{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"pasture","file_types":null},"browser_attributes":{"title":" Animated Pasture 3D Models","description":"Explore fully animated Pasture 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 151,146 and polygon count is 149,760, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the summer donkey's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0L902A0_Donkey_Head_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_OralCavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_OralCavity_Normal.uasset, 4096  *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L902A0_Donkey_Summer_Head_BaseColor.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nDonkey_Summer_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_spine_i_ctrl, DEF_spine_g_ctrl, DEF_spine_c_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_d_ctrl and DEF_neck_f_ctr: Control different segments of the neck.\u003cbr\u003e\nDEF_head_ctrl: Main controller for the head.\u003cbr\u003e\nCTR_jaw_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_cheek_b_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl, DEF_ear_d_L_ctrl and DEF_ear_e_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl, DEF_ear_d_R_ctrl and DEF_ear_e_R_ctrl: Controllers for the right ear.\u003cbr\u003e\n\nLimbs Control:\u003cbr\u003e\n\nDEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_thigh_a_L_ctrl and DEF_thigh_a_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_toe_f_a_L_ctrl_2, DEF_toe_f_a_R_ctrl_2, DEF_toe_b_a_L_ctrl_3 and DEF_toe_b_a_R_ctrl_3: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_tail_b_ctrl and DEF_tail_c_ctrl: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the summer donkey.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable Walk animation at 30 fps, frame range 0-360 frames\u003cbr\u003e\nUnlooped See animation at 30 fps, frame range 0-390 frames\u003cbr\u003e\nUnlooped Eat animation at 30 fps, frame range 0-389 frames\u003cbr\u003e\nLoopable Trot animation at 30 fps, frame range 0-384 framesKey Features\u003cbr\u003e\n\nModel Details: Total vertex count is 151,146 and polygon count is 149,760, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. 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