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Fi Aircraft","price":9.99,"description":"**High quality aircraft for your Sci-fi themed projects.**\n\nThis highly detailed asset is specifically tailored for sci-fi environments, as a player driveable vehicle or enemy (scaled to epic mannequin). Comes with a quick start Blueprint structure to show how the animations can work together. Please mind that it's not a fully featured flying system. It's only for demonstration purposes. You need to adapt this asset to your own needs and project mechanics.\n\nControl keys are included in the Technical Information section **(SEE BELOW).**\n\nIncludes 4 baked skins, plus 2 Master Materials for infinite colour scheme customization. With 4 LODs levels, it can be used as an hero asset or a more casual background element. 4k Textures and additional decaling geometry for an outstanding image quality even on 4k close up shots.\n\nFeatures:\n\n- Sci-fi aircraft including 4 skins (1 customizable) and basic Blueprint for a quick fly test\n- Texture Sizes: 4k\n- Scaled to Epic Skeleton: Yes\n- Collision: Yes, Automatically Generated\n- Vertex Count: LOD 0: 40214 - LOD 3: 10625\n- LODs: 4\n- Number of Meshes: 1\n- Number of Animations: 6 plus 1 blendspace\n- Number of Materials and Material Instances:\n- 8 (4 premade skins, 1 customizable, 1 decal material, 2 screens materials)\n- Number of Textures: 37 (Base Color, Normal, Emissive, Packed AO, Roughness, Metalness and opacity)\n- Supported Development Platforms: PC, XBOX, PS4, OCULUS RIFT, VIVE\n- Supported Target Build Platforms: PC, XBOX, PS4, OCULUS RIFT, VIVE\n\nDocumentation: Aircraft controls:\n\nMove Forward (w)\nMove Backward (s)\nStrafe Left (a)\nStrafe Right (d)\nPitch Up/Down (Mouse Y axis)\nYaw Left/Right (Mouse X axis)","imageAlt":"3D model Sci Fi Aircraft","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/sci-fi-aircraft-b1b5e9f3-d0ec-4691-9b98-34312f661126","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Vdyi5mqX1XhP3xfCeHGWzLci/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/marketplace05-1920x1080-8ebeeb5d1e6520baa323e5d59a41d47f.jpg","gridUrl":"https://media.cgtrader.com/variants/Vdyi5mqX1XhP3xfCeHGWzLci/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/marketplace05-1920x1080-8ebeeb5d1e6520baa323e5d59a41d47f.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/sci-fi-aircraft-b1b5e9f3-d0ec-4691-9b98-34312f661126","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2284551/673f34d4ce/sci-fi-aircraft-3d-model-673f34d4ce.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021568","type":"listingItem","attributes":{"id":1021568,"title":"Goblin Bandit Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included. \u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. \u003c/p\u003e\u003cp\u003eEach part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e19. falling_down: 1492 - 1532 fr.,\u003c/p\u003e\u003cp\u003e20. Swimming: 1537 - 1567 fr.,\u003c/p\u003e\u003cp\u003e21. GBPutingWeapons_back: 1572 - 1622 fr.,\u003c/p\u003e\u003cp\u003e22. GBTakingweapons_out: 1623 - 1668 fr.,\u003c/p\u003e\u003cp\u003e23. GBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/p\u003e\u003cp\u003e24. GBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/p\u003e\u003cp\u003e25. GBDodgeJump_Left: 1746 - 1771 fr.,\u003c/p\u003e\u003cp\u003e26. GBDodgeJump_Right: 1772 - 1797 fr.,\u003c/p\u003e\u003cp\u003e27. GBduckbelowhigh_swing: 1798 - 1833 fr.,\u003c/p\u003e\u003cp\u003e28. GBHitfrom_back: 1834 - 1869 fr.,\u003c/p\u003e\u003cp\u003e29. GBHitfrom_front: 1870 - 1905 fr.,\u003c/p\u003e\u003cp\u003e30. GBHitfrom_left: 1906 - 1941 fr.,\u003c/p\u003e\u003cp\u003e31. GBHitfrom_righ: 1942 - 1977 fr.,\u003c/p\u003e\u003cp\u003e32. GBLookingaround_staying: 1978 - 2063 fr.,\u003c/p\u003e\u003cp\u003e33. GBparryfromstright_down: 2064 - 2099 fr.,\u003c/p\u003e\u003cp\u003e34. GBparryhigh_left: 2100 - 2135 fr.,\u003c/p\u003e\u003cp\u003e35. GBparrymid_front: 2136 - 2171 fr.,\u003c/p\u003e\u003cp\u003e36. GBswinghigh_left: 2172 - 2207 fr.,\u003c/p\u003e\u003cp\u003e37. GBswinghigh_right: 2208 - 2243 fr.,\u003c/p\u003e\u003cp\u003e38. GBswinghighstraight_down: 2244 - 2279 fr.,\u003c/p\u003e\u003cp\u003e39. GBswinglow_left: 2280 - 2315 fr.,\u003c/p\u003e\u003cp\u003e40. GBswinglow_right: 2316 - 2351 fr.,\u003c/p\u003e\u003cp\u003e41. GBthrust_high: 2352 - 2387 fr.,\u003c/p\u003e\u003cp\u003e42. GBthrust_mid: 2388 - 2423 fr.,\u003c/p\u003e\u003cp\u003e43. GB_Tracking: 2424 - 2599 fr.,\u003c/p\u003e\u003cp\u003e44. GBKnocked_backward: 2600 - 2641 fr.,\u003c/p\u003e\u003cp\u003e45. GBDown_back: 2642 - 2682 fr.,\u003c/p\u003e\u003cp\u003e46. GBRecoverfromknocked_backward: 2683 - 2723 fr.,\u003c/p\u003e\u003cp\u003e47. GBKnocked_forward: 2724 - 2752 fr.,\u003c/p\u003e\u003cp\u003e48. GBDown_forward: 2753 - 2793 fr.,\u003c/p\u003e\u003cp\u003e49. GBRecoverfromknocked_forward: 2794 - 2826 fr.,\u003c/p\u003e\u003cp\u003e50. GBfire_staying: 2831 - 2868 fr.,\u003c/p\u003e\u003cp\u003e51. GBAimgun_down: 2873 - 2898 fr.,\u003c/p\u003e\u003cp\u003e52. GBAimgun_left: 2903 - 2928 fr.,\u003c/p\u003e\u003cp\u003e53. GBAimgun_right: 2933 - 2958 fr.,\u003c/p\u003e\u003cp\u003e54. GBAimgun_up: 2963 - 2988 fr.,\u003c/p\u003e\u003cp\u003e55. GBCOMBATmode_squat: 2993 - 3043 fr.,\u003c/p\u003e\u003cp\u003e56. GBFromSquatA_toStaing: 3044 - 3081 fr.,\u003c/p\u003e\u003cp\u003e57. GBFromStandtoSquat_A: 3082 - 3122 fr.,\u003c/p\u003e\u003cp\u003e58. GBlookingAround_Squat: 3127 - 3212 fr.,\u003c/p\u003e\u003cp\u003e59. GBfire_Squat: 3213 - 3250 fr.,\u003c/p\u003e\u003cp\u003e60. GBDie_squat: 3255 - 3288 fr.,\u003c/p\u003e\u003cp\u003e61. GBDieknocked_backward: 3293 - 3310 fr.,\u003c/p\u003e\u003cp\u003e62. GBDieknocked_forward: 3315 - 3332 fr.,\u003c/p\u003e\u003cp\u003e63. GBDieon_back: 3337 - 3375 fr.,\u003c/p\u003e\u003cp\u003e64. GBDieon_belt: 3380 - 3460 fr.,\u003c/p\u003e\u003cp\u003e65. GBCasual_walk: 3465 - 3501 fr.,\u003c/p\u003e\u003cp\u003e66. GBCautious_walk: 3506 - 3546 fr.,\u003c/p\u003e\u003cp\u003e67. GBfire_walking: 3551 - 3591 fr.,\u003c/p\u003e\u003cp\u003e68. GBcombat_run: 3596 - 3618 fr.,\u003c/p\u003e\u003cp\u003e69. GBFire_runing: 3623 - 3645 fr.,\u003c/p\u003e\u003cp\u003e70. GBJump_runing: 3650 - 3690 fr.,\u003c/p\u003e\u003cp\u003e71. GBfireWalking_back: 3695 - 3730 fr.,\u003c/p\u003e\u003cp\u003e72. GBWalking_back: 3735 - 3770 fr.,\u003c/p\u003e\u003cp\u003e73. GB_run: 3775 - 3801 fr.,\u003c/p\u003e\u003cp\u003e74. GBStrife_leftt: 3805 - 3840 fr.,\u003c/p\u003e\u003cp\u003e75. GBStrife_right: 3845 - 3880 fr.,\u003c/p\u003e","imageAlt":"3D asset Goblin Bandit Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-bandit-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5jJbjjoq2cy9SDNMSvSjSMYf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-bandit-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/5jJbjjoq2cy9SDNMSvSjSMYf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-bandit-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-bandit-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021568/49bf92f7a1/goblin-bandit-light-version-3d-model-49bf92f7a1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021615","type":"listingItem","attributes":{"id":1021615,"title":"Goblin Shaman Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 67 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/nZ9hp0mGnAE\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 896 - 956 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 957 - 1007 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1008 - 1053 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1054 - 1099 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1100 - 1250 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1251 - 1311 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1312 - 1357 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1358 - 1443 fr.,\u003c/p\u003e\u003cp\u003e18. Crouching: 1448 - 1548 fr.,\u003c/p\u003e\u003cp\u003e19. Climbing_ladder: 1553 - 1593 fr.,\u003c/p\u003e\u003cp\u003e20. falling_down: 1598 - 1638 fr.,\u003c/p\u003e\u003cp\u003e21. Swimming: 1643 - 1673 fr.,\u003c/p\u003e\u003cp\u003e22. GSHmaking_potion: 1679 - 1708 fr.,\u003c/p\u003e\u003cp\u003e23. GSHcombatmode_A: 1713 - 1788 fr.,\u003c/p\u003e\u003cp\u003e24. GSHmagichelix_spell: 1789 - 1859 fr.,\u003c/p\u003e\u003cp\u003e25. GSHstaf_block: 1860 - 1895 fr.,\u003c/p\u003e\u003cp\u003e26. GSHstaff_Hit: 1896 - 1931 fr.,\u003c/p\u003e\u003cp\u003e27. GSHstraightdown_hit: 1932 - 1967 fr.,\u003c/p\u003e\u003cp\u003e28. GSHswing_right: 1968 - 2003 fr.,\u003c/p\u003e\u003cp\u003e29. GSHwapons_back: 2008 - 2048 fr.,\u003c/p\u003e\u003cp\u003e30. GSHwapons_ready: 2049 - 2084 fr.,\u003c/p\u003e\u003cp\u003e31. GSHcombatmode_B: 2085 - 2160 fr.,\u003c/p\u003e\u003cp\u003e32. GSHDodgeJump_Backward: 2161 - 2186 fr.,\u003c/p\u003e\u003cp\u003e33. GSHDodgeJump_Left: 2187 - 2212 fr.,\u003c/p\u003e\u003cp\u003e34. GSHDodgeJump_Right: 2213 - 2238 fr.,\u003c/p\u003e\u003cp\u003e35. GSHduckbelow_swing: 2239 - 2274 fr.,\u003c/p\u003e\u003cp\u003e36. GSHHitfrom_back: 2275 - 2310 fr.,\u003c/p\u003e\u003cp\u003e37. GSHHitfrom_front: 2311 - 2346 fr.,\u003c/p\u003e\u003cp\u003e38. GSHHitfrom_left: 2347 - 2382 fr.,\u003c/p\u003e\u003cp\u003e39. GSHHitfrom_righ: 2383 - 2418 fr.,\u003c/p\u003e\u003cp\u003e40. GSHmagiclight_spell: 2419 - 2469 fr.,\u003c/p\u003e\u003cp\u003e41. GSHmagicshot_stright: 2470 - 2505 fr.,\u003c/p\u003e\u003cp\u003e42. GSH_warning: 2506 - 2566 fr.,\u003c/p\u003e\u003cp\u003e43. GSHKnocked_backward: 2567 - 2607 fr.,\u003c/p\u003e\u003cp\u003e44. GSHDown_back: 2608 - 2648 fr.,\u003c/p\u003e\u003cp\u003e45. GSHRecoverfromknocked_backward: 2649 - 2689 fr.,\u003c/p\u003e\u003cp\u003e46. GSHKnocked_forward: 2690 - 2718 fr.,\u003c/p\u003e\u003cp\u003e47. GSHDown_forward: 2719 - 2759 fr.,\u003c/p\u003e\u003cp\u003e48. GSHRecoverfromknocked_forward: 2760 - 2792 fr.,\u003c/p\u003e\u003cp\u003e49. GSHcombatmode_C: 2797 - 2872 fr.,\u003c/p\u003e\u003cp\u003e50. GSHbuffspell_A: 2873 - 2923 fr.,\u003c/p\u003e\u003cp\u003e51. GSHbuffspell_B: 2924 - 3014 fr.,\u003c/p\u003e\u003cp\u003e52. GSHspellcast_A: 3015 - 3085 fr.,\u003c/p\u003e\u003cp\u003e53. GSHspellcast_B: 3086 - 3121 fr.,\u003c/p\u003e\u003cp\u003e54. GSHspellcast_C: 3122 - 3157 fr.,\u003c/p\u003e\u003cp\u003e55. GSHspellcast_D: 3158 - 3193 fr.,\u003c/p\u003e\u003cp\u003e56. GSHCasual_walk: 3198 - 3234 fr.,\u003c/p\u003e\u003cp\u003e57. GSHCautious_walk: 3239 - 3279 fr.,\u003c/p\u003e\u003cp\u003e58. GSHcombat_run: 3284 - 3306 fr.,\u003c/p\u003e\u003cp\u003e59. GSHJump_runing: 3311 - 3351 fr.,\u003c/p\u003e\u003cp\u003e60. GSH_run: 3356 - 3382 fr.,\u003c/p\u003e\u003cp\u003e61. GSHstrife_left: 3387 - 3422 fr.,\u003c/p\u003e\u003cp\u003e62. GSHstrife_right: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e63. GSHWalking_back: 3467 - 3502 fr.,\u003c/p\u003e\u003cp\u003e64. GSHDieknocked_backward: 3507 - 3524 fr.,\u003c/p\u003e\u003cp\u003e65. GSHDieknocked_forward: 3529 - 3546 fr.,\u003c/p\u003e\u003cp\u003e66. GSHDying_A: 3551 - 3616 fr.,\u003c/p\u003e\u003cp\u003e67. GSHDying_B: 3621 - 3661 fr.,\u003c/p\u003e","imageAlt":"3D model Goblin Shaman Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/avjY7Ws4U75ZQRwhuNpGmnE7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/avjY7Ws4U75ZQRwhuNpGmnE7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021615/f4e36e1ac8/goblin-shaman-light-version-3d-model-f4e36e1ac8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670608","type":"listingItem","attributes":{"id":670608,"title":"Skeleton Archer Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 (skeleton and bow)\nVertex counts of characters: 9,498\nNumber of Textures: 12 diffuse, specular, metallic, opacity and normals\nTexture Resolutions: 2048x2048, 1024x1024, 512x512\nNumber of Materials and Material Instances: 6 Materials\nNumber of Animations: 48 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and weapons - 9,271 polygons, 17,572 triangles and 9,498 vertexes\n\nRig has 49 bones (including 2 bow bones).\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 1024x124 - for maol armor and for bow amunition, 512X512 for sword. ","imageAlt":"Skeleton Archer Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fTMFuLJ7EMpLsq3FTDv781dD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/fTMFuLJ7EMpLsq3FTDv781dD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670608/d8e76be723/skeleton-archer-light-version-3d-model-d8e76be723.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670613","type":"listingItem","attributes":{"id":670613,"title":"Skeleton Warlord Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset Included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,796\nNumber of Textures: 8 diffuse, specular, and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 45 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and two swords - 8,677 polygons, 16,339 triangles and 9,796 vertexes\n\nRig has 39 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512x512 for swords.\n\nAnimation list:\n\n0) T_Poze: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) 2H_skeleton_with_weapon_walk: 1825 – 1860 fr.,\n\n31) 2H_skeleton_charging: 1863 – 1885 fr.,\n32) 2H_skeleton_combat_mode: 1888 – 1938 fr.,\n\n33) 2H_skeleton_dodge_backwards: 1939 – 1974 fr.,\n\n34) 2H_skeleton_dodge_to_left: 1975 – 2010 fr.,\n\n35) 2H_skeleton_dodge_to_righ: 2011 – 2046 fr.,\n36) 2H_skeleton_duck_below_high_swing: 2047 – 2082 fr.,\n37) 2H_skeleton_parry_from_stright_down: 2083 – 2118 fr.,\n\n38) 2H_skeleton_parry_low_front: 2119 – 2154 fr.,\n\n39) 2H_skeleton_parry_mid_left: 2155 – 2190 fr.,\n\n40) 2H_skeleton_specal_attack_A: 2191 – 2226 fr.,\n41) 2H_skeleton_specal_attack_B: 2227 – 2272 fr.,\n\n42) 2H_skeleton_swing_mid_left: 2273 – 2308 fr.,\n\n43) 2H_skeleton_swing_mid_right: 2309 – 2344 fr.,\n44) 2H_skeleton_sword_swing_high_straight_down: 2345 – 2380 fr.,\n\n45) 2H_skeleton_sword_thrust_mid: 2381 – 2416 fr.,\n","imageAlt":"Skeleton Warlord Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ELLVyFqDGPcd13EoVTiS1Fqw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/ELLVyFqDGPcd13EoVTiS1Fqw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670613/5cde1ab1be/skeleton-warlord-light-version-3d-model-5cde1ab1be.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"714745","type":"listingItem","attributes":{"id":714745,"title":"Ratkin Rogue Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Rogue with his skeleton.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 12,052 (LOD 5,144 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, belt, gloves, suspenders.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n \nArmor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes. \u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 67 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations..\u003c/p\u003e\u003cp\u003e1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,\u003c/p\u003e","imageAlt":"3D asset Ratkin Rogue Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/23b6C8ofpZ6YVTvD8AyBAxTy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-rogue-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/23b6C8ofpZ6YVTvD8AyBAxTy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-rogue-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/714745/9333b7fd1c/ratkin-rogue-light-version-3d-model-9333b7fd1c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657854","type":"listingItem","attributes":{"id":657854,"title":"Demonic Beast","price":40.0,"description":"Low polygonal game ready animated model of Demon Beast in 3D Max file version 2009.\n\nCharacter designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games.\nCan serve as mount.\n\nUnreal Asset Included. \nUnity Asset included.\n\n.FBX are included.\nBIP (Character Studio) files are included.\n\nModel has: 14,114 polygons, 28,103 triangles and 14,135 vertexes.\nTextures: diffuse, specular, self illumination and normals maps. \nTIF file format 4096x4096, \n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 14,135\nTexture Resolutions: 4096x4096\nNumber of Animations: 30 animations.\nAnimation types: 22 place animations and 10 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes (Animations list)\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included, 3D MAX 2009 file with rigged character included, rig has 26 bones\n\nCharacter includes 30 animations. (22 classical on place animations and 8 animations with root motion data)\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\nAnimation list\n\n 1. Beast_Idle: 0f - 75 fr.,\n 2. Beast_bite: 76f - 124 fr.,\n 3. Beast_Combo_3_slashs: 125f - 200 fr.,\n 4. Beast_Cry: 201f - 276 fr.,\n 5. Beast_Get_Crit_Hit: 277f - 317 fr.,\n 6. Beast_Get_Hit: 318f - 343 fr.,\n 7. Beast_Howl: 344f - 394 fr.,\n 8. Beast_jump: 395f - 439 fr.,\n 9. Beast_Looking_around: 440f - 590 fr.,\n 10. Beast_slash_left: 591f - 626 fr.,\n 11. Beast_slash_right: 627f - 662 fr.,\n 12. Beast_turn_45_left: 663f - 688 fr.,\n 13. Beast_turn_45_right: 689f - 714 fr.,\n 14. Beast_going_asleep: 715f - 755 fr.,\n 15. Beast_sleeping: 756f - 856 fr.,\n 16. Beast_waking_up: 857f - 897 fr.,\n 17. Beast_death: 898f - 938 fr.,\n 18. Beast_run: 943f - 967 fr.,\n 19. Beast_run_jump: 968f - 1003 fr.,\n 20. Beast_death_runing: 1004f - 1042 fr.,\n 21. Beast_sneaking: 1047f - 1107 fr.,\n 22. Beast_walk: 1112f - 1152 fr.,\n\n 23. RM_Beast_death_runing: 1157f - 1195 fr.,\n 24. RM_Beast_jump: 1200f - 1244 fr.,\n 25. RM_Beast_run: 1249f - 1273 fr.,\n 26. RM_Beast_run_jump: 1278f - 1313 fr.,\n 27. RM_Beast_sneaking: 1318f - 1378 fr.,\n 28. RM_Beast_turn_45_left: 1383f - 1408 fr.,\n 29. RM_Beast_turn_45_right: 1413f - 1438 fr.,\n 30. RM_Beast_walk: 1443f - 1483 fr.,","imageAlt":"Demonic Beast 3D model","url":"https://www.cgtrader.com/3d-models/animal/other/demonic-beast","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XiTpn7vn4U6ZHJsawf6CSpoU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/demonic-beast-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/XiTpn7vn4U6ZHJsawf6CSpoU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/demonic-beast-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/demonic-beast","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/657854/26789915a1/demonic-beast-3d-model-26789915a1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670600","type":"listingItem","attributes":{"id":670600,"title":"Animated Hunter Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\n\nBut animated FBX file is included.\nOBJ files included.\nUnity Asset Included.\nUnreal Asset Included.\n\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 Blueprints 17 sceletal meshes including body parts, armor and animated bow.\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \n3D MAX 2009 file with rigged character included\nBlueprints of modular and simple characters included\nMaterial instances of head, armor, hood and fur included\n2 colors scheme for armor included.\n2 colors for hood included\n2 head materials (with scar and without) included.\n2 heads one human and one elf with long ears included.\nRig has 85 bones\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051 vertexes. \n\nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\n\nAnimations\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,","imageAlt":"3D asset Animated Hunter Light Version","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/Bv7wpJNjcKrWoaM33Lb6VHTs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/670600/8823e67453/animated-hunter-light-version-3d-model-8823e67453.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"873471","type":"listingItem","attributes":{"id":873471,"title":"UE4 Fish School System","price":39.99,"description":"The Fish Spline System is a blueprint which allows you to quickly and easily animate hundreds of creatures with ease. It has a low impact on performance using instanced vertex animated meshes that dynamically move along procedurally generated splines.\n\n----Please note: This package does not support Unreal 4.17 \u0026 4.18 due to a bug in these engine versions. ----\n---- This package also includes 3D Model files from the \"Yellow Angel Fish\" model ----\n\nEach instance will have its own spline procedurally generated from one main control spline. These generated splines will have a random offset for each point, and an offset from the origin; all based on the value of your choice. \n\nChoose how many fish you want, their Scale \u0026 Scale variation with ease. Set their starting position along the spline with the 'Distance' variable, and choose the distance between each instance. When working with hundreds of fish, you can simply check the \"Spline Edit Mode\" checkbox to hide all additional splines.\n\nYou can also easily replace the mesh and materials.\nAutomatically grab the meshes default materials, or use the 'Custom Materials' checkbox to pick your own. \nSet the Desaturation, Hue shift \u0026 Random Hue Shift of each blueprint instance in order to distinguish each school.\n\nWith the 'Dynamic Speed' checkbox enabled, the fish will alternate between slow and fast speeds based on timers with random variables. \n•\tChoose how long you want your fish to swim slow and fast for.\n•\tChoose the speed at which they accelerate and decelerate\n•\tChoose the movement speeds, Animation Speeds, and Animation intensity\n\nWith an abundance of customizable settings, the Fish School System is perfect for realistic flock animation!\n---------------------------------------------------------\nFeatures:\nFish Model\n•\tStatic Mesh with 3 LODs (779 Triangles, 169 Triangles \u0026 44 Triangles)\n•\t5 Textures\n•\t6 Vertex Animation Textures\n•\t2 Materials (Body \u0026 Fins)\n•\t6 Material Instances\n\nBP_School_System\n•\tCustomizable Mesh\n•\tAutomatically grab Default Materials from mesh\n•\tPick custom materials\n•\tAdjustable Hue Shift, Desaturation \u0026 Random Hue Shift of blueprint materials\n•\tSet the amount of instances\n•\tSet the Scale \u0026 Scale variation of instances\n•\tSet the starting position of the school\n•\tSet the distance between each instance\n•\tSet the random offset of each generated spline's individual points\n•\tSet the random offset of each generated spline's world position\n•\tToggle visibility of generated splines\n•\tToggle Dynamic Speed\n•\tAdjustable acceleration and deceleration\n•\tAdjustable Fast / Slow movement speeds\n•\tAdjustable Fast / Slow movement swim lengths (in seconds)\n•\tCustomizable Vertex animation intensity and speed\n\nOther\n•\tCaustic Light Function Material\n•\tCaustic Light Texture (2048x2048)\n•\t\"Swimming Spectator\" pawn blueprint\n•\tDemonstration Level\n\nNumber of Blueprints: 2\nNumber of Textures: 14\nInput: Keyboard, Mouse\nNetwork Replicated: No\nSupported Development Platforms: Windows\nSupported Target Build Platforms: Windows, SteamVR, Oculus, PS4, XBox One, Gear VR\nDocumentation: In Blueprint","imageAlt":"3D asset UE4 Fish School System","url":"https://www.cgtrader.com/3d-models/animal/fish/ue4-fish-school-system","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5B9wi9n3nqT7QrLMFA42tEhR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ue4-fish-school-system-3d-model-low-poly-animated-max-obj-3ds-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/5B9wi9n3nqT7QrLMFA42tEhR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ue4-fish-school-system-3d-model-low-poly-animated-max-obj-3ds-fbx-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/ue4-fish-school-system","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/873471/f686bb0dd1/ue4-fish-school-system-3d-model-f686bb0dd1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663842","type":"listingItem","attributes":{"id":663842,"title":"Elven Hunter","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Elven Hunter in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and .OBJ are included.\u003cbr/\u003e .BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter includes 10 changeable parts: \u003cbr/\u003e 1.Panties, 2. Shoulder armor 3. Graves 4. Helmet 5. Hair 6. Gloves, 7. Chest armor 8. Skirt 9. Bow 10. Sword \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMain body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.\u003cbr/\u003e Model with all armor parts and weapons has 11,744 polygons, 23,154 triangles  and 12,329 vertexes.\u003c/p\u003e\u003cp\u003eAll this parts can be used together with any combination.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e Textures are TIF file format 2048x248 - body, 1024x1024 and 512x512 - for other parts.\u003c/p\u003e\u003cp\u003eSkeleton has 74 bones.\u0026#x27;\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio MAX to make animations. \u003c/p\u003e\u003cp\u003eCharacter has 29 general, and 45 fight animations. 74 animations in total.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, animated bow, armor...\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,329 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 12 Materials 8 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 74 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;).\u003c/p\u003e\u003cp\u003eSkirt has clothes simulation setup. \u003c/p\u003e\u003cp\u003e5 different color textures for body skin.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eGeneral animations:\u003c/p\u003e\u003cp\u003e1) Elven_Idle: 0 – 150 fr.,\u003c/p\u003e\u003cp\u003e2) ElvenDrinkingpotion: 151 – 231 fr.,\u003cbr/\u003e 3) Elven_Eating: 232 – 352 fr.,\u003c/p\u003e\u003cp\u003e4) Elven_Explanation: 353 – 398 fr.,\u003c/p\u003e\u003cp\u003e5) Elven_kiss 399 – 484 fr.,\u003c/p\u003e\u003cp\u003e6) Elvenlookingaround: 485 – 660 fr.,\u003c/p\u003e\u003cp\u003e7) Elvenmakingpotion: 663 – 691 fr.,\u003cbr/\u003e 8) Elvenpickobject: 694 – 733 fr.,\u003c/p\u003e\u003cp\u003e9) ElvenpointingA: 734 – 794 fr.,\u003cbr/\u003e 10) ElvenReject: 795 – 895 fr.,\u003cbr/\u003e 11) Elvenspeaking: 896 – 1046 fr.,\u003c/p\u003e\u003cp\u003e12) Elvenwarning: 1047 – 1107  fr.,\u003cbr/\u003e 13) ElvenwavingB: 1108 – 1153 fr.,\u003cbr/\u003e 14) Elvenyawn: 1154 – 1239 fr.,\u003c/p\u003e\u003cp\u003e15) Elvensitdown: 1240 – 1270 fr.,\u003cbr/\u003e 16) Elvensitting: 1271 – 1421 fr.,\u003cbr/\u003e 17) Elvencame_up: 1422 – 1457 fr.,\u003c/p\u003e\u003cp\u003e18) ElvenGoingasleep: 1458 – 1528 fr.,\u003cbr/\u003e 19) Elvensleeping: 1531 – 1602 fr.,\u003cbr/\u003e 20) ElvenWaking_up: 1605 – 1675 fr.,\u003c/p\u003e\u003cp\u003e21) ElvenClimbingladder: 1678 – 1708 fr.,\u003c/p\u003e\u003cp\u003e22) ElvenRun: 1711 – 1737 fr.,\u003cbr/\u003e 23) Elvenjump_runing: 1740 – 1780 fr.,\u003c/p\u003e\u003cp\u003e24) ElvenMovingleft: 1783 – 1803 fr.,\u003cbr/\u003e 25) ElvenMovingright: 1804 – 1824 fr.,\u003c/p\u003e\u003cp\u003e26) Elven_Sneaking: 1827 – 1877 fr.,\u003c/p\u003e\u003cp\u003e27) Elven_Swimming: 1880 – 1910 fr.,\u003c/p\u003e\u003cp\u003e28) Elvenwalk: 1913 – 1963 fr.,\u003cbr/\u003e 29) Elvenwalking_back: 1966 – 2001 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eFight animations:\u003c/p\u003e\u003cp\u003e1) EHswordcombat_mode: 2004 – 2054 fr.,\u003c/p\u003e\u003cp\u003e2) EHsworddodgebackwards: 2055 – 2090 fr.,\u003cbr/\u003e 3) EHsworddodgetoleft: 2091 – 2126 fr.,\u003cbr/\u003e 4) EHsworddodgeto_right: 2127 – 2162 fr.,\u003c/p\u003e\u003cp\u003e5) EHswordduckbelowhigh_swing: 2163 – 2198 fr.,\u003c/p\u003e\u003cp\u003e6) EHswordHitfromback: 2199 – 2234 fr.,\u003cbr/\u003e 7) EHswordHitfromfront: 2235 – 2270 fr.,\u003cbr/\u003e 8) EHswordHitfromleft: 2271 – 2306 fr.,\u003cbr/\u003e 9) EHswordHitfromrigh: 2307 – 2342 fr.,\u003c/p\u003e\u003cp\u003e10) EHswordRparryfromstrightdown: 2343 – 2378 fr.,\u003cbr/\u003e 11) EHswordRparryfront: 2379 – 2414 fr.,\u003cbr/\u003e 12) EHswordRparryright: 2415 – 2450 fr.,\u003c/p\u003e\u003cp\u003e13) EHswordRswingleft: 2451 – 2486  fr.,\u003cbr/\u003e 14) EHswordRswingright: 2487 – 2522 fr.,\u003cbr/\u003e 15) EHswordR_thrust: 2523 – 2558 fr.,\u003c/p\u003e\u003cp\u003e16) EHswordDying_A: 2559 – 2624 fr.,\u003c/p\u003e\u003cp\u003e17) EHarchercombat_mode: 2627 – 2702 fr.,\u003c/p\u003e\u003cp\u003e18) EHarcherdodgetoleft: 2703 – 2738 fr.,\u003cbr/\u003e 19) EHarcherdodgetoright: 2739 – 2774 fr.,\u003c/p\u003e\u003cp\u003e20) EHarcherduckbelowswing: 2775 – 2810 fr.,\u003c/p\u003e\u003cp\u003e21) EHarchergetarrowfromBack: 2811 – 2861 fr.,\u003c/p\u003e\u003cp\u003e22) EHarchercharging: 2862 – 2902 fr.,\u003cbr/\u003e 23) EHarcheraim: 2903 – 3003 fr.,\u003cbr/\u003e 24) EHarchershoting: 3004 – 3039 fr.,\u003c/p\u003e\u003cp\u003e25) EHarchertakinghit: 3040 – 3075 fr.,\u003cbr/\u003e 26) EHarcher_Dying: 3076 – 3116 fr.,\u003c/p\u003e\u003cp\u003e27) EHarcheraimfromUptoDown: 3122 – 3142 fr.,\u003c/p\u003e\u003cp\u003e28) EHThrowingAxethrowing: 3147 – 3182 fr.,\u003cbr/\u003e 29) EHThrowingSpearthrowing: 3183 – 3218 fr.,\u003c/p\u003e\u003cp\u003e30) EHwalktrust: 3223 – 3258 fr.,\u003cbr/\u003e 31) EHwalkRswingright: 3259 – 3294 fr.,\u003cbr/\u003e 32) EHwalkRswingleft: 3295 – 3330 fr.,\u003cbr/\u003e 33) EHstriferight: 3335 – 3370 fr.,\u003cbr/\u003e 34) EHstrifeleft: 3375 – 3410 fr.,\u003c/p\u003e\u003cp\u003e35) Elvenswordback: 3415 - 3455 fr.,\u003cbr/\u003e  36) Elvenswordout: 3456 - 3496 fr.,\u003cbr/\u003e  37) EHarchertakeBowout: 3497 - 3532 fr.,\u003cbr/\u003e  38) EHarcherputBowback: 3533 - 3568 fr.,\u003cbr/\u003e  39) ElvenwalkCombat: 3573 - 3618 fr.,\u003cbr/\u003e  40) ElvenwalkgetarrowfromBack: 3619 - 3664 fr.,\u003cbr/\u003e  41) Elvenwalkcharging: 3665 - 3710 fr.,\u003cbr/\u003e  42) ElvenwalkAimforward: 3711 - 3756 fr.,\u003cbr/\u003e  43) ElvenwalkAimleftRight: 3761 - 3851 fr.,\u003cbr/\u003e  44) ElvenwalkAimUpDown: 3856 - 3946 fr.,\u003cbr/\u003e  45) Elvenwalk_shoting: 3951 - 3996 fr.,\u003c/p\u003e","imageAlt":"3D asset Elven Hunter","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k18nXEw4jf1NkjZKPbaQGZw5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/elven-hunter-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/k18nXEw4jf1NkjZKPbaQGZw5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-hunter-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/663842/d525512da1/elven-hunter-3d-model-d525512da1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670611","type":"listingItem","attributes":{"id":670611,"title":"Skeleton Sorcerer Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,115\nNumber of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024\nNumber of Materials and Material Instances: 3 Materials\nNumber of Animations: 47 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes\n\nRig has 44 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.\n\nAnimation list:\n\n0) T_Pose: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,\n\n31) M_skeleton_dodge_to_left: 1901 – 1936 fr.,\n32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,\n\n33) M_skeleton_staf_block: 1973 – 2008 fr.,\n\n34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,\n\n35) M_skeleton_staff_Hit: 2045 – 2080 fr.,\n36) M_skeleton_straight_down_hit: 2081 – 2116 fr.,\n37) M_skeleton_swing_right: 2117 – 2152 fr.,\n\n38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,\n\n39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,\n\n40) M_skeleton_magic_light_spell: 2267 – 2317 fr.,\n41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,\n\n42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,\n\n43) M_skeleton_buff_spell_A: 2432 – 2482 fr.,\n44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,\n\n45) M_skeleton_fire_ball_spell: 2574 – 2649 fr.,\n46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,\n\n47) M_skeleton_making_potion: 2728 – 2758 fr.,\n","imageAlt":"Skeleton Sorcerer Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LKZ7aonHRaxoWdH4J3G22m7K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-sorcerer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/LKZ7aonHRaxoWdH4J3G22m7K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-sorcerer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670611/61c321a74c/skeleton-sorcerer-light-version-3d-model-61c321a74c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021598","type":"listingItem","attributes":{"id":1021598,"title":"Goblin Gladiator Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1728 - 1768 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1769 - 1809 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H5X_Combo: 1810 - 1905 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360Jump_swing: 1906 - 1951 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H360RightJump_Smash: 1952 - 2022 fr.,\u003c/p\u003e\u003cp\u003e 28. 1Hdodge_backwards: 2023 - 2058 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_back: 2137 - 2172 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_front: 2173 - 2208 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_left: 2209 - 2244 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_righ: 2245 - 2280 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HJump_Swing: 2281 - 2326 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HMbanging_shield: 2327 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hshieldblockhigh_left: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordparryhigh_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordparryhigh_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordparrylow_front: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordshield_blow: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinghigh_left: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordswinghigh_right: 2564 - 2599 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinglow_left: 2636 - 2671 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinglow_right: 2672 - 2707 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/p\u003e\u003cp\u003e 49. 1H_Tracking: 2744 - 2919 fr.,\u003c/p\u003e\u003cp\u003e 50. 1H_moveTOblock: 2920 - 2926 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/p\u003e\u003cp\u003e 52. 1H_moveFROMblock: 2958 - 2964 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HKnocked_backward: 2965 - 3006 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HDown_back: 3007 - 3047 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HRecoverfromknocked_backward: 3048 - 3088 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HKnocked_forward: 3089 - 3117 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDown_forward: 3118 - 3158 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HRecoverfromknocked_forward: 3159 - 3191 fr.,\u003c/p\u003e\u003cp\u003e 59. 1HCasual_walk: 3196 - 3232 fr.,\u003c/p\u003e\u003cp\u003e 60. 1HCautious_walk: 3237 - 3277 fr.,\u003c/p\u003e\u003cp\u003e 61. 1H_run: 3282 - 3308 fr.,\u003c/p\u003e\u003cp\u003e 62. 1HStrife_left: 3313 - 3348 fr.,\u003c/p\u003e\u003cp\u003e 63. 1HStrife_right: 3353 - 3388 fr.,\u003c/p\u003e\u003cp\u003e 64. 1HWalking_back: 3393 - 3428 fr.,\u003c/p\u003e\u003cp\u003e 65. 1HDiefall_backward: 3433 - 3566 fr.,\u003c/p\u003e\u003cp\u003e 66. 1HDiefall_forward: 3571 - 3711 fr.,\u003c/p\u003e\u003cp\u003e 67. 1HDieknocked_backward: 3716 - 3733 fr.,\u003c/p\u003e\u003cp\u003e 68. 1HDieknocked_forward: 3738 - 3755 fr.,\u003c/p\u003e\u003cp\u003e 69. 1Hcombat_run: 3760 - 3782 fr.,\u003c/p\u003e\u003cp\u003e 70. 1HJump_runing: 3787 - 3827 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Goblin Gladiator Light 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Shaman Light Vershion","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Shaman with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton.\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,998 (LOD 4,936)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, and armor color textures\u003c/p\u003e\u003cp\u003eSkeletal version of character included\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/1NOvvW_7Wd8\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Shamkin_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Shamkin_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) Shamkin_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) ShamkinLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) ShamkinPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6) Shamkinpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7) Shamkin_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8) Shamkin_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9) ShamkinTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10) ShamkinTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11) ShamkinJump_standing: 892 - 967 fr.,\u003c/p\u003e\u003cp\u003e 12) SHDrinking_potion: 968 - 1024 fr.,\u003c/p\u003e\u003cp\u003e 13) SHmaking_potion: 1029 - 1059 fr.,\u003c/p\u003e\u003cp\u003e 14) ShamkinClimbing_wall: 1064 - 1094 fr.,\u003c/p\u003e\u003cp\u003e 15) Shamkin_Crawling: 1099 - 1129 fr.,\u003c/p\u003e\u003cp\u003e 16) Shamkinfalling_down: 1134 - 1174 fr.,\u003c/p\u003e\u003cp\u003e 17) SHcombatmode_A: 1179 - 1254 fr.,\u003c/p\u003e\u003cp\u003e 18) SHdodgeto_left: 1255 - 1290 fr.,\u003c/p\u003e\u003cp\u003e 19) SHdodgeto_right: 1291 - 1326 fr.,\u003c/p\u003e\u003cp\u003e 20) SHmagichelix_spell: 1327 - 1397 fr.,\u003c/p\u003e\u003cp\u003e 21) SHstaf_block: 1398 - 1433 fr.,\u003c/p\u003e\u003cp\u003e 22) SHstaff_Hit: 1434 - 1469 fr.,\u003c/p\u003e\u003cp\u003e 23) SHstraightdown_hit: 1470 - 1505 fr.,\u003c/p\u003e\u003cp\u003e 24) SHswing_right: 1506 - 1541 fr.,\u003c/p\u003e\u003cp\u003e 25) SHcombatmode_B: 1546 - 1621 fr.,\u003c/p\u003e\u003cp\u003e 26) SHduckbelow_swing: 1622 - 1657 fr.,\u003c/p\u003e\u003cp\u003e 27) SHmagiclight_spell: 1658 - 1708 fr.,\u003c/p\u003e\u003cp\u003e 28) SHmagicshot_stright: 1709 - 1744 fr.,\u003c/p\u003e\u003cp\u003e 29) ShamkinStaffDodgeJump_Backward: 1745 - 1770 fr.,\u003c/p\u003e\u003cp\u003e 30) ShamkinStaffDodgeJump_Left: 1771 - 1796 fr.,\u003c/p\u003e\u003cp\u003e 31) ShamkinStaffDodgeJump_Right: 1797 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) ShamkinStaffKnocked_backward: 1823 - 1863 fr.,\u003c/p\u003e\u003cp\u003e 33) ShamkinStaffDown_back: 1864 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 34) ShamkinStaffRecoverfromknocked_backward: 1905 - 1945 fr.,\u003c/p\u003e\u003cp\u003e 35) ShamkinStaffKnocked_forward: 1946 - 1974 fr.,\u003c/p\u003e\u003cp\u003e 36) ShamkinStaffDown_forward: 1975 - 2015 fr.,\u003c/p\u003e\u003cp\u003e 37) ShamkinStaffRecoverfromknocked_forward: 2016 - 2048 fr.,\u003c/p\u003e\u003cp\u003e 38) ShamkinStaffHitfrom_back: 2049 - 2084 fr.,\u003c/p\u003e\u003cp\u003e 39) ShamkinStaffHitfrom_front: 2085 - 2120 fr.,\u003c/p\u003e\u003cp\u003e 40) ShamkinStaffHitfrom_left: 2121 - 2156 fr.,\u003c/p\u003e\u003cp\u003e 41) ShamkinStaffHitfrom_righ: 2157 - 2192 fr.,\u003c/p\u003e\u003cp\u003e 42) ShamkinStaffMoving_left: 2193 - 2213 fr.,\u003c/p\u003e\u003cp\u003e 43) ShamkinStaffMoving_right: 2214 - 2234 fr.,\u003c/p\u003e\u003cp\u003e 44) ShamkinStaff_Tracking: 2235 - 2410 fr.,\u003c/p\u003e\u003cp\u003e 45) ShamkinStaff_warning: 2411 - 2471 fr.,\u003c/p\u003e\u003cp\u003e 46) ShamkinStaffDying_A: 2472 - 2537 fr.,\u003c/p\u003e\u003cp\u003e 47) ShamkinStaffDying_B: 2542 - 2582 fr.,\u003c/p\u003e\u003cp\u003e 48) ShamkinStaffDieknocked_backward: 2587 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 49) ShamkinStaffDieknocked_forward: 2609 - 2626 fr.,\u003c/p\u003e\u003cp\u003e 50) SHcombatmode_C: 2631 - 2706 fr.,\u003c/p\u003e\u003cp\u003e 51) SHbuffspell_A: 2707 - 2757 fr.,\u003c/p\u003e\u003cp\u003e 52) SHbuffspell_B: 2758 - 2848 fr.,\u003c/p\u003e\u003cp\u003e 53) SHspellcast_A: 2849 - 2919 fr.,\u003c/p\u003e\u003cp\u003e 54) SHspellcast_B: 2920 - 2955 fr.,\u003c/p\u003e\u003cp\u003e 55) SHspellcast_C: 2956 - 2991 fr.,\u003c/p\u003e\u003cp\u003e 56) SHspellcast_D: 2992 - 3027 fr.,\u003c/p\u003e\u003cp\u003e 57) ShamkinStaffCasual_walk: 3032 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 58) ShamkinStaffCautious_walk: 3073 - 3113 fr.,\u003c/p\u003e\u003cp\u003e 59) ShamkinStaffcombat_run: 3118 - 3140 fr.,\u003c/p\u003e\u003cp\u003e 60) ShamkinStaffJump_runing: 3145 - 3185 fr.,\u003c/p\u003e\u003cp\u003e 61) ShamkinStaff_run: 3190 - 3216 fr.,\u003c/p\u003e\u003cp\u003e 62) ShamkinWalkingback_A: 3221 - 3256 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Ratkin Shaman Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-shaman-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YvU7aav9tBkbvaFG6WbuquUq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-shaman-light-vershion-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/YvU7aav9tBkbvaFG6WbuquUq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-shaman-light-vershion-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-shaman-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027700/a66d4e81f4/ratkin-shaman-light-vershion-3d-model-a66d4e81f4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657697","type":"listingItem","attributes":{"id":657697,"title":"Demon Desperator","price":40.0,"description":"Low polygonal game ready animated model of Demon of desperation in 3D Max file version 2009.\n\nCharacter designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games. Character fit for any kind of 3D game. \n\nUnreal Asset Included.\nUnity Asset included.\n\nLOD version made in order to support mobile platforms.\nThis is range soldier. Fire bullets, poison, acid, rockets, fire, anything like this. \nFrom his presence a life extinguished like a candle in the wind\n\n.FBX are included.\nUnreal Pack  included\nBIP (Character Studio) files are included.\n.\nCharacter includes 29 animations. (20 classical on place animations and 9 animations with root motion data)\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\nAnimation list\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 13,899 (LOD 3,664 vertexes)\nTexture Resolutions: 4096x4096\nNumber of Animations: 29 animations.\nAnimation types: 20 place animations and 9 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes (Animations list)\n\n 1. Dem_Desp_COMBAT_mode: 0 - 50fr.,\n 2. Dem_Desp_Attack_A: 51 - 86fr.,\n 3. Dem_Desp_Attack_B: 87 - 122fr.,\n 4. Dem_Desp_Attack_C: 123 - 173fr.,\n 5. Dem_Desp_dodge_backwards: 174 - 209fr.,\n 6. Dem_Desp_dodge_to_left: 210 - 245fr.,\n 7. Dem_Desp_dodge_to_right: 246 - 281fr.,\n 8. Dem_Desp_Hit_from_back: 282 - 317fr.,\n 9. Dem_desp_Hit_from_front: 318 - 353fr.,\n 10. Dem_Desp_Knocked_backward: 354 - 395fr.,\n 11. Dem_Desp_Down_back: 396 - 437fr.,\n 12. Dem_Desp_Recover_from_knocked_backward: 438 - 478fr.,\n 13. Dem_Desp_Die_fall_backward: 479 - 579fr.,\n 14. Dem_Desp_Die_Forward: 584 - 634fr.,\n 15. Dem_Desp_Die_knocked_backward: 639 - 664fr.,\n 16. Dem_Desp_Die_knocked_forward: 669 - 694fr.,\n 17. Dem_Desp_Run: 699 - 735fr.,\n 18. Dem_Desp_Run_Jump: 740 - 786fr.,\n 19. Dem_Desp_walk: 791 - 841fr.,\n 20. Dem_Desp_Walking_back_A: 846 - 896fr.,\n\n 21. RM_Dem_Desp_Die_knocked_backward: 901 - 926fr.,\n 22. RM_Dem_Desp_Die_knocked_forward: 931 - 956fr.,\n 23. RM_Dem_Desp_Knocked_backward: 961 - 1002fr.,\n 24. RM_Dem_Desp_Run: 1007 - 1043fr.,\n 25. RM_Dem_Desp_Run_Jump: 1048 - 1094fr.,\n 26. RM_Dem_Desp_Turn_Left_90t: 1099 - 1124fr.,\n 27. RM_Dem_Desp_Turn_Right_90t: 1129 - 1154fr.,\n 28. RM_Dem_Desp_walk: 1159 - 1209fr.,\n 29. RM_Dem_Desp_Walking_back_A: 1214 - 1264fr.,\n\nModel has: 13,892 polygons, 27,784 triangles and 13,899 vertexes.\nLOD has: 3,654 polygons, 7,731 triangles and 3,664 vertexes. \n\nRig has 19 bones. \n\nTextures: diffuse, specular, self illumination and normals maps. \nTIF file format 4096x4096, \n","imageAlt":"3D model Demon Desperator","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-desperator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pGRShp7KxBwcNgy6FqkdtEt5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/demon-desperator-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/pGRShp7KxBwcNgy6FqkdtEt5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/demon-desperator-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-desperator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/657697/88fcb32b46/demon-desperator-3d-model-88fcb32b46.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658096","type":"listingItem","attributes":{"id":658096,"title":"RATKINS ARMY","price":130.0,"description":"8 animated fantasy characters in one pack.\n\nMAX, OBJ, DAE (collada) and FBX files are included.\nCharacter Studio BIP animation clips are included\n\nUnity Asset included.\nUnreal Pack Included\nLow polygonal character versions (LODs) included.\n\nThere are 3 color for ratkins body and for each armor type.\nRatkin Shaman have special body textures.\n\nRatkin Body - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \n\nRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \n\nRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \n\nRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \n\nRatkin Warlord - 66 animations, with all armor and weapons10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \n\nRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \n\nRatkin Marauder  - 66 animations, with all armor and weapons 13,751 (6,256 LOD) polygons, 26,994 11,505 LOD) triangles and 14,569 (6,428 LOD) vertexes. \n\nRatkin Rogue - 66 animations, with all armor and weapons 11,694 (5,035 LOD) polygons, 23,024 (9,710 LOD) triangles and 12,052 (5,144 LOD) vertexes. \n\nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \n\nUnreal pack included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nLods: Yes\nNumber of characters: 20 character blueprints (8 body and armor in one FBX file and 12 body armor and helmet in different FBX files) 52 \"characters\" including skeleton, armors amd helmets.\nVertex counts of characters: from 10,695 to 14,569\nNumber of Textures: 52 diffuse, specular, metallic, emission, opacity (in color alpha) and normals.\nTexture Resolutions: 1024x1024, 512x512, 2048x2048 and 4096x4096\nNumber of Materials and Material Instances: 17 Materials and 15 instances.\nNumber of Animations: 139 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included, 3D MAX rigged characters included.\n","imageAlt":"3D model RATKINS ARMY","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MGEhCwVTmc2hicMoL9X9YKRW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/MGEhCwVTmc2hicMoL9X9YKRW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658096/bd38dbfb8a/ratkins-army-3d-model-bd38dbfb8a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658251","type":"listingItem","attributes":{"id":658251,"title":"Goblin Gladiator","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e .FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1492 - 1592 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1597 - 1637 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1642 - 1672 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1677 - 1727 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1728 - 1768 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1769 - 1809 fr.,\u003c/li\u003e\u003cli\u003e1H5XCombo: 1810 - 1905 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1906 - 1951 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 1952 - 2022 fr.,\u003c/li\u003e\u003cli\u003e1Hdodgebackwards: 2023 - 2058 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2137 - 2172 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2173 - 2208 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2209 - 2244 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2245 - 2280 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2281 - 2326 fr.,\u003c/li\u003e\u003cli\u003e1HMbanging_shield: 2327 - 2347 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblockhighleft: 2348 - 2383 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighleft: 2384 - 2419 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighright: 2420 - 2455 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2456 - 2491 fr.,\u003c/li\u003e\u003cli\u003e1Hswordshield_blow: 2492 - 2527 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2528 - 2563 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2564 - 2599 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2636 - 2671 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2672 - 2707 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2744 - 2919 fr.,\u003c/li\u003e\u003cli\u003e1H_moveTOblock: 2920 - 2926 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/li\u003e\u003cli\u003e1H_moveFROMblock: 2958 - 2964 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2965 - 3006 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 3007 - 3047 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 3048 - 3088 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 3089 - 3117 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 3118 - 3158 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 3159 - 3191 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 3196 - 3232 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 3237 - 3277 fr.,\u003c/li\u003e\u003cli\u003e1H_run: 3282 - 3308 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleftt: 3313 - 3348 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 3353 - 3388 fr.,\u003c/li\u003e\u003cli\u003e1HWalkingback: 3393 - 3428 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_backward: 3433 - 3566 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_forward: 3571 - 3711 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_backward: 3716 - 3733 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_forward: 3738 - 3755 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 3760 - 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Primitive Forge","price":19.99,"description":"Supported Engine Versions: From 4.20 to the last UE4/UE5 update (probably avaiable from 1 to 5 days after the last relase)\n\n**The pack contains .uasset files for use in Unreal Engine 4 or 5**\n\n\n\"Can modern man survive in the wilderness without the use of modern technology?\"\n\n\nSome time ago I asked myself this question and the answer is obviously yes, but how?\n\nWandering around the web to find an answer I came across some youtube channels of men who from nothing create tools, grow food and build homes solely with what nature has to offer.\n\n\nSo I decided to start a survival pack series representing all aspects of a man living in nature.\n\nTools, more or less sophisticated shelters, evolution with iron, farming, etc.\n\n\nIf you plan to build a survival videogame, with crafting and evolution of tools and buildings this series is for you.\n\n\nWhat are you waiting for?!\n\nAwaken the wild man inside you and embrace nature by becoming one with it!\n\n\n****************************************************************\n\nIn this pack you will find more than 60 forge assets and things related to coal production that you can use in your survival game.\n\n\nThe big Blower and other two small blowers are rigged and with simple animations\n\n\nHere you will find some types of primitive forges produced with natural tools and in various stages of construction (prepositioned in the scene in UE in order so they are understandable).\n\nIn addition to the forges you will find 2 types of charcoal kilns, blacksmithing tools, several forge blowers, and more!\n\n\nAll items can be produced with only tools provided by nature so as to keep the survival aspect consistent in non-civilized places.\n\n\nTexture map are Diffuse, Light mask, Normal and some masks\n\n\nThanks for your attention and support!\n\nENJOY!\nTechnical Details\n\nPhysically-Based Rendering: Yes\n\nScaled to Epic skeleton: Yes\n\nTexture Size: 4096\n\nCollision: Yes, generated in UE4\n\nVertex Count: max 5342\n\nLODs: no more than one LOD\n\nBlueprints: none\n\nNumber of Meshes: 79 + 3 rigged and animated\n\nNumber of Materials and Material Instances: 21\n\nNumber of Textures: Total 47. Three for all model (Diffuse, Light mask, Normal) some have the Emissive\n\nSupported Development Platforms: PC, Desktop, Xbox one, PS4, VR, Mac\n\nPlatforms Tested: PC (Windows)","imageAlt":"3D model Survival Series - Primitive 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Weapons","price":100.0,"description":"This asset pack contains awesome high quality assets! all the props is ready to be used as weapons on your game it's just as simple as plug and play to bring the magic happen! the textures is at 4k resolution incase you need it for close ups!\n\nTechnical Details\nFeatures:\n\n AAA Quality Standard\n 10 Weapons\n Ultra HD Textures\nNumber of Unique Meshes: 10\n\nCollision: (Yes, automatically generated)\n\nVertex Count: 25,000\n\nLODs: (No)\n\nNumber of Materials and Material Instances: 12\n\nNumber of Textures: 12\n\nTexture Resolutions: (4k)\n\nSupported Development Platforms: PS4, Windows, MacOS\n\nWindows: (Yes)\n\nMac: (Yes)","imageAlt":"Apocalyptic Weapons 3D asset","url":"https://www.cgtrader.com/3d-models/character/other/apocalyptic-weapons-8518123c-820b-4492-a4dc-f59b53022a61","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LLsgKbEHYD1z87jfiU4kegAB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ScreenShot_1.jpg","gridUrl":"https://media.cgtrader.com/variants/LLsgKbEHYD1z87jfiU4kegAB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ScreenShot_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/apocalyptic-weapons-8518123c-820b-4492-a4dc-f59b53022a61","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3972587/a265c85590/apocalyptic-weapons-3d-model-a265c85590.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4835652","type":"listingItem","attributes":{"id":4835652,"title":"Southern Ps-4 Pacific 4-6-2","price":10.0,"description":"Between 1911 and 1914 the locomotives were rebuilt with superheaters and other upgrades, and were reclassified as Ps-2. Interestingly, the Ps4 class was the final batch of Pacifics the Southern owned and spanned nearly 10 years from the railroad's last order of 4-6-2s. \n\nFor instance, between 1905 and 1914 the company purchased or reclassified a total of seven different batches of Pacifics which included Class P, P-1, Ps-2, H/H1, H-1/Ps, H/H-2, and H/Ps-3. The Ps4 was not built until 1923 with most manufactured by Alco's Schenectady and Richmond plants. \n\nThese totaled 23 units (#1366-1392) and three years later in 1926 the railroad ordered 20 additional examples, which also came from Alco.","imageAlt":"3D model Southern Ps-4 Pacific 4-6-2","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/southern-ps-4-pacific-4-6-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FL5sMYzK1jZCKYs5m161zVX8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/FL5sMYzK1jZCKYs5m161zVX8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/southern-ps-4-pacific-4-6-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/4835652/f139a772de/southern-ps-4-pacific-4-6-2-3d-model-f139a772de.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"654076","type":"listingItem","attributes":{"id":654076,"title":"Realistic Pliosaur Mosasaurus with UE4 Support","price":29.99,"description":"The Ocean Pliosaur Pack comes with a new procedural spline animation system that bends and rolls, swims and glides naturally along your created path. \nThe package includes 3 swimming animations and a range of adjustable Blueprint settings allowing maximum customization.\n\nThe animation system allows you to control numerous settings, such as:\n- Movement speeds for slow and fast modes\n- Animation Playrates for slow and fast\n- Timing for how long to swim slow and fast\n- Randomness multiplier of timing\n- Acceleration speed\n- Deceleration speed\n- Roll speed\n- Roll intensity\n- Mesh Scale\n- Starting Distance\n- Toggle dynamic speed or maintain a constant speed.\n- Constant speed Play Rate, Movement Speed \u0026 Animation Intensity\n\nThe Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control, and the Blueprint System includes detailed in-editor documentation.\nAdditionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, \u0026 Depth of Field, along with many Orcas with their paths set up, demonstrating what can be accomplished with the Pliosaur Spline Blueprint.\n\n**Technical Details**\nRigged: Yes\nScaled to Epic skeleton: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nNumber of Animations: 3\nAnimation types: In-place\nLevels of Detail: 3\n\n**Vertex counts of characters:**\nLOD0 = 9224\nLOD1 = 2967\nLOD2 = 1630\n\n**Texture Resolutions:**\n2 x 2048x4096\n1 x 2048x2048\n2 x 1024x1024\n1 x 1024x512\n1 x 512x512\n2 x 4x4\n\n**Engine Compatibility: **4.9.2, 4.10.4, 4.11.2, 4.12.5, 4.13.1\n**Intended Platform: **Desktop PC / MAC / Xbox 1/ PS4 / Oculus Rift / HTC Vive\n**Documentation Included:** Yes, In Blueprints\n\n3DS Files come with Standard Shaders for easy conversion to your own rendering software or game engine.","imageAlt":"3D asset 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Support","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/realistic-pliosaur","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GiMULr6kdkZGKMSyqodxH1yn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UE4_Pliosaur_CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/GiMULr6kdkZGKMSyqodxH1yn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE4_Pliosaur_CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/realistic-pliosaur","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/654076/be4707b466/realistic-pliosaur-mosasaurus-with-ue4-support-3d-model-be4707b466.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2284565","type":"listingItem","attributes":{"id":2284565,"title":"Sci fi Bull Mech","price":9.99,"description":"**Character package including custom materials and animations. Ready to be tamed.**\n\nThis High Quality Character for Unreal Engine 4 comes with a full array of features that will satisfy the most demanding customer on the marketplace.\n\n- Sci fi themed design and 4k textures for an outstanding quality even on close up shots or cinematic sequences. Comes with 5 LOD levels granting an excellent performance on every situation.\n- 4 prebaked skins, decal slot and master materials for your customization needs\n- 20 animations, 3 blendspaces, 1 Aimoffset and Animation BP to give it a lively behaviour on your project\n- AI Controller, Behaviour Tree, Character Blueprint and custom AI tasks to deploy the asset very quickly on your projects\n\n**AI Behaviour**\n\nThe included AI will awake the mech, then it will roam randomly throughout your preconfigured navmesh. If the player character pawn is seen, the mech will start a furious gallop (including jumps if needed) until reach the player to use its frontal melee attack. It will also attack with a back-kick if the player is too close to its back.\nBlueprints are commented for an easy review. It can be used as a foundation of deeper/smarter behaviours. The purpose is to make affordable to newcomers start fiddling with the asset, but more seasoned developers will be likely willing to implement their own solutions.\n\nDisclaimer: We don't provide support for blueprint issues apart from the included ones.\n\nTechnical Details\nFeatures:\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of Animations: 20 unique animations, 9 pose assets, 3 blendspaces, 1 aimoffset, 1 AnimBP\nAnimation types: In Place\nNumber of characters: 1\nVertex counts of characters: 69500 LOD 0 - 13900 LOD 4\nNumber of Materials and Material Instances: 15 + 6 instances\nNumber of Textures: 31 4k - 4 512px (decals)\nSupported Development Platforms: Windows, Linux, Mac, XBOX,PS4,Oculus, Steam Vr\nWindows: Yes\nMac: Yes","imageAlt":"Sci fi Bull Mech 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-bull-mech","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tWaSdFJNVKjbQR7587RpJW5n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screen00-1920x1080-58d949c370639f4710626a24df626b41.jpg","gridUrl":"https://media.cgtrader.com/variants/tWaSdFJNVKjbQR7587RpJW5n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screen00-1920x1080-58d949c370639f4710626a24df626b41.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-bull-mech","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2284565/bdc8a7e9fe/sci-fi-bull-mech-3d-model-bdc8a7e9fe.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670571","type":"listingItem","attributes":{"id":670571,"title":"Animated Werewolf Light Version","price":33.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\n4 different color textures for skin and for fur included.\n\nBeard, fur and eyebrows can be hided or removed from FBX.\nThese features give ability for customization.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nLods: No\nNumber of characters: 1 character blueprint, 5 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 22,482 vertexes all (11,733 without fur parts)\nNumber of Textures: 10 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 3 Materials and 9 Instances\nNumber of Animations: 73 \nAnimation types: 50 \"on place\" animations, and 23 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nModel with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes.\nWithout fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes. \n\nRig has 69 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096 and 2048x2048, \n\nAnimation list\n\n 1. W_IDLE: 0 - 100 fr.,\n 2. W_Pick_object: 101 - 141 fr.,\n 3. W_pointing_A: 142 - 202 fr.,\n 4. W_Shrugs: 203 - 248 fr.,\n 5. W_Stretching: 249 - 349 fr.,\n 6. W_Talking_A: 350 - 390 fr.,\n 7. W_Talking_B: 391 - 541 fr.,\n 8. W_COMBAT_mode: 546 - 646 fr.,\n 9. W_2_Blows: 647 - 697 fr.,\n 10. W_anger: 698 - 748 fr.,\n 11. W_Blow_left_hand_A: 749 - 784 fr.,\n 12. W_Blow_left_hand_B: 785 - 820 fr.,\n 13. W_Blow_right_hand_A: 821 - 856 fr.,\n 14. W_Blow_right_hand_B: 857 - 892 fr.,\n 15. W_2_Blows_moving: 893 - 943 fr.,\n 16. W_Blow_left_hand_A_Moving: 944 - 979 fr.,\n 17. W_Blow_left_hand_B_Moving: 980 - 1015 fr.,\n 18. W_Blow_right_hand_A_Moving: 1016 - 1051 fr.,\n 19. W_Blow_right_hand_B_Moving: 1052 - 1087 fr.,\n 20. W_Dodge_Jump_Backward: 1088 - 1113 fr.,\n 21. W_Dodge_Jump_Left: 1114 - 1139 fr.,\n 22. W_Dodge_Jump_Right: 1140 - 1165 fr.,\n 23. W_Hit_from_back: 1166 - 1201 fr.,\n 24. W_Hit_from_front: 1202 - 1237 fr.,\n 25. W_Hit_from_left: 1238 - 1273 fr.,\n 26. W_hit_from_righ: 1274 - 1309 fr.,\n 27. W_Howl: 1310 - 1390 fr.,\n 28. W_Knocked_backward: 1391 - 1431 fr.,\n 29. W_Down_back: 1432 - 1472 fr.,\n 30. W_Recover_from_knocked_backward: 1473 - 1513 fr.,\n 31. W_Looking_around: 1514 - 1690 fr.,\n 32. W_Moving_left: 1691 - 1711 fr.,\n 33. W_Moving_right: 1712 - 1732 fr.,\n 34. W_Tracking: 1733 - 1908 fr.,\n 35. W_Turn_Left_90t: 1909 - 1934 fr.,\n 36. W_Turn_Right_90t: 1935 - 1960 fr.,\n 37. W_warr_cry: 1961 - 2041 fr.,\n 38. W_Jump_standing: 2042 - 2117 fr.,\n 39. W_Die_knocked_backward: 2118 - 2135 fr.,\n 40. W_Die_knocked_forward: 2140 - 2157 fr.,\n 41. W_Dying_A: 2162 - 2227 fr.,\n 42. W_Dying_B: 2232 - 2272 fr.,\n 43. W_Casual_walk: 2277 - 2313 fr.,\n 44. W_Cautious_walk: 2314 - 2354 fr.,\n 45. W_Climbing_wall: 2355 - 2385 fr.,\n 46. W_combat_run: 2386 - 2408 fr.,\n 47. W_Jump_runing: 2409 - 2449 fr.,\n 48. W_run: 2450 - 2472 fr.,\n 49. W_Walking_back_A: 2473 - 2508 fr.,\n 50. W_falling_down: 2509 - 2549 fr.,\n\n 51. RM_W_2_Blows_moving: 2556 - 2606 fr.,\n 52. RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,\n 53. RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,\n 54. RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,\n 55. RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,\n 56. RM_W_Casual_walk: 2771 - 2807 fr.,\n 57. RM_W_Cautious_walk: 2812 - 2852 fr.,\n 58. RM_W_Climbing_wall: 2857 - 2887 fr.,\n 59. RM_W_Die_knocked_backward: 2892 - 2909 fr.,\n 60. RM_W_Die_knocked_forward: 2914 - 2931 fr.,\n 61. RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,\n 62. RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,\n 63. RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,\n 64. RM_W_falling_down: 3026 - 3066 fr.,\n 65. RM_W_Jump_runing: 3071 - 3111 fr.,\n 66. RM_W_Jump_standing: 3116 - 3191 fr.,\n 67. RM_W_Knocked_backward: 3196 - 3236 fr.,\n 68. RM_W_Moving_left: 3241 - 3261 fr.,\n 69. RM_W_Moving_right: 3266 - 3286 fr.,\n 70. RM_W_run: 3291 - 3313 fr.,\n 71. RM_W_Turn_Left_90t: 3318 - 3343 fr.,\n 72. RM_W_Turn_Right_90t: 3348 - 3373 fr.,\n 73. RM_W_Walking_back_A: 3378 - 3413 fr.,","imageAlt":"3D asset Animated Werewolf Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-werewolf-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pXUKapajoFw1JEoPbXkQqmFm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-werewolf-light-version-3d-model-low-poly-animated-rigged-max-fbx-u3d-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/pXUKapajoFw1JEoPbXkQqmFm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-werewolf-light-version-3d-model-low-poly-animated-rigged-max-fbx-u3d-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/animated-werewolf-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670571/6078f26411/animated-werewolf-light-version-3d-model-6078f26411.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"749218","type":"listingItem","attributes":{"id":749218,"title":"Missus Vampire","price":50.0,"description":"Low polygonal game ready animated model of female vampire in 3D Max file version 2009.\n\nUnreal Asset Included.\nUnity Asset included.\n.FBX are included.\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,483 vertexes (5,394 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MS_IDLE - 2 - 100 fr.,\n 2. MS_Pick_object - 101 - 141  fr.,\n 3. MS_pointing_A - 142 - 202 fr.,\n 4. MS_Shrugs - 203 - 248 fr.,\n 5. MS_Talking_A - 249 - 289 fr.,\n 6. MS_Talking_B - 290 - 440 fr.,\n 7. MS_COMBAT_mode - 445 - 495 fr.,\n 8. MS_2_Blows - 496 - 546 fr.,\n 9. MS_anger - 547 - 597 fr.,\n 10. MS_Blow_left_hand_A - 598 - 633 fr.,\n 11. MS_Blow_left_hand_B - 635 - 670 fr.,\n 12. MS_Blow_right_hand_A - 670 - 705 fr.,\n 13. MS_Blow_right_hand_B - 706 - 741 fr.,\n 14. MS_Cray - 742 - 822 fr.,\n 15. M_MS_Knocked_backward - 823 - 863 fr.,\n 16. MS_Down_back - 865 - 905 fr.,\n 17. MS_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. MS_Hit_from_back - 946 - 981 fr.,\n 19. MS_Hit_from_front - 982 - 1017 fr.,\n 20. MS_Hit_from_left - 1018 - 1053 fr.,\n 21. MS_hit_from_righ - 1054 - 1089 fr.,\n 22. MS_Looking_around - 1090 - 1266 fr.,\n 23. MS_Tracking - 1267 - 1442 fr.,\n 24. M_MS_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_MS_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_MS_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_MS_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_MS_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_MS_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_MS_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_MS_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_MS_Jump_standing - 1716 - 1791 fr.,\n 33. M_MS_Moving_left - 1792 - 1812 fr.,\n 34. M_MS_Moving_right - 1813 - 1833 fr.,\n 35. M_MS_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_MS_Turn_Right_90t - 1860 - 1885 fr.,\n 37. MS_Dying_A - 1886 - 1951 fr.,\n 38. MS_Dying_B - 1956 - 1996 fr.,\n 39. M_MS_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_MS_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_MS_Casual_walk - 2045 - 2081 fr.,\n 42. M_MS_Cautious_walk - 2086 - 2126 fr.,\n 43. M_MS_Climbing_wall - 2131 - 2161 fr.,\n 44. M_MS_combat_run - 2166 - 2188 fr.,\n 45. M_MS_Jump_runing - 2193 - 2233 fr.,\n 46. M_MS_run - 2238 - 2260 fr.,\n 47. M_MS_Walking_back_A - 2265 - 2300 fr.,\n 48. M_MS_falling_down - 2305 - 2345 fr.,\n 49. RM_MS_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_MS_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_MS_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_MS_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_MS_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_MS_Casual_walk - 2565 - 2601 fr.,\n 55. RM_MS_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_MS_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_MS_combat_run - 2686 - 2708 fr.,\n 58. RM_MS_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_MS_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_MS_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_MS_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_MS_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_MS_falling_down - 2847 - 2887 fr.,\n 64. RM_MS_Jump_runing - 2892 - 2932 fr.,\n 65. RM_MS_Jump_standing - 2937 - 3012 fr.,\n 66. RM_MS_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_MS_Moving_left - 3062 - 3082 fr.,\n 68. RM_MS_Moving_right - 3087 - 3107 fr.,\n 69. RM_MS_run - 3112 - 3134 fr.,\n 70. RM_MS_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_MS_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_MS_Walking_back_A - 3199 - 3234 fr.,","imageAlt":"Missus Vampire 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BgGe7pE1yV3oDEmsXvBZWbTh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/missus-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/BgGe7pE1yV3oDEmsXvBZWbTh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missus-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749218/7f72cdc89d/missus-vampire-3d-model-7f72cdc89d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1026399","type":"listingItem","attributes":{"id":1026399,"title":"Night Elf Bard","price":60.0,"description":"Low polygonal game ready animated model of Elf in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person desktop game.\n\n**Unity Asset included.**\n\n**Unreal Asset included.**\n\nFBX animated files included.\n\nOBJ included\n\n**Parts**\n\nAll parts are independent objects and can be removed or hided.\n\nBody parts 2: Body and Hair\n\nArmor parts 7: Belt, Cape, Cloak, Heat, Paints, Scales, Shirt (Cloak is clothes simulated object).\n\nWeapons: Pipe, knife with scabbard\n\n**Models**\n\nCharacter and all parts have LOD versions.\n\nModel with all parts 48,630 (23,921 LOD) polygons, 95,188 (45,759 LOD) triangles and 51,107 (25,885 LOD) vertexes.\n\n**Animations**\n\n105 Animation for knife combat, playing pipe and general moves. 70 \"on place\" animations. And 35 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included.\n\nRig has 83 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. Rough maps for Unity and Unreal.\n\nTIF file format 4096x4096, 2048X2048,\n\n**Feathers**\n\nOriginal 3D MAX file with animated character (104 animation clips) included.\n\nOriginal 3D MAX files with animated character with preview animations. (like in YouTube videos)\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n4 different color textures for armor, skin and hair included.\n\n**Unity Feathers**\n\nUnity PBS shaders.\n\nSample Unity Scene included.\n\nHumanoid Mecanim ready setup.\n\nCloak is clothes simulated.\n\nI advise, please, use double sided shaders for clothes and weapons materials.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nAnimated: Yes\n\nLods: Yes\n\nNumber of characters: 2 basic character blueprints, 10 \"skeletal meshes\" including body, hair, armor...\n\nVertex counts of characters: 51,107 (25,885 LOD) including weapons and armor.\n\nNumber of Textures: 29 diffuse, specular, emmission, opacity (in color alpha) and normals.\n\nTexture Resolutions: 2048X2048, 1024x1024 and 512x512\n\nNumber of Materials and Material Instances: 5 Materials 12 instances.\n\nNumber of Animations: 105 animations for combat and general moves.\n\nAnimation types: \"on place\" and with \"root motion\"animations.\n\nSupported Development Platforms: PC / MAC / XBox1 / PS4\n\nPlatforms Tested: PC\n\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCloack clothes simulation setup included.\n\n4 different color textures for body skin, hair and armor.\n\nOriginal 3D MAX files with rigged character in T-pose included.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n**General**\n\n1. IDLE: 0 - 420 fr.,\n\n2. Looking\\_around: 420 - 596 fr.,\n\n3. Talking\\_B: 596 - 731 fr.,\n\n4. Use\\_object: 731 - 771 fr.,\n\n5. Jump\\_standing: 771 - 846 fr.,\n\n6. Run: 847 - 869 fr.,\n\n7. Run\\_Jump: 870 - 903 fr.,\n\n8. RunWith\\_Torch: 908 - 930 fr.,\n\n9. Walk: 935 - 970 fr.,\n\n10. Jump\\_Walking: 975 - 1005 fr.,\n\n11. WalkingWith\\_Torch: 1010 - 1113 fr.,\n\n12. Walkingback\\_B: 1118 - 1153 fr.,\n\n13. Sneaking: 1158 - 1209 fr.,\n\n14. Straferun\\_left: 1214 - 1240 fr.,\n\n15. Straferun\\_right: 1245 - 1271 fr.,\n\n16. Strife\\_left: 1276 - 1311 fr.,\n\n17. Strife\\_right: 1316 - 1351 fr.,\n\n18. Swimming\\_Crawl: 1356 - 1386 fr.,\n\n19. Climbingladderdown\\_RM: 1391 - 1431 fr.,\n\n20. Climbingladderup\\_RM: 1436 - 1476 fr.,\n\n21. Jumpstanding\\_RM: 1481 - 1556 fr.,\n\n22. JumpWalking\\_RM: 1561 - 1591 fr.,\n\n23. RunJump\\_RM: 1596 - 1629 fr.,\n\n24. RunWithTourch\\_RM: 1634 - 1656 fr.,\n\n25. Sneaking\\_RM: 1661 - 1712 fr.,\n\n26. straferunleft\\_RM: 1717 - 1743 fr.,\n\n27. straferunright\\_RM: 1748 - 1774 fr.,\n\n28. Strifeleftt\\_RM: 1779 - 1814 fr.,\n\n29. Striferight\\_RM: 1819 - 1854 fr.,\n\n30. SwimmingCrawl\\_RM: 1859 - 1889 fr.,\n\n31. walk\\_RM: 1894 - 1929 fr.,\n\n32. WalkingbackB\\_RM: 1934 - 1969 fr.,\n\n33. WalkingWithTourch\\_RM: 1974 - 2077 fr.,\n\n34. Climbingladder\\_down: 2082 - 2122 fr.,\n\n35. Climbingladder\\_up: 2127 - 2167 fr.,\n\n36. Run\\_RM: 2172 - 2194 fr.,\n\n**Knife Combat.**\n\n1.Knife\\_\\_Block: 0 - 55 fr.,\n\n2. KnifeCombatStance\\_A: 60 - 160 fr.,\n\n3. KnifeCombatStance\\_B: 165 - 265 fr.,\n\n4. KnifeCombo\\_A: 270 - 350 fr.,\n\n5. KnifeCombo\\_B: 355 - 445 fr.,\n\n6. KnifeComboMoving\\_A: 450 - 550 fr.,\n\n7. KnifeComboMovingA\\_RM: 555 - 655 fr.,\n\n8. KnifeComboMoving\\_B: 660 - 745 fr.,\n\n9. KnifeComboMovingB\\_RM: 750 - 835 fr.,\n\n10. KnifeComboMoving\\_C: 840 - 930 fr.,\n\n11. KnifeComboMovingC\\_RM: 935 - 1025 fr.,\n\n12. KnifeDie\\_backward: 1030 - 1095 fr.,\n\n13. KnifeDie\\_Forward: 1100 - 1165 fr.,\n\n14. KnifeEvasion\\_B: 1170 - 1200 fr.,\n\n15. KnifeEvasionB\\_RM: 1205 - 1235 fr.,\n\n16. KnifeEvasion\\_L: 1240 - 1280 fr.,\n\n17. KnifeEvasionL\\_RM: 1285 - 1325 fr.,\n\n18. KnifeEvasion\\_R: 1330 - 1365 fr.,\n\n19. KnifeEvasionR\\_RM: 1370 - 1405 fr.,\n\n20. KnifeHit\\_B: 1410 - 1460 fr.,\n\n21. KnifeHitB\\_RM: 1465 - 1515 fr.,\n\n22. KnifeHit\\_F: 1520 - 1575 fr.,\n\n23. KnifeHitF\\_RM: 1580 - 1635 fr.,\n\n24. KnifeHit\\_L: 1640 - 1720 fr.,\n\n25. KnifeHitL\\_RM: 1725 - 1805 fr.,\n\n26. KnifeHit\\_R: 1810 - 1855 fr.,\n\n27. KnifeHitR\\_RM: 1860 - 1905 fr.,\n\n28. KnifeMove\\_Back: 1910 - 1931 fr.,\n\n29. KnifeMoveBack\\_RM: 1936 - 1957 fr.,\n\n30. KnifeMove\\_Forward: 1962 - 1983 fr.,\n\n31. KnifeMoveForward\\_RM: 1988 - 2009 fr.,\n\n32. KnifeMove\\_Left: 2014 - 2040 fr.,\n\n33. KnifeMoveLeft\\_RM: 2045 - 2071 fr.,\n\n34. KnifeMove\\_Right: 2076 - 2102 fr.,\n\n35. KnifeMoveRight\\_RM: 2107 - 2133 fr.,\n\n36. Knife\\_PlayingStance: 2138 - 2238 fr.,\n\n37. KnifePutWeapon\\_Back: 2243 - 2293 fr.,\n\n38. KnifeStanceA-B\\_blend: 2298 - 2318 fr.,\n\n39. KnifeStanceB-A\\_blend: 2323 - 2343 fr.,\n\n40. Knife\\_TookWeaponOut: 2348 - 2398 fr.,\n\n41. KnifeTrustA\\_01: 2403 - 2453 fr.,\n\n42. KnifeTrustA\\_02: 2458 - 2498 fr.,\n\n43. KnifeTrustB\\_01: 2503 - 2548 fr.,\n\n44. KnifeTrustB\\_02: 2553 - 2598 fr.,\n\n45. KnifeTrustB\\_03: 2603 - 2648 fr.,\n\n46. KnifeTrustMovingA\\_01: 2653 - 2718 fr.,\n\n47. KnifeTrustMovingA01\\_RM: 2723 - 2788 fr.,\n\n48. KnifeTrustMovingA\\_02: 2793 - 2853 fr.,\n\n49. KnifeTrustMovingA02\\_RM: 2858 - 2918 fr.,\n\n50. KnifeTrustMovingB\\_01: 2923 - 2983 fr.,\n\n51. KnifeTrustMovingB01\\_RM: 2988 - 3048 fr.,\n\n52. KnifeTurn45\\_L: 3053 - 3088 fr.,\n\n53. KnifeTurn45L\\_RM: 3093 - 3128 fr.,\n\n54. KnifeTurn45\\_R: 3133 - 3168 fr.,\n\n55. KnifeTurn45R\\_RM: 3173 - 3208 fr.,\n\n56. KnifeTurn90\\_L: 3213 - 3258 fr.,\n\n57. KnifeTurn90L\\_RM: 3263 - 3308 fr.,\n\n58. KnifeTurn90\\_R: 3313 - 3358 fr.,\n\n59. KnifeTurn90R\\_RM: 3363 - 3408 fr.,\n\n**Concert Animations**\n\n1. Applause: 0 - 400 fr.,\n\n2. Bow\\_End: 405 - 625 fr.,\n\n3. Bow\\_Start: 630 - 730 fr.,\n\n4. Playing\\_Sad: 735 - 1075 fr.,\n\n5. Playing\\_Fun: 1080 - 1380 fr.,\n\n6. Singing: 1385 - 1885 fr.,\n\n7. Start\\_Playing: 1890 - 1930 fr.,\n\n8. Stop\\_Playing: 1935 - 1990 fr.,\n\n9. Taking\\_Pipe: 1995 - 2080 fr.,\n\n10. TakingPipe\\_Away: 2085 - 2195 fr.,\n\n","imageAlt":"Night Elf Bard 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HUtyzJSn6NNKracD2A72UN49/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/night-elf-bard-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/HUtyzJSn6NNKracD2A72UN49/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/night-elf-bard-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/night-elf-bard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1026399/8e197fcd0c/night-elf-bard-3d-model-8e197fcd0c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658141","type":"listingItem","attributes":{"id":658141,"title":"Skeleton Archer","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Archer in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI used Character Studio 3D MAX to make animations.\nCharacter has 48 animations. BIP (Character Studio) files are included.\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and weapons - 9,271 polygons, 17,572 triangles and 9,498 vertexes\n\nRig has 49 bones (including 2 bow bones).\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 1024x124 - for mail armor and for bow ammunition, 512X512 for sword. \n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 (skeleton and bow)\nVertex counts of characters: 9,498\nNumber of Textures: 12 diffuse, specular, metallic, opacity and normals\nTexture Resolutions: 2048x2048, 1024x1024, 512x512\nNumber of Materials and Material Instances: 6 Materials\nNumber of Animations: 48 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n1) Skeleton_Idle: 0 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 294 – 329 fr.,\n6) Skeleton_Hit_from_front: 330 – 365 fr.,\n\n7) Skeleton_Looking_around: 367 – 542 fr.,\n\n8) Skeleton_pointing_A: 543 – 603 fr.,\n9) Skeleton_salute: 604 – 664 fr.,\n10) Skeleton_Talking: 665 – 710 fr.,\n11) Skeleton_thinking: 711 – 786 fr.,\n\n12) Skeleton_Tracking: 787 – 962 fr.,\n\n13) Skeleton_sit_down: 963 – 989 fr.,\n14) Skeleton_sitting: 990 – 1090 fr.,\n15) Skeleton_came_up: 1091 – 1117 fr.,\n\n16) Skeleton_Going_asleep: 1118 – 1188 fr.,\n17) Skeleton_sleeping: 1189 – 1264 fr.,\n18) Skeleton_waking_up: 1265 – 1330 fr.,\n\n19) Skeleton_walking_back: 1332 – 1365 fr.,\n20) Skeleton_Climbing_ladder: 1367 – 1396 fr.,\n21) Skeleton_Crouching: 1400 – 1496 fr.,\n\n22) Skeleton_falling_down: 1499 – 1539 fr.,\n\n23) Skeleton_Moving_left: 1540 – 1560 fr.,\n24) Skeleton_Moving_right: 1561 – 1581 fr.,\n\n25) Skeleton_Sneaking: 1584 – 1631 fr.,\n\n26) Skeleton_Run: 1633 – 1655 fr.,\n27) Skeleton_Jump_runing: 1657 – 1696 fr.,\n\n28) Skeleton_Dying_B: 1697 – 1736 fr.,\n\n\n29) Skeleton_1H_combat_mode: 1739 – 1788 fr.,\n\n30) Skeleton_1H_dodge_backwards: 1789 – 1824 fr.,\n31) Skeleton_1H_dodge_to_left: 1825 – 1860 fr.,\n32) Skeleton_1H_dodge_to_right: 1861 – 1896 fr.,\n\n33) Skeleton_1H_duck_below_high_swing: 1897 – 1932 fr.,\n\n34) Skeleton_1H_parry_A: 1933 – 1968 fr.,\n35) Skeleton_1H_parry_B: 1969 – 2004 fr.,\n36) Skeleton_1H_parry_from_stright_down: 2005 – 2040 fr.,\n\n37) Skeleton_1H_swing_high_straight_down: 2041 – 2076 fr.,\n38) Skeleton_1H_swing_left: 2077 – 2112 fr.,\n\n39) Skeleton_1H_swing_right: 2113 – 2148 fr.,\n\n40) Skeleton_1H_thrust: 2149 – 2184 fr.,\n\n41) Skeleton_1H_walk: 2186 – 2217 fr.,\n\n42) Skeleton_archer_combat_mode: 2222 – 2296 fr.,\n\n43) Skeleton_archer_get_arrow_fromBack: 2297 – 2347 fr.,\n\n44) Skeleton_archer_charging: 2348 – 2383 fr.,\n45) Skeleton_archer_aim: 2384 – 2484 fr.,\n46) Skeleton_archer_shoting: 2485 – 2520 fr.,\n\n47) Skeleton_archer_Hit_from_front: 2521 – 2556 fr.,\n48) Skeleton_archer_Dying: 2557 – 2622 fr.,","imageAlt":"3D asset animated low-poly Skeleton Archer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ew2YKkLReCkK35BoNamXAxsT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-archer-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/ew2YKkLReCkK35BoNamXAxsT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-archer-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658141/a9f6a75fb1/skeleton-archer-3d-model-a9f6a75fb1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"659411","type":"listingItem","attributes":{"id":659411,"title":"Eva Adventurer Unreal Asset","price":40.0,"description":"\u003cp\u003eCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nThere are 2 blueprints:\u003c/p\u003e\u003cp\u003eBP_EvaCombined: Has all body pats, weapons and clothes. Please pay attention that some of parts ar hided to give character at the scene presentable look.\nBP_EvaOneMesh: Has only pats need to represent clothed female character and all weapons. Some of weapons was hided.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\u003c/p\u003e\u003cp\u003e2 Body materials ( and with underclothes) included.\n4 Hairs materials included.\u003c/p\u003e\u003cp\u003e115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eTechnical Dilates:\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 2 character blueprints, 16 \"characters\" including body, body parts, hair, clothes and animated bow.\nVertex counts of characters: 21,936\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 10 Materials and 4 Instances\nNumber of Animations: 115 animations for warrior, mage, archer combats and general moves\nAnimation types: 98 \"on place\" animations, and 26 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (\"made by hand\")\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. Anim_S_Drinking: 2 - 55 fr.,\n 2. Anim_S_Eating: 56 - 176 fr.,\n 3. Anim_S_Explanation: 177 - 222 fr.,\n 4. Anim_S_IDLE: 223 - 323 fr.,\n 5. Anim_S_Kiss: 324 - 409 fr.,\n 6. Anim_S_Looking_around: 410 - 586 fr.,\n 7. Anim_S_making_item: 587 - 617 fr.,\n 8. Anim_S_Reject: 618 - 718 fr.,\n 9. Anim_S_Talking_B: 719 - 854 fr.,\n 10. Anim_S_Use_object: 855 - 895 fr.,\n 11. Anim_M_run: 900 - 926 fr.,\n 12. Anim_M_Run_Jump: 927 - 960 fr.,\n 13. Anim_M_Sneaking: 965 - 1015 fr.,\n 14. Anim_M_strafe_run_left: 1020 - 1046 fr.,\n 15. Anim_M_strafe_run_right: 1051 - 1077 fr.,\n 16. Anim_M_Strife_left: 1082 - 1117 fr.,\n 17. Anim_M_Strife_right: 1122 - 1157 fr.,\n 18. Anim_M_Walk: 1162 - 1198 fr.,\n 19. Anim_M_Jump_Walking: 1199 - 1229 fr.,\n 20. Anim_M_Walking_back_B: 1234 - 1269 fr.,\n 21. Anim_M_Walking_With_Tourch: 1274 - 1377 fr.,\u003c/p\u003e\u003cp\u003emagic\n 22. Anim_M_combat_mode_C: 1382 - 1457 fr.,\n 23. Anim_M_buff_spell_A: 1458 - 1508 fr.,\n 24. Anim_M_buff_spell_B: 1509 - 1599 fr.,\n 25. Anim_M_Drinking_potion: 1600 - 1655 fr.,\n 26. Anim_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. Anim_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. Anim_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. Anim_M_speil_summoning: 1864 - 1899 fr.,\n 30. Anim_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. Anim_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. Anim_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. Anim_M_spell_cast_A: 1972 - 2042 fr.,\n 34. Anim_M_spell_curse: 2043 - 2103 fr.,\n 35. Anim_M_spell_sleep: 2104 - 2144 fr.,\n 36. Anim_M_Dying_A: 2145 - 2185 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. Anim_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. Anim_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. Anim_1H_5X_Combo: 2272 - 2367 fr.,\n 40. Anim_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. Anim_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. Anim_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. Anim_1H_moveTOblock: 2491 - 2497 fr.,\n 44. Anim_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. Anim_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. Anim_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. Anim_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. Anim_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. Anim_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. Anim_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. Anim_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. Anim_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. Anim_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. Anim_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. Anim_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. Anim_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. Anim_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. Anim_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. Anim_1H_banging_shield: 3215 - 3235 fr.,\n 60. Anim_1H_Casual_walk: 3240 - 3276 fr.,\n 61. Anim_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. Anim_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. Anim_1H_walk_trust: 3349 - 3384 fr.,\n 64. Anim_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. Anim_1H_combat_run: 3434 - 3456 fr.,\u003c/p\u003e\u003cp\u003earcher's\n 66. Anim_Archer_putBow_back: 3461 - 3496 fr.,\n 67. Anim_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. Anim_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. Anim_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. Anim_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. Anim_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. Anim_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. Anim_Archer_charging: 3738 - 3778 fr.,\n 74. Anim_Archer_aim: 3779 - 3879 fr.,\n 75. Anim_Archer_shot_loop: 3880 - 3950 fr.,\n 76. Anim_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. Anim_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. Anim_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. Anim_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. Anim_Archer_Dying: 4313 - 4378 fr.,\n 81. Anim_Archer_run_combat: 4383 - 4409 fr.,\n 82. Anim_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. Anim_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. Anim_Archer_walk_charging: 4506 - 4551 fr.,\n 85. Anim_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. Anim_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. Anim_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. Anim_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. Anim_Archer_walking_back: 4738 - 4773 fr.,\u003c/p\u003e\u003cp\u003eV.2.1\n 90. Anim_RM_1H_Casual_walk: 4778 - 4814 fr.,\n 91. Anim_RM_1H_Cautious_walk: 4819 - 4859 fr.,\n 92. Anim_RM_1H_walk_left_swing: 4864 - 4899 fr.,\n 93. Anim_RM_1H_walk_right_swing: 4904 - 4939 fr.,\n 94. Anim_RM_1H_walk_trust: 4944 - 4979 fr.,\n 95. Anim_RM_1H_combat_run: 4984 - 5006 fr.,\n 96. Anim_RM_run: 5011 - 5037 fr.,\n 97. Anim_RM_Run_Jump: 5042 - 5075 fr.,\n 98. Anim_RM_Sneaking: 5080 - 5130 fr.,\n 99. Anim_RM_strafe_run_left: 5135 - 5161 fr.,\n 100. Anim_RM_strafe_run_right: 5166 - 5192 fr.,\n 101. Anim_RM_Strife_left: 5197 - 5232 fr.,\n 102. Anim_RM_Strife_right: 5237 - 5272 fr.,\n 103. Anim_RM_Walk: 5277 - 5313 fr.,\n 104. Anim_RM_Jump_Walking: 5318 - 5348 fr.,\n 105. Anim_RM_Walking_back_B: 5353 - 5388 fr.,\n 106. Anim_RM_Walking_With_Tourch: 5393 - 5496 fr.,\n 107. Anim_RM_Archer_run_combat: 5501 - 5527 fr.,\n 108. Anim_RM_Archer_walking_back: 5532 - 5567 fr.,\n 109. Anim_RM_Archer_strife_left_Aim: 5572 - 5607 fr.,\n 110. Anim_RM_Archer_strife_right_Aim: 5612 - 5647 fr.,\n 111. Anim_RM_Archer_walk_Combat: 5652 - 5697 fr.,\n 112. Anim_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr.,\n 113. Anim_RM_Archer_walk_charging: 5752 - 5797 fr.,\n 114. Anim_RM_Archer_walk_Aim: 5802 - 5847 fr.,\n 115. Anim_RM_Archer_walk_shot_Loop: 5852 - 5907 fr.,\u003c/p\u003e","imageAlt":"Eva Adventurer Unreal Asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-adventurer-unreal-asset","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FjsvRLEJYnt3LM8DsQYxuWAA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-adventurer-unreal-asset-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FjsvRLEJYnt3LM8DsQYxuWAA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-adventurer-unreal-asset-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-adventurer-unreal-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/659411/0f755b5053/eva-adventurer-unreal-asset-3d-model-0f755b5053.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1969133","type":"listingItem","attributes":{"id":1969133,"title":"Fully Animated Jet Fighter mig29a","price":20.0,"description":"This project includes an animated aircraft (mig29a ) with customized Material, you can change the color of any part from the jet.\n\nTexture Sizes:\n\nSet of 4k\nSet of 2k\nSet of 1k\nScaled to Epic Skeleton: Yes\n\nRigged: Yes\n\nAnimated: Yes\n\nCollision: Yes, Auto Generated\n\nVertex Count: 11411\n\nNumber of Meshes: 1\n\nNumber of animation: 10\n\nNumber of Textures: 14\n\nSupported Development Platforms: Windows, Mac\n\nSupported Target Build Platforms: Desktop PC/MAC/XBox1/PS4\n\nDocumentation: N/A","imageAlt":"Fully Animated Jet Fighter mig29a 3D model realtime","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/fully-animated-jet-fighter-mig29a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YaKg639cu43y6eD3ZMYkbP7C/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ScreenShot00037.jpg","gridUrl":"https://media.cgtrader.com/variants/YaKg639cu43y6eD3ZMYkbP7C/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ScreenShot00037.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/fully-animated-jet-fighter-mig29a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/1969133/7c8b186944/fully-animated-jet-fighter-mig29a-3d-model-7c8b186944.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658225","type":"listingItem","attributes":{"id":658225,"title":"Ratkin Warrior","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Warrior in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nCharacter has 66 animations. BIP (Character Studio) files are included.\n\nModel has 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \n\nRig has 68 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024 - body and armor. 512x512 - for hairThere are 3 different ratkin body, weapons and armor color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 11,471 (LOD 4,939 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body and armor included\n                            I used Character Studio 3D MAX to make animations\n                            There are 3 different ratkin for body, weapons and for armor \t\t\t\t\t    color textures\n\nAnimation list:\n\n1. Ratkin_IDLE: 0 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,","imageAlt":"3D asset Ratkin Warrior","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C5X1N4W3ZSV1SjzpcwCdrdai/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warrior-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/C5X1N4W3ZSV1SjzpcwCdrdai/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warrior-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658225/547eb6319e/ratkin-warrior-3d-model-547eb6319e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027692","type":"listingItem","attributes":{"id":1027692,"title":"Ratkin Armored Gunner Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Armored Gunner with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,190 (LOD 5,721 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048x2048, 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 74 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal character included \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 72 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 74 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePpeview: http://youtu.be/IJ0RpgSgkYc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) RGunner_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) RGunner_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) RGunner_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) RGunnerLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) RGunnerPick_object: 450 - 490 fr.,\u003c/p\u003e\u003cp\u003e 6) RGunnerpointing_A: 491 - 551 fr.,\u003c/p\u003e\u003cp\u003e 7) RGunner_Shrugs: 552 - 597 fr.,\u003c/p\u003e\u003cp\u003e 8) RGunner_Stretching: 598 - 698 fr.,\u003c/p\u003e\u003cp\u003e 9) RGunnerTalking_A: 699 - 739 fr.,\u003c/p\u003e\u003cp\u003e 10) RGunnerTalking_B: 740 - 890 fr.,\u003c/p\u003e\u003cp\u003e 11) RGunnerJump_standing: 891 - 966 fr.,\u003c/p\u003e\u003cp\u003e 12) RGunnerClimbing_wall: 971 - 1001 fr.,\u003c/p\u003e\u003cp\u003e 13) RGunner_Crawling: 1006 - 1036 fr.,\u003c/p\u003e\u003cp\u003e 14) RGunnerfalling_down: 1041 - 1081 fr.,\u003c/p\u003e\u003cp\u003e 15) RGunnerGun_out: 1086 - 1116 fr.,\u003c/p\u003e\u003cp\u003e 16) RGunnerCombatMode_Standing: 1117 - 1167 fr.,\u003c/p\u003e\u003cp\u003e 17) RGunnerButt_kick: 1168 - 1193 fr.,\u003c/p\u003e\u003cp\u003e 18) RGunnerDodgeJump_Backward: 1194 - 1219 fr.,\u003c/p\u003e\u003cp\u003e 19) RGunnerDodgeJump_Left: 1220 - 1245 fr.,\u003c/p\u003e\u003cp\u003e 20) RGunnerDodgeJump_Right: 1246 - 1271 fr.,\u003c/p\u003e\u003cp\u003e 21) RGunnerKnocked_backward: 1272 - 1312 fr.,\u003c/p\u003e\u003cp\u003e 22) RGunnerDown_back: 1313 - 1353 fr.,\u003c/p\u003e\u003cp\u003e 23) RGunnerRecoverfromknocked_backward: 1354 - 1394 fr.,\u003c/p\u003e\u003cp\u003e 24) RGunnerKnocked_forward: 1395 - 1423 fr.,\u003c/p\u003e\u003cp\u003e 25) RGunnerDown_forward: 1424 - 1464 fr.,\u003c/p\u003e\u003cp\u003e 26) RGunnerRecoverfromknocked_forward: 1465 - 1497 fr.,\u003c/p\u003e\u003cp\u003e 27) RGunnerGrenade_throw: 1497 - 1537 fr.,\u003c/p\u003e\u003cp\u003e 28) RGunnerHitfrom_back: 1539 - 1574 fr.,\u003c/p\u003e\u003cp\u003e 29) RGunnerHitfrom_front: 1575 - 1610 fr.,\u003c/p\u003e\u003cp\u003e 30) RGunnerHitfrom_left: 1611 - 1646 fr.,\u003c/p\u003e\u003cp\u003e 31) RGunnerHitfrom_righ: 1647 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 32) RGunnerMoving_left: 1683 - 1703 fr.,\u003c/p\u003e\u003cp\u003e 33) RGunnerMoving_right: 1704 - 1724 fr.,\u003c/p\u003e\u003cp\u003e 34) RGunner_Tracking: 1725 - 1900 fr.,\u003c/p\u003e\u003cp\u003e 35) RGunner_warning: 1901 - 1961 fr.,\u003c/p\u003e\u003cp\u003e 36) RGunnerFromstandingto_squat: 1962 - 1977 fr.,\u003c/p\u003e\u003cp\u003e 37) RGunnerCombatMode_Squat: 1978 - 2028 fr.,\u003c/p\u003e\u003cp\u003e 38) RGunnerLookingAround_Squat: 2029 - 2159 fr.,\u003c/p\u003e\u003cp\u003e 39) RGunnerFire_squat: 2164 - 2204 fr.,\u003c/p\u003e\u003cp\u003e 40) RGunnerFromsquatto_standing: 2209 - 2234 fr.,\u003c/p\u003e\u003cp\u003e 41) RGunnerFire_Belt: 2235 - 2255 fr.,\u003c/p\u003e\u003cp\u003e 42) RGunnerPointing_standing: 2260 - 2400 fr.,\u003c/p\u003e\u003cp\u003e 43) RGunnerFire_standing: 2401 - 2441 fr.,\u003c/p\u003e\u003cp\u003e 44) RGunnerDie_squat: 2446 - 2479 fr.,\u003c/p\u003e\u003cp\u003e 45) RGunnerDieknocked_backward: 2484 - 2500 fr.,\u003c/p\u003e\u003cp\u003e 46) RGunnerDieknocked_forward: 2506 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 47) RGunnerDying_A: 2528 - 2593 fr.,\u003c/p\u003e\u003cp\u003e 48) RGunnerDying_B: 2598 - 2638 fr.,\u003c/p\u003e\u003cp\u003e 49) RGunnerCasual_walk: 2643 - 2679 fr.,\u003c/p\u003e\u003cp\u003e 50) RGunnerCautious_walk: 2684 - 2724 fr.,\u003c/p\u003e\u003cp\u003e 51) RGunnercombat_run: 2729 - 2751 fr.,\u003c/p\u003e\u003cp\u003e 52) RGunnerFire_Runing: 2752 - 2774 fr.,\u003c/p\u003e\u003cp\u003e 53) RGunnerJump_runing: 2779 - 2819 fr.,\u003c/p\u003e\u003cp\u003e 54) RGunner_run: 2824 - 2850 fr.,\u003c/p\u003e\u003cp\u003e 55) RGunnerFire_walking: 2855 - 2895 fr.,\u003c/p\u003e\u003cp\u003e 56) RGunnerFirewalking_back: 2900 - 2935 fr.,\u003c/p\u003e\u003cp\u003e 57) RGunnerWalkingback_A: 2940 - 2975 fr.,\u003c/p\u003e\u003cp\u003e 58) RGunnerGun_back: 2980 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 59) RGunnerswordout_01: 3011 - 3051 fr.,\u003c/p\u003e\u003cp\u003e 60) RGunnerswordCOMBAT_mode: 3052 - 3102 fr.,\u003c/p\u003e\u003cp\u003e 61) RGunnerswordparryhigh_left: 3103 - 3138 fr.,\u003c/p\u003e\u003cp\u003e 62) RGunnerswordparryhigh_right: 3139 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 63) RGunnerswordparrylow_front: 3175 - 3210 fr.,\u003c/p\u003e\u003cp\u003e 64) RGunnerswordswinghigh_left: 3211 - 3246 fr.,\u003c/p\u003e\u003cp\u003e 65) RGunnerswordswinghigh_right: 3247 - 3282 fr.,\u003c/p\u003e\u003cp\u003e 66) RGunnerswordswinghighstraight_down: 3283 - 3318 fr.,\u003c/p\u003e\u003cp\u003e 67) RGunnerswordswinglow_left: 3319 - 3354 fr.,\u003c/p\u003e\u003cp\u003e 68) RGunnerswordswinglow_right: 3355 - 3390 fr.,\u003c/p\u003e\u003cp\u003e 69) RGunnerswordthrust_high: 3391 - 3426 fr.,\u003c/p\u003e\u003cp\u003e 70) RGunnerswordthrust_low: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e 71) RGunnerswordthrust_mid: 3463 - 3498 fr.,\u003c/p\u003e\u003cp\u003e 72) RGunnerswordback_01: 3499 - 3539 fr.,\u003c/p\u003e\u003cp\u003e 73) RGunnerAimLeftandRight_standing: 3544 - 3594 fr.,\u003c/p\u003e\u003cp\u003e 74) RGunnerAimUpandDown_standing: 3599 - 3649 fr.,\u003c/p\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RYETcWiXgtAuxEHWrZc8dnNA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-armored-gunner-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/RYETcWiXgtAuxEHWrZc8dnNA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-armored-gunner-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027692/be9a63d24d/ratkin-armored-gunner-light-version-3d-model-be9a63d24d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1963366","type":"listingItem","attributes":{"id":1963366,"title":"Sci-fi Robot","price":14.0,"description":"**UPDATE 06/2020**\n\n-  Added IK Bones\n-  Physical Asset and constraint reworked from scratch\n-  Fix mesh warping issues near hand\n-  Added MacOS and Linux as development platforms\n-  LOD Threshold reworked\n\nThis ultra-detailed robot character is perfect for your realistic, sci-fi, near future or military projects. With almost 80.000 tris at LOD0, it can be used for your cinematic sequences (up to 4k) or close up third camera player model providing an excellent hero asset. LOD1 to LOD3, (from 40.000 to 1.000 Tris) can be used as a more casual game prop or enemy character without losing main details.\nRigged to Epic Skeleton\n\n7 pre-made baked materials with different roles (medic, service robot, army, navy, damaged..) and 1 master material with 5 color settings for a total customization. It also comes with an easy to custom decal material* and a ceremonial cloth asset.\n\n* Animations in the video link not included. You can grab em here!:\n\n1º - Animation Starter Pack (From Epic) and..\n\n2º - MCO Mocap Basics\n\nBe sure to take a look at their incredible catalog of high quality animations!\n\nTechnical Details\n- Compatible from 4.18 onwards\n- Scaled to Epic skeleton: YES\n- Rigged: YES\n- Rigged to Epic skeleton: YES\n- Animated: No custom animations included.\n- Number of characters: 1\n- Vertex counts of characters: LOD0 (ULTRA DETAILED) : 79900 Tris - LOD3: 1000 Tris\n- Texture Resolutions: 4k\n- Supported Development Platforms: PC, XBOX, PS4, OCULUS RIFT, VIVE,MOBILE\n- Supported Target Build Platforms: PC, XBOX, PS4, OCULUS RIFT, VIVE,MOBILE\n\nImportant/Additional Notes:\n\nTexture folder includes an empty texture that you can use as a Blueprint to make your own decals with your painting program of choice.\nCustomizable material isn't available on mobile preview. Please bake the instance before use.","imageAlt":"3D model animated VR / AR ready Sci-fi Robot technology","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-robot-63edf3aa-3baf-4894-9565-c884323aec80","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XKiTSRMsF7cxdLwF3uyatfzR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screen01-1920x1080-2c2dbb30d2f739a4e3aeea8dc8934a2f.jpg","gridUrl":"https://media.cgtrader.com/variants/XKiTSRMsF7cxdLwF3uyatfzR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screen01-1920x1080-2c2dbb30d2f739a4e3aeea8dc8934a2f.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-robot-63edf3aa-3baf-4894-9565-c884323aec80","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1963366/6f5cd8a065/sci-fi-robot-3d-model-6f5cd8a065.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"734494","type":"listingItem","attributes":{"id":734494,"title":"Mister Vampire","price":50.0,"description":"Low polygonal game ready animated model of vampire in 3D Max file version 2009.\n\n.FBX are included.\nLow polygonal character version (LOD) included.\n\nUnity Asset included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,014 vertexes (5,338 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included\n\nCharacter: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 2048x2048 \n\nCharacter has 72 animations. BIP (Character Studio) files are included.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MV_IDLE - 2 - 100fr.,\n 2. MV_Pick_object - 101 - 141fr.,\n 3. MV_pointing_A - 142 - 202fr.,\n 4. MV_Shrugs - 203 - 248fr.,\n 5. MV_Talking_A - 249 - 289fr.,\n 6. MV_Talking_B - 290 - 440fr.,\n 7. MV_COMBAT_mode - 445 - 495fr.,\n 8. MV_2_Blows - 496 - 546fr.,\n 9. MV_anger - 547 - 597fr.,\n 10. MV_Blow_left_hand_A - 598 - 633fr.,\n 11. MV_Blow_left_hand_B - 635 - 670fr.,\n 12. MV_Blow_right_hand_A - 670 - 705fr.,\n 13. MV_Blow_right_hand_B - 706 - 741fr.,\n 14. MV_Cray - 742 - 822fr.,\n 15. M_MV_Knocked_backward - 823 - 863fr.,\n 16. MV_Down_back - 865 - 905fr.,\n 17. MV_Recover_from_knocked_backward - 906 - 946fr.,\n 18. MV_Hit_from_back - 946 - 981fr.,\n 19. MV_Hit_from_front - 982 - 1017fr.,\n 20. MV_Hit_from_left - 1018 - 1053fr.,\n 21. MV_hit_from_righ - 1054 - 1089fr.,\n 22. MV_Looking_around - 1090 - 1266fr.,\n 23. MV_Tracking - 1267 - 1442fr.,\n 24. M_MV_2_Blows_moving - 1443 - 1493fr.,\n 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,\n 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,\n 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,\n 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,\n 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,\n 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,\n 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,\n 32. M_MV_Jump_standing - 1716 - 1791fr.,\n 33. M_MV_Moving_left - 1792 - 1812fr.,\n 34. M_MV_Moving_right - 1813 - 1833fr.,\n 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,\n 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,\n 37. MV_Dying_A - 1886 - 1951fr.,\n 38. MV_Dying_B - 1956 - 1996fr.,\n 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,\n 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,\n 41. M_MV_Casual_walk - 2045 - 2081fr.,\n 42. M_MV_Cautious_walk - 2086 - 2126fr.,\n 43. M_MV_Climbing_wall - 2131 - 2161fr.,\n 44. M_MV_combat_run - 2166 - 2188fr.,\n 45. M_MV_Jump_runing - 2193 - 2233fr.,\n 46. M_MV_run - 2238 - 2260fr.,\n 47. M_MV_Walking_back_A - 2265 - 2300fr.,\n 48. M_MV_falling_down - 2305 - 2345fr.,\n 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,\n 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,\n 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,\n 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,\n 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,\n 54. RM_MV_Casual_walk - 2565 - 2601fr.,\n 55. RM_MV_Cautious_walk - 2606 - 2646fr.,\n 56. RM_MV_Climbing_wall - 2651 - 2681fr.,\n 57. RM_MV_combat_run - 2686 - 2708fr.,\n 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,\n 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,\n 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,\n 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,\n 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,\n 63. RM_MV_falling_down - 2847 - 2887fr.,\n 64. RM_MV_Jump_runing - 2892 - 2932fr.,\n 65. RM_MV_Jump_standing - 2937 - 3012fr.,\n 66. RM_MV_Knocked_backward - 3017 - 3057fr.,\n 67. RM_MV_Moving_left - 3062 - 3082fr.,\n 68. RM_MV_Moving_right - 3087 - 3107fr.,\n 69. RM_MV_run - 3112 - 3134fr.,\n 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,\n 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,\n 72. RM_MV_Walking_back_A - 3199 - 3234fr.,\n","imageAlt":"Mister Vampire 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XoZchD2r93zFksfvwWF6dDCX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mister-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/XoZchD2r93zFksfvwWF6dDCX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mister-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/734494/dba0a9e8f2/mister-vampire-3d-model-dba0a9e8f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"745165","type":"listingItem","attributes":{"id":745165,"title":"Baby Vampire","price":50.0,"description":"Low polygonal game ready animated model of vampire in 3D Max file version 2009.\n\n.FBX are included.\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnity Asset Included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 15,874 vertexes (4,659 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. BV_IDLE - 2 - 100 fr.,\n 2. BV_Pick_object - 101 - 141  fr.,\n 3. BV_pointing_A - 142 - 202 fr.,\n 4. BV_Shrugs - 203 - 248 fr.,\n 5. BV_Talking_A - 249 - 289 fr.,\n 6. BV_Talking_B - 290 - 440 fr.,\n 7. BV_COMBAT_mode - 445 - 495 fr.,\n 8. BV_2_Blows - 496 - 546 fr.,\n 9. BV_anger - 547 - 597 fr.,\n 10. BV_Blow_left_hand_A - 598 - 633 fr.,\n 11. BV_Blow_left_hand_B - 635 - 670 fr.,\n 12. BV_Blow_right_hand_A - 670 - 705 fr.,\n 13. BV_Blow_right_hand_B - 706 - 741 fr.,\n 14. BV_Cray - 742 - 822 fr.,\n 15. M_BV_Knocked_backward - 823 - 863 fr.,\n 16. BV_Down_back - 865 - 905 fr.,\n 17. BV_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. BV_Hit_from_back - 946 - 981 fr.,\n 19. BV_Hit_from_front - 982 - 1017 fr.,\n 20. BV_Hit_from_left - 1018 - 1053 fr.,\n 21. BV_hit_from_righ - 1054 - 1089 fr.,\n 22. BV_Looking_around - 1090 - 1266 fr.,\n 23. BV_Tracking - 1267 - 1442 fr.,\n 24. M_BV_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_BV_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_BV_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_BV_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_BV_Jump_standing - 1716 - 1791 fr.,\n 33. M_BV_Moving_left - 1792 - 1812 fr.,\n 34. M_BV_Moving_right - 1813 - 1833 fr.,\n 35. M_BV_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_BV_Turn_Right_90t - 1860 - 1885 fr.,\n 37. BV_Dying_A - 1886 - 1951 fr.,\n 38. BV_Dying_B - 1956 - 1996 fr.,\n 39. M_BV_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_BV_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_BV_Casual_walk - 2045 - 2081 fr.,\n 42. M_BV_Cautious_walk - 2086 - 2126 fr.,\n 43. M_BV_Climbing_wall - 2131 - 2161 fr.,\n 44. M_BV_combat_run - 2166 - 2188 fr.,\n 45. M_BV_Jump_runing - 2193 - 2233 fr.,\n 46. M_BV_run - 2238 - 2260 fr.,\n 47. M_BV_Walking_back_A - 2265 - 2300 fr.,\n 48. M_BV_falling_down - 2305 - 2345 fr.,\n 49. RM_BV_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_BV_Casual_walk - 2565 - 2601 fr.,\n 55. RM_BV_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_BV_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_BV_combat_run - 2686 - 2708 fr.,\n 58. RM_BV_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_BV_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_BV_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_BV_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_BV_falling_down - 2847 - 2887 fr.,\n 64. RM_BV_Jump_runing - 2892 - 2932 fr.,\n 65. RM_BV_Jump_standing - 2937 - 3012 fr.,\n 66. RM_BV_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_BV_Moving_left - 3062 - 3082 fr.,\n 68. RM_BV_Moving_right - 3087 - 3107 fr.,\n 69. RM_BV_run - 3112 - 3134 fr.,\n 70. RM_BV_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_BV_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_BV_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"3D asset Baby Vampire","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cBwimQj9EEnKg1Hr2y5jspwG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baby-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/cBwimQj9EEnKg1Hr2y5jspwG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baby-vampire-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/745165/4a814e702f/baby-vampire-3d-model-4a814e702f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2403138","type":"listingItem","attributes":{"id":2403138,"title":"Sci-Fi Crates Pack - Game-Ready UE4 Assets","price":9.0,"description":"**A set of openable Sci-fi Crates with animations with procedural BP shelf.**\n\n**Package Features**\n\n- Openable BP crates with BP animations. \n- Procedural BP shelf.\n- High-quality texture sets 4096x4096.\n- Highly customizable materials.\n\n**Technical Information**\n\n- E4 version: 4.20 and higher\n- Physically-Based Rendering: Yes\n- Scaled to Epic skeleton: Yes\n- Collision: Yes, automatically generated and custom.\n- Vertex Count: up to 3700 tris per object.\n- LODs: No\n- Number of Meshes: 17\n- Number of BP: 5\n- Number of Materials Material Instances: 15\n- Number of Textures: 11\n- Size of Textures: 4096x4096\n- Supported Development Platforms: Windows\n- Supported Target Build Platforms: Window/Mac/PS4/Xbox\n\n**Feedback/Support:** https://www.facebook.com/tyapkin.art\n\n\n","imageAlt":"animated Sci-Fi Crates Pack - Game-Ready UE4 Assets","url":"https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-crates-pack-game-ready-ue4-assets","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Lf77K7ay3p2fUUgUCp4t37ss/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Promo_Gum.jpg","gridUrl":"https://media.cgtrader.com/variants/Lf77K7ay3p2fUUgUCp4t37ss/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Promo_Gum.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-crates-pack-game-ready-ue4-assets","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/2403138/b23cd1934b/sci-fi-crates-pack-game-ready-ue4-assets-3d-model-b23cd1934b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1922646","type":"listingItem","attributes":{"id":1922646,"title":"Great White Shark UE4","price":19.99,"description":"The Great White Shark Pack comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines. The Sharks mouth optionally opens when it nears the player.\n\n**Download Packaged Demo:** https://drive.google.com/file/d/1BRzex1RGSjcSVGHapwoaRxQGmtHOO7R4/view?usp=sharing\n\nThe package includes 5 swimming animations \u0026 3 Poses used for Blendspaces.\nIt comes with 4 LODs, Dry \u0026 Wet Materials, and a range of adjustable blueprint settings allowing maximum customization.\nThe Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.\nAdditionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, \u0026 Depth of Field, along with many Orcas with their paths set up, demonstrating what can be accomplished with the Shark's Spline Blueprint.\n\n\n**Technical Details**\n\n**Animations:**\n- Idle\n- Swim Fast\n- Swim Slow\n- Swim Left\n- Swim Right\n- Pose Left\n- Pose Right\n- Pose Mouth Open\n\n**Other:**\n- A realistic Physics Asset for ragdoll effects (includes throat bone for muscle movement)\n- A BlendSpace combined with 4 Animations\n- 1 Parent Material and 2 Material Instances (wet \u0026 dry)\n\n\n**Spline Animation Blueprint controls:**\n- Starting Distance along spline\n- Toggle dynamic speed or maintain a constant speed.\n- Toggle whether mouth opens near player\n- Shark Length Scale\n- Shark Scale\n- Show Spline\n- Animation Playrates for slow and fast\n- Animation Acceleration \u0026 Deceleration\n- Distance for mouth to start opening\n- Timing for how long to swim slow and fast\n- Randomness multiplier of timing\n- Movement speed acceleration \u0026 deceleration\n- Movement speeds for slow and fast\n- Intensity of rolling around corners\n- Non-Dynamic speed, playrate \u0026 intensity\n- Roll, rotation \u0026 movement smoothing values\n\n**Scaled to Epic Skeleton:** Yes\n**Rigged: **Yes\n**Rigged to Epic Skeleton: **No\n**Animated: **Yes\n**Number of Characters:** 1\n**Number of Animations:** 8\n**Animation Types: **In-place\n\n\n**Vertex Counts of Characters:** \n- LOD0=7642,\n- LOD1=4890\n- LOD2=2185\n- LOD3=330\n\nTexture Resolutions: \n\n- (2) 4096x2048\n- (1) 2048x2048\n- (3) 1024x1024\n- (1) 1024x512\n- (1) 32x16\n\n**Supported Platforms:** Desktop PC/Xbox 1/PS4/HTC Vive/Oculus Rift\n**Documentation Included:** Yes, in Blueprints","imageAlt":"Great White Shark UE4 3D model","url":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-ue4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9fH9ZZB4sM1YXjBDL7TTXe7G/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/great-white-shark-ue4-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/9fH9ZZB4sM1YXjBDL7TTXe7G/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/great-white-shark-ue4-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1922646/2021685ffa/great-white-shark-ue4-3d-model-2021685ffa.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2206059","type":"listingItem","attributes":{"id":2206059,"title":"Jet Fighter SU-33D Flanker flight control simulation","price":24.0,"description":"Texture Sizes:\n\nSet of 4k\nSet of 2k\nSet of 1k\nScaled to Epic Skeleton: Yes\n\nRigged: Yes\n\nAnimated: Yes\n\nCollision: Yes, Auto Generated\n\nVertex Count: 15700\n\nNumber of Meshes: 1\n\nNumber of animation: 12\n\nNumber of Textures: 14\n\nSupported Development Platforms: Windows, Mac\n\nSupported Target Build Platforms: Desktop PC/MAC/XBox1/PS4\n\nDocumentation: N/A","imageAlt":"Jet Fighter SU-33D Flanker flight control animated","url":"https://www.cgtrader.com/3d-models/aircraft/jet/jet-fighter-su-33d-flanker-flight-control-simulation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bnW47QaazmeV8oAMKQ4pHQSy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ScreenShot00000.jpg","gridUrl":"https://media.cgtrader.com/variants/bnW47QaazmeV8oAMKQ4pHQSy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ScreenShot00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/jet/jet-fighter-su-33d-flanker-flight-control-simulation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":55,"name":".ztl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"jet","categoryTitle":"Aircraft","subcategoryTitle":"Jet","schemaImageUrl":"https://img-new.cgtrader.com/items/2206059/67903710a4/jet-fighter-su-33d-flanker-flight-control-simulation-3d-model-67903710a4.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1871401","type":"listingItem","attributes":{"id":1871401,"title":"Blue Whale - UE4","price":19.99,"description":"This Blue Whale for Unreal 4 comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines.\nThe Whale’s mouth optionally opens when it nears the player, and/or animates intermittently on its own.\nThe package includes 2 swimming animations (slow \u0026 fast), an idle animation, a mouth-open idle animation, and 2 Turning Poses included in a Blendspace which can be used if you wish to create a controllable character.\nThe Spline animation system uses a Blendspace 1D to animate the whales swimming speed, and uses blueprint functions to rotate bones along the spline.\n\nIt comes with 4 LODs, Dry \u0026 Wet Materials, a Physics asset set up for ragdoll effects, and a large range of blueprint settings allowing maximum customization.\nThe Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.\nAdditionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, \u0026 Depth of Field, along with many Whales, demonstrating what can be accomplished with the Whale’s Spline Blueprint.\n\nFBX formats include 2nd UV Channel for Lightmapping.\nOBJ Format includes all LOD levels in base poses, and 4 additional poses:\n- tail up with mouth open \u0026 closed\n- tail down with mouth open \u0026 closed.\n\n--------------------------\n\n**Features:**\n**Animations:**\n- Idle\n- Mouth open Idle\n- Swim\n- Swim fast\n- Pose Left\n- Pose Right\n\n**Blueprint controls:**\n- Starting Point\n- Toggle dynamic speed\n- Toggle mouth animation\n- Toggle mouth opening near player\n- Distance for mouth to start opening\n- Animation Playrates for slow and fast\n- Animation Acceleration \u0026 Deceleration\n- Timing for how long to swim slow and fast\n- Randomness multiplier of timing\n- Movement speed acceleration \u0026 deceleration\n- Movement speeds for slow and fast\n- Intensity of rolling around corners\n- Non-Dynamic speed, playrate \u0026 intensity\n- Roll, rotation \u0026 movement smoothing values\n\n**Vertex count of Character:**\nLOD0=12442\nLOD1=5150\nLOD2=4182\nLOD3=926\n\n**Texture Resolutions: **\n2x 4096x2048\n1x 2048x2048\n4x 1024x1024\n1x 1023x512\n1x 512x256\n\n- 1 Skeletal mesh\n- 1 Physics Asset set up for ragdoll effects (includes throat bone for flubber movement)\n- 1 BlendSpace 1D\n- 1 BlendSpace combined with direction poses\n- 1 Parent Material and 2 Material Instances (wet \u0026 dry)\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nNumber of Animations: 6\nAnimation types: In-place\nSupported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift\nDocumentation Included: Yes, in Blueprints","imageAlt":"3D asset Blue Whale - UE4","url":"https://www.cgtrader.com/3d-models/animal/fish/blue-whale-ue4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://storage.cgtrader.com/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBM2ZRVkE9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--1fb6f3e1fca8ed12b987ba48afc328a378a3cfab/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCam9VWTI5dFltbHVaVjl2Y0hScGIyNXpld3c2RG5Sb2RXMWlibUZwYkVraURUWXhNbmcwTlRoZUJqb0dSVVk2REdkeVlYWnBkSGs2QzJObGJuUmxjam9NWm14aGRIUmxibFE2REhWdWMyaGhjbkJKSWhJeUxqUjRNQzQwS3pFdU55c3dCanNIVkRvT2FXNTBaWEpzWVdObFNTSUtVR3hoYm1VR093ZFVPZ3RtYjNKdFlYUTZDR3B3WnpvTWNYVmhiR2wwZVdsYSIsImV4cCI6bnVsbCwicHVyIjoidmFyaWF0aW9uIn19--44add3f810d3907ab32f5a92cb1580b11e436b23/UE4_BlueWhale_CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/Cmdy5KsiJnYQCBeDrGw2nRZZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UE4_BlueWhale_CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/blue-whale-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1871401/d6349cfcfd/blue-whale-ue4-3d-model-d6349cfcfd.jpg","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664069","type":"listingItem","attributes":{"id":664069,"title":"Adam Horseman Archer","price":175.0,"description":"Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nHUMAN\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\nCharacter Studio BIP files included. \n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHORSE\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included.\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM T-pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D model Adam Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664069/2ec09ff1dd/adam-horseman-archer-3d-model-2ec09ff1dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658064","type":"listingItem","attributes":{"id":658064,"title":"Animated Hunter","price":120.0,"description":"Low polygonal game ready animated model of Medieval Hunter in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Asset Included. \nUnity Asset included.\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers:\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data.\n\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with animated DWARF hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\nFBX files included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprints of modular and simple characters included\n\t\t\t\t    Material instances of head, armor, hood and fur included\n                            2 colors scheme for armor included.\n                            2 colors for hood included\n                            2 head materials (with scar and without) included.\n                            2 heads one human and one elf with long ears included.\n                            Rig has 85 bones\n\n\nAnimations\n General\n\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D asset Animated Hunter","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/658064/c99e27b900/animated-hunter-3d-model-c99e27b900.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021582","type":"listingItem","attributes":{"id":1021582,"title":"Goblin Baron Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 92 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 894 - 954 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 955 - 1005 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1006 - 1051 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1052 - 1097 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1098 - 1248 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1249 - 1309 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1310 - 1355 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1356 - 1441 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1446 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Jump_runing: 1642 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 22. Run: 1687 - 1713 fr.,\u003c/p\u003e\u003cp\u003e 23. Swimming: 1718 - 1748 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_back: 1753 - 1793 fr.,\u003c/p\u003e\u003cp\u003e 25. 1Hwapons_ready: 1794 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26. 1HCOMBAT_mode: 1835 - 1885 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H5X_Combo: 1886 - 1981 fr.,\u003c/p\u003e\u003cp\u003e 28. 1H360Jump_swing: 1982 - 2027 fr.,\u003c/p\u003e\u003cp\u003e 29. 1H360RightJump_Smash: 2028 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_back: 2177 - 2212 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_front: 2213 - 2248 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_left: 2249 - 2284 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HHitfrom_righ: 2285 - 2320 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HJump_Swing: 2322 - 2367 fr.,\u003c/p\u003e\u003cp\u003e 38. 1HKnocked_backward: 2368 - 2409 fr.,\u003c/p\u003e\u003cp\u003e 39. 1HDown_back: 2410 - 2450 fr.,\u003c/p\u003e\u003cp\u003e 40. 1HRecoverfromknocked_backward: 2452 - 2493 fr.,\u003c/p\u003e\u003cp\u003e 41. 1HKnocked_forward: 2495 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 42. 1HDown_forward: 2524 - 2564 fr.,\u003c/p\u003e\u003cp\u003e 43. 1HRecoverfromknocked_forward: 2565 - 2597 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordparrylow_front: 2598 - 2633 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghigh_left: 2634 - 2669 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinghigh_right: 2670 - 2705 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HCasual_walk: 2782 - 2818 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HCautious_walk: 2824 - 2863 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hcombat_run: 2868 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HStrife_leftt: 2896 - 2930 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HStrife_right: 2936 - 2970 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HWalking_back: 2976 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HDiefall_backward: 3015 - 3148 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HDiefall_forward: 3153 - 3293 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDieknocked_backward: 3298 - 3315 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HDieknocked_forward: 3320 - 3337 fr.,\u003c/p\u003e\u003cp\u003e 59. ArcherputBow_back: 3342 - 3387 fr.,\u003c/p\u003e\u003cp\u003e 60. ArchertakeBow_out: 3388 - 3433 fr.,\u003c/p\u003e\u003cp\u003e 61. ArcherCOMBAT_mode: 3434 - 3509 fr.,\u003c/p\u003e\u003cp\u003e 62. Archergetarrow_fromBack: 3510 - 3560 fr.,\u003c/p\u003e\u003cp\u003e 63. Archer_charging: 3561 - 3591 fr.,\u003c/p\u003e\u003cp\u003e 64. Archer_aim: 3592 - 3692 fr.,\u003c/p\u003e\u003cp\u003e 65. Archer_shoting: 3693 - 3728 fr.,\u003c/p\u003e\u003cp\u003e 66. ArcherDodgeJump_Backward: 3729 - 3754 fr.,\u003c/p\u003e\u003cp\u003e 67. ArcherDodgeJump_Left: 3755 - 3780 fr.,\u003c/p\u003e\u003cp\u003e 68. ArcherDodgeJump_Right: 3781 - 3806 fr.,\u003c/p\u003e\u003cp\u003e 69. ArcherKnocked_backward: 3807 - 3848 fr.,\u003c/p\u003e\u003cp\u003e 70. ArcherDown_back: 3849 - 3889 fr.,\u003c/p\u003e\u003cp\u003e 71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 72. ArcherKnocked_forward: 3931 - 3959 fr.,\u003c/p\u003e\u003cp\u003e 73. ArcherDown_forward: 3960 - 4000 fr.,\u003c/p\u003e\u003cp\u003e 74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr.,\u003c/p\u003e\u003cp\u003e 75. ArcherHitfrom_back: 4034 - 4069 fr.,\u003c/p\u003e\u003cp\u003e 76. ArcherHitfrom_front: 4070 - 4105 fr.,\u003c/p\u003e\u003cp\u003e 77. ArcherHitfrom_left: 4106 - 4141 fr.,\u003c/p\u003e\u003cp\u003e 78. ArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/p\u003e\u003cp\u003e 79. Archerchargebowup45_d: 4178 - 4193 fr.,\u003c/p\u003e\u003cp\u003e 80. Archeraimingup45_d: 4194 - 4244 fr.,\u003c/p\u003e\u003cp\u003e 81. Archerfireup45_d: 4245 - 4285 fr.,\u003c/p\u003e\u003cp\u003e 82. Archer_Dying: 4286 - 4326 fr.,\u003c/p\u003e\u003cp\u003e 83. ArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/p\u003e\u003cp\u003e 84. ArcheraimfromUp_toDown: 4426 - 4516 fr.,\u003c/p\u003e\u003cp\u003e 85. Archerstrife_left: 4522 - 4556 fr.,\u003c/p\u003e\u003cp\u003e 86. Archerstrife_right: 4562 - 4596 fr.,\u003c/p\u003e\u003cp\u003e 87. Archerwalk_Combat: 4602 - 4646 fr.,\u003c/p\u003e\u003cp\u003e 88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr.,\u003c/p\u003e\u003cp\u003e 89. Archerwalk_charging: 4693 - 4738 fr.,\u003c/p\u003e\u003cp\u003e 90. ArcherwalkAim_forward: 4739 - 4784 fr.,\u003c/p\u003e\u003cp\u003e 91. Archerwalk_shoting: 4785 - 4830 fr.,\u003c/p\u003e\u003cp\u003e 92. Archerwalking_back: 4835 - 4870 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Baron Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021582/557d657bd6/goblin-baron-light-version-3d-model-557d657bd6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1841838","type":"listingItem","attributes":{"id":1841838,"title":"Spades Queen","price":80.0,"description":"Low polygonal game ready animated model of beautiful wizard woman in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game. \n\n**General Feathers.**\n\nAll parts are independent objects and can be removed or hided.\nLODs are included.\n\n**Unity asset included.\nUnreal pack included.**\n\nFBX animated files included.\nOriginal 3D MAX file with animated character (85 animation clips) included.\nOriginal 3D MAX files with animated character with preview animations. (like in YouTube videos ) included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\nBody TIF textures contains 2 layers. One for body and one for body with . Please open it in Photoshop for changes. You can also save them as independent texture files.\nBody parts 2: Body and Hair\nArmor parts 8: Bely, Boots, Dress, Skirt, Hat, Mask, Necklace, \"Wings\" (Wings and Skirt are clothes simulated objects).\nWeapons: Wizard stuff.\n\n**Model**\n\nCharacter and all parts (exept wing and skirt) have LOD versions.\nModel with all parts 34,688 (12,946 LOD) polygons, 65,372 (24,051 LOD) triangles and 34,643 (13,542 LOD) vertexes. \n\n**Animations**\n\n85 Animation for wizards combat and general moves. 64 \"on place\" animations. And 21 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 76 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048,\n\n**Unity Feathers**\n\nUnity PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\n\"Wings\" and Long Skirt parts are clothes simulated.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes (exept skirt and \"wings\")\nNumber of characters: 2 basic character blueprints, 11 \"skeletal meshes\" including body, hair, clothes...\nVertex counts of characters: 34,643 (13,542 LOD) including weapons and armor.\nNumber of Textures: 15 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 2048X2048, 4096x4096 \nNumber of Materials and Material Instances: 6 materials.\nNumber of Animations: 85 animations for combat and general moves.\nAnimation types: \"on place\" amd \"root motion\" animations.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\nSkirt and \"wings\" has clothes simulation setup. \nOriginal 3D MAX files with rigged character in T-pose included.\nThere is no animations blueprint included, sorry.\n\nAnimations\n General\n\n 1. W_S_Explanation: 0 - 45 fr.,\n 2. W_S_Greeting: 45 - 105 fr.,\n 3. W_S_IDLE: 105 - 205 fr.,\n 4. W_S_Kiss: 205 - 290 fr.,\n 5. W_S_Looking_around: 290 - 466 fr.,\n 6. W_S_making_item: 471 - 501 fr.,\n 7. W_S_pointing_A: 506 - 566 fr.,\n 8. W_S_Reject: 566 - 666 fr.,\n 9. W_S_Say_No: 666 - 716 fr.,\n 10. W_S_Shrugs: 716 - 761 fr.,\n 11. W_S_Talking_B: 761 - 896 fr.,\n 12. W_S_Use_object: 896 - 936 fr.,\n 13. W_S_warning: 936 - 996 fr.,\n 14. W_S_yawn: 996 - 1081 fr.,\n 15. W_M_Jump_standing: 1081 - 1156 fr.,\n 16. W_M_Turn_Left_90t: 1156 - 1181 fr.,\n 17. W_M_Turn_Right_90t: 1181 - 1206 fr.,\n 18. W_M_Jump_runing_a: 1211 - 1251 fr.,\n 19. W_M_run: 1256 - 1282 fr.,\n 20. W_M_Jump_Walking: 1287 - 1317 fr.,\n 21. W_M_Walk: 1322 - 1358 fr.,\n 22. W_M_Walking_back_A: 1363 - 1398 fr.,\n 23. W_M_Walking_With_Tourch: 1403 - 1506 fr.,\n 24. W_M_strafe_run_left: 1511 - 1536 fr.,\n 25. W_M_strafe_run_right: 1542 - 1568 fr.,\n 26. W_M_Strife_left: 1573 - 1608 fr.,\n 27. W_M_Strife_right: 1613 - 1648 fr.,\n 28. W_RM_Jump_runing_a: 1653 - 1693 fr.,\n 29. W_RM_Jump_standing: 1698 - 1773 fr.,\n 30. W_RM_Jump_Walking: 1778 - 1808 fr.,\n 31. W_RM_run: 1813 - 1839 fr.,\n 32. W_RM_strafe_run_left: 1844 - 1870 fr.,\n 33. W_RM_strafe_run_right: 1875 - 1901 fr.,\n 34. W_RM_Strife_left: 1906 - 1941 fr.,\n 35. W_RM_Strife_right: 1946 - 1981 fr.,\n 36. W_RM_Turn_Left_90t: 1986 - 2011 fr.,\n 37. W_RM_Turn_Right_90t: 2016 - 2041 fr.,\n 38. W_RM_Walk: 2046 - 2082 fr.,\n 39. W_RM_Walking_back_A: 2087 - 2122 fr.,\n 40. W_RM_Walking_With_Tourch: 2127 - 2230 fr.,\n\n\nWizards Combat\n\n 1. W_M_combat_mode_B: 0 - 75 fr.,\n 2. W_M_Dodge_Jump_Backward: 75 - 110 fr.,\n 3. W_M_Dodge_Jump_Left: 110 - 145 fr.,\n 4. W_M_Dodge_Jump_Right: 145 - 180 fr.,\n 5. W_M_magic_light_spell: 180 - 229 fr.,\n 6. W_M_PutWeapon_Back: 230 - 270 fr.,\n 7. W_M_TookWeaponOut: 270 - 310 fr.,\n 8. W_M_combat_mode_A: 315 - 390 fr.,\n 9. W_M_dodge_backwards: 390 - 425 fr.,\n 10. W_M_dodge_to_left: 425 - 460 fr.,\n 11. W_M_dodge_to_right: 460 - 495 fr.,\n 12. W_M_Hit_from_back: 495 - 530 fr.,\n 13. W_M_Hit_from_front: 530 - 565 fr.,\n 14. W_M_magic_helix_spell: 565 - 635 fr.,\n 15. W_M_staff_block: 635 - 680 fr.,\n 16. W_M_staff_earthquake_spell: 680 - 725 fr.,\n 17. W_M_staff_Hit_stright_down: 725 - 760 fr.,\n 18. W_M_staff_swing_right: 760 - 795 fr.,\n 19. W_M_Dying_B: 795 - 860 fr.,\n 20. W_M_combat_mode_C: 865 - 940 fr.,\n 21. W_M_buff_spell_A: 940 - 990 fr.,\n 22. W_M_buff_spell_B: 990 - 1080 fr.,\n 23. W_M_Drinking_potion: 1080 - 1135 fr.,\n 24. W_M_speil_fast_loop: 1140 - 1170 fr.,\n 25. W_M_speil_summoning: 1175 - 1210 fr.,\n 26. W_M_spell_Barier_keep: 1215 - 1250 fr.,\n 27. W_M_speil_magic_trap: 1255 - 1355 fr.,\n 28. W_M_spell_cast_B: 1355 - 1400 fr.,\n 29. W_M_spell_cast_D: 1400 - 1445 fr.,\n 30. W_M_spell_curse: 1445 - 1520 fr.,\n 31. W_M_spell_sleep: 1520 - 1569 fr.,\n 32. W_M_Dying_A: 1570 - 1610 fr.,\n 33. W_M_M_run: 1615 - 1640 fr.,\n 34. W_M_M_run_blow_A: 1641 - 1685 fr.,\n 35. W_M_M_run_blow_D: 1685 - 1729 fr.,\n 36. W_M_M_Cautious_walk: 1734 - 1773 fr.,\n 37. W_M_M_walk_trust: 1774 - 1809 fr.,\n 38. W_RM_M_Cautious_walk: 1814 - 1854 fr.,\n 39. W_RM_M_Dodge_Jump_Backward: 1859 - 1894 fr.,\n 40. W_RM_M_Dodge_Jump_Left: 1899 - 1934 fr.,\n 41. W_RM_M_Dodge_Jump_Right: 1939 - 1974 fr.,\n 42. W_RM_M_run: 1979 - 2005 fr.,\n 43. W_RM_M_run_blow_A: 2010 - 2054 fr.,\n 44. W_RM_M_run_blow_D: 2059 - 2103 fr.,\n 45. W_RM_M_walk_trust: 2108 - 2143 fr.,","imageAlt":"Spades Queen 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/spades-queen","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/L2WpqRYC4i1HAJRiX7rgqdUW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spades-queen-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/L2WpqRYC4i1HAJRiX7rgqdUW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spades-queen-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/spades-queen","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1841838/1234ee8b38/spades-queen-3d-model-1234ee8b38.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1841886","type":"listingItem","attributes":{"id":1841886,"title":"Spades Queen Light Version","price":40.0,"description":"Light means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included.\n\n**Unity asset included.\nUnreal pack included.**\nLODs are included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game. \n\n**General Feathers.**\n\nAll parts are independent objects and can be removed or hided.\n\nBody TIF textures contains 2 layers. One for body and one for body with . Please open it in Photoshop for changes. You can also save them as independent texture files.\nBody parts 2: Body and Hair\nArmor parts 8: Bely, Boots, Dress, Skirt, Hat, Mask, Necklace, \"Wings\" (Wings and Skirt are clothes simulated objects).\nWeapons: Wizard stuff.\n\n**Model**\n\nCharacter and all parts (exept wing and skirt) have LOD versions.\nModel with all parts 34,688 (12,946 LOD) polygons, 65,372 (24,051 LOD) triangles and 34,643 (13,542 LOD) vertexes. \n\n**Animations**\n\n85 Animation for wizards combat and general moves. 64 \"on place\" animations. And 21 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 76 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048,\n\n**Unity Feathers**\n\nUnity PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\n\"Wings\" and Long Skirt parts are clothes simulated.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes (exept skirt and \"wings\")\nNumber of characters: 2 basic character blueprints, 11 \"skeletal meshes\" including body, hair, clothes...\nVertex counts of characters: 34,643 (13,542 LOD) including weapons and armor.\nNumber of Textures: 15 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 2048X2048, 4096x4096 \nNumber of Materials and Material Instances: 6 materials.\nNumber of Animations: 85 animations for combat and general moves.\nAnimation types: \"on place\" amd \"root motion\" animations.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\nSkirt and \"wings\" has clothes simulation setup. \nOriginal 3D MAX files with rigged character in T-pose included.\nThere is no animations blueprint included, sorry.\n\nAnimations\n General\n\n 1. W_S_Explanation: 0 - 45 fr.,\n 2. W_S_Greeting: 45 - 105 fr.,\n 3. W_S_IDLE: 105 - 205 fr.,\n 4. W_S_Kiss: 205 - 290 fr.,\n 5. W_S_Looking_around: 290 - 466 fr.,\n 6. W_S_making_item: 471 - 501 fr.,\n 7. W_S_pointing_A: 506 - 566 fr.,\n 8. W_S_Reject: 566 - 666 fr.,\n 9. W_S_Say_No: 666 - 716 fr.,\n 10. W_S_Shrugs: 716 - 761 fr.,\n 11. W_S_Talking_B: 761 - 896 fr.,\n 12. W_S_Use_object: 896 - 936 fr.,\n 13. W_S_warning: 936 - 996 fr.,\n 14. W_S_yawn: 996 - 1081 fr.,\n 15. W_M_Jump_standing: 1081 - 1156 fr.,\n 16. W_M_Turn_Left_90t: 1156 - 1181 fr.,\n 17. W_M_Turn_Right_90t: 1181 - 1206 fr.,\n 18. W_M_Jump_runing_a: 1211 - 1251 fr.,\n 19. W_M_run: 1256 - 1282 fr.,\n 20. W_M_Jump_Walking: 1287 - 1317 fr.,\n 21. W_M_Walk: 1322 - 1358 fr.,\n 22. W_M_Walking_back_A: 1363 - 1398 fr.,\n 23. W_M_Walking_With_Tourch: 1403 - 1506 fr.,\n 24. W_M_strafe_run_left: 1511 - 1536 fr.,\n 25. W_M_strafe_run_right: 1542 - 1568 fr.,\n 26. W_M_Strife_left: 1573 - 1608 fr.,\n 27. W_M_Strife_right: 1613 - 1648 fr.,\n 28. W_RM_Jump_runing_a: 1653 - 1693 fr.,\n 29. W_RM_Jump_standing: 1698 - 1773 fr.,\n 30. W_RM_Jump_Walking: 1778 - 1808 fr.,\n 31. W_RM_run: 1813 - 1839 fr.,\n 32. W_RM_strafe_run_left: 1844 - 1870 fr.,\n 33. W_RM_strafe_run_right: 1875 - 1901 fr.,\n 34. W_RM_Strife_left: 1906 - 1941 fr.,\n 35. W_RM_Strife_right: 1946 - 1981 fr.,\n 36. W_RM_Turn_Left_90t: 1986 - 2011 fr.,\n 37. W_RM_Turn_Right_90t: 2016 - 2041 fr.,\n 38. W_RM_Walk: 2046 - 2082 fr.,\n 39. W_RM_Walking_back_A: 2087 - 2122 fr.,\n 40. W_RM_Walking_With_Tourch: 2127 - 2230 fr.,\n\n\nWizards Combat\n\n 1. W_M_combat_mode_B: 0 - 75 fr.,\n 2. W_M_Dodge_Jump_Backward: 75 - 110 fr.,\n 3. W_M_Dodge_Jump_Left: 110 - 145 fr.,\n 4. W_M_Dodge_Jump_Right: 145 - 180 fr.,\n 5. W_M_magic_light_spell: 180 - 229 fr.,\n 6. W_M_PutWeapon_Back: 230 - 270 fr.,\n 7. W_M_TookWeaponOut: 270 - 310 fr.,\n 8. W_M_combat_mode_A: 315 - 390 fr.,\n 9. W_M_dodge_backwards: 390 - 425 fr.,\n 10. W_M_dodge_to_left: 425 - 460 fr.,\n 11. W_M_dodge_to_right: 460 - 495 fr.,\n 12. W_M_Hit_from_back: 495 - 530 fr.,\n 13. W_M_Hit_from_front: 530 - 565 fr.,\n 14. W_M_magic_helix_spell: 565 - 635 fr.,\n 15. W_M_staff_block: 635 - 680 fr.,\n 16. W_M_staff_earthquake_spell: 680 - 725 fr.,\n 17. W_M_staff_Hit_stright_down: 725 - 760 fr.,\n 18. W_M_staff_swing_right: 760 - 795 fr.,\n 19. W_M_Dying_B: 795 - 860 fr.,\n 20. W_M_combat_mode_C: 865 - 940 fr.,\n 21. W_M_buff_spell_A: 940 - 990 fr.,\n 22. W_M_buff_spell_B: 990 - 1080 fr.,\n 23. W_M_Drinking_potion: 1080 - 1135 fr.,\n 24. W_M_speil_fast_loop: 1140 - 1170 fr.,\n 25. W_M_speil_summoning: 1175 - 1210 fr.,\n 26. W_M_spell_Barier_keep: 1215 - 1250 fr.,\n 27. W_M_speil_magic_trap: 1255 - 1355 fr.,\n 28. W_M_spell_cast_B: 1355 - 1400 fr.,\n 29. W_M_spell_cast_D: 1400 - 1445 fr.,\n 30. W_M_spell_curse: 1445 - 1520 fr.,\n 31. W_M_spell_sleep: 1520 - 1569 fr.,\n 32. W_M_Dying_A: 1570 - 1610 fr.,\n 33. W_M_M_run: 1615 - 1640 fr.,\n 34. W_M_M_run_blow_A: 1641 - 1685 fr.,\n 35. W_M_M_run_blow_D: 1685 - 1729 fr.,\n 36. W_M_M_Cautious_walk: 1734 - 1773 fr.,\n 37. W_M_M_walk_trust: 1774 - 1809 fr.,\n 38. W_RM_M_Cautious_walk: 1814 - 1854 fr.,\n 39. W_RM_M_Dodge_Jump_Backward: 1859 - 1894 fr.,\n 40. W_RM_M_Dodge_Jump_Left: 1899 - 1934 fr.,\n 41. W_RM_M_Dodge_Jump_Right: 1939 - 1974 fr.,\n 42. W_RM_M_run: 1979 - 2005 fr.,\n 43. W_RM_M_run_blow_A: 2010 - 2054 fr.,\n 44. W_RM_M_run_blow_D: 2059 - 2103 fr.,\n 45. W_RM_M_walk_trust: 2108 - 2143 fr.,","imageAlt":"3D model Spades Queen Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/spades-queen-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nytX5fmep54Ah2NEfaRvE8M3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spades-queen-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/nytX5fmep54Ah2NEfaRvE8M3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spades-queen-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/spades-queen-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1841886/3b054bce34/spades-queen-light-version-3d-model-3b054bce34.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2035658","type":"listingItem","attributes":{"id":2035658,"title":"Flying Monster ","price":60.0,"description":"Contains\n\n10 OBJ\n10 FBX\nTEXTURES UV\nAnimations\n\nUNREAL ENGINE .UASSET\n\n\n10 meshes Monster for UE4  \n\nPack of Monster stylized \n It's a 100% blueprint project\nEasy to add to your project\nGameplay \n\nhttps://youtu.be/z9szbIMQQ7k\n\nFlying Monster   WITH  TEXTURES\n\n\nFunctional character customization system blueprint and materials\n\nScaled to Epic Skeleton: Yes\nRigged: NO\nRigged to Epic Skeleton: NO\n\nNumber of Animations:  24\nNumber of mesh:  10\n\nSupported Development Platforms: Windows,PS4, Xbox One\nSupported Target Build Platforms: PC\n\nFlying Monster  meshes are not tied to engine versions, hence this model or bundle will always be compatible with the latest version of the engine without the need for it to be explicitely marked as 4.XX compatible","imageAlt":"Flying Monster 3D asset animated VR / AR ready","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/flying-monster-bb48d89c-03b2-428e-85a4-584c817760db","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VU3MfiaeAXJQwhv3X735VQq1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sin%20ti%CC%81tulo-2-01.jpg","gridUrl":"https://media.cgtrader.com/variants/VU3MfiaeAXJQwhv3X735VQq1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sin%20ti%CC%81tulo-2-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/flying-monster-bb48d89c-03b2-428e-85a4-584c817760db","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/2035658/3ac0fe88ef/flying-monster-3d-model-3ac0fe88ef.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658216","type":"listingItem","attributes":{"id":658216,"title":"Ratkin Shaman","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Shaman in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\n\nCharacter has 62 animations. BIP (Character Studio) files are included.\nLow polygonal character version (LOD) included.\n\nModel has 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \n\nRig has 68 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon. There are 3 different ratkin body, and armor color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 10,998 (LOD 4,936)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 62 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body and armor included\n\nAnimation list:\n\n1) Shamkin_IDLE: 0 - 100 fr.,\n 2) Shamkin_anger: 101 - 151 fr.,\n 3) Shamkin_Eating: 152 - 272 fr.,\n 4) Shamkin_Looking_around: 273 - 449 fr.,\n 5) Shamkin_Pick_object: 451 - 491 fr.,\n 6) Shamkin_pointing_A: 492 - 552 fr.,\n 7) Shamkin_Shrugs: 553 - 598 fr.,\n 8) Shamkin_Stretching: 599 - 699 fr.,\n 9) Shamkin_Talking_A: 700 - 740 fr.,\n 10) Shamkin_Talking_B: 741 - 891 fr.,\n 11) Shamkin_Jump_standing: 892 - 967 fr.,\n 12) SH_Drinking_potion: 968 - 1024 fr.,\n 13) SH_making_potion: 1029 - 1059 fr.,\n 14) Shamkin_Climbing_wall: 1064 - 1094 fr.,\n 15) Shamkin_Crawling: 1099 - 1129 fr.,\n 16) Shamkin_falling_down: 1134 - 1174 fr.,\n 17) SH_combat_mode_A: 1179 - 1254 fr.,\n 18) SH_dodge_to_left: 1255 - 1290 fr.,\n 19) SH_dodge_to_right: 1291 - 1326 fr.,\n 20) SH_magic_helix_spell: 1327 - 1397 fr.,\n 21) SH_staf_block: 1398 - 1433 fr.,\n 22) SH_staff_Hit: 1434 - 1469 fr.,\n 23) SH_straight_down_hit: 1470 - 1505 fr.,\n 24) SH_swing_right: 1506 - 1541 fr.,\n 25) SH_combat_mode_B: 1546 - 1621 fr.,\n 26) SH_duck_below_swing: 1622 - 1657 fr.,\n 27) SH_magic_light_spell: 1658 - 1708 fr.,\n 28) SH_magic_shot_stright: 1709 - 1744 fr.,\n 29) Shamkin_Staff_Dodge_Jump_Backward: 1745 - 1770 fr.,\n 30) Shamkin_Staff_Dodge_Jump_Left: 1771 - 1796 fr.,\n 31) Shamkin_Staff_Dodge_Jump_Right: 1797 - 1822 fr.,\n 32) Shamkin_Staff_Knocked_backward: 1823 - 1863 fr.,\n 33) Shamkin_Staff_Down_back: 1864 - 1904 fr.,\n 34) Shamkin_Staff_Recover_from_knocked_backward: 1905 - 1945 fr.,\n 35) Shamkin_Staff_Knocked_forward: 1946 - 1974 fr.,\n 36) Shamkin_Staff_Down_forward: 1975 - 2015 fr.,\n 37) Shamkin_Staff_Recover_from_knocked_forward: 2016 - 2048 fr.,\n 38) Shamkin_Staff_Hit_from_back: 2049 - 2084 fr.,\n 39) Shamkin_Staff_Hit_from_front: 2085 - 2120 fr.,\n 40) Shamkin_Staff_Hit_from_left: 2121 - 2156 fr.,\n 41) Shamkin_Staff_Hit_from_righ: 2157 - 2192 fr.,\n 42) Shamkin_Staff_Moving_left: 2193 - 2213 fr.,\n 43) Shamkin_Staff_Moving_right: 2214 - 2234 fr.,\n 44) Shamkin_Staff_Tracking: 2235 - 2410 fr.,\n 45) Shamkin_Staff_warning: 2411 - 2471 fr.,\n 46) Shamkin_Staff_Dying_A: 2472 - 2537 fr.,\n 47) Shamkin_Staff_Dying_B: 2542 - 2582 fr.,\n 48) Shamkin_Staff_Die_knocked_backward: 2587 - 2604 fr.,\n 49) Shamkin_Staff_Die_knocked_forward: 2609 - 2626 fr.,\n 50) SH_combat_mode_C: 2631 - 2706 fr.,\n 51) SH_buff_spell_A: 2707 - 2757 fr.,\n 52) SH_buff_spell_B: 2758 - 2848 fr.,\n 53) SH_spell_cast_A: 2849 - 2919 fr.,\n 54) SH_spell_cast_B: 2920 - 2955 fr.,\n 55) SH_spell_cast_C: 2956 - 2991 fr.,\n 56) SH_spell_cast_D: 2992 - 3027 fr.,\n 57) Shamkin_Staff_Casual_walk: 3032 - 3068 fr.,\n 58) Shamkin_Staff_Cautious_walk: 3073 - 3113 fr.,\n 59) Shamkin_Staff_combat_run: 3118 - 3140 fr.,\n 60) Shamkin_Staff_Jump_runing: 3145 - 3185 fr.,\n 61) Shamkin_Staff_run: 3190 - 3216 fr.,\n 62) Shamkin_Walking_back_A: 3221 - 3256 fr.,","imageAlt":"3D asset Ratkin Shaman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-shaman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rxy6XYEGfGJdtScVV6imU8TW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-shaman-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rxy6XYEGfGJdtScVV6imU8TW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-shaman-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-shaman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658216/3296db4620/ratkin-shaman-3d-model-3296db4620.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"745176","type":"listingItem","attributes":{"id":745176,"title":"Baby Vampire Light Vershion","price":15.0,"description":"Low-poly 3d model of animated vampire baby ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nLow polygonal character version (LOD) included.\n\nUnreal asset included.\nUnity Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 15,874 vertexes (4,659 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n\n0. T-Pose: 0 - 0fr.\n1. BV_IDLE - 2 - 100 fr.,\n 2. BV_Pick_object - 101 - 141  fr.,\n 3. BV_pointing_A - 142 - 202 fr.,\n 4. BV_Shrugs - 203 - 248 fr.,\n 5. BV_Talking_A - 249 - 289 fr.,\n 6. BV_Talking_B - 290 - 440 fr.,\n 7. BV_COMBAT_mode - 445 - 495 fr.,\n 8. BV_2_Blows - 496 - 546 fr.,\n 9. BV_anger - 547 - 597 fr.,\n 10. BV_Blow_left_hand_A - 598 - 633 fr.,\n 11. BV_Blow_left_hand_B - 635 - 670 fr.,\n 12. BV_Blow_right_hand_A - 670 - 705 fr.,\n 13. BV_Blow_right_hand_B - 706 - 741 fr.,\n 14. BV_Cray - 742 - 822 fr.,\n 15. M_BV_Knocked_backward - 823 - 863 fr.,\n 16. BV_Down_back - 865 - 905 fr.,\n 17. BV_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. BV_Hit_from_back - 946 - 981 fr.,\n 19. BV_Hit_from_front - 982 - 1017 fr.,\n 20. BV_Hit_from_left - 1018 - 1053 fr.,\n 21. BV_hit_from_righ - 1054 - 1089 fr.,\n 22. BV_Looking_around - 1090 - 1266 fr.,\n 23. BV_Tracking - 1267 - 1442 fr.,\n 24. M_BV_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_BV_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_BV_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_BV_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_BV_Jump_standing - 1716 - 1791 fr.,\n 33. M_BV_Moving_left - 1792 - 1812 fr.,\n 34. M_BV_Moving_right - 1813 - 1833 fr.,\n 35. M_BV_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_BV_Turn_Right_90t - 1860 - 1885 fr.,\n 37. BV_Dying_A - 1886 - 1951 fr.,\n 38. BV_Dying_B - 1956 - 1996 fr.,\n 39. M_BV_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_BV_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_BV_Casual_walk - 2045 - 2081 fr.,\n 42. M_BV_Cautious_walk - 2086 - 2126 fr.,\n 43. M_BV_Climbing_wall - 2131 - 2161 fr.,\n 44. M_BV_combat_run - 2166 - 2188 fr.,\n 45. M_BV_Jump_runing - 2193 - 2233 fr.,\n 46. M_BV_run - 2238 - 2260 fr.,\n 47. M_BV_Walking_back_A - 2265 - 2300 fr.,\n 48. M_BV_falling_down - 2305 - 2345 fr.,\n 49. RM_BV_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_BV_Casual_walk - 2565 - 2601 fr.,\n 55. RM_BV_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_BV_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_BV_combat_run - 2686 - 2708 fr.,\n 58. RM_BV_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_BV_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_BV_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_BV_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_BV_falling_down - 2847 - 2887 fr.,\n 64. RM_BV_Jump_runing - 2892 - 2932 fr.,\n 65. RM_BV_Jump_standing - 2937 - 3012 fr.,\n 66. RM_BV_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_BV_Moving_left - 3062 - 3082 fr.,\n 68. RM_BV_Moving_right - 3087 - 3107 fr.,\n 69. RM_BV_run - 3112 - 3134 fr.,\n 70. RM_BV_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_BV_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_BV_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"Baby Vampire Light Vershion 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hrxAxYosC2qaKUdGRBcoveaf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baby-vampire-light-vershion-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/hrxAxYosC2qaKUdGRBcoveaf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baby-vampire-light-vershion-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-vampire-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/745176/324927fb9e/baby-vampire-light-vershion-3d-model-324927fb9e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658211","type":"listingItem","attributes":{"id":658211,"title":"Ratkin Armored Gunner","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Armored Gunner in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nI used Character Studio 3D MAX to make animations.\nCharacter has 74 animations. BIP (Character Studio) files are included.\n\nModel with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \n\nRig has 72 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024  and 512x512 \nThere are 3 different ratkin body, armor color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 11,190 (LOD 5,721 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 74 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body and armor included\n                            I used Character Studio 3D MAX to make animations\n                            There are 3 different ratkin for body and for armor color textures\n\nAnimation list:\n\n1) RGunner_IDLE: 0 - 100 fr.,\n 2) RGunner_anger: 101 - 151 fr.,\n 3) RGunner_Eating: 152 - 272 fr.,\n 4) RGunner_Looking_around: 273 - 449 fr.,\n 5) RGunner_Pick_object: 450 - 490 fr.,\n 6) RGunner_pointing_A: 491 - 551 fr.,\n 7) RGunner_Shrugs: 552 - 597 fr.,\n 8) RGunner_Stretching: 598 - 698 fr.,\n 9) RGunner_Talking_A: 699 - 739 fr.,\n 10) RGunner_Talking_B: 740 - 890 fr.,\n 11) RGunner_Jump_standing: 891 - 966 fr.,\n 12) RGunner_Climbing_wall: 971 - 1001 fr.,\n 13) RGunner_Crawling: 1006 - 1036 fr.,\n 14) RGunner_falling_down: 1041 - 1081 fr.,\n 15) RGunner_Gun_out: 1086 - 1116 fr.,\n 16) RGunner_Combat_Mode_Standing: 1117 - 1167 fr.,\n 17) RGunner_Butt_kick: 1168 - 1193 fr.,\n 18) RGunner_Dodge_Jump_Backward: 1194 - 1219 fr.,\n 19) RGunner_Dodge_Jump_Left: 1220 - 1245 fr.,\n 20) RGunner_Dodge_Jump_Right: 1246 - 1271 fr.,\n 21) RGunner_Knocked_backward: 1272 - 1312 fr.,\n 22) RGunner_Down_back: 1313 - 1353 fr.,\n 23) RGunner_Recover_from_knocked_backward: 1354 - 1394 fr.,\n 24) RGunner_Knocked_forward: 1395 - 1423 fr.,\n 25) RGunner_Down_forward: 1424 - 1464 fr.,\n 26) RGunner_Recover_from_knocked_forward: 1465 - 1497 fr.,\n 27) RGunner_Grenade_throw: 1497 - 1537 fr.,\n 28) RGunner_Hit_from_back: 1539 - 1574 fr.,\n 29) RGunner_Hit_from_front: 1575 - 1610 fr.,\n 30) RGunner_Hit_from_left: 1611 - 1646 fr.,\n 31) RGunner_Hit_from_righ: 1647 - 1682 fr.,\n 32) RGunner_Moving_left: 1683 - 1703 fr.,\n 33) RGunner_Moving_right: 1704 - 1724 fr.,\n 34) RGunner_Tracking: 1725 - 1900 fr.,\n 35) RGunner_warning: 1901 - 1961 fr.,\n 36) RGunner_From_standing_to_squat: 1962 - 1977 fr.,\n 37) RGunner_Combat_Mode_Squat: 1978 - 2028 fr.,\n 38) RGunner_LookingAround_Squat: 2029 - 2159 fr.,\n 39) RGunner_Fire_squat: 2164 - 2204 fr.,\n 40) RGunner_From_squat_to_standing: 2209 - 2234 fr.,\n 41) RGunner_Fire_Belt: 2235 - 2255 fr.,\n 42) RGunner_Pointing_standing: 2260 - 2400 fr.,\n 43) RGunner_Fire_standing: 2401 - 2441 fr.,\n 44) RGunner_Die_squat: 2446 - 2479 fr.,\n 45) RGunner_Die_knocked_backward: 2484 - 2500 fr.,\n 46) RGunner_Die_knocked_forward: 2506 - 2523 fr.,\n 47) RGunner_Dying_A: 2528 - 2593 fr.,\n 48) RGunner_Dying_B: 2598 - 2638 fr.,\n 49) RGunner_Casual_walk: 2643 - 2679 fr.,\n 50) RGunner_Cautious_walk: 2684 - 2724 fr.,\n 51) RGunner_combat_run: 2729 - 2751 fr.,\n 52) RGunner_Fire_Runing: 2752 - 2774 fr.,\n 53) RGunner_Jump_runing: 2779 - 2819 fr.,\n 54) RGunner_run: 2824 - 2850 fr.,\n 55) RGunner_Fire_walking: 2855 - 2895 fr.,\n 56) RGunner_Fire_walking_back: 2900 - 2935 fr.,\n 57) RGunner_Walking_back_A: 2940 - 2975 fr.,\n 58) RGunner_Gun_back: 2980 - 3010 fr.,\n 59) RGunner_sword_out_01: 3011 - 3051 fr.,\n 60) RGunner_sword_COMBAT_mode: 3052 - 3102 fr.,\n 61) RGunner_sword_parry_high_left: 3103 - 3138 fr.,\n 62) RGunner_sword_parry_high_right: 3139 - 3174 fr.,\n 63) RGunner_sword_parry_low_front: 3175 - 3210 fr.,\n 64) RGunner_sword_swing_high_left: 3211 - 3246 fr.,\n 65) RGunner_sword_swing_high_right: 3247 - 3282 fr.,\n 66) RGunner_sword_swing_high_straight_down: 3283 - 3318 fr.,\n 67) RGunner_sword_swing_low_left: 3319 - 3354 fr.,\n 68) RGunner_sword_swing_low_right: 3355 - 3390 fr.,\n 69) RGunner_sword_thrust_high: 3391 - 3426 fr.,\n 70) RGunner_sword_thrust_low: 3427 - 3462 fr.,\n 71) RGunner_sword_thrust_mid: 3463 - 3498 fr.,\n 72) RGunner_sword_back_01: 3499 - 3539 fr.,\n 73) RGunner_Aim_Left_and_Right_standing: 3544 - 3594 fr.,\n 74) RGunner_Aim_Up_and_Down_standing: 3599 - 3649 fr.,","imageAlt":"Ratkin Armored Gunner 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EhXJzSenA2pYrVymcSAmCrtC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-armored-gunner-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/EhXJzSenA2pYrVymcSAmCrtC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-armored-gunner-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-armored-gunner","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658211/667a400c99/ratkin-armored-gunner-3d-model-667a400c99.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Adam Knight Horseman","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/699740/6a758e38e7/adam-knight-horseman-3d-model-6a758e38e7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658256","type":"listingItem","attributes":{"id":658256,"title":"Goblin Slave","price":40.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included. \u003c/strong\u003e\u003cbr/\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappointed: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 601 - 777 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 778 - 818 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 819 - 879 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 880 - 930 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 931 - 976 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 977 - 1022 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1023 - 1173 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1174 - 1234 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1235 - 1280 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1281 - 1366 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1371 - 1411 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1416 - 1516 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1521 - 1561 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 1566 - 1641 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1646 - 1676 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1684 - 1734 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1735 - 1775 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1776 - 1816 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1817 - 1862 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 1863 - 1933 fr.,\u003c/li\u003e\u003cli\u003e1Hdodgebackwards: 1934 - 1969 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 1970 - 1995 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 1996 - 2021 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2022 - 2057 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2058 - 2093 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2094 - 2129 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2130 - 2165 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2166 - 2201 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2202 - 2247 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighleft: 2248 - 2283 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighright: 2284 - 2319 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2320 - 2355 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2356 - 2391 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2392 - 2427 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2464 - 2499 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2500 - 2535 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2536 - 2711 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2712 - 2753 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 2754 - 2794 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 2795 - 2836 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 2837 - 2865 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 2866 - 2906 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 2907 - 2939 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_backward: 2940 - 3073 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_forward: 3078 - 3218 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_backward: 3223 - 3240 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_forward: 3245 - 3262 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 3267 - 3303 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 3308 - 3348 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 3353 - 3375 fr.,\u003c/li\u003e\u003cli\u003e1HJumpruning: 3380 - 3420 fr.,\u003c/li\u003e\u003cli\u003e1H_run: 3425 - 3451 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleft: 3456 - 3491 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 3496 - 3531 fr.,\u003c/li\u003e\u003cli\u003e1HWalkingback: 3536 - 3571 fr.,\u003c/li\u003e\u003c/ol\u003e","imageAlt":"3D asset animated Goblin Slave","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dqXBgGpKxSd1zaYrMTwCxz42/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-slave-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/dqXBgGpKxSd1zaYrMTwCxz42/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-slave-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658256/5bb99add52/goblin-slave-3d-model-5bb99add52.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5424037","type":"listingItem","attributes":{"id":5424037,"title":"Spider Man Gameready","price":18.0,"description":"Black Spider Man PBR for your game \u0026 animations projects.\\ rigged and animated\n\nFeel free to contact us via email studiokasit@gmail.com","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/spider-man-gameready-41e5a900-b12d-4dd9-a7fe-96788383871b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CzYKxsVBHqJVe6s9NmL2poeF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/CzYKxsVBHqJVe6s9NmL2poeF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/spider-man-gameready-41e5a900-b12d-4dd9-a7fe-96788383871b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5424037/90179e6b27/spider-man-gameready-3d-model-90179e6b27.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"667770","type":"listingItem","attributes":{"id":667770,"title":"Animated Werewolf","price":75.0,"description":"Low polygonal game ready animated model of werewolf in 3D Max file version 2009.\n\nUnity Asset included.\nUnreal Asset included.\n\n.FBX are included.\nBIP (Character Studio) files are included.\n\n4 different color textures for skin and for fur included.\nBeard, fur and eyebrows can be hided or removed from FBX.\nThese features give ability for customization.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nLods: No\nNumber of characters: 1 character blueprint, 5 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 22,482 vertexes all (11,733 without fur parts)\nNumber of Textures: 10 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 3 Materials and 9 Instances\nNumber of Animations: 73 \nAnimation types: 50 \"on place\" animations, and 23 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nCharacter includes 73 animations. (50 classical on place animations and 23 animations with root motion data)\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\n\nModel with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes.\nWithout fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes. \n\nRig has 69 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096 and 2048x2048, \n\nAnimation list:\n\n 1. W_IDLE: 0 - 100 fr.,\n 2. W_Pick_object: 101 - 141 fr.,\n 3. W_pointing_A: 142 - 202 fr.,\n 4. W_Shrugs: 203 - 248 fr.,\n 5. W_Stretching: 249 - 349 fr.,\n 6. W_Talking_A: 350 - 390 fr.,\n 7. W_Talking_B: 391 - 541 fr.,\n 8. W_COMBAT_mode: 546 - 646 fr.,\n 9. W_2_Blows: 647 - 697 fr.,\n 10. W_anger: 698 - 748 fr.,\n 11. W_Blow_left_hand_A: 749 - 784 fr.,\n 12. W_Blow_left_hand_B: 785 - 820 fr.,\n 13. W_Blow_right_hand_A: 821 - 856 fr.,\n 14. W_Blow_right_hand_B: 857 - 892 fr.,\n 15. W_2_Blows_moving: 893 - 943 fr.,\n 16. W_Blow_left_hand_A_Moving: 944 - 979 fr.,\n 17. W_Blow_left_hand_B_Moving: 980 - 1015 fr.,\n 18. W_Blow_right_hand_A_Moving: 1016 - 1051 fr.,\n 19. W_Blow_right_hand_B_Moving: 1052 - 1087 fr.,\n 20. W_Dodge_Jump_Backward: 1088 - 1113 fr.,\n 21. W_Dodge_Jump_Left: 1114 - 1139 fr.,\n 22. W_Dodge_Jump_Right: 1140 - 1165 fr.,\n 23. W_Hit_from_back: 1166 - 1201 fr.,\n 24. W_Hit_from_front: 1202 - 1237 fr.,\n 25. W_Hit_from_left: 1238 - 1273 fr.,\n 26. W_hit_from_righ: 1274 - 1309 fr.,\n 27. W_Howl: 1310 - 1390 fr.,\n 28. W_Knocked_backward: 1391 - 1431 fr.,\n 29. W_Down_back: 1432 - 1472 fr.,\n 30. W_Recover_from_knocked_backward: 1473 - 1513 fr.,\n 31. W_Looking_around: 1514 - 1690 fr.,\n 32. W_Moving_left: 1691 - 1711 fr.,\n 33. W_Moving_right: 1712 - 1732 fr.,\n 34. W_Tracking: 1733 - 1908 fr.,\n 35. W_Turn_Left_90t: 1909 - 1934 fr.,\n 36. W_Turn_Right_90t: 1935 - 1960 fr.,\n 37. W_warr_cry: 1961 - 2041 fr.,\n 38. W_Jump_standing: 2042 - 2117 fr.,\n 39. W_Die_knocked_backward: 2118 - 2135 fr.,\n 40. W_Die_knocked_forward: 2140 - 2157 fr.,\n 41. W_Dying_A: 2162 - 2227 fr.,\n 42. W_Dying_B: 2232 - 2272 fr.,\n 43. W_Casual_walk: 2277 - 2313 fr.,\n 44. W_Cautious_walk: 2314 - 2354 fr.,\n 45. W_Climbing_wall: 2355 - 2385 fr.,\n 46. W_combat_run: 2386 - 2408 fr.,\n 47. W_Jump_runing: 2409 - 2449 fr.,\n 48. W_run: 2450 - 2472 fr.,\n 49. W_Walking_back_A: 2473 - 2508 fr.,\n 50. W_falling_down: 2509 - 2549 fr.,\n\n 51. RM_W_2_Blows_moving: 2556 - 2606 fr.,\n 52. RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,\n 53. RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,\n 54. RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,\n 55. RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,\n 56. RM_W_Casual_walk: 2771 - 2807 fr.,\n 57. RM_W_Cautious_walk: 2812 - 2852 fr.,\n 58. RM_W_Climbing_wall: 2857 - 2887 fr.,\n 59. RM_W_Die_knocked_backward: 2892 - 2909 fr.,\n 60. RM_W_Die_knocked_forward: 2914 - 2931 fr.,\n 61. RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,\n 62. RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,\n 63. RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,\n 64. RM_W_falling_down: 3026 - 3066 fr.,\n 65. RM_W_Jump_runing: 3071 - 3111 fr.,\n 66. RM_W_Jump_standing: 3116 - 3191 fr.,\n 67. RM_W_Knocked_backward: 3196 - 3236 fr.,\n 68. RM_W_Moving_left: 3241 - 3261 fr.,\n 69. RM_W_Moving_right: 3266 - 3286 fr.,\n 70. RM_W_run: 3291 - 3313 fr.,\n 71. RM_W_Turn_Left_90t: 3318 - 3343 fr.,\n 72. RM_W_Turn_Right_90t: 3348 - 3373 fr.,\n 73. 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Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1492 - 1532 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1537 - 1567 fr.,\u003c/li\u003e\u003cli\u003eGBPutingWeapons_back: 1572 - 1622 fr.,\u003c/li\u003e\u003cli\u003eGBTakingweapons_out: 1623 - 1668 fr.,\u003c/li\u003e\u003cli\u003eGBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Left: 1746 - 1771 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Right: 1772 - 1797 fr.,\u003c/li\u003e\u003cli\u003eGBduckbelowhighswing: 1798 - 1833 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_back: 1834 - 1869 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_front: 1870 - 1905 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_left: 1906 - 1941 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_righ: 1942 - 1977 fr.,\u003c/li\u003e\u003cli\u003eGBLookingaround_staying: 1978 - 2063 fr.,\u003c/li\u003e\u003cli\u003eGBparryfromstrightdown: 2064 - 2099 fr.,\u003c/li\u003e\u003cli\u003eGBparryhigh_left: 2100 - 2135 fr.,\u003c/li\u003e\u003cli\u003eGBparrymid_front: 2136 - 2171 fr.,\u003c/li\u003e\u003cli\u003eGBswinghigh_left: 2172 - 2207 fr.,\u003c/li\u003e\u003cli\u003eGBswinghigh_right: 2208 - 2243 fr.,\u003c/li\u003e\u003cli\u003eGBswinghighstraightdown: 2244 - 2279 fr.,\u003c/li\u003e\u003cli\u003eGBswinglow_left: 2280 - 2315 fr.,\u003c/li\u003e\u003cli\u003eGBswinglow_right: 2316 - 2351 fr.,\u003c/li\u003e\u003cli\u003eGBthrusthigh: 2352 - 2387 fr.,\u003c/li\u003e\u003cli\u003eGBthrustmid: 2388 - 2423 fr.,\u003c/li\u003e\u003cli\u003eGB_Tracking: 2424 - 2599 fr.,\u003c/li\u003e\u003cli\u003eGBKnockedbackward: 2600 - 2641 fr.,\u003c/li\u003e\u003cli\u003eGBDownback: 2642 - 2682 fr.,\u003c/li\u003e\u003cli\u003eGBRecoverfromknockedbackward: 2683 - 2723 fr.,\u003c/li\u003e\u003cli\u003eGBKnockedforward: 2724 - 2752 fr.,\u003c/li\u003e\u003cli\u003eGBDownforward: 2753 - 2793 fr.,\u003c/li\u003e\u003cli\u003eGBRecoverfromknockedforward: 2794 - 2826 fr.,\u003c/li\u003e\u003cli\u003eGBfirestaying: 2831 - 2868 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_down: 2873 - 2898 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_left: 2903 - 2928 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_right: 2933 - 2958 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_up: 2963 - 2988 fr.,\u003c/li\u003e\u003cli\u003eGBCOMBATmode_squat: 2993 - 3043 fr.,\u003c/li\u003e\u003cli\u003eGBFromSquatAtoStaing: 3044 - 3081 fr.,\u003c/li\u003e\u003cli\u003eGBFromStandtoSquat_A: 3082 - 3122 fr.,\u003c/li\u003e\u003cli\u003eGBlookingAroundSquat: 3127 - 3212 fr.,\u003c/li\u003e\u003cli\u003eGBfireSquat: 3213 - 3250 fr.,\u003c/li\u003e\u003cli\u003eGBDiesquat: 3255 - 3288 fr.,\u003c/li\u003e\u003cli\u003eGBDieknocked_backward: 3293 - 3310 fr.,\u003c/li\u003e\u003cli\u003eGBDieknocked_forward: 3315 - 3332 fr.,\u003c/li\u003e\u003cli\u003eGBDieon_back: 3337 - 3375 fr.,\u003c/li\u003e\u003cli\u003eGBDieon_belt: 3380 - 3460 fr.,\u003c/li\u003e\u003cli\u003eGBCasualwalk: 3465 - 3501 fr.,\u003c/li\u003e\u003cli\u003eGBCautiouswalk: 3506 - 3546 fr.,\u003c/li\u003e\u003cli\u003eGBfirewalking: 3551 - 3591 fr.,\u003c/li\u003e\u003cli\u003eGBcombatrun: 3596 - 3618 fr.,\u003c/li\u003e\u003cli\u003eGBFireruning: 3623 - 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This is an **Unreal Engine 4 Game** ready Asset. You can export the character and animations to other engines but mind that _**I cann't give upport on those cases.**_\n* - Includes Collada file.\n\nThis character is intended for sci-fi, dark tech ambients, retro future service, military or surveillance support. It comes with 7 animations , 4K texture materials and includes landing base.\n\n\nTechnical Details\n\n- Compatible from 4.20 onwards\n- Scaled to Epic skeleton: (Yes)\n- Rigged: (Yes)\n- Rigged to Epic skeleton: (No)\n- Animated: (Yes)\n- Number of characters: 1\n- Number of static meshes: 1\n- Vertex counts of characters: 16.600 Tris LOD 0 - 3.300 Tris LOD 3 (Drone)\n- Vertex counts of static mesh: 15.900 Tris LOD 0 - 5.500 Tris LOD 2 (Landing Base)\n- Drone materials: 3 Prebaked Materials (for Mobile builds) + 1 Master Material for color customization with 1 Instance\n- Landing Station materials: 3 Prebaked Materials\n- Texture Resolutions: 4K\n- Number of Animations: 7 plus 2 poses for convenient turning, including Root Bone\n- Supported Development Platforms: Windows\n- Supported Target Build Platforms: PC, Mac, PS4, XBOX, Steam VR, IOS, Android, Linux","imageAlt":"Sci-fi Service Drone 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-service-drone","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E7tT3QQ6ztRHaYZedy391P8B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/droneskin01-1920x1080-68019093158c41574277cde8b08307f7.jpg","gridUrl":"https://media.cgtrader.com/variants/E7tT3QQ6ztRHaYZedy391P8B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/droneskin01-1920x1080-68019093158c41574277cde8b08307f7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-service-drone","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/1963357/a68457c0f3/sci-fi-service-drone-3d-model-a68457c0f3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"947327","type":"listingItem","attributes":{"id":947327,"title":"Grunt Soldier for Unreal Engine 4","price":15.0,"description":"Grunt Soldier is a high quality, affordable enemy-oriented character for your project.\nRigged to the Epic Skeleton.\n\nTo ensure maximum compatibility, it also comes with 4 Master Materials with 5 customizable parameters to match any color scheme. 4 LOD levels from LOD0 (33.300 tris) to LOD3 (3.300 tris), 4k Textures for a seamless integration in First Person, 3rd Person, and VR projects. High texel density.\n\nNOTE:\n\nMobile platform projects: Material Instances should be baked before preview/test.\nEnvironment and rain effects are not included (it's Soul City free marketplace asset if you wonder :-D)\nTechnical Details\n\nScaled to Epic skeleton: YES\n\nRigged to Epic skeleton: YES\n\nNumber of characters: 1\n\nVertex counts of characters: 33.300 TRIS LOD 0 - 3.300 LOD 3\n\nMaterials: 4 pre-baked Materials, 4 Master Materials with 5 customizable parameters\n\nNumber of Animations: NO CUSTOM ANIMATIONS (4 Demo animations from Epic Animation Starter Pack)\n\nSupported Development Platforms: PC, Mac, Xbox One, PS4, Mobile, VR\n\nSupported Target Build Platforms: PC, Mac, Xbox One, PS4, Mobile, VR","imageAlt":"Grunt Soldier for Unreal Engine 4 3D asset","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/grunt-soldier-for-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GHHvnTvHAzdyHpcsdU1kJSD2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/grunt-soldier-for-unreal-engine-4-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/GHHvnTvHAzdyHpcsdU1kJSD2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/grunt-soldier-for-unreal-engine-4-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/grunt-soldier-for-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/947327/8fb5aa9ca4/grunt-soldier-for-unreal-engine-4-3d-model-8fb5aa9ca4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2403206","type":"listingItem","attributes":{"id":2403206,"title":"Sci-Fi Doors Pack - Game-Ready UE4 Assets","price":9.0,"description":"**A set of openable Sci-fi Doors with animations and customizable materials.**\n\n**Animation**\nhttps://cdnb.artstation.com/p/assets/images/images/025/588/769/original/sergey-tyapkin-gif.gif\n\n**Package Features**\n- 1 master door and 2 modifications (3 doors in total)\n- Openable BP Doors with animations.\n- High-quality texture sets 4096x4096.\n- Highly customizable materials.\n\n**Technical Information**\n- UE4 version: 4.20 and higher\n- Physically-Based Rendering: Yes\n- Animations: Yes\n- Number of Meshes: 3\n- Number of BP: 3\n- LODs: No\n- Collision: Yes, Custom\n- Vertex Count: 10 000 tris per door\n- Number of Materials and Material Instances: 4\n- Number of Textures: 4 Textures 4096x4096\n- Supported Development Platforms: Windows\n- Supported Target Build Platforms: Window/Mac/PS4/Xbox\n\nFeedback/Support: https://www.facebook.com/tyapkin.art","imageAlt":"animated Sci-Fi Doors Pack - Game-Ready UE4 Assets","url":"https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-doors-pack-game-ready-ue4-assets","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ypiya1v4NLQ5cET4fJVQswjz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SciFi_DoorPack_UE4_0.jpg","gridUrl":"https://media.cgtrader.com/variants/Ypiya1v4NLQ5cET4fJVQswjz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SciFi_DoorPack_UE4_0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-doors-pack-game-ready-ue4-assets","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/2403206/9dc597a83f/sci-fi-doors-pack-game-ready-ue4-assets-3d-model-9dc597a83f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1918130","type":"listingItem","attributes":{"id":1918130,"title":"Ocean Sunfish Pack - UE4","price":6.99,"description":"The Ocean Sunfish Pack comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines.\n\nThe package includes 2 swimming animations which combine with a ‘gill breathing \u0026 eye movement’ animation, along with a left / right turning poses used for directional movement.\nIt comes with 4 LODs, 3 Texture Variations, 3 Normal Map Variations, 6 Dry Material Instances, \u0026 6 Wet Material Instances. The blueprint comes with a large range of adjustable settings allowing for maximum customization of your spline animation.\n\n**Download Packaged Demo:** http://bit.ly/OceanSunfishPack_Demo\n\nThe Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.\nAdditionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, \u0026 Depth of Field, along with many Sunfish’ animation examples.\n\n**Features:**\n**Animations:**\n- Swim\n- Gill, Flipper \u0026 Eye animation\n- Pose Left\n- Pose Right\n\n**Blueprint Controls**\n- Starting Distance along spline\n- Toggle dynamic speed or maintain a constant speed.\n- Sunfish Scale\n- Show Spline\n- Animation Playrates for slow and fast\n- Animation Acceleration \u0026 Deceleration\n- Distance for mouth to start opening\n- Timing for how long to swim slow and fast\n- Randomness multiplier of timing\n- Movement speed acceleration \u0026 deceleration\n- Movement speeds for slow and fast\n- Intensity of rolling around corners\n- Non-Dynamic speed, playrate \u0026 intensity\n- Roll, rotation \u0026 movement smoothing values\n\n- 1 Skeletal mesh\n- A realistic Physics Asset for ragdoll effects\n- 2 BlendSpaces (Swim Speed \u0026 Turning)\n- 1 Parent Material and 12 Material Instances (6 wet \u0026 6 dry)\n\n**Scaled to Epic skeleton:** Yes\n**Rigged:** Yes\n**Rigged to Epic skeleton:** No\n**Animated:** Yes\n**Number of characters:** 1\n**Number of Animations:** 4\n**Animation types:** In-place\n\n**Vertex counts of characters:**\nLOD0=4684\nLOD1=2064\nLOD2=1030\nLOD3=228\n\n**Texture Resolutions:**\n6x 2048x2048\n1x 1024x1024\n1x 1024x512\n1x 512x512\n\n**Supported Platforms:** Windows 32bit \u0026 64bit/ Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift\n**Documentation Included: **Yes, in Blueprints","imageAlt":"3D asset Ocean Sunfish Pack - UE4","url":"https://www.cgtrader.com/3d-models/animal/fish/ocean-sunfish-pack-ue4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvsXZp3VBZ2XcBFP6j8hJGzE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ocean-sunfish-pack-ue4-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/wvsXZp3VBZ2XcBFP6j8hJGzE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ocean-sunfish-pack-ue4-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/ocean-sunfish-pack-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1918130/9c7095ae4f/ocean-sunfish-pack-ue4-3d-model-9c7095ae4f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709106","type":"listingItem","attributes":{"id":709106,"title":"Army of Skeletons Light Version","price":40.0,"description":"ARMY OF SKELETONS low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nAnimated DAE (Collada) included. \nOBJ files included.\n\nUnity Asset Included.\nUnreal Asset included.\n\n4 Animated skeleton characters and 4 not animated skeletons in poses. \nPrefect to make evil army for first person and third person games. \n\n1.Skeleton Warlord character, 45 animations \n2.Skeleton Sorcerer character, 47 animations \n3.Skeleton Archer character, 48 animations \n4.Skeleton Footman character, 46 animations \n5. Skeleton T-pose prop \n6. Skeleton Lying prop \n7. Skeleton Standing prop \n8. Skeleton Sitting prop \n\nSkeleton - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \nSkeletons with armor, and weapons about - 8,000 - 10,000 polygons, 15,00-18,000 triangles, 8,000-10,00 vertexes. \nRig has 39-49 bones.\n\nUnreal Pack included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes \nRigged: Yes \nRigged to Epic skeleton: Yes \nAnimated: Yes \nNumber of characters: 5 (skeletons and bow) \nVertex counts of characters: 8,000-10,00 \nNumber of meshes: 12 skeleton and weapons \nNumber of Textures: 29 diffuse, specular, metallic, opacity and normals \nTexture Resolutions: 2048x2048, 1024x1024, 512x512 \nNumber of Materials and Material Instances: 12 Materials \nNumber of Animations: 45-48 animations per character. \nAnimation types: on place animations \nIntended Platform: PC / MAC / XBox1 / PS4 \nPlatforms Tested: PC \nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic :))","imageAlt":"Army of Skeletons Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/army-of-skeletons-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fU2X1BBaYeM6vFVBTx9VbNXT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/army-of-skeletons-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/fU2X1BBaYeM6vFVBTx9VbNXT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/army-of-skeletons-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/army-of-skeletons-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709106/224b5799c9/army-of-skeletons-light-version-3d-model-224b5799c9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"738550","type":"listingItem","attributes":{"id":738550,"title":"Vampire Patriarch Light Version","price":15.0,"description":"Animated model of vampire Light Version low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnreal Asset Included.\nUnity Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,276 vertexes (5,507 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\nLow polygonal character version (LOD) included.\n\nCharacter: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. VP_IDLE - 2 - 100 fr.,\n 2. VP_Pick_object - 101 - 141  fr.,\n 3. VP_pointing_A - 142 - 202 fr.,\n 4. VP_Shrugs - 203 - 248 fr.,\n 5. VP_Talking_A - 249 - 289 fr.,\n 6. VP_Talking_B - 290 - 440 fr.,\n 7. VP_COMBAT_mode - 445 - 495 fr.,\n 8. VP_2_Blows - 496 - 546 fr.,\n 9. VP_anger - 547 - 597 fr.,\n 10. VP_Blow_left_hand_A - 598 - 633 fr.,\n 11. VP_Blow_left_hand_B - 635 - 670 fr.,\n 12. VP_Blow_right_hand_A - 670 - 705 fr.,\n 13. VP_Blow_right_hand_B - 706 - 741 fr.,\n 14. VP_Cray - 742 - 822 fr.,\n 15. M_VP_Knocked_backward - 823 - 863 fr.,\n 16. VP_Down_back - 865 - 905 fr.,\n 17. VP_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. VP_Hit_from_back - 946 - 981 fr.,\n 19. VP_Hit_from_front - 982 - 1017 fr.,\n 20. VP_Hit_from_left - 1018 - 1053 fr.,\n 21. VP_hit_from_righ - 1054 - 1089 fr.,\n 22. VP_Looking_around - 1090 - 1266 fr.,\n 23. VP_Tracking - 1267 - 1442 fr.,\n 24. M_VP_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_VP_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_VP_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_VP_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_VP_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_VP_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_VP_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_VP_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_VP_Jump_standing - 1716 - 1791 fr.,\n 33. M_VP_Moving_left - 1792 - 1812 fr.,\n 34. M_VP_Moving_right - 1813 - 1833 fr.,\n 35. M_VP_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_VP_Turn_Right_90t - 1860 - 1885 fr.,\n 37. VP_Dying_A - 1886 - 1951 fr.,\n 38. VP_Dying_B - 1956 - 1996 fr.,\n 39. M_VP_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_VP_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_VP_Casual_walk - 2045 - 2081 fr.,\n 42. M_VP_Cautious_walk - 2086 - 2126 fr.,\n 43. M_VP_Climbing_wall - 2131 - 2161 fr.,\n 44. M_VP_combat_run - 2166 - 2188 fr.,\n 45. M_VP_Jump_runing - 2193 - 2233 fr.,\n 46. M_VP_run - 2238 - 2260 fr.,\n 47. M_VP_Walking_back_A - 2265 - 2300 fr.,\n 48. M_VP_falling_down - 2305 - 2345 fr.,\n 49. RM_VP_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_VP_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_VP_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_VP_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_VP_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_VP_Casual_walk - 2565 - 2601 fr.,\n 55. RM_VP_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_VP_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_VP_combat_run - 2686 - 2708 fr.,\n 58. RM_VP_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_VP_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_VP_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_VP_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_VP_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_VP_falling_down - 2847 - 2887 fr.,\n 64. RM_VP_Jump_runing - 2892 - 2932 fr.,\n 65. RM_VP_Jump_standing - 2937 - 3012 fr.,\n 66. RM_VP_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_VP_Moving_left - 3062 - 3082 fr.,\n 68. RM_VP_Moving_right - 3087 - 3107 fr.,\n 69. RM_VP_run - 3112 - 3134 fr.,\n 70. RM_VP_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_VP_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_VP_Walking_back_A - 3199 - 3234 fr.,","imageAlt":"3D model Vampire Patriarch Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JSCUu98q6xhunLvsvPkexUFN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampire-patriarch-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/JSCUu98q6xhunLvsvPkexUFN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampire-patriarch-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/738550/e96271f878/vampire-patriarch-light-version-3d-model-e96271f878.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"735065","type":"listingItem","attributes":{"id":735065,"title":"Vampire Patriarch","price":50.0,"description":"Low polygonal game ready animated model of vampire in 3D Max file version 2009.\n\n.FBX are included.\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,276 vertexes (5,507 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. VP_IDLE - 2 - 100 fr.,\n 2. VP_Pick_object - 101 - 141  fr.,\n 3. VP_pointing_A - 142 - 202 fr.,\n 4. VP_Shrugs - 203 - 248 fr.,\n 5. VP_Talking_A - 249 - 289 fr.,\n 6. VP_Talking_B - 290 - 440 fr.,\n 7. VP_COMBAT_mode - 445 - 495 fr.,\n 8. VP_2_Blows - 496 - 546 fr.,\n 9. VP_anger - 547 - 597 fr.,\n 10. VP_Blow_left_hand_A - 598 - 633 fr.,\n 11. VP_Blow_left_hand_B - 635 - 670 fr.,\n 12. VP_Blow_right_hand_A - 670 - 705 fr.,\n 13. VP_Blow_right_hand_B - 706 - 741 fr.,\n 14. VP_Cray - 742 - 822 fr.,\n 15. M_VP_Knocked_backward - 823 - 863 fr.,\n 16. VP_Down_back - 865 - 905 fr.,\n 17. VP_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. VP_Hit_from_back - 946 - 981 fr.,\n 19. VP_Hit_from_front - 982 - 1017 fr.,\n 20. VP_Hit_from_left - 1018 - 1053 fr.,\n 21. VP_hit_from_righ - 1054 - 1089 fr.,\n 22. VP_Looking_around - 1090 - 1266 fr.,\n 23. VP_Tracking - 1267 - 1442 fr.,\n 24. M_VP_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_VP_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_VP_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_VP_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_VP_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_VP_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_VP_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_VP_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_VP_Jump_standing - 1716 - 1791 fr.,\n 33. M_VP_Moving_left - 1792 - 1812 fr.,\n 34. M_VP_Moving_right - 1813 - 1833 fr.,\n 35. M_VP_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_VP_Turn_Right_90t - 1860 - 1885 fr.,\n 37. VP_Dying_A - 1886 - 1951 fr.,\n 38. VP_Dying_B - 1956 - 1996 fr.,\n 39. M_VP_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_VP_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_VP_Casual_walk - 2045 - 2081 fr.,\n 42. M_VP_Cautious_walk - 2086 - 2126 fr.,\n 43. M_VP_Climbing_wall - 2131 - 2161 fr.,\n 44. M_VP_combat_run - 2166 - 2188 fr.,\n 45. M_VP_Jump_runing - 2193 - 2233 fr.,\n 46. M_VP_run - 2238 - 2260 fr.,\n 47. M_VP_Walking_back_A - 2265 - 2300 fr.,\n 48. M_VP_falling_down - 2305 - 2345 fr.,\n 49. RM_VP_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_VP_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_VP_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_VP_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_VP_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_VP_Casual_walk - 2565 - 2601 fr.,\n 55. RM_VP_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_VP_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_VP_combat_run - 2686 - 2708 fr.,\n 58. RM_VP_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_VP_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_VP_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_VP_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_VP_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_VP_falling_down - 2847 - 2887 fr.,\n 64. RM_VP_Jump_runing - 2892 - 2932 fr.,\n 65. RM_VP_Jump_standing - 2937 - 3012 fr.,\n 66. RM_VP_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_VP_Moving_left - 3062 - 3082 fr.,\n 68. RM_VP_Moving_right - 3087 - 3107 fr.,\n 69. RM_VP_run - 3112 - 3134 fr.,\n 70. RM_VP_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_VP_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_VP_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D asset Vampire Patriarch","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6Lwnhx5JweU4TmkEsjxGcpks/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampire-patriarch-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/6Lwnhx5JweU4TmkEsjxGcpks/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampire-patriarch-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampire-patriarch","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/735065/9ecfbdb448/vampire-patriarch-3d-model-9ecfbdb448.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670597","type":"listingItem","attributes":{"id":670597,"title":"Bones Dragon Light Version","price":25.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nAsset contains 2 FBX files with different  polygons number of the dragon:\nHigh polygonal version 12,449 polygons, 23,366 triangles and 12,236 \nLow polygonal version 7,830 polygons, 14,758 triangles and 7,923 \n\nRig has 63 bones. \n\nTextures: diffuse, specular and normals maps. \nTIF file format 2048x2048\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 12,236 (1,923 LOD)\nTexture Resolutions: 2048x2048, 1024x1024\nNumber of Animations: 46 animations.\nAnimation types: 31 place animations and 15 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included,\n\nAnimation list:\n\n 1. Dragon_Idle: 0 - 75 fr.,\n 2. Dragon_going_asleep: 76 - 116 fr.,\n 3. Dragon_sleeping: 117 - 217 fr.,\n 4. Dragon_waking_up: 218 - 258 fr.,\n 5. Dragon_Looking_around: 259 - 409 fr.,\n 6. Dragon_speaking: 410 - 535 fr.,\n 7. Dragon_bite: 536 - 594 fr.,\n 8. Dragon_Combo_3_slashs: 595 - 670 fr.,\n 9. Dragon_Flame_throwing: 671 - 746 fr.,\n 10. Dragon_Flame_throwing_stright: 747 - 805 fr.,\n 11. Dragon_Get_Crit_Hit: 806 - 846 fr.,\n 12. Dragon_Get_Hit: 847 - 872 fr.,\n 13. Dragon_jump: 873 - 917 fr.,\n 14. Dragon_leftHand_slash: 918 - 953 fr.,\n 15. Dragon_rightHand_slash: 954 - 989 fr.,\n 16. Dragon_turn_45_left: 990 - 1015 fr.,\n 17. Dragon_turn_45_right: 1016 - 1041 fr.,\n 18. Dragon_death: 1042 - 1082 fr.,\n 19. Dragon_run: 1087 - 1111 fr.,\n 20. Dragon_run_jump: 1112 - 1147 fr.,\n 21. Dragon_death_runing: 1148 - 1186 fr.,\n 22. Dragon_walk: 1191 - 1231 fr.,\n 23. Dragon_sneaking: 1236 - 1296 fr.,\n 24. Dragon_swiming: 1301 - 1326 fr.,\n 25. Dragon_Flying_Start: 1331 - 1396 fr.,\n 26. Dragon_FLY_B: 1401 - 1441 fr.,\n 27. Dragon_FLY_A: 1446 - 1646 fr.,\n 28. Dragon_Flying_Flame_throwing: 1651 - 1851 fr.,\n 29. Dragon_Landing: 1856 - 1876 fr.,\n 30. Dragon_Falling_down: 1881 - 1911 fr.,\n 31. Dragon_Falling_down_Death: 1917 - 1940 fr.,\n 32. Dragon_RM_jump: 1945 - 1989 fr.,\n 33. Dragon_RM_run: 1994 - 2018 fr.,\n 34. Dragon_RM_run_jump: 2023 - 2058 fr.,\n 35. Dragon_RM_death_runing: 2063 - 2101 fr.,\n 36. Dragon_RM_sneaking: 2106 - 2166 fr.,\n 37. Dragon_RM_swiming: 2171 - 2196 fr.,\n 38. Dragon_RM_turn_45_left: 2201 - 2226 fr.,\n 39. Dragon_RM_turn_45_right: 2231 - 2256 fr.,\n 40. Dragon_RM_walk: 2261 - 2301 fr.,\n 41. Dragon_RM_Flying_Start: 2306 - 2371 fr.,\n 42. Dragon_RM_FLY_B: 2376 - 2416 fr.,\n 43. Dragon_RM_FLY_A: 2421 - 2621 fr.,\n 44. Dragon_RM_Flying_Flame_throwing: 2626 - 2826 fr.,\n 45. Dragon_RM_Landing: 2831 - 2851 fr.,\n 46. Dragon_RM_Falling_down: 2856 - 2886 fr.,","imageAlt":"3D asset animated Bones Dragon Light Version","url":"https://www.cgtrader.com/3d-models/animal/other/bones-dragon-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7B7nSh7NL5cinMFUBEqhrrYL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bones-dragon-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/7B7nSh7NL5cinMFUBEqhrrYL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bones-dragon-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/bones-dragon-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/670597/9bca70e628/bones-dragon-light-version-3d-model-9bca70e628.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1001180","type":"listingItem","attributes":{"id":1001180,"title":"Dolphin Animation Pack - UE4 3ds Max","price":24.99,"description":"The Unreal 4 Ocean Dolphin Pack is comes with a built in spline animation system allowing you to quickly and efficiently animate multiple Dolphins within seconds. \nThis package also includes the 3D Studio Max file for the dolphin, along with FBX, OBJ and jpg files.  \n The Unreal 4 Project additionally includes includes a vertex animated mesh for optional use with the Fish School System - an unreal blueprint system available for purchase seperately.\n\nIf you would like to preview before buying, please download the free Demonstration application at:  \n https://goo.gl/9SfWXi\n\nThe package includes 3 animations, 4 LODs, 6 Material Variations (3 dry, 3 wet), and a range of adjustable blueprint settings allowing maximum customization.   \n The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.\n\nAdditionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, \u0026 Depth of Field, along with many dolphins with their paths set up, demonstrating what can be accomplished with the Dolphin Spline Blueprint.\n\nFeatures:  \n 1 Skeletal mesh, with a Physics Asset  \n 3 Swimming Animations blended together in a BlendSpace1D, used in an Animation Blueprint  \n 1 Spline Blueprint which allows control of movement speed timing, animation intensity, playrate, acceleration, deceleration, material type and whether or not to play dynamically or maintain a constant speed.  \n 1 Parent Material and 6 Dolphin Material Instances (3 wet \u0026 3 dry)  \n 1 Vertex Animation Static Mesh for usage with the Fish School System.   \n 1 Parent Material and 3 Dolphin Vertex Animation Material Instances (for the Vertex Animation 3 LODS)  \n 2 Dolphin Diffuse Textures (Young and Old)  \n Scaled to Epic skeleton: Yes\n\nRigged to Epic skeleton: No  \n Animated: Yes  \n Vertex counts of characters:\n\nLOD0=4524  \n LOD1=4397  \n LOD2=1360  \n LOD3=368\n\nTexture Resolutions:   \n Primary Textures:  \n 1x 4096x4096  \n 3x 2048x2048  \n 2x 1024x1024  \n 2x 512x512\n\nVertex Animation Textures:  \n 2x 2441x52  \n 2x 692x52  \n 2x 186x52\n\nNumber of Animations: 3  \n Animation types: In-place  \n Supported Platforms: Desktop PC / Xbox 1/ PS4 / HTC Vive / Oculus Rift  \n Blueprint Documentation Included: Yes","imageAlt":"Dolphin Animation Pack - UE4 3ds Max animated","url":"https://www.cgtrader.com/3d-models/animal/fish/dolphin-pack-with-ue4-blueprint","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TXtMd8ePwabWWqmCt9ajDj4H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dolphin-animation-pack-ue4-3ds-max-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TXtMd8ePwabWWqmCt9ajDj4H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dolphin-animation-pack-ue4-3ds-max-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/dolphin-pack-with-ue4-blueprint","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1001180/579376f62c/dolphin-animation-pack-ue4-3ds-max-3d-model-579376f62c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1852079","type":"listingItem","attributes":{"id":1852079,"title":"Lady Of Clubs","price":80.0,"description":"Game ready animated model of beautiful wizard woman in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game. \n\n**General Feathers**\n\nAll parts are independent objects and can be removed or hided.\n\nLODs are included.\nUnity asset included.\nUnreal pack included.\nFBX animated files included.\n\nOriginal 3D MAX file with animated character (85 animation clips) included.\nOriginal 3D MAX files with animated character with preview animations. (like in YouTube videos ) included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\nBody parts 3: Body, Hair_A and Hair B (Hair_A please use without Hat, Hair_B together with Hat.)\nArmor parts 1: Belt, Boots, Gloves, Skirt, Skirt Long, Hat, Mask, Necklace, Shoulder Armor, (Skirt Long is clothes simulated object).\nWeapons: Wizard stuff.\n\n**Model**\n\nCharacter and all parts (exept Skirt Long) have LOD versions.\nModel with all parts (one hair) 45,201 (19,330 LOD) polygons, 88,283 (37,234 LOD) triangles and 49,750 (22,909 LOD) vertexes. \n\n**Animations**\n\n85 Animation for wizards combat and general moves. 64 \"on place\" animations. And 21 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 75 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nThere are 3 different body texture sets: body, and armored body.\nTIF file format 4096x4096, 2048X2048,\n\n**Unity Feathers**\n\nUnity PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nLong Skirt parts are clothes simulated.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details**\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes (exept skirt long)\nNumber of characters: 2 basic character blueprints, 14 \"skeletal meshes\" including body, hair, clothes...\nVertex counts of characters: 49,750 (22,909 LOD) including all weapons, armor and one hair set.\nNumber of Textures: 18 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 2048X2048, 4096x4096 \nNumber of Materials and Material Instances: 6 materials 1 instance.\nNumber of Animations: 85 animations for combat and general moves.\nAnimation types: \"on place\" amd \"root motion\" animations.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\nSkirtLong has clothes simulation setup. \nOriginal 3D MAX files with rigged character in T-pose included.\nThere are 3 differnt body texture sets: body, and armored body.\nHair_A please use without Hat, Hair_B together with Hat.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n General\n\n 1. W_S_Explanation: 0 - 45 fr.,\n 2. W_S_Greeting: 45 - 105 fr.,\n 3. W_S_IDLE: 105 - 205 fr.,\n 4. W_S_Kiss: 205 - 290 fr.,\n 5. W_S_Looking_around: 290 - 466 fr.,\n 6. W_S_making_item: 471 - 501 fr.,\n 7. W_S_pointing_A: 506 - 566 fr.,\n 8. W_S_Reject: 566 - 666 fr.,\n 9. W_S_Say_No: 666 - 716 fr.,\n 10. W_S_Shrugs: 716 - 761 fr.,\n 11. W_S_Talking_B: 761 - 896 fr.,\n 12. W_S_Use_object: 896 - 936 fr.,\n 13. W_S_warning: 936 - 996 fr.,\n 14. W_S_yawn: 996 - 1081 fr.,\n 15. W_M_Jump_standing: 1081 - 1156 fr.,\n 16. W_M_Turn_Left_90t: 1156 - 1181 fr.,\n 17. W_M_Turn_Right_90t: 1181 - 1206 fr.,\n 18. W_M_Jump_runing_a: 1211 - 1251 fr.,\n 19. W_M_run: 1256 - 1282 fr.,\n 20. W_M_Jump_Walking: 1287 - 1317 fr.,\n 21. W_M_Walk: 1322 - 1358 fr.,\n 22. W_M_Walking_back_A: 1363 - 1398 fr.,\n 23. W_M_Walking_With_Tourch: 1403 - 1506 fr.,\n 24. W_M_strafe_run_left: 1511 - 1536 fr.,\n 25. W_M_strafe_run_right: 1542 - 1568 fr.,\n 26. W_M_Strife_left: 1573 - 1608 fr.,\n 27. W_M_Strife_right: 1613 - 1648 fr.,\n 28. W_RM_Jump_runing_a: 1653 - 1693 fr.,\n 29. W_RM_Jump_standing: 1698 - 1773 fr.,\n 30. W_RM_Jump_Walking: 1778 - 1808 fr.,\n 31. W_RM_run: 1813 - 1839 fr.,\n 32. W_RM_strafe_run_left: 1844 - 1870 fr.,\n 33. W_RM_strafe_run_right: 1875 - 1901 fr.,\n 34. W_RM_Strife_left: 1906 - 1941 fr.,\n 35. W_RM_Strife_right: 1946 - 1981 fr.,\n 36. W_RM_Turn_Left_90t: 1986 - 2011 fr.,\n 37. W_RM_Turn_Right_90t: 2016 - 2041 fr.,\n 38. W_RM_Walk: 2046 - 2082 fr.,\n 39. W_RM_Walking_back_A: 2087 - 2122 fr.,\n 40. W_RM_Walking_With_Tourch: 2127 - 2230 fr.,\n\n\nWizard's Combat\n\n 1. W_M_combat_mode_B: 0 - 75 fr.,\n 2. W_M_Dodge_Jump_Backward: 75 - 110 fr.,\n 3. W_M_Dodge_Jump_Left: 110 - 145 fr.,\n 4. W_M_Dodge_Jump_Right: 145 - 180 fr.,\n 5. W_M_magic_light_spell: 180 - 229 fr.,\n 6. W_M_PutWeapon_Back: 230 - 270 fr.,\n 7. W_M_TookWeaponOut: 270 - 310 fr.,\n 8. W_M_combat_mode_A: 315 - 390 fr.,\n 9. W_M_dodge_backwards: 390 - 425 fr.,\n 10. W_M_dodge_to_left: 425 - 460 fr.,\n 11. W_M_dodge_to_right: 460 - 495 fr.,\n 12. W_M_Hit_from_back: 495 - 530 fr.,\n 13. W_M_Hit_from_front: 530 - 565 fr.,\n 14. W_M_magic_helix_spell: 565 - 635 fr.,\n 15. W_M_staff_block: 635 - 680 fr.,\n 16. W_M_staff_earthquake_spell: 680 - 725 fr.,\n 17. W_M_staff_Hit_stright_down: 725 - 760 fr.,\n 18. W_M_staff_swing_right: 760 - 795 fr.,\n 19. W_M_Dying_B: 795 - 860 fr.,\n 20. W_M_combat_mode_C: 865 - 940 fr.,\n 21. W_M_buff_spell_A: 940 - 990 fr.,\n 22. W_M_buff_spell_B: 990 - 1080 fr.,\n 23. W_M_Drinking_potion: 1080 - 1135 fr.,\n 24. W_M_speil_fast_loop: 1140 - 1170 fr.,\n 25. W_M_speil_summoning: 1175 - 1210 fr.,\n 26. W_M_spell_Barier_keep: 1215 - 1250 fr.,\n 27. W_M_speil_magic_trap: 1255 - 1355 fr.,\n 28. W_M_spell_cast_B: 1355 - 1400 fr.,\n 29. W_M_spell_cast_D: 1400 - 1445 fr.,\n 30. W_M_spell_curse: 1445 - 1520 fr.,\n 31. W_M_spell_sleep: 1520 - 1569 fr.,\n 32. W_M_Dying_A: 1570 - 1610 fr.,\n 33. W_M_M_run: 1615 - 1640 fr.,\n 34. W_M_M_run_blow_A: 1641 - 1685 fr.,\n 35. W_M_M_run_blow_D: 1685 - 1729 fr.,\n 36. W_M_M_Cautious_walk: 1734 - 1773 fr.,\n 37. W_M_M_walk_trust: 1774 - 1809 fr.,\n 38. W_RM_M_Cautious_walk: 1814 - 1854 fr.,\n 39. W_RM_M_Dodge_Jump_Backward: 1859 - 1894 fr.,\n 40. W_RM_M_Dodge_Jump_Left: 1899 - 1934 fr.,\n 41. W_RM_M_Dodge_Jump_Right: 1939 - 1974 fr.,\n 42. W_RM_M_run: 1979 - 2005 fr.,\n 43. W_RM_M_run_blow_A: 2010 - 2054 fr.,\n 44. W_RM_M_run_blow_D: 2059 - 2103 fr.,\n 45. W_RM_M_walk_trust: 2108 - 2143 fr.,","imageAlt":"Lady Of Clubs 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/lady-of-clubs","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ARtaW8DJkmf7QHzthCL7ssSe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lady-of-clubs-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ARtaW8DJkmf7QHzthCL7ssSe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lady-of-clubs-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/lady-of-clubs","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1852079/91ec654f87/lady-of-clubs-3d-model-91ec654f87.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027919","type":"listingItem","attributes":{"id":1027919,"title":"RATKINS ARMY LIGHT VERSION","price":70.0,"description":"\u003cp\u003e8 animated fantasy characters in one pack.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX. MAX(rigged only), OBJ, DAE (collada) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Pack icluded.\u003cbr/\u003eUnreal Pack included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character versions (LODs) included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThere are 3 color for ratkins body and for each armor type.\u003c/p\u003e\u003cp\u003eRatkin Shaman have special body textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Body - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warlord - 66 animations, with all armor and weapons 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 9 character blueprints (5 body and armor in one FBX file and 4 body armor and helmet in different FBX files) 17 \u0026quot;characters\u0026quot; including skeleton, armors amd helmets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: from 10,695 to 12,270\u003c/p\u003e\u003cp\u003eNumber of Textures: 43 diffuse, specular, metallic opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024, 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 14 Materials and 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 139 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations and root motion\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, Physics Asset setup included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eThere are in YouTube preview pages animations list of each character.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model RATKINS ARMY LIGHT VERSION","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027919/e87f914e24/ratkins-army-light-version-3d-model-e87f914e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027715","type":"listingItem","attributes":{"id":1027715,"title":"Ratkin Warlord Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Warlord with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,470 (LOD 5,008 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003eNumber of Animations: 66 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body, and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal undead character version included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with 4 axes has 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 69 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) RatkingW_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) RatkingW_anger: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 3) RatkingW_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4) RatkingWLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5) RatkingWPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6) RatkingWpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7) RatkingW_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8) RatkingW_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9) RatkingWTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10) RatkingWTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11) RatkingW_warning: 892 - 952 fr.,\u003c/p\u003e\u003cp\u003e 12) RatkingWJump_standing: 953 - 1028 fr.,\u003c/p\u003e\u003cp\u003e 13) RatkingWClimbing_wall: 1033 - 1063 fr.,\u003c/p\u003e\u003cp\u003e 14) RatkingW_Crawling: 1068 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 15) RatkingWfalling_down: 1103 - 1143 fr.,\u003c/p\u003e\u003cp\u003e 16) Ratkin2Wwapons_back: 1148 - 1188 fr.,\u003c/p\u003e\u003cp\u003e 17) Ratkin2Wwapons_ready: 1189 - 1225 fr.,\u003c/p\u003e\u003cp\u003e 18) Ratkin2WCOMBAT_Mode: 1226 - 1276 fr.,\u003c/p\u003e\u003cp\u003e 19) Ratkin2W_moveTOblock: 1277 - 1283 fr.,\u003c/p\u003e\u003cp\u003e 20) Ratkin2W_block: 1284 - 1314 fr.,\u003c/p\u003e\u003cp\u003e 21) Ratkin2W_moveFROMblock: 1315 - 1321 fr.,\u003c/p\u003e\u003cp\u003e 22) Ratkin2WCombo360_Smash: 1322 - 1407 fr.,\u003c/p\u003e\u003cp\u003e 23) Ratkin2WDodgeJump_Backward: 1408 - 1433 fr.,\u003c/p\u003e\u003cp\u003e 24) Ratkin2WDodgeJump_Left: 1434 - 1459 fr.,\u003c/p\u003e\u003cp\u003e 25) Ratkin2WDodgeJump_Right: 1460 - 1485 fr.,\u003c/p\u003e\u003cp\u003e 26) Ratkin2Wduckbelowhigh_swing: 1486 - 1521 fr.,\u003c/p\u003e\u003cp\u003e 27) Ratkin2WHeavy_Smash: 1522 - 1562 fr.,\u003c/p\u003e\u003cp\u003e 28) Ratkin2WHitfrom_back: 1563 - 1598 fr.,\u003c/p\u003e\u003cp\u003e 29) Ratkin2WHitfrom_front: 1599 - 1634 fr.,\u003c/p\u003e\u003cp\u003e 30) Ratkin2WHitfrom_left: 1635 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 31) Ratkin2WHitfrom_righ: 1671 - 1706 fr.,\u003c/p\u003e\u003cp\u003e 32) Ratkin2WLparryhigh_left: 1707 - 1742 fr.,\u003c/p\u003e\u003cp\u003e 33) Ratkin2WLparrymid_front: 1743 - 1778 fr.,\u003c/p\u003e\u003cp\u003e 34) Ratkin2WLswinghighstraight_down: 1779 - 1814 fr.,\u003c/p\u003e\u003cp\u003e 35) Ratkin2WLswing_left: 1816 - 1851 fr.,\u003c/p\u003e\u003cp\u003e 36) Ratkin2WLswing_right: 1852 - 1887 fr.,\u003c/p\u003e\u003cp\u003e 37) Ratkin2WL_thrust: 1888 - 1923 fr.,\u003c/p\u003e\u003cp\u003e 38) Ratkin2WMoving_left: 1924 - 1944 fr.,\u003c/p\u003e\u003cp\u003e 39) Ratkin2WMoving_right: 1945 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 40) Ratkin2WRparryhigh_right: 1966 - 2001 fr.,\u003c/p\u003e\u003cp\u003e 41) Ratkin2WRparrymid_front: 2002 - 2037 fr.,\u003c/p\u003e\u003cp\u003e 42) Ratkin2WRswinghighstraight_down: 2038 - 2073 fr.,\u003c/p\u003e\u003cp\u003e 43) Ratkin2WRswing_left: 2074 - 2109 fr.,\u003c/p\u003e\u003cp\u003e 44) Ratkin2WRswing_right: 2110 - 2145 fr.,\u003c/p\u003e\u003cp\u003e 45) Ratkin2WRthrust_mid: 2146 - 2181 fr.,\u003c/p\u003e\u003cp\u003e 46) Ratkin2WScissors_Blow: 2182 - 2217 fr.,\u003c/p\u003e\u003cp\u003e 47) Ratkin2W_Smash Frenzy: 2218 - 2373 fr.,\u003c/p\u003e\u003cp\u003e 48) Ratkin2W_Tracking: 2374 - 2549 fr.,\u003c/p\u003e\u003cp\u003e 49) Ratkin2WTwojump_bows: 2550 - 2600 fr.,\u003c/p\u003e\u003cp\u003e 50) Ratkin2WWindmill_bow: 2601 - 2646 fr.,\u003c/p\u003e\u003cp\u003e 51) Ratkin2WKnocked_backward: 2647 - 2687 fr.,\u003c/p\u003e\u003cp\u003e 52) Ratkin2WDown_back: 2688 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 53) Ratkin2WRecoverfromknocked_backward: 2729 - 2769 fr.,\u003c/p\u003e\u003cp\u003e 54) Ratkin2WKnocked_forward: 2770 - 2798 fr.,\u003c/p\u003e\u003cp\u003e 55) Ratkin2WDown_forward: 2799 - 2839 fr.,\u003c/p\u003e\u003cp\u003e 56) Ratkin2WRecoverfromknocked_forward: 2840 - 2872 fr.,\u003c/p\u003e\u003cp\u003e 57) Ratkin2WDieknocked_backward: 2873 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 58) Ratkin2WDieknocked_forward: 2895 - 2912 fr.,\u003c/p\u003e\u003cp\u003e 59) Ratkin2WDying_A: 2917 - 2982 fr.,\u003c/p\u003e\u003cp\u003e 60) Ratkin2WDying_B: 2987 - 3027 fr.,\u003c/p\u003e\u003cp\u003e 61) Ratkin2WCasual_walk: 3032 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 62) Ratkin2WCautious_walk: 3073 - 3113 fr.,\u003c/p\u003e\u003cp\u003e 63) Ratkin2Wcombat_run: 3118 - 3140 fr.,\u003c/p\u003e\u003cp\u003e 64) Ratkin2WJump_runing: 3145 - 3185 fr.,\u003c/p\u003e\u003cp\u003e 65) Ratkin2W_run: 3190 - 3216 fr.,\u003c/p\u003e\u003cp\u003e 66) Ratkin2WWalkingback_A: 3221 - 3256 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Warlord Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dmNK11MCeuBNuF22hEFxRp1S/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/dmNK11MCeuBNuF22hEFxRp1S/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warlord-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warlord-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027715/2996e9144e/ratkin-warlord-light-version-3d-model-2996e9144e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"719211","type":"listingItem","attributes":{"id":719211,"title":"Ratkin Marauder Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Marauder with his skeleton ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset included.\nUnreal asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 14,689 (LOD 6,385 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, chest armor, gloves, shoulders armor.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes. \nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 66 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. \u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,\u003c/p\u003e","imageAlt":"Ratkin Marauder Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719211/81dfadd0d2/ratkin-marauder-light-version-3d-model-81dfadd0d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658219","type":"listingItem","attributes":{"id":658219,"title":"Ratkin Slave","price":50.0,"description":"Low polygonal game ready animated model of Ratkin Slave in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included.\n\nCharacter has 54 animations. BIP (Character Studio) files are included.\n\nModel has 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \n\nRig has 68 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 1024x1024 - body and armor. 512x512 - for hair and weapon. There are 3 different ratkin body color textures.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 7,735 (LOD 2,765 vertexes)\nTexture Resolutions: 1024x1024 and 512x512\nNumber of Animations: 54 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD version included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprint of modular character included\n\t\t\t\t    Material instances of body included\n\nAnimation list:\n\n1. Ratkin_1H_COMBAT_mode: 0f - 50 fr.\n 2. Ratkin_1H_Dodge_Jump_Backward: 55f - 80 fr.\n 3. Ratkin_1H_Dodge_Jump_Left: 85f - 110 fr.\n 4. Ratkin_1H_Dodge_Jump_Right: 115f - 140 fr.\n 5. Ratkin_1H_Heavy Smash: 145f - 185 fr.\n 6. Ratkin_1H_Jump_Swing: 190f - 235 fr.\n 7. Ratkin_1H_sword_parry_from_stright_down: 240f - 275 fr.\n 8. Ratkin_1H_sword_parry_high_left: 280f - 315 fr.\n 9. Ratkin_1H_sword_parry_high_right: 320f - 355 fr.\n 10. Ratkin_1H_sword_parry_low_front: 360f - 395 fr.\n 11. Ratkin_1H_sword_swing_high_left: 400f - 435 fr.\n 12. Ratkin_1H_sword_swing_high_right: 440f - 475 fr.\n 13. Ratkin_1H_sword_swing_high_straight_down: 480f - 515 fr.\n 14. Ratkin_1H_sword_swing_low_left: 520f - 555 fr.\n 15. Ratkin_1H_sword_swing_low_right: 560f - 595 fr.\n 16. Ratkin_1H_Knocked_backward: 600f - 641 fr.\n 17. Ratkin_1H_Down_back: 646f - 686 fr.\n 18. Ratkin_1H_Recover_from_knocked_backward: 691f - 731 fr.\n 19. Ratkin_1H_Knocked_forward: 736f - 764 fr.\n 20. Ratkin_1H_Down_forward: 769f - 809 fr.\n 21. Ratkin_1H_Recover_from_knocked_forward: 814f - 846 fr.\n 22. Ratkin_1H_Moving_left: 851f - 871 fr.\n 23. Ratkin_1H_Moving_right: 876f - 896 fr.\n 24. Ratkin_1H_Tracking: 901f - 1076 fr.\n 25. Ratkin_1H_warning: 1081f - 1141 fr.\n 26. Ratkin_1H_Hit_from_back: 1146f - 1181 fr.\n 27. Ratkin_1H_Hit_from_front: 1186f - 1221 fr.\n 28. Ratkin_1H_Hit_from_left: 1226f - 1261 fr.\n 29. Ratkin_1H_Hit_from_righ: 1266f - 1301 fr.\n 30. Ratkin_1H_Dying_A: 1306f - 1371 fr.\n 31. Ratkin_1H_Dying_B: 1376f - 1416 fr.\n 32. Ratkin_1H_Die_knocked_backward: 1421f - 1438 fr.\n 33. Ratkin_1H_Die_knocked_forward: 1443f - 1460 fr.\n 34. Ratkin_1H_Casual_walk: 1465f - 1501 fr.\n 35. Ratkin_1H_Cautious_walk: 1506f - 1546 fr.\n 36. Ratkin_1H_combat_run: 1551f - 1573 fr.\n 37. Ratkin_1H_run: 1578f - 1604 fr.\n 38. Ratkin_1H_Jump_runing: 1609f - 1649 fr.\n 39. Ratkin_Walking_back_A: 1654f - 1689 fr.\n 40. Ratkin_Digging_A: 1694f - 1729 fr.\n 41. Ratkin_IDLE: 1734f - 1834 fr.\n 42. Ratkin_anger: 1839f - 1889 fr.\n 43. Ratkin_Eating: 1894f - 2014 fr.\n 44. Ratkin_Looking_around: 2019f - 2195 fr.\n 45. Ratkin_Pick_object: 2200f - 2240 fr.\n 46. Ratkin_pointing_A: 2245f - 2305 fr.\n 47. Ratkin_Shrugs: 2310f - 2355 fr.\n 48. Ratkin_Stretching: 2360f - 2460 fr.\n 49. Ratkin_Talking_A: 2465f - 2505 fr.\n 50. Ratkin_Talking_B: 2510f - 2660 fr.\n 51. Ratkin_Climbing_wall: 2665f - 2695 fr.\n 52. Ratkin_Crawling: 2700f - 2730 fr.\n 53. Ratkin_falling_down: 2735f - 2775 fr.\n 54. Ratkin_Jump_standing: 2780f - 2855 fr.","imageAlt":"3D model Ratkin Slave","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/bhsxjaSqgJ8bWZjwZa83Vn1R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658219/bfb9287ed1/ratkin-slave-3d-model-bfb9287ed1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4188964","type":"listingItem","attributes":{"id":4188964,"title":"Atlan 32 Modern Handgun","price":24.99,"description":"Atlan 32 Modern Handgun with high-quality. With a good level of detail and optimized for **Game Ready** Projects.\n\nArt created by in collaboration with Leartes and Dekogon Studios.\n\nAnimation and Blueprint setup by Leartes.\n\nArt by Dekogon Studios.\n\nIf you want to populate your **game environments** or any kind of Virtual Production levels here is the pack that you get and use to get** high-quality **visuals and well-optimized assets.\n\nFor all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.\n\nHere you can join Leartes Asset Platform Discord Server ( Cosmos ) to get live **support and discounts**: https://discord.gg/EZynuywT\n\n**Technical Details**\n\nFeatures:\n\n- 4K Textured, Highly detailed custom designed modern first person shooter quality Handgun\n- Pre Assembled into Blueprint setup\n- High quality and fidelity Texture set - 4k Texture\n- Additional controls for roughness, albedo, normals, and more\n- Channel packed Roughness|Metalness|Ambient Occlusion\n- Optimized for games for FPS view!\n- Free of all legal issues as all branding and labels are custom made by our studio\n- Fully detailed model\n- Pivots placed for ease of animation and usage\n- Scaled to Epic Skeleton: Yes\n- Collision: Yes, Automatically Generated and Per-Poly\n- Vertex Count: 8638 Tris\n- LODs: Base LOD\n- Supported Development Platforms: Windows\n- Supported Target Build Platforms: Window/Mac/PS4/Xbox\n","imageAlt":"Atlan 32 Modern Handgun 3D model animated","url":"https://www.cgtrader.com/3d-models/military/gun/atlan-32-modern-handgun","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9MtTiMVo5DiufDX3rCiR5tiB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/9MtTiMVo5DiufDX3rCiR5tiB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/atlan-32-modern-handgun","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4188964/645193698f/atlan-32-modern-handgun-3d-model-645193698f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670622","type":"listingItem","attributes":{"id":670622,"title":"Skeleton Footman Light Version","price":20.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 8,121\nNumber of Textures: 11 diffuse, specular, metallic and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 46 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, shield and sword - 8,123 polygons, 15,279 triangles and 8,121 vertexes\n\nRig has 40 bones.\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512X512 for shield and sword. \n\nAnimation list:\n\n1) Skeleton_Idle: 0 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n29) Skeleton_Dying_B: 1787 – 1827 fr.,\n\n30) Skeleton_1H_combat_mode: 1830 – 1880 fr.,\n\n31) Skeleton_1H_dodge_backwards: 1881 – 1916 fr.,\n32) Skeleton_1H_dodge_to_left: 1917 – 1952 fr.,\n33) Skeleton_1H_dodge_to_right: 1953 – 1988 fr.,\n\n34) Skeleton_1H_duck_below_high_swing: 1989 – 2024 fr.,\n\n35) Skeleton_1H_parry_A: 2025 – 2060 fr.,\n36) Skeleton_1H_parry_B: 2061 – 2096 fr.,\n37) Skeleton_1H_parry_from_stright_down: 2097 – 2132 fr.,\n\n38) Skeleton_1H_shield_block: 2133 – 2168 fr.,\n39) Skeleton_1H_shield_blow: 2169 – 2204 fr.,\n\n40) Skeleton_1H_swing_high_straight_down: 2205 – 2240 fr.,\n41) Skeleton_1H_swing_left: 2241 – 2276 fr.,\n42) Skeleton_1H_swing_right: 2277 – 2312 fr.,\n\n43) Skeleton_1H_thrust: 2313 – 2348 fr.,\n\n44) Skeleton_1H_banging_shield: 2349 – 2369 fr.,\n\n45) Skeleton_1H_charging: 2372 – 2394 fr.,\n46) Skeleton_1H_walk: 2397 – 2432 fr.,\n","imageAlt":"Skeleton Footman Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-footman-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NGZ9JTafWQ3V1ZRkrQSsZPmX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-footman-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/NGZ9JTafWQ3V1ZRkrQSsZPmX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-footman-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-footman-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/670622/7b7c14b35b/skeleton-footman-light-version-3d-model-7b7c14b35b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1839210","type":"listingItem","attributes":{"id":1839210,"title":"Ocean Animals Pack UE4 - Vol 1 ","price":79.99,"description":"The Ocean Animals Pack comes with 5 creatures, each with their own procedural spline animation systems, which procedurally animate bone rotations to bend \u0026 roll around corners, and dynamically change speed. There are roughly 20 variables for each animal system. The Cuttlefish also dynamically changes its camouflage based on the physical material on the surface below it.\n\n**Download UE4 Demo:** http://bit.ly/OceanAnimalsPackVol1Demo\n\nThe package includes a Dolphin, Stingray, Cuttlefish, Manta Ray and an Orca (Killer Whale).\nThe Orca contains 6 animations: gliding, swim slow, swim fast, beached, begging \u0026 eating.\nThe Dolphin animations include gliding, swim slow \u0026 swim fast. All other creatures contain gliding and swim fast animations.\n\nEach animal has between 3 \u0026 4 LODS. The Orca \u0026 Dolphin include Dry \u0026 Wet Materials. The Material parents have been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control. The Dolphin and Cuttlefish also include Vertex Animations compatible with the Fish School System.\n\nAdditionally, a demo scene has been included with 3 Rock Static Meshes that have 3 material types: Standard rock, Sandy \u0026 Very Sandy. The sand on these rocks is vector based, so it only appears on the top of the rocks. The scene also includes a Terrain Material with 2 layers, Underwater PostProcess Settings, Caustic Lighting, Fog, and Depth of Field.\n\n**Spline Animation Blueprint controls:**\nMovement speeds for slow and fast modes\nAnimation Playrates for slow and fast\nTiming for how long to swim slow and fast\nRandomness multiplier of timing\nAcceleration speed\nDeceleration speed\nRoll speed\nRoll intensity\nMesh Scale\nStarting Distance\nToggle dynamic speed or maintain a constant speed.\nConstant speed Play Rate, Movement Speed \u0026 Animation Intensity\nScaled to Epic skeleton: Yes\n\n**Rigged to Epic skeleton: **No\n**Characters: **5 including Physics Assets, \u0026 a Minimum of 2 Materials each.\n**Number of Animations:** 14\n**Vertex Animations:** 2\n**Animation types: **In-place\n**Orca Animations: **Glide, Swim Slow, Swim Fast, Beached, Beached Begging, Beached Eating\n**Dolphin Animations:** Gliding, Swim Slow, Swim Fast\n**Stingray, Manta Ray \u0026 Cuttlefish Animations: **Glide, Swim Fast\n\n**Vertex counts of characters: **Orca (7808), Dolphin (6694), Manta Ray (5388), Stingray (3580), Cuttlefish (5810)\n**Number of Materials:** 33\n**Texture Resolutions:** (4) 4096, (11) 2048, (8) 1024, (10) 512, (3) 256, (10) Vertex Animation Textures\n**Environment: **1 Terrain Material \u0026 3 Rock Static Meshes\n**Supported Platforms:** Desktop PC/Xbox 1/PS4/HTC Vive/Oculus Rift\n**Documentation Included:** Yes, in Blueprints","imageAlt":"3D asset Ocean Animals Pack UE4 - Vol 1","url":"https://www.cgtrader.com/3d-models/animal/fish/ocean-animals-pack-ue4-vol-1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://storage.cgtrader.com/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBL09YR2c9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--43d2679f988252b8953531eb2f25a422eccc7e4f/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCam9VWTI5dFltbHVaVjl2Y0hScGIyNXpld3c2RG5Sb2RXMWlibUZwYkVraURUWXhNbmcwTlRoZUJqb0dSVVk2REdkeVlYWnBkSGs2QzJObGJuUmxjam9NWm14aGRIUmxibFE2REhWdWMyaGhjbkJKSWhJeUxqUjRNQzQwS3pFdU55c3dCanNIVkRvT2FXNTBaWEpzWVdObFNTSUtVR3hoYm1VR093ZFVPZ3RtYjNKdFlYUTZDR3B3WnpvTWNYVmhiR2wwZVdsYSIsImV4cCI6bnVsbCwicHVyIjoidmFyaWF0aW9uIn19--44add3f810d3907ab32f5a92cb1580b11e436b23/ocean-animals-pack-ue4-vol-1-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UDs18uXVizMBuDHrEnGTsVh5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ocean-animals-pack-ue4-vol-1-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/ocean-animals-pack-ue4-vol-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1839210/9f8d2e05b1/ocean-animals-pack-ue4-vol-1-3d-model-9f8d2e05b1.jpg","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657842","type":"listingItem","attributes":{"id":657842,"title":"Demon Warrior","price":40.0,"description":"Low polygonal game ready animated model of Demonic Warrior in 3D Max file version 2009.\n\nUnity Asset included.\nUnreal Asset included.\n\nCharacter designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games. Character fit for any kind of 3D game. LOD version made in order to support mobile platforms.\n\nModel has: 11,578 polygons, 23,082 triangles and 11,546 vertexes.\nLOD has: 3,791 polygons, 7,572 triangles and 3,791 vertexes. \n\nRig has 40 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096, \n\n.FBX are included.\nUnreal  asset included\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 11,546 (LOD 3,791 vertexes)\nTexture Resolutions: 4096x4096\nNumber of Animations: 37 animations.\nAnimation types: 27 place animations and 10 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes (Animations list)\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included, LOD version included, 3D MAX 2009 file with rigged character included\n\nCharacter includes 37 animations. (27 classical on place animations and 10 animations with root motion data)\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\n\nAnimation list\n\n0. T-Poze: 0 - 0 fr. \n1. DemWar_COMBAT_mode: 2 - 50 f.r.,\n 2. DemWar_dodge_backwards: 51 - 86 f.r.,\n 3. DemWar_dodge_to_left: 87 - 122 f.r.,\n 4. DemWar_dodge_to_right: 123 - 158 f.r.,\n 5. DemWar_Heavy Smash: 159 - 199 f.r.,\n 6. DemWar_Hit_from_back: 200 - 235 f.r.,\n 7. DemWar_Hit_from_front: 236 - 271 f.r.,\n 8. DemWar_Jump_Swing: 272 - 317 f.r.,\n 9. DemWar_Left_EmptyHand_Backslash: 318 - 358 f.r.,\n 10. DemWar_Left_Hand_Backslash: 359 - 399 f.r.,\n 11. DemWar_Looking_around: 400 - 620 f.r.,\n 12. DemWar_swing_left: 621 - 656 f.r.,\n 13. DemWar_swing_right: 657 - 692 f.r.,\n 14. DemWar_thrust: 693 - 728 f.r.,\n 15. DemWar_Knocked_backward: 729 - 770 f.r.,\n 16. DemWar_Down_back: 771 - 811 f.r.,\n 17. DemWar_Recover_from_knocked_backward: 812 - 852 f.r.,\n 18. DemWar_Die_backward: 853 - 903 f.r.,\n 19. DemWar_Die_Forward: 908 - 948 f.r.,\n 20. DemWar_Die_knocked_backward: 953 - 970 f.r.,\n 21. DemWar_Die_knocked_forward: 975 - 992 f.r.,\n 22. DemWar_Crouching: 997 - 1072 f.r.,\n 23. DemWar_IDLE_A: 1077 - 1177 f.r.,\n 24. DemWar_Jump_A: 1182 - 1232 f.r.,\n 25. DemWar_Run_A: 1237 - 1277 f.r.,\n 26. DemWar_walk_A: 1282 - 1332 f.r.,\n 27. DemWar_Walk_back_A: 1337 - 1372 f.r.,\n\n 28. RM_DemWar_Die_knocked_backward: 1377 - 1394 f.r.,\n 29. RM_DemWar_Die_knocked_forward: 1399 - 1416 f.r.,\n 30. RM_DemWar_Jump_A: 1421 - 1471 f.r.,\n 31. RM_DemWar_Jump_Swing: 1476 - 1521 f.r.,\n 32. RM_DemWar_Knocked_backward: 1526 - 1567 f.r.,\n 33. RM_DemWar_Run_A: 1572 - 1612 f.r.,\n 34. RM_DemWar_Turn_Left_90t: 1617 - 1642 f.r.,\n 35. RM_DemWar_Turn_Right_90t: 1647 - 1672 f.r.,\n 36. RM_DemWar_walk_A: 1677 - 1727 f.r.,\n 37. RM_DemWar_Walk_back_A: 1732 - 1767 f.r.,","imageAlt":"3D asset animated Demon Warrior","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-warrior-0218314a-fe96-4e40-89f6-e5e660cce9d3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dNVpNtNqcEbZHcoT5PuoqgK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/demon-warrior-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/dNVpNtNqcEbZHcoT5PuoqgK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/demon-warrior-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-warrior-0218314a-fe96-4e40-89f6-e5e660cce9d3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/657842/8e1ebe7d67/demon-warrior-3d-model-8e1ebe7d67.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670624","type":"listingItem","attributes":{"id":670624,"title":"Horse for Heroes Light Version","price":34.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset Included. \nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 3\nVertex counts of characters: 14,572 (LOD 8,429 vertexes), 14,888 (7,225 vertexes), 15,352 (LOD 7,902 vertexes)\nTexture Resolutions: 4096x4096, 2048x2048\nNumber of Animations: 36 animations.\nAnimation types: 23 place animations and 13 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD versions included \n\t\t\t\t    3D MAX 2009 file with rigged character \t\t\t\t\t\tincluded\n\t\t\t\t    Blueprint of modular characters included\n\t\t\t\t    Material instances of body armor and hair \t\t\t\t\t\tincluded\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nLight armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Horse for Heroes Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hAuqwSmdVKhGtpPwTtXMSrCV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-for-heroes-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/hAuqwSmdVKhGtpPwTtXMSrCV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-for-heroes-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/670624/205ef7bae0/horse-for-heroes-light-version-3d-model-205ef7bae0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658245","type":"listingItem","attributes":{"id":658245,"title":"Goblin Baron","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e .FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 92 animations. \u003c/p\u003e\u003cp\u003e\u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 894 - 954 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 955 - 1005 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1006 - 1051 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1052 - 1097 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1098 - 1248 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1249 - 1309 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1310 - 1355 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1356 - 1441 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1446 - 1486 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1492 - 1592 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1597 - 1637 fr.,\u003c/li\u003e\u003cli\u003eJump_runing: 1642 - 1682 fr.,\u003c/li\u003e\u003cli\u003eRun: 1687 - 1713 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1718 - 1748 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1753 - 1793 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1794 - 1834 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1835 - 1885 fr.,\u003c/li\u003e\u003cli\u003e1H5XCombo: 1886 - 1981 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1982 - 2027 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 2028 - 2098 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2177 - 2212 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2213 - 2248 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2249 - 2284 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2285 - 2320 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2322 - 2367 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2368 - 2409 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 2410 - 2450 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 2452 - 2493 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 2495 - 2523 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 2524 - 2564 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 2565 - 2597 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2598 - 2633 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2634 - 2669 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2670 - 2705 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 2782 - 2818 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 2824 - 2863 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 2868 - 2890 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleftt: 2896 - 2930 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 2936 - 2970 fr.,\u003c/li\u003e\u003cli\u003e1HWalkingback: 2976 - 3010 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_backward: 3015 - 3148 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_forward: 3153 - 3293 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_backward: 3298 - 3315 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_forward: 3320 - 3337 fr.,\u003c/li\u003e\u003cli\u003eArcherputBowback: 3342 - 3387 fr.,\u003c/li\u003e\u003cli\u003eArchertakeBowout: 3388 - 3433 fr.,\u003c/li\u003e\u003cli\u003eArcherCOMBATmode: 3434 - 3509 fr.,\u003c/li\u003e\u003cli\u003eArchergetarrow_fromBack: 3510 - 3560 fr.,\u003c/li\u003e\u003cli\u003eArcher_charging: 3561 - 3591 fr.,\u003c/li\u003e\u003cli\u003eArcher_aim: 3592 - 3692 fr.,\u003c/li\u003e\u003cli\u003eArcher_shoting: 3693 - 3728 fr.,\u003c/li\u003e\u003cli\u003eArcherDodgeJump_Backward: 3729 - 3754 fr.,\u003c/li\u003e\u003cli\u003eArcherDodgeJump_Left: 3755 - 3780 fr.,\u003c/li\u003e\u003cli\u003eArcherDodgeJump_Right: 3781 - 3806 fr.,\u003c/li\u003e\u003cli\u003eArcherKnockedbackward: 3807 - 3848 fr.,\u003c/li\u003e\u003cli\u003eArcherDownback: 3849 - 3889 fr.,\u003c/li\u003e\u003cli\u003eArcherRecoverfromknockedbackward: 3890 - 3930 fr.,\u003c/li\u003e\u003cli\u003eArcherKnockedforward: 3931 - 3959 fr.,\u003c/li\u003e\u003cli\u003eArcherDownforward: 3960 - 4000 fr.,\u003c/li\u003e\u003cli\u003eArcherRecoverfromknockedforward: 4001 - 4033 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_back: 4034 - 4069 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_front: 4070 - 4105 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_left: 4106 - 4141 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/li\u003e\u003cli\u003eArcherchargebowup45_d: 4178 - 4193 fr.,\u003c/li\u003e\u003cli\u003eArcheraimingup45d: 4194 - 4244 fr.,\u003c/li\u003e\u003cli\u003eArcherfireup45d: 4245 - 4285 fr.,\u003c/li\u003e\u003cli\u003eArcher_Dying: 4286 - 4326 fr.,\u003c/li\u003e\u003cli\u003eArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/li\u003e\u003cli\u003eArcheraimfromUp_toDown: 4426 - 4516 fr.,\u003c/li\u003e\u003cli\u003eArcherstrifeleft: 4522 - 4556 fr.,\u003c/li\u003e\u003cli\u003eArcherstriferight: 4562 - 4596 fr.,\u003c/li\u003e\u003cli\u003eArcherwalkCombat: 4602 - 4646 fr.,\u003c/li\u003e\u003cli\u003eArcherwalkgetarrowfromBack: 4647 - 4692 fr.,\u003c/li\u003e\u003cli\u003eArcherwalkcharging: 4693 - 4738 fr.,\u003c/li\u003e\u003cli\u003eArcherwalkAim_forward: 4739 - 4784 fr.,\u003c/li\u003e\u003cli\u003eArcherwalkshoting: 4785 - 4830 fr.,\u003c/li\u003e\u003cli\u003eArcherwalkingback: 4835 - 4870 fr.,\u003c/li\u003e\u003c/ol\u003e","imageAlt":"3D asset animated Goblin Baron","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3nnRcu4gF2q8FjTPCQot3qm7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-baron-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/3nnRcu4gF2q8FjTPCQot3qm7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-baron-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658245/152c654579/goblin-baron-3d-model-152c654579.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657886","type":"listingItem","attributes":{"id":657886,"title":"Demon Destroyer","price":40.0,"description":"Low polygonal game ready animated model of Demonic Destroyer in 3D Max file version 2009.\n\nCharacter designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games. Character fit for any kind of 3D game. LOD version made in order to support mobile platforms.\nThis demon like to destroy everything.\n\n.FBX are included.\nUnreal Asset Included. \nUnity Asset included.\n\nBIP (Character Studio) files are included.\n\nModel has: 15,399 polygons, 30,578 triangles and 15,294 vertexes.\nLOD has: 4,286 polygons, 8,576 triangles and 4,292 vertexes. \n\nRig has 34 bones. \n\nTextures: diffuse, specular, self illumination and normals maps. \nTIF file format 4096x4096,\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 15,294 (LOD 4,292 vertexes)\nTexture Resolutions: 4096x4096\nNumber of Animations: 34 animations.\nAnimation types: 24 place animations and 10 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes (Animations list)\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included, LOD version included, 3D MAX 2009 file with rigged character included, Rig has 34 bones\nCharacter includes 34 animations. (24 classical on place animations and 10 animations with root motion data)\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\n\nAnimation list\n\n 1. Dem_Destr_Anger: 0 - 30 fr.,\n 2. Dem_Destr_COMBAT_mode: 35 - 85 fr.,\n 3. Dem_Destr_dodge_backwards: 86 - 121 fr.,\n 4. Dem_Destr_dodge_to_left: 122 - 157 fr.,\n 5. Dem_Destr_dodge_to_right: 158 - 193 fr.,\n 6. Dem_Destr_Heavy Smash: 194 - 234 fr.,\n 7. Dem_Destr_Hit_from_back: 235 - 270 fr.,\n 8. Dem_Destr_hit_front: 271 - 321 fr.,\n 9. Dem_Destr_Jump_Swing: 322 - 367 fr.,\n 10. Dem_Destr_Looking_around: 368 - 588 fr.,\n 11. Dem_Destr_swing_high_left: 589 - 624 fr.,\n 12. Dem_Destr_swing_high_right: 625 - 660 fr.,\n 13. Dem_Destr_Swing_stright_down: 661 - 696 fr.,\n 14. Dem_Destr_Knocked_backward: 697 - 738 fr.,\n 15. Dem_Destr_Down_back: 739 - 779 fr.,\n 16. Dem_Destr_Recover_from_knocked_backward: 780 - 820 fr.,\n 17. Dem_Destr_Die_backward: 821 - 871 fr.,\n 18. Dem_Destr_Die_Forward: 876 - 921 fr.,\n 19. Dem_Destr_Die_knocked_backward: 926 - 943 fr.,\n 20. Dem_Destr_Die_knocked_forward: 948 - 965 fr.,\n 21. Dem_Destr_Run: 970 - 1000 fr.,\n 22. Dem_Destr_Jump: 1005 - 1050 fr.,\n 23. Dem_Destr_walk: 1055 - 1095 fr.,\n 24. Dem_Destr_Walking_back: 1100 - 1145 fr.,\n\n\n 25. RM_Dem_Destr_Die_knocked_backward: 1150 - 1167 fr.,\n 26. RM_Dem_Destr_Die_knocked_forward: 1172 - 1189 fr.,\n 27. RM_Dem_Destr_Jump: 1194 - 1239 fr.,\n 28. RM_Dem_Destr_Jump_Swing: 1244 - 1289 fr.,\n 29. RM_Dem_Destr_Knocked_backward: 1294 - 1335 fr.,\n 30. RM_Dem_Destr_Run: 1340 - 1370 fr.,\n 31. RM_Dem_Destr_Turn_Left_90: 1375 - 1400 fr.,\n 32. RM_Dem_Destr_Turn_Right_90: 1405 - 1430 fr.,\n 33. RM_Dem_Destr_walk: 1435 - 1475 fr.,\n 34. RM_Dem_Destr_Walking_back: 1480 - 1525 fr.,","imageAlt":"3D model Demon Destroyer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-destroyer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3VnPUEwLhkqMvfRwsYQPqG33/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/demon-destroyer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/3VnPUEwLhkqMvfRwsYQPqG33/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/demon-destroyer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-destroyer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/657886/5ccde179e1/demon-destroyer-3d-model-5ccde179e1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658259","type":"listingItem","attributes":{"id":658259,"title":"Goblin Shaman","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 67 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 896 - 956 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 957 - 1007 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1008 - 1053 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1054 - 1099 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1100 - 1250 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1251 - 1311 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1312 - 1357 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1358 - 1443 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1448 - 1548 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1553 - 1593 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1598 - 1638 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1643 - 1673 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emaking\u003c/em\u003epotion: 1679 - 1708 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_A: 1713 - 1788 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003ehelix_spell: 1789 - 1859 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estaf\u003c/em\u003eblock: 1860 - 1895 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estaff\u003c/em\u003eHit: 1896 - 1931 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estraight\u003c/em\u003edown_hit: 1932 - 1967 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eswing\u003c/em\u003eright: 1968 - 2003 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ewapons\u003c/em\u003eback: 2008 - 2048 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ewapons\u003c/em\u003eready: 2049 - 2084 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_B: 2085 - 2160 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Backward: 2161 - 2186 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Left: 2187 - 2212 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Right: 2213 - 2238 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003educk\u003c/em\u003ebelow_swing: 2239 - 2274 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_back: 2275 - 2310 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_front: 2311 - 2346 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_left: 2347 - 2382 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_righ: 2383 - 2418 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003elight_spell: 2419 - 2469 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003eshot_stright: 2470 - 2505 fr.,\u003c/li\u003e\u003cli\u003eGSH_warning: 2506 - 2566 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eKnocked\u003c/em\u003ebackward: 2567 - 2607 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDown\u003c/em\u003eback: 2608 - 2648 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eRecover\u003c/em\u003efrom\u003cem\u003eknocked\u003c/em\u003ebackward: 2649 - 2689 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eKnocked\u003c/em\u003eforward: 2690 - 2718 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDown\u003c/em\u003eforward: 2719 - 2759 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eRecover\u003c/em\u003efrom\u003cem\u003eknocked\u003c/em\u003eforward: 2760 - 2792 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_C: 2797 - 2872 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ebuff\u003c/em\u003espell_A: 2873 - 2923 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ebuff\u003c/em\u003espell_B: 2924 - 3014 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_A: 3015 - 3085 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_B: 3086 - 3121 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_C: 3122 - 3157 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_D: 3158 - 3193 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eCasual\u003c/em\u003ewalk: 3198 - 3234 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eCautious\u003c/em\u003ewalk: 3239 - 3279 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003erun: 3284 - 3306 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eJump\u003c/em\u003eruning: 3311 - 3351 fr.,\u003c/li\u003e\u003cli\u003eGSH_run: 3356 - 3382 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estrife\u003c/em\u003eleft: 3387 - 3422 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estrife\u003c/em\u003eright: 3427 - 3462 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eWalking\u003c/em\u003eback: 3467 - 3502 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDie\u003c/em\u003eknocked_backward: 3507 - 3524 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDie\u003c/em\u003eknocked_forward: 3529 - 3546 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDying\u003c/em\u003eA: 3551 - 3616 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDying\u003c/em\u003eB: 3621 - 3661 fr.,\u003c/li\u003e\u003c/ol\u003e","imageAlt":"Goblin Shaman 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8zJt8MCHtxNooLMnV3igXcAh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-shaman-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/8zJt8MCHtxNooLMnV3igXcAh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-shaman-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658259/76799516ba/goblin-shaman-3d-model-76799516ba.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2046860","type":"listingItem","attributes":{"id":2046860,"title":"Fantasy and Medieval Architecture Kit","price":60.0,"description":"Medieval Fantasy Village Environment. Contains all base pieces to create hi quality levels within the setting, also there is a number of set pieces to dress up the area. Asset like decals, grass, blended materials, props will help bring environment to life. Rock pieces created to support the level and to add more organic feel to it.\n\nVideo: https://www.youtube.com/watch?v=-Sz8ogeSU9k\n360 and GIF: https://rutkovsky.artstation.com/projects/xkgl2\n\nTechnical Details\nFeatures:\n\nArchitecture pieces\nProps\nDecals\nBlended materials to create variety of the environment\nHi quality PBR textures\nTexture Sizes:\n\n 4096x4096 for most assets\n 2048x2048 for some pieces (some decals)\nTexture Size: 4096x4096, 2048x2048\n\nCollision: Yes, Custom and Automatically Generated\nVertex Count: 7000-50\nLODs: Yes, for asset above 100 poly's\nNumber of Meshes: 139\nNumber of Materials and Material Instances: 39\nNumber of Textures: 72\n\nSupported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR\nSupported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR\nDocumentation: No","imageAlt":"3D asset Fantasy and Medieval Architecture Kit","url":"https://www.cgtrader.com/3d-models/exterior/house/fantasy-medieval-castle-kit-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JKG93VLWagF2Cry6JtYMbxXk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/denis-rutkovsky-final01.jpg","gridUrl":"https://media.cgtrader.com/variants/JKG93VLWagF2Cry6JtYMbxXk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/denis-rutkovsky-final01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/fantasy-medieval-castle-kit-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/2046860/12e2cb81d6/fantasy-and-medieval-architecture-kit-3d-model-12e2cb81d6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2350119","type":"listingItem","attributes":{"id":2350119,"title":"2011 Volkswagon Touareg TDI","price":60.0,"description":"This is the 2011 Volkswagon Touareg TDI that I modeled based on one of the hit PS4 racing games, Crew 2. The model itself is rigged with a free rig setup know as \"Rigacar\" by the youtuber, \" digiCreatures\" which can be found by going to youtube and searching \"digicreatures rigacar\" which you'll know you see that the first 3 videos say somthing like, \"Rigacar for Blender\" in their thumbnails. The model is rigged from a preanimated operational engine and wipper blades to fully rigged doors, trunk and hood. The model is availible for Blender 2.79 only for now but it does have universal formats like obj, dae, and fbx textureless. I will then make a Blender 2.80 version if there's enough sells of this version. This model is at the very least 90% accurate to the source reference with an exception of adding a floor clutch since I didn't see how it looks like in any references.  I didn't add a realtime mirror/reflection to the  windows, carpaint, or glossy plastic since there is not really much in the delivery scene to reflect. However, You can just turn on the mirror tab in the respective materials and adjust it as desired.\n\nIn order to setup the textures to work for the native file, First download the .blend file (This version works only in Blender Versions 2.7x ~ 2.79 so make sure you have that version of blender in order to open it.). Next, download the zip file which contains a folder named \"textures\". Finally, drag the \"textures\" folder inside the zip file to the location that you downloaded the .blend file to (both the \"textures\" foleder and .blend file have to be in the same location in so blender can include the textures to the model automatically) and that's it!","imageAlt":"2011 Volkswagon Touareg TDI 3D model","url":"https://www.cgtrader.com/3d-models/car/suv/2011-volkswagon-touareg-tdi","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/F1NiepQrbaWmSSgmj1ziatM3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render001.jpg","gridUrl":"https://media.cgtrader.com/variants/F1NiepQrbaWmSSgmj1ziatM3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/2011-volkswagon-touareg-tdi","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/2350119/e5053f9e98/2011-volkswagon-touareg-tdi-3d-model-e5053f9e98.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5677873","type":"listingItem","attributes":{"id":5677873,"title":"cyberpunk - High City","price":40.0,"description":"Documentation: https://ilonion.com/hcdocumentue4\n\n(UE5.0+ Lumen GI and Reflections used in demomap)\n\nThis pack contains modular constructor for creating high-detailed sci-fi city streets, alleys, blocks.\n\nIncludes fly cars pack (see video), background traffic system, blueprint based.\n\nSupported Engine Versions\nUE_5.0, UE_5.1, UE_5.2, UE_5.3, UE_5.4, and UE_5.5\n\nSupported Target Platforms\nWindows, Linux, Win32, PS4, Xbox One, Mac, SteamVR / HTC Vive, Nintendo Switch, Oculus, and Gear VR\n\nFeatures:\n\n Walls, columns, stairs, roads, props etc.;\n\nDemomap used (UE5.0+) Lumen global illumination and reflections;\n\nSci-fi fly cars pack + purpose cars: Police, F.D, Ambulance (12 items total);\n\n Background traffic system, blueprint based (see video preview);\n\n Idle object waver, blueprint based (see video preview);\n\nlowpoly;\n\nVideo advertisement, material-blueprint based (see video preview);\n\nNeon flashing (see video preview);\n\nStreet Food with props;\n\nOther props (hydrant, cables, conditioners, pipes, traffic lights etc.);\n\nNOTE: demomap uses single mesh fire ladders (non gameplayable). Use included constructor stored in BluePrints folder for customizable fire ladders.\n\n\n\nNumber of Unique Meshes: ~200;\n\nCollision: (Yes) - custom meshes + automatic;\n\nTriangles Count: 10 - 5000;\n\nLODs: (Yes);\n\nNumber of Materials and Material Instances: 83;\n\nNumber of Textures: 184\n\nTexture Resolutions: 4K;\n\nSupported Development Platforms: Windows, Mac;\n\nDocumentation: https://ilonion.com/hcdocumentue4","imageAlt":"cyberpunk - High City 3D model animated","url":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/high-city-0fca15aa-6c4e-4aa9-9678-336d7cfdaab8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Y7fZR6kAtTrsGvPjJt3ii5wk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/728652ad-33ad-4cf8-8dc7-464c8dcfd730.jpg","gridUrl":"https://media.cgtrader.com/variants/Y7fZR6kAtTrsGvPjJt3ii5wk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/728652ad-33ad-4cf8-8dc7-464c8dcfd730.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/high-city-0fca15aa-6c4e-4aa9-9678-336d7cfdaab8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5677873/d076d5d7ab/cyberpunk-high-city-3d-model-d076d5d7ab.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"734495","type":"listingItem","attributes":{"id":734495,"title":"Mister Vampire Light Version","price":15.0,"description":"Mister Vampire Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nLow polygonal character version (LOD) included.\n\nUnity Asset included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,014 vertexes (5,338 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included\n\nCharacter: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 2048x2048 \n\nCharacter has 72 animations. \n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MV_IDLE - 2 - 100fr.,\n 2. MV_Pick_object - 101 - 141fr.,\n 3. MV_pointing_A - 142 - 202fr.,\n 4. MV_Shrugs - 203 - 248fr.,\n 5. MV_Talking_A - 249 - 289fr.,\n 6. MV_Talking_B - 290 - 440fr.,\n 7. MV_COMBAT_mode - 445 - 495fr.,\n 8. MV_2_Blows - 496 - 546fr.,\n 9. MV_anger - 547 - 597fr.,\n 10. MV_Blow_left_hand_A - 598 - 633fr.,\n 11. MV_Blow_left_hand_B - 635 - 670fr.,\n 12. MV_Blow_right_hand_A - 670 - 705fr.,\n 13. MV_Blow_right_hand_B - 706 - 741fr.,\n 14. MV_Cray - 742 - 822fr.,\n 15. M_MV_Knocked_backward - 823 - 863fr.,\n 16. MV_Down_back - 865 - 905fr.,\n 17. MV_Recover_from_knocked_backward - 906 - 946fr.,\n 18. MV_Hit_from_back - 946 - 981fr.,\n 19. MV_Hit_from_front - 982 - 1017fr.,\n 20. MV_Hit_from_left - 1018 - 1053fr.,\n 21. MV_hit_from_righ - 1054 - 1089fr.,\n 22. MV_Looking_around - 1090 - 1266fr.,\n 23. MV_Tracking - 1267 - 1442fr.,\n 24. M_MV_2_Blows_moving - 1443 - 1493fr.,\n 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,\n 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,\n 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,\n 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,\n 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,\n 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,\n 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,\n 32. M_MV_Jump_standing - 1716 - 1791fr.,\n 33. M_MV_Moving_left - 1792 - 1812fr.,\n 34. M_MV_Moving_right - 1813 - 1833fr.,\n 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,\n 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,\n 37. MV_Dying_A - 1886 - 1951fr.,\n 38. MV_Dying_B - 1956 - 1996fr.,\n 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,\n 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,\n 41. M_MV_Casual_walk - 2045 - 2081fr.,\n 42. M_MV_Cautious_walk - 2086 - 2126fr.,\n 43. M_MV_Climbing_wall - 2131 - 2161fr.,\n 44. M_MV_combat_run - 2166 - 2188fr.,\n 45. M_MV_Jump_runing - 2193 - 2233fr.,\n 46. M_MV_run - 2238 - 2260fr.,\n 47. M_MV_Walking_back_A - 2265 - 2300fr.,\n 48. M_MV_falling_down - 2305 - 2345fr.,\n 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,\n 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,\n 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,\n 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,\n 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,\n 54. RM_MV_Casual_walk - 2565 - 2601fr.,\n 55. RM_MV_Cautious_walk - 2606 - 2646fr.,\n 56. RM_MV_Climbing_wall - 2651 - 2681fr.,\n 57. RM_MV_combat_run - 2686 - 2708fr.,\n 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,\n 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,\n 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,\n 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,\n 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,\n 63. RM_MV_falling_down - 2847 - 2887fr.,\n 64. RM_MV_Jump_runing - 2892 - 2932fr.,\n 65. RM_MV_Jump_standing - 2937 - 3012fr.,\n 66. RM_MV_Knocked_backward - 3017 - 3057fr.,\n 67. RM_MV_Moving_left - 3062 - 3082fr.,\n 68. RM_MV_Moving_right - 3087 - 3107fr.,\n 69. RM_MV_run - 3112 - 3134fr.,\n 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,\n 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,\n 72. RM_MV_Walking_back_A - 3199 - 3234fr.,\n","imageAlt":"3D asset Mister Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/9WSUvEM9Wf9XJcSJxJumC9pU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mister-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mister-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/734495/7fea0fa2e9/mister-vampire-light-version-3d-model-7fea0fa2e9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"749230","type":"listingItem","attributes":{"id":749230,"title":"Missus Vampire Light Version","price":15.0,"description":"Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnreal Asset included.\nUnity Asset included.\n\nLow polygonal character version (LOD) included.\nRigged version in 3D MAX file included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 17,483 vertexes (5,394 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. \n48 \"on place and 24 with root motion.\n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. MS_IDLE - 2 - 100 fr.,\n 2. MS_Pick_object - 101 - 141  fr.,\n 3. MS_pointing_A - 142 - 202 fr.,\n 4. MS_Shrugs - 203 - 248 fr.,\n 5. MS_Talking_A - 249 - 289 fr.,\n 6. MS_Talking_B - 290 - 440 fr.,\n 7. MS_COMBAT_mode - 445 - 495 fr.,\n 8. MS_2_Blows - 496 - 546 fr.,\n 9. MS_anger - 547 - 597 fr.,\n 10. MS_Blow_left_hand_A - 598 - 633 fr.,\n 11. MS_Blow_left_hand_B - 635 - 670 fr.,\n 12. MS_Blow_right_hand_A - 670 - 705 fr.,\n 13. MS_Blow_right_hand_B - 706 - 741 fr.,\n 14. MS_Cray - 742 - 822 fr.,\n 15. M_MS_Knocked_backward - 823 - 863 fr.,\n 16. MS_Down_back - 865 - 905 fr.,\n 17. MS_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. MS_Hit_from_back - 946 - 981 fr.,\n 19. MS_Hit_from_front - 982 - 1017 fr.,\n 20. MS_Hit_from_left - 1018 - 1053 fr.,\n 21. MS_hit_from_righ - 1054 - 1089 fr.,\n 22. MS_Looking_around - 1090 - 1266 fr.,\n 23. MS_Tracking - 1267 - 1442 fr.,\n 24. M_MS_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_MS_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_MS_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_MS_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_MS_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_MS_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_MS_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_MS_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_MS_Jump_standing - 1716 - 1791 fr.,\n 33. M_MS_Moving_left - 1792 - 1812 fr.,\n 34. M_MS_Moving_right - 1813 - 1833 fr.,\n 35. M_MS_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_MS_Turn_Right_90t - 1860 - 1885 fr.,\n 37. MS_Dying_A - 1886 - 1951 fr.,\n 38. MS_Dying_B - 1956 - 1996 fr.,\n 39. M_MS_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_MS_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_MS_Casual_walk - 2045 - 2081 fr.,\n 42. M_MS_Cautious_walk - 2086 - 2126 fr.,\n 43. M_MS_Climbing_wall - 2131 - 2161 fr.,\n 44. M_MS_combat_run - 2166 - 2188 fr.,\n 45. M_MS_Jump_runing - 2193 - 2233 fr.,\n 46. M_MS_run - 2238 - 2260 fr.,\n 47. M_MS_Walking_back_A - 2265 - 2300 fr.,\n 48. M_MS_falling_down - 2305 - 2345 fr.,\n 49. RM_MS_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_MS_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_MS_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_MS_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_MS_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_MS_Casual_walk - 2565 - 2601 fr.,\n 55. RM_MS_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_MS_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_MS_combat_run - 2686 - 2708 fr.,\n 58. RM_MS_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_MS_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_MS_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_MS_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_MS_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_MS_falling_down - 2847 - 2887 fr.,\n 64. RM_MS_Jump_runing - 2892 - 2932 fr.,\n 65. RM_MS_Jump_standing - 2937 - 3012 fr.,\n 66. RM_MS_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_MS_Moving_left - 3062 - 3082 fr.,\n 68. RM_MS_Moving_right - 3087 - 3107 fr.,\n 69. RM_MS_run - 3112 - 3134 fr.,\n 70. RM_MS_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_MS_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_MS_Walking_back_A - 3199 - 3234 fr.,\n","imageAlt":"3D model Missus Vampire Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NnqLGTX1tKYwmeumsuFMXkrA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/missus-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/NnqLGTX1tKYwmeumsuFMXkrA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missus-vampire-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/missus-vampire-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749230/e5bea6d544/missus-vampire-light-version-3d-model-e5bea6d544.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658146","type":"listingItem","attributes":{"id":658146,"title":"Skeleton Sorcerer","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Sorcerer in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI exported animated version into .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and stuff - 8,873 polygons, 16,766 triangles and 9,115 vertexes\n\nRig has 44 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and robe. 1024x1024 for stuff.\nCharacter has 47 animations. BIP (Character Studio) files are included.\n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,115\nNumber of Textures: 8 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 3 Materials\nNumber of Animations: 47 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n0) T_Pose: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) M_skeleton_combat_mode_A: 1825 – 1900 fr.,\n\n31) M_skeleton_dodge_to_left: 1901 – 1936 fr.,\n32) M_skeleton_dodge_to_right: 1937 – 1972 fr.,\n\n33) M_skeleton_staf_block: 1973 – 2008 fr.,\n\n34) M_skeleton_staff_earthquake_spell: 2009 – 2044 fr.,\n\n35) M_skeleton_staff_Hit: 2045 – 2080 fr.,\n36) M_skeleton_straight_down_hit: 2081 – 2116 fr.,\n37) M_skeleton_swing_right: 2117 – 2152 fr.,\n\n38) M_skeleton_combat_mode_B: 2155 – 2230 fr.,\n\n39) M_skeleton_duck_below_swing: 2231 – 2266 fr.,\n\n40) M_skeleton_magic_light_spell: 2267 – 2317 fr.,\n41) M_skeleton_magic_shot_stright: 2318 – 2353 fr.,\n\n42) M_skeleton_combat_mode_C: 2356 – 2431 fr.,\n\n43) M_skeleton_buff_spell_A: 2432 – 2482 fr.,\n44) M_skeleton_buff_spell_B: 2483 – 2573 fr.,\n\n45) M_skeleton_fire_ball_spell: 2574 – 2649 fr.,\n46) M_skeleton_spell_cast_A: 2650 – 2725 fr.,\n\n47) M_skeleton_making_potion: 2728 – 2758 fr.,\n\n","imageAlt":"3D model Skeleton Sorcerer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Frbwj1rch5MEXAy4yz41jCcM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-sorcerer-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/Frbwj1rch5MEXAy4yz41jCcM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-sorcerer-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-sorcerer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658146/e4aa54f256/skeleton-sorcerer-3d-model-e4aa54f256.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709225","type":"listingItem","attributes":{"id":709225,"title":"Adam Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated charter in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nNotes\n\nLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\n\nHumans Animations\n General (AH_Full_Animated_Archer.FBX)\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Adam Horseman Archer Light Version 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/709225/cc91e4e2d1/adam-horseman-archer-light-version-3d-model-cc91e4e2d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027706","type":"listingItem","attributes":{"id":1027706,"title":"Ratkin Warrior Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Warrior with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,471 (LOD 4,939 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003eNumber of Animations: 66 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton version included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body, weapons and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal undead version included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/8562y0Hk31A\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eRatkin__IDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003e 2. Ratkin_anger: 101 - 151 fr.,\u003c/li\u003e\u003c/ol\u003e\u003cp\u003e 3. Ratkin_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4. RatkinLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5. RatkinPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6. Ratkinpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7. Ratkin_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8. Ratkin_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9. RatkinTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10. RatkinTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11. RatkinJump_standing: 892 - 967 fr.,\u003c/p\u003e\u003cp\u003e 12. RatkinClimbing_wall: 972 - 1002 fr.,\u003c/p\u003e\u003cp\u003e 13. Ratkin_Crawling: 1007 - 1037 fr.,\u003c/p\u003e\u003cp\u003e 14. Ratkinfalling_down: 1042 - 1082 fr.,\u003c/p\u003e\u003cp\u003e 15. RatkinWalkingback_A: 1087 - 1122 fr.,\u003c/p\u003e\u003cp\u003e 16. Ratkin1HCasual_walk: 1127 - 1163 fr.,\u003c/p\u003e\u003cp\u003e 17. Ratkin1HCautious_walk: 1168 - 1208 fr.,\u003c/p\u003e\u003cp\u003e 18. Ratkin1Hcombat_run: 1213 - 1235 fr.,\u003c/p\u003e\u003cp\u003e 19. Ratkin1H_run: 1240 - 1266 fr.,\u003c/p\u003e\u003cp\u003e 20. Ratkin1HJump_runing: 1271 - 1311 fr.,\u003c/p\u003e\u003cp\u003e 21. Ratkin1HCOMBAT_mode: 1316 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 22. Ratkin1Hbanging_shield: 1367 - 1387 fr.,\u003c/p\u003e\u003cp\u003e 23. Ratkin1HDodgeJump_Backward: 1388 - 1413 fr.,\u003c/p\u003e\u003cp\u003e 24. Ratkin1HDodgeJump_Left: 1414 - 1439 fr.,\u003c/p\u003e\u003cp\u003e 25. Ratkin1HDodgeJump_Right: 1440 - 1465 fr.,\u003c/p\u003e\u003cp\u003e 26. Ratkin1HMoving_left: 1466 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 27. Ratkin1HMoving_right: 1487 - 1507 fr.,\u003c/p\u003e\u003cp\u003e 28. Ratkin1H_Tracking: 1508 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 29. Ratkin1H_warning: 1684 - 1744 fr.,\u003c/p\u003e\u003cp\u003e 30. Ratkin1H_moveTOblock: 1745 - 1751 fr.,\u003c/p\u003e\u003cp\u003e 31. Ratkin1Hshieldblock_keeping: 1752 - 1782 fr.,\u003c/p\u003e\u003cp\u003e 32. Ratkin1H_moveFROMblock: 1783 - 1789 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HWideSlash_Combo: 1790 - 1840 fr.,\u003c/p\u003e\u003cp\u003e 34. Ratkin1H5X_Combo: 1841 - 1936 fr.,\u003c/p\u003e\u003cp\u003e 35. Ratkin1H360Jump_swing: 1937 - 1982 fr.,\u003c/p\u003e\u003cp\u003e 36. Ratkin1H_Heavy Smash: 1983 - 2023 fr.,\u003c/p\u003e\u003cp\u003e 37. Ratkin1HJump_Swing: 2024 - 2069 fr.,\u003c/p\u003e\u003cp\u003e 38. Ratkin1HHitfrom_back: 2070 - 2105 fr.,\u003c/p\u003e\u003cp\u003e 39. Ratkin1HHitfrom_front: 2106 - 2141 fr.,\u003c/p\u003e\u003cp\u003e 40. Ratkin1HHitfrom_left: 2142 - 2177 fr.,\u003c/p\u003e\u003cp\u003e 41. Ratkin1HHitfrom_righ: 2178 - 2213 fr.,\u003c/p\u003e\u003cp\u003e 42. Ratkin1Hshieldblockhigh_left: 2214 - 2249 fr.,\u003c/p\u003e\u003cp\u003e 43. Ratkin1Hshieldblockhigh_right: 2250 - 2285 fr.,\u003c/p\u003e\u003cp\u003e 44. Ratkin1Hswordparryfromstright_down: 2286 - 2321 fr.,\u003c/p\u003e\u003cp\u003e 45. Ratkin1Hswordparryhigh_left: 2322 - 2357 fr.,\u003c/p\u003e\u003cp\u003e 46. Ratkin1Hswordparryhigh_right: 2358 - 2393 fr.,\u003c/p\u003e\u003cp\u003e 47. Ratkin1Hswordparrylow_front: 2394 - 2429 fr.,\u003c/p\u003e\u003cp\u003e 48. Ratkin1Hswordshield_blow: 2430 - 2465 fr.,\u003c/p\u003e\u003cp\u003e 49. Ratkin1Hswordswinghigh_left: 2466 - 2501 fr.,\u003c/p\u003e\u003cp\u003e 50. Ratkin1Hswordswinghigh_right: 2502 - 2537 fr.,\u003c/p\u003e\u003cp\u003e 51. Ratkin1Hswordswinghighstraight_down: 2538 - 2573 fr.,\u003c/p\u003e\u003cp\u003e 52. Ratkin1Hswordswinglow_left: 2574 - 2609 fr.,\u003c/p\u003e\u003cp\u003e 53. Ratkin1Hswordswinglow_right: 2610 - 2645 fr.,\u003c/p\u003e\u003cp\u003e 54. Ratkin1Hswordthrust_high: 2646 - 2681 fr.,\u003c/p\u003e\u003cp\u003e 55. Ratkin1Hswordthrust_low: 2682 - 2717 fr.,\u003c/p\u003e\u003cp\u003e 56. Ratkin1Hswordthrust_mid: 2718 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 57. Ratkin1HDieknocked_backward: 2758 - 2775 fr.,\u003c/p\u003e\u003cp\u003e 58. Ratkin1HDieknocked_forward: 2780 - 2797 fr.,\u003c/p\u003e\u003cp\u003e 59. Ratkin1HDying_A: 2802 - 2867 fr.,\u003c/p\u003e\u003cp\u003e 60. Ratkin1HDying_B: 2872 - 2912 fr.,\u003c/p\u003e\u003cp\u003e 61. Ratkin1HKnocked_backward: 2917 - 2957 fr.,\u003c/p\u003e\u003cp\u003e 62. Ratkin1HDown_back: 2958 - 2998 fr.,\u003c/p\u003e\u003cp\u003e 63. Ratkin1HRecoverfromknocked_backward: 2999 - 3039 fr.,\u003c/p\u003e\u003cp\u003e 64. Ratkin1HKnocked_forward: 3040 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 65. Ratkin1HDown_forward: 3069 - 3109 fr.,\u003c/p\u003e\u003cp\u003e 66. Ratkin1HRecoverfromknocked_forward: 3110 - 3142 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Warrior Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warrior-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UQby8zPGkpb2WAAq1cYMca8i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UQby8zPGkpb2WAAq1cYMca8i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warrior-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027706/46cd413559/ratkin-warrior-light-version-3d-model-46cd413559.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"719202","type":"listingItem","attributes":{"id":719202,"title":"Ratkin Marauder","price":60.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Marauder with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 14,689 (LOD 6,385 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, chest armor, gloves, shoulders armor.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes. \nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 66 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,\u003c/p\u003e","imageAlt":"Ratkin Marauder 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WoVzvVDp3Fo8LPEwRw9oBGvS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-marauder-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/WoVzvVDp3Fo8LPEwRw9oBGvS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-marauder-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719202/9cf93cb471/ratkin-marauder-3d-model-9cf93cb471.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027703","type":"listingItem","attributes":{"id":1027703,"title":"Ratkin Slave Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Slave with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 7,735 (LOD 2,765 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024 and 512x512\u003c/p\u003e\u003cp\u003eNumber of Animations: 54 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprint of modular character included\u003c/p\u003e\u003cp\u003eMaterial instances of body included\u003c/p\u003e\u003cp\u003eSkeletal version included\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.  \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 54 animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eRatkin1HCOMBAT_mode: 0f - 50 fr.\u003c/li\u003e\u003c/ol\u003e\u003cp\u003e 2. Ratkin1HDodgeJump_Backward: 55f - 80 fr.\u003c/p\u003e\u003cp\u003e 3. Ratkin1HDodgeJump_Left: 85f - 110 fr.\u003c/p\u003e\u003cp\u003e 4. Ratkin1HDodgeJump_Right: 115f - 140 fr.\u003c/p\u003e\u003cp\u003e 5. Ratkin1H_Heavy Smash: 145f - 185 fr.\u003c/p\u003e\u003cp\u003e 6. Ratkin1HJump_Swing: 190f - 235 fr.\u003c/p\u003e\u003cp\u003e 7. Ratkin1Hswordparryfromstright_down: 240f - 275 fr.\u003c/p\u003e\u003cp\u003e 8. Ratkin1Hswordparryhigh_left: 280f - 315 fr.\u003c/p\u003e\u003cp\u003e 9. Ratkin1Hswordparryhigh_right: 320f - 355 fr.\u003c/p\u003e\u003cp\u003e 10. Ratkin1Hswordparrylow_front: 360f - 395 fr.\u003c/p\u003e\u003cp\u003e 11. Ratkin1Hswordswinghigh_left: 400f - 435 fr.\u003c/p\u003e\u003cp\u003e 12. Ratkin1Hswordswinghigh_right: 440f - 475 fr.\u003c/p\u003e\u003cp\u003e 13. Ratkin1Hswordswinghighstraight_down: 480f - 515 fr.\u003c/p\u003e\u003cp\u003e 14. Ratkin1Hswordswinglow_left: 520f - 555 fr.\u003c/p\u003e\u003cp\u003e 15. Ratkin1Hswordswinglow_right: 560f - 595 fr.\u003c/p\u003e\u003cp\u003e 16. Ratkin1HKnocked_backward: 600f - 641 fr.\u003c/p\u003e\u003cp\u003e 17. Ratkin1HDown_back: 646f - 686 fr.\u003c/p\u003e\u003cp\u003e 18. Ratkin1HRecoverfromknocked_backward: 691f - 731 fr.\u003c/p\u003e\u003cp\u003e 19. Ratkin1HKnocked_forward: 736f - 764 fr.\u003c/p\u003e\u003cp\u003e 20. Ratkin1HDown_forward: 769f - 809 fr.\u003c/p\u003e\u003cp\u003e 21. Ratkin1HRecoverfromknocked_forward: 814f - 846 fr.\u003c/p\u003e\u003cp\u003e 22. Ratkin1HMoving_left: 851f - 871 fr.\u003c/p\u003e\u003cp\u003e 23. Ratkin1HMoving_right: 876f - 896 fr.\u003c/p\u003e\u003cp\u003e 24. Ratkin1H_Tracking: 901f - 1076 fr.\u003c/p\u003e\u003cp\u003e 25. Ratkin1H_warning: 1081f - 1141 fr.\u003c/p\u003e\u003cp\u003e 26. Ratkin1HHitfrom_back: 1146f - 1181 fr.\u003c/p\u003e\u003cp\u003e 27. Ratkin1HHitfrom_front: 1186f - 1221 fr.\u003c/p\u003e\u003cp\u003e 28. Ratkin1HHitfrom_left: 1226f - 1261 fr.\u003c/p\u003e\u003cp\u003e 29. Ratkin1HHitfrom_righ: 1266f - 1301 fr.\u003c/p\u003e\u003cp\u003e 30. Ratkin1HDying_A: 1306f - 1371 fr.\u003c/p\u003e\u003cp\u003e 31. Ratkin1HDying_B: 1376f - 1416 fr.\u003c/p\u003e\u003cp\u003e 32. Ratkin1HDieknocked_backward: 1421f - 1438 fr.\u003c/p\u003e\u003cp\u003e 33. Ratkin1HDieknocked_forward: 1443f - 1460 fr.\u003c/p\u003e\u003cp\u003e 34. Ratkin1HCasual_walk: 1465f - 1501 fr.\u003c/p\u003e\u003cp\u003e 35. Ratkin1HCautious_walk: 1506f - 1546 fr.\u003c/p\u003e\u003cp\u003e 36. Ratkin1Hcombat_run: 1551f - 1573 fr.\u003c/p\u003e\u003cp\u003e 37. Ratkin1H_run: 1578f - 1604 fr.\u003c/p\u003e\u003cp\u003e 38. Ratkin1HJump_runing: 1609f - 1649 fr.\u003c/p\u003e\u003cp\u003e 39. RatkinWalkingback_A: 1654f - 1689 fr.\u003c/p\u003e\u003cp\u003e 40. RatkinDigging_A: 1694f - 1729 fr.\u003c/p\u003e\u003cp\u003e 41. Ratkin_IDLE: 1734f - 1834 fr.\u003c/p\u003e\u003cp\u003e 42. Ratkin_anger: 1839f - 1889 fr.\u003c/p\u003e\u003cp\u003e 43. Ratkin_Eating: 1894f - 2014 fr.\u003c/p\u003e\u003cp\u003e 44. RatkinLooking_around: 2019f - 2195 fr.\u003c/p\u003e\u003cp\u003e 45. RatkinPick_object: 2200f - 2240 fr.\u003c/p\u003e\u003cp\u003e 46. Ratkinpointing_A: 2245f - 2305 fr.\u003c/p\u003e\u003cp\u003e 47. Ratkin_Shrugs: 2310f - 2355 fr.\u003c/p\u003e\u003cp\u003e 48. Ratkin_Stretching: 2360f - 2460 fr.\u003c/p\u003e\u003cp\u003e 49. RatkinTalking_A: 2465f - 2505 fr.\u003c/p\u003e\u003cp\u003e 50. RatkinTalking_B: 2510f - 2660 fr.\u003c/p\u003e\u003cp\u003e 51. RatkinClimbing_wall: 2665f - 2695 fr.\u003c/p\u003e\u003cp\u003e 52. Ratkin_Crawling: 2700f - 2730 fr.\u003c/p\u003e\u003cp\u003e 53. Ratkinfalling_down: 2735f - 2775 fr.\u003c/p\u003e\u003cp\u003e 54. RatkinJump_standing: 2780f - 2855 fr.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Slave Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ggZGQCrR9ZRLbEXV6XuV3ktT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-slave-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027703/7c00717430/ratkin-slave-light-version-3d-model-7c00717430.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1838528","type":"listingItem","attributes":{"id":1838528,"title":"Humpback Whale for Unreal Engine","price":25.0,"description":"**--- FOR UNREAL ENGINE 4.15 and Above ---**\n\nThis Humpback Whale comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines. The Whale’s mouth optionally opens when it nears the player, or animates on its own.\n\nThe package includes 2 swimming animations \u0026 3 Poses, combined in a Blendspace that animates the Whale’s movement.\nIt comes with 4 LODs, two texture types, Dry \u0026 Wet Materials, and a range of adjustable blueprint settings allowing maximum customization.\nThe Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.\n\nAdditionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, \u0026 Depth of Field, along with many Orcas with their paths set up, demonstrating what can be accomplished with the Whale’s Spline Blueprint.\n\n**Download the Demo here: http://bit.ly/HumpbackWhaleDemo**\n\n---------------\n**Features:**\n\n**Animations:**\n- Idle\n- Swim\n- Pose Left\n- Pose Right\n- Pose Mouth Open\n\n**Spline Animation Blueprint controls:**\n- Starting Distance along spline\n- Toggle dynamic speed or maintain a constant speed.\n- Toggle whether mouth opens near player\n- Mesh Scale\n- Show Spline\n- Animation Playrates for slow and fast\n- Animation Acceleration \u0026 Deceleration\n- Distance for mouth to start opening\n- Timing for how long to swim slow and fast\n- Randomness multiplier of timing\n- Movement speed acceleration \u0026 deceleration\n- Movement speeds for slow and fast\n- Intensity of rolling around corners\n- Non-Dynamic speed, playrate \u0026 intensity\n- Roll, rotation \u0026 movement smoothing values\n\n- 1 Skeletal mesh\n- A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement)\n- A BlendSpace combined with 4 animations\n- 2 Texture types (Adult and Baby)\n- 1 Parent Material and 4 Material Instances (2 wet \u0026 2 dry)\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nNumber of Animations: 5\nAnimation types: In-place\n\n**Vertex counts of characters:**\nLOD0=12448\nLOD1=8798\nLOD2=3071\nLOD3=1133\n\n**Texture Resolutions: **\n3x 4096x2048\n1x 2048x2048\n4x 1024x1024\n1x 256x128\n\nSupported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift\nDocumentation Included: Yes, in Blueprints\n\n**PLEASE NOTE**\nThis Asset is for Unreal Engine 4.15 and above. It does not include 3D Application files for anything other than Unreal 4. If you wish to purchase this asset with other 3D Formats, please visit \nhttps://www.cgtrader.com/3d-models/animals/fish/humpback-whale-with-octane-support","imageAlt":"Humpback Whale for Unreal Engine 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/fish/humpback-whale-for-unreal-engine-4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://storage.cgtrader.com/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBd3ZuVXc9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--d915ebac00e004431f79e67ea8d4d3766741eea7/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCam9VWTI5dFltbHVaVjl2Y0hScGIyNXpld3c2RG5Sb2RXMWlibUZwYkVraURUWXhNbmcwTlRoZUJqb0dSVVk2REdkeVlYWnBkSGs2QzJObGJuUmxjam9NWm14aGRIUmxibFE2REhWdWMyaGhjbkJKSWhJeUxqUjRNQzQwS3pFdU55c3dCanNIVkRvT2FXNTBaWEpzWVdObFNTSUtVR3hoYm1VR093ZFVPZ3RtYjNKdFlYUTZDR3B3WnpvTWNYVmhiR2wwZVdsYSIsImV4cCI6bnVsbCwicHVyIjoidmFyaWF0aW9uIn19--44add3f810d3907ab32f5a92cb1580b11e436b23/humpback-whale-for-unreal-engine-4-3d-model-low-poly-animated-rigged-tga-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/tmz9k8nMn3oPWetEHobx3N5q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/humpback-whale-for-unreal-engine-4-3d-model-low-poly-animated-rigged-tga-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/humpback-whale-for-unreal-engine-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1838528/cc73ac3dc7/humpback-whale-for-unreal-engine-3d-model-cc73ac3dc7.jpg","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"824261","type":"listingItem","attributes":{"id":824261,"title":"Thai Boxer Unity And Unreal Animation Collection","price":35.0,"description":"Low polygonal game ready animated model of Thai boxer.\n\nUnity Asset Included.\nUnreal Asset Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 1\nVertex counts of characters: 17,715 vertexes\nNumber of Textures: 6 \nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 4\nNumber of Animations: Adam 145 animations kick, blow, wlbows, combos, moves, turns, general, blocks and generals.\nAnimation types: 145 \"on place\" animations, and 64 animations with root motion data.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCharacter: 17,198 polygons, 34,304 triangles, 17,715 vertexes. \nRig: 65 bones. \n\nDiffuse, normals and specular 4096X4096 \n\nAnimations\n BLOCKS AND EVASIONS\n\n1. Low_Kick_Avoid: 0 - 30 fr.,\n 2. BodyBlock_L: 35 - 65 fr.,\n 3. HookBlock_L: 70 - 105 fr.,\n 4. Evade_L: 110 - 150 fr.,\n 5. Evade_R: 155 - 192 fr.,\n 6. HookBlock_R: 197 - 232 fr.,\n 7. BodyBlock_R: 237 - 272 fr.,\n 8. HighKick_Block_R: 277 - 317 fr.,\n 9. HighKick_Block_L: 322 - 362 fr.,\n 10. Side_Block_L: 367 - 407 fr.,\n 11. FrontKickBlock_L: 412 - 452 fr.,\n 12. FrontKickBlock_R: 457 - 497 fr.,\n 13. Side_Block_R: 502 - 542 fr.,\n 14. Close_One_Block_L: 547 - 582 fr.,\n 15. Close_Both_Block: 587 - 627 fr.,\n 16. Close_One_Block_R: 632 - 667 fr.,\n 17. HighKick_Evasion: 672 - 722 fr.,\n 18. Low Block_L: 727 - 767 fr.,\n 19. Low Block_R: 772 - 812 fr.,\n\nCOMBOS\n\n 1. 1_2_3_Kick: 0 - 100 fr.,\n 2. 1_2_Kick: 105 - 190 fr.,\n 3. Cross_Kick: 195 - 255 fr.,\n 4. Jab_Kick: 260 - 325 fr.,\n 5. Kick_Combo_Torso: 330 - 400 fr.,\n 6. Kick_Combo_Head: 405 - 475 fr.,\n 7. Kick_Combo: 480 - 565 fr.,\n 8. Step_DoubleJab_Cross: 570 - 630 fr.,\n 9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,\n\nELBOWS\n\n1. Diagonal_Elbow_L: 0 - 35 fr.,\n 2. Diagonal_Elbow_R: 40 - 80 fr.,\n 3. Downward_Elbow_R: 85 - 125 fr.,\n 4. Elbow_R: 130 - 175 fr.,\n 5. Elbow_L: 180 - 225 fr.,\n 6. Upper_Elbow_L: 230 - 270 fr.,\n 7. Upper_Elbow_R: 275 - 320 fr.,\n\nGENERAL ANIMATIONS\n\n1. Idle_A: 0 - 100 fr.,\n 2. Idle_Combat: 105 - 135 fr.,\n 3. Combat_Mode_A: 140 - 225 fr.,\n 4. Clap_Leg: 230 - 400 fr.,\n 5. Clap_On_Arm: 405 - 545 fr.,\n 6. Clap_On_Head: 550 - 690 fr.,\n 7. Come_Here_1Hand: 695 - 785 fr.,\n 8. Come_Here_2Hands: 790 - 845 fr.,\n 9. Come_Here_Bruce_Li: 850 - 890 fr.,\n 10. Kill_You: 895 - 940 fr.,\n 11. Rize_Auditory: 945 - 1065 fr.,\n 12. Karate_Finish: 1070 - 1155 fr.,\n 13. Combat_Idle: 1160 - 1195 fr.,\n 14. Winn_battle: 1200 - 1510 fr.,\n 15. Losting_Battle: 1515 - 1815 fr.,\n 16. OSSUUU: 1820 - 1885 fr.,\n 17. Idle_B: 1890 - 2040 fr.,\n\nBLOWS\n\n1. Beating_1-2: 0 - 70 fr.,\n 2. Beating_1-2(loop): 75 - 89 fr.,\n 3. Cross: 95 - 130 fr.,\n 4. Cross_Body: 135 - 175 fr.,\n 5. Hook_L: 180 - 225 fr.,\n 6. Hook_R: 230 - 270 fr.,\n 7. Jab: 275 - 310 fr.,\n 8. Left Body Hook(liver punch): 315 - 360 fr.,\n 9. One_Two: 365 - 410 fr.,\n 10. Right_BodyHook(Spleen Punch): 415 - 465 fr.,\n 11. Step_Hook_L: 470 - 540 fr.,\n 12. Step_Jab: 545 - 600 fr.,\n 13. UpperCut_L: 605 - 650 fr.,\n 14. UpperCut_R: 655 - 700 fr.,\n\nHITS\n\n1. Hit_Head_Left_A: 0 - 35 fr.,\n 2. Hit_Head_Left_B: 40 - 90 fr.,\n 3. Hit_Head_Left_C: 95 - 155 fr.,\n 4. Hit_Head_Leg_Left_A: 160 - 195 fr.,\n 5. Hit_Head_Leg_Left_B: 200 - 250 fr.,\n 6. Hit_Head_Leg_Left_C: 255 - 330 fr.,\n 7. Hit_Head_Leg_Right_A: 335 - 365 fr.,\n 8. Hit_Head_Leg_Right_B: 370 - 420 fr.,\n 9. Hit_Head_Leg_Right_C: 425 - 500 fr.,\n 10. Hit_Head_Right_A: 505 - 535 fr.,\n 11. Hit_Head_Right_B: 540 - 610 fr.,\n 12. Hit_Head_Right_C: 615 - 685 fr.,\n 13. Hit_Head_Stright_A: 690 - 720 fr.,\n 14. Hit_Head_Stright_B: 725 - 770 fr.,\n 15. Hit_Head_Stright_C: 775 - 810 fr.,\n 16. Hit_L_leg_In_A: 815 - 855 fr.,\n 17. Hit_L_leg_In_B: 860 - 920 fr.,\n 18. Hit_L_leg_In_C: 925 - 1000 fr.,\n 19. Hit_L_leg_Out_A: 1005 - 1045 fr.,\n 20. Hit_L_leg_Out_B: 1050 - 1085 fr.,\n 21. Hit_L_leg_Out_C: 1090 - 1180 fr.,\n 22. Hit_R_Leg_Out_A: 1185 - 1230 fr.,\n 23. Hit_R_Leg_Out_B: 1235 - 1290 fr.,\n 24. Hit_R_Leg_Out_C: 1295 - 1360 fr.,\n 25. Hit_Torso_Left_A: 1365 - 1405 fr.,\n 26. Hit_Torso_Left_B: 1410 - 1455 fr.,\n 27. Hit_Torso_Left_C: 1460 - 1580 fr.,\n 28. Hit_Torso_Right_A: 1585 - 1625 fr.,\n 29. Hit_Torso_Right_B: 1630 - 1690 fr.,\n 30. Hit_Torso_Right_C: 1695 - 1805 fr.,\n 31. Hit_Torso_Stright_A: 1810 - 1845 fr.,\n 32. Hit_Torso_Stright_B: 1850 - 1895 fr.,\n 33. Hit_Torso_Stright_C: 1900 - 1950 fr.,\n\nKICKS\n\n1. Axe_Kick_R: 0 - 75 fr.,\n 2. Crane_Kick_R: 80 - 135 fr.,\n 3. Ful_High_Kik_L: 140 - 205 fr.,\n 4. Ful_Low_Kik_L: 210 - 275 fr.,\n 5. Ful_Mid_Kik_L: 280 - 345 fr.,\n 6. High_Kick_360_R: 350 - 425 fr.,\n 7. Kick_High_L: 430 - 490 fr.,\n 8. Kick_Mid_L: 495 - 555 fr.,\n 9. Low_Kick_360_R: 560 - 615 fr.,\n 10. Low_Kick_R: 620 - 675 fr.,\n 11. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,\n 12. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,\n 13. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,\n 14. Middle_Kick_360_R: 850 - 925 fr.,\n 15. Middle_Sequence_R: 930 - 1080 fr.,\n 16. Middle_Sequence_R(loop): 1085 - 1110 fr.,\n 17. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,\n 18. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,\n 19. Push_Kik_High_L: 1230 - 1285 fr.,\n 20. Short_Low_Kick_L: 1290 - 1340 fr.,\n 21. Side_Kick_L: 1345 - 1410 fr.,\n 22. Side_Kick_R: 1415 - 1475 fr.,\n 23. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,\n\nMOVES\n\n1. 1_Steps_Back-Left: 0 - 25 fr.,\n 2. 1_Steps_Back-Right: 30 - 55 fr.,\n 3. 1_Steps_Backward: 60 - 85 fr.,\n 4. 1_Steps_Forward: 90 - 115 fr.,\n 5. 1_Steps_Forward-Left: 120 - 145 fr.,\n 6. 1_Steps_Forward-Right: 150 - 175 fr.,\n 7. 1_Steps_Left: 180 - 205 fr.,\n 8. 1_Steps_Right: 210 - 235 fr.,\n 9. 2_Steps_Back-Left: 240 - 320 fr.,\n 10. 2_Steps_Back-Right: 325 - 405 fr.,\n 11. 2_Steps_Backward: 410 - 480 fr.,\n 12. 2_Steps_Forward: 485 - 555 fr.,\n 13. 2_Steps_Forward-Left: 560 - 640 fr.,\n 14. 2_Steps_Forward-Right: 645 - 725 fr.,\n 15. 2_Steps_Left: 730 - 800 fr.,\n 16. 2_Steps_Right: 805 - 875 fr.,\n\nTURNS\n\n1. Turn_45_L: 0 - 35 fr.,\n 2. Turn_90_L: 40 - 85 fr.,\n 3. Turn_135_L: 90 - 140 fr.,\n 4. Turn_180_L: 145 - 225 fr.,\n 5. Turn_45_R: 230 - 265 fr.,\n 6. Turn_90_R: 270 - 315 fr.,\n 7. Turn_135_R: 320 - 370 fr.,\n","imageAlt":"3D asset Thai Boxer Unity And Unreal Animation Collection","url":"https://www.cgtrader.com/3d-models/character/man/thai-boxer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/qJmKSsmn54iRcpRP7pvW5Zfa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thai-boxer-unity-and-unreal-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/thai-boxer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/824261/6dc990791e/thai-boxer-unity-and-unreal-animation-collection-3d-model-6dc990791e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6123365","type":"listingItem","attributes":{"id":6123365,"title":"Grass","price":19.99,"description":"Nanite grass and foliage items with pivot painter 2.0 applied.\n\nThis pack is setup for and targeting next gen machines with Nanite now setup to work with vegetation items . This pack will only work on unreal engine 5.4+ and would recommend a minimum hardware of RTX3080 or equivalent 10GB VRAM (Full HD) Recommended is a RTX4080 or faster\n\nFeatures:\n\nThis product supports Lumen for Unreal Engine 5.0+\n\u003cbr\u003e\nThis product support Nanite for Unreal Engine 5.0+\n\u003cbr\u003e\nLumen and feature documentation\n\u003cbr\u003e\nVarious Grass patches setup with pivot painter 2.0\n\u003cbr\u003e\nMaster material setups (Custom and Unreal Automotive).\n\u003cbr\u003e\nStandard controls for albedo coloring, roughness, and normal intensity.\n\u003cbr\u003e\nChannel packing textures\n\nTexture Sizes:\n\n4096 [12]\n\u003cbr\u003e\n2048 [15]\n\u003cbr\u003e\n1024 [3]\n\u003cbr\u003e\n512 [3]\n\u003cbr\u003e\n256 [3]\n\u003cbr\u003e\nPivot Painter 2.0 Textures [158]\n\n\nScaled to Epic skeleton: Yes\n\u003cbr\u003e\nVertex Count:\n\nGrass Patch01 [4320]\n\u003cbr\u003e\nGrass Patch02 [960]\n\u003cbr\u003e\nGrass Patch03 [4320]\n\u003cbr\u003e\nGrass Clump01 [1464]\n\u003cbr\u003e\nGrass Clump02 [3776]\n\u003cbr\u003e\nGrass Clump03 [1331]\n\u003cbr\u003e\nGrass Clump04 [388]\n\u003cbr\u003e\nGrass Clump05 [358]\n\u003cbr\u003e\nGrass Clump06 [606]\n\nLODs: Base LODs\n\u003cbr\u003e\nNumber of Static Meshes: 80\n\u003cbr\u003e\nNumber of Foliage Meshes: 80\n\u003cbr\u003e\nNumber of Materials and Material Instances: 3 Materials and 106 Instances\n\u003cbr\u003e\nNumber of Textures: 194 Textures\n\u003cbr\u003e\nSupported Development Platforms: (Windows)\n\u003cbr\u003e\nSupported Target Build Platforms: (Windows/Mac/PS4/Xbox)\n","imageAlt":"Grass 3D model animated realtime plant","url":"https://www.cgtrader.com/3d-models/plant/grass/grass-16e4448c-656f-4075-bafb-719113c18998","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j81s7uu1s7vd05ep4i89uhpu1lk3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1a.jpg","gridUrl":"https://media.cgtrader.com/variants/j81s7uu1s7vd05ep4i89uhpu1lk3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/grass/grass-16e4448c-656f-4075-bafb-719113c18998","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"plant","subcategorySlug":"grass","categoryTitle":"Plant","subcategoryTitle":"Grass","schemaImageUrl":"https://img-new.cgtrader.com/items/6123365/97248e9d26/grass-3d-model-97248e9d26.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"749267","type":"listingItem","attributes":{"id":749267,"title":"Vampires Family","price":80.0,"description":"4 low polygonal game ready animated models of vampires in 3D Max file version 2009.\n\n.FBXs included.\nLow polygonal character versions (LOD) included.\n\nUnreal assets included.\nUnity Asset included.\nRigged version in 3D MAX files included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 4 character blueprint, 4 \"skeletal meshes\" \nVertex counts of characters:  every one around 17,000 vertexes (around 5,000 LOD)\nNumber of Textures: 8 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 4 Materials \nNumber of Animations: 72 for each character\nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged files included.\n\nBaby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\nPatriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes.\n\nMister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.\n\nMissus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes.\n\nEvery rig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacters have same number (72) of  animations. 48 \"on place and 24 with root motion.\nBIP (Character Studio) files are included. \n\nAnimation list:\n\n0. T-Pose: 0 - 0fr.\n1. IDLE - 2 - 100 fr.,\n 2. Pick_object - 101 - 141  fr.,\n 3. pointing_A - 142 - 202 fr.,\n 4. Shrugs - 203 - 248 fr.,\n 5. Talking_A - 249 - 289 fr.,\n 6. Talking_B - 290 - 440 fr.,\n 7. COMBAT_mode - 445 - 495 fr.,\n 8. 2_Blows - 496 - 546 fr.,\n 9. anger - 547 - 597 fr.,\n 10. Blow_left_hand_A - 598 - 633 fr.,\n 11. Blow_left_hand_B - 635 - 670 fr.,\n 12. Blow_right_hand_A - 670 - 705 fr.,\n 13. Blow_right_hand_B - 706 - 741 fr.,\n 14. Cray - 742 - 822 fr.,\n 15. M_Knocked_backward - 823 - 863 fr.,\n 16. Down_back - 865 - 905 fr.,\n 17. Recover_from_knocked_backward - 906 - 946 fr.,\n 18. Hit_from_back - 946 - 981 fr.,\n 19. Hit_from_front - 982 - 1017 fr.,\n 20. Hit_from_left - 1018 - 1053 fr.,\n 21. hit_from_righ - 1054 - 1089 fr.,\n 22. Looking_around - 1090 - 1266 fr.,\n 23. Tracking - 1267 - 1442 fr.,\n 24. M_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_Jump_standing - 1716 - 1791 fr.,\n 33. M_Moving_left - 1792 - 1812 fr.,\n 34. M_Moving_right - 1813 - 1833 fr.,\n 35. M_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_Turn_Right_90t - 1860 - 1885 fr.,\n 37. Dying_A - 1886 - 1951 fr.,\n 38. Dying_B - 1956 - 1996 fr.,\n 39. M_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_Casual_walk - 2045 - 2081 fr.,\n 42. M_Cautious_walk - 2086 - 2126 fr.,\n 43. M_Climbing_wall - 2131 - 2161 fr.,\n 44. M_combat_run - 2166 - 2188 fr.,\n 45. M_Jump_runing - 2193 - 2233 fr.,\n 46. M_run - 2238 - 2260 fr.,\n 47. M_Walking_back_A - 2265 - 2300 fr.,\n 48. M_falling_down - 2305 - 2345 fr.,\n 49. RM_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_Casual_walk - 2565 - 2601 fr.,\n 55. RM_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_combat_run - 2686 - 2708 fr.,\n 58. RM_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_falling_down - 2847 - 2887 fr.,\n 64. RM_Jump_runing - 2892 - 2932 fr.,\n 65. RM_Jump_standing - 2937 - 3012 fr.,\n 66. RM_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_Moving_left - 3062 - 3082 fr.,\n 68. RM_Moving_right - 3087 - 3107 fr.,\n 69. RM_run - 3112 - 3134 fr.,\n 70. RM_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_Turn_Right_90t - 3169 - 3194 fr.,\n 72. RM_Walking_back_A - 3199 - 3234 fr.,\n\n","imageAlt":"3D asset Vampires Family","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2tijnjxHBs44phQ1pYXzK1Ti/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vampires-family-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/2tijnjxHBs44phQ1pYXzK1Ti/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vampires-family-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/vampires-family","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/749267/f0058ed231/vampires-family-3d-model-f0058ed231.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663822","type":"listingItem","attributes":{"id":663822,"title":"Elven Assassin","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Elven Assassin in 3D Max file version 2009 minimum..\u003c/p\u003e\u003cp\u003e\u003cbr/\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eFBX, DAE (Collada) and .OBJ are included.\u003cbr/\u003e .BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e Unreal Technical Details:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, armor...\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,298 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 35 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 12 Materials 8 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 57 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e5 different color textures for body skin.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter includes 10 parts: \u003c/p\u003e\u003cp\u003e1.Panties, 2. Shoulder armor 3. Boots 4. Mask 5. Hair \u003c/p\u003e\u003cp\u003e6. Bracers, 7. Chest armor 8. Leg armor, 9. Earnings, 10. Swords \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMain body has 5,982 polygons, 11,906 triangles and 5,994 vertexes.\u003c/p\u003e\u003cp\u003eModel with all armor parts and weapons has 10,854 polygons, 21,504 triangles  and 11,298 vertexes.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAll this parts can be used together with any combination.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 69 bones.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e General animations:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Elven_Idle: 0 – 150 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e2) ElvenDrinking_potion: 151 – 231 fr.,\u003c/p\u003e\u003cp\u003e3) Elven_Eating: 232 – 352 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e4) Elven_Explanation: 353 – 398 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e5) Elven_kiss 399 – 484 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e6) Elvenlooking_around: 485 – 660 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e7) Elvenmaking_potion: 663 – 691 fr.,\u003c/p\u003e\u003cp\u003e8) Elvenpick_object: 694 – 733 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e9) Elvenpointing_A: 734 – 794 fr.,\u003c/p\u003e\u003cp\u003e10) Elven_Reject: 795 – 895 fr.,\u003c/p\u003e\u003cp\u003e11) Elven_speaking: 896 – 1046 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e12) Elven_warning: 1047 – 1107  fr.,\u003c/p\u003e\u003cp\u003e13) Elvenwaving_B: 1108 – 1153 fr.,\u003c/p\u003e\u003cp\u003e14) Elven_yawn: 1154 – 1239 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e15) Elvensit_down: 1240 – 1270 fr.,\u003c/p\u003e\u003cp\u003e16) Elven_sitting: 1271 – 1421 fr.,\u003c/p\u003e\u003cp\u003e17) Elvencame_up: 1422 – 1457 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e18) ElvenGoing_asleep: 1458 – 1528 fr.,\u003c/p\u003e\u003cp\u003e19) Elven_sleeping: 1531 – 1602 fr.,\u003c/p\u003e\u003cp\u003e20) ElvenWaking_up: 1605 – 1675 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e21) ElvenClimbing_ladder: 1678 – 1708 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e22) Elven_Run: 1711 – 1737 fr.,\u003c/p\u003e\u003cp\u003e23) Elvenjump_runing: 1740 – 1780 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e24) ElvenMoving_left: 1783 – 1803 fr.,\u003c/p\u003e\u003cp\u003e25) ElvenMoving_right: 1804 – 1824 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e26) Elven_Sneaking: 1827 – 1877 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e27) Elven_Swimming: 1880 – 1910 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e28) Elven_walk: 1913 – 1963 fr.,\u003c/p\u003e\u003cp\u003e29) Elvenwalking_back: 1966 – 2001 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eSwords fight animations:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) EAcombat_mode: 2004 – 2054 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e2) EAwapons_back: 2055 – 2095 fr.,\u003c/p\u003e\u003cp\u003e3) EAwapons_ready: 2096 – 2131 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e4) EAdodge_backwards: 2132 – 2167 fr.,\u003c/p\u003e\u003cp\u003e5) EAdodgeto_left: 2168 – 2203 fr.,\u003c/p\u003e\u003cp\u003e6) EAdodgeto_right: 2204 – 2239 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e7) EAduckbelowhigh_swing: 2240 – 2275 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e8) EAHitfrom_back: 2276 – 2311 fr.,\u003c/p\u003e\u003cp\u003e9) EAHitfrom_front: 2312 – 2347 fr.,\u003c/p\u003e\u003cp\u003e10) EAHitfrom_left: 2348 – 2383 fr.,\u003c/p\u003e\u003cp\u003e11) EAHitfrom_righ: 2384 – 2419 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e12) EALswing_left: 2420 – 2455 fr.,\u003c/p\u003e\u003cp\u003e13) EALswing_right: 2456 – 2491 fr.,\u003c/p\u003e\u003cp\u003e14) EAL_thrust: 2492 – 2527  fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e15) EARparryfromstright_down: 2528 – 2563 fr.,\u003c/p\u003e\u003cp\u003e16) EARparry_front: 2564 – 2599 fr.,\u003c/p\u003e\u003cp\u003e17) EARparry_right: 2600 – 2635 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e18) EARswing_left: 2636 – 2671 fr.,\u003c/p\u003e\u003cp\u003e19) EARswing_right: 2672 – 2707 fr.,\u003c/p\u003e\u003cp\u003e20) EAR_thrust: 2708 – 2743 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e21) EAscissors_bow: 2744 – 2779 fr.,\u003c/p\u003e\u003cp\u003e22) EAstrightdowble_bow: 2780 – 2825 fr.,\u003c/p\u003e\u003cp\u003e23) EAtwostrightjump_bows: 2826 – 2876 fr.,\u003c/p\u003e\u003cp\u003e24) EAwindmillbow_01: 2877 – 2927 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e25) EADying_A: 2928 – 2993 fr.,\u003c/p\u003e\u003cp\u003e26) EADying_B: 2996 – 3036 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e27) EAThrowingAxe_throwing: 3041 – 3076 fr.,\u003c/p\u003e\u003cp\u003e28) EAThrowingSpear_throwing: 3077 – 3112 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D asset Elven Assassin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-assassin-0cd790e8-6814-4e37-8666-88694b384f19","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/47Jn8YyUkAebmfVQpmHiYaZc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/elven-assassin-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/47Jn8YyUkAebmfVQpmHiYaZc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-assassin-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-assassin-0cd790e8-6814-4e37-8666-88694b384f19","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/663822/9d51bc5703/elven-assassin-3d-model-9d51bc5703.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"714744","type":"listingItem","attributes":{"id":714744,"title":"Ratkin Rogue","price":60.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Rogue with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\nLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset Included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 12,052 (LOD 5,144 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, belt, gloves, suspenders.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n \nArmor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes. \u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 67 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e1) Ratking_W_IDLE: 0 - 100 fr.,\n 2) Ratking_W_anger: 101 - 151 fr.,\n 3) Ratking_W_Eating: 152 - 272 fr.,\n 4) Ratking_W_Looking_around: 273 - 449 fr.,\n 5) Ratking_W_Pick_object: 451 - 491 fr.,\n 6) Ratking_W_pointing_A: 492 - 552 fr.,\n 7) Ratking_W_Shrugs: 553 - 598 fr.,\n 8) Ratking_W_Stretching: 599 - 699 fr.,\n 9) Ratking_W_Talking_A: 700 - 740 fr.,\n 10) Ratking_W_Talking_B: 741 - 891 fr.,\n 11) Ratking_W_warning: 892 - 952 fr.,\n 12) Ratking_W_Jump_standing: 953 - 1028 fr.,\n 13) Ratking_W_Climbing_wall: 1033 - 1063 fr.,\n 14) Ratking_W_Crawling: 1068 - 1098 fr.,\n 15) Ratking_W_falling_down: 1103 - 1143 fr.,\n 16) Ratkin_2W_wapons_back: 1148 - 1188 fr.,\n 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr.,\n 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr.,\n 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr.,\n 20) Ratkin_2W_block: 1284 - 1314 fr.,\n 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr.,\n 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr.,\n 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr.,\n 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr.,\n 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr.,\n 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr.,\n 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr.,\n 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr.,\n 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr.,\n 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr.,\n 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr.,\n 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr.,\n 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr.,\n 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr.,\n 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr.,\n 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr.,\n 37) Ratkin_2W_L_thrust: 1888 - 1923 fr.,\n 38) Ratkin_2W_Moving_left: 1924 - 1944 fr.,\n 39) Ratkin_2W_Moving_right: 1945 - 1965 fr.,\n 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr.,\n 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr.,\n 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr.,\n 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr.,\n 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr.,\n 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr.,\n 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr.,\n 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr.,\n 48) Ratkin_2W_Tracking: 2374 - 2549 fr.,\n 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr.,\n 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr.,\n 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr.,\n 52) Ratkin_2W_Down_back: 2688 - 2728 fr.,\n 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr.,\n 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr.,\n 55) Ratkin_2W_Down_forward: 2799 - 2839 fr.,\n 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr.,\n 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr.,\n 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr.,\n 59) Ratkin_2W_Dying_A: 2917 - 2982 fr.,\n 60) Ratkin_2W_Dying_B: 2987 - 3027 fr.,\n 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr.,\n 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr.,\n 63) Ratkin_2W_combat_run: 3118 - 3140 fr.,\n 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr.,\n 65) Ratkin_2W_run: 3190 - 3216 fr.,\n 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,\u003c/p\u003e","imageAlt":"3D asset Ratkin Rogue","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vmGUYQV2WW2obSUsigBtsprC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-rogue-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/vmGUYQV2WW2obSUsigBtsprC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-rogue-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-rogue","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/714744/ea3dd56688/ratkin-rogue-3d-model-ea3dd56688.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1876654","type":"listingItem","attributes":{"id":1876654,"title":"Lady Of Clubs Light Version","price":40.0,"description":"Light means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included.\n\nLow polygonal game ready animated model of beautiful wizard woman.\n\nCharacter is perfect for a first person or 3rd person adventure game. \n\n**General Feathers**\n\nAll parts are independent objects and can be removed or hided.\n\nLODs are included.\nUnity asset included.\nUnreal pack included.\nFBX animated files included.\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\nBody parts 3: Body, Hair_A and Hair B (Hair_A please use without Hat, Hair_B together with Hat.)\nArmor parts 1: Belt, Boots, Gloves, Skirt, Skirt Long, Hat, Mask, Necklace, Shoulder Armor, (Skirt Long is clothes simulated object).\nWeapons: Wizard stuff.\n\n**Model**\n\nCharacter and all parts (exept Skirt Long) have LOD versions.\nModel with all parts (one hair) 45,201 (19,330 LOD) polygons, 88,283 (37,234 LOD) triangles and 49,750 (22,909 LOD) vertexes. \n\n**Animations**\n\n85 Animation for wizards combat and general moves. 64 \"on place\" animations. And 21 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 75 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nThere are 3 different body texture sets: body, and armored body.\nTIF file format 4096x4096, 2048X2048,\n\n**Unity Feathers**\n\nUnity PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nLong Skirt parts are clothes simulated.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details**\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes (exept skirt long)\nNumber of characters: 2 basic character blueprints, 14 \"skeletal meshes\" including body, hair, clothes...\nVertex counts of characters: 49,750 (22,909 LOD) including all weapons, armor and one hair set.\nNumber of Textures: 18 diffuse, specular, opacity (in color alpha) and normals.\nTexture Resolutions: 2048X2048, 4096x4096 \nNumber of Materials and Material Instances: 6 materials 1 instance.\nNumber of Animations: 85 animations for combat and general moves.\nAnimation types: \"on place\" amd \"root motion\" animations.\nSupported Development Platforms: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\nSkirtLong has clothes simulation setup. \nOriginal 3D MAX files with rigged character in T-pose included.\nThere are 3 differnt body texture sets: body, and armored body.\nHair_A please use without Hat, Hair_B together with Hat.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n General\n\n 1. W_S_Explanation: 0 - 45 fr.,\n 2. W_S_Greeting: 45 - 105 fr.,\n 3. W_S_IDLE: 105 - 205 fr.,\n 4. W_S_Kiss: 205 - 290 fr.,\n 5. W_S_Looking_around: 290 - 466 fr.,\n 6. W_S_making_item: 471 - 501 fr.,\n 7. W_S_pointing_A: 506 - 566 fr.,\n 8. W_S_Reject: 566 - 666 fr.,\n 9. W_S_Say_No: 666 - 716 fr.,\n 10. W_S_Shrugs: 716 - 761 fr.,\n 11. W_S_Talking_B: 761 - 896 fr.,\n 12. W_S_Use_object: 896 - 936 fr.,\n 13. W_S_warning: 936 - 996 fr.,\n 14. W_S_yawn: 996 - 1081 fr.,\n 15. W_M_Jump_standing: 1081 - 1156 fr.,\n 16. W_M_Turn_Left_90t: 1156 - 1181 fr.,\n 17. W_M_Turn_Right_90t: 1181 - 1206 fr.,\n 18. W_M_Jump_runing_a: 1211 - 1251 fr.,\n 19. W_M_run: 1256 - 1282 fr.,\n 20. W_M_Jump_Walking: 1287 - 1317 fr.,\n 21. W_M_Walk: 1322 - 1358 fr.,\n 22. W_M_Walking_back_A: 1363 - 1398 fr.,\n 23. W_M_Walking_With_Tourch: 1403 - 1506 fr.,\n 24. W_M_strafe_run_left: 1511 - 1536 fr.,\n 25. W_M_strafe_run_right: 1542 - 1568 fr.,\n 26. W_M_Strife_left: 1573 - 1608 fr.,\n 27. W_M_Strife_right: 1613 - 1648 fr.,\n 28. W_RM_Jump_runing_a: 1653 - 1693 fr.,\n 29. W_RM_Jump_standing: 1698 - 1773 fr.,\n 30. W_RM_Jump_Walking: 1778 - 1808 fr.,\n 31. W_RM_run: 1813 - 1839 fr.,\n 32. W_RM_strafe_run_left: 1844 - 1870 fr.,\n 33. W_RM_strafe_run_right: 1875 - 1901 fr.,\n 34. W_RM_Strife_left: 1906 - 1941 fr.,\n 35. W_RM_Strife_right: 1946 - 1981 fr.,\n 36. W_RM_Turn_Left_90t: 1986 - 2011 fr.,\n 37. W_RM_Turn_Right_90t: 2016 - 2041 fr.,\n 38. W_RM_Walk: 2046 - 2082 fr.,\n 39. W_RM_Walking_back_A: 2087 - 2122 fr.,\n 40. W_RM_Walking_With_Tourch: 2127 - 2230 fr.,\n\n\nWizard's Combat\n\n 1. W_M_combat_mode_B: 0 - 75 fr.,\n 2. W_M_Dodge_Jump_Backward: 75 - 110 fr.,\n 3. W_M_Dodge_Jump_Left: 110 - 145 fr.,\n 4. W_M_Dodge_Jump_Right: 145 - 180 fr.,\n 5. W_M_magic_light_spell: 180 - 229 fr.,\n 6. W_M_PutWeapon_Back: 230 - 270 fr.,\n 7. W_M_TookWeaponOut: 270 - 310 fr.,\n 8. W_M_combat_mode_A: 315 - 390 fr.,\n 9. W_M_dodge_backwards: 390 - 425 fr.,\n 10. W_M_dodge_to_left: 425 - 460 fr.,\n 11. W_M_dodge_to_right: 460 - 495 fr.,\n 12. W_M_Hit_from_back: 495 - 530 fr.,\n 13. W_M_Hit_from_front: 530 - 565 fr.,\n 14. W_M_magic_helix_spell: 565 - 635 fr.,\n 15. W_M_staff_block: 635 - 680 fr.,\n 16. W_M_staff_earthquake_spell: 680 - 725 fr.,\n 17. W_M_staff_Hit_stright_down: 725 - 760 fr.,\n 18. W_M_staff_swing_right: 760 - 795 fr.,\n 19. W_M_Dying_B: 795 - 860 fr.,\n 20. W_M_combat_mode_C: 865 - 940 fr.,\n 21. W_M_buff_spell_A: 940 - 990 fr.,\n 22. W_M_buff_spell_B: 990 - 1080 fr.,\n 23. W_M_Drinking_potion: 1080 - 1135 fr.,\n 24. W_M_speil_fast_loop: 1140 - 1170 fr.,\n 25. W_M_speil_summoning: 1175 - 1210 fr.,\n 26. W_M_spell_Barier_keep: 1215 - 1250 fr.,\n 27. W_M_speil_magic_trap: 1255 - 1355 fr.,\n 28. W_M_spell_cast_B: 1355 - 1400 fr.,\n 29. W_M_spell_cast_D: 1400 - 1445 fr.,\n 30. W_M_spell_curse: 1445 - 1520 fr.,\n 31. W_M_spell_sleep: 1520 - 1569 fr.,\n 32. W_M_Dying_A: 1570 - 1610 fr.,\n 33. W_M_M_run: 1615 - 1640 fr.,\n 34. W_M_M_run_blow_A: 1641 - 1685 fr.,\n 35. W_M_M_run_blow_D: 1685 - 1729 fr.,\n 36. W_M_M_Cautious_walk: 1734 - 1773 fr.,\n 37. W_M_M_walk_trust: 1774 - 1809 fr.,\n 38. W_RM_M_Cautious_walk: 1814 - 1854 fr.,\n 39. W_RM_M_Dodge_Jump_Backward: 1859 - 1894 fr.,\n 40. W_RM_M_Dodge_Jump_Left: 1899 - 1934 fr.,\n 41. W_RM_M_Dodge_Jump_Right: 1939 - 1974 fr.,\n 42. W_RM_M_run: 1979 - 2005 fr.,\n 43. W_RM_M_run_blow_A: 2010 - 2054 fr.,\n 44. W_RM_M_run_blow_D: 2059 - 2103 fr.,\n 45. W_RM_M_walk_trust: 2108 - 2143 fr.,","imageAlt":"Lady Of Clubs Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/lady-of-clubs-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ih8Ugpz9nCNbUEoQAdtsyRy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lady-of-clubs-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ih8Ugpz9nCNbUEoQAdtsyRy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lady-of-clubs-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/lady-of-clubs-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/1876654/f4a1ec31a8/lady-of-clubs-light-version-3d-model-f4a1ec31a8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021607","type":"listingItem","attributes":{"id":1021607,"title":"Goblin Slave Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappointed: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Looking_around: 601 - 777 fr.,\u003c/p\u003e\u003cp\u003e 8. Pick_object: 778 - 818 fr.,\u003c/p\u003e\u003cp\u003e 9. pointing_A: 819 - 879 fr.,\u003c/p\u003e\u003cp\u003e 10. Say_No: 880 - 930 fr.,\u003c/p\u003e\u003cp\u003e 11. Shrugs: 931 - 976 fr.,\u003c/p\u003e\u003cp\u003e 12. Talking_A: 977 - 1022 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_B: 1023 - 1173 fr.,\u003c/p\u003e\u003cp\u003e 14. warning: 1174 - 1234 fr.,\u003c/p\u003e\u003cp\u003e 15. waving: 1235 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 16. yawn: 1281 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 17. Climbing_ladder: 1371 - 1411 fr.,\u003c/p\u003e\u003cp\u003e 18. Crouching: 1416 - 1516 fr.,\u003c/p\u003e\u003cp\u003e 19. falling_down: 1521 - 1561 fr.,\u003c/p\u003e\u003cp\u003e 20. Jump_standing: 1566 - 1641 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1646 - 1676 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCombat\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1684 - 1734 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1735 - 1775 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1776 - 1816 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H360Jump_swing: 1817 - 1862 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360RightJump_Smash: 1863 - 1933 fr.,\u003c/p\u003e\u003cp\u003e 27. 1Hdodge_backwards: 1934 - 1969 fr.,\u003c/p\u003e\u003cp\u003e 28. 1HDodgeJump_Backward: 1970 - 1995 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Left: 1996 - 2021 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Right: 2022 - 2057 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HHitfrom_back: 2058 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_front: 2094 - 2129 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_left: 2130 - 2165 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_righ: 2166 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HJump_Swing: 2202 - 2247 fr.,\u003c/p\u003e\u003cp\u003e 36. 1Hswordparryhigh_left: 2248 - 2283 fr.,\u003c/p\u003e\u003cp\u003e 37. 1Hswordparryhigh_right: 2284 - 2319 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hswordparrylow_front: 2320 - 2355 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordswinghigh_left: 2356 - 2391 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordswinghigh_right: 2392 - 2427 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordswinglow_left: 2464 - 2499 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinglow_right: 2500 - 2535 fr.,\u003c/p\u003e\u003cp\u003e 44. 1H_Tracking: 2536 - 2711 fr.,\u003c/p\u003e\u003cp\u003e 45. 1HKnocked_backward: 2712 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 46. 1HDown_back: 2754 - 2794 fr.,\u003c/p\u003e\u003cp\u003e 47. 1HRecoverfromknocked_backward: 2795 - 2836 fr.,\u003c/p\u003e\u003cp\u003e 48. 1HKnocked_forward: 2837 - 2865 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HDown_forward: 2866 - 2906 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HRecoverfromknocked_forward: 2907 - 2939 fr.,\u003c/p\u003e\u003cp\u003e 51. 1HDiefall_backward: 2940 - 3073 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HDiefall_forward: 3078 - 3218 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HDieknocked_backward: 3223 - 3240 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HDieknocked_forward: 3245 - 3262 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HCasual_walk: 3267 - 3303 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HCautious_walk: 3308 - 3348 fr.,\u003c/p\u003e\u003cp\u003e 57. 1Hcombat_run: 3353 - 3375 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HJump_runing: 3380 - 3420 fr.,\u003c/p\u003e\u003cp\u003e 59. 1H_run: 3425 - 3451 fr.,\u003c/p\u003e\u003cp\u003e 60. 1HStrife_leftt: 3456 - 3491 fr.,\u003c/p\u003e\u003cp\u003e 61. 1HStrife_right: 3497 - 3531 fr.,\u003c/p\u003e\u003cp\u003e 62. 1HWalking_back: 3536 - 3571 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Slave Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T5uz4R7ZUDc9FHyu4gpoXgcf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/T5uz4R7ZUDc9FHyu4gpoXgcf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021607/bebd66bb8e/goblin-slave-light-version-3d-model-bebd66bb8e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658151","type":"listingItem","attributes":{"id":658151,"title":"Skeleton Warlord","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Warlord in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI exported animated version into .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nI used Character Studio 3D MAX to make animations.\nCharacter has 45 animations. BIP (Character Studio) files are included.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and two swords - 8,677 polygons, 16,339 triangles and 9,796 vertexes\n\nRig has 39 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512x512 for swords.\n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,796\nNumber of Textures: 8 diffuse, specular, and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 45 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n0) T_Poze: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) 2H_skeleton_with_weapon_walk: 1825 – 1860 fr.,\n\n31) 2H_skeleton_charging: 1863 – 1885 fr.,\n32) 2H_skeleton_combat_mode: 1888 – 1938 fr.,\n\n33) 2H_skeleton_dodge_backwards: 1939 – 1974 fr.,\n\n34) 2H_skeleton_dodge_to_left: 1975 – 2010 fr.,\n\n35) 2H_skeleton_dodge_to_righ: 2011 – 2046 fr.,\n36) 2H_skeleton_duck_below_high_swing: 2047 – 2082 fr.,\n37) 2H_skeleton_parry_from_stright_down: 2083 – 2118 fr.,\n\n38) 2H_skeleton_parry_low_front: 2119 – 2154 fr.,\n\n39) 2H_skeleton_parry_mid_left: 2155 – 2190 fr.,\n\n40) 2H_skeleton_specal_attack_A: 2191 – 2226 fr.,\n41) 2H_skeleton_specal_attack_B: 2227 – 2272 fr.,\n\n42) 2H_skeleton_swing_mid_left: 2273 – 2308 fr.,\n\n43) 2H_skeleton_swing_mid_right: 2309 – 2344 fr.,\n44) 2H_skeleton_sword_swing_high_straight_down: 2345 – 2380 fr.,\n\n45) 2H_skeleton_sword_thrust_mid: 2381 – 2416 fr.,\n","imageAlt":"Skeleton Warlord 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GbLC6ouA6PbnsEW2xMPYKg5F/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/GbLC6ouA6PbnsEW2xMPYKg5F/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658151/1f4aac85d7/skeleton-warlord-3d-model-1f4aac85d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658160","type":"listingItem","attributes":{"id":658160,"title":"Skeleton Footman","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Footman in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI used Character Studio 3D MAX to make animations.\nCharacter has 46 animations. BIP (Character Studio) files are included.\n\nI exported animated version to .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, shield and sword - 8,123 polygons, 15,279 triangles and 8,121 vertexes\n\nRig has 40 bones.\n\nTextures: diffuse, specular, bump and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512X512 for shield and sword.\n\nUnreal Pack Included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 8,121\nNumber of Textures: 11 diffuse, specular, metallic and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 46 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n1) Skeleton_Idle: 0 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n29) Skeleton_Dying_B: 1787 – 1827 fr.,\n\n30) Skeleton_1H_combat_mode: 1830 – 1880 fr.,\n\n31) Skeleton_1H_dodge_backwards: 1881 – 1916 fr.,\n32) Skeleton_1H_dodge_to_left: 1917 – 1952 fr.,\n33) Skeleton_1H_dodge_to_right: 1953 – 1988 fr.,\n\n34) Skeleton_1H_duck_below_high_swing: 1989 – 2024 fr.,\n\n35) Skeleton_1H_parry_A: 2025 – 2060 fr.,\n36) Skeleton_1H_parry_B: 2061 – 2096 fr.,\n37) Skeleton_1H_parry_from_stright_down: 2097 – 2132 fr.,\n\n38) Skeleton_1H_shield_block: 2133 – 2168 fr.,\n39) Skeleton_1H_shield_blow: 2169 – 2204 fr.,\n\n40) Skeleton_1H_swing_high_straight_down: 2205 – 2240 fr.,\n41) Skeleton_1H_swing_left: 2241 – 2276 fr.,\n42) Skeleton_1H_swing_right: 2277 – 2312 fr.,\n\n43) Skeleton_1H_thrust: 2313 – 2348 fr.,\n\n44) Skeleton_1H_banging_shield: 2349 – 2369 fr.,\n\n45) Skeleton_1H_charging: 2372 – 2394 fr.,\n46) Skeleton_1H_walk: 2397 – 2432 fr.,\n","imageAlt":"Skeleton Footman 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-footman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VuHMMfd1r7VCPEK8t9RrJprP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-footman-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/VuHMMfd1r7VCPEK8t9RrJprP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-footman-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-footman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658160/f8788b28df/skeleton-footman-3d-model-f8788b28df.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658072","type":"listingItem","attributes":{"id":658072,"title":"ARMY OF SKELETONS","price":120.0,"description":"4 Animated skeleton characters and 4 not animated skeletons in poses.\nPrefect to make evil army for first person and third person games.\n\nUnreal Asset Included. \nUnity Asset included.\n \nFull version product, MAX, BIP, OBJ, DAE(collada) and FBX files are included.\n\n1.Skeleton Warlord character, 45 animations \n2.Skeleton Sorcerer character, 47 animations\n3.Skeleton Archer character, 48 animations \n4.Skeleton Footman character, 46 animations \n5. Skeleton T-pose prop\n6. Skeleton Lying prop\n7. Skeleton Standing prop\n8. Skeleton Sitting prop\n \nSkeleton - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \nSkeletons with armor, and weapons about - 8,000 - 10,000 polygons, 15,00-18,000 triangles, 8,000-10,00 vertexes.\nRig has 39-49 bones.\n\nUnreal Pack included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 5 (skeletons and bow)\nVertex counts of characters: 8,000-10,00\nNumber of meshes: 12 skeleton and weapons\nNumber of Textures: 29 diffuse, specular, metallic, opacity and normals\nTexture Resolutions: 2048x2048, 1024x1024, 512x512\nNumber of Materials and Material Instances: 12 Materials\nNumber of Animations: 45-48 animations per character.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic :))","imageAlt":"ARMY OF SKELETONS 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/army-of-skeletons","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SQ1xn2DH1C7rsAWoRhhQuHZp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/army-of-skeletons-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/SQ1xn2DH1C7rsAWoRhhQuHZp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/army-of-skeletons-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/army-of-skeletons","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658072/ae26c460c7/army-of-skeletons-3d-model-ae26c460c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1026436","type":"listingItem","attributes":{"id":1026436,"title":"Night Elf Bard Light Version","price":30.0,"description":"Low polygonal game ready animated model of Elf in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person desktop game.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.   \nThere are no Character Studio BIP animation clip in the pack as well.   \nBut animated FBX file is included.\n\nOBJ included\n\n**Unity Asset included.**\n\n**Unreal Asset included.**\n\n**Parts**\n\nAll parts are independent objects and can be removed or hided.\n\nBody parts 2: Body and Hair\n\nArmor parts 7: Belt, Cape, Cloak, Heat, Paints, Scales, Shirt (Cloak is clothes simulated object).\n\nWeapons: Pipe, knife with scabbard.\n\n**Models**\n\nCharacter and all parts have LOD versions.\n\nModel with all parts 48,630 (23,921 LOD) polygons, 95,188 (45,759 LOD) triangles and 51,107 (25,885 LOD) vertexes.\n\n**Animations**\n\n105 Animation for knife combat, playing pipe and general moves. 70 \"on place\" animations. And 35 animations with root motion data.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 83 bones.\n\n**Textures**\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. Rough maps for Unity and Unreal.\n\nTIF file format 4096x4096, 2048X2048,\n\n**Feathers**\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n4 different color textures for armor, skin and hair included.\n\n**Unity Feathers**\n\nUnity PBS shaders.\n\nSample Unity Scene included.\n\nHumanoid Mecanim ready setup.\n\nCloak is clothes simulated.\n\nI advise, please, use double sided shaders for clothes and weapons materials.\n\nCharacter Controller NOT included for Unity asset!\n\n**Unreal Technical Details:**\n\nScaled to Epic skeleton: Yes\n\nRigged: Yes\n\nRigged to Epic skeleton: Yes\n\nAnimated: Yes\n\nLods: Yes\n\nNumber of characters: 2 basic character blueprints, 10 \"skeletal meshes\" including body, hair, armor...\n\nVertex counts of characters: 51,107 (25,885 LOD) including weapons and armor.\n\nNumber of Textures: 29 diffuse, specular, emmission, opacity (in color alpha) and normals.\n\nTexture Resolutions: 2048X2048, 1024x1024 and 512x512\n\nNumber of Materials and Material Instances: 5 Materials 12 instances.\n\nNumber of Animations: 105 animations for combat and general moves.\n\nAnimation types: \"on place\" and with \"root motion\"animations.\n\nSupported Development Platforms: PC / MAC / XBox1 / PS4\n\nPlatforms Tested: PC\n\nDocumentation Included: Yes\n\nImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\").\n\nCloack clothes simulation setup included.\n\n4 different color textures for body skin, hair and armor.\n\nOriginal 3D MAX files with rigged character in T-pose included.\n\nThere is no animations blueprint included, sorry.\n\n**Animations**\n\n**General**\n\n1. IDLE: 0 - 420 fr.,\n\n2. Looking\\_around: 420 - 596 fr.,\n\n3. Talking\\_B: 596 - 731 fr.,\n\n4. Use\\_object: 731 - 771 fr.,\n\n5. Jump\\_standing: 771 - 846 fr.,\n\n6. Run: 847 - 869 fr.,\n\n7. Run\\_Jump: 870 - 903 fr.,\n\n8. RunWith\\_Torch: 908 - 930 fr.,\n\n9. Walk: 935 - 970 fr.,\n\n10. Jump\\_Walking: 975 - 1005 fr.,\n\n11. WalkingWith\\_Torch: 1010 - 1113 fr.,\n\n12. Walkingback\\_B: 1118 - 1153 fr.,\n\n13. Sneaking: 1158 - 1209 fr.,\n\n14. Straferun\\_left: 1214 - 1240 fr.,\n\n15. Straferun\\_right: 1245 - 1271 fr.,\n\n16. Strife\\_left: 1276 - 1311 fr.,\n\n17. Strife\\_right: 1316 - 1351 fr.,\n\n18. Swimming\\_Crawl: 1356 - 1386 fr.,\n\n19. Climbingladderdown\\_RM: 1391 - 1431 fr.,\n\n20. Climbingladderup\\_RM: 1436 - 1476 fr.,\n\n21. Jumpstanding\\_RM: 1481 - 1556 fr.,\n\n22. JumpWalking\\_RM: 1561 - 1591 fr.,\n\n23. RunJump\\_RM: 1596 - 1629 fr.,\n\n24. RunWithTourch\\_RM: 1634 - 1656 fr.,\n\n25. Sneaking\\_RM: 1661 - 1712 fr.,\n\n26. straferunleft\\_RM: 1717 - 1743 fr.,\n\n27. straferunright\\_RM: 1748 - 1774 fr.,\n\n28. Strifeleftt\\_RM: 1779 - 1814 fr.,\n\n29. Striferight\\_RM: 1819 - 1854 fr.,\n\n30. SwimmingCrawl\\_RM: 1859 - 1889 fr.,\n\n31. walk\\_RM: 1894 - 1929 fr.,\n\n32. WalkingbackB\\_RM: 1934 - 1969 fr.,\n\n33. WalkingWithTourch\\_RM: 1974 - 2077 fr.,\n\n34. Climbingladder\\_down: 2082 - 2122 fr.,\n\n35. Climbingladder\\_up: 2127 - 2167 fr.,\n\n36. Run\\_RM: 2172 - 2194 fr.,\n\n**Knife Combat.**\n\nKnife\\_\\_Block: 0 - 55 fr.,\n\n2. KnifeCombatStance\\_A: 60 - 160 fr.,\n\n3. KnifeCombatStance\\_B: 165 - 265 fr.,\n\n4. KnifeCombo\\_A: 270 - 350 fr.,\n\n5. KnifeCombo\\_B: 355 - 445 fr.,\n\n6. KnifeComboMoving\\_A: 450 - 550 fr.,\n\n7. KnifeComboMovingA\\_RM: 555 - 655 fr.,\n\n8. KnifeComboMoving\\_B: 660 - 745 fr.,\n\n9. KnifeComboMovingB\\_RM: 750 - 835 fr.,\n\n10. KnifeComboMoving\\_C: 840 - 930 fr.,\n\n11. KnifeComboMovingC\\_RM: 935 - 1025 fr.,\n\n12. KnifeDie\\_backward: 1030 - 1095 fr.,\n\n13. KnifeDie\\_Forward: 1100 - 1165 fr.,\n\n14. KnifeEvasion\\_B: 1170 - 1200 fr.,\n\n15. KnifeEvasionB\\_RM: 1205 - 1235 fr.,\n\n16. KnifeEvasion\\_L: 1240 - 1280 fr.,\n\n17. KnifeEvasionL\\_RM: 1285 - 1325 fr.,\n\n18. KnifeEvasion\\_R: 1330 - 1365 fr.,\n\n19. KnifeEvasionR\\_RM: 1370 - 1405 fr.,\n\n20. KnifeHit\\_B: 1410 - 1460 fr.,\n\n21. KnifeHitB\\_RM: 1465 - 1515 fr.,\n\n22. KnifeHit\\_F: 1520 - 1575 fr.,\n\n23. KnifeHitF\\_RM: 1580 - 1635 fr.,\n\n24. KnifeHit\\_L: 1640 - 1720 fr.,\n\n25. KnifeHitL\\_RM: 1725 - 1805 fr.,\n\n26. KnifeHit\\_R: 1810 - 1855 fr.,\n\n27. KnifeHitR\\_RM: 1860 - 1905 fr.,\n\n28. KnifeMove\\_Back: 1910 - 1931 fr.,\n\n29. KnifeMoveBack\\_RM: 1936 - 1957 fr.,\n\n30. KnifeMove\\_Forward: 1962 - 1983 fr.,\n\n31. KnifeMoveForward\\_RM: 1988 - 2009 fr.,\n\n32. KnifeMove\\_Left: 2014 - 2040 fr.,\n\n33. KnifeMoveLeft\\_RM: 2045 - 2071 fr.,\n\n34. KnifeMove\\_Right: 2076 - 2102 fr.,\n\n35. KnifeMoveRight\\_RM: 2107 - 2133 fr.,\n\n36. Knife\\_PlayingStance: 2138 - 2238 fr.,\n\n37. KnifePutWeapon\\_Back: 2243 - 2293 fr.,\n\n38. KnifeStanceA-B\\_blend: 2298 - 2318 fr.,\n\n39. KnifeStanceB-A\\_blend: 2323 - 2343 fr.,\n\n40. Knife\\_TookWeaponOut: 2348 - 2398 fr.,\n\n41. KnifeTrustA\\_01: 2403 - 2453 fr.,\n\n42. KnifeTrustA\\_02: 2458 - 2498 fr.,\n\n43. KnifeTrustB\\_01: 2503 - 2548 fr.,\n\n44. KnifeTrustB\\_02: 2553 - 2598 fr.,\n\n45. KnifeTrustB\\_03: 2603 - 2648 fr.,\n\n46. KnifeTrustMovingA\\_01: 2653 - 2718 fr.,\n\n47. KnifeTrustMovingA01\\_RM: 2723 - 2788 fr.,\n\n48. KnifeTrustMovingA\\_02: 2793 - 2853 fr.,\n\n49. KnifeTrustMovingA02\\_RM: 2858 - 2918 fr.,\n\n50. KnifeTrustMovingB\\_01: 2923 - 2983 fr.,\n\n51. KnifeTrustMovingB01\\_RM: 2988 - 3048 fr.,\n\n52. KnifeTurn45\\_L: 3053 - 3088 fr.,\n\n53. KnifeTurn45L\\_RM: 3093 - 3128 fr.,\n\n54. KnifeTurn45\\_R: 3133 - 3168 fr.,\n\n55. KnifeTurn45R\\_RM: 3173 - 3208 fr.,\n\n56. KnifeTurn90\\_L: 3213 - 3258 fr.,\n\n57. 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