{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"postapocalypse","file_types":null},"browser_attributes":{"title":" Animated Postapocalypse 3D Models","description":"Explore fully animated Postapocalypse 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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Vehicle Collection - Premium UE4 UE5","price":199.99,"description":"**Available for:**\n\nUE 4.25+\n\nUE5.0\n\n\nImportant\n\nThis pack features the premium feature set, at a discount. If you'd like to purchase the individual versions:\n\n- **Ambulance - Premium:** \n\n- **Police Car - Premium:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n- **Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n- **Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n- **Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n- **Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n\u003e Support\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\u003e Features:\n\n**Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!**\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and sirens with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit the vehicle** with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world. The civilian vehicles include albedo masks, allowing you to tint the paint job to any colour you like!\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 8-9 Demo Maps (for each vehicle)\n\n\n**Number of Unique Meshes:** 154 static mesh foliage components, 252 static mesh vehicle components, 6 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 50-95k LOD0 to 489 Single Drawcall Proxy Mesh (Ambulance with accessories and equipment has the highest tri-count).\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 169 Instances\n\n**Number of Textures:** 276\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Apocalyptic Vehicle Collection - Premium UE4","url":"https://www.cgtrader.com/3d-models/vehicle/truck/apocalyptic-vehicle-collection-premium-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NUFwLEiVVcZBSmByviWGXvfz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailMegapack.jpg","gridUrl":"https://media.cgtrader.com/variants/NUFwLEiVVcZBSmByviWGXvfz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailMegapack.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/apocalyptic-vehicle-collection-premium-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/3677462/7cc0a8683a/apocalyptic-vehicle-collection-premium-ue4-ue5-3d-model-7cc0a8683a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3538391","type":"listingItem","attributes":{"id":3538391,"title":"Survival NPCs - Four Pack UE4","price":149.99,"description":"Other Survival Characters:\n\n**Hank \"Murph\" Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n**Michael \"Mike\" Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Maria \"Mimi\" Estrada:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4\n\n**Sarah \"Sal\" Jacobs:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4\n\n**Twin-Pack Female:** https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4\n\n**Twin-Pack Male:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n**Animations can be previewed in real-time on this page:** https://mocaponline.com/pages/mobility-starter-animation-player\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!**\n\n**Optimized combined versions of the character and modular variations are included.**\n\n**All military/combat items can be removed for a more civilian look!**\n\n\n\u003e **Changelog**\n\n**v1.0 - Released -**\n\n**v1.01 - 20/09/2021 -**\n\n- **Bug Fix** - Fixed an issue where tessellation in 4.27 would cause some invisible faces on the tshirt and neck\n\n**v1.02 - 12/01/2022 -**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skeletal positions adjusted for Hank - Better Animation Quality\n\n- **Bug Fix** - Skeletal positions adjusted for Mike - Better Animation Quality\n\n- **Bug Fix** - Skin update for Hank - Better Animation Quality\n\n- **Bug Fix** - Skin Update for Mike - Better Animation Quality\n\n- **Bug Fix** - Hank's gun holster moved from the left side to the right side, for easier animation compatibility\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n- **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Content** - Added two additional outfit presets for Hank (civilian, same outfit, without combat equipment)\n\n- **Content** - Added four additional outfit presets for Mike (civilian, same outfit, without combat equipment)\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Skin clipping issue fixed on Maria\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\u003e **Features**\n\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n\n- 2D Source files available on request + receipt\n\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n\n- High-Quality AAA Hero Character\n\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n\n- 8k Textures\n\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n\n**Road Map**\n\nThis asset will receive updates in the future. The current asset road map includes:\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n\n- Dirt/Gore grunge masks\n\n\n\u003e **Levels \u0026 Blueprints**\n\nFeatures related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!\n\n\n**BP_Morphpose_Master**\n\nClass based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamlessly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map**\n\nThis map showcases the animations included in the pack.\n\n\n**Includes commercially licensed animations from Mocap Online. (You can use them in your game!)**\n\n\n\u003e **Technical Details**\n\n**Rigged to Epic skeleton/IK:** (Yes - Additional Bones included for belt accessories, breasts and hair)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 4 (including presets and modular components)\n\n**Number of Skeletal Meshes:** 106 (presets and modular components)\n\n**Number of Static Meshes:** 18 (guns, knifes, tools, hats etc.)\n\n**Vertex counts of characters:** ~46,000 - 55,000 triangles with full outfit, hair and accessories per character\n\n**Number of Materials and Material Instances:** 11 Master, 45 Instances\n\n**Number of Textures:** 165\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in engine.\n\nThis pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.","imageAlt":"Survival NPCs - Four Pack UE4 3D model","url":"https://www.cgtrader.com/3d-models/character/man/survival-npcs-four-pack-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4FvP9YxKPFoiNK1fnRnwGa8Z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MaraiSarahFourPack.jpg","gridUrl":"https://media.cgtrader.com/variants/4FvP9YxKPFoiNK1fnRnwGa8Z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MaraiSarahFourPack.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/survival-npcs-four-pack-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3538391/ec4151b423/survival-npcs-four-pack-ue4-3d-model-ec4151b423.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3538186","type":"listingItem","attributes":{"id":3538186,"title":"Survival NPC - Sarah Sal Jacobs UE4","price":59.99,"description":"Other Survival Characters:\n\n**Hank \"Murph\" Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n**Michael \"Mike\" Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Maria \"Mimi\" Estrada:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4\n\n**Sarah \"Sal\" Jacobs:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4\n\n**Twin-Pack Female:** https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4\n\n**Twin-Pack Male:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n\n\n**Animation Preview Animations can be previewed in real-time on this page:** https://mocaponline.com/pages/mobility-starter-animation-player\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!**\n\n\n**Optimized combined versions of the character and modular variations are included.**\n\n\n**All military/combat items can be removed for a more civilian look!**\n\n\n\u003e **Features**\n\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails, etc.)\n\n- 2D Source files available on request + receipt\n\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n\n- High-Quality AAA Hero Character\n\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n\n- 8k Textures\n\n- High detail hair, including custom textures for directional, root, depth, etc. hair properties\n\n- Static and skeletal mesh accessories (Basic Handgun + Knife)\n\n\n\n\u003e **Changelog**\n\n**v1.0 - released**\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n- **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n**Road Map**\n\nThis asset will receive updates in the future. The current asset road map includes:\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n\n- Dirt/Gore grunge masks\n\n\n\u003e **Levels \u0026 Blueprints**\n\nFeatures related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!\n\n\n**BP_ Morphpose_Master**\n\n**Class based** morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. _**(Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).**_\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map**\n\nThis map showcases the animations included in the pack.\n\n\n\u003e **Technical Details**\n\nIncludes commercially licensed animations from Mocap Online. (You can use them in your game!)\n\n**Rigged to Epic skeleton/IK:** (Yes - Additional Bones included for belt accessories, breasts, and hair)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 1 character with 10 optimized variations\n\n**Vertex counts of characters:** 56,000 triangles with full outfit, hair, and accessories\n\n**Number of Materials and Material Instances:** 11 Master, 15 Instances\n\n**Number of Textures:** 52\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in the engine.\n\n_**This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.**_","imageAlt":"3D model Survival NPC - Sarah Sal Jacobs UE4","url":"https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M3UoMKSGHS5ZTGNa7YaycGdR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SarahThumbWide.jpg","gridUrl":"https://media.cgtrader.com/variants/M3UoMKSGHS5ZTGNa7YaycGdR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SarahThumbWide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3538186/b007ee40ec/survival-npc-sarah-sal-jacobs-ue4-3d-model-b007ee40ec.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410635","type":"listingItem","attributes":{"id":3410635,"title":"Zombie - Starved Male","price":39.99,"description":"This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\n\nThis zombie is also available in:\n\n**Four-Pack:**\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n**Twin-Pack:**\nhttps://www.cgtrader.com/products/zombies-starved-male-female-twin-pack\n\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/1kS90UJooYI\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite**- The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.\n\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n\n**Key Features**:\n\n- 34 unique animations see (pg. 6)\n- Hair/Bald/Hair Cap variations\n- Randomized zombie blueprint (pg. 11 - 13)\n- Randomized facial animations/morph poses (pg. 11 - 13)\n- Randomized gore/dismemberment masks (pg.16 - 17)\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n- Dismembered limbs ready to use (pg. 10)\n- Five demo maps\n- Customized ragdolls and physics assets\n\n**Technical Details**\n\n**Features:**\n\n- 34 Unique Animations pg. 6\n- 2 Animation Demo maps pg. 7-8\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n- 1 Fabric Material pg. 14-15\n- 2 Basic Skin/Decal Material pg. 14-15\n- 1 Hair Master Material pg. 14-15\n- 1 LOD Material pg. 14-15\n- 2 Skinned Zombie Models (13k to 300 tris) (2 heads, 1 body)\n- Two head variations (4 variations each with optional hair/bald)\n- 10 Morph Poses for each Head (8 to control eyes, Two for face/mouth controls)\n- 8 Dismembered Limbs\n- 1 Skinned T-Shirt (2k to 200 tris) (6 var, 4 gore mask)\n- 1 Skinned Singlet (1.6k to 160 tris) (6 var, 4 gore mask)\n- 1 Skinned Pants (2.3k to 230 tris) (4 var, 4 gore mask)\n- 1 Hair Model (2.3k tris to 290 tris)\n- 1 Blood Decal pg. 15\n- 1 Animation BP pg. 7-8\n- 1 AI BP pg. 11-13\n- 1 Dressup BP pg. 9\n- 1 Gib BP pg. 10\n- 1 Dismemberment BP pg. 10\n- 5 Master Pose Blueprints pg. 10\n\nRigged to Epic skeleton: Yes\n\nIK bones are included: Yes\n\nAnimated: Yes\n\nCharacters: 2\n\nMaterials and Instances: 7 Master, 98 instances, 2 functions\n\nTextures: 102 textures\n\nResolutions: 4k Textures, 2k Decal/Hair","imageAlt":"Zombie - Starved Male 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-male","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nMXTSiWJh6NXwj4MUEe4zcHg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/77.jpg","gridUrl":"https://media.cgtrader.com/variants/nMXTSiWJh6NXwj4MUEe4zcHg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/77.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-male","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410635/ee70ebea86/zombie-starved-male-3d-model-ee70ebea86.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410966","type":"listingItem","attributes":{"id":3410966,"title":"Zombies - Starved Male-Female Twin-Pack","price":59.99,"description":"**Available for:** Unreal Engine 4.23+\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\nThese zombies are also available in:\n\n**Four-Pack:** \n\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/1kS90UJooYI\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n\n**Key Features:**\n\n- 34 unique animations see (pg. 6)\n- Hair/Bald/Hair Cap variations\n- Randomized zombie blueprint (pg. 11 - 13)\n- Randomized facial animations/morph poses (pg. 11 - 13)\n- Randomized gore/dismemberment masks (pg.16 - 17)\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n- Dismembered limbs ready to use (pg. 10)\n- Five demo maps\n- Customized ragdolls and physics assets\n\n**Female Specific:**\n- Cloth physics configured for hair, and money\n- Breast Physics + Cash Asset download for free to migrate to your project (pg. 19)\n\n**Technical Details**\n\nFeatures:\n\n- 34 zombie animations\n- 1 Realistic Skin Material with Detail Mapped Pores\n- 1 Fabric Master Material\n- 2 Basic Skin/Decal Master Material\n- 1 Hair Master Material\n- 4 Skinned Zombie Character Models (13k to 300 tris) (4 heads, 2 body)\n- Realistic physics assets and ragdoll with breast physics for female zombies\n- 7 to 12 Skinned Zombie Limbs for Dismemberment per zombie\n- 1 Skinned T-Shirt (2k to 200 tris) (6 variations)\n- 1 Skinned Singlet (1.6k to 160 tris) (6 variations)\n- 1 Skinned Pants (2.3k to 230 tris) (4 variations)\n- 2 Hair Models, 2 hair caps (2.3k tris to 290 tris) (One male hair, one female hair with jiggle physics for the pig tails)\n- 1 Skinned Cheerleader Top (3k to 180 tris) (15 variations)\n- 1 Skinned Cheerleader Skirt (7k to 420 tris) (15 variations)\n- 1 Skinned Stripper/Lingerie Bra (730 to 40 tris) (8 variations)\n- 4 male body variations, 8 female body variations\n- 4 male head variations per head, 5 female head variations per head\n- 1 Blood Decal (2k res)\n- 2 Animation Blueprint\n- 2 AI Blueprint\n- 2 Dressup Blueprint (Allows you to switch between outfits quickly)\n- 2 Gib Blueprint\n- 2 Dismemberment Blueprint\n- 10 Master Pose Blueprints\n\nRigged to Epic skeleton: Yes\n\nIK bones: Yes\n\nAnimated: Yes\n\nCharacters: 4\n\nMaterials: 7 Master, 79 instances, 1 functions\n\nTextures: 229 textures\n\nResolutions: 4k, 2k Decal/Hair","imageAlt":"Zombies - Starved Male-Female 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombies-starved-male-female-twin-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BfNDrS9z4Zv4hqdHYMy3bJV1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MVI_1640.00_09_23_00.Still016.jpg","gridUrl":"https://media.cgtrader.com/variants/BfNDrS9z4Zv4hqdHYMy3bJV1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MVI_1640.00_09_23_00.Still016.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombies-starved-male-female-twin-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410966/c9e257300c/zombies-starved-male-female-twin-pack-3d-model-c9e257300c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3418500","type":"listingItem","attributes":{"id":3418500,"title":"Survival NPC - Maria Mimi Estrada UE4","price":59.99,"description":"**Available for:**\nUnreal Engine 4.22+\n\n**Animation Preview**\n\nhttps://mocaponline.com/pages/mobility-starter-animation-player **Animations can be previewed in real-time on this page**\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n_Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!_ \n\n\n\n_Optimized combined versions of the character and modular variations are included._ \n\n\n\n_All military/combat items can be removed for a more civilian look!_\n\n\n\u003e **Changelog**\n\n**v1.0 - released**\n\n**v1.02 - 12/01/2022**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n- **Bug Fix** - Skin update for Maria - Better Animation Quality\nv1.03 16/01/2022-\n\n- **Content** - Updated third-person demo map with better lighting and environment\n- **Content** - Added overview maps for each character so you can quickly preview included content\n- **Content** - Added two additional outfit presets for Hank (civilian, same outfit, without combat equipment)\n- **Content** - Added four additional outfit presets for Mike (civilian, same outfit, without combat equipment)\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n- **Bug Fix** - Skin clipping issue fixed on Maria\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\n**Features**\n\n- 52 Blendshapes, ready for iPhone AR control - Not Ready yet but Coming soon!\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n**Road Map**\n_This asset will receive updates in the future. The current asset road map includes:_\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n- Dirt/Gore grunge masks\n\n**Levels \u0026 Blueprints**\n_Features related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!_\n\n**BP_Morphpose_Master**\n\n**Class** based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n**BP_CharacterSample**\n\n**User Interface** widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. _(**Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required.**)_\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map**\n\nThis map showcases the animations included in the pack.\n\n**Technical Details**\nIncludes commercially licensed animations from Mocap Online. (You can use them in your game!)\n\n\n**Rigged to Epic skeleton/IK:** (Yes - Additional Bones included for belt accessories, breasts and hair)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 1 (modular and optimized components. Optimized merged variations also included.)\n\n**Vertex counts of characters:** 55,000 triangles with full outfit, hair and accessories\n\n**Number of Materials and Material Instances:** 11 Master, 15 Instances\n\n**Number of Textures:** 52\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in engine.\n\n_This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results._\n\n","imageAlt":"Survival NPC - Maria Mimi Estrada UE4 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zBoDmeVLHP3JCGWJff8v6M7s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Maria_ThumbWide.jpg","gridUrl":"https://media.cgtrader.com/variants/zBoDmeVLHP3JCGWJff8v6M7s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Maria_ThumbWide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3418500/6b99518003/survival-npc-maria-mimi-estrada-ue4-3d-model-6b99518003.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3411091","type":"listingItem","attributes":{"id":3411091,"title":"Zombies - Modular Four Pack","price":109.99,"description":"**Available for:** Unreal Engine 4.23+\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\n**Available for:** Unreal Engine 4.23+\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\n**Links:**\n\n**TRAILERS:**\n\n- Starved Zombies (Male and Female):\nhttps://youtu.be/1kS90UJooYI\n\n\n- Bloated Male:\nhttps://youtu.be/XePn2Q3OVr0\n\n\n- Bloated Female:\nhttps://youtu.be/j7RWr7acTj0\n\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n**Key Features:**\n\n- 34 unique animations see (pg. 6)\n- Hair/Bald/Hair Cap variations\n- Randomized zombie blueprint (pg. 11 - 13)\n- Randomized facial animations/morph poses (pg. 11 - 13)\n- Randomized gore/dismemberment masks (pg.16 - 17)\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n- Dismembered limbs ready to use (pg. 10)\n- Five demo maps\n- Customized ragdolls and physics assets\n\nFemale Specific:\n\nCloth physics configured for hair, and money\nBreast Physics + Cash Asset download for free to migrate to your project (pg. 19)\n\nContact us to recieve: **Breast Physics + Cash Asset download for free to migrate to your project**\n(Can't be uploaded here due to cgtrader's TOS)\n\n**Technical Details**\n\nFeatures:\n\n- Each zombie has 10 morph controls (snarl, mouth open, and eight eye controls)\n- 34 zombie animations\n- 5 Showcase Map per zombie\n- 1 Realistic Skin Material with Detail Mapped Pores\n- 1 Fabric Master Mat\n- 2 Basic Skin/Decal Master Mat\n- 1 Hair Master Mat\n- 1 LOD Mat\n- 8 Skinned Zombie Character Models (13k to 300 tris) (8 heads, 4 body)\n- 14 unique modular outfits (see individual zombie product page to see which outfits are skinned to which zombie)\n- 7 to 12 Skinned Zombie Limbs for Dismemberment per zombie\n- 3 Skinned T-Shirt (2k to 200 tris) (4-6 material var per mesh)\n- 3 Skinned Singlet (1.6k to 160 tris) (4-6 material var per mesh)\n- 3 Skinned Pants (2.3k to 230 tris) (4-6 material var per mesh)\n- 3 Hair Models, 3 hair caps, interchangeable/scalable between zombies (2.3k tris to 290 tris) (One male hair, two female hair with jiggle physics for the pig tails)\n- 1 Skinned Cheerleader Top (3k to 180 tris) (15 material var)\n- 1 Skinned Cheerleader Skirt (7k to 420 tris) (15 material var)\n- 1 Skinned Lingerie Bra (730 to 40 tris) (8 material var)\n- 1 Skinned Skirt (800 to 80 tris) (5 variants)\n- 1 Skinned Bra (1k to 100 tris) (5 variants)\n- 4 unique channel-packed gore masks per item of clothing/zombie variation\n- 1 Blood Decal (2k res)\n- 4 Animation Blueprint\n- 4 AI Blueprint\n- 4 Dressup Blueprint (Allows you to switch between outfits quickly)\n- 4 Gib Blueprint\n- 4 Dismemberment Blueprint\n- 20 Master Pose Blueprints\n\nRigged to Epic skeleton: Yes\n\nIK bones: Yes\n\nAnimated: Yes\n\nCharacters: 8\n\nMaterials: 7 Master, 177 instances, 2 material functions\n\nTextures: 486 textures\n\nResolutions: 4k Textures, 2k Decal/Hair","imageAlt":"3D asset Zombies - Modular Four Pack","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombies-modular-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YcvZiRAUDqbzWnqCNza1s2cf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.2.jpg","gridUrl":"https://media.cgtrader.com/variants/YcvZiRAUDqbzWnqCNza1s2cf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombies-modular-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3411091/1dbac8d28e/zombies-modular-four-pack-3d-model-1dbac8d28e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3538020","type":"listingItem","attributes":{"id":3538020,"title":"Survival NPCs - Maria and Sarah - Two Pack UE4","price":99.99,"description":"Purchase Seperatly:\n\n**Hank \"Murph\" Murphy:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-the-murph-murphy\n\n**Michael \"Mike\" Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Maria \"Mimi\" Estrada:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-maria-mimi-estrada-ue4\n\n**Sarah \"Sal\" Jacobs:** https://www.cgtrader.com/3d-models/character/woman/survival-npc-sarah-sal-jacobs-ue4\n\n**Twin-Pack Female:** https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4\n\n**Twin-Pack Male:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n\n**Animations can be previewed in real-time on this page, I am not sure why it didn't load for you, works fine on google chrome:** https://mocaponline.com/pages/mobility-starter-animation-player\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n_**Accessories Included! Cap, Glasses, Necklace, Arm Wraps, Glove, Pistol, Holster, Ammopouch, Shoes all included!**_\n**Optimized combined versions of the character and modular variations are included.**\n\n**All military/combat items can be removed for a more civilian look!**\n\n\u003e **Changelog**\n\n**v1.0 - released**\n\n**v1.02 - 12/01/2022**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skin update for Maria - Better Animation Quality\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n-‌ **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Skin clipping issue fixed on Maria\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\u003e **Features**\n\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n\n- 2D Source files available on request + receipt\n\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n\n- High-Quality AAA Hero Character\n\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n\n- 8k Textures\n\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n\n**Road Map**\n\nThis asset will receive updates in the future. The current asset road map includes:\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n\n- Dirt/Gore grunge masks\n\n\n\n\u003e **Levels \u0026 Blueprints**\n\nFeatures related to morph-poses are currently disabled until update 01. Everything else is included and this character is game-ready!\n\n\n**BP_Morphpose_Master**\n\n**Class based** morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\n**User Interface** widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map (coming soon in the first update, basic version without morph pose controller included)**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. _**(Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).**_\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map**\n\nThis map showcases the animations included in the pack.\n\n\n**Includes commercially licensed animations from Mocap Online. (You can use them in your game!)**\n\n\n\u003e **Technical Details**\n\n\n**Rigged to Epic skeleton/IK:** (Yes - additional bones for hair/breasts/accessories)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 2 (modular and optimized components. Optimized merged variations also included.)\n\n**Number of Skeletal Meshes:** 59 (broken into modular components)\n\n**Number of Static Meshes:** 3 (guns, knife)\n\n**Vertex counts of characters:** ~55,000 triangles with full outfit, hair and accessories per character\n\n**Number of Materials and Material Instances:** 11 Master, 15 Instances\n\n**Number of Textures:** 63\n\n**Texture Resolutions:** 8k textures, 2k masks, 2k detail, scale down to any size in engine.\n\n_**This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.**_","imageAlt":"Survival NPCs - Maria and Sarah - Two Pack UE4 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EnjPFB2zNuUzWZ4KGLMb2Yrh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MariaSarahWide.jpg","gridUrl":"https://media.cgtrader.com/variants/EnjPFB2zNuUzWZ4KGLMb2Yrh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MariaSarahWide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-npcs-maria-and-sarah-two-pack-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3538020/f5afba5e70/survival-npcs-maria-and-sarah-two-pack-ue4-3d-model-f5afba5e70.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410181","type":"listingItem","attributes":{"id":3410181,"title":"Zombies - Bloated Male-Female Twin-Pack","price":59.99,"description":"This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\n\nThese zombies are also available in:\n\n**Four-Pack:**\n\n\n**Other Links:**\n\n**TRAILER:**\nBloated Male:\nhttps://youtu.be/XePn2Q3OVr0\n\nBloated Female:\nhttps://youtu.be/j7RWr7acTj0\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component** - Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See pg. 6-15 in the documentation for a full overview of shared content.\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n**Key Features:**\n\n- 34 unique animations see (pg.6)\n\n- Hair/Bald/Hair Cap variations\n\n- Cloth physics configured for hair, tshirt and skirt\n\n- Randomized zombie blueprint (pg.11 - 13)\n\n- Randomized facial animations/morph poses (pg.11-13)\n\n- Randomized gore/dismemberment masks (pg.16-17)\n\n- Bonus Plain/Blank textures are provided for advanced customization (pg.20)\n\n- Dismembered limbs ready to use (pg.10)\n\n- Five demo maps\n\n- Customized ragdolls and optional breast physics assets (turned off by default) (pg.19)\n\n**Technical Details**\n\n**Features:**\n\n- 34 Unique Animations pg. 6\n\n- 2 Animation Demo maps pg. 7-8\n\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n\n- 1 Fabric Material pg. 14-15\n\n- 2 Basic Skin/Decal Material pg. 14-15\n\n- 1 Hair Master Material pg. 14-15\n\n- 1 LOD Material pg. 14-15\n\n- 4 Skinned Zombie Character Models (13k to 1200 tris) (4 heads, 2 body)\n\n- 8 Skinned Zombie Limbs for Dismemberment\n\n- 2 Skinned T-Shirt (2k to 200 tris) (5-6 variants per zombie)\n\n- 2 Skinned Singlet (1.6k to 160 tris) (4-6 variants per zombie)\n\n- 1 Skinned Skirt (800 to 80 tris) (5 variants)\n\n- 1 Skinned Bra (1k to 100 tris) (5 variants)\n\n- 2 Skinned Pants (2.3k to 230 tris) (4-6 variants per zombie)\n\n- 4 unique channel-packed masks per item of clothing\n\n- 1 Hair Model (2.3k tris to 290 tris) (2 variants)\n\n- 1 Blood Decal pg. 15\n\n- 2 Animation BP pg. 7-8\n\n- 2 AI BP pg. 11-13\n\n- 2 Dressup BP pg. 9\n\n- 2 Gib BP pg. 10\n\n- 2 Dismemberment BP pg. 10\n\n10 Master Pose Blueprints pg. 10\n\nRigged to Epic skeleton: Yes\n\nIK bones are included: Yes\n\nAnimated: Yes\n\nCharacters: 4\n\nMaterials and Instances: 7 Master, 98 instances, 2 material functions\n\nTextures: 257 textures\n\nResolutions: 4k Textures, 2k Decal, 512 eyes","imageAlt":"3D asset Zombies - Bloated Male-Female","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombies-bloated-male-female-twin-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pnnw4QsMp1o3zastd4zrVjDn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.1.jpg","gridUrl":"https://media.cgtrader.com/variants/pnnw4QsMp1o3zastd4zrVjDn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombies-bloated-male-female-twin-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410181/49336e5416/zombies-bloated-male-female-twin-pack-3d-model-49336e5416.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410790","type":"listingItem","attributes":{"id":3410790,"title":"Zombie - Starved Female - Cheerleader","price":39.99,"description":"**Available for:**\nUnreal Engine 4.23+\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.\n\nEach zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.\n\nMultiple blueprint examples are included to get you started and to show you the scope of this asset.\n\nThis zombie is also available in:\n\n**Four-Pack:**\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n**Twin-Pack:**\nhttps://www.cgtrader.com/products/zombies-starved-male-female-twin-pack\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/1kS90UJooYI\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\nContact us to receive: **Breast Physics + Cash Asset download for free to migrate to your project**\n(Can't be uploaded here due to cgtrader's TOS)\n\n\n**Changelog - Update 3.0 - 2022:**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component **- Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.\n\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n**Key Features:**\n\n- 34 unique animations see (pg. 6)\n- Hair/Bald/Hair Cap variations\n- Cloth physics configured for hair, and money\n- Randomized zombie blueprint (pg. 11 - 13)\n- Randomized facial animations/morph poses (pg. 11 - 13)\n- Randomized gore/dismemberment masks (pg.16 - 17)\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n- Dismembered limbs ready to use (pg. 10)\n- Five demo maps\n- Breast Physics + Cash Asset download for free to migrate to your project (pg. 19)\n\n**Technical Details**\n\nFeatures:\n\n- 34 Unique Animations pg. 6\n- 2 Animation Demo maps pg. 7-8\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n- 1 Fabric Material pg. 14-15\n- 2 Basic Skin/Decal Material pg. 14-15\n- 1 Hair Master Material pg. 14-15\n- 1 LOD Material pg. 14-15\n- 2 Skinned Zombie Models (13k to 300 tris) (2 heads, 1 body)\n- Two head variations (4 variations each with optional hair/bald)\n- 10 Morph Poses for each Head (8 to control eyes, Two for face/mouth controls)\n- 8 Dismembered Limbs\n- 1 Skinned Cheerleader Shirt (1.6k to 160 tris) (15 var, 4 gore mask)\n- 1 Skinned Skirt (7k to 400 tris) (15 var, 4 gore mask)\n- 1 Skinned Bra (2.3k to 230 tris) (8 var, 4 gore mask)\n- 1 Hair Model (2.6k tris to 400 tris)\n- 1 Blood Decal pg. 15\n- 1 Animation BP pg. 7-8\n- 1 AI BP pg. 11-13\n- 1 Dressup BP pg. 9\n- 1 Gib BP pg. 10\n- 1 Dismemberment BP pg. 10\n- 5 Master Pose Blueprints pg. 10\nRigged to Epic skeleton: Yes\n\nIK bones are included: Yes\n\nAnimated: Yes\n\nCharacters: 2\n\nMaterials and Instances: 7 Master, 49 instances, 2 material functions\n\nTextures: 132 textures\n\nResolutions: 4k Textures, 2k Decal/Hair","imageAlt":"3D asset Zombie - Starved Female - Cheerleader","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-female-cheerleader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/reTPHbJvHR3My83Jfb7UizGX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/reTPHbJvHR3My83Jfb7UizGX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-starved-female-cheerleader","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410790/b820ea30f2/zombie-starved-female-cheerleader-3d-model-b820ea30f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3410149","type":"listingItem","attributes":{"id":3410149,"title":"Zombie - Bloated Female","price":39.99,"description":"**Available for:**\nUnreal Engine 4.23+\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\n\nThis zombie is also available in:\n\n**Four-Pack:**\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n**Twin-Pack:**\nhttps://www.cgtrader.com/products/zombies-bloated-male-female-twin-pack\n**Other Links:**\n\n**TRAILER:**\nhttps://yarrawah.market/Trailer-BloatedFemale\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component**- Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n**Key Features:**\n\n- 34 unique animations see (pg. 6)\n\n- Hair/Bald/Hair Cap variations\n\n- Cloth physics configured for hair, tshirt and skirt\n\n- Randomized zombie blueprint (pg. 11 - 13)\n\n- Randomized  facial animations/morph poses (pg. 11 - 13)\n\n- Randomized gore/dismemberment masks (pg.16 - 17)\n\n- Bonus Plain/Blank textures are provided for advanced customization (pg. 20)\n\n- Dismembered limbs ready to use (pg. 10)\n\n- Five demo maps\n\n- Customized ragdolls and optional breast physics assets (turned off by default) (pg. 19)\n\n\nDisclaimer: Due to a known engine bug in all engine versions, subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile so you can use this asset in all scenarios. This issue will be resolved in a later release.\n\n**Technical Details**\n\n**Features:**\n\n- 34 Unique Animations pg. 6\n\n- 2 Animation Demo maps pg. 7-8\n\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n\n- 1 Fabric Material pg. 14-15\n\n- 2 Basic Skin/Decal Material pg. 14-15\n\n- 1 Hair Master Material pg. 14-15\n\n- 1 LOD Material pg. 14-15\n\n- 2 Skinned Zombie Character Models (13k to 1200 tris) (2 heads, 1 body)\n\n- 8 Skinned Zombie Limbs for Dismemberment\n\n- 1 Skinned T-Shirt (2k to 200 tris) (5 var, 4 gore mask)\n\n- 1 Skinned Singlet (1.6k to 160 tris) (5 var, 4 gore mask)\n\n- 1 Skinned Skirt (800 to 80 tris) (5 var, 4 gore mask)\n\n- 1 Skinned Bra (1k to 100 tris) (5 var, 4 gore mask)\n\n- 1 Skinned Long Pants (2.3k to 230 tris) (5 var, 4 gore mask)\n\n- 1 Hair Model (2.3k tris to 290 tris) (5 var, 4 gore mask)\n\n- 1 Blood Decal pg. 15\n\n- 1 Animation BP pg. 7-8\n\n- 1 AI BP pg. 11-13\n\n- 1 Dressup BP pg. 9\n\n- 1 Gib BP pg. 10\n\n- 1 Dismemberment BP pg. 10\n\n- 5 Master Pose Blueprints pg. 10\n\nRigged to Epic skeleton(IK Bones): Yes\n\nAnimated: Yes\n\nCharacters: 2\n\nMaterials and Instances: 7 Master, 50 instances, 2 material functions\n\nTextures: 155\n\nResolutions: 4k Textures, 2k Decal, 512 eyes","imageAlt":"Zombie - Bloated Female 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-bloated-female","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cjbb6oy5EBbpzxnkZ22EJJR1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.2.jpg","gridUrl":"https://media.cgtrader.com/variants/cjbb6oy5EBbpzxnkZ22EJJR1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-bloated-female","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3410149/1a5356cfb3/zombie-bloated-female-3d-model-1a5356cfb3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3008340","type":"listingItem","attributes":{"id":3008340,"title":"Zombie - Bloated Male","price":39.99,"description":"**Available for:**\nUnreal Engine 4.23+\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\nIt’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nThis zombie is also available in:\n\n**Four-Pack:**\nhttps://www.cgtrader.com/products/zombies-modular-four-pack\n\n**Twin-Pack:**\nhttps://www.cgtrader.com/products/zombies-bloated-male-female-twin-pack\n\n\n**Other Links:**\n\n**TRAILER:**\nhttps://youtu.be/XePn2Q3OVr0\n\n**DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies\n\n**PDF DOCUMENTATION:**\nhttps://yarrawah.market/Docs-Zombies-old\n\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Changelog - Update 3.0 - 2022**\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n**Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Facial Animation Component**- Facial morph shapes are now controlled via BPC_MorphControl\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n**Key Features:**\n\n- 34 unique animations (pg. 6) \n\n- Randomized zombie blueprint (pg. 11 - 13)\n\n- Randomized facial animations/morph poses (pg. 11 - 13)\n\n- Randomized gore/dismemberment masks (pg. 16 - 17)\n\n- Bonus Plain/Blank textures are provided for advanced customization (see page 20)\n\n- Dismembered limbs ready to use (pg. 10)\n\n- Five demo maps\n\n- Customized ragdolls and physics assets\n\n**Disclaimer: Due to a known engine bug, subsurface profiles don't appear correctly with dynamic lighting. This is fixed by disabling exposure in the post-processing or by changing your skylight to stationary. I have provided master materials that do not rely on the subsurface profile. This will be resolved in a later engine release.**\n\n**Technical Details**\n\n**Features:**\n\n- 34 Unique Animations pg. 6\n\n- 2 Animation Demo maps pg. 7-8\n\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n\n- 1 Fabric Material pg. 14-15\n\n- 2 Basic Skin/Decal Material pg. 14-15\n\n- 1 LOD Material pg. 14-15\n\n- 2  Zombie Characters (13k to 400) (2 heads, 1 body)\n\n- 16 Dismembered Zombie Gibs\n\n- 9 Zombie Limbs for Dismemberment\n\n- 1 Static Mesh Beanie for Zombie Head Socket (1.8k to 60)\n\n- 1 Polo Shirt (8.3k to 400)\n\n- 1 Singlet (5.4k to 80)\n\n- 1 Denim Shorts (3.8k to 120)\n\n- 5 Zombie Material Variations with 4 Gore Masks to Control Dismemberment and Body Gore pg. 16-17\n\n- 5 Beanie variants with 1 Gore Mask\n\n- 5 Polo shirt variants with 1 Gore Mask\n\n- 6 Denim short variants with 1 Gore Mask\n\n- 5 Singlet variants with 1 Gore Mask\n\n- 1 Blood Decal pg. 15\n\n- 1 Animation BP pg. 7-8\n\n- 1 AI BP pg. 11-13\n\n- 1 Dressup BP pg. 9\n\n- 1 Gib BP pg. 10\n\n- 1 Dismemberment BP pg. 10\n\n- 5 Master Pose Blueprints pg. 10\n\nRigged to Epic skeleton(IK Bones): Yes\n\nAnimated: Yes\n\nCharacters: 2\n\nMaterials and Instances: 5 Master, 46 instances, 2 functions\n\nTextures: 102 textures, 8 masks\n\nResolutions: 4k Textures, 2k Masks, 2k Decal","imageAlt":"Zombie - Bloated Male 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-bloated-male","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2mevntRHiCCEUicXpp6bCnT5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.2.jpg","gridUrl":"https://media.cgtrader.com/variants/2mevntRHiCCEUicXpp6bCnT5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombie-bloated-male","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3008340/7494ee48c2/zombie-bloated-male-3d-model-7494ee48c2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3727433","type":"listingItem","attributes":{"id":3727433,"title":"Zombie - Business Suit UE4 UE5","price":39.99,"description":"Available for:\n\nUE4 4.25 - 4.27\n\nUE5.0\n\nThis randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.\n\nIt’s possible to generate thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.\n\nYou have full control over what variations are allowed to spawn.\n\n\n**Ingame Preview:** https://youtu.be/fgdRazjCFoY\n\n\n**DOCUMENTATION:** https://youtu.be/FOkJ9Ps7QLA\n\n**PDF-DOCUMENTATION:** https://yarrawah.market/Docs-Zombies-old\n\n\n\u003e Support - Need assistance? Send me a message!\n\n- **Discord:** https://yarrawah.chat/discord\n\n- **Email** - support@yarrawah.com\n\n\n\u003e Changelog - Update 3.0 - 2022\n\n**Total Rewrite** - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).\n\n*Inheritance Based Outfit Component** - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!\n\n**Seed-based randomization** - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps\n\n**Optimized Cloth Physics** - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!\n\n**Lots of minor changes** - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!\n\n\nAll of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.\n\n\nThis pack includes 34 licensed animations from Mocap Online.\n\n\n\u003e Key Features:\n\n- 34 unique animations (pg. 6)\n\n- Randomized zombie blueprint (pg. 11 - 13)\n\n- Five demo maps\n\n- Customized ragdolls and physics assets\n\n- 6 Morph Poses - Snarl, MouthControl, Eye Controls\n\n- 3 Custom Gore Masks\n\n\n\u003e Features:\n\n- 34 Unique Animations pg. 6\n\n- 2 Animation Demo maps pg. 7-8\n\n- 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15\n\n- 1 Fabric Material pg. 14-15\n\n- 2 Basic Skin/Decal Material pg. 14-15\n\n- 1 LOD Material pg. 14-15\n\n- 8 Zombie Characters (38k) with or without hair, merged and optimized, with outfit variations\n\n- 1 Hair Variation (6k triangles)\n\n- 7 Dismembered Limb Variations\n\n- 3 Zombie Material Variations with Gore Masks to Control Dismemberment and Body Gore pg. 16-17\n\n- 7 Outfit Material Variations\n\n- 1 Blood Decal pg. 15\n\n- 1 Animation BP pg. 7-8\n\n- 1 AI BP pg. 11-13\n\n- 1 Dressup BP pg. 9\n\n**Rigged to Epic skeleton(IK Bones):** Yes\n\n**Animated:** Yes\n\n**Characters:** 8\n\n**Materials and Instances:** 8 Master, 21 instances, 1 functions\n\n**Textures:** 64 textures, 3 masks\n\n**Resolutions:** 4k Textures, 2k Masks, 2k Decal","imageAlt":"Zombie - Business Suit UE4 UE5 3D 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\n\n-Albedo\n\n-AO\n\n-Metallic\n\n-Normal\n\n-Gloss\n\n-roughness\n\n-alpha\n\n.........................................\n\n-Verts: 34.553\n\n-Face:33.960\n\n-Tris:34.553","imageAlt":"Post Apocalypse Astronaut ANIMATED 3D 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2","price":48.99,"description":"Low poly model of Maniac 2.\u003cbr\u003e\nThe model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.\u003cbr\u003e\nRigged with Epic Skeleton 5.\u003cbr\u003e\n\u003cbr\u003e\nAdditional bones that are added to skeleton:\u003cbr\u003e\njaw\u003cbr\u003e\n\u003cbr\u003e\nTextures:\u003cbr\u003e\n4K PBR Textures(tga)\u003cbr\u003e\n6 materials\u003cbr\u003e\n12 textures\u003cbr\u003e\n\u003cbr\u003e\nAnimations:\u003cbr\u003e\nModel contains 25 animations:\u003cbr\u003e\natack(x5)\u003cbr\u003e\nwalk(x4)\u003cbr\u003e\nrage\u003cbr\u003e\nidle(x4)\u003cbr\u003e\njog(x4)\u003cbr\u003e\ngethit(x3)\u003cbr\u003e\ndeath(x3)\u003cbr\u003e\nturn180\u003cbr\u003e\n\u003cbr\u003e\nPolycount:\u003cbr\u003e\nVerts: 29160\u003cbr\u003e\nFaces: 24519\u003cbr\u003e\nTris: 47537","imageAlt":"3D model animated Maniac 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