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Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - 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Soccer player Avatar with Ball performs 100 Game animations.\n---------------------------------\nDESCRIPTION\n--------------------------------\nThis Animation Pack works with  every version of unity,\nIt has humanoid and Generic Animations format flexibility.\nyou can easily replace with your custom avatar.\npackage contains  Fbx files and Png files.\noptimized for mobile games.\n\n\n---------------------------------------------\nTECHNICAL DETAILS\n------------------------------------------------\n\nAvatar Details:\nSunGlasses: Tris-154,Verts-90 Texture size:1k\nShoe:Tris-516,Verts-262 Texture size:1k\nT_shirt:Tris-632,Verts-324 Texture size:1k\nFace_2:Tris-876,Verts-446\nShort:Tris-388,Verts-202\nBaniyan:Tris-564,Verts-310  Texture size:1k\nFace_1:Tris-2320,Verts-1190  Texture size:1k\nCap:Tris-704,Verts-367  Texture size:1k\nFoot:Tris-352,Verts-186  Texture size:2k\nLegs:Tris-548,Verts-287\nBody_Cut:Tris-608,Verts-317\nHands_1:Tris-224,Verts-128\nHands_2:Tris-1824,Verts-922\nBall:Tris-156,Verts-80 texture page 512\nTotal_Mesh_Count:Tris-9866,Verts-5111\nTextures:\nMade in 2k Size, texture comes with Albedo, Normal, metalic, Height,Roughness maps.\n\nSoccer ball also added in the package\nTexture size : 2k texture comes with Albedo, Normal, metalic\n\nRigs:\nall the Rig setups comes with 70 Joints overall for the skin\nhumanoid rig structure followed.\n\nAnimations LIst:\nDribbles,Dribble shoots, kicks, feints,head shoot,heel lift, keeper catches, keeper jump catches, keeper blocks,Pass in , Pass out, Thrwos, traps,Volley kicks,\ngeneric Runs, jumps, walks, idles Extc..\nOverall 100 animations added\n\n\n----------------------------------------\nYOUTUBELINK\n-----------------------------------------\nhttps://youtu.be/1v3yuPQ_-_8\n\n","imageAlt":"3D model Soccer Actions","url":"https://www.cgtrader.com/3d-models/sports/game/soccer-actions","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kLYWYt8A5dUH13Voi4wwQj3C/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/kLYWYt8A5dUH13Voi4wwQj3C/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/soccer-actions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/4285936/583533392b/soccer-actions-3d-model-583533392b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2265364","type":"listingItem","attributes":{"id":2265364,"title":"Lingerie Model woman and high heels","price":50.0,"description":"Lingerie Model\n\nFace Rigging Included\n\nNudable Model. 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It's amazing to see him come to life.\n\nAvalaible only as Blender project (.blend)\n\nYou will have the texture files Zipped.\n\nClothes are separated and can be replaced or removed as needed\n\nTextures: 2K and 4K PBR Textures,\n\nIK/FK snaps for hands and feet, Head locking Elbow and Knee pinning Foot roll Heel lift (tiptoes) Bendy bone limbs (great to tweak elbows, knees, armpits and pelvis when joints are sharply bent, but there are also shapekeys to help with that) Shapekeys with drivers (to help alleviate over pinched arms and legs)\n\nThe model has already simple animations : walking, running, walking while texting and etc. you can check out the youtube Link for review.\n\nBefore asking/purchasing: the models are not properly low poly (neither high), but they are highly optimized to work fluently, so don't panic about the polycount. Unsubdivided version of the models are available if needed, but I must to warn you that the models will appear blocky and less polished as they are by default. Each model count approximately 101'000 vertices. Also, don't be afraid to ask for any info or issue you might occur, I'll be glad to help and answer to the best of my abilities.\n\nThanks for the support.","imageAlt":"influencer Maximus 3D","url":"https://www.cgtrader.com/3d-models/character/man/influencer-maximus","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Y9RmhrNu24sLXmVhqhAWfwof/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/7.jpg","gridUrl":"https://media.cgtrader.com/variants/Y9RmhrNu24sLXmVhqhAWfwof/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/influencer-maximus","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4013959/a62c89f5a6/influencer-maximus-3d-model-a62c89f5a6.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6471973","type":"listingItem","attributes":{"id":6471973,"title":"Cherry Martini Glass Sculptural Legs Glitter Rim 3D","price":20.0,"description":"Ultra-realistic 3D model of a cherry martini glass, designed as a whimsical and luxurious piece that blends cocktail culture with surreal art. The glass features a classic coupe bowl filled with deep red liquid and three plump, glossy cherries perched on the rim—each one detailed with subtle highlights and reflections to enhance their realism. The rim itself is coated in sparkling silver glitter, adding a touch of glamour and decadence.\n\nThe most striking feature is the stem: sculpted into the form of slender, curvaceous female legs clad in high-heeled shoes. The legs are rendered in translucent, glossy pink glass—resembling rose quartz or stained glass—with smooth curves and realistic contours that capture the elegance of the human form. One leg is slightly bent at the knee, while the other extends downward, ending in a pointed stiletto heel covered in shimmering silver glitter that matches the rim.\n\nThis high-fidelity digital asset captures the essence of pop art, fantasy, and luxury, making it ideal for use in interior visualization, architectural rendering, lifestyle content, or as a symbolic element in projects focused on indulgence, femininity, and celebration. It can also serve as a reference for artists, designers, or animators working on surreal, nautical, or biomechanical themes.\n\nThe 3D model includes full PBR materials—albedo, roughness, metallic, normal, ambient occlusion, and specular maps—for photorealistic rendering in Blender, Maya, 3ds Max, Unreal Engine, Unity, or Cinema 4D. These materials simulate accurate light interaction, including reflection on the glossy surfaces, subsurface scattering in translucent areas, and shadow depth across contours.\n\nThe geometry is optimized for both high-resolution renders and real-time applications, featuring clean topology, precise UV mapping, and efficient polygon distribution. The model supports animation, allowing for effects like rotation, lighting changes, or integration into cinematic sequences. It is ready for integration into virtual reality experiences, augmented reality apps, digital galleries, or interactive educational platforms.\n\nApplications \u0026 Use Cases:\n\nInterior design and architectural visualization\nLifestyle and home decor content\nArt installations and gallery exhibitions\nVR/AR experiences (e.g., virtual showrooms)\n3D printing for scale models or prototypes\nEducational tools for art or design\nCharacter or prop design for films or games\nSymbolic representation of indulgence, femininity, and celebration\nKeywords \u0026 Phrases:\n\nCherry martini glass 3D model\nSculptural legs with glitter rim\nHigh-detail glass texture\nPBR material for realistic rendering\nContemporary interior decor\nArtistic sculpture for interiors\nCultural heritage 3D content\nCharacter modeling reference\nVR/AR experience asset\nDigital museum collection\n3D printable object\nSoft lighting response\nLifelike surface texture\nOrganic surface texture\nPremium quality 3D content\nFor artists, designers, and developers\nRealistic character prop\nEnvironmental storytelling asset\nCross-platform compatibility\nHigh-resolution texture map\nCustomizable sculpture model\nMinimalist sacred decor\nSpiritual symbolism\nCinematic visual effects\nClean topology and UV mapping\nIf you're looking for custom 3D modeling, character design, or sculptural work tailored to your vision—I offer professional collaboration and individual fulfillment of any design order. I specialize in creating ultra-realistic and artistically compelling digital assets, from everyday objects to fantastical creatures, with attention to detail, texture, and emotional appeal. Whether you need a single asset or a full project, I bring creative ideas to life with technical precision and artistic care. Please write to me to discuss your concept, timeline, and specific requirements. Let’s create something extraordinary together.","imageAlt":"animated Cherry Martini Glass Sculptural Legs Glitter Rim","url":"https://www.cgtrader.com/3d-models/food/beverage/cherry-martini-glass-sculptural-legs-glitter-rim-3d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5p751atjnuu9356y67v5y9jtbq0i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dc3c7b55-e7df-4a78-b969-98c192b1d6cf_2025092700292241_b8f29d2bf106e633b40ec7d3dcd4fc0f.jpg","gridUrl":"https://media.cgtrader.com/variants/5p751atjnuu9356y67v5y9jtbq0i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dc3c7b55-e7df-4a78-b969-98c192b1d6cf_2025092700292241_b8f29d2bf106e633b40ec7d3dcd4fc0f.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/beverage/cherry-martini-glass-sculptural-legs-glitter-rim-3d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"food","subcategorySlug":"beverage","categoryTitle":"Food","subcategoryTitle":"Beverage","schemaImageUrl":"https://img-new.cgtrader.com/items/6471973/a3a0268482/cherry-martini-glass-sculptural-legs-glitter-rim-3d-3d-model-a3a0268482.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6583592","type":"listingItem","attributes":{"id":6583592,"title":"Rigged Female Suit Game Assests Bussiness Suit","price":19.9,"description":"-Product name: Business woman in a working Suit Game Assests\n\n+Low poly, game ready, rigged, PBR textures. Include nude body mesh. ready to import into Unity.\n\n+2body versions: Full Clothes,Full Nude.\n\n+Packaged .blend file with body rig with Auto Rig tool. 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After Cecilion left, Carmilla chose to commit suicide which made Cecilion desperately sad. He used his abilities to turn Carmilla into Blood Demon. From then on, the two of them stayed away in the world together forever.\n\nLore\nMany years ago, enjoying the night opera performed by Cecilion was the most popular form of entertainment for the people of Avalor. It was always full house at the theatre, each time this famous Opera actor performed. Everyone was attracted by his indescribable handsomeness and talent. However, the applause, love and cheers from human beings didn’t make Cecilion happy. He was a Blood Demon, and it was hard for him to open his mind to humans. 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As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN\nUpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Diplomat\u003cBR\u003e\n16064 polygons\u003cBR\u003e\n20924 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nVictorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0\u003cBR\u003e\nVictorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY\u003cBR\u003e\nVictorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo\u003cBR\u003e\nVictorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4\u003cBR\u003e","imageAlt":"Victorian Diplomat - 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Her voice and disco-influenced production have received critical acclaim and media coverage. She has won numerous accolades throughout her career including seven Brit Awards and three Grammy Awards.","imageAlt":"Dua Lipa 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/dua-lipa-9f308148-791f-432f-a8b0-33f8dc5adff5","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eyv7UGCycVQCy71u3NBuc5hX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/eyv7UGCycVQCy71u3NBuc5hX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/dua-lipa-9f308148-791f-432f-a8b0-33f8dc5adff5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5192654/55f1ee19bc/dua-lipa-3d-model-55f1ee19bc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5213675","type":"listingItem","attributes":{"id":5213675,"title":"Ava Taylor","price":10.0,"description":"**Introducing Ava:** The Elegant 3D Character\n\nAva's Appearance and Attire\n\nAva's Striking Red Pants\n\nThe Allure of High Heels\n\nInspiring Respect and Admiration\n\nGraceful and Confident\n\nAva: A Symbol of Beauty and Grace\n\nResonating with Audiences Through Respectful Representation\n","imageAlt":"Ava Taylor 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/ava-taylor","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NuRj7yYvMdXJ9SHoJRaw7ynL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/NuRj7yYvMdXJ9SHoJRaw7ynL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/ava-taylor","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5213675/f42d74eef1/ava-taylor-3d-model-f42d74eef1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2490744","type":"listingItem","attributes":{"id":2490744,"title":"Deer fur rigged 3D model","price":69.0,"description":"High detail and realistic deer model, arnold\nClean Uv\nModel has clean topology,\nIIeration of smoothing.\nrigged\n-----------------------------------\n\ndeer model has:\n8192x8192 textures (diffuse,normal,bump,specRough,)\n4096x4096 .exr displace textures\n\nPolycount (quads):\nmesh: 24001\nvertex: 24306\n\n-----------------------------------\nsubdivable polygons in Zbrush file.\n\n--------------------------------------\n\nUnit of measurement used for the model: cm\n\n----------------------------------------\nRig description:\n\nRig_MAINCtrl - control whole model\nRig_ROOTCtrl - control jump action model\n\nRig_l_Eye_01Ctrl   - control rotation,move of left eye\nRig_Eye_LookAtCtrl   - control rotation,move of look at the eye\nRig_Head_MasterCtrl   - control rotation,move of head\nRig_nose_MasterCtrl   - control rotation,move of nose\n\nRig_Neck_01FKCtrl - control rotation,move of neck\nRig_Neck_02FKCtrl - control rotation,move of neck\nRig_Neck_TopIKCtrl - control rotation,move of neck\nRig_Neck_MidIKCtrl - control rotation,move of neck\n\nRig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose\n\nRig_l_horn_01_01Ctrl   - control rotation,move of horn\nRig_l_horn_01_02Ctrl   - control rotation,move of horn\nRig_l_horn_01_03Ctrl   - control rotation,move of horn\n\nRig_l_ear_MasterCtrl - control rotation,move of ear\n\nRig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl   - control rotation,move of ear\n\nRig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl   -   control rotation,move of tail\n\nRig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl   -   control rotation,move of waist\n\nRig_l_FrontLeg_KneeIKCtrl - control rotation,move of fore leg knee\nRig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot\nRig_l_FrontLeg_HipFKCtrl - control rotation,move of fore hip Rig_l_FrontLeg_SwitchCtrl - control rotation,move of fore leg switch\nRig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore leg toe\nRig_l_FrontLeg_HeelIKCtrl - control rotation,move of fore leg heel\n\nRig_l_HindLeg_KneeIKCtrl - control rotation,move of hind leg knee\nRig_l_HindLeg_HipFKCtrl - control rotation,move of hind leg hip\nRig_l_HindLeg_FootIKCtrl - control rotation,move of hind leg foot\nRig_l_HindLeg_ToeIKCtrl - control rotation,move of hind leg toe\nRig_l_HindLeg_SwitchCtrl - control rotation,move of hind leg switch\n\nRig_l_torso_01_01Ctrl -   control rotation,move of torso\nRig_l_torso_01_02Ctrl -   control rotation,move of torso\nRig_l_torso_01_03Ctrl -   control rotation,move of torso\nRig_l_torso_01_04Ctrl -   control rotation,move of torso\n\n---Right part Rigs are Rig_R naming-------\n\n-----------------------------------------------------------------------\nThanks for reading.\nBest regards,","imageAlt":"Deer fur rigged 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/deer-fur-rigged-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wxmKfRBN7QVou9R7SWbSFz7w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/wxmKfRBN7QVou9R7SWbSFz7w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/deer-fur-rigged-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2490744/5cc9b9cf0e/deer-fur-rigged-3d-model-3d-model-5cc9b9cf0e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"996773","type":"listingItem","attributes":{"id":996773,"title":"Regency Man 1811-1820 - Low poly - rigged - animated","price":50.0,"description":"human, person, character, regency, victorian, english, darcy, gentleman, Edwardian, rig, animated, walk cycle\n\nRegency Man 1811-1820\n\nRegency Man Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\nThis model comes with several pre-animated scenes to get you started:\nRegencyMan_Zero (base T-Pose and Rigged Scene)\nRegencyMan-StartWalking\nRegencyMan_JWalker\nRegencyMan_WalkCycle-02-Repeat\nRegencyMan_WalkCycle-single\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “RegencyMan_2_MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out\n\nBut if you have positioned the model by moving the bones, AND you try to use morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n10648 verticies\n10171 polys\n\nHat\n363 verticies\n330 polys\n\nCrop\n273 verticies\n260 polys\n\nGround\n8 verticies\n6 polys\n\nTotal:\n11,292 verticies\n10,767 polys\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)10648+\nMan, Hat, Crop, Ground\n34,996 verticies\n34,487 polys\n\nImage maps are 2k\n","imageAlt":"3D model Regency Man 1811-1820 - Low poly - rigged -","url":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/996773/6c43a8f90c/regency-man-1811-1820-low-poly-rigged-animated-3d-model-6c43a8f90c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1858590","type":"listingItem","attributes":{"id":1858590,"title":"Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated","price":50.0,"description":"Flyboy Barnstorm Pilot\n\nFlyboy Barnstorm Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nFlyboy_Zero-Scarf (base T-Pose and Rigged Scene)\nFlyboy_StartWalk-scarf\nFlyboy_Pose-Scarf_02\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers, Z-THinner morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Scarf and helmet are optional (their visibility can be turned on or off as desired).\n\nThe scarf has 2 morph targets that lower the left and right corners (below the chin) so that when the head is rotated, you can move the scarf out of the way). The scarf is also rigged so that you can position it and let it flap in the breeze.\n\nThe helmet also has two morph targets - these move the goggles into 2 different positions on the forehead. The helmet is also rigged so that you can position the flaps and straps as you rotate the head.\n\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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All MH Bodies - UE5 Skeletons - 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/high-heels-22-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZM2CSFd9bcTopUmYqsCoMvsx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/22_shoes-3d-model-75ffbfdc45.jpg","gridUrl":"https://media.cgtrader.com/variants/ZM2CSFd9bcTopUmYqsCoMvsx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/22_shoes-3d-model-75ffbfdc45.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/high-heels-22-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5718475/75ffbfdc45/high-heels-22-all-mh-bodies-ue5-skeletons-rigged-3d-model-75ffbfdc45.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5721749","type":"listingItem","attributes":{"id":5721749,"title":"Heels 58 - All MH Bodies - UE5 Skeletons - Rigged","price":31.2,"description":"- Realistic 3D model of Heels 58 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/HdyIdQMKnpk\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 19,090\n- Poligons : 19,208\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Heels 58 - All MH Bodies - UE5 Skeletons - Rigged","url":"https://www.cgtrader.com/3d-models/character/clothing/heels-58-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sjjycDFVtjSeaMsQC2sp2iyK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/58_heels-3d-model-825caac8b8.jpg","gridUrl":"https://media.cgtrader.com/variants/sjjycDFVtjSeaMsQC2sp2iyK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/58_heels-3d-model-825caac8b8.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/heels-58-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5721749/825caac8b8/heels-58-all-mh-bodies-ue5-skeletons-rigged-3d-model-825caac8b8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6144402","type":"listingItem","attributes":{"id":6144402,"title":"Benedetta Quantum Edge","price":9.0,"description":"Vengeance on the Monsters\n“\tThe bio of Benedetta, the 100th hero who is known as \"Shadow Ranger\" is unveiled for the first time.\nUnder the Rantha Mountains, her \"\"Alecto\"\" symbolizes both honor and vengeance.\t”\n \t\n—Benedetta bio publicity blurb[2]\nAfter the Abyss returned, our land becomes plagued and the entire southern part of the Land of Dawn turns into a barren place. 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You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality Indian Rhinoceros model with multiple 4K textures, rigging, hair, and an unlooped animation and two loopable animations. 9 pieces of UDIM UV maps are applied to present subtle details. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 6 objects: Body, eyeballs, pupils, lacrimal caruncles, upper teeth, lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 47,128; polygons 47,126\u003cbr\u003e\nEyeballs: vertices 580; polygons 576\u003cbr\u003e\nPupils: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles: vertices 564; polygons 560\u003cbr\u003e\nUpper teeth: vertices 6,388; polygons 6,364\u003cbr\u003e\nLower teeth: vertices 5,564; polygons 5,540\u003cbr\u003e\nTotal: vertices 60,964; polygons 60,918\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1004.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1005.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1006.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1007.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1008.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_BaseColor_1009.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1004.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1005.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1006.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1007.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1008.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Displacement_1009.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1004.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1005.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1006.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1007.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1008.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Normal_1009.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1004.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1005.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1006.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1007.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1008.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Body_Specular_1009.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Teeth_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Teeth_D_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Teeth_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A7_IndianRhinoceros_Teeth_U_Normal.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nCTR_Spine_a controls the rotation of the former spine, and comes with a customized attribute Neck_Follow which controls whether the neck follows the former spine to rotate.\u003cbr\u003e\nMCH_Hand_Stretch.L/R and MCH_Toe_Stretch.L/R control the squeeze on each foot pad.\u003cbr\u003e\nCTR_Foot_IK_FK_Root.L comes with customized attributes: IKFK_Switch, controls the switch of IK/FK which is non-seamless; IK_Leg_Rotation, controls the rotation of ankles; IK_Stretch, controls the IK stretch.\u003cbr\u003e\nCTR_Spine_Root_a controls the center of the gravity of the model.\u003cbr\u003e\nROOT controls the entire model.\u003cbr\u003e\nCTR_Arm_Root controls the location of the shoulders.\u003cbr\u003e\nCTR_Ear_Roll rotates the ear.\u003cbr\u003e\nCTR_Mouth_a opens the mouth.\u003cbr\u003e\nCTR_Leg_Root controls the root of the leg.\u003cbr\u003e\nCTR_Hee_Rool is to lift up the heel.\u003cbr\u003e\nCTR_Tail_Roll is to rotate the tail.\u003cbr\u003e\nThe basic facial rigging supports simple facial expression creation, such as winking, breathing, adipose trembling, etc.\u003cbr\u003e\nAnd more …\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30fps, frame range 0-300\u003cbr\u003e\nLoopable running animation at 30fps, frame range 1-21\u003cbr\u003e\nUnlooped walking animation at 30fps, frame range 0-272\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\n\"The model is in meter units at real-world scale. \u003cbr\u003e\nTextures can be compressed for faster running when the character is placed in the midground and background.\u003cbr\u003e\nThe hair dynamics have been baked and are ready to be used.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"mammal 3D model Indian Rhinoceros Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/indian-rhinoceros-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cyR3GdpBNe9HzWkaV7m4bMQT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L521A7_IndianRhinoceros_Display_Watch_01.jpg","gridUrl":"https://media.cgtrader.com/variants/cyR3GdpBNe9HzWkaV7m4bMQT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L521A7_IndianRhinoceros_Display_Watch_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/indian-rhinoceros-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3395220/e0da9fdd77/indian-rhinoceros-animated-vfx-grace-3d-model-e0da9fdd77.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"660224","type":"listingItem","attributes":{"id":660224,"title":"Beautifull japan girl","price":10.0,"description":"Beautifull japan girl","imageAlt":"Beautifull japan girl 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/beautifull-japan-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qZH241CquKQz4iGBQCFvwtrX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/beautifull-japan-girl-3d-model-low-poly-animated-rigged-3ds.jpg","gridUrl":"https://media.cgtrader.com/variants/qZH241CquKQz4iGBQCFvwtrX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/beautifull-japan-girl-3d-model-low-poly-animated-rigged-3ds.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/beautifull-japan-girl","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/660224/7d46b4749a/beautifull-japan-girl-3d-model-7d46b4749a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1020128","type":"listingItem","attributes":{"id":1020128,"title":"Feet Base Meshes","price":6.0,"description":"\u003cp\u003e\u003cstrong\u003e** Get these for free in our own website! \u003c/strong\u003e**\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eA collection of 2 base meshes in lowpoly:\u003c/strong\u003e\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eA\u003c/strong\u003e: With face, ears \u0026amp; 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Bones with inverse kinematics for realistic animations and poses.\n- Optional Lv1 **Subdivision** Support.\n- Realistic skin, **PBR**, SSS.\n- Textures: **JPEG 4k**.\n- **Only quads**! No tris / No n-gons.\n- No visible UV stretching or obvious seams.\n- Model is built to **real world scale** (1,86m tall).\n- Reading of **materials** in external folder.\n- Generic files (**fbx, obj**) exported directly from the original Blender project.\n- Scene objects are organized by **layers/Groups**.\n- **No third-party** renderer or plug-ins needed.\n- All files and functions are named descriptively and **work to the expected standard**.\n","imageAlt":"3D Naked Busty Woman - Fully Rigged","url":"https://www.cgtrader.com/3d-models/character/woman/naked-busty-woman-fully-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Pzb5GetguaJNhsbYLAJHK8J5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgavt.jpg","gridUrl":"https://media.cgtrader.com/variants/Pzb5GetguaJNhsbYLAJHK8J5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgavt.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/naked-busty-woman-fully-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3184863/992b9e41d7/naked-busty-woman-fully-rigged-3d-model-992b9e41d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6263907","type":"listingItem","attributes":{"id":6263907,"title":"Elegant Evening Gown Character Rigged and Animated","price":35.0,"description":"Included animation of Idle, Walking, Running etc. It's full compatible with Mixamo RIG. 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This model is completely UVunwrapped. texture 1048x1048 Normal Map + specular Map \n\n\nphysics : model contains some kindof physics  ( breasts and Hair , Dress )\n : all pats are rigged as well and i add some special bone IK in feed which control feel. leg .toe togather  i've add bones face  rigged better for your montion you want\n\nAnimation :\nmodel contains  2 animation   ( orchestra Dance ,  and walking ) on scene i show link on youtube video  you can see excatly how i do it \n","imageAlt":"3D model Realistic woman in silver 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control rotation,move of neck\nT_Rex_Rig_Neck_MidIKCtrl - control rotation,move of neck\n\nT_Rex_Rig_l_rib_01_01Ctrl - control rotation,move of rib\nT_Rex_Rig_l_rib_01_02Ctrl - control rotation,move of rib\nT_Rex_Rig_l_rib_01_03Ctrl - control rotation,move of rib\n\nT_Rex_Rig_l_torso_01_01Ctrl - control rotation,move of torso\nT_Rex_Rig_l_torso_01_02Ctrl - control rotation,move of torso\nT_Rex_Rig_l_torso_01_03Ctrl - control rotation,move of torso\n\nT_Rex_Rig_l_ear_MasterCtrl - control rotation,move of ear\n\nT_Rex_Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl   - control rotation,move of ear\n\nT_Rex_Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl   -   control rotation,move of tail\n\nT_Rex_Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl   -   control rotation,move of waist\n\nT_Rex_Rig_l_FrontLeg_KneeIKCtrl - control rotation,move of fore leg knee\nT_Rex_Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot\nT_Rex_Rig_l_FrontLeg_HipFKCtrl - control rotation,move of fore hip T_Rex_Rig_l_FrontLeg_SwitchCtrl - control rotation,move of fore leg switch\nT_Rex_Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore leg toe\nT_Rex_Rig_l_FrontLeg_HeelIKCtrl - control rotation,move of fore leg heel\n\nT_Rex_Rig_l_HindLeg_KneeIKCtrl - control rotation,move of hind leg knee\nT_Rex_Rig_l_HindLeg_HipFKCtrl - control rotation,move of hind leg hip\nT_Rex_Rig_l_HindLeg_FootIKCtrl - control rotation,move of hind leg foot\nT_Rex_Rig_l_HindLeg_ToeIKCtrl - control rotation,move of hind leg toe\nT_Rex_Rig_l_HindLeg_SwitchCtrl - control rotation,move of hind leg switch\n\n---Right part Rigs are Rig_R naming-------\n\n\n-----------------------------------------------------------------------\nThanks for reading.\nBest regards,","imageAlt":"3D model Tyrannosaurus Rex Rigged 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As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN, UpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n440 polygons\u003cBR\u003e\n462 vertices\u003cBR\u003e\n\u003cBR\u003e\nVictorian Gent\u003cBR\u003e\n11226 polygons\u003cBR\u003e\n11711 vertices\u003cBR\u003e\n\u003cBR\u003e\nCane\u003cBR\u003e\n162 polygons\u003cBR\u003e\n176 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nBlender_VG_TT_Color.mp4 - https://youtu.be/M7dELpXHaEo\u003cBR\u003e\nBlender_VG_TT_WIRE.mp4 - 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For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nMan8_VG2_Zero_Fin (base T-Pose and Rigged Scene)\nMan8_VG2_StartWalk-Fin\nMan8_VG2_WalkCane_Fin\nSIG_VG_Both_01\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n11,619 verticies\n11,156 polys\n\nTop Hat\n462 verticies\n440 polys\n\nWalking Stick\n176 verticies\n162 polys\n\nGround\n8 verticies\n6 polys\n\nTotal\n12,265 verticies\n11,764 polys\n------------------------\nMAX (Man,Top Hat, Walking stick, Ground)\n15,906 verticies\n15,340 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"3D Victorian Gent - Rigged - 1 model 2 versions - Low","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/EcH7kmQLHhjKKC9kCzZYdV2Q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gent-rigged-one-model-2-versions","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":8,"name":".lwo","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1899646/596aa8c5f2/victorian-gent-rigged-1-model-2-versions-low-poly-rigged-3d-model-596aa8c5f2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4959893","type":"listingItem","attributes":{"id":4959893,"title":"Jaguar-Panthera Onca- Animated   VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody polygons 27,262\u003cbr\u003e\nPaws polygons 6,080\u003cbr\u003e\nEyeballs polygons 3,968\u003cbr\u003e\nInner eyeballs polygons 1,280\u003cbr\u003e\nCorneas: polygons 368\u003cbr\u003e\nEyelid peelings: polygons 240\u003cbr\u003e\nLacrimal glands: polygons 736\u003cbr\u003e\nTongue: polygons 560\u003cbr\u003e\nTotal: vertices 40,169, polygons 40,126\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a blender project and models like abc, fbx, obj, stl, and 3ds.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N8300_PantheraOnca_Body_ID.png, 4096 *4096\u003cbr\u003e\nJW0N8300_PantheraOnca_Hair_BaseColor.png, 8192 *8192\u003cbr\u003e\nJW0N8300_PantheraOnca_OralCavity_BaseColor.png, 4096 *4096\u003cbr\u003e\nJW0N8300_PantheraOnca_Skin_BaseColor.png, 8192 *8192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nThere is a complete control system to make it easier to create complex animation and posture flexibly.\u003cbr\u003e\n\n**Functions listed:**\u003cbr\u003e\n\nElbow and knee pole vector\u003cbr\u003e\nStretchable legs and arms\u003cbr\u003e\nFace controller and facial expression control panel\u003cbr\u003e\nIK and FK of Limbs, with switchable controller\u003cbr\u003e\nThe following effect of neck and head, with customizable switch\u003cbr\u003e\nCartilage controller of body, limbs, neck, tail.\u003cbr\u003e\nMultiple controllers on the foot that contain load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13;\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-38;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nPutting it in your project to render without any cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external addons needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nThe character can be rendered directly in this scene.\u003cbr\u003e\n\n**Hair Introduction**\u003cbr\u003e\n\nThe rendering time is long because of the large amount of hair. You can optimize the hair in the background. 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As such it cannot be easily edited in the basic key frame way.\u003cbr\u003e\n\u003cbr\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 phonemes and 56 facial morphs - Built on Apple’s ARKit\u003cbr\u003e\n\u003cbr\u003e\nBasis, Breast-Size, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRi., eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthRight, mouthLeft, mouthSmileLeft, mouthSmileLeft, mouthSmileRight, mouthFrownRight, mouthFrownLeft, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDow.., mouthLowerDown, mouthUpperUpLeft, mouthUpperUpR..., browDownLeft, browDownRight, browinnerUp-both, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut, aa_ah_ax_01, aa_02 ,ao_03, ey_eh_uh_04, er_05 ,y_iy_ih_ix_06, w_uw_07, ow_08, aw_09, oy_10, ay_11, h_12, r_13, |_14, J_s_z_15, sh_ch_ih_zh_16, th_dh_17, If_v_18, d_t_n_19, k_g_ng_20, p_b_m_21\u003cbr\u003e\n\u003cbr\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nVictorian Female 01\u003cbr\u003e\n32375 polygons\u003cbr\u003e\n37391 vertices\u003cbr\u003e\n\u003cbr\u003e\nGround Plane\u003cbr\u003e\n1 polygon\u003cbr\u003e\n4 verices\u003cbr\u003e\n\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples are here:\u003cbr\u003e\nVictFem01 Postion Tests - 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Each model has 3 levels of detail: low-poly(1000 triangles for mobile), middle-poly(10 000 triangles for environment), and high-poly(100 000 triangles), which allows for the use of this model in production rendering(such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles and all other), game engines(Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. Perfect for animations, game characters, and virtual reality experiences. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and has no overlapping UV. All textures are 4096*4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. Please leave a like and comment if you enjoyed this model!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"3D asset Polka Dot Character Model Pack with Expressive","url":"https://www.cgtrader.com/3d-models/character/woman/polka-dot-character-model-pack-with-expressive-features","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4l1f6fd5vsx9gsyemzu9l5r0d5bu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/4l1f6fd5vsx9gsyemzu9l5r0d5bu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/polka-dot-character-model-pack-with-expressive-features","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6379015/20634f9bb4/polka-dot-character-model-pack-with-expressive-features-3d-model-20634f9bb4.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1839020","type":"listingItem","attributes":{"id":1839020,"title":"Aviator WWI British Pilot - Low poly - rigged - animated","price":50.0,"description":"human, person, people, character, aviator, WWI, World war I, great war, Pilot, aviator, rig, animated, walk cycle, biplane, bi-plane, spad, fokker, sopwith camel\n\nAviator WWI British Pilot - includes Cap, Helmet with goggles, swaggerstick\n\nAviator WWI British Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 33DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\n\nThis model comes with several pre-animated scenes to get you started:\nAviator_8-Zero (base T-Pose and Rigged Scene)\nAviator_8-StartWalking\nAviator_8-Salute\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Aviator_8-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 48 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out, HandsLarger, Z-Thinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n13019 verticies\n12328 polys\n\nCap\n539 verticies\n496 polys\n\nHelmit and Goggles\n1505 verticies\n1484 polys\n\nSwaggerstick\n124 verticies\n108 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan, Cap,Helmit and Goggles, Swaggerstick, Ground\n21282 verticies\n20746 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"Aviator WWI British Pilot - Low poly - rigged - 3D","url":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MPtLwnbuWyEejq8pL3Exm9NX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aviator-wwi-british-pilot-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/MPtLwnbuWyEejq8pL3Exm9NX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aviator-wwi-british-pilot-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1839020/dca13eeba1/aviator-wwi-british-pilot-low-poly-rigged-animated-3d-model-dca13eeba1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5731890","type":"listingItem","attributes":{"id":5731890,"title":"Highwayman - Blender - Rigged and Animated","price":65.0,"description":"**Highwayman - Rigged and Animated for Blender 4.23 and up**\u003cbr\u003e\n\u003cbr\u003e\n*********************\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started\u003cbr\u003e\nHe has a Leather Cloak and a \"Redcoat\" Cloak:\u003cbr\u003e\n\u003cbr\u003e\n00-HWYMN-Lthr-Zero.blend\u003cbr\u003e\n00-HWYMN-RED-Zero.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05.blend\u003cbr\u003e\n01b-TT-HWYMN-RED-NoMask.blend\u003cbr\u003e\n01b-TT-HWYMN-RED.blend\u003cbr\u003e\n01b-TT-HWYMN.blend\u003cbr\u003e\n02-HWYMN1-Deliver-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-RED-wide.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-wide.blend\u003cbr\u003e\n05-HWYMN3-WalkDeliver-NLA-R.blend\u003cbr\u003e\n05-HWYMN4-WalkDeliver-NLA.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend\u003cbr\u003e\n06-Hwymn-SITTING.blend\u003cbr\u003e\n\u003cbr\u003e\n- 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene\u003cbr\u003e\n\u003cbr\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample videos:\u003cbr\u003e\n\u003cbr\u003e\nHWYMN1-Deliver\u003cbr\u003e\nhttps://youtu.be/cJT88ypJQrg\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA-R\u003cbr\u003e\nhttps://youtu.be/M3cUiZsvpCk\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA\u003cbr\u003e\nhttps://youtu.be/kFrKF0taSeE\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R\u003cbr\u003e\nhttps://youtu.be/TBraL8pPrYk\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05\u003cbr\u003e\nhttps://youtu.be/jB_3xnur3Vs\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide-R\u003cbr\u003e\nhttps://youtu.be/BAZhUXvTWH0\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide\u003cbr\u003e\nhttps://youtu.be/kdMXxj-El7g\u003cbr\u003e\n\u003cbr\u003e\nHYWYM6an-Walk-NoGun-Handshake\u003cbr\u003e\nhttps://youtu.be/EWviGmgFnXg\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-NoMask\u003cbr\u003e\nhttps://youtu.be/PjFTRXKtamo\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-R\u003cbr\u003e\nhttps://youtu.be/HqrR7zkPTII\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT\u003cbr\u003e\nhttps://youtu.be/QHZPNOss_54\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TTb\u003cbr\u003e\nhttps://youtu.be/Mo7NY-zMa7E\u003cbr\u003e\n\u003cbr\u003e\nPIX-00-HWYMN-ShapeMap-NoMask\u003cbr\u003e\nhttps://youtu.be/cTxFjF3Rm2A\u003cbr\u003e\n\u003cbr\u003e\nPIX-WIREFrame\u003cbr\u003e\nhttps://youtu.be/52cDgUGDg60\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimLeather\u003cbr\u003e\nhttps://youtu.be/mhlYcLYsP34\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimRED\u003cbr\u003e\nhttps://youtu.be/wDJfnMr-g0s\u003cbr\u003e\n\u003cbr\u003e\nPix-Sitting\u003cbr\u003e\nhttps://youtu.be/_VXJdLeitR8\u003cbr\u003e\n\u003cbr\u003e\n","imageAlt":"Highwayman 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Spirit Woman","price":7.0,"description":"“\tThe Queen of the Abyss who ruined lives of others.\t”\nAlice was born in the era of strife long ago. As an illegitimate daughter, she suffered humiliation since she was a child, bewitched by the demons. Alice provoked disputes within the family, eventually taking control of the entire family and leading all of its members to betray the Lord of Light. But their betrayal triggered a divine punishment and turned him into blood demons. As a result, Alice led them to join the Abyss and they had fought for the darkness ever since.\n\nLore\nAt the beginning of the Era of Strife, human beings were just a new and weak race on the Land of Dawn. They worked in all corners of the world and created their own history.\n\nThey are both good and evil; they can sacrifice their lives for justice, but also betray their compatriots for their own selfish desires; they themselves are a combination of light and darkness. The huge potential contained in human beings was discovered by the light and dark factions. In order to compete for humans' faith, the Endless War broke out for the second time.","imageAlt":"3D model Alice Spirit Woman","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/alice-spirit-woman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LHJZyf8o8CHNVLBBcevMCJ6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/8.jpg","gridUrl":"https://media.cgtrader.com/variants/LHJZyf8o8CHNVLBBcevMCJ6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/8.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/alice-spirit-woman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5432160/a29fc1f0ed/alice-spirit-woman-3d-model-a29fc1f0ed.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4149603","type":"listingItem","attributes":{"id":4149603,"title":"Victorian Man BLENDER - five in one Low Poly - Rigged Animated","price":65.0,"description":"**Victorian Man BLENDER - five in one**\u003cBR\u003e\n\u003cBR\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cBR\u003e\n3 different color maps and a regular or Fat man in one model\u003cBR\u003e\n\u003cBR\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a different person. and on top of that there are 3 Image map sets to change the colors of his clothes. 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