 fr.,\n 27. Knife_Evasion_L_RM: 2354 - 2394 fr.,\n 28. Knife_Evasion_R: 2399 - 2434 fr.,\n 29. Knife_Evasion_R_RM: 2435 - 2470 fr.,\n 30. Knife_Hit_B: 2475 - 2525 fr.,\n 31. Knife_Hit_B_RM: 2526 - 2576 fr.,\n 32. Knife_Hit_F: 2581 - 2636 fr.,\n 33. Knife_Hit_F_RM: 2637 - 2692 fr.,\n 34. Knife_Hit_L: 2697 - 2777 fr.,\n 35. Knife_Hit_L_RM: 2778 - 2858 fr.,\n 36. Knife_Hit_R: 2862 - 2907 fr.,\n 37. Knife_Hit_R_RM: 2908 - 2953 fr.,\n 38. Knife_Injured_A: 2958 - 3158 fr.,\n 39. Knife_Injured_B: 3159 - 3389 fr.,\n 40. Knife_Stunned: 3390 - 3640 fr.,\n 41. Knife_Trust_A_01: 3641 - 3691 fr.,\n 42. Knife_Trust_A_02: 3692 - 3732 fr.,\n 43. Knife_Trust_B_01: 3733 - 3778 fr.,\n 44. Knife_Trust_B_02: 3779 - 3824 fr.,\n 45. Knife_Trust_B_03: 3825 - 3870 fr.,\n 46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,\n 47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,\n 48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,\n 49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,\n 50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,\n 51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,\n 52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,\n 53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr.,\n 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr.,\n 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,\n 56. Knife_Move_Back: 4501 - 4522 fr.,\n 57. Knife_Move_Back_RM: 4523 - 4544 fr.,\n 58. Knife_Move_Forward: 4549 - 4570 fr.,\n 59. Knife_Move_Forward_RM: 4571 - 4592 fr.,\n 60. Knife_Move_Left: 4597 - 4623 fr.,\n 61. Knife_Move_Left_RM: 4624 - 4650 fr.,\n 62. Knife_Move_Right: 4655 - 4681 fr.,\n 63. Knife_Move_Right_RM: 4682 - 4708 fr.,\n 64. Knife_Turn_45_L: 4713 - 4748 fr.,\n 65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,\n 66. Knife_Turn_45_R: 4789 - 4824 fr.,\n 67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,\n 68. Knife_Turn_90_L: 4865 - 4910 fr.,\n 69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,\n 70. Knife_Turn_90_R: 4961 - 5006 fr.,\n 71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,\n 72. Knife_Die_backward: 5057 - 5122 fr.,\n 73. Knife_Die_Forward: 5127 - 5192 fr.,\n 74. Knife_Die_from_Left: 5197 - 5252 fr.,\n 75. Knife_Die_from_Right: 5257 - 5312 fr.,","imageAlt":"3D model Dead Archer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940399/612a37c90c/dead-archer-3d-model-612a37c90c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3525210","type":"listingItem","attributes":{"id":3525210,"title":"Faun High quality character full Rigged and Animated 3D model","price":35.0,"description":"The_Head Morpher_CC_Base_Body In MAYA\n\nyou can Animate facial expressions Movements on1800 frames\n FBX FOR MAYA AND BLENDER AND FBX fOR UNITY GAME AND FBX Unreal Engine GAME\nFBX for blender add on free (CC/iC Blender Tools) to get quality blender https://github.com/soupday/cc_blender_tools/releases/tag/1_3_8\nyou can Animate facial expressions AND EARS","imageAlt":"Faun High quality character full Rigged and animated 2","url":"https://www.cgtrader.com/3d-models/character/other/faun-high-quality-character-full-rigged-and-animated-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m1Q4EJdt7q43pZyKWPTnjBjn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/search.jpg","gridUrl":"https://media.cgtrader.com/variants/m1Q4EJdt7q43pZyKWPTnjBjn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/search.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/m1Q4EJdt7q43pZyKWPTnjBjn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/search.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/faun-high-quality-character-full-rigged-and-animated-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3525210/d8aca3a1c0/faun-high-quality-character-full-rigged-and-animated-3d-model-3d-model-d8aca3a1c0.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3787113","type":"listingItem","attributes":{"id":3787113,"title":"Archer boy with bow and arrow","price":29.99,"description":"- Ready to play character. Great for cartoon games.\n- The cartoon character is equipped with a bow, arrows and an arrow case.\n- The model has:\n- 1 sets of textures for the character himself.\n- 1 sets of eye textures.\n- 1 sets of textures for the bow, arrows and arrow case.\n- - All textures are provided in 4096x4096 resolution. If necessary, you can easily reduce the resolution to the required one.\n- Rigged: Yes\n- Rigged to Epic skeleton: Yes\n- [ Character has additional bones: Arrow (for bow keys), Mouth_1 and Mouth_2 , Eyes_l and Eyes_r ]\n- Animation: Yes (test unreal)\n- Rig include face bones\n- If rigged to the Epic skeleton, IK bones are included: Yes\n- Animated: Yes(Test unreal)\n- Number of Animations:6\n- Animation types : in place\n- Number of characters: 1\n- Vertex counts of characters:\n- Character: verts: 12921 faces: 12705 tris: 25018\n- Weapon: verts: 1521 faces: 1570 tris: 2962\n- Number of Materials and Material Instances: 3 for all texture sets\n- Number of Textures: 3\n- Texture Resolutions: 4096x4096\n- Supported Development Platforms:\n- Windows: Yes\n- Mac: Yes","imageAlt":"sports 3D asset animated low-poly Archer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/archer-c9c359f8-00e8-43de-821a-5ced6d845926","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4AWBhpDrJSF9DDvHg2DFUa3y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot050.jpg","gridUrl":"https://media.cgtrader.com/variants/4AWBhpDrJSF9DDvHg2DFUa3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot050.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4AWBhpDrJSF9DDvHg2DFUa3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot050.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/archer-c9c359f8-00e8-43de-821a-5ced6d845926","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3787113/5c7a0afa07/archer-boy-with-bow-and-arrow-3d-model-5c7a0afa07.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"709183","type":"listingItem","attributes":{"id":709183,"title":"Eva And Adam Horseman Archers","price":160.0,"description":"Low polygonal game ready animated models of man, woman and horse in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with \"root motion\". (for each character)\n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.\nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each character)\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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May fight as warrior, archer, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n112 Animation for warrior,archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)\nEva Rig has 72 bones. Adam Rig has 70 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\nFBX files included.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. 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12 - Animations\n\n  - shot\n  - shot_up\n  - descent of an arrow\n  - redy for shot\n  - walk\n  - shot_walk\n  - Block\n  - impact\n  - death\n  - jump\n  - run\n  - idle\n\n  - jaw\n  - tongue_01-02\n  - eye_r/l\n  - bow_roman (for hand_l)\n  - arrow_roman (for hand_r)\n  - skirt_front_01-04\n  - skirt_front_side_01-04_l/r\n  - skirt_side_01-04_l/r\n  - skirt_back_side_01-04_l/r\n  - skirt_back_01-04\n  - case_arrow_01-02\n\n - PBR textures TARGA, 2 texture packs, 2k and 4k\n\n  - Body (2048x2048) and (4096x4096) \n  - armor (2048x2048) and (4096x4096) \n  - bow_arrow_arrow case (2048x2048) and (4096x4096)\n  - hair_arrow (256x256)\n\n  - Base color\n  - Rougness\n  - Normal\n  - Alpha_eyelashes and (alpha body+eyelashes) (alpha for chainmail)\n  - Metalic\n  - AO\n  - specular\n  - direction (for hair)\n  - Albedo + Alpha (for hair)\n\n\n - low_poly character polygon 20721 Vertex 23406 tris 41140\n - bow polygon 1980 verts 1969 tris 3930\n - arrow polygon 560 verts 302 tris 600\n - 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Create atmospheric undead-themed games with detailed zombie characters, skeletons, and a haunting castle environment.\n\n### **KEY FEATURES**  \n\n- **137 unique low-poly 3D models.** The modular assets are designed to allow you to create your own unique locations and maps.  \n- **10 horror characters with clothing items and weapons.** Character models come with unique clothing and weapon assets that can be toggled on or off or edited as needed. Includes 30 unique animations and is fully compatible with the Mixamo animation library, which features over 2600 unique animations.  \n- **Demo scene** is a prepared location that you can view in pictures, ready for use in your projects and will save you time. You can use it or create your own unique level.  \n- **Optimized Models.** Each model is designed with a limited number of textures, an optimized mesh, and simple shaders, ensuring smooth performance across mobile devices, VR/AR, PCs, and consoles.    \nCheck our guide on easy UV unwrapping: https://ithappystudios.com/blog/uv-unwrapping-how-to-do-it-easily-and-quickly/     \n- **Ongoing Support.** Regular updates and new content additions to enhance your creative possibilities.  \n\n### **COMPATIBLE 3D MODEL PACKS**  \nThese packs will look great together:   \nHorror Mansion - https://www.cgtrader.com/3d-models/exterior/historic-exterior/horror-mansion-1     \nDungeon - https://www.cgtrader.com/3d-models/exterior/historic-exterior/dungeon-1     \nCemetery - https://www.cgtrader.com/3d-models/exterior/historic-exterior/graveyard-1       \n\n\n### **PACK CONTENT**  \n- **Demo scene** – A designed location that you can see in pictures.  \n- **10 characters:** Zombies, skeletons, knights, vampire.  \n- **8 weapon models:** Arrow, Axe, Bow, Quiver, Scythe, Shield, Sword.  \n- **137 environment models**  \n  - **18 Landscape Elements:** Ground, Mountain, Rock, Sand, Water  \n  - **19 Structures:** Alchemist's House, Base, Bridge, Ladder, Crypt, Large Platform, Small Platform, Sign, Tower (x6), Windmill  \n  - **20 Vegetation Assets:** Big Tree, Bush, Grass (x3), Mushroom (x7), Pine (x2), Root (x3), Stump, Tree  \n  - **81 Props:** Bench, Box, Brick Circle, Bridge Wood, Cage, Candle (x3), Cauldron, Chain (x2), Coffin (x2), Coffin Lid (x2), Decoration, Fence, Broken Fence, Fence Entrance, Flag, Flagpole, Grave, Hedge (Big \u0026 Small), Holder, Lamp, Obelisk, Pillar (x2), Broken Pillar (x2), Pillar Lamp, Potion (x3), Road (x3), Ruin (Big, Mid, Small), Skull, Stone (x8), Stone Bridge, Table, Thorns, Tile (x6), Tombstone (x12), Well, Wooden Fence (x2), Wooden Post, Wooden Tombstone (x4).  \n\n### **FILES**       \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL.    \n\n### **COMPATIBILITY**  \n\nThe pack works starting from **Blender 3.3+** and all later versions.  \n- Unity Engine 2021.3+  \n- Unreal Engine 4.20+  \n- Godot Engine 3.4+  \n- Roblox Studio  \n\n---  \n\n### **TECHNICAL INFO**  \n\n- **Polygon Count:** 295K triangles (entire pack)  \n- Character models with clothing have an average of 7K triangles.  \n- **Scale:** Real-world size  \n- **Materials:** All models use 3 materials (color, emission, water)  \n- **Textures:** All models use 2 textures (Color, Water_normal).  \n- **File Size:** 87–250 KB  \n\n---  \n\n### **SUPPORT**  \nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd  \nWe would love to hear from you: support@ithappystudios.com    \nWe aim to respond within 24 hours.  \n\n*Leave a review to help us improve and expand this pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we'd love to hear your thoughts on the pack.*  \n\n---  \n\n### **FOLLOW US**  \nNew packs coming out, updates, promotions, tutorials:  \nDISCORD - https://discord.com/invite/jxrQM8hXnd  \nYOUTUBE - https://www.youtube.com/@ithappystudios","imageAlt":"3D asset Dark Valley","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/location-dark-valley","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/61ulv6d1jn0yc4mjhh1lhnp42168/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dark%20Valley%20Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/61ulv6d1jn0yc4mjhh1lhnp42168/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dark%20Valley%20Preview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/61ulv6d1jn0yc4mjhh1lhnp42168/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dark%20Valley%20Preview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/location-dark-valley","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/5852670/b6bc469f06/dark-valley-3d-model-b6bc469f06.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5348314","type":"listingItem","attributes":{"id":5348314,"title":"Skeleton Grim Archer","price":33.0,"description":"The package contains game-ready skeleton archer model, the character is rigged and animated with a configured Unity Cloth component on the cloak. All armor pieces on the skeleton are separate objects so you can achieve different variations of the character look.\nAlso, package contains the custom Unity script for arrow shooting.\n\nThe model is rigged and animated.\nTextures (2048):\n- Albedo\n- Normal\n- Metallic\n- Ambient Occlusion\n\nSkeleton body, armor set, and weapon textures are separated (the armor set uses one texture for all pieces).\n\nTotal Vertices: 12 332.\nBow Vertices: 712.\nArrow Vertices: 116.\nSkeleton Body Without Armour Vertices: 4 466.\n\nAnimations (17):\n- Idle (4 variants)\n- Walk (3 variants)\n- Run\n- Forward Roll\n- Shoot (2 variants)\n- Leg front kick\n- Hit reaction (2 variants)\n- Death (2 variants)\n\nModular Armour Pieces:\n- Helmet\n- Helmet Mask\n- Chest\n- Left Shoulder\n- Right Shoulder\n- Left Arm\n- Right Arm\n- Left Wrist\n- Right Wrist\n- Pants\n- Left Boot\n- Right Boot\n- Cloack\n- Quiver\n- Arrows In Quiver\n\nAll animations are separate fbx files.\nAll armor pieces are rigged and stored in separate fbx.\nScript for attaching armor pieces to skeleton included in Unity package.\nThe bow is a separate skinned mesh with animation for each shooting animation that the skeleton archer has.\nArrow is a separate static mesh.\nCloak uses a cloth component for animation, included in the sample prefab.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-grim-archer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WX2T35wG6BWgppi7oVvLCzfb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Skeleton_Grim_Archer_promo_1950x1300.jpg","gridUrl":"https://media.cgtrader.com/variants/WX2T35wG6BWgppi7oVvLCzfb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Skeleton_Grim_Archer_promo_1950x1300.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/WX2T35wG6BWgppi7oVvLCzfb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Skeleton_Grim_Archer_promo_1950x1300.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-grim-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5348314/e6ee2ca466/skeleton-grim-archer-3d-model-e6ee2ca466.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"726391","type":"listingItem","attributes":{"id":726391,"title":"Ranged Hero","price":9.99,"description":"Range Hero character.\nHand paint texture.\n\nLow poly model:\nCharacter 4294 tris\nBow 972 tris\nArrow 98 tris\nPlus bonus model of island 3329 tris\n\nCharacter texture: 1024 \nIsland texrure: 1024\n\n5 animations:\n-Idle\n-Walk\n-Run\n-Attack\n-Death","imageAlt":"Ranged Hero 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ranged-hero","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CSwesyaJ36qUoxqn13yhVcce/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ranged-hero-3d-model-low-poly-animated-rigged-max-tga-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/CSwesyaJ36qUoxqn13yhVcce/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ranged-hero-3d-model-low-poly-animated-rigged-max-tga-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CSwesyaJ36qUoxqn13yhVcce/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ranged-hero-3d-model-low-poly-animated-rigged-max-tga-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/CSwesyaJ36qUoxqn13yhVcce/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ranged-hero-3d-model-low-poly-animated-rigged-max-tga-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/CSwesyaJ36qUoxqn13yhVcce/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ranged-hero-3d-model-low-poly-animated-rigged-max-tga-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ranged-hero","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/726391/850b5d79f2/ranged-hero-3d-model-850b5d79f2.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"657960","type":"listingItem","attributes":{"id":657960,"title":"Adam Adventurer","price":90.0,"description":"Low polygonal game ready animated model of man in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\n\nCharacter Studio BIP files included. \nRig has 73 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (115 animations) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n2 Body textures ( and with underclothes) included.\n5 Hairs textures included.\nFBX files included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. S_Drinking: 0 -55 fr.,\n 2. S_Eating: 56 -176 fr.,\n 3. S_Explanation: 177 -222 fr.,\n 4. S_IDLE: 223 -323 fr.,\n 5. S_Kiss: 324 -409 fr.,\n 6. S_Looking_around: 410 -586 fr.,\n 7. S_making_item: 587 -617 fr.,\n 8. S_Reject: 618 -718 fr.,\n 9. S_Talking_B: 719 -854 fr.,\n 10. S_Use_object: 855 -895 fr.,\n 11. M_Run: 900 -922 fr.,\n 12. M_Run_Jump: 923 -956 fr.,\n 13. M_Sneaking: 961 -1012 fr.,\n 14. M_strafe_run_left: 1017 -1043 fr.,\n 15. M_strafe_run_right: 1048 -1074 fr.,\n 16. M_Strife_leftt: 1079 -1114 fr.,\n 17. M_Strife_right: 1119 -1154 fr.,\n 18. M_walk: 1159 -1194 fr.,\n 19. M_Jump_Walking: 1199 -1229 fr.,\n 20. M_Walking_back_B: 1234 -1269 fr.,\n 21. M_Walking_With_Tourch: 1274 -1377 fr.,\n\nWizard's\n 22. M_combat_mode_C: 1382 -1457 fr.,\n 23. M_buff_spell_A: 1458 -1508 fr.,\n 24. M_buff_spell_B: 1509 -1599 fr.,\n 25. M_Drinking_potion: 1600 -1655 fr.,\n 26. M_fire_ball_strong_spell: 1656 -1731 fr.,\n 27. M_speil_fast_loop: 1732 -1762 fr.,\n 28. M_speil_magic_trap: 1763 -1863 fr.,\n 29. M_speil_summoning: 1864 -1899 fr.,\n 30. M_spell_Barier_start: 1900 -1918 fr.,\n 31. M_spell_Barier_keep: 1919 -1954 fr.,\n 32. M_spell_Barier_end: 1955 -1970 fr.,\n 33. M_spell_cast_A: 1971 -2041 fr.,\n 34. M_spell_curse: 2042 -2102 fr.,\n 35. M_spell_sleep: 2103 -2143 fr.,\n 36. M_Dying_A: 2144 -2184 fr.,\n\nweapon and shield\n 37. 1H_PutWeapon_Back: 2189 -2229 fr.,\n 38. 1H_TookWeaponOut: 2230 -2270 fr.,\n 39. 1H_5X_Combo: 2271 -2366 fr.,\n 40. 1H_COMBAT_mode: 2367 -2417 fr.,\n 41. 1H_Hit_from_back: 2418 -2453 fr.,\n 42. 1H_Hit_from_front: 2454 -2489 fr.,\n 43. 1H_moveTOblock: 2490 -2496 fr.,\n 44. 1H_shield_block_keeping: 2497 -2527 fr.,\n 45. 1H_moveFROMblock: 2528 -2534 fr.,\n 46. 1H_shield_block_high_right: 2535 -2570 fr.,\n 47. 1H_shield_block_high_left: 2571 -2606 fr.,\n 48. 1H_sword_parry_high_left: 2607 -2642 fr.,\n 49. 1H_sword_parry_high_right: 2643 -2678 fr.,\n 50. 1H_sword_shield_blow: 2679 -2714 fr.,\n 51. 1H_sword_swing_high_left: 2715 -2750 fr.,\n 52. 1H_sword_swing_high_right: 2751 -2786 fr.,\n 53. 1H_sword_swing_high_straight_down: 2787 -2822 fr.,\n 54. 1H_sword_swing_low_left: 2823 -2858 fr.,\n 55. 1H_sword_swing_low_right: 2859 -2894 fr.,\n 56. 1H_sword_thrust_high: 2895 -2930 fr.,\n 57. 1H_Die_fall_backward: 2931 -3064 fr.,\n 58. 1H_Die_fall_forward: 3069 -3209 fr.,\n 59. 1H_banging_shield: 3214 -3234 fr.,\n 60. 1H_Casual_walk: 3239 -3275 fr.,\n 61. 1H_walk_left_swing: 3280 -3315 fr.,\n 62. 1H_walk_right_swing: 3316 -3351 fr.,\n 63. 1H_walk_trust: 3352 -3387 fr.,\n 64. 1H_Cautious_walk: 3388 -3428 fr.,\n 65. 1H_combat_run: 3433 -3455 fr.,\n\nArcher's\n 66. Archer_putBow_back: 3460 -3495 fr.,\n 67. Archer_takeBow_out: 3496 -3536 fr.,\n 68. Archer_COMBAT_mode: 3537 -3587 fr.,\n 69. Archer_dodge_backwards: 3588 -3623 fr.,\n 70. Archer_Hit_from_back: 3624 -3659 fr.,\n 71. Archer_Hit_from_front: 3660 -3695 fr.,\n 72. Archer_get_arrow_fromBack: 3696 -3736 fr.,\n 73. Archer_charging: 3737 -3777 fr.,\n 74. Archer_aim: 3778 -3878 fr.,\n 75. Archer_shot_loop: 3879 -3949 fr.,\n 76. Archer_aim_fromLeft_toRight: 3954 -4044 fr.,\n 77. Archer_aim_fromUp_toDown: 4049 -4139 fr.,\n 78. Archer_aiming_up_45_d: 4140 -4240 fr.,\n 79. Archer_shot_loop_45up: 4241 -4311 fr.,\n 80. Archer_Dying: 4316 -4381 fr.,\n 81. Archer_run_combat: 4386 -4412 fr.,\n 82. Archer_walk_Combat: 4417 -4462 fr.,\n 83. Archer_walk_get_arrow_fromBack: 4463 -4508 fr.,\n 84. Archer_walk_charging: 4509 -4554 fr.,\n 85. Archer_walk_Aim: 4555 -4600 fr.,\n 86. Archer_walk_shot_Loop: 4601 -4656 fr.,\n 87. Archer_strife_left_Aim: 4661 -4696 fr.,\n 88. Archer_strife_right_Aim: 4701 -4736 fr.,\n 89. Archer_walking_back: 4741 -4776 fr.,\n\nv.1.1\n\n 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. 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Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e71 animations\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e","imageAlt":"GNOMES ARMY 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army-eb1fc243-41d8-4c11-84b6-ef776e594080","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XmeAGtiBExfC3RRCF76VvXKV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnomes-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/XmeAGtiBExfC3RRCF76VvXKV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnomes-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/XmeAGtiBExfC3RRCF76VvXKV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnomes-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army-eb1fc243-41d8-4c11-84b6-ef776e594080","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016675/7d8df760d2/gnomes-army-3d-model-7d8df760d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1023052","type":"listingItem","attributes":{"id":1023052,"title":"Goblins Army Light Version","price":50.0,"description":"\u003cp\u003eCharacters is perfect for a first person or 3rd person adventure game. May act as warrior, archer, wizard, knight, rogue...\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ files are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Assets included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Assets included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003ePreview 1: https://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003ePreview 2: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003ePreview 3: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003ePreview 4: http://youtu.be/nZ9hp0mGnAE\u003c/p\u003e\u003cp\u003ePreview 5: https://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Bandit\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Baron\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons has 11,281 polygons, 22,940 triangles and 11,789 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Gladiator\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Shaman\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Slave\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes.\u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and mustache.\u003c/p\u003e","imageAlt":"3D asset Goblins Army Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CzU2YNCcdsC21N79LqcaZxjW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/CzU2YNCcdsC21N79LqcaZxjW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/CzU2YNCcdsC21N79LqcaZxjW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1023052/fca8c338b9/goblins-army-light-version-3d-model-fca8c338b9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5443052","type":"listingItem","attributes":{"id":5443052,"title":"Polygon Art RPG - Grim Darkblade","price":25.0,"description":"- Animations (Humanoid Rig)\nGrim Darkblade_attack\nGrim Darkblade_attack2\nGrim Darkblade_attack3\nGrim Darkblade_attack4\nGrim Darkblade_hit\nGrim Darkblade_idle\nGrim Darkblade_run\n\n- Texture\nSize: 512x512px\nType: PNG\n\n- Model Specifications\nTriangles 17.1k\nVertices 9.3k\n","imageAlt":"3D asset Polygon Art RPG - Grim Darkblade","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/polygon-art-rpg-grim-darkblade","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cBAJ3sLMmWMhdcSn3xD9gCGk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Uni-016-1.jpg","gridUrl":"https://media.cgtrader.com/variants/cBAJ3sLMmWMhdcSn3xD9gCGk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Uni-016-1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/cBAJ3sLMmWMhdcSn3xD9gCGk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Uni-016-1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/polygon-art-rpg-grim-darkblade","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5443052/832c262f78/polygon-art-rpg-grim-darkblade-3d-model-832c262f78.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3812360","type":"listingItem","attributes":{"id":3812360,"title":"Shooter man with bow and arrow","price":29.99,"description":"- - Ready to play character. Great for cartoon games.\n- The cartoon character is equipped with a bow, arrows and an arrow case.\n- The model has:\n- 1 sets of textures for the character himself.\n- 1 sets of eye textures.\n- 1 sets of textures for the bow, arrows and arrow case.\n- - All textures are provided in 4096x4096 resolution. If necessary, you can easily reduce the resolution to the required one.\n- Rigged: Yes\n- Rigged to Epic skeleton: Yes\n- [ Character has additional bones: Arrow (for bow keys), Mouth_1 and Mouth_2 , Eyes_l and Eyes_r ]\n- Animation: Yes (test unreal)\n- Rig include face bones\n- If rigged to the Epic skeleton, IK bones are included: Yes\n- Animated: Yes(Test unreal)\n- Number of Animations:6\n- Animation types : in place\n- Number of characters: 1\n- Vertex counts of characters:\n- Character: verts: 12921 faces: 12705 tris: 25018\n- Weapon: verts: 1521 faces: 1570 tris: 2962\n- Number of Materials and Material Instances: 3 for all texture sets\n- Number of Textures: 3\n- Texture Resolutions: 4096x4096\n- Supported Development Platforms:\n- Windows: Yes\n- Mac: Yes","imageAlt":"Shooter 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/shooter-c75738ab-cfdb-410b-a8e8-d0b2a183e0b5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MzAavdMwgox1SxMen642qGj8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot051.jpg","gridUrl":"https://media.cgtrader.com/variants/MzAavdMwgox1SxMen642qGj8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot051.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/MzAavdMwgox1SxMen642qGj8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot051.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/shooter-c75738ab-cfdb-410b-a8e8-d0b2a183e0b5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3812360/16d10cbcb5/shooter-man-with-bow-and-arrow-3d-model-16d10cbcb5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"664037","type":"listingItem","attributes":{"id":664037,"title":"Eva Archer Playable Character","price":90.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Archer in 2009 3D MAX file.\u003c/p\u003e\u003cp\u003eCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 18,529 polygons, 36,560 triangles and 20,056 vertexes. \n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. 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Created by a skilled 3D realistic modeler, the model boasts an unparalleled level of detail and accuracy, capturing every feature and nuance of Josephine's appearance and personality.\n---------------------------------------------------------------------------------------------\nThe model has been designed with animation in mind, featuring full rigging and controls to enable smooth and natural movement. The high-resolution textures and meticulously sculpted details lend the model a sense of depth and dimensionality, further enhancing its realism.\n---------------------------------------------------------------------------------------\nIn addition to its suitability for animation, the model is versatile and adaptable, making it ideal for use in a variety of media formats, including games, social media, and commercials. Its lifelike appearance and attention to detail make it a valuable asset for any creative project seeking to convey a sense of realism and emotion to audiences.\n----------------------------------------------------------------------\nOverall, the Josephine Fernandez model is a stunning achievement in 3D modeling, showcasing the depth of talent and skill of the modeler who created it. Its lifelike appearance, attention to detail, and versatility make it an exceptional asset for any creative project seeking to leverage the power of high-quality 3D modeling to captivate and inspire viewers.","imageAlt":"3D asset Josephine 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Spear Thrower","price":33.0,"description":"The package contains a rigged skeleton model, skinned armor pieces, spear, shield and animations.\n\nAlso, some helper scripts for binding armor pieces and weapons, are included.\nScript for spear-throwing presented in the promo video is included.\nTextures were created in substance painter (Albedo, Normal, Emission, and Metallic) all in 2048.\n\nThe skeleton body, armor set, and weapon textures are separated (the armor set uses one texture set for all pieces).\n\nAll animations are separate fbx files.\nAll armor pieces are rigged and stored in a separate fbx file.\nTotal Vertices: 24 152.\nSkeleton Body Without Armour Vertices: 4 466.\nSpear Vertices: 551.\nShield Vertices: 1 675 .\n\nAnimations (18):\n- Idle (3 variants)\n- Transition from idle to throw  (3 variants)\n- Walk (3 variants)\n- Run (2 variants)\n- Attack (2 variants)\n- Spear throw(1 variants)\n- Hit reaction (2 variants)\n- Death (2 variants)\n\nModular Armor Pieces:\n- Helmet\n- Body\n- Left Arm\n- Right Arm\n- Pants\n- Left Boot\n- Right Boot\n- Quiver\n- Spears In The Quiver","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-spear-thrower","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NfQpxc4C8ehHj7v6LYjdsAjA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Skeleton_Spear_Thrower_promo_1950x1300.jpg","gridUrl":"https://media.cgtrader.com/variants/NfQpxc4C8ehHj7v6LYjdsAjA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Skeleton_Spear_Thrower_promo_1950x1300.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/NfQpxc4C8ehHj7v6LYjdsAjA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Skeleton_Spear_Thrower_promo_1950x1300.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-spear-thrower","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4579160/78a8cdfd09/skeleton-spear-thrower-3d-model-78a8cdfd09.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3020917","type":"listingItem","attributes":{"id":3020917,"title":"Contemporary 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consensus of the character, sort of speak, informed by all previous popular interpretations of the character in several media.","imageAlt":"3D model Contemporary Modern Lady Robin 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It was sculpted then retopology is done for better game performance\n\n- UV unwrapped and texture painted\n- It is rigged and animated\n- Texture size is 2K\n- Animations include: idle and on guard, walking, fighting, dying.\n- Unity prefab available with animation controller for different modes\n- 4 different textures for 4 teams\n\nModel includes both hight poly and low poly versions. It can be 3D printed or used in game engines for example in RTS strategic games.","imageAlt":"Archer Character 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/archer-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bWxFa9cRN1rpNuVk2bd9WkcV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/arrowgirl%20render01.jpg","gridUrl":"https://media.cgtrader.com/variants/bWxFa9cRN1rpNuVk2bd9WkcV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/arrowgirl%20render01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bWxFa9cRN1rpNuVk2bd9WkcV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/arrowgirl%20render01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/archer-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2744570/7136a6ec55/archer-character-lowpoly-3d-model-7136a6ec55.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"2273027","type":"listingItem","attributes":{"id":2273027,"title":"Otzi Bow","price":15.0,"description":"The approximately 5300 year old 'Otzi the Iceman' was found in the Austrian Alps near the Italian border in 1991 and had various equipment with him, including a bow stave. Both the bow and stave are modelled using metric measurements taken of the actual stave.\n\nFor the grip material I used red deer hide which I thought was fitting as red deer meat was amongst his stomach content. The grip comprises 3 separate overlapping objects to simulate wrapping. The string uses the same wood textures as the bow, once again to coincide with the fact that his quiver contained some strings made of bark fibres. There are 15 bow bones and 5 string ones which are accurately weight painted and vertex grouped. Three 30fps animations are included, namely a draw (1s), a release (2ms) and a string vibration (1s).\n\nIncluded are both high and low poly animated versions in fbx format, as well as static, unrigged versions for decoration/dropped enemy weapons in both fbx and obj format and the static versions include the stave, as does the .blend, which also features a rocky backdrop. 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This character would work well as an NPC, a rank-and-file enemy, or a boss for a fantasy game. All of my characters, including this one, are of different proportions than the standard Epic Skeleton. The visualization of this character was done in Blender, Substance Painter. The rendering result in other versions with different settings may vary. Let me know if you have any questions, I’ll be glad to help!\n\n","imageAlt":"elf Archer 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/elf-archer-0860f4bd-20df-43bf-ab82-136d4e426342","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rsj2pmygxq3v1ut8maefmykst060/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture%20d%E2%80%99%C3%A9cran%202025-05-12%20183519.jpg","gridUrl":"https://media.cgtrader.com/variants/rsj2pmygxq3v1ut8maefmykst060/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture%20d%E2%80%99%C3%A9cran%202025-05-12%20183519.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rsj2pmygxq3v1ut8maefmykst060/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture%20d%E2%80%99%C3%A9cran%202025-05-12%20183519.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/elf-archer-0860f4bd-20df-43bf-ab82-136d4e426342","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6127918/3ae109149c/elf-archer-3d-model-3ae109149c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5553529","type":"listingItem","attributes":{"id":5553529,"title":"green arrow","price":10.0,"description":"ready game and rigged                                                                                 \nformats: blend fbx obj stl.            \nworked on blender.           \nfor more model visit my account.\n                                                                                   ","imageAlt":"3D green arrow","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/green-arrow-7491410c-4489-4643-80e6-3c9fcabecb0e","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fbR3fZzjoPQDGGiseEz58dSC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/green.jpg","gridUrl":"https://media.cgtrader.com/variants/fbR3fZzjoPQDGGiseEz58dSC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/green.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fbR3fZzjoPQDGGiseEz58dSC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/green.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/green-arrow-7491410c-4489-4643-80e6-3c9fcabecb0e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5553529/a5a7bc350b/green-arrow-3d-model-a5a7bc350b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7103046","type":"listingItem","attributes":{"id":7103046,"title":"Animated Archer Hair","price":89.0,"description":"\u003ch1\u003eAnimated Archer 3D Model with Hair\u003c/h1\u003e\n\u003cp\u003eAnimated archer with hair is a high quality 3D model to add more details and realism to your rendering projects. Fully detailed and textured 3d archer model. Detailed enough for close-up renders. Final images rendered with Arnold.\u003c/p\u003e\n\u003ch2\u003eFEATURES:\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003eHigh quality polygonal model.\u003c/li\u003e\n\u003cli\u003eCorrectly scaled accurate representation of the original objects.\u003c/li\u003e\n\u003cli\u003eDisplay Unit Scale is set to Metric.\u003c/li\u003e\n\u003cli\u003eAll colors can be easily modified.\u003c/li\u003e\n\u003cli\u003eScene objects are organized by layers/Groups.\u003c/li\u003e\n\u003cli\u003eAll objects individually named and in appropriate layers.\u003c/li\u003e\n\u003cli\u003eNo part-name confusion when importing several models into a scene.\u003c/li\u003e\n\u003cli\u003eNo cleaning up necessary, just drop model into your scene and start rendering.\u003c/li\u003e\n\u003cli\u003eNo third-party renderer or plug-ins needed.\u003c/li\u003e\n\u003cli\u003eThis model contains poles (more than 5 edges that converge to a single vertex.)\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003eTEXTURES:\u003c/h2\u003e\n\u003cp\u003eAll textures are in .jpg format,\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eclothes_diffuse (4096x4096),\u003c/li\u003e\n\u003cli\u003eclothes_gloss (4096x4096)\u003c/li\u003e\n\u003cli\u003eclothes_normal (4096x4096)\u003c/li\u003e\n\u003cli\u003eclothes_opacity (4096x4096),\u003c/li\u003e\n\u003cli\u003eclothes_specular (4096x4096),\u003c/li\u003e\n\u003cli\u003eclothes_specular (4096x4096),\u003c/li\u003e\n\u003cli\u003ehead_diffuse (4096x4096),\u003c/li\u003e\n\u003cli\u003ehead_normal (4096x4096),\u003c/li\u003e\n\u003cli\u003earrow_box_diffuse (2048x2048).\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch2\u003eRigging and Animation:\u003c/h2\u003e\n\u003cp\u003eRigging done via CAT object. Fully rigged and animated bowman 3d model (with FK and IK) ready for any animation. You can use Cat Motion animation layers for walk animation, or just create you own animation using Abs (absolute) layers.\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eAbs T Pose\u003c/li\u003e\n\u003cli\u003eCATMotion Layer\u003c/li\u003e\n\u003cli\u003e-Walk (36f)\u003c/li\u003e\n\u003cli\u003e+L Adjustment Layer\u003c/li\u003e\n\u003cli\u003eAbs Animation Layer\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eSuitable for realistic HD animations, films and video production!\u003c/p\u003e","imageAlt":"Animated Archer Hair 3D","url":"https://www.cgtrader.com/3d-models/character/man/animated-archer-hair","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lun5l1mxc4hsswufzshbpa9zhmjq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bowman_warrior_armenian_3d_model01%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/lun5l1mxc4hsswufzshbpa9zhmjq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bowman_warrior_armenian_3d_model01%20%281%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lun5l1mxc4hsswufzshbpa9zhmjq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bowman_warrior_armenian_3d_model01%20%281%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-archer-hair","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7103046/7257bd53d5/animated-archer-hair-3d-model-7257bd53d5.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"670872","type":"listingItem","attributes":{"id":670872,"title":"Adam Adventurer Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nModel with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes. \n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data. \nRig has 73 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e2 Body textures ( and with underclothes) included.\n5 Hairs textures included.\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots, Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. S_Drinking: 0 -55 fr.,\n 2. S_Eating: 56 -176 fr.,\n 3. S_Explanation: 177 -222 fr.,\n 4. S_IDLE: 223 -323 fr.,\n 5. S_Kiss: 324 -409 fr.,\n 6. S_Looking_around: 410 -586 fr.,\n 7. S_making_item: 587 -617 fr.,\n 8. S_Reject: 618 -718 fr.,\n 9. S_Talking_B: 719 -854 fr.,\n 10. S_Use_object: 855 -895 fr.,\n 11. M_Run: 900 -922 fr.,\n 12. M_Run_Jump: 923 -956 fr.,\n 13. M_Sneaking: 961 -1012 fr.,\n 14. M_strafe_run_left: 1017 -1043 fr.,\n 15. M_strafe_run_right: 1048 -1074 fr.,\n 16. M_Strife_leftt: 1079 -1114 fr.,\n 17. M_Strife_right: 1119 -1154 fr.,\n 18. M_walk: 1159 -1194 fr.,\n 19. M_Jump_Walking: 1199 -1229 fr.,\n 20. M_Walking_back_B: 1234 -1269 fr.,\n 21. M_Walking_With_Tourch: 1274 -1377 fr.,\u003c/p\u003e\u003cp\u003eWizard's\n 22. M_combat_mode_C: 1382 -1457 fr.,\n 23. M_buff_spell_A: 1458 -1508 fr.,\n 24. M_buff_spell_B: 1509 -1599 fr.,\n 25. M_Drinking_potion: 1600 -1655 fr.,\n 26. M_fire_ball_strong_spell: 1656 -1731 fr.,\n 27. M_speil_fast_loop: 1732 -1762 fr.,\n 28. M_speil_magic_trap: 1763 -1863 fr.,\n 29. M_speil_summoning: 1864 -1899 fr.,\n 30. M_spell_Barier_start: 1900 -1918 fr.,\n 31. M_spell_Barier_keep: 1919 -1954 fr.,\n 32. M_spell_Barier_end: 1955 -1970 fr.,\n 33. M_spell_cast_A: 1971 -2041 fr.,\n 34. M_spell_curse: 2042 -2102 fr.,\n 35. M_spell_sleep: 2103 -2143 fr.,\n 36. M_Dying_A: 2144 -2184 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. 1H_PutWeapon_Back: 2189 -2229 fr.,\n 38. 1H_TookWeaponOut: 2230 -2270 fr.,\n 39. 1H_5X_Combo: 2271 -2366 fr.,\n 40. 1H_COMBAT_mode: 2367 -2417 fr.,\n 41. 1H_Hit_from_back: 2418 -2453 fr.,\n 42. 1H_Hit_from_front: 2454 -2489 fr.,\n 43. 1H_moveTOblock: 2490 -2496 fr.,\n 44. 1H_shield_block_keeping: 2497 -2527 fr.,\n 45. 1H_moveFROMblock: 2528 -2534 fr.,\n 46. 1H_shield_block_high_right: 2535 -2570 fr.,\n 47. 1H_shield_block_high_left: 2571 -2606 fr.,\n 48. 1H_sword_parry_high_left: 2607 -2642 fr.,\n 49. 1H_sword_parry_high_right: 2643 -2678 fr.,\n 50. 1H_sword_shield_blow: 2679 -2714 fr.,\n 51. 1H_sword_swing_high_left: 2715 -2750 fr.,\n 52. 1H_sword_swing_high_right: 2751 -2786 fr.,\n 53. 1H_sword_swing_high_straight_down: 2787 -2822 fr.,\n 54. 1H_sword_swing_low_left: 2823 -2858 fr.,\n 55. 1H_sword_swing_low_right: 2859 -2894 fr.,\n 56. 1H_sword_thrust_high: 2895 -2930 fr.,\n 57. 1H_Die_fall_backward: 2931 -3064 fr.,\n 58. 1H_Die_fall_forward: 3069 -3209 fr.,\n 59. 1H_banging_shield: 3214 -3234 fr.,\n 60. 1H_Casual_walk: 3239 -3275 fr.,\n 61. 1H_walk_left_swing: 3280 -3315 fr.,\n 62. 1H_walk_right_swing: 3316 -3351 fr.,\n 63. 1H_walk_trust: 3352 -3387 fr.,\n 64. 1H_Cautious_walk: 3388 -3428 fr.,\n 65. 1H_combat_run: 3433 -3455 fr.,\u003c/p\u003e\u003cp\u003eArcher's\n 66. Archer_putBow_back: 3460 -3495 fr.,\n 67. Archer_takeBow_out: 3496 -3536 fr.,\n 68. Archer_COMBAT_mode: 3537 -3587 fr.,\n 69. Archer_dodge_backwards: 3588 -3623 fr.,\n 70. Archer_Hit_from_back: 3624 -3659 fr.,\n 71. Archer_Hit_from_front: 3660 -3695 fr.,\n 72. Archer_get_arrow_fromBack: 3696 -3736 fr.,\n 73. Archer_charging: 3737 -3777 fr.,\n 74. Archer_aim: 3778 -3878 fr.,\n 75. Archer_shot_loop: 3879 -3949 fr.,\n 76. Archer_aim_fromLeft_toRight: 3954 -4044 fr.,\n 77. Archer_aim_fromUp_toDown: 4049 -4139 fr.,\n 78. Archer_aiming_up_45_d: 4140 -4240 fr.,\n 79. Archer_shot_loop_45up: 4241 -4311 fr.,\n 80. Archer_Dying: 4316 -4381 fr.,\n 81. Archer_run_combat: 4386 -4412 fr.,\n 82. Archer_walk_Combat: 4417 -4462 fr.,\n 83. Archer_walk_get_arrow_fromBack: 4463 -4508 fr.,\n 84. Archer_walk_charging: 4509 -4554 fr.,\n 85. Archer_walk_Aim: 4555 -4600 fr.,\n 86. Archer_walk_shot_Loop: 4601 -4656 fr.,\n 87. Archer_strife_left_Aim: 4661 -4696 fr.,\n 88. Archer_strife_right_Aim: 4701 -4736 fr.,\n 89. Archer_walking_back: 4741 -4776 fr.,\u003c/p\u003e\u003cp\u003ev.1.1\u003c/p\u003e\u003cp\u003e 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. 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The pack includes approximately 500 weapon models, with 165 assets created in each of the three styles: **medieval, sci-fi, fantasy.**    \n- **Three Styles per Asset.** Each weapon comes in three stylistic versions. Use them across different types of projects, or treat each style as an upgrade or skin.    \n- **Interactive Assets.** Many models include movable parts and detachable mechanisms, allowing for simple and fun animations like rotating blades, striking elements, or activating attachments.    \n- **All Major Weapon Types Covered.** We've researched real melee weapon types and included most of them. Each weapon class usually features **around five unique models**, so you can choose the ones that fit your project best.    \n- **Designed for First- and Third-Person View.** Weapons are visually optimized for both perspectives. Thanks to clean shapes, strong silhouettes, and balanced detailing, they also work great as icons or in UI.    \n- **Optimized for Performance.** Each model averages around **500 triangles** and uses **2–3 materials**, ensuring smooth integration into real-time projects.    \n- **Support.** Free updates and technical support available in our **Discord.**       \n\n### **COMPATIBLE 3D MODEL PACKS**   \nThese packs will look great together:    \nFunny Characters - https://www.cgtrader.com/3d-models/character/other/characters-7   \nCreative Characters - https://www.cgtrader.com/3d-models/character/anatomy/creative-characters    \nFirearms - https://www.cgtrader.com/3d-models/military/gun/weapons-2-5e0b3a4a-87f7-482a-91da-6785ea919ddf   \nHorror Mansion - https://www.cgtrader.com/3d-models/exterior/historic-exterior/horror-mansion-1     \nCemetery - https://www.cgtrader.com/3d-models/exterior/historic-exterior/graveyard-1     \n\n### **PACK CONTENT**    \n\n**Medieval Style**    \n- **Swords \u0026 Blades:** One Handed Sword(x5), Two Handed Sword(x5), Short Sword(x5), Katana(x5), Sabre(x5), Rapier(x5), Knife(x5), Dagger(x5), Sai(x5)    \n- **Axes \u0026 Heavy Weapons:** One Handed Axe(x5), Two Handed Axe(x5), Tomahawk(x5), Hammer(x5), Mase(x5), Morgenstern(x4)   \n- **Polearms \u0026 Long Weapons:** Spear(x5), Pike(x4), Halberd(x5), Glaive(x5), Trident(x5), Scythe(x5)   \n- **Ranged Weapons \u0026 Ammunition:** Bow(x5), Crossbow(x3), Arrow(x3), Crossbow Bolt(x3), Bow Quiver(x1), Crossbow Quiver(x1)   \n- **Shields:** Tall Shield(x2), Round Shield(x5), Square Shield(x6)   \n- **Special \u0026 Throwables:** Wand(x4), Kunai(x5), Chakram(x5), Dynamite(x3), Grenade(x5)   \n\n**Fantasy Style**   \n- It has the same listing as **Medieval Style.**      \n\nThe weapons are designed in five distinct visual subtypes, making them suitable for different factions, worlds, and moods:   \n1. Classic Medieval – traditional shapes with ornate details and gold accents.   \n2. Dark Metal – brutal forms, dark steel, spikes, and an aggressive look.   \n3. Ice / Frost – cool blue tones, crystal elements, and sharp edges.   \n4. Nature / Magic – organic shapes, green highlights, runes, and plant motifs.   \n5. Royal / Divine – light colors, gold trim, and elegant, noble design.   \n\n**Sci-Fi Style**   \n- It has the same listing as Medieval Style.   \n\nThe key features of this style can be described as aggressive shapes, non-standard geometry, and bright neon accents that create the feel of high-tech, energy-based weapons.    \nEach model is detailed with modular parts, inserts, and visual elements that suggest internal mechanics and a built-in power source.   \n\n### **FILES**       \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL.      \n\n**COMPATIBILITY**  \nThe pack works starting from Blender version 3.6 and all later versions.    \n- Unity Engine 6000+   \n- Unity Engine 2021.3+    \n- Unreal Engine 4.20+   \n- Godot Engine 3.4+      \n- Roblox\n\n---  \n\n### **TECHNICAL INFO**  \n\n- **Polygon Count:** 321k triangles all pack.  \n  - Each Weapons has an average of 500 triangles.   \n- **Scale:** Real-world size     \n- **Materials:** All models use 4 materials (Color, Crystal, Emission, Metal).    \n- **Textures:** All models use 1 textures (color).    \n \n\n### **SUPPORT**  \nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd  \nWe would love to hear from you: support@ithappystudios.com    \nWe aim to respond within 24 hours.  \n\n*Leave a review to help us improve and expand this pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we'd love to hear your thoughts on the pack.*  \n\n---  \n\n### **FOLLOW US**  \nNew packs coming out, updates, promotions, tutorials:  \nDISCORD - https://discord.com/invite/jxrQM8hXnd  \nYOUTUBE - https://www.youtube.com/@ithappystudios","imageAlt":"Ultimate Stylized Weapons","url":"https://www.cgtrader.com/3d-models/military/melee/ultimate-stylized-weapons","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zg7qn0hf0bvyb4sjv6drca7kwqr9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ultimate%20Stylized%20Weapons%20Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/zg7qn0hf0bvyb4sjv6drca7kwqr9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ultimate%20Stylized%20Weapons%20Preview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zg7qn0hf0bvyb4sjv6drca7kwqr9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ultimate%20Stylized%20Weapons%20Preview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/ultimate-stylized-weapons","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/6107839/3330cc88ac/ultimate-stylized-weapons-3d-model-3330cc88ac.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6980260","type":"listingItem","attributes":{"id":6980260,"title":"Snake Archer Girl","price":75.0,"description":"**An animated Serpent Hunter, 2 skins, 25 animations.**\n\nThe character is versatile and suitable for a wide range of purposes: it can be used as a main protagonist, enemy, or supporting NPC. 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Weapon FX Unity Particles are included in the Unity package. \u003c/p\u003e\u003cp\u003eSee images on the left and video below for model/animations preview. \u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Idle Relax \r\n- Drink Potion \r\n- Talking \r\n- Walk\r\n- Run\r\n- Punch Attack\r\n- Arrow Attack\r\n- Multiple Shots Attack \r\n- Spell Attack \r\n- Spell Cast\r\n- Stunned \r\n- Defend\r\n- Jump \r\n- Take damage\r\n- Die\u003c/p\u003e","imageAlt":"Elven Archer Beldes 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-archer-beldes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ALfRVZ3acvJvsJ9XtozCNRVQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/elven-archer-beldes-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/ALfRVZ3acvJvsJ9XtozCNRVQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-archer-beldes-3d-model-low-poly-animated-rigged.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ALfRVZ3acvJvsJ9XtozCNRVQ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/elven-archer-beldes-3d-model-low-poly-animated-rigged.webp","width":306},{"url":"https://media.cgtrader.com/variants/ALfRVZ3acvJvsJ9XtozCNRVQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-archer-beldes-3d-model-low-poly-animated-rigged.webp","width":612},{"url":"https://media.cgtrader.com/variants/ALfRVZ3acvJvsJ9XtozCNRVQ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/elven-archer-beldes-3d-model-low-poly-animated-rigged.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-archer-beldes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/208870/ad420f3383/elven-archer-beldes-3d-model-ad420f3383.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6207520","type":"listingItem","attributes":{"id":6207520,"title":"Gloom Archer Arm2 Brutal","price":60.0,"description":"**A character of the Gloom Tribe, the role of Archer Arm2 Brutal**\n\nIncludes **135 animations** from the Gloom Tribe\n\n\u003e Friends, are you looking for cool, juicy characters for your game? Roger Kint is looking for cool games for his characters !!\n\n**Discord Online Support:**\n_https://discord.com/channels/1041747951384547478/1314861214463168512_\n\n**Gloom Tribe Discord Channel:**\n_https://discord.com/channels/1041747951384547478/1354123160227938304_\n\n**Based on RK Skeleton.**\n\nAll assets and animations available in this and other packs and based on the RK Skeleton are compatible and interchangeable. \n\n- 1 ready-to-use characters\n- 4K Ultra high-quality PBR textures\n- Facial animation\n\n**135 Animations** (Watch video attached)\n\n**You can find the entire Gloom Tribe here. \nIt consists of 10 roleplaying characters:**\n- Gloomheart\n- Gloomwind\n- Gloomclaw\n- Gloomsoar\n- Archer\n- Barbarian\n- Brutal\n- Mage\n- Spearman\n- Swordman\n\n**ALL TRIBES (also based on RK_Skeleton):**\n- Ghost tribe\n- Obsidian tribe\n- Thunder tribe\n- Gloom tribe\n- Dread tribe\n- Night tribe\n- Shadow tribe\n- Blood tribe\n- Mist tribe\n- Venom tribe\n- Ember tribe\n- Ashen tribe","imageAlt":"3D asset Gloom Archer Arm2 Brutal","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gloom-archer-arm2-brutal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6867n68rizexwyrcwbghvb66g8o8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ar_446.jpg","gridUrl":"https://media.cgtrader.com/variants/6867n68rizexwyrcwbghvb66g8o8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ar_446.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/6867n68rizexwyrcwbghvb66g8o8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ar_446.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gloom-archer-arm2-brutal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6207520/e43a4cf4c1/gloom-archer-arm2-brutal-3d-model-e43a4cf4c1.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4201068","type":"listingItem","attributes":{"id":4201068,"title":"Character Archer","price":2.0,"description":"the chrarcter who  is archer and best for video game and good","imageAlt":"3D model Character Archer","url":"https://www.cgtrader.com/3d-models/character/man/character-archer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mqhf8hs8Dq1imY2pHKJ8H4Ff/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Archer.jpg","gridUrl":"https://media.cgtrader.com/variants/mqhf8hs8Dq1imY2pHKJ8H4Ff/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Archer.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/mqhf8hs8Dq1imY2pHKJ8H4Ff/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Archer.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/character-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4201068/cb4c895bf2/character-archer-3d-model-cb4c895bf2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664363","type":"listingItem","attributes":{"id":664363,"title":"Samurai Hero Playable Character","price":98.0,"description":"Low polygonal game ready animated model of Samurai in 3D Max file version 2009.\n\nThis character is combination of ranged and melee unit.\nEvery part of heavy armor, straw cap and back hire tail can be hided or shown. \n\nUnity Asset included.\nUnreal Asset included.\n\n.FBX and OBJ are included.\nBIP (Character Studio) files are included.\n\n1. Body with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \n2. Samurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\n3. Samurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\n4. Weapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. 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BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e \u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Disappoined: 101 - 206 fr.,\u003c/p\u003e\u003cp\u003e 3) Drinking: 207 - 307 fr.,\u003c/p\u003e\u003cp\u003e 4) Eating: 308 - 428 fr.,\u003c/p\u003e\u003cp\u003e 5) Explanation: 429 - 474 fr.,\u003c/p\u003e\u003cp\u003e 6) Jump_standing: 475 - 550 fr.,\u003c/p\u003e\u003cp\u003e 7) Looking_around: 551 - 727 fr.,\u003c/p\u003e\u003cp\u003e 8) Pick_object: 728 - 768 fr.,\u003c/p\u003e\u003cp\u003e 9) pointing_A: 769 - 829 fr.,\u003c/p\u003e\u003cp\u003e 10) Say_No: 830 - 880 fr.,\u003c/p\u003e\u003cp\u003e 11) Shrugs: 881 - 926 fr.,\u003c/p\u003e\u003cp\u003e 12) Talking_A: 927 - 972 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_B: 973 - 1123 fr.,\u003c/p\u003e\u003cp\u003e 14) waving: 1124 - 1169 fr.,\u003c/p\u003e\u003cp\u003e 15) yawn: 1170 - 1255 fr.,\u003c/p\u003e\u003cp\u003e 16) boring: 1256 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Run: 1581 - 1607 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1612 - 1642 fr.,\u003c/p\u003e\u003cp\u003e 22) walk: 1647 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 23) 1HCOMBAT_mode: 1688 - 1738 fr.,\u003c/p\u003e\u003cp\u003e 24) 1HswordJump_Swing: 1739 - 1784 fr.,\u003c/p\u003e\u003cp\u003e 25) 1Hswordparryhigh_left: 1785 - 1820 fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hswordparryhigh_right: 1821 - 1856 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hswordparrylow_front: 1857 - 1892 fr.,\u003c/p\u003e\u003cp\u003e 28) 1Hswordswinghigh_left: 1893 - 1928 fr.,\u003c/p\u003e\u003cp\u003e 29) 1Hswordswinghigh_right: 1929 - 1964 fr.,\u003c/p\u003e\u003cp\u003e 30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,\u003c/p\u003e\u003cp\u003e 31) 1Hswordswinglow_left: 2001 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 32) 1Hswordswinglow_right: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 33) 1Hswordthrust_mid: 2073 - 2108 fr.,\u003c/p\u003e\u003cp\u003e 34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,\u003c/p\u003e\u003cp\u003e 35) CrossbowS_reload: 2164 - 2258 fr.,\u003c/p\u003e\u003cp\u003e 36) CrossbowS_aim: 2259 - 2359 fr.,\u003c/p\u003e\u003cp\u003e 37) CrossbowS_LookinAround: 2360 - 2460 fr.,\u003c/p\u003e\u003cp\u003e 38) CrossbowS_shoting: 2461 - 2496 fr.,\u003c/p\u003e\u003cp\u003e 39) Crossbow_Tracking: 2497 - 2672 fr.,\u003c/p\u003e\u003cp\u003e 40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,\u003c/p\u003e\u003cp\u003e 41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,\u003c/p\u003e\u003cp\u003e 43) CrossbowSHitfrom_back: 2755 - 2790 fr.,\u003c/p\u003e\u003cp\u003e 44) CrossbowSHitfrom_front: 2791 - 2826 fr.,\u003c/p\u003e\u003cp\u003e 45) CrossbowSHitfrom_left: 2827 - 2862 fr.,\u003c/p\u003e\u003cp\u003e 46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,\u003c/p\u003e\u003cp\u003e 47) CrossbowSKnocked_backward: 2899 - 2944 fr.,\u003c/p\u003e\u003cp\u003e 48) CrossbowSDown_back: 2945 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,\u003c/p\u003e\u003cp\u003e 50) CrossbowSKnocked_forward: 3027 - 3055 fr.,\u003c/p\u003e\u003cp\u003e 51) CrossbowSDown_forward: 3056 - 3096 fr.,\u003c/p\u003e\u003cp\u003e 52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,\u003c/p\u003e\u003cp\u003e 53) CrossbowMaim_walk: 3132 - 3172 fr.,\u003c/p\u003e\u003cp\u003e 54) CrossbowMaimWalking_back: 3177 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 55) CrossbowMCautious_walk: 3217 - 3257 fr.,\u003c/p\u003e\u003cp\u003e 56) CrossbowMcombat_run: 3262 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 57) CrossbowMJump_runing: 3289 - 3329 fr.,\u003c/p\u003e\u003cp\u003e 58) CrossbowMshot_walk: 3334 - 3374 fr.,\u003c/p\u003e\u003cp\u003e 59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,\u003c/p\u003e\u003cp\u003e 60) CrossbowMstrife_left: 3419 - 3454 fr.,\u003c/p\u003e\u003cp\u003e 61) CrossbowMstrife_right: 3459 - 3494 fr.,\u003c/p\u003e\u003cp\u003e 62) CrossbowMWalking_back: 3499 - 3534 fr.,\u003c/p\u003e\u003cp\u003e 63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,\u003c/p\u003e\u003cp\u003e 64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,\u003c/p\u003e\u003cp\u003e 65) CrossbowMDying_A: 3583 - 3648 fr.,\u003c/p\u003e\u003cp\u003e 66) CrossbowMDying_B: 3653 - 3693 fr.,\u003c/p\u003e\u003cp\u003e 67) CrossbowS_IDLE: 3698 - 3798 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nike","price":12.0,"description":"ready game and rigged for animation                 \nformats: blend fbx obj stl.            \nworked on blender.           \nfor more model visit my account.\n                                                                                   ","imageAlt":"overhit nike 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girl","price":8.0,"description":"High Quality Cartoon Girl Model.\n\nReady for your Movies, TV, advertising, etc.\n\n---------------------------------------------------------------------------------\n\nFile Format:\n\nMaya 2024 [Arnold 5.3]\n\nFBX 2024 [Body skeleton and expression blendshape included]\n\nnote : The straw hat, racket, volleyball, and handbag in the preview image are also included(maya format)\n---------------------------------------------------------------------------------\n\nFeature:\n\n-4 clothes, 2 hairstyles, 4 shoes included.\n\n-There are two modes for each hairstyle: nahir hair and polygonal hair.\n\n-Brows has two modes: Interactive Xgen Brows and Polygonal Brows.\n\n-Clothes, hairstyles, eyebrows can be switched using the controller.\n\n---------------------------------------------------------------------------------\n\nModel:\n\n-Clean topology based on quads.\n\n-All models and maps are clearly named in maya scene.\n\n-Real-world scale,The unit in maya is 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Roger Kint is looking for cool games for his characters !!\n\n**Discord Online Support:**\n_https://discord.com/channels/1041747951384547478/1314861214463168512_\n\n**Obsidian Tribe Discord Channel:**\n_https://discord.com/channels/1041747951384547478/1374032860234649721_\n\n**Based on RK Skeleton.**\n\nAll assets and animations available in this and other packs and based on the RK Skeleton are compatible and interchangeable. \n\n- 1 ready-to-use characters\n- 4K Ultra high-quality PBR textures\n- Facial animation\n\n**135 Animations** (Watch video attached)\n\n**You can find the entire Obsidian Tribe here. \nIt consists of 10 roleplaying characters:**\n- Obsidianmoon\n- Obsidianwing\n- Obsidianclaw\n- Obsidianfire\n- Archer\n- Barbarian\n- Brutal\n- Mage\n- Spearman\n- Swordman\n\n**ALL TRIBES (also based on RK_Skeleton):**\n- Ghost tribe\n- Obsidian tribe\n- Thunder tribe\n- Gloom tribe\n- Dread tribe\n- Night tribe\n- Shadow tribe\n- Blood tribe\n- Mist tribe\n- Venom tribe\n- Ember tribe\n- Ashen tribe","imageAlt":"Obsidian Archer Arm2 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/obsidian-archer-arm2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k22dhw315nsnfkiytlzarydmvulg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ar_428.jpg","gridUrl":"https://media.cgtrader.com/variants/k22dhw315nsnfkiytlzarydmvulg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ar_428.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/k22dhw315nsnfkiytlzarydmvulg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ar_428.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/obsidian-archer-arm2","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6213646/ecead3b1a9/obsidian-archer-arm2-3d-model-ecead3b1a9.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5731281","type":"listingItem","attributes":{"id":5731281,"title":"Snow Girl - Game Ready","price":10.0,"description":"\n### **Key Features:**\n- Low-poly model\n- Fully modular\n- Completely rigged\n- Adjustable body parts\n\n### **Polygon Count | The character does not have an LOD system**\n-Triangles: 28.9k - Vertices: 743.9k\n\n\n### **Rigging**\n- Created in Blender without the use of external plugins\n- Physics can be applied to various parts of the model\n\n### **Animations**\n- Includes animations for:\n  - Idle\n  - Walk\n  - Run\n  - Jump\n  - Fall\n\n### **Blendshapes**\n- Facial expressions configured with blendshapes\n- Compatible for facial animations in live streams\n- Support for LiveLinkFace\n\n### **Modularity**\n- The model is completely modular!\n- Add or remove any body part or clothing. If you prefer, you can remove all the clothing entirely.\n- Private parts are not modeled and do not have morphs or rigging. They are applied as textures.\n- To avoid intersections between the body and clothing, the body is segmented into multiple pieces.\n- Parts covered by clothing should be turned off or hidden to reduce polygon count.\n- Full body included\n- Underwear included\n- Weapons included\n\n### **Unity**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n- Project compatible with HDRP (High Definition Render Pipeline) and URP (Universal Render Pipeline)\n\n### **Unreal**\n- Demonstration rendering scene included\n- Epic skeleton with additional bones\n- Physics not included\n- Standard third-person animations are included\n\n### **4K Textures**\n- High-quality textures in 4K resolution for enhanced detail\n- Textures are compressed for better optimization\n- Each texture set contains:\n  - BaseColor\n  - Normal\n  - Roughness\n  - Metallic\n  - Opacity\n\n---\n\n**Is it possible to use this model in Blender, Cinema 4D, AutoCAD, and other programs?**  \nYes, you can. Files in .fbx format are compatible with various platforms. However, the rig and blendshapes were created in Blender, so some software may not recognize them correctly. I'm sorry, but I can't provide support for those programs, as I don't have experience with them. The only software I provide support for are Blender, Unreal Engine, and Unity.\n\n**If I need assistance with the model, how can I get in touch with you?**  \nFeel free to send me any questions using the messaging system on CGTrader!\n\n**Is it possible to request customization? Do you accept commissions?**  \nYes, we accept customization requests! Feel free to send me your ideas, and let's discuss what you need.\n\nThank you!!\n","imageAlt":"Snow Girl - Game Ready 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/snow-girl-game-ready-4314dc45-89ed-4a2b-b8bb-59a63a27797c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T8A3CjTB4gSj8YJcTk83nfYP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader%20ThumbNail.jpg","gridUrl":"https://media.cgtrader.com/variants/T8A3CjTB4gSj8YJcTk83nfYP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader%20ThumbNail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/T8A3CjTB4gSj8YJcTk83nfYP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader%20ThumbNail.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/snow-girl-game-ready-4314dc45-89ed-4a2b-b8bb-59a63a27797c","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5731281/41e147f7d4/snow-girl-game-ready-3d-model-41e147f7d4.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5063611","type":"listingItem","attributes":{"id":5063611,"title":"PERSIAN1","price":41.99,"description":"PERSIAN1 A pose Low_poly character redy for game for Unreal engine and Unity Epic RIGG 5 + Humanoid rigg\n\n - 14 - Animations\n\n  - attack_1\n  - attack_2\n  - run\n  - walk\n  - idle\nattack_idle\ndeath\nimpact\nkick\njump\nsolid_shooting\nstanding_aim_idle\nstanding_draw_arrow\nshot\nadditional rigg\n\nj01-02\ntong01-02\neye_r/l\nweapon1-2_r\nquiv01-02\nbow01-6\nPBR textures TARGA, for the whole character,\n\nincluding his weapon, only 1 set of textures\n\nhaving a size from 2k-4k\nand beard 2k-4k\nBase color\nRougness\nNormal\nAlpha\nMetalic\nAO\nspecular\nAlbedo + Alpha (for hair)\nsuper optimized character in balance between quality and polygon economy.\n\nThe finished character with an bow and dagger has only 11706 quad polygons\n\nlow_poly character polygon 10882 Verts 13421 tris - 21550\n\ndagger - 226 verts - 220 tris - 436\n\narrow - 52 verts - 59 tris - 86\n\nbow - 244 verts 241 tris - 474\n\n(Also in the folder there is a version of a bow and arrow with a whole\n\nskeleton so that the archery animation works correctly)\n\njust in case if panadabits there is a stock\n\n(body under clothes 2030 verts - 2041 - tris - 4040)\n\nformat\n\nMaya\nFbx\nUE4 V 4.26-5.3++\nUnity","imageAlt":"3D model animated PERSIAN1","url":"https://www.cgtrader.com/3d-models/character/man/persian1-8dfeab6e-0c98-4dd0-b15d-02bcd3892a2f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kpmv9tMn7YrtNgeJ2JHuPazP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/PERSIAN.jpg","gridUrl":"https://media.cgtrader.com/variants/kpmv9tMn7YrtNgeJ2JHuPazP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/PERSIAN.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kpmv9tMn7YrtNgeJ2JHuPazP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/PERSIAN.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/persian1-8dfeab6e-0c98-4dd0-b15d-02bcd3892a2f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5063611/95063ecef6/persian1-3d-model-95063ecef6.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6647554","type":"listingItem","attributes":{"id":6647554,"title":"Modular Skeleton Warrior Fantasy Character","price":59.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\n\nFantasy 3D character model with humanoid skeleton rig, modular armor and weapons.\n\nThe character comes with modular armor parts, 2 helmets, 2 shields and 6 weapons.\n\n\nNo AI-“art” was used in the creation of this model.\n\n- Skeleton Warrior - fantasy character\n- Included equipment: 2 swords, mace, spear, axe, 2 shields, 2 helmets, bow+arrow, quiver\n- Modular armor parts\n- 10 different eye colors\n- 4 different bone colors\n- PBR textures (metallic)\n- Texture sizes are 4096, 2048 and 1024\n- Tris count body ca. 109000 tris\n- Tris count armor ca. 2500 tris\n- Final tris count depends on how many armor/weapon parts are used for the character\n\nThe pics are rendered in Blender.\n\n\n**Unity Version**\n\n- Unity 6000.2.12f1 and above\n- Render Pipelines: Built-in, URP, HDRP\n- Humanoid Rig with additional bones\n- Animations for walk, run, jump, stealth, death, conversation, misc, fly, swim, 1H/2H weapons, spear, bow+arrow, unarmed are included\n- Scripts, e.g. a character controller are not included\n\n**Does the model work in Unreal? Is there a Unreal version?**\n\n- No, the model is made in Blender. It doesn’t use the Unreal skeleton.","imageAlt":"Modular Skeleton Warrior Fantasy Character","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/modular-skeleton-warrior-fantasy-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ceav3ooxgpdnud4punuiac161l2q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/ceav3ooxgpdnud4punuiac161l2q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgTrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ceav3ooxgpdnud4punuiac161l2q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgTrader.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/modular-skeleton-warrior-fantasy-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6647554/4dad975952/modular-skeleton-warrior-fantasy-character-3d-model-4dad975952.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664069","type":"listingItem","attributes":{"id":664069,"title":"Adam Horseman Archer","price":175.0,"description":"Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nHUMAN\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\nCharacter Studio BIP files included. \n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHORSE\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included.\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM T-pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D model Adam Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664069/2ec09ff1dd/adam-horseman-archer-3d-model-2ec09ff1dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"709261","type":"listingItem","attributes":{"id":709261,"title":"Eva And Adam Horseman Archers Light Version","price":75.0,"description":"Eva And Adam Horseman Archers low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included.\n\nUnity Asset Included.\n\nLow polygonal game ready rigged models of man, woman and horse in 3D MAX files. \nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) \n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character) \n4 Eva Hairs textures included. \n2 hairs and beard (Adam) styles included \n5 Adam Hairs textures included. \n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. \nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. \nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations \nGeneral\n\n0. MECANIM pose: 0 - 0 fr., \n1. S_Drinking: 2 - 55 fr., \n2. S_Eating: 56 - 176 fr., \n3. S_Explanation: 177 - 222 fr., \n4. S_IDLE: 223 - 323 fr., \n5. S_Kiss: 324 - 409 fr., \n6. S_Looking_around: 410 - 586 fr., \n7. S_Pray_A: 587 - 667 fr., \n8. S_Reject: 668 - 768 fr., \n9. S_salute_B: 769 - 829 fr., \n10. S_sit_down: 830 - 855 fr., \n11. S_Sitinhg_Talking_A: 856 - 991 fr., \n12. S_Sitting: 992 - 1042 fr., \n13. S_Came_up: 1043 - 1069 fr., \n14. S_Talking_B: 1070 - 1205 fr., \n15. S_Throwing: 1206 - 1311 fr., \n16. S_Use_object: 1312 - 1352 fr., \n17. S_making_item: 1357 - 1387 fr., \n18. M_Run: 1388 - 1414 fr., \n19. M_Run_Jump: 1415 - 1448 fr., \n20. M_Sneaking: 1453 - 1503 fr., \n21. M_strafe_run_left: 1509 - 1535 fr., \n22. M_strafe_run_right: 1540 - 1566 fr., \n23. M_Strife_leftt: 1571 - 1606 fr., \n24. M_Strife_right: 1611 - 1646 fr., \n25. M_walk: 1651 - 1687 fr., \n26. M_Jump_Walking: 1691 - 1721 fr., \n27. M_Walking_back_B: 1726 - 1761 fr., \n28. M_Walking_With_Tourch: 1766 - 1869 fr., \n29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n30. RM_Run: 1907 - 1933 fr., \n31. RM_Run_Jump: 1936 - 1969 fr., \n32. RM_Sneaking: 1975 - 2024 fr., \n33. RM_strafe_run_left: 2030 - 2056 fr., \n34. RM_strafe_run_right: 2061 - 2087 fr., \n35. RM_Strife_leftt: 2092 - 2127 fr., \n36. RM_Strife_right: 2132 - 2167 fr., \n37. RM_walk: 2173 - 2208 fr., \n38. RM_Jump_Walking: 2212 - 2242 fr., \n39. RM_Walking_back_B: 2247 - 2282 fr., \n40. RM_Swimming_Crawl: 2287 - 2317 fr., \n41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n42. 1H_PutWeapon_Back: 2430 - 2470 fr., \n43. 1H_TookWeaponOut: 2471 - 2511 fr., \n44. 1H_5X_Combo: 2512 - 2607 fr., \n45. 1H_COMBAT_mode: 2608 - 2658 fr., \n46. 1H_dodge_backwards: 2659 - 2694 fr., \n47. 1H_Hit_from_back: 2695 - 2730 fr., \n48. 1H_Hit_from_front: 2731 - 2766 fr., \n49. 1H_moveTOblock: 2767 - 2773 fr., \n50. 1H_shield_block_keeping: 2774 - 2804 fr., \n51. 1H_moveFROMblock: 2805 - 2811 fr., \n52. 1H_shield_block_high_left: 2812 - 2847 fr., \n53. 1H_shield_block_high_right: 2848 - 2883 fr., \n54. 1H_sword_parry_high_left: 2884 - 2919 fr., \n55. 1H_sword_parry_high_right: 2921 - 2956 fr., \n56. 1H_sword_shield_blow: 2957 - 2992 fr., \n57. 1H_sword_swing_high_left: 2993 - 3028 fr., \n58. 1H_sword_swing_high_right: 3029 - 3064 fr., \n59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr., \n60. 1H_sword_swing_low_left: 3101 - 3136 fr., \n61. 1H_sword_swing_low_right: 3137 - 3172 fr., \n62. 1H_sword_thrust_high: 3173 - 3208 fr., \n63. 1H_Die_fall_backward: 3210 - 3343 fr., \n64. 1H_Die_fall_forward: 3348 - 3488 fr., \n65. 1H_banging_shield: 3493 - 3513 fr., \n66. 1H_Casual_walk: 3518 - 3554 fr., \n67. 1H_Cautious_walk: 3559 - 3599 fr., \n68. 1H_walk_left_swing: 3600 - 3635 fr., \n69. 1H_walk_right_swing: 3636 - 3671 fr., \n70. 1H_walk_trust: 3672 - 3707 fr., \n71. 1H_combat_run: 3712 - 3734 fr.,\n\n72. RM_1H_Casual_walk: 3739 - 3775 fr., \n73. RM_1H_Cautious_walk: 3780 - 3820 fr., \n74. RM_1H_walk_left_swing: 3825 - 3860 fr., \n75. RM_1H_walk_right_swing: 3865 - 3900 fr., \n76. RM_1H_walk_trust: 3905 - 3940 fr., \n77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n78. Archer_putBow_back: 3972 - 4007 fr., \n79. Archer_takeBow_out: 4008 - 4048 fr., \n80. Archer_COMBAT_mode: 4049 - 4099 fr., \n81. Archer_dodge_backwards: 4100 - 4135 fr., \n82. Archer_Hit_from_back: 4136 - 4171 fr., \n83. Archer_Hit_from_front: 4172 - 4207 fr., \n84. Archer_get_arrow_fromBack: 4208 - 4248 fr., \n85. Archer_charging: 4250 - 4290 fr., \n86. Archer_aim: 4292 - 4392 fr., \n87. Archer_shot_loop: 4393 - 4463 fr., \n88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr., \n89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., \n90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., \n91. Archer_aim_fromUp_toDown: 4693 - 4783 fr., \n92. Archer_aiming_up_45_d: 4784 - 4884 fr., \n93. Archer_shot_loop_45up: 4885 - 4955 fr., \n94. Archer_Dying: 4960 - 5025 fr., \n95. Archer_run_combat: 5030 - 5056 fr., \n96. Archer_walk_Combat: 5061 - 5106 fr., \n97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., \n98. Archer_walk_charging: 5153 - 5198 fr., \n99. Archer_walk_Aim: 5199 - 5244 fr., \n100. Archer_walk_shot_Loop: 5245 - 5300 fr., \n101. Archer_strife_left_Aim: 5305 - 5340 fr., \n102. Archer_strife_right_Aim: 5345 - 5380 fr., \n103. Archer_walking_back: 5385 - 5420 fr.,\n\n104. RM_Archer_run_combat: 5425 - 5451 fr., \n105. RM_Archer_strife_left_Aim: 5456 - 5491 fr., \n106. RM_Archer_strife_right_Aim: 5496 - 5531 fr., \n107. RM_Archer_walk_Combat: 5536 - 5581 fr., \n108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., \n109. RM_Archer_walk_charging: 5636 - 5681 fr., \n110. RM_Archer_walk_Aim: 5686 - 5731 fr., \n111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr., \n112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n0. MECANIM pose: 0 - 0 fr., \n1. Horseman_G_Explanation: 2 - 45fr., \n2. Horseman_G_Idle: 46 - 146fr., \n3. Horseman_G_looking_around: 147 - 323fr., \n4. Horseman_G_Say_No: 324 - 374fr., \n5. Horseman_G_Talking: 375 - 420fr., \n6. Horseman_G_War_Cry: 421 - 471fr., \n7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr., \n8. Horseman_G_Riding_Troting_Horse: 515 - 539fr., \n9. Horseman_Archer_Take_Bow_Out: 540 - 575fr., \n10. Horseman_Archer_Combat: 576 - 600fr., \n11. Horseman_Archer_Charge: 601 - 661fr., \n12. Horseman_Archer_Aim_Stright: 662 - 686fr., \n13. Horseman_Archer_fire_loop_stright: 687 - 757fr., \n14. Horseman_Archer_Aim_Back: 762 - 786fr., \n15. Horseman_Archer_fire_loop_back: 787 - 857fr., \n16. Horseman_Archer_Aim_Left: 862 - 886fr., \n17. Horseman_Archer_fire_loop_left: 887 - 957fr., \n18. Horseman_Archer_Aim_Right: 962 - 986fr., \n19. Horseman_Archer_fire_loop_right: 987 - 1057fr., \n20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., \n21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., \n22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., \n23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr., \n24. Horseman_Sword_Take_Out: 1251 - 1281fr., \n25. Horseman_Sword_Galloping: 1282 - 1297fr., \n26. Horseman_Sword_Left_blow: 1298 - 1333fr., \n27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr., \n28. Horseman_Sword_Right_blow: 1370 - 1405fr., \n29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr., \n30. Horseman_Sword_Put_Back: 1442 - 1472fr., \n31. Horseman_G_Death_A: 1473 - 1502fr., \n32. Horseman_G_Death_B: 1507 - 1542fr., \n33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\nHorse Animations\n\n0. Zero frame: T-Pose \n1. horse_Idle_A: 0 - 100 fr., \n2. horse_Idle_B: 101 - 201 fr., \n3. horse_bite: 201 - 241 fr., \n4. horse_kick: 242 - 268 fr., \n5. horse_looking_around: 269 - 394 fr., \n6. horse_rear_up: 395 - 480 fr., \n7. horse_sniff: 481 - 541 fr., \n8. horse_eating: 546 - 646 fr., \n9. horse_kick_ground: 651 - 685 fr., \n10. horse_death: 690 - 716 fr., \n11. M_horse_galloping: 721 - 736 fr., \n12. M_horse_jump: 737 - 772 fr., \n13. M_horse_galloping_turn_left: 773 - 788 fr., \n14. M_horse_galloping_turn_right: 793 - 808 fr., \n15. M_horse_running_death: 813 - 853 fr., \n16. M_horse_swim: 858 - 892 fr., \n17. M_horse_trot: 897 - 921 fr., \n18. M_horse_trot_turn_left: 922 - 946 fr., \n19. M_horse_trot_turn_right: 951 - 975 fr., \n20. M_horse_walk: 980 - 1014 fr., \n21. M_horse_walk_turn_Left: 1015 - 1049 fr., \n22. M_horse_walk_turn_right: 1054 - 1088 fr., \n23. M_horse_walk_back: 1093 - 1127 fr., \n24. RM_horse_galloping: 1132 - 1147 fr., \n25. RM_horse_galloping_turn_left: 1152 - 1167 fr., \n26. RM_horse_galloping_turn_right: 1172 - 1187 fr., \n27. RM_horse_jump: 1192 - 1227 fr., \n28. RM_horse_running_death: 1232 - 1272 fr., \n29. RM_horse_swim: 1277 - 1311 fr., \n30. RM_horse_trot: 1316 - 1340 fr., \n31. RM_horse_trot_turn_left: 1345 - 1369 fr., \n32. RM_horse_trot_turn_right: 1374 - 1398 fr., \n33. RM_horse_walk: 1403 - 1437 fr., \n34. RM_horse_walk_back: 1442 - 1476 fr., \n35. RM_horse_walk_turn_Left: 1481 - 1515 fr. \n36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers-li","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers-li","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709261/4eea3b753f/eva-and-adam-horseman-archers-light-version-3d-model-4eea3b753f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1021582","type":"listingItem","attributes":{"id":1021582,"title":"Goblin Baron Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 92 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 894 - 954 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 955 - 1005 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1006 - 1051 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1052 - 1097 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1098 - 1248 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1249 - 1309 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1310 - 1355 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1356 - 1441 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1446 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Jump_runing: 1642 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 22. Run: 1687 - 1713 fr.,\u003c/p\u003e\u003cp\u003e 23. Swimming: 1718 - 1748 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_back: 1753 - 1793 fr.,\u003c/p\u003e\u003cp\u003e 25. 1Hwapons_ready: 1794 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26. 1HCOMBAT_mode: 1835 - 1885 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H5X_Combo: 1886 - 1981 fr.,\u003c/p\u003e\u003cp\u003e 28. 1H360Jump_swing: 1982 - 2027 fr.,\u003c/p\u003e\u003cp\u003e 29. 1H360RightJump_Smash: 2028 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_back: 2177 - 2212 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_front: 2213 - 2248 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_left: 2249 - 2284 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HHitfrom_righ: 2285 - 2320 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HJump_Swing: 2322 - 2367 fr.,\u003c/p\u003e\u003cp\u003e 38. 1HKnocked_backward: 2368 - 2409 fr.,\u003c/p\u003e\u003cp\u003e 39. 1HDown_back: 2410 - 2450 fr.,\u003c/p\u003e\u003cp\u003e 40. 1HRecoverfromknocked_backward: 2452 - 2493 fr.,\u003c/p\u003e\u003cp\u003e 41. 1HKnocked_forward: 2495 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 42. 1HDown_forward: 2524 - 2564 fr.,\u003c/p\u003e\u003cp\u003e 43. 1HRecoverfromknocked_forward: 2565 - 2597 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordparrylow_front: 2598 - 2633 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghigh_left: 2634 - 2669 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinghigh_right: 2670 - 2705 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HCasual_walk: 2782 - 2818 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HCautious_walk: 2824 - 2863 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hcombat_run: 2868 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HStrife_leftt: 2896 - 2930 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HStrife_right: 2936 - 2970 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HWalking_back: 2976 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HDiefall_backward: 3015 - 3148 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HDiefall_forward: 3153 - 3293 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDieknocked_backward: 3298 - 3315 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HDieknocked_forward: 3320 - 3337 fr.,\u003c/p\u003e\u003cp\u003e 59. ArcherputBow_back: 3342 - 3387 fr.,\u003c/p\u003e\u003cp\u003e 60. ArchertakeBow_out: 3388 - 3433 fr.,\u003c/p\u003e\u003cp\u003e 61. ArcherCOMBAT_mode: 3434 - 3509 fr.,\u003c/p\u003e\u003cp\u003e 62. Archergetarrow_fromBack: 3510 - 3560 fr.,\u003c/p\u003e\u003cp\u003e 63. Archer_charging: 3561 - 3591 fr.,\u003c/p\u003e\u003cp\u003e 64. Archer_aim: 3592 - 3692 fr.,\u003c/p\u003e\u003cp\u003e 65. Archer_shoting: 3693 - 3728 fr.,\u003c/p\u003e\u003cp\u003e 66. ArcherDodgeJump_Backward: 3729 - 3754 fr.,\u003c/p\u003e\u003cp\u003e 67. ArcherDodgeJump_Left: 3755 - 3780 fr.,\u003c/p\u003e\u003cp\u003e 68. ArcherDodgeJump_Right: 3781 - 3806 fr.,\u003c/p\u003e\u003cp\u003e 69. ArcherKnocked_backward: 3807 - 3848 fr.,\u003c/p\u003e\u003cp\u003e 70. ArcherDown_back: 3849 - 3889 fr.,\u003c/p\u003e\u003cp\u003e 71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 72. ArcherKnocked_forward: 3931 - 3959 fr.,\u003c/p\u003e\u003cp\u003e 73. ArcherDown_forward: 3960 - 4000 fr.,\u003c/p\u003e\u003cp\u003e 74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr.,\u003c/p\u003e\u003cp\u003e 75. ArcherHitfrom_back: 4034 - 4069 fr.,\u003c/p\u003e\u003cp\u003e 76. ArcherHitfrom_front: 4070 - 4105 fr.,\u003c/p\u003e\u003cp\u003e 77. ArcherHitfrom_left: 4106 - 4141 fr.,\u003c/p\u003e\u003cp\u003e 78. ArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/p\u003e\u003cp\u003e 79. Archerchargebowup45_d: 4178 - 4193 fr.,\u003c/p\u003e\u003cp\u003e 80. Archeraimingup45_d: 4194 - 4244 fr.,\u003c/p\u003e\u003cp\u003e 81. Archerfireup45_d: 4245 - 4285 fr.,\u003c/p\u003e\u003cp\u003e 82. Archer_Dying: 4286 - 4326 fr.,\u003c/p\u003e\u003cp\u003e 83. ArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/p\u003e\u003cp\u003e 84. ArcheraimfromUp_toDown: 4426 - 4516 fr.,\u003c/p\u003e\u003cp\u003e 85. Archerstrife_left: 4522 - 4556 fr.,\u003c/p\u003e\u003cp\u003e 86. Archerstrife_right: 4562 - 4596 fr.,\u003c/p\u003e\u003cp\u003e 87. Archerwalk_Combat: 4602 - 4646 fr.,\u003c/p\u003e\u003cp\u003e 88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr.,\u003c/p\u003e\u003cp\u003e 89. Archerwalk_charging: 4693 - 4738 fr.,\u003c/p\u003e\u003cp\u003e 90. ArcherwalkAim_forward: 4739 - 4784 fr.,\u003c/p\u003e\u003cp\u003e 91. Archerwalk_shoting: 4785 - 4830 fr.,\u003c/p\u003e\u003cp\u003e 92. Archerwalking_back: 4835 - 4870 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Baron Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021582/557d657bd6/goblin-baron-light-version-3d-model-557d657bd6.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1823901","type":"listingItem","attributes":{"id":1823901,"title":"Fantasy Steampunk Archer","price":29.0,"description":"Game ready Fantasy Steampunk Archer with rig and animations. Made in Blender and rendered with Cycles.\n\n|Animations|\n\nArcher comes with 5 animations:\n\nIdle\nWalk\nRun\nAttack\nDeath\n\n|Rigging|\n\nArcher has been rigged with IK controls and pole targets so you can quickly adjust or create your own animations.\n\n|Game Ready|\n\nAsset has been dropped into and tested in Unity and Unreal. Easy to re-apply textures in game engine.\n\n|Mesh Details|\n\nMade with polygonal quads only. Low poly and designed for games.\n\n|Material/Texture Details|\n\n2K textures. \nPBR material workflow in Blender only. Materials will have to be re-applied in non-native formats. \n\n|Formats|\n\nFiles include BLEND, FBX, OBJ, DAE (Collada) No plugins used\n\nEnjoy the model! Any questions feel free to contact me.","imageAlt":"3D model Fantasy Steampunk Archer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-steampunk-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XEkhjoTgLiQmqnP7Rd5yC4fH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fantasy-steampunk-archer-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/XEkhjoTgLiQmqnP7Rd5yC4fH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fantasy-steampunk-archer-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/XEkhjoTgLiQmqnP7Rd5yC4fH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fantasy-steampunk-archer-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-steampunk-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1823901/f08140dd86/fantasy-steampunk-archer-3d-model-f08140dd86.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"709939","type":"listingItem","attributes":{"id":709939,"title":"Dwarves Warriors","price":195.0,"description":"Low polygonal game ready animated model of 5 dwarves warriors in 3D Max file version 2009-2011.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nBIP (Character Studio) files are included.\n\nUnity Assets included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Character Controller NOT included!\n\nDwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\n\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\n Dwarf Champion\n\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones","imageAlt":"Dwarves Warriors 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":306},{"url":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":612},{"url":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709939/75589b4210/dwarves-warriors-3d-model-75589b4210.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3853937","type":"listingItem","attributes":{"id":3853937,"title":"Crossbow toy","price":15.0,"description":"Crossbow design made on Inventor and rendered on Blender. You may use this for gaming purpose, vfx purpose etc.... I have added the animation too and a FBX and OBJ file too.\n\nI hope you all may like the model.\n\nThank You","imageAlt":"3D asset animated Crossbow","url":"https://www.cgtrader.com/3d-models/military/gun/crossbow-b105e678-9b13-4163-a095-bab2f7e5570f","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ehtMaekBWpYUW1YmqroP59TT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/ehtMaekBWpYUW1YmqroP59TT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ehtMaekBWpYUW1YmqroP59TT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/crossbow-b105e678-9b13-4163-a095-bab2f7e5570f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/3853937/4c1de3c536/crossbow-toy-3d-model-4c1de3c536.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6540876","type":"listingItem","attributes":{"id":6540876,"title":"Female Scarlet Samurai","price":25.0,"description":"**3D model of Female Scarlet Samurai**\n\n-Statistics\n\n- Vertices: 114,974\n- Edges: 211,320\n- Faces: 101,540\n- Triangles: 155,916\n\n-Separated materials (head, body, arms, legs, sandles, leg pads, hair, outfit, katana, spear, arrows, belt). Separated objects (head, body, arms, legs, sandles, leg pads, hair, outfit, katana, spear, arrows, belt mouth, eyes, teeth and tongue).\n\n-Fully rigged body.\n\n-Animated with Katana Bushido emote.\n\n","imageAlt":"3D Female Scarlet Samurai","url":"https://www.cgtrader.com/3d-models/military/military-character/female-scarlet-samurai","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t4kq433a3uvyxoylqzpb4nf2zwzp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/t4kq433a3uvyxoylqzpb4nf2zwzp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/t4kq433a3uvyxoylqzpb4nf2zwzp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/female-scarlet-samurai","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/6540876/fa47d0a7d3/female-scarlet-samurai-3d-model-fa47d0a7d3.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4524558","type":"listingItem","attributes":{"id":4524558,"title":"Scifi Female Character Collection","price":100.0,"description":"**Attention:** THIS MODEL IS **NOT INTENDED** FOR 3D PRINTING. The meshes are **NOT WATERTIGHT**. The meshes are optimized for 3d game engines, the not visible inside faces are deleted to save on tris count.\n\nThis collection contains 3 female scifi characters. They are designed for animation re-targeting.\n\nWith this collection you save 25% compared to purchasing the models separately.\n\nBefore buying you may want to take a look at the “Free Test Character Asuna” - available on my account. You can use this free test character for prototyping, etc. and test out if my other character models will fit your needs. If the test character works fine all my other characters will work as well.\n\nNo AI-“art” was used in the creation of these models.\n\n- Scifi scout Liz\n- Scifi soldier Scarlet\n- Scifi Heavy Soldier Manon\n- Animations are stored in separate FBX files\n- Character is designed for animation re-targeting\n- All animations are “in place” - no root motion animations\n- Weapon animations are compatible with all my published weapons\n- 52 facial blendshapes compatible with Apple Arkit\n- Blend files with the rigged characters are included. You can use them to create your own animations\n- Please note: The Blend file does not contain animations, only the rigged character is included\n- Included equipment: scifi rifle, scifi pistol, holster, katana, bow, arrow, quiver, helmet, ammo pouches\n- 10 different eye colors\n- 5 different hair colors\n- 4 different texture sets\n- PBR textures (metallic)\n- Texture sizes are 4096 (body, head, equipment, armor), 2048 (hair) and 1024 (ammunition)\n- Final tris count depends on how many weapons/armor/equipment parts are used for the character","imageAlt":"Scifi Female Character Collection 3D","url":"https://www.cgtrader.com/3d-model-packs/scifi-female-character-collection","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n42ngmlcpi4a58s47i5nd9xeep61/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/scifi-female-character-collection-3d-model-acd17a4f84.jpg","gridUrl":"https://media.cgtrader.com/variants/n42ngmlcpi4a58s47i5nd9xeep61/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scifi-female-character-collection-3d-model-acd17a4f84.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/n42ngmlcpi4a58s47i5nd9xeep61/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/scifi-female-character-collection-3d-model-acd17a4f84.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/scifi-female-character-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4524558/acd17a4f84/scifi-female-character-collection-3d-model-acd17a4f84.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4228088","type":"listingItem","attributes":{"id":4228088,"title":"Archer from Japan","price":39.0,"description":"the character is equipped with an epic skeleton equipped with bow animations, has 3 unique texture sets\nRigged: (Yes)\nRigged to Epic skeleton: (Yes)\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\nAnimated: (Yes)\nNumber of Animations: 21\nAnimation types (21/0):\nNumber of characters:1\nVertex counts of characters: 15277\nNumber of Materials and Material Instances: 9/9\nNumber of Textures: 27\nTexture Resolutions: (4096)\nSupported Development Platforms:\nWindows: (Yes)\nDocumentation: Link (or a description of where users can find) the documentation\nImportant/Additional Notes: No","imageAlt":"3D asset Archer from Japan","url":"https://www.cgtrader.com/3d-models/character/woman/archer-from-japan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/95NASUkyxXyHNKwJEDddVULd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2w.jpg","gridUrl":"https://media.cgtrader.com/variants/95NASUkyxXyHNKwJEDddVULd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2w.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/95NASUkyxXyHNKwJEDddVULd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2w.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/archer-from-japan","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4228088/7c1957729e/archer-from-japan-3d-model-7c1957729e.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7103166","type":"listingItem","attributes":{"id":7103166,"title":"Skeleton Warrior Arrow Releasee Fbx Pbr","price":17.0,"description":"\nThis model FBX texture has packed textures with model so you dont need to fix or find missing textures. I also include the Png textures in the zip file. The animation of this model is same as animation Preview in sketch.fab. If you dont know how to setup blending mode of textures, ask 3d mentors they teach you how alpha clip, opaque, alpha hashed, alpha blend works in shader nodes.\n\nHere is the animation link:\n\nhttps://www.youtube.com/watch?v=8O7RjtkYt9c\n\nor Contact me for any questions:\nmephenaijphaton369@gmail.com\n","imageAlt":"Skeleton Warrior Arrow Releasee Fbx Pbr 3D asset","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/skeleton-warrior-arrow-releasee-fbx-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lwed51518iprvsl34pb6x5yg0ona/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202026-05-22%20003540.jpg","gridUrl":"https://media.cgtrader.com/variants/lwed51518iprvsl34pb6x5yg0ona/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202026-05-22%20003540.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lwed51518iprvsl34pb6x5yg0ona/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202026-05-22%20003540.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/skeleton-warrior-arrow-releasee-fbx-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7103166/e0a50ed5af/skeleton-warrior-arrow-releasee-fbx-pbr-3d-model-e0a50ed5af.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"658064","type":"listingItem","attributes":{"id":658064,"title":"Animated Hunter","price":120.0,"description":"Low polygonal game ready animated model of Medieval Hunter in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Asset Included. \nUnity Asset included.\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers:\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data.\n\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with animated DWARF hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\nFBX files included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprints of modular and simple characters included\n\t\t\t\t    Material instances of head, armor, hood and fur included\n                            2 colors scheme for armor included.\n                            2 colors for hood included\n                            2 head materials (with scar and without) included.\n                            2 heads one human and one elf with long ears included.\n                            Rig has 85 bones\n\n\nAnimations\n General\n\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D asset Animated Hunter","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":306},{"url":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":612},{"url":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/658064/c99e27b900/animated-hunter-3d-model-c99e27b900.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"709207","type":"listingItem","attributes":{"id":709207,"title":"Eva Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nEva\n\nNotes:\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n\nLow polygonal game ready rigged model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts:\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (145 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\nAnimated FBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher \n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman \n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. 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