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18 Animations\n        - 59 Morph Channels\n        - Facial Rigs\n        - Arnold Render\n\n3DS Max 2016\n\t- Rigged with biped (support *.bip files)\n\t- 23.761 Polygons, 24.267 Vertices\n        - 18 Animations\n        - 59 Morph Channels\n        - Facial Rigs\n        - Scanline Render\n\nBlender\n\t- Rigged with Mixamo Control Rig\n        - 59 Key Shapes\n        - 23.761 Polygons, 24.267 Vertices\n\nOBJ File\n\t- A Pose\n\t- 23.761 Polygons, 24.267 Vertices\n\t \n3DS File\n\t- A Pose\n\t- 23.761 Polygons, 24.267 Vertices\n\nFBX\n\t- A Pose\n\t- Rigged Bones\n\t- 23.761 Polygons, 24.267 Vertices\n\t\nMarmoset Toolbag 3.0\n\t- A Pose\n\t- 23.761 Polygons, 24.267 Vertices\n\nUnreal Engine 5.3.2\n\t- Rigged with UESkeleton (Easy to use - No Retargeting Needed)\n\t- Just copy paste to \"Content - Characters\" folder and change Skeletal Mesh Asset to \"SK_HazmatSuit_UE\" in BP_ThirdPersonCharacter.\n\t- 23.761 Polygons, 24.267 Vertices\n\t\n\nTexture Files\n\t- 4K PBR Textures (BaseColor, Glossiness, Metalness, NormalX, NormalOGL, Roughness, Specular, Height, ColorID)\n\t- 2K PBR Textures (BaseColor, Glossiness, Metalness, NormalX, NormalOGL, Roughness, Specular, Height, ColorID)\n\nMotion Files (bip files)\n\t- 18 biped animations\n\t\nAll preview images rendered in real-time.\nAll scenes are Real World Scale (cm) \nAll models are centered at origin.\nNo external plugins required for any of the included files. \n\n--------------------------------------------------------------------------------------------------------------\n\nThank you so much for purchasing this model.\nPlease RATE this product if you are satisfied.\n","imageAlt":"Bio Hazard Protective Suit 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-1870159c-00eb-4482-acf3-0f7f28632fc8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HazmatSuit_MainThumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/jx2hcevw5i6d3q5r3qhsc171az4x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HazmatSuit_MainThumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-1870159c-00eb-4482-acf3-0f7f28632fc8","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":149,"name":".bip","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6386725/9e21d0feb0/bio-hazard-protective-suit-3d-model-9e21d0feb0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4633352","type":"listingItem","attributes":{"id":4633352,"title":"Man in Chemical Suit - Modular - Rigged","price":103.2,"description":"\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n________________________________\n\nThere are 2 versions of this character:\n1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________________________\n\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________________________\n\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________________________\n\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) https://www.youtube.com/watch?v=oWBuZGfpCrc\n- Play (First version - UE 5.0)  https://www.youtube.com/watch?v=oWBuZGfpCrc\n- Live Link Face (For both versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________________________\n\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________________________\n\n\nGENERAL:\n\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 74,977\n- Tris: 148,435\n- Verts: 96,850\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 22\n- Number of Textures: 48\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 50,320\n- Tris: 94,330\n- Verts: 47,652\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). 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assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/PGpvh4QygeQ\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 14,195\n- Triangles: 28,098\n- Polygons : 14,154\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"Hazmat Suit 237 - All MH Bodies - UE5 Skeletons 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-237-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i4kyyaeQBihMzqMEcN2KhRVd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/237_hazmat_suit-3d-model-45de9d48ef.jpg","gridUrl":"https://media.cgtrader.com/variants/i4kyyaeQBihMzqMEcN2KhRVd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/237_hazmat_suit-3d-model-45de9d48ef.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/hazmat-suit-237-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5717219/45de9d48ef/hazmat-suit-237-all-mh-bodies-ue5-skeletons-rigged-3d-model-45de9d48ef.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4144968","type":"listingItem","attributes":{"id":4144968,"title":"Hazmat military","price":30.0,"description":"Hazmat military man 3d character in highpoly resolution character was exported 3ds max , maya,blender In addition rigged FBX files for survival character with PBR textures. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your female Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0\n- Download the version you need. Enjoy :)\n\n________________________________\n\n- PLAY/MODULAR (New version - UE 5.1-5.2) \n- Play (First version - UE 5.0) \n- Live Link Face (For both versions) https://www.youtube.com/watch?v=AWRWU3emthI\n- Plugins used: \n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n________________________________\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- UE 5.0  - Rigged to Epic Skeleton 5 (Quinn), Modular (Body + Clothing)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n________________________________\n\n- Some tutorials on retargeting UE4 to UE5\n- These are not our videos, but they are very helpful:\n- Basic  https://www.youtube.com/watch?v=IaGiebx43FI\n- IK Bones https://www.youtube.com/watch?v=_I1ldRuAr74\n\n________________________________\n\nDETAILS:\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. 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If you enjoy this model, please like and leave a comment.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Ready for Blender 3D, Cinema 4D, Unreal, Unity, 3Ds Max, Nvidia Omniverse.","imageAlt":"3D asset Biosuit Engineer","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/biosuit-engineer","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s8uiu9yrHq6V16bJ4JqiYxnA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Main2.jpg","gridUrl":"https://media.cgtrader.com/variants/s8uiu9yrHq6V16bJ4JqiYxnA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Main2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/biosuit-engineer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3019947/387632c256/biosuit-engineer-3d-model-387632c256.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6564569","type":"listingItem","attributes":{"id":6564569,"title":"Backrooms water level","price":15.0,"description":"**Low-poly** realistic backroom scene\n\nNumber of polygons: **70964**\n\nNumber of vertices: **39788**\n\nFormat options: **abc, usdc, dae, fbx, ply, obj, stl, blend, glb/glTF** (also archive with textures)\n\nVery good quality of work, **optimized models**, triangulated polygons, fully customized lighting, **8K textures** were used. The model is ready to use anywhere!\n\nThank you for your attention!\n\nBy **CGYaroslav**","imageAlt":"Backrooms water level 3D asset","url":"https://www.cgtrader.com/3d-models/interior/hall/backrooms-water-level","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3ju3afkyduz0631l8k4vhammg071/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Backrooms%202.jpg","gridUrl":"https://media.cgtrader.com/variants/3ju3afkyduz0631l8k4vhammg071/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Backrooms%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/hall/backrooms-water-level","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"interior","subcategorySlug":"hall","categoryTitle":"Interior","subcategoryTitle":"Hall","schemaImageUrl":"https://img-new.cgtrader.com/items/6564569/57b6fc98d9/backrooms-water-level-3d-model-57b6fc98d9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2313809","type":"listingItem","attributes":{"id":2313809,"title":"Animated Soviet Liquidator of nuclear accident of Chernobyl 84","price":50.0,"description":"This is a 3d scanned model made with photogrammetry technique in our own custom built 3D scanner equipped with Canon 200D cameras.\n\nThis is a true human size and detailed model of a Stalker inspired character - a liquidator of nuclear catastrophe in Chernobyl dressed in authentic real chemical protection commonly used in USSR in 80-90s. All props and suit are original. The model is customly rigged via Cinema4D R21 and animated. Additionally you can find this model captured in A-pose, ready for further custom rigging and animation according to your needs and preferences. \n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush. It has animation based low-poly topology (quads only, animation loops). Preview rendered in Cinema 4d and Redshift render. 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