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This 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\n\nAll credits to www.abzhprod.com https://youtu.be/gOd4cCsXXuU\n\n-- Layers layout -- Layer 1: full model excluding wheels Layer 2: rigging armature Layer 4: disk and caliper brake Layer 5: tire, rim, logo Layer 6: cameras and lights Layer 7: road curve, ground detection, suspension, empty controls Layer 10: ground and road\n\n-- Setup and adjustements -- - Make sure you are using Cycles Render. - Dimensions are in metric system and corresponding the real model, scale 1:1. - Install the \"object\\_get\\_path\\_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings - You can append or link the car using the group \"Group\\_Car\\_Full\" - You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars) Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node. - You need to bake the \"suspension\\_sim\\_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake. - Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake. - You can change the offset from the ground of the ground detection object in the Modifier tab, offset. - Same for the offset of the road. - The ground object has a displace modifier, to create height variations. - The road\\_curve object wrap the ground. - The road object wrap the ground. - The road object self adapt to the curves of the the road\\_curve object, you just need to adapt the lenght in the array modifier. - In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon. Select the road\\_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate. You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen. Change the \"distance\" custom property for the steering tracking. - This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu. In the 3D view, select the armature then change to Pose Mode instead of Object Mode. Select the \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z) In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters. You need to change it for each bone wheel. - Another driver is set up for the armature \"steer.track\" bone. - To animated the car along the road\\_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object. Select the Main.Control Empty object, Constraint tab, Follow Path offset. This offset must to set between 0.05 and 0.95 to avoid weird reactions. If the car explode totally, uncheck and check again \"Fixed position\". - That's it, your car is driving alone, very powerfull isn't it ?\n\n- For drifting, you need to keyframe (press I) the rotation on the Z axis of the Drift.Control Empty object.\n\nThanks to blazraidr\n\n","imageAlt":"Opel Astra 3D model","url":"https://www.cgtrader.com/3d-models/car/car/opel-astra--2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g2hGGhPifAvdqmEhcA9scUba/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/opel-astra-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/g2hGGhPifAvdqmEhcA9scUba/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/opel-astra-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/opel-astra--2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":119,"name":".py","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/124296/cd36f5d205/opel-astra-3d-model-cd36f5d205.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4215952","type":"listingItem","attributes":{"id":4215952,"title":"Chevrolet Spark LT","price":21.0,"description":"The Chevrolet Spark (Korean: 쉐보레 스파크) is a city car manufactured by General Motors's subsidiary GM Korea from 1998 to 2022. The vehicle was initially developed by Daewoo and was introduced in 1998 as the Daewoo Matiz (Korean: 대우 마티즈). In 2002, General Motors purchased Daewoo Motors, which had the vehicle being marketed with several GM marques and nameplates.\n\nThe third generation was predominantly marketed under its Chevrolet brand, including in North America as the Chevrolet Spark and in Australia and New Zealand as the Holden Spark Barina. The fourth generation was launched in 2015, and also known as the Holden Spark in Australia and New Zealand.[1] It also serves as the basis for the Opel Karl in Europe,[2] Vauxhall Viva in the UK,[3][4] and VinFast Fadil in Vietnam, the latter being manufactured under license.","imageAlt":"Chevrolet Spark LT 3D model","url":"https://www.cgtrader.com/3d-models/car/car/chevrolet-spark-lt","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Qd9CEyCLQEK9RkLKhcDVgGGL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Image1.jpg","gridUrl":"https://media.cgtrader.com/variants/Qd9CEyCLQEK9RkLKhcDVgGGL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Image1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/chevrolet-spark-lt","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/4215952/0e79d5100d/chevrolet-spark-lt-3d-model-0e79d5100d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6056419","type":"listingItem","attributes":{"id":6056419,"title":"German Medic WW1","price":6.75,"description":"German Medic WW1\n\nGerman Medic WW1- Opel Ambulance Vehicle- Cei Rigotti Rifle - C96 Pistol - Knife /Game Ready /Rig/ All Animation MİXAMO Textures: Base Color/Metallic/Roughness/ AO Map Texture Textures: 2048x2048.png\n\n*Polygon: *\n\nWW1 German Medic: 6378 Verts: 5532 (Rig\u0026Animation)\n\nOpel Ambulance: 8804 Verts: 9260\n\nCei Rigotti: 1904 Verts: 1892\n\nKnife: 411 Verts: 415\n\nC96 Pistol: 3712 Verts: 1999 (Rig)\n\n28 Include Animation FBX File\n\nAnimations:\n\nGerman_Medic_TosGrenade\n\nGerman_Medic_CarDrive\n\nGerman_Medic_CrouchIdleRifle\n\nGerman_Medic_DeathHeadShotRifle\n\nGerman_Medic_DeathRifle\n\nGerman_Medic_GrenadeThrow\n\nGerman_Medic_Gun\n\nGerman_Medic_HitReactionRifle\n\nGerman_Medic_IdleRifle1\n\nGerman_Medic_IdleRifle2\n\nGerman_Medic_JumpRifle\n\nGerman_Medic_KnifeIdle\n\nGerman_Medic_KnifeStab2\n\nGerman_Medic_KnifeStab\n\nGerman_Medic_MachineGun\n\nGerman_Medic_MedicalAdministering\n\nGerman_Medic_Piloting\n\nGerman_Medic_PilotingSwitch\n\nGerman_Medic_PilotingSwitch2\n\nGerman_Medic_ProneRifleFire\n\nGerman_Medic_ReceivingInjured\n\nGerman_Medic_RunRifle\n\nGerman_Medic_Shotgun\n\nGerman_Medic_Tpose\n\nGerman_Medic_WalkingRİfle\n\nGerman_Medic_WalkRifleFire","imageAlt":"German Medic WW1 3D asset","url":"https://www.cgtrader.com/3d-models/military/military-character/german-medic-ww1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d1oj3dhm3k5h13jg2fxrkggnqr0j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MARKETCOVER_1_Medic.jpg","gridUrl":"https://media.cgtrader.com/variants/d1oj3dhm3k5h13jg2fxrkggnqr0j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MARKETCOVER_1_Medic.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/german-medic-ww1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/6056419/d0ca03e12b/german-medic-ww1-3d-model-d0ca03e12b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"914188","type":"listingItem","attributes":{"id":914188,"title":"Moskvich-401 old car","price":199.0,"description":"•        Let me present to you high-quality full detailed hi-poly smoothable 3D model Moskvich-401, Russian passenger car was created in the USSR since 1954 year. This model can be used in various fields 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc... \n•\tAll details of design are recreated most authentically.\n\n•        The well topology of the model allows using any smoothing modifiers. Parts of this model you need to smooth in subdivision level 1 or 2 for the best result, but parts named NO_SMOOTH do not need to smooth because this parts is not designed for use any smooth modifier and for save polygon count and best performance. For quick select smoothable meshes in Maya use “Smooth” Display Layer, choose “Select Objects” and use smooth modifier.\n\n•\tPolygon count of non-smooth model is – 141055, and with smooth level 2 (without NON SMOOTH parts) - 1163480.\n\n•        The model uses 22 materials (15 simple colored and 7 textured). Textured materials use Diffuse, Specular, Glossiness, Bump textures in various combinations. For the best Bump depth we set Bump Multiplier is 1.2 for Bottom_Color_mat and Chassis_Color_mat, 0.2 for Flooring_Texture_mat, Stretch_Ceiling_Texture_mat and Upholstery_Texture_mat, 0.9 for Front_Lights_mat and 0.3 for Texture_mat in Maya Software materials or V-Ray MTL materials for Maya. All textures and materials named correctly.\n\n•        The total of the main textures is 12. Resolutions of all textures are from 512 to 4096 pixels square aspect ratio in .png and .jpg format. Also there is original texture file .PSD format in separate archive. \n\n•\tThe model has a simple rig for open the doors and front wheels turn control by steering. If you want to open the door please translate “Door_Controller” in Z-axis. If you want to turn front wheels please translate “Swerve_Controller” in X-axis. Animation for other parts of the model is due by rotation conformity groups and meshes. \n\n•\tIn .max, .fbx and .obj formats model has no rig but has bake animation of all movable parts. If you want to animate model in other programs except Maya you need to create your own rig. For help there is a Playblast animation of steering gear.\n\n•        The model was created in the 'Maya 2014' 3D program. If you need to open this model in earlier version of Maya use .fbx format. \n\n•        The model has correct dimensions in real-world scale in centimeters. Dimensions of real car is L385,5cm x W140cm x H152,5cm (L152” x W55” x H60” inches). All parts grouped and named correctly.\n\n•        Also, there is a prepared render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene opens correctly in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL materials are assigned to model. On Timeline was set animation keys for model and Render Camera position relevant Preview Images. If you don’t need these positions don’t forget to delete animation keys from translation and rotation channels.\n\n•\tIn addition we have rendered this model in other scene with HDRI lighting for more visual realism demonstration and a better understanding of materials characteristics. HDRI scene is not included for sale.\n\n•        To use the model in other 3D programs there are scenes saved in formats .fbx, .obj, .DAE, .max(2010 version).\n\nSummary information about car:\nUSSR, MZMA factory\nMoscow, Russia 1954\nCompact / small family car, sedan\nFour cylinder in-line monolithic engine, 2 valves per cylinder:\nDisplacement – 1070 cc; Power – 26 hp;\nFuel system – carburetor\nMax Speed – 90 kmph / 56 mph\nCurb weight (without a driver) – 855 kg / 1885 lbs\nFuel consumption – 9.01 liters / 100km / 26.13 mpg\nPrototype - Opel Kadett K38\n","imageAlt":"3D model 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