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I wanted to leave it as a challenge for the BNPR group, but I noticed many people trying and needing a bit more help. So finally, here is the full project file to check it for yourself!! :D\n\n**_How it works:_**\n - _It uses specularity to define transparency in two steps._\n **Step 1:** Create the lines that usually flow along the glass - these are your typical expected results for specuality\n **Step 2:** Create the diffuse space of the glass, also using the specularity, but on it's lowest end - this is to mimic the SSS refraction style of glass on the cheap.\n- In the first specularity, you just use an emission shader\n- In the second specualrity, you use a converted Diffuse shader to give some light response (again, on the cheap for speed)\n- Combining both specularity, we have what is left - refraction space.\n- Combine the lot into an emission shader\n\n**_Some things to keep in mind:_**\n - Refraction seems to ignore other Alpha blend objects\n - Alpha Blend is ignored by cryptomatte\n - Outlines have to be done using something in-shader, with the LineArt modifier or with Freestyle\n - No caustics\n - Not colored light sensitive\n\nFor a more advanced solution, **_that does incorporate_** a **_fake caustics_** technique **_and_** is **_color sensitive_**:\nhttps://www.cgtrader.com/3d-models/scripts-plugins/rendering/for-anime-in-blender-glassware-shaders\n\n**_Very useful for props in daylight sequences, but can be VERY cool if adjusted for night sequences._**\n\nHave a great one!!","imageAlt":"3D model For Anime In Blender - Simple Glass Shader","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-simple-glass-shader","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xj2xnVXzViczGufcrSFYSvvs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/xj2xnVXzViczGufcrSFYSvvs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-simple-glass-shader","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3523599/3d006e5c9d/for-anime-in-blender-simple-glass-shader-3d-model-3d006e5c9d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3860970","type":"listingItem","attributes":{"id":3860970,"title":"For Anime in Blender - Vintage","price":0.0,"description":"This idea has been coming for a long time. A while ago, the VHS filters really gained popularity and while I loved the idea, I felt like anime doesn't have the worst of the worst of VHS issues to deal with (apart from niche shows that only exist on VHS after their initial airings). I also came to hear of shows that have intentionally went for a more vintage look, Spy X Family being one, and I wanted to add my two cents to the mix as well.\n\nSo, with that in mind, I present to you my own ageing filter, which I call vintage, because that is what it's inspired by, vintage, as I like to call it, anime.\n\n**_What is in the box:_**\n - **Side smear**  \n_A lot of these older systems and compositeRGB setups had a tendency to smear everything to the right of the screen - very important to sell the look! You get two controls for this one - smear influence and smear strength. The first is how strong the effect is visually, and the latter is how long the smear will be. Leaving it at 20 should suffice - if anything, influence will be the control you would be likely to adjust._\n - **Rainbow comb**  \n_Fine details and high contrast got this rainbow running over it - my guess is it was frequency noise, since high detail or high contrast is high frequency ito picture waves. These got filtered out with the redesign of the composite system, but is still present in various forms of cheaper hardware for things like HD to RCA, for example._\n - **Soft Grain and frame movement**  \n_A lot of anime (and TV programs in general) have traditionally been archived on film. This means some film artifacts are to be expected. These are less obvious at TV resolution (PAL or NTSC), so they are subtle here too. The frame movement is also rather slow, so as not to be distracting._\n - **Chromatic Aberration**  \n_Not a huge fan of this and it's fairly rare to have it break up like water or lenses do (if ever, you know that RGB rainbow edge, not the comb), so I tried to have a morphed version of it, to just kinda fuzzy up the color layers a bit._\n - **Off-Black**  \n_If your TV was tuned like mine, for easy-watching, your blacks would never have been at 0, but somewhere around 0.01 (in blender values), so I added a little bit of brightness to lift the black level a bit._\n - **Hue Offset**  \n_This did not affect everything, let's be honest, but many older shows had this slight yellowing vibe, especially the ones saved on VHS and later converted to digital. In Blender, the hue offset is VERY sensitive, so this setting has been adjusted, but even with some testing, I turned it down even more. So we're looking at around a hundredth of a blender unit's worth of adjustment max! To make it easier for you, I boiled it down to a max of 2 (yellow) and minimum of -2 (redder). Please compare to the original footage as you adjust this one! It's VERY subtle for a reason!_\n\nThis is an emphasis and story tool and quite a cool one at that! Heck, it's even useful for non-anime stuff! Use it on whatever you think it'll be useful! I just designed it specifically for a vintage look for your anime cartoons or elements in them.\n\n**_Uses:_**\n - _Archival footage in-show_\n - _Creating an entire show that is supposed to look a bit old, like the rubber-hose animation style for example._\n - _Nostalgia driven music videos or doccies_\n - _Just adding some old-vibes to pictures or family movies for a project_\n - _This can be useful for doing a show on older games or older setups, and if you can't find footage or have the quipment to make it, this can at least create an idea of what it looked like._\n\nHave an awesome day!  \nGOD bless!","imageAlt":"3D model For Anime in Blender - 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