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It accurately represents the royal python\u0026#39;s serene appearance. \n\nFor wildlife documentaries, zoology studies, reptile exhibitions, pet industry marketing, animation projects, and nature conservation awareness.\n\nDescription:\nThis animation set includes 1 snake locomotion animation designed for natural motion and behavioral variety. The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nCrawling (looped, in-place / root motion)\nSmooth forward crawling with continuous wave motion running through the entire body, from head to tail. Duration: up to 6 seconds. Includes in-place and root motion variations for flexible use in different setups.\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nReptile Python Snake Crawling Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. 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Anacond has no fbx for now.\n\n\n-------------------------------------------------------------------------------------------------------\n\n\nAnacond Notes: \n\n\nThe maps are located inside the 3ds max folder.\n\nHas gamma 2.2. If it asks so when opening file, choose \"adopt gamma and lut settings\". \n\nYou should use little blur on color map (0.5), and not a lot of value on bump and normal maps, but the .max file has all the settings. \n\nYou may need to reapply maps to abc and obj model. Just select - apply. Better to place files inside max folder. \n\n \n\nObj file only has mesh and mapping coordinates (you need to select and apply the texture map).\n\nABC files are fully animated but have no rig. Opens well in blender. \n  \n\nThe FBX has complete animation and mapping coordinates but the materials need to be simply reapplied to the objects (select - apply) in your material editor. The rig is very limited. 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not including tongue and eyes \n\n\n\n\n\n...........................................................................  \n\n\n600 animation frames \n\n\n\n\n(shadows are not set up at highest quality) \n\n\nThe rendering is setup in Default Scanline Renderer. \n\n\nNative file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided. \n\n\n\nNotes: If, when opening file, it says that one map is missing, simply ignore that: it is not needed anymore.\n\n\nObj files - only have mesh and mapping coordinates - no rig or animation; materials have to be simply applied. \n        \n       Fbx file has mesh, maps and mapping coordinates, all animation and simple bone rig without controllers; opens almost flawless, I           think, in blender with the new (experimental) FBX importer, but the path constraint snakes don´t move...  \n \n       Maps can be found inside 3ds max´s file folder. \n\n       Alembic (ABC) file contains all animation and mapping coordinates and the first snake works well in blender, but it has no rig and         the animation cannot be edited in this format. The path deformed snakes move nicely!\n\n       (Normal map should be uploaded with \"override 1 and not \"automatic\"). \n\n\n--------------------------------------------------------------------------------------- \n\n\n- you should not use too much normal and bump map value in other software -\n \n       \n---------------------------------------------------------------------------------------\n\n\n\n \n\n\n\n\n\nModeled in real world scale. \n\n\nReady to render. \n\n(no plugins required) \n\n\nApproved by VC standards.\n\n\n\n\n\n\n\n\nsnake cobra serpent python viper reptile animal wild rattlesnake model crawl anacond anaconda scale slide venom poisouness constrictor king creature","imageAlt":"animated Pro Burmese Python Titanoboa Snake - 8k - 3d","url":"https://www.cgtrader.com/3d-models/animal/reptile/pro-burmese-python-titanoboa-snake-8k-3d-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ko7i43zfdn7onz8j8wtb3vur1ixs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00.jpg","gridUrl":"https://media.cgtrader.com/variants/ko7i43zfdn7onz8j8wtb3vur1ixs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ko7i43zfdn7onz8j8wtb3vur1ixs/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/00.webp","width":306},{"url":"https://media.cgtrader.com/variants/ko7i43zfdn7onz8j8wtb3vur1ixs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","width":612},{"url":"https://media.cgtrader.com/variants/ko7i43zfdn7onz8j8wtb3vur1ixs/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/00.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/pro-burmese-python-titanoboa-snake-8k-3d-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/6835862/43dc4ee26c/pro-burmese-python-titanoboa-snake-8k-3d-animated-3d-model-43dc4ee26c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"689859","type":"listingItem","attributes":{"id":689859,"title":"BGE SoS - Game Prototype","price":0.0,"description":"Sphere of Steel is a game prototype I made last year, for fun and practice python programming. \nBecause of time reasons I stopped working on it. Latest used Blender Version was v2.78\n\nThis game has five levels and a very simple Player skill-system.\n\u003cimg class=\"alignnone  wp-image-6756\" src=\"https://3dartdh.files.wordpress.com/2017/01/45.jpg?w=680\" alt=\"4\" width=\"469\" height=\"93\" /\u003e\n\nAlso, there are three types of enemies, which get stronger the higher\nthe player level is.\n\u003cimg class=\"alignnone  wp-image-6759\" src=\"https://3dartdh.files.wordpress.com/2017/01/95-e1487601733921.jpg\" alt=\"9\" width=\"209\" height=\"261\" /\u003e\n\n\u003cimg class=\"alignnone  wp-image-6758\" src=\"https://3dartdh.files.wordpress.com/2017/01/85-e1487601744195.jpg\" alt=\"8\" width=\"299\" height=\"263\" /\u003e\n\n\u003cimg class=\"alignnone  wp-image-6757\" src=\"https://3dartdh.files.wordpress.com/2017/01/75-e1487601751935.jpg\" alt=\"7\" width=\"509\" height=\"328\" /\u003e\n\nYou can unlock the other levels by collecting hidden batteries.\n\u003cimg class=\"alignnone  wp-image-6752\" src=\"https://3dartdh.files.wordpress.com/2017/01/19.jpg\" alt=\"1\" width=\"465\" height=\"338\" /\u003e\n\nCollect AP-points by destroying enemies to upgrade your weapon system.\n\u003cimg class=\"alignnone  wp-image-6753\" src=\"https://3dartdh.files.wordpress.com/2017/01/25.jpg\" alt=\"2\" width=\"551\" height=\"404\" /\u003e\n\n\u003cimg class=\"alignnone  wp-image-6762\" src=\"https://3dartdh.files.wordpress.com/2017/01/55-e1487601609194.jpg\" alt=\"5\" width=\"548\" height=\"252\" /\u003e\n\nIf you lost all your HP-points, you can restore your energy into the level selection menu by moving the mouse cursor over the screwdriver repair symbol.\n\u003cimg class=\"alignnone  wp-image-6754\" src=\"https://3dartdh.files.wordpress.com/2017/01/36.jpg\" alt=\"3\" width=\"456\" height=\"267\" /\u003e\n\nKeep in mind, the higher your level is, the longer it\nwill take to restore your energy.\n\u003cimg class=\"alignnone  wp-image-6764\" src=\"https://3dartdh.files.wordpress.com/2017/01/105-e1487602168262.jpg\" alt=\"10\" width=\"327\" height=\"259\" /\u003e\n\nControlls:\n\u003cul\u003e\n\t\u003cli\u003eM Key = Return to Level selction\u003c/li\u003e\n\t\u003cli\u003eW,S,A,D = Moves the Player\u003c/li\u003e\n\t\u003cli\u003eSpace Key = Jump hold to fall slower\u003c/li\u003e\n\t\u003cli\u003eLeft Mousebutton =  Shoot\u003c/li\u003e\n\t\u003cli\u003eRight Mousebutton = Hold for Turbo-Mode\u003c/li\u003e\n\t\u003cli\u003eMiddel Mousebutton =  Zoom\u003c/li\u003e\n\u003c/ul\u003e\nHave fun and feel free to create your one levels.","imageAlt":"BGE SoS - Game Prototype 3D asset animated","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/ball-of-steel-game-prototype","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qvRdKyFEYQAwKRYmt4erwBdp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bge-sos-game-prototype-3d-model-low-poly-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/qvRdKyFEYQAwKRYmt4erwBdp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bge-sos-game-prototype-3d-model-low-poly-animated-rigged-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qvRdKyFEYQAwKRYmt4erwBdp/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/bge-sos-game-prototype-3d-model-low-poly-animated-rigged-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/qvRdKyFEYQAwKRYmt4erwBdp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bge-sos-game-prototype-3d-model-low-poly-animated-rigged-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/qvRdKyFEYQAwKRYmt4erwBdp/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/bge-sos-game-prototype-3d-model-low-poly-animated-rigged-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/ball-of-steel-game-prototype","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/689859/1f3b5ca973/bge-sos-game-prototype-3d-model-1f3b5ca973.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3474496","type":"listingItem","attributes":{"id":3474496,"title":"Python Snake - Low Poly -  Game Ready - PBR","price":20.0,"description":"This is a Python snake 3D model.\nMade with Blender 3.5 and Rendered in EEVEE.\nThis is a Low Poly and Game Ready model.\nPBR textures used in this.\nVery simple and unique 3D model.\nThe model has clean topology and non overlapping UVs. \nMost suitable for close up VFX shots and renders, animation and real time projects.\nThis Python model is fully rigged with Bones\n\nNo. of Faces: 5824\nNo. of Verts  : 5845\nNo third party plugins used.\n\nThis Python snake 3D model is available in 4 Formats:\n1. Blend\n2. OBJ\n3. FBX\n4. DAE\n\n   All these Formats can be imported to any of favorite 3D software or 3D Game Engines.\n\nNote:  Updated on June 5 2023 , by fixing some bugs and added animation.\n\n   For any queries regarding the model, feel free to contact me.\n","imageAlt":"3D asset Python Snake - Low Poly - Game Ready - PBR","url":"https://www.cgtrader.com/3d-models/animal/reptile/python-snake-low-poly-game-ready-pbr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rjGx1CzsSHRdte1XLEp8bVMT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/color_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/rjGx1CzsSHRdte1XLEp8bVMT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/color_0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/rjGx1CzsSHRdte1XLEp8bVMT/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/color_0001.webp","width":306},{"url":"https://media.cgtrader.com/variants/rjGx1CzsSHRdte1XLEp8bVMT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/color_0001.webp","width":612},{"url":"https://media.cgtrader.com/variants/rjGx1CzsSHRdte1XLEp8bVMT/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/color_0001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/python-snake-low-poly-game-ready-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/3474496/226c368f41/python-snake-low-poly-game-ready-pbr-3d-model-226c368f41.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7589201","type":"listingItem","attributes":{"id":7589201,"title":"Low Poly Rigged Archmage Wizard","price":0.0,"description":"A stylized fantasy archmage with indigo robes, silver hair, metallic trim and a crystal staff. The character includes articulated hands, bone-driven eyes, brows and mouth controls, plus animated cape and beard bones. Happy, mad, sad and meditating facial poses are included alongside a 15-clip animation library.\n\nPACKAGE CONTENTS\n\n- Native Blender 5.2, FBX, glTF 2.0 and GLB with skeleton and animation.\n- Static OBJ with character and staff only.\n- Five 1024 x 1024 PBR maps: BaseColor, Normal, Roughness, Metalness and Emissive.\n- Buyer guide, texture legend and self-contained format archives.\n\nTECHNICAL DETAILS\n\n- 11,770 triangles / 8,926 source polygons / 6,437 source vertices.\n- Five skinned meshes and one shared PBR material.\n- 67-bone FK skeleton, including 28 finger bones and facial controls.\n- Animation authored at 30 fps. Metric scene units.\n- OBJ: two static objects, 10,434 triangles; rig, animation and spell-effect meshes are excluded from OBJ.\n\nANIMATION LIBRARY\n\nIdle, Walk, Run, Hover, Cast, Channel, Ritual, Shield, StaffStrike, Hit, Death, Taunt, Bow, Victory and Expressions.\n\nAdditional poses: `Face_Happy`, `Face_Mad`, `Face_Sad` and `Face_Meditating`, plus TPose. These are separate two-frame static pose takes. Face poses include a complete body pose; mask the facial bones when layering expressions over body animation.\n\nWORKFLOW NOTES\n\nUVs use an intentionally overlapping palette atlas. This is not a unique texture-painting unwrap. The rig uses FK bones; an IK controller layer, facial shape keys, engine projects, retargeting presets, LODs and collision meshes are not included. The model consists of multiple closed shells and is not prepared for 3D printing.\n\nCreated and revised with custom Blender Python scripts and AI assistance. No third-party plug-in is required to use the exported assets. All preview images and demo videos are renders of the supplied model. Presentation lighting and floor are not part of the character asset.\n\nAll five formats were reimported and checked in Blender 5.2. ","imageAlt":"Low Poly Rigged Archmage Wizard","url":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/low-poly-rigged-archmage-wizard","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uavf0mdko57oj66et98kuu7v9l71/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/uavf0mdko57oj66et98kuu7v9l71/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_Cover.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/uavf0mdko57oj66et98kuu7v9l71/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_Cover.webp","width":306},{"url":"https://media.cgtrader.com/variants/uavf0mdko57oj66et98kuu7v9l71/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_Cover.webp","width":612},{"url":"https://media.cgtrader.com/variants/uavf0mdko57oj66et98kuu7v9l71/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_Cover.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/fantasy-character/low-poly-rigged-archmage-wizard","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":228,"name":".json","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7589201/699c7676d6/low-poly-rigged-archmage-wizard-3d-model-699c7676d6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7115796","type":"listingItem","attributes":{"id":7115796,"title":"Wildlife Python Snake Strike Animated Rigged For Blender","price":169.0,"description":"Wildlife Python Snake Strike Animated Rigged For Blender is a three-dimensional model of non-venomous snake species known for its distinctive appearance, popular in the pet trade\n\nThe model showcases the detailed scale pattern in shades of brown and black with lighter accents. Its body is coiled in a natural pose, emphasizing the beauty of this reptile.\n\nFor wildlife documentaries, zoology studies, reptile exhibitions, pet industry marketing, animation projects, and nature conservation awareness.\n\nDescription:\nThis animation set includes 1 snake attack animation designed for natural motion and behavioral variety. The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nCrawling (looped, in-place / root motion)\nSmooth forward crawling with continuous wave motion running through the entire body, from head to tail. Duration: up to 6 seconds. Includes in-place and root motion variations for flexible use in different setups.\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nWildlife Python Snake Strike Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It's fairly high-poly (109 723 faces) and suitable for close-up renders. There is a simple rig to link the rotation of the drivetrain and the rear wheel, and to align the rotation of the handlebar and the front wheel.\n\nThe model is licensed under the CC-BY 4.0 license. Feel free to use it for any project as long as you credit me in description (e.g., 3D model by Semyon Filippov).\n\nStudo model in the second preview - \"photo studio objects\" by nukkio.\n\nEnjoy!\nSemyon","imageAlt":"3D model Wabi Lightning SE Fixed Gear Bicycle","url":"https://www.cgtrader.com/free-3d-models/vehicle/bicycle/wabi-lightning-se-fixed-gear-bicycle","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TgR6h9wac8zTU7FL9XFX1p5D/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wabi-lightning-se-fixed-gear-bicycle-3d-model-animated-rigged-obj-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/TgR6h9wac8zTU7FL9XFX1p5D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wabi-lightning-se-fixed-gear-bicycle-3d-model-animated-rigged-obj-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/TgR6h9wac8zTU7FL9XFX1p5D/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/wabi-lightning-se-fixed-gear-bicycle-3d-model-animated-rigged-obj-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/TgR6h9wac8zTU7FL9XFX1p5D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wabi-lightning-se-fixed-gear-bicycle-3d-model-animated-rigged-obj-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/TgR6h9wac8zTU7FL9XFX1p5D/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/wabi-lightning-se-fixed-gear-bicycle-3d-model-animated-rigged-obj-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/vehicle/bicycle/wabi-lightning-se-fixed-gear-bicycle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"bicycle","categoryTitle":"Vehicle","subcategoryTitle":"Bicycle","schemaImageUrl":"https://img-new.cgtrader.com/items/815016/575193e54e/wabi-lightning-se-fixed-gear-bicycle-3d-model-575193e54e.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6873609","type":"listingItem","attributes":{"id":6873609,"title":"Ancient creatures pack","price":75.0,"description":"Realistic CGI 3d model of Deinotherium, Barinasuchus, titanoboa, ichthyosaurus, gigantopithecus and quetzalcoatlus.\n\nNice detail as seen in previews. \n\nComplete and low price compared to other models. \n\n\n\n\nModeled in 3ds max 2020.\n\nBasic model that can use turbosmooth subdivisions (1 or 2 is good).\n\nMouth opening and tongue rig. \n\n\nIncludes 8192 x 8192 diffuse (color), normal, bump maps and eye and skin reflection map. \n\n\nObjects and rig named and organized in Layers. \n\n........................................................................... \n\nBody object, eyes, tongue, teeth, gums. \n\n............................................................................ \n\n\n\nAnimated in 3ds max.\n\n\nTitanoboa includes 1 rigged snake and 2 path deformed snakes: \n\nattack, crawling and tree animations. \n\n\n\n\n........................................................................... \n\nbody:\n\npolygons:  2117   (without mesh subdivisions) - not including tongue and eyes \n\nvertices:  2070   (without mesh subdivisions) - not including tongue and eyes \n\n\n\n\n\n...........................................................................  \n\n\n600 animation frames  \n\n:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: \n\nquetzoal (2090 animation frames): \n\npolygons  5302\nvertices     4719 \n\nDeino:\n\n64184  faces \n53364  vertices \n\n\nGiganto (607 animation frames):  \n\nfaces        36252 \nvertices  36075 \n\n\nIchthyotitan  (1978 animation frames): \n\n6199 faces \n5991 vertices \n\n\nBarinasuchus  2160    (animation frames): \n\n17813 faces \n17885 vertices\n\n\n\n\n\n\n(shadows are not set up at highest quality) \n\n\nThe rendering is setup in Default Scanline Renderer. \n\n\nNative file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided. \n\n\n\nNotes: If, when opening file, it says that one map is missing, simply ignore that: it is not needed anymore.\n\n\nObj files - only have mesh and mapping coordinates - no rig or animation; materials have to be simply applied. \n        \n       Fbx file has mesh, maps and mapping coordinates, all animation and simple bone rig without controllers; snake opens almost flawless, I think, in blender with the new (experimental) FBX importer, but the path constraint snakes don´t move...  \n\n      You can legacy import the giganto FBX file to blender with automatic bone orientation and it will look good (I tested it). For the other nodels into blender you should use ABC.\n \n       Maps can be found inside 3ds max´s file folder. \n\n       Alembic (ABC) file contains all animation and mapping coordinates and the first snake works well in blender, but it has no rig and  the animation cannot be edited in this format. 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The cold eyes. The way you can get too close before being seen. The idea of one striking you with poisonous fangs or squeezing you to death. The slithery way they move, often more quickly than you would have imagined, dropping from a tree, striking out at you from a dark place. Snakes are cool and evil! They can infect and kill your players with their deadly poison. 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There is a different shape key to open the mouth and to flicker the tongue.\n\nThe snakes’s shape is controlled by a curve modifier. There is a set of 3 pre made curves you can chose from. Feel free to edit them or create your own shape with a new curve. \nImportant: when changing a control curve in a curve modifier tab for a snake’s body, make sure to change the same curve for snake’s eyes. \n\nThe image texture maps are available in 2k and 4K and include:\n\n-Diffuse (5 different colours);\n-Normal;\n-Displacement;\n-Roughness;\n-Specular;\n-Ambient Occlusion;\n-SSS.\n\nFBX and OBJ formats:\n\nYou will find several models exported in .fbx and .obj formats. While some features, like mouth and tongue movement and controlling the shape with a curve are only available in .blend file, I made sure to export all three shapes of a snake as different files and one extra file with an open mouth. 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It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema 4 D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. 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This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the ATV and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the ATVs to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, ATVs may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values to be different for each ATV, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? 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It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema4D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING: Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4D. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the truck and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the trucks to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, trucks may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values to be different for each truck, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? 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It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema4D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4d. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the ATV and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the ATVs to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, ATVs may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values to be different for each ATV, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? 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It rotates 180 degrees by tracking the sun and the time of day in an east-west direction. After sunset, it returns to its original position.\n\nGround Connection Type; With Anchor Plate\n\nPanel Dimensions : 2279 x 1134 x 35 mm\n\nPanel Power : 590Wp\n\n1 solar panel steel construction produces 4,72 kWp power in 1 hour\n\nSingle Column Design\n\nHorizontal angle of panel 25°\n\nA Python script code has been prepared in Blender to simulate energy production during the day. 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There is no animation in formats other than Blender.\n\nAnimation can be added to dae-fbx-obj formats upon request after purchase.\n\n\n\nPrepared With BLENDER Version 4.0.1\n\nPolygons : 283160\n\nVertices : 375880\n\nObjects : 700","imageAlt":"Solar Tracker-2x4 Panel Layout-SOLAR-SIM 3D model 1","url":"https://www.cgtrader.com/3d-models/architectural/engineering/solar-tracker-2x4-panel-layout-solar-sim-v01-mirror-supported","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fzw1d5pv153wz8pi1e0xsui0ii54/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/fzw1d5pv153wz8pi1e0xsui0ii54/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fzw1d5pv153wz8pi1e0xsui0ii54/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/cover.webp","width":306},{"url":"https://media.cgtrader.com/variants/fzw1d5pv153wz8pi1e0xsui0ii54/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","width":612},{"url":"https://media.cgtrader.com/variants/fzw1d5pv153wz8pi1e0xsui0ii54/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/cover.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/solar-tracker-2x4-panel-layout-solar-sim-v01-mirror-supported","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/6426221/3921847295/solar-tracker-2x4-panel-layout-solar-sim-v01-mirror-supported-3d-model-3921847295.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3120002","type":"listingItem","attributes":{"id":3120002,"title":"Revolver Gun","price":7.0,"description":"High Poly model of revolver 3d model\n\nThis  model  all main parts are presented as separate parts therefore materials of objects \n     are easy to be modified or removed \nNo Photoshop or compositing used, Product is ready to render out-   of-the-box.\n\nThe model is created in 3ds Max 2017, rendered with vray, \n    Model is fully textured with all   materials applied.\n    You can easily be rigged or animated \n\nNote :  I provide modifier list Turbosmooth to easy to use for this High poly or low paly to better experience this \nrevolver\n                   with out somth modifier Polygons : 10117    Vertices: 9545\n                   with  somth modifier        Polygons : 109733  Vertices: 110794\n\nFile formats: - 3ds Max 2017.  FBX. OBJ. MTL.\n\nDon't Forget to review Because it's helps us to continue providing great products and helps potential buyers to make confident decisions. Thank You , Enjoy!  : )","imageAlt":"3D animated Revolver Gun","url":"https://www.cgtrader.com/3d-models/military/gun/revolver-3cc7dcc1-ec48-4594-a8fc-f1c0ada1349b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hCTi7XZHkuJtRysBxnMhe1vg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/hCTi7XZHkuJtRysBxnMhe1vg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hCTi7XZHkuJtRysBxnMhe1vg/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/2.webp","width":306},{"url":"https://media.cgtrader.com/variants/hCTi7XZHkuJtRysBxnMhe1vg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","width":612},{"url":"https://media.cgtrader.com/variants/hCTi7XZHkuJtRysBxnMhe1vg/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/2.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/revolver-3cc7dcc1-ec48-4594-a8fc-f1c0ada1349b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/3120002/358240cd41/revolver-gun-3d-model-358240cd41.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"6717448","type":"listingItem","attributes":{"id":6717448,"title":"PBR-Quad 50 Cal Machine Gun Turret-Rigged-Animation ready","price":19.9,"description":"PBR - Quad .50 Cal Machine Gun Turret - Rigged - Animation ready\n\n\u003e **UE Fully Functional System：https://www.fab.com/zh-cn/listings/441e30c7-fcf5-434a-9737-42946671349c**\n\nQuad .50 Cal Machine Gun Turret | Blender Version is a high-quality heavy machine gun turret asset designed around a No Keyframe Workflow philosophy.\n\nTo better match the procedural asset workflows commonly used in modern game engines and to improve usability, all mechanical animations and visual effects in this asset are fully driven by Python-based driver scripts. This eliminates the need for traditional keyframe-by-keyframe animation, significantly improving production efficiency and controllability. It is especially suitable for showcasing, demonstrating, and extending complex mechanical structures.\n\nIn addition to the three primary controllers — Target Controller, Fire Controller, and Barrel Overheat Controller — all other mechanical motions and visual effects are automatically driven, forming a truly parameterized weapon system.\n\n--------------------------------------------------\nCore Driver System Overview\n--------------------------------------------------\n\n1. Target Controller\nThe Target Controller is responsible for the turret’s overall aiming and mechanical linkage behavior, including:\n1.1 Turret pitch and horizontal rotation control\n1.2 Bone-driven animation of the operator handles\n1.3 Synchronized mechanical motion of the drive gears\n\nBy adjusting target parameters, the entire mechanical linkage can be controlled without any manual keyframe animation.\n\n2. Fire Controller\nThe Fire Controller uses a two-state logic: Fire and Cease Fire.\nWhen switched to the Fire state, the following effects are automatically triggered:\n2.1 Sequential firing logic across four machine guns\n2.2 Barrel recoil motion\n2.3 Ammunition belt feeding\n2.4 Ammunition belt vibration\n2.5 Bolt recoil animation\n2.6 Sight shake effect\n2.7 Muzzle flash animation\n2.8 Bullet firing effects\n2.9 Shell ejection animation\n\nAll firing-related animations and visual effects are fully script-driven with no keyframes required.\n\n3. Barrel Overheat Controller\nThe Barrel Overheat Controller visually represents heat accumulation during sustained firing, including:\n3.1 Linear material transition from normal state to overheated red-hot appearance\n3.2 Clear visual feedback for sustained heavy machine gun firing\n\nThis system is entirely parameter-driven and requires no keyframe animation.\n\n--------------------------------------------------\nAsset Features\n--------------------------------------------------\n\n1. No keyframe animation workflow required\n2. Fully Python-driven mechanical and visual effect system\n3. Quad-mounted heavy machine gun turret (.50 caliber class)\n4. Sequential firing logic (non-simultaneous firing)\n5. Clean structure and clear logic, easy to study, modify, and extend\n6. Suitable for animation demos, game development, real-time rendering, and visualization\n7. Blender version asset, ready to use out of the box\n\n--------------------------------------------------\nTechnical Specifications\n--------------------------------------------------\n\n1. Software Version: Blender 3.6.1\n2. Workflow: PBR (Physically Based Rendering)\n3. UVs: Fully unwrapped\n4. Vertex Count: 80,930 | Polygon Count: 68,708\n5. Texture Count: 60 | Resolution Range: 512x512 to 8192x8192\n6. File Formats: .blend, .fbx\n7. Blend File Size: 224 MB | Texture Package Size: 202 MB\n\n--------------------------------------------------\nPackage Contents\n--------------------------------------------------\n\n1. Unrigged static turret model (.blend)\n2. Fully rigged and animation-ready turret model (.blend)\n3. 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Slot machines are fully functional models. Just press play and pull the arms:)\n\nI upload a tutorial in Youtube. You can watch and learn how to use these files. Versions 2023 and 2024 are using new Python commands. R19 has some old Python commands.\n\nVideo Tutorial Link: https://youtu.be/KKz-lqgb9s0\n\n..........................................................................................................................\n\n**FILE FORMATS:**\n\n**slot(R19).c4d** is a Cinema 4D R19 file, has 3 different functional slot machines with different symbol groups. Uses old version of Python.\n\n**slot(2023).c4d** is a Cinema 4D 2023 file, has 3 different functional slot machines with different symbol groups. Uses newer version of Python.\n\n**slot(2024).c4d** is a Cinema 4D 2024 file, has 3 different functional slot machines with different symbol groups. Uses latest version of Python.\n\n**slot1.fbx** is a FBX file with single texture map. Needs UVtex folder.\n\n**slot2.fbx** is a FBX file with single texture map. Needs UVtexfolder.\n\n**slot3.fbx** is a FBX file with single texture map. Needs UVtex folder.\n\n**slot1.obj** is a OBJ/MTL file with single texture map. Needs UVtex folder.\n\n**slot2.obj** is a OBJ/MTL file with single texture map. Needs UVtex folder.\n\n**slot3.obj** is a OBJ/MTL file with single texture map. Needs UVtex folder.\n\n..........................................................................................................................\n\n**PHOTOSHOP FILES:**\n\n**pricetables.psd** is a Photoshop file, has 3 different price tables with different symbols. You can easily change them. Also you can create new tables.\n\n**symbols.psd** is a Photoshop file, has many different symbols. You can add new ones or easily change them.\n\n..........................................................................................................................\n\n**RAR ARCHIVES:**\n\n**TEX.RAR** has 31 texture JPG/PNG images.\n\n**PSD.RAR** has 2 Photoshop files.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**INFO:**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? I'm here:\n\nhttps://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you...","imageAlt":"3D model Functional Slot machines","url":"https://www.cgtrader.com/3d-models/sports/game/functional-slot-machines","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BipU2GKpS51zRtV5EJ9eX54d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/slot0.jpg","gridUrl":"https://media.cgtrader.com/variants/BipU2GKpS51zRtV5EJ9eX54d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/slot0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/BipU2GKpS51zRtV5EJ9eX54d/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/slot0.webp","width":306},{"url":"https://media.cgtrader.com/variants/BipU2GKpS51zRtV5EJ9eX54d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/slot0.webp","width":612},{"url":"https://media.cgtrader.com/variants/BipU2GKpS51zRtV5EJ9eX54d/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/slot0.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/functional-slot-machines","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/5246943/b4fe09fff0/functional-slot-machines-3d-model-b4fe09fff0.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"943643","type":"listingItem","attributes":{"id":943643,"title":"Colt Python","price":20.0,"description":"Model Colt Python with a 6-inch barrel. 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Four projects for the price of 3. One is free:)\n..........................................................................................................................\n\n**INFO**\n\nThis is a viewport AI go kart simulation. It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema 4 D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4d. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the car and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the cars to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, cars may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values ??to be different for each car, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? I'm here:\n\nhttps://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you...","imageAlt":"3D SMARTCARS all 4 tracks pack","url":"https://www.cgtrader.com/3d-model-packs/smartcars-all-tracks-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wHGtcEmfWkyoo51aNAJyQYFd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/smartcars-all-4-tracks-pack-3d-model-efea0b0088.jpg","gridUrl":"https://media.cgtrader.com/variants/wHGtcEmfWkyoo51aNAJyQYFd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/smartcars-all-4-tracks-pack-3d-model-efea0b0088.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wHGtcEmfWkyoo51aNAJyQYFd/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/smartcars-all-4-tracks-pack-3d-model-efea0b0088.webp","width":306},{"url":"https://media.cgtrader.com/variants/wHGtcEmfWkyoo51aNAJyQYFd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/smartcars-all-4-tracks-pack-3d-model-efea0b0088.webp","width":612},{"url":"https://media.cgtrader.com/variants/wHGtcEmfWkyoo51aNAJyQYFd/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/smartcars-all-4-tracks-pack-3d-model-efea0b0088.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/smartcars-all-tracks-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/5126139/efea0b0088/smartcars-all-4-simulations-pack-3d-model-efea0b0088.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5125983","type":"listingItem","attributes":{"id":5125983,"title":"SmartCARS AI Karting Simulations 1","price":120.0,"description":"**SmartCARS AI Karting Simulations (Track 1)**\n\n_by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 / Cinema4D 2024_\n\n..........................................................................................................................\n\n**INFO**\n\nThis is a viewport AI go kart simulation. It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema 4 D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4d. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the car and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the cars to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, cars may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values ??to be different for each car, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? I'm here:\n\nhttps://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you...","imageAlt":"3D model SmartCARS AI Karting Simulations Track 1","url":"https://www.cgtrader.com/3d-models/car/racing-car/smartcars-ai-karting-simulations-track-1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qwuCxMH8j4nozhhnXoF7txQp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/101.jpg","gridUrl":"https://media.cgtrader.com/variants/qwuCxMH8j4nozhhnXoF7txQp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/101.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qwuCxMH8j4nozhhnXoF7txQp/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/101.webp","width":306},{"url":"https://media.cgtrader.com/variants/qwuCxMH8j4nozhhnXoF7txQp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/101.webp","width":612},{"url":"https://media.cgtrader.com/variants/qwuCxMH8j4nozhhnXoF7txQp/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/101.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/smartcars-ai-karting-simulations-track-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/5125983/6c7aa8ecfd/smartcars-ai-karting-simulations-1-3d-model-6c7aa8ecfd.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"48271","type":"listingItem","attributes":{"id":48271,"title":"GIANT VIPER GAME READY ANIMATED MODEL","price":49.0,"description":"\u003cp\u003ethis beautiful game ready model is ready to be exported to the game engine of your choice. Model is unwrapped, textured, rigged, skinned an animated. Renders are nothing compared to checking the model from every angles in a real time 3D environment. Check out this giant viper \u003ca href=\"http://protofactor.biz/PLAYER/BEAR.html\" target=\"_blank\"\u003e\u003c/a\u003e\u003ca href=\"http://protofactor.biz/PLAYER/GIANT_VIPER.html\" target=\"_blank\"\u003eHERE \u003c/a\u003e ( unity web player required )\u003c/p\u003e","imageAlt":"animated GIANT VIPER GAME READY ANIMATED MODEL","url":"https://www.cgtrader.com/3d-models/animal/reptile/giant-viper-game-ready-animated-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jVTgMzffUSupmbbXQZYmo7SC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/giant-viper-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/jVTgMzffUSupmbbXQZYmo7SC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/giant-viper-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jVTgMzffUSupmbbXQZYmo7SC/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/giant-viper-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.webp","width":306},{"url":"https://media.cgtrader.com/variants/jVTgMzffUSupmbbXQZYmo7SC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/giant-viper-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.webp","width":612},{"url":"https://media.cgtrader.com/variants/jVTgMzffUSupmbbXQZYmo7SC/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/giant-viper-game-ready-animated-model-3d-model-low-poly-animated-rigged-max.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/giant-viper-game-ready-animated-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/48271/7e3f1ba741/giant-viper-game-ready-animated-model-3d-model-7e3f1ba741.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5126060","type":"listingItem","attributes":{"id":5126060,"title":"SmartCARS AI Karting Simulations 4","price":120.0,"description":"**SmartCARS AI Karting Simulations (Track 4)**\n\n_by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 / Cinema4D 2024_\n\n..........................................................................................................................\n\n**INFO**\n\nThis is a viewport AI go kart simulation. It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema 4 D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4d. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the car and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the cars to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, cars may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values ??to be different for each car, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? I'm here:\n\nhttps://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you...","imageAlt":"SmartCARS AI Karting Simulations Track 4 3D","url":"https://www.cgtrader.com/3d-models/car/racing-car/smartcars-ai-karting-simulations-track-4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v6bDNVWUEipjQxPc7tt3fFT4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/401.jpg","gridUrl":"https://media.cgtrader.com/variants/v6bDNVWUEipjQxPc7tt3fFT4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/401.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/v6bDNVWUEipjQxPc7tt3fFT4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/401.webp","width":306},{"url":"https://media.cgtrader.com/variants/v6bDNVWUEipjQxPc7tt3fFT4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/401.webp","width":612},{"url":"https://media.cgtrader.com/variants/v6bDNVWUEipjQxPc7tt3fFT4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/401.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/smartcars-ai-karting-simulations-track-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/5126060/472a7adfea/smartcars-ai-karting-simulations-4-3d-model-472a7adfea.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5126041","type":"listingItem","attributes":{"id":5126041,"title":"SmartCARS AI Karting Simulations 3","price":120.0,"description":"**SmartCARS AI Karting Simulations (Track 3)**\n\n_by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 / Cinema4D 2024_\n\n..........................................................................................................................\n\n**INFO**\n\nThis is a viewport AI go kart simulation. It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema 4 D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4d. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the car and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the cars to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, cars may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values ??to be different for each car, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? I'm here:\n\nhttps://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you...","imageAlt":"3D animated SmartCARS AI Karting Simulations Track 3","url":"https://www.cgtrader.com/3d-models/car/racing-car/smartcars-ai-karting-simulations-track-3","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RLv2tsp8A9Cn9TRzBmnTejQj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/301.jpg","gridUrl":"https://media.cgtrader.com/variants/RLv2tsp8A9Cn9TRzBmnTejQj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/301.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/RLv2tsp8A9Cn9TRzBmnTejQj/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/301.webp","width":306},{"url":"https://media.cgtrader.com/variants/RLv2tsp8A9Cn9TRzBmnTejQj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/301.webp","width":612},{"url":"https://media.cgtrader.com/variants/RLv2tsp8A9Cn9TRzBmnTejQj/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/301.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/smartcars-ai-karting-simulations-track-3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/5126041/5ad192e4b8/smartcars-ai-karting-simulations-3-3d-model-5ad192e4b8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4183844","type":"listingItem","attributes":{"id":4183844,"title":"Colt Python","price":3.0,"description":"The high poly Colt Python.\nTextures were created in a blender and built into the files that are attached upon purchase.\nYou can watch the animation with the revolver at the link to fully understand what it looks like and how it is painted.\nColt is completely disassembled and assembled, each part was made separately. You can easily see it in the picture!\n28 pieces of unique details that you can animate as you wish!\nSupported formats:\n-fbx\n-obj\n-blend\n-mtl","imageAlt":"Colt Python 3D animated","url":"https://www.cgtrader.com/3d-models/military/gun/colt-python-4677d66b-1748-4fe6-ad47-81870b0e609e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/252rgdcoa4axF4oXT1ExCrQJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/252rgdcoa4axF4oXT1ExCrQJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/252rgdcoa4axF4oXT1ExCrQJ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Preview1.webp","width":306},{"url":"https://media.cgtrader.com/variants/252rgdcoa4axF4oXT1ExCrQJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","width":612},{"url":"https://media.cgtrader.com/variants/252rgdcoa4axF4oXT1ExCrQJ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Preview1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/colt-python-4677d66b-1748-4fe6-ad47-81870b0e609e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4183844/c92e160928/colt-python-3d-model-c92e160928.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"2516267","type":"listingItem","attributes":{"id":2516267,"title":"Dynamic Slice and Cap for Blender","price":29.99,"description":"You can create architectural section models easily in Blender anymore. With **Dynamic Slice and Cap** add-on, you can create section models like 3dsmax. And you can animate and render your works. This add-on works like 3dsmax's  **Slice**  and  **Cap Holes**  modifiers.\n \n** **\n\u003e **Dynamic Slice and Cap 1.2.1 released...**\n** **\n\u003e **Vshade works under Blender 2.82, 2.83, 2.90, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, 4.3, 4.4, 5.0 and newer versions. Vshade will update for new Blender versions.**\n** ** \n\n**KEY FEATURES:**\n \n* **Dynamic** and Manual Workflow\n* Easy to use\n* **Slice** (_Refine Mesh_, _Split Mesh_, _Remove Top_, _Remove Bottom_)\n* **Cap Holes**\n* **Animatable**\n* **Renderable**\n* You can use with **vertex groups**\n* You can use with **modifiers**\n* You can create individual operations for **each objects**\n* You can **save** your works in the .blend file\n* You can create material index for capped surfaces\n* You can create vertex groups for capped surfaces\n* You can smooth surfaces for section parts\n\n\n**NOTES:**\n\n* This add-on works on **one object** like Blender modifiers. If you have multiple objects, firstly you must **Join** this objects (select objects and press **CTRL + J**).\n* Quality of the result is based on **topology quality** of your model. Good topology creates good result, high polygon count increases accuracy of the result.\n \n \n**CONTACT US:**\n\n* For more details, please visit **https://hikmetkoyuncu.blogspot.com**\n* For questions or bug report, email to **hikmetkoyuncuproducts@gmail.com**\n","imageAlt":"Dynamic Slice and Cap for Blender 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/dynamic-slice-and-cap-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover%20-%20CgTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover%20-%20CgTrader.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Cover%20-%20CgTrader.webp","width":306},{"url":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover%20-%20CgTrader.webp","width":612},{"url":"https://media.cgtrader.com/variants/hiGQ4FWyiU9m3xRCaHhbqmQV/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Cover%20-%20CgTrader.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/modelling/dynamic-slice-and-cap-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":222,"name":".mp4","is_native":false},{"id":119,"name":".py","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/2516267/174a881e1c/dynamic-slice-and-cap-for-blender-3d-model-174a881e1c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5126018","type":"listingItem","attributes":{"id":5126018,"title":"SmartCARS AI Karting Simulations 2","price":120.0,"description":"**SmartCARS AI Karting Simulations (Track 2)**\n\n_by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19 / Cinema4D 2024_\n\n..........................................................................................................................\n\n**INFO**\n\nThis is a viewport AI go kart simulation. It is assumed that you use this software very well and have a lot of knowledge. Even so, just press play and sit back and watch the animation. In the meantime, you decide what you can do. I think you immediately understood what you could change.\n\nThis simulation is the first phase of a simple artificial intelligence experiment using basic tools. I am working to produce more projects with the same logic. I hope it will be useful for your development.\n\nEven though I used all the capabilities of Cinema 4 D, I still couldn’t achieve perfection. I’m continuing to work.\n\nI prepared a PDF document as a user guide. You need to read this.\n\nWARNING:Xpresso and Python scripts were used in this project. If you do not have knowledge, do not touch these parts. If you want to change them, be sure to make a copy of the original file first.\n\n..........................................................................................................................\n\n**CAMERA ISSUES**\n\nSome features do not work in new versions of the software. Such as STAGE object. For this reason, user data was not used in the transition between cameras. Because of this deficiency, cameras must be used manually. Press the black square next to the camera tag to switch to the camera view you want (it will turn to white when active). \n\nIf you want to render the animation, you should take shoots by using these cameras one by one. Maxon should think about this. There was no problem in older versions.\n\nI provide a separate file for those using the old version of Cinema 4d. This version provides convenience in camera switches by using the STAGE feature.\n\n..........................................................................................................................\n\n**SENSORS and FAULTS**\n\nThe sensors are the most important objects of the animation. We can even say that without these, there would be no animation. They are located in different directions of the car and perceive the objects around them and make decisions according to the situation.\n\nThe sensors have their optimal locations. Modifications to these will cause the behavior of the cars to change. These changes cause jamming, turning in the wrong direction, and misperceiving objects. It would be wise not to touch them. That’s why protection tags were placed.\n\nThere may be slight sensor sensitivity errors. In this case, cars may behave unusually. This puts them out of the race. This is a very normal situation.\n\n..........................................................................................................................\n\n**XPRESSO and PYTHON**\n\nIn this version a single powerful xpresso is used. There are some parameters you can change in Python script. Other parameters do not need to be changed. They work quite correctly. It is especially important not to touch the logic flow, because every line that is moved will prevent the operation.\n\nMaybe you are an xpresso expert? Then you can focus in these nodes and look what you can do. However, since there will be no changes, your goal should only be to learn.\n\nThere is also a Python script node in xpresso. This is the processing center of animation. Despite this, it is a very simple script, but it is very regular in terms of algorithm. Even the relocation of any line profoundly affects the overall algorithm structure. This script does not contain any mathematical functions, it only has logical operation. \n\nIf you want these values ??to be different for each car, then you can edit them. I put some descriptions in places that may change within the script.\n\nIt is quite simple. Maybe it will make you love python script much more. Is it obvious? \n\n..........................................................................................................................\n\n**WHY THIS PROJECT EXISTS?**\n\nFirst of all, this is my profession and I need to earn money from this work. But of course, this is not my only goal. Reaching people with these types of projects and doing things that have never been done before are my favorite things. I hope you will learn new things by looking at the details of this project. This project contains both animation, models and information. You can also think of this as a special tutorial.\n\nAlmost all of the models I put up for sale are models that are not easily found on the market. Many models are also products of my imagination. I think my style is to think amateurishly and do work professionally. \n\nThank you for purchasing this model. \n\nI look forward to your suggestions and complaints. \n\nLet’s stay in touch.\n\n..........................................................................................................................\n\n**I'm NOT PERFECT:**\n\nNobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.\n\nI am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).\n\nA little nice conversation is able to solve all problems in minutes. I know somehow :))\n\n..........................................................................................................................\n\n**LINKS**\n\n-Follow my tutorials in youtube:\n\nhttps://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\n-Need some photoshop brushes or images? 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Target Controller\nControls the overall aiming and mechanical linkage of the turret, including:\n- Vertical pitch and horizontal rotation of the turret\n- Linked animation of the operator control handles\n- Synchronized mechanical movement of drive gears\n\nAll mechanical linkage is achieved through parameter control, with no manual keyframes required.\n\n2. Fire Controller\nThe Fire Controller operates with two states: Fire and Stop.\n\nWhen set to \"Fire\", the following effects are automatically triggered:\n- Sequential firing logic for the four machine guns\n- Barrel recoil motion\n- Ammunition belt feeding animation\n- Ammo belt vibration\n- Bolt recoil animation\n- Sight vibration\n- Muzzle flash animation\n- Bullet firing effects\n- Shell ejection animation\n\nAll firing-related animations and visual effects are fully script-driven with no keyframes.\n\n3. 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Render instead of scrubbing.\nFiles named scripts_* are scripts, docs_* are documentation.","imageAlt":"Sci-Fi City Skyline Sunrise to Night Seamless ...","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/sci-fi-city-skyline-sunrise-to-night-seamless-4k-loop","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2auuc279n3d3hc87p9gqr0t3dth1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SciFiCity_01_Night.jpg","gridUrl":"https://media.cgtrader.com/variants/2auuc279n3d3hc87p9gqr0t3dth1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SciFiCity_01_Night.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2auuc279n3d3hc87p9gqr0t3dth1/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/SciFiCity_01_Night.webp","width":306},{"url":"https://media.cgtrader.com/variants/2auuc279n3d3hc87p9gqr0t3dth1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SciFiCity_01_Night.webp","width":612},{"url":"https://media.cgtrader.com/variants/2auuc279n3d3hc87p9gqr0t3dth1/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/SciFiCity_01_Night.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/sci-fi-city-skyline-sunrise-to-night-seamless-4k-loop","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":119,"name":".py","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/7613242/3760fcb744/sci-fi-city-skyline-sunrise-to-night-seamless-4k-loop-3d-model-3760fcb744.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7671549","type":"listingItem","attributes":{"id":7671549,"title":"Animated Dog Pack","price":99.99,"description":"**Stylized Dog Pack — 10 Breeds + Accessories — Game Ready / Low Poly**\n\nA Game Ready / Low Poly pack of 10 Stylized Dog characters, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.\n\nEvery breed includes 85 animations, multiple PBR texture variations, 3 LOD levels for optimized real-time performance, and a collar with variant charms. The pack also includes 17 dog accessories: 5 beds, 4 bowls and 8 toys.\n\n***Breeds (color variations)***\n\n- American Bulldog (4)\n- Cavalier King Charles Spaniel (3)\n- Chihuahua (4)\n- Dachshund (2)\n- Dalmatian (3)\n- Dobermann (2)\n- French Bulldog (6)\n- Golden Retriever (3)\n- Shih Tzu (4)\n- Toy Poodle (4)\n\n***Features***\n\n- Game Ready / Low Poly\n- 10 dog breeds, 35 color variations in total\n- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)\n- 85 Animations per breed (850 in total)\n- In-Place / Root Motion animations\n- 3 LOD levels\n- Clean retopology\n- Non-overlapping UVs (dogs)\n- Multiple color variations\n- PBR texture setup (incl. Unity URP / HDRP maps)\n- Collar with variant charms included for every breed (separate and pre-attached versions)\n- 17 accessories (beds, bowls and toys) at real-world scale, 9 color variations each\n\n***Rig \u0026 Skinning***\n\n- Clean deform skeleton with proper bone hierarchy (145 bones, single root; 143 bones for Shih Tzu and Toy Poodle)\n- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers\n- Rest pose stored as the default pose\n- Collar uses the same skeleton as its dog, so it can be used as a separate modular piece or pre-attached\n\n***File Formats***\n\n**Dogs (per breed)**\n\n- Blender (.blend), textures packed, with Rigify control rig\n- FBX: dog / dog with collar / collar only\n- GLB (glTF): dog / dog with collar / collar only, textures embedded\n- OBJ: dog / dog with collar / collar only (static, LOD0)\n\n**Accessories**\n\n- Blender (.blend), textures packed (DogBeds / DogBowls / DogToys)\n- FBX: one file per item\n- GLB (glTF): one file per item, textures embedded\n- OBJ: one file per item\n\n***Textures***\n\nPBR textures (2048 x 2048 PNG) with different color variations are included for every breed. All color variations of a breed share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown (per breed)**\n\n- 2 to 6 x Color / Albedo Textures (35 in total)\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n\n**Accessory Textures**\n\nSmall palette textures (16 x 16 PNG). All color variations share the same layout; just swap the color texture to recolor any item.\n\n- 9 x Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- 2 x Roughness Maps (Beds / Toys \u0026 Bowls)\n\n***Topology \u0026 LODs***\n\nThe 10 dogs have 102,631 polygons in total (LOD 0), and every breed includes 3 levels of detail for optimized performance. The 17 accessories have 5,837 polygons in total.\n\n**LOD Breakdown (LOD 0 / LOD 1 / LOD 2 polygons):**\n\n- American Bulldog: 10,073 / 4,003 / 2,232\n- Cavalier King Charles Spaniel: 9,636 / 3,576 / 2,357\n- Chihuahua: 9,494 / 3,737 / 2,595\n- Dachshund: 10,456 / 3,973 / 2,631\n- Dalmatian: 11,518 / 4,101 / 2,590\n- Dobermann: 9,862 / 3,545 / 2,571\n- French Bulldog: 10,412 / 4,206 / 2,545\n- Golden Retriever: 10,810 / 3,791 / 2,749\n- Shih Tzu: 9,396 / 3,310 / 2,367\n- Toy Poodle: 10,974 / 3,889 / 2,515\n\n**Accessories Breakdown (polygons):**\n\n- Beds: 2,368 (Square 224 / Round 672 / Donut 480 / Square Cushion 320 / Round Cushion 672)\n- Bowls: 1,162 (Round 202 / Straight 148 / Double 350 / Double Raised 462)\n- Toys: 2,307 (Ball Solid 96 / Ball Striped 96 / Banana 456 / Bone Large 440 / Bone Small 348 / Chicken 346 / Sausage 324 / Stick 201)\n\nThe models feature clean topology, making them suitable for real-time applications and further customization.\n\n***Animations (85 per breed)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\nTail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Accessories (17 items, real-world scale)***\n\n**Beds**\n\n- Square Bed (99 x 99 cm)\n- Round Bed (96 x 94 cm)\n- Donut Bed (90 x 90 cm)\n- Square Cushion (80 x 80 cm)\n- Round Cushion (80 x 80 cm)\n\n**Bowls**\n\n- Round Bowl (20 x 20 cm)\n- Straight Bowl (20 x 20 cm)\n- Double Bowl (37 x 20 cm)\n- Double Bowl Raised Stand (45 x 20 cm)\n\n**Toys**\n\n- Ball Solid (7.4 cm)\n- Ball Striped (7.4 cm)\n- Banana (22 cm)\n- Bone Large (23 cm)\n- Bone Small (13 cm)\n- Chicken Drumstick (20 cm)\n- Sausage (33 cm)\n- Stick (28 cm)\n\nEvery accessory has its pivot at the bottom center with transforms applied, uses one mesh and one material, and can use any of the 9 colors.\n\n***Extras***\n\n- Collar included for every breed (separate and pre-attached versions).\n- Multiple variant charms included (Heart, Circle and Bone).\n- 17 accessories: beds, bowls and toys.\n\n***Blender Note***\n\nThe control rigs use Rigify. Allow \"Auto Run Python Scripts\" (or click \"Allow\" when Blender asks) to show the rig UI panel.\n\nIf you have any questions or suggestions, feel free to contact me.\n\n**Thank you, and enjoy the asset!**","imageAlt":"Animated Dog Pack 7671549","url":"https://www.cgtrader.com/3d-model-packs/animated-dog-pack-ababc130-ff38-4670-990b-4f46d0edae66","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/laoqtsz48pyw1te28tz2iz87125g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MainPic.jpg","gridUrl":"https://media.cgtrader.com/variants/laoqtsz48pyw1te28tz2iz87125g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainPic.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/laoqtsz48pyw1te28tz2iz87125g/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/MainPic.webp","width":306},{"url":"https://media.cgtrader.com/variants/laoqtsz48pyw1te28tz2iz87125g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MainPic.webp","width":612},{"url":"https://media.cgtrader.com/variants/laoqtsz48pyw1te28tz2iz87125g/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/MainPic.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/animated-dog-pack-ababc130-ff38-4670-990b-4f46d0edae66","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7671549/7a43a3dca2/animated-dog-pack-3d-model-7a43a3dca2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7650957","type":"listingItem","attributes":{"id":7650957,"title":"Animated Chihuahua Dog","price":17.99,"description":"**Stylized Chihuahua Dog — Game Ready / Low Poly**\n\nA Game Ready / Low Poly Stylized Chihuahua Dog character, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.\n\nThe asset includes 85 animations, multiple PBR texture variations, and 3 LOD levels for optimized real-time performance.\n\n***Features***\n\n- Game Ready / Low Poly\n- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)\n- 85 Animations\n- In-Place / Root Motion animations\n- 3 LOD levels\n- Clean retopology\n- Non-overlapping UVs\n- Multiple color variations\n- PBR texture setup (incl. Unity URP / HDRP maps)\n- Collar with variant charms included (separate and pre-attached versions)\n\n***Rig \u0026 Skinning***\n\n- Clean deform skeleton with proper bone hierarchy (145 bones, single root)\n- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers\n- Rest pose stored as the default pose\n- Collar uses the same skeleton, so it can be used as a separate modular piece or pre-attached\n\n***File Formats***\n\n- Blender (.blend), textures packed, with Rigify control rig\n- FBX: dog / dog with collar / collar only\n- GLB (glTF): dog / dog with collar / collar only, textures embedded\n- OBJ: dog / dog with collar / collar only (static, LOD0)\n\n***Textures***\n\nPBR textures (2048 x 2048 PNG) with different color variations are included. All color variations share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown**\n\n- 4 x Color / Albedo Textures\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n- 9 x Collar \u0026 Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- Collar \u0026 Charm Roughness Map\n\n***Topology \u0026 LODs***\n\nThe model has 9,494 polygons and includes 3 levels of detail for optimized performance.\n\n**LOD Breakdown:**\n\n- LOD 0 Polygon Count: 9,494\n- LOD 1 Polygon Count: 3,737\n- LOD 2 Polygon Count: 2,595\n\nThe model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.\n\n***Animations (85)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\nTail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Extras***\n\n- Collar included (separate and pre-attached versions).\n- Multiple variant charms included.\n- 9 collar \u0026 charm colors included (swap one texture to recolor).\n\n***Blender Note***\n\nThe control rig uses Rigify. 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All color variations share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown**\n\n- 4 x Color / Albedo Textures\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n- 9 x Collar \u0026 Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- Collar \u0026 Charm Roughness Map\n\n***Topology \u0026 LODs***\n\nThe model has 9,396 polygons and includes 3 levels of detail for optimized performance.\n\n**LOD Breakdown:**\n\n- LOD 0 Polygon Count: 9,396\n- LOD 1 Polygon Count: 3,310\n- LOD 2 Polygon Count: 2,367\n\nThe model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.\n\n***Animations (85)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\nTail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Extras***\n\n- Collar included (separate and pre-attached versions).\n- Multiple variant charms included.\n- 9 collar \u0026 charm colors included (swap one texture to recolor).\n\n***Blender Note***\n\nThe control rig uses Rigify. 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The pan and cam geometry is taken from two US patents for real machines, US 4,675,107 and US 4,721,566, so the mechanism moves the way the real one does. Every pipe in the plant is connected to something, and the audit script that proves it is included. Native Blender 5.1 scene plus animated FBX, glTF, USD and Alembic, and a static OBJ.\n\nBuilt for fertiliser and chemical engineering visualisation, process animation, training and e-learning, digital twin and HMI backdrops, industrial renders and technical marketing.\n\nTHE MACHINE\n- 18 m rotating deck, 30 tilting pans, 185 m2 of filter cloth\n- The patented parallelogram pan cross-section: 1.86 m wide pans swing through 180 degrees with only 25 mm between them, because both side walls lean 15 degrees\n- Every pan has a perforated drainage deck, filter cloth, clamping bars, end trunnions, a filtrate outlet coaxial with the pivot, counterweights and a two-roller cam fork\n- A fixed cam channel generated from the pan motion itself, so the rollers sit on the rail at every frame. Each pan inverts 172.6 degrees over the discharge chute and comes back the way it went\n- Central rotary distribution valve with 30 radial filtrate pipes, bridge blocks and five vacuum zone offtakes\n- Hub, radial and ring girders, 15 twin-wheel bogies on a circular rail, a 348-tooth girth gear, pinion, gearbox and motor on a pedestal\n\nFULLY ANIMATED\nOne revolution over 600 frames, 25 seconds at 24 fps. That is 4.8 times faster than the real machine, which turns at 0.5 rev/min, so the motion reads clearly in a short clip, and the README explains how to play it at real speed. Every pan tips once per revolution on its keyed cam profile. The gypsum cake forms at the feed box, grows through the formation zone and drops into the chute. The motion is driven by the empties TABLE and PAN_01 to PAN_30 and is baked into the FBX, glTF, USD and Alembic files.\n\nPROCESS STATIONS\nFeed box and three counter-current wash boxes on bridges from a central mast, spray headers, fume hood with extract duct, open discharge chute with sluice sprays, gypsum launder, cloth wash spray bars under the inverted pans, drip trays, and a maintenance platform with grating, handrails, stairs, ladders and an operator panel.\n\nTHE PLANT AROUND IT\nFive vacuum filtrate receivers with tangential inlets, level bridles, manways, caged ladders and top platforms. Nine centrifugal pump sets, each with baseplate, volute, coupling guard, finned motor, suction valve and a discharge riser with check valve, gate valve and gauge. Two liquid-ring vacuum sets, a bunded product acid tank with transfer pump, a pond water tank, an agitated slurry surge tank, a fume scrubber with fan and stack, and a gypsum sump with vertical slurry pump. A circular six-tier pipe rack carries every line with the vacuum header on top. The wash liquors cascade counter-currently exactly as they do in a real dihydrate filter, and three lines leave the plot at marked battery limits.\n\nVERIFIED, NOT JUST MODELLED\nThe included Python audit checks the scene four ways and reports zero on each one. All 112 pipe ends land on a nozzle, a pipe or a vessel. No vessel nozzle is left open. No pipe passes through steel, equipment or another pipe. No fixed part touches the rotating table anywhere in a full revolution, checked by sweeping the table through its repeat in half-degree steps.\n\nPARAMETRIC GENERATOR INCLUDED\nThe whole scene is built by Python scripts in which every dimension is a named constant. Change the pan count, the deck radius, the zone angles or the plant layout and rebuild the scene in about five seconds. Run the audit again afterwards to prove the result is still clean.\n\nTECHNICAL\n- 875 objects, 807 meshes, 457,536 vertices, 346,630 faces, 793,828 triangles\n- 33 physically based Principled BSDF materials, procedural, with no texture maps and no UV unwrapping needed\n- Real-world scale in metres, Z up, origin at the machine centre on grade\n- 11 collections, so the filter can be used on its own without the plant around it\n- 17 preset cameras, sun and fill lights, physical sky\n- Renders in EEVEE and Cycles with no add-ons, Blender 5.1 or newer\n- Every object is named by its function, for example PAN_07, R-101, P-103\n\nFORMATS\n- Blender 5.1 .blend, native and animated\n- FBX binary, animated\n- glTF 2.0 binary .glb, animated\n- USD .usdc, animated, with materials\n- Alembic .abc, animated, geometry and motion only\n- OBJ with MTL, static, zipped together\n- Python generator and documentation\n\nPLEASE NOTE\nThe exchange formats carry base colour, metallic and roughness but not the procedural noise and bump, and the alpha-patterned grating and drainage decks come out as solid plates. The OBJ is static, so use FBX, glTF, USD or Alembic for the motion. Alembic carries geometry and animation without materials, which is how the format works. The plant around the filter is sized by engineering judgement rather than copied from one specific plant. This is a visualisation model built to engineering conventions, not a fabrication or CAD deliverable.\n\n","imageAlt":"Animated Phosphoric Acid Tilting Pan Filter Plant","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/animated-phosphoric-acid-tilting-pan-filter-plant","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/87p248gsr9twoce3dk7u5kyzbjdm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_hero.jpg","gridUrl":"https://media.cgtrader.com/variants/87p248gsr9twoce3dk7u5kyzbjdm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/87p248gsr9twoce3dk7u5kyzbjdm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01_hero.webp","width":306},{"url":"https://media.cgtrader.com/variants/87p248gsr9twoce3dk7u5kyzbjdm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_hero.webp","width":612},{"url":"https://media.cgtrader.com/variants/87p248gsr9twoce3dk7u5kyzbjdm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01_hero.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/animated-phosphoric-acid-tilting-pan-filter-plant","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":119,"name":".py","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/7569696/caf46fbaa5/animated-phosphoric-acid-tilting-pan-filter-plant-3d-model-caf46fbaa5.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5722026","type":"listingItem","attributes":{"id":5722026,"title":"Animal Bundle","price":69.0,"description":"Animal Bundle is the ultimate all-in-one solution for artists, game developers, and animators featuring a complete 3D pack of the most popular animals, fully rigged and animated, ready to use in any software with high-quality standards.\n\nPC DEMO - SOON\n\n100: List of Animals: (will be updated monthly)\n\n3 wolves (Brown - White - Black)\n8 cats ( Black - White - Orange - Orange and white - Siamese - Calico - Black and white)\n1 horse (Arab Horse)\n1 Hyena\n2 dogs (German Shepherd - German Shepherd Police)\n3 leopards\n4 lions ( Female Lion - Male Lion - White Male Lion - White Female Lion)\n3 bears \n3 Fish - Chaetodon Fish - Blue Tang - Clown\n3 Pigs\n2 Cows (Black - Brown)\n3 Ovis (Brown - Black - White)\n3 Camel Family Pack (Male - Female - Baby)\n3 Donkey Family (Male - Female - Baby)\n1 Orca \n3 Zebra Family (Male - Female - Baby)\n1 Ray Fish\n9 Chicken Family (3 rooster - 3 chick - 3 chickens) \n3 Giraffe Family ( male - female - baby )\n3 Penguin Family (Male Female - Baby )\n4 Calf\n4 Bulls \n1 Dolphin \n1 Mako Shark \n2 Bull Shark (Normal - Bloody Variants)\n1 Blue Carb\n3 Sheep Family ( Male - Female - Baby each animal have 3 )\n1 Deer (7 Texture variants )\n1 Hammer Head Shark\n3 Barn Owl 1 Octopus - 4 Cobra and 4 Python Snakes - 3 Crocodile - 3 Kangaroo - 3 Elephant  \n\nMonthly Update\nWE WILL UPDATE THIS COLLECTION EVERY MONTH AND WILL ADD NEW MODELS TO THE COLLECTION (2-4 Animals in the month will be added to this collection based on the buyer's requests )\n-August Update: 2 Cats added to the collection\n-September and October Month : 40 Animals added to the collection\n\nCompatibility \nFormats: Blend - FBX (Unreal + Unity Coming soon)\nBut all models are Compatible with Unreal Engine + Unity and other software\n-Import to UE tutorial\n\nAnimations \nAll models are animated and have good-quality animations.\nAdditionally, if you have any questions, please don't hesitate to ask for support.\n\nRig\nAll models are rigged based on the Rigify rig, and FBX Files have a game-ready rig.\n\nPolygon Count \nBefore being a 3d Marketplace seller, we are a game studio, so polygon count is important for us, and all models are game-ready, so there is no worry about polygon count \n\n\nSupport : \nWe have a Discord Server for buyers, and we have a custom role for buyers. If you have any problems, you can ask for support, and we will answer within 12 hours \nDiscord Server \nhttps://discord.com/invite/NUJbw6cs6F\nSupport Email \nstudiokasit@gmail.com\n\nThanks for reading.\n\nKindest regards,","imageAlt":"Animal Bundle 3D model","url":"https://www.cgtrader.com/3d-models/animal/other/animal-bundle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/27p29480h74de3itu3yr4lvhenhk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Youtube%20Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/27p29480h74de3itu3yr4lvhenhk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Youtube%20Thumbnail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/27p29480h74de3itu3yr4lvhenhk/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Youtube%20Thumbnail.webp","width":306},{"url":"https://media.cgtrader.com/variants/27p29480h74de3itu3yr4lvhenhk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Youtube%20Thumbnail.webp","width":612},{"url":"https://media.cgtrader.com/variants/27p29480h74de3itu3yr4lvhenhk/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Youtube%20Thumbnail.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/animal-bundle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5722026/d4ef2fb556/animal-bundle-3d-model-d4ef2fb556.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7650543","type":"listingItem","attributes":{"id":7650543,"title":"Animated American Bulldog","price":17.99,"description":"**Stylized American Bulldog — Game Ready / Low Poly**\n\nA Game Ready / Low Poly Stylized American Bulldog character, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.\n\nThe asset includes 85 animations, multiple PBR texture variations, and 3 LOD levels for optimized real-time performance.\n\n***Features***\n\n- Game Ready / Low Poly\n- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)\n- 85 Animations\n- In-Place / Root Motion animations\n- 3 LOD levels\n- Clean retopology\n- Non-overlapping UVs\n- Multiple color variations\n- PBR texture setup (incl. Unity URP / HDRP maps)\n- Collar with variant charms included (separate and pre-attached versions)\n\n***Rig \u0026 Skinning***\n\n- Clean deform skeleton with proper bone hierarchy (145 bones, single root)\n- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers\n- Rest pose stored as the default pose\n- Collar uses the same skeleton, so it can be used as a separate modular piece or pre-attached\n\n***File Formats***\n\n- Blender (.blend), textures packed, with Rigify control rig\n- FBX: dog / dog with collar / collar only\n- GLB (glTF): dog / dog with collar / collar only, textures embedded\n- OBJ: dog / dog with collar / collar only (static, LOD0)\n\n***Textures***\n\nPBR textures (2048 x 2048 PNG) with different color variations are included. All color variations share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown**\n\n- 4 x Color / Albedo Textures\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n- 9 x Collar \u0026 Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- Collar \u0026 Charm Roughness Map\n\n***Topology \u0026 LODs***\n\nThe model has 10,073 polygons and includes 3 levels of detail for optimized performance.\n\n**LOD Breakdown:**\n\n- LOD 0 Polygon Count: 10,073\n- LOD 1 Polygon Count: 4,003\n- LOD 2 Polygon Count: 2,232\n\nThe model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.\n\n***Animations (85)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\nTail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Extras***\n\n- Collar included (separate and pre-attached versions).\n- Multiple variant charms included.\n- 9 collar \u0026 charm colors included (swap one texture to recolor).\n\n***Blender Note***\n\nThe control rig uses Rigify. 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Supports pbr.\n\nSkin Pack : 7 different skin colors\n\n\n-. **Polygons = 36387**\n\n-. **Vertex = 36730**\n\n-. **Tris = 72714**\n\n- .Here is control rig v0.1. its actualy in test state and im giving it you only for testing/learning purposes as a bonus. in case of haning problems with control rig i cant help anymore. because control rig is not part of main product. its its only a bonus because of customer asks this. But its hard to do for me and i dont have more times to spend this control rigs. and also my products its not about control rigs and this rig is just a bonus. so please do not ask me more about this control rigs.\n\n\n\nPlease notice : control rig and python editor script plugin should be installed and enabled. in other way control rig doestn work!\nReady . World Scale (cm) . Model is scaled correctly 7 m\n\n\nAnimations :\n\nWalking, run, speed run, backward, ambush, idle, siting, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack while standing, roar ,leg broken, death, die, get hit, sitting, awaiking\n\nTotal: 83 animations\n\n---------------------------------------------------\n\n-. Textures Type Unreal Engıne\n\n 19 items Format:\n\n-. Base Color\n\n-. Normal Map\n\n-. Occlusion Roughness Metallic\n\n-.Displacement Map 8096x8096 32 bit .tif\n\n-. Textures PNG Resolution: 8192x8192 - 2048x2048\n\n-. Real Size 7 meter(CM)\n---------------------------------------------------\n\n-Texture Types- PBR- UNITY \n-AlbedoTransparency \n-Normal \n-MetallicSmoothness \n---------------------------------------------------\n\n-. ** - Formats : **\n\n-. uasset - Unreal Engine\n-. unitypackage - Unity\n\n- .Your positive feedback is very important to me and i take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So i will produce more models in most voted themes.Thank you. 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I have tried to add sense of reality. Supports pbr. \n\n- . As a bonus (Only for Unreal Engine) I added a third person  controller blueprint.\n\n- .Skin Pack : 12 different skin colors\n\n-. Polygons = 38784\n\n-. Vertex = 38920\n\n-. Tris   =  77568\n\n- .Here is control rig v0.1. its actualy in test state and im giving it you only for testing/learning purposes as a bonus. in case of haning problems with control rig i cant help anymore. because control rig is not part of main product. its its only a bonus because of customer asks this. But its hard to do for me and i dont have more times to spend this control rigs. and also my products its not about control rigs and this rig is just a bonus. so please do not ask me more about this control rigs.\n \nPlease notice : control rig and python editor script plugin should be installed and enabled. in other way control rig doestn work!\n\n\n- .Ready . World Scale (cm) . Model is scaled correctly 12.8 m\n\n\n- .Walking, run, speed run, backward, ambush, idle, siting, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack while standing, roar ,leg broken, death, die, get hit, sitting, Wakeup\n\n- .Total: 92 animations\n\n---------------------------------------------------\n\n-. Textures Type Unreal Engıne\n\n 28 items Format:\n\n-. Base Color\n\n-. Normal Map\n\n-. Occlusion Roughness Metallic\n\n-.Displacement Map 8096x8096 32 bit .tif\n\n-. Textures PNG Resolution: 8192x8192 - 4096x4096\n\n-. Real Size 12.8 meter(CM)\n\n---------------------------------------------------\n- .PBR Unity 27 items Format: PNG\n\n- .Resolution: 8192x8192 - 4096x4096\n\n- .AlbedoTransparency\n\n- .Normal\n\n- .MetallicSmoothness\n\n- . Install universal Rp for graphic editor. You need to create a Post Process. In the tutorial video (https://youtu.be/m6YqTrwjpP0?t=188) for the post process, apply the minutes of 3:08 - 5:12 exactly. The stage will be ready.\n\n. Textures PNG Resolution: 8192x8192 - 4096x4096\n\n-. ** - Formats : **\n\n-. uasset - Unreal Engine 5.0\n\n-. uasset - Unreal Engine 4.26\n\n-. unitypackage - UNITY 2019.4 +\n\n\n- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you. 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Unity URP / HDRP maps)\n- Collar with variant charms included (separate and pre-attached versions)\n\n***Rig \u0026 Skinning***\n\n- Clean deform skeleton with proper bone hierarchy (145 bones, single root)\n- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers\n- Rest pose stored as the default pose\n- Collar uses the same skeleton, so it can be used as a separate modular piece or pre-attached\n\n***File Formats***\n\n- Blender (.blend), textures packed, with Rigify control rig\n- FBX: dog / dog with collar / collar only\n- GLB (glTF): dog / dog with collar / collar only, textures embedded\n- OBJ: dog / dog with collar / collar only (static, LOD0)\n\n***Textures***\n\nPBR textures (2048 x 2048 PNG) with different color variations are included. All color variations share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown**\n\n- 3 x Color / Albedo Textures\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n- 9 x Collar \u0026 Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- Collar \u0026 Charm Roughness Map\n\n***Topology \u0026 LODs***\n\nThe model has 9,636 polygons and includes 3 levels of detail for optimized performance.\n\n**LOD Breakdown:**\n\n- LOD 0 Polygon Count: 9,636\n- LOD 1 Polygon Count: 3,576\n- LOD 2 Polygon Count: 2,357\n\nThe model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.\n\n***Animations (85)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\nTail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Extras***\n\n- Collar included (separate and pre-attached versions).\n- Multiple variant charms included.\n- 9 collar \u0026 charm colors included (swap one texture to recolor).\n\n***Blender Note***\n\nThe control rig uses Rigify. 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Type on the keyboard and watch the keys, typebars, carriage and ribbon respond as ink appears on the paper, accompanied by mechanical sound effects. Feed a fresh sheet, finish your text, place the page beside the machine and read it from the archive.\n\nThis complete V2 package includes an editable Blender model, 59 reusable animation clips, and configured interactive demos for Godot, Unity and Unreal Engine. A separate baked showcase plays recorded motion, progressive ink and synchronized audio automatically. Suitable for detective games, horror environments, escape rooms, narrative adventures and cinematic scenes.\n\nINTERACTIVE FEATURES\n\n- Keyboard typing with individual key and typebar movement.\n- Progressive printed ink with subtle variation in alignment and darkness.\n- Carriage advance and return, platen feed, ribbon movement and margin bell.\n- Space, shift/caps lock, backspace, tab and pasted-text handling.\n- Paper insertion and ejection, with clearance before the next sheet is inserted.\n- Finished-page placement and separate stack layers in the supplied demos.\n- Saved drafts, a finished-page archive and a page reader.\n- Included key, carriage-return, bell and paper-feed sounds.\n\nANIMATION AND BAKED PLAYBACK\n\n- 59 reusable clips covering A-Z, digits, punctuation, control keys, carriage travel/return, platen feed, ribbon lift, spool rotation and Showcase_Typing.\n- Rigged FBX and GLB exports, plus a node-animated GLB.\n- A separate 13.5-second V2 showcase with baked movement, progressive ink and synchronized sound in the supplied native demos.\n- Blender showcase with keyed movement, paper shape keys, an ink image sequence and a sound strip. Playback requires no Python auto-run.\n\nWHAT IS INCLUDED\n\n- Blender source model, animated rig and baked showcase scene.\n- FBX and GLB models, PNG textures and an animation manifest.\n- Godot addon with interactive and baked demo scenes.\n- Unity Built-in and URP packages with configured prefabs, scenes and C# source.\n- Unreal project, configured Blueprints, C++ runtime plugin and individual animation FBXs.\n- Sound effects, baked soundtrack, ink assets, documentation and validation reports.\n- Model and asset-generation source for customization.\n\nMODEL SPECIFICATIONS\n\n- 37,080 source triangles; importer cleanup can change the final count slightly.\n- 107 bones, 52 keys and 47 typebars.\n- 8 model materials and 8 PNG colour textures.\n- Texture sizes: six 512 x 512 maps, one 1024 x 1024 key atlas and one 2048 x 128 carriage scale.\n- Metallic and roughness use material values; separate metallic, roughness and normal-map texture sets are not supplied.\n- Real-world scale, with source measurements in metres.\n- Additional runtime ink and demo assets are separate from the eight model textures.\n\nTESTED VERSIONS\n\n- Blender 5.2 LTS.\n- Godot 4.7.1.\n- Unity 6000.3.25f1 / Unity 6.3 LTS: Built-in and URP 17.3.\n- Unreal Engine 5.8.3: Windows, DirectX 11.\n\nNative imports, animation playback, rendered ink, runtime behavior and baked playback were checked using automated engine tests. 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They include:\n# --- CONFIGURABLE SETTINGS ---\n- PIPE_RADIUS = 0.2\n- PIPE_STEP = 1\n- RECT_BOUNDS = (8, 5, 5)\n- NUM_PIPES = 300\n- SEGMENTS_PER_COLOR = 15\n- ANIMATION_DURATION = 30\n- FPS = 30\n\n**How to use:**\n\n1. Open the .blend file\n2. Choose the 'Scripting' window on top\n3. Press Run on the script to generate  random pipe animation each time.\n4. Press Play on the Animation Tab (By default it is a 30s animation). \n5. Render or export as desired.\n\nNote that the video from the vimeo preview was screen recorded directly on Blender, the reason for the low fps.\n\nContact for any queries. Replies within 48hrs.\n","imageAlt":"animated 3D Pipes Procedural ScreenSaver - Windows","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/3d-pipes-procedural-screensaver-windows","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview000.jpg","gridUrl":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview000.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/preview000.webp","width":306},{"url":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview000.webp","width":612},{"url":"https://media.cgtrader.com/variants/7d1jexyl3ebmduvtb6woz7l3nedy/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/preview000.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/3d-pipes-procedural-screensaver-windows","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/5885031/92a24a9c76/3d-pipes-procedural-screensaver-windows-3d-model-92a24a9c76.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"126385","type":"listingItem","attributes":{"id":126385,"title":"SLS AMG","price":99.0,"description":"\u003cp\u003eHello,\u003c/p\u003e\u003cp\u003ethanks for chosing this 3D model car.\nI am sure it will fulfill your needs as it has been designed to be simple, self adjusting, very powerfull and ready to go in any of your scene.\nThis car model is 728k vertices without subsurf, render calculation is fast.\nWith full rigging armature , auto color instance, auto-wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation.\nThis 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\u003c/p\u003e\n\u003cp\u003eAll credits to www.abzhprod.com\nhttps://youtu.be/hhmcHWBjUxY\n\u003c/p\u003e\n\u003cp\u003e-- Layers layout --\nLayer 1: part 1 of model\nLayer 2: shell\nLayer 3: doors, hood, tunk and trunk wing\nLayer 4: windows and interior\nLayer 5: interior\nLayer 6: cameras, lights, ground detection, suspension, empty controls\nLayer 7: rigging armature\nLayer 8: doors control panel\nLayer 9: ground, obstacles\nLayer 10: road curve, road\nLayer 11: tire, rim\nLayer 12: brake disks\nLayer 13: engine part 1\nLayer 14: engine part 2\nLayer 15: engine part 3\nLayer 16: tire with modifiers\nLayer 17: stiches lines (not used)\u003c/p\u003e\u003cp\u003e-- Setup and adjustements --\n- Make sure you are using Cycles Render.\n- Dimensions are in metric system and corresponding the real model, scale 1:1.\n- Activate Python scripts in File / User Preferences / File / Auto Run Python Scripts\n- Install the \"object_get_path_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings\n- You can append or link the car using the group \"Group_Car_Full\"\n- You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars)\n  Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node.\n- You need to bake the \"suspension_sim_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake.\n- Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake.\n- You can change the offset from the ground of the ground detection object in the Modifier tab, offset.\n- Same for the offset of the road.\n- The ground object has a displace modifier, to create height variations.\n- The road_curve object wrap the ground.\n- The road object wrap the ground.\n- The road object self adapt to the curves of the the road_curve object, you just need to adapt the lenght in the array modifier.\n- In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon.\n  Select the road_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate.\n  You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen.\n  Change the \"distance\" custom property for the steering tracking.\n- This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu.\n  In the 3D view, select the armature then change to Pose Mode instead of Object Mode.\n  Select the  \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z)\n  In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust\n  the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters.\n  You need to change it for each bone wheel.\n- Another driver is set up for the armature \"steer.track\" bone.\n- To animated the car along the road_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object.\n  Select the Main.Control Empty object, Constraint tab, Follow Path offset.\n  This offset must to set between 0.05 and 0.95 to avoid weird reactions.\n  If the car explode totally, uncheck and check again \"Fixed position\".\n- That's it, your car is driving alone, very powerfull isn't it ?\u003c/p\u003e\u003cp\u003e- For drifting, you need to keyframe (press I) the rotation on the Z axis of the Drift.Control Empty object.\u003c/p\u003e\u003cp\u003eThanks to blazraidr\u003c/p\u003e","imageAlt":"3D model SLS AMG","url":"https://www.cgtrader.com/3d-models/car/sport-car/sls-amg","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i86FEzRQL2PMEh8f6pD1UgWp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sls-amg-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/i86FEzRQL2PMEh8f6pD1UgWp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sls-amg-3d-model-animated-rigged-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/i86FEzRQL2PMEh8f6pD1UgWp/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/sls-amg-3d-model-animated-rigged-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/i86FEzRQL2PMEh8f6pD1UgWp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sls-amg-3d-model-animated-rigged-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/i86FEzRQL2PMEh8f6pD1UgWp/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/sls-amg-3d-model-animated-rigged-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/sls-amg","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/126385/4207d3360f/sls-amg-3d-model-4207d3360f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5431381","type":"listingItem","attributes":{"id":5431381,"title":"Animated Snake Lowpoly Art Style","price":51.0,"description":"**Animated Snake Lowpoly Art Style**\n\nIntroducing the Animated Snake Lowpoly Art Style 3D model, a striking and versatile asset for your digital projects. This low-poly snake features meticulously crafted animation layers: Run (0-20) and Walk (20-59), providing smooth and realistic movements. Ideal for games, animations, and various creative endeavors, this model combines visual appeal with functional design. Enhance your scenes with this dynamic and engaging snake model, perfect for adding an element of realism and excitement to your work.\n\nAll models - https://www.cgtrader.com/designers/olegshuldyakov\n\n#Animated-Snake #Snake #Stylized-Character #Character #venom #bite #snakes #scales #reptile #reptiles #dangerous #lowpolyart #amphibians #polygonart #polygonalart #lowpoly #animated #skin #pythonidae #pythons #crawls","imageAlt":"Animated Snake Lowpoly Art Style 3D model","url":"https://www.cgtrader.com/3d-models/animal/reptile/animated-snake-lowpoly-art-style","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ae4m8m5r2VLmUtWymzYWuraJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01%20Animated%20Snake%20Lowpoly%20Art%20Style.jpg","gridUrl":"https://media.cgtrader.com/variants/Ae4m8m5r2VLmUtWymzYWuraJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20Animated%20Snake%20Lowpoly%20Art%20Style.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Ae4m8m5r2VLmUtWymzYWuraJ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01%20Animated%20Snake%20Lowpoly%20Art%20Style.webp","width":306},{"url":"https://media.cgtrader.com/variants/Ae4m8m5r2VLmUtWymzYWuraJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20Animated%20Snake%20Lowpoly%20Art%20Style.webp","width":612},{"url":"https://media.cgtrader.com/variants/Ae4m8m5r2VLmUtWymzYWuraJ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01%20Animated%20Snake%20Lowpoly%20Art%20Style.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/animated-snake-lowpoly-art-style","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/5431381/07ae37adbd/animated-snake-lowpoly-art-style-3d-model-07ae37adbd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7650553","type":"listingItem","attributes":{"id":7650553,"title":"Animated Toy Poodle Dog","price":17.99,"description":"**Stylized Toy Poodle Dog — Game Ready / Low Poly**\n\nA Game Ready / Low Poly Stylized Toy Poodle Dog character, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.\n\nThe asset includes 85 animations, multiple PBR texture variations, and 3 LOD levels for optimized real-time performance.\n\n***Features***\n\n- Game Ready / Low Poly\n- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)\n- 85 Animations\n- In-Place / Root Motion animations\n- 3 LOD levels\n- Clean retopology\n- Non-overlapping UVs\n- Multiple color variations\n- PBR texture setup (incl. Unity URP / HDRP maps)\n- Collar with variant charms included (separate and pre-attached versions)\n\n***Rig \u0026 Skinning***\n\n- Clean deform skeleton with proper bone hierarchy (143 bones, single root)\n- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers\n- Rest pose stored as the default pose\n- Collar uses the same skeleton, so it can be used as a separate modular piece or pre-attached\n\n***File Formats***\n\n- Blender (.blend), textures packed, with Rigify control rig\n- FBX: dog / dog with collar / collar only\n- GLB (glTF): dog / dog with collar / collar only, textures embedded\n- OBJ: dog / dog with collar / collar only (static, LOD0)\n\n***Textures***\n\nPBR textures (2048 x 2048 PNG) with different color variations are included. All color variations share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown**\n\n- 4 x Color / Albedo Textures\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n- 9 x Collar \u0026 Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- Collar \u0026 Charm Roughness Map\n\n***Topology \u0026 LODs***\n\nThe model has 10,974 polygons and includes 3 levels of detail for optimized performance.\n\n**LOD Breakdown:**\n\n- LOD 0 Polygon Count: 10,974\n- LOD 1 Polygon Count: 3,889\n- LOD 2 Polygon Count: 2,515\n\nThe model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.\n\n***Animations (85)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\nTail wags animate the tail only and are meant to be layered on top of any other animation (e.g. a Unity Avatar Mask or Unreal Layered Blend per Bone on the tail).\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Extras***\n\n- Collar included (separate and pre-attached versions).\n- Multiple variant charms included.\n- 9 collar \u0026 charm colors included (swap one texture to recolor).\n\n***Blender Note***\n\nThe control rig uses Rigify. Allow \"Auto Run Python Scripts\" (or click \"Allow\" when Blender asks) to show the rig UI panel.\n\nIf you have any questions or suggestions, feel free to contact me.\n\n**Thank you, and enjoy the asset!**","imageAlt":"Animated Toy Poodle Dog","url":"https://www.cgtrader.com/3d-models/animal/mammal/animated-toy-poodle-dog","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/16s3h43jyrarofehqgxkplx8hoyy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ToyPoodle_Pic1.jpg","gridUrl":"https://media.cgtrader.com/variants/16s3h43jyrarofehqgxkplx8hoyy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ToyPoodle_Pic1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/16s3h43jyrarofehqgxkplx8hoyy/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ToyPoodle_Pic1.webp","width":306},{"url":"https://media.cgtrader.com/variants/16s3h43jyrarofehqgxkplx8hoyy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ToyPoodle_Pic1.webp","width":612},{"url":"https://media.cgtrader.com/variants/16s3h43jyrarofehqgxkplx8hoyy/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ToyPoodle_Pic1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/animated-toy-poodle-dog","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7650553/c3d9f981fa/animated-toy-poodle-dog-3d-model-c3d9f981fa.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4511984","type":"listingItem","attributes":{"id":4511984,"title":"Dodo Animated","price":11.99,"description":"3d model of a dodo, made in zbrush, textured in Substance Painter with 3 4k UDIMs, fully rigged and groomed inside Blender.\nThe model consists of Body, eyes, nails and feathers. It also features a walk cycle animation.\n\nAll the textures are packed inside the Blender file, which are also included in a separate .zip folder, containing all the PBR materials, feathers and displacement. It also includes the original Substance Painter .ssp file.\nAn obj base model is also included in case you need to relink it inside Substance Painter.\n\n**Polygons**\n\n- Body: 13k verts\n- Nails: 12K verts\n- With the feathers it can get quite heavy tho, in fact i recommend to animate and work with it with the particles turned off inside the viewport.\n\nThe **animation** is a 24fps walk cycle (1-24 frame-range). An alembic walk cycle file is also included.\n\nI used the Blender integrated addon rigify to create the rig, so it could ask to execute a python script when you open  the Blender file.\n\n_This model is meant mainly to be used inside Blender, take note of this before purchasing it._","imageAlt":"Dodo Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/dodo-animated-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vg5VEGTkifeYXybnGG2uPv1c/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pose3.jpg","gridUrl":"https://media.cgtrader.com/variants/vg5VEGTkifeYXybnGG2uPv1c/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pose3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vg5VEGTkifeYXybnGG2uPv1c/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/pose3.webp","width":306},{"url":"https://media.cgtrader.com/variants/vg5VEGTkifeYXybnGG2uPv1c/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pose3.webp","width":612},{"url":"https://media.cgtrader.com/variants/vg5VEGTkifeYXybnGG2uPv1c/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/pose3.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/dodo-animated-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4511984/c5e80aa3b9/dodo-animated-3d-model-c5e80aa3b9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1977937","type":"listingItem","attributes":{"id":1977937,"title":"Cinematic Male 002 - Advanced Body Rig - Face Rig - GUI","price":299.0,"description":"Photorealistic highly detailed male character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Symmetrical topology and ultra hi-rez asymmetrical textures.\n\nCan be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.\n\nRig includes: full biped controls (FK/IK), n-spine, head setup, reverse foot-roll. Corrective shapes for the critical zones like buttocks, elbows, biceps, trapezius, shoulders, etc.\nFace Rig is made with 350+ facial joints and a displacement combo setup. 60 face poses are included.\nGUI control panel provides an easy convenient way to create and animate new facial expressions. It's based on Python 2.7 + PySide2. Works with Maya 2017 and above. Watch the 'Rig Breakdown' video for more details.\n\nGeometrical hair is done with Maya's native XGen interactive grooming toolset.\nFBX file contains fully skinned character. It does not contain the hair due to file format limitations.\n\nMaya scene is tuned for Arnold 5. Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.\n\n**Polycount details:**\n\n- body - 16533 points, 16542 faces\n- eye - 3744 points, 3740 faces\n- eye water rim - 768 points, 768 faces\n- teeth - 13856 points, 13792 faces\n\n**Texture details:**\n- skin color - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin displacement - 8192x8192, TIFF, 32 bit, 3xUDIM\n- skin bump detail - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin normal - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin specular - 8192x8192, TIFF, 16 bit, 3xUDIM\n- skin roughness - 8192x8192, TIFF, 16 bit, 3xUDIM\n\n**Asset types included:**\n- Clean character with shaders\n- Facial Rig with advanced body rig (for close-ups in cinematic animation)\n- Advanced body rig (for the fine body animation)\n- Basis body rig (for the background animation)\n- Basic body skeleton (for game development, crowds, etc)\n- Advanced body skeleton\n- Face joints with advanced body skeleton\n\nControl panel GUI includes tools for seamlessly transferring the animation from one rig type to another, or from rigged asset to a skinned character (in this case the animation will be applied directly to joints)\n\nFacial expressions are enhanced by displacement network with maps that are triggered automatically by face joints. And the Control Panel GUI allows you to tweak the final displacement contribution perfectly to your artistic eye.\n\n**_Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is controls are added to the female rig._**\n\n**_I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports._**\n\nIf you have any questions, please, don't hesitate to contact me.","imageAlt":"Cinematic Male 002 - Advanced Body Rig - Face 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-002-advanced-body-rig-face-rig-gui","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/male_002_cover_D.jpg","gridUrl":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/male_002_cover_D.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/male_002_cover_D.webp","width":306},{"url":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/male_002_cover_D.webp","width":612},{"url":"https://media.cgtrader.com/variants/VXj1ZP9QEGpfHh5iBqX6MiHa/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/male_002_cover_D.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-002-advanced-body-rig-face-rig-gui","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1977937/abf83c3e31/cinematic-male-002-advanced-body-rig-face-rig-gui-3d-model-abf83c3e31.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"707773","type":"listingItem","attributes":{"id":707773,"title":"Controllable Drone Design","price":12.44,"description":"Here is my controllable drone design for the \u003ca href=\"https://en.wikipedia.org/wiki/Game_Blender\"\u003eBlender Game Engine\u003c/a\u003e. I modeled, textured and rigged this drone in \u003ca href=\"https://www.blender.org/\"\u003eBlender\u003c/a\u003e 27.09.2014. \u003cstrong\u003ehttp://wp.me/P3dmoi-2Ga\u003c/strong\u003e \u003chr /\u003e If you wanna use this drone model for non-commercial or educational projects, check this link for the free download https://www.cgtrader.com/free-3d-models/aircraft/helicopter/drone-game-ready \u003chr /\u003e \u003cimg class=\"alignnone size-full wp-image-10293\" title=\" Controllable Drone Blender Game Engine\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-24.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003ca href=\"https://www.youtube.com/watch?v=zW-p1hWtGg4\"\u003eControllable Drone in Blender Game Engine Test 1\u003c/a\u003e https://www.youtube.com/watch?v=zW-p1hWtGg4 \u003chr /\u003e \u003ca href=\"https://www.youtube.com/watch?v=nAp5I8XUOUo\"\u003eControllable Drone in Blender Game Engine Test 2\u003c/a\u003e https://www.youtube.com/watch?v=nAp5I8XUOUo \u003chr /\u003e \u003ca href=\"https://youtu.be/JjOA38Ey8tg?t=1556\"\u003eControllable Drone in Blender Game Engine Test 3\u003c/a\u003e https://youtu.be/JjOA38Ey8tg?t=1556 \u003chr /\u003e You only need your mouse to control this drone in the BGE. Also, I made a Python Script which controls the sound, the force and the rotor movement of the drone with only one property value. \u003cimg src=\"https://i1.wp.com/goo.gl/1NrXZi?ssl=1\u0026w=1160\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003chr /\u003e More details \u003cul\u003e \u003cli\u003eAnimated Yes\u003c/li\u003e \u003cli\u003eRigged Yes\u003c/li\u003e \u003cli\u003eVR / AR / Low-poly Yes\u003c/li\u003e \u003cli\u003eGeometry Subdivision ready\u003c/li\u003e \u003cli\u003ePolygons 2,905\u003c/li\u003e \u003cli\u003eVertices 3,312\u003c/li\u003e \u003cli\u003eTextures Yes\u003c/li\u003e \u003cli\u003eMaterials Yes\u003c/li\u003e \u003cli\u003eUV Mapping Yes\u003c/li\u003e \u003cli\u003eUnwrapped UVs Mixed\u003c/li\u003e \u003c/ul\u003e \u003chr /\u003e \u003cdiv\u003eAvailable formats\u003c/div\u003e \u003cul\u003e \u003cli\u003eBlender (.blend)\u003c/li\u003e \u003cli\u003e3D Studio (.3ds)\u003c/li\u003e \u003cli\u003eAlembic (.abc)\u003c/li\u003e \u003cli\u003eCollada (.dae)\u003c/li\u003e \u003cli\u003eDXF (.dxf)\u003c/li\u003e \u003cli\u003eAutodesk FBX (.fbx)\u003c/li\u003e \u003cli\u003eMilkShape 3D (.ms3d)\u003c/li\u003e \u003cli\u003eAlias/WaveFront Material (.mtl)\u003c/li\u003e \u003cli\u003eOBJ (.obj)\u003c/li\u003e \u003cli\u003eAgisoft Photoscan (.ply)\u003c/li\u003e \u003cli\u003eStereolithography (.stl)\u003c/li\u003e \u003cli\u003eVRML (.wrl, .wrz)\u003c/li\u003e \u003cli\u003eDirectX (.X)\u003c/li\u003e \u003cli\u003eX3D (.x3d)\u003c/li\u003e \u003c/ul\u003e \u003chr /\u003e Drone textures (2k) \u003cimg class=\"alignnone size-full wp-image-10300\" title=\" Controllable Drone Texture\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-31.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10296\" title=\" Controllable Drone Texture\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-27.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10287\" title=\" Controllable Drone Texture\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-17.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003chr /\u003e Wireframe \u003cimg class=\"alignnone size-full wp-image-10292\" title=\" Controllable Drone Wireframe\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-22.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10291\" title=\" Controllable Drone Wireframe\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-21.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10290\" title=\" Controllable Drone Wireframe\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-20.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10294\" title=\" Controllable Drone Wireframe\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-25.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10289\" title=\" Controllable Drone Wireframe\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-19.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e \u003cimg class=\"alignnone size-full wp-image-10285\" title=\" Controllable Drone Wireframe\" src=\"https://3dartdh.files.wordpress.com/2017/03/drone-design-15.jpg\" alt=\"Drone Design\" width=\"1000\" /\u003e","imageAlt":"Controllable Drone Design 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/controllable-drone-design","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EvRT9wHegYmR6FHVQ1Mpyhnm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/controllable-drone-design-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/EvRT9wHegYmR6FHVQ1Mpyhnm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/controllable-drone-design-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/EvRT9wHegYmR6FHVQ1Mpyhnm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/controllable-drone-design-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/EvRT9wHegYmR6FHVQ1Mpyhnm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/controllable-drone-design-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/EvRT9wHegYmR6FHVQ1Mpyhnm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/controllable-drone-design-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/controllable-drone-design","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/707773/9bea6999fa/controllable-drone-design-3d-model-9bea6999fa.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6973412","type":"listingItem","attributes":{"id":6973412,"title":"Realistic 3D Animal Pack Shepherd Valley","price":89.99,"description":"This **Realistic 3D Animal Pack: Shepherd Valley **is a collection of stylized and semi-realistic creatures designed for farming, survival, and exploration games. \nThe pack includes a carefully selected set of animals commonly used in popular titles like Stardew Valley, The Isle, Farming Simulator, and Ancestors: The Humankind Odyssey, making it ideal for building farming / cozy environments.\n\nThe asset pack features a total of 9 high-quality characters, including a cow 3d model, sheep 3d model, ram d model, bear 3d model, wolf 3d model, fox 3d model, llama 3d model, along with two additional dog models, all designed for consistent style and seamless integration into game environments.\n\nThe pack is ideal for:\n\n- farming simulator 3d models\n- open-world exploration\n- wildlife simulation\n- stylized indie projects\n\nThe art direction blends realism with stylization, making the assets flexible for both grounded simulation games like Ranch Simulator and more artistic titles such as Tunic or Alto’s Adventure.\nIn addition to character models, the pack supports environment creation workflows.\n\nTechnical details:\n\n**Unreal**\nNumber of Unique Meshes: 19 (10 skeletal meshes + 9 static meshes)\nVertex Count: 23,101\nCollision: Yes (simple collision primitives on static meshes, Physics Assets on skeletal meshes)\nLODs: No\nNumber of LODs: N/A\nRigged: Yes\nRigged to Epic or MetaHumans Skeleton: No (custom skeletons)\nIf rigged to the Epic or MetaHumans skeleton, IK bones are included: N/A\nNumber of Characters: 9\nVertex Counts of Characters: Beagle William 2,673; Bear 2,103; Border Collie Mattie 2,390; Cow 2,472; Fox 2,735; Llama 1,825; Sheep 1,691; Sheep Ram 2,017; Wolf 2,474\nAnimated: Yes\nNumber of Animations: 59\nNumber of Materials: 8\nNumber of Material Instances: 21\nNumber of Textures: 51\nTexture Resolutions: 2048×2048 (37), 1024×1024 (14)\nPlugins used: Python Editor Script Plugin, Editor Scripting Utilities, Sequencer Scripting\n\n**Unity**\nRigged: Yes\nRigged to Unity skeleton: No\nIf rigged to the Unity skeleton, IK bones are included: N/A\nAnimated: Yes\nNumber of Animations: 51\nAnimation types (Root Motion/In-place): In-place (50); Root Motion (1 — A_Windmill prop rotation)\nNumber of characters: 9\nVertex counts of characters: 23,690 total — Beagle William 5,946 / Fox 2,735 / Wolf 2,474 / Cow 2,472 / Border Collie Mattie 2,390 / Bear 2,129 / Sheep Ram 2,017 / Llama 1,836 / Sheep 1,691\nNumber of Shaders and Materials: 1 Shader Graph (SG_GrassWind) + 9 Shader Sub Graphs + 2 stock HDRP shaders (Lit, Unlit) + 22 materials\nNumber of Textures: 42\nTexture Resolutions: 2048×2048 (30), 1024×1024 (12)\nSupported Development Platforms: Windows (Yes), Mac (Yes)\nTechnical details: HDRP-only (Unity 6000.3.2f1, HDRP 17.3.0). Material breakdown: 17 HDRP/Lit, 3 HDRP/Unlit, 2 SG_GrassWind. The custom SG_GrassWind Shader Graph drives animated foliage and is built on 9 reusable sub graphs (FoliageWind, BendDeformer, BillboardCylindrical, BranchOnRP, DistanceMask, MainLight, PixelClip, AlphaMerge, AlphaSplit). All 9 characters use a Generic rig (25–63 bones), one skinned mesh and one material each. 176 MB on disk.\nDocumentation Link: included in package — Shepherd_Valley/Shepherd_Valley_Documentation.md\nImportant/Additional Notes: 9 animated animals (Beagle William, Border Collie Mattie, Bear, Cow, Fox, Llama, Sheep, Sheep Ram, Wolf), 9 environment/prop models (bush, 3 fences, flowers, grass, mountains, stones, animated windmill — 13 meshes, 2,894 verts / 3,008 tris), 20 prefabs, 43 preview Animator Controllers, terrain data, and 2 demo scenes (Prefabs_Scene, RSG_Shepherd_Scene). Beagle William and Border Collie Mattie ship as controller-ready prefabs.","imageAlt":"Realistic 3D Animal Pack Shepherd Valley","url":"https://www.cgtrader.com/3d-models/animal/other/realistic-3d-animal-pack-shepherd-valley","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7jpklvjt65bi7k54d8uxmd0ve2xs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover%201920x1465%20CGTrader%20.jpg","gridUrl":"https://media.cgtrader.com/variants/7jpklvjt65bi7k54d8uxmd0ve2xs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover%201920x1465%20CGTrader%20.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7jpklvjt65bi7k54d8uxmd0ve2xs/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Cover%201920x1465%20CGTrader%20.webp","width":306},{"url":"https://media.cgtrader.com/variants/7jpklvjt65bi7k54d8uxmd0ve2xs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover%201920x1465%20CGTrader%20.webp","width":612},{"url":"https://media.cgtrader.com/variants/7jpklvjt65bi7k54d8uxmd0ve2xs/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Cover%201920x1465%20CGTrader%20.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/realistic-3d-animal-pack-shepherd-valley","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6973412/6d5c2e3b46/realistic-3d-animal-pack-shepherd-valley-3d-model-6d5c2e3b46.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7617072","type":"listingItem","attributes":{"id":7617072,"title":"Animated Dalmatian Dog","price":17.99,"description":"**Stylized Dalmatian Dog — Game Ready / Low Poly**\n\nA Game Ready / Low Poly Stylized Dalmatian Dog character, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.\n\nThe asset includes 85 animations, multiple PBR texture variations, and 3 LOD levels for optimized real-time performance.\n\n***Features***\n\n- Game Ready / Low Poly\n- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)\n- 85 Animations\n- In-Place / Root Motion animations\n- 3 LOD levels\n- Clean retopology\n- Non-overlapping UVs\n- Multiple color variations\n- PBR texture setup (incl. Unity URP / HDRP maps)\n- Collar with variant charms included (separate and pre-attached versions)\n\n***Rig \u0026 Skinning***\n\n- Clean deform skeleton with proper bone hierarchy (145 bones, single root)\n- Max 4 bone influences per vertex: works with default import settings in Unity, Unreal, Godot and glTF viewers\n- Rest pose stored as the default pose\n- Collar uses the same skeleton, so it can be used as a separate modular piece or pre-attached\n\n***File Formats***\n\n- Blender (.blend), textures packed, with Rigify control rig\n- FBX: dog / dog with collar / collar only\n- GLB (glTF): dog / dog with collar / collar only, textures embedded\n- OBJ: dog / dog with collar / collar only (static, LOD0)\n\n***Textures***\n\nPBR textures (2048 x 2048 PNG) with different color variations are included. All color variations share the same UVs; just swap the albedo texture.\n\n**Textures Breakdown**\n\n- 3 x Color / Albedo Textures\n- Normal Map\n- Roughness Map\n- Metallic Smoothness Map (Unity Built-in / URP)\n- Mask Map (Unity HDRP)\n- 9 x Collar \u0026 Charm Color Textures (Blue, Brown, Green, Mowz, Orange, Pink, Purple, Red, Yellow)\n- Collar \u0026 Charm Roughness Map\n\n***Topology \u0026 LODs***\n\nThe model has 11,518 polygons and includes 3 levels of detail for optimized performance.\n\n**LOD Breakdown:**\n\n- LOD 0 Polygon Count: 11,518\n- LOD 1 Polygon Count: 4,101\n- LOD 2 Polygon Count: 2,590\n\nThe model features clean topology and non-overlapping UVs, making it suitable for real-time applications and further customization.\n\n***Animations (85)***\n\n**Tail**\n\n- Happy Wag\n- Alert Wag\n- Relaxed Wag\n- Scared Wag\n\n**Posture**\n\n- Sit — Start / End / Loop Idle\n- Stand Idle — Loopable\n- Lie Down — Start / End / Loop Idle\n- Dead — Left / Right\n\n**Actions**\n\n- Walk — Loopable\n- Walk Up Slope — Loopable\n- Walk Down Slope — Loopable\n- Run — Loopable\n- Trot — Loopable\n- Bark — Loopable\n- Double Bark — Loopable\n- Blink — Loopable\n- Pant — Loopable\n- Howl — Loopable\n- Yawn — Loopable\n- Eat — Start / End / Loop Center / Loop Left / Loop Right\n- Chew — Loopable\n- Sniff — Start / End / Loop Stand / Loop Ground Center / Loop Ground Left / Loop Ground Right\n- Dig — Start / End / Loop\n- Sleep — Start / End / Idle Loop (Left / Right)\n- Sit Pawshake — Left / Right\n- Stand Pawshake — Left / Right\n- Stretch — Start / End / Stretch Loop\n- Jump — Start / End / Jump\n- Jump In Place — Start / End / Jump\n- Attack — Start / End / Attack / Leap Forward / Leap Left / Leap Right\n- Head — Tilt Left / Tilt Right / Look Left / Look Right / Look Up / Look Down\n- Death — Left / Right\n\n**Full Sequences**\n\n- Attack Full\n- Attack Leap Full\n- Dig Full\n- Eat Full\n- Idle Stand Look Around Full\n- Jump Full\n- Jump Full In Place\n- Lie Down Full\n- Sit Full\n- Sleep Full — Left / Right\n- Sniff Full\n- Stretch Full\n- Death Full — Left / Right\n\n***Extras***\n\n- Collar included (separate and pre-attached versions).\n- Multiple variant charms included.\n- 9 collar \u0026 charm colors included (swap one texture to recolor).\n\n***Blender Note***\n\nThe control rig uses Rigify. Allow \"Auto Run Python Scripts\" (or click \"Allow\" when Blender asks) to show the rig UI panel.\n\nIf you have any questions or suggestions, feel free to contact me.\n\n**Thank you, and enjoy the asset!**","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/dalmatian-dog-954df2cc-3055-495a-8c63-04c1df5cdec7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jl9ibyc5u1mqad81ks3g6oajgxsu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dalmatian_Pic1.jpg","gridUrl":"https://media.cgtrader.com/variants/jl9ibyc5u1mqad81ks3g6oajgxsu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dalmatian_Pic1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jl9ibyc5u1mqad81ks3g6oajgxsu/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Dalmatian_Pic1.webp","width":306},{"url":"https://media.cgtrader.com/variants/jl9ibyc5u1mqad81ks3g6oajgxsu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dalmatian_Pic1.webp","width":612},{"url":"https://media.cgtrader.com/variants/jl9ibyc5u1mqad81ks3g6oajgxsu/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Dalmatian_Pic1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/dalmatian-dog-954df2cc-3055-495a-8c63-04c1df5cdec7","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7617072/15a2c0232f/animated-dalmatian-dog-3d-model-15a2c0232f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7650970","type":"listingItem","attributes":{"id":7650970,"title":"Animated French Bulldog","price":17.99,"description":"**Stylized French Bulldog — Game Ready / Low Poly**\n\nA Game Ready / Low Poly Stylized French Bulldog character, fully rigged and ready for use in games, real-time projects, animations, and other 3D applications.\n\nThe asset includes 85 animations, multiple PBR texture variations, and 3 LOD levels for optimized real-time performance.\n\n***Features***\n\n- Game Ready / Low Poly\n- Fully Rigged (Rigify control rig in Blender + clean game skeleton in FBX / GLB)\n- 85 Animations\n- In-Place / Root Motion animations\n- 3 LOD levels\n- Clean retopology\n- Non-overlapping UVs\n- Multiple color variations\n- PBR texture setup (incl. 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In the game, she is a **maniacal mage that uses  fire** as skills.\n\nIn this project, I wanted to be as close as possible to the original character design with a more detailed tone.\n_I started this project at the end of 2021, thereby, I made the body of the character, then, I was discouraged from doing the hair, the jewelry, the texture and the rigging. After a long break, I went back seriously to this project in december 2022 to finish it completely by adding those missing elements._\nBasically, to make this character with blender, I used **differents methods from differents  youtubers of Blender** and particularlythree that were really useful : \n- the first one is **TomCat**. Thanks to him, I make my whole character in edit mode to avoid to retopology my whole character.\n- the second one is **Ryan King Art**. He helped me for the baking and procedural materials that are avaible in this blender file with the shader editor.\n- the third one is **Polyfjord**. I watched his tutorial about fireball and it helped me to make a decent animation.\n\nConcerning this file, it contains a **fully rigged and  textured character with the rigify addons**_ (you can also change the baked textures into procedural materials in the shader editor by plugging the principed BSDF [BSDF] into the material output [surface] or the mix shader [shader] into the material output [surface] depending on which procedural material you are. --\u003e procedural materials give you a better result in Blender but it is not often compatible with any other software you want to export this project)_\nThis character also has **hair particles** that are used for Thali's fur. _You can also put the render and realtime off in the [Modifier Properties] in order to hide those particles if you don't like them._\n\nThis file also contains **pre made poses** that you can directly select in the pose library.\nThe character contains differents textures :\n- **Normal textures** :\n- 4K textures for the whole body\n- 2K textures for the teeth and the tongue\n- 4K textures for the inner eyes\n- 2K textures for the belt and the gloves\n- 2K textures for the bandages (legs bandages and the right arm bandages)\n- 2K textures for the leggings\n- 2K textures for the underwear (Cheeky and the bra)\n- 4K textures for the dress\n- **Baked textures** (As said before, you can also change those baked textures into procedural materials to have a better quality) :\n- 2K textures for the gold texture (Necklacen earings, shoulder armor, dreadlocks, gold things near her ponytail, lozenge bracelets)\n- 2K textures for the ruby texture (ruby from the necklace and the other one from her belt)\n- 2K textures for the hairs (black hairs, red hairs \u0026 the bicolor hairs [black \u0026 red])\n- 2k textures for the eyebrown\n- 2k textures for the eyelashes\n\nThis file has also a textured landscape (1 texture under 1K for the sand and 1 texture under 1K for the sandstone)\n\nFinally, you have a **smoke domain** and two **smoke emitters that are set to emit fireballs**. The smoke emitter is the fireball (keep its render off because it is only used to precise the location of the fireball) and the smoke domain will limit smoke and flames from the fireball (make sure smoke emitters are inside the smoke domain)\n_Before rendering your blender project with fireballs, you will have to go in the smoke domain physics propreties and you will have to press \"free all\" and, then, you will also have to click \"bake all\" before rendering the animation. _\n\nMoreover, you have access to **3 reference collections** (one collection for hair reference, another for dreadlock reference and the last one to dreadlock gold attach and rubies).\nThese collections are there as a bonus and can be reused and remodeled on other characters if these elements have interested you. Otherwise, you can delete these bonus collections.\n\n\nConcerning the number of polygons, this character is a medium poly character.\n- The character has a total of **148.481 vertices,** **295.994 edges** \u0026 **147.567 faces**.\n- The whole character (without hairs) contains 93.867 vertices, 187.439 edges, 93.625 faces.\n- Hairs (wicks, dreadlocks, main hair \u0026 mustaches) of this character contains 54.614 vertices, 108.555 edges, 53.942 faces.\n\nFireballs (2 smoke emitters) have 84 vertices, 240 edges \u0026 160 faces.\n1 smoke domain has 8 vertices, 12 edges \u0026 6 faces.\n\nLandscape has 196.612 vertices, 391.684 edges \u0026 195.076 faces (4 vertices, 4 edges and 1 face for the sand and the rest for the sandstone)\n\n\nConcerning the number of bones, this characters contains **199 bones from  metarig  and is  ready for animation**.\nShe has bones for feet, legs, hips, spines, shoulders, arms, fingers, face (eyes ; eyelids ; eyebrowns ; forehead ; lip ; nose ; mouth ; teeth ; tongue ; cheeks ; jaw), ears, hairs (main hairs ; ponytail ; mustaches ; wicks) \u0026 one for the dress.\n\nShe also has **20 pre made poses** (you can also add new poses or modify poses already done as much as you want) :\n- 1 pose with ears that are down\n- 2 eyes poses (eyes closed \u0026 eyes half closed)\n- 5 faces poses (angry-serious face, evil face, happy face, sad face \u0026 devious-maniacal face)\n- 5 hands poses (crispy hands, thumbs up, hands controlling fire, hands lauching fire \u0026 closed hands)\n- 4 idle pose (Lauching fire pose, thali menacing pose, thali walking pose \u0026 thali thumbs up pose)\n- 2 mouth posed (mouth closed \u0026 teeth closed)\n- 1 pose with the right wick coming after the shoulder armor (recommended to avoid overlapping of the shoulder armor and the right wick)\n\nConcerning the **animation**, I rendered it in **Blender**, then, I used **Coolcut ** (a video editing software) to change the speed of some moments in the final rendering.\n\nIn the \"**Blender_ThaliProject**\" folder, you will have access to :\n- the blender file named [AfkArena_Thali] [version of the blender file : blender 3.3.1] alon with its python script \"AfkArena_Thali.blend11\"\n- a folder for all baked textures\n- a folder for UV textures\n- a folder for reference images used for the modeling of Thali\n- a folder for the sounds of the Thali animation (as well as the seperate tracks)\n- a folder for the final animation of Thali (the edited one and one without editing)\n- a folder for the 2 rendered pictures of Thali (Thali menacing idle with lit fireballs [One with procedural materials \u0026 other one with baked textures)\n- a file of \"blender_assets.cats\" [blender file for the root directory of the asset library] along with its \"blender_assets.cats.txt~\"\n- a file of \"waveletNoiseTile.bin\" [blender file used for fluids such as fire or smoke]\n\n\nIf you have any other questions about this project, feel free to submit them to 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