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Watch video above\n\nRealistic 3d model of Helicopter CH-47 Chinook Japan Ground Self Defense Force\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Camera FLIR Star Safire III\n- Helicopter Cargo Hook\n- Helicopter Hook C-160\n- M130 Flares Dispenser\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 310.853 polys\n- 583.976 tris\n- 322.229 verts\n\nStatistics:\n- 104 meshes\n- 9 materials\n- 45 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 256 x 256 px for small objects (cage, glass)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 58\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Rotor_Front_Rotate : 210-310\n- Rotor_Front_Blurred_Rotate : 310-410\n- Blades_Front_Bend : 420-470\n- Blades_Front_Blurred_Bend : 480-530\n- Rotor_Back_Rotate : 550-650\n- Rotor_Back_Blurred_Rotate : 650-750\n- Blades_Back_Bend : 760-810\n- Blades_Back_Blurred_Bend : 820-870\n- Door_Pilot_Left : 880-930\n- Door_Pilot_Right : 940-990\n- Door_Side_Top : 1000-1070\n- Door_Side_Bottom : 1070-1140\n- Door_Back_Top : 1150-1200\n- Door_Back_Bottom : 1200-1300\n- Back_Door_Ramp : 1300-1350\n- Bottom_Hatch : 1360-1410\n- Bottom_Hook_Rotate : 1410-1460\n- Gear_Front_Left_Dump : 1470-1520\n- Gear_Front_Right_Dump : 1530-1580\n- Gear_Back_Left_Dump : 1590-1640\n- Gear_Back_Right_Dump : 1650-1700\n- Gears_Back_Turn_Left : 1710-1760\n- Gears_Back_Turn_Right : 1770-1820\n- Wheel_Front_Left_Rotate : 1830-1880\n- Wheel_Front_Right_Rotate : 1880-1930\n- Wheel_Back_Left : 1930-1980\n- Wheel_Back_Right : 1980-2030\n- Search_Light_Left : 2030-2080\n- Search_Light_Right : 2090-2140\n- Navi_Lights_On : 2150-2160\n- Search_Light_Left_On : 2160-2170\n- Search_Light_Right_On : 2170-2180\n- Beacon_Bottom_On : 2180-2230\n- Beacon_Top_On : 2230-2280\n- Passenger_Seats_Fold : 2280-2290\n- CoPilot_Pedal_Left : 2620-2670\n- CoPilot_Pedal_Right : 2680-2730\n- Pilot_Pedal_Left : 2740-2790\n- Pilot_Pedal_Right : 2800-2850\n- CoPilot_Cyclic_Forward : 2860-2910\n- CoPilot_Cyclic_Backward : 2920-2970\n- CoPilot_Cyclic_Left : 2980-3030\n- CoPilot_Cyclic_Right : 3040-3090\n- Pilot_Cyclic_Forward : 3100-3150\n- Pilot_Cyclic_Backward : 3160-3210\n- Pilot_Cyclic_Left : 3220-3270\n- Pilot_Cyclic_Right : 3280-3330\n- CoPilot_Head_Down : 3340-3390\n- CoPilot_Head_Up : 3400-3450\n- CoPilot_Head_Left : 3460-3510\n- CoPilot_Head_Right : 3520-3570\n- Pilot_Head_Down : 3580-3630\n- Pilot_Head_Up : 3640-3690\n- Pilot_Head_Left : 3700-3750\n- Pilot_Head_Right : 3760-381\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. 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Watch video above\n\nRealistic 3d model of Helicopter CH-47 Chinook Japan Ground Self Defense Force\n\n**BASIC ANIMATION**\n\n**Static** and **Complex Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Camera FLIR Star Safire III\n- Helicopter Cargo Hook\n- Helicopter Hook C-160\n- M130 Flares Dispenser\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 259.736 polys\n- 486.262 tris\n- 270.578 verts\n\nStatistics:\n- 16 meshes\n- 9 materials\n- 45 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 256 x 256 px for small objects (cage, glass)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 8\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Rotor_Front_Rotate : 200-300\n- Rotor_Front_Blurred_Rotate : 300-400\n- Rotor_Back_Rotate : 400-500\n- Rotor_Back_Blurred_Rotate : 500-600\n- Navi_Lights_On : 600-610\n- Beacon_Bottom_On : 620-670\n- Beacon_Top_On : 670-72\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. 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Watch video above\n\nRealistic 3d model of Helicopter CH-47 Chinook Japan Air Self Defense Force\n\n**BASIC ANIMATION**\n\n**Static** and **Complex Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Cargo Hook\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 248.427 polys\n- 465.750 tris\n- 258.991 verts\n\nStatistics:\n- 15 meshes\n- 9 materials\n- 45 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 256 x 256 px for small objects (cage, glass)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 8\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Rotor_Front_Rotate : 200-300\n- Rotor_Front_Blurred_Rotate : 300-400\n- Rotor_Back_Rotate : 400-500\n- Rotor_Back_Blurred_Rotate : 500-600\n- Navi_Lights_On : 600-610\n- Beacon_Bottom_On : 620-670\n- Beacon_Top_On : 670-72\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. 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Watch video above\n\nRealistic 3d model of Helicopter CH-47J Chinook JGSDF Winter\n\n**BASIC ANIMATION**\n\n**Static** and **Complex Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Cargo Hook\n- Helicopter Hook C-160\n- Helicopter Skis L44000\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 255.451 polys\n- 478.662 tris\n- 266.116 verts\n\nStatistics:\n- 17 meshes\n- 9 materials\n- 45 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 256 x 256 px for small objects (cage, glass)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 8\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Rotor_Front_Rotate : 200-300\n- Rotor_Front_Blurred_Rotate : 300-400\n- Rotor_Back_Rotate : 400-500\n- Rotor_Back_Blurred_Rotate : 500-600\n- Navi_Lights_On : 600-610\n- Beacon_Bottom_On : 620-670\n- Beacon_Top_On : 670-72\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. 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Watch video above\n\nRealistic 3d model of Helicopter CH-47 Chinook Japan Air Self Defense Force\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Cargo Hook\n- Helicopter Hook C-160\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 299.994 polys\n- 564.186 tris\n- 311.212 verts\n\nStatistics:\n- 99 meshes\n- 9 materials\n- 45 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 256 x 256 px for small objects (cage, glass)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 56\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Rotor_Front_Rotate : 210-310\n- Rotor_Front_Blurred_Rotate : 310-410\n- Blades_Front_Bend : 420-470\n- Blades_Front_Blurred_Bend : 480-530\n- Rotor_Back_Rotate : 550-650\n- Rotor_Back_Blurred_Rotate : 650-750\n- Blades_Back_Bend : 760-810\n- Blades_Back_Blurred_Bend : 820-870\n- Door_Pilot_Left : 880-930\n- Door_Pilot_Right : 940-990\n- Door_Side_Top : 1000-1070\n- Door_Side_Bottom : 1070-1140\n- Door_Back_Top : 1150-1200\n- Door_Back_Bottom : 1200-1300\n- Back_Door_Ramp : 1300-1350\n- Bottom_Hatch : 1360-1410\n- Bottom_Hook_Rotate : 1410-1460\n- Gear_Front_Left_Dump : 1470-1520\n- Gear_Front_Right_Dump : 1530-1580\n- Gear_Back_Left_Dump : 1590-1640\n- Gear_Back_Right_Dump : 1650-1700\n- Gears_Back_Turn_Left : 1710-1760\n- Gears_Back_Turn_Right : 1770-1820\n- Wheel_Front_Left_Rotate : 1830-1880\n- Wheel_Front_Right_Rotate : 1880-1930\n- Wheel_Back_Left : 1930-1980\n- Wheel_Back_Right : 1980-2030\n- Search_Light_Left : 2030-2080\n- Search_Light_Right : 2090-2140\n- Navi_Lights_On : 2150-2160\n- Search_Light_Left_On : 2160-2170\n- Search_Light_Right_On : 2170-2180\n- Beacon_Bottom_On : 2180-2230\n- Beacon_Top_On : 2230-2280\n- Passenger_Seats_Fold : 2280-2290\n- CoPilot_Pedal_Left : 2620-2670\n- CoPilot_Pedal_Right : 2680-2730\n- Pilot_Pedal_Left : 2740-2790\n- Pilot_Pedal_Right : 2800-2850\n- CoPilot_Cyclic_Forward : 2860-2910\n- CoPilot_Cyclic_Backward : 2920-2970\n- CoPilot_Cyclic_Left : 2980-3030\n- CoPilot_Cyclic_Right : 3040-3090\n- Pilot_Cyclic_Forward : 3100-3150\n- Pilot_Cyclic_Backward : 3160-3210\n- Pilot_Cyclic_Left : 3220-3270\n- Pilot_Cyclic_Right : 3280-3330\n- CoPilot_Head_Down : 3340-3390\n- CoPilot_Head_Up : 3400-3450\n- CoPilot_Head_Left : 3460-3510\n- CoPilot_Head_Right : 3520-3570\n- Pilot_Head_Down : 3580-3630\n- Pilot_Head_Up : 3640-3690\n- Pilot_Head_Left : 3700-3750\n- Pilot_Head_Right : 3760-381\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. 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Watch video above\n\nRealistic 3d model of Helicopter CH-47J Chinook JGSDF Winter\n\n**COMPLEX ANIMATION**\n\n**Static** and **Basic Animation** versions are not included and available as separate models (see my profile)\n\nIncluded armament and/or equipment. Each available as separate model (see my profile):\n- Helicopter Cargo Hook\n- Helicopter Hook C-160\n- Helicopter Skis L44000\n\n**Photoshop file** is available. You can easily create custom livery\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 306.547 polys\n- 576.329 tris\n- 317.718 verts\n\nStatistics:\n- 104 meshes\n- 9 materials\n- 45 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px for large objects (fuselage, interior, cockpit)\n- 256 x 256 px for small objects (cage, glass)\n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 56\n\n- **Animation name : Frames**\n- Full_Animation : 0-200\n- Rotor_Front_Rotate : 210-310\n- Rotor_Front_Blurred_Rotate : 310-410\n- Blades_Front_Bend : 420-470\n- Blades_Front_Blurred_Bend : 480-530\n- Rotor_Back_Rotate : 550-650\n- Rotor_Back_Blurred_Rotate : 650-750\n- Blades_Back_Bend : 760-810\n- Blades_Back_Blurred_Bend : 820-870\n- Door_Pilot_Left : 880-930\n- Door_Pilot_Right : 940-990\n- Door_Side_Top : 1000-1070\n- Door_Side_Bottom : 1070-1140\n- Door_Back_Top : 1150-1200\n- Door_Back_Bottom : 1200-1300\n- Back_Door_Ramp : 1300-1350\n- Bottom_Hatch : 1360-1410\n- Bottom_Hook_Rotate : 1410-1460\n- Gear_Front_Left_Dump : 1470-1520\n- Gear_Front_Right_Dump : 1530-1580\n- Gear_Back_Left_Dump : 1590-1640\n- Gear_Back_Right_Dump : 1650-1700\n- Gears_Back_Turn_Left : 1710-1760\n- Gears_Back_Turn_Right : 1770-1820\n- Wheel_Front_Left_Rotate : 1830-1880\n- Wheel_Front_Right_Rotate : 1880-1930\n- Wheel_Back_Left : 1930-1980\n- Wheel_Back_Right : 1980-2030\n- Search_Light_Left : 2030-2080\n- Search_Light_Right : 2090-2140\n- Navi_Lights_On : 2150-2160\n- Search_Light_Left_On : 2160-2170\n- Search_Light_Right_On : 2170-2180\n- Beacon_Bottom_On : 2180-2230\n- Beacon_Top_On : 2230-2280\n- Passenger_Seats_Fold : 2280-2290\n- CoPilot_Pedal_Left : 2620-2670\n- CoPilot_Pedal_Right : 2680-2730\n- Pilot_Pedal_Left : 2740-2790\n- Pilot_Pedal_Right : 2800-2850\n- CoPilot_Cyclic_Forward : 2860-2910\n- CoPilot_Cyclic_Backward : 2920-2970\n- CoPilot_Cyclic_Left : 2980-3030\n- CoPilot_Cyclic_Right : 3040-3090\n- Pilot_Cyclic_Forward : 3100-3150\n- Pilot_Cyclic_Backward : 3160-3210\n- Pilot_Cyclic_Left : 3220-3270\n- Pilot_Cyclic_Right : 3280-3330\n- CoPilot_Head_Down : 3340-3390\n- CoPilot_Head_Up : 3400-3450\n- CoPilot_Head_Left : 3460-3510\n- CoPilot_Head_Right : 3520-3570\n- Pilot_Head_Down : 3580-3630\n- Pilot_Head_Up : 3640-3690\n- Pilot_Head_Left : 3700-3750\n- Pilot_Head_Right : 3760-381\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. 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Each available as separate model (see my profile):\n- Camera FLIR Ultra7000\n\nFile formats:\n- 3ds Max 2024\n- Unity 2022.3.62f3\n- FBX \n\nPoly count:\n- 138.088 polys\n- 263.638 tris\n- 146.507 verts\n\nStatistics:\n- 16 meshes\n- 8 materials\n- 54 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 4096 x 4096 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n- Opacity\n- Emission\n\nAnimations count: 8\n\n- **Animation name : Frames**\n- Full_Animation : 0-100\n- Main_Rotor : 100-200\n- Tail_Rotor : 200-300\n- Main_Rotor_Blurred : 300-400\n- Tail_Rotor_Blurred : 400-500\n- Navi_Lights : 500-510\n- Beacon_Bottom : 520-620\n- Beacon_Top : 620-720\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. 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