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Bodykit\n\n2.Human (Head and hands)\n\n3.Pants and Boots\n\n4.Gas mask \n\n4.Flasks\n\n5.Radiometer\n\n6.Hat\n\n7.Hose\n\n8.Jaket\n\n9.Tshirt\n\nThe model is modular and customizable, allowing multiple variations and skins. 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His fight against evil resonates with audiences seeking tales of hope and resistance.\n\nVisually Striking Design: The character's bright yellow suit, battle-ready combat gear, and fierce expression create an unforgettable visual presence. He commands attention and exudes power.\n\nFully Rigged for Action: The Warrior Bear's body and hands are meticulously rigged, enabling a wide range of dynamic poses and animations. Bring him to life with fluid movements and compelling expressions. Note: The face is not rigged.\n\n**Versatile Applications:**\nGame Development: Perfect for post-apocalyptic RPGs, action games, and strategy titles where players fight for survival against oppressive forces. 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Connect with other developers, \nstay up to date on new products, and get support for your projects! \n\nPost-Apocalyptic 3D Cars (WASTELAND VEHICLE PACK) is a set of three detailed vehicles: buggy, truck, and bike, built for survival and desert environments. The pack is inspired by Mad Max 3D models, Crossout 3D models, and Rage 2 vehicle 3D models.\n\nEach vehicle has its own role: a fast buggy for mobility, a heavy truck for transport, and a compact bike for scouting. All models feature armor, storage parts, and a worn look, similar to scrap vehicle 3D models and kitbash vehicle 3d models.\n\nThe pack fits well for:\n\nsurvival gameplay\nzombie environments\nopen world exploration\nvehicle-based systems\nThe visual style is close to Mad Max fury road vehicles 3D models, dieselpunk vehicle 3d models, and rat rod 3d models, with a focus on practical design and believable construction. All assets are game-ready, with clean geometry, 4K textures (clean and dirty versions), UV mapping, and rig setup. Compatible with Unity and Unreal, making them easy to use in real-time projects.\n\nA solid choice for developers looking for vehicle models for zombie games, zombie apocalypse car models, or zombie vehicle 3d art.\n\nIf you liked this package, please leave a review! It helps us create more high-quality content for you.\n\n**Technical details**\n\n**Buggy**\n\nTriangles in total: 86 005\nTextures: 9 (2 versions - clean and dirty)\nTexture Resolution: 4096x4096 px\nShaders: 2\nMaterials: 4\nMesh: 1\nRigged: Yes\nAnimations: No\nUV mapping: Yes\nLOD: No\nControl system set up for Unity\n\n\n**Moto**\n\nTriangles in total: 33 671\nTextures: 9 (2 versions - clean and dirty)\nTexture Resolution: 4096x4096 px\nShaders: 2\nMaterials: 3\nMesh: 1\nRigged: Yes\nAnimations: No\nUV mapping: Yes\nLOD: No\nControl system set up for Unity\n\n\n**Truck**\n\nTriangles in total: 121 867\nTextures: 9 (2 versions - clean and dirty)\nTextures Resolution: 4096x4096 px\nShader: 1\nMaterials: 3\nMesh: 1\nRigged: Yes\nAnimations: No\nUV mapping: Yes\nLOD: No\nControl system set up for Unity","imageAlt":"animated low-poly Post Apocalyptic 3D Cars 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Apocalyptic Raider Rigged Game Ready 3D Character","price":39.0,"description":"Highly detailed 3D model of a ruthless Post-Apocalyptic Raider, designed for survival games, post-apocalyptic worlds, open-world adventures, RPGs, cinematics, virtual production, and commercial use.\n\nThe model is fully rigged and animation-ready, making it easy to integrate into Unreal Engine, Unity, Godot, Blender, and other professional production pipelines.\n\nContents – Optimized versions for different needs:\n\n10K polygons (medium detail, balanced performance)\n\n20K polygons (high detail, PC/console quality)\n\nUltra high-quality version for cinematic renders and close-up shots\n\nFeatures:\n\nFull body in T-Pose\n\n8K PBR textures and realistic materials\n\nClean topology optimized for rigging and animation\n\nDetailed post-apocalyptic clothing and equipment\n\nOne separate weapon for maximum flexibility\n\nSuitable for:\n\nSurvival games, post-apocalyptic games, open-world games, RPGs, virtual production, VR, AR, cinematic scenes, promotional renders, visualization projects, and commercial use.\n\nAI-generated and professionally human-edited for quality, clean topology, and production-ready usability.\n\nNotes:\n\nThis character is designed as a generic post-apocalyptic raider and does not represent any specific game, franchise, or fictional character.\n\nIf you liked this design and it helped with your project, a short review would mean a lot and helps support the creation of more high-quality assets in the future.","imageAlt":"Post Apocalyptic Raider Rigged Game Ready 3D 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post ","price":5.6,"description":"File formats:\n\nlamp light.mtl OBJ (.obj, .mtl) 2020\n\nNative lamp tight black texture.mb Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\ngreen texture.bip KeyShot (.bip, .ksp) 10.0\n\nNative lamp light.mb Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nNative lamp light gold texture.mb Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\ngold texture.bip KeyShot (.bip, .ksp) 10.0\n\nlamp light.fbx utodesk FBX (.fbx) 2020\n\nsilver texture.bip KeyShot (.bip, .ksp) 10.0\n\nNative lamp post .blend Blender (.blend) 3.3 Default 3.3\n\nanimation.bip KeyShot (.bip, .ksp) 10.0\n\nNative lamp tight texture.mb Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\nlamp light.obj OBJ (.obj, .mtl) 2020\n\nblue texture.bip KeyShot (.bip, .ksp) 10.0\n\nuntitled.1072.gif KeyShot (.bip, .ksp) 10.0\n\nNative lamp light silver texture.mb Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\ndurk umber texture.bip KeyShot (.bip, .ksp) 10.0\n\nUnits: Centimeters\n\nVerts  :   91700\n\nEdges  :   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models","schemaImageUrl":"https://img-new.cgtrader.com/items/4611144/39b63c6518/lamp-post-3d-model-39b63c6518.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3849352","type":"listingItem","attributes":{"id":3849352,"title":"3D Post Apocalyptic Sci-Fi Robot with Environment","price":100.0,"description":"This is a 3d model of a post-apocalyptic robot on the background of a post-apocalyptic street\nMain advantages of the model:\n-The first advantage of this model is that along with the robot model as a gift, the environment behind it also comes with it, which is not very often seen as for me\n-The second advantage of this model, I would notice an animation that lasts 190 frames (unfortunately, it was not possible to fully show it, but when you buy it, you can watch it in full)\n-Also, a nice bonus of this model is the price, because, as I said earlier, in addition to the robot, the environment (in which there are many different objects) comes as a gift, which cannot but please the wallet\n-The model is made in high quality and with an average number of polygons\n- The robot model has bones and inverse kinematics of the arms, legs and body in general\n-All models are logically signed and divided into folders\n-Also in the model there is a version of the robot without a rig and without applied modifiers in case you want to radically change the model\n- The model is made in real sizes and in excellent quality\nAbout rendering:\nThe model is made in the Blender program of the latest version,\nthe Render was made on the Cycles engine in 4k screen resolution (except for 360 degree animation)\nConclusion:\nIn general this is a wonderful post-apocalyptic scene with a robot that is animated (190 frames of work) can be very easily animated due to inverse kinematics, made in real sizes ,very cheap (due to the majority of additional models).\nAnd you have a spare version of the robot without a rig and without applied modifiers if you want to change the model at the root.\nThank you for your attention, have a nice day and a pleasant shopping.","imageAlt":"3D Post Apocalyptic Sci-Fi Robot with 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Bollard with LED Lights High and Low-Poly","price":65.0,"description":"Here is the high and low-poly version of the Hydraulic Bollard with LED Lights.\n\nParts: \n \n- Object Name - Hydraulic_Bollard_Down \n- Object Dimensions -  0.277m x 0.277m x 0.004m\n- Vertices = 81\n- Edges = 160\n- Polygons = 80\n\n---\n\n- Object Name - Hydraulic_Bollard_Down_Base_1 \n- Object Dimensions -  0.463m x 0.463m x 0.004m \n- Vertices = 129\n- Edges = 252\n- Polygons = 124\n\n---\n\n- Object Name - Hydraulic_Bollard_Down_Base_2 \n- Object Dimensions -  0.464m x 0.464m x 1.239m\n- Vertices = 217\n- Edges = 426\n- Polygons = 212\n\n---\n\n- Object Name - Hydraulic_Bollard_Up \n- Object Dimensions -  0.277m x 0.277m x 0.871m\n- Vertices = 113\n- Edges = 224\n- Polygons = 112 \n\n---\n\n- Object Name - Hydraulic_Bollard_Up_Base_2 \n- Object Dimensions -  0.464m x 0.464m x 2.036m\n- Vertices = 249\n- Edges = 490\n- Polygons = 244\n\n---\n\n- Object Name - Hydraulic_Bollard_Up_Base_1 \n- Object Dimensions -  0.463m x 0.463m x 0.802m\n- Vertices = 161\n- Edges = 316\n- Polygons = 156\n\n---\n\n\nhigh-poly version of the hydraulic bollard with led lights.\n\nParts:\n\n- Object Name - Hydraulic_Bollard_1  \n- Object Dimensions -  0.274m x 0.274m x 0.868m\n- Vertices = 218993\n- Edges = 625655\n- Polygons = 406675\n\n---\n\n- Object Name - Hydraulic_Bollard_2 \n- Object Dimensions -  0.462m x 0.462m x 2.033m\n- Vertices = 778658\n- Edges = 2214291\n- Polygons = 1435647\n\n---\n\n- Object Name - Hydraulic_Bollard_3 \n- Object Dimensions -  0.462m x 0.462m x 1.233m\n- Vertices = 762399\n- Edges = 2175387\n- Polygons = 1412991\n\n---\n\n- Object Name - Hydraulic_Bollard_4 \n- Object Dimensions -  0.462m x 0.462m x 0.060m\n- Vertices = 759390\n- Edges = 2169435\n- Polygons = 1410047\n\n---\n\n- Object rotation and location is 0, scale is 1.000 x 1.000 x 1.000\n- Object center point is where it should be, so you can place the object easily on your ground\n- Texture map types: Base Color, Normal, Metalness, Roughness\n\n---\n\n**3D model formats:** \n\n- **Native format** (*.blend)\n- Autodesk FBX (.fbx)\n- OBJ (.obj, .mtl)\n- glTF (.gltf, .glb)\n- X3D (.x3d)\n- Collada (.dae)\n- Stereolithography (.stl)\n- Alembic (.abc)\n- USDC\n\n---\n\nLast update:\n11:04:06  07.10.22\n\n---\n\n\n**We hope you will be satisfied with the product.**\n\n**If not.**\n\n**The support is guaranteed if you have problems with the product.** \n\n\n---\n\n\nThe license for this 3d-model is royalty free. This means that you can use and publish the model in films, computer games or in print media. A resale here or in any other 3d-model store is not allowed!\n\n---\n\nWe are always happy to receive feedback from our customers about these and other products in our store.\n\n\n---\n\n**Used software and 3d-model creator.**\n\n\n        \n        - A 3D model, which we use in our projects for our Software VIS-All-3D ( https://vis-all.de/ )\n\n        - This 3d model as well as the textures were created by 3DHaupt ( https://www.cgtrader.com/3dhaupt ) for the software service John GmbH ( https://www.john-software.de ).\n\n        - Modeled and textured with Blender 2.9x ( https://www.blender.org/ ).\n        \n        \n---\n\n**Verwendete Software und 3d-Modellersteller.**\n\n        \n        - Ein 3D-Modelle, das wir in unseren Projekten für VIS-All-3D verwenden (https://vis-all.de/).\n\n        - Das 3d-Modell sowie die Texturen wurden von 3DHaupt ( https://www.cgtrader.com/3dhaupt ) für die Software-Service John GmbH ( https://www.john-software.de ) erstellt.\n\n        - Modelliert und texturiert mit Blender 2.9x ( https://www.blender.org/ )\n\n\n","imageAlt":"3D asset Hydraulic Bollard with LED Lights High and","url":"https://www.cgtrader.com/3d-model-packs/hydraulic-bollard-with-led-lights-high-and-low-poly","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4za8aa2a8supcy8ywcl25gj4cc7j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hydraulic-bollard-with-led-lights-high-and-low-poly-3d-model-e885276a35.jpg","gridUrl":"https://media.cgtrader.com/variants/4za8aa2a8supcy8ywcl25gj4cc7j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hydraulic-bollard-with-led-lights-high-and-low-poly-3d-model-e885276a35.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/hydraulic-bollard-with-led-lights-high-and-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/4037310/e885276a35/hydraulic-bollard-with-led-lights-high-and-low-poly-3d-model-e885276a35.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6934428","type":"listingItem","attributes":{"id":6934428,"title":"Post Apocalyptic Truck 3D Model","price":20.99,"description":"This post apocalyptic truck 3D model is made for survival games and harsh environments. \nThe design is inspired by Mad Max fury road vehicles 3D models, death race car 3d models, and doomsday movie vehicle 3d models.\n\nThe truck has a heavy armored body, front ram, metal protection, and extra storage on top. \nIt looks like a vehicle built for long trips in dangerous areas and tough conditions.\n\nIt works well for:\n\n- survival gameplay\n- zombie settings\n- open world projects\n- vehicle-based mechanics\n\nThe style is close to rat rod truck 3d models, dieselpunk vehicle 3d models, and improvised armored vehicle 3d models, with a strong focus on function and durability.\nThe model includes clean topology, detailed textures, and is ready for use in real-time engines. \nSuitable for projects that need vehicle models for zombie games, zombie defense car models, or zombie vehicle 3d art.\n\n**Technical details    **\n\n- Triangles in total: 121 867 \n- Textures: 9 (2 versions - clean and dirty)\n- Textures Resolution: 4096x4096 px\n- Shader: 1 \n- Materials: 3 \n- Mesh: 1 \n- Rigged: Yes\n- Animations: No\n- UV mapping: Yes\n- LOD: No\n- Control system set up for Unity / Unreal \n\nIf you liked this package, please leave a review! 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hope you will be satisfied with the product.**\n\n**If not.**\n\n**The support is guaranteed if you have problems with the product.** \n\n\n---\n\n\nThe license for this 3d-model is royalty free. This means that you can use and publish the model in films, computer games or in print media. A resale here or in any other 3d-model store is not allowed!\n\n---\n\nWe are always happy to receive feedback from our customers about these and other products in our store.\n\n\n---\n\n**Used software and 3d-model creator.**\n\n\n        \n        - A 3D model, which we use in our projects for our Software VIS-All-3D ( https://vis-all.de/ )\n\n        - This 3d model as well as the textures were created by 3DHaupt ( https://www.cgtrader.com/3dhaupt ) for the software service John GmbH ( https://www.john-software.de ).\n\n        - Modeled and textured with Blender 2.9x ( https://www.blender.org/ ).\n        \n        \n---\n\n**Verwendete Software und 3d-Modellersteller.**\n\n        \n        - Ein 3D-Modelle, das wir in unseren Projekten für VIS-All-3D verwenden (https://vis-all.de/).\n\n        - Das 3d-Modell sowie die Texturen wurden von 3DHaupt ( https://www.cgtrader.com/3dhaupt ) für die Software-Service John GmbH ( https://www.john-software.de ) erstellt.\n\n        - 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This versatile product serves as both decals and a tactile UI element, bringing a touch of adorability to your designs.\n\nCrafted with attention to detail, this set offers a range of options for creative use. The sticky notes are perfect as decals, seamlessly integrating into various projects to add a playful and interactive touch. Additionally, they serve as a unique User Interface (UI) element, infusing your digital creations with an appealing tactile appearance.\n\nWhether you're designing digital artwork, crafting user interfaces, or enhancing presentations, our Sticky Notes Set offers a versatile and royalty-free solution. Every element is designed to spark creativity and engagement, making your projects come alive.\n\nExperience the freedom to incorporate these endearing sticky notes into your designs, adding a touch of visual and interactive charm. 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Asia Town","price":400.0,"description":"The town used to be a populated area until an outbreak came now the town is deserted but was revisited by owners to be converted as a hunger games arena pvp! the asset supports lumen and also assets are nanite ready\n\nTechnical Details\nFeatures:\n\n\n\n Includes wind particle effects\nIncludes painted sky HDRI\n AAA Quality Standard\nNumber of Unique Meshes: 62\n\nCollision: (Yes/automatically generated)\n\nVertex Count: 320,000\n\nLODs: (N/A)\n\nNumber of Materials and Material Instances: 36\n\nNumber of Textures: 80\n\nTexture Resolutions: (1k,2k,4k)\n\nNanite Enabled: (Yes)\n\nSupported Development Platforms: Mac, Windows\n\nWindows: (Yes)\n\nMac: (Yes)\n\n\n\nThis product supports Lumen \u0026 Nanite for Unreal Engine 5.0+\n\nWe recommend using Lumen for this project for better lighting\n\nHere's a documentation of how to enable Lumen for your projects!\n\nLink: Lumen","imageAlt":"Stylized Asia Town 3D 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Anime In Blender - Rain Tools","price":20.0,"description":"Hey all!\n\nAnother classic, we have rain! In Anime and other older cartoons, it's rare to have fully animated scenes with integrated rain. It's also a nightmare with particles - even with dynamic paint.\n BUT **_with a post processing tool, you can pretty much have your cake and eat it too!_**\n\n**_So how does this work?_**\n\nThe Rain Mist group uses primarily the global normals to tell which way is up, because rain comes down. So all of the visible upward facing surfaces get rain mist over 5 depth based layers. This is where the exclusion mask comes in. Often you'd have characters or objects under shelter in pouring rain, so what do you need? Masking to prevent it raining under surfaces!\nWhen there is rain and it's under solid cloud cover, the sunlight is effectively from directly above - this allows you to use the sun lamp with the shadow pass as an exclusion mask, like in the demo scene. \n   Just remember that this mask excludes, so you need to invert your shadow pass!\n\nThe rain drops themselves consist of 3 layers, each has individual opacity control and global opacity. I included a perspective slider for when characters are looking up - demo video. It's only limited to one point of perspective (middle top), but does bend the rain when you rotate the overall angle and turn it up - VERY cool effect!\n\nYou simply animate these groups together!\nThe way Blender's compositor works, makes this a breeze! Follow the camera keyframes in the viewport with the compositor open to animate the rotation, for example, and then just add inbetween keyframes and boom, done with the rain rotation.\n\nFor the mist, you just animate your coverage and breakup. The defaults are pretty solid, so you should be good in most instances.\n\nThis should be render engine independent as long as the relevant passes are there, but I only tested it in Eevee so far - speed! hehe.\n\n**_Included:_**\n - _Demo sceen with_\n - _Rain Mist node group_\n - _Rain Drops node group_\n\n**_Rain Mist node group:_**\n - **Image**  \n_Input image_\n - **Depth**  \n_Raw depth information from the renderer. The nodegroup normalizes the depth over the whole scene to keep the coverage consistent. Just makes it easier._\n - **Normal**  \n_Normal pass (Global) to determine what is facing up._\n - **Exclusion Mask**  \n_Anything combined that you want removed (white parts removed, black parts remain - this is for the sake of ease in not having to flip every mask you use)_\n - **Depth Mode (Normalized \u003c-\u003e Direct)**  \n_Recommended that you leave it on Normalized, but you can switch to direct and customize. I caution the use of the map range node - it produces some strange results with values over 1._\n - **Offset - X**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas X not the global normal X. Default 0 - would only really change in rare situations._\n - **Offset - Y**  \n_After blurring and breaking up the mist, you can move it a bit. This is before masking again and allows you to have that fringe around the objects. This offsets it on the Canvas Y not the global normal X. Default 0.5, cause that's a common use case._\n - **Splash Surface Area**  \n_Default at 0.9 to give max coverage of up facing surface and no glitching._\n - **Breakup**  \n_Gives added roughness to the misting_\n - **White Mist**  \n_Just blurs the breakup result further for a stronger smooth effect._\n - **Blur Size**  \n_Blurs the coverage after exclusion to give the fringe caused by splashing._\n - **Final Mix**  \n_Final mix with the original image_\n\n\n**_Outputs:_**\n - **Image**  \n_Composite of the image with the effect_\n - **Rain Mist Only**  \n_This allows for flexibility. Demonstrated in the demo video! :)_\n\n\n**_Rain Drops Group_**\n - **Image**  \n_Image input for compositing with the rain drop effect_\n - **Depth Map (0-1) (Optional)**  \n_This effect consists of three layers. Normalizing depth can sometimes have unintended rapid switching consequences - like the auto-brightness on some cameras. This effect wants a \"stable\" depth map - ie not normalized, but valued from 0-1. This is optional. It only helps to integrate the rain into the shot more if it actually makes contact with the ground._\n - **Base Scale**  \n_This is the overall scale of the texture used to create the rain drops_\n - **Droplet Length**  \n_Self-explanitory_\n - **Droplet Width**  \n_Self-explanitory_\n - **Density**  \n_The texture base smooth, so it uses a threshold to determine how dense the drops would be, or how thick they'll be in relation to one another. Recommended to stick to the default, unless you want to up it for colorful paint effects or something clever like that! :D_\n - **Relative Scale**  \n_Scale of the rain between layers. Increases/decreases apparent distance over the rain layers_\n - **Relative Offset**  \n_This is an animation control that handles the offset of the animation speed between layers. Remember, drops that are further away, appear to fall slower on a 2D surface, so they are artifically slower. Adjust this control when you adjust Relative Scale._\n - **Perspective**  \n_Shrinks to a point at the top of the screen to create a vanishing point. Creates the illusion of rain falling from above. Demonstrated in the demo video. Also allows you to bend the rain for the camera a bit when you rotate the rain drops effect._\n - **Degrees**  \n_Rotates the rain drops by input degrees. 0' by default._\n - **Randomize Direction**  \n_A small roational offset between layers just to break up that intense linear feeling that can sometimes lend itself to an artifical \"overlay\" kinda feeling._\n - **Animation Speed**  \n_Falling speed._\n - **Final Mix Influence**  \n_Self-explanitory_\n - **Front Layer Opacity**  \n_Rain layer closest to the camera's opacity._\n - **Middle Layer Opacity**  \n_Rain layer at the middle of the depth map opacity._\n - **Back Layer Opacity**  \n_Furthest layer opacity._\n\n**_Outputs:_**\n- **Image**  \n_Composite with the rain effect_\n- **Rain Only**  \n_Allows you to use the raw effect with the depth applied (if used) to add extra softness effects, such as in the demo scene. In classic anime, this is rarely done, so it's simply given as an option._\n\nThis has been a labor of love, coming all the way from 2020 - I kid you not! I hope you love it and that it is of tremendous value to you, not only saving time, but getting the look you want! :D\n\nGOD bless you!\n\nPS, farm house scene was a free model downloaded from CGT - own materials. Toy block demo scene included.","imageAlt":"3D model For Anime In Blender - Rain Tools","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-rain-tools","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FFbRTG55sQocPXNj88Qkwf6d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20PR%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/FFbRTG55sQocPXNj88Qkwf6d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20PR%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-rain-tools","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3637300/7b78a80482/for-anime-in-blender-rain-tools-3d-model-7b78a80482.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3576864","type":"listingItem","attributes":{"id":3576864,"title":"For Anime in Blender - Tree Shade","price":10.0,"description":"Hey all!\n\nIn Anime, this lack of technology, or man-power, back in the day, led to some very interesting methods for dealing with complex situations. With some clever tinkering, you can use these even in 3D to save you hours of render time!\n\nEnter the Post Tree Shade nodegroups!\nThis set allows you to have shadeless trees in a shot, that run with particles, and add the shadow over whatever you want shaded, afterwards, in the compositor!\n\nThey are noise texture and voronoi texture based options, already animated to morph slowly, that gives you all you need to do for great results! Just give it the shadow pass, direction and a mask and you're set!\n\nThis tool allows you to use all manner of found footage without messy integration - make sure you save yourself the time! :D\n\n**_Features:_**\n - _Built with Eevee and contains my special NPR shaders where applicable_\n - _Noise texture based - Voronoi texture based (2 node groups)_\n - _Threshold control for shadow coverage_\n - _X and Y axis controls for offset animation_\n - _Option to use the shadow pass to prevent/reduce double shadowing_\n - _Morph Speed Control allows you to control the pace at which the shadows change shape_\n - _Quick Blur controls for a softening effect of the whole image_\n - _Bright spot influence control for the masked objects with the new shadows added_\n\nBY FAR one of the coolest tools in the box and I hope it'll be one of your favs too!!\n\n**_To add to a project:_**\n - Append the nodegroup through File \u003e Append \u003e For Anime Tree Shade voronoi (or noise based) \u003e Nodetree \u003e For Anime - Tree Shade\n - Add it to your compositing setup, by going to the Compositor and Add \u003e Groups.\n - Connect the shadow pass, mask for the object(s) to get shaded, adjust shadow color/brightness, check animation speed for your specific scene\n\n**_Note:_**\n - Direction for the shadows has to be animated - only the morphing is already animated.\n - Lumberjack not included - he's one of my demo models - hopefully soon to be loaded too. ;)\n","imageAlt":"3D model For Anime in Blender - Tree Shade","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-tree-shade","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HvAVUpHFuv6oy9Y4kBf9fDtd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Tree%20Shade%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/HvAVUpHFuv6oy9Y4kBf9fDtd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tree%20Shade%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-tree-shade","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3576864/62452a0d10/for-anime-in-blender-tree-shade-3d-model-62452a0d10.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3552806","type":"listingItem","attributes":{"id":3552806,"title":"For Anime - Simple Blue Whale","price":15.0,"description":"Hey all!\n\nThis is a very special model! It was supposed to feature in Genesis 1, BUT, that doesn't mean this baby doesn't get to shine!! Oh no! Now, after all these years, this one also gets a chance to see the light of a new day!\n\n**_Included:_**\n - _Animated Blend (Demo)_\n - _Model only (w Compositing)_\n - _Alembic (ABC), GLTF, FBX, DAE, USD, X3D, 3DS, STL \u0026 PLY_\n - _Textures not applicable - all material defined_\n\n**_Features - Blend:_**\n - _Animated along a curve track setup_\n - _Basic FK rig, centered around the neck_\n - _NPR materials, all procedural_\n - _LineArt defined lines on the jaw (freestyle also an option; marked edges)_\n - _Jaw sack also rigged to swell a bit when opening the mouth_\n - _Fake Caustics post processing tool from my Blendswap_\n\nhttps://blendswap.com/blend/28186\n\n**_Note:_**\n - _Eyes and tongue are static/fixed_\n - _Formats come with varying degrees of success  - Collada and FBX most recommended._\n - _Only Blends, FBX and Collada are rigged_\n\nThis cetacean will rock your ocean themed projects!! :D","imageAlt":"For Anime - Simple Blue Whale 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/for-anime-simple-blue-whale","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20CGT%20image.jpg","gridUrl":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20CGT%20image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/for-anime-simple-blue-whale","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":7,"name":".dxf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3552806/ff52c374fe/for-anime-simple-blue-whale-3d-model-ff52c374fe.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3669611","type":"listingItem","attributes":{"id":3669611,"title":"For Anime in Blender - Post Snow","price":15.0,"description":"Hey all!\n\n**_Two of the most difficult things_** to create in CG: Snow and Clouds. **_Today, we have snow_**! With post snow (cause post processing), you can add your blizzard to your still or taking it further, you can put it on your final animations!\n\nWhat makes this an incredible tool, is how quickly you can have it finished! I LOVE the snowflakes in this package the most! It is so cool! The mist effect too, because it's so versatile!\n\nAND, it responds to shadows, because the shadow pass is paramount to the successful placement of snow in your shots! Just see the video!\n\n**_Built with Eevee - should work with Cycles too - same passes._**\n\n**_What is included_**  \n - Snow - Coverage\n - Snow - Mist\n - Snow - Flakes\n\n**_Coverage_**  \n - **Image**  \n - **Depth**  \n - **Normal Pass**  \n - **Shadow Pass**  \n - **Exclusion Mask (black masks)**  \n_This is an essential mask, because it allows you to remove areas from your snow coverage in whatever way you see fit. Personally, I use a trick with a second viewlayer that only has a shadow pass. This allows me to \"cast a path\" for the snow to be and not to be. This is why it masks the dark out, not the white._\n - **Snow Coverage**  \n_By default, it's set on 0.2, because a good coat of snow is roughly this broad and it doesn't leave everything buried, giving you a nice contrast between physical shapes and the snow that covers them._\n - **Snow Sharpness**  \n_Control to taste. Off by default, it allows for the thickest feel of snow. Shaper you go, the less expansion gets built into the snow and the more detail comes through in the shape of the snow's coverage. Turning it up all the way to 1 is ideal for objects with more detail, where you want the snow to have more detail - note this only affects the snow coverage and silhouette, not the \"material\"._\n - **Snow Base Color**  \n_Think of this as the diffuse_\n - **Snow Shadow Color**  \n_Colored Shadow Pass_\n - **Outline Adjustment**  \n_A small erosion of the snow's shape to compensate for outlines it tends to cross, since outlines are not part of the depth maps and so on._\n\n**_Mist_**  \n - **Image**  \n - **Depth**  \n - **Exclusion Mask (white masks)**  \n - **Layer 1 - Closest**  \n - **Layer 2**  \n - **Layer 3**  \n - **Layer 4 - Farthest**  \n - **Texture Scale**  \n - **Relative Scale (Between Layers)**  \n - **X - Scale**  \n_Scale the overall texture along the X-axis_\n - **Y - Scale**  \n_Scale the overall texture along the X-axis_\n - **X - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values._\n - **Y - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values._\n - **Z - Animation Speed**  \n_Works with multiply, so you can reverse it by going into the negative values. 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This one does a following and preceding drawing using the vector blur node - Cycles only for now, but as soon as Eevee gets that vector pass, this baby should plug right into that workflow too!\n\n**_Notes:_**\n - _Monkeys spinning demo scene included_\n - _Outline Options for the smears_\n - Just look at the setup image - it's basically **_plug and play_**!\n - _Make sure to follow the sample count for the compositor's quality setting - Tab Into the group or open the Text Editor to see what it should be set to (image above)_\n - _Watch out for low detail objects that fill the screen_ - the vector pass uses vectors to generate motion and this can cause flashing and other artifacts.\n - _Watch out for big occlusion_ - it can cause some spiking because of lack of information. 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No, you can just generate them spots and make 'em glare!\n   Of course, an oversimplification, but it emphasizes why this task would be handed over to the computer in the first place!\n\n_ - Beautifully animated stars that glint in and out\n - Various color controls, from various, to hue and saturation\n - Scale setting\n - Animation controls (speed control and offset)\n - Clarity Mask - an INCREDIBLE addition to the effect, which means you can read your objects/characters easier, because the stars don't cloud their face in any way. Can easily be turned off for objects you want to absolutely cover with stars.\n - Sparkle only output, for if you want to process it in Blender, for work in other software\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes\n - **BONUS** - Basic normal based outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\n**NOTE:**\n - For a Full Screen Star Sparkle, remember to turn off the clarity mask if you have no input mask\n\n**_Star Sparkle - Classic_**\nNow this is a novelty and my personal fav!! Before computers made this sort of thing easier, the sparkles were drawn by hand, and oh, were they pretty! Especially when combined with a soft glow and that is where this nodegroup comes in!\n\n_ - Limited scaling (scales up to 2x larger stars - generation of the stars is procedural)\n - Fully animated stars that morph in and out\n - Color controls for the stars and the outlines (can receive textures)\n - Animation controls (speed control and offset)\n - Softness and glow controls for those surreal, romantic, idealistic, etc. vibes.\n - Sparkle only Output for, if you just want to process it in Blender, work in other software\n - **BONUS** - Basic normal based, colorized, outline setup included\n - **BONUS** - Wired like a circuitboard for easy navigation_\n\nThis is **an incredible package** that has been an absolute joy to put together for you guys! 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Both are incredible, neither allow for controlled distance.\n\nSO, instead, for the update, I focussed on producing a result that is similar to anime art and to lean it more to the 2D side, I added some bonus elements!\n\n**_Included:_**\n_Water reflections - Blender Render, 2.77a_\n_Water reflections - Eevee update - 2.93.8_\n\n**_Bonus elements on Eevee version:_**\n - _Simple toon materials_\n - _Additional outlining of the bridge for a more painted feel_\n - _Foam circles on all the legs where they make contact with the water_\n - _A little bit of foam on the water surface_\n - _Reflection probe to increase reflection quality_\n - _Nicely finished world with clouds_\n - _Overall, a much better result!_\n\nIf you were curious how to transfer this to Eevee, this update will blow your mind at how similar it really is! :D\n\nI just know you're gonna dig into this with enthusiasm and love what you get out of it!!","imageAlt":"3D For Anime in Blender - Water Reflections","url":"https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sLYQAQYhzsvqM97VU7mSPHUw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Water%20Reflections%20EEVEE%20Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/sLYQAQYhzsvqM97VU7mSPHUw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Water%20Reflections%20EEVEE%20Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/for-anime-in-blender-water-reflections","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/3580768/f67608f4fa/for-anime-in-blender-water-reflections-3d-model-f67608f4fa.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3534381","type":"listingItem","attributes":{"id":3534381,"title":"For Anime In Blender - Scribble Outlines","price":10.0,"description":"Hey all!\n\nI saw this quite a few times and I just love the roughness of the look, so I had to build it!\n\nA stunning feature for freakouts, fear and funny stuff! :D\n\n**_Special features:_**\n - **_Mask for foreground objects_**   Why? Because we don't have that information. With a mask for the foreground objects, we can \"patch\" the areas where there is overlap and still get lines that fill the area!! 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This is no different! Based on my original tutorial on the same topic, this one brings a higher quality result, better design, it's already animated and more! Skip the queues, save the build time and buy the finished piece;\n\n**_READY TO GO! :D_**\nCheck the images for how to add it - _Super easy!_\n\nGot your own background you'd prefer? **_No problem!_**\nPlug it into both colors for the background!\n\nMy fav part of this nodegroup is that it integrates with your shot - which means the bubbles and stars move through and around the objects in the scene using parallax!\n\n**_A MASSIVE timesaver_** for any project utilization _the anime visual language_!\n\n**_Features:_**\n - _Animated to a speed scale - Default 1;_ higher = faster, lower = slower\n - _Custom Color choice;_ Background and Bubbles\n - _Parallax animation;_ Right to Left\n - _Colormorphing stars_\n - _Vignette Intensity_\n - _Post-Blur is Fast Gaussian_\n - _Post-Blur Size_\n - _Post-Blur Factor_\n - _Scale for Bubbles and Stars_\n\n**_It adds easily to a project:_**\n- File, Append, Downloaded blend, Nodegroups, Quick Progressive Defocus (10 Layer).\n- Note that it does not show in the compositor until you tick for it to use nodes. 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All Procedural!\n* Mud Levels Control\n* Dirt Levels Control\n* Sand Levels Control\n* Wood Damage Control\u003c/p\u003e\u003cp\u003e- Ready for Unity 4, Unity 5 and Unreal Engine 4. \n- Clean UVs and topology.\n- Fully Rigged.\n- Fully Animated (with FPS arms example included);\u003c/p\u003e\u003cp\u003e*Equip\n*Fire\n*Idle\n*Put Down\n*Reload \u003c/p\u003e\u003cp\u003eNote: The arms included in the package is an example/reference only, so it's not textured in this asset version - it may change in the future.\u003c/p\u003e\u003cp\u003eIf you need textures for other engines (Lumberyard, CryEngine etc) or render engines (VRay, Arnold etc) please, mail me and I will quickly provide them to you.\u003c/p\u003e\u003cp\u003eFor questions and doubts, please, also mail us at games.lugia@gmail.com\u003c/p\u003e","imageAlt":"3D asset AK47 - PBR Weapon and Game Ready","url":"https://www.cgtrader.com/3d-models/military/gun/ak47-pbr-weapon-and-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ndfoKhBP9VFDuVnh7nyET85H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ak47-pbr-weapon-and-game-ready-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/ndfoKhBP9VFDuVnh7nyET85H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ak47-pbr-weapon-and-game-ready-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/ak47-pbr-weapon-and-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/448997/88cfad9652/ak47-pbr-weapon-and-game-ready-3d-model-88cfad9652.png","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6905815","type":"listingItem","attributes":{"id":6905815,"title":"T-Pose Rigged Quinten Post Golden State Warriors NBA","price":30.0,"description":"Quinten Post (born 21 March 2000) is a Dutch professional basketball player for the Golden State Warriors of the National Basketball Association (NBA).\n\nDownload sample: https://3dpassion.net/product/t-pose-rigged-quinten-post-golden-state-warriors/\n\nModel’s created by 3dsmax, export to FBX file. \n\nVery simple to import FBX file into C4D, Blender, Maya, Sketchup…\n\nFormat\n   \n-  3DSMax 2020 standard materials\n\n-  Fbx\n\n-  Obj\n\n-  C4D r19\n\n-  Blender 4.4\n\n-  Gltf 2.0\n\n-  Glb 2.0\n","imageAlt":"T-Pose Rigged Quinten Post Golden State Warriors 3D model","url":"https://www.cgtrader.com/3d-models/character/man/t-pose-rigged-quinten-post-golden-state-warriors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bigwxobv7yqcpzh3brr9ledun6wt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a0.jpg","gridUrl":"https://media.cgtrader.com/variants/bigwxobv7yqcpzh3brr9ledun6wt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/t-pose-rigged-quinten-post-golden-state-warriors","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6905815/c377a9eea2/t-pose-rigged-quinten-post-golden-state-warriors-3d-model-c377a9eea2.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"654752","type":"listingItem","attributes":{"id":654752,"title":"Power Spear made of junk ","price":24.87,"description":"A power spear made of junk with two start-up cables and an old car battery. 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It has a pretty non-linear seaming fall-off, so adjust in small increments from the default 50 - like 5 or so at a time up or down.\n\n_- Ray texture scale - white and color_\n\nThis is like how many individual strands do you wanna see. The higher the number, the more per surface area.\n\n_- Band offset/Scale - white and color_\n\nRadial placement (from the origin) of the white or the color lines\nIt's labeled as scale and offset, because it really is both. 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