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Connect with other developers, \nstay up to date on new products, and get support for your projects! \n\nPost-Apocalyptic 3D Cars (WASTELAND VEHICLE PACK) is a set of three detailed vehicles: buggy, truck, and bike, built for survival and desert environments. The pack is inspired by Mad Max 3D models, Crossout 3D models, and Rage 2 vehicle 3D models.\n\nEach vehicle has its own role: a fast buggy for mobility, a heavy truck for transport, and a compact bike for scouting. All models feature armor, storage parts, and a worn look, similar to scrap vehicle 3D models and kitbash vehicle 3d models.\n\nThe pack fits well for:\n\nsurvival gameplay\nzombie environments\nopen world exploration\nvehicle-based systems\nThe visual style is close to Mad Max fury road vehicles 3D models, dieselpunk vehicle 3d models, and rat rod 3d models, with a focus on practical design and believable construction. All assets are game-ready, with clean geometry, 4K textures (clean and dirty versions), UV mapping, and rig setup. Compatible with Unity and Unreal, making them easy to use in real-time projects.\n\nA solid choice for developers looking for vehicle models for zombie games, zombie apocalypse car models, or zombie vehicle 3d art.\n\nIf you liked this package, please leave a review! It helps us create more high-quality content for you.\n\n**Technical details**\n\n**Buggy**\n\nTriangles in total: 86 005\nTextures: 9 (2 versions - clean and dirty)\nTexture Resolution: 4096x4096 px\nShaders: 2\nMaterials: 4\nMesh: 1\nRigged: Yes\nAnimations: No\nUV mapping: Yes\nLOD: No\nControl system set up for Unity\n\n\n**Moto**\n\nTriangles in total: 33 671\nTextures: 9 (2 versions - clean and dirty)\nTexture Resolution: 4096x4096 px\nShaders: 2\nMaterials: 3\nMesh: 1\nRigged: Yes\nAnimations: No\nUV mapping: Yes\nLOD: No\nControl system set up for Unity\n\n\n**Truck**\n\nTriangles in total: 121 867\nTextures: 9 (2 versions - clean and dirty)\nTextures Resolution: 4096x4096 px\nShader: 1\nMaterials: 3\nMesh: 1\nRigged: Yes\nAnimations: No\nUV mapping: Yes\nLOD: No\nControl system set up for Unity","imageAlt":"animated low-poly Post Apocalyptic 3D Cars Pack","url":"https://www.cgtrader.com/3d-models/vehicle/truck/post-apocalyptic-3d-cars-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3i3mkn0d7ltfmxad2ebz85krdwp6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/truck%20Cover-1920x1465-CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/3i3mkn0d7ltfmxad2ebz85krdwp6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/truck%20Cover-1920x1465-CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/post-apocalyptic-3d-cars-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":229,"name":".pt","is_native":false},{"id":228,"name":".json","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/6934437/cc7d26a291/post-apocalyptic-3d-cars-pack-3d-model-cc7d26a291.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4812147","type":"listingItem","attributes":{"id":4812147,"title":"Post Apocalyptic Smart Materials Vol 03 ","price":10.0,"description":"A pack of 30 High-Detail and completely customizable Post apocalyptic smart materials (spsm),\n\n\n\nIncluded in the pack:\n\nHigh-quality preview\n30 smart materials (SPSM)\nLayer Customization Guide (PDF)\nMaterial Customization Guide (PDF)\nBenefits of this pack:\n\nNo effort texturing (drag and drop)\nRealistic look\nHigh-quality preview\nEach layer has the correct name and color\nNot heavy\nCustomizable\n100% made with substance painter\nAll materials checked with PBR validator\ncompatible Substance 3D Painter, version 8.2.0 and higher\ncustom shelf previews\nAll patterns created with shape manipulation using default textures and maps in substance painter\nCopy the file \"spsm \" into your Substance Painter shelf folder\n\n*Substance 3D Painter, version 8.2.0 or higher\n\nCategory: wood painted old, wood painted damaged, metal damaged, metal painted, old plastic, aged plastic, plastic greasy, metal Corrugated, Metal Grate-Fence Panel, Steel damaged, Rust, Wood burnt,","imageAlt":"3D asset Post Apocalyptic Smart Materials Vol","url":"https://www.cgtrader.com/3d-models/textures/decal/post-apocalyptic-smart-materials-vol-03","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2B5qaL2zEmqqLbWTE5a4mCXQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Poster%2016.9%20Materials%2002.jpg","gridUrl":"https://media.cgtrader.com/variants/2B5qaL2zEmqqLbWTE5a4mCXQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Poster%2016.9%20Materials%2002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/decal/post-apocalyptic-smart-materials-vol-03","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"textures","subcategorySlug":"decal","categoryTitle":"Textures","subcategoryTitle":"Decal","schemaImageUrl":"https://img-new.cgtrader.com/items/4812147/1c904432e9/post-apocalyptic-smart-materials-vol-03-3d-model-1c904432e9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3053917","type":"listingItem","attributes":{"id":3053917,"title":"XfrogPlants Mexican Fence Post - Pachycereus Marginatus","price":21.0,"description":"These plants are created by the very experienced modeler Konstantin Kim and sold exclusively by Xfrog. Kim (aka 3d Mentor) works in 3ds max GrowFX, and sets up shaders for Corona, VRay, and FStorm. ALL plants, for the first time EVER, have GrowFX (gfx) files included, and WIND, and all models and wind can be procedurally edited! Polycounts range from 100k to 600k. Download includes one model.\n\nPachycereus Marginatus: Mexican Fence Post Cactus\nPachycereus Marginatus is a catus with columnar trunks that slowly grow to heights up to 4 ft, eventually growing pink and greenish flowers that give way to spiny orange and yellow fruits. Native to central Mexico, Pachycereus marginatus is an important part of the desert ecosystem. It stores large amounts water, and in times of need, desert dwelling animals and humans have harvested the water for survival. The fruit that accompanies the flowers can be used to make jams and jellies as well. 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This cybernetic wonder isn’t just a 3D model; it’s a living, breathing character ready to take center stage in your animations.\n\nHere’s what you’ll receive when you decide to bring this extraordinary creation into your projects:\n\n**1. A versatile arsenal of file formats**\n\n- .Blend file: Dive into the depths of animation with the Blender file, where you can customize, animate, and bring your robotic dreams to life.\n- .OBJ: Enjoy broad compatibility with a variety of 3D applications, ensuring you can seamlessly integrate this model into your preferred software.\n- .FBX: Swiftly transfer the robot into your projects, thanks to the versatile FBX file format, allowing you to focus on the creative process.\n\n**2. Thoughtfully packed textures**\nExperience the future in stunning detail with properly packed textures that enhance the realism and authenticity of your robot’s appearance.\n\n**3. 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It has a pretty non-linear seaming fall-off, so adjust in small increments from the default 50 - like 5 or so at a time up or down.\n\n_- Ray texture scale - white and color_\n\nThis is like how many individual strands do you wanna see. The higher the number, the more per surface area.\n\n_- Band offset/Scale - white and color_\n\nRadial placement (from the origin) of the white or the color lines\nIt's labeled as scale and offset, because it really is both. The area gets thicker as the distance from the origin increases.\n\n_- Sharpness - white and color_\n\nFilter, Filter - Sharpness as applied to white or color\n\n_- Scale Color_\n\nOperates similar to modulo, but the higher the value, the less color bands, the lower, the more.\n\n_- Translate X and Y_\n\n0 center, 1 right-top, -1 left-bottom.\n\n_- Add factor_\n\nHow intensely the glare gets added to the image - usually 1 is good enough, but you can up it passed 1 if you feel you want more addition.\n\n_- Overlay factor_\n\nTo really make it stand out and blend, overlay is used to affect the colors behind the glare\n\n_- Overlay Blur Size_\n\nOverlay usually requires a blur to spread out and create the gradual influence - this is that blur size. If set to 0, you simply have the same pattern added and overlaid.\n\n_- Post Blur_\n\nBlurs the final glare result (not the overlay blur - just the sharp version).\n\n_- Animation speed control_\n\nThis allows you to slow it down or stop it until the camera actually moves - remember this works with multiply, so if you want to animate it back to 0, I recommend just slowing it to just above 0, so it doesn't pop back to the starting position.\n\n_- Glare only Output_\n\nAllows for much quicker manipulation and animation, but is also useful for exporting so you can add it to games or other projects as a post-effect.\n\nThis is a fantastic addition to the For Anime toolbox and I'm super ecstatic to share it with you guys! :D\n\n**_To use:_**\n- Append the node group using File - Append - Downloaded file - Nodetree - For Anime - Offscreen Sun Glare.\n- Find in the compositor under Add - Groups - For Anime - Offscreen Sun Glare.\n- Pop it in at the end of the compositing tree.\n- Note that you may want to first animate it with the image input only - having a whole nodetree to process every time can be very time consuming.\n\n**_Credit:_**\nCity and people not included - you can find them under free models here on CGT.\nUse does not mean automatic endorsement of those items or other products they may have or produce.\n\n#glare #anime #offset #move #center #color #band #sun #offscreen #frame #animated #blur #nodegroup #post #processing #pretty #scale #plugin #addon #script","imageAlt":"3D model For Anime in Blender - Offscreen Sun Glare","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-offscreen-sun-glare","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mhbCQ4iTrRBjSFqkoJa8L4uR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Offscreen%20Sun%20Glare%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/mhbCQ4iTrRBjSFqkoJa8L4uR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Offscreen%20Sun%20Glare%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-offscreen-sun-glare","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3589388/170e5b504a/for-anime-in-blender-offscreen-sun-glare-3d-model-170e5b504a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3971768","type":"listingItem","attributes":{"id":3971768,"title":"Stylized Asia Town","price":400.0,"description":"The town used to be a populated area until an outbreak came now the town is deserted but was revisited by owners to be converted as a hunger games arena pvp! 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The scene represents a calm and peaceful outdoor setting, featuring a large meditating Buddha statue, surrounded by mountain terrain, pine trees, a bench, a vintage lamp post, and a paved pathway.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/exterior/other/3d-park-environment-with-buddha-statue","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7rqxoekr21yrn35h33bz6naw697m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/paek%203.jpg","gridUrl":"https://media.cgtrader.com/variants/7rqxoekr21yrn35h33bz6naw697m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/paek%203.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/3d-park-environment-with-buddha-statue","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6406971/d138d7a98d/3d-park-environment-with-buddha-statue-3d-model-d138d7a98d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4962860","type":"listingItem","attributes":{"id":4962860,"title":"Container home","price":3.5,"description":"File formats:\n\nContaines home.obj OBJ (.obj, .mtl) 2020\n\nContaines home.mtl OBJ (.obj, .mtl) 2020\n\nNative Containes home.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nNative Containes home texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\nContaines home animation.bip KeyShot (.bip, .ksp) 10.0\n\nContaines home.fbx Autodesk FBX (.fbx) 2020\n\nNative untitled.blend Blender (.blend) 3.3 Default 3.3\n\nContaines home texture.bip KeyShot (.bip, .ksp) 10.0\n\n\nUnits: Centimeters\n\nVerts  :   4919\n\nEdges  :   14653\n\nFaces  :   9734\n\nTris   :   9734\n\nUvs    :   5115\n","imageAlt":"Container home 3D model animated","url":"https://www.cgtrader.com/3d-models/exterior/house/container-home-fdb752b1-f776-44d9-bbfc-204cc42da597","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8CdSqBq5bPwLYtD37NFbvnzL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Containes%20home%20texture.1876.jpg","gridUrl":"https://media.cgtrader.com/variants/8CdSqBq5bPwLYtD37NFbvnzL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Containes%20home%20texture.1876.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/container-home-fdb752b1-f776-44d9-bbfc-204cc42da597","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":149,"name":".bip","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/4962860/80e09b86f9/container-home-3d-model-80e09b86f9.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6348659","type":"listingItem","attributes":{"id":6348659,"title":"PARKING TERMINAL","price":35.0,"description":"igh quality realistic 3D model of PARKING TERMINAL rendered in 3Ds Max 2019 with V-Ray\n\nFeatures:\n\nUnit system is set to cm. 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This versatile product serves as both decals and a tactile UI element, bringing a touch of adorability to your designs.\n\nCrafted with attention to detail, this set offers a range of options for creative use. The sticky notes are perfect as decals, seamlessly integrating into various projects to add a playful and interactive touch. Additionally, they serve as a unique User Interface (UI) element, infusing your digital creations with an appealing tactile appearance.\n\nWhether you're designing digital artwork, crafting user interfaces, or enhancing presentations, our Sticky Notes Set offers a versatile and royalty-free solution. Every element is designed to spark creativity and engagement, making your projects come alive.\n\nExperience the freedom to incorporate these endearing sticky notes into your designs, adding a touch of visual and interactive charm. Elevate your creations with this versatile set and watch as your designs flourish with creativity and warmth.","imageAlt":"Charming Sticky Notes Set 3D model","url":"https://www.cgtrader.com/3d-models/textures/decal/charming-sticky-notes-set","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h4tYDySiFRcaS1ujgJgd2oNZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/collage2.jpg","gridUrl":"https://media.cgtrader.com/variants/h4tYDySiFRcaS1ujgJgd2oNZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/collage2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/decal/charming-sticky-notes-set","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"textures","subcategorySlug":"decal","categoryTitle":"Textures","subcategoryTitle":"Decal","schemaImageUrl":"https://img-new.cgtrader.com/items/4699795/454671de76/pbr-charming-sticky-notes-set-3d-model-454671de76.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3637300","type":"listingItem","attributes":{"id":3637300,"title":"For Anime In Blender - Rain Tools","price":20.0,"description":"Hey all!\n\nAnother classic, we have rain! In Anime and other older cartoons, it's rare to have fully animated scenes with integrated rain. It's also a nightmare with particles - even with dynamic paint.\n BUT **_with a post processing tool, you can pretty much have your cake and eat it too!_**\n\n**_So how does this work?_**\n\nThe Rain Mist group uses primarily the global normals to tell which way is up, because rain comes down. So all of the visible upward facing surfaces get rain mist over 5 depth based layers. This is where the exclusion mask comes in. Often you'd have characters or objects under shelter in pouring rain, so what do you need? Masking to prevent it raining under surfaces!\nWhen there is rain and it's under solid cloud cover, the sunlight is effectively from directly above - this allows you to use the sun lamp with the shadow pass as an exclusion mask, like in the demo scene. \n   Just remember that this mask excludes, so you need to invert your shadow pass!\n\nThe rain drops themselves consist of 3 layers, each has individual opacity control and global opacity. I included a perspective slider for when characters are looking up - demo video. It's only limited to one point of perspective (middle top), but does bend the rain when you rotate the overall angle and turn it up - VERY cool effect!\n\nYou simply animate these groups together!\nThe way Blender's compositor works, makes this a breeze! Follow the camera keyframes in the viewport with the compositor open to animate the rotation, for example, and then just add inbetween keyframes and boom, done with the rain rotation.\n\nFor the mist, you just animate your coverage and breakup. The defaults are pretty solid, so you should be good in most instances.\n\nThis should be render engine independent as long as the relevant passes are there, but I only tested it in Eevee so far - speed! hehe.\n\n**_Included:_**\n - _Demo sceen with_\n - _Rain Mist node group_\n - _Rain Drops node group_\n\n**_Rain Mist node group:_**\n - **Image**  \n_Input image_\n - **Depth**  \n_Raw depth information from the renderer. The nodegroup normalizes the depth over the whole scene to keep the coverage consistent. Just makes it easier._\n - **Normal**  \n_Normal pass (Global) to determine what is facing up._\n - **Exclusion Mask**  \n_Anything combined that you want removed (white parts removed, black parts remain - this is for the sake of ease in not having to flip every mask you use)_\n - **Depth Mode (Normalized \u003c-\u003e Direct)**  \n_Recommended that you leave it on Normalized, but you can switch to direct and customize. I caution the use of the map range node - it produces some strange results with values over 1._\n - **Offset - X**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas X not the global normal X. Default 0 - would only really change in rare situations._\n - **Offset - Y**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas Y not the global normal X. Default 0.5, cause that's a common use case._\n - **Splash Surface Area**  \n_Default at 0.9 to give max coverage of up facing surface and no glitching._\n - **Breakup**  \n_Gives added roughness to the misting_\n - **White Mist**  \n_Just blurs the breakup result further for a stronger smooth effect._\n - **Blur Size**  \n_Blurs the coverage after exclusion to give the fringe caused by splashing._\n - **Final Mix**  \n_Final mix with the original image_\n\n\n**_Outputs:_**\n - **Image**  \n_Composite of the image with the effect_\n - **Rain Mist Only**  \n_This allows for flexibility. Demonstrated in the demo video! :)_\n\n\n**_Rain Drops Group_**\n - **Image**  \n_Image input for compositing with the rain drop effect_\n - **Depth Map (0-1) (Optional)**  \n_This effect consists of three layers. Normalizing depth can sometimes have unintended rapid switching consequences - like the auto-brightness on some cameras. This effect wants a \"stable\" depth map - ie not normalized, but valued from 0-1. This is optional. It only helps to integrate the rain into the shot more if it actually makes contact with the ground._\n - **Base Scale**  \n_This is the overall scale of the texture used to create the rain drops_\n - **Droplet Length**  \n_Self-explanitory_\n - **Droplet Width**  \n_Self-explanitory_\n - **Density**  \n_The texture base smooth, so it uses a threshold to determine how dense the drops would be, or how thick they'll be in relation to one another. Recommended to stick to the default, unless you want to up it for colorful paint effects or something clever like that! :D_\n - **Relative Scale**  \n_Scale of the rain between layers. Increases/decreases apparent distance over the rain layers_\n - **Relative Offset**  \n_This is an animation control that handles the offset of the animation speed between layers. Remember, drops that are further away, appear to fall slower on a 2D surface, so they are artifically slower. Adjust this control when you adjust Relative Scale._\n - **Perspective**  \n_Shrinks to a point at the top of the screen to create a vanishing point. Creates the illusion of rain falling from above. Demonstrated in the demo video. Also allows you to bend the rain for the camera a bit when you rotate the rain drops effect._\n - **Degrees**  \n_Rotates the rain drops by input degrees. 0' by default._\n - **Randomize Direction**  \n_A small roational offset between layers just to break up that intense linear feeling that can sometimes lend itself to an artifical \"overlay\" kinda feeling._\n - **Animation Speed**  \n_Falling speed._\n - **Final Mix Influence**  \n_Self-explanitory_\n - **Front Layer Opacity**  \n_Rain layer closest to the camera's opacity._\n - **Middle Layer Opacity**  \n_Rain layer at the middle of the depth map opacity._\n - **Back Layer Opacity**  \n_Furthest layer opacity._\n\n**_Outputs:_**\n- **Image**  \n_Composite with the rain effect_\n- **Rain Only**  \n_Allows you to use the raw effect with the depth applied (if used) to add extra softness effects, such as in the demo scene. In classic anime, this is rarely done, so it's simply given as an option._\n\nThis has been a labor of love, coming all the way from 2020 - I kid you not! I hope you love it and that it is of tremendous value to you, not only saving time, but getting the look you want! :D\n\nGOD bless you!\n\nPS, farm house scene was a free model downloaded from CGT - own materials. 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It's the final frontier - after normals, after rocks, after parallax occlusion mapping,... yeah it's up there okay, LOL!\n\n**_The tutorial_**\nhttps://www.youtube.com/watch?v=8-QyCsWwPa8\n\nThe reflections tutorial was a hit, because in Blender Render, you could control the distance that the reflection should function at - this was to speed up reflection render times, because oh did they ever slow down renders. Eevee uses two techniques - limited probe and screen space reflections. Both are incredible, neither allow for controlled distance.\n\nSO, instead, for the update, I focussed on producing a result that is similar to anime art and to lean it more to the 2D side, I added some bonus elements!\n\n**_Included:_**\n_Water reflections - Blender Render, 2.77a_\n_Water reflections - Eevee update - 2.93.8_\n\n**_Bonus elements on Eevee version:_**\n - _Simple toon materials_\n - _Additional outlining of the bridge for a more painted feel_\n - _Foam circles on all the legs where they make contact with the water_\n - _A little bit of foam on the water surface_\n - _Reflection probe to increase reflection quality_\n - _Nicely finished world with clouds_\n - _Overall, a much better result!_\n\nIf you were curious how to transfer this to Eevee, this update will blow your mind at how similar it really is! :D\n\nI just know you're gonna dig into this with enthusiasm and love what you get out of it!!","imageAlt":"3D For Anime in Blender - Water Reflections","url":"https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sLYQAQYhzsvqM97VU7mSPHUw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Water%20Reflections%20EEVEE%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/sLYQAQYhzsvqM97VU7mSPHUw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Water%20Reflections%20EEVEE%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/3580768/f67608f4fa/for-anime-in-blender-water-reflections-3d-model-f67608f4fa.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3669611","type":"listingItem","attributes":{"id":3669611,"title":"For Anime in Blender - Post Snow","price":15.0,"description":"Hey all!\n\n**_Two of the most difficult things_** to create in CG: Snow and Clouds. **_Today, we have snow_**! With post snow (cause post processing), you can add your blizzard to your still or taking it further, you can put it on your final animations!\n\nWhat makes this an incredible tool, is how quickly you can have it finished! I LOVE the snowflakes in this package the most! It is so cool! The mist effect too, because it's so versatile!\n\nAND, it responds to shadows, because the shadow pass is paramount to the successful placement of snow in your shots! Just see the video!\n\n**_Built with Eevee - should work with Cycles too - same passes._**\n\n**_What is included_**  \n - Snow - Coverage\n - Snow - Mist\n - Snow - Flakes\n\n**_Coverage_**  \n - **Image**  \n - **Depth**  \n - **Normal Pass**  \n - **Shadow Pass**  \n - **Exclusion Mask (black masks)**  \n_This is an essential mask, because it allows you to remove areas from your snow coverage in whatever way you see fit. Personally, I use a trick with a second viewlayer that only has a shadow pass. 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Turning it up all the way to 1 is ideal for objects with more detail, where you want the snow to have more detail - note this only affects the snow coverage and silhouette, not the \"material\"._\n - **Snow Base Color**  \n_Think of this as the diffuse_\n - **Snow Shadow Color**  \n_Colored Shadow Pass_\n - **Outline Adjustment**  \n_A small erosion of the snow's shape to compensate for outlines it tends to cross, since outlines are not part of the depth maps and so on._\n\n**_Mist_**  \n - **Image**  \n - **Depth**  \n - **Exclusion Mask (white masks)**  \n - **Layer 1 - Closest**  \n - **Layer 2**  \n - **Layer 3**  \n - **Layer 4 - Farthest**  \n - **Texture Scale**  \n - **Relative Scale (Between Layers)**  \n - **X - Scale**  \n_Scale the overall texture along the X-axis_\n - **Y - Scale**  \n_Scale the overall texture along the X-axis_\n - **X - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values._\n - **Y - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values._\n - **Z - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values. 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There is no post-production used on any of the renders you see.\n\nFeatures:\n\n        -This model is accurately sized to match the real object.\n        -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.\n        -Clean and optimized topology is used for maximum polygon efficiency.\n        -Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.\n        -All textures and materials are tailored and applied for high quality render results.\n        -All objects have fully unwrapped UVs.\n        -No extra plugins are needed for this model.\n        -Lights and cameras are not included in the scenes.\n\nSpecifications:\n\n        -Model is included in 2 file formats.\n                -3ds Max V-Ray\n                -3ds Max Default Scanline\n        -Model consists of 122162 Faces and 61216 Vertices.\n        -Model Dimensions: 65.851 x 42.747 x 132.219\n        -Units in all formats: #generic\n\nAdditional Notes:\n\nThis model was created for 10 minutes form our Leading 3D artists to ensure you get the best quality model and save precious production time.\n\nIf you have any questions, you can contact us through support. 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It was supposed to feature in Genesis 1, BUT, that doesn't mean this baby doesn't get to shine!! Oh no! 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This means that you can use and publish the model in films, computer games or in print media. 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This means that you can use and publish the model in films, computer games or in print media. A resale here or in any other 3d-model store is not allowed!\n\n---\n\nWe are always happy to receive feedback from our customers about these and other products in our store.\n\n\n---\n\n**Used software and 3d-model creator.**\n\n\n        \n        - A 3D model, which we use in our projects for our Software VIS-All-3D ( https://vis-all.de/ )\n\n        - This 3d model as well as the textures were created by 3DHaupt ( https://www.cgtrader.com/3dhaupt ) for the software service John GmbH ( https://www.john-software.de ).\n\n        - Modeled and textured with Blender 2.9x ( https://www.blender.org/ ).\n        \n        \n---\n\n**Verwendete Software und 3d-Modellersteller.**\n\n        \n        - Ein 3D-Modelle, das wir in unseren Projekten für VIS-All-3D verwenden (https://vis-all.de/).\n\n        - Das 3d-Modell sowie die Texturen wurden von 3DHaupt ( https://www.cgtrader.com/3dhaupt ) für die Software-Service John GmbH ( https://www.john-software.de ) erstellt.\n\n        - Modelliert und texturiert mit Blender 2.9x ( https://www.blender.org/ )\n\n","imageAlt":"3D asset Animted Hydraulic Bollards with LEDs","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/hydraulic-bollard-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6c9GkMWyRuxgu1ATHWzLpyxX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_Hydraulic%20Bollard%20Low-Poly%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/6c9GkMWyRuxgu1ATHWzLpyxX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_Hydraulic%20Bollard%20Low-Poly%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/hydraulic-bollard-low-poly","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/4035536/46d19bfabb/animted-hydraulic-bollards-with-leds-3d-model-46d19bfabb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4259864","type":"listingItem","attributes":{"id":4259864,"title":"post apocalyptic robot character","price":5.0,"description":"robot, post-apocalypse, assembled from improvised trash, expresses emotions through wooden planks on which he painted faces.\ngood for training in rigging or for the first steps in animation.\nробот, пост апокалипсис, собран из подручного хлама, эмоции выражает через деревянные дощечки на которых он нарисовал рожицы.\nхорошо подойдёт для тренировок по ригу или для первых шагов в анимации.\nnot expensive because the first work, let's look at the response)))\nне дорого потомучто первая работа, посмотрим на отклик )))","imageAlt":"post apocalyptic robot 3D animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/post-apocalyptic-robot-b2382124-f6cf-4694-9427-51496479f6a1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q93CwGUytusRDFdp7bmy6RW6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.jpg03.jpg","gridUrl":"https://media.cgtrader.com/variants/q93CwGUytusRDFdp7bmy6RW6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.jpg03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/post-apocalyptic-robot-b2382124-f6cf-4694-9427-51496479f6a1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4259864/fd42ccefdd/post-apocalyptic-robot-character-3d-model-fd42ccefdd.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3613672","type":"listingItem","attributes":{"id":3613672,"title":"For Anime in Blender - Motion Smear - Multiples ADVANCED","price":17.0,"description":"Hey all!\n\nI present to you my Motion Smear - Multiples Advanced nodegroup! Can't believe it's finally here!!\n\n**_A post processing with a difference!_**\n\nThis one is for creating those motion smear effects you usually see in comics, where to suggest motion, multiples of the object/limb is drawn to create that motion blur-like effect. This one does a following and preceding drawing using the vector blur node - Cycles only for now, but as soon as Eevee gets that vector pass, this baby should plug right into that workflow too!\n\n**_Notes:_**\n - _Monkeys spinning demo scene included_\n - _Outline Options for the smears_\n - Just look at the setup image - it's basically **_plug and play_**!\n - _Make sure to follow the sample count for the compositor's quality setting - Tab Into the group or open the Text Editor to see what it should be set to (image above)_\n - _Watch out for low detail objects that fill the screen_ - the vector pass uses vectors to generate motion and this can cause flashing and other artifacts.\n - _Watch out for big occlusion_ - it can cause some spiking because of lack of information. 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You take what you get get in the wasteland...\n\nWeapons Included:\n* M1911\n* StG 44\n* Shotgun\n\nPlease let me know if you have suggestions for more weapons\nThank you for your purchase!","imageAlt":"3D model Weapon Collection - Post Apocalyptic Series","url":"https://www.cgtrader.com/3d-model-packs/weapon-collection-post-apocalyptic-series","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BhPPydDYz2FVB6hR2yzU6xdv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/weapon-collection-post-apocalyptic-series-3d-model-obj-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/BhPPydDYz2FVB6hR2yzU6xdv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/weapon-collection-post-apocalyptic-series-3d-model-obj-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/weapon-collection-post-apocalyptic-series","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2708298/ff9e402216/weapon-collection-post-apocalyptic-series-3d-model-ff9e402216.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6348223","type":"listingItem","attributes":{"id":6348223,"title":"HANDHELD CASHIER","price":25.0,"description":"High quality realistic 3D model of HANDHELD CASHIER  rendered in 3Ds Max 2019 with V-Ray\n\nFeatures:\n\nUnit system is set to cm. 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No, you can just generate them spots and make 'em glare!\n   Of course, an oversimplification, but it emphasizes why this task would be handed over to the computer in the first place!\n\n_ - Beautifully animated stars that glint in and out\n - Various color controls, from various, to hue and saturation\n - Scale setting\n - Animation controls (speed control and offset)\n - Clarity Mask - an INCREDIBLE addition to the effect, which means you can read your objects/characters easier, because the stars don't cloud their face in any way. Can easily be turned off for objects you want to absolutely cover with stars.\n - Sparkle only output, for if you want to process it in Blender, for work in other software\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes\n - **BONUS** - Basic normal based outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\n**NOTE:**\n - For a Full Screen Star Sparkle, remember to turn off the clarity mask if you have no input mask\n\n**_Star Sparkle - Classic_**\nNow this is a novelty and my personal fav!! Before computers made this sort of thing easier, the sparkles were drawn by hand, and oh, were they pretty! Especially when combined with a soft glow and that is where this nodegroup comes in!\n\n_ - Limited scaling (scales up to 2x larger stars - generation of the stars is procedural)\n - Fully animated stars that morph in and out\n - Color controls for the stars and the outlines (can receive textures)\n - Animation controls (speed control and offset)\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes.\n - Sparkle only Output for, if you just want to process it in Blender, work in other software\n - **BONUS** - Basic normal based, colorized, outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\nThis is **an incredible package** that has been an absolute joy to put together for you guys! If you're not sure whether you wanna buy the full set just yet, go give the demo a whirl!\n\n**_Free Basic version (Modern):_**\nhttps://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-star-sparkle-modern\n\nWhen you're ready to go big and go classic, this full package will be linked in the description of the basic version!\n\n#pantherdynamics #anime #classic #fancy #stars #fancy #sparkle #starsparkle #animewow #wow #pretty #technicolor #blender #cycles #eevee #engine #netflix #studiobones #TezukaProductions #nodegroups #postprocessing #fixitinpost","imageAlt":"For Anime - Star Sparkle - Fancy and Classic 3D model","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-star-sparkle-fancy-and-classic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/znmwLfKAvJZvUFuYKYfGbVTM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001%20-%20Title%20-%20Classic.jpg","gridUrl":"https://media.cgtrader.com/variants/znmwLfKAvJZvUFuYKYfGbVTM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001%20-%20Title%20-%20Classic.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-star-sparkle-fancy-and-classic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3447643/472d351559/for-anime-star-sparkle-fancy-and-classic-3d-model-472d351559.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1915286","type":"listingItem","attributes":{"id":1915286,"title":"Street Assets - Bus Stop Sign ","price":6.0,"description":"A perfect addition to any street scene, suitable for in game or render.\n\nSign has been left black to allow for user customisation. \n\nIncludes PBR, UNITY \u0026 VRAY texture formats. 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With some clever tinkering, you can use these even in 3D to save you hours of render time!\n\nEnter the Post Tree Shade nodegroups!\nThis set allows you to have shadeless trees in a shot, that run with particles, and add the shadow over whatever you want shaded, afterwards, in the compositor!\n\nThey are noise texture and voronoi texture based options, already animated to morph slowly, that gives you all you need to do for great results! Just give it the shadow pass, direction and a mask and you're set!\n\nThis tool allows you to use all manner of found footage without messy integration - make sure you save yourself the time! :D\n\n**_Features:_**\n - _Built with Eevee and contains my special NPR shaders where applicable_\n - _Noise texture based - Voronoi texture based (2 node groups)_\n - _Threshold control for shadow coverage_\n - _X and Y axis controls for offset animation_\n - _Option to use the shadow pass to prevent/reduce double shadowing_\n - _Morph Speed Control allows you to control the pace at which the shadows change shape_\n - _Quick Blur controls for a softening effect of the whole image_\n - _Bright spot influence control for the masked objects with the new shadows added_\n\nBY FAR one of the coolest tools in the box and I hope it'll be one of your favs too!!\n\n**_To add to a project:_**\n - Append the nodegroup through File \u003e Append \u003e For Anime Tree Shade voronoi (or noise based) \u003e Nodetree \u003e For Anime - Tree Shade\n - Add it to your compositing setup, by going to the Compositor and Add \u003e Groups.\n - Connect the shadow pass, mask for the object(s) to get shaded, adjust shadow color/brightness, check animation speed for your specific scene\n\n**_Note:_**\n - Direction for the shadows has to be animated - only the morphing is already animated.\n - Lumberjack not included - he's one of my demo models - hopefully soon to be loaded too. ;)\n","imageAlt":"3D model For Anime in Blender - Tree Shade","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-tree-shade","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HvAVUpHFuv6oy9Y4kBf9fDtd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Tree%20Shade%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/HvAVUpHFuv6oy9Y4kBf9fDtd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tree%20Shade%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-tree-shade","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3576864/62452a0d10/for-anime-in-blender-tree-shade-3d-model-62452a0d10.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2092074","type":"listingItem","attributes":{"id":2092074,"title":"Shipping Container House","price":19.0,"description":"3D model of a House made of shipping container. 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Though the cheap stamped metal is pitted and dusted with a generous coating of rust, this old rifle has not given out yet.\n\nThis model is to real-world scale, and all moving parts are fully articulated This model comes with 4K PBR texture maps that will work for several game/rendering engines. It also comes with 2 LODs:\n\n* Higher Poly - 30726 tri\n* Lower Poly - 26183 tri\n* LOD1 - 8660 tri\n* LOD2 - 4628 tri\n\nStyles:\n* Rusted\n* Less Rusted\n\n\nTextures included:\n\n* Albedo\n* Metallic\n* MetallicSmoothness\n* Roughness\n* Smoothness\n* Normal\n* Unity HDRP Mask\n* ORM\n* AO\n* Combined\n\n\nFile Types:\n\n* fbx (one for Unity and one for Unreal)\n* obj\n* collada\n\nThank you for downloading! 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The high-pressure gas is introduced behind the projectile, accelerating it down the length of the tube, imparting sufficient launch velocity to sustain its further travel towards the target once the propelling gas ceases acting upon it at the end of the tube. 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