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All parts are UV mapped (not in mograph file, which is parametric), applied materials with textures.\n\nDefault scene with separate objects (body,belt,legs etc), if you want combined single mesh (for game) download combined folder.\n\nCheck my profile for more industry standard 3d models.\n\nFeel free to ask for file conversion.","imageAlt":"3D asset Even Feeding Elevator Animated","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/even-feeding-elevator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2Q8JoxLp451yk8243KpyXV6T/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/2Q8JoxLp451yk8243KpyXV6T/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/even-feeding-elevator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/2113813/d3aa577261/even-feeding-elevator-animated-3d-model-d3aa577261.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2113826","type":"listingItem","attributes":{"id":2113826,"title":"Multi Point Bucket Elevator Animated","price":10.0,"description":"Multi point bucket elevator is used for Food processing lines.\n\nRenders are achieved using Cinema 4d standard render You will get the same render simply hitting render.\n\nDownload the accompanying texture file also and unrar near c4d file.\n\nFile formats include.\n\nC4d mograph : Need broadcast/studio version to open. 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Anime in Blender - Offscreen Sun Glare","price":20.0,"description":"Hey all!\n\nIn the world of anime, there are a lot of elements that come from real life, that just got a bit of a twist for artistic expression, so to speak. One of them is a sun glare. Usually, on camera, you only get a sun glare when the sun is actually in the frame or you see the lens when you have something really bright off-camera.  Truly, I don't know where this one started, but I love it!\n\nTo demonstrate it's a bright and sunny day, you often see some rays flowing on the screen over objects, without the actual light source in the shot - ie, Offscreen sun glare!\n\nI've added as much control to this as I felt is good without going overboard, but as usual, with these nodegroups, it's a matter of going into them and adjusting to your heart's content! hehe.\n\n**_Features and what they do:_**\n_- Ray thickness - white and color_\n\nWorks as a mask/threshold. The higher, the more of white or color is shown, the less, the less is shown. It has a pretty non-linear seaming fall-off, so adjust in small increments from the default 50 - like 5 or so at a time up or down.\n\n_- Ray texture scale - white and color_\n\nThis is like how many individual strands do you wanna see. The higher the number, the more per surface area.\n\n_- Band offset/Scale - white and color_\n\nRadial placement (from the origin) of the white or the color lines\nIt's labeled as scale and offset, because it really is both. The area gets thicker as the distance from the origin increases.\n\n_- Sharpness - white and color_\n\nFilter, Filter - Sharpness as applied to white or color\n\n_- Scale Color_\n\nOperates similar to modulo, but the higher the value, the less color bands, the lower, the more.\n\n_- Translate X and Y_\n\n0 center, 1 right-top, -1 left-bottom.\n\n_- Add factor_\n\nHow intensely the glare gets added to the image - usually 1 is good enough, but you can up it passed 1 if you feel you want more addition.\n\n_- Overlay factor_\n\nTo really make it stand out and blend, overlay is used to affect the colors behind the glare\n\n_- Overlay Blur Size_\n\nOverlay usually requires a blur to spread out and create the gradual influence - this is that blur size. If set to 0, you simply have the same pattern added and overlaid.\n\n_- Post Blur_\n\nBlurs the final glare result (not the overlay blur - just the sharp version).\n\n_- Animation speed control_\n\nThis allows you to slow it down or stop it until the camera actually moves - remember this works with multiply, so if you want to animate it back to 0, I recommend just slowing it to just above 0, so it doesn't pop back to the starting position.\n\n_- Glare only Output_\n\nAllows for much quicker manipulation and animation, but is also useful for exporting so you can add it to games or other projects as a post-effect.\n\nThis is a fantastic addition to the For Anime toolbox and I'm super ecstatic to share it with you guys! :D\n\n**_To use:_**\n- Append the node group using File - Append - Downloaded file - Nodetree - For Anime - Offscreen Sun Glare.\n- Find in the compositor under Add - Groups - For Anime - Offscreen Sun Glare.\n- Pop it in at the end of the compositing tree.\n- Note that you may want to first animate it with the image input only - having a whole nodetree to process every time can be very time consuming.\n\n**_Credit:_**\nCity and people not included - you can find them under free models here on CGT.\nUse does not mean automatic endorsement of those items or other products they may have or produce.\n\n#glare #anime #offset #move #center #color #band #sun #offscreen #frame #animated #blur #nodegroup #post #processing #pretty #scale #plugin #addon #script","imageAlt":"3D model For Anime in Blender - Offscreen Sun Glare","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-offscreen-sun-glare","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mhbCQ4iTrRBjSFqkoJa8L4uR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Offscreen%20Sun%20Glare%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/mhbCQ4iTrRBjSFqkoJa8L4uR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Offscreen%20Sun%20Glare%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-offscreen-sun-glare","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3589388/170e5b504a/for-anime-in-blender-offscreen-sun-glare-3d-model-170e5b504a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3580768","type":"listingItem","attributes":{"id":3580768,"title":"For Anime in Blender - Water Reflections","price":10.0,"description":"Hey all!\n\nI've done many tutorials over the years and have gotten a few requests for the tutorial result file, so, I've finally gotten to make it available.\n\nWater is an interesting topic and has enjoyed many a tutorial at my hand, hehe! It's the final frontier - after normals, after rocks, after parallax occlusion mapping,... yeah it's up there okay, LOL!\n\n**_The tutorial_**\nhttps://www.youtube.com/watch?v=8-QyCsWwPa8\n\nThe reflections tutorial was a hit, because in Blender Render, you could control the distance that the reflection should function at - this was to speed up reflection render times, because oh did they ever slow down renders. Eevee uses two techniques - limited probe and screen space reflections. Both are incredible, neither allow for controlled distance.\n\nSO, instead, for the update, I focussed on producing a result that is similar to anime art and to lean it more to the 2D side, I added some bonus elements!\n\n**_Included:_**\n_Water reflections - Blender Render, 2.77a_\n_Water reflections - Eevee update - 2.93.8_\n\n**_Bonus elements on Eevee version:_**\n - _Simple toon materials_\n - _Additional outlining of the bridge for a more painted feel_\n - _Foam circles on all the legs where they make contact with the water_\n - _A little bit of foam on the water surface_\n - _Reflection probe to increase reflection quality_\n - _Nicely finished world with clouds_\n - _Overall, a much better result!_\n\nIf you were curious how to transfer this to Eevee, this update will blow your mind at how similar it really is! :D\n\nI just know you're gonna dig into this with enthusiasm and love what you get out of it!!","imageAlt":"3D For Anime in Blender - Water Reflections","url":"https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sLYQAQYhzsvqM97VU7mSPHUw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Water%20Reflections%20EEVEE%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/sLYQAQYhzsvqM97VU7mSPHUw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Water%20Reflections%20EEVEE%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/3580768/f67608f4fa/for-anime-in-blender-water-reflections-3d-model-f67608f4fa.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3394254","type":"listingItem","attributes":{"id":3394254,"title":"For Anime in Blender - Post Outlines","price":18.0,"description":"What a **culmination of work** over the **years with new features** in the compositor!\n\nComing as a result of another project, **_For Anime - Motion Smear_**, this got a nibble in the posts and a tutorial was born. From that tutorial, these nodegroups that will help your workflow FLY - as far as quick outlines go, hehe!\n\n**_What is included?_**\n\n - **A Demo Scene to play with and test out the groups**\n\n - **A separate file to append from:**\n - _Color Outlines_ - Converts black outlines into colored outlines based on the image\n - _Normals Based Outlines_\n - _Depth Based Outlines_\n - _Material Boundery Outlines_ - Converts the picking layer from the cryptomatte node into outlines\n - _Mask Outlines_ - A single mask silhouette outline\n - _Shadow Outlines_ - Based on the shadow pass - maskable for a specific object or set of objects\n - _Texture Tracing_ - Simple model, based on contrast.\n - _Eye Outline Removal_ - Swells the eyeball mask to clean around the eyes to re-add the lashes only.\n\n_**Note:**_ Only append from the append file - they are the most up to date and polished versions of the nodegroups.\n\nThese are for more than just anime! They should work for any 2D workflow that requires outlines and is based in 3D, in Blender. I'm sure you'll love it and the tutorial as well!\n\nTutorial here if you want to have a crack at building these yourself:\nhttps://youtu.be/h7almgUC6U8\n\n**_Blessings!_**\n\nCharacter: Mordecai from Esther 6, KJV (C) Marius Oberholster\nhttps://www.youtube.com/watch?v=bSaZxE6L96I","imageAlt":"For Anime in Blender - Post Outlines 3D","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-post-outlines","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/evTK98fUVYGc6X7XFWSEf764/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail%20for%20browse.jpg","gridUrl":"https://media.cgtrader.com/variants/evTK98fUVYGc6X7XFWSEf764/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail%20for%20browse.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-post-outlines","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3394254/51049fb14c/for-anime-in-blender-post-outlines-3d-model-51049fb14c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3552806","type":"listingItem","attributes":{"id":3552806,"title":"For Anime - Simple Blue Whale","price":15.0,"description":"Hey all!\n\nThis is a very special model! It was supposed to feature in Genesis 1, BUT, that doesn't mean this baby doesn't get to shine!! Oh no! Now, after all these years, this one also gets a chance to see the light of a new day!\n\n**_Included:_**\n - _Animated Blend (Demo)_\n - _Model only (w Compositing)_\n - _Alembic (ABC), GLTF, FBX, DAE, USD, X3D, 3DS, STL \u0026 PLY_\n - _Textures not applicable - all material defined_\n\n**_Features - Blend:_**\n - _Animated along a curve track setup_\n - _Basic FK rig, centered around the neck_\n - _NPR materials, all procedural_\n - _LineArt defined lines on the jaw (freestyle also an option; marked edges)_\n - _Jaw sack also rigged to swell a bit when opening the mouth_\n - _Fake Caustics post processing tool from my Blendswap_\n\nhttps://blendswap.com/blend/28186\n\n**_Note:_**\n - _Eyes and tongue are static/fixed_\n - _Formats come with varying degrees of success  - Collada and FBX most recommended._\n - _Only Blends, FBX and Collada are rigged_\n\nThis cetacean will rock your ocean themed projects!! :D","imageAlt":"For Anime - Simple Blue Whale 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/for-anime-simple-blue-whale","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20CGT%20image.jpg","gridUrl":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20CGT%20image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/for-anime-simple-blue-whale","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":7,"name":".dxf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3552806/ff52c374fe/for-anime-simple-blue-whale-3d-model-ff52c374fe.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3447643","type":"listingItem","attributes":{"id":3447643,"title":"For Anime - Star Sparkle - Fancy and Classic","price":15.0,"description":"Hey all!\n\nIn this package, we have **_two brand new effects_** for your anime/cartoon animations:\n_** - For Anime - Star Sparkle - Fancy\n - For Anime - Star Sparkle - Classic**_\n\n**_Star Sparkle - Fancy_**\n\nIt's just that - a much more modern approach to film making when you have so many digital tools at your disposal, that you don't have to draw or special-light-table everything. No, you can just generate them spots and make 'em glare!\n   Of course, an oversimplification, but it emphasizes why this task would be handed over to the computer in the first place!\n\n_ - Beautifully animated stars that glint in and out\n - Various color controls, from various, to hue and saturation\n - Scale setting\n - Animation controls (speed control and offset)\n - Clarity Mask - an INCREDIBLE addition to the effect, which means you can read your objects/characters easier, because the stars don't cloud their face in any way. Can easily be turned off for objects you want to absolutely cover with stars.\n - Sparkle only output, for if you want to process it in Blender, for work in other software\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes\n - **BONUS** - Basic normal based outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\n**NOTE:**\n - For a Full Screen Star Sparkle, remember to turn off the clarity mask if you have no input mask\n\n**_Star Sparkle - Classic_**\nNow this is a novelty and my personal fav!! Before computers made this sort of thing easier, the sparkles were drawn by hand, and oh, were they pretty! Especially when combined with a soft glow and that is where this nodegroup comes in!\n\n_ - Limited scaling (scales up to 2x larger stars - generation of the stars is procedural)\n - Fully animated stars that morph in and out\n - Color controls for the stars and the outlines (can receive textures)\n - Animation controls (speed control and offset)\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes.\n - Sparkle only Output for, if you just want to process it in Blender, work in other software\n - **BONUS** - Basic normal based, colorized, outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\nThis is **an incredible package** that has been an absolute joy to put together for you guys! 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Because we don't have that information. With a mask for the foreground objects, we can \"patch\" the areas where there is overlap and still get lines that fill the area!! 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