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I am sure it will fulfill your needs as it has been designed to be simple, self adjusting, very powerfull and ready to go in any of your scene. This car model is 198k vertices without subsurf, render calculation is fast. With full rigging armature , auto color instance, auto-wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation. This 3D model is aimed to be integrated in architectural visualisations and films, so the artist can focus on the whole architecture scene.\n\nAll credits to www.abzhprod.com https://youtu.be/yV38\\_8BLcpU\n\n-- Layers layout -- Layer 1: full model excluding wheels Layer 2: rigging armature Layer 4: disk and caliper brake Layer 5: tire, rim, logo Layer 6: cameras and lights Layer 7: road curve, ground detection, suspension, empty controls Layer 10: ground and road\n\n-- Setup and adjustements -- - Make sure you are using Cycles Render. - Dimensions are in metric system and corresponding the real model, scale 1:1. - Install the \"object\\_get\\_path\\_length.py\" script addon with File / User Preferences / addons tab / install from file / activate / save user settings - You can append or link the car using the group \"Group\\_Car\\_Full\" - You can automatically change the carshell color while using instances (Particules tab if you want to create it for several cars) Just select a part of the car body, Material tab, in the Node Editor, connect the ColorRamp node instead of the RGB node. - You need to bake the \"suspension\\_sim\\_OBJ\" object in the Physics tab, Cloth Cache, Bake. You could change the number of frames to bake. - Each time you change the offset of the ground detection object, you need to bake the suspension, otherwise the car seems to shake. - You can change the offset from the ground of the ground detection object in the Modifier tab, offset. - Same for the offset of the road. - The ground object has a displace modifier, to create height variations. - The road\\_curve object wrap the ground. - The road object wrap the ground. - The road object self adapt to the curves of the the road\\_curve object, you just need to adapt the lenght in the array modifier. - In order for the wheel to rotate at the correct speed, you need to calcule the lenght of the road with the previously installed addon. Select the road\\_curve object, toggle the properties panel (press N), last property \"Curve Length\", press Calculate. You need to Copy/paste this value. Select the armature, object tab, custom properties, pathlen. Change the \"distance\" custom property for the steering tracking. - This wheel rotation calculation is set up in the Graph Editor, change \"F-curve\" to \"Drivers\" in the menu. In the 3D view, select the armature then change to Pose Mode instead of Object Mode. Select the \"wheel.fl\" bone, the little bone at each wheel. Sometimes easier to find in wireframe view (press Z) In the Graph Editor, toggle the properties panel (press N) to see the drivers calculation. On a different car, you need to adjust the tire wheel diameter in the Driver \"Scripted Expression\", here 0.6 meters. You need to change it for each bone wheel. - Another driver is set up for the armature \"steer.track\" bone. - To animated the car along the road\\_curve object, you need to keyframe (press I) versus time the offset of the Main.Control Empty object. Select the Main.Control Empty object, Constraint tab, Follow Path offset. This offset must to set between 0.05 and 0.95 to avoid weird reactions. If the car explode totally, uncheck and check again \"Fixed position\". - That's it, your car is driving alone, very powerfull isn't it ?\n\n- For drifting, you need to keyframe (press I) the rotation on the Z axis of the Drift.Control Empty object.\n\nThanks to blazraidr\n\n","imageAlt":"3D animated Audi S5","url":"https://www.cgtrader.com/3d-models/car/sport-car/audi-s5--2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/APNxHBpctgY6QGkBZRTsSnmo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/audi-s5-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/APNxHBpctgY6QGkBZRTsSnmo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/audi-s5-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/audi-s5--2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":119,"name":".py","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/124290/9c34453940/audi-s5-3d-model-9c34453940.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5725","type":"listingItem","attributes":{"id":5725,"title":"Audi A6 2006","price":99.0,"description":"Polygon saving but accurate 3d model created according to real reference. 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All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 4096x4096 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. 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Native format is Cinema 4d R21, model can use Hypernurbs subdivision. Other formats are exported in one resolution. Exported formats 3ds, max, fbx and obj are prepared well to work correctly with every standard modeling software such as Maya, Lightwave etc... Using FBX file for import is strongly recommended, because it preserves basic material properties, objects hierarchy, uvw coordinates and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. Max format includes hierarchy, quad geometry and standard materials. OBJ format preserves only quad geometry and uvw coordinates. Each format of model (except for OBJ) has hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are jointed under one empty (no polygons) object used as their pivot. All materials, textures and objects are sorted well to make Your own materials for special render engines. ONLY native c4d version has some special following features. It is animated using Xpresso (no keyframes), Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights. Textures are included with all files, main texture's size is 2048x2048 pixels split onto these channels - xxxtex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminance color). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d R21 Studio, Physical renderer. Model scale unit is centimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d R21. 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The character features a detailed body mesh, realistic skin textures, and natural proportions with a stylized touch.\n\nFeatures:\n\nClean topology and optimized mesh\n\nT-pose ready for rigging or animation\n\nRealistic PBR materials (Base Color, Normal, Roughness, AO, etc.)\n\nCompatible with Character Creator, Unreal Engine, and Unity\n\nPerfect for realistic or semi-stylized projects\n\nFile Formats:\n\nFBX / OBJ / Character Creator (.ccAvatar) / Blender file (optional)\n\nPBR Texture maps (4K)\n\nUsage:\nIdeal for game developers, animators, and 3D artists who need a base female character for customization or production use.","imageAlt":"animated Realistic Female 3D Character Stylized Asian 1","url":"https://www.cgtrader.com/3d-models/character/woman/realistic-female-3d-character-stylized-asian-woman","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/er3rj16ds3uza8jliwu6wbqm31rw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/asian%206.jpg","gridUrl":"https://media.cgtrader.com/variants/er3rj16ds3uza8jliwu6wbqm31rw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/asian%206.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/realistic-female-3d-character-stylized-asian-woman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6539919/0d3c3c9fbd/realistic-female-3d-character-stylized-asian-woman-3d-model-0d3c3c9fbd.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5602939","type":"listingItem","attributes":{"id":5602939,"title":"Dinosaur Wyvern Type Dragon 2 - Unity Project","price":264.9,"description":"**Wyvern Type Dragon 2**\n- .Animations I increased it to ultra realistic level. Animations - Muscle Motion - Jiggle Effects\n- .I have tried to add sense of reality. Supports pbr.\n-. Polygons = 110650\n-. Vertex = 110412\n-. Tris = 219528\n- .World Scale (cm) . Model is scaled correctly 21.6 m\nReal Life Size 80 meter(CM)\n- .Walking, run, ambush run, backward,idle, sitting, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack ,tail attack, roar ,leg broken, death, die, get hit, Wakeup, Turn LEFT/RIGHT , Root Motion Anims,\n- .Total: 159 animations\n  -. **Before adding the model to your project,you need to select the skin weight setting as unlimited.**\n  -. **Edit\u003eProject Settings\u003eQuality\u003eMeshes\u003eSkin Weights = Unlimited**\n---------------------------------------------------\n---------------------------\n-. Textures Type PBR Unity\n- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.\n- . 40 items Format: PNG\n-.Resolution: 8192x8192 - 4096x4096 - 2048x2048 - 1024x1024\n- .Albedo\n- .Normal\n- .Metallic\n-. - .World Scale (cm) . Model is scaled correctly 21.6 m\nReal Life Size 80 meter(CM)\n---------------------------------------------------\n-. ** - Formats : **\n-. unitypackage - Unity\n- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you.","imageAlt":"3D asset Wyvern Type Dragon 2 - Unity 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