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(ObjectTexture-Packed.fbx) \n- also I added a folder with all the textures in it. \n- The exported glb and gltf formats have packed textures and I checked them in Microsoft 3D Viewer.\n- Other available export formats are ABC, DAE, DXF, OBJ + MTL, PLY, STL and X3D\n- The object's insertion point (origin) is where it should be, so you can easily and correctly place the object on the floor in your scene.\n\n---\n\nMade with Blender-2.93\n\nThe product published under this Licence (Royalty Free License) may not be sold, given or transferred to any other person or entity in the form in which it was downloaded from the Website, but it may be used multiple times in your commercial projects after you have paid for it once.\n  \nThe 3D models were low-poly modeled and pbr-textured by 3DHaupt for the Software Service John GmbH.\n\n\n- Last update:\n16:35:55  03.11.23","imageAlt":"Wheelchair Low-Poly Rusty Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/wheelchair-low-poly-rusty-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/57KLMQUwE3qD8uYttFXd2af9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001%20Rusty%20wheelchair%20from%20the%20pond%20%28Low-Poly%29%20made%20by%203DHaupt%20in%20Blender-3D%20%2813%29.jpg","gridUrl":"https://media.cgtrader.com/variants/57KLMQUwE3qD8uYttFXd2af9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001%20Rusty%20wheelchair%20from%20the%20pond%20%28Low-Poly%29%20made%20by%203DHaupt%20in%20Blender-3D%20%2813%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/wheelchair-low-poly-rusty-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4880434/f6de7c6922/wheelchair-low-poly-rusty-version-3d-model-f6de7c6922.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709939","type":"listingItem","attributes":{"id":709939,"title":"Dwarves Warriors","price":195.0,"description":"Low polygonal game ready animated model of 5 dwarves warriors in 3D Max file version 2009-2011.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nBIP (Character Studio) files are included.\n\nUnity Assets included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Character Controller NOT included!\n\nDwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\n\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\n Dwarf Champion\n\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. 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Besides that, the spear that has a blue texture that glows like energy from a 3d character is also suitable for your game assets. You can find other game assets in my shop. thank you\n\nORDER NOW!","imageAlt":"SPEAR DRAGON NAGINATA WITH SPEARS ON THE BACK 3D asset 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Fortress Gate Arched - Rigged and animated ","price":34.99,"description":"Upd_01: Was added rigged .fbx file and animation .fbx for opening (reversed this can be used for closing).\nThis is old forged gate can be used for modern, medieval or any other game scene. 4K and 2K textures/6 materials. Texel density is 4.4 for 4K UV-maps and 8.8 for 2К UV-maps.\nThis is high quality game asset for first-person games or third view.\n\nFeatures:\n- High quality game asset\n- Real World Scale Measurements\n- 4K textures\n- Textures created by 3d and traditional artists\n- Every asset have a unique personal touch to the prop design\n- Carefully selected bright colors for the best composition.\n\nTextures for all modern engines. 4K (4096x4096) and 2K .png and .jpg textures: \n- Unreal Engine 4 ( BaseColor/AO_R_M/Normal);\n- Unity 5 (Standart Metallic)(AlbedoTransparency/MetallicSmoothness/Normal); \n- Unity 5 (Standart Specular)(AlbedoTransparency/SpecularSmoothness/Normal); \n- Cry Engine and Lumberyard (DiffuseOpacity/Specular/NormalGlossiness);\n- Standart textures (Diffuse /Glossiness/Emissive/Metalness/Opacity/ Normal/AO/Roughness/Specular).\n\nMade with love","imageAlt":"Medieval Fortress Gate Arched - Rigged and 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/door/medieval-fortress-gate-arched","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VHaPJxq3PMNpGYHVFdshEAPo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1950.jpg","gridUrl":"https://media.cgtrader.com/variants/VHaPJxq3PMNpGYHVFdshEAPo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1950.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/medieval-fortress-gate-arched","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/2524017/2e6d1acd5a/medieval-fortress-gate-arched-rigged-and-animated-3d-model-2e6d1acd5a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5284275","type":"listingItem","attributes":{"id":5284275,"title":"Original Track and Field athletes sprinters Male athletes","price":120.0,"description":"Original Track and Field athletes, sprinters, Male athletes [raged]\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nOriginal track and field athlete model, suitable for film and television animation, games, advertising, etc.\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nFile format:\n\nBlender 4.0 【EEVEE4.0+ Texture map + Full rigged +59 emojis + Light rendering file 】\n\nMaya 2022 [Default material + Material map + Full rigged +59 emojis]\n\n3dmax 2021 [Default material + Texture + Body rigged +59 emojis]\n\nC4D R20 [Default material + Material map + Body rigged +59 emojis]\n\nUnreal 5.0.3 [Material Map +ControlRig rigged file + Third Person Game Roaming File +59 emojis]\n\nUnity 2021.3.30 【 Material Map + Puppet3D rigged file + Third Person Game Roaming File +59 emojis 】\n\nFBX 2018 [Includes skeleton skin and 59 emojis]\n\nTexture 【23 high-resolution maps 】\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nModels:\n\nThe model is based on the four-sided topology, the wiring is reasonable, and the UV of all models has been developed.\nAll model parts are grouped and named, and all tiles are named.\nMeet the project production specifications, meet the production needs of film and television animation, games and advertising.\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nHair:\n\nThe hair in the preview was made using model + texture.\nAchieve superior display results with less system burden.\nSuitable for various 3D software, smooth operation.\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nTextures and materials:\n\nAll objects in Blender scene use Eevee materials\nAll objects in the Maya scene use standard materials\nAll objects in the 3DMAX scene use General materials\nAll objects in the C4D scene use standard materials\nAll objects in the Unreal scene use Unreal materials\nAll objects in the Unity scene use Unity materials\n\nThere are 23 high-resolution maps in png format.\nThe character map size is 8K, and the costume prop map size is 4K\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nBound:\n\nBlender has \"ARP Body rigged +Faceit Face Binding + Whole Body Controller +52 ARKit emojis +7 common emojis\"\nMaya has \"ADV Body rigged + Custom Face rigged + Whole Body controller +52 ARKit emojis +7 commonly used emojis\"\n3dmax has \"Body rigged + controller +52 ARKit emojis +7 commonly used emojis\"\nC4D has \"Body rigged + controller +52 ARKit emojis +7 commonly used emojis\"\nUnreal has \"ControlRig full rigged + Controller +52 ARKit emojis +7 common emojis\"\nUnity has \"Puppet3D complete rigged+ Controller +52 ARKit emojis +7 commonly used emojis\"\nFBX has \"Body skeleton skin and 59 emojis\"\n\nRigged details please see the preview diagram, adjustable various actions, can be freely moved to scale, to meet a variety of animation requirements.\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nRender:\n\nThe preview image was rendered in Blender 4.0 using the EEVEE renderer.\nBlender file contains the light render file, the lighting and render Settings are adjusted, open Blender scene can be directly rendered.\nOther software formats include material mapping but not light rendering Settings.\n= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =\nMore works welcome to visit my homepage ~","imageAlt":"Original Track and Field athletes sprinters Male 3D","url":"https://www.cgtrader.com/3d-models/character/man/original-track-and-field-athletes-sprinters-male-athletes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c3gqERppUmuGARqWKq8Fynvz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Tian_Jing_Nan_2.jpg","gridUrl":"https://media.cgtrader.com/variants/c3gqERppUmuGARqWKq8Fynvz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Tian_Jing_Nan_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/original-track-and-field-athletes-sprinters-male-athletes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5284275/2e179fe2fd/original-track-and-field-athletes-sprinters-male-athletes-3d-model-2e179fe2fd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4044602","type":"listingItem","attributes":{"id":4044602,"title":"Scorpion Creature","price":37.99,"description":"The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.\u003cbr\u003e\n\u003cbr\u003e\n**Textures**:\u003cbr\u003e\n4K PBR Textures(tga)\u003cbr\u003e\n3 materials\u003cbr\u003e\n10 textures\u003cbr\u003e\n\u003cbr\u003e\nRigged with Epic Skeleton.\u003cbr\u003e\n**Animations**:\u003cbr\u003e\nModel contains 33 animations:\u003cbr\u003e\natack(x8)\u003cbr\u003e\nwalk(x2)\u003cbr\u003e\nrun(x2)\u003cbr\u003e\nstrafe(LR)\u003cbr\u003e\nrage(x2)\u003cbr\u003e\nidle(x5)\u003cbr\u003e\ngethit(4)\u003cbr\u003e\ndeath(x4)\u003cbr\u003e\nwalkback\u003cbr\u003e\nturn180\u003cbr\u003e\njump\u003cbr\u003e\ndodge\u003cbr\u003e\n\u003cbr\u003e\n**Polycount**:\u003cbr\u003e\nVerts: 8725\u003cbr\u003e\nFaces: 7430\u003cbr\u003e\nTris: 14084\u003cbr\u003e","imageAlt":"3D model Scorpion Creature","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/scorpion-creature","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NNRuGY46Z2EPWWnUK5rgRXyL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG.jpg","gridUrl":"https://media.cgtrader.com/variants/NNRuGY46Z2EPWWnUK5rgRXyL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/scorpion-creature","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4044602/9c3093b9b7/scorpion-creature-3d-model-9c3093b9b7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3441969","type":"listingItem","attributes":{"id":3441969,"title":"Orc warrior 2","price":2.2,"description":"Game ready 3d model - Orc Warrior. It is perfect for fantasy projects, both strategies and games from the first and third person. Can be used as an NPC or an army unit\n\nThe archive includes:\n\n**Model:**\n\n- low-poly model (.obj, .stl, .fbx, .dae, .blend);\nThe model can be used in UE4, which you can see in the video presentation and screenshots.\n- Faces count - 14 984;\n- Tris - 29 744;\n- Verts - 15 049 .\n\n**Textures:**\n\n- UV map (2k);\n- 4 sets of texture maps: body, armor, eyes, weapon.\n- High-quality pbr textures for body, armor and weapon (.tga - 2k) - base color, metallic, AO, normal, roughnes and other necessary.\n- 1k textures for eyes;\nTextures for Unity, Unreal Engine, Vray.\n\n**Skeleton and animations:**\n\nThe model has a skeleton that was made in Blender (manipulators are not included, only bones are included!). Without epic skeleton. Includes animations in formats .blend .fbx:\n\nIncludes 17 animations:\n\n- idle x2;\n- walk x2;\n- run x3;\n- hit damage x2;\n- attack x3;\n- death x3.\n- other x2\n\n**Features:**\n\n- Low-poly;\n- PBR;\n- Skeleton;\n- Animations.\n\nFinal render in Marmoset Toolbag 4;\n\nIf you have any questions, write to me","imageAlt":"3D model Orc warrior 2","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-warrior-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CbMUvdq9ZMwm6eEf2pT1GhXN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/CbMUvdq9ZMwm6eEf2pT1GhXN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-warrior-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3441969/12a5f291a9/orc-warrior-2-3d-model-12a5f291a9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"909082","type":"listingItem","attributes":{"id":909082,"title":"Dead Knight Light Version","price":30.0,"description":"Low polygonal game ready animated model of Dead Knight in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\n\"Light Version\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated .FBX, OBJ, DAE (Collada) are included.\n\nUnity Asset included.\n\nAnimation preview 1: https://youtu.be/iJYtE9oQf0Y \nAnimation preview 2: https://youtu.be/gWLog2eO_bg\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\n\nModels\n\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\nAnimations\n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and sword.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Sword Combat\n\n1. 2H_PutWeapon_Back: 0 - 40 fr.,\n 2. 2H_TookWeaponOut: 41 - 91 fr.,\n 3. 2H_Combat_Stance_A: 92 - 167 fr.,\n 4. 2H_Combat_Stance_B: 172 - 247 fr.,\n 5. 2H_Combat_Stance_C: 252 - 327 fr.,\n 6. 2H_Combat_Stance_D: 332 - 407 fr.,\n 7. 2H_Block: 412 - 487 fr.,\n 8. 2H_Combo_A: 492 - 592 fr.,\n 9. 2H_Combo_B: 593 - 693 fr.,\n 10. 2H_Combo_C: 694 - 794 fr.,\n 11. 2H_Combo_Moving_A: 795 - 895 fr.,\n 12. 2H_Combo_Moving_A_RM: 896 - 996 fr.,\n 13. 2H_Combo_Moving_B: 1001 - 1101 fr.,\n 14. 2H_Combo_Moving_B_RM: 1102 - 1202 fr.,\n 15. 2H_Combo_Moving_C: 1207 - 1307 fr.,\n 16. 2H_Combo_Moving_C_RM: 1308 - 1408 fr.,\n 17. 2H_Combo_Moving_D: 1413 - 1493 fr.,\n 18. 2H_Combo_Moving_D_RM: 1494 - 1574 fr.,\n 19. 2H_Evasion_B: 1579 - 1609 fr.,\n 20. 2H_Evasion_B_RM: 1610 - 1640 fr.,\n 21. 2H_Evasion_L: 1645 - 1685 fr.,\n 22. 2H_Evasion_L_RM: 1686 - 1726 fr.,\n 23. 2H_Evasion_R: 1731 - 1766 fr.,\n 24. 2H_Evasion_R_RM: 1767 - 1802 fr.,\n 25. 2H_Hit_B: 1807 - 1857 fr.,\n 26. 2H_Hit_B_RM: 1858 - 1908 fr.,\n 27. 2H_Hit_F: 1913 - 1973 fr.,\n 28. 2H_Hit_F_RM: 1974 - 2034 fr.,\n 29. 2H_Hit_L: 2039 - 2119 fr.,\n 30. 2H_Hit_L_RM: 2120 - 2200 fr.,\n 31. 2H_Hit_R: 2205 - 2250 fr.,\n 32. 2H_Hit_R_RM: 2251 - 2296 fr.,\n 33. 2H_Injured_A: 2301 - 2501 fr.,\n 34. 2H_Injured_B: 2502 - 2732 fr.,\n 35. 2H_Jump_Bow_A: 2733 - 2803 fr.,\n 36. 2H_Jump_Bow_A_RM: 2804 - 2874 fr.,\n 37. 2H_Jump_Bow_B: 2879 - 2944 fr.,\n 38. 2H_Jump_Bow_B_RM: 2945 - 3010 fr.,\n 39. 2H_Kik: 3015 - 3060 fr.,\n 40. 2H_Kik_Moving: 3061 - 3131 fr.,\n 41. 2H_Kik_Moving_RM: 3132 - 3202 fr.,\n 42. 2H_Kill_You: 3207 - 3297 fr.,\n 43. 2H_LefttHigh_Blow: 3298 - 3343 fr.,\n 44. 2H_LefttLow_Blow: 3344 - 3389 fr.,\n 45. 2H_Move_Back: 3394 - 3415 fr.,\n 46. 2H_Move_Back_RM: 3416 - 3437 fr.,\n 47. 2H_Move_Forward: 3442 - 3463 fr.,\n 48. 2H_Move_Forward_RM: 3464 - 3485 fr.,\n 49. 2H_Move_Left: 3490 - 3516 fr.,\n 50. 2H_Move_Left_RM: 3517 - 3543 fr.,\n 51. 2H_Move_Right: 3548 - 3574 fr.,\n 52. 2H_Move_Right_RM: 3575 - 3601 fr.,\n 53. 2H_Parry_A: 3606 - 3656 fr.,\n 54. 2H_Parry_B: 3657 - 3707 fr.,\n 55. 2H_Parry_Moving_A: 3708 - 3748 fr.,\n 56. 2H_Parry_Moving_A_RM: 3749 - 3789 fr.,\n 57. 2H_Parry_Moving_B: 3794 - 3844 fr.,\n 58. 2H_Parry_Moving_B_RM: 3845 - 3895 fr.,\n 59. 2H_RighLow_Blow: 3900 - 3950 fr.,\n 60. 2H_RightHigh_Blow: 3951 - 4001 fr.,\n 61. 2H_Stunned: 4002 - 4252 fr.,\n 62. 2H_Trust: 4253 - 4298 fr.,\n 63. 2H_Trust_Moving: 4299 - 4359 fr.,\n 64. 2H_Trust_Moving_RM: 4360 - 4420 fr.,\n 65. 2H_TrustDounUp: 4425 - 4460 fr.,\n 66. 2H_Turn_45_L: 4461 - 4496 fr.,\n 67. 2H_Turn_45_L_RM: 4501 - 4536 fr.,\n 68. 2H_Turn_45_R: 4541 - 4576 fr.,\n 69. 2H_Turn_45_R_RM: 4581 - 4616 fr.,\n 70. 2H_Turn_90_L: 4621 - 4666 fr.,\n 71. 2H_Turn_90_L_RM: 4671 - 4716 fr.,\n 72. 2H_Turn_90_R: 4721 - 4766 fr.,\n 73. 2H_Turn_90_R_RM: 4771 - 4816 fr.,\n 74. 2H_UpDown_Blow: 4821 - 4871 fr.,\n 75. 2H_Victory: 4872 - 5032 fr.,\n 76. 2H_Die_backward: 5037 - 5102 fr.,\n 77. 2H_Die_Forward: 5107 - 5172 fr.,\n 78. 2H_Die_from_Left: 5177 - 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The Orc will render only in blender 2.79 and later version because of the use of the principled shader found in version 2.79 and later.","imageAlt":"Orc Animated armor 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-animated-725ae5b8-ff9a-4677-bb20-742850f49e20","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v58hb4MingSCkqb2WeGhwig4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/o6.jpg","gridUrl":"https://media.cgtrader.com/variants/v58hb4MingSCkqb2WeGhwig4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/o6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-animated-725ae5b8-ff9a-4677-bb20-742850f49e20","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2090838/8f2ca12215/orc-animated-3d-model-8f2ca12215.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3935035","type":"listingItem","attributes":{"id":3935035,"title":"Iron Weapon Melee Pack","price":36.99,"description":"Part of the Melee Arsenal Series\nRip and tear with the Iron Melee Weapon pack!\nThe IronMelee Weapon Pack includes 6 weapons with adjustable materials\nWith 44 preset Materials ready to be used in your Unreal Projects.\nThe Weapons you will find in this pack:\n1 Hammer\n1 Axe\n1 Sword\n1 Shield\n1 Knife\n1 Mace\nAlso Includes:\n32 Animations - Rigged to Ue4 Mannequin\nWorks great with Sword and Shield First Person Animation Set NOT INCLUDED\n\nJoin our Discord for more information in the #questions channel, share your work, and be the first to learn about new Asset Packs and Special Offers! https://discord.gg/qsGgVmC (PREFERABLE EMAIL IF YOU WANT A COMMISSION USE DISCORD \u0026 QUESTIONS SECTION FOR QUESTIONS)\nNumber of Unique Meshes: 6\nNumber of Materials and Material Instances: 48 materials (4 materials 44 material instances)\nNumber of Textures: 134\nTexture Resolutions: (4096)","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/various/various-models/iron-weapon-melee-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aCRDEt9YjyTP3QfbS76CxE5r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ironweapons_Gallery01.jpg","gridUrl":"https://media.cgtrader.com/variants/aCRDEt9YjyTP3QfbS76CxE5r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ironweapons_Gallery01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/iron-weapon-melee-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3935035/4d8b4f2c7a/iron-weapon-melee-pack-3d-model-4d8b4f2c7a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5538421","type":"listingItem","attributes":{"id":5538421,"title":"Man in suit jacket low-poly stylized","price":19.0,"description":"Man in suit jacket low-poly stylized. Suitable for arcade, RPG and other third-person games in a cartoonish low-poly style. Used Unreal 5's Mannequin Skeletal Rig.\nIncluded several separate skins for clothes that can be combined with each other, getting different combinations of colors in clothes.\n\n**Here is a demo video from the Unreal project:** https://youtu.be/i_db_O44Vv8\n\n**Included files:**\n-  uproject (Unreal Engine 5)\n-  blend (Blender 3d)\n-  FBХ\n-  OBJ\n-  PNG textures\n\nThe game model Man in suit jacket are made on the basis of an epic skeleton and you can use any animations created for the epic skeleton. The model are loaded and works in Unreal Engine 5.\nYou can also add any other animations, for example from Mixamo - here is a detailed tutorial https://youtu.be/BZaDAPn-elk?si=NvuwnkJZT7KIxgvH\n\n**Rigged:** Yes, Epic skeleton\n\n**Animated:**  7 demo mannequin animations in UE project file + 20 additional animations (watch the video preview)\n\n**Included morph target (shape keys) for the face (watch the video preview).**\n\n**Only Man in suit jacket character is included! Interior and other props and scene is only used in the screenshot and is not included!**\n\n**If you have any questions, please feel free to contact me - I am always ready to help.**","imageAlt":"Man in suit jacket low-poly stylized 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/man-in-suit-jacket-low-poly-stylized","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nxADAKqe6StWkfCAeGxRAhtW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/nxADAKqe6StWkfCAeGxRAhtW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/man-in-suit-jacket-low-poly-stylized","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5538421/4c479994d0/man-in-suit-jacket-low-poly-stylized-3d-model-4c479994d0.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709207","type":"listingItem","attributes":{"id":709207,"title":"Eva Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nEva\n\nNotes:\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n\nLow polygonal game ready rigged model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts:\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (145 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\nAnimated FBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher \n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman \n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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Textures (4096x4096).\n- The hell ifrit slayer has Epic skeleton (for UE 4) and 40 animations.\n- In Unreal engine visualization of the fire takes place due to materials and the Niagara particle system in UE4.\n- In Unity 2022 visualization of the fire takes place due to Visual effect graph and Shader graph (URP + HDRP render pipelines).\n\nThe product contains archives with FBX mesh and animations, textures in TGA format, Unity 2022 project and Unreal Engine 4.27 project.\n\nverts 21193, tris 35923\n\n**Animations:**\n1) - Attack 1\n2) - Attack 2\n3) - Attack 3\n4) - Attack 4\n5) - Attack 5\n6) - Attack 6\n7) - Attack 7\n8) - Battle roar\n9) - Cast to target\n10) - Cast\n11) - Get hit 1\n12) - Get hit 2\n13) - Get hit 3\n14) - Get hit 4\n15) - Cower\n16) - Death 1\n17) - Death 2\n18) - Dodge\n19) - Kneel\n20) - Point\n21) - Talk\n22) - Jump start\n23) - Jump fly\n24) - Jump end\n25) - Jump end run\n26) - Meditate\n27) - Battle idle\n28) - Cast to target ready\n29) - Cast ready\n30) - 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The canopy can \nalso be opened and closed. This model comes in a wide variety of formats for your immediate downloading and use.   \n\nThis model was produced in January 2018.  \n\nThe Johnston A-51A is an experimental single-engine single-seat  low wing mono-plane.  I is designed as a home built kit to be produced and sold to pilot home builders.  It would be powered by a 85 hp opposing inline reciprocating engine.  It has fuel capacity for 6 hours playing time.  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This is Girl 2 from Casual Wear Girls Pack 3 - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community:  https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2020.3.24f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n**Unreal Engine description and common features:**\n\n- Want to see model in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. \n- The project includes high quality render scene (one additional map). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female character have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the character. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/UE5 projects with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Model height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Character is made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/Overl2JfCOU**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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Imagine Messi as a majestic lion, and boom—you’ve got this. It’s perfect for your next Fortnite-inspired animation, crazy render, or even a soccer-themed 3D print. Fancy a bit of king-of-the-jungle flair for your creative projects? This is it.\n\n**What’s in the (virtual) box?**\n1. **Rigged Like a Pro**\n    - Comes with a **Mixamo IK-FK rig**, rigged so well it practically animates itself (okay, _not really_, but close).\n    - Designed for Blender 4+ using our fixed **Mixamo Add-On**, because the official one? Yeah, it doesn’t work anymore.\n2. **Formats for Days**\n    - Includes **3MF, AMF, Blender, DAE, FBX, Mixamo FBX, glTF, OBJ, PLY, STL, USD**.\n    - Need something weird like XYZ or ABC? Drop me a message on CgTrader.com, and I’ll see what I can do.\n3. **Materials \u0026 UVs That’ll Make You Smile**\n    - PBR textures and **Fortnite Shader Nodes** for that extra shiny, game-like feel.\n    - Non-overlapping UVs—because overlapping UVs are the enemy of sanity.\n4. **Bonus Goodies**\n    - **Blender 4+ Mixamo Add-On That Actually Works**: Skip the internet rage—this add-on makes applying animations ridiculously easy.\n    - **Custom Fortnite-Themed Blender Layout**: Finally, an Outliner panel that doesn’t look like your laundry pile. It’s clean, it’s organized, and it’s ready for you.\n    - **360-Degree Fortnite HDRI Background**: Because every majestic lion Messi deserves an epic skybox.\n\n**Why You Want This**\n\nSave yourself from spending hours crying over rigging and weight painting. This model is set up so well, it’s like having a creative assistant who never asks for coffee breaks. Focus on making awesome things, and get your projects done in **half the time**, without the stress.\n\n**Customer Support... Sort of**\n\nListen, I’m just one person. No fancy team or tech wizards here, but I know my stuff and I’m **really good at helping people**. Have a problem? Hit me up here on CgTrader. I’ll do my best to get you sorted without making you feel like you’re in a tech support loop from hell.\n\nSo, what are you waiting for? Grab this **Might Skin** of the Lionel Messi Fortnite set and let your creativity run wild. It’s fun, it’s epic, and it’s way cooler than anything else you’ve got in your 3D collection. **Get it now and make Messi roar!**","imageAlt":"3D asset Fortnite - Might Lion - Lionel Messi","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fortnite-lionel-messi-might-lion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ndfw3ezSK1KR3iyeGAhEVZW2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/TN_Might.jpg","gridUrl":"https://media.cgtrader.com/variants/ndfw3ezSK1KR3iyeGAhEVZW2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/TN_Might.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fortnite-lionel-messi-might-lion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":191,"name":".amf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":119,"name":".py","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5774183/6234b507a8/fortnite-might-lion-lionel-messi-3d-model-6234b507a8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Adam Knight Horseman","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/699740/6a758e38e7/adam-knight-horseman-3d-model-6a758e38e7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4497704","type":"listingItem","attributes":{"id":4497704,"title":"DemonBoss6 for pack","price":40.0,"description":"- Low-poly model of the character DemonBoss6\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack  4096x4096\n- 3 skins\n\n- unique skin search on the cartridge, links at the end of the video\n\n- materials 3\n- \n- textures 13\n- Ambien Oclussion\n- Normal Map\n- Metalic+gloss\n- Albedo\n- Emission\n- \n- extra joins\n- Jaw_joint\n- \n- Used UE Sceketon version4\n- \n- the version for the unreal engine contains an epic skeleton and tuned tissue physics\n- Unity version contains humanoid skeletonIn the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 19\n- attack (x5)\n- walking (x3)\n- running (x1)\n- Straif LR (x2)\n- idle (x2)\n- death  (x2)\n- gethit (x3)\n- rage (x1)\n- \n- faces 11714\n- verts 10700\n- tris 21058\n- \n- also be sure to visit my husband showcase, there are also gorgeous models there\n- 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This is 3/6 packs (3 models/pack, total 18 characters) - subscribe to our Arstation or Discord so as not to miss updates!\nWe hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community: https://discord.gg/mQVw8jYZeW\n\n**Every asset pack includes:**\n\n- Unreal projects (4.24+ and 5), uncensored\n- Unity project (2021.3.31f1), uncensored\n- Blender files with textures (2.93)\n- Maya files - two versions, with full and optimized body parts\n- FBX files - two versions, with full and optimized body parts\n- FBX optimized for Blender\n- Textures packages\n\n**Description:**\n- Create your own unique style - there are 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n\n**Unreal Engine description and common features:**\n\n- Want to see models in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the Amphitheater. Press F in Play-Selected Viewport to quickly change characters.\n- The project includes high quality render scenes (three additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/5 project with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Models height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Characters are made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/DFgFJIExEWk?si=zEdfeiJakFJlnWHP**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of characters - many variations for every taste. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial for more information https://youtu.be/y1GaTiyj0oQ?si=hEQ3uAKvJVz6mNFa\n- If you want to assemble several projects into one, please follow these instructions https://bit.ly/46JS63D\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this tutorial https://bit.ly/3WSdGiY\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. 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Rigged Animated","price":90.0,"description":"Fairy Rigged Animated\n\nPhotorealistic\n\nLow-poly\n\nPBR/Gameready\n\n4K Texture HQ \n\n\nAnimation Include\n\nStart To Fly\nFlying Idle\n\n\n\nPOLYGONS - VERTICES\n\nBody\n16556 vertices, 16368 polygons\n\nCollar \n9996 vertices, 9370 polygons\n\nDress \n33533 vertices, 26795 polygons\n\nPanties \n1739 vertices, 1651 polygons\n\nShoes \n39460 vertices, 38520 polygons\n\nArm Braces \n1944 vertices, 1796 polygons\n\n Neck Piece \n794 vertices, 742 polygons\n\nHair GB \n185073 vertices, 91265 polygons\n\nRN Fairy LegDeco \n3436 vertices, 2068 polygons\n\nTiara \n3250 vertices, 2968 polygons\n\nA fairy is a mythical creature that is often described as having magical powers and a human form. Fairies are part of folklore and romance, and are often depicted as tiny girls or women. \nFairy characteristics\nFairies are often described as having magical powers \nThey are often depicted as tiny girls or women \nFairies are often said to live on earth and have close relationships with humans \nSome fairies have specific jobs, such as the Tooth Fairy \nFairy synonyms \nfay, sprite, pixie, leprechaun, gnome, elf, and dwarf.\nFairy in slang\n\"Fairy\" is also used as a derogatory term to refer to a gay person. \nFairy in folklore\nFairies are part of the folklore of many European cultures. They are often described as having metaphysical, supernatural, or preternatural qualities.\nA fairy (also fay, fae, fey, fair folk, or faerie) is a type of mythical being or legendary creature, generally described as anthropomorphic, found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, and French folklore), a form of spirit, often with metaphysical, supernatural, or ...\n\nThe label of fairy has at times applied only to specific magical creatures with human appearance, magical powers, and a penchant for trickery. At other times it has been used to describe any magical creature, such as goblins and gnomes. Fairy has at times been used as an adjective, with a meaning equivalent to \"enchanted\" or \"magical\". It was also used as a name for the place these beings come from, Fairyland.\n\nA recurring motif of legends about fairies is the need to ward off fairies using protective charms. 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