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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nGiraffe Fur Walking Animated Rigged For Maya has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nGiraffe Fur Walking Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. 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TestGround scene. The scene where everything happens.Contains the camera control and the grouped Mech\\_Neck scene.\n2. MechNeck scene. Contains my animated model for editing.  \nI made this scene because it is a very complex object with many parts and  \nso I wanted to have it separate from the main scene.\n3. AnimationMenu scene. Overlay scene for the mouse input to change the animation and the animation speed.\n\nGame Engine Controls:\n\n- Left mouse button for changing the animation and the animationspeed into the menu.\n- Hold right mouse button to rotate\n- Mouse wheel up/down to zoom in/out\n\nPress p-key into the 3d window to start it.\n\n**Demo-Video**  \n\n- https://www.youtube.com/watch?v=Vq3K9n7BVMQ\n\n_Feel free to use this as a template for your own animated models :)_\n\nWith this free download, you do **not** have the right to use the model and the textures for commercial purposes.\n\n","imageAlt":"Blender Game Engine Mech Neck Walker 3D asset","url":"https://www.cgtrader.com/free-3d-models/military/military-vehicle/blender-game-engine-mech-neck-walker","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.webp","width":306},{"url":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.webp","width":612},{"url":"https://media.cgtrader.com/variants/QsMGsgkzDy6W2Sy46b3Wp4ME/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/blender-game-engine-mech-neck-walker-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-dae-X-unitypackage-prefab.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/military/military-vehicle/blender-game-engine-mech-neck-walker","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/1026602/af7fde46b9/blender-game-engine-mech-neck-walker-3d-model-af7fde46b9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7540258","type":"listingItem","attributes":{"id":7540258,"title":"Giraffe Fur Running Animated Rigged For Maya","price":289.0,"description":"Giraffe Fur Running Animated Rigged For Maya is a three-dimensional model of African giraffe (Giraffa camelopardalis) that is the tallest living terrestrial mammal.\n\nThe African giraffe is a large herbivorous mammal found in many regions of sub-Saharan Africa, especially savannah and grassland habitats.\n\nFor African animals 3D visualization, CGI production, educational simulations, wildlife documentaries, video game environments, animation projects, and digital rendering workflows.\n\nThis animation set includes 4 animations designed for natural movement and behavioral variety. The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nRun (looped, in-place / root motion)\nDynamic galloping motion with long springy strides, pronounced vertical body movement, and active neck balance. Duration: up to 6 sec.\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nGiraffe Fur Running Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nGiraffe Fur Running Animated Rigged For Maya has a Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nGiraffe Fur Running Animated Rigged For Mayais fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Here's a step-by-step guide to get you started:\n\nModeling:\nStart by creating a basic shape for the chicken's body using a sphere or a cylinder.\nExtrude and shape the body to form the head, neck, and torso.\nAdd the beak, eyes, comb, wattle, wings, and tail using additional shapes like spheres, cylinders, and cubes.\nUse Blender's sculpting tools to refine the shape and add details like feathers and wrinkles.\nRigging:\nOnce your chicken model is complete, it's time to rig it for animation.\nAdd an Armature (skeleton) to your scene and position it inside the chicken mesh, with bones corresponding to the different parts of the body.\nUse weight painting to assign vertices to specific bones, ensuring smooth deformation during animation.\nTest the rig by posing the chicken in various positions to make sure it moves as expected.\nTexturing:\nCreate UV maps for your chicken model to prepare it for texturing.\nPaint or apply textures to the UV map in a painting software like Blender's built-in Texture Paint mode, or in an external program like Photoshop or GIMP.\nAdd colors, patterns, and details to give your chicken a cartoonish appearance.\nUse Blender's Material nodes to apply the textures to your model.\nBaking Textures:\nOnce you're happy with the textures, you can bake them onto the model to improve performance and simplify the rendering process.\nIn Blender, select your chicken model and go to the Render Properties tab.\nUnder Bake, choose the type of texture you want to bake (e.g., Diffuse, Normal, etc.).\nAdjust the settings as needed and click the Bake button to bake the textures onto your model.\nFinal Touches:\nFine-tune the materials, lighting, and camera settings to enhance the overall look of your chicken.\nConsider adding a simple background or environment to place your chicken in context.\nTest render your scene to make sure everything looks good from different angles and under different lighting conditions.\nOnce you've completed these steps, you'll have a fully modeled, rigged, textured, and baked cartoon chicken ready for animation or rendering! 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The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nWalk (looped, in-place / root motion)\nCalm walking cycle with characteristic pacing gait, subtle side-to-side body shift, and natural neck balancing. Duration: up to 8 sec.\n\nRun (looped, in-place / root motion)\nDynamic galloping motion with long springy strides, pronounced vertical body movement, and active neck balance. Duration: up to 6 sec.\n\nEat (looped, in-place)\nFeeding behavior with neck extension, tongue interaction with foliage, chewing motion, and small corrective head movements. Duration: up to 8 sec.\n\nDrink Water (non-looped, in-place)\nComplex drinking action with front leg spreading, deep neck bending toward the water, subtle head motion during drinking, and return to idle pose. Duration: up to 8 sec.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nAfrican Giraffe Fur Set Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nAfrican Giraffe Fur Set Animated Rigged For Maya has a ur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nAfrican Giraffe Fur Set Animated Rigged For Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nRun (looped, in-place / root motion)\nDynamic galloping motion with long springy strides, pronounced vertical body movement, and active neck balance. Duration: up to 6 sec.\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nGiraffe Fur Running Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nGiraffe Fur Running Animated Rigged For Maya has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nGiraffe Fur Running Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The pack is suitable for use in cinematic scenes, games, and simulations.\nAnimations included:\n\nWalk (looped, in-place / root motion)\nCalm walking cycle with characteristic pacing gait, subtle side-to-side body shift, and natural neck balancing. Duration: up to 8 sec.\n\nRun (looped, in-place / root motion)\nDynamic galloping motion with long springy strides, pronounced vertical body movement, and active neck balance. Duration: up to 6 sec.\n\nEat (looped, in-place)\nFeeding behavior with neck extension, tongue interaction with foliage, chewing motion, and small corrective head movements. Duration: up to 8 sec.\n\nDrink Water (non-looped, in-place)\nComplex drinking action with front leg spreading, deep neck bending toward the water, subtle head motion during drinking, and return to idle pose. Duration: up to 8 sec.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nAfrican Giraffe Fur Set Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nAfrican Giraffe Fur Set Animated Rigged For Maya has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nAfrican Giraffe Fur Set Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. 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Five animations - Walk, Run, Idle, Drinking \u0026 Sitting. Total of 1600 frames. \n2. Rigged with user friendly Controls to create all kinds of actions.\n3. Optimized \u0026 clean model topology that can be further subdivided  for high detailed rendering.*\n4. Model contains polygons not more than 4 sides.\n5. High resolution UV unwrapped Texture map of 4096 x 4096. \n6. Blendshape controls eye blinking setup as slider.\n7. Mane \u0026 tail fur are created using texture \u0026 opacity mapped faces - no fur plugin required.\n8. Inner mouth - Teeths, gums \u0026 tongue are also accurately modeled.\n9. Real world scale.\n\n*The original model is smoothened using Subdivision which renders exactly like the preview images, yet preserving the original low mesh density. (Preview images were rendered using subdivision level 1 ). User only needs to crank up the subdivision to get a high poly \u0026 detailed mesh for rendering, OR crank down the subdivision for a low poly mesh while animating. \n\n====================================================================================\n\nUnit of measurement: cm\n\nPreview images are rendered in Maya using build-in Arnold Renderer.\n\nNo special plugins needed.\nJust load and animate!\n\nAll formats are tested in their respective 3D applications, re-worked if necessary to ensure compatibility.\n\nMotionCow is the publisher of high quality photorealistic 3D Models \u0026 we proudly stand behind all our products.\nContact us if you need help with our models.\n\nMotionCow","imageAlt":"Giraffe PRO 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-pro","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Yv3bpZvGXVLPnn7MmUZRFCUZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HD_Giraffe_PRO_A.jpg","gridUrl":"https://media.cgtrader.com/variants/Yv3bpZvGXVLPnn7MmUZRFCUZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HD_Giraffe_PRO_A.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Yv3bpZvGXVLPnn7MmUZRFCUZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HD_Giraffe_PRO_A.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-pro","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5407147/b9453534eb/giraffe-pro-3d-model-b9453534eb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3641570","type":"listingItem","attributes":{"id":3641570,"title":"Girafee Cartoon Rigged model","price":0.0,"description":"Girafee Cartoon Rigged model\nhey there check out the cute Girafee model ready to rock in your videos and works.\nCartoon Girafee model  , rigged and textured. \npresenting you clean cartoon animal models \nModel - Obj\nTextures included\nRigged","imageAlt":"animated animals Girafee Cartoon Rigged model","url":"https://www.cgtrader.com/free-3d-models/animal/other/girafee-cartoon-rigged-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pHjogK9KYqiTCVPZyBWEjk2t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Front_View.jpg","gridUrl":"https://media.cgtrader.com/variants/pHjogK9KYqiTCVPZyBWEjk2t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Front_View.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pHjogK9KYqiTCVPZyBWEjk2t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Front_View.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/other/girafee-cartoon-rigged-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3641570/fc8ccd2c69/girafee-cartoon-rigged-model-3d-model-fc8ccd2c69.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7314673","type":"listingItem","attributes":{"id":7314673,"title":"Giraffe Masai Animated","price":229.0,"description":"High detailed realistic giraffe model. Rare Masai version!\n\nClean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.\nSmoothable mesh with quads mostly. Mouth is openable and have all inside stuff.\nHooves, eyes, gum, teeth and tongue are separated meshes. Tail, mane and eyelashes are made by planes with transparency.\n\nScene is ready to render with Arnold render to have the same result as on thumbnails.\n\n...................................................................................\n\nPOLYCOUNT: 34023 (polygons)\n\nMesh is quad based mainly with less count of triangles, smoothable and clean.\n\nBody mesh is 22880 polygons. All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.\n\n...................................................................................\n\nTEXTURES: 8192x8192 JPG files.\n\nTextures for:\n- Body (8192x8192) - Mane \u0026 Tail \u0026 Eyelashes (4096x4096) - Eye (512x512)\n\nTexture types:\n- Diffuse - Specular - Normal - Displacement - Occlusion\n\n...................................................................................\n\nMEASUREMENT UNITS: Centimeters.\n\nModel is a real world scale.\n\n...................................................................................\n\nFORMATS included:\n.mb (maya 2011 binary)\n.obj (alias wavefront)\n.FBX (Autodesk)\n\n...................................................................................\n\nRIG NOTES:\n\nThis model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).\nThe rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.\nFull rig description available to free download in Additional Files section.\n\n...................................................................................\n\nANIMATION NOTES:\n\nAnimations referenced to main file as layers to more useful work.\nSeparated files with animation also included.\nRigged model without animations on it also included to main file.\n\nThere is 3 animations: (all loopable)\n\n-walk (1-40 frame - loopable)\n-run (1-26 frame - loopable)\n-idle (1-100 frame - loopable)\n\n...................................................................................\n\nHAIR\n\nAll hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).\nCan be used in any software, because model have no hard plug-in or software linking.\n\nAlso there is version of normalmap texture without fur facture in customer download section.\n\n...................................................................................\n\nThere is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.\nIn Relationship Editors \u003e Light Linking they set to affect only eye shell meshes.\n\n...................................................................................\n\nNO PLUG-IN needed!\n\nNO POSTWORK on this renders.","imageAlt":"Giraffe Masai Animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-masai-animated-82678923-540a-4a85-b6c8-df7ef3000774","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5s5b2z47w7xlaq8n24xcooqksvjs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Giraffe_Masai_Main_View_22.jpg","gridUrl":"https://media.cgtrader.com/variants/5s5b2z47w7xlaq8n24xcooqksvjs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Masai_Main_View_22.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5s5b2z47w7xlaq8n24xcooqksvjs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Masai_Main_View_22.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-masai-animated-82678923-540a-4a85-b6c8-df7ef3000774","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7314673/ff57dc8e12/giraffe-masai-animated-3d-model-ff57dc8e12.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4562901","type":"listingItem","attributes":{"id":4562901,"title":"Scout Robot","price":0.0,"description":"A Bipedal scout unit robot. Pre-triangulated UV unwrapped. Includes materials with multiple texture sets. Rigged with correct hierarchy and includes basic animations. All parts included as one object. Imports correctly in Unreal Engine with correct hierarchy. \n*None of the probs used in the images are included\n** All images are rendered in cycles renderer in blender using the 4K textures\n\n_Dimenstions: \n Hight: 2.35m, Width: 1.19m, Depth: 1.4m\n\n_Included texture sets:\nBody Guards: Snow Camo, Desert Camo, Snow Camo (Rusted), Desert Camo (Rusted) [2k, 4k]\nMetal Frame: Brass (Clean\u0026Coroded), Brushed Steel (Clean\u0026Rusty), Cast Iron(Clean\u0026Rusty), Light Steel (Clean\u0026Rusty) [2k, 4k]\nEgg \u0026 Optics : 2k Textures\nBelts, Straps, Rubber : 2k Textures\n*All Normal maps are GL type\n\n_Rig includes:\n*Ik for arms and legs with correct rotation of falt joints, inludes free rotation of the foot ball joint.\n*Rotation of the neck mechanism and of the head ball joint.\n*Opening and closing of the lazer canon shell and claws with rotation.\n*Rotation of the back gears with the left hip motion.\n*Extension, retraction and rotation of the telescoping lens with relative displacment and rotation between the segments.\n\n_This model is made to work primarily with Blender Cycles. However, it is tested to import correctly in unreal engine as a skeletal mesh with correct animations hiereach.\nIt is NOT set up to work as playable character out of the box.\n**For use in unreal make sure to set the body material as \"Two sided\" and check the \"Flip Green Channel\" for all normal maps.\n\nFor any question please send me a message.","imageAlt":"3D model Bipedal Scout Robot","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/bipedal-robot","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7rWtqnA9Tfn9M7W9HTKmmt3h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/7rWtqnA9Tfn9M7W9HTKmmt3h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7rWtqnA9Tfn9M7W9HTKmmt3h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/bipedal-robot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4562901/e81103cbdb/scout-robot-3d-model-e81103cbdb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7273028","type":"listingItem","attributes":{"id":7273028,"title":"Giraffe Masai Fur Animated","price":399.0,"description":"High detailed realistic giraffe model. Rare Masai version!\nClean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.\nSmoothable mesh with quads mostly. \n\nMouth is openable and have all inside stuff. \nFur, mane, tail and so on made by Maya XGen and also available as curves.\nHooves, eyes, gum, teeth and tongue are separated meshes.\n\nScene is ready to render with Arnold render to have the same result as on thumbnails.\n\n....................................................................................\n\nPOLYCOUNT: 33735 (polygons)\n\nMesh is quad based mainly with less count of triangles, smoothable and clean.\n\n....................................................................................\n\nTEXTURES: 8192x8192 JPG files. \n\nTexture types: \n- Diffuse \n- Normal \n- Displacement \n- Occlusion\n\n....................................................................................\n\nMEASUREMENT UNITS: Centimeters. Model is a real world scale.\n\n....................................................................................\n\nFORMATS included: \n.mb (maya 2011 binary) \n.obj (alias wavefront) \n.FBX (Autodesk)\n\n....................................................................................\n\nRIG AND ANIMATION NOTES:\n\nThis model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). \nThe rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations. \n\n*Full rig description available to free download in Additional Files section.\n*Separated scene with rigged mesh only is also available in Additional Files section. (Giraffe_RIG)\n\nThere is 3 animations in separated scenes, linked to main scene as a reference for more easy work:\n- Walk (40 frames - loopable) \n- Run (26 frames - loopable) \n- Idle (100 frames - loopable)\n\n*Separated scenes with animations available in main arhive\n\n....................................................................................\n\nFUR and HAIR\n\nMade with Maya 2017 XGen. \n\nThere is 5 differnt hair systems.\nAll 5 hair systems also available as curves in download section (Giraffe_ADD) in .ma and .FBX formats.\n\n....................................................................................\n\nSignature preview pose included in separated maya file.\n\nNO PLUG-IN needed! \nNO POSTWORK on this renders.","imageAlt":"Giraffe Masai Fur Animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-masai-fur-animated-6baff76f-86a7-4883-9a37-e1399e592e8d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/twyx4u82lnxfhfdqdkiq7xg2ybxb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Giraffe_Masai_Main_View_14.jpg","gridUrl":"https://media.cgtrader.com/variants/twyx4u82lnxfhfdqdkiq7xg2ybxb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Masai_Main_View_14.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/twyx4u82lnxfhfdqdkiq7xg2ybxb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Masai_Main_View_14.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-masai-fur-animated-6baff76f-86a7-4883-9a37-e1399e592e8d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7273028/2bd7fd9a71/giraffe-masai-fur-animated-3d-model-2bd7fd9a71.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4476280","type":"listingItem","attributes":{"id":4476280,"title":"Acoustic Guitar - Fender Dreadnaught ","price":0.0,"description":"This was a lot of fun to make. 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ALSO, I added the moth after rendering the first image, it'll be there.\nIf you could leave a review, that would be nice.","imageAlt":"animated Guitar Model - Fender Dreadnaught","url":"https://www.cgtrader.com/free-3d-models/various/various-models/guitar-model-fender-dreadnaught","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1hz8V2nYuhxvSsd2biUvJqip/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Guitar%20Test%206.jpg","gridUrl":"https://media.cgtrader.com/variants/1hz8V2nYuhxvSsd2biUvJqip/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Guitar%20Test%206.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1hz8V2nYuhxvSsd2biUvJqip/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Guitar%20Test%206.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/various/various-models/guitar-model-fender-dreadnaught","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/4476280/3fd64aa28b/acoustic-guitar-fender-dreadnaught-3d-model-3fd64aa28b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6813747","type":"listingItem","attributes":{"id":6813747,"title":"Giraffe Animated","price":249.0,"description":"Giraffe Animated\nSoft: Maya 2019 | Arnold 3.2.2\n\nHigh detailed realistic giraffe model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.\nSmoothable mesh with quads mostly. Mouth is openable and have all inside stuff.\nHooves, eyes, gum, teeth and tongue are separated meshes. Tail, mane and eyelashes are made by planes with transparency.\n\nScene is ready to render with Arnold render to have the same result as on thumbnails.\n\n…………………………………………………………………………………\n\nPOLYCOUNT: 34023 (polygons)\n\nMesh is quad based mainly with less count of triangles, smoothable and clean.\n\nBody mesh is 22880 polygons. All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.\n\n…………………………………………………………………………………\n\nTEXTURES: 8192×8192 JPG files.\n\nTextures for:\n– Body (8192×8192) – Mane \u0026 Tail \u0026 Eyelashes (4096×4096) – Eye (512×512)\n\nTexture types:\n– Diffuse – Specular – Normal – Displacement – Occlusion\n\n…………………………………………………………………………………\n\nMEASUREMENT UNITS: Centimeters.\n\nModel is a real world scale.\n\n…………………………………………………………………………………\n\nFORMATS included:\n.mb (maya 2011 binary)\n.obj (alias wavefront)\n.FBX (Autodesk)\n\n…………………………………………………………………………………\n\nRIG NOTES:\n\nThis model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).\nThe rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.\nFull rig description available to free download in Additional Files section.\n\n…………………………………………………………………………………\n\nANIMATION NOTES:\n\nAnimations referenced to main file as layers to more useful work.\nSeparated files with animation also included.\nRigged model without animations on it also included to main file.\n\nThere is 3 animations: (all loopable)\n\n-walk (1-40 frame – loopable)\n-run (1-26 frame – loopable)\n-idle (1-100 frame – loopable)\n\n…………………………………………………………………………………\n\nHAIR\n\nAll hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).\nCan be used in any software, because model have no hard plug-in or software linking.\n\nAlso there is version of normalmap texture without fur facture in customer download section.\n\n…………………………………………………………………………………\n\nNO PLUG-IN needed!\n\nNO POSTWORK on this renders.","imageAlt":"Giraffe Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-animated-ea118c96-8e71-4739-98b4-25d436c620d9","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9rq3qirk1pwh3ixc0wiz069v0htw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Giraffe_Plane_2019_MAIN_07_wide.jpg","gridUrl":"https://media.cgtrader.com/variants/9rq3qirk1pwh3ixc0wiz069v0htw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Plane_2019_MAIN_07_wide.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9rq3qirk1pwh3ixc0wiz069v0htw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Plane_2019_MAIN_07_wide.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-animated-ea118c96-8e71-4739-98b4-25d436c620d9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6813747/63bf1c967d/giraffe-animated-3d-model-63bf1c967d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6192595","type":"listingItem","attributes":{"id":6192595,"title":"Electric guitar","price":0.0,"description":"Hello everyone!  \n\n\nI’m excited to share my electric guitar 3D model, designed with beginners in mind! This model features a clean, low-poly design with smooth edges and basic detailing, making it perfect for game assets, animations, or 3D printing experiments.  \n\n\nFeatures:\n\nSimple \u0026 Optimized Mesh – Easy to modify and texture.\nBasic Realism – Balanced proportions for a believable guitar shape.\nLow/Medium Poly Count – Suitable for real-time rendering.\nStarter-Friendly – Great for newcomers to 3D modeling!  \n\n\nWhy Download?\n\n\nPractice texturing, rigging, or lighting with a straightforward model.  \n\nUse as a base for more complex designs.  \n\nFree to customize—tweak the body, neck, or pickguard to your liking!\n\n\n  I’d Love Your Feedback!\nSince I’m still learning, your reviews/suggestions mean a lot! Let me know:\nHow can I improve detailing?\nIs the mesh topology beginner-friendly?\nAny issues with scaling or geometry?  \n\n\nLet’s make this better together! 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Sauropods had very long necks, long tails, small heads, and four thick, pillar-like legs. They are notable for the enormous sizes attained by some species, and the group includes the largest animals to have ever lived on land.\n- File: Maya - Blender - Substance Painter - Zbrush\n- Rigged File.\n- 5 Skin Colors: Gray, Brown, Green, Dark Blue, Orange\n- 11 Animations: Idle - Idle 2 - Walk - Run - Left Tail Whip- Right Tail Whip - Stomp - Eat - Taunt - Fall Down - Neck Stretch\n- Lowpoly: 6.383 Verts - 12.182 Tris.\n- Only 1 material.\n- Clean Topology.\n- All materials work for PBR rendering.\n- If my product is not as good as you expected ( or missing files ), please send me a message for feedback so I can give you a warranty and improve the quality of the store.\n- Direct Message me if you want some special tweaks like adding your logo, changing the logo, adding the pattern to the model, Bonus animation.\n\n\u003e Buy this model you will get a random coupon of 40-99% off any model in my shop. 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Perfect anatomy, There are no multiresolution modifiers and 2k skin textures. This model is very good for close-up renders, games, vfx, film, presentation, cut scenes, advertising etc.\n\nCheck out my page to get the shoes and weapons rig for free.\n\nSpecification rigging custom made to suit the character, made up of FK/IK switch for both arms and legs, head follow, arm follow, neck follow, eyes follow, leg follow mechanism. Complete face rig with SHAPE KEYS with free animations for personal or commercial use.\n\nRig only works on blender 3.0 or above, but can be easily exported to Unreal Engine, Unity etc. To get the most out of this rig use BONE LAYER MANAGER free addon for blender, link has been provided in the model.\n\n.Rigged in Blender----\n\n.Compatibility: Blender 3.0 and above\n\n.Full body \u0026 facial rig ( SHAPE KEYS USED)\n\n.IK/FK arms, legs, chest \u0026 hips\n\n.Head/arm/leg Local \u0026 world space options\n\n.head squash/stretch\n\n.Full facial animation controls\n\n.Character Unwrapped\n\n.Stretchy limbs with toggle\n\n.With Animations\n\nScalable parts\n\nRobust facial rig\n\n\n\nFollow \u0026 tag me with the animations you create on Instagram, I'd love to see them! @Jonan_sama\n\nAnimation renders were done with blenders cycles. 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It is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 11 objects: Body,  2*eyeballs, 2*eyes, lacrimal glands, tears, tongue, gums, upper teeth, and lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 17,403 polygons 17,352\u003cbr\u003e\nEyeballs*2: vertices 548 polygons 576\u003cbr\u003e\nEyes*2: vertices 612 polygons 640\u003cbr\u003e\nLacrimal glands: vertices 64 polygons 60\u003cbr\u003e\nTears: vertices 1,778 polygons 1,772\u003cbr\u003e\nTongue: vertices 531 polygons 510\u003cbr\u003e\nGums: vertices 204 polygons 202\u003cbr\u003e\nUpper Teeth: vertices 463 polygons 448\u003cbr\u003e\nLower Teeth: vertices 463 polygons 448\u003cbr\u003e\nTotal: vertices 22,066 polygons 22,008\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nGiraffe_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nGiraffe_Body_BaseColor_1002.png, 2048*2048\u003cbr\u003e\nGiraffe_Body_BaseColor_1003.png, 2048*2048\u003cbr\u003e\nGiraffe_Body_BaseColor_1004.png, 2048*2048\u003cbr\u003e\nGiraffe_Body_Normal_1003.png, 2048*2048\u003cbr\u003e\nGiraffe_Body_Normal_1004.png, 2048*2048\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFully rigged with Blender armature system:\u003cbr\u003e\nFacial rigging supports some detailed animation, such as blinking/closing eyes, the movements of the nose, and lips stretching, etc.\u003cbr\u003e\nCTR_root_a controls the whole model.\u003cbr\u003e\nCTR_gravity_a controls the center of gravity of the body.\u003cbr\u003e\nCTR_FK_Tail_a-l controls the rotation of the tail.\u003cbr\u003e\nCTR_Neck_Roll_a-h controls the rotation of the neck.\u003cbr\u003e\nCTR_Neck_Stretch_root_a-c controls the stretch of the neck.\u003cbr\u003e\nCTR_Head_a controls the rotation of the head.\u003cbr\u003e\nCTR_Ear_a-d.L controls the rotation of the left ear.\u003cbr\u003e\nCTR_Jaw_a controls the opening and closing of the mouth.\u003cbr\u003e\nCTR_Mouth_Roll_root controls the animation of the upper lip.\u003cbr\u003e\nCTR_Eye_a.L/R controls the rotation of the eyes.\u003cbr\u003e\nCTR_Belly_a controls the breath on the belly.\u003cbr\u003e\nAnd more…\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 FPS, frame range 1-160;\u003cbr\u003e\nLoopable running animation at 30 FPS, frame range 1-261;\u003cbr\u003e\nUnlooped watching animation at 30 FPS, frame range 1-325;\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled. You can enable them if needed.\u003cbr\u003e\nPut the model in the scene to render without any cleaning.\u003cbr\u003e\nThe hair dynamics have been baked. If models need to be moved, please turn off Hair Dynamics, or else some errors of hairstyle will appear.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\n","imageAlt":"wild Giraffe Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-animated-6ef689e5-8470-40f1-8718-e21057b18d13","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xk71hoFC9pNkopw8FzNfYXZP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Giraffe_Effect%20map04.jpg","gridUrl":"https://media.cgtrader.com/variants/Xk71hoFC9pNkopw8FzNfYXZP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Effect%20map04.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Xk71hoFC9pNkopw8FzNfYXZP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Effect%20map04.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-animated-6ef689e5-8470-40f1-8718-e21057b18d13","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2937352/b9f5b83336/giraffe-animated-3d-model-b9f5b83336.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5273505","type":"listingItem","attributes":{"id":5273505,"title":"General Grievous","price":0.0,"description":"The model is free but please give me credits. jcp0072 or @jordi_creates\n\nKey Features:\n\nDetailed Design: Every intricate detail of General Grievous is meticulously crafted, from his armor plating to his menacing eyes.\nFully Rigged: Comprehensive rigging allows for detailed animations and poses. The rig includes:\nArm Control: Each of the four arms can be controlled individually or together, providing maximum flexibility for complex animations.\nNeck Tubes: The tubes inside the neck are rigged, adding a layer of realism to movements.\nEye Rigging: The eyes are fully rigged, enabling expressive animations and lifelike movements.\n\n","imageAlt":"3D animated General Grievous","url":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/general-grievous-14747170-b459-4560-bd7e-89aa9241778d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jcVFF8ke5gzoSJ565QcaECYj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2_cuadrada.jpg","gridUrl":"https://media.cgtrader.com/variants/jcVFF8ke5gzoSJ565QcaECYj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2_cuadrada.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jcVFF8ke5gzoSJ565QcaECYj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2_cuadrada.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/sci-fi-character/general-grievous-14747170-b459-4560-bd7e-89aa9241778d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5273505/3620fcd61b/general-grievous-3d-model-3620fcd61b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6809856","type":"listingItem","attributes":{"id":6809856,"title":"Giraffe Fur Animated","price":399.0,"description":"High detailed realistic giraffe model. \nClean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.\nSmoothable mesh with quads mostly. \n\nMouth is openable and have all inside stuff. \nFur, mane, tail and so on made by Maya XGen and also available as curves.\nHooves, eyes, gum, teeth and tongue are separated meshes.\n\nScene is ready to render with Arnold render to have the same result as on thumbnails.\n\n....................................................................................\n\nPOLYCOUNT: 33735 (polygons)\n\nMesh is quad based mainly with less count of triangles, smoothable and clean.\n\n....................................................................................\n\nTEXTURES: 8192x8192 JPG files. \n\nTexture types: \n- Diffuse \n- Specular \n- Normal \n- Displacement \n- Occlusion\n\n....................................................................................\n\nMEASUREMENT UNITS: Centimeters. Model is a real world scale.\n\n....................................................................................\n\nFORMATS included: \n.mb (maya 2011 binary) \n.obj (alias wavefront) \n.FBX (Autodesk)\n\n....................................................................................\n\nRIG AND ANIMATION NOTES:\n\nThis model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). \nThe rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations. \n\n*Full rig description available to free download in Additional Files section.\n*Separated scene with rigged mesh only is also available in Additional Files section. (Giraffe_RIG)\n\nThere is 3 animations in separated scenes, linked to main scene as a reference for more easy work:\n- Walk (40 frames - loopable) \n- Run (26 frames - loopable) \n- Idle (100 frames - loopable)\n\n*Separated scenes with animations available in main arhive\n\n....................................................................................\n\nFUR and HAIR\n\nMade with Maya 2017 XGen. \n\nThere is 5 differnt hair systems.\nAll 5 hair systems also available as curves in download section (Giraffe_ADD) in .ma and .FBX formats.\n\n....................................................................................\n\nSignature preview pose included in separated maya file.\n\nNO PLUG-IN needed! \nNO POSTWORK on this renders.","imageAlt":"Giraffe Fur Animated 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-fur-animated-0b3894e9-0eaf-4379-ab19-74f3309b4162","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4h3mmpnmewef3jg111s2b0a27j97/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Giraffe_FUR_ANI_Main_09.jpg","gridUrl":"https://media.cgtrader.com/variants/4h3mmpnmewef3jg111s2b0a27j97/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_FUR_ANI_Main_09.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4h3mmpnmewef3jg111s2b0a27j97/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_FUR_ANI_Main_09.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-fur-animated-0b3894e9-0eaf-4379-ab19-74f3309b4162","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6809856/ac90a945af/giraffe-fur-animated-3d-model-ac90a945af.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2040411","type":"listingItem","attributes":{"id":2040411,"title":"LowPoly Giraffe Animated 3d model","price":10.0,"description":"**Realistic Giraffe Rigged Animated lowpoly 3D Model**\n\n\u003eFeatures: This Pack includes Realistic Giraffe Rigged Animated lowpoly 3D Model. Well arranged data by names and separated Folders.\n\nFor what you are paying for$** ( Money-Back Guarantee | Read Description Carefully Before Purchasing )\n\n**Meshes: Lowpoly Rat (See Images)\n\nRigged: Giraffe Rigged\n\nAnimated: 15+Walk,Run,Eat ,Attack,Jump,Sleep,Death,Rest etc 'If you need extra Animations please feel free to contact us'\n\nTextures: High Quality Giraffe Texture diffuse, Normal\n\n3D FORMATS: 3Dmax, C4D, Blender, Fbx, Obj, Dae, 3ds, Stl\n\nQuick Response ( After Model Purchase )\nQuick Support (** let us know if you have any problem **)\n\nReal world scale, Optimized For Real time rendering and VR-AR Lowpoly games. So order now this Realistic Giraffe Rigged Animated lowpoly 3D Model. You can easily set this Realistic Giraffe Rigged Animated lowpoly 3D Mode in your natural game environment. The model is highly accurate and consists of correct geometry, detail, materials and textures are included. I hope you enjoy my work and hope our Realistic Giraffe Rigged Animated lowpoly 3D Mode make your game environment perfect. So what are you waiting for.!\n\nKeep Visiting for more amazing Uploads by Fattoo_Creater.. Thank's","imageAlt":"LowPoly Giraffe Animated 3d model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/lowpoly-giraffe-rigged-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iHMZ5yD31VQk66KyP7JoUDR4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Giraffe_Rigged_Animated_View1_FattooCreater.jpg","gridUrl":"https://media.cgtrader.com/variants/iHMZ5yD31VQk66KyP7JoUDR4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Rigged_Animated_View1_FattooCreater.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/iHMZ5yD31VQk66KyP7JoUDR4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Giraffe_Rigged_Animated_View1_FattooCreater.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lowpoly-giraffe-rigged-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2040411/3d9098899c/lowpoly-giraffe-animated-3d-model-3d-model-3d9098899c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"675294","type":"listingItem","attributes":{"id":675294,"title":"The Walking Mech Neck Rusty Version","price":49.5,"description":"Here is a my walking mech neck design with rusty textures. ------------------------------------------------------- Informations about the textures and the poly-count. Polygons: 26663 Vertices: 18564 Triangles: 36256 3 PBR textures-sets: - Normal map - Color map - Metalness map - Roughness map - Ambient occlusion map - Curvature map - All textures in 4096 x 4096 px resolution ======================================================= 12 available formates - fbx (7.4 binary and 6.1 ASCII) - obj and mtl - dae - blend (2.78a) - stl - abc (Alembic) - ply - x3d - x - dxf - wrl - raw ======================================================= Test videos. I created the model, the rig and the animations in Blender 2.78a for texturing I used 3d-Coat. And I checked the animation in Unreal 4 and Unity 5. --- Walking Mech Neck in Blender 2.78a: https://www.youtube.com/watch?v=ssKbPDXGR50 --- Walking Mech Neck in Unity 5: https://www.youtube.com/watch?v=YbqumaZkU34 --- Walking Mech Neck in Unreal 4: https://www.youtube.com/watch?v=sd3a_xrrNtc -------------------------------------------------------","imageAlt":"3D asset The Walking Mech Neck Rusty Version","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/the-walking-mech-neck-rusty-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ERLaVevDxoiMfKNLMBUhdcHC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/the-walking-mech-neck-rusty-version-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/ERLaVevDxoiMfKNLMBUhdcHC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/the-walking-mech-neck-rusty-version-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ERLaVevDxoiMfKNLMBUhdcHC/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/the-walking-mech-neck-rusty-version-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/ERLaVevDxoiMfKNLMBUhdcHC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/the-walking-mech-neck-rusty-version-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/ERLaVevDxoiMfKNLMBUhdcHC/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/the-walking-mech-neck-rusty-version-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/the-walking-mech-neck-rusty-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/675294/fa16925856/the-walking-mech-neck-rusty-version-3d-model-fa16925856.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3404908","type":"listingItem","attributes":{"id":3404908,"title":"Women high neck collar sweat shirt ","price":5.0,"description":"Women high neck collar sweat shirt .Very High Quality Rendered. 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It was supposed to feature in Genesis 1, BUT, that doesn't mean this baby doesn't get to shine!! Oh no! Now, after all these years, this one also gets a chance to see the light of a new day!\n\n**_Included:_**\n - _Animated Blend (Demo)_\n - _Model only (w Compositing)_\n - _Alembic (ABC), GLTF, FBX, DAE, USD, X3D, 3DS, STL \u0026 PLY_\n - _Textures not applicable - all material defined_\n\n**_Features - Blend:_**\n - _Animated along a curve track setup_\n - _Basic FK rig, centered around the neck_\n - _NPR materials, all procedural_\n - _LineArt defined lines on the jaw (freestyle also an option; marked edges)_\n - _Jaw sack also rigged to swell a bit when opening the mouth_\n - _Fake Caustics post processing tool from my Blendswap_\n\nhttps://blendswap.com/blend/28186\n\n**_Note:_**\n - _Eyes and tongue are static/fixed_\n - _Formats come with varying degrees of success  - Collada and FBX most recommended._\n - _Only Blends, FBX and Collada are rigged_\n\nThis cetacean will rock your ocean themed projects!! :D","imageAlt":"For Anime - Simple Blue Whale 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/for-anime-simple-blue-whale","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20CGT%20image.jpg","gridUrl":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20CGT%20image.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8fK7Lm6AbYRG99P5YgvEqddk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20CGT%20image.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/for-anime-simple-blue-whale","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":7,"name":".dxf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3552806/ff52c374fe/for-anime-simple-blue-whale-3d-model-ff52c374fe.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6000431","type":"listingItem","attributes":{"id":6000431,"title":"Filled Neck Lizard","price":50.0,"description":"- Frilled-neck lizard(lizard)Australia\n- Chlamydosaurus kingii Animal Reptile (Animalia)Wildlife,Cute,Pet\n- Low-Poly\n- Game Ready\n- Fab Plugin Compatible\n- Subdivision Surface Ready\n- 7 -Animations \n- 4K PBR Textures   Material\n- Unreal-Unity FBX\n- Obj File \n- Blend File(3.6.5 LTS/ 4.4 +) \n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files (.PNG)\n- GLB/GLTF,Any importer Such-(Unreal-5 Plus,Unity_GLTF Native Support,Godot,Adobe,AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n- Vertices-4491\n- Faces-4491\n- Edges-8978\n- Triangles-8942\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO\n\nThe frilled lizard, also known commonly as the frilled agama, the frillneck lizard, the frill-necked lizard, and the frilled dragon, is a species of lizard in the family Agamidae. The species is native to northern Australia and southern New Guinea and is the only member of the genus Chlamydosaurus.3D frilled lizard Animal Model By Nyilonelycompany (nyc).","imageAlt":"Filled Neck Lizard 3D asset","url":"https://www.cgtrader.com/3d-models/animal/reptile/filled-neck-lizard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9m0rco1udcouuqk92psnhan6t15b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Frilled_Lizard.jpg","gridUrl":"https://media.cgtrader.com/variants/9m0rco1udcouuqk92psnhan6t15b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Frilled_Lizard.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9m0rco1udcouuqk92psnhan6t15b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Frilled_Lizard.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/filled-neck-lizard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/6000431/fb613184d1/filled-neck-lizard-3d-model-fb613184d1.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"675273","type":"listingItem","attributes":{"id":675273,"title":"The Walking Mech Neck Blue Version","price":47.52,"description":"Here is my walking mech neck design with blue textures. ------------------------------------------------------- Informations about the textures and the poly-count. 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(we mean the whole series of 18 characters, a separate pack has slightly fewer options, but you can combine them to get all features)\n- You can check out the full list of accessories, skins and clothes here: https://bit.ly/3y1fmuJ. The mark \"universal content\" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.\n- We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!\n\n**When we talk about universal accessories, each pack has:**\n\n- Tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation\n- Japanese traditional masks (3 pcs) with different skins\n- 3 variants of demon horns\n- realistic fox and cat ears\n- various headbands - hare, cat, succubus horns\n- fantasy ears with feathers, as well as a blendshape for elven ears\n- long elf eyebrows\n- two glasses options\n- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker\n- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)\n\n**Unreal Engine description and common features:**\n\n- Want to see model in action? Just press Play (\"Selected Viewport\" mode) and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. \n- The project includes high quality render scene (one additional map). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.\n- The female character have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new eyes, ears and long furry eyebrows were also specially designed for the elf).\n- ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.\n- Advanced material setup based on blueprints. We have included some software features-for example, the lining of one of the sneakers shimmers when running.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the character. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the ALC4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc\n- UE4/UE5 projects with playable character blueprints and clothes, body physics simulation - plug and play!\n\n- Unit: centimeters. Model height: 175 cms\n- Advanced rig with IK/FK controllers (.blend) is available automatically after installing the AutoRig Pro plugin\n- Character is made from the scratch, without the use of Daz models, scanning method and others\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n**UNITY VIDEO PREVIEW: https://youtu.be/COtopfQMUxQ**\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- All clothing sets include many full layers - you can strip the character down to his underwear.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n\n**Important notes for Unity:**\n\n- Unity does not support the exchange of assets between projects by default. We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial for more information https://youtu.be/y1GaTiyj0oQ?si=hEQ3uAKvJVz6mNFa\n- If you want to assemble several projects into one, please follow these instructions https://bit.ly/46JS63D\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this tutorial https://bit.ly/3WSdGiY\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above. \n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. \n- The demo video and screenshots show the work of HDRP pipeline.\n\nAdditional bones list: http://bit.ly/3MrJkAp\n\n**Polycount:**\n\n- Girl 12: 32797\n\n**Rigged using Blender**\n\n_Thank you, David Grette team_\n\n**Support mail: help.davidgrette@gmail.com**","imageAlt":"3D asset Streetwear Girl 3-12 - School Wear Girls Pack","url":"https://www.cgtrader.com/3d-models/character/woman/streetwear-girl-3-12-school-wear-girls-pack-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MPwREyhgmtACAYstaH2CkWV5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2616x2048_12_2.jpg","gridUrl":"https://media.cgtrader.com/variants/MPwREyhgmtACAYstaH2CkWV5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2616x2048_12_2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/MPwREyhgmtACAYstaH2CkWV5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2616x2048_12_2.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/streetwear-girl-3-12-school-wear-girls-pack-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":228,"name":".json","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4521429/7d08abb0af/streetwear-girl-3-12-school-wear-girls-pack-game-ready-3d-model-7d08abb0af.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1956608","type":"listingItem","attributes":{"id":1956608,"title":"GoldFinch - rigged - animated - Standard - PBR - VRAY","price":150.0,"description":"GoldFinch\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\nLightwave 2019 PBR maps\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\n3DS MAX 2017 and up PBR maps\u003cbr\u003e\n3DS MAX 2017 and up VRAY 3.4 maps\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n\u003cbr\u003e\nA Base Scene (no animation base pose)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-ZERO.lws (LightWave)\"\u003cbr\u003e\n\"GFinch-ZERO-CM-05.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\n\"GFinch-TakeOff-Land.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-LandTakeoff-CM-2.max\n\u003cbr\u003e\n\"GFinch-FLyLoop.lws\" (LightWave)\u003cbr\u003e\n\"GFinch-FlyLOOP-CM.max\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThere are 2 'neck' bones (3ds Max) one neck bone (LightWave), a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 Morph targets. (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nThere are 15 Morph targets. (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 9 Morph targets: \u003cbr\u003e\n...located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (LightWave) \u003cbr\u003e\n...located when you select the mesh and go to \"Modify\" =\u003e \"Morpher\" (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have the following Morph positions\u003cbr\u003e\n\u003cbr\u003e\nFold-Complete, Fold-Complete1, Fold-Complete2, WingTipsSpread-01, WingTipsSpread-02 (LightWave)\u003cbr\u003e\n\u003cbr\u003e\nFoldedWing, WingtipSpread01, WingtipSpread02 (3ds Max)\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cbr\u003e\nEyebrowsDN, EyebrowsUP, EyelidClosed (Both)\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightWave\u003cbr\u003e\nLightWave Real Geometry:\u003cbr\u003e\n13454 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n------------\u003cbr\u003e\n3ds Max\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n13478 verticies\u003cbr\u003e\n8757 polygons\u003cbr\u003e\n\u003cbr\u003e\n\nThe feathers are geometry so no plugins are required. \u003cbr\u003e\n\u003cbr\u003e\nThis also allows the model to render very quickly, espcially when copmared to hair type plugins.\u003cbr\u003e\n\u003cbr\u003e\nare RGB or greyscale, 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim Grey\u003cbr\u003e\nhttps://youtu.be/Cu8KQV7v2ZQ\u003cbr\u003e\n\u003cbr\u003e\nGF Land Anim\u003cbr\u003e\nhttps://youtu.be/XMSN9NBbiVE\u003cbr\u003e\n\u003cbr\u003e\nGF Land Grey\u003cbr\u003e\nhttps://youtu.be/A1NYor1-Fqo\u003cbr\u003e\n\u003cbr\u003e\nGF TT 01\u003cbr\u003e\nhttps://youtu.be/dnZVO8wJlzc\u003cbr\u003e\n\u003cbr\u003e\nGF TT 02\u003cbr\u003e\nhttps://youtu.be/LAwPhgEdYFM\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 01\u003cbr\u003e\nhttps://youtu.be/1uEAEl5Sw04\u003cbr\u003e\n\u003cbr\u003e\nGF TT wire 02\u003cbr\u003e\nhttps://youtu.be/sVysxZMY5kY\u003cbr\u003e\n","imageAlt":"3D model GoldFinch - 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Victorian Gentleman - Body and Face Rigged ","price":65.0,"description":"Sherlock, Holmes, Victoian, Gentleman, human, person, people, man, character, face rig, rig, animated\u003cBR\u003e\n\u003cBR\u003e\nThe Included files:\u003cBR\u003e\nHolmes-InSitu-Dark-03c.blend\u003cBR\u003e\nHolmes-InSitu-Light-03c.blend\u003cBR\u003e\nHolmes-zero.blend\u003cBR\u003e\nOBJ-Static\u003cBR\u003e\nGLTF-Static and Animated\u003cBR\u003e\nFBX-Static and Animated\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cBR\u003e\n\u003cBR\u003e\nSherlock Holmes\u003cBR\u003e\n42051 polygons\u003cBR\u003e\n31283 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nHolmes-InSitu-Dark-03c.blend - hhttps://www.youtube.com/shorts/LTFAoY5xKGU\u003cBR\u003e\n\n","imageAlt":"3D asset Sherlock Holmes - Victorian Gentleman - Body 2","url":"https://www.cgtrader.com/3d-models/character/man/sherlock-holmes-victorian-gentleman-body-and-face-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z3qxcf1jwho1kodzs4uvhigc1zog/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Holmes-SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/z3qxcf1jwho1kodzs4uvhigc1zog/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Holmes-SIG.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/z3qxcf1jwho1kodzs4uvhigc1zog/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Holmes-SIG.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/sherlock-holmes-victorian-gentleman-body-and-face-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":197,"name":".vdb","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6533220/696dea4833/sherlock-holmes-victorian-gentleman-body-and-face-rigged-3d-model-696dea4833.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2270685","type":"listingItem","attributes":{"id":2270685,"title":"Dragon Dinasour Fantasy Creature","price":2.0,"description":"Revised to version 1.1\nThe model was created using blender 2.8.1. Exporting and Importing was done using blender.\nRigged and animated. \nAnimations include, walk, attack, play dead, howl, idle, look behind 1, look behind 2.\n\nTexture maps are in 4096x4096 png format. There is rough map, speculiar map, diffuse map, normal map.\nThe eyes of this creature contain objects with their own materials. They need alpha clipping to look correctly.\nThe eyes are rigged and ready for animation.\n\nThe current version is 1.1\n\nThe model comes with optional file formats. GLB, FBX, BLEND, DAE. The blend file has the textures and materials in the file. The glb has the materials and textures in the file.\n\nThe model is mid range polygon.\n\n\n----A word----\nSave lives, Get saved, perform miracles, heal people, get healed, Command demons.\nFree people from . 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 73,592; polygons 73,590\u003cbr\u003e\nLacrimal duct: vertices 356; polygons 352\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nOral cavity: vertices 9,418; polygons 9,328\u003cbr\u003e\nTeeth: vertices 69,897; polygons 68,522\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 152,846; polygons 151,488\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_spine_F/B control the former and latter center of gravity of the body.\u003cbr\u003e\nIK_shoulder.L/R controls the location of the shoulders.\u003cbr\u003e\nCTR_jaw controls the rotation of the jaw.\u003cbr\u003e\nCTR_chin controls the lower lips.\u003cbr\u003e\nCTR_nose controls the rotation of the nose.\u003cbr\u003e\nCTR_head controls the rotation of the head.\u003cbr\u003e\nCTR_FK_neck_a controls the rotation of the neck.\u003cbr\u003e\nCTR_IK_root_foot_F.R/L control the location and rotation of the legs.\u003cbr\u003e\nCTR_ear_a/b/c/d/e.L/R control the rotation of the ears.\u003cbr\u003e\nCTR_eyelid_D/U.L/R control the winkle.\u003cbr\u003e\nCTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nCTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.\u003cbr\u003e\nCTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.\u003cbr\u003e\nCTR_jaw comes with a customized attribute Floor.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-416\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-378\u003cbr\u003e\nUnlooped watching animation at 30 fps, Frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe dynamic of Mane and tail have been cached.\u003cbr\u003e\nWhiteDonkey_Body_collider is the collider of hair dynamic simulation. 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cyber","price":12.0,"description":"ready game and rigged                                                                                 \nformats: blend fbx obj stl.            \nworked on blender.           \nfor more model visit my account.\n                                                                                   ","imageAlt":"aki cyber 3D 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rotation,move of left arm\nRig_l_tongue_01Ctrl   - control rotation,move of left tongue\nRig_l_Eye_01Ctrl   - control rotation,move of left eye\nRig_Eye_LookAtCtrl   - control rotation,move of look at the eye\nRig_Head_MasterCtrl   - control rotation,move of head\nRig_nose_MasterCtrl   - control rotation,move of nose\nRig_neck_MasterCtrl   - control rotation,move of neck\nRig_Clavicle_MasterCtrl   - control rotation,move of Clavicle\nRig_nose_MasterCtrl   - control rotation,move of nose\nRig_FrontLeg_MasterCtrl   - control rotation,move of FrontLeg\nRig_HindL_MasterCtrl   - control rotation,move of HindL\nRig_tailGrp_MasterCtrl   - control rotation,move of tail\n\nRig_nose_MasterCtrl   - control rotation,move of nose\nRig_FrontLeg_MasterCtrl   - control rotation,move of FrontLeg\n\n\nrig_finger- control rotation,move of finger\nrig_reg- control rotation,move of reg\n\nRig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose\n\nRig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl   -   control rotation,move of tail\n\nRig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl   -   control rotation,move of waist ***\n\n\n---Right part Rigs are Rig_R naming-------\n\n-----------------------------------------------------------------------\nThanks for reading.\nBest regards,","imageAlt":"Wolf 3dmodel Animated Rigged mammal 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This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\n\nModel Details: Total vertex count isand polygon count is 195,299, ensuring the model's intricacy and realism.\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\nGroom Fur: A complex fur system was created in Blender, and the white horse's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\n\n**Size of Maps**\n\nJW0N4600_Horse_White_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_Body_AO.uasset, 4096 *4096\nJW0N4600_Horse_White_Body_BaseColo.uasset, 4096 *4096\nJW0N4600_Horse_White_Body_Roughness.uasset, 4096 *4096\nJW0N4600_Horse_White_Eye_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_Eye_Mask.uasset, 4096 *4096\nJW0N4600_Horse_White_Eye_Normal.uasset, 4096 *4096\nJW0N4600_Horse_White_Head_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_Normal.uasset, 4096 *4096\nJW0N4600_Horse_White_OralCavity_BaseColor.uasset, 4096 *4096\nJW0N4600_Horse_White_OralCavity_Normal.uasset, 4096 *4096\nJW0N4600_Horse_White_OralCavity_Roughness.uasset, 4096 *4096\n\n**Rigging**\n\nGlobal Control:\n\nHorse_White_Rig_grp_ctrl: Control the entire model's global movement and orientation.\nSpine Control:\n\nDEF_Spine_002_ctrl, DEF_Spine_003_ctrl, DEF_Spine_006_ctrl and DEF_Spine_007_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\nNeck and Head Control:\n\nDEF_Neck_001_ctrl, DEF_Neck_002_ctrl, DEF_Neck_003_ctrl...: Control different segments of the neck.\nDEF_Head_ctrl: Main controller for the head.\nDEF_Jaw_001_ctrl, DEF_Jaw_002_ctrl and DEF_Jaw_003_ctrl: Lower jaw controller, managing the opening and closing of the mouth.\nFacial Features Control:\n\nWith a detailed facial controller to create more facial expressions.\nDEF_Eye_L_ctrl and DEF_Eye_R_ctrl: Eye controllers.\nEar Control:\n\nDEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl and DEF_Ear_004_L_ctrl: Controllers for the left ear.\nDEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl and DEF_Ear_004_R_ctrl: Controllers for the right ear.\nLimbs Control:\n\nDEF_Shoulder_L_ctrl and DEF_Shoulder_R_ctrl: Left and right shoulder controllers respectively.\nDEF_Pelvis_L_ctrl and DEF_Pelvis_R_ctrl: Controllers for the left and right pelvic regions.\nDEF_Rong_Patern_F_R_ctrl_2, DEF_Long_Patern_F_L_ctrl_2, DEF_Rong_Patern_B_R_ctrl_3 and DEF_Long_Patern_B_L_ctrl_3: IK master controllers for the four limbs.\nTail Control:\n\nDEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_004_ctrl...: Controllers for various segments of the tail.\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the white horse.\n\n**Animation**\n\nLoopable running animation at 30 fps, frame range 0-24\nTechnical Specifications\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\nUE Version Compatibility: Specifically designed for UE5.2 and above.\nAsset Format: This asset is presented as a complete UE project package.\n\n**Usage Notes**\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\nSince the 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Cat Animation - VFX Grace","price":275.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality black tabby cat model with multiple 4K UDIM textures, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nThe models consists of body, paws, eyelids* 2, lacrimal glands* 2, oral cavity, lens* 2, irises* 2, tongue, teeth* 2.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nPaws: vertices 11,394; polygons 11,196\u003cbr\u003e\nEyelids* 2: vertices 342; polygons 288\u003cbr\u003e\nLacrimal glands* 2: vertices 1,968; polygons 1,920\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nLens* 2: vertices 964; polygons 1,024\u003cbr\u003e\nIrises* 2: vertices 1,538; polygons 1,504\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nTeeth* 2: vertices 14,712; polygons 14,656\u003cbr\u003e\nTotal: vertices 89,695; polygons : 89,134\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0O6V0A_BlackCat_BodyHair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodyHair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodyHair_Msak_1001.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodyHair_Msak_1002.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_BodySkin_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0O6V0A_BlackCat_Eye_Normal.png, 2048* 2048\u003cbr\u003e\nJW0O6V0A_BlackCat_Eye_Specular.png, 2048* 2048\u003cbr\u003e\nJW0O6V0A_BlackCat_OralCavity_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_OralCavity_Normal.png, 4096* 4096\u003cbr\u003e\nJW0O6V0A_BlackCat_OralCavity_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, including IK/FK switch and facial rigging, users can animate the model easily. The features are as follows:\u003cbr\u003e\nCTR_leg_f/b.L/R comes with 3 customized attributes:\u003cbr\u003e\nIK-FK controls the IK/FK switch of the legs;\u003cbr\u003e\nPole_target controls the switch of control methods of the pole vector;\u003cbr\u003e\nstretch_CTR controls the stretch limit of the legs.\u003cbr\u003e\nCTR_gravity_b comes with a customized attribute Tail_roll which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_gravity_f comes with 2 customized attributes:\u003cbr\u003e\nRoll_Head controls whether the head moves following the parent controller;\u003cbr\u003e\nRoll_Neck controls whether the neck moves following the parent controller.\u003cbr\u003e\nCTR_head comes with a customized attribute Eye_follow which controls whether the eyes move following the parent controller.\u003cbr\u003e\nCTR_eye_a.L comes with a customized attributes pupil which controls the dilation and contraction of the pupils.\u003cbr\u003e\nCTR_ROLL_foot_b/f.L/R control the squeeze effect of the foot pads by Z-location.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-301\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-360\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis little goose model has multiple 4K maps, fur, rigging and animations. 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4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_ID.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head01_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head02_Skin_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it has multiple customized attributes:\u003cbr\u003e\nIFFK_Leg_L and IFFK_Leg_R control the IK/FK of the legs.\u003cbr\u003e\nIFFK_Neck controls the IK/FK of the neck.\u003cbr\u003e\nIFFK_Follow controls whether the tail moves following the body.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the center of gravity of the body.\u003cbr\u003e\nEach toe has a separate controller to control the extension and flexion.\u003cbr\u003e\nCTR_eye, CTR_eye.R and CTR_eye.L control the movement of the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle..\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped Swimming01 animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped Swimming02 animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf used in the background, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model Little Goose Animation VFX 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bi color","price":2.0,"description":"The dress for women can be changed. You can change the color, size and shape at will !\n\nIt's up to you\n\n- a Marvelous Designer file (.zprj)\n- a Keyshot file (.bip)\n- 1 .obj\n- textures","imageAlt":"Dress bi color 3D model animated","url":"https://www.cgtrader.com/3d-models/character/clothing/dress-bi-color","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MswazDgNJkXnXi91yUzaiDYC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/robecolV.2.jpg","gridUrl":"https://media.cgtrader.com/variants/MswazDgNJkXnXi91yUzaiDYC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/robecolV.2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/MswazDgNJkXnXi91yUzaiDYC/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/robecolV.2.webp","width":306},{"url":"https://media.cgtrader.com/variants/MswazDgNJkXnXi91yUzaiDYC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/robecolV.2.webp","width":612},{"url":"https://media.cgtrader.com/variants/MswazDgNJkXnXi91yUzaiDYC/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/robecolV.2.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/dress-bi-color","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":149,"name":".bip","is_native":false},{"id":140,"name":".zpac","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/2203655/6d186fc6e3/dress-bi-color-3d-model-6d186fc6e3.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2572213","type":"listingItem","attributes":{"id":2572213,"title":"Alien Low-Poly 3D model animated Blender","price":7.0,"description":"This is a 3D model of an alien, is like a monster alien style.\n\nThe 3D model is completly rigged, with the rig you can move the head, face, mouth, tongue, all face, neck, arms, hands, fingers, hips, legs, etc.\n\nThis 3D model was made in Blender 2.8x, in the Blender files the rig has IK rig and Bone shapes to animate it easier.\n\nThis 3D model has 5 skin colors.\n\nThe 3D model has the necessary textures to make a realistic skin, the textures are:\n-AlbedoTextures (Green, Yellow, Purple, Blue, White)\n-AoMap (Ambient Oclussion)\n-BumpMap\n-NormalMap\n-SpecularMap\n-Roughness Map\nThe textures are in 4k definition.\nYou can use the texture like you want to create the skin material, in the Blender file the material is alredy.\n\nIf you buy this 3D model you will find the 3D model rigged and the 3D model rigged and animated, the animations that the 3D model has are:\n-Static (fps 1-91)\n-Alert (fps132-167)\n-Walk (fps 208-239)\n-Run (fps 280-305)\n-Jump (fps 346-379)\n-Duck (fps 420-437)\n-Kick (fps 478-496)\n-Knock (fps 537-574)\n-Uppercout (fps 616-648)\n\nThis 3D model has this 3D format files:\n-Blender: Native file, 3D model rigged, animated and with materials.\n-DAE: 3D model, Rigged, Animated.\n-ABC: 3D model, animated.\n-PLY: 3D model.\n-FBX: 3D model, rigged, animated.\n-GLTF: 3D model, rigged, animated\n\n\n","imageAlt":"animated Alien Low-Poly 3D model 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Animation - VFX Grace","price":280.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality porcupine character featuring a model, textures, fur, rigging, and three animations. The model has a realistic muscle structure, with all textures created in 4K resolution. A complex hair system was created in Blender, along with realistic and detailed material, which makes the hair effects lifelike. A refined facial expression control system is also available. In addition, the model also supports the animation of porcupine quill erection. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, oral cavity, tongue, paws, and quills.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 26,428; polygons: 26,248\u003cbr\u003e\nEyes: vertices: 2,760; polygons: 2,880\u003cbr\u003e\nOral cavity: vertices: 5,046; polygons: 5,006\u003cbr\u003e\nTongue: vertices: 358; polygons: 356\u003cbr\u003e\nPaws: vertices: 420; polygons: 416\u003cbr\u003e\nQuills: vertices: 5,545; polygons: 5,501\u003cbr\u003e\nTotal: vertices: 40,557; polygons: 40,407\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_ID.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Displacement.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Eye_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Teeth_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Normal.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, and comes with multiple customized attributes:\u003cbr\u003e\nBodyThorn: Controls the quill erection effect on the body;\u003cbr\u003e\nTailThorn: Controls the quill erection effect on the tail;\u003cbr\u003e\nneck_follow: Controls whether the neck follows the body.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_B: Posterior spine controller.\u003cbr\u003e\nCTR_IK_spine_M: Middle spine controller.\u003cbr\u003e\nCTR_IK_spine_F: Anterior spine controller.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c: FK controllers for the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b: FK controllers for the neck.\u003cbr\u003e\nCTR_FK_head: Head controller with a customized attribute:\u003cbr\u003e\nneck_root_follow_head: Controls whether the neck root follows the head.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the front legs;\u003cbr\u003e\nIK_stretch: Controls whether the front legs can stretch.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the hind legs;\u003cbr\u003e\nIK_stretch: Controls whether the hind legs can stretch.\u003cbr\u003e\nCTR_jaw: Jaw controller.\u003cbr\u003e\nCTR_eyeball_b.R and CTR_eyeball_b.L: Eye controllers.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L: Blinking controllers.\u003cbr\u003e\nAdditionally, there are complex facial controllers and a flexible facial UI control for creating a wide range of facial expressions. The body also has numerous auxiliary controllers.\u003cbr\u003e\n\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped defending animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe porcupine's quills are created using a particle system in Blender. To facilitate importing the character into other software, the quills have been converted to a mesh and exported in OBJ format. As a result, the vertices, edges and faces in the Blender project may differ from those in the OBJ file.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.....\u003cbr\u003e\n","imageAlt":"3D Porcupine Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/porcupine-animation-vfx-grace-3d-model-1bb8975696.jpg","gridUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514765/1bb8975696/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1895793","type":"listingItem","attributes":{"id":1895793,"title":"Conehead creepy horror enemy","price":78.0,"description":"4k textures\nSS, Diffuse, GLoss,  SPec. normal, AO\nhttps://www.artstation.com/artwork/Z30RZ\nanimations  attack and walk, and slicing neck, Check the viewer for the animations","imageAlt":"3D asset Conehead creepy horror enemy","url":"https://www.cgtrader.com/3d-models/character/man/conehead-creepy-horror-enemy","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o3PQu82xxB55svodkqvXofLx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/conehead-creepy-horror-enemy-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/o3PQu82xxB55svodkqvXofLx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/conehead-creepy-horror-enemy-3d-model-low-poly-animated-rigged-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o3PQu82xxB55svodkqvXofLx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/conehead-creepy-horror-enemy-3d-model-low-poly-animated-rigged-fbx.webp","width":306},{"url":"https://media.cgtrader.com/variants/o3PQu82xxB55svodkqvXofLx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/conehead-creepy-horror-enemy-3d-model-low-poly-animated-rigged-fbx.webp","width":612},{"url":"https://media.cgtrader.com/variants/o3PQu82xxB55svodkqvXofLx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/conehead-creepy-horror-enemy-3d-model-low-poly-animated-rigged-fbx.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/conehead-creepy-horror-enemy","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1895793/ad7f5b2c74/conehead-creepy-horror-enemy-3d-model-ad7f5b2c74.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413555","type":"listingItem","attributes":{"id":3413555,"title":"Survival NPC - Hank The Murph Murphy","price":59.99,"description":"Includes commercially licensed animations from Mocap Online. (You can use them in your game!)\n\n\n\n**Other Survival Characters:**\n\n**Michael Davies:** https://www.cgtrader.com/3d-models/character/man/survival-npc-michael-davies\n\n**Twin-Pack:** https://www.cgtrader.com/3d-models/character/man/survival-npc-hank-and-mike-two-pack\n\n\n**Trailer:**\nhttps://youtu.be/QSuBxeSWltA\n\n\u003e Support\n\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n\u003e Changelog\n\n**v1.0 - released**\n\n**v1.01 - 20/09/2021 -**\n\n- **Bug Fix** - Fixed an issue where tessellation in 4.27 would cause some invisible faces on the tshirt and neck\n\n**v1.02 - 12/01/2022**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skeletal positions adjusted for Hank - Better Animation Quality\n\n- **Bug Fix** - Skin update for Hank - Better Animation Quality\n\n- **Bug Fix** - Hank's gun holster moved from the left side, to the right side, for easier animation compatibility\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n- **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Content** - Added two additional outfit presets for Hank (civilian, same outfit, without combat equipment)\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n**Road Map:**\nThis asset will receive updates in the future. The price will increase over time to reflect the changes made. The current asset road map includes:\n\n- Dirt/Gore grunge masks (Added 07/08/2021)\n- Voice acted dialogue\n- AR Animated Facial Animations for the Dialogue\n\n\n\n**Levels \u0026 Blueprints**\n\n\n**BP_Morphpose_Master:**\n\nClass based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample:**\n\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map:**\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map:**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.\n\n\n**Overview Map:**\n\nThis map contains all of the unique skeletal meshes included in this pack.\n\n\n**Animation Preview Map:**\n\nThis map showcases the animations included in the pack.\n\n**Technical Details**\n\n**Rigged to Epic skeleton/IK:**(Yes - Additional Bones included for belt accessories)\n\n**Animated:** (Yes)\n\n**Number of Animations:** 59 (24 Root, 31 IPC, 4 Poses)\n\n**Number of characters:** 1 (modular and optimized components. 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It exhibits a seasonal change in fur color, sporting a white coat with a black-tipped tail.\n\nFor wild animals, zoology science, small mammal animals, home pet animals, biology science, cute creatures, Earth fauna, environmental protection, and forest inhabitants.\n\nThis animation pack includes 3 natural behaviors of the stoat (Mustela erminea), covering alert idle, high-speed locomotion, and hunting movements. It is suitable for real-time applications and cinematic scenes.\n\nAnimations included:\n\n    Fast Run (looped, in-place / root motion)\n    High-speed bounding locomotion with elongated flight phases, elastic body motion, and dynamic limb extension. Duration: up to 10 sec.\n\n    Idle Look Around (looped, in-place)\n    Seated alert behavior with neck extension, upright scanning, and fast reactive head turns. Duration: up to 10 sec.\n\n    Hunting Loop (looped, in-place / root motion)\n    Alternating bounding and upright scanning phases, showing highly alert predator behavior. Duration: up to 10 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It produces milk and can also be raised for meat. \n\nFor large herbivorous mammals 3D visualization, agricultural simulations, farming games, farm product advertising, and cattle animals rural environment 3D projects.\n\n    Description:\n    This animation set includes 1 core cow animations designed to represent realistic livestock behavior in calm and dynamic states. The pack is suitable for use in cinematic scenes, games, and simulations.\n    Animations included:\n\n    Walk (looped, in-place / root motion)\n    Calm walking cycle with heavy body sway, natural leg timing, and subtle head and neck motion. Duration: up to 6 sec.\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. 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The wings are depicted in a dynamic, extended positioning, embodying the bird\u0026#39;s natural elegance and movement.\n\nFor wildlife visualization, visualization of: nature documentaries, ornithology studies, virtual reality experiences, environmental awareness campaigns, birdwatching apps, digital art projects, ecological simulations, film production, animation projects, interactive installations, zoological research, bird species identification tools, scientific presentations, and outdoor-themed promotional materials.\n\nThis animation set includes 1 goose animations designed for natural locomotion and behavioral variety on land, water, and in the air. The pack is suitable for wildlife scenes, games, and environmental simulations.\n\nAnimations included:\n\nFlight (looped, in-place / root motion)\nEnergetic wing beats with forward body tilt, extended neck posture, and synchronized body motion. Duration: up to 8 sec.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\nGrazing Goose Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The pack is suitable for use in cinematic scenes, games, and simulations.\n\nAnimations included:\n\n    Run Cycle (looped, in-place)\n    Fast and powerful running animation with springy push-offs, extended body posture, clear stride phases, and natural secondary motion of tail, neck, and ears. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n    Rigged model\n    In-place and root motion variations included\n    Realistic timing and secondary motion\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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It is easily recognized by its long neck, pointed beak, and grey feathers. \n\nFor 3D visualization, wildlife CGI scenes, nature documentaries, 3D animation, environmental simulations, and realistic habitat rendering projects.\n\nThis animation set includes animation designed for natural Grey Heron behavior, suitable for wildlife cinematics, games, and environmental simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Graceful slow walking cycle with long leg placement, smooth weight shifts, and subtle neck sway. Duration: up to 8 sec.\n\n Technical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. 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It is usually seen near lakes, rivers, and coastal areas. \n\nFor 3D visualization, wildlife CGI scenes, nature documentaries, 3D animation, environmental simulations, and realistic habitat rendering projects.\n\nThis animation set includes 4 animations designed for natural Grey Heron behavior, suitable for wildlife cinematics, games, and environmental simulations.\n\nAnimations included:\n\n    Walk (looped, in-place / root motion)\n    Graceful slow walking cycle with long leg placement, smooth weight shifts, and subtle neck sway. Duration: up to 8 sec.\n\n    Flight (looped, in-place / root motion)\n    Wide, powerful wing strokes with characteristic S-shaped neck posture and extended legs. Natural body oscillation during flight. Duration: up to 8 sec.\n\n    Take Off (non-looped, in-place / root motion)\n    Strong leg push-off with progressive wing amplitude increase and transition into flight posture. Duration: up to 6 sec.\n\n    Landing (non-looped, in-place / root motion)\n    Controlled descent with wing braking, forward leg extension, and soft stabilization after ground contact. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The wings are depicted in a dynamic, extended positioning, embodying the bird\u0026#39;s natural elegance and movement.\n\nFor wildlife visualization, visualization of: nature documentaries, ornithology studies, virtual reality experiences, environmental awareness campaigns, birdwatching apps, digital art projects, ecological simulations, film production, animation projects, interactive installations, zoological research, bird species identification tools, scientific presentations, and outdoor-themed promotional materials.\n\nThis animation set includes 1 goose animations designed for natural locomotion and behavioral variety on land, water, and in the air. The pack is suitable for wildlife scenes, games, and environmental simulations.\n\nAnimations included:\n\nFlight (looped, in-place / root motion)\nEnergetic wing beats with forward body tilt, extended neck posture, and synchronized body motion. Duration: up to 8 sec.\nTechnical details:\n\nFPS: 30\n\nRigged model\n\nIn-place and root motion variations included\n\nRealistic timing and secondary motion\n\nSuitable for real-time and cinematic use\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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the rigged FBX gets kind of crazy.\n \n\n\n \n\n\n\n«««««««««««««««««««««««««««««««««««««««« \n\n\ngoat sheep ram animal animals herbivore herbivor omnivore omnivor mammal max model animated animation farm attack fbx mud land milk\n\n----------------------------------------Virtual Creator and creature---------------------------------------- \n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/top-ram-and-sheep-8k-3d-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mv3ctbkr2ovvyropp044ygk9obg0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/mv3ctbkr2ovvyropp044ygk9obg0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/mv3ctbkr2ovvyropp044ygk9obg0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/top-ram-and-sheep-8k-3d-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7162521/05e2dacb92/top-ram-and-sheep-8k-3d-animated-3d-model-05e2dacb92.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7321718","type":"listingItem","attributes":{"id":7321718,"title":"Bird Flamingo Pink Animated Rigged for Blender","price":179.0,"description":"Bird Flamingo Pink Animated Rigged for Blender is a three-dimensional model of large wading bird, that is a distinctive species recognized for its pink plumage and long legs.\n\nThe flamingo bird is a tall, elegant bird with bright pink or reddish feathers, long legs, and a bent bill adapted for filter-feeding. They are often found in colonies around shallow lakes, lagoons, and wetlands in Africa, the Americas, and parts of southern Europe and Asia.\n\nFor ornithology studies, wildlife research, zoology, eco-tourism, nature conservation, environmental education, aviaries, parks, photography, birdwatching, decorative art, illustration, museums, biology, and ecological projects.\n\nBird Flamingo Pink Animated Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 11 png (4096x4096)\n- Dimensions 19,2 x 71,3 x H99,5cm\n\n\n(c) 3d_molier International\n","imageAlt":"Bird Flamingo Pink Animated Rigged for Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/bird-flamingo-pink-animated-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ozd0gaa5k4fn9hv4ricyhubzshzr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bird_Flamingo_Pink_Animated_Rigged_for_Blender_003.jpg","gridUrl":"https://media.cgtrader.com/variants/ozd0gaa5k4fn9hv4ricyhubzshzr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bird_Flamingo_Pink_Animated_Rigged_for_Blender_003.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ozd0gaa5k4fn9hv4ricyhubzshzr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bird_Flamingo_Pink_Animated_Rigged_for_Blender_003.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bird-flamingo-pink-animated-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":222,"name":".mp4","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/7321718/dacd5ed4c7/bird-flamingo-pink-animated-rigged-for-blender-3d-model-dacd5ed4c7.webp","saleOffDiscount":35,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7317694","type":"listingItem","attributes":{"id":7317694,"title":"White Swan Swimming on Water Animated Rigged for Blender","price":179.0,"description":"White Swan Swimming on Water Animated Rigged for Blender is a three-dimensional model of beautiful wild waterfowl bird known for its elegant white plumage and graceful movements.  \n\nWhite swan that is recognized for its striking white feathers, long curved neck, and bright orange bill with a black basal knob. These swans are often found in lakes, rivers, and coastal wetlands, where they glide effortlessly across the water. \n\nFor wildlife conservation, ornithology research, ecological studies, wetland preservation, avian biology, nature photography, environmental education, birdwatching tourism, zoological exhibits, artistic representations, and biological illustrations.  \n\nWhite Swan Swimming on Water Animated Rigged for Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 12 png (4096x4096)\n- Dimensions 1910 x 1910 x H504cm\n\n\n(c) 3d_molier International\n","imageAlt":"White Swan Swimming on Water Animated Rigged f...","url":"https://www.cgtrader.com/3d-models/animal/bird/white-swan-swimming-on-water-animated-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/grudxq4e5jnfivdkbl893isidqse/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/White_Swan_Swimming_on_Water_Animated_Rigged_for_Blender_002.jpg","gridUrl":"https://media.cgtrader.com/variants/grudxq4e5jnfivdkbl893isidqse/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/White_Swan_Swimming_on_Water_Animated_Rigged_for_Blender_002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/grudxq4e5jnfivdkbl893isidqse/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/White_Swan_Swimming_on_Water_Animated_Rigged_for_Blender_002.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-swan-swimming-on-water-animated-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/7317694/a4824dfa56/white-swan-swimming-on-water-animated-rigged-for-blender-3d-model-a4824dfa56.webp","saleOffDiscount":35,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"670600","type":"listingItem","attributes":{"id":670600,"title":"Animated Hunter Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\n\nBut animated FBX file is included.\nOBJ files included.\nUnity Asset Included.\nUnreal Asset Included.\n\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 Blueprints 17 sceletal meshes including body parts, armor and animated bow.\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \n3D MAX 2009 file with rigged character included\nBlueprints of modular and simple characters included\nMaterial instances of head, armor, hood and fur included\n2 colors scheme for armor included.\n2 colors for hood included\n2 head materials (with scar and without) included.\n2 heads one human and one elf with long ears included.\nRig has 85 bones\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051 vertexes. \n\nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\n\nAnimations\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. 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It includes:**\n\nJoseph \n\n- Appearance: A neat dark suit, a red jacquard vest, a gold watch chain, a hat with a ribbon and glasses, sturdy boots, and a belt holster—a respectable gentleman who still carries a gun. \n- Personality: A polite, calculating, and cold pragmatist; used to commanding numbers and people without showing emotion. \n- Goal: Expand his influence—the railroad, banks, and land around the city; maintain control over all cash flows. \n- Role: Railroad owner, banker. A client, a manipulator, a potential antagonist, or a dangerous but useful ally. \n\n**Features:**\n\n- Two variants of the high quality skins - each character includes Basic and Survival skins.\n- Love for details - you can look at individual parts of characters for a long time.\n- Characters have their own set of weapons - Volcanic Pistol (female and male versions) and Winchester 1873, as well as a list of accessories (chaps, scarves, etc.)\n- Excellent modularity - a lot of layers of clothing allow you to choose the look you want. The clothing includes chaps (women's and men's versions) and period-appropriate underwear.\n- All clothes, hairstyles and accessories are compatible between characters (including top and bottom clothing compatibility, also compatible with Adventure Series) without clipping and other typical problems - create unique combinations! Note - to combine some parts of clothing, the use of blendshapes is required (included)\n- Demoscene is included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n- Cinematic scene included - learn the basics of creating cinematic videos with our project!\n- Corrective blendshapes to simulate muscle work - now use extreme animations without any problems. We were the first to use this system on the market and it has greatly improved the quality of animations - we hope you like it!\n- Adjust the size of chests and hips for female characters\n- Adjustable size men's proportions: base, thin, muscular, fat\n- Control Rig is included in the project - animating and changing poses is now easy!\n- The characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing\n- The project includes high quality render scenes with biomes (five additional maps). Make sure the Settings - \"Engine Scalability Settings\" and \"Material Quality Level\" are set to the highest quality.\n- Advanced material setup based on blueprints.\n- Convenient switching of clothing parts via Construction Script.\n- Fully customized physics of the characters. Simulation of hair, clothes, body are included.\n- You can also change the color of skin, eyes, clothes, accessories and hair.\n- Shaders contain fine tuning based on blueprints. SSS, micronormal masks, etc - all inclusive and ready to go!\n- The package includes starting animations, but we recommend using the Lyra or ALS4 animations - you will immediately see the difference :)\n- 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more. (see our demo reel to check opportunities)\n- Customized Live Link Face - just connect your iPhone and bring your character to life! (may require calibration depending on your face shape)\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdolls, all accessories - all this in a carefully designed environment of the demoscene. Press F in Play-Selected Viewport to quickly change characters.\n- Full compatibility with Epic Skeleton. This is an advanced version of the UE5 skeleton with all additional bones\n- Low poly, game-ready, rigged, PBR textures\n\n**ADDITIONAL FEATURES FOR UNITY PACKAGES:**\n\n- The packages include a Third Person Character Controller, so you can play and test animations right from the box.\n- Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!\n- Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.\n- The demo video shows the work of the Magica Cloth 2 plugin for hair and clothing physics. You can get a project with it by sending us your purchase receipt for this plugin via email or Discord https://discord.gg/nUQ7TmQgCZ. The Unity Chan script is working in project by default.\n- Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.\n- Demo and cinematic scenes are included. It contains a lot of high-quality props - we are sure they will be useful in your game!\n\n**Important notes for Unity:**\n\n- If you want to assemble several projects into one, please follow these instructions https://docs.google.com/document/d/1luQtDAbcw-JFFuHXV-evYBl9C7hCrt6HLAk2s2F668I/edit?usp=sharing\n- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial https://bit.ly/3WSdGiY\n- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project. Please follow this tutorial https://bit.ly/3WSdGiY for more info\n- You need to create new High Definition Render Pipeline (HDRP 7.5.1+) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.\n- The demo video and screenshots show the work of HDRP pipeline.\n- Unity does not support the exchange of assets between projects by default.\nWe recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. 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Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - Rigged and Animated - Low Poly 3D model","url":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0-SIG-HIWYMan.jpg","gridUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0-SIG-HIWYMan.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0-SIG-HIWYMan.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3599065/9f69bf8476/highwayman-rigged-and-animated-low-poly-3d-model-9f69bf8476.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6362919","type":"listingItem","attributes":{"id":6362919,"title":"Orange white cat Animation  Blender 3D Model","price":324.0,"description":"**Introduction**\u003cbr\u003e\nThis white and orange cat 3D Model is crafted specifically for high-quality visual projects, combining a realistic appearance with animation-ready usability. The model features 4K UDIM textures, with separately painted skin and hair maps to ensure fine, natural detail even in close-up shots. The grooming system is meticulously designed based on real feline anatomy, offering well-defined layers and natural hair flow for excellent rendering results.\u003cbr\u003e\nThe fully rigged system supports animation production and comes with three realistic animations, ready to be used directly in films, cinematics, and various animated projects.\u003cbr\u003e\nThe entire model is created in Blender and rendered with the Cycles renderer. It follows accurate proportions of an adult orange cat, making it a high-quality, production-efficient asset that blends realism with functionality.\u003cbr\u003e\n \n**Description**\u003cbr\u003e\nThe models consists of the body, paws, eyelids2, lacrimal glands2, oral cavity, lens2, irises2, tongue, teeth*2.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nPaws: vertices 11,394; polygons 11,196\u003cbr\u003e\nEyelids2: vertices 342; polygons 288\u003cbr\u003e\nLacrimal glands2: vertices 1,968; polygons 1,920\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nLens2: vertices 964; polygons 1,024\u003cbr\u003e\nIrises2: vertices 1,538; polygons 1,504\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 89,695; polygons : 89,134\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_Msak_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodyHair_Msak_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_BodySkin_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Eye_Normal.png, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Eye_Specular.png, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Mask.1001.jpg, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_Mask.1002.jpg, 2048* 2048\u003cbr\u003e\nJW0P4U00_OrangeCat_White_OralCavity_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_OralCavity_Normal.png, 4096* 4096\u003cbr\u003e\nJW0P4U00_OrangeCat_White_OralCavity_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers including IK/FK switch and facial rigging, it's easier to create animations, the features are as follows:\u003cbr\u003e\nCTR_leg_f/b.L/R come with three customized attributes:\u003cbr\u003e\nIK-FK switches between IK/FK of the legs;\u003cbr\u003e\nPole_target switches between different control methods of the pole vector;\u003cbr\u003e\nstretch_CTR controls the stretch limit of the legs.\u003cbr\u003e\nCTR_gravity_b comes with a customized attribute:\u003cbr\u003e\nTail_roll controls whether the tail follows the parent controller's movement.\u003cbr\u003e\nCTR_gravity_f comes with two customized attributes:\u003cbr\u003e\nRoll_Head controls whether the head follows the parent controller's movement;\u003cbr\u003e\nRoll_Neck controls whether the neck follows the parent controller's movement;\u003cbr\u003e\nCTR_head comes with a customized attribute:\u003cbr\u003e\nEye_follow controls whether the eyes follow the parent controller's movement.\u003cbr\u003e\nCTR_eye_a.L comes with a customized attribute:\u003cbr\u003e\npupil controls the dilation and constriction of the pupil.\u003cbr\u003e\nCTR_ROLL_foot_b/f.L/R control the squeezing effect of the foot pad by Z-location.\u003cbr\u003e\nAnd more …\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-301\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Orange white cat Animation Blender 3D Model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/orange-white-cat-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pznbf918dlcpc3n3up13d1j7s0iq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/orange-white-cat-animation-blender-3d-model-3d-model-3e30b0d9c8.jpg","gridUrl":"https://media.cgtrader.com/variants/pznbf918dlcpc3n3up13d1j7s0iq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/orange-white-cat-animation-blender-3d-model-3d-model-3e30b0d9c8.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pznbf918dlcpc3n3up13d1j7s0iq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/orange-white-cat-animation-blender-3d-model-3d-model-3e30b0d9c8.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/orange-white-cat-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362919/3e30b0d9c8/orange-white-cat-animation-blender-3d-model-3d-model-3e30b0d9c8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4793668","type":"listingItem","attributes":{"id":4793668,"title":"GreyHeron Animation VFX Grace","price":199.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a gray heron model with 4K maps, fur, rigging and animations. Each feather is controlled by a separate controller, and there is a controller for folding the wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 19,054; polygons 19,026\u003cbr\u003e\nEyes: vertices 1,496; polygons 1,568\u003cbr\u003e\nFeathers: vertices 274,511; polygons 190,714\u003cbr\u003e\nTotal: vertices 295,061; polygons 211,308\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0LA12A3_GreyHeron_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Black_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Black_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather01_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Feather02_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Chin_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CoversMED_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CoversMED_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CoversMED_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsABC_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsABC_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsABC_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDP_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDP_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDP_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDS_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDS_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsDS_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMAV_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMAV_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMAV_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMIV_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMIV_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_CovertsMIV_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Face_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Neck_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Neck_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Rectrices_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Rectrices_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Rectrices_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesPR_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesPR_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesPR_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesSE_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesSE_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_RemigesSE_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Feather_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_Scapulars_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather03_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather04_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather06_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather06_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather07_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather07_Height.png, 4096*4096\u003cbr\u003e\nJF0LA12A3_GreyHeron_WingFeather07_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\n\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nRoot control the entire model, and its customized attribute IK_strength_L and IK_strength_R control whether the legs can be stretched in IK mode; Leg_IK-FK.L and Leg_IK-FK.R controls the IK/FK switch of the legs; Neck_Follow controls whether the root of the neck moves following the center of gravity of the body; Neck_IK-FK controls the IK/FK switch of the neck; Neck_strength controls whether the neck can be stretched in IK mode.\u003cbr\u003e\nCTR_eye_a.L and CTR_eye_a.R control the movement of the eyes by the Location, and control the winkle by the Scale.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the wing folding by the Location.\u003cbr\u003e\nCTR_Tail controls tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-266\u003cbr\u003e\n\n**Tag**\u003cbr\u003e\n\ngrey heron, heron, wader, ciconiiformes, bird, wing, feather, fly, animal, realistic, movie, Blender, Cycles\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\n","imageAlt":"GreyHeron Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/greyheron-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zzEuQAD9FCmweacWzzPdMw3b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A3_GreyHeron_Display_Sit_01.jpg","gridUrl":"https://media.cgtrader.com/variants/zzEuQAD9FCmweacWzzPdMw3b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A3_GreyHeron_Display_Sit_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/zzEuQAD9FCmweacWzzPdMw3b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A3_GreyHeron_Display_Sit_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/greyheron-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4793668/b8af631389/greyheron-animation-vfx-grace-3d-model-b8af631389.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6949528","type":"listingItem","attributes":{"id":6949528,"title":"House Sparrow - BLENDER - Rigged and Animated","price":75.0,"description":"**House Sparrow - BLENDER**\u003cBR\u003e\n\u003cBR\u003e\nRigged and Animated in BLENDER 5.0\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cBR\u003e\n\u003cBR\u003e\n\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------------------\u003cBR\u003e\n\u003cBR\u003e\nThe main controlling object is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nI have provided several scene files to get you started:\u003cBR\u003e\n\u003cBR\u003e\nHS-FlyLoop \u003cBR\u003e\nHS-LTO (Land Take Off)\u003cBR\u003e\nHS-ZERO (is the name given to my BASIC set up, no animation)\u003cBR\u003e\n\u003cBR\u003e\nThe feet and legs are controlled by \"Foot-Control.L\" and \"Foot-Control.R\" respectively.\u003cBR\u003e\nThere are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cBR\u003e\nThere are 22 Morph targets.\u003cBR\u003e\n\u003cBR\u003e\nThe 'Mouth' phonemes are:\u003cBR\u003e\n-CDGJKNSTYZ\u003cBR\u003e\n-E\u003cBR\u003e\n-FV\u003cBR\u003e\n-LT\u003cBR\u003e\n-MBP\u003cBR\u003e\n-O\u003cBR\u003e\n-U\u003cBR\u003e\n-WQ\u003cBR\u003e\n\u003cBR\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cBR\u003e\n\u003cBR\u003e\nThe wings are controlled by 3 bones each\u003cBR\u003e\nand have 2 Morph positions, to spread the wing tips and 4 morph positions to fold the wing\u003cBR\u003e\n\u003cBR\u003e\nFold-01\u003cBR\u003e\nFold-Complete\u003cBR\u003e\nFold-Complete1\u003cBR\u003e\nFold-flatToSides\u003cBR\u003e\nWingTipsSpread-01\u003cBR\u003e\nWingTipsSpread-02\u003cBR\u003e\nWingTips-DN\u003cBR\u003e\nFLightBody\u003cBR\u003e\n\u003cBR\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cBR\u003e\nThe toes are controlled by 12 bones on each foot.\u003cBR\u003e\nTo fold the wings use the morphs noted above.\u003cBR\u003e\nThe eyelids and eyebrows can be manipulated via:\u003cBR\u003e\n\u003cBR\u003e\nEyebrowsDN\u003cBR\u003e\nEyebrowsDN2\u003cBR\u003e\nEyebrowsUP\u003cBR\u003e\nEyelidClosed\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n-------------\u003cBR\u003e\n\u003cBR\u003e\n**House Sparrow - BLENDER**\u003cBR\u003e\n\u003cBR\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.\u003cBR\u003e\n\u003cBR\u003e\nReal Geometry:\u003cBR\u003e\n13196 verticies\u003cBR\u003e\n8682 polygons\u003cBR\u003e\n\u003cBR\u003e\nYoutube Videos:\u003cBR\u003e\nHS-FlyLoop: https://youtu.be/kst_cMqnSYw\u003cBR\u003e\nHS-LTO: https://youtu.be/Fd4x1t58N0g\u003cBR\u003e\nHS-TT-Wire: https://youtu.be/H8CgO_SIh2I\u003cBR\u003e\nHS-TT-Color: https://youtu.be/JdUR-hdoKaM\u003cBR\u003e\n\n\u003cBR\u003e\nThe feathers are geometry so no plugins are required. 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Ready to use.\n\n4096 x 4096 diffuse, specular and bump maps.\n\nComplete walking animation (but the previews are short).\n\neye blinking.\n\nmouth and lips opening.\n\ntongue motion.\n\nfur (can be removed).\n\nNote: When you open the file, choose \"adopt gamma and lut settings\".\n\nThe FBX and OBJ formats don´t have fur, animation or rigging, but are completely mapped.\n\nIf you have questions, please contact us.\n\n","imageAlt":"animated Photoreal HD Giraffe - 3d model","url":"https://www.cgtrader.com/3d-models/animal/mammal/photoreal-hd-giraffe-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8NL5PVUB8Cwd9NiBabxNodws/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/photoreal-hd-giraffe-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/8NL5PVUB8Cwd9NiBabxNodws/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/photoreal-hd-giraffe-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-stl.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8NL5PVUB8Cwd9NiBabxNodws/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/photoreal-hd-giraffe-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-stl.webp","width":306},{"url":"https://media.cgtrader.com/variants/8NL5PVUB8Cwd9NiBabxNodws/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/photoreal-hd-giraffe-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-stl.webp","width":612},{"url":"https://media.cgtrader.com/variants/8NL5PVUB8Cwd9NiBabxNodws/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/photoreal-hd-giraffe-3d-model-3d-model-animated-rigged-max-obj-mtl-fbx-stl.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/photoreal-hd-giraffe-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/140260/cfd028bf2a/photoreal-hd-giraffe-3d-model-3d-model-cfd028bf2a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2921834","type":"listingItem","attributes":{"id":2921834,"title":"XfrogPlants Foxtail Agave - Agave Attenuata ","price":21.0,"description":"These plants are created by the very experienced modeler Konstantin Kim and sold exclusively by Xfrog.\nKim (aka 3d Mentor) works in 3ds max GrowFX, and sets up shaders for Corona, VRay, and FStorm.\nALL plants, for the first time EVER, have GrowFX (gfx) files included, and WIND, and all models and wind can be procedurally edited!\nPolycounts range from 100k to 600k. Download includes one model.\n\nAgave Attenuata: Fox tail/Swan's Neck Agave\n\nAgave attenuata is a species of agave commonly known as the Foxtail, Lion's tail or Swan's Neck Agave for its development of a curved inflorescence, unusual among agaves. Native to the plateaus of central west Mexico, it is popular as an ornamental plant in gardens in many other places with subtropical and warm climates. The leafy clusters can reach 4 ft wide by 4 ft high, and the dramatic flowering stems can rise to heights of 8-10 ft. Although a regular sight in gardens, its speculated that Agave Attenuata is currently rare in the wild.\n\n","imageAlt":"3D XfrogPlants Foxtail Agave - Agave Attenuata","url":"https://www.cgtrader.com/3d-models/plant/leaf/xfrogplants-foxtail-agave-agave-attenuata","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QJdYY6Kj849TpVtY7HH9cXr4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/agave_a%2005.jpg","gridUrl":"https://media.cgtrader.com/variants/QJdYY6Kj849TpVtY7HH9cXr4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/agave_a%2005.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/QJdYY6Kj849TpVtY7HH9cXr4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/agave_a%2005.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/leaf/xfrogplants-foxtail-agave-agave-attenuata","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":192,"name":"GrowFX","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"plant","subcategorySlug":"leaf","categoryTitle":"Plant","subcategoryTitle":"Leaf","schemaImageUrl":"https://img-new.cgtrader.com/items/2921834/c865ea0c92/xfrogplants-foxtail-agave-agave-attenuata-3d-model-c865ea0c92.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4102381","type":"listingItem","attributes":{"id":4102381,"title":"Classic Horse Animated Asset","price":29.99,"description":"**Hello everyone!**\n\nHere is the Сlassic Horse Animated Model in three color variations.\n\n---\n**The asset includes:**\n\n- horse's skeletal mesh (parts: body, jaw, tongue, eyes, hair tail, hair ears, hair neck, eyelashes, reins A, reins B, saddle A, saddle B, saddle A stirrup, saddle B stirrup)\n- rider's skeletal mesh \n- 4K texture sets for the rider, horse's body, horse's equipment and 2k texture set for the horse's hair (Metal-Roughness Pipeline)\n- 120 animations (36 unique InPlace animations for the horse + 24 RootMotion animations for the horse / 36 unique InPlace animations for the rider + 24 RootMotion animations for the rider)\n\n**List of unique animations (for the horse; for the rider):**\n\n- idle base\n- idle main\n- idle look left\n- idle look right\n- idle step\n- idle eating\n- rear\n- back legs kick (+ RM version)\n- get hit left\n- get hit right\n- death\n- walk (+ RM version)\n- walk left (+ RM version)\n- walk right (+ RM version)\n- walk back (+ RM version)\n- walk back left (+ RM version)\n- walk back right (+ RM version)\n- trot (+ RM version)\n- trot left (+ RM version)\n- trot right (+ RM version)\n- canter (+ RM version)\n- canter left (+ RM version)\n- canter right (+ RM version)\n- gallop (+ RM version)\n- gallop left (+ RM version)\n- gallop right (+ RM version)\n- jump short\n- jump full (+ RM version)\n- jump start (+ RM version)\n- jump land (+ RM version)\n- jump full run (+ RM version)\n- jump start run (+ RM version)\n- jump land run (+ RM version)\n- jump fall\n- turn left (+ RM version)\n- turn right (+ RM version)\n\n---\n**Polygon Count:**\n\n- horse's full mesh with 2 type of equipment - 55828 tris\n- rider's mesh - 7102 tris\n\n--------------------------------------------------------------------\n**By purchasing a product you get an archive. The archive includes:**\n\n- Horse's skeletal meshes\n- Rider's skeletal mesh\n- Textures\n- Animations\n- **Maya 2018 RIG Scene with horse (look preview images)**\n- **Maya 2018 RIG Scene with rider (look preview images)**\n- Unity package\n- Unreal Engine project\n\n--------------------------------------------------------------------\n**Cheers!**\nP.S. Please rate the product. This is the best support for me. Thanks!","imageAlt":"Classic Horse Animated Asset animated 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Macaw Parrot animated","price":59.0,"description":"\u003cp\u003eRed Macaw Parrot \u003c/p\u003e\u003cp\u003eis a low poly rigged bird with wings folding animation.\u003c/p\u003e\u003cp\u003efly loop animation .\u003c/p\u003e\u003cp\u003eExtra :\n------------\nI've applied a hair modifier for the bird feathers , head and body , but i don't offer this model with the body and head feathers, i consider it as an extra that you can use it as it is or adjust it as you want , or simply deactivate it .\u003c/p\u003e\u003cp\u003ethe bird is fully rigged with deferent tools such as (reaction manager , expressions , wiring )\u003c/p\u003e\u003cp\u003ethe wing feathers are rigged repeatedly and collectively so the animator has full control of the wings \u003c/p\u003e\u003cp\u003ealso the tail feathers as well .\u003c/p\u003e\u003cp\u003eall bones and controllers are named properly .\u003c/p\u003e\u003cp\u003ethe rig is scalelabel with no problems .\u003c/p\u003e\u003cp\u003e-------------------------------------\u003c/p\u003e\u003cp\u003eMaps\u003c/p\u003e\u003cp\u003e--------------------------------------\u003c/p\u003e\u003cp\u003eDefuse map 1024 \u003c/p\u003e\u003cp\u003eSpec map 1024\u003c/p\u003e\u003cp\u003eNormal Map 1024 \u003c/p\u003e\u003cp\u003e---------------------------------------\nskin morphed for the neck correction \u003c/p\u003e\u003cp\u003emorphed modifier for the mouth and the eyes .\u003c/p\u003e\u003cp\u003ethe eyes are controlled by a controllers for the rotation \nthe mouth is controlled by a helper so it can be opened and closed .\u003c/p\u003e\u003cp\u003ethe wings are folded automatically, but the animator still have full control on the wings so feel free to rotate the wings bones as you need using the named controllers for that .\u003c/p\u003e\u003cp\u003ehope you like it .\u003c/p\u003e","imageAlt":"Red Macaw Parrot animated 3D 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Summer Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red squirrel model for summer. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F comes with two customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the neck;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the spine.\u003cbr\u003e\nCTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;\u003cbr\u003e\nIK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.\u003cbr\u003e\nCTR_Cheek_a/b.R/L control the movement of the face.\u003cbr\u003e\nCTR_Nose.R/L control the breathing of the nostril.\u003cbr\u003e\nThere is a UI for the facial system and more fine facial controllers used to create facial expressions.\u003cbr\u003e\nEach toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-210\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nTo restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off \"Child Of\" of CTR_Leg_F.R/L controller.\u003cbr\u003e","imageAlt":"mammal RedSquirrel Summer Animated VFX Grace 3D 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 PONTIANAK HORROR GIRL","price":20.0,"description":"Kuntilanak / Pontianak / Horror Girl\n\nIMPORTANT : THERE IS NO UNREAL ENGINE VERSION, CANT USE FOR UNREAL ENGINE, I CANT HELP YOU\n\nNew Version using mixamo rig and custom for hair rig, so you can use any mixamo animation for blender or unity just upload FBX for Mixamo file or you can use XBOT default character Mixamo as model in mixamo animation preview. \n\nmade with blender and export to UNITY \nYou can disable/enable hair movement, hair movement just support for unity 2020 and higher, if you using below 2020 you can disable the hair movement.\n\nfor facial expresion using a blend shape in Unity dan Shapekey in Blender.  \n\n \nTexture format TGA, Full Rigged\n\nAnimation are :\n\n1. Attack\n2. Idle\n3. Walking\n4. Running\n5. Crawling\n6. Neck Bite\n7. Dying\n8. Death\n9. Walking Crazy\n10. Scream\n\nSend me messege if you have any questions or any request any trouble or anything else feel free to ask me\n","imageAlt":"KUNTILANAK PONTIANAK HORROR GIRL 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/kuntilanak-pontianak-horror-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dNBj7T8eq5gkq461xMZ99Muq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/dNBj7T8eq5gkq461xMZ99Muq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/dNBj7T8eq5gkq461xMZ99Muq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/kuntilanak-pontianak-horror-girl","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":184,"name":".mra","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3278519/7a6b1477c4/kuntilanak-pontianak-horror-girl-3d-model-7a6b1477c4.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"897739","type":"listingItem","attributes":{"id":897739,"title":"Great Horned Owl - rigged - animated - PBR - VRAY - Standard","price":160.0,"description":"Great Horned Owl\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightwave 8.5\u003cbr\u003e\n3DS Max 2009\u003cbr\u003e\n3DS Max 2020 PBR Art Render\u003cbr\u003e\n3DS Max 2020 VRAY 4.10\u003cbr\u003e\nMAYA 2013\u003cbr\u003e\nC4D R16, and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have 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