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Good mesh topology, very high resolution of road textures, detailed kerbs. There is also bonus scene with all elements separated, as base to create own roads construction\n\nConstruction contains 127 elements:\n\n- 42 low highway elements plus 4 turns,\n- 54 middle highway elements plus 4 turns,\n- 15 highway descents,\n- 11 street crossing plus 6 other street fragments,\n- 11 street crossing plus 4 other street fragments,\n\nother models:\n\n- street lamps,\n- traffic lights,\n- road gates with signs,\n- street signs\n\nTwo versions included:\n\n- Fbx - standard version with standard materials, no light\n\n- OBJ - standard version with standard materials, no light\n- Road_Elements_Pack.uproject - ue4 full project with lights and materials\n- Exported formats has no bugs, Uv works correctly. 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There is also bonus scene with all elements separated, as base to create own houses construction \n\nHouses contains 26 elements:\n\n- 5 low houses , fbx, obj and other formats \n- 27 texture variations + source files for editing or making more variants,\n- UE4 houses project (INCLUDED)\n- Different textures sets, \n- other bonus models:\n\n- street lamps,\n- traffic lights,\n- road gates with signs,\n\nTwo versions included:\n\n- Fbx - standard version with standard materials, no lights\n- OBJ - standard version with standard materials, no light\n- Houses_Elements_Pack.uproject - ue4 full project with lights and materials\n- Exported formats has no bugs, Uv works correctly. \n- Obviously there is no light in exported formats.\n\nPROFESSIONALLY MODELLED\n\nModels made without ngons and to keep polycount as low as possible.\n\n- no isolated or overlapped vertices,\n- no overlapped faces,\n- mostly quads (98,6%)\n- real worlds scale (meters), objects at 100% scale at object level,\n- no extraneous, unnecessary objects etc.\n- grouped, ready to merge into the scene,\n- bonus material for editing (change colours and crate more variations)\n- Mesh is not intended for subdivision and ready for game dev\n\n**WELL ARRANGED**\n\nLike all our scenes this project is handy to use and easy to modify.\n\nIn this product there is no problem with multiplied materials and textures.\n\nEach material has his 'material-sample' object in the scene so you dont have to search and reapply materials. Each object has assigned only one material so there is no annoying Multi/Sub-Object materials!\n\nMaterials, textures, objects are clearly named in English. Models are separated on layers, very easy to work with.\n\n======================================================================================\n\nThere are 26 PBR textures (+source files or any other texture sets) in dimensions: \n\n- 4K and 2K (houses)\n- 4K and 2K (houses)\n- 4K and 2K(houses)\n- 4K and 2K (houses)\n- 4K and 2K (houses)\n- 4K and 2K (houses)\n- 4K and 2K (house)\n-  4K and 2K (houses)\n- 4K and 2K\n- 4K and 2K\n- 512x512 etc.\n\nFILES IN ARCHIVES see previews here in the screenshots previews\n\n====================================================================================\n\n**All of these packs fully ready for these houses:**\n\n1. Tree pack here suitable for these houses: https://www.cgtrader.com/3d-models/plant/bush/ue4-trees-and-bushes-game-ready-fully-ue4-project\n\n2. 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Place.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-RED-wide.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-wide.blend\u003cbr\u003e\n05-HWYMN3-WalkDeliver-NLA-R.blend\u003cbr\u003e\n05-HWYMN4-WalkDeliver-NLA.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend\u003cbr\u003e\n06-Hwymn-SITTING.blend\u003cbr\u003e\n\u003cbr\u003e\n- 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene\u003cbr\u003e\n\u003cbr\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample videos:\u003cbr\u003e\n\u003cbr\u003e\nHWYMN1-Deliver\u003cbr\u003e\nhttps://youtu.be/cJT88ypJQrg\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA-R\u003cbr\u003e\nhttps://youtu.be/M3cUiZsvpCk\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA\u003cbr\u003e\nhttps://youtu.be/kFrKF0taSeE\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R\u003cbr\u003e\nhttps://youtu.be/TBraL8pPrYk\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05\u003cbr\u003e\nhttps://youtu.be/jB_3xnur3Vs\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide-R\u003cbr\u003e\nhttps://youtu.be/BAZhUXvTWH0\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide\u003cbr\u003e\nhttps://youtu.be/kdMXxj-El7g\u003cbr\u003e\n\u003cbr\u003e\nHYWYM6an-Walk-NoGun-Handshake\u003cbr\u003e\nhttps://youtu.be/EWviGmgFnXg\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-NoMask\u003cbr\u003e\nhttps://youtu.be/PjFTRXKtamo\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-R\u003cbr\u003e\nhttps://youtu.be/HqrR7zkPTII\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT\u003cbr\u003e\nhttps://youtu.be/QHZPNOss_54\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TTb\u003cbr\u003e\nhttps://youtu.be/Mo7NY-zMa7E\u003cbr\u003e\n\u003cbr\u003e\nPIX-00-HWYMN-ShapeMap-NoMask\u003cbr\u003e\nhttps://youtu.be/cTxFjF3Rm2A\u003cbr\u003e\n\u003cbr\u003e\nPIX-WIREFrame\u003cbr\u003e\nhttps://youtu.be/52cDgUGDg60\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimLeather\u003cbr\u003e\nhttps://youtu.be/mhlYcLYsP34\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimRED\u003cbr\u003e\nhttps://youtu.be/wDJfnMr-g0s\u003cbr\u003e\n\u003cbr\u003e\nPix-Sitting\u003cbr\u003e\nhttps://youtu.be/_VXJdLeitR8\u003cbr\u003e\n\u003cbr\u003e\n","imageAlt":"Highwayman 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Green","price":5.0,"description":"The decision of the Navi Mumbai Municipal Corporation (NMMC) to beautify the12 km stretch of the Sion-Panvel Highway, which is under the jurisdiction of Public Works Department (PWD) has not gone down well with the Aam Admi Party, Navi Mumbai. They feel that the civic body, instead of spending Rs. 7 crores on beautifying the stretch, which should actually be done by the PWD as per the toll contract, should utilise the money on other important issues.","imageAlt":"Highway Green 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/other/highway-green","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HAFpyNKNrU9Xrs4dosJSfaY4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/HAFpyNKNrU9Xrs4dosJSfaY4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/other/highway-green","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":14,"name":".skp","is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"architectural","subcategorySlug":"other","categoryTitle":"Architectural","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3708161/9c5027fb7d/highway-green-3d-model-9c5027fb7d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3638915","type":"listingItem","attributes":{"id":3638915,"title":"Highway Road and Bridge with Cars","price":2.0,"description":"This is a great low poly Highway Road and Bridge with Cars 3D model for you projects. Scene is animated with cars driving on the road. \n\nThis scene includes the following:\n\n- low poly cars\n\n- low poly bridge\n\n- low poly road\n\n- low poly bushes, lights\n\nCreated in Cinema4D R25. No third party plugins needed. Standard Render with lighting tools and standard materials. \n\nFormats included:\n\n.c4d .obj .fbx .3ds \n\nPoly Count: 8918, Points Count: 8406, Object Count: 639\n\nI hope you will like it. Also, make sure to check my other models. Don’t forget to leave the feedback and rate the models. Thank you","imageAlt":"3D asset Highway Road and Bridge with Cars","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/highway-road-and-bridge-with-cars","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k5GAZAPS53FRKuqxTPSMRReC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighWayPreview1.jpg","gridUrl":"https://media.cgtrader.com/variants/k5GAZAPS53FRKuqxTPSMRReC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighWayPreview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/highway-road-and-bridge-with-cars","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/3638915/f71ff99827/highway-road-and-bridge-with-cars-3d-model-f71ff99827.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5580490","type":"listingItem","attributes":{"id":5580490,"title":"Fast Police Car Realistic and Game Ready Asset","price":39.99,"description":"Introducing our realistic sport police car, designed with much care so every polygon used is needed without any waste. This model has realistic, high-quality materials. It meets the high standards of 3D models; it can be suitable for any of your projects.\n\n**Files \u0026 Packs**\n\n- Blender (Cycles).\n- 3D Max (Arnold, V-Ray, and Physical).\n- Maya (Arnold and V-Ray).\n- Cinema 4D (Physical and Arnold).\n- Unity pack.\n- Unreal Engine pack.\n- Fbx.\n- GLTF\n- OBJ.\n- USDC.\n\n**Model Details**\n\n- The model was originally designed using Blender 3.6.\n\n- Showcase images were rendered with Blender Cycles with no post-processing.\n\n- Easy to interact with; just simply drop the file in your projects and get started.\n\n- The model has high-quality, realistic materials.\n\n- This model is both exterior and interior.\n\n- All model materials are baked into five separate materials and applied to the majority of files.\n\n- All materials and textures are named appropriately, so it can be worked with easily.\n\n- All car pre-baked materials are included in a separate blend file.\n\n- Transparent parts are separated from opaque once, so it can be handled separately.\n\n- The model is fully rigged in a separate Belnd file and ready for animation.\n\n- Nice, optimized, and poly-efficient topology with primary quads, a bit of tris, and no n-gons.\n\n- The texture maps are: AO, base color, metallic, roughness, normal, alpha, and transmission. All are baked with 4K resolutions and included in the download files.\n\n- The model is fully functional; all doors can be interacted with (open \u0026 close), steering wheel, dashboard gauges, and needles.\n\n- The model has several animations: doors open and close, steering wheel rotations.\n\n- All animations are included in a separate folder with full documentation.\n\n- The model includes functional headlights and taillights that emit light, adding realism and enhancing its utility in various lighting conditions within the game or simulation.\n\n- The emissive parts are baked into separate material. Also have separated meshes so it can be interacted with separately.\n\n- The emergency siren is functional; its light is separated to be delt with easily, and its materials are baked with an emissive map.\n\n- The majority of car parts are separated so they can be dealt with easily and separately.\n\n- The car badge and the license plates can be modified easily with Photoshop or any image editor.\n\n- The UV map has no overlaps.\n\n- The UV map is packed carefully so it can be worked with easily if you want to print something on the car body.\n\n- You can paint or remove any text or logo on the car body easily.\n\n- Several file formats are included.\n\nYou may not resell or distribute any content from this model. Visit the 3D Poly Forge profile to see more versions of this model.","imageAlt":"Fast Police Car Realistic and Game Ready Asset 3D model","url":"https://www.cgtrader.com/3d-models/car/sport-car/fast-police-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Dju38kLjJz5Gh6uXMhbk81z9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_with_logos.jpg","gridUrl":"https://media.cgtrader.com/variants/Dju38kLjJz5Gh6uXMhbk81z9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_with_logos.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/sport-car/fast-police-car","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":null,"name":null,"is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"car","subcategorySlug":"sport-car","categoryTitle":"Car","subcategoryTitle":"Sport","schemaImageUrl":"https://img-new.cgtrader.com/items/5580490/5d23e24512/fast-police-car-realistic-and-game-ready-asset-3d-model-5d23e24512.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1840576","type":"listingItem","attributes":{"id":1840576,"title":"Construction Barrier 7 with animated lights 600-34 250x1600mm","price":17.32,"description":"Here is construction barrier version 7 with warning light animation.\nOut of our construction barriers collection.\n\n**Traffic sign number:**\n600-34\n\n**Size:**\n250x1600mm\n\n**Textures(4K):**\n\n- Color-map\n- Normal-map\n- Spec-map\n\n\n**3D-Model-Formats:**\n\n1. VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. DirectX (.X) \n12. Blender(.blend) \n\n\n**Polygons =** 5211\n**Vertices =** 5201\n**Triangulated =** 9124\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)\n","imageAlt":"Construction Barrier 7 with animated lights 3D asset 2","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/construction-barrier-7-with-animated-lights-600-34-250x1600mm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5C7npJQRycnNJs5U8pXbUPGn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/construction-barrier-7-with-animated-lights-600-34-250x1600mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/5C7npJQRycnNJs5U8pXbUPGn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-barrier-7-with-animated-lights-600-34-250x1600mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/construction-barrier-7-with-animated-lights-600-34-250x1600mm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1840576/1e58a4a500/construction-barrier-7-with-animated-lights-600-34-250x1600mm-3d-model-1e58a4a500.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1840541","type":"listingItem","attributes":{"id":1840541,"title":"Construction Barrier 6 with animated lights 600-36 250x2400mm","price":10.55,"description":"Here is construction barrier version 6 with warning light animation.\nOut of our construction barriers collection.\n\n**Traffic sign number:**\n600-34\n\n**Size:**\n250x1600mm\n\n**Textures(4K):**\n\n- Color-map\n- Normal-map\n- Spec-map\n\n\n**3D-Model-Formats:**\n\n1. 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Blender(.blend) \n\n\n**Polygons =** 4951\n**Vertices =** 4472\n**Triangulated =** 8634\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)\n","imageAlt":"Construction Barrier 6 with animated lights 3D model 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Also if you come across any issues with the model please let me know and I'll help you right away. **Enjoy the model! :)**","imageAlt":"Car in forest animation scene 3D","url":"https://www.cgtrader.com/3d-models/car/racing-car/car-in-forest-animation-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HkWw2ZNZCiiAcvTgf4W1nTNx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/firstimage23.2.jpg","gridUrl":"https://media.cgtrader.com/variants/HkWw2ZNZCiiAcvTgf4W1nTNx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/firstimage23.2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/car-in-forest-animation-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/4749005/7e9a44ebf6/forest-car-animation-scene-3d-model-7e9a44ebf6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5074919","type":"listingItem","attributes":{"id":5074919,"title":"Pack of Car Truck And Taxi Models","price":50.0,"description":"There are 3 **high poly models** in one pack best for multiple ideas in lowest price . all models are fully detailed and designed carefully according to the demand and desire all models are with texture which are in .jpg form","imageAlt":"Pack of Car Truck And Taxi Models 3D asset","url":"https://www.cgtrader.com/3d-model-packs/pack-of-car-truck-and-taxi-models","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xc8ooRfMrgNKXtdw6DzaUaXE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/Xc8ooRfMrgNKXtdw6DzaUaXE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/pack-of-car-truck-and-taxi-models","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/5074919/d856557cf2/pack-of-car-truck-and-taxi-models-3d-model-d856557cf2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6491845","type":"listingItem","attributes":{"id":6491845,"title":"Modern Highway Driving Environment with PBR Textures","price":50.0,"description":"Short Summary\n\"A high-quality, photorealistic road environment package featuring a detailed animated car driving on a scenic route surrounded by lush greenery and dense trees. Perfect for architectural visualization, game development, cinematic shots, or virtual reality projects.\"\n\nKey Features\nComplete Dynamic Environment: A fully textured, ready-to-render scene featuring a realistic road, detailed terrain, and atmospheric lighting.\n\nAnimated Vehicle Included: Features a rigged and animated car model realistically driving along the path. (Specify: Is it a loop animation? Simple keyframes?)\n\nVibrant Greenery: Includes high-detail models of trees, bushes, and grass for a dense, natural forest or suburban feel.\n\nPBR Workflow: All materials use PBR (Physically Based Rendering) textures for maximum realism across different lighting conditions. (Only include if true!)\n\nOptimized Assets: Models are efficiently structured and optimized for smooth performance in real-time engines or high-resolution rendering.\n\nAdditional Props: Includes various roadside objects such as streetlights, guardrails, and signs to complete the scene. (List any other specific items you have).","imageAlt":"3D Modern Highway Driving Environment with PBR Textures","url":"https://www.cgtrader.com/3d-models/exterior/landscape/modern-highway-driving-environment-with-pbr-textures","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v06gp46hxobn28ayo9pepz4amtn0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/v06gp46hxobn28ayo9pepz4amtn0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/modern-highway-driving-environment-with-pbr-textures","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/6491845/73dbe7a974/modern-highway-driving-environment-with-pbr-textures-3d-model-73dbe7a974.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5743616","type":"listingItem","attributes":{"id":5743616,"title":"Large Modular Pack of Russian Roads ","price":9.0,"description":"The Large Modular Pack of Russian Roads is a highly detailed and expansive 3D asset collection designed to authentically recreate the unique characteristics of Russian road networks. This pack provides a comprehensive selection of road tiles, intersections, roadside elements, and supplementary infrastructure assets, enabling you to craft realistic urban, rural, and industrial environments. With modular components and attention to detail, this pack is ideal for game developers, architects, and simulation creators looking for an immersive and authentic Russian road experience.\n\nKey Features\nAuthentic Russian Road Design\n\nDetailed road textures inspired by real Russian roads, including potholes, patched asphalt, and faded markings.\nModular road pieces such as highways, narrow rural roads, city streets, and industrial pathways.\nDiverse Road Types and Configurations\n\nStraight segments, curves, T-junctions, Y-junctions, 4-way intersections, and cul-de-sacs.\nDirt roads, cobblestone streets, and cracked asphalt surfaces for added variety.\nHigh-Quality PBR Materials\n\n4K resolution textures with diffuse, normal, roughness, and metallic maps for maximum realism.\nVariations include wet roads, snowy/icy roads, and muddy paths.\nRealistic Roadside Elements\n\nSoviet-era streetlights, signage, and guardrails.\nBus stops, telephone poles, roadside benches, and traffic barriers.\nBridge and Overpass Modules\n\nFlat and arched bridge components with realistic textures and structural details.\nOverpasses and underpasses for complex road layouts.\nGame-Ready Optimization\n\nLow-poly models for efficient rendering in real-time applications.\nCompatible with Unity, Unreal Engine, Blender, 3ds Max, and Maya.\nSeasonal Variations\n\nPre-made texture sets for summer, winter (snow-covered roads), and rainy weather.\nRoad Decorations and Props\n\nCrosswalks, speed bumps, traffic cones, and road repair tools.\nVegetation such as grass, weeds, and bushes commonly found along Russian roads.\nApplications\nGame Development: Perfect for creating Russian driving simulators, open-world exploration games, and urban simulations.\nCity Planning and Visualization: Design authentic Russian road systems for architectural or infrastructure presentations.\nEducational Simulations: Teach road network design and traffic management with realistic assets.\nVirtual Reality (VR) and Augmented Reality (AR): Enhance immersive experiences with true-to-life road environments.\nTechnical Specifications\nFile Formats: FBX, OBJ, BLEND, UnityPackage, Unreal Engine Pack.\nTextures:\n4K PBR textures with diffuse, normal, metallic, and roughness maps.\nUV-mapped for seamless texture application.\nPolycount:\nLow-poly models for gaming and VR/AR (~500-2,000 tris per piece).\nHigh-poly models for close-ups and cinematic renders (~5,000-10,000 tris per piece).\nScale: Real-world scale for accurate dimensions.\nIncluded Assets\nRoad Modules:\n\nStraight tiles in various lengths.\nSharp and wide curves (15°, 30°, 45°, 90°).\nT-junctions, Y-junctions, 4-way intersections, and roundabouts.\nBridges and Overpasses:\n\nFlat road bridges and elevated highway sections.\nSoviet-style concrete and steel bridges with expansion joints.\nSeasonal Variations:\n\nSnow-covered roads with icy effects.\nRainy asphalt with reflective wet surfaces.\nSide Elements:\n\nSoviet-era guardrails, street signs, and road markings.\nVegetation like roadside grass, shrubs, and wildflowers.\nDecorative and Functional Props:\n\nTraffic lights, speed cameras, and toll booths.\nBus stops, parking lots, and small roadside markets.\nWhy Choose This Pack?\nThe Large Modular Pack of Russian Roads combines authenticity with versatility, offering high-quality assets that perfectly capture the essence of Russian road networks. 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Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). 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asset","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/city-on-a-bridge","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ovos8ervcn2n50k2umsxccgic6s9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-06-21%20192237.jpg","gridUrl":"https://media.cgtrader.com/variants/ovos8ervcn2n50k2umsxccgic6s9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-06-21%20192237.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/city-on-a-bridge","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6229780/036cce80b5/city-on-a-bridge-3d-model-036cce80b5.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - 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They are also installed within medians of divided highways to prevent errant vehicles from entering the opposing carriageway of traffic and help to reduce head-on collisions. Some of these barriers, designed to be struck from either side, are called median barriers. Traffic barriers can also be used to protect vulnerable areas like school yards, pedestrian zones, and fuel tanks from errant vehicles. In pedestrian zones, like school yards, they also prevent children or other pedestrians from running onto the road.\n\nWhile barriers are normally designed to minimize injury to vehicle occupants, injuries do occur in collisions with traffic barriers. They should only be installed where a collision with the barrier is likely to be less severe than a collision with the hazard behind it. Where possible, it is preferable to remove, relocate or modify a hazard, rather than shield it with a barrier.\n\nTo make sure they are safe and effective, traffic barriers undergo extensive simulated and full scale crash testing before they are approved for general use. While crash testing cannot replicate every potential manner of impact, testing programs are designed to determine the performance limits of traffic barriers and provide an adequate level of protection to road users.","imageAlt":"3D model animated Traffic Barrier","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/traffic-barrier-f0cebb4b-0bde-4e71-bc16-82ca74ee44fd","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ijDo3tsEjh845UTxG5cJhjVF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/colPrev.jpg","gridUrl":"https://media.cgtrader.com/variants/ijDo3tsEjh845UTxG5cJhjVF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/colPrev.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/traffic-barrier-f0cebb4b-0bde-4e71-bc16-82ca74ee44fd","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/5551525/f20c4fbbb2/traffic-barrier-3d-model-f20c4fbbb2.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3695383","type":"listingItem","attributes":{"id":3695383,"title":"Ambulance - Premium - Drivable and Interactable UE4 UE5","price":99.99,"description":"**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n**Also available:**\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:**https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message:** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and **sirens** with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .**pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 51 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 27 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - Premium - Drivable and Interactable 3D asset 2","url":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TrxWUQ8CiMqKc939u8qmZGLb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Wide_Premium.jpg","gridUrl":"https://media.cgtrader.com/variants/TrxWUQ8CiMqKc939u8qmZGLb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Wide_Premium.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3695383/74e7416cd7/ambulance-premium-drivable-and-interactable-ue4-ue5-3d-model-74e7416cd7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6859125","type":"listingItem","attributes":{"id":6859125,"title":"Bridge Construction 3D Model - Detailed Look into Infrastructure","price":10.0,"description":"Bridge Construction 3D Model - A Detailed Look into Infrastructure\n\nThis highly detailed 3D model provides an in-depth look at the construction process of a modern bridge. It showcases the intricate details of the structural components, scaffolding, and construction equipment, making it an invaluable tool for engineers, architects, and students.\n\nKey Features:\n\nMeticulous Detail: Every beam, girder, and support is accurately modeled, providing a realistic representation of the construction site.Versatile Application: Ideal for engineering education, construction simulations, architectural visualizations, and game development.Modular Design: Easily customize and adapt the model to fit specific bridge designs and construction stages.High-Quality Textures and Materials: Ensures realism and compatibility with various rendering engines.Clear Labeling: Provides clear labeling of key components for easy understanding and reference.Perfect for:\n\nCivil Engineering Education: Visualize complex construction processes and structural concepts.Construction Simulations: Train workers and managers on safety procedures and efficient workflows.Architectural Visualization: Create stunning renderings of bridges and infrastructure projects.Game Development: Design realistic and immersive environments for games and simulations.","imageAlt":"animated Bridge Construction 3D Model - Detailed 3","url":"https://www.cgtrader.com/3d-models/architectural/engineering/bridge-construction-3d-model-detailed-look-into-infrastructure-123f1d92-ad94-4d7b-b4fc-8d6d391e0579","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xatfvzyom9k03pjp8m007zt6vikj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/12_10%20-%20Photo.jpg","gridUrl":"https://media.cgtrader.com/variants/xatfvzyom9k03pjp8m007zt6vikj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/12_10%20-%20Photo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/bridge-construction-3d-model-detailed-look-into-infrastructure-123f1d92-ad94-4d7b-b4fc-8d6d391e0579","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":15,"name":".hrc","is_native":false},{"id":17,"name":".max","is_native":false},{"id":223,"name":".ls11","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/6859125/9a58b08eee/bridge-construction-3d-model-detailed-look-into-infrastructure-3d-model-9a58b08eee.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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Thank you for giving a positive opinion to my models.","imageAlt":"Road Pack - Extended-City Roads 3D animated tools","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/road-pack-extended-city-roads-a0109957-6293-47fd-9a09-b8fb66bcc60e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h8np86mshyf6ywxrbbicg55a5xpa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_8%20-%20Photo.jpg","gridUrl":"https://media.cgtrader.com/variants/h8np86mshyf6ywxrbbicg55a5xpa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_8%20-%20Photo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/road-pack-extended-city-roads-a0109957-6293-47fd-9a09-b8fb66bcc60e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":199,"name":".ls10","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6530460/75b64131ed/road-pack-extended-city-roads-3d-model-75b64131ed.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5924613","type":"listingItem","attributes":{"id":5924613,"title":"Sharp Turn Traffic Sign","price":3.0,"description":"Enhance your urban and road scene visualizations with this realistic Sharp Turn Traffic Sign 3D model. Designed with high-quality details and optimized geometry, this model is perfect for architectural visualization, driving simulations, game environments, and traffic safety animations.\n\nWith 17,261 faces and 16,888 vertices, this model offers an ideal balance of detail and performance, making it suitable for both real-time applications and high-resolution renders. The accurate proportions, high-resolution PBR textures, and multiple format support ensure seamless integration into Blender, Unity, Unreal Engine, and other 3D software.\nFeatures:\n\n Realistic Road Sign – Designed with correct proportions and clear signage\n Optimized Mesh – High-quality yet efficient polygon count for smooth performance\n PBR Textures – Realistic materials for accurate lighting and shading effects\n Multiple File Formats – Available in Blend, OBJ, FBX, DAE, STL, and GLB for maximum compatibility\n Game \u0026 Simulation Ready – Ideal for driving simulators, games, and traffic safety projects\n\nPerfect for:\n Game developers creating driving simulations or open-world environments\n Architects \u0026 urban designers needing realistic road assets\n Traffic safety trainers developing educational simulations\n CG artists working on city and highway scenes\n\nAdd realism to your 3D road environments with this Sharp Turn Traffic Sign 3D model today!","imageAlt":"Sharp Turn Traffic Sign 3D","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/sharp-turn-traffic-sign","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uw0qwah6tttuvvaf467neuhov2lk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/uw0qwah6tttuvvaf467neuhov2lk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/sharp-turn-traffic-sign","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/5924613/e43fb9b366/sharp-turn-traffic-sign-3d-model-e43fb9b366.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3982562","type":"listingItem","attributes":{"id":3982562,"title":"expressway 3d superhighway","price":5.0,"description":"express road 3d for gaming","imageAlt":"animated expressway 3d superhighway","url":"https://www.cgtrader.com/3d-models/architectural/engineering/expressway-3d-superhighway","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gUaN2ZUdiZBqSmsth5Xhi14j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/expressimage.jpg","gridUrl":"https://media.cgtrader.com/variants/gUaN2ZUdiZBqSmsth5Xhi14j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/expressimage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/expressway-3d-superhighway","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/3982562/41901e842c/expressway-3d-superhighway-3d-model-41901e842c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2885694","type":"listingItem","attributes":{"id":2885694,"title":"Railroad Barrier 8m High-Poly with and without Protective Grid","price":70.69,"description":"Here is the animated high-poly version of the railroad barrier with a range of 8 meters.\nAlso included are two static non-animated versions, one with the barrier open and one with the barrier closed.\nMade with the Railway Barrier Construction Kit.\n\n--- \n\nBahnschranken Version mit Reichweite von 8 Metern, high-poly und animiert.\nDer Download enthält auch zwei statische nicht animierte Versionen, eine mit offener und eine mit geschlossener Schranke.\nAus dem Bahnschrankenbaukasten.\n\n---\n\n* Name - Railroad-Barrier-8m-animated \n* Dimensions -  9.671m x 1.037m x 2.163m\n* Polygons = 73893  \n\n---\n\n* Name - Railroad-Barrier-8m-Closed \n* Dimensions -  9.671m x 1.037m x 2.163m\n* Polygons = 73893\n \n---\n\n* Name - Railroad-Barrier-8m-Open \n* Dimensions -  1.071m x 1.037m x 10.262m\n* Polygons = 73893\n\n---\n\nHere is the animated high-poly version of the railroad barrier with a range of 8 meters and protective grid.\nAlso included are two non-animated versions, one with the barrier open and one with the barrier closed.\nMade with the Railway Barrier Construction Kit.\n\n--- \n\nBahnschranken Version mit Reichweite 8 Meter, high-poly und animiert mit Schutzgitter.\nDer Download enthält auch zwei nicht animierte Versionen, eine mit offener und eine mit geschlossener Schranke.\nAus dem Bahnschrankenbaukasten.\n\n---\n\n* Name - Railroad-Barrier-8m-Protective-Grid-Animated \n* Dimensions - 9.671m x 1.037m x 2.163m\n* Polygons = 116574\n\n---\n\n* Name - Railroad-Barrier-8m-Protective-Grid-Closed \n* Dimensions - 9.671m x 1.037m x 2.163m\n* Polygons = 116574\n\n---\n\n* Name - Railroad-Barrier-8m-Protective-Grid-Open \n* Dimensions - 1.186m x 1.037m x 10.262m\n* Polygons = 116574\n\n---\n\n\n**3D model formats:** \n\n* **Native format** (*.blend)\n* Autodesk FBX (.fbx)\n* OBJ (.obj, .mtl)\n* glTF (.gltf, .glb)\n* X3D (.x3d)\n* Collada (.dae)\n* Stereolithography (.stl)\n* Polygon File Format (.ply)\n* Alembic (.abc)\n* DXF (.dxf)\n\n\n**Used software and 3d-model creator.**\n\n\n        * A 3D model, which we use in our projects for our Software VIS-All-3D ( https://vis-all.de/ )\n\n        * This 3d model or those 3d models as well as the textures were created by 3DHaupt aka DennisH2010 ( https://www.cgtrader.com/3dhaupt ) for the software service John GmbH ( https://www.john-software.de ).\n\n        * Modeled and textured with Blender 2.9x ( https://www.blender.org/ )\n\n\n**Verwendete Software und 3d-Modellersteller.**\n\n\n        * Ein 3D-Modelle, das wir in unseren Projekten für VIS-All-3D verwenden (https://vis-all.de/).\n\n        * Das 3d-Modell oder die 3d-Modelle sowie die Texturen wurden von 3DHaupt ( https://www.cgtrader.com/3dhaupt ) für die Software-Service John GmbH ( https://www.john-software.de ) erstellt.\n\n        * Modelliert und texturiert mit Blender 2.9x ( https://www.blender.org/ )\n\n\n","imageAlt":"Railroad Barrier 8m High-Poly with and without 3D model 1","url":"https://www.cgtrader.com/3d-model-packs/railroad-barrier-8m-high-poly-with-and-without-protective-grid","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NzQ41Y9brThyUDJ9hSCsMRvq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/railroad-barrier-8m-high-poly-with-and-without-protective-grid-3d-model-obj-fbx-dxf-stl-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/NzQ41Y9brThyUDJ9hSCsMRvq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/railroad-barrier-8m-high-poly-with-and-without-protective-grid-3d-model-obj-fbx-dxf-stl-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/railroad-barrier-8m-high-poly-with-and-without-protective-grid","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"industrial","subcategorySlug":"other","categoryTitle":"Industrial","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2885694/8320d3b47c/railroad-barrier-8m-high-poly-with-and-without-protective-grid-3d-model-8320d3b47c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3695328","type":"listingItem","attributes":{"id":3695328,"title":"Ambulance - Interactable Vehicles UE4 UE5","price":74.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Premium:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5\n\n- **Ambulance - Interactable Vehicles:**https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\nAlso available:\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** - support@yarrawah.com\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). 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Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. 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Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). 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