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- Blender - Rigged and Animated","price":65.0,"description":"**Highwayman - Rigged and Animated for Blender 4.23 and up**\u003cbr\u003e\n\u003cbr\u003e\n*********************\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started\u003cbr\u003e\nHe has a Leather Cloak and a \"Redcoat\" Cloak:\u003cbr\u003e\n\u003cbr\u003e\n00-HWYMN-Lthr-Zero.blend\u003cbr\u003e\n00-HWYMN-RED-Zero.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05.blend\u003cbr\u003e\n01b-TT-HWYMN-RED-NoMask.blend\u003cbr\u003e\n01b-TT-HWYMN-RED.blend\u003cbr\u003e\n01b-TT-HWYMN.blend\u003cbr\u003e\n02-HWYMN1-Deliver-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-RED-wide.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-wide.blend\u003cbr\u003e\n05-HWYMN3-WalkDeliver-NLA-R.blend\u003cbr\u003e\n05-HWYMN4-WalkDeliver-NLA.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend\u003cbr\u003e\n06-Hwymn-SITTING.blend\u003cbr\u003e\n\u003cbr\u003e\n- 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene\u003cbr\u003e\n\u003cbr\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample videos:\u003cbr\u003e\n\u003cbr\u003e\nHWYMN1-Deliver\u003cbr\u003e\nhttps://youtu.be/cJT88ypJQrg\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA-R\u003cbr\u003e\nhttps://youtu.be/M3cUiZsvpCk\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA\u003cbr\u003e\nhttps://youtu.be/kFrKF0taSeE\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R\u003cbr\u003e\nhttps://youtu.be/TBraL8pPrYk\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05\u003cbr\u003e\nhttps://youtu.be/jB_3xnur3Vs\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide-R\u003cbr\u003e\nhttps://youtu.be/BAZhUXvTWH0\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide\u003cbr\u003e\nhttps://youtu.be/kdMXxj-El7g\u003cbr\u003e\n\u003cbr\u003e\nHYWYM6an-Walk-NoGun-Handshake\u003cbr\u003e\nhttps://youtu.be/EWviGmgFnXg\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-NoMask\u003cbr\u003e\nhttps://youtu.be/PjFTRXKtamo\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-R\u003cbr\u003e\nhttps://youtu.be/HqrR7zkPTII\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT\u003cbr\u003e\nhttps://youtu.be/QHZPNOss_54\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TTb\u003cbr\u003e\nhttps://youtu.be/Mo7NY-zMa7E\u003cbr\u003e\n\u003cbr\u003e\nPIX-00-HWYMN-ShapeMap-NoMask\u003cbr\u003e\nhttps://youtu.be/cTxFjF3Rm2A\u003cbr\u003e\n\u003cbr\u003e\nPIX-WIREFrame\u003cbr\u003e\nhttps://youtu.be/52cDgUGDg60\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimLeather\u003cbr\u003e\nhttps://youtu.be/mhlYcLYsP34\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimRED\u003cbr\u003e\nhttps://youtu.be/wDJfnMr-g0s\u003cbr\u003e\n\u003cbr\u003e\nPix-Sitting\u003cbr\u003e\nhttps://youtu.be/_VXJdLeitR8\u003cbr\u003e\n\u003cbr\u003e\n","imageAlt":"Highwayman 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Tradesman 1971 van","price":79.0,"description":"Dodge Tradesman 1971 van game ready model.\n\nFull textured model with clean topology.\n\nHigh accuracy exterior model.\n\nAll small details as fuel cap, door handles, wipers etc.\n\nFull model - 102240 tris 59561 verts\n\nWheels - 9012 tris 4968 verts\n\nHigh detailed rims and tires, with PBR maps(Base_Color/Metallic/Normal/Roughness )\n\nModel ready for real-time apps, games, virtual reality and augmented reality.\n\nAsset looks accuracy and realistic and become a good part of your project.","imageAlt":"Dodge Tradesman 1971 van 3D 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Police Car Realistic and Game Ready Asset","price":39.99,"description":"Introducing our realistic sport police car, designed with much care so every polygon used is needed without any waste. This model has realistic, high-quality materials. It meets the high standards of 3D models; it can be suitable for any of your projects.\n\n**Files \u0026 Packs**\n\n- Blender (Cycles).\n- 3D Max (Arnold, V-Ray, and Physical).\n- Maya (Arnold and V-Ray).\n- Cinema 4D (Physical and Arnold).\n- Unity pack.\n- Unreal Engine pack.\n- Fbx.\n- GLTF\n- OBJ.\n- USDC.\n\n**Model Details**\n\n- The model was originally designed using Blender 3.6.\n\n- Showcase images were rendered with Blender Cycles with no post-processing.\n\n- Easy to interact with; just simply drop the file in your projects and get started.\n\n- The model has high-quality, realistic materials.\n\n- This model is both exterior and interior.\n\n- All model materials are baked into five separate materials and applied to the majority of files.\n\n- All materials and textures are named appropriately, so it can be worked with easily.\n\n- All car pre-baked materials are included in a separate blend file.\n\n- Transparent parts are separated from opaque once, so it can be handled separately.\n\n- The model is fully rigged in a separate Belnd file and ready for animation.\n\n- Nice, optimized, and poly-efficient topology with primary quads, a bit of tris, and no n-gons.\n\n- The texture maps are: AO, base color, metallic, roughness, normal, alpha, and transmission. All are baked with 4K resolutions and included in the download files.\n\n- The model is fully functional; all doors can be interacted with (open \u0026 close), steering wheel, dashboard gauges, and needles.\n\n- The model has several animations: doors open and close, steering wheel rotations.\n\n- All animations are included in a separate folder with full documentation.\n\n- The model includes functional headlights and taillights that emit light, adding realism and enhancing its utility in various lighting conditions within the game or simulation.\n\n- The emissive parts are baked into separate material. Also have separated meshes so it can be interacted with separately.\n\n- The emergency siren is functional; its light is separated to be delt with easily, and its materials are baked with an emissive map.\n\n- The majority of car parts are separated so they can be dealt with easily and separately.\n\n- The car badge and the license plates can be modified easily with Photoshop or any image editor.\n\n- The UV map has no overlaps.\n\n- The UV map is packed carefully so it can be worked with easily if you want to print something on the car body.\n\n- You can paint or remove any text or logo on the car body easily.\n\n- Several file formats are included.\n\nYou may not resell or distribute any content from this model. Visit the 3D Poly Forge profile to see more versions of this model.","imageAlt":"Fast Police Car Realistic and Game Ready Asset 3D 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(This All Assets are fully GameReady Optimized Models)\nincluded- Blender Model File\n                     FBX , OBJ , DAE , ABC,MTL\n                     TEXTURES 2K RESOLUTION  ( **all Textures are Ready To Use UNREAL ENGINE 4,5**)\n                     Preview Renders","imageAlt":"Rail Gate train station crossing gate 3D model","url":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/rail-gate-train-station-crossing-gate","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/v3kbcxnQ48bY81uHZAru8q2Q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Water%20mark%20of%20360%20gate.jpg","gridUrl":"https://media.cgtrader.com/variants/v3kbcxnQ48bY81uHZAru8q2Q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Water%20mark%20of%20360%20gate.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-machine/rail-gate-train-station-crossing-gate","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-machine","categoryTitle":"Industrial","subcategoryTitle":"Machine","schemaImageUrl":"https://img-new.cgtrader.com/items/4068082/697fc607dd/rail-gate-train-station-crossing-gate-3d-model-697fc607dd.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4268159","type":"listingItem","attributes":{"id":4268159,"title":"Forest animation scene","price":40.0,"description":"Animation of an Amg c63 driving through a forest animated in blender by me. The file will only be available in blender format and if you'll face any issues with the model you can contact me and I'll help right away without delay.\n\n- Polygons:4141823\n\n- Objects:3653\n\n- Edges:8308092\n\n- Triangles:6410874\n\n- Vertices:4153129\n*Minimum pc requirements for this model are a Gpu of not less than 4GB and an intel core i7 processor.\n","imageAlt":"Forest animation scene 3D model","url":"https://www.cgtrader.com/3d-models/exterior/landscape/forest-animation-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/q9zvyqS5DYhnMys173MLJJB7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/final%20render0107.jpg","gridUrl":"https://media.cgtrader.com/variants/q9zvyqS5DYhnMys173MLJJB7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/final%20render0107.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/forest-animation-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/4268159/023d6aa33a/forest-animation-scene-3d-model-023d6aa33a.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1846080","type":"listingItem","attributes":{"id":1846080,"title":"Moveable Barrier Small Version","price":91.67,"description":"Here is the small verion of the moveable road barriers with flashing arrow.\n\nSign No. 65\n \n-     StVO 1992\n-     Size: 2500 × 1700 mm\n\n**Textures in 4K:**\n\n-     Diffuse\n-     Normalmap\n-     Roughness\n-     Metallness\n-     Glossness\n-     Specular Color\n-     Ao\n\n\n**3D-Model-Formats:**\n\n1. VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. 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Generic means this truck does not exist in reality. Headlights and tail lights are modelled and doors including the trailer doors can be opened. The model includes detailed modelled tires. Trailer includes detailed undercarriage and interior.\nMost parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3ds Max or the Maya versions you can change the resolution/smoothness of the surface very easy. \nIf you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1280211 polygons.\n\nFor other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1280211 to 19795455 polygons.\n\n3ds Max 2016 Format:\nTurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated. \nOne version with standard 3ds Max materials applied and one version with VRay materials applied is included.\n\nMaya 2016 Format:\nA selection set for all SubDivision surface parts is included so you can change the resolution easily.\nA display layer for the interior is included so you can hide it easily if needed.\n\nFBX/ Cinema 4D R19/ Lwo 6.0 / Obj/ 3ds Format:\nIn 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.\n\nPreviews rendered in 3ds Max using VRay.","imageAlt":"3D Generic US Truck","url":"https://www.cgtrader.com/3d-models/vehicle/truck/generic-us-truck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gBTXUk3e8TVo2sfjY9Lvexdr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GENERIC_US_TRUCK_copyright_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/gBTXUk3e8TVo2sfjY9Lvexdr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GENERIC_US_TRUCK_copyright_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/generic-us-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/3408659/c0a2fd2731/generic-us-truck-3d-model-c0a2fd2731.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5242446","type":"listingItem","attributes":{"id":5242446,"title":"Car animation scenes","price":100.0,"description":"Collection of car animation scenes!","imageAlt":"Car animation scenes 3D model","url":"https://www.cgtrader.com/3d-model-packs/car-animation-scenes-b561919a-f081-4152-b7a8-6e97fe454fce","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1cSHr1cPW3vPQNLucYyNyGm7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/car-animation-scenes-3d-model-855f40b35f.jpg","gridUrl":"https://media.cgtrader.com/variants/1cSHr1cPW3vPQNLucYyNyGm7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/car-animation-scenes-3d-model-855f40b35f.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/car-animation-scenes-b561919a-f081-4152-b7a8-6e97fe454fce","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/5242446/855f40b35f/car-animation-scenes-3d-model-855f40b35f.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4076130","type":"listingItem","attributes":{"id":4076130,"title":"Houses 26 Models variations for any game or production of 6GB","price":79.0,"description":"E-mail for callaboration: **koznov.sergey@gmail.com**\n\n====================================================================================\n\nHouses 26+ variations for any game or production of **6GB** of content\n\nThis is very accurate complete scene of houses. Good mesh topology, very high resolution of road textures, detailed PBR textures. There is also bonus scene with all elements separated, as base to create own houses construction \n\nHouses contains 26 elements:\n\n- 5 low houses , fbx, obj and other formats \n- 27 texture variations + source files for editing or making more variants,\n- UE4 houses project (INCLUDED)\n- Different textures sets, \n- other bonus models:\n\n- street lamps,\n- traffic lights,\n- road gates with signs,\n\nTwo versions included:\n\n- Fbx - standard version with standard materials, no lights\n- OBJ - standard version with standard materials, no light\n- Houses_Elements_Pack.uproject - ue4 full project with lights and materials\n- Exported formats has no bugs, Uv works correctly. \n- Obviously there is no light in exported formats.\n\nPROFESSIONALLY MODELLED\n\nModels made without ngons and to keep polycount as low as possible.\n\n- no isolated or overlapped vertices,\n- no overlapped faces,\n- mostly quads (98,6%)\n- real worlds scale (meters), objects at 100% scale at object level,\n- no extraneous, unnecessary objects etc.\n- grouped, ready to merge into the scene,\n- bonus material for editing (change colours and crate more variations)\n- Mesh is not intended for subdivision and ready for game dev\n\n**WELL ARRANGED**\n\nLike all our scenes this project is handy to use and easy to modify.\n\nIn this product there is no problem with multiplied materials and textures.\n\nEach material has his 'material-sample' object in the scene so you dont have to search and reapply materials. Each object has assigned only one material so there is no annoying Multi/Sub-Object materials!\n\nMaterials, textures, objects are clearly named in English. Models are separated on layers, very easy to work with.\n\n======================================================================================\n\nThere are 26 PBR textures (+source files or any other texture sets) in dimensions: \n\n- 4K and 2K (houses)\n- 4K and 2K (houses)\n- 4K and 2K(houses)\n- 4K and 2K (houses)\n- 4K and 2K (houses)\n- 4K and 2K (houses)\n- 4K and 2K (house)\n-  4K and 2K (houses)\n- 4K and 2K\n- 4K and 2K\n- 512x512 etc.\n\nFILES IN ARCHIVES see previews here in the screenshots previews\n\n====================================================================================\n\n**All of these packs fully ready for these houses:**\n\n1. Tree pack here suitable for these houses: https://www.cgtrader.com/3d-models/plant/bush/ue4-trees-and-bushes-game-ready-fully-ue4-project\n\n2. Kit bash exterior parts for houses  here suitable for these houses: https://www.cgtrader.com/3d-models/exterior/house/satellite-lantern-balcony-electricity-box-air-conditioner\n\n3. Road Markings suitable for these houses: https://www.cgtrader.com/3d-models/exterior/street-exterior/traffic-road-elements-markings-ue4-and-ue5-project\n\n4. Highway Streets and Road Construction here suitable for these houses: https://www.cgtrader.com/3d-models/exterior/street-exterior/highway-streets-and-construction-roads-unreal-engine-project\n","imageAlt":"3D asset Houses 26 Models variations for any game or 2","url":"https://www.cgtrader.com/3d-models/exterior/house/houses-26-models-variations-for-any-game-or-production-of-6gb","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oEoWxJbBrUFG7L8jYcfEFrUB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00000.jpg","gridUrl":"https://media.cgtrader.com/variants/oEoWxJbBrUFG7L8jYcfEFrUB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/houses-26-models-variations-for-any-game-or-production-of-6gb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/4076130/a5c05b2f85/houses-26-models-variations-for-any-game-or-production-of-6gb-3d-model-a5c05b2f85.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4749005","type":"listingItem","attributes":{"id":4749005,"title":"Forest car animation scene","price":50.0,"description":"Animation of a mercedes amg c63 car driving through a forest at noon made in blender and rendered in cycles.\nThe contains a mercedes amg c63 car, trees, flowers, leaves, plants, mountains, a road and so much more etc. The animation is available in blend and fbx format but if you'll need it in another format let me know and I'll convert it for you. Also if you come across any issues with the model please let me know and I'll help you right away. **Enjoy the model! :)**","imageAlt":"Car in forest animation scene 3D","url":"https://www.cgtrader.com/3d-models/car/racing-car/car-in-forest-animation-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HkWw2ZNZCiiAcvTgf4W1nTNx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/firstimage23.2.jpg","gridUrl":"https://media.cgtrader.com/variants/HkWw2ZNZCiiAcvTgf4W1nTNx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/firstimage23.2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/car-in-forest-animation-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/4749005/7e9a44ebf6/forest-car-animation-scene-3d-model-7e9a44ebf6.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4055734","type":"listingItem","attributes":{"id":4055734,"title":"Traffic Road Elements Markings UE4 and UE5 Project","price":140.0,"description":"E-mail for callaboration: **koznov.sergey@gmail.com**\n\nHIGHWAY with STREETS CONSTRUCTION ROADS 127 elements for any game or production of 3GB of content\nThis is very accurate complete scene of highway with streets. 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Obviously there is no light in exported formats.\n- **PROFESSIONALLY MODELLED**\n\nModels made without ngons and to keep polycount as low as possible.\n\nCHECK MATE PRO standard:\n\n- no isolated or overlapped vertices,\n- no overlapped faces,\n- mostly quads (98,6%)\n- real worlds scale (meters), objects at 100% scale at object level,\n- no extraneous, unnecessary objects etc.\n- grouped, ready to merge into the scene,\n- Mesh is not intended for subdivision and ready for game dev\n\n**WELL ARRANGED**\n\n- Like all our scenes this project is handy to use and easy to modify.\n- In this product there is no problem with multiplied materials and textures.\n- Each material has his 'material-sample' object in the scene so you dont have to search and reapply materials. Each object has assigned only one material so there is no annoying Multi/Sub-Object materials!\n- Materials, textures, objects are clearly named in English. 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Blender(.blend) \n\n\n**Polygons =** 4951\n**Vertices =** 4472\n**Triangulated =** 8634\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)\n","imageAlt":"3D model Construction Barrier 6 with animated lights 1","url":"https://www.cgtrader.com/3d-models/industrial/industrial-part/construction-barrier-6-with-animated-lights-600-32-100x1600mm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qZWyTkrZ1kGiPHnCbP6ydChv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/construction-barrier-6-with-animated-lights-600-32-100x1600mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/qZWyTkrZ1kGiPHnCbP6ydChv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-barrier-6-with-animated-lights-600-32-100x1600mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-part/construction-barrier-6-with-animated-lights-600-32-100x1600mm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-part","categoryTitle":"Industrial","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/1840546/78f0835864/construction-barrier-6-with-animated-lights-600-32-100x1600mm-3d-model-78f0835864.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1840551","type":"listingItem","attributes":{"id":1840551,"title":"Construction Barrier 6 with animated lights 600-31 100x1200mm","price":7.4,"description":"Here is construction barrier version 6 with warning light animation.\nOut of our construction barriers collection.\n\n**Traffic sign number:**\n600-31\n\n**Size:**\n100x1200mm\n\n**Textures(4K):**\n\n- Color-map\n- Normal-map\n- Spec-map\n\n\n**3D-Model-Formats:**\n\n1. 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Blender(.blend) \n\n\n**Polygons =** 4951\n**Vertices =** 4472\n**Triangulated =** 8634\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)\n","imageAlt":"Construction Barrier 6 with animated lights 3D asset 1","url":"https://www.cgtrader.com/3d-models/industrial/industrial-part/construction-barrier-6-with-animated-lights-600-31-100x1200mm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wsD8siQN8hNBQbNGTGTrwE1a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/construction-barrier-6-with-animated-lights-600-31-100x1200mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/wsD8siQN8hNBQbNGTGTrwE1a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-barrier-6-with-animated-lights-600-31-100x1200mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-part/construction-barrier-6-with-animated-lights-600-31-100x1200mm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":189,"name":".ply","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-part","categoryTitle":"Industrial","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/1840551/2c2a218d4b/construction-barrier-6-with-animated-lights-600-31-100x1200mm-3d-model-2c2a218d4b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1933211","type":"listingItem","attributes":{"id":1933211,"title":"Bus stop","price":10.0,"description":"    This is fully textured bus stop. It contain-\n       two posters,\n       full glass at the back,\n       low-poly model,\n       etc.\n      ","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/bus-stop-1f04aa06-ea7f-4fcf-847f-e2cb2bf8e14d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UzD3AYqkK2ZyEFzb8NTQK8Vf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bus%20stop3.jpg","gridUrl":"https://media.cgtrader.com/variants/UzD3AYqkK2ZyEFzb8NTQK8Vf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bus%20stop3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/bus-stop-1f04aa06-ea7f-4fcf-847f-e2cb2bf8e14d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/1933211/2bd554e1e5/bus-stop-3d-model-2bd554e1e5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1840534","type":"listingItem","attributes":{"id":1840534,"title":"Construction Barrier 6 with animated lights 600-38 500x2000mm","price":10.9,"description":"Here is construction barrier version 6 with warning light animation.\nOut of our construction barriers collection.\n\n**Traffic sign number:**\n600-34\n\n**Size:**\n250x1600mm\n\n**Textures(4K):**\n\n- Color-map\n- Normal-map\n- Spec-map\n\n\n**3D-Model-Formats:**\n\n1. VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. DirectX (.X) \n12. Blender(.blend) \n\n\n**Polygons =** 4951\n**Vertices =** 4472\n**Triangulated =** 8634\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)","imageAlt":"Construction Barrier 6 with 3D asset 3","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/construction-barrier-6-with-animated-lights-600-38-500x2000mm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZoJs53LqPJ5dCqy12QemmXUD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/construction-barrier-6-with-animated-lights-600-38-500x2000mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/ZoJs53LqPJ5dCqy12QemmXUD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-barrier-6-with-animated-lights-600-38-500x2000mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/construction-barrier-6-with-animated-lights-600-38-500x2000mm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1840534/b9500d0dca/construction-barrier-6-with-animated-lights-600-38-500x2000mm-3d-model-b9500d0dca.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2093283","type":"listingItem","attributes":{"id":2093283,"title":"Spectrolab SX-16 Searchlight","price":59.0,"description":"Realistic 3d model of Spectrolab SX-16 Searchlight\n\nThis model is a part of the collection (see my profile):\n- Helicopter Search Lights Collection\n\nThis armament\\equipment is mounted on:\n- AS-350 Anaheim Police\n- AS-350 Baltimore County Police Department\n- AS-350 California Highway Patrol\n- AS-350 Hillsborough Sheriff\n- AS-350 LAPD 1\n- AS-350 LAPD 2\n- AS-350 LAPD 3\n- AS-350 Miami Dade Police\n- AS-350 Miami Police\n- AS-350 Oklahoma Police\n- AS-350 Ontario Police\n- AS-350 Philadelphia Police\n- AS-350 Royal Canadian Mounted Police\n- AS-350 San Diego Police Department\n- AS-350 U.S. Customs and Border Protection\n\nFile formats:\n- 3ds Max 2021 (native)\n- Blender 3.1.0\n- Maya 2022\n- Cinema 4D R25.117\n- Unity 2021.3.5f1\n- Unreal Engine 5.4.4\n- FBX\n- OBJ\n\nPoly count:\n- 8.611 polys\n- 17.004 tris\n- 9.132 verts\n\nStatistics:\n- 3 meshes\n- 2 materials\n- 17 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 2048 x 2048 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n\nAnimations count: No animations\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nSX-16,sx16,sx,16,spectrolab,nightsun,spotlight,searchlight,light,lighting,helicopter,rotary,aircraft,rescue,police,military,jetranger || \n\nSX-16 sx16 sx 16 spectrolab nightsun spotlight searchlight light lighting helicopter rotary aircraft rescue police military jetranger","imageAlt":"3D asset Spectrolab SX-16 Searchlight","url":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/spectrolab-sx-16-searchlight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wbk5WVowQKXR1ZpJLwKh2rwx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/wbk5WVowQKXR1ZpJLwKh2rwx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/spectrolab-sx-16-searchlight","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"aircraft-part","categoryTitle":"Aircraft","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/2093283/c6f2589911/spectrolab-sx-16-searchlight-3d-model-c6f2589911.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3599065","type":"listingItem","attributes":{"id":3599065,"title":"Highwayman - Rigged and Animated - Low Poly","price":65.0,"description":"Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up\u003cBR\u003e\n\u003cBR\u003e\nhuman, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle \u003cBR\u003e\n*********************\u003cBR\u003e\nMan WITH HAIR CARDS: 35,574 polys\u003cBR\u003e\nWITHOUT HAIR CARDS: 21,144 polys\u003cBR\u003e\n*********************\u003cBR\u003e\nThe poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED\u003cBR\u003e\n\u003cBR\u003e\n- if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - Rigged and Animated - Low Poly 3D model","url":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0-SIG-HIWYMan.jpg","gridUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0-SIG-HIWYMan.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3599065/9f69bf8476/highwayman-rigged-and-animated-low-poly-3d-model-9f69bf8476.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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They are also installed within medians of divided highways to prevent errant vehicles from entering the opposing carriageway of traffic and help to reduce head-on collisions. Some of these barriers, designed to be struck from either side, are called median barriers. Traffic barriers can also be used to protect vulnerable areas like school yards, pedestrian zones, and fuel tanks from errant vehicles. In pedestrian zones, like school yards, they also prevent children or other pedestrians from running onto the road.\n\nWhile barriers are normally designed to minimize injury to vehicle occupants, injuries do occur in collisions with traffic barriers. They should only be installed where a collision with the barrier is likely to be less severe than a collision with the hazard behind it. Where possible, it is preferable to remove, relocate or modify a hazard, rather than shield it with a barrier.\n\nTo make sure they are safe and effective, traffic barriers undergo extensive simulated and full scale crash testing before they are approved for general use. While crash testing cannot replicate every potential manner of impact, testing programs are designed to determine the performance limits of traffic barriers and provide an adequate level of protection to road users.","imageAlt":"3D model animated Traffic Barrier","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/traffic-barrier-f0cebb4b-0bde-4e71-bc16-82ca74ee44fd","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ijDo3tsEjh845UTxG5cJhjVF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/colPrev.jpg","gridUrl":"https://media.cgtrader.com/variants/ijDo3tsEjh845UTxG5cJhjVF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/colPrev.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/traffic-barrier-f0cebb4b-0bde-4e71-bc16-82ca74ee44fd","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/5551525/f20c4fbbb2/traffic-barrier-3d-model-f20c4fbbb2.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3695383","type":"listingItem","attributes":{"id":3695383,"title":"Ambulance - Premium - Drivable and Interactable UE4 UE5","price":99.99,"description":"**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n**Also available:**\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:**https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message:** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and **sirens** with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .**pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 51 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 27 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - Premium - Drivable and Interactable 3D asset 2","url":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TrxWUQ8CiMqKc939u8qmZGLb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Wide_Premium.jpg","gridUrl":"https://media.cgtrader.com/variants/TrxWUQ8CiMqKc939u8qmZGLb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Wide_Premium.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3695383/74e7416cd7/ambulance-premium-drivable-and-interactable-ue4-ue5-3d-model-74e7416cd7.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3638915","type":"listingItem","attributes":{"id":3638915,"title":"Highway Road and Bridge with Cars","price":2.0,"description":"This is a great low poly Highway Road and Bridge with Cars 3D model for you projects. Scene is animated with cars driving on the road. \n\nThis scene includes the following:\n\n- low poly cars\n\n- low poly bridge\n\n- low poly road\n\n- low poly bushes, lights\n\nCreated in Cinema4D R25. No third party plugins needed. Standard Render with lighting tools and standard materials. \n\nFormats included:\n\n.c4d .obj .fbx .3ds \n\nPoly Count: 8918, Points Count: 8406, Object Count: 639\n\nI hope you will like it. Also, make sure to check my other models. Don’t forget to leave the feedback and rate the models. Thank you","imageAlt":"3D asset Highway Road and Bridge with Cars","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/highway-road-and-bridge-with-cars","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k5GAZAPS53FRKuqxTPSMRReC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighWayPreview1.jpg","gridUrl":"https://media.cgtrader.com/variants/k5GAZAPS53FRKuqxTPSMRReC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighWayPreview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/highway-road-and-bridge-with-cars","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/3638915/f71ff99827/highway-road-and-bridge-with-cars-3d-model-f71ff99827.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3708161","type":"listingItem","attributes":{"id":3708161,"title":"Highway Green","price":5.0,"description":"The decision of the Navi Mumbai Municipal Corporation (NMMC) to beautify the12 km stretch of the Sion-Panvel Highway, which is under the jurisdiction of Public Works Department (PWD) has not gone down well with the Aam Admi Party, Navi Mumbai. 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VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. DirectX (.X)\n\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)","imageAlt":"3D asset Road Barriers - Simple Version","url":"https://www.cgtrader.com/3d-model-packs/road-barriers-simple-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/36kr227qt4kr6ayih6uu1enzpg3h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/road-barriers-simple-version-3d-model-e44a78cffd.jpg","gridUrl":"https://media.cgtrader.com/variants/36kr227qt4kr6ayih6uu1enzpg3h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/road-barriers-simple-version-3d-model-e44a78cffd.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/road-barriers-simple-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1847684/e44a78cffd/road-barriers-simple-version-3d-model-e44a78cffd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2211093","type":"listingItem","attributes":{"id":2211093,"title":" AS-350 California Highway Patrol Animated","price":199.0,"description":"Realistic animated 3d model of Helicopter AS-350 (H-125) California Highway Patrol\n\nFile formats: 3ds Max 2015, OBJ, FBX, 3DS\n\nPhotoshop file is included. You can easily change livery/camo\nPilots and helipad are included\nSound track is included\n\nGame ready - perfectly fits for Unity and Unreal\nLow poly\nReal world scale\nUnits used: meters\n\n\nANIMATION (see full animation on Sketch fab)\n==========\n- Main rotor: blades unfolding, blades bend, rotation, pitch, bank, blades switching (static to motion blur)\n- Tail rotor: rotation, pitch, blades switching (static to motion blur)\n- Doors: closing-opening\n- Cockpit: anti-torque pedals, collective lever, cyclic, throttle\n- Pilots: basic actions for controlling helicopter\n- Lights: NAVI lights, landing lights, top beacon, bottom beacon\n\n===========\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- Helicopter model has 75 objects, 142 bones, 46 helpers\n- The model has dimensions L x W x H - 11 x 2.6 x 3.3 m (433 x 102.4 x 129.9 inches)\n\n- Total tris count:\n\t201.017 tris\n- Helicopter\t\n\t161.561 tris\n- Pilots\t\n\t25.300 tris\n- Helipad\t\n\t11.816 tris\n\n- All parts placed in one layer\n- All parts are fully UV unwraped. No multi-materials or color fills.\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)\n- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows\n\nTextures (*.PNG):\n=========================\n- Diffuse\n- Specular\n- Glossiness\n\n- Base color\n- Metallic\n- Roughness\n\n- Normal\n- Ambient Occlusion\n- Emission\n\n\nMAX resolution - Diffuse, BaseColor, Normal\nMIN resolution - Specular, Glossiness, Metallness, Roughness, Ambient Occlusion, Emission\n\n__________\n\nMaterial 1 (Fuselage) MAX 4096x4096, MIN 2048x2048\n__________\n\nMaterial 2 (Interior) MAX 4096x4096, MIN 2048x2048\n__________\n\nMaterial 3 (Helipad) MAX 2048x2048, MIN 1024x1024\n__________\n\nMaterial 4 (Pilots) MAX 1024x1024, MIN 512x512\n__________\n\nMaterial 5 (SearchLight Trakkabeam) MAX 1024x1024, MIN 512x512\n__________\n\nMaterial 6 (Glass and Blurred blades) MAX 1024x1024, MIN 1024x1024\n__________\n\nMaterial 7 (Helipad net) MAX 1024x256, MIN 1024x256\n__________\n\nMaterial 8 (Lights On) 256x256\n__________\n\nMaterial 9 (Camera FLIR) MAX 1024x1024, MIN 512x512\n__________\n\nOriginally created with 3ds Max 2015. No 3rd party plugins required.\n\nSoftware used:\n- 3ds Max 2015 for modeling\n- UV Layout for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag and V-Ray for rendering\n\nNOT included with the file:\n=========================\n- Light rig/HDRI\n\nTags:\nhelicopter eurocopter ecureuil as350 as-350 h125 h-125 a-star astar california highway patrol n974hp police department usa air support division animated animation pbr chopper aircraft emergency aviation","imageAlt":"3D asset AS-350 California Highway Patrol Animated","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/as-350-california-highway-patrol-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NpV9tkvN4TXL39xcHgeJzFtY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/NpV9tkvN4TXL39xcHgeJzFtY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/as-350-california-highway-patrol-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":217,"name":".psd","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/2211093/d2b2335ba4/as-350-california-highway-patrol-animated-3d-model-d2b2335ba4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1840572","type":"listingItem","attributes":{"id":1840572,"title":"Construction Barrier 7 with animated lights 600-35 250x2000mm","price":16.2,"description":"Here is construction barrier version 7 with warning light animation.\nOut of our construction barriers collection.\n\n**Traffic sign number:**\n 600-35\n\n**Size:**\n250x2000mm\n\n**Textures(4K):**\n\n- Color-map\n- Normal-map\n- Spec-map\n\n\n**3D-Model-Formats:**\n\n1. VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. DirectX (.X) \n12. Blender(.blend) \n\n\n**Polygons =** 5211\n**Vertices =** 5201\n**Triangulated =** 9124\n\n**Here on CGTrader you can see or purchase some of \nour 3d-models which we are using in our projects for \nVIS-All-3D (https://vis-all.de/) .**\n\n- This models and the textures were \ncreated by 3DHaupt (https://www.cgtrader.com/dennish2010) for the \nSoftware-Service John GmbH (http://www.john-software.de)\n- 3d model, textures and animation were created with Blender 2.79b (https://www.blender.org/)\n\n**Hier auf CGTrader können Sie einige unserer 3D-Modelle, \nwelche wir in unseren Projekten für \nVIS-All-3D verwenden(https://vis-all.de/), betrachten oder aber auch \nfür die kommerzielle Nutzung erwerben.**\n\n- Das Modell und die Texturen wurden von 3DHaupt (https://www.cgtrader.com/dennish2010) \nfür die Software-Service John GmbH (https://www.john-software.de) erstellt.\n\n- 3d-Modell, Texturen und Animation wurden mit Blender-2.79b erstellt (https://www.blender.org/)","imageAlt":"3D asset Construction Barrier 7 4","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/construction-barrier-7-with-animated-lights-600-35-250x2000mm","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T9ojKN4YTeiThJfgQzeibo2j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/construction-barrier-7-with-animated-lights-600-35-250x2000mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/T9ojKN4YTeiThJfgQzeibo2j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-barrier-7-with-animated-lights-600-35-250x2000mm-3d-model-low-poly-animated-rigged-obj-mtl-3ds-fbx-dxf-stl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/construction-barrier-7-with-animated-lights-600-35-250x2000mm","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1840572/37a8fba4c1/construction-barrier-7-with-animated-lights-600-35-250x2000mm-3d-model-37a8fba4c1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2996420","type":"listingItem","attributes":{"id":2996420,"title":"High-Poly Andreaskreuz Version 3 ","price":35.35,"description":"High-Poly Andreaskreuz Version 3.\n\n# Parts:\n\n* Name - Andreaskreuz_Version_3_Animated_High-Poly \n* Dimensions -  0.831m x 0.285m x 3.979m\n\n* Vertices = 27965\n* Edges = 47808\n* Polygons = 19961\n\n---\n\n* Name - Andreaskreuz_Version_3_Off_High-Poly \n* Dimensions -  0.831m x 0.587m x 3.979m\n\n* Vertices = 30387\n* Edges = 51824\n* Polygons = 21577\n\n---\n\n* Name - Andreaskreuz_Version_3_Red_High-Poly \n* Dimensions -  0.831m x 0.587m x 3.979m\n\n* Vertices = 30436\n* Edges = 51920\n* Polygons = 21625\n\n---\n\n* Name - Andreaskreuz_Version_3_Yellow_High-Poly \n* Dimensions -  0.831m x 0.587m x 3.979m\n\n* Vertices = 30460\n* Edges = 51968\n* Polygons = 21649\n\n---\n\n**3D model formats:** \n\n* **Native format** (*.blend)\n* Autodesk FBX (.fbx)\n* OBJ (.obj, .mtl)\n* glTF (.gltf, .glb)\n* X3D (.x3d)\n* Collada (.dae)\n* Stereolithography (.stl)\n* Polygon File Format (.ply)\n* Alembic (.abc) \n* DXF (.dxf)\n\n---  ","imageAlt":"High-Poly Andreaskreuz Version 3 3D model","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/high-poly-andreaskreuz-version-3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nLstiLXk8YeFsXCEhsA5MHWR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/nLstiLXk8YeFsXCEhsA5MHWR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/high-poly-andreaskreuz-version-3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2996420/ceb22a4bad/high-poly-andreaskreuz-version-3-3d-model-ceb22a4bad.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3697727","type":"listingItem","attributes":{"id":3697727,"title":"Emergency Vehicles - Premium - Drivable and Interactable UE4 UE5","price":139.99,"description":"**Available for:**\n\nUE4 4.25 - 4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights **and **sirens **with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps (per vehicle)\n\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Emergency Vehicles - Premium - Drivable and 2","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C1RUYvbRbVvvVxyJkUDUgFhV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_WIde_Premium.jpg","gridUrl":"https://media.cgtrader.com/variants/C1RUYvbRbVvvVxyJkUDUgFhV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_WIde_Premium.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697727/4e3edee0f9/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5-3d-model-4e3edee0f9.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3697650","type":"listingItem","attributes":{"id":3697650,"title":"Emergency Vehicles - Interactable UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n**Or purchase the drivable version here:**\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** -support@yarrawah.com\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps (per vehicle)\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances,\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Emergency Vehicles - Interactable UE4 UE5","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbWide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbWide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697650/32a524f18b/emergency-vehicles-interactable-ue4-ue5-3d-model-32a524f18b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6530336","type":"listingItem","attributes":{"id":6530336,"title":"Road Pack - Extended-City Roads","price":18.0,"description":"Road Pack - Extended-City Roads\n\nRoad Pack - Extended-City Roads design for different environments and spaces which you can use in different formats.\n\nformat:\n\nmax. obj. lum. rev. skp. fbx. stl. cad. dwf. 3ds. jpg\n\nThese products are rendered in the program and have the smallest possible details that you can use in your work.\n\nThe 3D model you see is elegant and accurate and you can use it in different outputs. Thank you for giving a positive opinion to my models.","imageAlt":"Road Pack - Extended-City Roads asphalt 3D animated","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/road-pack-extended-city-roads-87909d82-2e71-4471-b15d-79ef7d6ff99e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mzkd9aofd7fvl7qcngv8qqw499t7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_2%20-%20Photo.jpg","gridUrl":"https://media.cgtrader.com/variants/mzkd9aofd7fvl7qcngv8qqw499t7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_2%20-%20Photo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/road-pack-extended-city-roads-87909d82-2e71-4471-b15d-79ef7d6ff99e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":199,"name":".ls10","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6530336/b0165b4be0/road-pack-extended-city-roads-3d-model-b0165b4be0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6524597","type":"listingItem","attributes":{"id":6524597,"title":"Road Pack - Extended-City Roads","price":20.0,"description":"Road Pack - Extended-City Roads\n\nRoad Pack - Extended-City Roads design for different environments and spaces which you can use in different formats.\n\nformat:\n\nmax. obj. lum. rev. skp. fbx. stl. cad. dwf. 3ds. jpg\n\nThese products are rendered in the program and have the smallest possible details that you can use in your work.\n\nThe 3D model you see is elegant and accurate and you can use it in different outputs. Thank you for giving a positive opinion to my models.","imageAlt":"3D model animated Road Pack - Extended-City 1","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/road-pack-extended-city-roads-8cfdde6e-4f70-4489-87d2-09388da7a0c4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6h61eele476d6giznv9kfwzca437/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_2%20-%20Photo.jpg","gridUrl":"https://media.cgtrader.com/variants/6h61eele476d6giznv9kfwzca437/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_2%20-%20Photo.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/road-pack-extended-city-roads-8cfdde6e-4f70-4489-87d2-09388da7a0c4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":199,"name":".ls10","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6524597/8e11b5c319/road-pack-extended-city-roads-3d-model-8e11b5c319.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5743578","type":"listingItem","attributes":{"id":5743578,"title":"Polish G-Class Main Road Modular Building Kit","price":2.8,"description":"The Polish G-Class Main Road Modular Building Kit is a high-quality, highly customizable 3D asset pack designed to create realistic Polish-inspired road networks for your projects. With modular pieces that include roads, intersections, sidewalks, and roadside elements, this kit is perfect for urban planning visualizations, simulation games, city-building games, and architectural renderings.\n\nThis pack is modeled to real-world dimensions, ensuring accuracy for both game development and professional presentations. The design is inspired by the distinct layout and structure of Polish G-class (main) roads, making it an excellent choice for recreating authentic environments.\n\nKey Features\nModular Road System\n\nStraight road segments, curves, T-junctions, 4-way intersections, and roundabouts.\nSeamlessly connectable pieces for flexibility in design.\nRealistic Design Elements\n\nAccurate markings for Polish G-class roads, including lanes, crosswalks, and arrows.\nSidewalks, curbs, and pedestrian paths with realistic dimensions.\nRoadside Accessories\n\nStreetlights, signboards, traffic lights, and roadside barriers.\nPolish-style road signs, parking spaces, and bus stops for added realism.\nPBR Texturing\n\nHigh-resolution (4K) textures for asphalt, concrete, and road markings.\nIncludes normal, roughness, metallic, and albedo maps for photorealistic rendering.\nPerformance-Optimized Models\n\nLow-poly versions for real-time applications such as games and VR.\nHigh-poly versions available for cinematic renders.\nCustomizable Components\n\nModular pieces can be combined to create various road layouts.\nEasily replace textures or edit UVs for unique customization.\nApplications\nSimulation Games: Ideal for driving, city-building, and urban management simulators.\nVR/AR Experiences: Perfect for immersive environments requiring authentic road layouts.\nArchitectural Visualizations: Create Polish-inspired urban scenes for presentations.\nCity Planning Tools: Build road layouts for urban development projects.\nTechnical Specifications\nFile Formats: FBX, OBJ, BLEND, UnityPackage (for Unity users).\nTextures:\n4K PBR textures for asphalt, road markings, and accessories.\nSeparate materials for sidewalks, roads, and signage.\nPolycount:\nLow Poly: Optimized for real-time applications (~500 to 2,000 polys per piece).\nHigh Poly: For detailed renders (~5,000 to 10,000 polys per piece).\nUV Mapping: Clean and non-overlapping UVs.\nScale: Modeled to real-world dimensions, accurate to Polish G-class road standards.\nIncluded Assets\nRoad Segments:\n\nStraight segments (5m, 10m, and 20m lengths).\nCurves (15°, 30°, and 90°).\nIntersections and Connectors:\n\nT-junctions, 4-way intersections, and roundabouts.\nMerge lanes and lane dividers.\nRoadside Elements:\n\nSidewalks, curbs, and bike lanes.\nPolish-style traffic signs and poles.\nDecorative Accessories:\n\nStreetlights, traffic lights, benches, and trash bins.\nBus stops and parking meters.\nSpecial Pieces:\n\nCrosswalks, pedestrian islands, and speed bumps.\nHighway entry/exit ramps for advanced layouts.\nWhy Choose This Kit?\nThe Polish G-Class Main Road Modular Building Kit is specifically tailored for developers and designers looking to create realistic Polish-inspired environments. Its modular system ensures endless customization possibilities, while its optimized performance and high-quality textures make it suitable for both games and cinematic projects.\n\nLicense and Support\nFully licensed for personal and commercial use.\nIncludes dedicated support for any questions, customization requests, or format conversions.\n","imageAlt":"3D asset Polish G-Class Main Road Modular Building","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/polish-g-class-main-road-modular-building-kit","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t4vNLmfDngisEQommgdPbFLb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/t4vNLmfDngisEQommgdPbFLb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/polish-g-class-main-road-modular-building-kit","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/5743578/2789d855fe/polish-g-class-main-road-modular-building-kit-3d-model-2789d855fe.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3413189","type":"listingItem","attributes":{"id":3413189,"title":"Cinematic Car Animation ","price":2.99,"description":"Enjoy Cinematic Car Animation. \n\n- Rendered with Cycles\n- Ready for Game Programming\n- Realistic Scale Matching of Real References \n- Realistic Ocean Water Material\n- Realistic Asphalt Material\n- Realistic Grunge \u0026 Rust Material\n- Normal Vehicles Traffic\n- Passing other Vehicles\n\n(Do not have enough money? Offer your price. Indeed, humanity is more important than profit.)\n\nCURRENTLY FREE\n\nCheck out nmy profile for more excellent models","imageAlt":"Cinematic Car Animation 3D animated","url":"https://www.cgtrader.com/3d-models/car/racing-car/cinematic-car-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RE2fRuWSsURdcBQZrBwupfRN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Animation0162.jpg","gridUrl":"https://media.cgtrader.com/variants/RE2fRuWSsURdcBQZrBwupfRN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Animation0162.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/cinematic-car-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/3413189/af6affd9f9/cinematic-car-animation-3d-model-af6affd9f9.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3487931","type":"listingItem","attributes":{"id":3487931,"title":"Police Car - Premium - Drivable and Interactable","price":75.0,"description":"**Available for:**\n\nUE4 4.25 - 4.27\n\nUE5.0\n\n\n\n**Important**\n\nThis pack features the premium feature set, at a discount. \n\nIf you'd like to purchase the individual versions at a discount:\n\n**Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n\n**Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n\n**BP_Drivable**\n\n\n- Fully replicated for multiplayer\n- Fully-Functional lights and sirens with emissive and physical light configurations\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n- **Enter and Exit** the vehicle with the FPS controller example\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated steering wheel\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1- Each Individual Wheel\n2 - Each Individual Door\n3 - Steering Wheel\n4 - Gear Stick\n5 - Boot\n6 - Hood\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n**Technical Details**\n\n**Texture Variations**\n\nClean and aged variations without any police signage are included allowing you to place your own decals or branding for your game world\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 44 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos comptaible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1 - **Per Vehicle Average (Hero Quality):** 50-85k LOD0 to 489 Single Drawcall Proxy Mesh\n2 - **Foliage:** 10-12k for ivy meshes, 1-3k for Leaf Clutter\n\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 6 Master, 4 Material Function, 23 Instances\n\n**Number of Textures:** 46\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Police Car - Premium - Drivable and Interactable","url":"https://www.cgtrader.com/3d-models/car/car/police-car-premium-drivable-and-interactable","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RpBD7n6yxVBTzY5YZQumGBmU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Square_Premium_wide.jpg","gridUrl":"https://media.cgtrader.com/variants/RpBD7n6yxVBTzY5YZQumGBmU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Square_Premium_wide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/police-car-premium-drivable-and-interactable","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3487931/9d047cc856/police-car-premium-drivable-and-interactable-3d-model-9d047cc856.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2625887","type":"listingItem","attributes":{"id":2625887,"title":"uaz 3d model russian army jeep","price":42.0,"description":"Fully textured, and fbx model.\nit can be animated. you can animate uaz tires\ndownload it now!\n\nthankyou for your concern","imageAlt":"uaz 3d model animated","url":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/uaz-3d-model-408454a9-3a50-435b-8b91-bf46438db288","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BrJ8FLmE5hsLubUWQo12XGkt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/IMG_20180619_1533212.jpg","gridUrl":"https://media.cgtrader.com/variants/BrJ8FLmE5hsLubUWQo12XGkt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/IMG_20180619_1533212.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/uaz-3d-model-408454a9-3a50-435b-8b91-bf46438db288","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2625887/6e69b6286d/uaz-3d-model-russian-army-jeep-3d-model-6e69b6286d.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4752557","type":"listingItem","attributes":{"id":4752557,"title":"Street Road barriers ","price":10.0,"description":"Road barriers, often made of concrete, metal, or plastic, play a crucial role in ensuring road safety and traffic organization. These sturdy structures are strategically placed along highways and city streets to separate lanes, redirect traffic, and protect motorists and pedestrians from potential hazards. Whether serving as a divider between opposing lanes or guiding vehicles through construction zones, road barriers are indispensable in maintaining smooth traffic flow and preventing accidents. Their visibility and durability make them a fundamental element of road infrastructure, contributing to safer and more efficient transportation systems.","imageAlt":"Street Road barriers 3D model","url":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-road-barriers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LLpuySiUEZKxy6r7SP3poatu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/road%20barrier%20street.1.jpg","gridUrl":"https://media.cgtrader.com/variants/LLpuySiUEZKxy6r7SP3poatu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/road%20barrier%20street.1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/exterior-public/street-road-barriers","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":149,"name":".bip","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"exterior-public","categoryTitle":"Exterior","subcategoryTitle":"Public","schemaImageUrl":"https://img-new.cgtrader.com/items/4752557/70c45ae7d4/street-road-barriers-3d-model-70c45ae7d4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3487883","type":"listingItem","attributes":{"id":3487883,"title":"Police Car - Interactable Vehicles UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n\n\n**Important**\n\nThis pack features the interactable feature set, in a solo pack, at a discount. \n\nIf you'd like to purchase the drivable, or premium version:\n\n**Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Police Car - Premium - Driving and Interaction:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n- Works with Foliage Actors so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation.** All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n**Technical Details**\n\n**Texture Variations**\n\nClean and aged variations without any police signage are included allowing you to place your own decals or branding for your game world\n\n**Number Plates**\n\nIncluded but optional. 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VRML (.wrl, .wrz) \n2. X3D (.x3d) \n3. 3D Studio (.3ds) \n4. Collada (.dae) \n5. DXF (.dxf) \n6. Autodesk FBX (.fbx) \n7. Agisoft Photoscan (.ply) \n8. Stereolithography (.stl) \n9. OBJ (.obj, .mtl) \n10. Alembic (.abc)\n11. DirectX (.X) \n12. 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No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nwescam,,flir,star,safire,380,hdc,380hdc,ir,sensor,eo,infrared,camera,airplane,helicopter,rotary,aircraft,rescue,police,military,jetranger || \n\nwescam flir star safire 380 hdc 380hdc ir sensor eo infrared camera airplane helicopter rotary aircraft rescue police military jetranger","imageAlt":"FLIR Star SAFIRE 380 HDc 3D model animated","url":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/flir-star-safire-380-hdc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bULKP2i6PJC5Mxa8fBkqo1sx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/bULKP2i6PJC5Mxa8fBkqo1sx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/flir-star-safire-380-hdc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"aircraft-part","categoryTitle":"Aircraft","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/2215716/0b09bcf27c/flir-star-safire-380-hdc-3d-model-0b09bcf27c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2247308","type":"listingItem","attributes":{"id":2247308,"title":"FLIR Ultra 7000","price":19.0,"description":"Realistic 3d model of Camera FLIR Ultra7000\n\nThis model is a part of the collection (see my profile):\n- Helicopter Cameras Collection\n\nThis armament\\equipment is mounted on:\n- AS-350 Baltimore County Police Department\n- AS-350 California Highway Patrol\n- AS-350 Hillsborough Sheriff\n- AS-350 Philadelphia Police\n- AS-350 San Diego Police Department\n- Helicopter MH-60J Jay Hawk\n- Helicopter MH-60T Jay Hawk\n- Helicopter UH-60P Korean Air Force\n\nFile formats:\n- 3ds Max 2021 (native)\n- Blender 3.1.0\n- Maya 2022\n- Cinema 4D R25.117\n- Unity 2021.3.5f1\n- Unreal Engine 5.4.4\n- FBX\n- OBJ\n\nPoly count:\n- 3.781 polys\n- 7.318 tris\n- 3.976 verts\n\nStatistics:\n- 4 meshes\n- 2 materials\n- 16 textures\n\nPBR textures are available for **Specular-Glossiness** and **Metalness-Roughness** workflows\n\nTextures resolution: \n- 2048 x 2048 px \n\nTextures list (*.PNG): \n- Base Color\n- Metallic\n- Roughness\n- Diffuse\n- Specular\n- Glossiness\n- Normal\n- Ambient Occlusion\n\nAnimations count: No animations\n\nMore information:\n- Game ready - perfectly fits for Unity and Unreal\n- Low poly\n- Real world scale\n- Units used: meters\n- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations\n- All parts are fully UV unwraped. No multi-materials or color fills\n- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)\n- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)\n\n\nOriginally created with 3ds Max 2021. No 3rd party plugins required. \n\nSoftware used:\n- 3ds Max 2021 for modeling\n- RizomUV for unwrapping\n- Photoshop and Substance Painter for texturing\n- Marmoset Toolbag for rendering\n\nTags:\n\nwescam,flir,star,safire,ultra,7000,u7000,ultra7000,ir,sensor,eo,infrared,camera,airplane,helicopter,rotary,aircraft,rescue,police,military,jetranger || \n\nwescam flir star safire ultra 7000 u7000 ultra7000 ir sensor eo infrared camera airplane helicopter rotary aircraft rescue police military jetranger","imageAlt":"3D model FLIR Ultra 7000","url":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/flir-ultra-7000","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7saSHGZT6W3au2YePLPFvXtk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000.jpg","gridUrl":"https://media.cgtrader.com/variants/7saSHGZT6W3au2YePLPFvXtk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/flir-ultra-7000","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"aircraft-part","categoryTitle":"Aircraft","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/2247308/4502198ad6/flir-ultra-7000-3d-model-4502198ad6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3677462","type":"listingItem","attributes":{"id":3677462,"title":"Apocalyptic Vehicle Collection - Premium UE4 UE5","price":199.99,"description":"**Available for:**\n\nUE 4.25+\n\nUE5.0\n\n\nImportant\n\nThis pack features the premium feature set, at a discount. If you'd like to purchase the individual versions:\n\n- **Ambulance - Premium:** \n\n- **Police Car - Premium:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n- **Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n- **Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n- **Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n- **Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n\u003e Support\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\u003e Features:\n\n**Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!**\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and sirens with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit the vehicle** with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world. The civilian vehicles include albedo masks, allowing you to tint the paint job to any colour you like!\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 8-9 Demo Maps (for each vehicle)\n\n\n**Number of Unique Meshes:** 154 static mesh foliage components, 252 static mesh vehicle components, 6 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 50-95k LOD0 to 489 Single Drawcall Proxy Mesh (Ambulance with accessories and equipment has the highest tri-count).\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 169 Instances\n\n**Number of Textures:** 276\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Apocalyptic Vehicle Collection - Premium 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