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It recreates the appearance of a weathered rocky surface covered with rich green moss, featuring detailed stone formations, rugged surface variation, natural color transitions, and realistic moss coverage.\n\nThe material is built entirely with **Blender shader nodes**, allowing the stone color, moss coverage, surface detail, roughness, and other material properties to be adjusted directly within the shader. No external image textures are required, making it suitable for both close-up renders and large-scale environments where consistent procedural detail is important.\n\n## **Key Features**\n\n**100% Procedural Material:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Realistic Stone and Moss Appearance:** Combines rugged natural rock with organic green moss coverage to create a convincing weathered outdoor surface.\n\n**Detailed Rock Surface:** Includes procedural displacement and surface variation to create cracks, bumps, erosion, and irregular rocky formations.\n\n**Natural Moss Coverage:** Generates irregular green moss regions across the stone surface with varied distribution and organic transitions.\n\n**Customizable Colors:** Easily adjust the stone and moss colors to create different environmental and artistic variations.\n\n**Procedural Surface Detail:** Provides fine-scale surface variation suitable for realistic rocky and moss-covered materials.\n\n**Seamless Scaling:** The procedural setup can be scaled across different object sizes while maintaining consistent surface detail without image-texture stretching.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control the appearance, contrast, moss distribution, roughness, and surface characteristics.\n\n**No External Textures Required:** The complete material appearance is generated procedurally inside Blender, simplifying asset setup and making the shader easy to customize.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2  \n**Render Engine:** Cycles  \n**Material Type:** Procedural Node-Based Shader  \n**Texture Type:** Fully Procedural  \n**UV Mapping:** Not dependent on image textures  \n**Surface Type:** Stone / Rock / Moss  \n**Detail:** Procedural Rock and Moss Variation  \n**External Textures:** Not required\n\n## **Applications**\n\nThis procedural stone moss material is suitable for:\n\n- Rocky terrain and landscape environments\n- Moss-covered rocks and boulders\n- Cliffs and mountain surfaces\n- Forest and woodland environments\n- Outdoor architectural visualization\n- Garden and natural environment scenes\n- Game environment assets\n- Fantasy and cinematic environments\n- Film and VFX scenes\n- Nature and landscape visualization\n- Ground and terrain surfaces\n- Close-up rock renders\n- Environmental product visualization\n- Procedural environment generation\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based stone and moss textures, this procedural shader provides greater control over the **rock formation, moss coverage, colors, surface variation, and material properties** directly inside Blender.\n\nThe node-based setup makes it possible to create different stone and moss appearances without being restricted to a single fixed texture. 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Wooden Bridge","price":6.0,"description":"File formats:\n \nWooden Bridge.mtl OBJ (.obj, .mtl) 2020\n\nNative Wooden Bridge.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nWooden Bridge animation.5728.mov KeyShot (.bip, .ksp) 10.0\n\nWooden Bridge.fbx Autodesk FBX (.fbx) 2020\n\nWooden Bridge animation.bip KeyShot (.bip, .ksp) 10.0\n\nWooden Bridge texture.bip KeyShot (.bip, .ksp) 10.0\n\nNative Wooden Bridge fr game.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nNative Wooden Bridge texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\nWooden Bridge.obj OBJ (.obj, .mtl) 2020\n\nNative untitled.blend Blender (.blend) 3.3 Default 3.3\n\nlambert1_metallic.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_normal.tx 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Tiered Stone Fountain 3D Model Overgrown","price":14.99,"description":"Immerse your virtual worlds in timeless beauty with this highly detailed 3D model of a Weathered Tiered Stone Fountain. Designed with meticulous attention to detail, this fountain features multiple ornate levels crafted from aged stone, heavily adorned with lush, realistic moss and creeping ivy. The intricate carvings and natural decay provide an authentic, ancient aesthetic, perfect for adding character and historical depth to any scene. Whether you're crafting a forgotten garden, a grand European estate, a mystical ruin, or a bustling city park, this model serves as a captivating focal point, ready to enhance the visual storytelling of your project and captivate your audience.\n\nThis 3D model is built for both performance and visual fidelity, making it an ideal asset for game developers and architectural visualizers alike. It boasts optimized polygon counts, clean quad topology, and high-resolution PBR (Physically Based Rendering) textures to ensure stunning realism across various rendering pipelines. Each material is carefully calibrated to reflect light accurately, showcasing the rough, porous texture of the stone and the soft, organic feel of the moss and tangled vines. The model is fully UV unwrapped with non-overlapping UVs, ensuring seamless texture application and easy customization or re-texturing if desired. Its versatile design allows for seamless integration into diverse environments, from serene historical settings and fantasy realms to gritty post-apocalyptic landscapes, providing immense flexibility for your creative visions.\n\n    Enhance your project with this unique and evocative stone fountain. Its ready-to-use nature means you can drop it directly into your scene, saving valuable development time while delivering exceptional visual impact. With its compelling blend of natural detail and architectural grandeur, this model is an invaluable asset for creating atmospheric and believable digital environments. Perfect for close-up renders or as a key element in expansive outdoor scenes, this Weathered Tiered Stone Fountain is engineered to elevate the quality and realism of your 3D compositions, offering a rich sense of history and natural beauty.","imageAlt":"animated Weathered Tiered Stone Fountain 3D Model","url":"https://www.cgtrader.com/3d-models/character/man/weathered-tiered-stone-fountain-3d-model-overgrown-9804d145-890f-4bd5-8877-cad610f07b15","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oo988tsebq7ric5w1cwheqniji7g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/enhanced_01.jpg","gridUrl":"https://media.cgtrader.com/variants/oo988tsebq7ric5w1cwheqniji7g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/enhanced_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/oo988tsebq7ric5w1cwheqniji7g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/enhanced_01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/weathered-tiered-stone-fountain-3d-model-overgrown-9804d145-890f-4bd5-8877-cad610f07b15","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7032832/01958d27d6/weathered-tiered-stone-fountain-3d-model-overgrown-3d-model-01958d27d6.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7064948","type":"listingItem","attributes":{"id":7064948,"title":"Animal Tardigrade Walking Animated Rigged For Maya","price":149.0,"description":"Animal Tardigrade Walking Animated Rigged For Maya is a three-dimensional model of Tardigrade, that is a microscopic water-dwelling organism known for extreme resilience.\n\nThey are famous for surviving extreme conditions including radiation, dehydration, and outer space exposure. Tardigrades are micro-animals found in diverse environments from deep oceans to moss and lichen on land. \n\nFor biology 3D visualization, scientific CGI, educational animation, microscopic world simulations, game development, and detailed 3D rendering projects.\n\nAnimal Tardigrade Walking Animated Rigged For Maya is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nAnimal Tardigrade Walking Animated Rigged For Maya is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 6 png (4096x4096)\n\n\n(c) 3d_molier International\n","imageAlt":"Animal Tardigrade Walking Animated Rigged For 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models","schemaImageUrl":"https://img-new.cgtrader.com/items/5931966/7db5827001/wooden-bridge-3d-model-7db5827001.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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The model features the trees on a lush green hill covered with flowers, grass, stones, and plants, adding depth and dimension to your creations. In the green version, the tree trunk and stones are adorned with vibrant green moss, while the winter version depicts them blanketed in snow.\n\nDelonix regia, commonly called flamboyant or royal poinciana, is a tropical tree that is native to Madagascar but has been widely planted around the world in tropical and semi-tropical areas.\n\nThe trees and hill plants sway realistically in the breeze, brought to life by wind animation integrated into the Unreal and Unity files. Additionally, wind-animated FBX format assets further enhance the immersive effect.\n\nCheck out this animation I made using Unreal Engine:\nhttps://youtu.be/UP21IRzJ8y8\n\nRed tree poly: 2213804  Verts:1249039\nSnow covered tree poly: 1204899 Verts:739564\n\nTotal poly:  3418703\nTotal Verts: 1988603\n\nDimensions with the hill: real world scale can be scaled.\nHeight: 12.5 m\nLength: 17.8 m\nWidth: 10 m\n\nFormats:\nUnreal Engine\nBlender\n3ds max - Vray / Corona\nCinema 4D - standard/Vray/Corona\nunity\nSpeedtree\nfbx for Maya\nfbx for houdini\nobj\nfbx\nstl\nUSD\nCollada","imageAlt":"3D model Tropical Paradise of Royal Poinciana trees","url":"https://www.cgtrader.com/3d-models/exterior/landscape/tropical-paradise-of-royal-poinciana-trees","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DasewkwTKW8oW4Xx3XHSExAv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cherry_Set_RED01.jpg","gridUrl":"https://media.cgtrader.com/variants/DasewkwTKW8oW4Xx3XHSExAv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cherry_Set_RED01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/DasewkwTKW8oW4Xx3XHSExAv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cherry_Set_RED01.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/tropical-paradise-of-royal-poinciana-trees","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":99,"name":".hda","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/4948561/578427c191/tropical-paradise-of-royal-poinciana-trees-3d-model-578427c191.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7112615","type":"listingItem","attributes":{"id":7112615,"title":"Plant sprouting animation model","price":48.5,"description":"- This is a 3D growth animation model that simulates the entire process of plants breaking through the soil, sprouting and growing leaves. It fully reproduces all key stages from seed germination to seedling formation.\nThe scene features moss-covered gravel ground with water stain textures, set against a blurred forest backdrop, creating a natural and moist woodland environment. It enhances the realism and artistic atmosphere, and highlights the tenacious vitality of plants growing in rocky crevices.\nThe model is ideal for biology teaching and popular science videos to visually illustrate plant growth. It can also serve as visual materials for short films, posters and game scenes, conveying the power of life.\n\n- File formats : 3ds Max 2018 (V-Ray 5), 3ds Max 2016 (V-Ray 3.6) : All elements in the MAX scene are fully configured, including materials, textures, lighting and cameras. Ready to render directly. The assets can be easily modified to customize the scene to your needs.\n\n- If you encounter any problems during use, please feel free to contact me at any time. Thank you for your purchase!","imageAlt":"Plant sprouting animation model","url":"https://www.cgtrader.com/3d-models/plant/pot-plant/plant-sprouting-animation-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7wt45m58heuk0t2ekfvpbmi3djrk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/7wt45m58heuk0t2ekfvpbmi3djrk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7wt45m58heuk0t2ekfvpbmi3djrk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/pot-plant/plant-sprouting-animation-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"plant","subcategorySlug":"pot-plant","categoryTitle":"Plant","subcategoryTitle":"Pot Plant","schemaImageUrl":"https://img-new.cgtrader.com/items/7112615/f1a0c5db22/plant-sprouting-animation-model-3d-model-f1a0c5db22.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"5214158","type":"listingItem","attributes":{"id":5214158,"title":"Boy and Big Sharp Moss Rocks","price":40.0,"description":"Ultimate Treapl Rocks + Animated boy and a BONUS character scan\n\n\nRocks, stones, terrain, forest, mossy, Environment, Moss, HDRI skies, tree, sharp, Exterior, sci-fi, fantasy, realistic tree, VFX, dust, fogs, scan, man\n\n\nIn Treapl we love creating hyper-realistic cinematic worlds both for fun and our clients and we would like to share the latest addition to our own workflow with 3d artist community.\n\nThis pack was specifically designed to BOOST the realism and variety of environment rendering and to make the worlds created with it stand out with hyper realistic details.\n\nThis is a massive Rocky Collection of more than 150+ assets and extra layers of detail such as a super detailed moss scatter system and 4K Cinematic VFX overlays!\n\nA vast selection of various scanned rocks and extra 50 sharp CG rocks all with 6 colour versions will help you solve most of your rocky visuals.\n\nCreate stunning natural rocky landscapes quickly without having to look for assets all over the place !\n\nThis is a complete ROCK SCAN 3D Environment Pack.\n\nWhen creating natural CG Worlds some of the vital foreground 3d elements are big solitary rock scans to add character to your landscapes, high resolution big area textures and precisely crafted small rock scan scatter set-ups to cover the ground.\n\nThis solution offers so many visual options and feels, that you can create almost limitless rocky foregrounds - the VFX fog and post overlays will give your renders the kind of final touch that is hard to achieve straight out of a render.\n\nThis Massive Kit (150+ high quality assets) costs like ONE high-quality asset !!!\n\nJoin more than 30 000 clients who use Treapl products to achieve hyper realistic CG !\n\nEVERY SINGLE ASSET we used to create the presentation video sequences is present in the bundle.\n\nUltimate Treapl Rocks:\n\n+150 High quality assets\n\n-16K Tiled Ground texture for massive areas\n\n-10x High Quality 16K Atmospheric HDRI SKY (4 GB of High end data)\n\n-50x CG Sharp rocks with 6 Colour Variations\n\n-16x High quality SCANNED Solitary Free Rocks with 4K Textures (all rocks have 6 Colour variations) -5 GB Rocky Textures library\n\n-16x High quality SCANNED Small Stones\n\n-10x Pebble 3d-models\n\n-50x Ultra detail Moss 3d-models for a 2-Layer Moss scattering system (all scanned rocks have a 2 Moss-masks for 2 heights and colours of moass)\n\n-High quality Tall Sedge Grass models for scattering and filling big green spaces\n\n-30x Dust and Spider web remnants billboard planes to scatter extra detail to your foreground rocks (works really well on skin too - to give characters a soft outline in the skin area- in darker versions works for clothing as well)\n\n-10x 4K Fog Billboard planes to add atmosphere to your rendering\n\n-Bonus Assets: High definition Mountain model, 2 detailed scans of dead trunks with 4K textures, 4K vignette overlay, camera scratches overlay, lens flare overlay, 4K floating dust overlay sequence, -1x High quality animated boy in jeans and T-shirt scan - 8K textures, masks, billboard outlying hair (our normal price is 50$ only for the boy scan)\n\n-EXTRA BONUS - second character scan\n\n-Over 14 GB of high-end professional data\n\nCreate stunning worlds the easy way right now!\n\nTreapl\n\nWe only used Ultimate Treapl Rocks 3d-assets and VFX for every single presentation image and video you are seeing!","imageAlt":"3D asset Boy and Big Sharp Moss Rocks","url":"https://www.cgtrader.com/3d-model-packs/boy-and-big-sharp-moss-rocks","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/99nG5fH4pRC2Zdm6GGnFJsMY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/UltimateTreaplRocks_Hero_Shot_DreamBeachVolley.jpg","gridUrl":"https://media.cgtrader.com/variants/99nG5fH4pRC2Zdm6GGnFJsMY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UltimateTreaplRocks_Hero_Shot_DreamBeachVolley.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/99nG5fH4pRC2Zdm6GGnFJsMY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/UltimateTreaplRocks_Hero_Shot_DreamBeachVolley.webp","width":612}],"isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/boy-and-big-sharp-moss-rocks","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5214158/6cf3b2b1b1/boy-and-big-sharp-moss-rocks-3d-model-6cf3b2b1b1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5863651","type":"listingItem","attributes":{"id":5863651,"title":"Rock forest fantasy golem","price":5.0,"description":"- Rock forest fantasy golem character 3d model low poly.\n\n- This 3d model include 5 animations: walking, running, attack, skill 1, skill 2.\n\n- Include base texture.\n\n- Include files:Blend, FBX.","imageAlt":"3D asset Rock forest fantasy golem","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/rock-forest-fantasy-golem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E4p22pMaikFjYE2oiCjEY6rW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render_1.jpg","gridUrl":"https://media.cgtrader.com/variants/E4p22pMaikFjYE2oiCjEY6rW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/E4p22pMaikFjYE2oiCjEY6rW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render_1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/rock-forest-fantasy-golem","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5863651/8335680cfb/rock-forest-fantasy-golem-3d-model-8335680cfb.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5078000","type":"listingItem","attributes":{"id":5078000,"title":"Phlox subulata flower in 5 variations with free tutorial","price":6.0,"description":"Bring the delicate beauty of moss phlox (Phlox subulata) to your 3D creations with this versatile collection of 5 unique models. Each variation showcases the vibrant charm of this beloved groundcover in all its natural glory, offering endless possibilities for landscape design, animation, and more.\n\n\nCheck out the Tutorial on how to create the plant using speedtree:\nhttps://youtu.be/gOS46pv8Y3o\n\nCheck out this animation I made using Unreal Engine:\nhttps://youtu.be/E-_Gep79PCs\n\nKey Features:\n\n* 5 Exquisite Variations: \n  01- Phlox subulata 'Candy Stripe'\n  02- Phlox subulata 'Emerald Blue'\n  03- Phlox subulata 'Fort Hill'\n  04- Phlox subulata 'Scarlet Flame'\n  05- Phlox subulata 'Snowflakes'\n\n* Accurate Botanical Detail: Meticulously crafted to capture the essence of the real plant, featuring delicate needle-like leaves, star-shaped blossoms, and subtle variations in color and texture.\n\n*Optimized for Efficiency: Low-poly construction ensures smooth performance without compromising visual quality, ideal for real-time rendering and large-scale environments.\n\n*Ready for Customization: Easily adjust shape, form, materials, textures, and colors to match your specific needs and artistic vision.\n\nUnlock Creative Possibilities:\n* Landscape Design: Breathe life into gardens, rock gardens, and walkways with realistic Phlox subulata variations.\n* Architectural Visualization: Enhance outdoor scenes with natural beauty and add a touch of color and texture.\n* Animation and Games: Bring vibrant flora to your virtual worlds with these versatile models.\n* Educational and Scientific Use: Showcase the diverse forms of Phlox subulata for botany studies and presentations.\n\n*Statistics : \n  - each flower cluster poly :  46272 Verts: 32136\n  - the round flower shrub: 249886 Verts: 168871\nTotal: poly: 481246 Verts: 329551\n\n*Dimensions: real world scale can be scaled.\nHeight:  60 cm\n\n*UV for easy texture application.\n\n* Multiple formats Available in a variety of formats to suit your needs, including: \n - Unreal Engine\n - Blender\n - 3ds max - Vray / Corona\n - Cinema 4D 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This map includes over 30 textures of different types of dirt, mold and rust and 22 cobweb meshes of different types. Why is it \"simple\" then? Because dirt and neglect comes in many different forms and shapes, this asset pack only scratches the surface of a world of possibilities. That said, this particular pack is multi-purpose. Here you'll find dirt and neglect for most case scenarios, if you need to filthy-up the place. It's the perfect pack if you need a wide variety of assets for the majority of scenarios to turn your map or level into an abandoned place. Every material in this asset pack has material instances that allow you to quickly edit specific parameters like opacity or color, so a stain can be all kinds of dirt from moss, dirt, mold, mildew or rust, depending on the color you give it.\n  \n**Features:**\n- 2 types of cobwebs; Radial and sheet, 22 cobweb meshes The cobwebs don't come with collision, physics or damage, only faux wind FX, which you can tweak in the Material Instance.10 dry dirt splotch decals8 wall dry leaks of different sizes6 dry dirt splat decals4 rust leak decals9 bird guano splat decalsMost textures have normal maps, in case you want relief on the dirt to make it look chunky, if you need normals, simply replace the material base for the \"normals\" variant in the material instance.Decals are DBuffer, they work under static lighting.Wall and floor materials are included for display purposes.\n- Number of Unique Meshes: 22\n- Collision: No Collision for the cobwebs, you need to configure that for your specific needs.\n- Vertex Count: 1,207\n- LODs: No\n- Number of Materials and Material Instances: 4 master materials, 39 Material Instances.\n- Number of Textures: 107 textures (albedo, roughness, normals, SSS)\n- Texture Resolutions: (Various)\n\n4096 x 40962048 x 20482048 x 10241024 x 20481024 x 1024900 x 900342 x 2048262 x 1024182 x 358180 x 894\n\n\n\nImportant/Additional Notes: These decals and meshes are ready to use as-is in your project, however, in order to get the most out of them, you need to customize them according to your project's needs. I.E. add physics/damage to the cobwebs or add additional/specific blending modes to the decals.\n  \n","imageAlt":"Dirt Asset Pack For Unreal Engine 4 3D model","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/dirt-asset-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Nzaix9vexb9wiKepurw6nZUp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview00.jpg","gridUrl":"https://media.cgtrader.com/variants/Nzaix9vexb9wiKepurw6nZUp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview00.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Nzaix9vexb9wiKepurw6nZUp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview00.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/dirt-asset-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/3720085/e5f8347e09/dirt-asset-pack-for-unreal-engine-4-3d-model-e5f8347e09.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6830693","type":"listingItem","attributes":{"id":6830693,"title":"Mossfang Golem","price":43.0,"description":"Mossfang is the adolescent stage of the Proto-Silica Groveborn — a forest golem whose bark has hardened into natural armor while moss and green veins now run deep beneath the surface. His body radiates vitality, and his stance shows that he’s no longer a passive guardian but an emerging warrior of the grove. His face, still half-sealed in bark, hides glowing mineral eyes — symbols of awakening consciousness.\nArmed with a hand-crafted stone axe, Mossfang stands between nature and instinct — both wild and wise. His strikes carry the weight of stone and the flexibility of roots, making him a balanced fighter capable of adapting to any forest threat.\n\nOwning Mossfang means owning the warrior heart of the Protoforest — a model that bridges innocence and strength. He fits seamlessly into fantasy or alien biomes, ready for animation, combat, or cinematic storytelling. Collectors who purchase the entire Groveborn collection receive the full evolutionary chain — from the fragile Seedborn to the towering Elderthorn — allowing artists and developers to visualize the full mythos of the living stone forest.\n\n\n\nTechnical details\n\nNumber of Unique Meshes: 2 (Character + Axe)\n\nVertex Count: 8,436\n\nCollision: Yes (automatically generated capsule + per-poly for weapon)\n\nLODs: No\n\nNumber of LODs: –\n\nRigged: Yes\n\nRigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)\n\nIf rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)\n\nNumber of Characters: 1\n\nVertex Counts of Characters: 8,436\n\nAnimated: Yes\n\nNumber of Animations: 50 (25 sword + 25 fighting)\n\nAnimation Types  In-place\n\nNumber of Materials: 3 (red, green, yellow)\n\nNumber of Material Instances: 1\n\nNumber of Textures: 3 (defaultMat, AO, Normal)\n\nTexture Resolutions: 4096×4096 px\n\nSupported Development Platforms:\n\nWindows: Yes\n\nMac: Yes\n\nImportant/Additional Notes:\n\nOptimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.\n\nIncludes shaders. Ideal for fantasy environments and combat animations.\n\nScripts File: FootIK, HandIK, \n\n-- Created: August 2, 2025\n\n-- Author: Grok","imageAlt":"Mossfang Golem 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mossfang-golem","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/convau2llqiodir23qmeal99zqvm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/convau2llqiodir23qmeal99zqvm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/convau2llqiodir23qmeal99zqvm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mossfang-golem","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6830693/05e7ef6ab1/mossfang-golem-3d-model-05e7ef6ab1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6382445","type":"listingItem","attributes":{"id":6382445,"title":"Ancient Vine Golem","price":10.0,"description":"This 3D model features an Ancient Vine Golem, a powerful earth elemental awakened from a long slumber. Its formidable body is constructed from massive, stylized stones, intricately bound together by a network of thick, twisting vines that serve as its sinew. Patches of ancient moss cling to its rocky hide, hinting at its age and deep connection to the earth. The golem's inner power is revealed through its menacing, glowing red eyes. This character is perfectly suited as an epic boss, a dungeon guardian, or a formidable foe in any fantasy or RPG setting.","imageAlt":"Ancient Vine Golem 3D model","url":"https://www.cgtrader.com/3d-models/character/other/ancient-vine-golem","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f5fmla8njovqe81rv6ltibmw8vh9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%2021.08.25_08.24.22.jpg","gridUrl":"https://media.cgtrader.com/variants/f5fmla8njovqe81rv6ltibmw8vh9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%2021.08.25_08.24.22.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/f5fmla8njovqe81rv6ltibmw8vh9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%2021.08.25_08.24.22.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/ancient-vine-golem","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6382445/6159f7bf1f/ancient-vine-golem-3d-model-6159f7bf1f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6689141","type":"listingItem","attributes":{"id":6689141,"title":"Mount Rushmore National Memorial","price":19.99,"description":"The Mount Rushmore National Memorial is a national memorial centered on a colossal sculpture carved into the granite face of Mount Rushmore (Lakota: Tȟuŋkášila Šákpe, or Six Grandfathers) in the Black Hills near Keystone, South Dakota, United States. The sculptor, Gutzon Borglum, named it the Shrine of Democracy, and oversaw the execution from 1927 to 1941 with the help of his son, Lincoln Borglum.\u003cbr\u003e\nTriangles: 117594. Vertices: 58805\u003cbr\u003e\n(Viewer Setting above are just a preview and may vary drastically depending on your lighting and shading setup on the final application)\u003cbr\u003e\nIf you have any questions, please feel free to contact me.\u003cbr\u003e\nE-mail: gcube0623@gmail.com\u003cbr\u003e","imageAlt":"Mount Rushmore National Memorial 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/other/mount-rushmore-national-memorial-7a39a33e-84a0-44f8-833b-c446fc0a6362","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i1pbckyh5150wte7ff1gaa9pguh0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000.jpg","gridUrl":"https://media.cgtrader.com/variants/i1pbckyh5150wte7ff1gaa9pguh0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/i1pbckyh5150wte7ff1gaa9pguh0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/other/mount-rushmore-national-memorial-7a39a33e-84a0-44f8-833b-c446fc0a6362","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"other","categoryTitle":"Architectural","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6689141/35141043c1/mount-rushmore-national-memorial-3d-model-35141043c1.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3640871","type":"listingItem","attributes":{"id":3640871,"title":"Rocky Pine Trees Forest Biome --- UE","price":33.0,"description":"The recent negative feedback has been heard and here is...\n**‎---‎‎---‎ MAJOR UPDATE 2.0  ‎---‎‎---‎**\n\nThe collection of **30+** assets powered by the **PivotPainter Wind System** is everything you need to create a realistic-looking rocky pine forest biome.\n\n**Documentation:** https://docs.google.com/document/d/1wl7tw456kmt2SLkJesXZzIejGGnMHec_KD9YEMyzrI8/edit?tab=t.0\n\n**| CONTENT:**   (total asset count: 31) \n\n- 8 x Pines\n- 2 x Ferns\n- 3 x Grass Clusters\n- 7 x Needle Piles\n- 1 x Background Mountain\n- 6 x Rocks\n- 1 x Landscape Patch (Cracked Soil)\n- 3 x Forest Ground PBR Textures\n\n\n**| IMPORTANT INFO:**‎ ‎ - 2 maps from the images are **included**.\n                                                   - The project supports **4.27+** engine versions (yes, even the latest 5.8)\n\n\n**| FEATURES:**\n\n- **Pivot Painter Wind** and bending effect (character interaction)\n- **Highly customizable** pine material with a ton of parameters to play with\n- Ability to go **from a realistic to a stylized look**\n- Add **moss**\n- Control the **bark peel-off** height\n- **Advanced texture packing** for maximum optimization\n- Rocks - **scale-bound tiling** for a crisp look from far and close distances\n\n**| TECHNICAL DETAILS:**\n\n**Vertex Count:**\n\nPINES:\n- Big: ~ 44k - 25k - 12k - 7k\n- Medium: ~ 21k - 13k - 6k - 3.5k\n- Small: ~ 5.5k - 4k - 1.5k - 934\n- Ferns: ~ 600 - 350 - 200\n\nROCKS:\n- Medium: ~ 850 - 450 - 250 - 150\n\nSCATTER:\n- Small Grass Clusters: 50 - 40 - 30\n- Dense Grass Cluster: 226 - 175 - 139\n- Needle Piles: ~ [300-100] - [203-85] - [165-58]\n‎ \n\n\nOTHER:\n- Cracked Soil: 18.5k - 9.4k - 3.7k - 2.5k\n- Background Mountain: 11k\n\n**Number of Assets:** 28 unique meshes + textures\n**Materials:** 6 Master Materials, up to 2-5 materials per pine tree + Impostor Material + Material LODs\n**Textures:** 1 set of tiling textures for bark, 1 set for roots, and 1 set for needles\n\n‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ All textures are **advancely packed**; 1 set = 2 textures\n\n**Collision:** custom UCX (convex decomposed) and UCP\n\n**LOD:** Up to 4 LODs + Billboard Impostor for pine trees — mostly up to 3 LODs for other meshes.\n\n\n**| CHANGELOG:**\n\n**August 27, 2026 ‎ ‎---‎‎---‎ ‎ Version 2.0 ----‎--**\n\n- All the materials were **remastered for maximum optimization**.\n- Introduced **advanced texture packing**.\n- The performance has been **doubled**.\n- **Deprecated** the octahedral impostors.\n- **Deprecated** the simple wind system (except for the grass)\n- **Deprecated** the simple bending interaction.\n- The **documentation** was completely **rewritten**.\n\n**September 18, 2026**\n\n- FBX. Texture links fix.\n\n\n\n**‎---‎‎---‎ Version 1.1  ‎---‎‎---‎**\n\n- added Pivot Painter support\n- added foliage interaction ability;\n- tweaked the LODs for a more seamless LOD transition;\n- added Third-Person Gameplay video\n- Quick Guide is updated\n\n____________\n\n**| SUPPORT:**\n\n━ Email: highpoly.forehead@gmail.com ━ CGTrader DM ━ Discord: highpoly.forehead\n\n","imageAlt":"Rocky Pine Trees Forest Biome --- UE","url":"https://www.cgtrader.com/3d-models/plant/conifer/rocky-pine-forest-biome","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2jbe0c4naqqmmqvhjb98b9bdwhr0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.%20UE%20Trumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/2jbe0c4naqqmmqvhjb98b9bdwhr0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.%20UE%20Trumbnail.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/2jbe0c4naqqmmqvhjb98b9bdwhr0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.%20UE%20Trumbnail.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/conifer/rocky-pine-forest-biome","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"plant","subcategorySlug":"conifer","categoryTitle":"Plant","subcategoryTitle":"Conifer","schemaImageUrl":"https://img-new.cgtrader.com/items/3640871/825c6f4079/rocky-pine-trees-forest-biome-ue-3d-model-825c6f4079.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6992386","type":"listingItem","attributes":{"id":6992386,"title":"Realistic Cinematic River Animation","price":25.0,"description":"This high-quality realistic river animation is created using Blender with a focus on smooth motion, natural water flow, and cinematic visual quality. The scene is designed to deliver a visually appealing and seamless animation suitable for professional use.\n\nThe water simulation is carefully crafted to achieve a realistic look with natural movement, lighting, and environment interaction. It can be used in a variety of creative and commercial projects.\n\nFeatures:\n\nRealistic flowing river water simulation\nSmooth and seamless animation loop\nCinematic lighting and environment setup\nOptimized scene for rendering and performance\nClean and organized Blender file\n\n File Formats:\n\n.blend (fully editable source file)\nFBX / OBJ (if included)\n\n Use Cases:\n\nCinematic films and video projects\nGame environment backgrounds\nNature and landscape visualization\nMotion graphics and animation scenes\n\nThis asset is ready to use and can be easily customized according to your project needs. If you have any questions or require modifications, feel free to contact me.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/exterior/other/realistic-cinematic-river-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8b9d4melh3yn3dn4bby47v1sccj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/8b9d4melh3yn3dn4bby47v1sccj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8b9d4melh3yn3dn4bby47v1sccj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/realistic-cinematic-river-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6992386/f7e1a53153/realistic-cinematic-river-animation-3d-model-f7e1a53153.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6270778","type":"listingItem","attributes":{"id":6270778,"title":"Monstera Plant Set","price":9.0,"description":"**3D Asset – Monstera Plant Set | Game-Ready**\n\nBring an authentic touch of lush, untamed nature to your game environments with this high-quality 3D asset pack featuring tropical climbing plants. Designed specifically for game development, this set allows you to create dense, organic scenes with ease, adding depth and richness to any virtual world. This pack focuses on the iconic Monstera species, known for its large, split leaves and tropical charm. It includes a variety of detailed vines, leaves, and climbing plant structures inspired by Monstera, making it perfect for jungle scenes, ancient ruins, abandoned temples, or any lush, exotic setting. Ideal for adventure, survival, and fantasy games, or any project requiring a dense, immersive atmosphere. \n\n⸻\n\n**TECHNICAL DETAILS :**\n\n_PACK CONTENT_\n- 37 modular liana models\n- 7 unique liana models _(prefabs)_\n- Various shapes and sizes + modular set for increased diversity\n- Well-organized file structure _(Meshes / Textures / Optional Prefabs)_ \n\n_FILES FORMATS_\n- FBX (compatible with Unity, Unreal Engine, Godot, and most major engines) \n- OBJ \n- Collada \n- USD \n- GLTF \n\n_GAME SPECS_\n- Low-poly : Yes _(designed for real-time environments)_ \n- Tris topology : Yes _(offering a balance between visual quality and performance)_ \n- LODs : Yes _(3 to 5 levels depending on the element)_ - Colliders : Yes - Vertex Color : Red channel for wind effect _(ready for SimpleGrassWind node in UE5)_\n\n_PBR TEXTURES_\n- Materials in scene : 1 \n- Textures sizes : 2K \n- Textures types : Base Color, Roughness, Normal (DirectX \u0026 OpenGL), Heigh, AO \u0026 Translucency (also Unity \u0026 Unreal ARM workflow maps) \n- Textures format : PNG\n\n_COMPATIBILITY_\n\n- Supports dynamic lighting and wind effects (depending on the shader setup and vertex colors for wind) \n- Ready for optimized scenes on PC \u0026 consoles \n\n_GENERAL_\n\n- Real scale : Yes \n- Scene objects are organized by groups \n\n_ADDITIONAL NOTES_\n- File formats do not include textures \n- All textures are in a specific folder named 'Textures' \n\n⸻\n\n **RECOMMENDED USES :**\n\n- Natural environments (cliffs, ruins, trees, walls, temples, etc.) \n- First-person or third-person games \n- VR/AR projects requiring immersive vegetation \n- 3D films and real-time or pre-rendered cinematic scenes \n\n⸻ \n\nThis set provides great flexibility to build exotic and mysterious environments while maintaining optimal performance. 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). 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Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). 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Designed for game developers and architectural visualizers, this asset features a captivating archway carved from aged stone, adorned with intricate classical columns and a mysterious skull emblem at its apex. The portal itself houses a vibrant, swirling energy effect in mesmerizing teal and green hues, evoking a sense of powerful magic and otherworldliness. Surrounded by craggy rocks detailed with subtle moss, this portal exudes an aura of ancient ruin and forgotten power, perfect for adding depth and intrigue to any digital environment.This game-ready model is crafted with optimization in mind, ensuring smooth performance in real-time applications while maintaining high visual fidelity. It comes with meticulously PBR textured materials that capture the ruggedness of the stone, the subtle sheen of the magical energy, and the organic touch of moss. The modular design allows for easy integration into various scenes, whether you're creating a dark fantasy dungeon, an enchanted forest clearing, or a mystical ruin. The detailed steps leading up to the portal further enhance its presence, inviting viewers and players alike to step into another dimension.Ideal for fantasy RPGs, adventure games, VR experiences, architectural visualizations requiring a unique focal point, or cinematic renders. Elevate your projects with this visually striking and versatile asset, promising to be a captivating centerpiece. The model is prepared for immediate use, offering a seamless workflow for artists and developers looking to enrich their virtual worlds with a touch of ancient magic and compelling visual storytelling. 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