{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"medieval-knight","file_types":null},"browser_attributes":{"title":" Animated Medieval knight 3D Models","description":"Explore fully animated Medieval knight 3D models to speed up your workflow and bring your projects to life instantly.\n","free_to_premium":{"prefix":"Do you need something special? 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You can use him in your own games.\nModel has 12 blendshapes and 11 animations.\nRigged to Epic Sceleton and ready to retarget. (Unity Humanoid rig).\nThere are 4 skin color ( basic, dark, fire, ice) and you can easily castomize UE4 materials and create your own variations.\n\n\n","imageAlt":"3D model animated Wizard","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/wizard-8b270b4d-4175-4f43-aa5e-4b818a4ac9c5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Z1f4z5DvMoQ75gxXKSDjvHDa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/9.jpg","gridUrl":"https://media.cgtrader.com/variants/Z1f4z5DvMoQ75gxXKSDjvHDa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/wizard-8b270b4d-4175-4f43-aa5e-4b818a4ac9c5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2569853/bbec9b9ea3/wizard-holding-sword-3d-model-bbec9b9ea3.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658229","type":"listingItem","attributes":{"id":658229,"title":"Horse for Heroes","price":80.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\nAnimated horse in 3D Max file (version 2009 minimum).\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nMedium armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D model Horse for Heroes","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2sVFwRWKjuieTPfVdjfGs9xu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-for-heroes-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/2sVFwRWKjuieTPfVdjfGs9xu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-for-heroes-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/658229/74691bb334/horse-for-heroes-3d-model-74691bb334.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670624","type":"listingItem","attributes":{"id":670624,"title":"Horse for Heroes Light Version","price":34.0,"description":"v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)\n\n\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\nBut animated FBX file is included.\nAnimated DAE (Collada) included.\nOBJ files included.\n\nUnity Asset Included. \nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 3\nVertex counts of characters: 14,572 (LOD 8,429 vertexes), 14,888 (7,225 vertexes), 15,352 (LOD 7,902 vertexes)\nTexture Resolutions: 4096x4096, 2048x2048\nNumber of Animations: 36 animations.\nAnimation types: 23 place animations and 13 animations with root motion data\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n                            LOD versions included \n\t\t\t\t    3D MAX 2009 file with rigged character \t\t\t\t\t\tincluded\n\t\t\t\t    Blueprint of modular characters included\n\t\t\t\t    Material instances of body armor and hair \t\t\t\t\t\tincluded\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nLight armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\nPoor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Horse for Heroes Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hAuqwSmdVKhGtpPwTtXMSrCV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-for-heroes-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/hAuqwSmdVKhGtpPwTtXMSrCV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-for-heroes-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-for-heroes-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/670624/205ef7bae0/horse-for-heroes-light-version-3d-model-205ef7bae0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2137459","type":"listingItem","attributes":{"id":2137459,"title":"Medieval Knight","price":10.0,"description":"Hi,\nthis is a game ready medieval knight, castle guard or paladin. Knight comes with one sword, but any sword weapon can be used. \nKnight comes with 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal, ao). \nKnight is rigged and comes with 12 animations. You can preview some of them in the video:\n- idle unarmed, idle armed\n- walk, run\n- one hand attack, two hand combo, kick, 360 attack\n- sheating sword, withdraving sword\n- taunt\n- die\n\nMedieval knight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model.\n\n If you have any other questions or need adjustments, feel free to contact me.","imageAlt":"Medieval Knight 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-knight-47a30543-e0f0-46fb-b869-ea5494f7dc78","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wPBRqwRgsc8LRPpMaBHvWDFX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/wPBRqwRgsc8LRPpMaBHvWDFX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-knight-47a30543-e0f0-46fb-b869-ea5494f7dc78","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2137459/86a89d2889/medieval-knight-3d-model-86a89d2889.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2104612","type":"listingItem","attributes":{"id":2104612,"title":"Knight Alex medieval","price":65.0,"description":"Knight model in medieval style. UE4 and UNITY project included!\u003cbr\u003e\n3d model animated, rigged, ready for games and other applications in real-time. \u003cbr\u003e\nLow-poly game ready model.\u003cbr\u003e\nCharacter is perfect for first-person and RPG adventure. \u003cbr\u003e\nModel creaed in Zbrush. Animation and rigging in maya.\u003cbr\u003e\nTextures Substance painter PBR textures(Albedo,Metallic,Roughness,Normal)\u003cbr\u003e\nModel consist of 4 skins ( Main , Gold , Dark and Immortal). Every skin has 2 helm variations, also you can combine materials to create your own skin.\u003cbr\u003e\nArmor parts (2048x2048) and (helmets,shield,sword,sheath 1024x1024) textures.\u003cbr\u003e\nAnimations:\u003cbr\u003e\nModel has 10 animations\u003cbr\u003e\nattack(x3)\u003cbr\u003e\ndeath(x1)\u003cbr\u003e\nIdle(x1)\u003cbr\u003e\npowerUp(x1)\u003cbr\u003e\nrun(x1)\u003cbr\u003e\nstrafe(x1)\u003cbr\u003e\nwalk(x2)\u003cbr\u003e","imageAlt":"3D asset Knight Alex medieval","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-5bf79705-ffe5-4166-94b4-a0f43346dff6","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x8Lr5gnFGZdZKj4Q8vhjr3Hu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MAIN.jpg","gridUrl":"https://media.cgtrader.com/variants/x8Lr5gnFGZdZKj4Q8vhjr3Hu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MAIN.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-5bf79705-ffe5-4166-94b4-a0f43346dff6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2104612/7a6fa87fb7/knight-alex-medieval-3d-model-7a6fa87fb7.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709225","type":"listingItem","attributes":{"id":709225,"title":"Adam Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated charter in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nNotes\n\nLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\n\nHumans Animations\n General (AH_Full_Animated_Archer.FBX)\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Adam Horseman Archer Light Version 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/otwUZ7KPeHD8o4WT4uVLLnnV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/709225/cc91e4e2d1/adam-horseman-archer-light-version-3d-model-cc91e4e2d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2141408","type":"listingItem","attributes":{"id":2141408,"title":"Medieval Knight in Chainmail","price":10.0,"description":"Hi,\nthis is a game ready medieval knight in the chainmail and with one hand sword. Knight comes with one sword, but any sword weapon can be used. \nKnight comes with 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal, ao). \nKnight is rigged and comes with 12 animations. You can preview some of them in the video:\n-  idle armed\n- walk, run\n- one hand attack, two hand combo, kick, outward slash\n- sheating sword, withdraving sword\n- death\n\nKnight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\n If you have any other questions or need adjustments, feel free to contact me.","imageAlt":"Medieval Knight in Chainmail 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-knight-in-chainmail","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8sVtLPeLhxHdSJEGFGr2w2gW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/8sVtLPeLhxHdSJEGFGr2w2gW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-knight-in-chainmail","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2141408/889a668733/medieval-knight-in-chainmail-3d-model-889a668733.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3051282","type":"listingItem","attributes":{"id":3051282,"title":"Dwarf Game Ready Low-poly 3D model bearded man with beard","price":49.0,"description":"**Character details:**\n\n**new: **Mobile lowpoly version included!\n\n\nThe character Rigged with Epic Skeleton with some extra bones. Include base mesh with underwear.\n\nFacial expressions are included (Morph Targets/Blendshapes).\n\nPBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo, opacity, matID\n_\nAdded a **body version** ._\n\nBody hair and clothing are added with separate meshes for the ability to customize the character as you like. Separated meshes (Body, hair, underwear, boots, pants, errings, necklace, clothing,belts, bracers)\n\nThe model is completely modular, you can remove or add any part you want. Hat and cross can be removed!\n\nThe character has a material with flexible settings, you can change the color of the skin and hair as you like.\n\nAnd also the set includes 3 colors of clothing and you can castimize it.\n\nThere are also 4 versions of face painting in a fantasy Scandinavian style and one clean face.\n\nPhysics is enabled: for clothes via Cloth Simulation. (UE4)\n\n**File formats**\n\u003cbr\u003e\nfbx rigged character with clothness and .\u003cbr\u003e\nall textures (png. and tga. mix)\u003cbr\u003e\nrenders in high resolution\u003cbr\u003e\nMaya scene (2018)\u003cbr\u003e\nUnity project (v2018.4.27+)\u003cbr\u003e\nUE4 project (v4.21+)\u003cbr\u003e","imageAlt":"Dwarf Game Ready Low-poly 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-game-ready-low-poly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9JKaKZiuRKsBU6oiKcQKpGH2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/11.jpg","gridUrl":"https://media.cgtrader.com/variants/9JKaKZiuRKsBU6oiKcQKpGH2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/11.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-game-ready-low-poly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3051282/76b5ddb447/dwarf-game-ready-low-poly-3d-model-bearded-man-with-beard-3d-model-76b5ddb447.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3008364","type":"listingItem","attributes":{"id":3008364,"title":"Medieval Fantasy girl - Game Ready Low-poly 3D model","price":49.0,"description":"**Character details:**\n\n\nThe character Rigged with Epic Skeleton with some extra bones. \n Include base mesh with underwear.\n\n\nFacial expressions are included (Morph Targets/Blendshapes).\n\n\nYou can use this model for face mocap live link applications.\n\n\nThere are 41 wonderful blendshapes. You can use them for any type of facial animation. I tested live link animation and everything worked fine.\n\n\nPBR Textures Metall/Roughness\n4K Textures - normal, metallic, roughness, albedo, opacity, matID\n\n\nAdded a version of a human and an elf with different ears.\n\n\nBody hair and clothing are added with separate meshes for the ability to customize the character as you like.\nSeparated meshes (Body, hair, underwear, boots, pants, errings, necklace, clothing,belts, bracers)\n\nThe model is completely modular, you can remove or add any part you want. Hat and cross can be removed!\n\n\nThe character has a material with flexible settings, you can change the color of the skin and hair as you like.\n\n\nAnd also the set includes 3 colors of clothing and you can castimize it.\n\n\nThere are also 4 versions of face painting in a fantasy Scandinavian style - 2 and 1 more with just makeup, and one clean face.\n\nPhysics is enabled: for clothes via Cloth Simulation. (UE4)\n\n**File formats**\n\n- fbx rigged character with clothness and .\n- all textures (png. and tga. mix)\n- renders in high resolution\n- Maya scene (2018)\n- Unity project (v2019) \n- UE4 project (v4.21+)","imageAlt":"Medieval Fantasy girl - Game Ready Low-poly 3D animated 1","url":"https://www.cgtrader.com/3d-models/character/woman/medieval-fantasy-girl-game-ready-low-poly-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/X7GDRo5HdyoQuLsvMnww2J45/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/_2.jpg","gridUrl":"https://media.cgtrader.com/variants/X7GDRo5HdyoQuLsvMnww2J45/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/_2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/medieval-fantasy-girl-game-ready-low-poly-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3008364/40c33903f4/medieval-fantasy-girl-game-ready-low-poly-3d-model-3d-model-40c33903f4.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Adam Knight Horseman","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/699740/6a758e38e7/adam-knight-horseman-3d-model-6a758e38e7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711671","type":"listingItem","attributes":{"id":711671,"title":"Hell Horse Light Version","price":20.0,"description":"\u003cp\u003eAnimated skeletal horse in 3D Max file (version 2009 minimum).\nSuperior mount for your hero.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\nmodel\u003c/p\u003e\u003cp\u003eBody and hair 12,128 polygons, 13,513 verts. and 24,107 triangles.\nLOD version has 5,580 polygons, 6,809 verts. and 11,100 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eTextures are defuse, opacity, normals, self illumination(emission) and specular maps included  \nTextures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Hell Horse Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/hell-horse-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uYGUjRFKq4s49mH8gzRMLwSm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hell-horse-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/uYGUjRFKq4s49mH8gzRMLwSm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hell-horse-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/hell-horse-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711671/708adbeeed/hell-horse-light-version-3d-model-708adbeeed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"819717","type":"listingItem","attributes":{"id":819717,"title":"Adam Warrior Light","price":40.0,"description":"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet, Skirt, Belt, Boots, Shirt, Collar armor.\nWeapons: Shield, Axe\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (2 axes and 2 shields): 3,518 polygons, 6,772 triangles and 3,564 vertexes. \nArmor (with feather helmet): 6,374 polygons, 12,677 triangles and 6,824 vertexes. \nModel with armors and weapons (2 axes, 2 shields) : 19,349 polygons, 38,255 triangles and 20,303 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nRig has 92 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\n3 different colors scheme for armor and weapons included.\n5 Hair textures included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\n","imageAlt":"3D asset Adam Warrior Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-warrior-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PKEjx4WzGCSWGpb6mDP67Hwf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-warrior-light-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/PKEjx4WzGCSWGpb6mDP67Hwf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-warrior-light-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-warrior-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/819717/17a758b467/adam-warrior-light-3d-model-17a758b467.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2806476","type":"listingItem","attributes":{"id":2806476,"title":"Fallen Knight","price":50.0,"description":"Rigged Low-poly **game ready** model \n\nThe skin has **_3_** color variations\n\n**Polycount:**\n\n**Total polygons:** _42682_\n\nBody:\n\n- Polygons: 14136\n- Vertices: 15544\n- Triangles: 28128\n\nSword:\n\n- Polygons: 494\n- Vertices: 633\n- Triangles: 953\n\nShield:\n\n- Polygons: 483\n- Vertices: 530\n- Triangles: 842\n\nArmor:\n\n- Polygons: 28546\n- Vertices: 35375\n- Triangles: 56017\n\nAnimation: 25\n- Attack(4)\n- Idle(3)\n- Walk(3)\n- Run (2)\n- Walk back (3)\n- Walk left (1)\n- Walk right (1)\n- Death (4)\n- Hit (4)\n- Jump(2)\n\n\nPBR Texture\nAlbedo, Normal,\nMetallness,Roughness,Alpha, AO \nin TGA Format\n\n**Unity Information:**\n\n - Separate mesh parts\n- The ability to combine skin and clothing colors\n- Cloth physics simulation\n\n**Unreal Information:**\n\n- Separate mesh parts\n- The ability to combine skin and clothing colors\n- Cloth physics simulation\n \nRigged: (Yes)\n\nRigged to Epic skeleton: (Yes)\n\n\tIf rigged to the Epic skeleton, IK bones are included: (Yes)\n\nAnimated: (Yes)\n\nNumber of Animations: 24\n\nAnimation types (Root Motion/In-place):\n\nRoot Motion: 10\n\nIn-place: 14\n\nNumber of characters: 1\n\nVertex counts of characters: 40753\n\nNumber of Materials and Material Instances: 18\n\nNumber of Textures: 58\n\nTexture Resolutions: (4096x4096)\n\nSupported Development Platforms:\n\n\tWindows: (Yes)\n\n\tMac: (Yes)\n\nDocumentation: no\n\nImportant/Additional Notes:\n\n\n","imageAlt":"Fallen Knight 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/man/fallen-knight-97d38e7b-8763-470c-91d7-0c5ed9229d52","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SkDgX4UXTdKRmJPcGUstTYqV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Trader.jpg","gridUrl":"https://media.cgtrader.com/variants/SkDgX4UXTdKRmJPcGUstTYqV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Trader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/fallen-knight-97d38e7b-8763-470c-91d7-0c5ed9229d52","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":135,"name":".cga","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2806476/b57d24a0d4/fallen-knight-3d-model-b57d24a0d4.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5088707","type":"listingItem","attributes":{"id":5088707,"title":"Knight Thin","price":28.0,"description":"**Low-Poly Rigged PBR Modular Character - Knight Thin**\n\n**Unreal Engine Project**\n\n-     Epic Skeleton Rig (without additional bones)\n-     Tested ALS4 (See Video Preview)\n-     Tested with UE5 Animations (See Video Preview)\n-     Modular Structure\n-     Cloth Simulation set up\n-     3 Color - Silver, Gold Black\n\n**Unity project**\n\n-     Supported version: 2021.3 +\n-     Humanoid Rig (Tested with Animations see Video)\n-     3 Color - Silver, Gold Black\n\n\nIncluded FBX File and Texture\nIncluded Maya file\n\n\n**4K Textures:**\n    BaseColor\n    OcclusionRoughnessMetallic (UE) MetallicSmoothness (Unity)\n    Normal\n    Emisson\n\nVertex : 26,500\n\n**If you liked the model, please leave her a review, it motivates me a lot**\n\u003cbr\u003e**For any questions, you can write to me in private messages, I am also open for freelance.**","imageAlt":"3D asset Knight Thin","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-thin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GGCEgSyG5T8nrLE2z3wAJwxz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Unity%20and%20Unreal%201280X1000_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/GGCEgSyG5T8nrLE2z3wAJwxz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Unity%20and%20Unreal%201280X1000_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-thin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5088707/8fcde19726/knight-thin-3d-model-8fcde19726.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998789","type":"listingItem","attributes":{"id":998789,"title":"Animated Archer","price":10.0,"description":"v.1.2.Animations splat.\n\n1. Walk animation fixed,\n2. Animation time list updated.\n3. Support Mecanim.\n4. 12 new animations added. v.2.0 Now it is Unity 4 asset with Humanoid rig setup. v.3.0 Now it is Unity 5 asset, with PBR shaders Character has 35 animations.\n\nMain body has 936 polygons and 896 vertexes.  \n With weapons 1599 polygons and 1527 vertexes.\n\nTextures: diffuse, specular, and normals maps.  \n Textures are TIF file format 1024x1024 - body and 512x512 - weapons.\n\nAnimation list:\n\n1) ARCH_combat_mode: 0 – 75 fr.,\n\n2) ARCH_ready_arrow_fromBack: 76 – 126 fr.,_  \n _3) ARCH_ready_arrow_fromSide: 127 – 172 fr.,\n\n4) ARCH_charging: 173 – 208 fr.,_  \n _5) ARCH_aim: 209 – 309 fr.,  \n 6) ARCH\\_shoting: 310 – 345 fr.,\n\n7) ARCH_Hit_from\\_front: 346 – 381 fr.,\n\n8) ARCH_moving_left: 382 – 402 fr.,  \n 9) ARCH_moving_right: 403 – 423 fr.,\n\n10) ARCH\\_Dying: 424 – 489 fr.,\n\n11) ARCH_dodge_backwards: 490 – 525 fr.,\n\n12) ARCH_sword_combat_mode: 526 – 576 fr.,_  \n _13) ARCH_parry: 577 – 612 fr.,\n\n14) ARCH_swing_left: 613 – 648 fr.,  \n 15) ARCH_swing_right: 649 – 684 fr.,  \n 16) ARCH\\_thrust: 685 – 720 fr.,\n\n17) ARCH_walk: 724 – 768 fr.,_  \n _18) ARCH_Jump_runing: 771 – 811 fr.,_  \n _19) ARCH_Run: 812 – 834 fr.,\n\n20) ARCH_StandingFree: 835 – 935 fr.,_  \n _21) ARCH_looking\\_around: 936 – 1112 fr.,\n\n22) ARCH_talking: 1113 – 1158 fr.,_  \n _23) ARCH_use\\_object: 1159 – 1199 fr.,\n\n24) ARCH_Idle_45left_turn: 1204 – 1219 fr.,_  \n _25) ARCH_Idle_45Right_turn: 1224 – 1239 fr.,\n\n26) ARCH_combat_45left_turn: 1244 – 1259 fr.,_  \n _27) ARCH_combat_45Right_turn: 1264 – 1279 fr.,\n\n28) ARCH_Walk_Combat: 1284 – 1329 fr.,\n\n29) ARCH_Walk_Take_Arrow_Back: 1334 – 1379 fr.,  \n 30) ARCH_Walk_Take_Arrow_Side: 1384 – 1429 fr.,\n\n31) ARCH_Walk_Charging: 1434 – 1479 fr.,  \n 32) ARCH_Walk_Aim: 1484 – 1529 fr.,  \n 33) ARCH_Walk_Shoting: 1534 – 1579 fr.,\n\n34) ARCH_aim_45left_turn: 1584 – 1599 fr.,_  \n _35) ARCH_aim_45Right_turn: 1604 – 1619 fr.,\n\n","imageAlt":"Animated Archer 3D model low-poly PBR","url":"https://www.cgtrader.com/3d-models/character/man/animated-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xEd61JjWm8h4gcQQgPpVWh6t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-archer-3d-model-low-poly-animated-rigged-obj-mtl-fbx-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/xEd61JjWm8h4gcQQgPpVWh6t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-archer-3d-model-low-poly-animated-rigged-obj-mtl-fbx-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/998789/ce44582983/animated-archer-3d-model-ce44582983.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"709531","type":"listingItem","attributes":{"id":709531,"title":"Adam And Eva Adventurer Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, mage, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\nAdam with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)\n\nEva Rig has 75 bones. Adam Rig has 73 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n5 Adam Hairs textures included.\nFBX files included.\n\nParts Eva\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nParts Adam\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. W_S_Drinking: 2 - 55 fr.,\n 2. W_S_Eating: 56 - 176 fr.,\n 3. W_S_Explanation: 177 - 222 fr.,\n 4. W_S_IDLE: 223 - 323 fr.,\n 5. W_S_Kiss: 324 - 409 fr.,\n 6. W_S_Looking_around: 410 - 586 fr.,\n 7. W_S_making_item: 587 - 617 fr.,\n 8. W_S_Reject: 618 - 718 fr.,\n 9. W_S_Talking_B: 719 - 854 fr.,\n 10. W_S_Use_object: 855 - 895 fr.,\n 11. W_M_run: 900 - 926 fr.,\n 12. W_M_Run_Jump: 927 - 960 fr.,\n 13. W_M_Sneaking: 965 - 1015 fr.,\n 14. W_M_strafe_run_left: 1020 - 1046 fr.,\n 15. W_M_strafe_run_right: 1051 - 1077 fr.,\n 16. W_M_Strife_leftt: 1082 - 1117 fr.,\n 17. W_M_Strife_right: 1122 - 1157 fr.,\n 18. W_M_Walk: 1162 - 1198 fr.,\n 19. W_M_Jump_Walking: 1199 - 1229 fr.,\n 20. W_M_Walking_back_B: 1234 - 1269 fr.,\n 21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,\n\nmagic\n 22. W_M_combat_mode_C: 1382 - 1457 fr.,\n 23. W_M_buff_spell_A: 1458 - 1508 fr.,\n 24. W_M_buff_spell_B: 1509 - 1599 fr.,\n 25. W_M_Drinking_potion: 1600 - 1655 fr.,\n 26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. W_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. W_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. W_M_speil_summoning: 1864 - 1899 fr.,\n 30. W_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. W_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. W_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. W_M_spell_cast_A: 1972 - 2042 fr.,\n 34. W_M_spell_curse: 2043 - 2103 fr.,\n 35. W_M_spell_sleep: 2104 - 2144 fr.,\n 36. W_M_Dying_A: 2145 - 2185 fr.,\n\nweapon and shield\n 37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. W_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. W_1H_5X_Combo: 2272 - 2367 fr.,\n 40. W_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. W_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. W_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. W_1H_moveTOblock: 2491 - 2497 fr.,\n 44. W_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. W_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. W_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. W_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. W_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. W_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. W_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. W_1H_banging_shield: 3215 - 3235 fr.,\n 60. W_1H_Casual_walk: 3240 - 3276 fr.,\n 61. W_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. W_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. W_1H_walk_trust: 3349 - 3384 fr.,\n 64. W_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. W_1H_combat_run: 3434 - 3456 fr.,\n\narcher's\n 66. W_Archer_putBow_back: 3461 - 3496 fr.,\n 67. W_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. W_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. W_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. W_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. W_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. W_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. W_Archer_charging: 3738 - 3778 fr.,\n 74. W_Archer_aim: 3779 - 3879 fr.,\n 75. W_Archer_shot_loop: 3880 - 3950 fr.,\n 76. W_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. W_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. W_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. W_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. W_Archer_Dying: 4313 - 4378 fr.,\n 81. W_Archer_run_combat: 4383 - 4409 fr.,\n 82. W_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. W_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. W_Archer_walk_charging: 4506 - 4551 fr.,\n 85. W_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. W_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. W_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. W_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. W_Archer_walking_back: 4738 - 4773 fr.,\n\nv.1.1\n\n 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,","imageAlt":"3D asset Adam And Eva Adventurer Light Version","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-adventurer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FkHwBjHfHfjbygfoXAXGLPaG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/FkHwBjHfHfjbygfoXAXGLPaG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-adventurer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709531/452393c2b4/adam-and-eva-adventurer-light-version-3d-model-452393c2b4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5161116","type":"listingItem","attributes":{"id":5161116,"title":"Fat Knight","price":28.0,"description":"**Low-Poly Rigged PBR Modular Character - Knight Fat**\n\n**Unreal Engine Project**\n\n-     Epic Skeleton Rig (without additional bones)\n-     Tested ALS4 (See Video Preview)\n-     Tested with UE5 Animations (See Video Preview)\n-     Modular Structure\n-     Cloth Simulation set up\n-     3 Color - Silver, Gold Black\n\n**Unity project**\n\n-     Supported version: 2021.3 +\n-     Humanoid Rig (Tested with Animations see Video)\n-     3 Color - Silver, Gold Black\n\n\nIncluded FBX File and Texture\nIncluded Maya file\n\n\n**4K Textures:**\n    BaseColor\n    OcclusionRoughnessMetallic (UE) MetallicSmoothness (Unity)\n    Normal\n    Emisson\n\nVertex : 18000\n\n**If you liked the model, please leave her a review, it motivates me a lot**\n\u003cbr\u003e**For any questions, you can write to me in private messages, I am also open for freelance.**","imageAlt":"Fat Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/fat-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GwMo2W9ezGBy7xNLmKtLRuhV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Unity%20and%20Unreal%201280X1000%20%280-00-00-01%29.jpg","gridUrl":"https://media.cgtrader.com/variants/GwMo2W9ezGBy7xNLmKtLRuhV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Unity%20and%20Unreal%201280X1000%20%280-00-00-01%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/fat-knight","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5161116/782c8ced03/fat-knight-3d-model-782c8ced03.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2581126","type":"listingItem","attributes":{"id":2581126,"title":"Stylized Knight - Game Ready Character","price":40.0,"description":"Hello everyone! This Stylized knight character is totally game ready and rigged. The Full character has 32k polygons (Armor - 20k, Body - 9k, Shield -1.2k, Sword and Scabbard, 1.1k). It has 6 texture sets: Armor (2k). Body (2k). Shield (1k). Sword (1k). Hair (512). Eyes (256).","imageAlt":"Stylized Knight - Game Ready Character 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/stylized-knight-game-ready-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KrvSD7Lt8a1PcyQ9XWtE7bMN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/kek.jpg","gridUrl":"https://media.cgtrader.com/variants/KrvSD7Lt8a1PcyQ9XWtE7bMN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/kek.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/stylized-knight-game-ready-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2581126/e30e8b41a3/stylized-knight-game-ready-character-3d-model-e30e8b41a3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709183","type":"listingItem","attributes":{"id":709183,"title":"Eva And Adam Horseman Archers","price":160.0,"description":"Low polygonal game ready animated models of man, woman and horse in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with \"root motion\". (for each character)\n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.\nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each character)\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/E1dXSZiFZXdBZvHD4U8eVyMg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709183/5cec0475f2/eva-and-adam-horseman-archers-3d-model-5cec0475f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670889","type":"listingItem","attributes":{"id":670889,"title":"Adam Archer Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset Included.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,","imageAlt":"Adam Archer Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/man/adam-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9UMgqdkt4DRgX8WRYMMS2Mwo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/9UMgqdkt4DRgX8WRYMMS2Mwo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/670889/0bfc0f8d48/adam-archer-light-version-3d-model-0bfc0f8d48.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940733","type":"listingItem","attributes":{"id":940733,"title":"Dead Army","price":180.0,"description":"Low polygonal game ready animated models of 5 dead warriors in 3D Max file version 2011.\n\nOriginal 3D MAX files with animated character included.\nOriginal 3D MAX files with preview animations. (like in youtube vidos)\nOriginal 3D MAX files with rigged character in T-pose included\n\nUnity assets included.\n\n.FBXs and юDAE (Collada) files are included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\n\nAnimations with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \n\nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nDead Archer\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with skabbard\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n \nRig has 75 bones.\n\nDead Knight\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Shaman\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Guard\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n \nRig has 74 bones.\n\nDead Walker\n\nBody parts: Body and Hair\nWeapons: Axe\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data.\n\nRig has 74 bones.\n","imageAlt":"3D model Dead Army","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dRGgpf7ofSKVDx5h1Fv8qsLL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-army-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/dRGgpf7ofSKVDx5h1Fv8qsLL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-army-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940733/b3165ff608/dead-army-3d-model-b3165ff608.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3288564","type":"listingItem","attributes":{"id":3288564,"title":"Dark Medieval Environment Megapack Modular with Full Interiors ","price":259.99,"description":"Near the gates and within two cities there will be scourges the like of which was never seen: famine within plague, people put out by steel, crying to the great immortal God for relief...\n\nDark Medieval Environment Megapack, **comes with 341 Unique Static Meshes, Tileable, and Trim Materials for Walls and Buildings. Landscape, Foliages, Fully Furnished Interiors, and all Enterable Buildings**.\n\nInsane amount of customization possibilities.\n\nAll hard work was done by an awesome Leartes Team. Do not miss the chance to add this masterpiece to your collection.\n\nProduct Guideline: https://drive.google.com/file/d/1L0myol6_qtruxJMFLIA1DhaLooEiRECs/view?usp=sharing\n\nFor more support: leartesstudios@gmail.com\n\n**Features:**\n\n- Premade Game Map\n- Vertex Painting options\n-  Optimized Scenes\n- Modular Wall and Building Meshes.\n- Unique Concepts for each Assets\n- Sublevel system for better optimization\n- Tileable / Trim Materials\n- Buildings / Animals / Characters to be added with update.\n- Fully Furnished interios , Fully Enterable Buildings.\n- Library , House , Tower interiors.\n- Fully Customizable Pack\n- Number of Unique Meshes: 341\n- Collision: Yes\n- LODs: Yes up to 5\n- Number of Materials and Material Instances:124\n- Number of Textures:312\n- Texture Resolutions: 1K , 2K\n- Supported Development Platforms:\n- Windows: Yes\n- Mac: Yes\n- Supported Versions : 4.22 , 4.23 , 4.24 , 4.25 , 4.26 , 4.27+","imageAlt":"Dark Medieval Environment Megapack Modular with 3D asset 1","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/dark-medieval-environment-megapack-modular-with-full-interiors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Be5JhzPoDrQkdzoXLgABJeu9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/Be5JhzPoDrQkdzoXLgABJeu9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/dark-medieval-environment-megapack-modular-with-full-interiors","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/3288564/c6f19d992d/dark-medieval-environment-megapack-modular-with-full-interiors-3d-model-c6f19d992d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1011674","type":"listingItem","attributes":{"id":1011674,"title":"City Guard Light Version","price":10.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval City Guard in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003ePreview: http://www.youtube.com/watch?v=9elrmUifIuI\u003c/p\u003e\u003cp\u003eI used Character Studio MAX to make animations.\u003c/p\u003e\u003cp\u003eThis character has 28 animations. \u003c/p\u003e\u003cp\u003eModel with halberd has 1,059 polygons, 1,854 triangles and 951 vertexes.\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 - body and 1024x1024 - halberd\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e1) Guardlooking_around: 0 - 176 fr.,\u003c/p\u003e\u003cp\u003e2) GuardfromStandingFreeto_Combat: 177 - 197 fr.,\u003c/p\u003e\u003cp\u003e3) Guardcombat_mode: 198 - 248 fr.,\u003c/p\u003e\u003cp\u003e4) Guarddodge_backwards: 249 - 284 fr.,\u003c/p\u003e\u003cp\u003e5) Guarddodgeto_left: 285 - 320 fr.,\u003c/p\u003e\u003cp\u003e6) Guarddodgeto_right: 321 - 356 fr.,\u003c/p\u003e\u003cp\u003e7) Guardduckbelowhigh_swing: 357 - 392 fr.,\u003c/p\u003e\u003cp\u003e8) Guardparry_1: 393 - 428 fr.,\u003c/p\u003e\u003cp\u003e9) Guardparry_2: 429 - 464 fr.,\u003c/p\u003e\u003cp\u003e10) Guardparryfromstright_down: 465 - 500 fr.,\u003c/p\u003e\u003cp\u003e11) Guardspecalattack_A: 501 - 536 fr.,\u003c/p\u003e\u003cp\u003e12) Guardspecalattack_B: 537 - 582 fr.,\u003c/p\u003e\u003cp\u003e13) Guardspecialattack_C: 583 - 628 fr.,\u003c/p\u003e\u003cp\u003e14) Guardswing_left: 629 - 664 fr.,\u003c/p\u003e\u003cp\u003e15) Guardswing_right: 665 - 700 fr.,\u003c/p\u003e\u003cp\u003e16) Guardswingstraight_down: 701 - 736 fr.,\u003c/p\u003e\u003cp\u003e17) Guard_thrust: 737 - 772 fr.,\u003c/p\u003e\u003cp\u003e18) GuardfromCombatto_StandingFree: 773 - 793 fr.,\u003c/p\u003e\u003cp\u003e19) Guardpointing_A: 794 - 854 fr.,\u003c/p\u003e\u003cp\u003e20) Guard_salute: 855 - 915 fr.,\u003c/p\u003e\u003cp\u003e21) Guard_StandingFree: 920 - 1020 fr.,\u003c/p\u003e\u003cp\u003e22) Guard_talking: 1021 - 1066 fr.,\u003c/p\u003e\u003cp\u003e23) Guarduse_object: 1067 - 1107 fr.,\u003c/p\u003e\u003cp\u003e24) Guard_yawn: 1108 - 1193 fr.,\u003c/p\u003e\u003cp\u003e25) Guard_run: 1198 - 1220 fr.,\u003c/p\u003e\u003cp\u003e26) GuardJump_runing: 1225 - 1265 fr.,\u003c/p\u003e\u003cp\u003e27) Guard_walk: 1269 - 1304 fr.,\u003c/p\u003e\u003cp\u003e28) Guard_Dying: 1310 - 1375 fr.,\u003c/p\u003e","imageAlt":"3D model animated City Guard Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/city-guard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eLn7XXqk7M5PxacSEti5xQMo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/city-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/eLn7XXqk7M5PxacSEti5xQMo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/city-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/city-guard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011674/fd9e191153/city-guard-light-version-3d-model-fd9e191153.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"940450","type":"listingItem","attributes":{"id":940450,"title":"Dead Army Light Vershion","price":80.0,"description":"Low polygonal game ready animated models of 5 dead warriors.\n\n\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX and DAE (Collada) are included.\n\nUnity Assets Included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\n\nAnimations with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \n\nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nDead Archer\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with skabbard\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n \nRig has 75 bones.\n\nDead Knight\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Shaman\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Guard\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n \nRig has 74 bones.\n\nDead Walker\n\nBody parts: Body and Hair\nWeapons: Axe\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data.\n\nRig has 74 bones.\n","imageAlt":"3D model Dead Army Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QCsZZeDsWFjKZzke9UZLPBmM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-army-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/QCsZZeDsWFjKZzke9UZLPBmM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-army-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-army-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940450/6012605bf1/dead-army-light-vershion-3d-model-6012605bf1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"695191","type":"listingItem","attributes":{"id":695191,"title":"3Dfoin - Royal Knight","price":29.0,"description":"Defend the innocent, protect the weak. Fight for the greater good. Here comes the hero for your game: the Royal Knight. He is noble, cool, handsome, strong, just and ready to kick the for the glory of the crown. \nComes fully equipped and formatted for use in Unity and other engines with diffuse, normal, specular texture maps and 50 game-ready animations!\n\nFeatures:\nFully rigged, textured and animated.\nArmor parts and hair and weapon are separated meshes so you can switch them as you wish.\nTotal 50 animations + facial rig and animations.\n3 body texture options (with normal and specular maps for each)\n\nFBX format (exported and tested with Unity)\nMAX format for customizing\nUnity package\niClone ready character avatar and motion files. Mesh-skel-mtrl-gfx-anim files for Esenthel.\nOther formats: b3d (Realm Crafter), dbo, ugh (fragMotion), ms3d, mdl (3DGameStudio), smd, X\n\nPolygon count: character body: 6492 tris, armor pieces and sword: 250 to 1000 tris.\nTextures: 41 diffuse maps, normal maps, specular maps.\n\nAnimations:\nwalk\nwalk with sword\nrun\nstand\nstand blink\nidle\ntalk\ndeny\njump\njump to edge\nedge idle\nedge move right\nedge move left\nedge drop\nedge jump up\nready\nattack 1\nattack 2\nattack 3\nattack 4\nattack 5\nattack6\nblock\ncast spell\ndodge\nhit 1\nhit 2\ndeath\nbow shoot\nbow idle\nwalk B\nrun B\nstand B\nidle B\nready B\nattack B1\nattack B2\nattack B3\nhit B1\nhit B2\ndead B\njump B\npush\nclimb\nswim\npull\nclimb up\nclimb down\nstrafe left\nstrafe right","imageAlt":"animated realtime 3Dfoin - Royal Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3dfoin-royal-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BBsBKWqcF2Kfw4GR6hEF2BQ8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3dfoin-royal-knight-3d-model-low-poly-animated-rigged-max-fbx-blend-dae-X-dbo.jpg","gridUrl":"https://media.cgtrader.com/variants/BBsBKWqcF2Kfw4GR6hEF2BQ8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3dfoin-royal-knight-3d-model-low-poly-animated-rigged-max-fbx-blend-dae-X-dbo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3dfoin-royal-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":103,"name":".iprop","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/695191/b2b77e2306/3dfoin-royal-knight-3d-model-b2b77e2306.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2729151","type":"listingItem","attributes":{"id":2729151,"title":"One handed crossbow","price":6.0,"description":"**One handed crossbow**\n\nHigh-quality model focused on game development with PBR textures. Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific).\n\n**Included:**\n\nCrossbow model - 6,792 verts Arrow -  199 verts\nShoot animation (1-20)\nMain material with texture maps:\n\n1. Color 4096x4096\n2. Metallic 4096x4096\n3. Roughness 4096x4096\n4. Normal 4096x4096\n\nTextures might be downsampled if needed.\n\nThe model was originally made for my game.","imageAlt":"3D model One handed crossbow","url":"https://www.cgtrader.com/3d-models/military/gun/one-handed-crossbow","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YyPrQdUP4envpNYpFfLSpi3L/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/YyPrQdUP4envpNYpFfLSpi3L/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/one-handed-crossbow","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2729151/2b0de856b7/one-handed-crossbow-3d-model-2b0de856b7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"698675","type":"listingItem","attributes":{"id":698675,"title":"Adam Knight Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) animated file is included.\u003c/p\u003e\u003cp\u003eNotes\n\nUnity Asset included.\n\nLow polygonal game ready animated model of Medieval Knight.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\u003cp\u003eParts\u003c/p\u003e\u003cp\u003eBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\u003c/p\u003e\u003cp\u003eModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\u003c/p\u003e\u003cp\u003eRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e","imageAlt":"3D asset Adam Knight Light Version","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HaUwpiFACp59emKZotjnEkJ4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/HaUwpiFACp59emKZotjnEkJ4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/698675/91cc905268/adam-knight-light-version-3d-model-91cc905268.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"993299","type":"listingItem","attributes":{"id":993299,"title":"Double Crossbow","price":8.0,"description":"Animated low-poly crossbow ready for games and other real-time apps. Executed without plug-ins, is ready for use in a variety of formats (you can write if you need a specific).\n\nIncluded: \n*Crossbow (8126 verts) and two arrows (118 verts). \n*Armature, contains 58 bones, for creation new animation you only need 3 (String, String2 and Trigger). \n*Two animations: Charging 1-40, Shoot 40-45.\n*One Material: Color, specular and normal map 2048x2048 resolution. \nCreated in blender 2.69 works great with game engines.","imageAlt":"3D model Double Crossbow","url":"https://www.cgtrader.com/3d-models/military/other/d-a4e139d8-2324-418e-9247-c532d6709e52","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sjcMguo39gvfKpUjZqZsRYfE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/double-crossbow-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/sjcMguo39gvfKpUjZqZsRYfE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/double-crossbow-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/other/d-a4e139d8-2324-418e-9247-c532d6709e52","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/993299/2a08c3863b/double-crossbow-3d-model-2a08c3863b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1011641","type":"listingItem","attributes":{"id":1011641,"title":"Heavy Armored Knight Light Version","price":40.0,"description":"\u003cp\u003eHeavy armored, game ready knight on horse in 3D Max file (version 2009 minimum).\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eUnity asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacters has 107 animations. \u003c/p\u003e\u003cp\u003eKnight has horsman and footman animations\u003c/p\u003e\u003cp\u003eAsset can be used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight and Horse Characters with 2 shields 2 spears, 2 broken spears and 2 swords with scabbards has 8,584 polygons, 16,214 triangles and 8,685 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight rig has 57 bones. \u003c/p\u003e\u003cp\u003eHorse rig has 53 bones\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 4 different knight armor, weapons, horse armor color textures. And 3 different horse skin color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Horseman_Dismounting - 0 - 47 fr.,\u003c/p\u003e\u003cp\u003e 2) HorsemanMounting_up - 48 - 105 fr.,\u003c/p\u003e\u003cp\u003e 3) Horseman_Idle - 106 - 206 fr.,\u003c/p\u003e\u003cp\u003e 4) Horsemanlooking_around - 207 - 383 fr.,\u003c/p\u003e\u003cp\u003e 5) HorsemanSay_No - 384 - 434 fr.,\u003c/p\u003e\u003cp\u003e 6) Horseman_Talking - 435 - 480 fr.,\u003c/p\u003e\u003cp\u003e 7) HorsemanRidingWalkig_Horse - 485 - 519 fr.,\u003c/p\u003e\u003cp\u003e 8) HorsemanRidingTroting_Horse - 524 - 548 fr.,\u003c/p\u003e\u003cp\u003e 9) HorsemanRidingGalloping_Horse - 553 - 568 fr.,\u003c/p\u003e\u003cp\u003e 10) HorsemanJumpingon_Horse - 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 11) HorsemanGetting_Hit - 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 12) HorsemanLeft_blow - 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 13) HorsemanLeftUP_blow - 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 14) HorsemanRight_blow - 713 - 748 fr.,\u003c/p\u003e\u003cp\u003e 15) HorsemanRightUP_blow - 749 - 784 fr.,\u003c/p\u003e\u003cp\u003e 16) Horseman_Death - 785 - 805 fr.,\u003c/p\u003e\u003cp\u003e 17) HorsemanGallopingWithSpear_Crouched - 810 - 825 fr.,\u003c/p\u003e\u003cp\u003e 18) HorsemanSpear_Trust - 826 - 841 fr.,\u003c/p\u003e\u003cp\u003e 19) Horsmandeathwith_Horse - 846 - 886 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e20) HorsemanSpearTrust_left - 871 - 901 fr.,\u003c/p\u003e\u003cp\u003e21) HorsemanSpearPoint_Down - 906 - 921 fr.,\u003c/p\u003e\u003cp\u003e22) HorsemanSpearPoint_right - 926 - 941 fr.,\u003c/p\u003e\u003cp\u003e23) HorsemanSpearPoint_Left - 946 - 961 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDismounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) MKnght_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) MKnghtsit_down: 101 - 127 fr.,\u003c/p\u003e\u003cp\u003e 3) MKnght_sitting: 128 - 178 fr.,\u003c/p\u003e\u003cp\u003e 4) MKnghtcame_up: 179 - 205 fr.,\u003c/p\u003e\u003cp\u003e 5) MKnght_boring: 206 - 331 fr.,\u003c/p\u003e\u003cp\u003e 6) MKnght_Explanation: 332 - 377 fr.,\u003c/p\u003e\u003cp\u003e 7) MKnghtJump_onPlace: 378 - 453 fr.,\u003c/p\u003e\u003cp\u003e 8) MKnghtlooking_around: 454 - 630 fr.,\u003c/p\u003e\u003cp\u003e 9) MKnghtpick_object: 631 - 671 fr.,\u003c/p\u003e\u003cp\u003e 10) MKnght_salute: 672 - 732 fr.,\u003c/p\u003e\u003cp\u003e 11) MKnghtSay_No: 733 - 783 fr.,\u003c/p\u003e\u003cp\u003e 12) MKnghtTalking_A: 784 - 829 fr.,\u003c/p\u003e\u003cp\u003e 13) MKnghtTalking_B: 830 - 980 fr.,\u003c/p\u003e\u003cp\u003e 14) MKnghtmaking_item: 985 - 1015 fr.,\u003c/p\u003e\u003cp\u003e 15) MKnghtClimbingladder_down: 1020 - 1060 fr.,\u003c/p\u003e\u003cp\u003e 16) MKnghtClimbingladder_up: 1065 - 1105 fr.,\u003c/p\u003e\u003cp\u003e 17) MKnght_Swimming: 1110 - 1140 fr.,\u003c/p\u003e\u003cp\u003e 18) MKnght1HCOMBAT_mode: 1145 - 1195 fr.,\u003c/p\u003e\u003cp\u003e 19) MKnght1H5X_Combo: 1196 - 1291 fr.,\u003c/p\u003e\u003cp\u003e 20) MKnght1H5XCombomove_forward: 1292 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 21) MKnght1H360Jump_swing: 1393 - 1438 fr.,\u003c/p\u003e\u003cp\u003e 22) MKnght1H360leftJump_Smash: 1439 - 1499 fr.,\u003c/p\u003e\u003cp\u003e 23) MKnght1HWideSlash_Combo: 1500 - 1550 fr.,\u003c/p\u003e\u003cp\u003e 24) MKnght1HDodgeJump_Backward: 1551 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 25) MKnght1HDodgeJump_Left: 1577 - 1602 fr.,\u003c/p\u003e\u003cp\u003e 26) MKnght1HDodgeJump_Right: 1603 - 1628 fr.,\u003c/p\u003e\u003cp\u003e 27) MKnght1HKnocked_backward: 1629 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 28) MKnght1HDown_back: 1671 - 1711 fr.,\u003c/p\u003e\u003cp\u003e 29) MKnght1HRecoverfromknocked_backward: 1712 - 1752 fr.,\u003c/p\u003e\u003cp\u003e 30) MKnght1HKnocked_forward: 1753 - 1781 fr.,\u003c/p\u003e\u003cp\u003e 31) MKnght1HDown_forward: 1782 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) MKnght1HRecoverfromknocked_forward: 1823 - 1855 fr.,\u003c/p\u003e\u003cp\u003e 33) MKnght1Hduckbelowhigh_swing: 1856 - 1891 fr.,\u003c/p\u003e\u003cp\u003e 34) MKnght1H_Heavy Smash: 1892 - 1932 fr.,\u003c/p\u003e\u003cp\u003e 35) MKnght1HJump_Swing: 1933 - 1978 fr.,\u003c/p\u003e\u003cp\u003e 36) MKnght1Hshieldblockhigh_left: 1979 - 2014 fr.,\u003c/p\u003e\u003cp\u003e 37) MKnght1Hshieldblockhigh_right: 2015 - 2050 fr.,\u003c/p\u003e\u003cp\u003e 38) MKnght1Hshield_blow: 2051 - 2086 fr.,\u003c/p\u003e\u003cp\u003e 39) MKnght1H_moveTOblock: 2087 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 40) MKnght1Hshieldblock_keeping: 2094 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 41) MKnght1H_moveFROMblock: 2125 - 2131 fr.,\u003c/p\u003e\u003cp\u003e 42) MKnght1Hswordparryfromstright_down: 2132 - 2167 fr.,\u003c/p\u003e\u003cp\u003e 43) MKnght1Hswordparryhigh_left: 2168 - 2203 fr.,\u003c/p\u003e\u003cp\u003e 44) MKnght1Hswordparryhigh_right: 2204 - 2239 fr.,\u003c/p\u003e\u003cp\u003e 45) MKnght1Hswordparrylow_front: 2240 - 2275 fr.,\u003c/p\u003e\u003cp\u003e 46) MKnght1Hswordswinghigh_left: 2276 - 2311 fr.,\u003c/p\u003e\u003cp\u003e 47) MKnght1Hswordswinghigh_right: 2312 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 48) MKnght1Hswordswinghighstraight_down: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 49) MKnght1Hswordswinglow_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 50) MKnght1Hswordswinglow_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 51) MKnght1Hswordthrust_high: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 52) MKnght1Hswordthrust_low: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 53) MKnght1Hswordthrust_mid: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 54) MKnght1HCasual_walk: 2568 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 55) MKnght1HCautious_walk: 2609 - 2649 fr.,\u003c/p\u003e\u003cp\u003e 56) MKnght1Hcombat_run: 2654 - 2676 fr.,\u003c/p\u003e\u003cp\u003e 57) MKnght1HJump_runing: 2681 - 2721 fr.,\u003c/p\u003e\u003cp\u003e 58) MKnght1H_run: 2726 - 2752 fr.,\u003c/p\u003e\u003cp\u003e 59) MKnght1H_Sneaking: 2757 - 2807 fr.,\u003c/p\u003e\u003cp\u003e 60) MKnght1Hwalking_back: 2812 - 2847 fr.,\u003c/p\u003e\u003cp\u003e 61) MKnght1HDiefall_backward: 2852 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 62) MKnght1HDiefall_forward: 2990 - 3130 fr.,\u003c/p\u003e\u003cp\u003e 63) MKnght1HDieknocked_backward: 3135 - 3152 fr.,\u003c/p\u003e\u003cp\u003e 64) MKnght1HDieknocked_forward: 3157 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 65) MKnght1H_IDLE: 3179 - 3279 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e66) MKnghtstrafe_right: 3284 - 3319 fr.,\u003c/p\u003e\u003cp\u003e67) MKnghtstrafe_left: 3324 - 3359 fr.,\u003c/p\u003e\u003cp\u003e68) MKnghtwalkleft_swing: 3364 - 3399 fr.,\u003c/p\u003e\u003cp\u003e69) MKnghtwalkright_swing: 3400 - 3435 fr.,\u003c/p\u003e\u003cp\u003e70) MKnghtwalk_trust: 3436 - 3471 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHorse animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) horse_Idle - 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) horselooking_around - 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) horse_sniff - 227 - 287 fr.,\u003c/p\u003e\u003cp\u003e 4) horserear_up - 288 - 373 fr.,\u003c/p\u003e\u003cp\u003e 5) horse_kick - 374 - 400 fr.,\u003c/p\u003e\u003cp\u003e 6) horse_bite - 401 - 441 fr.,\u003c/p\u003e\u003cp\u003e 7) horse_death - 442 - 468 fr.,\u003c/p\u003e\u003cp\u003e 8) horsekick_ground - 473 - 507 fr.,\u003c/p\u003e\u003cp\u003e 9) horse_eating - 512 - 612 fr.,\u003c/p\u003e\u003cp\u003e 10) horse_walk - 617 - 651 fr.,\u003c/p\u003e\u003cp\u003e 11) horse_trot - 656 - 680 fr.,\u003c/p\u003e\u003cp\u003e 12) horse_galloping - 686 - 701 fr.,\u003c/p\u003e\u003cp\u003e 13) horse_jump - 702 - 737 fr.,\u003c/p\u003e\u003cp\u003e 14) horserunning_death - 738 - 778 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Heavy Armored Knight Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-armored-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/83trvZrwm7S8BR42ET2qnYgr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/heavy-armored-knight-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/83trvZrwm7S8BR42ET2qnYgr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/heavy-armored-knight-light-version-3d-model-low-poly-animated-rigged-max-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-armored-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1011641/6f8c5b8c77/heavy-armored-knight-light-version-3d-model-6f8c5b8c77.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2150983","type":"listingItem","attributes":{"id":2150983,"title":"Knight with a shield","price":10.0,"description":"Hi,\nthis is a game ready medieval knight with a shield and with one hand sword. Knight comes with one sword and one shield, but any sword weapon can be used. It comes with 3 texture variations. Textures are 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal, ao). Knight is rigged and comes with 11 animations. You can preview some of them in the video.\n\n- Idle armed\n- Walk, Run\n- Slash 1, Slash 2, Kick, Big attack\n- Shield block 1, Shield block 2\n- Hit, Death\n\nKnight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n","imageAlt":"3D asset animated Knight with a shield","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-with-a-shield","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o5HytiEFy1LJi8Xv4AoQrnWs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/o5HytiEFy1LJi8Xv4AoQrnWs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-with-a-shield","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2150983/48d2c15e62/knight-with-a-shield-3d-model-48d2c15e62.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"672514","type":"listingItem","attributes":{"id":672514,"title":"Skeletal Horse","price":50.0,"description":"Animated skeletal horse in 3D Max file (version 2009 minimum).\n\nUnity Asset included.\n\n.FBX files are included.\nDAE (Collada) files included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\n\nmodel\nBody 15,155 polygons, 15,458 verts. and 30,094 triangles.\nLOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.\n\n\nArmor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.\nLOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.\n\nskeleton\n\nHorse rig has 37 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are opacity, normals, self illumination and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Skeletal Horse","url":"https://www.cgtrader.com/3d-models/animal/other/skeletal-horse","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/czXREfn1hKcSw6f11JnJV57n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeletal-horse-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/czXREfn1hKcSw6f11JnJV57n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeletal-horse-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/skeletal-horse","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/672514/0d3301e226/skeletal-horse-3d-model-0d3301e226.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"180700","type":"listingItem","attributes":{"id":180700,"title":"Low Poly Cartoon Medieval Knight ","price":30.0,"description":"\u003cp\u003eLow Poly 3D Cartoon Knight for Games.\u003c/p\u003e\u003cp\u003eArchive contains:\u003c/p\u003e\u003cp\u003e1.3D Model - Obj format.\r\n2.Animations - 10 anim. FBX format.\r\n3.Textures - 5 tex. 1024x1024 px.\u003c/p\u003e\u003cp\u003e3D Models - 1.Knight, 2.Sword, 3.Shield.\u003c/p\u003e\u003cp\u003eDarkTime Studio.\u003c/p\u003e","imageAlt":"3D model Low Poly Cartoon Medieval Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/low-poly-cartoon-medieval-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8GLMpbwGu6mkr4BmFwhwYV4H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-cartoon-medieval-knight-3d-model-low-poly-animated-obj.jpg","gridUrl":"https://media.cgtrader.com/variants/8GLMpbwGu6mkr4BmFwhwYV4H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-cartoon-medieval-knight-3d-model-low-poly-animated-obj.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/low-poly-cartoon-medieval-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/180700/1be017bea1/low-poly-cartoon-medieval-knight-3d-model-1be017bea1.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"689042","type":"listingItem","attributes":{"id":689042,"title":"Hell Horse","price":50.0,"description":"Animated skeletal horse in 3D Max file (version 2009 minimum).\nSuperior mount for your hero.\n\nUnity Asset included.\n\n.FBX files are included.\nDAE (Collada) files included.\nCharacter Studio .BIP animation clip files are included.\n\nmodel\n\nBody and hair 12,128 polygons, 13,513 verts. and 24,107 triangles.\nLOD version has 5,580 polygons, 6,809 verts. and 11,100 triangles.\n\nArmor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are defuse, opacity, normals, self illumination(emission) and specular maps included  \nTextures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimation list:\n\n 0. Zero frame: T-Pose\n 1. horse_Idle_A: 2 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"Hell Horse 3D asset","url":"https://www.cgtrader.com/3d-models/animal/other/hell-horse","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fHr1PVRrH3HoetZ2XAi53CG5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hell-horse-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/fHr1PVRrH3HoetZ2XAi53CG5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hell-horse-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/hell-horse","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/689042/ab0d814d73/hell-horse-3d-model-ab0d814d73.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709939","type":"listingItem","attributes":{"id":709939,"title":"Dwarves Warriors","price":195.0,"description":"Low polygonal game ready animated model of 5 dwarves warriors in 3D Max file version 2009-2011.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nBIP (Character Studio) files are included.\n\nUnity Assets included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Character Controller NOT included!\n\nDwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\n\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\n Dwarf Champion\n\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones","imageAlt":"Dwarves Warriors 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709939/75589b4210/dwarves-warriors-3d-model-75589b4210.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2178051","type":"listingItem","attributes":{"id":2178051,"title":"Medieval Fantasy Knights package","price":30.0,"description":"Hi, \nthis is a set of low poly, game-ready medieval or fantasy knights. Each knight comes with one melee weapon, but any weapon can be used. Number of vertices is different, but from 10 000 - 18 000 per knight.The number\nKnights have  4096x4096 PBR textures with metallic workflow:\n- albedo\n- metallic\n- normal\n\n**Each knight comes with 3 texture sets, with different color variations or signs or coats of arms. So basicaly in this package is 12 different knights. **\n\n**Animations - you can preview them in video:**\n1. Heavy knight - Idle, Idle look around, Walk, Run, Attack downward, Attack horizontal, Kick, Jump attack, Attack combo, Death\n2. Knight with the shield - Idle armed, Walk, Run, Slash 1, Slash 2, Kick, Big attack, Shield block 1, Shield block 2, Hit, Death\n3. Chainmail knight - idle armed, walk, run, one hand attack, two hand combo, kick, outward slash, sheathing sword, withdrawing sword, death\n4. Knight - idle unarmed, idle armed, walk, run, one hand attack, two hand combo, kick, 360 attack, sheathing sword, withdrawing sword, taunt, die\n\nKnights have humanoid skeletons, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n\nNOTE: package contains also separate weapons which you can use as you wish. If you have any questions, feel free to contact me. ","imageAlt":"Medieval Fantasy Knights package 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knights-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cLnshtPeCX6HVAaUuALTsGTL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/cLnshtPeCX6HVAaUuALTsGTL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knights-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2178051/18bcfa2b0e/medieval-fantasy-knights-package-3d-model-18bcfa2b0e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129403","type":"listingItem","attributes":{"id":129403,"title":"3DRT - Chibii Realm Characters","price":197.79,"description":"Chibi realm fantasy 3d characters construction kit bundle.\r - Includes: warriors, wizards, peasants and maidens. \r - Removable weapons and misc items: swords, axes, hammers, staves, pickaxe etc. \r - Extremely lowpoly geometry, just ~400 tris per average armed character.\r - Changeable heads and weapons + 5 texture skins for each character. \r - 2048x2048 .tga textures\r - .psd source files included with extra face emotions in separate layers.\r - 92 animations!\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .ma (Maya) \r .max (3dsmax 9.0) \r .max (9.0 - bones) \r .ms3d (Milkshape3D) \r .psa .psk (UDK) \r .unitypackage \r .x (DirectX) \r .x (XNA)\n\nAnimations list:\n\n0 - 9 T-pose\r 10 - 40 walk-01\r 45 - 75 walk-02\r 80 - 110 walk-03\r 115 - 145 walk-back\r 150 - 180 walk-right-45\r 185 - 215 walk-right-90\r 220 - 250 walk-left-45\r 255 - 285 walk-left-90\r 290 - 310 run-01\r 315 - 335 run-02\r 340 - 360 run-03\r 365 - 385 run-right-45\r 390 - 410 run-right-90\r 415 - 435 run-left-45\r 440 - 460 run-left-90\r 470 - 490 roll-left\r 490 - 515 roll-right\r 520 - 540 roll-forward\r 540 - 560 roll-backward\r 560 - 580 jump-01\r 580 - 600 jump-0p\r 601 - 604 jump-pose\r 605 - 630 braking\r 630 - 640 hit-01\r 640 - 655 hit-02\r 655 - 670 hit-03\r 670 - 690 hit-fall\r 690 - 720 get-up\r 720 - 770 death-01\r 780 - 820 death-02\r 825 - 860 death-03\r 865 - 920 death-04\r 925 - 940 attack-01\r 940 - 960 attack-02\r 960 - 980 attack-03\r 980 - 1000 attack-04\r 1000 - 1020 attack-05\r 1020 - 1045 attack-06\r 1045 - 1065 attack-07\r 1065 - 1090 attack-08\r 1090 - 1110 dodge-left\r 1110 - 1130 dodge-right\r 1130 - 1160 knock\\_shield\r 1160 - 1190 knock\\_ground\r 1190 - 1220 warcry-01\r 1220 - 1250 warcry-02\r 1250 - 1280 joy-01\r 1280 - 1310 joy-02\r 1310 - 1340 joy-03\r 1340 - 1390 cast-01\r 1390 - 1430 cast-02\r 1430 - 1460 cast-03\r 1490 - 1530 spell-01\r 1530 - 1570 spell-02\r 1570 - 1610 spell-03\r 1610 - 1650 drinking\r 1650 - 1700 eating\r 1700 - 1720 pick-obj\r 1720 - 1740 drop-obj\r 1740 - 1760 throw-obj\r 1760 - 1790 choping\r 1790 - 1830 digging\r 1830 - 1930 idle-01\r 1930 - 2130 idle-02\r 2140 - 2240 idle-03\r 2440 - 2600 idle-05\r 2600 - 2800 idle-06\r 2800 - 2900 talk-01\r 2900 - 3000 talk-02\r 3000 - 3030 yes\r 3030 - 3060 no\r 3060 - 3120 joke\r 3120 - 3180 crying\r 3190 - 3290 sitting\r 3300 - 3400 sleep\r 3415 - 3440 woodcut\\_above\r 3440 - 3465 woodcut\\_side\r 3470 - 3510 mining\r 3515 - 3545 carry\\_wood\r 3550 - 3580 carry\\_sack\r 3585 - 3615 dragging\r 3620 - 3650 throw\r 3650 - 3680 throw\\_bomb\r 3680 - 3710 bow\\_shoot\r 3715 - 3770 fixing\r 3775 - 3855 rollout\r 3860 - 3965 cooking\r 3970 - 4075 frying\r 4080 - 4125 sowing\r 4130 - 4160 mowing\n\n","imageAlt":"3DRT - Chibii Realm Characters animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-chibii-realm-characters","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pWR1aPyvwiKQ9xi2TEHmk39a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-chibii-realm-characters-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/pWR1aPyvwiKQ9xi2TEHmk39a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-chibii-realm-characters-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-chibii-realm-characters","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129403/1d1df91566/3drt-chibii-realm-characters-3d-model-1d1df91566.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711264","type":"listingItem","attributes":{"id":711264,"title":"PACK Knight Viking Man character PLUS weapons","price":39.99,"description":"Animated Viking Warrior low-poly 3d models ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\nWeapons included: \n3x Axe, \n3x Shields,\n7x Swords\nHandles and Blades are mixable, which gives possibility of variations.\n______________________________________________________________\nAll models share SAME skeleton, easy to add custom animation data, root motion possible.\nSome textures can be mixed to create variations.\nTexture resolution 2048px. (Color, Normal map, AO)\nAll models are low-poly, around 10k tris.\n____________________________________________\nModels:\nvik1: https://www.cgtrader.com/3d-models/character/man/knight-viking-character-no1\nvik2: https://www.cgtrader.com/3d-models/character/man/knight-viking-man-character-no\nvik3: https://www.cgtrader.com/3d-models/character/fantasy/knight-viking-man-character-no3\nvik4: https://www.cgtrader.com/3d-models/character/fantasy/knight-viking-man-character-no4\nvik5: https://www.cgtrader.com/3d-models/character/man/knight-viking-man-character-no5\nvik6: https://www.cgtrader.com/3d-models/character/fantasy/knight-viking-man-character-no6\n\n____________________________________________________________________\n\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n\n\nAdditional animations contain:\nboating_loop animation,\npointing forward animation,\nsit to the ground sequence (start,loop,stand-up),\nbench sitting animation loop;\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"3D model PACK Knight Viking Man character PLUS weapons","url":"https://www.cgtrader.com/3d-models/character/man/pack-knight-viking-man-character-plus-weapons","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vAf7JcYty2WbCufWHSoykrVs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pack-knight-viking-man-character-plus-weapons-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/vAf7JcYty2WbCufWHSoykrVs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pack-knight-viking-man-character-plus-weapons-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/pack-knight-viking-man-character-plus-weapons","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/711264/35b970daf4/pack-knight-viking-man-character-plus-weapons-3d-model-35b970daf4.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709261","type":"listingItem","attributes":{"id":709261,"title":"Eva And Adam Horseman Archers Light Version","price":75.0,"description":"Eva And Adam Horseman Archers low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included.\n\nUnity Asset Included.\n\nLow polygonal game ready rigged models of man, woman and horse in 3D MAX files. \nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) \n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character) \n4 Eva Hairs textures included. \n2 hairs and beard (Adam) styles included \n5 Adam Hairs textures included. \n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. \nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. \nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations \nGeneral\n\n0. MECANIM pose: 0 - 0 fr., \n1. S_Drinking: 2 - 55 fr., \n2. S_Eating: 56 - 176 fr., \n3. S_Explanation: 177 - 222 fr., \n4. S_IDLE: 223 - 323 fr., \n5. S_Kiss: 324 - 409 fr., \n6. S_Looking_around: 410 - 586 fr., \n7. S_Pray_A: 587 - 667 fr., \n8. S_Reject: 668 - 768 fr., \n9. S_salute_B: 769 - 829 fr., \n10. S_sit_down: 830 - 855 fr., \n11. S_Sitinhg_Talking_A: 856 - 991 fr., \n12. S_Sitting: 992 - 1042 fr., \n13. S_Came_up: 1043 - 1069 fr., \n14. S_Talking_B: 1070 - 1205 fr., \n15. S_Throwing: 1206 - 1311 fr., \n16. S_Use_object: 1312 - 1352 fr., \n17. S_making_item: 1357 - 1387 fr., \n18. M_Run: 1388 - 1414 fr., \n19. M_Run_Jump: 1415 - 1448 fr., \n20. M_Sneaking: 1453 - 1503 fr., \n21. M_strafe_run_left: 1509 - 1535 fr., \n22. M_strafe_run_right: 1540 - 1566 fr., \n23. M_Strife_leftt: 1571 - 1606 fr., \n24. M_Strife_right: 1611 - 1646 fr., \n25. M_walk: 1651 - 1687 fr., \n26. M_Jump_Walking: 1691 - 1721 fr., \n27. M_Walking_back_B: 1726 - 1761 fr., \n28. M_Walking_With_Tourch: 1766 - 1869 fr., \n29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n30. RM_Run: 1907 - 1933 fr., \n31. RM_Run_Jump: 1936 - 1969 fr., \n32. RM_Sneaking: 1975 - 2024 fr., \n33. RM_strafe_run_left: 2030 - 2056 fr., \n34. RM_strafe_run_right: 2061 - 2087 fr., \n35. RM_Strife_leftt: 2092 - 2127 fr., \n36. RM_Strife_right: 2132 - 2167 fr., \n37. RM_walk: 2173 - 2208 fr., \n38. RM_Jump_Walking: 2212 - 2242 fr., \n39. RM_Walking_back_B: 2247 - 2282 fr., \n40. RM_Swimming_Crawl: 2287 - 2317 fr., \n41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n42. 1H_PutWeapon_Back: 2430 - 2470 fr., \n43. 1H_TookWeaponOut: 2471 - 2511 fr., \n44. 1H_5X_Combo: 2512 - 2607 fr., \n45. 1H_COMBAT_mode: 2608 - 2658 fr., \n46. 1H_dodge_backwards: 2659 - 2694 fr., \n47. 1H_Hit_from_back: 2695 - 2730 fr., \n48. 1H_Hit_from_front: 2731 - 2766 fr., \n49. 1H_moveTOblock: 2767 - 2773 fr., \n50. 1H_shield_block_keeping: 2774 - 2804 fr., \n51. 1H_moveFROMblock: 2805 - 2811 fr., \n52. 1H_shield_block_high_left: 2812 - 2847 fr., \n53. 1H_shield_block_high_right: 2848 - 2883 fr., \n54. 1H_sword_parry_high_left: 2884 - 2919 fr., \n55. 1H_sword_parry_high_right: 2921 - 2956 fr., \n56. 1H_sword_shield_blow: 2957 - 2992 fr., \n57. 1H_sword_swing_high_left: 2993 - 3028 fr., \n58. 1H_sword_swing_high_right: 3029 - 3064 fr., \n59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr., \n60. 1H_sword_swing_low_left: 3101 - 3136 fr., \n61. 1H_sword_swing_low_right: 3137 - 3172 fr., \n62. 1H_sword_thrust_high: 3173 - 3208 fr., \n63. 1H_Die_fall_backward: 3210 - 3343 fr., \n64. 1H_Die_fall_forward: 3348 - 3488 fr., \n65. 1H_banging_shield: 3493 - 3513 fr., \n66. 1H_Casual_walk: 3518 - 3554 fr., \n67. 1H_Cautious_walk: 3559 - 3599 fr., \n68. 1H_walk_left_swing: 3600 - 3635 fr., \n69. 1H_walk_right_swing: 3636 - 3671 fr., \n70. 1H_walk_trust: 3672 - 3707 fr., \n71. 1H_combat_run: 3712 - 3734 fr.,\n\n72. RM_1H_Casual_walk: 3739 - 3775 fr., \n73. RM_1H_Cautious_walk: 3780 - 3820 fr., \n74. RM_1H_walk_left_swing: 3825 - 3860 fr., \n75. RM_1H_walk_right_swing: 3865 - 3900 fr., \n76. RM_1H_walk_trust: 3905 - 3940 fr., \n77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n78. Archer_putBow_back: 3972 - 4007 fr., \n79. Archer_takeBow_out: 4008 - 4048 fr., \n80. Archer_COMBAT_mode: 4049 - 4099 fr., \n81. Archer_dodge_backwards: 4100 - 4135 fr., \n82. Archer_Hit_from_back: 4136 - 4171 fr., \n83. Archer_Hit_from_front: 4172 - 4207 fr., \n84. Archer_get_arrow_fromBack: 4208 - 4248 fr., \n85. Archer_charging: 4250 - 4290 fr., \n86. Archer_aim: 4292 - 4392 fr., \n87. Archer_shot_loop: 4393 - 4463 fr., \n88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr., \n89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., \n90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., \n91. Archer_aim_fromUp_toDown: 4693 - 4783 fr., \n92. Archer_aiming_up_45_d: 4784 - 4884 fr., \n93. Archer_shot_loop_45up: 4885 - 4955 fr., \n94. Archer_Dying: 4960 - 5025 fr., \n95. Archer_run_combat: 5030 - 5056 fr., \n96. Archer_walk_Combat: 5061 - 5106 fr., \n97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., \n98. Archer_walk_charging: 5153 - 5198 fr., \n99. Archer_walk_Aim: 5199 - 5244 fr., \n100. Archer_walk_shot_Loop: 5245 - 5300 fr., \n101. Archer_strife_left_Aim: 5305 - 5340 fr., \n102. Archer_strife_right_Aim: 5345 - 5380 fr., \n103. Archer_walking_back: 5385 - 5420 fr.,\n\n104. RM_Archer_run_combat: 5425 - 5451 fr., \n105. RM_Archer_strife_left_Aim: 5456 - 5491 fr., \n106. RM_Archer_strife_right_Aim: 5496 - 5531 fr., \n107. RM_Archer_walk_Combat: 5536 - 5581 fr., \n108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., \n109. RM_Archer_walk_charging: 5636 - 5681 fr., \n110. RM_Archer_walk_Aim: 5686 - 5731 fr., \n111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr., \n112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n0. MECANIM pose: 0 - 0 fr., \n1. Horseman_G_Explanation: 2 - 45fr., \n2. Horseman_G_Idle: 46 - 146fr., \n3. Horseman_G_looking_around: 147 - 323fr., \n4. Horseman_G_Say_No: 324 - 374fr., \n5. Horseman_G_Talking: 375 - 420fr., \n6. Horseman_G_War_Cry: 421 - 471fr., \n7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr., \n8. Horseman_G_Riding_Troting_Horse: 515 - 539fr., \n9. Horseman_Archer_Take_Bow_Out: 540 - 575fr., \n10. Horseman_Archer_Combat: 576 - 600fr., \n11. Horseman_Archer_Charge: 601 - 661fr., \n12. Horseman_Archer_Aim_Stright: 662 - 686fr., \n13. Horseman_Archer_fire_loop_stright: 687 - 757fr., \n14. Horseman_Archer_Aim_Back: 762 - 786fr., \n15. Horseman_Archer_fire_loop_back: 787 - 857fr., \n16. Horseman_Archer_Aim_Left: 862 - 886fr., \n17. Horseman_Archer_fire_loop_left: 887 - 957fr., \n18. Horseman_Archer_Aim_Right: 962 - 986fr., \n19. Horseman_Archer_fire_loop_right: 987 - 1057fr., \n20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., \n21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., \n22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., \n23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr., \n24. Horseman_Sword_Take_Out: 1251 - 1281fr., \n25. Horseman_Sword_Galloping: 1282 - 1297fr., \n26. Horseman_Sword_Left_blow: 1298 - 1333fr., \n27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr., \n28. Horseman_Sword_Right_blow: 1370 - 1405fr., \n29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr., \n30. Horseman_Sword_Put_Back: 1442 - 1472fr., \n31. Horseman_G_Death_A: 1473 - 1502fr., \n32. Horseman_G_Death_B: 1507 - 1542fr., \n33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\nHorse Animations\n\n0. Zero frame: T-Pose \n1. horse_Idle_A: 0 - 100 fr., \n2. horse_Idle_B: 101 - 201 fr., \n3. horse_bite: 201 - 241 fr., \n4. horse_kick: 242 - 268 fr., \n5. horse_looking_around: 269 - 394 fr., \n6. horse_rear_up: 395 - 480 fr., \n7. horse_sniff: 481 - 541 fr., \n8. horse_eating: 546 - 646 fr., \n9. horse_kick_ground: 651 - 685 fr., \n10. horse_death: 690 - 716 fr., \n11. M_horse_galloping: 721 - 736 fr., \n12. M_horse_jump: 737 - 772 fr., \n13. M_horse_galloping_turn_left: 773 - 788 fr., \n14. M_horse_galloping_turn_right: 793 - 808 fr., \n15. M_horse_running_death: 813 - 853 fr., \n16. M_horse_swim: 858 - 892 fr., \n17. M_horse_trot: 897 - 921 fr., \n18. M_horse_trot_turn_left: 922 - 946 fr., \n19. M_horse_trot_turn_right: 951 - 975 fr., \n20. M_horse_walk: 980 - 1014 fr., \n21. M_horse_walk_turn_Left: 1015 - 1049 fr., \n22. M_horse_walk_turn_right: 1054 - 1088 fr., \n23. M_horse_walk_back: 1093 - 1127 fr., \n24. RM_horse_galloping: 1132 - 1147 fr., \n25. RM_horse_galloping_turn_left: 1152 - 1167 fr., \n26. RM_horse_galloping_turn_right: 1172 - 1187 fr., \n27. RM_horse_jump: 1192 - 1227 fr., \n28. RM_horse_running_death: 1232 - 1272 fr., \n29. RM_horse_swim: 1277 - 1311 fr., \n30. RM_horse_trot: 1316 - 1340 fr., \n31. RM_horse_trot_turn_left: 1345 - 1369 fr., \n32. RM_horse_trot_turn_right: 1374 - 1398 fr., \n33. RM_horse_walk: 1403 - 1437 fr., \n34. RM_horse_walk_back: 1442 - 1476 fr., \n35. RM_horse_walk_turn_Left: 1481 - 1515 fr. \n36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D asset Eva And Adam Horseman Archers Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers-li","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/2Ma4nEBXEAcpZCQmh4nA39zN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-and-adam-horseman-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-and-adam-horseman-archers-li","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709261/4eea3b753f/eva-and-adam-horseman-archers-light-version-3d-model-4eea3b753f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664069","type":"listingItem","attributes":{"id":664069,"title":"Adam Horseman Archer","price":175.0,"description":"Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nHUMAN\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\nCharacter Studio BIP files included. \n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHORSE\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included.\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM T-pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D model Adam Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664069/2ec09ff1dd/adam-horseman-archer-3d-model-2ec09ff1dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2995008","type":"listingItem","attributes":{"id":2995008,"title":"Knight star wars old republic character","price":15.0,"description":"Low-poly model of Fantasy Knight with sword. This model is suitable for use in games, visualisation, film, cut scenes, advertising.\n\nIncluded Unity and Unreal Package\n\nAnimations:\n\natack (x3) \nwalking (x1) \nrunning (x1)   \nidle (x2) \ndeath (x3) \nget hit(x3) \njump (x1) \njump start(x1) \njump loop(x1) \njump end(x1) \n\nTextures: 6 UV sets (Body, Head, Armor, Helmet, Tuning, Sword)\n\n4k Textures Unreal : Albedo, Occlusion, Roughness-Metallic, Normal, AO\n4k Textures Unity : Albedo, metallic+gloss, Normal, AO\nOther textures included: gloss, metallic, roug, specular\n\nAlbedo                 4096 \ngloss                  4096 \nMetallic               4096 \nmetallic+gloss         4096 \nMetallness+rougness    4096 \nNormal                 4096 \nOcclusion              4096 \nroug                   4096 \nSpecular               4096 \n\n\nFaces  24730\nVerts  29814\nTris   47695","imageAlt":"Knight 3D model animated VR / AR ready","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-b6d4fa2c-32c6-4022-a49f-e01cf4965de9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FMuvJhqjuvudaZiTj9z48uUZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main_preview2.jpg","gridUrl":"https://media.cgtrader.com/variants/FMuvJhqjuvudaZiTj9z48uUZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main_preview2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-b6d4fa2c-32c6-4022-a49f-e01cf4965de9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2995008/8a28188000/knight-star-wars-old-republic-character-3d-model-8a28188000.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"709207","type":"listingItem","attributes":{"id":709207,"title":"Eva Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nEva\n\nNotes:\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n\nLow polygonal game ready rigged model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts:\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (145 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\nAnimated FBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher \n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman \n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Eva Horseman Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/709207/01adee5eed/eva-horseman-archer-light-version-3d-model-01adee5eed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2187107","type":"listingItem","attributes":{"id":2187107,"title":"Barbarian Warrior","price":8.0,"description":"This character is inspired by the ancient Bronze Age warriors, as well as the Vikings and Barbarians. The 3d model is low poly, has two materials, one for armor and one for the model. And the armor can be removed. The Helmet Visor can be hidden through blend shapes. In a later update I want to add a sword and a shield. On top of that, personahem comes with a collection of animations that if you don’t use them you can reuse them retargeting for other models. There are still two useful poses for importing the model into Unity and Unreal.\n\nUpdated (version 2.0)\n\n- - Added glTF(glb) model with root motion animations and repainting textures \n- -Added glTF(glb) model with root motion animations,  **sword and shield(plus)** and repainted textures.\n- -Added Blender 4.3 Eevee/ Cycles Model, with shield, sword and 2 extra Levels of details (also for sword and shield)\n- -Added Texture zipped folder with 2.0 Version Textures ( repaints from scratch for better quality)","imageAlt":"3D asset animated Barbarian Warrior","url":"https://www.cgtrader.com/3d-models/character/man/barbarian-warrior-b49d1d81-e1ca-4687-a6dc-169294aeb53f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ixy0drwv9szkbssbtysqtansaem4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/near-c.jpg","gridUrl":"https://media.cgtrader.com/variants/ixy0drwv9szkbssbtysqtansaem4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/near-c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/barbarian-warrior-b49d1d81-e1ca-4687-a6dc-169294aeb53f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2187107/5a6ce4566b/barbarian-warrior-3d-model-5a6ce4566b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1024466","type":"listingItem","attributes":{"id":1024466,"title":"Medieval Warrior","price":39.99,"description":"\u003cp\u003eAnimated character with 20.000 polygons and massive 62 animations! Facial animations included.\u003c/p\u003e\u003cp\u003e4 Lod stages for better rendering in 3D game engines.\u003c/p\u003e\u003cp\u003eLOD0: 20000, LOD1: 9000, LOD2: 3000, LOD3: 2000\u003c/p\u003e\u003cp\u003eFacial bones available, tongue, teeth, eyes and eyelids. Everything you need to bring realistic character into your game!\u003c/p\u003e","imageAlt":"3D model Medieval Warrior","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-warrior-135437c0-df6b-46d3-8de5-21ecfdbf7f8e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/V8eeARbQs9cZSfoattND9Ajr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/medieval-warrior-3d-model-low-poly-animated-rigged-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/V8eeARbQs9cZSfoattND9Ajr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/medieval-warrior-3d-model-low-poly-animated-rigged-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-warrior-135437c0-df6b-46d3-8de5-21ecfdbf7f8e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1024466/bfba3ba71a/medieval-warrior-3d-model-bfba3ba71a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664363","type":"listingItem","attributes":{"id":664363,"title":"Samurai Hero Playable Character","price":98.0,"description":"Low polygonal game ready animated model of Samurai in 3D Max file version 2009.\n\nThis character is combination of ranged and melee unit.\nEvery part of heavy armor, straw cap and back hire tail can be hided or shown. \n\nUnity Asset included.\nUnreal Asset included.\n\n.FBX and OBJ are included.\nBIP (Character Studio) files are included.\n\n1. Body with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \n2. Samurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\n3. Samurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\n4. Weapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. Archer_Dying: 5411 - 5451 fr.,\n","imageAlt":"Samurai Hero Playable Character 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/samurai-hero-playable-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BzT2nrfi9UxQx1nTcskPXkKG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/samurai-hero-playable-character-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/BzT2nrfi9UxQx1nTcskPXkKG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/samurai-hero-playable-character-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/samurai-hero-playable-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664363/7be667c3c2/samurai-hero-playable-character-3d-model-7be667c3c2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"835560","type":"listingItem","attributes":{"id":835560,"title":"Dead Walker Light","price":20.0,"description":"\n\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) andOBJ are included.\n\nUnity Asset Included.\n\nParts\n\nBody parts: Body and Hair\nWeapons: Axe\n\nModels\n\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\nAnimations\n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 1. Idle_D: 0 - 758 fr.,\n 2. Alarmed: 759 - 1612 fr.,\n 3. Anger: 1613 - 1891 fr.,\n 4. Crouch: 1892 - 2461 fr.,\n 5. Eating: 2462 - 2924 fr.,\n 6. Laugh: 2925 - 3502 fr.,\n 7. Speaking_A: 3503 - 4057 fr.,\n 8. Jump_Run: 4062 - 4102 fr.,\n 9. Jump_Run_RM: 4107 - 4147 fr.,\n 10. Run_Casual: 4152 - 4182 fr.,\n 11. Run_Casual_RM: 4187 - 4217 fr.,\n 12. Turns_L_45: 4222 - 4267 fr.,\n 13. Turns_L_45_RM: 4272 - 4317 fr.,\n 14. Turns_L_90: 4322 - 4392 fr.,\n 15. Turns_L_90_RM: 4397 - 4467 fr.,\n 16. Turns_R_45: 4472 - 4517 fr.,\n 17. Turns_R_45_RM: 4522 - 4567 fr.,\n 18. Turns_R_90: 4572 - 4642 fr.,\n 19. Turns_R_90_RM: 4647 - 4717 fr.,\n 20. WalkBack_A: 4722 - 4772 fr.,\n 21. WalkBack_A_RM: 4777 - 4827 fr.,\n 22. WalkCasual_A: 4832 - 4881 fr.,\n 23. WalkCasual_A_RM: 4886 - 4935 fr.,\n\n\n1H Weapon \n\n 1. 1H_Combat_to_Idle: 0 - 20 fr.,\n 2. 1H_Idle_To_Combat: 21 - 41 fr.,\n 3. 1H_Combat: 42 - 172 fr.,\n 4. 1H_Block_To: 173 - 189 fr.,\n 5. 1H_Block: 190 - 300 fr.,\n 6. 1H_Block_From: 301 - 325 fr.,\n 7. 1H_Blow_L: 326 - 376 fr.,\n 8. 1H_Blow_L_Moving: 377 - 437 fr.,\n 9. 1H_Blow_L_Moving_RM: 438 - 498 fr.,\n 10. 1H_Blow_R: 503 - 553 fr.,\n 11. 1H_Blow_R_Moving: 554 - 614 fr.,\n 12. 1H_Blow_R_Moving_RM: 615 - 675 fr.,\n 13. 1H_Up_Blow: 680 - 750 fr.,\n 14. 1H_Up_Blow_Moving: 751 - 811 fr.,\n 15. 1H_Up_Blow_Moving_RM: 812 - 872 fr.,\n 16. 1H_Bully: 877 - 1142 fr.,\n 17. 1H_Combo_A: 1143 - 1233 fr.,\n 18. 1H_Combo_B _Moving: 1234 - 1354 fr.,\n 19. 1H_Combo_B _Moving_RM: 1355 - 1475 fr.,\n 20. 1H_Combo_C _Moving: 1480 - 1565 fr.,\n 21. 1H_Combo_C _Moving_RM: 1566 - 1651 fr.,\n 22. 1H_Evasion_B: 1656 - 1686 fr.,\n 23. 1H_Evasion_B_RM: 1687 - 1717 fr.,\n 24. 1H_Evasion_L: 1722 - 1762 fr.,\n 25. 1H_Evasion_L_RM: 1763 - 1803 fr.,\n 26. 1H_Evasion_R: 1808 - 1843 fr.,\n 27. 1H_Evasion_R_RM: 1844 - 1879 fr.,\n 28. 1H_Hit_B: 1884 - 1934 fr.,\n 29. 1H_Hit_B_RM: 1935 - 1985 fr.,\n 30. 1H_Hit_F: 1990 - 2050 fr.,\n 31. 1H_Hit_F_RM: 2051 - 2111 fr.,\n 32. 1H_Hit_L: 2116 - 2196 fr.,\n 33. 1H_Hit_L_RM: 2197 - 2277 fr.,\n 34. 1H_Hit_R: 2282 - 2327 fr.,\n 35. 1H_Hit_R_RM: 2328 - 2373 fr.,\n 36. 1H_Injured_A: 2378 - 2578 fr.,\n 37. 1H_Move_Back: 2583 - 2604 fr.,\n 38. 1H_Move_Back_RM: 2605 - 2626 fr.,\n 39. 1H_Move_Forward: 2631 - 2652 fr.,\n 40. 1H_Move_Forward_RM: 2653 - 2674 fr.,\n 41. 1H_Move_Left: 2679 - 2705 fr.,\n 42. 1H_Move_Left_RM: 2706 - 2732 fr.,\n 43. 1H_Move_Right: 2737 - 2763 fr.,\n 44. 1H_Move_Right_RM: 2764 - 2790 fr.,\n 45. 1H_Stunned_to: 2795 - 2904 fr.,\n 46. 1H_Stunned: 2905 - 2957 fr.,\n 47. 1H_Stunned_from: 2958 - 3047 fr.,\n 48. 1H_Turn_45_L: 3052 - 3087 fr.,\n 49. 1H_Turn_45_L_RM: 3088 - 3123 fr.,\n 50. 1H_Turn_45_R: 3128 - 3163 fr.,\n 51. 1H_Turn_45_R_RM: 3164 - 3199 fr.,\n 52. 1H_Turn_90_L: 3204 - 3249 fr.,\n 53. 1H_Turn_90_L_RM: 3250 - 3295 fr.,\n 54. 1H_Turn_90_R: 3300 - 3345 fr.,\n 55. 1H_Turn_90_R_RM: 3346 - 3391 fr.,\n 56. 1H_Die_backward: 3396 - 3461 fr.,\n 57. 1H_Die_Forward: 3466 - 3531 fr.,\n 58. 1H_Die_from_Left: 3536 - 3591 fr.,\n 59. 1H_Die_from_Right: 3596 - 3651 fr.,\n","imageAlt":"Dead Walker Light 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-walker-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LXkb3ipVSZZ6Y3PNST4BhXp7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-walker-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/LXkb3ipVSZZ6Y3PNST4BhXp7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-walker-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-walker-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/835560/c540fb7f8d/dead-walker-light-3d-model-c540fb7f8d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"692896","type":"listingItem","attributes":{"id":692896,"title":"Knight Hospitaller rigged animated game ready PBR ","price":159.0,"description":"Game ready knight Hospitaller (knight of Saint John). Historical accuracy of what was available to knights from 12. century was kept in mind when i modeled him. \n\nModel was created, rigged and animated in Blender. Rig contains bout FK and IK rig controls. Also, facial controls with bones. You can see some facial animations i made here in 3D viewer by using those bones. \n\n14 animations FBX and blend files are included in pack. You can see some of them in 3D viewer and on youtube preview. Youtube preview was recorded from Unity 5.  Animations are included in Unity5 pack that is provided. \nIMPORTANT NOTE! Rig was created using plugin in Blender, which for some reason made this model break when converted to humanoid rig in Unity. If you plan to purchase it for humanoid animations in Unity, you will need to rig him yourself. \n\nTextures are PBR 4K. Helmet, sword, shield, tunic, body and head have their own UV maps so model can be easily customized by developer if needed.\n\nOBJ file in T-pose is also provided in case you would want to rig it yourself. \n\nBrowse my portfolio to see other work i created. I am freelance 3D artist, you can contact me for work if you need custom models created for your projects. \n","imageAlt":"3D asset Knight Hospitaller rigged animated game ready 1","url":"https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7QixrsZd2qthAZy3WUG64hNt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/7QixrsZd2qthAZy3WUG64hNt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-low-poly-animated-rigged-obj-mtl-fbx-blend-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-hospitaller-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/692896/e668ce7d64/knight-hospitaller-rigged-animated-game-ready-pbr-3d-model-e668ce7d64.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"819706","type":"listingItem","attributes":{"id":819706,"title":"Adam Warrior","price":90.0,"description":"Notes\n\nLow polygonal game ready animated model of Medieval Warrior (Byzantine Style) in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnity Asset included.\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet, Skirt, Belt, Boots, Shirt, Collar armor.\nWeapons: Shield, Axe\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (2 axes and 2 shields): 3,518 polygons, 6,772 triangles and 3,564 vertexes. \nArmor (with feather helmet): 6,374 polygons, 12,677 triangles and 6,824 vertexes. \nModel with armors and weapons (2 axes, 2 shields) : 19,349 polygons, 38,255 triangles and 20,303 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nCharacter Studio BIP files included. \nRig has 92 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor and weapons included.\n5 Hair textures included.\n\nFBX animated file included.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n","imageAlt":"3D asset Adam Warrior","url":"https://www.cgtrader.com/3d-models/character/man/adam-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rmgjNHstfd5HRMZYEaBXDHYs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-warrior-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rmgjNHstfd5HRMZYEaBXDHYs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-warrior-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/819706/02a5889669/adam-warrior-3d-model-02a5889669.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658151","type":"listingItem","attributes":{"id":658151,"title":"Skeleton Warlord","price":50.0,"description":"Low polygonal game ready animated model of Skeleton Warlord in 3D Max file version 2009.\n\nUnreal Asset Included. \nUnity Asset included. \n\n.FBX, DAE (Collada) and OBJ are included.\nI exported animated version into .FBX and DAE (Collada) file formats.\nNot skinned version I exported to .OBJ format.\n\nI used Character Studio 3D MAX to make animations.\nCharacter has 45 animations. BIP (Character Studio) files are included.\n\nSkeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. \nWith armor, and two swords - 8,677 polygons, 16,339 triangles and 9,796 vertexes\n\nRig has 39 bones.\n\nTextures: diffuse, specular and normals maps. \nTextures are TIF file format 2048x2048 - body and armor. 512x512 for swords.\n\nUnreal Pack Included.\n\nUnreal Technical Detales:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 9,796\nNumber of Textures: 8 diffuse, specular, and normals\nTexture Resolutions: 2048x2048, 512x512\nNumber of Materials and Material Instances: 4 Materials\nNumber of Animations: 45 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included\n\nAnimation list:\n\n0) T_Poze: 0 fr.,\n1) Skeleton_Idle: 1 – 100 fr.,\n\n2) Skeleton_Use_object: 101 – 141 fr.,\n3) Skeleton_anger: 142 – 192 fr.,\n4) Skeleton_Drinking: 193 – 293 fr.,\n\n5) Skeleton_Hit_from_back: 296 – 331 fr.,\n6) Skeleton_Hit_from_front: 332 – 367 fr.,\n\n7) Skeleton_Looking_around: 370 – 546 fr.,\n\n8) Skeleton_pointing_A: 547 – 607 fr.,\n9) Skeleton_salute: 608 – 668 fr.,\n10) Skeleton_Talking: 669 – 714 fr.,\n11) Skeleton_thinking: 715 – 790 fr.,\n\n12) Skeleton_Tracking: 791 – 966 fr.,\n\n13) Skeleton_sit_down: 967 – 993 fr.,\n14) Skeleton_sitting: 994 – 1094 fr.,\n15) Skeleton_came_up: 1095 – 1121 fr.,\n\n16) Skeleton_Going_asleep: 1122 – 1192 fr.,\n17) Skeleton_sleeping: 1193 – 1268 fr.,\n18) Skeleton_waking_up: 1269 – 1334 fr.,\n\n19) Skeleton_walking_back: 1337 – 1372 fr.,\n20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,\n21) Skeleton_Crouching: 1408 – 1508 fr.,\n\n22) Skeleton_falling_down: 1511 – 1551 fr.,\n\n23) Skeleton_Moving_left: 1554 – 1574 fr.,\n24) Skeleton_Moving_right: 1575 – 1595 fr.,\n\n25) Skeleton_Sneaking: 1598 – 1648 fr.,\n\n26) Skeleton_Run: 1651 – 1673 fr.,\n27) Skeleton_Jump_runing: 1676 – 1716 fr.,\n\n28) Skeleton_Dying_A: 1719 – 1784 fr.,\n\n29) Skeleton_walk: 1787 – 1822 fr.,\n\n30) 2H_skeleton_with_weapon_walk: 1825 – 1860 fr.,\n\n31) 2H_skeleton_charging: 1863 – 1885 fr.,\n32) 2H_skeleton_combat_mode: 1888 – 1938 fr.,\n\n33) 2H_skeleton_dodge_backwards: 1939 – 1974 fr.,\n\n34) 2H_skeleton_dodge_to_left: 1975 – 2010 fr.,\n\n35) 2H_skeleton_dodge_to_righ: 2011 – 2046 fr.,\n36) 2H_skeleton_duck_below_high_swing: 2047 – 2082 fr.,\n37) 2H_skeleton_parry_from_stright_down: 2083 – 2118 fr.,\n\n38) 2H_skeleton_parry_low_front: 2119 – 2154 fr.,\n\n39) 2H_skeleton_parry_mid_left: 2155 – 2190 fr.,\n\n40) 2H_skeleton_specal_attack_A: 2191 – 2226 fr.,\n41) 2H_skeleton_specal_attack_B: 2227 – 2272 fr.,\n\n42) 2H_skeleton_swing_mid_left: 2273 – 2308 fr.,\n\n43) 2H_skeleton_swing_mid_right: 2309 – 2344 fr.,\n44) 2H_skeleton_sword_swing_high_straight_down: 2345 – 2380 fr.,\n\n45) 2H_skeleton_sword_thrust_mid: 2381 – 2416 fr.,\n","imageAlt":"Skeleton Warlord 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GbLC6ouA6PbnsEW2xMPYKg5F/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/GbLC6ouA6PbnsEW2xMPYKg5F/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-warlord-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warlord","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658151/1f4aac85d7/skeleton-warlord-3d-model-1f4aac85d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2129438","type":"listingItem","attributes":{"id":2129438,"title":"medieval knight","price":2.0,"description":"**made in low poly has a sword, and already has joints (bone) was painted on blender\n**\nVERTS:624\nFACE:626\nTRIS:1252","imageAlt":"medieval knight 3D model animated low-poly","url":"https://www.cgtrader.com/3d-models/character/man/medieval-knight-517cff4b-2ccc-40df-8125-8c2ed8c16ab4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/W8QdYbzVEM4tA7vRaxUqokEG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/W8QdYbzVEM4tA7vRaxUqokEG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/medieval-knight-517cff4b-2ccc-40df-8125-8c2ed8c16ab4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2129438/70aaa932b7/medieval-knight-3d-model-70aaa932b7.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"670872","type":"listingItem","attributes":{"id":670872,"title":"Adam Adventurer Light Version","price":40.0,"description":"\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nModel with all armors and weapons: 21,644 polygons, 42,655 triangles and 23,092 vertexes. \n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data. \nRig has 73 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e2 Body textures ( and with underclothes) included.\n5 Hairs textures included.\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots, Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. S_Drinking: 0 -55 fr.,\n 2. S_Eating: 56 -176 fr.,\n 3. S_Explanation: 177 -222 fr.,\n 4. S_IDLE: 223 -323 fr.,\n 5. S_Kiss: 324 -409 fr.,\n 6. S_Looking_around: 410 -586 fr.,\n 7. S_making_item: 587 -617 fr.,\n 8. S_Reject: 618 -718 fr.,\n 9. S_Talking_B: 719 -854 fr.,\n 10. S_Use_object: 855 -895 fr.,\n 11. M_Run: 900 -922 fr.,\n 12. M_Run_Jump: 923 -956 fr.,\n 13. M_Sneaking: 961 -1012 fr.,\n 14. M_strafe_run_left: 1017 -1043 fr.,\n 15. M_strafe_run_right: 1048 -1074 fr.,\n 16. M_Strife_leftt: 1079 -1114 fr.,\n 17. M_Strife_right: 1119 -1154 fr.,\n 18. M_walk: 1159 -1194 fr.,\n 19. M_Jump_Walking: 1199 -1229 fr.,\n 20. M_Walking_back_B: 1234 -1269 fr.,\n 21. M_Walking_With_Tourch: 1274 -1377 fr.,\u003c/p\u003e\u003cp\u003eWizard's\n 22. M_combat_mode_C: 1382 -1457 fr.,\n 23. M_buff_spell_A: 1458 -1508 fr.,\n 24. M_buff_spell_B: 1509 -1599 fr.,\n 25. M_Drinking_potion: 1600 -1655 fr.,\n 26. M_fire_ball_strong_spell: 1656 -1731 fr.,\n 27. M_speil_fast_loop: 1732 -1762 fr.,\n 28. M_speil_magic_trap: 1763 -1863 fr.,\n 29. M_speil_summoning: 1864 -1899 fr.,\n 30. M_spell_Barier_start: 1900 -1918 fr.,\n 31. M_spell_Barier_keep: 1919 -1954 fr.,\n 32. M_spell_Barier_end: 1955 -1970 fr.,\n 33. M_spell_cast_A: 1971 -2041 fr.,\n 34. M_spell_curse: 2042 -2102 fr.,\n 35. M_spell_sleep: 2103 -2143 fr.,\n 36. M_Dying_A: 2144 -2184 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. 1H_PutWeapon_Back: 2189 -2229 fr.,\n 38. 1H_TookWeaponOut: 2230 -2270 fr.,\n 39. 1H_5X_Combo: 2271 -2366 fr.,\n 40. 1H_COMBAT_mode: 2367 -2417 fr.,\n 41. 1H_Hit_from_back: 2418 -2453 fr.,\n 42. 1H_Hit_from_front: 2454 -2489 fr.,\n 43. 1H_moveTOblock: 2490 -2496 fr.,\n 44. 1H_shield_block_keeping: 2497 -2527 fr.,\n 45. 1H_moveFROMblock: 2528 -2534 fr.,\n 46. 1H_shield_block_high_right: 2535 -2570 fr.,\n 47. 1H_shield_block_high_left: 2571 -2606 fr.,\n 48. 1H_sword_parry_high_left: 2607 -2642 fr.,\n 49. 1H_sword_parry_high_right: 2643 -2678 fr.,\n 50. 1H_sword_shield_blow: 2679 -2714 fr.,\n 51. 1H_sword_swing_high_left: 2715 -2750 fr.,\n 52. 1H_sword_swing_high_right: 2751 -2786 fr.,\n 53. 1H_sword_swing_high_straight_down: 2787 -2822 fr.,\n 54. 1H_sword_swing_low_left: 2823 -2858 fr.,\n 55. 1H_sword_swing_low_right: 2859 -2894 fr.,\n 56. 1H_sword_thrust_high: 2895 -2930 fr.,\n 57. 1H_Die_fall_backward: 2931 -3064 fr.,\n 58. 1H_Die_fall_forward: 3069 -3209 fr.,\n 59. 1H_banging_shield: 3214 -3234 fr.,\n 60. 1H_Casual_walk: 3239 -3275 fr.,\n 61. 1H_walk_left_swing: 3280 -3315 fr.,\n 62. 1H_walk_right_swing: 3316 -3351 fr.,\n 63. 1H_walk_trust: 3352 -3387 fr.,\n 64. 1H_Cautious_walk: 3388 -3428 fr.,\n 65. 1H_combat_run: 3433 -3455 fr.,\u003c/p\u003e\u003cp\u003eArcher's\n 66. Archer_putBow_back: 3460 -3495 fr.,\n 67. Archer_takeBow_out: 3496 -3536 fr.,\n 68. Archer_COMBAT_mode: 3537 -3587 fr.,\n 69. Archer_dodge_backwards: 3588 -3623 fr.,\n 70. Archer_Hit_from_back: 3624 -3659 fr.,\n 71. Archer_Hit_from_front: 3660 -3695 fr.,\n 72. Archer_get_arrow_fromBack: 3696 -3736 fr.,\n 73. Archer_charging: 3737 -3777 fr.,\n 74. Archer_aim: 3778 -3878 fr.,\n 75. Archer_shot_loop: 3879 -3949 fr.,\n 76. Archer_aim_fromLeft_toRight: 3954 -4044 fr.,\n 77. Archer_aim_fromUp_toDown: 4049 -4139 fr.,\n 78. Archer_aiming_up_45_d: 4140 -4240 fr.,\n 79. Archer_shot_loop_45up: 4241 -4311 fr.,\n 80. Archer_Dying: 4316 -4381 fr.,\n 81. Archer_run_combat: 4386 -4412 fr.,\n 82. Archer_walk_Combat: 4417 -4462 fr.,\n 83. Archer_walk_get_arrow_fromBack: 4463 -4508 fr.,\n 84. Archer_walk_charging: 4509 -4554 fr.,\n 85. Archer_walk_Aim: 4555 -4600 fr.,\n 86. Archer_walk_shot_Loop: 4601 -4656 fr.,\n 87. Archer_strife_left_Aim: 4661 -4696 fr.,\n 88. Archer_strife_right_Aim: 4701 -4736 fr.,\n 89. Archer_walking_back: 4741 -4776 fr.,\u003c/p\u003e\u003cp\u003ev.1.1\u003c/p\u003e\u003cp\u003e 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,\u003c/p\u003e","imageAlt":"3D model Adam Adventurer Light Version","url":"https://www.cgtrader.com/3d-models/character/man/adam-adventurer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d8Xet1u9ri1JtXm1qmZ8CGWD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/d8Xet1u9ri1JtXm1qmZ8CGWD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-adventurer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-adventurer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/670872/0c5f2e0d49/adam-adventurer-light-version-3d-model-0c5f2e0d49.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"835548","type":"listingItem","attributes":{"id":835548,"title":"Dead Walker","price":50.0,"description":"Low polygonal game ready animated model of Dead Walker in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nFBX, OBJ, DAE (Collada) are included.\nUnity Asset Included.\n\nParts\n\nBody parts: Body and Hair\nWeapons: Axe\n\nModels\n\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\nAnimations\n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\nAnimations with root motion have \"RM\" at the end.\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with animated character (82  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 1. Idle_D: 0 - 758 fr.,\n 2. Alarmed: 759 - 1612 fr.,\n 3. Anger: 1613 - 1891 fr.,\n 4. Crouch: 1892 - 2461 fr.,\n 5. Eating: 2462 - 2924 fr.,\n 6. Laugh: 2925 - 3502 fr.,\n 7. Speaking_A: 3503 - 4057 fr.,\n 8. Jump_Run: 4062 - 4102 fr.,\n 9. Jump_Run_RM: 4107 - 4147 fr.,\n 10. Run_Casual: 4152 - 4182 fr.,\n 11. Run_Casual_RM: 4187 - 4217 fr.,\n 12. Turns_L_45: 4222 - 4267 fr.,\n 13. Turns_L_45_RM: 4272 - 4317 fr.,\n 14. Turns_L_90: 4322 - 4392 fr.,\n 15. Turns_L_90_RM: 4397 - 4467 fr.,\n 16. Turns_R_45: 4472 - 4517 fr.,\n 17. Turns_R_45_RM: 4522 - 4567 fr.,\n 18. Turns_R_90: 4572 - 4642 fr.,\n 19. Turns_R_90_RM: 4647 - 4717 fr.,\n 20. WalkBack_A: 4722 - 4772 fr.,\n 21. WalkBack_A_RM: 4777 - 4827 fr.,\n 22. WalkCasual_A: 4832 - 4881 fr.,\n 23. WalkCasual_A_RM: 4886 - 4935 fr.,\n\n\n1H Weapon \n\n 1. 1H_Combat_to_Idle: 0 - 20 fr.,\n 2. 1H_Idle_To_Combat: 21 - 41 fr.,\n 3. 1H_Combat: 42 - 172 fr.,\n 4. 1H_Block_To: 173 - 189 fr.,\n 5. 1H_Block: 190 - 300 fr.,\n 6. 1H_Block_From: 301 - 325 fr.,\n 7. 1H_Blow_L: 326 - 376 fr.,\n 8. 1H_Blow_L_Moving: 377 - 437 fr.,\n 9. 1H_Blow_L_Moving_RM: 438 - 498 fr.,\n 10. 1H_Blow_R: 503 - 553 fr.,\n 11. 1H_Blow_R_Moving: 554 - 614 fr.,\n 12. 1H_Blow_R_Moving_RM: 615 - 675 fr.,\n 13. 1H_Up_Blow: 680 - 750 fr.,\n 14. 1H_Up_Blow_Moving: 751 - 811 fr.,\n 15. 1H_Up_Blow_Moving_RM: 812 - 872 fr.,\n 16. 1H_Bully: 877 - 1142 fr.,\n 17. 1H_Combo_A: 1143 - 1233 fr.,\n 18. 1H_Combo_B _Moving: 1234 - 1354 fr.,\n 19. 1H_Combo_B _Moving_RM: 1355 - 1475 fr.,\n 20. 1H_Combo_C _Moving: 1480 - 1565 fr.,\n 21. 1H_Combo_C _Moving_RM: 1566 - 1651 fr.,\n 22. 1H_Evasion_B: 1656 - 1686 fr.,\n 23. 1H_Evasion_B_RM: 1687 - 1717 fr.,\n 24. 1H_Evasion_L: 1722 - 1762 fr.,\n 25. 1H_Evasion_L_RM: 1763 - 1803 fr.,\n 26. 1H_Evasion_R: 1808 - 1843 fr.,\n 27. 1H_Evasion_R_RM: 1844 - 1879 fr.,\n 28. 1H_Hit_B: 1884 - 1934 fr.,\n 29. 1H_Hit_B_RM: 1935 - 1985 fr.,\n 30. 1H_Hit_F: 1990 - 2050 fr.,\n 31. 1H_Hit_F_RM: 2051 - 2111 fr.,\n 32. 1H_Hit_L: 2116 - 2196 fr.,\n 33. 1H_Hit_L_RM: 2197 - 2277 fr.,\n 34. 1H_Hit_R: 2282 - 2327 fr.,\n 35. 1H_Hit_R_RM: 2328 - 2373 fr.,\n 36. 1H_Injured_A: 2378 - 2578 fr.,\n 37. 1H_Move_Back: 2583 - 2604 fr.,\n 38. 1H_Move_Back_RM: 2605 - 2626 fr.,\n 39. 1H_Move_Forward: 2631 - 2652 fr.,\n 40. 1H_Move_Forward_RM: 2653 - 2674 fr.,\n 41. 1H_Move_Left: 2679 - 2705 fr.,\n 42. 1H_Move_Left_RM: 2706 - 2732 fr.,\n 43. 1H_Move_Right: 2737 - 2763 fr.,\n 44. 1H_Move_Right_RM: 2764 - 2790 fr.,\n 45. 1H_Stunned_to: 2795 - 2904 fr.,\n 46. 1H_Stunned: 2905 - 2957 fr.,\n 47. 1H_Stunned_from: 2958 - 3047 fr.,\n 48. 1H_Turn_45_L: 3052 - 3087 fr.,\n 49. 1H_Turn_45_L_RM: 3088 - 3123 fr.,\n 50. 1H_Turn_45_R: 3128 - 3163 fr.,\n 51. 1H_Turn_45_R_RM: 3164 - 3199 fr.,\n 52. 1H_Turn_90_L: 3204 - 3249 fr.,\n 53. 1H_Turn_90_L_RM: 3250 - 3295 fr.,\n 54. 1H_Turn_90_R: 3300 - 3345 fr.,\n 55. 1H_Turn_90_R_RM: 3346 - 3391 fr.,\n 56. 1H_Die_backward: 3396 - 3461 fr.,\n 57. 1H_Die_Forward: 3466 - 3531 fr.,\n 58. 1H_Die_from_Left: 3536 - 3591 fr.,\n 59. 1H_Die_from_Right: 3596 - 3651 fr.,\n","imageAlt":"3D asset Dead Walker","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-walker","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/W9rEvRL72XKKQCyd3geWK2w4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-walker-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/W9rEvRL72XKKQCyd3geWK2w4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-walker-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-walker","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/835548/b2a91b1ef2/dead-walker-3d-model-b2a91b1ef2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2300434","type":"listingItem","attributes":{"id":2300434,"title":"Medieval Paladin Pack","price":21.0,"description":"Do you need a knight, a hero, a guardian, a warrior, or a minion? This character is a good option! You can use it for any purpose that matches your game’s theme. This set contains 2 versions of the same model, fully rigged, textured and animated, and also a sword and a shield.\n\n- Hight model: 12824 triangles\n- Low model: 1768 triangles\n- Sword: 1204 triangles\n- Shield: 1014 triangles\n- It comes fully equipped with diffuse, normal, metallic texture maps (2048x2048) \n- Also give you a simple texture if you need to optimize your game further (2048x2048).\n- Contains 4 material variations for each model.\n- 12 animations humanoid type: Run, Walk, Idle, GetHit1, GetHit2, Attack whit sword 1, Attack whit sword 2, Attack whit shield, Block whit shield, Cast spell, Rage.\n\nAny questions? Contact me! Please give me a review if you like it, that will help me know that I'm on track. Enjoy and thank you for purchasing!\nSend me an email at annaabileva23@gmail.com","imageAlt":"3D asset Medieval Paladin Pack","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-paladin-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/26HLmYu9vRtDbHDWEmrhGxyu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot009.jpg","gridUrl":"https://media.cgtrader.com/variants/26HLmYu9vRtDbHDWEmrhGxyu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot009.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/medieval-paladin-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2300434/587e3c1b03/medieval-paladin-pack-3d-model-587e3c1b03.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711686","type":"listingItem","attributes":{"id":711686,"title":"Dwarf Paladin Light Vershion","price":40.0,"description":"\u003cp\u003eCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\n\u003c/p\u003e\u003cp\u003eBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\u003c/p\u003e\u003cp\u003e.FBX are included.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048,\u003c/p\u003e\u003cp\u003eCharacter includes 125 animations. \nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\u003c/p\u003e\u003cp\u003eAnimation list\u003c/p\u003e\u003cp\u003eGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\u003c/p\u003e\u003cp\u003e1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\u003c/p\u003e\u003cp\u003eWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. M_Dying_A: 6014 - 6054 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Dwarf Paladin Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711686/cd2aa0fea1/dwarf-paladin-light-vershion-3d-model-cd2aa0fea1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711705","type":"listingItem","attributes":{"id":711705,"title":"Dwarf Slayer Light Version","price":40.0,"description":"Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Asset included.\n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones. \nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048\n\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back.\n\nCharacter has 112 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n  1. S_IDLE: 0 - 100 fr.,\n 2. S_boring: 101 - 226 fr.,\n 3. S_Drinking: 227 - 282 fr.,\n 4. S_Eating: 283 - 403 fr.,\n 5. S_Explanation: 404 - 449 fr.,\n 6. S_Greeting: 450 - 510 fr.,\n 7. S_Looking_around: 511 - 687 fr.,\n 8. S_salute_B: 688 - 748 fr.,\n 9. S_Say_No: 749 - 799 fr.,\n 10. S_sit_down: 800 - 825 fr.,\n 11. S_Sitinhg_Talking_A: 826 - 961 fr.,\n 12. S_Sitting: 962 - 1047 fr.,\n 13. S_Came_up: 1048 - 1074 fr.,\n 14. S_Talking_B: 1075 - 1210 fr.,\n 15. S_Use_object: 1211 - 1251 fr.,\n 16. S_warning: 1252 - 1312 fr.,\n 17. S_making_potion: 1317 - 1352 fr.,\n 18. M_falling_down: 1357 - 1397 fr.,\n 19. M_Jump_runing_a: 1402 - 1442 fr.,\n 20. M_Run: 1447 - 1469 fr.,\n 21. M_Run_Jump: 1470 - 1503 fr.,\n 22. M_Sneaking: 1508 - 1558 fr.,\n 23. M_strafe_run_left: 1563 - 1589 fr.,\n 24. M_strafe_run_right: 1594 - 1620 fr.,\n 25. M_Strife_leftt: 1625 - 1660 fr.,\n 26. M_Strife_right: 1665 - 1700 fr.,\n 27. M_walk: 1705 - 1740 fr.,\n 28. M_Jump_Walking: 1741 - 1771 fr.,\n 29. M_Walking_back_A: 1776 - 1811 fr.,\n 30. M_Walking_With_Tourch: 1816 - 1919 fr.,\n 31. RM_falling_down: 1924 - 1964 fr.,\n 32. RM_Jump_runing_a: 1969 - 2009 fr.,\n 33. RM_Jump_Walking: 2014 - 2044 fr.,\n 34. RM_Run: 2049 - 2071 fr.,\n 35. RM_Run_Jump: 2076 - 2109 fr.,\n 36. RM_Sneaking: 2114 - 2164 fr.,\n 37. RM_strafe_run_left: 2169 - 2195 fr.,\n 38. RM_strafe_run_right: 2200 - 2226 fr.,\n 39. RM_Strife_leftt: 2231 - 2266 fr.,\n 40. RM_Strife_right: 2271 - 2306 fr.,\n 41. RM_walk: 2311 - 2346 fr.,\n 42. RM_Walking_back_A: 2351 - 2386 fr.,\n 43. RM_Walking_With_Tourch: 2391 - 2494 fr.,\n\n2 weapons battle:\n\n 44. 2W_wapons_back: 2499 - 2539 fr.,\n 45. 2W_wapons_ready: 2540 - 2575 fr.,\n 46. 2W_Combat_Mode: 2576 - 2626 fr.,\n 47. 2W_Block_to: 2627 - 2644 fr.,\n 48. 2W_Block_Keep: 2646 - 2696 fr.,\n 49. 2W_Block_from: 2697 - 2707 fr.,\n 50. 2W_Combo_360_Smash: 2708 - 2793 fr.,\n 51. 2W_Dodge_backwards: 2794 - 2829 fr.,\n 52. 2W_dodge_to_left: 2830 - 2865 fr.,\n 53. 2W_dodge_to_right: 2866 - 2901 fr.,\n 54. 2W_duck_below_high_swing: 2902 - 2937 fr.,\n 55. 2W_Heavy_Smash: 2938 - 2978 fr.,\n 56. 2W_Hit_from_back: 2979 - 3014 fr.,\n 57. 2W_Hit_from_front: 3015 - 3050 fr.,\n 58. 2W_L_parry_from_stright_down: 3051 - 3086 fr.,\n 59. 2W_L_parry_high_left: 3087 - 3122 fr.,\n 60. 2W_L_parry_mid_front: 3123 - 3158 fr.,\n 61. 2W_L_swing_high_left: 3159 - 3194 fr.,\n 62. 2W_L_swing_high_right: 3195 - 3230 fr.,\n 63. 2W_L_swing_high_straight_down: 3231 - 3266 fr.,\n 64. 2W_L_swing_low_left: 3267 - 3302 fr.,\n 65. 2W_L_swing_low_right: 3303 - 3338 fr.,\n 66. 2W_L_swing_mid_left: 3339 - 3374 fr.,\n 67. 2W_L_swing_mid_right: 3375 - 3410 fr.,\n 68. 2W_R_parry_from_stright_down: 3411 - 3446 fr.,\n 69. 2W_R_parry_high_right: 3447 - 3482 fr.,\n 70. 2W_R_parry_mid_front: 3483 - 3518 fr.,\n 71. 2W_R_swing_high_left: 3519 - 3554 fr.,\n 72. 2W_R_swing_high_right: 3555 - 3590 fr.,\n 73. 2W_R_swing_high_straight_down: 3591 - 3626 fr.,\n 74. 2W_R_swing_low_left: 3627 - 3662 fr.,\n 75. 2W_R_swing_low_right: 3663 - 3698 fr.,\n 76. 2W_R_swing_mid_left: 3699 - 3734 fr.,\n 77. 2W_R_swing_mid_right: 3735 - 3770 fr.,\n 78. 2W_Roar: 3771 - 3821 fr.,\n 79. 2W_scissors_bow: 3822 - 3857 fr.,\n 80. 2W_Smash Frenzy_on_place: 3858 - 3968 fr.,\n 81. 2W_Whirlwind: 3969 - 4044 fr.,\n 82. 2W_windmill_blow: 4045 - 4085 fr.,\n 83. 2W_Drinking_potion: 4086 - 4141 fr.,\n 84. 2W_magic_light_spell: 4142 - 4192 fr.,\n 85. 2W_magic_shot_stright: 4193 - 4228 fr.,\n 86. 2W_spell_Barier_keep: 4233 - 4268 fr.,\n 87. 2W_Combat_Mode_B: 4269 - 4319 fr.,\n 88. 2W_Behead: 4320 - 4360 fr.,\n 89. 2W_Knocked_backward_onPlace: 4365 - 4406 fr.,\n 90. 2W_Down_back: 4407 - 4447 fr.,\n 91. 2W_Recover_from_knocked_backward: 4448 - 4488 fr.,\n 92. 2W_Knocked_forward: 4489 - 4517 fr.,\n 93. 2W_Down_forward: 4518 - 4558 fr.,\n 94. 2W_Recover_from_knocked_forward: 4559 - 4591 fr.,\n 95. 2W_Die_fall_backward: 4592 - 4725 fr.,\n 96. 2W_Die_fall_forward: 4730 - 4870 fr.,\n 97. 2W_Die_knocked_backward: 4875 - 4892 fr.,\n 98. 2W_Die_knocked_forward: 4897 - 4914 fr.,\n 99. M_2W_Casual_walk: 4919 - 4955 fr.,\n 100. M_2W_combat_run: 4960 - 4982 fr.,\n 101. M_2W_Cautious_walk: 4987 - 5027 fr.,\n 102. M_2W_walk_L_swing_left: 5032 - 5067 fr.,\n 103. M_2W_walk_L_swing_right: 5072 - 5107 fr.,\n 104. M_2W_walk_R_swing_left: 5112 - 5147 fr.,\n 105. M_2W_walk_R_swing_right: 5152 - 5187 fr.,\n 106. RM_2W_Casual_walk: 5192 - 5228 fr.,\n 107. RM_2W_combat_run: 5233 - 5255 fr.,\n 108. RM_2W_Cautious_walk: 5260 - 5300 fr.,\n 109. RM_2W_walk_L_swing_left: 5305 - 5340 fr.,\n 110. RM_2W_walk_L_swing_right: 5345 - 5380 fr.,\n 111. RM_2W_walk_R_swing_left: 5385 - 5420 fr.,\n 112. RM_2W_walk_R_swing_right: 5425 - 5460 fr.,","imageAlt":"3D asset Dwarf Slayer Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711705/2784b8a4ee/dwarf-slayer-light-version-3d-model-2784b8a4ee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3062200","type":"listingItem","attributes":{"id":3062200,"title":"Girl Assassin - Game Ready Character","price":19.5,"description":"Model details:\n\nfaces 24642, tris 44299, verts 30380\n\nRigged with Maya Skeleton. Hair, eyes, weapon rigged.\n\nHas 23 mixamo animations (idle, walk, run, impact, attack, death) for model with clothes, and 3 for version\n\nPBR Textures Metall/Roughness\n\n4K Textures - normal, metallic, roughness, albedo.\n\n8 Texture sets - Body, Face, hair, hood, foot, dagger, eyes, lash.\n\nArchive includes:\n\nfbx.(base mesh, animation)\nall textures (png. and tga. mix)\nMaya 2018 scenes (animation)\n\n**If you have questions please do not hesitate to contact me.**\n\nThank you for watching!\n\nFind me here - https://linktr.ee/Elsianne","imageAlt":"Girl Assassin - Game Ready Character 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/assasin-woman-game-ready-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yPX4Sgj74gqHyX9FZhiksgbS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot056.jpg","gridUrl":"https://media.cgtrader.com/variants/yPX4Sgj74gqHyX9FZhiksgbS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot056.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/assasin-woman-game-ready-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3062200/a067401b39/girl-assassin-game-ready-character-3d-model-a067401b39.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"664383","type":"listingItem","attributes":{"id":664383,"title":"Warlock with Horse","price":110.0,"description":"Low polygonal game ready animated model of warlock with horse in 3D Max file version 2009 minimum.\n\n.FBX, DAE (Collada) and .OBJ are included\nUnity Asset included.\n\nWARLOCK\n\nCharacter can be used with horse. To use warlock with horse in 3D MAX align warlock main bone \"Bip01\" to \"horse HORSEMAN_BONE\" and link it.\nIn Unity you need to parent main Warlock node to \"horse HORSEMAN_BONE\"\n\nCharacter includes 8 changeable parts: \n1.Cape, 2. Cape_on back, 3. Boots, 4. Robe 5. Hair \n6. Gloves, 7. Belt 8. Stuff \n\nMain body has 4,950 polygons, 9,854 triangles and 5,048 vertexes.\nModel with all armor parts and weapons has 9,311 polygons, 18,426 triangles  and 9,797 vertexes.\n\nAll this parts can be used together with any combination.\n\nCharacter has 5 hair color textures: white, yellow, foxy, brown and deep black.\nTextures: diffuse, specular, and normals maps. \nTextures are TIF file format 2048x248 - body and robe, 1024x1024 and 512x512 - armor parts and weapons.\n \nI used Character Studio MAX to make animations.\n\nBIP (Character Studio) files are included.\nSkeleton has 58 bones.\n\nThis character has 24 general, 22 fight (magic spells and stuff, and 11 riding horse animations. 57 animations total.\n\nHORSE\n\nModel combined from 6 objects and has 2,129 polygons, 2,508 verts or 4,234 triangls:\n\nHorse body - 795 polygons, 1,540 verts or 1,540 triangles\nHorse saddle - 92 polygons, 105 verts or 184 triangles\nHorse mask - 256 polygons, 300 verts or 500 triangles\nHorse armor - 790 polygons, 1,610 verts or 1,610 triangles\nHorse stirrups - 40 polygons, 48 verts or 80 triangles\nHorse reins - 156 polygons, 232 verts or 320 triangles\n\nIts possible to use horse with any combination of his equipment.\n\nHorse has 52 bones which includes 34 body bones and 18 additional bones for armor, and horseman.\nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character proportions.\n\nTextures are 3 different color textures for the horse body, opacity, normals and specular maps.  \nI included 3 backed complete textures of the horse into the pack.\nAll textures in .TIF file format and have 2048x2048px. size, except opacity texture -  512x512px.\n\nanimations\n\nThis character has 24 general, 22 fight (magic spells and stuff, and 11 riding horse animations. 57 animations total.\n\nWarlock animations: \n\n1) Warlock_Standing_Free: 0 – 100 fr.,\n2) Warlock_arm_kick_right: 101 – 126 fr.,\n3) Warlock_Drinking: 127 – 182 fr.,\n4) Warlock_Eating: 183 – 303 fr.,\n5) Warlock_Explanation: 304 – 349 fr.,\n6) Warlock_making_item: 350 – 380 fr.,\n7) Warlock_pointing_A: 381 – 441 fr.,\n8) Warlock_Say_No: 442 – 492 fr.,\n9) Warlock_Talking: 493 – 538 fr.,\n10) Warlock_Use_object: 539 – 579 fr.,\n11) Warlock_looking_around: 580 – 756 fr.,\n12) Warlock_Climbing_ladder: 759 – 789 fr.,\n13) Warlock_Crouching: 792 – 892  fr.,\n14) Warlock_Digging_B: 895 – 940 fr.,\n15) Warlock_Jump_standing: 943 – 1018 fr.,\n16) Warlock_Moving_left: 1021 – 1041 fr.,\n17) Warlock_Moving_right: 1042 – 1062 fr.,\n18) Warlock_Run: 1065 – 1087 fr.,\n19) Warlock_Jump_runing: 1090 – 1130 fr.,\n20) Warlock_sleeping: 1133 – 1208 fr.,\n\n21) Warlock_Sneaking: 1211 – 1261 fr.,\n22) Warlock_Swimming: 1264 – 1297 fr.,\n23) Warlock_walk: 1300 – 1345 fr.,\n24) Warlock_walking_back: 1348 – 1383 fr.,\n\nMagic fight animations\n\n1) M_Warlock_combat_mode_A: 1386 – 1461 fr.,\n2) M_Warlock_dodge_to_left: 1462 – 1497 fr.,\n3) M_Warlock_dodge_to_right: 1498 – 1533 fr.,\n4) M_Warlock_Hit_from_back: 1534 – 1569 fr.,\n5) M_Warlock_Hit_from_front: 1570 – 1605 fr.,\n6) M_Warlock_Hit_from_left: 1606 – 1641 fr.,\n7) M_Warlock_Hit_from_righ: 1642 – 1677 fr.,\n8) M_Warlock_staf_block: 1678 – 1713 fr.,\n9) M_Warlock_staff_earthquake_spell: 1714 – 1749 fr.,\n10) M_Warlock_staff_Hit: 1750 – 1785 fr.,\n11) M_Warlock_straight_down_hit: 1786 – 1821 fr.,\n12) M_Warlock_swing_right: 1822 – 1857 fr.,\n13) M_Warlock_Death: 1856 – 1923  fr.,\n14) M_Warlock_combat_mode_B: 1926 – 2001 fr.,\n15) M_Warlock_duck_below_swing: 2002 – 2037 fr.,\n16) M_Warlock_magic_light_spell: 2038 – 2088 fr.,\n17) M_Warlock_magic_shot_stright: 2089 – 2124 fr.,\n18) M_Warlock_combat_mode_C: 2127 – 2202 fr.,\n19) M_Warlock_buff_spell_A: 2203 – 2253 fr.,\n20) M_Warlock_buff_spell_B: 2254 – 2344 fr.,\n21) M_Warlock_fire_ball_spell: 2345 – 2420 fr.,\n22) M_Warlock_spell_cast_A: 2421 – 2491 fr.,\n\nHorse riding animations:\n\n1) H_Warlock_Dismounting: 2494 – 2541 fr.,\n2) H_Warlock_Mounting_up: 2542 – 2599 fr.,\n3) H_Warlock_Idle: 2600 – 2700 fr.,\n4) H_Warlock_looking_around: 2701 – 2877 fr.,\n5) H_Warlock_Riding_Walkig_Horse: 2878 – 2912 fr.,\n6) H_Warlock_Riding_Troting_Horse: 2915 – 2939 fr.,\n7) H_Warlock_Riding_Galloping_Horse: 2942 – 2957 fr.,\n8) H_Warlock_Jumping_on_Horse: 2958 – 2993 fr.,\n9) H_Warlock_Getting_Hit: 2994 – 3029 fr.,\n10) H_Warlock_Death: 3030 – 3059 fr.,\n11) H_Warlock_death_with_Horse: 3062 – 3084 fr.,\n\nHorse animations\n\n1) horse_Idle: 0 -- 100 fr.,\n2) horse_looking_around: 101 -- 226 fr.,\n3) horse_sniff: 227 -- 287 fr.,\n4) horse_rear_up: 288 -- 373 fr.,\n5) horse_kick: 374 -- 400 fr.,\n6) horse_bite: 401 -- 441 fr.,\n7) horse_death: 442 -- 468 fr.,\n8) horse_kick_ground: 473 -- 507 fr.,\n9) horse_eating: 512 -- 612 fr.,\n10) horse_walk: 617 -- 651 fr.,\n11) horse_trot: 656 -- 680 fr.,\n12) horse_galloping: 685 -- 700  fr.,\n13) horse_jump: 701 -- 736 fr.,\n14) horse_running_death: 737 -- 777 fr.,\n\nIf you want horse_running_death animation will look natural, just move horse forward in 2 horse bodies distance from the start animation to the end. Just like you moving horse when playing gallop or trot animations.","imageAlt":"Warlock with Horse 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/warlock-with-horse","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kckzgRVrca7rV8qQxBVEEfnv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/warlock-with-horse-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/kckzgRVrca7rV8qQxBVEEfnv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/warlock-with-horse-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warlock-with-horse","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664383/cb23b5e640/warlock-with-horse-3d-model-cb23b5e640.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129265","type":"listingItem","attributes":{"id":129265,"title":"3DRT - Dark Knights","price":68.66,"description":"Fantasy Dark knights pack\r Game-ready lowpoly rigged and animated characters.\n\n- 2048x2048 resolution high detailed textures\r (separate texture for the body and sword) \r - 10 different style textures.\r - 22 cool action animations \r - .PSD source files included \r - physique and skin versions in 3dsmax files.\n\nTriangles count:\r High LOD 3990 + 448(sword) triangles\r Low LOD 846 + 188 (sword)triangles\n\nFormats included:\n\n.blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .dts (Torque engine) \r .fbx \r .max (3dsmax 7.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .unitypackage \r .x (DirectX) \r .x (XNA)\n\nAnimations:\n\n000 - 005 T-pose \r 010 - 080 walk \r 090 - 160 walk\\_backwards \r 170 - 220 run \r 230 - 300 strafe\\_left \r 300 - 370 strafe\\_right \r 380 - 430 jump \r 440 - 520 attack\\_1 \r 520 - 615 attack\\_2 \r 615 - 795 attack\\_3 \r 795 - 850 attack\\_4 \r 850 - 970 attack\\_5 \r 970 - 1040 attack\\_6 \r 1040 - 1080 hit\\_1 \r 1080 - 1120 hit\\_2 \r 1120 - 1160 hit\\_3 \r 1160 - 1260 death\\_1 \r 1270 - 1370 death\\_2 \r 1380 - 1530 idle\\_1 \r 1530 - 1830 Idle\\_2 \r 1830 - 1930 emotion\\_1 \r 1930 - 2040 emotion\\_2\n\n","imageAlt":"animated 3DRT - Dark Knights","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-dark-knights","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m9V3ucx1F7kzXTbojpqfkxCZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-dark-knights-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/m9V3ucx1F7kzXTbojpqfkxCZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-dark-knights-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-dark-knights","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":67,"name":".ms3d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":66,"name":".dts","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129265/1a93af6c33/3drt-dark-knights-3d-model-1a93af6c33.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2095137","type":"listingItem","attributes":{"id":2095137,"title":"Archer Bow Cats 39  Animations with Props Ranger RPG Character","price":49.99,"description":"Fully Animated Game Ready ARcher Cats, All Cat packs share the same skeleton and are compatable with each other. This pack is focused on Bow, Arrow(s), and Quiver, with all the animations needed\n\n-39  Animations -Full Locomotion -Jumping Crouching Locomotion -Aiming Bow Shooting Attacks Blocking -All 39 Anims Showcased in Video\n\n-All Models are 0,0,0 Centered X/Y/Z\n\n-UV Mapped, NON Overlapping\n\n-Fur Texture and Eyes Texture are Seperated to enable the user easy Color Changing","imageAlt":"Archer Bow Cats 39 Animations with Props Ranger 3D model 1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/archer-bow-cats-39-animations-with-props-ranger-rpg-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LnPYudiCMb6Wz9s13AaqjJMJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00008.jpg","gridUrl":"https://media.cgtrader.com/variants/LnPYudiCMb6Wz9s13AaqjJMJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00008.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/archer-bow-cats-39-animations-with-props-ranger-rpg-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2095137/7167673fcc/archer-bow-cats-39-animations-with-props-ranger-rpg-character-3d-model-7167673fcc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664420","type":"listingItem","attributes":{"id":664420,"title":"Skeleton Hero Soldier","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset Included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero Soldier","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t1fpe3pHGur3okBmevx5CHx6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-soldier-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/t1fpe3pHGur3okBmevx5CHx6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-soldier-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664420/0739757e8f/skeleton-hero-soldier-3d-model-0739757e8f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2993459","type":"listingItem","attributes":{"id":2993459,"title":"Warrior Heavy Dark Knight","price":35.7,"description":"Warrior Heavy Dark Knight Model\n\nI have tried to add sense of reality. Supports pbr.\n\nAnimation made in maya,\n\nANimations : Idle , walk , run, forward , backward, jump, attack, death  38 animations\n\n-. Models are grouped for easy selection, and objects are logically named for ease of scene management. No part-name confusion when importing several models into a scene. No cleaning up necessaryjust drop your models into the scene and start rendering.\n\n-. Warrior Heavy Dark Knight Model\n-. Polygon = 58649\n\n-. Vertex = 59155\n\n-Texture Types- PBR UNITY 26 items Format: PNG Resolution: 4096x4096\n\n- .AlbedoTransparency\n\n- .Normal\n\n- .MetallicSmoothness\n\n- .Ambient Occlusion\n\n- .Emissive\n\n- .TexturesTypes\n\nPBR Unreal Engine 26 items Format: PNG Resolution: 4096x4096\n\n-. BaseColor\n\n-. OcclusionRoughnessMetallic\n\n-. Normal\n\n-. Emissive\n\n-. Format: PNG\n\n** - Formats : ** \n\n\n .uasset - Unreal Engine\n","imageAlt":"Warrior Heavy Dark Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/warrior-heavy-dark-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rNSLpS8bMhCse8TLCD5tyEyC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgtr01.jpg","gridUrl":"https://media.cgtrader.com/variants/rNSLpS8bMhCse8TLCD5tyEyC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgtr01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warrior-heavy-dark-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2993459/08f108f715/warrior-heavy-dark-knight-3d-model-08f108f715.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709306","type":"listingItem","attributes":{"id":709306,"title":"Adam And Eva Archers Light Version","price":60.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n112 Animation for warrior,archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)\nEva Rig has 72 bones. Adam Rig has 70 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\nFBX files included.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,","imageAlt":"Adam And Eva Archers Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NBa472Jp1G8dU3hmyEvNJfjU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/NBa472Jp1G8dU3hmyEvNJfjU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-archers-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709306/5fb3c93c42/adam-and-eva-archers-light-version-3d-model-5fb3c93c42.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3106157","type":"listingItem","attributes":{"id":3106157,"title":"Battle AXE Game Asset","price":24.99,"description":"Having experience of 3 Years with Blender and Unity and after successfully completing multiple projects globally on various platforms. I am offering you my best work for the best price.\n\nWhat is different in my work flow from others.\n\nI just don't start project as it assigned, first I do make sure that we have a proper understanding so that we can reach out to your expectations and together we can create a healthy relationship.\n\nI use a policy for betterment of Clients , I only create custom offers on submission that means you don't need to worry about your time and cost first take a proper inspection of your project and then accept the offer.\n\nEven after delivering a successful project , I will never leave you behind in future regarding that project if you need any modification or update, I will happily do it for you without any extra cost.\n\nNOTE :- The package range is for the Specific module with Specific range of details , If you have something more, Don't hesitate to reach out to me.\n\nSo What's stopping you , Place The Order Now .\n\nRegards PawanKrGames","imageAlt":"AXE Game Asset 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/axe-game-asset","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6Ua7d7MBt7cj8JgpuMr1cXxL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a2.jpg","gridUrl":"https://media.cgtrader.com/variants/6Ua7d7MBt7cj8JgpuMr1cXxL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/axe-game-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3106157/02370221fe/battle-axe-game-asset-3d-model-02370221fe.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"202835","type":"listingItem","attributes":{"id":202835,"title":"Adventurer Aland","price":25.0,"description":"\u003cp\u003eContents: FBX, TGA Textures files, Unity Package( Requires Unity 4.2.1 or higher.)\u003c/p\u003e\u003cp\u003eAdded 9 new animations on v1.2!! \u003c/p\u003e\u003cp\u003eLow poly Fantasy Hero Adventurer Knight Aland.\r\nHe is rigged and animated. There are 23 animations in total. Legacy and Generic Mecanim Ready.Textures are hand painted and available in 3 colours. Triangle count is 2146. Sword VFX Unity particles (all 3 colours shown in the preview) are included in this package. Sword is a separated mesh. It can be detached and replaced with other weapons. \u003c/p\u003e\u003cp\u003eSee images on the left and video below for model/animations preview.\u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Walk\r\n- Run\r\n- Attack 01\r\n- Attack 02\r\n- Attack 03\r\n- Attack 04\r\n- Spell Attack 01\r\n- Spell Cast\r\n- Defend\r\n- Jump\r\n- Stunned\r\n- Take damage\r\n- Die\r\n- Drink potion ( NEW. v1.2) \r\n- Fall backward ( NEW. v1.2) \r\n- Get up from fall backward ( NEW. v1.2) \r\n- Fall Forward ( NEW. v1.2) \r\n- Get up from fall forward ( NEW. v1.2) \r\n- Blasted backward ( NEW. v1.2) \r\n- Blasted forward ( NEW. v1.2) \r\n- Idle relaxed ( NEW. v1.2) \r\n- Talking ( NEW. v1.2)\u003c/p\u003e","imageAlt":"Adventurer Aland 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/adventurer-aland","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u1TdKjBRrG5KwHowC763UXNb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adventurer-aland-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/u1TdKjBRrG5KwHowC763UXNb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adventurer-aland-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/adventurer-aland","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/202835/982ef0a948/adventurer-aland-3d-model-982ef0a948.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"854646","type":"listingItem","attributes":{"id":854646,"title":"Dead Guard Light Version","price":30.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. file is included.\n\nUnity Asset Included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\n\nModels\n\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n\nAnimations\n\n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and weapons.\n\nUnity Feathers\n\nUnity 5 PBS shaders.\n\nAnimations\n\n General\n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. Idle_A: 11 - 611 fr.,\n 3. Anger: 612 - 927 fr.,\n 4. Crouch: 928 - 1563 fr.,\n 5. Eating: 1564 - 2164 fr.,\n 6. Laugh: 2165 - 2815 fr.,\n 7. LookingAround: 2816 - 3666 fr.,\n 8. Speaking_B: 3667 - 4167 fr.,\n 9. Jump_Run: 4172 - 4212 fr.,\n 10. Jump_Run_RM: 4213 - 4253 fr.,\n 11. Run_Casual: 4258 - 4288 fr.,\n 12. Run_Casual_RM: 4289 - 4319 fr.,\n 13. Turns_L_45: 4324 - 4369 fr.,\n 14. Turns_L_45_RM: 4370 - 4415 fr.,\n 15. Turns_L_90: 4420 - 4490 fr.,\n 16. Turns_L_90_RM: 4491 - 4561 fr.,\n 17. Turns_R_45: 4566 - 4611 fr.,\n 18. Turns_R_45_RM: 4612 - 4657 fr.,\n 19. Turns_R_90: 4662 - 4732 fr.,\n 20. Turns_R_90_RM: 4733 - 4803 fr.,\n 21. WalkBack_B: 4808 - 4858 fr.,\n 22. WalkBack_B_RM: 4859 - 4909 fr.,\n 23. WalkCasual_B: 4914 - 4962 fr.,\n 24. WalkCasual_B_RM: 4963 - 5011 fr.,\n\n\n\n1H Weapon \n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. 1H_Combat: 11 - 141 fr.,\n 3. 1H_Block_To: 142 - 157 fr.,\n 4. 1H_Block: 158 - 269 fr.,\n 5. 1H_Block_From: 270 - 294 fr.,\n 6. 1H_Blow_L: 295 - 345 fr.,\n 7. 1H_Blow_L_Moving: 346 - 406 fr.,\n 8. 1H_Blow_L_Moving_RM: 407 - 467 fr.,\n 9. 1H_Blow_R: 472 - 522 fr.,\n 10. 1H_Blow_R_Moving: 523 - 583 fr.,\n 11. 1H_Blow_R_Moving_RM: 584 - 644 fr.,\n 12. 1H_Bully: 649 - 914 fr.,\n 13. 1H_Combo_A: 915 - 1005 fr.,\n 14. 1H_Combo_B _Moving: 1006 - 1126 fr.,\n 15. 1H_Combo_B _Moving_RM: 1127 - 1247 fr.,\n 16. 1H_Combo_C _Moving: 1252 - 1337 fr.,\n 17. 1H_Combo_C _Moving_RM: 1338 - 1423 fr.,\n 18. 1H_Evasion_B: 1428 - 1458 fr.,\n 19. 1H_Evasion_B_RM: 1459 - 1489 fr.,\n 20. 1H_Evasion_L: 1494 - 1534 fr.,\n 21. 1H_Evasion_L_RM: 1535 - 1575 fr.,\n 22. 1H_Evasion_R: 1580 - 1615 fr.,\n 23. 1H_Evasion_R_RM: 1616 - 1651 fr.,\n 24. 1H_Hit_B: 1656 - 1706 fr.,\n 25. 1H_Hit_B_RM: 1707 - 1757 fr.,\n 26. 1H_Hit_F: 1762 - 1822 fr.,\n 27. 1H_Hit_F_RM: 1823 - 1883 fr.,\n 28. 1H_Hit_L: 1888 - 1968 fr.,\n 29. 1H_Hit_L_RM: 1969 - 2049 fr.,\n 30. 1H_Hit_R: 2054 - 2099 fr.,\n 31. 1H_Hit_R_RM: 2100 - 2145 fr.,\n 32. 1H_Injured_B: 2150 - 2380 fr.,\n 33. 1H_Shield_Block_to: 2381 - 2401 fr.,\n 34. 1H_Shield_Block: 2402 - 2447 fr.,\n 35. 1H_Shield_Block_from: 2448 - 2483 fr.,\n 36. 1H_Shield_Blow: 2484 - 2534 fr.,\n 37. 1H_Shield_Blow_Moving: 2535 - 2600 fr.,\n 38. 1H_Stunned_to: 2602 - 2711 fr.,\n 39. 1H_Stunned: 2712 - 2764 fr.,\n 40. 1H_Stunned_from: 2765 - 2854 fr.,\n 41. 1H_Trust: 2855 - 2905 fr.,\n 42. 1H_Trust_Moving: 2906 - 2966 fr.,\n 43. 1H_Trust_Moving_RM: 2967 - 3027 fr.,\n 44. 1H_Up_Blow: 3032 - 3092 fr.,\n 45. 1H_Up_Blow_Moving: 3093 - 3153 fr.,\n 46. 1H_Up_Blow_Moving_RM: 3154 - 3214 fr.,\n 47. 1H_PutWeapon_Back: 3219 - 3269 fr.,\n 48. 1H_TookWeaponOut: 3270 - 3320 fr.,\n 49. 1H_Move_Back: 3321 - 3342 fr.,\n 50. 1H_Move_Back_RM: 3343 - 3364 fr.,\n 51. 1H_Move_Forward: 3369 - 3390 fr.,\n 52. 1H_Move_Forward_RM: 3391 - 3412 fr.,\n 53. 1H_Move_Left: 3417 - 3443 fr.,\n 54. 1H_Move_Left_RM: 3444 - 3470 fr.,\n 55. 1H_Move_Right: 3475 - 3501 fr.,\n 56. 1H_Move_Right_RM: 3502 - 3528 fr.,\n 57. 1H_Turn_45_L: 3533 - 3568 fr.,\n 58. 1H_Turn_45_L_RM: 3569 - 3604 fr.,\n 59. 1H_Turn_45_R: 3609 - 3644 fr.,\n 60. 1H_Turn_45_R_RM: 3645 - 3680 fr.,\n 61. 1H_Turn_90_L: 3685 - 3730 fr.,\n 62. 1H_Turn_90_L_RM: 3731 - 3776 fr.,\n 63. 1H_Turn_90_R: 3781 - 3826 fr.,\n 64. 1H_Turn_90_R_RM: 3827 - 3872 fr.,\n 65. 1H_Die_backward: 3877 - 3942 fr.,\n 66. 1H_Die_Forward: 3947 - 4012 fr.,\n 67. 1H_Die_from_Left: 4017 - 4072 fr.,\n 68. 1H_Die_from_Right: 4077 - 4132 fr.,\n","imageAlt":"Dead Guard Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6SBF8ooZ3s64LzNeRjpxhBwW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/6SBF8ooZ3s64LzNeRjpxhBwW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/854646/8daaf5d7d7/dead-guard-light-version-3d-model-8daaf5d7d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759206","type":"listingItem","attributes":{"id":759206,"title":"ORC rigged animated low poly PBR  game character","price":39.0,"description":"Orc 3D character. In 4 different color variations. Model have 15 k polygons, 16 k vertices total. Textures are 4K PBR.\n\nTextures: Color map, normal map, spec map and metalic map are included.  \n\n19 custom animations are included\n\nYou can preview them in youtube video. When video reach moment where orc is in the forest, those animations are various free mecanim animations from unity asset store. I used them to showcase compatibility of this model with even the most extreme movements of various mecanim animations. Before and after the forest animations are mine. In second video you can preview  them all. Those are included in the pack \n\nExamine model in 3D viewer \n\nIncluded in pack:\n\n-Maya files with rigged orc in T-pose with and without axe. Rig is standard maya IK,  optimized for Unity mecanim usage. \n-Maya files with animations. \n-FBX files of orc in T-pose with and without axe. FBX files of animations. Each animation is separate FBX file. \n-Textures\n-Unity pack\n\nIf you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work","imageAlt":"ORC rigged animated low poly PBR game character 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-197ae519-9fc6-4d11-b607-9ba332f524eb","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gVxAgQgmcDBMLRjrZHzgs2uB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/orc-rigged-animated-low-poly-pbr-game-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/gVxAgQgmcDBMLRjrZHzgs2uB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/orc-rigged-animated-low-poly-pbr-game-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-197ae519-9fc6-4d11-b607-9ba332f524eb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/759206/b90df1c62f/orc-rigged-animated-low-poly-pbr-game-character-3d-model-b90df1c62f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129313","type":"listingItem","attributes":{"id":129313,"title":"3DRT - Warriors Construction Kit","price":99.0,"description":"Fantasy warriors construction kit.\r Best suitable for fantasy RPG games.\r - customizable body parts.\r - 1024x1024 high-quality textures included for each part. \r Can be downsized without losing quality if required.\r - 18 chest bodies, 10 heads, 14 helms, 9 boots, 14 shoulder pads, sword and shield.\r Triangles count: ~ 3000 per full character.\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .max (3dsmax 9.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .unitypackage \r .x (DirectX) \r .x (XNA)\n\nAnimations:\n\n000 - 009 T-pose \r 010 - 040 walk \r 045 - 075 walk-back \r 080 - 110 walk-right-45 \r 115 - 145 walk-left-45 \r 150 - 180 strafe-right \r 185 - 215 strafe-left \r 220 - 240 run \r 245 - 265 run-right-45 \r 270 - 290 run-left-45 \r 295 - 325 run-jump \r 330 - 365 jump \r 370 - 400 roll-left \r 400 - 430 roll-right \r 430 - 460 roll-forward \r 460 - 490 roll-backward \r 490 - 590 idle-1 \r 590 - 790 idle-2 \r 790 - 800 hit-1 \r 800 - 815 hit-2 \r 815 - 880 death-1 \r 885 - 930 death-2 \r 930 - 990 get-up \r 990 - 1020 attack-1 \r 1020 - 1068 attack-2 \r 1110 - 1140 w\\_walk \r 1145 - 1175 w\\_walk-back \r 1180 - 1210 w\\_walk-right-45 \r 1215 - 1245 w\\_walk-left-45 \r 1250 - 1280 w\\_strafe-right \r 1285 - 1315 w\\_strafe-left \r 1320 - 1340 w\\_run \r 1345 - 1365 w\\_run-right-45 \r 1370 - 1390 w\\_run-left-45 \r 1395 - 1425 w\\_run-jump \r 1430 - 1465 w\\_jump \r 1470 - 1500 w\\_roll-left \r 1500 - 1530 w\\_roll-right \r 1530 - 1560 w\\_roll-forward \r 1560 - 1590 w\\_roll-backward \r 1590 - 1690 w\\_idle-1 \r 1690 - 1880 w\\_idle-2 \r 1890 - 1930 w\\_ready\\_to\\_action\r 1930 - 1980 w\\_death-1 \r 1985 - 2030 w\\_death-2 \r 2030 - 2090 w\\_get-up \r 2090 - 2120 w\\_attack-1 \r 2120 - 2155 w\\_attack-2 \r 2155 - 2180 w\\_attack-3 \r 2180 - 2210 w\\_attack-4 \r 2210 - 2235 w\\_attack-5 \r 2235 - 2275 w\\_attack-6 \r 2280 - 2330 w\\_2h\\_attack-1 \r 2330 - 2400 w\\_2h\\_attack-2 \r 2400 - 2460 w\\_2h\\_attack-3 \r 2460 - 2465 w\\_2h\\_block\\_start \r 2465 - 2485 w\\_2h\\_block\\_pose \r 2485 - 2490 w\\_2h\\_block\\_end \r 2500 - 2550 w\\_bow\\_action \r 2550 - 2555 w\\_bow\\_block\\_start\r 2555 - 2575 w\\_bow\\_block\\_pose \r 2575 - 2580 w\\_bow\\_block\\_end \r 2590 - 2790 w\\_cast\\_spell-1 \r 2790 - 2980 w\\_cast\\_spell-2 \r 2980 - 3040 w\\_cast\\_spell-3 \r 3040 - 3100 w\\_cast\\_spell-4 \r 3110 - 3130 w\\_attack-7-fast \r 3130 - 3150 w\\_attack-8-fast \r 3150 - 3170 w\\_attack-9-fast\n\n","imageAlt":"3DRT - Warriors Construction Kit animated","url":"https://www.cgtrader.com/3d-models/character/man/3drt-warriors-construction-kit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sfQjJAcqFb1hY7j13aamzzYN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-warriors-construction-kit-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/sfQjJAcqFb1hY7j13aamzzYN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-warriors-construction-kit-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/3drt-warriors-construction-kit","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/129313/5ca22d11df/3drt-warriors-construction-kit-3d-model-5ca22d11df.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016668","type":"listingItem","attributes":{"id":1016668,"title":"Gnome Warrior Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Warrior in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAsset can be imported and used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 71 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations preview: http://youtu.be/Lx9Ri0WFnLk\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18) Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19) Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23) 1H5X_Combo: 1728 - 1823 fr.,\u003c/p\u003e\u003cp\u003e 24) 1H5XCombomove_forward: 1824 - 1919 fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360Jump_swing: 1920 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 26) 1H360RightJump_Smash: 1966 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hdodge_backwards: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 28) 1HDodgeJump_Backward: 2073 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 29) 1HDodgeJump_Left: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 30) 1HDodgeJump_Right: 2125 - 2160 fr.,\u003c/p\u003e\u003cp\u003e 31) 1H_Heavy Smash: 2161 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 32) 1HHitfrom_back: 2202 - 2242 fr.,\u003c/p\u003e\u003cp\u003e 33) 1HHitfrom_front: 2243 - 2278 fr.,\u003c/p\u003e\u003cp\u003e 34) 1HHitfrom_left: 2279 - 2314 fr.,\u003c/p\u003e\u003cp\u003e 35) 1HHitfrom_righ: 2315 - 2350 fr.,\u003c/p\u003e\u003cp\u003e 36) 1HJump_Swing: 2351 - 2396 fr.,\u003c/p\u003e\u003cp\u003e 37) 1Hshieldblockhigh_left: 2397 - 2432 fr.,\u003c/p\u003e\u003cp\u003e 38) 1Hshieldblockhigh_right: 2433 - 2468 fr.,\u003c/p\u003e\u003cp\u003e 39) 1Hswordparryhigh_left: 2469 - 2504 fr.,\u003c/p\u003e\u003cp\u003e 40) 1Hswordparryhigh_right: 2505 - 2540 fr.,\u003c/p\u003e\u003cp\u003e 41) 1Hswordparrylow_front: 2541 - 2576 fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghigh_left: 2577 - 2612 fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinghigh_right: 2613 - 2648 fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinghighstraight_down: 2649 - 2684 fr.,\u003c/p\u003e\u003cp\u003e 45) 1Hswordswinglow_left: 2685 - 2720 fr.,\u003c/p\u003e\u003cp\u003e 46) 1Hswordswinglow_right: 2721 - 2756 fr.,\u003c/p\u003e\u003cp\u003e 47) 1H_Tracking: 2757 - 2932 fr.,\u003c/p\u003e\u003cp\u003e 48) 1HKnocked_backward: 2933 - 2978 fr.,\u003c/p\u003e\u003cp\u003e 49) 1HDown_back: 2979 - 3019 fr.,\u003c/p\u003e\u003cp\u003e 50) 1HRecoverfromknocked_backward: 3020 - 3061 fr.,\u003c/p\u003e\u003cp\u003e 51) 1HKnocked_forward: 3062 - 3090 fr.,\u003c/p\u003e\u003cp\u003e 52) 1HDown_forward: 3091 - 3131 fr.,\u003c/p\u003e\u003cp\u003e 53) 1HRecoverfromknocked_forward: 3132 - 3173 fr.,\u003c/p\u003e\u003cp\u003e 54) 1H_moveTOblock: 3174 - 3180 fr.,\u003c/p\u003e\u003cp\u003e 55) 1Hshieldblock_keeping: 3181 - 3211 fr.,\u003c/p\u003e\u003cp\u003e 56) 1H_moveFROMblock: 3212 - 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And 33 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with animated character (102  animation clips) included.\nOriginal 3D MAX files with animated character with preview animations. (like in youtube vidos)\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and sword.\n\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Sword Combat\n\n1. 2H_PutWeapon_Back: 0 - 40 fr.,\n 2. 2H_TookWeaponOut: 41 - 91 fr.,\n 3. 2H_Combat_Stance_A: 92 - 167 fr.,\n 4. 2H_Combat_Stance_B: 172 - 247 fr.,\n 5. 2H_Combat_Stance_C: 252 - 327 fr.,\n 6. 2H_Combat_Stance_D: 332 - 407 fr.,\n 7. 2H_Block: 412 - 487 fr.,\n 8. 2H_Combo_A: 492 - 592 fr.,\n 9. 2H_Combo_B: 593 - 693 fr.,\n 10. 2H_Combo_C: 694 - 794 fr.,\n 11. 2H_Combo_Moving_A: 795 - 895 fr.,\n 12. 2H_Combo_Moving_A_RM: 896 - 996 fr.,\n 13. 2H_Combo_Moving_B: 1001 - 1101 fr.,\n 14. 2H_Combo_Moving_B_RM: 1102 - 1202 fr.,\n 15. 2H_Combo_Moving_C: 1207 - 1307 fr.,\n 16. 2H_Combo_Moving_C_RM: 1308 - 1408 fr.,\n 17. 2H_Combo_Moving_D: 1413 - 1493 fr.,\n 18. 2H_Combo_Moving_D_RM: 1494 - 1574 fr.,\n 19. 2H_Evasion_B: 1579 - 1609 fr.,\n 20. 2H_Evasion_B_RM: 1610 - 1640 fr.,\n 21. 2H_Evasion_L: 1645 - 1685 fr.,\n 22. 2H_Evasion_L_RM: 1686 - 1726 fr.,\n 23. 2H_Evasion_R: 1731 - 1766 fr.,\n 24. 2H_Evasion_R_RM: 1767 - 1802 fr.,\n 25. 2H_Hit_B: 1807 - 1857 fr.,\n 26. 2H_Hit_B_RM: 1858 - 1908 fr.,\n 27. 2H_Hit_F: 1913 - 1973 fr.,\n 28. 2H_Hit_F_RM: 1974 - 2034 fr.,\n 29. 2H_Hit_L: 2039 - 2119 fr.,\n 30. 2H_Hit_L_RM: 2120 - 2200 fr.,\n 31. 2H_Hit_R: 2205 - 2250 fr.,\n 32. 2H_Hit_R_RM: 2251 - 2296 fr.,\n 33. 2H_Injured_A: 2301 - 2501 fr.,\n 34. 2H_Injured_B: 2502 - 2732 fr.,\n 35. 2H_Jump_Bow_A: 2733 - 2803 fr.,\n 36. 2H_Jump_Bow_A_RM: 2804 - 2874 fr.,\n 37. 2H_Jump_Bow_B: 2879 - 2944 fr.,\n 38. 2H_Jump_Bow_B_RM: 2945 - 3010 fr.,\n 39. 2H_Kik: 3015 - 3060 fr.,\n 40. 2H_Kik_Moving: 3061 - 3131 fr.,\n 41. 2H_Kik_Moving_RM: 3132 - 3202 fr.,\n 42. 2H_Kill_You: 3207 - 3297 fr.,\n 43. 2H_LefttHigh_Blow: 3298 - 3343 fr.,\n 44. 2H_LefttLow_Blow: 3344 - 3389 fr.,\n 45. 2H_Move_Back: 3394 - 3415 fr.,\n 46. 2H_Move_Back_RM: 3416 - 3437 fr.,\n 47. 2H_Move_Forward: 3442 - 3463 fr.,\n 48. 2H_Move_Forward_RM: 3464 - 3485 fr.,\n 49. 2H_Move_Left: 3490 - 3516 fr.,\n 50. 2H_Move_Left_RM: 3517 - 3543 fr.,\n 51. 2H_Move_Right: 3548 - 3574 fr.,\n 52. 2H_Move_Right_RM: 3575 - 3601 fr.,\n 53. 2H_Parry_A: 3606 - 3656 fr.,\n 54. 2H_Parry_B: 3657 - 3707 fr.,\n 55. 2H_Parry_Moving_A: 3708 - 3748 fr.,\n 56. 2H_Parry_Moving_A_RM: 3749 - 3789 fr.,\n 57. 2H_Parry_Moving_B: 3794 - 3844 fr.,\n 58. 2H_Parry_Moving_B_RM: 3845 - 3895 fr.,\n 59. 2H_RighLow_Blow: 3900 - 3950 fr.,\n 60. 2H_RightHigh_Blow: 3951 - 4001 fr.,\n 61. 2H_Stunned: 4002 - 4252 fr.,\n 62. 2H_Trust: 4253 - 4298 fr.,\n 63. 2H_Trust_Moving: 4299 - 4359 fr.,\n 64. 2H_Trust_Moving_RM: 4360 - 4420 fr.,\n 65. 2H_TrustDounUp: 4425 - 4460 fr.,\n 66. 2H_Turn_45_L: 4461 - 4496 fr.,\n 67. 2H_Turn_45_L_RM: 4501 - 4536 fr.,\n 68. 2H_Turn_45_R: 4541 - 4576 fr.,\n 69. 2H_Turn_45_R_RM: 4581 - 4616 fr.,\n 70. 2H_Turn_90_L: 4621 - 4666 fr.,\n 71. 2H_Turn_90_L_RM: 4671 - 4716 fr.,\n 72. 2H_Turn_90_R: 4721 - 4766 fr.,\n 73. 2H_Turn_90_R_RM: 4771 - 4816 fr.,\n 74. 2H_UpDown_Blow: 4821 - 4871 fr.,\n 75. 2H_Victory: 4872 - 5032 fr.,\n 76. 2H_Die_backward: 5037 - 5102 fr.,\n 77. 2H_Die_Forward: 5107 - 5172 fr.,\n 78. 2H_Die_from_Left: 5177 - 5232 fr.,\n 79. 2H_Die_from_Right: 5237 - 5292 fr.,\n","imageAlt":"Dead Knight 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7pZP3m6n3KKNJSAAzDdd6ni/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-knight-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/m7pZP3m6n3KKNJSAAzDdd6ni/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-knight-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/907449/2bdfe59a1c/dead-knight-3d-model-2bdfe59a1c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"695180","type":"listingItem","attributes":{"id":695180,"title":"3Dfoin - Dark Knight","price":29.0,"description":"The Dark Knight is ready for action in any medieval or fantasy game. He is protected with highly detailed armor suits. Comes fully equipped and formatted for use in Unity and other .fbx supported engines with diffuse, normal, specular texture maps, face, hair, armor options, and plenty of game-ready animations!\n\nFeatures:\n4 face options (2 meshes, 4 diffuse 1024x1024 textures, 4 specular 1024x1024 textures)\n3 hair options (diffuse, normal, specular 1024x1024x32bit textures)\n body textures (diffuse, normal, specular 2048x2048), 2 normal cloth textures (diffuse, normal, specular 2048x2048), 2 full armor sets (diffuse, normal, specular 2048x2048 textures)\n\nUnity package\nFBX format (exported and tested, ready to use with Unity and UDK\nMax file included for customizing.\nMDL format (tested, ready to use with 3D Game Studio)\nB3D format (tested, less than 50 bones, ready to use with Realm Crafter)\nOther format (all tested): DAE, BLEND, UGH, MS3D, DBO, X, SMD, mesh-skel-mtrl-gfx-anim (Esenthel)\n\nArmor parts and hairs and weapon are separated meshes so you can switch them as you wish.\n\nWeapon: Dragon Tail blade (diffuse, normal, specular 1024x1024 textures)\n\nBody: 2006 triangles, head: 590 triangles, armor 1 set: 2230 triangles, armor 2 set: 2522 triangles.\n\nAnimations:\nstand\nidle\nwalk\nrun\nready\nattack1\nattack2\nattack3\nhit1\nhit2\ndead\njump\npush\nclimb","imageAlt":"3Dfoin - Dark Knight animated realtime","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3dfoin-dark-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bdGQSv4fSuGTEW6Jg7X4N639/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3dfoin-dark-knight-3d-model-low-poly-animated-rigged-max-fbx-ms3d-b3d-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/bdGQSv4fSuGTEW6Jg7X4N639/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3dfoin-dark-knight-3d-model-low-poly-animated-rigged-max-fbx-ms3d-b3d-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3dfoin-dark-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":68,"name":".b3d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":108,"name":".mdl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/695180/7d0532035d/3dfoin-dark-knight-3d-model-7d0532035d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129375","type":"listingItem","attributes":{"id":129375,"title":"3DRT - Dark Knights - promo","price":18.91,"description":"Promo version includes only lowpoly version. Shots above.\r Lowpoly LOD\r 846 + 188 (sword)triangles\r - only 1 texture style shown above\r - 20 animations \r - all formats are available as for the full version\n\nFormats included:\n\n.blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .dts (Torque engine) \r .fbx \r .mb (Maya) \r .ms3d (Milkshape3D) \r .x (DirectX)\n\n","imageAlt":"animated fantasy-character 3DRT - Dark Knights - promo","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-dark-knights-promo","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hvpyFqKzmMaq9RMQ8zUARa87/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-dark-knights-promo-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/hvpyFqKzmMaq9RMQ8zUARa87/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-dark-knights-promo-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-dark-knights-promo","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":67,"name":".ms3d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":66,"name":".dts","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129375/c3cc68c98c/3drt-dark-knights-promo-3d-model-c3cc68c98c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2116538","type":"listingItem","attributes":{"id":2116538,"title":"Viking Villager Cat Animated Character 137 Animations Medieval","price":49.99,"description":"- **- Fully Animated Game Ready Warrior Cats**\n\n-  All Cat packs share the same skeleton and are compatable with each other. This pack is focused on Viking Villagers, comes with 137 animations including drunk locomotion, 2h weapon locomotion/attacks and farm animations\n\n**Model Info**\n\n- \n- Model is aligned 0,0,0 Centered X/Y/Z\n- UV Mapped, NON Overlapping\n- Fur Texture and Eyes Texture are Seperated to enable the user easy Color Changing\n\n- Geometry = Polygon mesh\n- Polygons = 11,000\n- Vertices = 11,000\n\n\n**137 Animations in total**\n\n- Farming with wheelbarrow Locomotion\n- Unarmed Locomotion\n- Drunk Locomotion, Taunts\n- harvesting\n- 2Hand Greatsword Locomotion and Attacks/Blocks\n","imageAlt":"3D model Viking Villager Cat Animated Character 137 1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/viking-villager-cat-animated-character-137-animations-medieval","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ePUSbr8dW1jyZXLaAZsr8dvw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00017.jpg","gridUrl":"https://media.cgtrader.com/variants/ePUSbr8dW1jyZXLaAZsr8dvw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00017.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/viking-villager-cat-animated-character-137-animations-medieval","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2116538/510f2dc5c2/viking-villager-cat-animated-character-137-animations-medieval-3d-model-510f2dc5c2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709321","type":"listingItem","attributes":{"id":709321,"title":"Adam And Eva Archers","price":120.0,"description":"Low polygonal game ready animated models of man and woman in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\nUnity Asset included.\n\n112 Animation for warrior,archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character)\nEva Rig has 72 bones. Adam Rig has 70 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112 animations) included .(for each character)\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\nFBX files included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,","imageAlt":"3D model Adam And Eva Archers","url":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YPWDqsyf1jQBvZUJMvjxLzSE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-and-eva-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/YPWDqsyf1jQBvZUJMvjxLzSE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-and-eva-archers-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/adam-and-eva-archers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/709321/eef3105310/adam-and-eva-archers-3d-model-eef3105310.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663846","type":"listingItem","attributes":{"id":663846,"title":"Adam Archer Playable Character","price":90.0,"description":"Low polygonal game ready animated model of Medieval Archer in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nCharacter Studio BIP files included. \nRig has 72 bones.\n\nModel with all armors and weapons: 18,168 polygons, 35,896 triangles and 19,809 vertexes.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\n Animations\n\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,","imageAlt":"Adam Archer Playable Character 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/adam-archer-playable-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UKpKWzshQurYa3GFj8ykW7U1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-archer-playable-character-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/UKpKWzshQurYa3GFj8ykW7U1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-archer-playable-character-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-archer-playable-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/663846/d6788b4170/adam-archer-playable-character-3d-model-d6788b4170.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664174","type":"listingItem","attributes":{"id":664174,"title":"Eva Horseman Archer","price":175.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\u003c/p\u003e\u003cp\u003eWOMAN\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003e145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nFBX files included.\u003c/p\u003e\u003cp\u003eRig has 72 bones.\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (145 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\u003c/p\u003e\u003cp\u003eHORSE\u003c/p\u003e\u003cp\u003e.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\u003c/p\u003e\u003cp\u003eHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003eTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eHuman Animations:\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\u003c/p\u003e\u003cp\u003eHorseman \u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D model Eva Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eYvoNU9RThsZnTNe1Rsvmq17/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-horseman-archer-3d-model-low-poly-animated-rigged-max-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/eYvoNU9RThsZnTNe1Rsvmq17/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-horseman-archer-3d-model-low-poly-animated-rigged-max-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/664174/fb2dfe4ddd/eva-horseman-archer-3d-model-fb2dfe4ddd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"854627","type":"listingItem","attributes":{"id":854627,"title":"Dead Guard","price":60.0,"description":"Low polygonal game ready animated model of Dead Guard in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nAnimated FBX, DAE (Collada) and OBJ are included.\nUnity Asset Included.\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nModels\n\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n\nAnimations\n\n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with animated character (92  animation clips) included.\nOriginal 3D MAX file with animated character with preview animations. (like in youtube vidos)\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. Idle_A: 11 - 611 fr.,\n 3. Anger: 612 - 927 fr.,\n 4. Crouch: 928 - 1563 fr.,\n 5. Eating: 1564 - 2164 fr.,\n 6. Laugh: 2165 - 2815 fr.,\n 7. LookingAround: 2816 - 3666 fr.,\n 8. Speaking_B: 3667 - 4167 fr.,\n 9. Jump_Run: 4172 - 4212 fr.,\n 10. Jump_Run_RM: 4213 - 4253 fr.,\n 11. Run_Casual: 4258 - 4288 fr.,\n 12. Run_Casual_RM: 4289 - 4319 fr.,\n 13. Turns_L_45: 4324 - 4369 fr.,\n 14. Turns_L_45_RM: 4370 - 4415 fr.,\n 15. Turns_L_90: 4420 - 4490 fr.,\n 16. Turns_L_90_RM: 4491 - 4561 fr.,\n 17. Turns_R_45: 4566 - 4611 fr.,\n 18. Turns_R_45_RM: 4612 - 4657 fr.,\n 19. Turns_R_90: 4662 - 4732 fr.,\n 20. Turns_R_90_RM: 4733 - 4803 fr.,\n 21. WalkBack_B: 4808 - 4858 fr.,\n 22. WalkBack_B_RM: 4859 - 4909 fr.,\n 23. WalkCasual_B: 4914 - 4962 fr.,\n 24. WalkCasual_B_RM: 4963 - 5011 fr.,\n\n\n\n1H Weapon \n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. 1H_Combat: 11 - 141 fr.,\n 3. 1H_Block_To: 142 - 157 fr.,\n 4. 1H_Block: 158 - 269 fr.,\n 5. 1H_Block_From: 270 - 294 fr.,\n 6. 1H_Blow_L: 295 - 345 fr.,\n 7. 1H_Blow_L_Moving: 346 - 406 fr.,\n 8. 1H_Blow_L_Moving_RM: 407 - 467 fr.,\n 9. 1H_Blow_R: 472 - 522 fr.,\n 10. 1H_Blow_R_Moving: 523 - 583 fr.,\n 11. 1H_Blow_R_Moving_RM: 584 - 644 fr.,\n 12. 1H_Bully: 649 - 914 fr.,\n 13. 1H_Combo_A: 915 - 1005 fr.,\n 14. 1H_Combo_B _Moving: 1006 - 1126 fr.,\n 15. 1H_Combo_B _Moving_RM: 1127 - 1247 fr.,\n 16. 1H_Combo_C _Moving: 1252 - 1337 fr.,\n 17. 1H_Combo_C _Moving_RM: 1338 - 1423 fr.,\n 18. 1H_Evasion_B: 1428 - 1458 fr.,\n 19. 1H_Evasion_B_RM: 1459 - 1489 fr.,\n 20. 1H_Evasion_L: 1494 - 1534 fr.,\n 21. 1H_Evasion_L_RM: 1535 - 1575 fr.,\n 22. 1H_Evasion_R: 1580 - 1615 fr.,\n 23. 1H_Evasion_R_RM: 1616 - 1651 fr.,\n 24. 1H_Hit_B: 1656 - 1706 fr.,\n 25. 1H_Hit_B_RM: 1707 - 1757 fr.,\n 26. 1H_Hit_F: 1762 - 1822 fr.,\n 27. 1H_Hit_F_RM: 1823 - 1883 fr.,\n 28. 1H_Hit_L: 1888 - 1968 fr.,\n 29. 1H_Hit_L_RM: 1969 - 2049 fr.,\n 30. 1H_Hit_R: 2054 - 2099 fr.,\n 31. 1H_Hit_R_RM: 2100 - 2145 fr.,\n 32. 1H_Injured_B: 2150 - 2380 fr.,\n 33. 1H_Shield_Block_to: 2381 - 2401 fr.,\n 34. 1H_Shield_Block: 2402 - 2447 fr.,\n 35. 1H_Shield_Block_from: 2448 - 2483 fr.,\n 36. 1H_Shield_Blow: 2484 - 2534 fr.,\n 37. 1H_Shield_Blow_Moving: 2535 - 2600 fr.,\n 38. 1H_Stunned_to: 2602 - 2711 fr.,\n 39. 1H_Stunned: 2712 - 2764 fr.,\n 40. 1H_Stunned_from: 2765 - 2854 fr.,\n 41. 1H_Trust: 2855 - 2905 fr.,\n 42. 1H_Trust_Moving: 2906 - 2966 fr.,\n 43. 1H_Trust_Moving_RM: 2967 - 3027 fr.,\n 44. 1H_Up_Blow: 3032 - 3092 fr.,\n 45. 1H_Up_Blow_Moving: 3093 - 3153 fr.,\n 46. 1H_Up_Blow_Moving_RM: 3154 - 3214 fr.,\n 47. 1H_PutWeapon_Back: 3219 - 3269 fr.,\n 48. 1H_TookWeaponOut: 3270 - 3320 fr.,\n 49. 1H_Move_Back: 3321 - 3342 fr.,\n 50. 1H_Move_Back_RM: 3343 - 3364 fr.,\n 51. 1H_Move_Forward: 3369 - 3390 fr.,\n 52. 1H_Move_Forward_RM: 3391 - 3412 fr.,\n 53. 1H_Move_Left: 3417 - 3443 fr.,\n 54. 1H_Move_Left_RM: 3444 - 3470 fr.,\n 55. 1H_Move_Right: 3475 - 3501 fr.,\n 56. 1H_Move_Right_RM: 3502 - 3528 fr.,\n 57. 1H_Turn_45_L: 3533 - 3568 fr.,\n 58. 1H_Turn_45_L_RM: 3569 - 3604 fr.,\n 59. 1H_Turn_45_R: 3609 - 3644 fr.,\n 60. 1H_Turn_45_R_RM: 3645 - 3680 fr.,\n 61. 1H_Turn_90_L: 3685 - 3730 fr.,\n 62. 1H_Turn_90_L_RM: 3731 - 3776 fr.,\n 63. 1H_Turn_90_R: 3781 - 3826 fr.,\n 64. 1H_Turn_90_R_RM: 3827 - 3872 fr.,\n 65. 1H_Die_backward: 3877 - 3942 fr.,\n 66. 1H_Die_Forward: 3947 - 4012 fr.,\n 67. 1H_Die_from_Left: 4017 - 4072 fr.,\n 68. 1H_Die_from_Right: 4077 - 4132 fr.,\n","imageAlt":"Dead Guard 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s65F8ngYeiZvpuynu5aWytwe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-guard-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/s65F8ngYeiZvpuynu5aWytwe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-guard-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/854627/9d6636f39b/dead-guard-3d-model-9d6636f39b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"208856","type":"listingItem","attributes":{"id":208856,"title":"Dwarf Warrior","price":25.0,"description":"\u003cp\u003eContents: FBX, TGA Textures files, Unity Package( Requires Unity 4.2.1 or higher.)\u003c/p\u003e\u003cp\u003eHe is rigged and animated. There are 16 animations in total. Legacy and Generic Mecanim Ready if you are using Unity game engine. Textures are hand painted and available in 3 colours. Triangle count is 2622. Weapons are separated meshes, therefore they can be detached and replaced with other weapons. Lightning Unity Particles on the weapon axe is included in its Unity package.\u003c/p\u003e\u003cp\u003eSee images on the left and video below for model/animations preview.\u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Idle Relaxed (NEW! v1.2) \r\n- Talking (NEW! v1.2) \r\n- Walk\r\n- Run\r\n- Melee Attack 01\r\n- Melee Attack 02\r\n- Melee Attack 03\r\n- Spell Cast 01\r\n- Range Attack 01\r\n- Spin Attack 01\r\n- Defend\r\n- Jump\r\n- Stunned\r\n- Take damage\r\n- Die\u003c/p\u003e","imageAlt":"3D model animated Dwarf Warrior","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oSYCR5if1npgCeMhjW5usQtc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-warrior-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/oSYCR5if1npgCeMhjW5usQtc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-warrior-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/208856/da5d7a285a/dwarf-warrior-3d-model-da5d7a285a.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"689195","type":"listingItem","attributes":{"id":689195,"title":"Adam Knight","price":90.0,"description":"Notes\nLow polygonal game ready animated model of Medieval Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnity Asset Included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nAnimations\n\n General\n\n 0. Classic T-Poze: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n","imageAlt":"Adam Knight 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mVcZ9TkvhFNMytedYgu6xpBe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/mVcZ9TkvhFNMytedYgu6xpBe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/689195/7b2d15fc74/adam-knight-3d-model-7b2d15fc74.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"659429","type":"listingItem","attributes":{"id":659429,"title":"Dwarf Paladin","price":90.0,"description":"Low polygonal game ready animated model of Dwarf Paladin in 3D Max file version 2009.\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\n\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\n.FBX are included.\nBIP (Character Studio) files are included.\nUnity Asset included.\n\nCharacter includes 125 animations. \n\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\n\nModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, \n\nAnimation list\nGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\n\n1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\n\nWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. M_Dying_A: 6014 - 6054 fr.,","imageAlt":"Dwarf Paladin 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dah4qgN6iBwRwGbszFMoCrzV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-paladin-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/dah4qgN6iBwRwGbszFMoCrzV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/659429/5bf0519ecf/dwarf-paladin-3d-model-5bf0519ecf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2177930","type":"listingItem","attributes":{"id":2177930,"title":"Heavy knight","price":10.0,"description":"Hi, this is a game ready medieval heavy knight with a mace, ready to crush some heads. Knight comes with one mace, but any weapon can be used. It comes with 3 texture variations - standard, dark and paladin like texture set - see previews.\nTextures are 4096x4096 PBR textures with metallic workflow (albedo, metallic, normal). Knight is rigged and comes with 10 animations. You can preview some of them in the video.\n\n- Idle, Idle look around\n- Walk, Run\n- Attack downward, Attack horizontal, Kick, Jump attack, Attack combo\n- Death\n\nKnight has also humanoid skeleton, so it works great in the game engine and you can retarget any animation to this model. I am working with Unity3D and I can help you with importing and settings for FREE.\n\nIf you have any other questions or need adjustments, feel free to contact me.\n","imageAlt":"Heavy knight 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-knight-b8c33c34-ce68-4d03-bf1e-325a9905d615","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fj8aq8y77HvgC1yfRUmeJzyQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/fj8aq8y77HvgC1yfRUmeJzyQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/heavy-knight-b8c33c34-ce68-4d03-bf1e-325a9905d615","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2177930/9a259e9380/heavy-knight-3d-model-9a259e9380.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"664415","type":"listingItem","attributes":{"id":664415,"title":"Skeleton Hero Knight","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity  Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero Knight","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h3zTrWaFFHY6F2Xo5byypxQ7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-knight-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/h3zTrWaFFHY6F2Xo5byypxQ7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-knight-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664415/3f88ca594f/skeleton-hero-knight-3d-model-3f88ca594f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"657960","type":"listingItem","attributes":{"id":657960,"title":"Adam Adventurer","price":90.0,"description":"Low polygonal game ready animated model of man in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\n\n115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\n\nCharacter Studio BIP files included. \nRig has 73 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (115 animations) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n2 Body textures ( and with underclothes) included.\n5 Hairs textures included.\nFBX files included.\n\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots., Jerkin\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\n\nAnimations\n general\n\n 0. Mecanim pose: 0 - 0 fr.,\n 1. S_Drinking: 0 -55 fr.,\n 2. S_Eating: 56 -176 fr.,\n 3. S_Explanation: 177 -222 fr.,\n 4. S_IDLE: 223 -323 fr.,\n 5. S_Kiss: 324 -409 fr.,\n 6. S_Looking_around: 410 -586 fr.,\n 7. S_making_item: 587 -617 fr.,\n 8. S_Reject: 618 -718 fr.,\n 9. S_Talking_B: 719 -854 fr.,\n 10. S_Use_object: 855 -895 fr.,\n 11. M_Run: 900 -922 fr.,\n 12. M_Run_Jump: 923 -956 fr.,\n 13. M_Sneaking: 961 -1012 fr.,\n 14. M_strafe_run_left: 1017 -1043 fr.,\n 15. M_strafe_run_right: 1048 -1074 fr.,\n 16. M_Strife_leftt: 1079 -1114 fr.,\n 17. M_Strife_right: 1119 -1154 fr.,\n 18. M_walk: 1159 -1194 fr.,\n 19. M_Jump_Walking: 1199 -1229 fr.,\n 20. M_Walking_back_B: 1234 -1269 fr.,\n 21. M_Walking_With_Tourch: 1274 -1377 fr.,\n\nWizard's\n 22. M_combat_mode_C: 1382 -1457 fr.,\n 23. M_buff_spell_A: 1458 -1508 fr.,\n 24. M_buff_spell_B: 1509 -1599 fr.,\n 25. M_Drinking_potion: 1600 -1655 fr.,\n 26. M_fire_ball_strong_spell: 1656 -1731 fr.,\n 27. M_speil_fast_loop: 1732 -1762 fr.,\n 28. M_speil_magic_trap: 1763 -1863 fr.,\n 29. M_speil_summoning: 1864 -1899 fr.,\n 30. M_spell_Barier_start: 1900 -1918 fr.,\n 31. M_spell_Barier_keep: 1919 -1954 fr.,\n 32. M_spell_Barier_end: 1955 -1970 fr.,\n 33. M_spell_cast_A: 1971 -2041 fr.,\n 34. M_spell_curse: 2042 -2102 fr.,\n 35. M_spell_sleep: 2103 -2143 fr.,\n 36. M_Dying_A: 2144 -2184 fr.,\n\nweapon and shield\n 37. 1H_PutWeapon_Back: 2189 -2229 fr.,\n 38. 1H_TookWeaponOut: 2230 -2270 fr.,\n 39. 1H_5X_Combo: 2271 -2366 fr.,\n 40. 1H_COMBAT_mode: 2367 -2417 fr.,\n 41. 1H_Hit_from_back: 2418 -2453 fr.,\n 42. 1H_Hit_from_front: 2454 -2489 fr.,\n 43. 1H_moveTOblock: 2490 -2496 fr.,\n 44. 1H_shield_block_keeping: 2497 -2527 fr.,\n 45. 1H_moveFROMblock: 2528 -2534 fr.,\n 46. 1H_shield_block_high_right: 2535 -2570 fr.,\n 47. 1H_shield_block_high_left: 2571 -2606 fr.,\n 48. 1H_sword_parry_high_left: 2607 -2642 fr.,\n 49. 1H_sword_parry_high_right: 2643 -2678 fr.,\n 50. 1H_sword_shield_blow: 2679 -2714 fr.,\n 51. 1H_sword_swing_high_left: 2715 -2750 fr.,\n 52. 1H_sword_swing_high_right: 2751 -2786 fr.,\n 53. 1H_sword_swing_high_straight_down: 2787 -2822 fr.,\n 54. 1H_sword_swing_low_left: 2823 -2858 fr.,\n 55. 1H_sword_swing_low_right: 2859 -2894 fr.,\n 56. 1H_sword_thrust_high: 2895 -2930 fr.,\n 57. 1H_Die_fall_backward: 2931 -3064 fr.,\n 58. 1H_Die_fall_forward: 3069 -3209 fr.,\n 59. 1H_banging_shield: 3214 -3234 fr.,\n 60. 1H_Casual_walk: 3239 -3275 fr.,\n 61. 1H_walk_left_swing: 3280 -3315 fr.,\n 62. 1H_walk_right_swing: 3316 -3351 fr.,\n 63. 1H_walk_trust: 3352 -3387 fr.,\n 64. 1H_Cautious_walk: 3388 -3428 fr.,\n 65. 1H_combat_run: 3433 -3455 fr.,\n\nArcher's\n 66. Archer_putBow_back: 3460 -3495 fr.,\n 67. Archer_takeBow_out: 3496 -3536 fr.,\n 68. Archer_COMBAT_mode: 3537 -3587 fr.,\n 69. Archer_dodge_backwards: 3588 -3623 fr.,\n 70. Archer_Hit_from_back: 3624 -3659 fr.,\n 71. Archer_Hit_from_front: 3660 -3695 fr.,\n 72. Archer_get_arrow_fromBack: 3696 -3736 fr.,\n 73. Archer_charging: 3737 -3777 fr.,\n 74. Archer_aim: 3778 -3878 fr.,\n 75. Archer_shot_loop: 3879 -3949 fr.,\n 76. Archer_aim_fromLeft_toRight: 3954 -4044 fr.,\n 77. Archer_aim_fromUp_toDown: 4049 -4139 fr.,\n 78. Archer_aiming_up_45_d: 4140 -4240 fr.,\n 79. Archer_shot_loop_45up: 4241 -4311 fr.,\n 80. Archer_Dying: 4316 -4381 fr.,\n 81. Archer_run_combat: 4386 -4412 fr.,\n 82. Archer_walk_Combat: 4417 -4462 fr.,\n 83. Archer_walk_get_arrow_fromBack: 4463 -4508 fr.,\n 84. Archer_walk_charging: 4509 -4554 fr.,\n 85. Archer_walk_Aim: 4555 -4600 fr.,\n 86. Archer_walk_shot_Loop: 4601 -4656 fr.,\n 87. Archer_strife_left_Aim: 4661 -4696 fr.,\n 88. Archer_strife_right_Aim: 4701 -4736 fr.,\n 89. Archer_walking_back: 4741 -4776 fr.,\n\nv.1.1\n\n 90. RM_1H_Casual_walk: 4781 - 4817 fr.,\n 91. RM_1H_Cautious_walk: 4822 - 4862 fr.,\n 92. RM_1H_walk_left_swing: 4867 - 4902 fr.,\n 93. RM_1H_walk_right_swing: 4907 - 4942 fr.,\n 94. RM_1H_walk_trust: 4947 - 4982 fr.,\n 95. RM_1H_combat_run: 4987 - 5009 fr.,\n 96. RM_Run: 5014 - 5036 fr.,\n 97. RM_Run_Jump: 5041 - 5074 fr.,\n 98. RM_Sneaking: 5079 - 5130 fr.,\n 99. RM_strafe_run_left: 5135 - 5161 fr.,\n 100. RM_strafe_run_right: 5166 - 5192 fr.,\n 101. RM_Strife_leftt: 5197 - 5232 fr.,\n 102. RM_Strife_right: 5237 - 5272 fr.,\n 103. RM_walk: 5277 - 5312 fr.,\n 104. RM_Jump_Walking: 5317 - 5347 fr.,\n 105. RM_Walking_back_B: 5352 - 5387 fr.,\n 106. RM_Walking_With_Tourch: 5392 - 5495 fr.,\n 107. RM_Archer_run_combat: 5500 - 5526 fr.,\n 108. RM_Archer_walking_back: 5531 - 5566 fr.,\n 109. RM_Archer_strife_left_Aim: 5571 - 5606 fr.,\n 110. RM_Archer_strife_right_Aim: 5611 - 5646 fr.,\n 111. RM_Archer_walk_Combat: 5651 - 5696 fr.,\n 112. RM_Archer_walk_get_arrow_fromBack: 5701 - 5746 fr.,\n 113. RM_Archer_walk_charging: 5751 - 5796 fr.,\n 114. RM_Archer_walk_Aim: 5801 - 5846 fr.,\n 115. RM_Archer_walk_shot_Loop: 5851 - 5906 fr.,","imageAlt":"Adam Adventurer 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/adam-adventurer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YQy1B9GKdWnDDm4WJMQaC9cc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-adventurer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/YQy1B9GKdWnDDm4WJMQaC9cc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-adventurer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-adventurer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/657960/132056594f/adam-adventurer-3d-model-132056594f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3284840","type":"listingItem","attributes":{"id":3284840,"title":"Ancient Rome Scene with all textures and animation","price":5.0,"description":"A Blender animation and 3d environment rendered in Cycles-x of an n ancient scene. \nRendered 500 samples at 20 FPS Blender Alpha - CUDA with GTX 1050 TI (8 mins/frame)\n\nThe scene is rigged and textured. \nFor more, check out: https://www.youtube.com/c/blenderworks\n\n\n","imageAlt":"3D Ancient Rome Scene with all textures and animation","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/ancient-rome-scene-with-all-textures-and-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y4Trz8TNh25oFy37fmhDCifu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0092.jpg","gridUrl":"https://media.cgtrader.com/variants/y4Trz8TNh25oFy37fmhDCifu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0092.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/ancient-rome-scene-with-all-textures-and-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/3284840/27f3ce6e78/ancient-rome-scene-with-all-textures-and-animation-3d-model-27f3ce6e78.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"201936","type":"listingItem","attributes":{"id":201936,"title":"Toon Heroes Pack","price":20.9,"description":"\u003cp\u003eContents: FBX, TGA Textures files, Unity 5 Package\r\nNote that PSD and 3D working files will not be provided in this package.\u003c/p\u003e\u003cp\u003eCheck out Toon Series at Shop3DSA! The Toon Series characters are squarish, cartoony and simple.They are also very low poly, therefore it's very suitable for mobile games. \u003c/p\u003e\u003cp\u003eThis pack consists of 4 heroic characters. They all very low poly, textured, rigged and animated. FX unity particles are included in the package. Note that 3d working files and texture working files are not and will not be included. \u003c/p\u003e\u003cp\u003eLow poly Simple Toon Knight \u003c/p\u003e\u003cp\u003eTriangle count is only 394! Textures are hand painted and available in 3 colors. They are rigged and animated. There are 14 animations altogether. Legacy and Generic Mecanim rig set up if you are using Unity game engine. Glitter FX Unity Particles is included in the Unity package. \r\n\r\nNote that the background and environment you see in the main image are not included in the package. \u003c/p\u003e\u003cp\u003eSee images and Youtube video for animations and model preview. \u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Walk \r\n- Run \r\n- Attack 01\r\n- Attack 02\r\n- Double Attack\r\n- Jump Attack \r\n- Cast Spell \r\n- Victory\r\n- Upset \r\n- Jump \r\n- Defend \r\n- Take damage\r\n- Die\u003c/p\u003e\u003cp\u003eLow poly Simple Toon Wizard/Magician\u003c/p\u003e\u003cp\u003eTriangle count is only 452! Textures are hand painted and available in 3 colors. They are rigged and animated. There are 16 animations altogether. Legacy and Generic Mecanim rig set up if you are using Unity game engine. Glitter FX, Projectile and Projectile Impact Unity Particles are included in the Unity package. \u003c/p\u003e\u003cp\u003eNote that the background and environment you see in the main image are not included in the package. \u003c/p\u003e\u003cp\u003eSee images and Youtube video for animations and model preview. \u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Walk \r\n- Run \r\n- Melee Attack\r\n- Shockwave Attack\r\n- Channeling \r\n- Chanting \r\n- Projectile Attack \r\n- Cast Spell 01 \r\n- Cast Spell 02 \r\n- Victory\r\n- Upset \r\n- Jump \r\n- Defend \r\n- Take damage\r\n- Die\u003c/p\u003e\u003cp\u003eLow poly Simple Toon Barbarian \u003c/p\u003e\u003cp\u003eTriangle count is only 526! Textures are hand painted and available in 3 colors. They are rigged and animated. There are 17 animations altogether. Legacy and Generic Mecanim rig set up if you are using Unity game engine. Weapon Claw is a separated mesh, therefore it's replaceable. FX Tornado Unity Particles is included in the Unity package. \u003c/p\u003e\u003cp\u003eNote that the background and environment you see in the main image are not included in the package. \u003c/p\u003e\u003cp\u003eSee images and Youtube video for animations and model preview. \u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Walk \r\n- Run \r\n- Dash\r\n- Right Claw Attack\r\n- Left Claw Attack \r\n- Rapid Attack \r\n- Spin Attack \r\n- Cast Spell\r\n- Row Attack \r\n- Jump Attack \r\n- Victory\r\n- Upset \r\n- Jump \r\n- Defend \r\n- Take damage\r\n- Die\u003c/p\u003e\u003cp\u003eLow poly Simple Toon Barbarian \u003c/p\u003e\u003cp\u003eTriangle count is only 722! ( character + crossbow + arrow) Textures are hand painted and available in 3 colors. They are rigged and animated. There are 13 animations altogether. Legacy and Generic Mecanim rig set up if you are using Unity game engine. Arrows with Fire/Freeze FX, FX Projectile and Impact Unity Particles are included in the Unity package. \u003c/p\u003e\u003cp\u003eNote that the background and environment you see in the main image are not included in the package. \u003c/p\u003e\u003cp\u003eSee images and Youtube video for animations and model preview. \u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- Walk \r\n- Run \r\n- Arrow Attack\r\n- Multiple Shots Attack \r\n- Cast Spell\r\n- Projectile Attack \r\n- Victory\r\n- Upset \r\n- Jump \r\n- Defend \r\n- Take damage\r\n- Die\u003c/p\u003e","imageAlt":"Toon Heroes Pack 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/toon-heroes-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/scRn3bVP2SYmNo74eDc3RH8d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/toon-heroes-pack-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/scRn3bVP2SYmNo74eDc3RH8d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/toon-heroes-pack-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/toon-heroes-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/201936/b2b687ec24/toon-heroes-pack-3d-model-b2b687ec24.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1027706","type":"listingItem","attributes":{"id":1027706,"title":"Ratkin Warrior Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Warrior with his skeleton in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included(not for skeleton).\u003c/p\u003e\u003cp\u003eSkeletal version included.\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin body, armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 2\u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,471 (LOD 4,939 vertexes)\u003c/p\u003e\u003cp\u003eTexture Resolutions: 512x512, 1024x1024, and 2048x2048\u003c/p\u003e\u003cp\u003eNumber of Animations: 66 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes \u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, \u003c/p\u003e\u003cp\u003ePhysics Asset setup included \u003c/p\u003e\u003cp\u003eLOD version included \u003c/p\u003e\u003cp\u003e3D MAX 2009 file with rigged character included\u003c/p\u003e\u003cp\u003eBlueprints of modular character and skeleton version included\u003c/p\u003e\u003cp\u003eMaterial instances of body and armor included\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations\u003c/p\u003e\u003cp\u003eThere are 3 different ratkin for body, weapons and for armor color textures\u003c/p\u003e\u003cp\u003eSkeletal undead version included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMecanim rig setup.\u003c/p\u003e\u003cp\u003ePBR shaders.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel has 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes.\u003c/p\u003e\u003cp\u003eSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 68 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 512x512, 1024x1024, and 2048x2048 \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/8562y0Hk31A\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eRatkin__IDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003e 2. Ratkin_anger: 101 - 151 fr.,\u003c/li\u003e\u003c/ol\u003e\u003cp\u003e 3. Ratkin_Eating: 152 - 272 fr.,\u003c/p\u003e\u003cp\u003e 4. RatkinLooking_around: 273 - 449 fr.,\u003c/p\u003e\u003cp\u003e 5. RatkinPick_object: 451 - 491 fr.,\u003c/p\u003e\u003cp\u003e 6. Ratkinpointing_A: 492 - 552 fr.,\u003c/p\u003e\u003cp\u003e 7. Ratkin_Shrugs: 553 - 598 fr.,\u003c/p\u003e\u003cp\u003e 8. Ratkin_Stretching: 599 - 699 fr.,\u003c/p\u003e\u003cp\u003e 9. RatkinTalking_A: 700 - 740 fr.,\u003c/p\u003e\u003cp\u003e 10. RatkinTalking_B: 741 - 891 fr.,\u003c/p\u003e\u003cp\u003e 11. RatkinJump_standing: 892 - 967 fr.,\u003c/p\u003e\u003cp\u003e 12. RatkinClimbing_wall: 972 - 1002 fr.,\u003c/p\u003e\u003cp\u003e 13. Ratkin_Crawling: 1007 - 1037 fr.,\u003c/p\u003e\u003cp\u003e 14. Ratkinfalling_down: 1042 - 1082 fr.,\u003c/p\u003e\u003cp\u003e 15. RatkinWalkingback_A: 1087 - 1122 fr.,\u003c/p\u003e\u003cp\u003e 16. Ratkin1HCasual_walk: 1127 - 1163 fr.,\u003c/p\u003e\u003cp\u003e 17. Ratkin1HCautious_walk: 1168 - 1208 fr.,\u003c/p\u003e\u003cp\u003e 18. Ratkin1Hcombat_run: 1213 - 1235 fr.,\u003c/p\u003e\u003cp\u003e 19. Ratkin1H_run: 1240 - 1266 fr.,\u003c/p\u003e\u003cp\u003e 20. Ratkin1HJump_runing: 1271 - 1311 fr.,\u003c/p\u003e\u003cp\u003e 21. Ratkin1HCOMBAT_mode: 1316 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 22. Ratkin1Hbanging_shield: 1367 - 1387 fr.,\u003c/p\u003e\u003cp\u003e 23. Ratkin1HDodgeJump_Backward: 1388 - 1413 fr.,\u003c/p\u003e\u003cp\u003e 24. Ratkin1HDodgeJump_Left: 1414 - 1439 fr.,\u003c/p\u003e\u003cp\u003e 25. Ratkin1HDodgeJump_Right: 1440 - 1465 fr.,\u003c/p\u003e\u003cp\u003e 26. Ratkin1HMoving_left: 1466 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 27. Ratkin1HMoving_right: 1487 - 1507 fr.,\u003c/p\u003e\u003cp\u003e 28. Ratkin1H_Tracking: 1508 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 29. Ratkin1H_warning: 1684 - 1744 fr.,\u003c/p\u003e\u003cp\u003e 30. Ratkin1H_moveTOblock: 1745 - 1751 fr.,\u003c/p\u003e\u003cp\u003e 31. Ratkin1Hshieldblock_keeping: 1752 - 1782 fr.,\u003c/p\u003e\u003cp\u003e 32. Ratkin1H_moveFROMblock: 1783 - 1789 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HWideSlash_Combo: 1790 - 1840 fr.,\u003c/p\u003e\u003cp\u003e 34. Ratkin1H5X_Combo: 1841 - 1936 fr.,\u003c/p\u003e\u003cp\u003e 35. Ratkin1H360Jump_swing: 1937 - 1982 fr.,\u003c/p\u003e\u003cp\u003e 36. Ratkin1H_Heavy Smash: 1983 - 2023 fr.,\u003c/p\u003e\u003cp\u003e 37. Ratkin1HJump_Swing: 2024 - 2069 fr.,\u003c/p\u003e\u003cp\u003e 38. Ratkin1HHitfrom_back: 2070 - 2105 fr.,\u003c/p\u003e\u003cp\u003e 39. Ratkin1HHitfrom_front: 2106 - 2141 fr.,\u003c/p\u003e\u003cp\u003e 40. Ratkin1HHitfrom_left: 2142 - 2177 fr.,\u003c/p\u003e\u003cp\u003e 41. Ratkin1HHitfrom_righ: 2178 - 2213 fr.,\u003c/p\u003e\u003cp\u003e 42. Ratkin1Hshieldblockhigh_left: 2214 - 2249 fr.,\u003c/p\u003e\u003cp\u003e 43. Ratkin1Hshieldblockhigh_right: 2250 - 2285 fr.,\u003c/p\u003e\u003cp\u003e 44. Ratkin1Hswordparryfromstright_down: 2286 - 2321 fr.,\u003c/p\u003e\u003cp\u003e 45. Ratkin1Hswordparryhigh_left: 2322 - 2357 fr.,\u003c/p\u003e\u003cp\u003e 46. Ratkin1Hswordparryhigh_right: 2358 - 2393 fr.,\u003c/p\u003e\u003cp\u003e 47. Ratkin1Hswordparrylow_front: 2394 - 2429 fr.,\u003c/p\u003e\u003cp\u003e 48. Ratkin1Hswordshield_blow: 2430 - 2465 fr.,\u003c/p\u003e\u003cp\u003e 49. Ratkin1Hswordswinghigh_left: 2466 - 2501 fr.,\u003c/p\u003e\u003cp\u003e 50. Ratkin1Hswordswinghigh_right: 2502 - 2537 fr.,\u003c/p\u003e\u003cp\u003e 51. Ratkin1Hswordswinghighstraight_down: 2538 - 2573 fr.,\u003c/p\u003e\u003cp\u003e 52. Ratkin1Hswordswinglow_left: 2574 - 2609 fr.,\u003c/p\u003e\u003cp\u003e 53. Ratkin1Hswordswinglow_right: 2610 - 2645 fr.,\u003c/p\u003e\u003cp\u003e 54. Ratkin1Hswordthrust_high: 2646 - 2681 fr.,\u003c/p\u003e\u003cp\u003e 55. Ratkin1Hswordthrust_low: 2682 - 2717 fr.,\u003c/p\u003e\u003cp\u003e 56. Ratkin1Hswordthrust_mid: 2718 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 57. Ratkin1HDieknocked_backward: 2758 - 2775 fr.,\u003c/p\u003e\u003cp\u003e 58. Ratkin1HDieknocked_forward: 2780 - 2797 fr.,\u003c/p\u003e\u003cp\u003e 59. Ratkin1HDying_A: 2802 - 2867 fr.,\u003c/p\u003e\u003cp\u003e 60. Ratkin1HDying_B: 2872 - 2912 fr.,\u003c/p\u003e\u003cp\u003e 61. Ratkin1HKnocked_backward: 2917 - 2957 fr.,\u003c/p\u003e\u003cp\u003e 62. Ratkin1HDown_back: 2958 - 2998 fr.,\u003c/p\u003e\u003cp\u003e 63. Ratkin1HRecoverfromknocked_backward: 2999 - 3039 fr.,\u003c/p\u003e\u003cp\u003e 64. Ratkin1HKnocked_forward: 3040 - 3068 fr.,\u003c/p\u003e\u003cp\u003e 65. Ratkin1HDown_forward: 3069 - 3109 fr.,\u003c/p\u003e\u003cp\u003e 66. Ratkin1HRecoverfromknocked_forward: 3110 - 3142 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Ratkin Warrior Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warrior-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UQby8zPGkpb2WAAq1cYMca8i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UQby8zPGkpb2WAAq1cYMca8i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-warrior-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027706/46cd413559/ratkin-warrior-light-version-3d-model-46cd413559.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664407","type":"listingItem","attributes":{"id":664407,"title":"Skeleton Hero Captain ","price":40.0,"description":"Pack includes FBX file with LOD (low polygonal version).\n\nUnity Asset included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., ","imageAlt":"Skeleton Hero Captain 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-captain","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rYb2GNrp7kKbkeN1DGxkbKLy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-captain-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rYb2GNrp7kKbkeN1DGxkbKLy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-captain-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-captain","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664407/6d4ccb6770/skeleton-hero-captain-3d-model-6d4ccb6770.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3049113","type":"listingItem","attributes":{"id":3049113,"title":"Magician Hat Animated","price":4.99,"description":"Hello everyone!\n\nHere I offer a magician hat, fully textured and animated! I tested it for Unity and the animation works smoothly.\n\nThe model was textured, including: Base Color, Roughness, Normal, AO, Height, Metallic maps.\nI have incorporated one animation with the hat jiggling due to an eventual movement of the game character. The model can also be used in any sceen and posed as you like, since it is rigged.\nTextures are included within the .blend file but also as a separate archive package.\n\nThe model of the hat was originally sculpted and than decimated to reduce the number of vertices. The normal map was baked afterwards. The offered files include both low and high-poly version of the model in .obj files and the .fbx file with exported animation.\n\nHope you like the model and share your work with me! \n\n","imageAlt":"3D asset Magician Hat Animated","url":"https://www.cgtrader.com/3d-models/character/other/magician-hat-aanimated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r9G7qqTZ1oZp1ojnDzWVBsWT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/r9G7qqTZ1oZp1ojnDzWVBsWT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/magician-hat-aanimated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3049113/96eb44ac92/magician-hat-animated-3d-model-96eb44ac92.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"711262","type":"listingItem","attributes":{"id":711262,"title":"Knight Viking Man character no5","price":15.0,"description":"Animated Viking Warrior low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n8800 triangles, and 70 bones, 27 ANIMATIONS.\nTexture of resolution 2048px. (Color, Normal map, AO)\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"Knight Viking Man character no5 3D model","url":"https://www.cgtrader.com/3d-models/character/man/knight-viking-man-character-no5","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sWSA6ME6Fb8JqM1dvgb2psHW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-viking-man-character-no5-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/sWSA6ME6Fb8JqM1dvgb2psHW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-viking-man-character-no5-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-viking-man-character-no5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/711262/4539a07942/knight-viking-man-character-no5-3d-model-4539a07942.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940399","type":"listingItem","attributes":{"id":940399,"title":"Dead Archer","price":80.0,"description":"Low polygonal game ready animated model of Dead Archer in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nUnity Asset included.\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with scabbard.\n\nModels\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\nAnimations\n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 75 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with animated character (133  animation clips) included.\nOriginal 3D MAX files with animated character with preview animations. (like in youtube vidos)\nOriginal 3D MAX file with rigged character in T-pose included.\n\nFBX animated files included.\nDAE (Collada) animated files included\n\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Bow Combat\n\n 1. Archer_putBow_back: 0 - 35 fr.,\n 2. Archer_takeBow_out: 36 - 76 fr.,\n 3. Archer_COMBAT_mode: 77 - 127 fr.,\n 4. Archer_dodge_backwards: 128 - 163 fr.,\n 5. Archer_Hit_from_back: 164 - 199 fr.,\n 6. Archer_Hit_from_front: 200 - 235 fr.,\n 7. Archer_get_arrow_fromBack: 236 - 276 fr.,\n 8. Archer_charging: 277 - 317 fr.,\n 9. Archer_aim: 318 - 418 fr.,\n 10. Archer_shot_loop: 419 - 489 fr.,\n 11. Archer_aiming_up_45_d: 494 - 594 fr.,\n 12. Archer_shot_loop_45up: 595 - 665 fr.,\n 13. Archer_aim_fromUp_toDown: 666 - 756 fr.,\n 14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,\n 15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,\n 16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,\n 17. Archer_Dying: 986 - 1051 fr.,\n 18. Archer_run_combat: 1056 - 1082 fr.,\n 19. Archer_run_combat_RM: 1083 - 1109 fr.,\n 20. Archer_strife_left_Aim: 1114 - 1149 fr.,\n 21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,\n 22. Archer_strife_right_Aim: 1190 - 1225 fr.,\n 23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,\n 24. Archer_walk_Combat: 1266 - 1311 fr.,\n 25. Archer_walk_Combat__RM: 1312 - 1357 fr.,\n 26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,\n 27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,\n 28. Archer_walk_charging: 1458 - 1503 fr.,\n 29. Archer_walk_charging_RM: 1504 - 1549 fr.,\n 30. Archer_walk_Aim: 1554 - 1599 fr.,\n 31. Archer_walk_Aim__RM: 1600 - 1645 fr.,\n 32. Archer_walk_shot_Loop: 1650 - 1705 fr.,\n 33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,\n 34. Archer_walking_back: 1766 - 1801 fr.,\n 35. Archer_walking_back_RM: 1802 - 1837 fr.,\n\nKnife Combat.\n\n1. Knife_PutWeapon_Back: 0 - 50 fr.,\n 2. Knife_TookWeaponOut: 51 - 101 fr.,\n 3. Knife_Stance_A-B_blend: 102 - 122 fr.,\n 4. Knife_CombatStance_B: 123 - 223 fr.,\n 5. Knife_Stance_B-A_blend: 224 - 242 fr.,\n 6. Knife_CombatStance_A: 243 - 343 fr.,\n 7. Knife_PlayingStance: 344 - 444 fr.,\n 8. Knife_Block: 445 - 500 fr.,\n 9. Knife_Bully: 502 - 767 fr.,\n 10. Knife_Combo_A: 768 - 848 fr.,\n 11. Knife_Combo_B: 849 - 939 fr.,\n 12. Knife_Combo_C: 941 - 1041 fr.,\n 13. Knife_Combo_Moving_A: 1042 - 1142 fr.,\n 14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,\n 15. Knife_Combo_Moving_B: 1248 - 1333 fr.,\n 16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,\n 17. Knife_Combo_Moving_C: 1424 - 1514 fr.,\n 18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,\n 19. Knife_Combo_Moving_D: 1610 - 1690 fr.,\n 20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,\n 21. Knife_Combo_Moving_E: 1776 - 1856 fr.,\n 22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,\n 23. Knife_Cut_Oneself: 1942 - 2242 fr.,\n 24. Knife_Evasion_B: 2247 - 2277 fr.,\n 25. Knife_Evasion_B_RM: 2278 - 2308 fr.,\n 26. Knife_Evasion_L: 2313 - 2353 fr.,\n 27. Knife_Evasion_L_RM: 2354 - 2394 fr.,\n 28. Knife_Evasion_R: 2399 - 2434 fr.,\n 29. Knife_Evasion_R_RM: 2435 - 2470 fr.,\n 30. Knife_Hit_B: 2475 - 2525 fr.,\n 31. Knife_Hit_B_RM: 2526 - 2576 fr.,\n 32. Knife_Hit_F: 2581 - 2636 fr.,\n 33. Knife_Hit_F_RM: 2637 - 2692 fr.,\n 34. Knife_Hit_L: 2697 - 2777 fr.,\n 35. Knife_Hit_L_RM: 2778 - 2858 fr.,\n 36. Knife_Hit_R: 2862 - 2907 fr.,\n 37. Knife_Hit_R_RM: 2908 - 2953 fr.,\n 38. Knife_Injured_A: 2958 - 3158 fr.,\n 39. Knife_Injured_B: 3159 - 3389 fr.,\n 40. Knife_Stunned: 3390 - 3640 fr.,\n 41. Knife_Trust_A_01: 3641 - 3691 fr.,\n 42. Knife_Trust_A_02: 3692 - 3732 fr.,\n 43. Knife_Trust_B_01: 3733 - 3778 fr.,\n 44. Knife_Trust_B_02: 3779 - 3824 fr.,\n 45. Knife_Trust_B_03: 3825 - 3870 fr.,\n 46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,\n 47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,\n 48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,\n 49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,\n 50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,\n 51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,\n 52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,\n 53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr.,\n 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr.,\n 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,\n 56. Knife_Move_Back: 4501 - 4522 fr.,\n 57. Knife_Move_Back_RM: 4523 - 4544 fr.,\n 58. Knife_Move_Forward: 4549 - 4570 fr.,\n 59. Knife_Move_Forward_RM: 4571 - 4592 fr.,\n 60. Knife_Move_Left: 4597 - 4623 fr.,\n 61. Knife_Move_Left_RM: 4624 - 4650 fr.,\n 62. Knife_Move_Right: 4655 - 4681 fr.,\n 63. Knife_Move_Right_RM: 4682 - 4708 fr.,\n 64. Knife_Turn_45_L: 4713 - 4748 fr.,\n 65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,\n 66. Knife_Turn_45_R: 4789 - 4824 fr.,\n 67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,\n 68. Knife_Turn_90_L: 4865 - 4910 fr.,\n 69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,\n 70. Knife_Turn_90_R: 4961 - 5006 fr.,\n 71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,\n 72. Knife_Die_backward: 5057 - 5122 fr.,\n 73. Knife_Die_Forward: 5127 - 5192 fr.,\n 74. Knife_Die_from_Left: 5197 - 5252 fr.,\n 75. Knife_Die_from_Right: 5257 - 5312 fr.,","imageAlt":"3D model Dead Archer","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/T1aumUXTCNcQNj2Annryzr8z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-archer-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940399/612a37c90c/dead-archer-3d-model-612a37c90c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664387","type":"listingItem","attributes":{"id":664387,"title":"SKELETON HERO PLAYABLE CHARACTER","price":120.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nUnity Asset Included.\nUnreal Asset included.\n\nPrefect to create skeleton hero playable character or NPC skeleton army.\n\nPack includes FBX and 3D MAX files with all armors attached to one skeleton.\nPack includes FBX files for every independent armor type.\nPack includes FBX files with LODs (low polygonal version).\n\nBIP - Character Studio Animation clips included.\n\nThere are 7 different armor types, from \"soldier\" to \"king\" attached to one hero skeleton. Gives to the character be ablity to serve as main playable hero in the game.\n\nEvery set includes 8 changeable armors and weapons. So 56 unique parts, that can be used in any combination in order to provide character leveling during game or to create unique looking NPC character.\n\n\nArmor\\weapon sets:\n\n\"Soldier\" - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\"Veteran\" - 10,635(LOD 6,511) polygons, 20,196(LOD 12,602) triangles, 10,695(LOD 6,870) vertexes\n\n\"Knight\" - 10,658(LOD 5,948) polygons, 20,342(LOD 11,570) triangles, 10,210(LOD 6,384) vertexes\n\n\"Lieutenant\" - 10,944(LOD 6,047) polygons, 20,686(LOD 11,743) triangles, 11,012(LOD 6,475) vertexes\n\n\"Captain\" - 12,244(LOD 6,899) polygons, 23,080(LOD 13,148) triangles, 12,236(LOD 7,210) vertexes\n\n\"Warlord\" - 11,220(LOD 6,117) polygons, 21,266(LOD 11,880) triangles, 11,131(LOD 6,403) vertexes\n\n\"King\" - 12,352(LOD 6,771) polygons, 23,499(LOD 13,123) triangles, 12,270(LOD 7,041) vertexes\n\nTextures: TIF, 512x512, 024x1024, 2048x2048. diffuse, specular and normals maps.\nRig has 39 bones.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and Anim_SH_ields.\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. Anim_Anim_SH__anger: 0 - 50., \n 2. Anim_SH_arm_kick_right: 51 - 76., \n 3. Anim_SH_Drinking: 77 - 177., \n 4. Anim_SH_Eating: 178 - 298., \n 5. Anim_SH_Ecstatic: 299 - 374., \n 6. Anim_SH_Hurray: 375 - 420., \n 7. Anim_SH_Idle: 421 - 521., \n 8. Anim_SH_Jump_standing: 522 - 597., \n 9. Anim_SH_Looking_around: 598 - 774., \n 10. Anim_SH_Pick_object: 775 - 815., \n 11. Anim_SH_pointing_A: 816 - 876., \n 12. Anim_SH_salute: 877 - 937., \n 13. Anim_SH_Say_No: 938 - 988., \n 14. Anim_SH_Talking: 989 - 1034., \n 15. Anim_SH_Talking_B: 1035 - 1185., \n 16. Anim_SH_thinking: 1186 - 1261., \n 17. Anim_SH_Throwing: 1262 - 1367., \n 18. Anim_SH_Tracking: 1368 - 1543., \n 19. Anim_SH_waving: 1544 - 1589., \n 20. Anim_SH_Climbing_ladder_down: 1594 - 1634., \n 21. Anim_SH_Climbing_ladder_up: 1639 - 1679., \n 22. Anim_SH_Digging_A: 1684 - 1719., \n 23. Anim_SH_Digging_B: 1724 - 1769., \n 24. Anim_SH_falling_down: 1774 - 1814., \n 25. Anim_SH_Jump_runing: 1819 - 1859., \n 26. Anim_SH_Run: 1864 - 1886., \n 27. Anim_SH_strafe_run_left: 1891 - 1917., \n 28. Anim_SH_strafe_run_right: 1922 - 1948., \n 29. Anim_SH_Strife_leftt: 1953 - 1988., \n 30. Anim_SH_Strife_right: 1993 - 2028., \n 31. Anim_SH_Swimming: 2033 - 2063., \n 32. Anim_SH_walking_back: 2068 - 2103., \n 33. Anim_SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. Anim_SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. Anim_SH_RM_falling_down: 2198 - 2238., \n 36. Anim_SH_RM_Jump_runing: 2243 - 2283., \n 37. Anim_SH_RM_Jump_standing: 2288 - 2363., \n 38. Anim_SH_RM_Run: 2368 - 2390., \n 39. Anim_SH_RM_strafe_run_left: 2395 - 2421., \n 40. Anim_SH_RM_strafe_run_right: 2426 - 2452., \n 41. Anim_SH_RM_Strife_leftt: 2457 - 2492., \n 42. Anim_SH_RM_Strife_right: 2497 - 2532., \n 43. Anim_SH_RM_Swimming: 2537 - 2567., \n 44. Anim_SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. Anim_SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. Anim_SH_2H_TookWeaponOut: 2653 - 2693., \n 47. Anim_SH_2H_combat_mode: 2694 - 2744., \n 48. Anim_SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. Anim_SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. Anim_SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. Anim_SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. Anim_SH_2H_Heavy_Smash_: 2860 - 2901., \n 53. Anim_SH_2H_Hit_from_back: 2902 - 2937., \n 54. Anim_SH_2H_Hit_from_front: 2938 - 2973., \n 55. Anim_SH_2H_Jump 360_Smash_: 2974 - 3084., \n 56. Anim_SH_2H_parry_high_front: 3085 - 3120., \n 57. Anim_SH_2H_parry_high_right: 3121 - 3156., \n 58. Anim_SH_2H_parry_low_front: 3157 - 3192., \n 59. Anim_SH_2H_parry_low_left: 3193 - 3228., \n 60. Anim_SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. Anim_SH_2H_Power_Trust: 3265 - 3300., \n 62. Anim_SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. Anim_SH_2H_swing_mid_left: 3337 - 3372., \n 64. Anim_SH_2H_swing_mid_right: 3373 - 3408., \n 65. Anim_SH_2H_thrust_mid: 3409 - 3444., \n 66. Anim_SH_2H_moveTOblock: 3445 - 3451., \n 67. Anim_SH_2H_block: 3452 - 3482., \n 68. Anim_SH_2H_moveFROMblock: 3483 - 3489., \n 69. Anim_SH_2H_Knocked_backward: 3490 - 3530., \n 70. Anim_SH_2H_Down_back: 3531 - 3571., \n 71. Anim_SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. Anim_SH_2H_Knocked_forward: 3613 - 3641., \n 73. Anim_SH_2H_Down_forward: 3642 - 3682., \n 74. Anim_SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. Anim_SH_2H_Casual_walk: 3720 - 3756., \n 76. Anim_SH_2H_Cautious_walk: 3761 - 3801., \n 77. Anim_SH_2H_combat_run: 3806 - 3828., \n 78. Anim_SH_2H_Die_fall_backward: 3833 - 3966., \n 79. Anim_SH_2H_Die_fall_forward: 3971 - 4111., \n 80. Anim_SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. Anim_SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. Anim_SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. Anim_SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. Anim_SH_RM_2H_combat_run: 4246 - 4268., \n 85. Anim_SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. Anim_SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. Anim_SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. Anim_SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. Anim_SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. Anim_SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. Anim_SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. Anim_SH_1H_TookWeaponOut: 4553 - 4593., \n 93. Anim_SH_1H_360_Jump_swing: 4594 - 4639., \n 94. Anim_SH_1H_360_Right_Jump_SmaAnim_SH_: 4640 - 4710., \n 95. Anim_SH_1H_banging_Shield: 4711 - 4731., \n 96. Anim_SH_1H_COMBAT_mode: 4732 - 4782., \n 97. Anim_SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. Anim_SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. Anim_SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. Anim_SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. Anim_SH_1H_Heavy_Smash: 4897 - 4937., \n 102. Anim_SH_1H_Hit_from_back: 4938 - 4973., \n 103. Anim_SH_1H_Hit_from_front: 4974 - 5009., \n 104. Anim_SH_1H_Shield_block_high_left: 5010 - 5045., \n 105. Anim_SH_1H_Shield_block_high_right: 5046 - 5081., \n 106. Anim_SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. Anim_SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. Anim_SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. Anim_SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. Anim_SH_1H_sword_Shield_blow: 5227 - 5262., \n 111. Anim_SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. Anim_SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. Anim_SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. Anim_SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. Anim_SH_1H_moveTOblock: 5407 - 5413., \n 116. Anim_SH_1H_Shield_block_keeping: 5414 - 5444., \n 117. Anim_SH_1H_moveFROMblock: 5445 - 5451., \n 118. Anim_SH_1H_Knocked_backward: 5452 - 5493., \n 119. Anim_SH_1H_Down_back: 5494 - 5534., \n 120. Anim_SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. Anim_SH_1H_Knocked_forward: 5576 - 5604., \n 122. Anim_SH_1H_Down_forward: 5605 - 5645., \n 123. Anim_SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. Anim_SH_1H_Casual_walk: 5683 - 5719., \n 125. Anim_SH_1H_Cautious_walk: 5724 - 5764., \n 126. Anim_SH_1H_combat_run: 5769 - 5791., \n 127. Anim_SH_1H_Die_fall_backward: 5796 - 5929., \n 128. Anim_SH_1H_Die_fall_forward: 5934 - 6074., \n 129. Anim_SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. Anim_SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. Anim_SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. Anim_SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. Anim_SH_RM_1H_combat_run: 6209 - 6231., \n 134. Anim_SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. Anim_SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. Anim_SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. Anim_SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. Anim_SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. Anim_SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"SKELETON HERO PLAYABLE CHARACTER 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-playable-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ySwfAW3cXMf1MYheujW3E1oV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-playable-character-3d-model-low-poly-animated-rigged-max-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/ySwfAW3cXMf1MYheujW3E1oV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-playable-character-3d-model-low-poly-animated-rigged-max-fbx-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-playable-character","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664387/141e3f6512/skeleton-hero-playable-character-3d-model-141e3f6512.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"909082","type":"listingItem","attributes":{"id":909082,"title":"Dead Knight Light Version","price":30.0,"description":"Low polygonal game ready animated model of Dead Knight in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\n\"Light Version\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated .FBX, OBJ, DAE (Collada) are included.\n\nUnity Asset included.\n\nAnimation preview 1: https://youtu.be/iJYtE9oQf0Y \nAnimation preview 2: https://youtu.be/gWLog2eO_bg\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\n\nModels\n\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\nAnimations\n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and sword.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Sword Combat\n\n1. 2H_PutWeapon_Back: 0 - 40 fr.,\n 2. 2H_TookWeaponOut: 41 - 91 fr.,\n 3. 2H_Combat_Stance_A: 92 - 167 fr.,\n 4. 2H_Combat_Stance_B: 172 - 247 fr.,\n 5. 2H_Combat_Stance_C: 252 - 327 fr.,\n 6. 2H_Combat_Stance_D: 332 - 407 fr.,\n 7. 2H_Block: 412 - 487 fr.,\n 8. 2H_Combo_A: 492 - 592 fr.,\n 9. 2H_Combo_B: 593 - 693 fr.,\n 10. 2H_Combo_C: 694 - 794 fr.,\n 11. 2H_Combo_Moving_A: 795 - 895 fr.,\n 12. 2H_Combo_Moving_A_RM: 896 - 996 fr.,\n 13. 2H_Combo_Moving_B: 1001 - 1101 fr.,\n 14. 2H_Combo_Moving_B_RM: 1102 - 1202 fr.,\n 15. 2H_Combo_Moving_C: 1207 - 1307 fr.,\n 16. 2H_Combo_Moving_C_RM: 1308 - 1408 fr.,\n 17. 2H_Combo_Moving_D: 1413 - 1493 fr.,\n 18. 2H_Combo_Moving_D_RM: 1494 - 1574 fr.,\n 19. 2H_Evasion_B: 1579 - 1609 fr.,\n 20. 2H_Evasion_B_RM: 1610 - 1640 fr.,\n 21. 2H_Evasion_L: 1645 - 1685 fr.,\n 22. 2H_Evasion_L_RM: 1686 - 1726 fr.,\n 23. 2H_Evasion_R: 1731 - 1766 fr.,\n 24. 2H_Evasion_R_RM: 1767 - 1802 fr.,\n 25. 2H_Hit_B: 1807 - 1857 fr.,\n 26. 2H_Hit_B_RM: 1858 - 1908 fr.,\n 27. 2H_Hit_F: 1913 - 1973 fr.,\n 28. 2H_Hit_F_RM: 1974 - 2034 fr.,\n 29. 2H_Hit_L: 2039 - 2119 fr.,\n 30. 2H_Hit_L_RM: 2120 - 2200 fr.,\n 31. 2H_Hit_R: 2205 - 2250 fr.,\n 32. 2H_Hit_R_RM: 2251 - 2296 fr.,\n 33. 2H_Injured_A: 2301 - 2501 fr.,\n 34. 2H_Injured_B: 2502 - 2732 fr.,\n 35. 2H_Jump_Bow_A: 2733 - 2803 fr.,\n 36. 2H_Jump_Bow_A_RM: 2804 - 2874 fr.,\n 37. 2H_Jump_Bow_B: 2879 - 2944 fr.,\n 38. 2H_Jump_Bow_B_RM: 2945 - 3010 fr.,\n 39. 2H_Kik: 3015 - 3060 fr.,\n 40. 2H_Kik_Moving: 3061 - 3131 fr.,\n 41. 2H_Kik_Moving_RM: 3132 - 3202 fr.,\n 42. 2H_Kill_You: 3207 - 3297 fr.,\n 43. 2H_LefttHigh_Blow: 3298 - 3343 fr.,\n 44. 2H_LefttLow_Blow: 3344 - 3389 fr.,\n 45. 2H_Move_Back: 3394 - 3415 fr.,\n 46. 2H_Move_Back_RM: 3416 - 3437 fr.,\n 47. 2H_Move_Forward: 3442 - 3463 fr.,\n 48. 2H_Move_Forward_RM: 3464 - 3485 fr.,\n 49. 2H_Move_Left: 3490 - 3516 fr.,\n 50. 2H_Move_Left_RM: 3517 - 3543 fr.,\n 51. 2H_Move_Right: 3548 - 3574 fr.,\n 52. 2H_Move_Right_RM: 3575 - 3601 fr.,\n 53. 2H_Parry_A: 3606 - 3656 fr.,\n 54. 2H_Parry_B: 3657 - 3707 fr.,\n 55. 2H_Parry_Moving_A: 3708 - 3748 fr.,\n 56. 2H_Parry_Moving_A_RM: 3749 - 3789 fr.,\n 57. 2H_Parry_Moving_B: 3794 - 3844 fr.,\n 58. 2H_Parry_Moving_B_RM: 3845 - 3895 fr.,\n 59. 2H_RighLow_Blow: 3900 - 3950 fr.,\n 60. 2H_RightHigh_Blow: 3951 - 4001 fr.,\n 61. 2H_Stunned: 4002 - 4252 fr.,\n 62. 2H_Trust: 4253 - 4298 fr.,\n 63. 2H_Trust_Moving: 4299 - 4359 fr.,\n 64. 2H_Trust_Moving_RM: 4360 - 4420 fr.,\n 65. 2H_TrustDounUp: 4425 - 4460 fr.,\n 66. 2H_Turn_45_L: 4461 - 4496 fr.,\n 67. 2H_Turn_45_L_RM: 4501 - 4536 fr.,\n 68. 2H_Turn_45_R: 4541 - 4576 fr.,\n 69. 2H_Turn_45_R_RM: 4581 - 4616 fr.,\n 70. 2H_Turn_90_L: 4621 - 4666 fr.,\n 71. 2H_Turn_90_L_RM: 4671 - 4716 fr.,\n 72. 2H_Turn_90_R: 4721 - 4766 fr.,\n 73. 2H_Turn_90_R_RM: 4771 - 4816 fr.,\n 74. 2H_UpDown_Blow: 4821 - 4871 fr.,\n 75. 2H_Victory: 4872 - 5032 fr.,\n 76. 2H_Die_backward: 5037 - 5102 fr.,\n 77. 2H_Die_Forward: 5107 - 5172 fr.,\n 78. 2H_Die_from_Left: 5177 - 5232 fr.,\n 79. 2H_Die_from_Right: 5237 - 5292 fr.,\n","imageAlt":"Dead Knight Light Version 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5LBL4LAe8VSfSRNJ8MWBKhs1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-knight-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/5LBL4LAe8VSfSRNJ8MWBKhs1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-knight-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-knight-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/909082/c5fdd9cd4f/dead-knight-light-version-3d-model-c5fdd9cd4f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940419","type":"listingItem","attributes":{"id":940419,"title":"Dead Archer Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX and DAE (Collada) are included.\n\nUnity Asset Included.\n\nLow polygonal game ready animated model of Dead Archer in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with scabbard\n\nModels\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\nAnimations\n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 75 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated files included.\nDAE (Collada) animated files included\n\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Bow Combat\n\n 1. Archer_putBow_back: 0 - 35 fr.,\n 2. Archer_takeBow_out: 36 - 76 fr.,\n 3. Archer_COMBAT_mode: 77 - 127 fr.,\n 4. Archer_dodge_backwards: 128 - 163 fr.,\n 5. Archer_Hit_from_back: 164 - 199 fr.,\n 6. Archer_Hit_from_front: 200 - 235 fr.,\n 7. Archer_get_arrow_fromBack: 236 - 276 fr.,\n 8. Archer_charging: 277 - 317 fr.,\n 9. Archer_aim: 318 - 418 fr.,\n 10. Archer_shot_loop: 419 - 489 fr.,\n 11. Archer_aiming_up_45_d: 494 - 594 fr.,\n 12. Archer_shot_loop_45up: 595 - 665 fr.,\n 13. Archer_aim_fromUp_toDown: 666 - 756 fr.,\n 14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,\n 15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,\n 16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,\n 17. Archer_Dying: 986 - 1051 fr.,\n 18. Archer_run_combat: 1056 - 1082 fr.,\n 19. Archer_run_combat_RM: 1083 - 1109 fr.,\n 20. Archer_strife_left_Aim: 1114 - 1149 fr.,\n 21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,\n 22. Archer_strife_right_Aim: 1190 - 1225 fr.,\n 23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,\n 24. Archer_walk_Combat: 1266 - 1311 fr.,\n 25. Archer_walk_Combat__RM: 1312 - 1357 fr.,\n 26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,\n 27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,\n 28. Archer_walk_charging: 1458 - 1503 fr.,\n 29. Archer_walk_charging_RM: 1504 - 1549 fr.,\n 30. Archer_walk_Aim: 1554 - 1599 fr.,\n 31. Archer_walk_Aim__RM: 1600 - 1645 fr.,\n 32. Archer_walk_shot_Loop: 1650 - 1705 fr.,\n 33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,\n 34. Archer_walking_back: 1766 - 1801 fr.,\n 35. Archer_walking_back_RM: 1802 - 1837 fr.,\n\nKnife Combat.\n\n1. Knife_PutWeapon_Back: 0 - 50 fr.,\n 2. Knife_TookWeaponOut: 51 - 101 fr.,\n 3. Knife_Stance_A-B_blend: 102 - 122 fr.,\n 4. Knife_CombatStance_B: 123 - 223 fr.,\n 5. Knife_Stance_B-A_blend: 224 - 242 fr.,\n 6. Knife_CombatStance_A: 243 - 343 fr.,\n 7. Knife_PlayingStance: 344 - 444 fr.,\n 8. Knife_Block: 445 - 500 fr.,\n 9. Knife_Bully: 502 - 767 fr.,\n 10. Knife_Combo_A: 768 - 848 fr.,\n 11. Knife_Combo_B: 849 - 939 fr.,\n 12. Knife_Combo_C: 941 - 1041 fr.,\n 13. Knife_Combo_Moving_A: 1042 - 1142 fr.,\n 14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,\n 15. Knife_Combo_Moving_B: 1248 - 1333 fr.,\n 16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,\n 17. Knife_Combo_Moving_C: 1424 - 1514 fr.,\n 18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,\n 19. Knife_Combo_Moving_D: 1610 - 1690 fr.,\n 20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,\n 21. Knife_Combo_Moving_E: 1776 - 1856 fr.,\n 22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,\n 23. Knife_Cut_Oneself: 1942 - 2242 fr.,\n 24. Knife_Evasion_B: 2247 - 2277 fr.,\n 25. Knife_Evasion_B_RM: 2278 - 2308 fr.,\n 26. Knife_Evasion_L: 2313 - 2353 fr.,\n 27. Knife_Evasion_L_RM: 2354 - 2394 fr.,\n 28. Knife_Evasion_R: 2399 - 2434 fr.,\n 29. Knife_Evasion_R_RM: 2435 - 2470 fr.,\n 30. Knife_Hit_B: 2475 - 2525 fr.,\n 31. Knife_Hit_B_RM: 2526 - 2576 fr.,\n 32. Knife_Hit_F: 2581 - 2636 fr.,\n 33. Knife_Hit_F_RM: 2637 - 2692 fr.,\n 34. Knife_Hit_L: 2697 - 2777 fr.,\n 35. Knife_Hit_L_RM: 2778 - 2858 fr.,\n 36. Knife_Hit_R: 2862 - 2907 fr.,\n 37. Knife_Hit_R_RM: 2908 - 2953 fr.,\n 38. Knife_Injured_A: 2958 - 3158 fr.,\n 39. Knife_Injured_B: 3159 - 3389 fr.,\n 40. Knife_Stunned: 3390 - 3640 fr.,\n 41. Knife_Trust_A_01: 3641 - 3691 fr.,\n 42. Knife_Trust_A_02: 3692 - 3732 fr.,\n 43. Knife_Trust_B_01: 3733 - 3778 fr.,\n 44. Knife_Trust_B_02: 3779 - 3824 fr.,\n 45. Knife_Trust_B_03: 3825 - 3870 fr.,\n 46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,\n 47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,\n 48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,\n 49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,\n 50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,\n 51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,\n 52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,\n 53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr.,\n 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr.,\n 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,\n 56. Knife_Move_Back: 4501 - 4522 fr.,\n 57. Knife_Move_Back_RM: 4523 - 4544 fr.,\n 58. Knife_Move_Forward: 4549 - 4570 fr.,\n 59. Knife_Move_Forward_RM: 4571 - 4592 fr.,\n 60. Knife_Move_Left: 4597 - 4623 fr.,\n 61. Knife_Move_Left_RM: 4624 - 4650 fr.,\n 62. Knife_Move_Right: 4655 - 4681 fr.,\n 63. Knife_Move_Right_RM: 4682 - 4708 fr.,\n 64. Knife_Turn_45_L: 4713 - 4748 fr.,\n 65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,\n 66. Knife_Turn_45_R: 4789 - 4824 fr.,\n 67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,\n 68. Knife_Turn_90_L: 4865 - 4910 fr.,\n 69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,\n 70. Knife_Turn_90_R: 4961 - 5006 fr.,\n 71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,\n 72. Knife_Die_backward: 5057 - 5122 fr.,\n 73. Knife_Die_Forward: 5127 - 5192 fr.,\n 74. Knife_Die_from_Left: 5197 - 5252 fr.,\n 75. Knife_Die_from_Right: 5257 - 5312 fr.,\n","imageAlt":"3D asset Dead Archer Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XuuVqgyA4YgYrzaT5zG8DCNp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/XuuVqgyA4YgYrzaT5zG8DCNp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/940419/99d825c702/dead-archer-light-version-3d-model-99d825c702.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664579","type":"listingItem","attributes":{"id":664579,"title":"Dragon Queen","price":75.0,"description":"Low polygonal game ready animated model of Dragon Queen Warrior in 3D Max file version 2009.\n\n.OBJ are included.\nUnity Asset included.\n\nBody has 6,630 polygons, 13,199 triangles and 6,790 vertexes. \nModel with armor and all weapons has 13,785 polygons, 26,665 triangles and 14,007 vertexes. \n\nArmor combined with 7 parts: helmet, hands armor, shoulders armor, legs armor,chest armor, belt and skirt. There is also hair represented by separate object.\n\nRig has 66 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048x2048, 1024x1024, 512x512\nThere are 3 different body, weapons, hair and armor color textures.\n\nI used Character Studio 3D MAX to make animations.\n\nCharacter has 94 animations. BIP (Character Studio) files are included.\nLast 22 animations contain \"root motion\".\n\n\nAnimation list:\n\n 1. DQ_Drinking: 0 - 80 fr.,\n 2. DQ_Eating: 81 - 201 fr.,\n 3. DQ_Explanation: 202 - 247 fr.,\n 4. DQ_Idle: 248 - 398 fr.,\n 5. DQ_kiss: 399 - 484 fr.,\n 6. DQ_looking_around: 485 - 661 fr.,\n 7. DQ_pick_object: 662 - 702 fr.,\n 8. DQ_pointing_A: 703 - 763 fr.,\n 9. DQ_Reject: 764 - 864 fr.,\n 10. DQ_sit_down: 865 - 895 fr.,\n 11. DQ_sitting: 896 - 1046 fr.,\n 12. DQ_came_up: 1047 - 1082 fr.,\n 13. DQ_Going_asleep: 1083 - 1153 fr.,\n 14. DQ_sleeping: 1154 - 1274 fr.,\n 15. DQ_Waking_up: 1275 - 1345 fr.,\n 16. DQ_speaking: 1346 - 1496 fr.,\n 17. DQ_warning: 1497 - 1557 fr.,\n 18. DQ_waving: 1558 - 1603 fr.,\n 19. DQ_yawn: 1604 - 1689 fr.,\n 20. DQ_making_potion: 1694 - 1724 fr.,\n 21. DQ_M_Climbing_ladder: 1729 - 1759 fr.,\n 22. DQ_M_jump_runing: 1764 - 1804 fr.,\n 23. DQ_Jump_standing: 1809 - 1884 fr.,\n 24. DQ_M_Run: 1889 - 1915 fr.,\n 25. DQ_M_Sneaking: 1920 - 1970 fr.,\n 26. DQ_M_Swimming: 1975 - 2005 fr.,\n 27. DQ_M_walk: 2010 - 2060 fr.,\n 28. DQ_M_walking_back: 2065 - 2100 fr.,\n 29. DQ_1H_COMBAT_mode: 2105 - 2155 fr.,\n 30. DQ_1H_5X_Combo: 2156 - 2251 fr.,\n 31. DQ_1H_5X_Combo_move_forward: 2252 - 2347 fr.,\n 32. DQ_1H_360_left_Jump_Smash: 2348 - 2408 fr.,\n 33. DQ_1H_sword_shield_blow: 2409 - 2444 fr.,\n 34. DQ_1H_sword_swing_high_left: 2445 - 2480 fr.,\n 35. DQ_1H_sword_swing_high_right: 2481 - 2516 fr.,\n 36. DQ_1H_sword_swing_high_straight_down: 2517 - 2552 fr.,\n 37. DQ_1H_sword_swing_low_left: 2553 - 2588 fr.,\n 38. DQ_1H_sword_swing_low_right: 2589 - 2624 fr.,\n 39. DQ_1H_sword_thrust_mid: 2625 - 2660 fr.,\n 40. DQ_1H_Wide_Slash_Combo: 2661 - 2711 fr.,\n 41. DQ_1H_Heavy Smash: 2712 - 2752 fr.,\n 42. DQ_1H_banging_shield: 2753 - 2773 fr.,\n 43. DQ_1H_Dodge_Jump_Backward: 2774 - 2799 fr.,\n 44. DQ_1H_Dodge_Jump_Left: 2800 - 2825 fr.,\n 45. DQ_1H_Dodge_Jump_Right: 2826 - 2851 fr.,\n 46. DQ_1H_Throwing_Spear: 2852 - 2887 fr.,\n 47. DQ_1H_moveTOblock: 2888 - 2894 fr.,\n 48. DQ_1H_shield_block_keeping: 2895 - 2925 fr.,\n 49. DQ_1H_moveFROMblock: 2926 - 2932 fr.,\n 50. DQ_1H_shield_block_high_left: 2933 - 2968 fr.,\n 51. DQ_1H_shield_block_high_right: 2969 - 3004 fr.,\n 52. DQ_1H_sword_parry_from_stright_down: 3005 - 3040 fr.,\n 53. DQ_1H_sword_parry_high_left: 3041 - 3076 fr.,\n 54. DQ_1H_sword_parry_high_right: 3077 - 3112 fr.,\n 55. DQ_1H_sword_parry_low_front: 3113 - 3148 fr.,\n 56. DQ_1H_duck_below_high_swing: 3149 - 3184 fr.,\n 57. DQ_1H_Knocked_backward: 3185 - 3225 fr.,\n 58. DQ_1H_Down_back: 3226 - 3266 fr.,\n 59. DQ_1H_Recover_from_knocked_backward: 3267 - 3307 fr.,\n 60. DQ_1H_Knocked_forward: 3308 - 3336 fr.,\n 61. DQ_1H_Down_forward: 3337 - 3377 fr.,\n 62. DQ_1H_Recover_from_knocked_forward: 3378 - 3410 fr.,\n 63. DQ_1H_IDLE: 3415 - 3515 fr.,\n 64. DQ_M_1H_Casual_walk: 3520 - 3556 fr.,\n 65. DQ_M_1H_Cautious_walk: 3561 - 3601 fr.,\n 66. DQ_M_1H_combat_run: 3606 - 3628 fr.,\n 67. DQ_M_1H_strife_left: 3631 - 3666 fr.,\n 68. DQ_M_1H_strife_right: 3671 - 3706 fr.,\n 69. DQ_M_1H_Die_fall_backward: 3711 - 3844 fr.,\n 70. DQ_M_1H_Die_fall_forward: 3849 - 3989 fr.,\n 71. DQ_M_1H_Die_knocked_backward: 3994 - 4011 fr.,\n 72. DQ_M_1H_Die_knocked_forward: 4016 - 4033 fr.,\n 73. DQ_RM_1H_5X_Combo_move_forward: 4038 - 4133 fr.,\n 74. DQ_RM_1H_Casual_walk: 4138 - 4174 fr.,\n 75. DQ_RM_1H_Cautious_walk: 4179 - 4219 fr.,\n 76. DQ_RM_1H_combat_run: 4224 - 4246 fr.,\n 77. DQ_RM_1H_Die_knocked_backward: 4251 - 4268 fr.,\n 78. DQ_RM_1H_Die_knocked_forward: 4273 - 4290 fr.,\n 79. DQ_RM_1H_Dodge_Jump_Backward: 4295 - 4320 fr.,\n 80. DQ_RM_1H_Dodge_Jump_Left: 4325 - 4350 fr.,\n 81. DQ_RM_1H_Dodge_Jump_Right: 4355 - 4380 fr.,\n 82. DQ_RM_1H_Knocked_backward: 4385 - 4425 fr.,\n 83. DQ_RM_1H_Knocked_forward: 4430 - 4458 fr.,\n 84. DQ_RM_1H_Recover_from_knocked_backward: 4463 - 4503 fr.,\n 85. DQ_RM_1H_run: 4508 - 4534 fr.,\n 86. DQ_RM_Climbing_ladder: 4539 - 4569 fr.,\n 87. DQ_RM_jump_runing: 4574 - 4614 fr.,\n 88. DQ_RM_Jump_standing: 4619 - 4694 fr.,\n 89. DQ_RM_Sneaking: 4699 - 4749 fr.,\n 90. DQ_RM_Swimming: 4754 - 4784 fr.,\n 91. DQ_RM_walk: 4789 - 4839 fr.,\n 92. DQ_RM_walking_back: 4844 - 4879 fr.,\n 93. DQ_RM_Strife_leftt: 4884 - 4919 fr.,\n 94. DQ_RM_Strife_right: 4924 - 4959 fr.,","imageAlt":"Dragon Queen 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/dragon-queen","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4X4HqRoQTMLtAz32bBgfU8xo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dragon-queen-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-tga-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/4X4HqRoQTMLtAz32bBgfU8xo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dragon-queen-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl-tga-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/dragon-queen","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/664579/98ab4fa495/dragon-queen-3d-model-98ab4fa495.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3058981","type":"listingItem","attributes":{"id":3058981,"title":"Girl Assassin and Realistic Female - Game Ready Characters","price":24.5,"description":"Product has 2 models( and with clothes)\n\nModel details:\n\nfaces 24642, tris 44299, verts 30380\n\n - 11466, tris 19162, verts 11305\n\nRigged with Maya Skeleton. Hair, eyes, weapon rigged.\n\nHas 23 animations (idle, walk, run, impact, attack, death) for model with clothes, and 3 for version\n\nPBR Textures Metall/Roughness\n\n4K Textures - normal, metallic, roughness, albedo.\n\n8 Texture sets - Body, Face, hair, hood, foot, dagger, eyes, lash.\n\nArchive includes:\n\nfbx.(base mesh, animation)\nall textures (png. and tga. mix)\nMaya 2018 scenes (animation)\n\n**If you have questions please do not hesitate to contact me.**\n\nThank you for watching!","imageAlt":"Girl Assassin and Realistic Female - Game Ready 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/assasin-woman-9914221d-b782-4c4c-ba3d-ee9c052575d9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WRphkm7Efrn5vrv5kCijDVTB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot057.jpg","gridUrl":"https://media.cgtrader.com/variants/WRphkm7Efrn5vrv5kCijDVTB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot057.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/assasin-woman-9914221d-b782-4c4c-ba3d-ee9c052575d9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3058981/9a2ec46b95/girl-assassin-and-realistic-female-game-ready-characters-3d-model-9a2ec46b95.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2008265","type":"listingItem","attributes":{"id":2008265,"title":"Helena Knight Girl","price":8.0,"description":"Hi, I present you Helena made thanks to Blender and Makehuman\n\nComposed of 13 object all rigged into one group.\n\nShe have an armor inspired by the mmorpg world and a little sword.\n\nYou can export it to mixamo but don't forget to take the skeleton Helena file. Very important as the other files will work but you will have to rig them inside mixamo.\n\nMaterial diffuse color is the texture for the eyes.\n\nYou have three animation already used in UNREAL ENGINE 4\n\nInside the blender file you have the sword and its jacket all can be attached easily inside unreal engine 4 but you need to set the origin to x=0 y =0 and z=0\n\nAll accessories needed are inside the Blender file. ","imageAlt":"Helena Knight Girl 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/helena-knight-girl-7dceae58-98ff-4fa6-99d4-57087ffac6d8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EqgFcZ7uvUkb5qjYVi4hALS9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/007700.jpg","gridUrl":"https://media.cgtrader.com/variants/EqgFcZ7uvUkb5qjYVi4hALS9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/007700.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/helena-knight-girl-7dceae58-98ff-4fa6-99d4-57087ffac6d8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2008265/4f9ef7fda4/helena-knight-girl-3d-model-4f9ef7fda4.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2728944","type":"listingItem","attributes":{"id":2728944,"title":"Skeleton Warrior Medieval Animated","price":96.0,"description":"This is a **Skeleton Warrior Medieval** soldier animated. You can use in animations, renders, games, printing ... etc\u003cbr\u003e\nThe model have all parts separated as objects, so you can hide this parts to create interesant combinations. This model are prepared for use in game engines, a Unity file format with materials configured is included.\u003cbr\u003e\nFile formats included: **.blend, .fbx, .obj, .gltf, .dae, .abc, .stl, .ply, .usdc, .unitypackage**\u003cbr\u003e\n\nThe animations are short originaly created at **30 FPS** but you can adjust.\u003cbr\u003e\n - **10 Animations included:** Idle, Walk, Run, Atack , Atack 2, Defense, Hit 1, Hit 2, Kick, Death.\u003cbr\u003e\n\nThe helmet, sword and shied have roughness and bump textures. Boots have only difuse texture.\u003cbr\u003e\n\n**Specifications:**\u003cbr\u003e\n - Vertices: 16,315\n - Polygons: 20,088\n - Textures: 6 (512 x 512 pixels) difuse, roughness, bump map.\n - Materials: 12\n\nObs:\u003cbr\u003e\n- The .blend file is the original version prepared to render. Use Blender version 2.90.1 to open this file.\u003cbr\u003e\n- The USDZ file use the extension .usdc\u003cbr\u003e\n- Unity file tested in Uniy Engine version 2019.3.0f6\u003cbr\u003e \n\nFeel free to ask any question or request modifications.\u003cbr\u003e\nVisit my profile to find more products.\u003cbr\u003e\n ","imageAlt":"3D model Skeleton Warrior Medieval Animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warrior-medieval-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8RNDxgtFbXQVTSXKo28x67Cc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/real1.jpg","gridUrl":"https://media.cgtrader.com/variants/8RNDxgtFbXQVTSXKo28x67Cc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/real1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-warrior-medieval-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2728944/d86c032c09/skeleton-warrior-medieval-animated-3d-model-d86c032c09.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711253","type":"listingItem","attributes":{"id":711253,"title":"Knight Viking Man character no1","price":10.0,"description":"Animated Viking Warrior low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n11k triangles, and 70 bones, 27 ANIMATIONS.\nTexture of resolution 2048px. (Color, Normal map, AO)\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"3D asset Knight Viking Man character no1","url":"https://www.cgtrader.com/3d-models/character/man/knight-viking-character-no1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kAqvRLTLueqsgULHajz2XJ92/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-viking-man-character-no1-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/kAqvRLTLueqsgULHajz2XJ92/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-viking-man-character-no1-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/knight-viking-character-no1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/711253/a5c4a13775/knight-viking-man-character-no1-3d-model-a5c4a13775.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"659411","type":"listingItem","attributes":{"id":659411,"title":"Eva Adventurer Unreal Asset","price":40.0,"description":"\u003cp\u003eCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nThere are 2 blueprints:\u003c/p\u003e\u003cp\u003eBP_EvaCombined: Has all body pats, weapons and clothes. Please pay attention that some of parts ar hided to give character at the scene presentable look.\nBP_EvaOneMesh: Has only pats need to represent clothed female character and all weapons. Some of weapons was hided.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\u003c/p\u003e\u003cp\u003e2 Body materials ( and with underclothes) included.\n4 Hairs materials included.\u003c/p\u003e\u003cp\u003e115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eTechnical Dilates:\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 2 character blueprints, 16 \"characters\" including body, body parts, hair, clothes and animated bow.\nVertex counts of characters: 21,936\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 10 Materials and 4 Instances\nNumber of Animations: 115 animations for warrior, mage, archer combats and general moves\nAnimation types: 98 \"on place\" animations, and 26 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (\"made by hand\")\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. Anim_S_Drinking: 2 - 55 fr.,\n 2. Anim_S_Eating: 56 - 176 fr.,\n 3. Anim_S_Explanation: 177 - 222 fr.,\n 4. Anim_S_IDLE: 223 - 323 fr.,\n 5. Anim_S_Kiss: 324 - 409 fr.,\n 6. Anim_S_Looking_around: 410 - 586 fr.,\n 7. Anim_S_making_item: 587 - 617 fr.,\n 8. Anim_S_Reject: 618 - 718 fr.,\n 9. Anim_S_Talking_B: 719 - 854 fr.,\n 10. Anim_S_Use_object: 855 - 895 fr.,\n 11. Anim_M_run: 900 - 926 fr.,\n 12. Anim_M_Run_Jump: 927 - 960 fr.,\n 13. Anim_M_Sneaking: 965 - 1015 fr.,\n 14. Anim_M_strafe_run_left: 1020 - 1046 fr.,\n 15. Anim_M_strafe_run_right: 1051 - 1077 fr.,\n 16. Anim_M_Strife_left: 1082 - 1117 fr.,\n 17. Anim_M_Strife_right: 1122 - 1157 fr.,\n 18. Anim_M_Walk: 1162 - 1198 fr.,\n 19. Anim_M_Jump_Walking: 1199 - 1229 fr.,\n 20. Anim_M_Walking_back_B: 1234 - 1269 fr.,\n 21. Anim_M_Walking_With_Tourch: 1274 - 1377 fr.,\u003c/p\u003e\u003cp\u003emagic\n 22. Anim_M_combat_mode_C: 1382 - 1457 fr.,\n 23. Anim_M_buff_spell_A: 1458 - 1508 fr.,\n 24. Anim_M_buff_spell_B: 1509 - 1599 fr.,\n 25. Anim_M_Drinking_potion: 1600 - 1655 fr.,\n 26. Anim_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. Anim_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. Anim_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. Anim_M_speil_summoning: 1864 - 1899 fr.,\n 30. Anim_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. Anim_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. Anim_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. Anim_M_spell_cast_A: 1972 - 2042 fr.,\n 34. Anim_M_spell_curse: 2043 - 2103 fr.,\n 35. Anim_M_spell_sleep: 2104 - 2144 fr.,\n 36. Anim_M_Dying_A: 2145 - 2185 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. Anim_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. Anim_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. Anim_1H_5X_Combo: 2272 - 2367 fr.,\n 40. Anim_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. Anim_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. Anim_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. Anim_1H_moveTOblock: 2491 - 2497 fr.,\n 44. Anim_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. Anim_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. Anim_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. Anim_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. Anim_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. Anim_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. Anim_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. Anim_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. Anim_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. Anim_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. Anim_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. Anim_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. Anim_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. Anim_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. Anim_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. Anim_1H_banging_shield: 3215 - 3235 fr.,\n 60. Anim_1H_Casual_walk: 3240 - 3276 fr.,\n 61. Anim_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. Anim_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. Anim_1H_walk_trust: 3349 - 3384 fr.,\n 64. Anim_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. Anim_1H_combat_run: 3434 - 3456 fr.,\u003c/p\u003e\u003cp\u003earcher's\n 66. Anim_Archer_putBow_back: 3461 - 3496 fr.,\n 67. Anim_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. Anim_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. Anim_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. Anim_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. Anim_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. Anim_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. Anim_Archer_charging: 3738 - 3778 fr.,\n 74. Anim_Archer_aim: 3779 - 3879 fr.,\n 75. Anim_Archer_shot_loop: 3880 - 3950 fr.,\n 76. Anim_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. Anim_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. Anim_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. Anim_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. Anim_Archer_Dying: 4313 - 4378 fr.,\n 81. Anim_Archer_run_combat: 4383 - 4409 fr.,\n 82. Anim_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. Anim_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. Anim_Archer_walk_charging: 4506 - 4551 fr.,\n 85. Anim_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. Anim_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. Anim_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. Anim_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. Anim_Archer_walking_back: 4738 - 4773 fr.,\u003c/p\u003e\u003cp\u003eV.2.1\n 90. Anim_RM_1H_Casual_walk: 4778 - 4814 fr.,\n 91. Anim_RM_1H_Cautious_walk: 4819 - 4859 fr.,\n 92. Anim_RM_1H_walk_left_swing: 4864 - 4899 fr.,\n 93. Anim_RM_1H_walk_right_swing: 4904 - 4939 fr.,\n 94. Anim_RM_1H_walk_trust: 4944 - 4979 fr.,\n 95. Anim_RM_1H_combat_run: 4984 - 5006 fr.,\n 96. Anim_RM_run: 5011 - 5037 fr.,\n 97. Anim_RM_Run_Jump: 5042 - 5075 fr.,\n 98. Anim_RM_Sneaking: 5080 - 5130 fr.,\n 99. Anim_RM_strafe_run_left: 5135 - 5161 fr.,\n 100. Anim_RM_strafe_run_right: 5166 - 5192 fr.,\n 101. Anim_RM_Strife_left: 5197 - 5232 fr.,\n 102. Anim_RM_Strife_right: 5237 - 5272 fr.,\n 103. Anim_RM_Walk: 5277 - 5313 fr.,\n 104. Anim_RM_Jump_Walking: 5318 - 5348 fr.,\n 105. Anim_RM_Walking_back_B: 5353 - 5388 fr.,\n 106. Anim_RM_Walking_With_Tourch: 5393 - 5496 fr.,\n 107. Anim_RM_Archer_run_combat: 5501 - 5527 fr.,\n 108. Anim_RM_Archer_walking_back: 5532 - 5567 fr.,\n 109. Anim_RM_Archer_strife_left_Aim: 5572 - 5607 fr.,\n 110. Anim_RM_Archer_strife_right_Aim: 5612 - 5647 fr.,\n 111. Anim_RM_Archer_walk_Combat: 5652 - 5697 fr.,\n 112. Anim_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr.,\n 113. Anim_RM_Archer_walk_charging: 5752 - 5797 fr.,\n 114. Anim_RM_Archer_walk_Aim: 5802 - 5847 fr.,\n 115. Anim_RM_Archer_walk_shot_Loop: 5852 - 5907 fr.,\u003c/p\u003e","imageAlt":"Eva Adventurer Unreal Asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-adventurer-unreal-asset","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FjsvRLEJYnt3LM8DsQYxuWAA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-adventurer-unreal-asset-3d-model-low-poly-animated-rigged-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FjsvRLEJYnt3LM8DsQYxuWAA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-adventurer-unreal-asset-3d-model-low-poly-animated-rigged-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/eva-adventurer-unreal-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/659411/0f755b5053/eva-adventurer-unreal-asset-3d-model-0f755b5053.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711263","type":"listingItem","attributes":{"id":711263,"title":"Knight Viking Man character no6","price":10.0,"description":"Animated Viking Warrior low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n9k triangles, and 70 bones, 27 ANIMATIONS.\nTexture of resolution 2048px. (Color, Normal map, AO)\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"Knight Viking Man character no6 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-viking-man-character-no6","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UHSiYkzZcDbTv9F4dr9z1L7D/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-viking-man-character-no6-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/UHSiYkzZcDbTv9F4dr9z1L7D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-viking-man-character-no6-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-viking-man-character-no6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711263/997ee206b5/knight-viking-man-character-no6-3d-model-997ee206b5.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"780301","type":"listingItem","attributes":{"id":780301,"title":"Helmet medieval 2","price":5.0,"description":"All preview renders were rendered in Blender with Cycles.\n\n---------------------------\n\nThis product contains\n\n1 Medieval Helmet\nAll textures\n2 diffuse\n2 normal\n2 gloss\n2 reflection\n\n---------------------------\n\nModel export:\n.3DS\n.BLEND\n.FBX\n.DAE\n.OBJ\n\n\nAsk if you need other format\n\n---------------------------\n\n\n\nThank's to leave a comment or rate this model if you are satisfied and check out our other models,","imageAlt":"3D Helmet medieval 2","url":"https://www.cgtrader.com/3d-models/military/armor/helmet-medieval-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q2DeukqeAaSzoBHw5z1cjQD4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/helmet-medieval-2-3d-model-animated-obj-3ds-fbx-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/q2DeukqeAaSzoBHw5z1cjQD4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/helmet-medieval-2-3d-model-animated-obj-3ds-fbx-blend-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/helmet-medieval-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/780301/5f1cf3e518/helmet-medieval-2-3d-model-animated-obj-3ds-fbx-blend-dae-mtl.png","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"121212","type":"listingItem","attributes":{"id":121212,"title":"Bleck Knight","price":25.0,"description":"\u003cp\u003eThe warrior of darkness which is not so easy to stop.\u003c/p\u003e\u003cp\u003ePolys: 2566\u003c/p\u003e\u003cp\u003eAnimation:\r\nRun\r\nIdle\r\nAttack\r\nAttack2\r\nAttack3\r\nDead\u003c/p\u003e\u003cp\u003eThis product is a .unitypackage file and requires Unity 5.0.0 or higher.\u003c/p\u003e\u003cp\u003eThis product is licensed for use in games and apps.\u003c/p\u003e\u003cp\u003eOriginal model made by Moscowich80; uploaded and sold here with permission.\u003c/p\u003e","imageAlt":"Bleck Knight 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/bleck-knight--2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Gbs22Mm5Qp3q7BF8SH4UfDDC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bleck-knight-3d-model-low-poly-animated-rigged-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/Gbs22Mm5Qp3q7BF8SH4UfDDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bleck-knight-3d-model-low-poly-animated-rigged-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/bleck-knight--2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/121212/b7708f67ca/bleck-knight-3d-model-b7708f67ca.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711258","type":"listingItem","attributes":{"id":711258,"title":"Knight Viking Man character no3","price":10.0,"description":"Animated Viking Warrior low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n8k triangles, and 70 bones, 27 ANIMATIONS.\nTexture of resolution 2048px. (Color, Normal map, AO)\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"Knight Viking Man character no3 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-viking-man-character-no3","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7HJ8WPskVBEVA44fxULK8sAG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-viking-man-character-no3-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/7HJ8WPskVBEVA44fxULK8sAG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-viking-man-character-no3-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-viking-man-character-no3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711258/7bf168c034/knight-viking-man-character-no3-3d-model-7bf168c034.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664612","type":"listingItem","attributes":{"id":664612,"title":"Dragon Queen and Dragon Beast","price":125.0,"description":"Low polygonal game ready animated model of Dragon Queen mounted on Dragon in 3D Max file version 2009.\n\nDragon and Queen can be used in combination or as independent characters.\n\nUnity Asset included.\n\nIf you want Queen will move together with Dragon you need in 3D Studio MAX align position of Bip01 of Queen to Dragon_BIP RIDER_BONE and link Bip01 to Dragon_BIP RIDER_BONE at frame zero.\n.OBJ are included.\nPreview File included.\nI used Character Studio 3D MAX to make animations.\n\nQUEEN\n\nCharacter has 115 animations. \n94 - ground animations and 21 mounted animations.\nLast 22 ground animations started with \"RM\" include root motion.\n\nBIP (Character Studio) files are included.\n\nBody has 6,630 polygons, 13,199 triangles and 6,790 vertexes. \nModel with armor and all weapons has 13,785 polygons, 26,665 triangles and 14,007 vertexes. \n\nArmor combined with 7 parts: helmet, hands armor, shoulders armor, legs armor,chest armor, belt and skirt. There is also hair represented by separate object.\n\nRig has 66 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048x2048, 1024x1024, 512x512\nThere are 3 different body, weapons, hair and armor color textures.\n\nDRAGON\n\n.FBX, DAE (Collada) and OBJ are included.\nCan be used as mount for game characters.\n\nI used Character Studio 3D MAX to make animations.\n\nCharacter has 46 animations. BIP (Character Studio) files are included.\nLast 15 animations started with \"RM\" contain \"root motion\".\n\nBody has 7,315 polygons, 14,248 triangles and 7,350 vertexes. \nModel with armor has 13,592 polygons, 26,457 triangles and 13,862 vertexes. \n\nArmor combined with 2 parts: helmet and body armor.\nRig has 66 bones. \n\nTextures: diffuse, specular and normals maps. \nTIF file format 2048x2048\nThere are 3 different dragon  body and armor color textures.\n\nQUEEN ANIMATIONS\nUnmounted Animations:\n\n 1. DQ_Drinking: 0 - 80 fr.,\n 2. DQ_Eating: 81 - 201 fr.,\n 3. DQ_Explanation: 202 - 247 fr.,\n 4. DQ_Idle: 248 - 398 fr.,\n 5. DQ_kiss: 399 - 484 fr.,\n 6. DQ_looking_around: 485 - 661 fr.,\n 7. DQ_pick_object: 662 - 702 fr.,\n 8. DQ_pointing_A: 703 - 763 fr.,\n 9. DQ_Reject: 764 - 864 fr.,\n 10. DQ_sit_down: 865 - 895 fr.,\n 11. DQ_sitting: 896 - 1046 fr.,\n 12. DQ_came_up: 1047 - 1082 fr.,\n 13. DQ_Going_asleep: 1083 - 1153 fr.,\n 14. DQ_sleeping: 1154 - 1274 fr.,\n 15. DQ_Waking_up: 1275 - 1345 fr.,\n 16. DQ_speaking: 1346 - 1496 fr.,\n 17. DQ_warning: 1497 - 1557 fr.,\n 18. DQ_waving: 1558 - 1603 fr.,\n 19. DQ_yawn: 1604 - 1689 fr.,\n 20. DQ_making_potion: 1694 - 1724 fr.,\n 21. DQ_M_Climbing_ladder: 1729 - 1759 fr.,\n 22. DQ_M_jump_runing: 1764 - 1804 fr.,\n 23. DQ_Jump_standing: 1809 - 1884 fr.,\n 24. DQ_M_Run: 1889 - 1915 fr.,\n 25. DQ_M_Sneaking: 1920 - 1970 fr.,\n 26. DQ_M_Swimming: 1975 - 2005 fr.,\n 27. DQ_M_walk: 2010 - 2060 fr.,\n 28. DQ_M_walking_back: 2065 - 2100 fr.,\n 29. DQ_1H_COMBAT_mode: 2105 - 2155 fr.,\n 30. DQ_1H_5X_Combo: 2156 - 2251 fr.,\n 31. DQ_1H_5X_Combo_move_forward: 2252 - 2347 fr.,\n 32. DQ_1H_360_left_Jump_Smash: 2348 - 2408 fr.,\n 33. DQ_1H_sword_shield_blow: 2409 - 2444 fr.,\n 34. DQ_1H_sword_swing_high_left: 2445 - 2480 fr.,\n 35. DQ_1H_sword_swing_high_right: 2481 - 2516 fr.,\n 36. DQ_1H_sword_swing_high_straight_down: 2517 - 2552 fr.,\n 37. DQ_1H_sword_swing_low_left: 2553 - 2588 fr.,\n 38. DQ_1H_sword_swing_low_right: 2589 - 2624 fr.,\n 39. DQ_1H_sword_thrust_mid: 2625 - 2660 fr.,\n 40. DQ_1H_Wide_Slash_Combo: 2661 - 2711 fr.,\n 41. DQ_1H_Heavy Smash: 2712 - 2752 fr.,\n 42. DQ_1H_banging_shield: 2753 - 2773 fr.,\n 43. DQ_1H_Dodge_Jump_Backward: 2774 - 2799 fr.,\n 44. DQ_1H_Dodge_Jump_Left: 2800 - 2825 fr.,\n 45. DQ_1H_Dodge_Jump_Right: 2826 - 2851 fr.,\n 46. DQ_1H_Throwing_Spear: 2852 - 2887 fr.,\n 47. DQ_1H_moveTOblock: 2888 - 2894 fr.,\n 48. DQ_1H_shield_block_keeping: 2895 - 2925 fr.,\n 49. DQ_1H_moveFROMblock: 2926 - 2932 fr.,\n 50. DQ_1H_shield_block_high_left: 2933 - 2968 fr.,\n 51. DQ_1H_shield_block_high_right: 2969 - 3004 fr.,\n 52. DQ_1H_sword_parry_from_stright_down: 3005 - 3040 fr.,\n 53. DQ_1H_sword_parry_high_left: 3041 - 3076 fr.,\n 54. DQ_1H_sword_parry_high_right: 3077 - 3112 fr.,\n 55. DQ_1H_sword_parry_low_front: 3113 - 3148 fr.,\n 56. DQ_1H_duck_below_high_swing: 3149 - 3184 fr.,\n 57. DQ_1H_Knocked_backward: 3185 - 3225 fr.,\n 58. DQ_1H_Down_back: 3226 - 3266 fr.,\n 59. DQ_1H_Recover_from_knocked_backward: 3267 - 3307 fr.,\n 60. DQ_1H_Knocked_forward: 3308 - 3336 fr.,\n 61. DQ_1H_Down_forward: 3337 - 3377 fr.,\n 62. DQ_1H_Recover_from_knocked_forward: 3378 - 3410 fr.,\n 63. DQ_1H_IDLE: 3415 - 3515 fr.,\n 64. DQ_M_1H_Casual_walk: 3520 - 3556 fr.,\n 65. DQ_M_1H_Cautious_walk: 3561 - 3601 fr.,\n 66. DQ_M_1H_combat_run: 3606 - 3628 fr.,\n 67. DQ_M_1H_strife_left: 3631 - 3666 fr.,\n 68. DQ_M_1H_strife_right: 3671 - 3706 fr.,\n 69. DQ_M_1H_Die_fall_backward: 3711 - 3844 fr.,\n 70. DQ_M_1H_Die_fall_forward: 3849 - 3989 fr.,\n 71. DQ_M_1H_Die_knocked_backward: 3994 - 4011 fr.,\n 72. DQ_M_1H_Die_knocked_forward: 4016 - 4033 fr.,\n 73. DQ_RM_1H_5X_Combo_move_forward: 4038 - 4133 fr.,\n 74. DQ_RM_1H_Casual_walk: 4138 - 4174 fr.,\n 75. DQ_RM_1H_Cautious_walk: 4179 - 4219 fr.,\n 76. DQ_RM_1H_combat_run: 4224 - 4246 fr.,\n 77. DQ_RM_1H_Die_knocked_backward: 4251 - 4268 fr.,\n 78. DQ_RM_1H_Die_knocked_forward: 4273 - 4290 fr.,\n 79. DQ_RM_1H_Dodge_Jump_Backward: 4295 - 4320 fr.,\n 80. DQ_RM_1H_Dodge_Jump_Left: 4325 - 4350 fr.,\n 81. DQ_RM_1H_Dodge_Jump_Right: 4355 - 4380 fr.,\n 82. DQ_RM_1H_Knocked_backward: 4385 - 4425 fr.,\n 83. DQ_RM_1H_Knocked_forward: 4430 - 4458 fr.,\n 84. DQ_RM_1H_Recover_from_knocked_backward: 4463 - 4503 fr.,\n 85. DQ_RM_1H_run: 4508 - 4534 fr.,\n 86. DQ_RM_Climbing_ladder: 4539 - 4569 fr.,\n 87. DQ_RM_jump_runing: 4574 - 4614 fr.,\n 88. DQ_RM_Jump_standing: 4619 - 4694 fr.,\n 89. DQ_RM_Sneaking: 4699 - 4749 fr.,\n 90. DQ_RM_Swimming: 4754 - 4784 fr.,\n 91. DQ_RM_walk: 4789 - 4839 fr.,\n 92. DQ_RM_walking_back: 4844 - 4879 fr.,\n 93. DQ_RM_Strife_leftt: 4884 - 4919 fr.,\n 94. DQ_RM_Strife_right: 4924 - 4959 fr.,\n\nMounted Animation:\n\n 1. Dragon_DQ_Explanation: 0 - 45 fr.,\n 2. Dragon_DQ_Idle: 46 - 121 fr.,\n 3. Dragon_DQ_looking_around: 122 - 298 fr.,\n 4. Dragon_DQ_speaking_A: 299 - 344 fr.,\n 5. Dragon_DQ_speaking_B: 345 - 495 fr.,\n 6. Dragon_DQ_Riding_Flying_Dragon: 501 - 540 fr.,\n 7. Dragon_DQ_Riding_Sneaking_Dragon: 545 - 605 fr.,\n 8. Dragon_DQ_Riding_Walkig_Dragon: 610 - 650 fr.,\n 9. Dragon_DQ_Riding_Running_Dragon: 655 - 679 fr.,\n 10. Dragon_DQ_Getting_Hit: 680 - 710 fr.,\n 11. Dragon_DQ_Throwing_Spear_down_left: 711 - 746 fr.,\n 12. Dragon_DQ_Throwing_Spear_down_right: 747 - 782 fr.,\n 13. Dragon_DQ_Throwing_Spear_left: 783 - 818 fr.,\n 14. Dragon_DQ_Throwing_Spear_right: 819 - 854 fr.,\n 15. Dragon_DQ_Throwing_Spear_stright: 855 - 890 fr.,\n 16. Dragon_DQ_Throwing_Spear_Up: 891 - 926 fr.,\n 17. Dragon_DQ_War_Cry: 927 - 977 fr.,\n 18. Dragon_DQ_Death: 982 - 1017 fr.,\n 19. Dragon_DQ_death_with_falling_dragon: 1022 - 1046 fr.,\n 20. Dragon_DQ_death_with_running_Dragon: 1051 - 1091 fr.,\n 21. Dragon_DQ_death_with_Staying_Dragon: 1096 - 1141 fr.,\n\n DRAGON ANIMATIONS\n\n1. Dragon_Idle: 0 - 75 fr.,\n 2. Dragon_going_asleep: 76 - 116 fr.,\n 3. Dragon_sleeping: 117 - 217 fr.,\n 4. Dragon_waking_up: 218 - 258 fr.,\n 5. Dragon_Looking_around: 259 - 409 fr.,\n 6. Dragon_speaking: 410 - 535 fr.,\n 7. Dragon_bite: 536 - 594 fr.,\n 8. Dragon_Combo_3_slashs: 595 - 670 fr.,\n 9. Dragon_Flame_throwing: 671 - 746 fr.,\n 10. Dragon_Flame_throwing_stright: 747 - 805 fr.,\n 11. Dragon_Get_Crit_Hit: 806 - 846 fr.,\n 12. Dragon_Get_Hit: 847 - 872 fr.,\n 13. Dragon_jump: 873 - 917 fr.,\n 14. Dragon_leftHand_slash: 918 - 953 fr.,\n 15. Dragon_rightHand_slash: 954 - 989 fr.,\n 16. Dragon_turn_45_left: 990 - 1015 fr.,\n 17. Dragon_turn_45_right: 1016 - 1041 fr.,\n 18. Dragon_death: 1042 - 1082 fr.,\n 19. Dragon_run: 1087 - 1111 fr.,\n 20. Dragon_run_jump: 1112 - 1147 fr.,\n 21. Dragon_death_runing: 1148 - 1186 fr.,\n 22. Dragon_walk: 1191 - 1231 fr.,\n 23. Dragon_sneaking: 1236 - 1296 fr.,\n 24. Dragon_swiming: 1301 - 1326 fr.,\n 25. Dragon_Flying_Start: 1331 - 1396 fr.,\n 26. Dragon_FLY_B: 1401 - 1441 fr.,\n 27. Dragon_FLY_A: 1446 - 1646 fr.,\n 28. Dragon_Flying_Flame_throwing: 1651 - 1851 fr.,\n 29. Dragon_Landing: 1856 - 1876 fr.,\n 30. Dragon_Falling_down: 1881 - 1911 fr.,\n 31. Dragon_Falling_down_Death: 1917 - 1940 fr.,\n 32. Dragon_RM_jump: 1945 - 1989 fr.,\n 33. Dragon_RM_run: 1994 - 2018 fr.,\n 34. Dragon_RM_run_jump: 2023 - 2058 fr.,\n 35. Dragon_RM_death_runing: 2063 - 2101 fr.,\n 36. Dragon_RM_sneaking: 2106 - 2166 fr.,\n 37. Dragon_RM_swiming: 2171 - 2196 fr.,\n 38. Dragon_RM_turn_45_left: 2201 - 2226 fr.,\n 39. Dragon_RM_turn_45_right: 2231 - 2256 fr.,\n 40. Dragon_RM_walk: 2261 - 2301 fr.,\n 41. Dragon_RM_Flying_Start: 2306 - 2371 fr.,\n 42. Dragon_RM_FLY_B: 2376 - 2416 fr.,\n 43. Dragon_RM_FLY_A: 2421 - 2621 fr.,\n 44. Dragon_RM_Flying_Flame_throwing: 2626 - 2826 fr.,\n 45. Dragon_RM_Landing: 2831 - 2851 fr.,\n 46. Dragon_RM_Falling_down: 2856 - 2886 fr.,\n","imageAlt":"3D model animated Dragon Queen and Dragon Beast","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dragon-queen-and-dragon-beast","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aHP6kBiKoZYbCSFGnNtCQhcv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dragon-queen-and-dragon-beast-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/aHP6kBiKoZYbCSFGnNtCQhcv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dragon-queen-and-dragon-beast-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dragon-queen-and-dragon-beast","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664612/6b74d52fee/dragon-queen-and-dragon-beast-3d-model-6b74d52fee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2098439","type":"listingItem","attributes":{"id":2098439,"title":"CHEST wooden","price":3.9,"description":"- A MEDIEVAL CHEST WITH ANIMATION.\n\n- TEXTURES (INCLUDED): BASE COLOR, HEIGHT , NORMAL,METALLIC, ROUGHNESS. SIZE 4096X4096.\n\n -UNITY TESTED\n\n","imageAlt":"CHEST wooden 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/chest-a8aebc79-bdae-47f2-ad06-bf7b405988ba","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZZJJHBfaqWNpPRVWh7kGCMFN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/ZZJJHBfaqWNpPRVWh7kGCMFN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/chest-a8aebc79-bdae-47f2-ad06-bf7b405988ba","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2098439/ac389397db/chest-wooden-3d-model-ac389397db.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"711261","type":"listingItem","attributes":{"id":711261,"title":"Knight Viking Man character no4","price":10.0,"description":"Animated Viking Warrior low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n8k triangles, and 70 bones, 27 ANIMATIONS.\nTexture of resolution 2048px. (Color, Normal map, AO)\n\nReady for use in game engines.\n_______________________________________________________________________________\n================================================================================\nAnimations:\n3x Idle\n3x Walk\n3x Run\n3x Death\n7 fight animations\nkick animation\nknock-down-\u003eloop-\u003eget hit-\u003eback to feet sequence\n==============================================================================================\n______________________________________________________________________________________________\n\n\nBest for mobile/VR development.\n\nIf you have any questions, let me know.","imageAlt":"Knight Viking Man character no4 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-viking-man-character-no4","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BLauAr4aSyQwVf4GXtNzXS6a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/knight-viking-man-character-no4-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/BLauAr4aSyQwVf4GXtNzXS6a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/knight-viking-man-character-no4-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/knight-viking-man-character-no4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711261/b4b17baeed/knight-viking-man-character-no4-3d-model-b4b17baeed.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"204524","type":"listingItem","attributes":{"id":204524,"title":"Bull Warrior ","price":20.0,"description":"\u003cp\u003eContents: FBX, TGA Textures files, Unity Package( Requires Unity 4.2.1 or higher.)\u003c/p\u003e\u003cp\u003eLow poly Fantasy Bull Warrior\r\nHe is rigged and animated. If you are using Unity engine, Bull Warrior is Generic Mecanim and Legacy Rig set up. Textures are hand painted. Available in 4 colors. 10 animations. Total poly count is only 930 tris. Weapon's lightning Unity Particles is included. \u003c/p\u003e\u003cp\u003eSee videos and images provided for model/animations preview.  \u003c/p\u003e\u003cp\u003eAnimations:\r\n- Idle\r\n- walk\r\n- run\r\n- Attack01\r\n- Attack02\r\n- Attack03\r\n- Defend \r\n- Take Damage\r\n- Die\r\n- Jump\u003c/p\u003e","imageAlt":"3D asset Bull Warrior","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/bull-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WnvJvKqKoKxHnADFytbeSw7t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bull-warrior-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/WnvJvKqKoKxHnADFytbeSw7t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bull-warrior-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/bull-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/204524/f3ab1f6ecb/bull-warrior-3d-model-f3ab1f6ecb.png","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711257","type":"listingItem","attributes":{"id":711257,"title":"Knight Viking Man character no2","price":10.0,"description":"Animated Viking Warrior low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n8k triangles, and 70 bones, 27 ANIMATIONS.\nTexture of resolution 2048px. 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May fight as warrior, archer, rogue...\u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 18,529 polygons, 36,560 triangles and 20,056 vertexes. \n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. 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Simple rig provides movement for arms, head, torso. \u003c/p\u003e\u003cp\u003eRendered in Mental Ray.\u003c/p\u003e","imageAlt":"3D animated Joust 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