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The max file ensures the existence of binding and bones, and the animation pose can be adjusted arbitrarily; There are slight differences in the details of the two colors of armor. The gold ceremonial waste has a red scarf under the neck and chest, while the silver black iron armor has a pierced armor collar at the neck (with a gold material, the gold armor hides this area, similarly, the silver armor hides the red scarf)\n\nProvide a complete fruit body without separate files, packaged into skin skinned armor files. If needed, it can be split separately;\n\nThe armor file is equipped with standard CS bones, and the hem of the armor and skirt is equipped with bone bones for binding control. The skin is accurate and complete, and the binding file retains the part of the human body covered by the clothes. The human body is intact except for the oral cavity;\n\nThe display image mainly consists of max+vray rendering;\n\n-FBX format (provided with and without animation files);\n\n-OBJ format (as a whole, a low modulus is required, and high modulus can be exported separately for each part through Zbrush file)\n\n-Zbrush2019 high mold carving file (ZPR, excluding human body fruit);\n\n-Substance Painter 2019 map drawing file (excluding the fruit body, all other components - armor, helmet, weapon accessories, shoulder armor, goggles, pants, and other layers and masks, with the ability to freely modify colors and export any process and resolution map);\n\n-The vray rendering process+PBR (SG) process+PBR (MR), with a resolution of 4K for the armor body, 2K for multiple parts of the character map, and 2K for helmets, weapons, and other small accessories. Currently, two sets of color maps (silver black actual combat version and gold red honor guard waste version) have been made, and other color maps can be adjusted and exported through a distance painter file;\n\nAbout Model Usage\n\nThe model is relatively sophisticated and suitable for various game works. After purchasing this model, it can be used for commercial or non commercial purposes such as commercial/non commercial games, commercial/non commercial game mod production, film and television, work display, and various video websites and videos. If purchased from this website, there is no commercial right;","imageAlt":"3D asset Ancient Ming Dynasty generals in China with 1","url":"https://www.cgtrader.com/3d-models/character/man/ancient-ming-dynasty-generals-in-china-with-lamellar-armour","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MuJQmnXWmQTwQdLPeZBd4MT5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vray0.jpg","gridUrl":"https://media.cgtrader.com/variants/MuJQmnXWmQTwQdLPeZBd4MT5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vray0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ancient-ming-dynasty-generals-in-china-with-lamellar-armour","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4852355/c64a82f09f/ancient-ming-dynasty-generals-in-china-with-lamellar-armour-3d-model-c64a82f09f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4852412","type":"listingItem","attributes":{"id":4852412,"title":"Ancient Chinese General Soldier of Ming Dynasty with Cloth armor","price":65.57,"description":"This model package mainly refers to the Ming Dynasty's \"Police Dispatching and Entering the Palace\", \"Pingfan Victory\", and the Kongling Pavilion Ming Soldier series dolls.\n\nThe model is equipped with complete equipment, including standard cloth faced iron armor body armor, standard cloth faced iron armor helmet, protective arm (lobster arm), waist knife, border army standard spear/spear, Ming made bow and bow pouch.\n\nProvide multiple formats, including:\n\n-The max+vray3.6 rendering file in the 3dmax 2014 version includes multiple pose files (including the bound Tpose) and a walking animation test file. The max file ensures the existence of binding and bones, and the animation pose can be adjusted arbitrarily;\n\nProvide a complete fruit body with no bones or skin binding in the fruit body file\n\nThe armor file comes with standard CS bones, and the skirt part of the armor is equipped with bone bones for binding control. The skin is accurate and complete, and the binding file removes the human body part covered by the clothes;\n\nThe display image is mainly rendered with max+vray, and the Maya rendering has been annotated;\n\n-Maya2018mb format, with bone binding and no controller, with pose pose pose and no pose, needs to be imported from Max. There are many texture materials, and only one with pose is made for display without action animation. You can use the send to maya function of max to send max's standard pose or animation pose to maya. Arnold renderer renders, and the texture material method can refer to the already pasted texture, which is not the main display project, The maya file has a texture on the teeth and tongue, but the rendering cannot see it, so it does not hit the model and randomly lights it up;\n\n-FBX format (one file with and one file without animation);\n\n-OBJ format (as a whole, a low modulus is required, and high modulus can be exported separately for each part through Zbrush file)\n\n-Zbrush2019 high mold carving file (ZPR, excluding human body fruit);\n\n-Substance Painter 2019 map drawing file (excluding the fruit body, all other components - armor, helmet, weapon accessories, lobster arms, goggles, pants, etc., divided into layers and masks, with the ability to freely modify colors and export any process and resolution map);\n\n-The vray rendering process+PBR (SG) process+PBR (MR)+maya 2018 version of Arnold rendering process maps, with a 4K resolution for the armor body, 2K resolution for multiple parts of the character map, 2K resolution for helmets, weapons, and other small accessories, and 1K resolution. Currently, two sets of commonly used color maps (red, blue) for the Ming Border Army and the Beijing camp have been made. If you need other color maps, you can adjust and export them through a distance painter file;\n\nAbout Model Usage\n\nThe model is relatively sophisticated and suitable for various game works. After purchasing this model, it can be used for commercial or non commercial purposes such as commercial/non commercial games, commercial/non commercial game mod production, film and television, work display, and various video websites and videos. If purchased from this website, there is no commercial right.","imageAlt":"3D asset Ancient Chinese General Soldier of Ming Dynasty 2","url":"https://www.cgtrader.com/3d-models/character/man/ancient-chinese-general-soldier-of-ming-dynasty-with-cloth-armor","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yBP3WvMvfmoZUYMh6Q7URLrU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/vray.jpg","gridUrl":"https://media.cgtrader.com/variants/yBP3WvMvfmoZUYMh6Q7URLrU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/vray.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/ancient-chinese-general-soldier-of-ming-dynasty-with-cloth-armor","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4852412/13cfb5e409/ancient-chinese-general-soldier-of-ming-dynasty-with-cloth-armor-3d-model-13cfb5e409.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5693801","type":"listingItem","attributes":{"id":5693801,"title":"Mongol Warrior","price":65.0,"description":"1.The MAX2016 format model comes with Vray materials , using the Bip skeleton,have walking animation and have TPOS files\n\n2.The Maya2020 format model has Arnold materials, have bindings ,the walking animation and have TPOS files\n\n3.The C4D format model has default materials,have bindings,the walking animation and have TPOS files\n\nPlease note :that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings. The FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations. 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